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-rw-r--r--source/blender/alembic/intern/abc_customdata.cc48
-rw-r--r--source/blender/alembic/intern/abc_customdata.h3
-rw-r--r--source/blender/alembic/intern/abc_mesh.cc70
-rw-r--r--source/blender/alembic/intern/abc_mesh.h5
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h35
-rw-r--r--source/blender/blenkernel/BKE_action.h6
-rw-r--r--source/blender/blenkernel/BKE_anim.h6
-rw-r--r--source/blender/blenkernel/BKE_animsys.h10
-rw-r--r--source/blender/blenkernel/BKE_armature.h27
-rw-r--r--source/blender/blenkernel/BKE_brush.h1
-rw-r--r--source/blender/blenkernel/BKE_cachefile.h2
-rw-r--r--source/blender/blenkernel/BKE_camera.h1
-rw-r--r--source/blender/blenkernel/BKE_cloth.h2
-rw-r--r--source/blender/blenkernel/BKE_constraint.h9
-rw-r--r--source/blender/blenkernel/BKE_crazyspace.h8
-rw-r--r--source/blender/blenkernel/BKE_curve.h22
-rw-r--r--source/blender/blenkernel/BKE_data_transfer.h6
-rw-r--r--source/blender/blenkernel/BKE_displist.h29
-rw-r--r--source/blender/blenkernel/BKE_dynamicpaint.h4
-rw-r--r--source/blender/blenkernel/BKE_editmesh.h3
-rw-r--r--source/blender/blenkernel/BKE_effect.h9
-rw-r--r--source/blender/blenkernel/BKE_fluidsim.h2
-rw-r--r--source/blender/blenkernel/BKE_font.h1
-rw-r--r--source/blender/blenkernel/BKE_freestyle.h2
-rw-r--r--source/blender/blenkernel/BKE_gpencil.h1
-rw-r--r--source/blender/blenkernel/BKE_group.h3
-rw-r--r--source/blender/blenkernel/BKE_idprop.h4
-rw-r--r--source/blender/blenkernel/BKE_image.h1
-rw-r--r--source/blender/blenkernel/BKE_key.h1
-rw-r--r--source/blender/blenkernel/BKE_lamp.h1
-rw-r--r--source/blender/blenkernel/BKE_lattice.h13
-rw-r--r--source/blender/blenkernel/BKE_layer.h6
-rw-r--r--source/blender/blenkernel/BKE_library.h70
-rw-r--r--source/blender/blenkernel/BKE_lightprobe.h3
-rw-r--r--source/blender/blenkernel/BKE_linestyle.h15
-rw-r--r--source/blender/blenkernel/BKE_mask.h1
-rw-r--r--source/blender/blenkernel/BKE_material.h3
-rw-r--r--source/blender/blenkernel/BKE_mball.h5
-rw-r--r--source/blender/blenkernel/BKE_mball_tessellate.h2
-rw-r--r--source/blender/blenkernel/BKE_mesh.h7
-rw-r--r--source/blender/blenkernel/BKE_modifier.h21
-rw-r--r--source/blender/blenkernel/BKE_movieclip.h1
-rw-r--r--source/blender/blenkernel/BKE_multires.h12
-rw-r--r--source/blender/blenkernel/BKE_node.h4
-rw-r--r--source/blender/blenkernel/BKE_object.h58
-rw-r--r--source/blender/blenkernel/BKE_paint.h11
-rw-r--r--source/blender/blenkernel/BKE_particle.h17
-rw-r--r--source/blender/blenkernel/BKE_pointcache.h2
-rw-r--r--source/blender/blenkernel/BKE_rigidbody.h16
-rw-r--r--source/blender/blenkernel/BKE_sca.h14
-rw-r--r--source/blender/blenkernel/BKE_scene.h8
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h9
-rw-r--r--source/blender/blenkernel/BKE_smoke.h2
-rw-r--r--source/blender/blenkernel/BKE_softbody.h2
-rw-r--r--source/blender/blenkernel/BKE_sound.h10
-rw-r--r--source/blender/blenkernel/BKE_speaker.h1
-rw-r--r--source/blender/blenkernel/BKE_text.h1
-rw-r--r--source/blender/blenkernel/BKE_texture.h7
-rw-r--r--source/blender/blenkernel/BKE_tracking.h2
-rw-r--r--source/blender/blenkernel/BKE_world.h3
-rw-r--r--source/blender/blenkernel/CMakeLists.txt2
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c108
-rw-r--r--source/blender/blenkernel/intern/action.c88
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c17
-rw-r--r--source/blender/blenkernel/intern/appdir.c12
-rw-r--r--source/blender/blenkernel/intern/armature.c86
-rw-r--r--source/blender/blenkernel/intern/armature_update.c27
-rw-r--r--source/blender/blenkernel/intern/blender_copybuffer.c5
-rw-r--r--source/blender/blenkernel/intern/blendfile.c7
-rw-r--r--source/blender/blenkernel/intern/brush.c50
-rw-r--r--source/blender/blenkernel/intern/bvhutils.c13
-rw-r--r--source/blender/blenkernel/intern/cachefile.c28
-rw-r--r--source/blender/blenkernel/intern/camera.c25
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c17
-rw-r--r--source/blender/blenkernel/intern/cloth.c5
-rw-r--r--source/blender/blenkernel/intern/constraint.c46
-rw-r--r--source/blender/blenkernel/intern/crazyspace.c14
-rw-r--r--source/blender/blenkernel/intern/curve.c88
-rw-r--r--source/blender/blenkernel/intern/data_transfer.c7
-rw-r--r--source/blender/blenkernel/intern/displist.c60
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c35
-rw-r--r--source/blender/blenkernel/intern/editderivedmesh.c16
-rw-r--r--source/blender/blenkernel/intern/effect.c17
-rw-r--r--source/blender/blenkernel/intern/fluidsim.c4
-rw-r--r--source/blender/blenkernel/intern/font.c19
-rw-r--r--source/blender/blenkernel/intern/freestyle.c18
-rw-r--r--source/blender/blenkernel/intern/gpencil.c81
-rw-r--r--source/blender/blenkernel/intern/group.c35
-rw-r--r--source/blender/blenkernel/intern/idprop.c70
-rw-r--r--source/blender/blenkernel/intern/image.c66
-rw-r--r--source/blender/blenkernel/intern/key.c51
-rw-r--r--source/blender/blenkernel/intern/lamp.c56
-rw-r--r--source/blender/blenkernel/intern/lattice.c56
-rw-r--r--source/blender/blenkernel/intern/layer.c6
-rw-r--r--source/blender/blenkernel/intern/library.c522
-rw-r--r--source/blender/blenkernel/intern/library_remap.c110
-rw-r--r--source/blender/blenkernel/intern/lightprobe.c26
-rw-r--r--source/blender/blenkernel/intern/linestyle.c127
-rw-r--r--source/blender/blenkernel/intern/mask.c32
-rw-r--r--source/blender/blenkernel/intern/material.c73
-rw-r--r--source/blender/blenkernel/intern/mball.c60
-rw-r--r--source/blender/blenkernel/intern/mball_tessellate.c4
-rw-r--r--source/blender/blenkernel/intern/mesh.c73
-rw-r--r--source/blender/blenkernel/intern/mesh_remap.c17
-rw-r--r--source/blender/blenkernel/intern/mesh_sample.c2
-rw-r--r--source/blender/blenkernel/intern/modifier.c37
-rw-r--r--source/blender/blenkernel/intern/movieclip.c38
-rw-r--r--source/blender/blenkernel/intern/multires.c14
-rw-r--r--source/blender/blenkernel/intern/nla.c2
-rw-r--r--source/blender/blenkernel/intern/node.c290
-rw-r--r--source/blender/blenkernel/intern/object.c204
-rw-r--r--source/blender/blenkernel/intern/object_dupli.c10
-rw-r--r--source/blender/blenkernel/intern/object_update.c23
-rw-r--r--source/blender/blenkernel/intern/paint.c72
-rw-r--r--source/blender/blenkernel/intern/particle.c63
-rw-r--r--source/blender/blenkernel/intern/particle_system.c8
-rw-r--r--source/blender/blenkernel/intern/pointcache.c9
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c62
-rw-r--r--source/blender/blenkernel/intern/sca.c32
-rw-r--r--source/blender/blenkernel/intern/scene.c573
-rw-r--r--source/blender/blenkernel/intern/screen.c1
-rw-r--r--source/blender/blenkernel/intern/sequencer.c49
-rw-r--r--source/blender/blenkernel/intern/smoke.c18
-rw-r--r--source/blender/blenkernel/intern/softbody.c18
-rw-r--r--source/blender/blenkernel/intern/sound.c63
-rw-r--r--source/blender/blenkernel/intern/speaker.c28
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c19
-rw-r--r--source/blender/blenkernel/intern/text.c72
-rw-r--r--source/blender/blenkernel/intern/texture.c102
-rw-r--r--source/blender/blenkernel/intern/tracking.c44
-rw-r--r--source/blender/blenkernel/intern/tracking_auto.c109
-rw-r--r--source/blender/blenkernel/intern/tracking_util.c146
-rw-r--r--source/blender/blenkernel/intern/workspace.c2
-rw-r--r--source/blender/blenkernel/intern/world.c56
-rw-r--r--source/blender/blenkernel/intern/writeffmpeg.c4
-rw-r--r--source/blender/blenkernel/tracking_private.h1
-rw-r--r--source/blender/blenlib/BLI_ghash.h2
-rw-r--r--source/blender/blenlib/BLI_math_geom.h10
-rw-r--r--source/blender/blenlib/BLI_vfontdata.h2
-rw-r--r--source/blender/blenlib/intern/BLI_memiter.c4
-rw-r--r--source/blender/blenlib/intern/freetypefont.c30
-rw-r--r--source/blender/blenlib/intern/math_geom.c40
-rw-r--r--source/blender/blenloader/intern/readfile.c2
-rw-r--r--source/blender/blenloader/intern/versioning_280.c71
-rw-r--r--source/blender/blenloader/intern/writefile.c3
-rw-r--r--source/blender/blentranslation/CMakeLists.txt4
-rw-r--r--source/blender/blentranslation/msgfmt/msgfmt.c9
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon_edgenet.c69
-rw-r--r--source/blender/bmesh/tools/bmesh_bevel.c231
-rw-r--r--source/blender/collada/AnimationExporter.cpp2
-rw-r--r--source/blender/collada/AnimationExporter.h4
-rw-r--r--source/blender/collada/ArmatureExporter.cpp4
-rw-r--r--source/blender/collada/ArmatureExporter.h4
-rw-r--r--source/blender/collada/ControllerExporter.cpp2
-rw-r--r--source/blender/collada/ControllerExporter.h4
-rw-r--r--source/blender/collada/DocumentExporter.cpp2
-rw-r--r--source/blender/collada/DocumentExporter.h2
-rw-r--r--source/blender/collada/GeometryExporter.cpp2
-rw-r--r--source/blender/collada/GeometryExporter.h4
-rw-r--r--source/blender/collada/SceneExporter.cpp6
-rw-r--r--source/blender/collada/SceneExporter.h6
-rw-r--r--source/blender/collada/collada.cpp2
-rw-r--r--source/blender/collada/collada.h2
-rw-r--r--source/blender/collada/collada_utils.cpp2
-rw-r--r--source/blender/collada/collada_utils.h2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc1
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc101
-rw-r--r--source/blender/depsgraph/intern/depsgraph_query.cc2
-rw-r--r--source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc29
-rw-r--r--source/blender/depsgraph/intern/nodes/deg_node.cc1
-rw-r--r--source/blender/draw/CMakeLists.txt4
-rw-r--r--source/blender/draw/engines/clay/clay_engine.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_effects.c279
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c47
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c47
-rw-r--r--source/blender/draw/engines/eevee/eevee_lut.h11011
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c269
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h58
-rw-r--r--source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl413
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl145
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl6
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl10
-rw-r--r--source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl59
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl11
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl30
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl22
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl69
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl43
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl168
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl7
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl3
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl41
-rw-r--r--source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl325
-rw-r--r--source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl148
-rw-r--r--source/blender/draw/engines/eevee/shaders/ssr_lib.glsl72
-rw-r--r--source/blender/draw/intern/draw_cache.c153
-rw-r--r--source/blender/draw/intern/draw_cache_impl.h7
-rw-r--r--source/blender/draw/intern/draw_cache_impl_curve.c61
-rw-r--r--source/blender/draw/intern/draw_cache_impl_displist.c4
-rw-r--r--source/blender/draw/intern/draw_cache_impl_lattice.c6
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c612
-rw-r--r--source/blender/draw/intern/draw_manager.c59
-rw-r--r--source/blender/draw/intern/draw_manager_profiling.c8
-rw-r--r--source/blender/draw/intern/draw_view.c2
-rw-r--r--source/blender/draw/modes/object_mode.c6
-rw-r--r--source/blender/draw/modes/shaders/object_outline_detect_frag.glsl42
-rw-r--r--source/blender/draw/modes/shaders/object_outline_expand_frag.glsl43
-rw-r--r--source/blender/draw/modes/shaders/object_particle_prim_vert.glsl14
-rw-r--r--source/blender/editors/animation/anim_filter.c2
-rw-r--r--source/blender/editors/animation/keyframing.c46
-rw-r--r--source/blender/editors/armature/armature_edit.c28
-rw-r--r--source/blender/editors/armature/armature_relations.c4
-rw-r--r--source/blender/editors/armature/armature_select.c20
-rw-r--r--source/blender/editors/armature/editarmature_sketch.c14
-rw-r--r--source/blender/editors/armature/pose_select.c2
-rw-r--r--source/blender/editors/curve/editcurve.c2
-rw-r--r--source/blender/editors/curve/editcurve_paint.c9
-rw-r--r--source/blender/editors/gpencil/gpencil_edit.c7
-rw-r--r--source/blender/editors/gpencil/gpencil_paint.c81
-rw-r--r--source/blender/editors/gpencil/gpencil_utils.c7
-rw-r--r--source/blender/editors/include/ED_armature.h6
-rw-r--r--source/blender/editors/include/ED_manipulator_library.h5
-rw-r--r--source/blender/editors/include/ED_mesh.h24
-rw-r--r--source/blender/editors/include/ED_particle.h9
-rw-r--r--source/blender/editors/include/ED_transform.h14
-rw-r--r--source/blender/editors/include/ED_transform_snap_object_context.h20
-rw-r--r--source/blender/editors/include/ED_view3d.h39
-rw-r--r--source/blender/editors/include/UI_resources.h7
-rw-r--r--source/blender/editors/interface/interface_draw.c10
-rw-r--r--source/blender/editors/interface/interface_eyedropper.c5
-rw-r--r--source/blender/editors/interface/interface_handlers.c9
-rw-r--r--source/blender/editors/interface/interface_layout.c13
-rw-r--r--source/blender/editors/interface/resources.c69
-rw-r--r--source/blender/editors/io/io_cache.c2
-rw-r--r--source/blender/editors/manipulator_library/manipulator_draw_utils.c6
-rw-r--r--source/blender/editors/manipulator_library/manipulator_library_intern.h4
-rw-r--r--source/blender/editors/manipulator_library/manipulator_library_presets.c6
-rw-r--r--source/blender/editors/manipulator_library/manipulator_library_utils.c22
-rw-r--r--source/blender/editors/manipulator_library/manipulator_types/arrow2d_manipulator.c23
-rw-r--r--source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c62
-rw-r--r--source/blender/editors/manipulator_library/manipulator_types/cage2d_manipulator.c119
-rw-r--r--source/blender/editors/manipulator_library/manipulator_types/dial3d_manipulator.c34
-rw-r--r--source/blender/editors/manipulator_library/manipulator_types/grab3d_manipulator.c194
-rw-r--r--source/blender/editors/manipulator_library/manipulator_types/primitive3d_manipulator.c37
-rw-r--r--source/blender/editors/mesh/editface.c4
-rw-r--r--source/blender/editors/mesh/editmesh_bisect.c10
-rw-r--r--source/blender/editors/mesh/editmesh_extrude.c14
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c70
-rw-r--r--source/blender/editors/mesh/editmesh_loopcut.c15
-rw-r--r--source/blender/editors/mesh/editmesh_path.c16
-rw-r--r--source/blender/editors/mesh/editmesh_select.c84
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c4
-rw-r--r--source/blender/editors/mesh/editmesh_utils.c2
-rw-r--r--source/blender/editors/mesh/meshtools.c12
-rw-r--r--source/blender/editors/metaball/mball_edit.c4
-rw-r--r--source/blender/editors/object/object_add.c151
-rw-r--r--source/blender/editors/object/object_bake.c4
-rw-r--r--source/blender/editors/object/object_constraint.c6
-rw-r--r--source/blender/editors/object/object_edit.c38
-rw-r--r--source/blender/editors/object/object_group.c2
-rw-r--r--source/blender/editors/object/object_relations.c14
-rw-r--r--source/blender/editors/object/object_select.c4
-rw-r--r--source/blender/editors/object/object_transform.c26
-rw-r--r--source/blender/editors/physics/particle_edit.c97
-rw-r--r--source/blender/editors/physics/particle_object.c54
-rw-r--r--source/blender/editors/physics/physics_fluid.c4
-rw-r--r--source/blender/editors/physics/rigidbody_constraint.c4
-rw-r--r--source/blender/editors/render/render_internal.c9
-rw-r--r--source/blender/editors/render/render_shading.c8
-rw-r--r--source/blender/editors/render/render_update.c2
-rw-r--r--source/blender/editors/screen/screen_edit.c12
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c7
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c10
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c16
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c2
-rw-r--r--source/blender/editors/sound/CMakeLists.txt2
-rw-r--r--source/blender/editors/sound/sound_ops.c2
-rw-r--r--source/blender/editors/space_clip/space_clip.c3
-rw-r--r--source/blender/editors/space_clip/tracking_ops_orient.c4
-rw-r--r--source/blender/editors/space_graph/CMakeLists.txt2
-rw-r--r--source/blender/editors/space_graph/graph_draw.c6
-rw-r--r--source/blender/editors/space_graph/graph_edit.c2
-rw-r--r--source/blender/editors/space_image/image_edit.c2
-rw-r--r--source/blender/editors/space_image/space_image.c2
-rw-r--r--source/blender/editors/space_logic/logic_window.c2
-rw-r--r--source/blender/editors/space_nla/nla_draw.c107
-rw-r--r--source/blender/editors/space_node/node_edit.c4
-rw-r--r--source/blender/editors/space_node/node_intern.h2
-rw-r--r--source/blender/editors/space_node/node_manipulators.c258
-rw-r--r--source/blender/editors/space_node/space_node.c2
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c12
-rw-r--r--source/blender/editors/space_outliner/outliner_edit.c2
-rw-r--r--source/blender/editors/space_outliner/outliner_select.c22
-rw-r--r--source/blender/editors/space_outliner/outliner_tree.c6
-rw-r--r--source/blender/editors/space_sequencer/CMakeLists.txt2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_add.c2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c13
-rw-r--r--source/blender/editors/space_sequencer/sequencer_edit.c10
-rw-r--r--source/blender/editors/space_sequencer/space_sequencer.c3
-rw-r--r--source/blender/editors/space_text/text_format_pov.c912
-rw-r--r--source/blender/editors/space_text/text_format_pov_ini.c129
-rw-r--r--source/blender/editors/space_view3d/CMakeLists.txt2
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c100
-rw-r--r--source/blender/editors/space_view3d/drawobject.c364
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c3
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c69
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c164
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c43
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h56
-rw-r--r--source/blender/editors/space_view3d/view3d_iterators.c28
-rw-r--r--source/blender/editors/space_view3d/view3d_manipulator_armature.c220
-rw-r--r--source/blender/editors/space_view3d/view3d_manipulator_camera.c31
-rw-r--r--source/blender/editors/space_view3d/view3d_manipulator_empty.c211
-rw-r--r--source/blender/editors/space_view3d/view3d_manipulator_forcefield.c10
-rw-r--r--source/blender/editors/space_view3d/view3d_manipulator_lamp.c33
-rw-r--r--source/blender/editors/space_view3d/view3d_ruler.c15
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c172
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_walk.c15
-rw-r--r--source/blender/editors/transform/transform.c2
-rw-r--r--source/blender/editors/transform/transform_conversions.c18
-rw-r--r--source/blender/editors/transform/transform_generics.c10
-rw-r--r--source/blender/editors/transform/transform_manipulator.c18
-rw-r--r--source/blender/editors/transform/transform_manipulator2d.c8
-rw-r--r--source/blender/editors/transform/transform_orientations.c6
-rw-r--r--source/blender/editors/transform/transform_snap.c25
-rw-r--r--source/blender/editors/transform/transform_snap_object.c132
-rw-r--r--source/blender/editors/uvedit/uvedit_smart_stitch.c8
-rw-r--r--source/blender/gpu/GPU_batch.h8
-rw-r--r--source/blender/gpu/GPU_immediate.h8
-rw-r--r--source/blender/gpu/GPU_lamp.h2
-rw-r--r--source/blender/gpu/GPU_matrix.h3
-rw-r--r--source/blender/gpu/GPU_shader.h1
-rw-r--r--source/blender/gpu/GPU_texture.h2
-rw-r--r--source/blender/gpu/GPU_uniformbuffer.h1
-rw-r--r--source/blender/gpu/intern/gpu_batch.c20
-rw-r--r--source/blender/gpu/intern/gpu_compositing.c8
-rw-r--r--source/blender/gpu/intern/gpu_draw.c2
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c9
-rw-r--r--source/blender/gpu/intern/gpu_lamp.c6
-rw-r--r--source/blender/gpu/intern/gpu_material.c4
-rw-r--r--source/blender/gpu/intern/gpu_shader.c2
-rw-r--r--source/blender/gpu/intern/gpu_shader_private.h2
-rw-r--r--source/blender/gpu/intern/gpu_texture.c5
-rw-r--r--source/blender/gpu/intern/gpu_uniformbuffer.c91
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl52
-rw-r--r--source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl12
-rw-r--r--source/blender/ikplugin/BIK_api.h4
-rw-r--r--source/blender/ikplugin/intern/ikplugin_api.c4
-rw-r--r--source/blender/ikplugin/intern/ikplugin_api.h4
-rw-r--r--source/blender/ikplugin/intern/iksolver_plugin.c6
-rw-r--r--source/blender/ikplugin/intern/iksolver_plugin.h8
-rw-r--r--source/blender/ikplugin/intern/itasc_plugin.cpp16
-rw-r--r--source/blender/ikplugin/intern/itasc_plugin.h4
-rw-r--r--source/blender/imbuf/intern/colormanagement.c8
-rw-r--r--source/blender/imbuf/intern/jp2.c2
-rw-r--r--source/blender/imbuf/intern/png.c2
-rw-r--r--source/blender/imbuf/intern/tiff.c2
-rw-r--r--source/blender/makesdna/DNA_ID.h12
-rw-r--r--source/blender/makesdna/DNA_material_types.h6
-rw-r--r--source/blender/makesdna/DNA_scene_types.h19
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h10
-rw-r--r--source/blender/makesrna/RNA_access.h2
-rw-r--r--source/blender/makesrna/RNA_define.h3
-rw-r--r--source/blender/makesrna/intern/CMakeLists.txt2
-rw-r--r--source/blender/makesrna/intern/makesrna.c20
-rw-r--r--source/blender/makesrna/intern/rna_access.c13
-rw-r--r--source/blender/makesrna/intern/rna_armature.c2
-rw-r--r--source/blender/makesrna/intern/rna_curve_api.c2
-rw-r--r--source/blender/makesrna/intern/rna_define.c77
-rw-r--r--source/blender/makesrna/intern/rna_internal_types.h3
-rw-r--r--source/blender/makesrna/intern/rna_material.c12
-rw-r--r--source/blender/makesrna/intern/rna_meta_api.c2
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c7
-rw-r--r--source/blender/makesrna/intern/rna_render.c16
-rw-r--r--source/blender/makesrna/intern/rna_rna.c24
-rw-r--r--source/blender/makesrna/intern/rna_scene.c97
-rw-r--r--source/blender/makesrna/intern/rna_scene_api.c5
-rw-r--r--source/blender/makesrna/intern/rna_sculpt_paint.c16
-rw-r--r--source/blender/makesrna/intern/rna_space.c4
-rw-r--r--source/blender/makesrna/intern/rna_ui.c10
-rw-r--r--source/blender/makesrna/intern/rna_userdef.c76
-rw-r--r--source/blender/makesrna/intern/rna_wm.c3
-rw-r--r--source/blender/makesrna/intern/rna_wm_manipulator.c7
-rw-r--r--source/blender/makesrna/intern/rna_wm_manipulator_api.c6
-rw-r--r--source/blender/modifiers/intern/MOD_armature.c16
-rw-r--r--source/blender/modifiers/intern/MOD_array.c4
-rw-r--r--source/blender/modifiers/intern/MOD_bevel.c16
-rw-r--r--source/blender/modifiers/intern/MOD_boolean.c2
-rw-r--r--source/blender/modifiers/intern/MOD_build.c2
-rw-r--r--source/blender/modifiers/intern/MOD_cast.c4
-rw-r--r--source/blender/modifiers/intern/MOD_cloth.c2
-rw-r--r--source/blender/modifiers/intern/MOD_collision.c4
-rw-r--r--source/blender/modifiers/intern/MOD_correctivesmooth.c4
-rw-r--r--source/blender/modifiers/intern/MOD_curve.c4
-rw-r--r--source/blender/modifiers/intern/MOD_datatransfer.c2
-rw-r--r--source/blender/modifiers/intern/MOD_decimate.c2
-rw-r--r--source/blender/modifiers/intern/MOD_displace.c10
-rw-r--r--source/blender/modifiers/intern/MOD_dynamicpaint.c2
-rw-r--r--source/blender/modifiers/intern/MOD_edgesplit.c2
-rw-r--r--source/blender/modifiers/intern/MOD_explode.c9
-rw-r--r--source/blender/modifiers/intern/MOD_fluidsim.c2
-rw-r--r--source/blender/modifiers/intern/MOD_hair.c2
-rw-r--r--source/blender/modifiers/intern/MOD_hook.c4
-rw-r--r--source/blender/modifiers/intern/MOD_laplaciandeform.c6
-rw-r--r--source/blender/modifiers/intern/MOD_laplaciansmooth.c4
-rw-r--r--source/blender/modifiers/intern/MOD_lattice.c4
-rw-r--r--source/blender/modifiers/intern/MOD_mask.c2
-rw-r--r--source/blender/modifiers/intern/MOD_meshcache.c4
-rw-r--r--source/blender/modifiers/intern/MOD_meshcache_pc2.c2
-rw-r--r--source/blender/modifiers/intern/MOD_meshdeform.c6
-rw-r--r--source/blender/modifiers/intern/MOD_meshsequencecache.c28
-rw-r--r--source/blender/modifiers/intern/MOD_mirror.c2
-rw-r--r--source/blender/modifiers/intern/MOD_multires.c2
-rw-r--r--source/blender/modifiers/intern/MOD_normal_edit.c2
-rw-r--r--source/blender/modifiers/intern/MOD_ocean.c2
-rw-r--r--source/blender/modifiers/intern/MOD_particleinstance.c2
-rw-r--r--source/blender/modifiers/intern/MOD_particlesystem.c2
-rw-r--r--source/blender/modifiers/intern/MOD_remesh.c4
-rw-r--r--source/blender/modifiers/intern/MOD_screw.c2
-rw-r--r--source/blender/modifiers/intern/MOD_shapekey.c8
-rw-r--r--source/blender/modifiers/intern/MOD_shrinkwrap.c4
-rw-r--r--source/blender/modifiers/intern/MOD_simpledeform.c4
-rw-r--r--source/blender/modifiers/intern/MOD_skin.c2
-rw-r--r--source/blender/modifiers/intern/MOD_smoke.c2
-rw-r--r--source/blender/modifiers/intern/MOD_smooth.c4
-rw-r--r--source/blender/modifiers/intern/MOD_softbody.c2
-rw-r--r--source/blender/modifiers/intern/MOD_solidify.c2
-rw-r--r--source/blender/modifiers/intern/MOD_subsurf.c11
-rw-r--r--source/blender/modifiers/intern/MOD_surface.c2
-rw-r--r--source/blender/modifiers/intern/MOD_surfacedeform.c4
-rw-r--r--source/blender/modifiers/intern/MOD_triangulate.c2
-rw-r--r--source/blender/modifiers/intern/MOD_uvproject.c2
-rw-r--r--source/blender/modifiers/intern/MOD_uvwarp.c2
-rw-r--r--source/blender/modifiers/intern/MOD_warp.c4
-rw-r--r--source/blender/modifiers/intern/MOD_wave.c10
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgedit.c6
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgmix.c8
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgproximity.c8
-rw-r--r--source/blender/modifiers/intern/MOD_wireframe.c2
-rw-r--r--source/blender/nodes/CMakeLists.txt2
-rw-r--r--source/blender/nodes/NOD_static_types.h2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_image.c3
-rw-r--r--source/blender/nodes/shader/node_shader_tree.c4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_eevee_metallic.c88
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c66
-rw-r--r--source/blender/nodes/texture/node_texture_tree.c2
-rw-r--r--source/blender/python/CMakeLists.txt1
-rw-r--r--source/blender/python/gawain/CMakeLists.txt47
-rw-r--r--source/blender/python/gawain/gwn_py_api.c63
-rw-r--r--source/blender/python/gawain/gwn_py_api.h30
-rw-r--r--source/blender/python/gawain/gwn_py_types.c848
-rw-r--r--source/blender/python/gawain/gwn_py_types.h67
-rw-r--r--source/blender/python/intern/bpy_interface.c2
-rw-r--r--source/blender/python/intern/bpy_manipulator_wrap.c2
-rw-r--r--source/blender/python/intern/bpy_operator_wrap.c10
-rw-r--r--source/blender/python/mathutils/mathutils_bvhtree.c1
-rw-r--r--source/blender/quicktime/CMakeLists.txt2
-rw-r--r--source/blender/quicktime/apple/qtkit_export.m2
-rw-r--r--source/blender/windowmanager/CMakeLists.txt2
-rw-r--r--source/blender/windowmanager/intern/wm.c2
-rw-r--r--source/blender/windowmanager/intern/wm_files.c126
-rw-r--r--source/blender/windowmanager/intern/wm_init_exit.c5
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c6
-rw-r--r--source/blender/windowmanager/intern/wm_playanim.c8
-rw-r--r--source/blender/windowmanager/intern/wm_window.c11
-rw-r--r--source/blender/windowmanager/manipulators/WM_manipulator_api.h24
-rw-r--r--source/blender/windowmanager/manipulators/WM_manipulator_types.h9
-rw-r--r--source/blender/windowmanager/manipulators/intern/wm_manipulator.c61
-rw-r--r--source/blender/windowmanager/manipulators/intern/wm_manipulator_map.c17
-rw-r--r--source/blender/windowmanager/manipulators/intern/wm_manipulator_type.c2
-rw-r--r--source/blender/windowmanager/manipulators/wm_manipulator_fn.h2
-rw-r--r--source/blender/windowmanager/wm_files.h2
477 files changed, 21964 insertions, 5590 deletions
diff --git a/source/blender/alembic/intern/abc_customdata.cc b/source/blender/alembic/intern/abc_customdata.cc
index 1d2bc689027..d6e7a80d174 100644
--- a/source/blender/alembic/intern/abc_customdata.cc
+++ b/source/blender/alembic/intern/abc_customdata.cc
@@ -252,7 +252,31 @@ static void read_uvs(const CDStreamConfig &config, void *data,
}
}
-static void read_custom_data_mcols(const ICompoundProperty &arbGeomParams,
+static size_t mcols_out_of_bounds_check(
+ const size_t color_index,
+ const size_t array_size,
+ const std::string & iobject_full_name,
+ const PropertyHeader &prop_header,
+ bool &r_bounds_warning_given)
+{
+ if (color_index < array_size) {
+ return color_index;
+ }
+
+ if (!r_bounds_warning_given) {
+ std::cerr << "Alembic: color index out of bounds "
+ "reading face colors for object "
+ << iobject_full_name
+ << ", property "
+ << prop_header.getName() << std::endl;
+ r_bounds_warning_given = true;
+ }
+
+ return 0;
+}
+
+static void read_custom_data_mcols(const std::string & iobject_full_name,
+ const ICompoundProperty &arbGeomParams,
const PropertyHeader &prop_header,
const CDStreamConfig &config,
const Alembic::Abc::ISampleSelector &iss)
@@ -303,6 +327,8 @@ static void read_custom_data_mcols(const ICompoundProperty &arbGeomParams,
size_t face_index = 0;
size_t color_index;
+ bool bounds_warning_given = false;
+
for (int i = 0; i < config.totpoly; ++i) {
MPoly *poly = &mpolys[i];
MCol *cface = &cfaces[poly->loopstart + poly->totloop];
@@ -311,9 +337,14 @@ static void read_custom_data_mcols(const ICompoundProperty &arbGeomParams,
for (int j = 0; j < poly->totloop; ++j, ++face_index) {
--cface;
--mloop;
- color_index = is_facevarying ? face_index : mloop->v;
if (use_c3f_ptr) {
+ color_index = mcols_out_of_bounds_check(
+ is_facevarying ? face_index : mloop->v,
+ c3f_ptr->size(),
+ iobject_full_name, prop_header,
+ bounds_warning_given);
+
const Imath::C3f &color = (*c3f_ptr)[color_index];
cface->a = FTOCHAR(color[0]);
cface->r = FTOCHAR(color[1]);
@@ -321,6 +352,12 @@ static void read_custom_data_mcols(const ICompoundProperty &arbGeomParams,
cface->b = 255;
}
else {
+ color_index = mcols_out_of_bounds_check(
+ is_facevarying ? face_index : mloop->v,
+ c4f_ptr->size(),
+ iobject_full_name, prop_header,
+ bounds_warning_given);
+
const Imath::C4f &color = (*c4f_ptr)[color_index];
cface->a = FTOCHAR(color[0]);
cface->r = FTOCHAR(color[1]);
@@ -356,7 +393,10 @@ static void read_custom_data_uvs(const ICompoundProperty &prop,
read_uvs(config, cd_data, sample.getVals(), sample.getIndices());
}
-void read_custom_data(const ICompoundProperty &prop, const CDStreamConfig &config, const Alembic::Abc::ISampleSelector &iss)
+void read_custom_data(const std::string & iobject_full_name,
+ const ICompoundProperty &prop,
+ const CDStreamConfig &config,
+ const Alembic::Abc::ISampleSelector &iss)
{
if (!prop.valid()) {
return;
@@ -386,7 +426,7 @@ void read_custom_data(const ICompoundProperty &prop, const CDStreamConfig &confi
continue;
}
- read_custom_data_mcols(prop, prop_header, config, iss);
+ read_custom_data_mcols(iobject_full_name, prop, prop_header, config, iss);
continue;
}
}
diff --git a/source/blender/alembic/intern/abc_customdata.h b/source/blender/alembic/intern/abc_customdata.h
index 9e671fde386..b3072a2c9f7 100644
--- a/source/blender/alembic/intern/abc_customdata.h
+++ b/source/blender/alembic/intern/abc_customdata.h
@@ -96,7 +96,8 @@ void write_custom_data(const OCompoundProperty &prop,
CustomData *data,
int data_type);
-void read_custom_data(const ICompoundProperty &prop,
+void read_custom_data(const std::string & iobject_full_name,
+ const ICompoundProperty &prop,
const CDStreamConfig &config,
const Alembic::Abc::ISampleSelector &iss);
diff --git a/source/blender/alembic/intern/abc_mesh.cc b/source/blender/alembic/intern/abc_mesh.cc
index 25cf5f49b14..de0ed421eb7 100644
--- a/source/blender/alembic/intern/abc_mesh.cc
+++ b/source/blender/alembic/intern/abc_mesh.cc
@@ -681,17 +681,17 @@ static void assign_materials(Main *bmain, Object *ob, const std::map<std::string
std::string mat_name = it->first;
mat_iter = mat_map.find(mat_name.c_str());
- Material *assigned_name;
+ Material *assigned_mat;
if (mat_iter == mat_map.end()) {
- assigned_name = BKE_material_add(bmain, mat_name.c_str());
- mat_map[mat_name] = assigned_name;
+ assigned_mat = BKE_material_add(bmain, mat_name.c_str());
+ mat_map[mat_name] = assigned_mat;
}
else {
- assigned_name = mat_iter->second;
+ assigned_mat = mat_iter->second;
}
- assign_material(ob, assigned_name, it->second, BKE_MAT_ASSIGN_OBDATA);
+ assign_material(ob, assigned_mat, it->second, BKE_MAT_ASSIGN_OBDATA);
}
}
}
@@ -937,7 +937,8 @@ static void get_weight_and_index(CDStreamConfig &config,
config.ceil_index = i1;
}
-static void read_mesh_sample(ImportSettings *settings,
+static void read_mesh_sample(const std::string & iobject_full_name,
+ ImportSettings *settings,
const IPolyMeshSchema &schema,
const ISampleSelector &selector,
CDStreamConfig &config,
@@ -975,10 +976,9 @@ static void read_mesh_sample(ImportSettings *settings,
}
if ((settings->read_flag & (MOD_MESHSEQ_READ_UV | MOD_MESHSEQ_READ_COLOR)) != 0) {
- read_custom_data(schema.getArbGeomParams(), config, selector);
+ read_custom_data(iobject_full_name,
+ schema.getArbGeomParams(), config, selector);
}
-
- /* TODO: face sets */
}
CDStreamConfig get_config(DerivedMesh *dm)
@@ -1106,7 +1106,8 @@ DerivedMesh *AbcMeshReader::read_derivedmesh(DerivedMesh *dm,
config.time = sample_sel.getRequestedTime();
bool do_normals = false;
- read_mesh_sample(&settings, m_schema, sample_sel, config, do_normals);
+ read_mesh_sample(m_iobject.getFullName(),
+ &settings, m_schema, sample_sel, config, do_normals);
if (new_dm) {
/* Check if we had ME_SMOOTH flag set to restore it. */
@@ -1117,6 +1118,16 @@ DerivedMesh *AbcMeshReader::read_derivedmesh(DerivedMesh *dm,
CDDM_calc_normals(new_dm);
CDDM_calc_edges(new_dm);
+ /* Here we assume that the number of materials doesn't change, i.e. that
+ * the material slots that were created when the object was loaded from
+ * Alembic are still valid now. */
+ size_t num_polys = new_dm->getNumPolys(new_dm);
+ if (num_polys > 0) {
+ MPoly *dmpolies = new_dm->getPolyArray(new_dm);
+ std::map<std::string, int> mat_map;
+ assign_facesets_to_mpoly(sample_sel, 0, dmpolies, num_polys, mat_map);
+ }
+
return new_dm;
}
@@ -1127,8 +1138,11 @@ DerivedMesh *AbcMeshReader::read_derivedmesh(DerivedMesh *dm,
return dm;
}
-void AbcMeshReader::readFaceSetsSample(Main *bmain, Mesh *mesh, size_t poly_start,
- const ISampleSelector &sample_sel)
+void AbcMeshReader::assign_facesets_to_mpoly(
+ const ISampleSelector &sample_sel,
+ size_t poly_start,
+ MPoly *mpoly, int totpoly,
+ std::map<std::string, int> & r_mat_map)
{
std::vector<std::string> face_sets;
m_schema.getFaceSetNames(face_sets);
@@ -1137,21 +1151,21 @@ void AbcMeshReader::readFaceSetsSample(Main *bmain, Mesh *mesh, size_t poly_star
return;
}
- std::map<std::string, int> mat_map;
int current_mat = 0;
for (int i = 0; i < face_sets.size(); ++i) {
const std::string &grp_name = face_sets[i];
- if (mat_map.find(grp_name) == mat_map.end()) {
- mat_map[grp_name] = 1 + current_mat++;
+ if (r_mat_map.find(grp_name) == r_mat_map.end()) {
+ r_mat_map[grp_name] = 1 + current_mat++;
}
- const int assigned_mat = mat_map[grp_name];
+ const int assigned_mat = r_mat_map[grp_name];
const IFaceSet faceset = m_schema.getFaceSet(grp_name);
if (!faceset.valid()) {
+ std::cerr << " Face set " << grp_name << " invalid for " << m_object_name << "\n";
continue;
}
@@ -1163,16 +1177,25 @@ void AbcMeshReader::readFaceSetsSample(Main *bmain, Mesh *mesh, size_t poly_star
for (size_t l = 0; l < num_group_faces; l++) {
size_t pos = (*group_faces)[l] + poly_start;
- if (pos >= mesh->totpoly) {
+ if (pos >= totpoly) {
std::cerr << "Faceset overflow on " << faceset.getName() << '\n';
break;
}
- MPoly &poly = mesh->mpoly[pos];
+ MPoly &poly = mpoly[pos];
poly.mat_nr = assigned_mat - 1;
}
}
+}
+
+void AbcMeshReader::readFaceSetsSample(Main *bmain, Mesh *mesh, size_t poly_start,
+ const ISampleSelector &sample_sel)
+{
+ std::map<std::string, int> mat_map;
+ assign_facesets_to_mpoly(sample_sel,
+ poly_start, mesh->mpoly, mesh->totpoly,
+ mat_map);
utils::assign_materials(bmain, m_object, mat_map);
}
@@ -1191,7 +1214,8 @@ ABC_INLINE MEdge *find_edge(MEdge *edges, int totedge, int v1, int v2)
return NULL;
}
-static void read_subd_sample(ImportSettings *settings,
+static void read_subd_sample(const std::string & iobject_full_name,
+ ImportSettings *settings,
const ISubDSchema &schema,
const ISampleSelector &selector,
CDStreamConfig &config)
@@ -1226,10 +1250,9 @@ static void read_subd_sample(ImportSettings *settings,
}
if ((settings->read_flag & (MOD_MESHSEQ_READ_UV | MOD_MESHSEQ_READ_COLOR)) != 0) {
- read_custom_data(schema.getArbGeomParams(), config, selector);
+ read_custom_data(iobject_full_name,
+ schema.getArbGeomParams(), config, selector);
}
-
- /* TODO: face sets */
}
/* ************************************************************************** */
@@ -1358,7 +1381,8 @@ DerivedMesh *AbcSubDReader::read_derivedmesh(DerivedMesh *dm,
/* Only read point data when streaming meshes, unless we need to create new ones. */
CDStreamConfig config = get_config(new_dm ? new_dm : dm);
config.time = sample_sel.getRequestedTime();
- read_subd_sample(&settings, m_schema, sample_sel, config);
+ read_subd_sample(m_iobject.getFullName(),
+ &settings, m_schema, sample_sel, config);
if (new_dm) {
/* Check if we had ME_SMOOTH flag set to restore it. */
diff --git a/source/blender/alembic/intern/abc_mesh.h b/source/blender/alembic/intern/abc_mesh.h
index 941407d2208..e0b2365e134 100644
--- a/source/blender/alembic/intern/abc_mesh.h
+++ b/source/blender/alembic/intern/abc_mesh.h
@@ -113,6 +113,11 @@ public:
private:
void readFaceSetsSample(Main *bmain, Mesh *mesh, size_t poly_start,
const Alembic::AbcGeom::ISampleSelector &sample_sel);
+
+ void assign_facesets_to_mpoly(const Alembic::Abc::ISampleSelector &sample_sel,
+ size_t poly_start,
+ MPoly *mpoly, int totpoly,
+ std::map<std::string, int> & r_mat_map);
};
/* ************************************************************************** */
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index 63b5dc68875..c86595cd509 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -219,7 +219,7 @@ struct DerivedMesh {
/** Recalculates mesh tessellation */
void (*recalcTessellation)(DerivedMesh *dm);
- /** Loop tessellation cache */
+ /** Loop tessellation cache (WARNING! Only call inside threading-protected code!) */
void (*recalcLoopTri)(DerivedMesh *dm);
/** accessor functions */
const struct MLoopTri *(*getLoopTriArray)(DerivedMesh * dm);
@@ -605,7 +605,6 @@ void DM_ensure_normals(DerivedMesh *dm);
void DM_ensure_tessface(DerivedMesh *dm);
void DM_ensure_looptri_data(DerivedMesh *dm);
-void DM_ensure_looptri(DerivedMesh *dm);
void DM_verttri_from_looptri(MVertTri *verttri, const MLoop *mloop, const MLoopTri *looptri, int looptri_num);
void DM_update_tessface_data(DerivedMesh *dm);
@@ -659,18 +658,18 @@ void mesh_get_mapped_verts_coords(DerivedMesh *dm, float (*r_cos)[3], const int
/* */
DerivedMesh *mesh_get_derived_final(
- struct EvaluationContext *eval_ctx, struct Scene *scene,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, CustomDataMask dataMask);
DerivedMesh *mesh_get_derived_deform(
- struct EvaluationContext *eval_ctx, struct Scene *scene,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, CustomDataMask dataMask);
DerivedMesh *mesh_create_derived_for_modifier(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
struct ModifierData *md, int build_shapekey_layers);
DerivedMesh *mesh_create_derived_render(
- struct EvaluationContext *eval_ctx, struct Scene *scene,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, CustomDataMask dataMask);
DerivedMesh *getEditDerivedBMesh(
@@ -678,37 +677,37 @@ DerivedMesh *getEditDerivedBMesh(
float (*vertexCos)[3]);
DerivedMesh *mesh_create_derived_index_render(
- struct EvaluationContext *eval_ctx, struct Scene *scene,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, CustomDataMask dataMask, int index);
/* same as above but wont use render settings */
DerivedMesh *mesh_create_derived(struct Mesh *me, float (*vertCos)[3]);
DerivedMesh *mesh_create_derived_view(
- struct EvaluationContext *eval_ctx, struct Scene *scene,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, CustomDataMask dataMask);
DerivedMesh *mesh_create_derived_no_deform(
- struct EvaluationContext *eval_ctx, struct Scene *scene,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, float (*vertCos)[3],
CustomDataMask dataMask);
DerivedMesh *mesh_create_derived_no_deform_render(
- struct EvaluationContext *eval_ctx, struct Scene *scene,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, float (*vertCos)[3],
CustomDataMask dataMask);
/* for gameengine */
DerivedMesh *mesh_create_derived_no_virtual(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
float (*vertCos)[3], CustomDataMask dataMask);
DerivedMesh *mesh_create_derived_physics(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
float (*vertCos)[3], CustomDataMask dataMask);
DerivedMesh *editbmesh_get_derived_base(
struct Object *ob, struct BMEditMesh *em, CustomDataMask data_mask);
DerivedMesh *editbmesh_get_derived_cage(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *,
struct BMEditMesh *em, CustomDataMask dataMask);
DerivedMesh *editbmesh_get_derived_cage_and_final(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *,
struct BMEditMesh *em, CustomDataMask dataMask,
DerivedMesh **r_final);
@@ -717,7 +716,7 @@ DerivedMesh *object_get_derived_final(struct Object *ob, const bool for_render);
float (*editbmesh_get_vertex_cos(struct BMEditMesh *em, int *r_numVerts))[3];
bool editbmesh_modifier_is_enabled(struct Scene *scene, struct ModifierData *md, DerivedMesh *dm);
void makeDerivedMesh(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct BMEditMesh *em,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct BMEditMesh *em,
CustomDataMask dataMask, const bool build_shapekey_layers);
void weight_to_rgb(float r_rgb[3], const float weight);
@@ -808,11 +807,5 @@ struct MEdge *DM_get_edge_array(struct DerivedMesh *dm, bool *r_allocated);
struct MLoop *DM_get_loop_array(struct DerivedMesh *dm, bool *r_allocated);
struct MPoly *DM_get_poly_array(struct DerivedMesh *dm, bool *r_allocated);
struct MFace *DM_get_tessface_array(struct DerivedMesh *dm, bool *r_allocated);
-const MLoopTri *DM_get_looptri_array(
- DerivedMesh *dm,
- const MVert *mvert,
- const MPoly *mpoly, int mpoly_len,
- const MLoop *mloop, int mloop_len,
- bool *r_allocated);
#endif /* __BKE_DERIVEDMESH_H__ */
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index 5db0c3c9130..28be2b04c71 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -57,8 +57,9 @@ extern "C" {
/* Allocate a new bAction with the given name */
struct bAction *add_empty_action(struct Main *bmain, const char name[]);
-/* Allocate a copy of the given Action and all its data */
-struct bAction *BKE_action_copy(struct Main *bmain, const struct bAction *src);
+void BKE_action_copy_data(struct Main *bmain, struct bAction *act_dst, const struct bAction *act_src, const int flag);
+/* Allocate a copy of the given Action and all its data */
+struct bAction *BKE_action_copy(struct Main *bmain, const struct bAction *act_src);
/* Deallocate all of the Action's data, but not the Action itself */
void BKE_action_free(struct bAction *act);
@@ -150,6 +151,7 @@ void BKE_pose_free_data_ex(struct bPose *pose, bool do_id_user);
void BKE_pose_free_data(struct bPose *pose);
void BKE_pose_free(struct bPose *pose);
void BKE_pose_free_ex(struct bPose *pose, bool do_id_user);
+void BKE_pose_copy_data_ex(struct bPose **dst, const struct bPose *src, const int flag, const bool copy_constraints);
void BKE_pose_copy_data(struct bPose **dst, const struct bPose *src, const bool copy_constraints);
void BKE_pose_channel_copy_data(struct bPoseChannel *pchan, const struct bPoseChannel *pchan_from);
struct bPoseChannel *BKE_pose_channel_find_name(const struct bPose *pose, const char *name);
diff --git a/source/blender/blenkernel/BKE_anim.h b/source/blender/blenkernel/BKE_anim.h
index ef8a1c7e417..9beff85b87c 100644
--- a/source/blender/blenkernel/BKE_anim.h
+++ b/source/blender/blenkernel/BKE_anim.h
@@ -66,8 +66,8 @@ int where_on_path(struct Object *ob, float ctime, float vec[4], float dir[3], fl
/* ---------------------------------------------------- */
/* Dupli-Geometry */
-struct ListBase *object_duplilist_ex(struct EvaluationContext *eval_ctx, struct Scene *sce, struct Object *ob, bool update);
-struct ListBase *object_duplilist(struct EvaluationContext *eval_ctx, struct Scene *sce, struct Object *ob);
+struct ListBase *object_duplilist_ex(const struct EvaluationContext *eval_ctx, struct Scene *sce, struct Object *ob, bool update);
+struct ListBase *object_duplilist(const struct EvaluationContext *eval_ctx, struct Scene *sce, struct Object *ob);
void free_object_duplilist(struct ListBase *lb);
int count_duplilist(struct Object *ob);
@@ -81,7 +81,7 @@ typedef struct DupliApplyData {
DupliExtraData *extra;
} DupliApplyData;
-DupliApplyData *duplilist_apply(struct EvaluationContext *eval_ctx, struct Object *ob, struct Scene *scene, struct ListBase *duplilist);
+DupliApplyData *duplilist_apply(const struct EvaluationContext *eval_ctx, struct Object *ob, struct Scene *scene, struct ListBase *duplilist);
void duplilist_restore(struct ListBase *duplilist, DupliApplyData *apply_data);
void duplilist_free_apply_data(DupliApplyData *apply_data);
diff --git a/source/blender/blenkernel/BKE_animsys.h b/source/blender/blenkernel/BKE_animsys.h
index 3e6e24a28b0..622767baa10 100644
--- a/source/blender/blenkernel/BKE_animsys.h
+++ b/source/blender/blenkernel/BKE_animsys.h
@@ -67,10 +67,10 @@ bool BKE_animdata_set_action(struct ReportList *reports, struct ID *id, struct b
void BKE_animdata_free(struct ID *id, const bool do_id_user);
/* Copy AnimData */
-struct AnimData *BKE_animdata_copy(struct AnimData *adt, const bool do_action);
+struct AnimData *BKE_animdata_copy(struct Main *bmain, struct AnimData *adt, const bool do_action);
/* Copy AnimData */
-bool BKE_animdata_copy_id(struct ID *id_to, struct ID *id_from, const bool do_action);
+bool BKE_animdata_copy_id(struct Main *bmain, struct ID *id_to, struct ID *id_from, const bool do_action);
/* Copy AnimData Actions */
void BKE_animdata_copy_id_action(struct ID *id, const bool set_newid);
@@ -102,7 +102,7 @@ struct KS_Path *BKE_keyingset_add_path(struct KeyingSet *ks, struct ID *id, cons
struct KS_Path *BKE_keyingset_find_path(struct KeyingSet *ks, struct ID *id, const char group_name[], const char rna_path[], int array_index, int group_mode);
/* Copy all KeyingSets in the given list */
-void BKE_keyingsets_copy(struct ListBase *newlist, struct ListBase *list);
+void BKE_keyingsets_copy(struct ListBase *newlist, const struct ListBase *list);
/* Free the given Keying Set path */
void BKE_keyingset_free_path(struct KeyingSet *ks, struct KS_Path *ksp);
@@ -195,8 +195,8 @@ void animsys_evaluate_action_group(struct PointerRNA *ptr, struct bAction *act,
struct EvaluationContext;
-void BKE_animsys_eval_animdata(struct EvaluationContext *eval_ctx, struct ID *id);
-void BKE_animsys_eval_driver(struct EvaluationContext *eval_ctx, struct ID *id, struct FCurve *fcurve);
+void BKE_animsys_eval_animdata(const struct EvaluationContext *eval_ctx, struct ID *id);
+void BKE_animsys_eval_driver(const struct EvaluationContext *eval_ctx, struct ID *id, struct FCurve *fcurve);
/* ************************************* */
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 41783700bf6..453a6432d83 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -79,6 +79,7 @@ int BKE_armature_bonelist_count(struct ListBase *lb);
void BKE_armature_bonelist_free(struct ListBase *lb);
void BKE_armature_free(struct bArmature *arm);
void BKE_armature_make_local(struct Main *bmain, struct bArmature *arm, const bool lib_local);
+void BKE_armature_copy_data(struct Main *bmain, struct bArmature *arm_dst, const struct bArmature *arm_src, const int flag);
struct bArmature *BKE_armature_copy(struct Main *bmain, const struct bArmature *arm);
/* Bounding box. */
@@ -99,8 +100,8 @@ void BKE_armature_where_is(struct bArmature *arm);
void BKE_armature_where_is_bone(struct Bone *bone, struct Bone *prevbone, const bool use_recursion);
void BKE_pose_clear_pointers(struct bPose *pose);
void BKE_pose_rebuild(struct Object *ob, struct bArmature *arm);
-void BKE_pose_where_is(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
-void BKE_pose_where_is_bone(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, bool do_extra);
+void BKE_pose_where_is(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
+void BKE_pose_where_is_bone(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, bool do_extra);
void BKE_pose_where_is_bone_tail(struct bPoseChannel *pchan);
/* get_objectspace_bone_matrix has to be removed still */
@@ -117,7 +118,7 @@ void BKE_armature_loc_pose_to_bone(struct bPoseChannel *pchan, const float inloc
void BKE_armature_mat_bone_to_pose(struct bPoseChannel *pchan, float inmat[4][4], float outmat[4][4]);
void BKE_armature_mat_pose_to_delta(float delta_mat[4][4], float pose_mat[4][4], float arm_mat[4][4]);
-void BKE_armature_mat_pose_to_bone_ex(struct EvaluationContext *eval_ctx, struct Object *ob, struct bPoseChannel *pchan, float inmat[4][4], float outmat[4][4]);
+void BKE_armature_mat_pose_to_bone_ex(const struct EvaluationContext *eval_ctx, struct Object *ob, struct bPoseChannel *pchan, float inmat[4][4], float outmat[4][4]);
void BKE_pchan_mat3_to_rot(struct bPoseChannel *pchan, float mat[3][3], bool use_compat);
void BKE_pchan_apply_mat4(struct bPoseChannel *pchan, float mat[4][4], bool use_comat);
@@ -164,42 +165,44 @@ struct bPoseChannel *BKE_armature_splineik_solver_find_root(
struct bSplineIKConstraint *data);
void BKE_pose_splineik_init_tree(struct Scene *scene, struct Object *ob, float ctime);
-void BKE_splineik_execute_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan_root, float ctime);
+void BKE_splineik_execute_tree(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct Object *ob, struct bPoseChannel *pchan_root, float ctime);
-void BKE_pose_eval_init(struct EvaluationContext *eval_ctx,
+void BKE_pose_eval_init(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob,
struct bPose *pose);
-void BKE_pose_eval_bone(struct EvaluationContext *eval_ctx,
+void BKE_pose_eval_bone(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob,
struct bPoseChannel *pchan);
-void BKE_pose_constraints_evaluate(struct EvaluationContext *eval_ctx,
+void BKE_pose_constraints_evaluate(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob,
struct bPoseChannel *pchan);
-void BKE_pose_bone_done(struct EvaluationContext *eval_ctx,
+void BKE_pose_bone_done(const struct EvaluationContext *eval_ctx,
struct bPoseChannel *pchan);
-void BKE_pose_iktree_evaluate(struct EvaluationContext *eval_ctx,
+void BKE_pose_iktree_evaluate(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob,
struct bPoseChannel *rootchan);
-void BKE_pose_splineik_evaluate(struct EvaluationContext *eval_ctx,
+void BKE_pose_splineik_evaluate(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob,
struct bPoseChannel *rootchan);
-void BKE_pose_eval_flush(struct EvaluationContext *eval_ctx,
+void BKE_pose_eval_flush(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob,
struct bPose *pose);
-void BKE_pose_eval_proxy_copy(struct EvaluationContext *eval_ctx,
+void BKE_pose_eval_proxy_copy(const struct EvaluationContext *eval_ctx,
struct Object *ob);
#ifdef __cplusplus
diff --git a/source/blender/blenkernel/BKE_brush.h b/source/blender/blenkernel/BKE_brush.h
index 42e4e73f2d5..dedb75a080a 100644
--- a/source/blender/blenkernel/BKE_brush.h
+++ b/source/blender/blenkernel/BKE_brush.h
@@ -44,6 +44,7 @@ void BKE_brush_system_exit(void);
void BKE_brush_init(struct Brush *brush);
struct Brush *BKE_brush_add(struct Main *bmain, const char *name, short ob_mode);
struct Brush *BKE_brush_first_search(struct Main *bmain, short ob_mode);
+void BKE_brush_copy_data(struct Main *bmain, struct Brush *brush_dst, const struct Brush *brush_src, const int flag);
struct Brush *BKE_brush_copy(struct Main *bmain, const struct Brush *brush);
void BKE_brush_make_local(struct Main *bmain, struct Brush *brush, const bool lib_local);
void BKE_brush_unlink(struct Main *bmain, struct Brush *brush);
diff --git a/source/blender/blenkernel/BKE_cachefile.h b/source/blender/blenkernel/BKE_cachefile.h
index db8ddb2ba68..e0419d0e749 100644
--- a/source/blender/blenkernel/BKE_cachefile.h
+++ b/source/blender/blenkernel/BKE_cachefile.h
@@ -47,6 +47,8 @@ void BKE_cachefile_init(struct CacheFile *cache_file);
void BKE_cachefile_free(struct CacheFile *cache_file);
+void BKE_cachefile_copy_data(
+ struct Main *bmain, struct CacheFile *cache_file_dst, const struct CacheFile *cache_file_src, const int flag);
struct CacheFile *BKE_cachefile_copy(struct Main *bmain, const struct CacheFile *cache_file);
void BKE_cachefile_make_local(struct Main *bmain, struct CacheFile *cache_file, const bool lib_local);
diff --git a/source/blender/blenkernel/BKE_camera.h b/source/blender/blenkernel/BKE_camera.h
index 22165212ed8..2234cee0e0d 100644
--- a/source/blender/blenkernel/BKE_camera.h
+++ b/source/blender/blenkernel/BKE_camera.h
@@ -53,6 +53,7 @@ struct GPUFXSettings;
void BKE_camera_init(struct Camera *cam);
void *BKE_camera_add(struct Main *bmain, const char *name);
+void BKE_camera_copy_data(struct Main *bmain, struct Camera *cam_dst, const struct Camera *cam_src, const int flag);
struct Camera *BKE_camera_copy(struct Main *bmain, const struct Camera *cam);
void BKE_camera_make_local(struct Main *bmain, struct Camera *cam, const bool lib_local);
void BKE_camera_free(struct Camera *ca);
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index 67723209e75..7f7cbd678e2 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -227,7 +227,7 @@ void cloth_free_contacts(ColliderContacts *collider_contacts, int totcolliders);
void cloth_free_modifier_extern (struct ClothModifierData *clmd );
void cloth_free_modifier (struct ClothModifierData *clmd );
void cloth_init (struct ClothModifierData *clmd );
-void clothModifier_do (struct ClothModifierData *clmd, struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm, float (*vertexCos)[3]);
+void clothModifier_do(struct ClothModifierData *clmd, const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm, float (*vertexCos)[3]);
int cloth_uses_vgroup(struct ClothModifierData *clmd);
diff --git a/source/blender/blenkernel/BKE_constraint.h b/source/blender/blenkernel/BKE_constraint.h
index 6490418edbe..cf7e2908360 100644
--- a/source/blender/blenkernel/BKE_constraint.h
+++ b/source/blender/blenkernel/BKE_constraint.h
@@ -103,7 +103,7 @@ typedef struct bConstraintTypeInfo {
/* evaluation */
/* set the ct->matrix for the given constraint target (at the given ctime) */
- void (*get_target_matrix)(struct EvaluationContext *eval_ctx, struct bConstraint *con, struct bConstraintOb *cob, struct bConstraintTarget *ct, float ctime);
+ void (*get_target_matrix)(const struct EvaluationContext *eval_ctx, struct bConstraint *con, struct bConstraintOb *cob, struct bConstraintTarget *ct, float ctime);
/* evaluate the constraint for the given time */
void (*evaluate_constraint)(struct bConstraint *con, struct bConstraintOb *cob, struct ListBase *targets);
} bConstraintTypeInfo;
@@ -121,6 +121,7 @@ void BKE_constraint_unique_name(struct bConstraint *con, struct ListBase *list);
void BKE_constraints_free(struct ListBase *list);
void BKE_constraints_free_ex(struct ListBase *list, bool do_id_user);
void BKE_constraints_copy(struct ListBase *dst, const struct ListBase *src, bool do_extern);
+void BKE_constraints_copy_ex(struct ListBase *dst, const struct ListBase *src, const int flag, bool do_extern);
void BKE_constraints_id_loop(struct ListBase *list, ConstraintIDFunc func, void *userdata);
void BKE_constraint_free_data(struct bConstraint *con);
void BKE_constraint_free_data_ex(struct bConstraint *con, bool do_id_user);
@@ -147,10 +148,10 @@ void BKE_constraints_clear_evalob(struct bConstraintOb *cob);
void BKE_constraint_mat_convertspace(
struct Object *ob, struct bPoseChannel *pchan, float mat[4][4], short from, short to, const bool keep_scale);
-void BKE_constraint_target_matrix_get(struct EvaluationContext *eval_ctx, struct Scene *scene, struct bConstraint *con,
+void BKE_constraint_target_matrix_get(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct bConstraint *con,
int n, short ownertype, void *ownerdata, float mat[4][4], float ctime);
-void BKE_constraint_targets_for_solving_get(struct EvaluationContext *eval_ctx, struct bConstraint *con, struct bConstraintOb *ob, struct ListBase *targets, float ctime);
-void BKE_constraints_solve(struct EvaluationContext *eval_ctx, struct ListBase *conlist, struct bConstraintOb *cob, float ctime);
+void BKE_constraint_targets_for_solving_get(const struct EvaluationContext *eval_ctx, struct bConstraint *con, struct bConstraintOb *ob, struct ListBase *targets, float ctime);
+void BKE_constraints_solve(const struct EvaluationContext *eval_ctx, struct ListBase *conlist, struct bConstraintOb *cob, float ctime);
#ifdef __cplusplus
}
diff --git a/source/blender/blenkernel/BKE_crazyspace.h b/source/blender/blenkernel/BKE_crazyspace.h
index 4fe52370f47..31542cd6f8a 100644
--- a/source/blender/blenkernel/BKE_crazyspace.h
+++ b/source/blender/blenkernel/BKE_crazyspace.h
@@ -42,20 +42,20 @@ struct EvaluationContext;
/* crazyspace.c */
float (*BKE_crazyspace_get_mapped_editverts(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *obedit))[3];
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *obedit))[3];
void BKE_crazyspace_set_quats_editmesh(
struct BMEditMesh *em, float (*origcos)[3], float (*mappedcos)[3], float (*quats)[4],
const bool use_select);
void BKE_crazyspace_set_quats_mesh(
struct Mesh *me, float (*origcos)[3], float (*mappedcos)[3], float (*quats)[4]);
int BKE_crazyspace_get_first_deform_matrices_editbmesh(
- struct EvaluationContext *eval_ctx, struct Scene *, struct Object *, struct BMEditMesh *em,
+ const struct EvaluationContext *eval_ctx, struct Scene *, struct Object *, struct BMEditMesh *em,
float (**deformmats)[3][3], float (**deformcos)[3]);
int BKE_sculpt_get_first_deform_matrices(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
float (**deformmats)[3][3], float (**deformcos)[3]);
void BKE_crazyspace_build_sculpt(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
float (**deformmats)[3][3], float (**deformcos)[3]);
#ifdef __cplusplus
diff --git a/source/blender/blenkernel/BKE_curve.h b/source/blender/blenkernel/BKE_curve.h
index 501a623acea..1ebb092a939 100644
--- a/source/blender/blenkernel/BKE_curve.h
+++ b/source/blender/blenkernel/BKE_curve.h
@@ -79,6 +79,7 @@ void BKE_curve_free(struct Curve *cu);
void BKE_curve_editfont_free(struct Curve *cu);
void BKE_curve_init(struct Curve *cu);
struct Curve *BKE_curve_add(struct Main *bmain, const char *name, int type);
+void BKE_curve_copy_data(struct Main *bmain, struct Curve *cu_dst, const struct Curve *cu_src, const int flag);
struct Curve *BKE_curve_copy(struct Main *bmain, const struct Curve *cu);
void BKE_curve_make_local(struct Main *bmain, struct Curve *cu, const bool lib_local);
short BKE_curve_type_get(struct Curve *cu);
@@ -93,8 +94,8 @@ void BKE_curve_texspace_get(struct Curve *cu, float r_loc[3], float r_rot[3], fl
bool BKE_curve_minmax(struct Curve *cu, bool use_radius, float min[3], float max[3]);
bool BKE_curve_center_median(struct Curve *cu, float cent[3]);
bool BKE_curve_center_bounds(struct Curve *cu, float cent[3]);
-void BKE_curve_transform_ex(struct Curve *cu, float mat[4][4], const bool do_keys, const float unit_scale);
-void BKE_curve_transform(struct Curve *cu, float mat[4][4], const bool do_keys);
+void BKE_curve_transform_ex(struct Curve *cu, float mat[4][4], const bool do_keys, const bool do_props, const float unit_scale);
+void BKE_curve_transform(struct Curve *cu, float mat[4][4], const bool do_keys, const bool do_props);
void BKE_curve_translate(struct Curve *cu, float offset[3], const bool do_keys);
void BKE_curve_material_index_remove(struct Curve *cu, int index);
void BKE_curve_material_index_clear(struct Curve *cu);
@@ -122,13 +123,14 @@ void BKE_curve_editNurb_keyIndex_free(struct GHash **keyindex);
void BKE_curve_editNurb_free(struct Curve *cu);
struct ListBase *BKE_curve_editNurbs_get(struct Curve *cu);
-float *BKE_curve_make_orco(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, int *r_numVerts);
+float *BKE_curve_make_orco(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, int *r_numVerts);
float *BKE_curve_surf_make_orco(struct Object *ob);
void BKE_curve_bevelList_free(struct ListBase *bev);
void BKE_curve_bevelList_make(struct Object *ob, struct ListBase *nurbs, bool for_render);
-void BKE_curve_bevel_make(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *disp,
- const bool for_render, const bool use_render_resolution);
+void BKE_curve_bevel_make(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *disp,
+ const bool for_render, const bool use_render_resolution);
void BKE_curve_forward_diff_bezier(float q0, float q1, float q2, float q3, float *p, int it, int stride);
void BKE_curve_forward_diff_tangent_bezier(float q0, float q1, float q2, float q3, float *p, int it, int stride);
@@ -213,11 +215,13 @@ void BKE_nurb_handles_test(struct Nurb *nu, const bool use_handles);
/* **** Depsgraph evaluation **** */
-void BKE_curve_eval_geometry(struct EvaluationContext *eval_ctx,
- struct Curve *curve);
+void BKE_curve_eval_geometry(
+ const struct EvaluationContext *eval_ctx,
+ struct Curve *curve);
-void BKE_curve_eval_path(struct EvaluationContext *eval_ctx,
- struct Curve *curve);
+void BKE_curve_eval_path(
+ const struct EvaluationContext *eval_ctx,
+ struct Curve *curve);
/* Draw Cache */
enum {
diff --git a/source/blender/blenkernel/BKE_data_transfer.h b/source/blender/blenkernel/BKE_data_transfer.h
index 497319819de..d5f0313ca64 100644
--- a/source/blender/blenkernel/BKE_data_transfer.h
+++ b/source/blender/blenkernel/BKE_data_transfer.h
@@ -130,12 +130,12 @@ enum {
};
void BKE_object_data_transfer_layout(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob_src,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob_src,
struct Object *ob_dst, const int data_types, const bool use_delete,
const int fromlayers_select[DT_MULTILAYER_INDEX_MAX], const int tolayers_select[DT_MULTILAYER_INDEX_MAX]);
bool BKE_object_data_transfer_mesh(
- struct EvaluationContext *eval_ctx, struct Scene *scene,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob_src, struct Object *ob_dst, const int data_types, const bool use_create,
const int map_vert_mode, const int map_edge_mode, const int map_loop_mode, const int map_poly_mode,
struct SpaceTransform *space_transform, const bool auto_transform,
@@ -144,7 +144,7 @@ bool BKE_object_data_transfer_mesh(
const int mix_mode, const float mix_factor, const char *vgroup_name, const bool invert_vgroup,
struct ReportList *reports);
bool BKE_object_data_transfer_dm(
- struct EvaluationContext *eval_ctx, struct Scene *scene,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob_src, struct Object *ob_dst, struct DerivedMesh *dm_dst,
const int data_types, bool use_create,
const int map_vert_mode, const int map_edge_mode, const int map_loop_mode, const int map_poly_mode,
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h
index 641abc54216..c2229976dd9 100644
--- a/source/blender/blenkernel/BKE_displist.h
+++ b/source/blender/blenkernel/BKE_displist.h
@@ -86,23 +86,30 @@ void BKE_displist_count(struct ListBase *lb, int *totvert, int *totface, int *to
void BKE_displist_free(struct ListBase *lb);
bool BKE_displist_has_faces(struct ListBase *lb);
-void BKE_displist_make_surf(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase,
- struct DerivedMesh **r_dm_final, const bool for_render, const bool for_orco, const bool use_render_resolution);
-void BKE_displist_make_curveTypes(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, const bool for_orco);
-void BKE_displist_make_curveTypes_forRender(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase,
- struct DerivedMesh **r_dm_final, const bool for_orco, const bool use_render_resolution);
-void BKE_displist_make_curveTypes_forOrco(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
-void BKE_displist_make_mball(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
-void BKE_displist_make_mball_forRender(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
+void BKE_displist_make_surf(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase,
+ struct DerivedMesh **r_dm_final, const bool for_render, const bool for_orco, const bool use_render_resolution);
+void BKE_displist_make_curveTypes(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, const bool for_orco);
+void BKE_displist_make_curveTypes_forRender(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase,
+ struct DerivedMesh **r_dm_final, const bool for_orco, const bool use_render_resolution);
+void BKE_displist_make_curveTypes_forOrco(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
+void BKE_displist_make_mball(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
+void BKE_displist_make_mball_forRender(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ListBase *dispbase);
bool BKE_displist_surfindex_get(DispList *dl, int a, int *b, int *p1, int *p2, int *p3, int *p4);
void BKE_displist_fill(struct ListBase *dispbase, struct ListBase *to, const float normal_proj[3], const bool flipnormal);
-float BKE_displist_calc_taper(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *taperobj, int cur, int tot);
+float BKE_displist_calc_taper(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *taperobj, int cur, int tot);
/* add Orco layer to the displist object which has got derived mesh and return orco */
-float *BKE_displist_make_orco(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm_final,
- const bool for_render, const bool use_render_resolution);
+float *BKE_displist_make_orco(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm_final,
+ const bool for_render, const bool use_render_resolution);
void BKE_displist_minmax(struct ListBase *dispbase, float min[3], float max[3]);
diff --git a/source/blender/blenkernel/BKE_dynamicpaint.h b/source/blender/blenkernel/BKE_dynamicpaint.h
index 1360d0c730f..cee10d2bd56 100644
--- a/source/blender/blenkernel/BKE_dynamicpaint.h
+++ b/source/blender/blenkernel/BKE_dynamicpaint.h
@@ -62,7 +62,7 @@ typedef struct PaintWavePoint {
short state;
} PaintWavePoint;
-struct DerivedMesh *dynamicPaint_Modifier_do(struct DynamicPaintModifierData *pmd, struct EvaluationContext *eval_ctx, struct Scene *scene,
+struct DerivedMesh *dynamicPaint_Modifier_do(struct DynamicPaintModifierData *pmd, const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, struct DerivedMesh *dm);
void dynamicPaint_Modifier_free(struct DynamicPaintModifierData *pmd);
void dynamicPaint_Modifier_copy(struct DynamicPaintModifierData *pmd, struct DynamicPaintModifierData *tsmd);
@@ -86,7 +86,7 @@ struct DynamicPaintSurface *get_activeSurface(struct DynamicPaintCanvasSettings
/* image sequence baking */
int dynamicPaint_createUVSurface(struct Scene *scene, struct DynamicPaintSurface *surface, float *progress, short *do_update);
-int dynamicPaint_calculateFrame(struct DynamicPaintSurface *surface, struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *cObject, int frame);
+int dynamicPaint_calculateFrame(struct DynamicPaintSurface *surface, const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *cObject, int frame);
void dynamicPaint_outputSurfaceImage(struct DynamicPaintSurface *surface, char *filename, short output_layer);
/* PaintPoint state */
diff --git a/source/blender/blenkernel/BKE_editmesh.h b/source/blender/blenkernel/BKE_editmesh.h
index 02ad8777e60..af1aeff230f 100644
--- a/source/blender/blenkernel/BKE_editmesh.h
+++ b/source/blender/blenkernel/BKE_editmesh.h
@@ -99,6 +99,7 @@ float (*BKE_editmesh_vertexCos_get_orco(BMEditMesh *em, int *r_numVerts))[3]
void BKE_editmesh_statvis_calc(BMEditMesh *em, struct DerivedMesh *dm,
const struct MeshStatVis *statvis);
-float (*BKE_editmesh_vertexCos_get(struct EvaluationContext *eval_ctx, struct BMEditMesh *em, struct Scene *scene, int *r_numVerts))[3];
+float (*BKE_editmesh_vertexCos_get(
+ const struct EvaluationContext *eval_ctx, struct BMEditMesh *em, struct Scene *scene, int *r_numVerts))[3];
#endif /* __BKE_EDITMESH_H__ */
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h
index 383e6d0cb62..6fa19d4aaf6 100644
--- a/source/blender/blenkernel/BKE_effect.h
+++ b/source/blender/blenkernel/BKE_effect.h
@@ -94,7 +94,7 @@ typedef struct EffectorData {
typedef struct EffectorCache {
struct EffectorCache *next, *prev;
- struct EvaluationContext *eval_ctx;
+ const struct EvaluationContext *eval_ctx;
struct Scene *scene;
struct Object *ob;
struct ParticleSystem *psys;
@@ -112,10 +112,11 @@ typedef struct EffectorCache {
} EffectorCache;
void free_partdeflect(struct PartDeflect *pd);
-struct ListBase *pdInitEffectors(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob_src, struct ParticleSystem *psys_src,
- struct EffectorWeights *weights, bool for_simulation);
+struct ListBase *pdInitEffectors(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob_src, struct ParticleSystem *psys_src,
+ struct EffectorWeights *weights, bool for_simulation);
void pdEndEffectors(struct ListBase **effectors);
-void pdPrecalculateEffectors(struct EvaluationContext *eval_ctx, struct ListBase *effectors);
+void pdPrecalculateEffectors(const struct EvaluationContext *eval_ctx, struct ListBase *effectors);
void pdDoEffectors(struct ListBase *effectors, struct ListBase *colliders, struct EffectorWeights *weights, struct EffectedPoint *point, float *force, float *impulse);
void pd_point_from_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, struct EffectedPoint *point);
diff --git a/source/blender/blenkernel/BKE_fluidsim.h b/source/blender/blenkernel/BKE_fluidsim.h
index 0345382271b..4ec58b2a0e5 100644
--- a/source/blender/blenkernel/BKE_fluidsim.h
+++ b/source/blender/blenkernel/BKE_fluidsim.h
@@ -40,7 +40,7 @@ struct EvaluationContext;
/* old interface */
-void initElbeemMesh(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
+void initElbeemMesh(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
int *numVertices, float **vertices,
int *numTriangles, int **triangles,
int useGlobalCoords, int modifierIndex);
diff --git a/source/blender/blenkernel/BKE_font.h b/source/blender/blenkernel/BKE_font.h
index e7ae0f606e7..60ad061bf77 100644
--- a/source/blender/blenkernel/BKE_font.h
+++ b/source/blender/blenkernel/BKE_font.h
@@ -78,6 +78,7 @@ void BKE_vfont_builtin_register(void *mem, int size);
void BKE_vfont_free_data(struct VFont *vfont);
void BKE_vfont_free(struct VFont *sc);
void BKE_vfont_init(struct VFont *vfont);
+void BKE_vfont_copy_data(struct Main *bmain, struct VFont *vfont_dst, const struct VFont *vfont_src, const int flag);
struct VFont *BKE_vfont_builtin_get(void);
struct VFont *BKE_vfont_load(struct Main *bmain, const char *filepath);
struct VFont *BKE_vfont_load_exists_ex(struct Main *bmain, const char *filepath, bool *r_exists);
diff --git a/source/blender/blenkernel/BKE_freestyle.h b/source/blender/blenkernel/BKE_freestyle.h
index 50407f3bdfc..1045fde0039 100644
--- a/source/blender/blenkernel/BKE_freestyle.h
+++ b/source/blender/blenkernel/BKE_freestyle.h
@@ -50,7 +50,7 @@ typedef struct FreestyleModuleSettings FreestyleModuleSettings;
/* FreestyleConfig */
void BKE_freestyle_config_init(FreestyleConfig *config);
void BKE_freestyle_config_free(FreestyleConfig *config);
-void BKE_freestyle_config_copy(FreestyleConfig *new_config, FreestyleConfig *config);
+void BKE_freestyle_config_copy(FreestyleConfig *new_config, FreestyleConfig *config, const int flag);
/* FreestyleConfig.modules */
FreestyleModuleConfig *BKE_freestyle_module_add(FreestyleConfig *config);
diff --git a/source/blender/blenkernel/BKE_gpencil.h b/source/blender/blenkernel/BKE_gpencil.h
index bdd28baf137..b6de922c245 100644
--- a/source/blender/blenkernel/BKE_gpencil.h
+++ b/source/blender/blenkernel/BKE_gpencil.h
@@ -60,6 +60,7 @@ struct bGPdata *BKE_gpencil_data_addnew(const char name[]);
struct bGPDframe *BKE_gpencil_frame_duplicate(const struct bGPDframe *gpf_src);
struct bGPDlayer *BKE_gpencil_layer_duplicate(const struct bGPDlayer *gpl_src);
+void BKE_gpencil_copy_data(struct Main *bmain, struct bGPdata *gpd_dst, const struct bGPdata *gpd_src, const int flag);
struct bGPdata *BKE_gpencil_data_duplicate(struct Main *bmain, const struct bGPdata *gpd, bool internal_copy);
void BKE_gpencil_make_local(struct Main *bmain, struct bGPdata *gpd, const bool lib_local);
diff --git a/source/blender/blenkernel/BKE_group.h b/source/blender/blenkernel/BKE_group.h
index 4555bbf076d..205f42d6643 100644
--- a/source/blender/blenkernel/BKE_group.h
+++ b/source/blender/blenkernel/BKE_group.h
@@ -43,6 +43,7 @@ struct Scene;
void BKE_group_free(struct Group *group);
struct Group *BKE_group_add(struct Main *bmain, const char *name);
+void BKE_group_copy_data(struct Main *bmain, struct Group *group_dst, const struct Group *group_src, const int flag);
struct Group *BKE_group_copy(struct Main *bmain, const struct Group *group);
void BKE_group_make_local(struct Main *bmain, struct Group *group, const bool lib_local);
bool BKE_group_object_add(struct Group *group, struct Object *ob);
@@ -53,6 +54,6 @@ bool BKE_group_object_cyclic_check(struct Main *bmain, struct Object *o
bool BKE_group_is_animated(struct Group *group, struct Object *parent);
void BKE_group_tag_recalc(struct Group *group);
-void BKE_group_handle_recalc_and_update(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *parent, struct Group *group);
+void BKE_group_handle_recalc_and_update(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *parent, struct Group *group);
#endif /* __BKE_GROUP_H__ */
diff --git a/source/blender/blenkernel/BKE_idprop.h b/source/blender/blenkernel/BKE_idprop.h
index ab8728faedb..055c530d255 100644
--- a/source/blender/blenkernel/BKE_idprop.h
+++ b/source/blender/blenkernel/BKE_idprop.h
@@ -58,7 +58,7 @@ typedef union IDPropertyTemplate {
/* ----------- Property Array Type ---------- */
IDProperty *IDP_NewIDPArray(const char *name) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
-IDProperty *IDP_CopyIDPArray(const IDProperty *array) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
+IDProperty *IDP_CopyIDPArray(const IDProperty *array, const int flag) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
/* shallow copies item */
void IDP_SetIndexArray(struct IDProperty *prop, int index, struct IDProperty *item) ATTR_NONNULL();
@@ -91,6 +91,7 @@ void IDP_ReplaceGroupInGroup(struct IDProperty *dest, const struct IDProperty *s
void IDP_ReplaceInGroup(struct IDProperty *group, struct IDProperty *prop) ATTR_NONNULL();
void IDP_ReplaceInGroup_ex(struct IDProperty *group, struct IDProperty *prop, struct IDProperty *prop_exist);
void IDP_MergeGroup(IDProperty *dest, const IDProperty *src, const bool do_overwrite) ATTR_NONNULL();
+void IDP_MergeGroup_ex(IDProperty *dest, const IDProperty *src, const bool do_overwrite, const int flag) ATTR_NONNULL();
bool IDP_AddToGroup(struct IDProperty *group, struct IDProperty *prop) ATTR_NONNULL();
bool IDP_InsertToGroup(struct IDProperty *group, struct IDProperty *previous,
struct IDProperty *pnew) ATTR_NONNULL(1 /* group */, 3 /* pnew */);
@@ -103,6 +104,7 @@ IDProperty *IDP_GetPropertyTypeFromGroup(struct IDProperty *prop, const char *na
/*-------- Main Functions --------*/
struct IDProperty *IDP_GetProperties(struct ID *id, const bool create_if_needed) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
struct IDProperty *IDP_CopyProperty(const struct IDProperty *prop) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
+struct IDProperty *IDP_CopyProperty_ex(const struct IDProperty *prop, const int flag) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
bool IDP_EqualsProperties_ex(IDProperty *prop1, IDProperty *prop2, const bool is_strict) ATTR_WARN_UNUSED_RESULT;
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h
index e155b0719cc..3f8be511212 100644
--- a/source/blender/blenkernel/BKE_image.h
+++ b/source/blender/blenkernel/BKE_image.h
@@ -250,6 +250,7 @@ void BKE_image_packfiles_from_mem(struct ReportList *reports, struct Image *ima,
void BKE_image_print_memlist(void);
/* empty image block, of similar type and filename */
+void BKE_image_copy_data(struct Main *bmain, struct Image *ima_dst, const struct Image *ima_src, const int flag);
struct Image *BKE_image_copy(struct Main *bmain, const struct Image *ima);
/* merge source into dest, and free source */
diff --git a/source/blender/blenkernel/BKE_key.h b/source/blender/blenkernel/BKE_key.h
index 94e8a24fbc5..5eef44ef896 100644
--- a/source/blender/blenkernel/BKE_key.h
+++ b/source/blender/blenkernel/BKE_key.h
@@ -51,6 +51,7 @@ extern "C" {
void BKE_key_free(struct Key *sc);
void BKE_key_free_nolib(struct Key *key);
struct Key *BKE_key_add(struct ID *id);
+void BKE_key_copy_data(struct Main *bmain, struct Key *key_dst, const struct Key *key_src, const int flag);
struct Key *BKE_key_copy(struct Main *bmain, const struct Key *key);
struct Key *BKE_key_copy_nolib(struct Key *key);
void BKE_key_sort(struct Key *key);
diff --git a/source/blender/blenkernel/BKE_lamp.h b/source/blender/blenkernel/BKE_lamp.h
index 713ca80fb1a..b68da654520 100644
--- a/source/blender/blenkernel/BKE_lamp.h
+++ b/source/blender/blenkernel/BKE_lamp.h
@@ -44,6 +44,7 @@ struct Scene;
void BKE_lamp_init(struct Lamp *la);
struct Lamp *BKE_lamp_add(struct Main *bmain, const char *name) ATTR_WARN_UNUSED_RESULT;
+void BKE_lamp_copy_data(struct Main *bmain, struct Lamp *la_dst, const struct Lamp *la_src, const int flag);
struct Lamp *BKE_lamp_copy(struct Main *bmain, const struct Lamp *la) ATTR_WARN_UNUSED_RESULT;
struct Lamp *localize_lamp(struct Lamp *la) ATTR_WARN_UNUSED_RESULT;
void BKE_lamp_make_local(struct Main *bmain, struct Lamp *la, const bool lib_local);
diff --git a/source/blender/blenkernel/BKE_lattice.h b/source/blender/blenkernel/BKE_lattice.h
index fe3d388178e..52d6dc53808 100644
--- a/source/blender/blenkernel/BKE_lattice.h
+++ b/source/blender/blenkernel/BKE_lattice.h
@@ -48,6 +48,7 @@ struct EvaluationContext;
void BKE_lattice_resize(struct Lattice *lt, int u, int v, int w, struct Object *ltOb);
void BKE_lattice_init(struct Lattice *lt);
struct Lattice *BKE_lattice_add(struct Main *bmain, const char *name);
+void BKE_lattice_copy_data(struct Main *bmain, struct Lattice *lt_dst, const struct Lattice *lt_src, const int flag);
struct Lattice *BKE_lattice_copy(struct Main *bmain, const struct Lattice *lt);
void BKE_lattice_free(struct Lattice *lt);
void BKE_lattice_make_local(struct Main *bmain, struct Lattice *lt, const bool lib_local);
@@ -61,10 +62,12 @@ void end_latt_deform(struct LatticeDeformData *lattice_deform_data);
bool object_deform_mball(struct Object *ob, struct ListBase *dispbase);
void outside_lattice(struct Lattice *lt);
-void curve_deform_verts(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *cuOb, struct Object *target,
- struct DerivedMesh *dm, float (*vertexCos)[3],
+void curve_deform_verts(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct Object *cuOb, struct Object *target,
+ struct DerivedMesh *dm, float (*vertexCos)[3],
int numVerts, const char *vgroup, short defaxis);
-void curve_deform_vector(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *cuOb, struct Object *target,
+void curve_deform_vector(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *cuOb, struct Object *target,
float orco[3], float vec[3], float mat[3][3], int no_rot_axis);
void lattice_deform_verts(struct Object *laOb, struct Object *target,
@@ -77,7 +80,7 @@ void armature_deform_verts(struct Object *armOb, struct Object *target,
float (*BKE_lattice_vertexcos_get(struct Object *ob, int *r_numVerts))[3];
void BKE_lattice_vertexcos_apply(struct Object *ob, float (*vertexCos)[3]);
-void BKE_lattice_modifiers_calc(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
+void BKE_lattice_modifiers_calc(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
struct MDeformVert *BKE_lattice_deform_verts_get(struct Object *lattice);
struct BPoint *BKE_lattice_active_point_get(struct Lattice *lt);
@@ -101,7 +104,7 @@ void BKE_lattice_bitmap_from_flag(struct Lattice *lt, unsigned int *bitmap, cons
struct EvaluationContext;
-void BKE_lattice_eval_geometry(struct EvaluationContext *eval_ctx,
+void BKE_lattice_eval_geometry(const struct EvaluationContext *eval_ctx,
struct Lattice *latt);
/* Draw Cache */
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index 0a26fe08016..5f95a69ed1e 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -144,13 +144,13 @@ void BKE_collection_engine_property_value_set_bool(struct IDProperty *props, con
/* evaluation */
-void BKE_layer_eval_layer_collection_pre(struct EvaluationContext *eval_ctx,
+void BKE_layer_eval_layer_collection_pre(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct SceneLayer *scene_layer);
-void BKE_layer_eval_layer_collection(struct EvaluationContext *eval_ctx,
+void BKE_layer_eval_layer_collection(const struct EvaluationContext *eval_ctx,
struct LayerCollection *layer_collection,
struct LayerCollection *parent_layer_collection);
-void BKE_layer_eval_layer_collection_post(struct EvaluationContext *eval_ctx,
+void BKE_layer_eval_layer_collection_post(const struct EvaluationContext *eval_ctx,
struct SceneLayer *scene_layer);
/* iterators */
diff --git a/source/blender/blenkernel/BKE_library.h b/source/blender/blenkernel/BKE_library.h
index bfe8cea7519..eac4dc81582 100644
--- a/source/blender/blenkernel/BKE_library.h
+++ b/source/blender/blenkernel/BKE_library.h
@@ -52,11 +52,38 @@ struct PropertyRNA;
size_t BKE_libblock_get_alloc_info(short type, const char **name);
void *BKE_libblock_alloc_notest(short type);
-void *BKE_libblock_alloc(struct Main *bmain, short type, const char *name) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
+void *BKE_libblock_alloc(struct Main *bmain, short type, const char *name, const int flag) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
void BKE_libblock_init_empty(struct ID *id);
+
+/**
+ * New ID creation/copying options.
+ */
+enum {
+ /* *** Generic options (should be handled by all ID types copying, ID creation, etc.). *** */
+ /* Create datablock outside of any main database - similar to 'localize' functions of materials etc. */
+ LIB_ID_CREATE_NO_MAIN = 1 << 0,
+ /* Do not affect user refcount of datablocks used by new one (which also gets zero usercount then).
+ * Implies LIB_ID_CREATE_NO_MAIN. */
+ LIB_ID_CREATE_NO_USER_REFCOUNT = 1 << 1,
+ /* Assume given 'newid' already points to allocated memory for whole datablock (ID + data) - USE WITH CAUTION!
+ * Implies LIB_ID_CREATE_NO_MAIN. */
+ LIB_ID_CREATE_NO_ALLOCATE = 1 << 2,
+
+ LIB_ID_CREATE_NO_DEG_TAG = 1 << 8, /* Do not tag new ID for update in depsgraph. */
+
+ /* Specific options to some ID types or usages, may be ignored by unrelated ID copying functions. */
+ LIB_ID_COPY_NO_PROXY_CLEAR = 1 << 16, /* Object only, needed by make_local code. */
+ LIB_ID_COPY_NO_PREVIEW = 1 << 17, /* Do not copy preview data, when supported. */
+ LIB_ID_COPY_CACHES = 1 << 18, /* Copy runtime data caches. */
+ /* XXX TODO Do we want to keep that? would rather try to get rid of it... */
+ LIB_ID_COPY_ACTIONS = 1 << 19, /* EXCEPTION! Deep-copy actions used by animdata of copied ID. */
+};
+
+void BKE_libblock_copy_ex(struct Main *bmain, const struct ID *id, struct ID **r_newid, const int flag);
void *BKE_libblock_copy(struct Main *bmain, const struct ID *id) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
+/* "Deprecated" old API. */
void *BKE_libblock_copy_nolib(const struct ID *id, const bool do_action) ATTR_NONNULL();
-void BKE_libblock_copy_data(struct ID *id, const struct ID *id_from, const bool do_action);
+
void BKE_libblock_rename(struct Main *bmain, struct ID *id, const char *name) ATTR_NONNULL();
void BLI_libblock_ensure_unique_name(struct Main *bmain, const char *name) ATTR_NONNULL();
@@ -64,13 +91,45 @@ struct ID *BKE_libblock_find_name_ex(struct Main *bmain, const short type, const
struct ID *BKE_libblock_find_name(const short type, const char *name) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL();
/* library_remap.c (keep here since they're general functions) */
-void BKE_libblock_free(struct Main *bmain, void *idv) ATTR_NONNULL();
-void BKE_libblock_free_datablock(struct ID *id) ATTR_NONNULL();
+/**
+ * New freeing logic options.
+ */
+enum {
+ /* *** Generic options (should be handled by all ID types freeing). *** */
+ /* Do not try to remove freed ID from given Main (passed Main may be NULL). */
+ LIB_ID_FREE_NO_MAIN = 1 << 0,
+ /* Do not affect user refcount of datablocks used by freed one.
+ * Implies LIB_ID_FREE_NO_MAIN. */
+ LIB_ID_FREE_NO_USER_REFCOUNT = 1 << 1,
+ /* Assume freed ID datablock memory is managed elsewhere, do not free it
+ * (still calls relevant ID type's freeing function though) - USE WITH CAUTION!
+ * Implies LIB_ID_FREE_NO_MAIN. */
+ LIB_ID_FREE_NOT_ALLOCATED = 1 << 2,
+
+ LIB_ID_FREE_NO_DEG_TAG = 1 << 8, /* Do not tag freed ID for update in depsgraph. */
+ LIB_ID_FREE_NO_UI_USER = 1 << 9, /* Do not attempt to remove freed ID from UI data/notifiers/... */
+};
+
+void BKE_id_free_ex(struct Main *bmain, void *idv, int flag, const bool use_flag_from_idtag);
+void BKE_id_free(struct Main *bmain, void *idv);
+/* Those three naming are bad actually, should be BKE_id_free... (since it goes beyond mere datablock). */
+/* "Deprecated" old API */
void BKE_libblock_free_ex(struct Main *bmain, void *idv, const bool do_id_user, const bool do_ui_user) ATTR_NONNULL();
+void BKE_libblock_free(struct Main *bmain, void *idv) ATTR_NONNULL();
void BKE_libblock_free_us(struct Main *bmain, void *idv) ATTR_NONNULL();
-void BKE_libblock_free_data(struct ID *id, const bool do_id_user) ATTR_NONNULL();
+
+void BKE_libblock_management_main_add(struct Main *bmain, void *idv);
+void BKE_libblock_management_main_remove(struct Main *bmain, void *idv);
+
+void BKE_libblock_management_usercounts_set(struct Main *bmain, void *idv);
+void BKE_libblock_management_usercounts_clear(struct Main *bmain, void *idv);
+
+/* TODO should be named "BKE_id_delete()". */
void BKE_libblock_delete(struct Main *bmain, void *idv) ATTR_NONNULL();
+void BKE_libblock_free_datablock(struct ID *id, const int flag) ATTR_NONNULL();
+void BKE_libblock_free_data(struct ID *id, const bool do_id_user) ATTR_NONNULL();
+
void BKE_id_lib_local_paths(struct Main *bmain, struct Library *lib, struct ID *id);
void id_lib_extern(struct ID *id);
void BKE_library_filepath_set(struct Library *lib, const char *filepath);
@@ -87,6 +146,7 @@ void BKE_id_make_local_generic(struct Main *bmain, struct ID *id, const bool id_
bool id_make_local(struct Main *bmain, struct ID *id, const bool test, const bool force_local);
bool id_single_user(struct bContext *C, struct ID *id, struct PointerRNA *ptr, struct PropertyRNA *prop);
bool id_copy(struct Main *bmain, const struct ID *id, struct ID **newid, bool test);
+bool BKE_id_copy_ex(struct Main *bmain, const struct ID *id, struct ID **r_newid, const int flag, const bool test);
void id_sort_by_name(struct ListBase *lb, struct ID *id);
void BKE_id_expand_local(struct Main *bmain, struct ID *id);
void BKE_id_copy_ensure_local(struct Main *bmain, const struct ID *old_id, struct ID *new_id);
diff --git a/source/blender/blenkernel/BKE_lightprobe.h b/source/blender/blenkernel/BKE_lightprobe.h
index ae7df75345d..a769b6653d7 100644
--- a/source/blender/blenkernel/BKE_lightprobe.h
+++ b/source/blender/blenkernel/BKE_lightprobe.h
@@ -38,7 +38,8 @@ struct LightProbe;
void BKE_lightprobe_init(struct LightProbe *probe);
void *BKE_lightprobe_add(struct Main *bmain, const char *name);
-struct LightProbe *BKE_lightprobe_copy(struct Main *bmain, struct LightProbe *probe);
+void BKE_lightprobe_copy_data(struct Main *bmain, struct LightProbe *probe_dst, const struct LightProbe *probe_src, const int flag);
+struct LightProbe *BKE_lightprobe_copy(struct Main *bmain, const struct LightProbe *probe);
void BKE_lightprobe_make_local(struct Main *bmain, struct LightProbe *probe, const bool lib_local);
void BKE_lightprobe_free(struct LightProbe *probe);
diff --git a/source/blender/blenkernel/BKE_linestyle.h b/source/blender/blenkernel/BKE_linestyle.h
index c7b323d0f6e..3ba4fbe0338 100644
--- a/source/blender/blenkernel/BKE_linestyle.h
+++ b/source/blender/blenkernel/BKE_linestyle.h
@@ -52,6 +52,9 @@ struct bContext;
void BKE_linestyle_init(struct FreestyleLineStyle *linestyle);
FreestyleLineStyle *BKE_linestyle_new(struct Main *bmain, const char *name);
void BKE_linestyle_free(FreestyleLineStyle *linestyle);
+void BKE_linestyle_copy_data(
+ struct Main *bmain, struct FreestyleLineStyle *linestyle_dst, const struct FreestyleLineStyle *linestyle_src,
+ const int flag);
FreestyleLineStyle *BKE_linestyle_copy(struct Main *bmain, const FreestyleLineStyle *linestyle);
void BKE_linestyle_make_local(struct Main *bmain, struct FreestyleLineStyle *linestyle, const bool lib_local);
@@ -63,10 +66,14 @@ LineStyleModifier *BKE_linestyle_alpha_modifier_add(FreestyleLineStyle *linestyl
LineStyleModifier *BKE_linestyle_thickness_modifier_add(FreestyleLineStyle *linestyle, const char *name, int type);
LineStyleModifier *BKE_linestyle_geometry_modifier_add(FreestyleLineStyle *linestyle, const char *name, int type);
-LineStyleModifier *BKE_linestyle_color_modifier_copy(FreestyleLineStyle *linestyle, const LineStyleModifier *m);
-LineStyleModifier *BKE_linestyle_alpha_modifier_copy(FreestyleLineStyle *linestyle, const LineStyleModifier *m);
-LineStyleModifier *BKE_linestyle_thickness_modifier_copy(FreestyleLineStyle *linestyle, const LineStyleModifier *m);
-LineStyleModifier *BKE_linestyle_geometry_modifier_copy(FreestyleLineStyle *linestyle, const LineStyleModifier *m);
+LineStyleModifier *BKE_linestyle_color_modifier_copy(
+ FreestyleLineStyle *linestyle, const LineStyleModifier *m, const int flag);
+LineStyleModifier *BKE_linestyle_alpha_modifier_copy(
+ FreestyleLineStyle *linestyle, const LineStyleModifier *m, const int flag);
+LineStyleModifier *BKE_linestyle_thickness_modifier_copy(
+ FreestyleLineStyle *linestyle, const LineStyleModifier *m, const int flag);
+LineStyleModifier *BKE_linestyle_geometry_modifier_copy(
+ FreestyleLineStyle *linestyle, const LineStyleModifier *m, const int flag);
int BKE_linestyle_color_modifier_remove(FreestyleLineStyle *linestyle, LineStyleModifier *modifier);
int BKE_linestyle_alpha_modifier_remove(FreestyleLineStyle *linestyle, LineStyleModifier *modifier);
diff --git a/source/blender/blenkernel/BKE_mask.h b/source/blender/blenkernel/BKE_mask.h
index 0735d2d97a1..6e154241af7 100644
--- a/source/blender/blenkernel/BKE_mask.h
+++ b/source/blender/blenkernel/BKE_mask.h
@@ -122,6 +122,7 @@ void BKE_mask_point_select_set_handle(struct MaskSplinePoint *point, const eMask
/* general */
struct Mask *BKE_mask_new(struct Main *bmain, const char *name);
+void BKE_mask_copy_data(struct Main *bmain, struct Mask *mask_dst, const struct Mask *mask_src, const int flag);
struct Mask *BKE_mask_copy_nolib(struct Mask *mask);
struct Mask *BKE_mask_copy(struct Main *bmain, const struct Mask *mask);
diff --git a/source/blender/blenkernel/BKE_material.h b/source/blender/blenkernel/BKE_material.h
index 14820587200..49fb128417e 100644
--- a/source/blender/blenkernel/BKE_material.h
+++ b/source/blender/blenkernel/BKE_material.h
@@ -54,6 +54,7 @@ void BKE_material_init(struct Material *ma);
void BKE_material_remap_object(struct Object *ob, const unsigned int *remap);
void BKE_material_remap_object_calc(struct Object *ob_dst, struct Object *ob_src, short *remap_src_to_dst);
struct Material *BKE_material_add(struct Main *bmain, const char *name);
+void BKE_material_copy_data(struct Main *bmain, struct Material *ma_dst, const struct Material *ma_src, const int flag);
struct Material *BKE_material_copy(struct Main *bmain, const struct Material *ma);
struct Material *localize_material(struct Material *ma);
struct Material *give_node_material(struct Material *ma); /* returns node material or self */
@@ -122,7 +123,7 @@ void paste_matcopybuf(struct Material *ma);
struct EvaluationContext;
-void BKE_material_eval(struct EvaluationContext *eval_ctx, struct Material *material);
+void BKE_material_eval(const struct EvaluationContext *eval_ctx, struct Material *material);
#ifdef __cplusplus
}
diff --git a/source/blender/blenkernel/BKE_mball.h b/source/blender/blenkernel/BKE_mball.h
index c00a0743ebb..0c07ce55781 100644
--- a/source/blender/blenkernel/BKE_mball.h
+++ b/source/blender/blenkernel/BKE_mball.h
@@ -41,6 +41,7 @@ struct MetaElem;
void BKE_mball_free(struct MetaBall *mb);
void BKE_mball_init(struct MetaBall *mb);
struct MetaBall *BKE_mball_add(struct Main *bmain, const char *name);
+void BKE_mball_copy_data(struct Main *bmain, struct MetaBall *mb_dst, const struct MetaBall *mb_src, const int flag);
struct MetaBall *BKE_mball_copy(struct Main *bmain, const struct MetaBall *mb);
void BKE_mball_make_local(struct Main *bmain, struct MetaBall *mb, const bool lib_local);
@@ -59,7 +60,7 @@ bool BKE_mball_minmax_ex(struct MetaBall *mb, float min[3], float max[3],
float obmat[4][4], const short flag);
bool BKE_mball_center_median(struct MetaBall *mb, float r_cent[3]);
bool BKE_mball_center_bounds(struct MetaBall *mb, float r_cent[3]);
-void BKE_mball_transform(struct MetaBall *mb, float mat[4][4]);
+void BKE_mball_transform(struct MetaBall *mb, float mat[4][4], const bool do_props);
void BKE_mball_translate(struct MetaBall *mb, const float offset[3]);
struct MetaElem *BKE_mball_element_add(struct MetaBall *mb, const int type);
@@ -72,7 +73,7 @@ void BKE_mball_select_swap(struct MetaBall *mb);
struct EvaluationContext;
-void BKE_mball_eval_geometry(struct EvaluationContext *eval_ctx,
+void BKE_mball_eval_geometry(const struct EvaluationContext *eval_ctx,
struct MetaBall *mball);
#endif
diff --git a/source/blender/blenkernel/BKE_mball_tessellate.h b/source/blender/blenkernel/BKE_mball_tessellate.h
index 361f31b704c..40cdc80e280 100644
--- a/source/blender/blenkernel/BKE_mball_tessellate.h
+++ b/source/blender/blenkernel/BKE_mball_tessellate.h
@@ -28,7 +28,7 @@ struct Object;
struct Scene;
void BKE_mball_polygonize(
- struct EvaluationContext *eval_ctx, struct Scene *scene,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
struct Object *ob, struct ListBase *dispbase);
void BKE_mball_cubeTable_free(void);
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 4766f1d37eb..d68712202c9 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -88,6 +88,7 @@ int BKE_mesh_edge_other_vert(const struct MEdge *e, int v);
void BKE_mesh_free(struct Mesh *me);
void BKE_mesh_init(struct Mesh *me);
struct Mesh *BKE_mesh_add(struct Main *bmain, const char *name);
+void BKE_mesh_copy_data(struct Main *bmain, struct Mesh *me_dst, const struct Mesh *me_src, const int flag);
struct Mesh *BKE_mesh_copy(struct Main *bmain, const struct Mesh *me);
void BKE_mesh_update_customdata_pointers(struct Mesh *me, const bool do_ensure_tess_cd);
void BKE_mesh_ensure_skin_customdata(struct Mesh *me);
@@ -118,7 +119,7 @@ void BKE_mesh_from_nurbs_displist(
struct Object *ob, struct ListBase *dispbase, const bool use_orco_uv, const char *obdata_name);
void BKE_mesh_from_nurbs(struct Object *ob);
void BKE_mesh_to_curve_nurblist(struct DerivedMesh *dm, struct ListBase *nurblist, const int edge_users_test);
-void BKE_mesh_to_curve(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
+void BKE_mesh_to_curve(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
void BKE_mesh_material_index_remove(struct Mesh *me, short index);
void BKE_mesh_material_index_clear(struct Mesh *me);
void BKE_mesh_material_remap(struct Mesh *me, const unsigned int *remap, unsigned int remap_len);
@@ -139,7 +140,7 @@ float (*BKE_mesh_vertexCos_get(const struct Mesh *me, int *r_numVerts))[3];
void BKE_mesh_split_faces(struct Mesh *mesh, bool free_loop_normals);
-struct Mesh *BKE_mesh_new_from_object(struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce, struct Object *ob,
+struct Mesh *BKE_mesh_new_from_object(const struct EvaluationContext *eval_ctx, struct Main *bmain, struct Scene *sce, struct Object *ob,
int apply_modifiers, int settings, int calc_tessface, int calc_undeformed);
/* vertex level transformations & checks (no derived mesh) */
@@ -400,7 +401,7 @@ void BKE_mesh_calc_edges(struct Mesh *mesh, bool update, const bool select);
/* **** Depsgraph evaluation **** */
-void BKE_mesh_eval_geometry(struct EvaluationContext *eval_ctx,
+void BKE_mesh_eval_geometry(const struct EvaluationContext *eval_ctx,
struct Mesh *mesh);
/* Draw Cache */
diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h
index ca74993156d..76a36bdf3ff 100644
--- a/source/blender/blenkernel/BKE_modifier.h
+++ b/source/blender/blenkernel/BKE_modifier.h
@@ -159,25 +159,25 @@ typedef struct ModifierTypeInfo {
* the object it can obtain it from the derivedData argument if non-NULL,
* and otherwise the ob argument.
*/
- void (*deformVerts)(struct ModifierData *md, struct EvaluationContext *eval_ctx,
+ void (*deformVerts)(struct ModifierData *md, const struct EvaluationContext *eval_ctx,
struct Object *ob, struct DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts,
ModifierApplyFlag flag);
/* Like deformMatricesEM but called from object mode (for supporting modifiers in sculpt mode) */
- void (*deformMatrices)(struct ModifierData *md, struct EvaluationContext *eval_ctx,
+ void (*deformMatrices)(struct ModifierData *md, const struct EvaluationContext *eval_ctx,
struct Object *ob, struct DerivedMesh *derivedData,
float (*vertexCos)[3], float (*defMats)[3][3], int numVerts);
/* Like deformVerts but called during editmode (for supporting modifiers)
*/
- void (*deformVertsEM)(struct ModifierData *md, struct EvaluationContext *eval_ctx,
+ void (*deformVertsEM)(struct ModifierData *md, const struct EvaluationContext *eval_ctx,
struct Object *ob, struct BMEditMesh *editData,
struct DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts);
/* Set deform matrix per vertex for crazyspace correction */
- void (*deformMatricesEM)(struct ModifierData *md, struct EvaluationContext *eval_ctx,
+ void (*deformMatricesEM)(struct ModifierData *md, const struct EvaluationContext *eval_ctx,
struct Object *ob, struct BMEditMesh *editData,
struct DerivedMesh *derivedData,
float (*vertexCos)[3], float (*defMats)[3][3], int numVerts);
@@ -203,7 +203,7 @@ typedef struct ModifierTypeInfo {
* The modifier may reuse the derivedData argument (i.e. return it in
* modified form), but must not release it.
*/
- struct DerivedMesh *(*applyModifier)(struct ModifierData *md, struct EvaluationContext *eval_ctx,
+ struct DerivedMesh *(*applyModifier)(struct ModifierData *md, const struct EvaluationContext *eval_ctx,
struct Object *ob, struct DerivedMesh *derivedData,
ModifierApplyFlag flag);
@@ -214,7 +214,7 @@ typedef struct ModifierTypeInfo {
* are expected from editmode objects. The same qualifications regarding
* derivedData apply as for applyModifier.
*/
- struct DerivedMesh *(*applyModifierEM)(struct ModifierData *md, struct EvaluationContext *eval_ctx,
+ struct DerivedMesh *(*applyModifierEM)(struct ModifierData *md, const struct EvaluationContext *eval_ctx,
struct Object *ob, struct BMEditMesh *editData,
struct DerivedMesh *derivedData, ModifierApplyFlag flag);
@@ -337,6 +337,7 @@ bool modifier_unique_name(struct ListBase *modifiers, struct ModifierDa
void modifier_copyData_generic(const struct ModifierData *md, struct ModifierData *target);
void modifier_copyData(struct ModifierData *md, struct ModifierData *target);
+void modifier_copyData_ex(struct ModifierData *md, struct ModifierData *target, const int flag);
bool modifier_dependsOnTime(struct ModifierData *md);
bool modifier_supportsMapping(struct ModifierData *md);
bool modifier_supportsCage(struct Scene *scene, struct ModifierData *md);
@@ -419,24 +420,24 @@ const char *modifier_path_relbase(struct Object *ob);
/* wrappers for modifier callbacks */
struct DerivedMesh *modwrap_applyModifier(
- ModifierData *md, struct EvaluationContext *eval_ctx,
+ ModifierData *md, const struct EvaluationContext *eval_ctx,
struct Object *ob, struct DerivedMesh *dm,
ModifierApplyFlag flag);
struct DerivedMesh *modwrap_applyModifierEM(
- ModifierData *md, struct EvaluationContext *eval_ctx,
+ ModifierData *md, const struct EvaluationContext *eval_ctx,
struct Object *ob, struct BMEditMesh *em,
struct DerivedMesh *dm,
ModifierApplyFlag flag);
void modwrap_deformVerts(
- ModifierData *md, struct EvaluationContext *eval_ctx,
+ ModifierData *md, const struct EvaluationContext *eval_ctx,
struct Object *ob, struct DerivedMesh *dm,
float (*vertexCos)[3], int numVerts,
ModifierApplyFlag flag);
void modwrap_deformVertsEM(
- ModifierData *md, struct EvaluationContext *eval_ctx, struct Object *ob,
+ ModifierData *md, const struct EvaluationContext *eval_ctx, struct Object *ob,
struct BMEditMesh *em, struct DerivedMesh *dm,
float (*vertexCos)[3], int numVerts);
diff --git a/source/blender/blenkernel/BKE_movieclip.h b/source/blender/blenkernel/BKE_movieclip.h
index 69fdad5ef7b..3ddf75f204e 100644
--- a/source/blender/blenkernel/BKE_movieclip.h
+++ b/source/blender/blenkernel/BKE_movieclip.h
@@ -41,6 +41,7 @@ struct MovieDistortion;
void BKE_movieclip_free(struct MovieClip *clip);
+void BKE_movieclip_copy_data(struct Main *bmain, struct MovieClip *clip_dst, const struct MovieClip *clip_src, const int flag);
struct MovieClip *BKE_movieclip_copy(struct Main *bmain, const struct MovieClip *clip);
void BKE_movieclip_make_local(struct Main *bmain, struct MovieClip *clip, const bool lib_local);
diff --git a/source/blender/blenkernel/BKE_multires.h b/source/blender/blenkernel/BKE_multires.h
index 5ddc67b7a8c..761bb7e8acb 100644
--- a/source/blender/blenkernel/BKE_multires.h
+++ b/source/blender/blenkernel/BKE_multires.h
@@ -81,18 +81,18 @@ struct DerivedMesh *multires_make_derived_from_derived(struct DerivedMesh *dm,
struct MultiresModifierData *find_multires_modifier_before(struct Scene *scene,
struct ModifierData *lastmd);
struct MultiresModifierData *get_multires_modifier(struct Scene *scene, struct Object *ob, bool use_first);
-struct DerivedMesh *get_multires_dm(struct EvaluationContext *eval_ctx, struct Scene *scene, struct MultiresModifierData *mmd,
+struct DerivedMesh *get_multires_dm(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct MultiresModifierData *mmd,
struct Object *ob);
void multiresModifier_del_levels(struct MultiresModifierData *, struct Object *, int direction);
void multiresModifier_base_apply(struct MultiresModifierData *mmd, struct Object *ob);
void multiresModifier_subdivide(struct MultiresModifierData *mmd, struct Object *ob, int updateblock, int simple);
void multiresModifier_sync_levels_ex(
struct Object *ob_dst, struct MultiresModifierData *mmd_src, struct MultiresModifierData *mmd_dst);
-int multiresModifier_reshape(struct EvaluationContext *eval_ctx, struct Scene *scene, struct MultiresModifierData *mmd,
+int multiresModifier_reshape(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct MultiresModifierData *mmd,
struct Object *dst, struct Object *src);
-int multiresModifier_reshapeFromDM(struct EvaluationContext *eval_ctx, struct Scene *scene, struct MultiresModifierData *mmd,
+int multiresModifier_reshapeFromDM(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct MultiresModifierData *mmd,
struct Object *ob, struct DerivedMesh *srcdm);
-int multiresModifier_reshapeFromDeformMod(struct EvaluationContext *eval_ctx, struct Scene *scene, struct MultiresModifierData *mmd,
+int multiresModifier_reshapeFromDeformMod(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct MultiresModifierData *mmd,
struct Object *ob, struct ModifierData *md);
void multires_stitch_grids(struct Object *);
@@ -110,8 +110,8 @@ void multires_free(struct Multires *mr);
void multires_load_old(struct Object *ob, struct Mesh *me);
void multires_load_old_250(struct Mesh *);
-void multiresModifier_scale_disp(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
-void multiresModifier_prepare_join(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct Object *to_ob);
+void multiresModifier_scale_disp(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
+void multiresModifier_prepare_join(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct Object *to_ob);
int multires_mdisp_corners(struct MDisps *s);
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index a668ae9a7af..5e50d37e145 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -336,6 +336,7 @@ struct bNodeTree *ntreeAddTree(struct Main *bmain, const char *name, const char
/* copy/free funcs, need to manage ID users */
void ntreeFreeTree(struct bNodeTree *ntree);
+void BKE_node_tree_copy_data(struct Main *bmain, struct bNodeTree *ntree_dst, const struct bNodeTree *ntree_src, const int flag);
struct bNodeTree *ntreeCopyTree_ex(const struct bNodeTree *ntree, struct Main *bmain, const bool do_id_user);
struct bNodeTree *ntreeCopyTree(struct Main *bmain, const struct bNodeTree *ntree);
/* node->id user count */
@@ -453,6 +454,7 @@ void nodeUnlinkNode(struct bNodeTree *ntree, struct bNode *node);
void nodeUniqueName(struct bNodeTree *ntree, struct bNode *node);
void nodeFreeNode(struct bNodeTree *ntree, struct bNode *node);
+struct bNode *BKE_node_copy_ex(struct bNodeTree *ntree, struct bNode *node_src, const int flag);
struct bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node);
struct bNodeLink *nodeAddLink(struct bNodeTree *ntree, struct bNode *fromnode, struct bNodeSocket *fromsock, struct bNode *tonode, struct bNodeSocket *tosock);
@@ -794,9 +796,7 @@ struct ShadeResult;
#define SH_NODE_UVALONGSTROKE 191
#define SH_NODE_TEX_POINTDENSITY 192
#define SH_NODE_BSDF_PRINCIPLED 193
-#define SH_NODE_EEVEE_METALLIC 194
#define SH_NODE_EEVEE_SPECULAR 195
-#define SH_NODE_OUTPUT_EEVEE_MATERIAL 196
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index d763b33b88f..35cde742ff0 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -51,13 +51,13 @@ struct HookModifierData;
struct ModifierData;
void BKE_object_workob_clear(struct Object *workob);
-void BKE_object_workob_calc_parent(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct Object *workob);
+void BKE_object_workob_calc_parent(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct Object *workob);
void BKE_object_transform_copy(struct Object *ob_tar, const struct Object *ob_src);
-struct SoftBody *copy_softbody(const struct SoftBody *sb, bool copy_caches);
-struct BulletSoftBody *copy_bulletsoftbody(const struct BulletSoftBody *sb);
-struct ParticleSystem *BKE_object_copy_particlesystem(struct ParticleSystem *psys);
-void BKE_object_copy_particlesystems(struct Object *ob_dst, const struct Object *ob_src);
+struct SoftBody *copy_softbody(const struct SoftBody *sb, const int flag);
+struct BulletSoftBody *copy_bulletsoftbody(const struct BulletSoftBody *sb, const int flag);
+struct ParticleSystem *BKE_object_copy_particlesystem(struct ParticleSystem *psys, const int flag);
+void BKE_object_copy_particlesystems(struct Object *ob_dst, const struct Object *ob_src, const int flag);
void BKE_object_copy_softbody(struct Object *ob_dst, const struct Object *ob_src);
void BKE_object_free_particlesystems(struct Object *ob);
void BKE_object_free_softbody(struct Object *ob);
@@ -106,7 +106,7 @@ bool BKE_object_lod_is_usable(struct Object *ob, struct SceneLayer *sl);
struct Object *BKE_object_lod_meshob_get(struct Object *ob, struct SceneLayer *sl);
struct Object *BKE_object_lod_matob_get(struct Object *ob, struct SceneLayer *sl);
-struct Object *BKE_object_copy_ex(struct Main *bmain, const struct Object *ob, bool copy_caches);
+void BKE_object_copy_data(struct Main *bmain, struct Object *ob_dst, const struct Object *ob_src, const int flag);
struct Object *BKE_object_copy(struct Main *bmain, const struct Object *ob);
void BKE_object_make_local(struct Main *bmain, struct Object *ob, const bool lib_local);
void BKE_object_make_local_ex(struct Main *bmain, struct Object *ob, const bool lib_local, const bool clear_proxy);
@@ -128,10 +128,10 @@ struct Object *BKE_object_pose_armature_get(struct Object *ob);
void BKE_object_get_parent_matrix(struct Scene *scene, struct Object *ob,
struct Object *par, float parentmat[4][4]);
-void BKE_object_where_is_calc(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
-void BKE_object_where_is_calc_ex(struct EvaluationContext *eval_ctx, struct Scene *scene, struct RigidBodyWorld *rbw, struct Object *ob, float r_originmat[3][3]);
-void BKE_object_where_is_calc_time(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
-void BKE_object_where_is_calc_time_ex(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime,
+void BKE_object_where_is_calc(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
+void BKE_object_where_is_calc_ex(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct RigidBodyWorld *rbw, struct Object *ob, float r_originmat[3][3]);
+void BKE_object_where_is_calc_time(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
+void BKE_object_where_is_calc_time_ex(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime,
struct RigidBodyWorld *rbw, float r_originmat[3][3]);
void BKE_object_where_is_calc_mat4(struct Scene *scene, struct Object *ob, float obmat[4][4]);
@@ -179,39 +179,43 @@ void BKE_object_tfm_protected_restore(struct Object *ob,
const short protectflag);
/* Dependency graph evaluation callbacks. */
-void BKE_object_eval_local_transform(struct EvaluationContext *eval_ctx,
+void BKE_object_eval_local_transform(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob);
-void BKE_object_eval_parent(struct EvaluationContext *eval_ctx,
+void BKE_object_eval_parent(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob);
-void BKE_object_eval_constraints(struct EvaluationContext *eval_ctx,
+void BKE_object_eval_constraints(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob);
-void BKE_object_eval_done(struct EvaluationContext *eval_ctx, struct Object *ob);
+void BKE_object_eval_done(const struct EvaluationContext *eval_ctx, struct Object *ob);
-void BKE_object_eval_uber_transform(struct EvaluationContext *eval_ctx,
+void BKE_object_eval_uber_transform(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob);
-void BKE_object_eval_uber_data(struct EvaluationContext *eval_ctx,
+void BKE_object_eval_uber_data(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob);
-void BKE_object_eval_cloth(struct EvaluationContext *eval_ctx,
+void BKE_object_eval_cloth(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *object);
-void BKE_object_eval_update_shading(struct EvaluationContext *eval_ctx,
+void BKE_object_eval_update_shading(const struct EvaluationContext *eval_ctx,
struct Object *object);
-void BKE_object_handle_data_update(struct EvaluationContext *eval_ctx,
- struct Scene *scene,
- struct Object *ob);
-void BKE_object_handle_update(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
-void BKE_object_handle_update_ex(struct EvaluationContext *eval_ctx,
- struct Scene *scene, struct Object *ob,
- struct RigidBodyWorld *rbw,
- const bool do_proxy_update);
+void BKE_object_handle_data_update(
+ const struct EvaluationContext *eval_ctx,
+ struct Scene *scene,
+ struct Object *ob);
+void BKE_object_handle_update(
+ const struct EvaluationContext *eval_ctx,
+ struct Scene *scene, struct Object *ob);
+void BKE_object_handle_update_ex(
+ const struct EvaluationContext *eval_ctx,
+ struct Scene *scene, struct Object *ob,
+ struct RigidBodyWorld *rbw,
+ const bool do_proxy_update);
void BKE_object_sculpt_modifiers_changed(struct Object *ob);
int BKE_object_obdata_texspace_get(struct Object *ob, short **r_texflag, float **r_loc, float **r_size, float **r_rot);
@@ -262,7 +266,7 @@ struct KDTree *BKE_object_as_kdtree(struct Object *ob, int *r_tot);
bool BKE_object_modifier_use_time(struct Object *ob, struct ModifierData *md);
-bool BKE_object_modifier_update_subframe(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
+bool BKE_object_modifier_update_subframe(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
bool update_mesh, int parent_recursion, float frame, int type);
#ifdef __cplusplus
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index e9287465528..3f4941f222e 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -101,6 +101,8 @@ void BKE_paint_set_overlay_override(enum OverlayFlags flag);
/* palettes */
void BKE_palette_free(struct Palette *palette);
struct Palette *BKE_palette_add(struct Main *bmain, const char *name);
+void BKE_palette_copy_data(
+ struct Main *bmain, struct Palette *palette_dst, const struct Palette *palette_src, const int flag);
struct Palette *BKE_palette_copy(struct Main *bmain, const struct Palette *palette);
void BKE_palette_make_local(struct Main *bmain, struct Palette *palette, const bool lib_local);
struct PaletteColor *BKE_palette_color_add(struct Palette *palette);
@@ -111,12 +113,14 @@ void BKE_palette_clear(struct Palette *palette);
/* paint curves */
struct PaintCurve *BKE_paint_curve_add(struct Main *bmain, const char *name);
void BKE_paint_curve_free(struct PaintCurve *pc);
+void BKE_paint_curve_copy_data(
+ struct Main *bmain, struct PaintCurve *pc_dst, const struct PaintCurve *pc_src, const int flag);
struct PaintCurve *BKE_paint_curve_copy(struct Main *bmain, const struct PaintCurve *pc);
void BKE_paint_curve_make_local(struct Main *bmain, struct PaintCurve *pc, const bool lib_local);
void BKE_paint_init(struct Scene *sce, PaintMode mode, const char col[3]);
void BKE_paint_free(struct Paint *p);
-void BKE_paint_copy(struct Paint *src, struct Paint *tar);
+void BKE_paint_copy(struct Paint *src, struct Paint *tar, const int flag);
void BKE_paint_cavity_curve_preset(struct Paint *p, int preset);
@@ -209,8 +213,9 @@ void BKE_sculptsession_free(struct Object *ob);
void BKE_sculptsession_free_deformMats(struct SculptSession *ss);
void BKE_sculptsession_bm_to_me(struct Object *ob, bool reorder);
void BKE_sculptsession_bm_to_me_for_render(struct Object *object);
-void BKE_sculpt_update_mesh_elements(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Sculpt *sd, struct Object *ob,
- bool need_pmap, bool need_mask);
+void BKE_sculpt_update_mesh_elements(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Sculpt *sd, struct Object *ob,
+ bool need_pmap, bool need_mask);
struct MultiresModifierData *BKE_sculpt_multires_active(struct Scene *scene, struct Object *ob);
int BKE_sculpt_mask_layers_ensure(struct Object *ob,
struct MultiresModifierData *mmd);
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 52922271689..ae103e613a4 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -78,7 +78,7 @@ struct EvaluationContext;
/* common stuff that many particle functions need */
typedef struct ParticleSimulationData {
- struct EvaluationContext *eval_ctx;
+ const struct EvaluationContext *eval_ctx;
struct Scene *scene;
struct Object *ob;
struct ParticleSystem *psys;
@@ -326,6 +326,9 @@ struct ParticleSystemModifierData *psys_get_modifier(struct Object *ob, struct P
struct ModifierData *object_add_particle_system(struct Scene *scene, struct Object *ob, const char *name);
void object_remove_particle_system(struct Scene *scene, struct Object *ob);
struct ParticleSettings *psys_new_settings(const char *name, struct Main *main);
+void BKE_particlesettings_copy_data(
+ struct Main *bmain, struct ParticleSettings *part_dst, const struct ParticleSettings *part_src,
+ const int flag);
struct ParticleSettings *BKE_particlesettings_copy(struct Main *bmain, const struct ParticleSettings *part);
void BKE_particlesettings_make_local(struct Main *bmain, struct ParticleSettings *part, const bool lib_local);
@@ -334,9 +337,9 @@ void psys_reset(struct ParticleSystem *psys, int mode);
void psys_find_parents(struct ParticleSimulationData *sim, const bool use_render_params);
void psys_cache_paths(struct ParticleSimulationData *sim, float cfra, const bool use_render_params);
-void psys_cache_edit_paths(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct PTCacheEdit *edit, float cfra, const bool use_render_params);
+void psys_cache_edit_paths(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct PTCacheEdit *edit, float cfra, const bool use_render_params);
void psys_cache_child_paths(struct ParticleSimulationData *sim, float cfra, const bool editupdate, const bool use_render_params);
-int do_guides(struct EvaluationContext *eval_ctx, struct ParticleSettings *part, struct ListBase *effectors, ParticleKey *state, int pa_num, float time);
+int do_guides(const struct EvaluationContext *eval_ctx, struct ParticleSettings *part, struct ListBase *effectors, ParticleKey *state, int pa_num, float time);
void precalc_guides(struct ParticleSimulationData *sim, struct ListBase *effectors);
float psys_get_timestep(struct ParticleSimulationData *sim);
float psys_get_child_time(struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *birthtime, float *dietime);
@@ -368,7 +371,7 @@ void psys_tasks_create(struct ParticleThreadContext *ctx, int startpart, int end
void psys_tasks_free(struct ParticleTask *tasks, int numtasks);
void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3]);
-void psys_apply_hair_lattice(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
+void psys_apply_hair_lattice(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
/* particle_system.c */
struct ParticleSystem *psys_get_target_system(struct Object *ob, struct ParticleTarget *pt);
@@ -383,7 +386,7 @@ void psys_check_boid_data(struct ParticleSystem *psys);
void psys_get_birth_coords(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, float dtime, float cfra);
-void particle_system_update(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, const bool use_render_params);
+void particle_system_update(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct ParticleSystem *psys, const bool use_render_params);
/* Callback format for performing operations on ID-pointers for particle systems */
typedef void (*ParticleSystemIDFunc)(struct ParticleSystem *psys, struct ID **idpoin, void *userdata, int cb_flag);
@@ -476,12 +479,12 @@ typedef struct ParticleRenderData {
struct EvaluationContext;
-void BKE_particle_system_settings_eval(struct EvaluationContext *eval_ctx,
+void BKE_particle_system_settings_eval(const struct EvaluationContext *eval_ctx,
struct ParticleSystem *psys);
void BKE_particle_system_settings_recalc_clear(struct EvaluationContext *UNUSED(eval_ctx),
struct ParticleSettings *particle_settings);
-void BKE_particle_system_eval_init(struct EvaluationContext *eval_ctx,
+void BKE_particle_system_eval_init(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob);
diff --git a/source/blender/blenkernel/BKE_pointcache.h b/source/blender/blenkernel/BKE_pointcache.h
index 02f6c435ee2..f0819c8d79d 100644
--- a/source/blender/blenkernel/BKE_pointcache.h
+++ b/source/blender/blenkernel/BKE_pointcache.h
@@ -314,7 +314,7 @@ struct PointCache *BKE_ptcache_add(struct ListBase *ptcaches);
void BKE_ptcache_free_mem(struct ListBase *mem_cache);
void BKE_ptcache_free(struct PointCache *cache);
void BKE_ptcache_free_list(struct ListBase *ptcaches);
-struct PointCache *BKE_ptcache_copy_list(struct ListBase *ptcaches_new, const struct ListBase *ptcaches_old, bool copy_data);
+struct PointCache *BKE_ptcache_copy_list(struct ListBase *ptcaches_new, const struct ListBase *ptcaches_old, const int flag);
/********************** Baking *********************/
diff --git a/source/blender/blenkernel/BKE_rigidbody.h b/source/blender/blenkernel/BKE_rigidbody.h
index 41e2a117eeb..6aa43665427 100644
--- a/source/blender/blenkernel/BKE_rigidbody.h
+++ b/source/blender/blenkernel/BKE_rigidbody.h
@@ -50,8 +50,8 @@ void BKE_rigidbody_free_constraint(struct Object *ob);
/* ...... */
-struct RigidBodyOb *BKE_rigidbody_copy_object(const struct Object *ob);
-struct RigidBodyCon *BKE_rigidbody_copy_constraint(const struct Object *ob);
+struct RigidBodyOb *BKE_rigidbody_copy_object(const struct Object *ob, const int flag);
+struct RigidBodyCon *BKE_rigidbody_copy_constraint(const struct Object *ob, const int flag);
/* Callback format for performing operations on ID-pointers for rigidbody world. */
typedef void (*RigidbodyWorldIDFunc)(struct RigidBodyWorld *rbw, struct ID **idpoin, void *userdata, int cb_flag);
@@ -67,7 +67,7 @@ struct RigidBodyOb *BKE_rigidbody_create_object(struct Scene *scene, struct Obje
struct RigidBodyCon *BKE_rigidbody_create_constraint(struct Scene *scene, struct Object *ob, short type);
/* copy */
-struct RigidBodyWorld *BKE_rigidbody_world_copy(struct RigidBodyWorld *rbw);
+struct RigidBodyWorld *BKE_rigidbody_world_copy(struct RigidBodyWorld *rbw, const int flag);
void BKE_rigidbody_world_groups_relink(struct RigidBodyWorld *rbw);
/* 'validate' (i.e. make new or replace old) Physics-Engine objects */
@@ -100,19 +100,19 @@ void BKE_rigidbody_aftertrans_update(struct Object *ob, float loc[3], float rot[
void BKE_rigidbody_sync_transforms(struct RigidBodyWorld *rbw, struct Object *ob, float ctime);
bool BKE_rigidbody_check_sim_running(struct RigidBodyWorld *rbw, float ctime);
void BKE_rigidbody_cache_reset(struct RigidBodyWorld *rbw);
-void BKE_rigidbody_rebuild_world(struct EvaluationContext *eval_ctx, struct Scene *scene, float ctime);
-void BKE_rigidbody_do_simulation(struct EvaluationContext *eval_ctx, struct Scene *scene, float ctime);
+void BKE_rigidbody_rebuild_world(const struct EvaluationContext *eval_ctx, struct Scene *scene, float ctime);
+void BKE_rigidbody_do_simulation(const struct EvaluationContext *eval_ctx, struct Scene *scene, float ctime);
/* -------------------- */
/* Depsgraph evaluation */
-void BKE_rigidbody_rebuild_sim(struct EvaluationContext *eval_ctx,
+void BKE_rigidbody_rebuild_sim(const struct EvaluationContext *eval_ctx,
struct Scene *scene);
-void BKE_rigidbody_eval_simulation(struct EvaluationContext *eval_ctx,
+void BKE_rigidbody_eval_simulation(const struct EvaluationContext *eval_ctx,
struct Scene *scene);
-void BKE_rigidbody_object_sync_transforms(struct EvaluationContext *eval_ctx,
+void BKE_rigidbody_object_sync_transforms(const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob);
diff --git a/source/blender/blenkernel/BKE_sca.h b/source/blender/blenkernel/BKE_sca.h
index 10cddd7b454..35bcd91a9b1 100644
--- a/source/blender/blenkernel/BKE_sca.h
+++ b/source/blender/blenkernel/BKE_sca.h
@@ -52,16 +52,16 @@ void free_actuators(struct ListBase *lb);
void free_sensor(struct bSensor *sens);
void free_sensors(struct ListBase *lb);
-struct bSensor *copy_sensor(struct bSensor *sens);
-void copy_sensors(struct ListBase *lbn, const struct ListBase *lbo);
+struct bSensor *copy_sensor(struct bSensor *sens, const int flag);
+void copy_sensors(struct ListBase *lbn, const struct ListBase *lbo, const int flag);
void init_sensor(struct bSensor *sens);
struct bSensor *new_sensor(int type);
-struct bController *copy_controller(struct bController *cont);
-void copy_controllers(struct ListBase *lbn, const struct ListBase *lbo);
+struct bController *copy_controller(struct bController *cont, const int flag);
+void copy_controllers(struct ListBase *lbn, const struct ListBase *lbo, const int flag);
void init_controller(struct bController *cont);
struct bController *new_controller(int type);
-struct bActuator *copy_actuator(struct bActuator *act);
-void copy_actuators(struct ListBase *lbn, const struct ListBase *lbo);
+struct bActuator *copy_actuator(struct bActuator *act, const int flag);
+void copy_actuators(struct ListBase *lbn, const struct ListBase *lbo, const int flag);
void init_actuator(struct bActuator *act);
struct bActuator *new_actuator(int type);
void clear_sca_new_poins_ob(struct Object *ob);
@@ -70,7 +70,7 @@ void set_sca_new_poins_ob(struct Object *ob);
void set_sca_new_poins(void);
void BKE_sca_logic_links_remap(struct Main *bmain, struct Object *ob_old, struct Object *ob_new);
-void BKE_sca_logic_copy(struct Object *ob_new, const struct Object *ob);
+void BKE_sca_logic_copy(struct Object *ob_new, const struct Object *ob, const int flag);
void sca_move_sensor(struct bSensor *sens_to_move, struct Object *ob, int move_up);
void sca_move_controller(struct bController *cont_to_move, struct Object *ob, int move_up);
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index 6ca79d8c7cd..d0c913d7235 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -99,8 +99,9 @@ typedef struct SceneBaseIter {
int phase;
} SceneBaseIter;
-int BKE_scene_base_iter_next(struct EvaluationContext *eval_ctx, struct SceneBaseIter *iter,
- struct Scene **scene, int val, struct BaseLegacy **base, struct Object **ob);
+int BKE_scene_base_iter_next(
+ const struct EvaluationContext *eval_ctx, struct SceneBaseIter *iter,
+ struct Scene **scene, int val, struct BaseLegacy **base, struct Object **ob);
void BKE_scene_base_flag_to_objects(struct SceneLayer *sl);
void BKE_scene_base_flag_from_objects(struct Scene *scene);
@@ -112,6 +113,7 @@ void BKE_scene_object_base_flag_sync_from_object(struct Base *base);
void BKE_scene_set_background(struct Main *bmain, struct Scene *sce);
struct Scene *BKE_scene_set_name(struct Main *bmain, const char *name);
+void BKE_scene_copy_data(struct Main *bmain, struct Scene *sce_dst, const struct Scene *sce_src, const int flag);
struct Scene *BKE_scene_copy(struct Main *bmain, struct Scene *sce, int type);
void BKE_scene_groups_relink(struct Scene *sce);
@@ -167,6 +169,8 @@ bool BKE_scene_check_rigidbody_active(const struct Scene *scene);
int BKE_scene_num_threads(const struct Scene *scene);
int BKE_render_num_threads(const struct RenderData *r);
+int BKE_render_preview_pixel_size(const struct RenderData *r);
+
double BKE_scene_unit_scale(const struct UnitSettings *unit, const int unit_type, double value);
/* multiview */
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index 5a2c49f5527..bcc06a4ab25 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -335,7 +335,8 @@ bool BKE_sequence_base_shuffle(
bool BKE_sequence_base_shuffle_time(ListBase *seqbasep, struct Scene *evil_scene);
bool BKE_sequence_base_isolated_sel_check(struct ListBase *seqbase);
void BKE_sequencer_free_imbuf(struct Scene *scene, struct ListBase *seqbasep, bool for_render);
-struct Sequence *BKE_sequence_dupli_recursive(struct Scene *scene, struct Scene *scene_to, struct Sequence *seq, int dupe_flag);
+struct Sequence *BKE_sequence_dupli_recursive(
+ const struct Scene *scene_src, struct Scene *scene_dst, struct Sequence *seq, int dupe_flag);
int BKE_sequence_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str);
bool BKE_sequence_check_depend(struct Sequence *seq, struct Sequence *cur);
@@ -352,8 +353,8 @@ void BKE_sequencer_refresh_sound_length(struct Scene *scene);
void BKE_sequence_base_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq);
void BKE_sequence_base_dupli_recursive(
- struct Scene *scene, struct Scene *scene_to, ListBase *nseqbase, ListBase *seqbase,
- int dupe_flag);
+ const struct Scene *scene_src, struct Scene *scene_dst, struct ListBase *nseqbase, const struct ListBase *seqbase,
+ int dupe_flag, const int flag);
bool BKE_sequence_is_valid_check(struct Sequence *seq);
void BKE_sequencer_clear_scene_in_allseqs(struct Main *bmain, struct Scene *sce);
@@ -421,7 +422,7 @@ struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seq
/* view3d draw callback, run when not in background view */
typedef struct ImBuf *(*SequencerDrawView)(
- struct EvaluationContext *eval_ctx, struct Scene *, struct SceneLayer *sl, struct Object *, int, int,
+ const struct EvaluationContext *eval_ctx, struct Scene *, struct SceneLayer *sl, struct Object *, int, int,
unsigned int, int, bool, bool, bool,
int, int, bool, const char *,
struct GPUFX *, struct GPUOffScreen *, char[256]);
diff --git a/source/blender/blenkernel/BKE_smoke.h b/source/blender/blenkernel/BKE_smoke.h
index 40b349c9cbc..64d70e8e209 100644
--- a/source/blender/blenkernel/BKE_smoke.h
+++ b/source/blender/blenkernel/BKE_smoke.h
@@ -35,7 +35,7 @@
typedef float (*bresenham_callback)(float *result, float *input, int res[3], int *pixel, float *tRay, float correct);
-struct DerivedMesh *smokeModifier_do(struct SmokeModifierData *smd, struct EvaluationContext *eval_ctx,
+struct DerivedMesh *smokeModifier_do(struct SmokeModifierData *smd, const struct EvaluationContext *eval_ctx,
struct Scene *scene,
struct Object *ob, struct DerivedMesh *dm);
diff --git a/source/blender/blenkernel/BKE_softbody.h b/source/blender/blenkernel/BKE_softbody.h
index 89aaf4b39ec..e2255bdb779 100644
--- a/source/blender/blenkernel/BKE_softbody.h
+++ b/source/blender/blenkernel/BKE_softbody.h
@@ -60,7 +60,7 @@ extern void sbFree(struct SoftBody *sb);
extern void sbFreeSimulation(struct SoftBody *sb);
/* do one simul step, reading and writing vertex locs from given array */
-extern void sbObjectStep(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
+extern void sbObjectStep(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
float framnr, float (*vertexCos)[3], int numVerts);
/* makes totally fresh start situation, resets time */
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index a5c626e74d7..98fb4f47339 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -35,8 +35,8 @@
#define SOUND_WAVE_SAMPLES_PER_SECOND 250
-#ifdef WITH_SYSTEM_AUDASPACE
-# include AUD_DEVICE_H
+#if defined(WITH_AUDASPACE)
+# include <AUD_Device.h>
#endif
struct bSound;
@@ -80,9 +80,11 @@ void BKE_sound_load(struct Main *main, struct bSound *sound);
void BKE_sound_free(struct bSound *sound);
+void BKE_sound_copy_data(struct Main *bmain, struct bSound *sound_dst, const struct bSound *sound_src, const int flag);
+
void BKE_sound_make_local(struct Main *bmain, struct bSound *sound, const bool lib_local);
-#if defined(__AUD_C_API_H__) || defined(WITH_SYSTEM_AUDASPACE)
+#if defined(WITH_AUDASPACE)
AUD_Device *BKE_sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume);
#endif
@@ -147,6 +149,4 @@ float BKE_sound_get_length(struct bSound *sound);
char **BKE_sound_get_device_names(void);
-bool BKE_sound_is_jack_supported(void);
-
#endif /* __BKE_SOUND_H__ */
diff --git a/source/blender/blenkernel/BKE_speaker.h b/source/blender/blenkernel/BKE_speaker.h
index 907558f9203..57f4c37f129 100644
--- a/source/blender/blenkernel/BKE_speaker.h
+++ b/source/blender/blenkernel/BKE_speaker.h
@@ -33,6 +33,7 @@ struct Speaker;
void BKE_speaker_init(struct Speaker *spk);
void *BKE_speaker_add(struct Main *bmain, const char *name);
+void BKE_speaker_copy_data(struct Main *bmain, struct Speaker *spk_dst, const struct Speaker *spk_src, const int flag);
struct Speaker *BKE_speaker_copy(struct Main *bmain, const struct Speaker *spk);
void BKE_speaker_make_local(struct Main *bmain, struct Speaker *spk, const bool lib_local);
void BKE_speaker_free(struct Speaker *spk);
diff --git a/source/blender/blenkernel/BKE_text.h b/source/blender/blenkernel/BKE_text.h
index c8fb483cdf2..14d3318e059 100644
--- a/source/blender/blenkernel/BKE_text.h
+++ b/source/blender/blenkernel/BKE_text.h
@@ -52,6 +52,7 @@ bool BKE_text_reload(struct Text *text);
struct Text *BKE_text_load_ex(struct Main *bmain, const char *file, const char *relpath,
const bool is_internal);
struct Text *BKE_text_load (struct Main *bmain, const char *file, const char *relpath);
+void BKE_text_copy_data(struct Main *bmain, struct Text *ta_dst, const struct Text *ta_src, const int flag);
struct Text *BKE_text_copy (struct Main *bmain, const struct Text *ta);
void BKE_text_make_local (struct Main *bmain, struct Text *text, const bool lib_local);
void BKE_text_clear (struct Text *text);
diff --git a/source/blender/blenkernel/BKE_texture.h b/source/blender/blenkernel/BKE_texture.h
index 190fdeafaec..8a9171673ea 100644
--- a/source/blender/blenkernel/BKE_texture.h
+++ b/source/blender/blenkernel/BKE_texture.h
@@ -70,6 +70,7 @@ void colorband_update_sort(struct ColorBand *coba);
void BKE_texture_free(struct Tex *tex);
void BKE_texture_default(struct Tex *tex);
+void BKE_texture_copy_data(struct Main *bmain, struct Tex *tex_dst, const struct Tex *tex_src, const int flag);
struct Tex *BKE_texture_copy(struct Main *bmain, const struct Tex *tex);
struct Tex *BKE_texture_add(struct Main *bmain, const char *name);
struct Tex *BKE_texture_localize(struct Tex *tex);
@@ -114,13 +115,13 @@ void BKE_texture_colormapping_default(struct ColorMapping *color
void BKE_texture_envmap_free_data(struct EnvMap *env);
void BKE_texture_envmap_free(struct EnvMap *env);
struct EnvMap *BKE_texture_envmap_add(void);
-struct EnvMap *BKE_texture_envmap_copy(const struct EnvMap *env);
+struct EnvMap *BKE_texture_envmap_copy(const struct EnvMap *env, const int flag);
void BKE_texture_pointdensity_init_data(struct PointDensity *pd);
void BKE_texture_pointdensity_free_data(struct PointDensity *pd);
void BKE_texture_pointdensity_free(struct PointDensity *pd);
struct PointDensity *BKE_texture_pointdensity_add(void);
-struct PointDensity *BKE_texture_pointdensity_copy(const struct PointDensity *pd);
+struct PointDensity *BKE_texture_pointdensity_copy(const struct PointDensity *pd, const int flag);
void BKE_texture_voxeldata_free_data(struct VoxelData *vd);
void BKE_texture_voxeldata_free(struct VoxelData *vd);
@@ -129,7 +130,7 @@ struct VoxelData *BKE_texture_voxeldata_copy(struct VoxelData *vd);
void BKE_texture_ocean_free(struct OceanTex *ot);
struct OceanTex *BKE_texture_ocean_add(void);
-struct OceanTex *BKE_texture_ocean_copy(const struct OceanTex *ot);
+struct OceanTex *BKE_texture_ocean_copy(const struct OceanTex *ot, const int flag);
bool BKE_texture_dependsOnTime(const struct Tex *texture);
bool BKE_texture_is_image_user(const struct Tex *tex);
diff --git a/source/blender/blenkernel/BKE_tracking.h b/source/blender/blenkernel/BKE_tracking.h
index d149654fc82..b4ca1b79238 100644
--- a/source/blender/blenkernel/BKE_tracking.h
+++ b/source/blender/blenkernel/BKE_tracking.h
@@ -53,7 +53,7 @@ struct rcti;
/* **** Common functions **** */
void BKE_tracking_free(struct MovieTracking *tracking);
-void BKE_tracking_copy(struct MovieTracking *tracking_dst, const struct MovieTracking *tracking_src);
+void BKE_tracking_copy(struct MovieTracking *tracking_dst, const struct MovieTracking *tracking_src, const int flag);
void BKE_tracking_settings_init(struct MovieTracking *tracking);
diff --git a/source/blender/blenkernel/BKE_world.h b/source/blender/blenkernel/BKE_world.h
index 5175edcd3d6..ea0cd125b06 100644
--- a/source/blender/blenkernel/BKE_world.h
+++ b/source/blender/blenkernel/BKE_world.h
@@ -39,6 +39,7 @@ struct World;
void BKE_world_free(struct World *sc);
void BKE_world_init(struct World *wrld);
struct World *add_world(struct Main *bmian, const char *name);
+void BKE_world_copy_data(struct Main *bmain, struct World *wrld_dst, const struct World *wrld_src, const int flag);
struct World *BKE_world_copy(struct Main *bmain, const struct World *wrld);
struct World *localize_world(struct World *wrld);
void BKE_world_make_local(struct Main *bmain, struct World *wrld, const bool lib_local);
@@ -47,7 +48,7 @@ void BKE_world_make_local(struct Main *bmain, struct World *wrld, const bool lib
struct EvaluationContext;
-void BKE_world_eval(struct EvaluationContext *eval_ctx, struct World *world);
+void BKE_world_eval(const struct EvaluationContext *eval_ctx, struct World *world);
#endif
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 7fbf33fb255..55fbb9d0c38 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -340,7 +340,7 @@ if(WIN32)
endif()
if(WITH_AUDASPACE)
- add_definitions(${AUDASPACE_DEFINITIONS})
+ add_definitions(-DWITH_AUDASPACE)
list(APPEND INC_SYS
${AUDASPACE_C_INCLUDE_DIRS}
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 7b3eebb45dc..309fcad0d0a 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -96,6 +96,10 @@ static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm);
# define ASSERT_IS_VALID_DM(dm)
#endif
+
+static ThreadMutex loops_cache_lock = BLI_MUTEX_INITIALIZER;
+
+
static void add_shapekey_layers(DerivedMesh *dm, Mesh *me, Object *ob);
static void shapekey_layers_to_keyblocks(DerivedMesh *dm, Mesh *me, int actshape_uid);
@@ -238,6 +242,23 @@ static int dm_getNumLoopTri(DerivedMesh *dm)
return numlooptris;
}
+static const MLoopTri *dm_getLoopTriArray(DerivedMesh *dm)
+{
+ if (dm->looptris.array) {
+ BLI_assert(dm->getNumLoopTri(dm) == dm->looptris.num);
+ }
+ else {
+ BLI_mutex_lock(&loops_cache_lock);
+ /* We need to ensure array is still NULL inside mutex-protected code, some other thread might have already
+ * recomputed those looptris. */
+ if (dm->looptris.array == NULL) {
+ dm->recalcLoopTri(dm);
+ }
+ BLI_mutex_unlock(&loops_cache_lock);
+ }
+ return dm->looptris.array;
+}
+
static CustomData *dm_getVertCData(DerivedMesh *dm)
{
return &dm->vertData;
@@ -281,6 +302,8 @@ void DM_init_funcs(DerivedMesh *dm)
dm->dupLoopArray = dm_dupLoopArray;
dm->dupPolyArray = dm_dupPolyArray;
+ dm->getLoopTriArray = dm_getLoopTriArray;
+
/* subtypes handle getting actual data */
dm->getNumLoopTri = dm_getNumLoopTri;
@@ -501,19 +524,6 @@ void DM_ensure_looptri_data(DerivedMesh *dm)
}
}
-/**
- * The purpose of this function is that we can call:
- * `dm->getLoopTriArray(dm)` and get the array returned.
- */
-void DM_ensure_looptri(DerivedMesh *dm)
-{
- const int numPolys = dm->getNumPolys(dm);
-
- if ((dm->looptris.num == 0) && (numPolys != 0)) {
- dm->recalcLoopTri(dm);
- }
-}
-
void DM_verttri_from_looptri(MVertTri *verttri, const MLoop *mloop, const MLoopTri *looptri, int looptri_num)
{
int i;
@@ -1126,7 +1136,7 @@ DerivedMesh *mesh_create_derived(Mesh *me, float (*vertCos)[3])
}
DerivedMesh *mesh_create_derived_for_modifier(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
ModifierData *md, int build_shapekey_layers)
{
Mesh *me = ob->data;
@@ -1732,7 +1742,7 @@ static void dm_ensure_display_normals(DerivedMesh *dm)
* - apply deform modifiers and input vertexco
*/
static void mesh_calc_modifiers(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float (*inputVertexCos)[3],
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float (*inputVertexCos)[3],
const bool useRenderParams, int useDeform,
const bool need_mapping, CustomDataMask dataMask,
const int index, const bool useCache, const bool build_shapekey_layers,
@@ -2203,7 +2213,6 @@ static void mesh_calc_modifiers(
if (dataMask & CD_MASK_MFACE) {
DM_ensure_tessface(finaldm);
}
- DM_ensure_looptri(finaldm);
/* without this, drawing ngon tri's faces will show ugly tessellated face
* normals and will also have to calculate normals on the fly, try avoid
@@ -2288,7 +2297,7 @@ bool editbmesh_modifier_is_enabled(Scene *scene, ModifierData *md, DerivedMesh *
}
static void editbmesh_calc_modifiers(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
BMEditMesh *em, CustomDataMask dataMask,
/* return args */
DerivedMesh **r_cage, DerivedMesh **r_final)
@@ -2618,7 +2627,7 @@ static bool calc_modifiers_skip_orco(Scene *scene,
#endif
static void mesh_build_data(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask,
const bool build_shapekey_layers, const bool need_mapping)
{
BLI_assert(ob->type == OB_MESH);
@@ -2654,7 +2663,9 @@ static void mesh_build_data(
BLI_assert(!(ob->derivedFinal->dirty & DM_DIRTY_NORMALS));
}
-static void editbmesh_build_data(struct EvaluationContext *eval_ctx, Scene *scene, Object *obedit, BMEditMesh *em, CustomDataMask dataMask)
+static void editbmesh_build_data(
+ const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *obedit, BMEditMesh *em, CustomDataMask dataMask)
{
BKE_object_free_derived_caches(obedit);
BKE_object_sculpt_modifiers_changed(obedit);
@@ -2721,7 +2732,7 @@ static CustomDataMask object_get_datamask(const Scene *scene, Object *ob, bool *
}
void makeDerivedMesh(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, BMEditMesh *em,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, BMEditMesh *em,
CustomDataMask dataMask, const bool build_shapekey_layers)
{
bool need_mapping;
@@ -2737,7 +2748,8 @@ void makeDerivedMesh(
/***/
-DerivedMesh *mesh_get_derived_final(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask)
+DerivedMesh *mesh_get_derived_final(
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask)
{
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
@@ -2756,7 +2768,7 @@ DerivedMesh *mesh_get_derived_final(struct EvaluationContext *eval_ctx, Scene *s
return ob->derivedFinal;
}
-DerivedMesh *mesh_get_derived_deform(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask)
+DerivedMesh *mesh_get_derived_deform(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask)
{
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
@@ -2775,7 +2787,7 @@ DerivedMesh *mesh_get_derived_deform(struct EvaluationContext *eval_ctx, Scene *
return ob->derivedDeform;
}
-DerivedMesh *mesh_create_derived_render(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask)
+DerivedMesh *mesh_create_derived_render(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask)
{
DerivedMesh *final;
@@ -2786,7 +2798,7 @@ DerivedMesh *mesh_create_derived_render(struct EvaluationContext *eval_ctx, Scen
return final;
}
-DerivedMesh *mesh_create_derived_index_render(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask, int index)
+DerivedMesh *mesh_create_derived_index_render(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, CustomDataMask dataMask, int index)
{
DerivedMesh *final;
@@ -2798,7 +2810,7 @@ DerivedMesh *mesh_create_derived_index_render(struct EvaluationContext *eval_ctx
}
DerivedMesh *mesh_create_derived_view(
- struct EvaluationContext *eval_ctx, Scene *scene,
+ const struct EvaluationContext *eval_ctx, Scene *scene,
Object *ob, CustomDataMask dataMask)
{
DerivedMesh *final;
@@ -2819,7 +2831,7 @@ DerivedMesh *mesh_create_derived_view(
}
DerivedMesh *mesh_create_derived_no_deform(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
float (*vertCos)[3], CustomDataMask dataMask)
{
DerivedMesh *final;
@@ -2832,7 +2844,7 @@ DerivedMesh *mesh_create_derived_no_deform(
}
DerivedMesh *mesh_create_derived_no_virtual(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
float (*vertCos)[3], CustomDataMask dataMask)
{
DerivedMesh *final;
@@ -2845,7 +2857,7 @@ DerivedMesh *mesh_create_derived_no_virtual(
}
DerivedMesh *mesh_create_derived_physics(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob,
float (*vertCos)[3], CustomDataMask dataMask)
{
DerivedMesh *final;
@@ -2858,7 +2870,7 @@ DerivedMesh *mesh_create_derived_physics(
}
DerivedMesh *mesh_create_derived_no_deform_render(
- struct EvaluationContext *eval_ctx, Scene *scene,
+ const struct EvaluationContext *eval_ctx, Scene *scene,
Object *ob, float (*vertCos)[3],
CustomDataMask dataMask)
{
@@ -2874,7 +2886,7 @@ DerivedMesh *mesh_create_derived_no_deform_render(
/***/
DerivedMesh *editbmesh_get_derived_cage_and_final(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *obedit, BMEditMesh *em,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *obedit, BMEditMesh *em,
CustomDataMask dataMask,
/* return args */
DerivedMesh **r_final)
@@ -2895,7 +2907,9 @@ DerivedMesh *editbmesh_get_derived_cage_and_final(
return em->derivedCage;
}
-DerivedMesh *editbmesh_get_derived_cage(struct EvaluationContext *eval_ctx, Scene *scene, Object *obedit, BMEditMesh *em, CustomDataMask dataMask)
+DerivedMesh *editbmesh_get_derived_cage(
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *obedit, BMEditMesh *em,
+ CustomDataMask dataMask)
{
/* if there's no derived mesh or the last data mask used doesn't include
* the data we need, rebuild the derived mesh
@@ -3951,35 +3965,3 @@ MFace *DM_get_tessface_array(DerivedMesh *dm, bool *r_allocated)
return mface;
}
-
-const MLoopTri *DM_get_looptri_array(
- DerivedMesh *dm,
- const MVert *mvert,
- const MPoly *mpoly, int mpoly_len,
- const MLoop *mloop, int mloop_len,
- bool *r_allocated)
-{
- const MLoopTri *looptri = dm->getLoopTriArray(dm);
- *r_allocated = false;
-
- if (looptri == NULL) {
- if (mpoly_len > 0) {
- const int looptris_num = poly_to_tri_count(mpoly_len, mloop_len);
- MLoopTri *looptri_data;
-
- looptri_data = MEM_mallocN(sizeof(MLoopTri) * looptris_num, __func__);
-
- BKE_mesh_recalc_looptri(
- mloop, mpoly,
- mvert,
- mloop_len, mpoly_len,
- looptri_data);
-
- looptri = looptri_data;
-
- *r_allocated = true;
- }
- }
-
- return looptri;
-}
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index 8a94d4b8666..00b9e0a283b 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -89,7 +89,7 @@ bAction *add_empty_action(Main *bmain, const char name[])
{
bAction *act;
- act = BKE_libblock_alloc(bmain, ID_AC, name);
+ act = BKE_libblock_alloc(bmain, ID_AC, name, 0);
return act;
}
@@ -121,46 +121,56 @@ void BKE_action_free(bAction *act)
/* .................................. */
-bAction *BKE_action_copy(Main *bmain, const bAction *src)
+/**
+ * Only copy internal data of Action ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_action_copy_data(Main *UNUSED(bmain), bAction *act_dst, const bAction *act_src, const int UNUSED(flag))
{
- bAction *dst = NULL;
- bActionGroup *dgrp, *sgrp;
- FCurve *dfcu, *sfcu;
-
- if (src == NULL)
- return NULL;
- dst = BKE_libblock_copy(bmain, &src->id);
-
+ bActionGroup *grp_dst, *grp_src;
+ FCurve *fcu_dst, *fcu_src;
+
/* duplicate the lists of groups and markers */
- BLI_duplicatelist(&dst->groups, &src->groups);
- BLI_duplicatelist(&dst->markers, &src->markers);
-
+ BLI_duplicatelist(&act_dst->groups, &act_src->groups);
+ BLI_duplicatelist(&act_dst->markers, &act_src->markers);
+
/* copy F-Curves, fixing up the links as we go */
- BLI_listbase_clear(&dst->curves);
-
- for (sfcu = src->curves.first; sfcu; sfcu = sfcu->next) {
+ BLI_listbase_clear(&act_dst->curves);
+
+ for (fcu_src = act_src->curves.first; fcu_src; fcu_src = fcu_src->next) {
/* duplicate F-Curve */
- dfcu = copy_fcurve(sfcu);
- BLI_addtail(&dst->curves, dfcu);
-
+ fcu_dst = copy_fcurve(fcu_src); /* XXX TODO pass subdata flag? But surprisingly does not seem to be doing any ID refcounting... */
+ BLI_addtail(&act_dst->curves, fcu_dst);
+
/* fix group links (kindof bad list-in-list search, but this is the most reliable way) */
- for (dgrp = dst->groups.first, sgrp = src->groups.first; dgrp && sgrp; dgrp = dgrp->next, sgrp = sgrp->next) {
- if (sfcu->grp == sgrp) {
- dfcu->grp = dgrp;
-
- if (dgrp->channels.first == sfcu)
- dgrp->channels.first = dfcu;
- if (dgrp->channels.last == sfcu)
- dgrp->channels.last = dfcu;
-
+ for (grp_dst = act_dst->groups.first, grp_src = act_src->groups.first;
+ grp_dst && grp_src;
+ grp_dst = grp_dst->next, grp_src = grp_src->next)
+ {
+ if (fcu_src->grp == grp_src) {
+ fcu_dst->grp = grp_dst;
+
+ if (grp_dst->channels.first == fcu_src) {
+ grp_dst->channels.first = fcu_dst;
+ }
+ if (grp_dst->channels.last == fcu_src) {
+ grp_dst->channels.last = fcu_dst;
+ }
break;
}
}
}
-
- BKE_id_copy_ensure_local(bmain, &src->id, &dst->id);
+}
- return dst;
+bAction *BKE_action_copy(Main *bmain, const bAction *act_src)
+{
+ bAction *act_copy;
+ BKE_id_copy_ex(bmain, &act_src->id, (ID **)&act_copy, 0, false);
+ return act_copy;
}
/* *************** Action Groups *************** */
@@ -524,7 +534,7 @@ const char *BKE_pose_ikparam_get_name(bPose *pose)
*
* \param dst Should be freed already, makes entire duplicate.
*/
-void BKE_pose_copy_data(bPose **dst, const bPose *src, const bool copy_constraints)
+void BKE_pose_copy_data_ex(bPose **dst, const bPose *src, const int flag, const bool copy_constraints)
{
bPose *outPose;
bPoseChannel *pchan;
@@ -554,9 +564,8 @@ void BKE_pose_copy_data(bPose **dst, const bPose *src, const bool copy_constrain
outPose->avs = src->avs;
for (pchan = outPose->chanbase.first; pchan; pchan = pchan->next) {
-
- if (pchan->custom) {
- id_us_plus(&pchan->custom->id);
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ id_us_plus((ID *)pchan->custom);
}
/* warning, O(n2) here, if done without the hash, but these are rarely used features. */
@@ -571,13 +580,13 @@ void BKE_pose_copy_data(bPose **dst, const bPose *src, const bool copy_constrain
}
if (copy_constraints) {
- BKE_constraints_copy(&listb, &pchan->constraints, true); // BKE_constraints_copy NULLs listb
+ BKE_constraints_copy_ex(&listb, &pchan->constraints, flag, true); // BKE_constraints_copy NULLs listb
pchan->constraints = listb;
pchan->mpath = NULL; /* motion paths should not get copied yet... */
}
if (pchan->prop) {
- pchan->prop = IDP_CopyProperty(pchan->prop);
+ pchan->prop = IDP_CopyProperty_ex(pchan->prop, flag);
}
pchan->draw_data = NULL; /* Drawing cache, no need to copy. */
@@ -591,6 +600,11 @@ void BKE_pose_copy_data(bPose **dst, const bPose *src, const bool copy_constrain
*dst = outPose;
}
+void BKE_pose_copy_data(bPose **dst, const bPose *src, const bool copy_constraints)
+{
+ BKE_pose_copy_data_ex(dst, src, 0, copy_constraints);
+}
+
void BKE_pose_itasc_init(bItasc *itasc)
{
if (itasc) {
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 3b3dff21206..f71238031a2 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -261,7 +261,7 @@ void BKE_animdata_free(ID *id, const bool do_id_user)
/* Copying -------------------------------------------- */
/* Make a copy of the given AnimData - to be used when copying datablocks */
-AnimData *BKE_animdata_copy(AnimData *adt, const bool do_action)
+AnimData *BKE_animdata_copy(Main *bmain, AnimData *adt, const bool do_action)
{
AnimData *dadt;
@@ -272,8 +272,9 @@ AnimData *BKE_animdata_copy(AnimData *adt, const bool do_action)
/* make a copy of action - at worst, user has to delete copies... */
if (do_action) {
- dadt->action = BKE_action_copy(G.main, adt->action);
- dadt->tmpact = BKE_action_copy(G.main, adt->tmpact);
+ BLI_assert(bmain != NULL);
+ BKE_id_copy_ex(bmain, (ID *)dadt->action, (ID **)&dadt->action, 0, false);
+ BKE_id_copy_ex(bmain, (ID *)dadt->tmpact, (ID **)&dadt->tmpact, 0, false);
}
else {
id_us_plus((ID *)dadt->action);
@@ -293,7 +294,7 @@ AnimData *BKE_animdata_copy(AnimData *adt, const bool do_action)
return dadt;
}
-bool BKE_animdata_copy_id(ID *id_to, ID *id_from, const bool do_action)
+bool BKE_animdata_copy_id(Main *bmain, ID *id_to, ID *id_from, const bool do_action)
{
AnimData *adt;
@@ -305,7 +306,7 @@ bool BKE_animdata_copy_id(ID *id_to, ID *id_from, const bool do_action)
adt = BKE_animdata_from_id(id_from);
if (adt) {
IdAdtTemplate *iat = (IdAdtTemplate *)id_to;
- iat->adt = BKE_animdata_copy(adt, do_action);
+ iat->adt = BKE_animdata_copy(bmain, adt, do_action);
}
return true;
@@ -1349,7 +1350,7 @@ void BKE_keyingset_free_path(KeyingSet *ks, KS_Path *ksp)
}
/* Copy all KeyingSets in the given list */
-void BKE_keyingsets_copy(ListBase *newlist, ListBase *list)
+void BKE_keyingsets_copy(ListBase *newlist, const ListBase *list)
{
KeyingSet *ksn;
KS_Path *kspn;
@@ -2849,7 +2850,7 @@ void BKE_animsys_evaluate_all_animation(Main *main, Scene *scene, float ctime)
#define DEBUG_PRINT if (G.debug & G_DEBUG_DEPSGRAPH) printf
-void BKE_animsys_eval_animdata(EvaluationContext *eval_ctx, ID *id)
+void BKE_animsys_eval_animdata(const EvaluationContext *eval_ctx, ID *id)
{
AnimData *adt = BKE_animdata_from_id(id);
Scene *scene = NULL; /* XXX: this is only needed for flushing RNA updates,
@@ -2859,7 +2860,7 @@ void BKE_animsys_eval_animdata(EvaluationContext *eval_ctx, ID *id)
BKE_animsys_evaluate_animdata(scene, id, adt, eval_ctx->ctime, ADT_RECALC_ANIM);
}
-void BKE_animsys_eval_driver(EvaluationContext *eval_ctx,
+void BKE_animsys_eval_driver(const EvaluationContext *eval_ctx,
ID *id,
FCurve *fcu)
{
diff --git a/source/blender/blenkernel/intern/appdir.c b/source/blender/blenkernel/intern/appdir.c
index 43fd47981b1..f39d8006f76 100644
--- a/source/blender/blenkernel/intern/appdir.c
+++ b/source/blender/blenkernel/intern/appdir.c
@@ -106,7 +106,8 @@ const char *BKE_appdir_folder_default(void)
static char *blender_version_decimal(const int ver)
{
static char version_str[5];
- sprintf(version_str, "%d.%02d", ver / 100, ver % 100);
+ BLI_assert(ver < 1000);
+ BLI_snprintf(version_str, sizeof(version_str), "%d.%02d", ver / 100, ver % 100);
return version_str;
}
@@ -212,8 +213,10 @@ static bool get_path_local(
/* try EXECUTABLE_DIR/2.5x/folder_name - new default directory for local blender installed files */
#ifdef __APPLE__
/* due new codesign situation in OSX > 10.9.5 we must move the blender_version dir with contents to Resources */
- static char osx_resourses[FILE_MAX];
- sprintf(osx_resourses, "%s../Resources", bprogdir);
+ char osx_resourses[FILE_MAX];
+ BLI_snprintf(osx_resourses, sizeof(osx_resourses), "%s../Resources", bprogdir);
+ /* Remove the '/../' added above. */
+ BLI_cleanup_path(NULL, osx_resourses);
return test_path(targetpath, targetpath_len, osx_resourses, blender_version_decimal(ver), relfolder);
#else
return test_path(targetpath, targetpath_len, bprogdir, blender_version_decimal(ver), relfolder);
@@ -591,6 +594,9 @@ static void where_am_i(char *fullname, const size_t maxlen, const char *name)
else {
BLI_path_program_search(fullname, maxlen, name);
}
+ /* Remove "/./" and "/../" so string comparisons can be used on the path. */
+ BLI_cleanup_path(NULL, fullname);
+
#if defined(DEBUG)
if (!STREQ(name, fullname)) {
printf("guessing '%s' == '%s'\n", name, fullname);
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 81796683761..7dfc4df114c 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -82,7 +82,7 @@ bArmature *BKE_armature_add(Main *bmain, const char *name)
{
bArmature *arm;
- arm = BKE_libblock_alloc(bmain, ID_AR, name);
+ arm = BKE_libblock_alloc(bmain, ID_AR, name, 0);
arm->deformflag = ARM_DEF_VGROUP | ARM_DEF_ENVELOPE;
arm->flag = ARM_COL_CUSTOM; /* custom bone-group colors */
arm->layer = 1;
@@ -149,54 +149,70 @@ void BKE_armature_make_local(Main *bmain, bArmature *arm, const bool lib_local)
BKE_id_make_local_generic(bmain, &arm->id, true, lib_local);
}
-static void copy_bonechildren(Bone *newBone, const Bone *oldBone, const Bone *actBone, Bone **newActBone)
+static void copy_bonechildren(
+ Bone *bone_dst, const Bone *bone_src, const Bone *bone_src_act, Bone **r_bone_dst_act, const int flag)
{
- Bone *curBone, *newChildBone;
+ Bone *bone_src_child, *bone_dst_child;
- if (oldBone == actBone)
- *newActBone = newBone;
+ if (bone_src == bone_src_act) {
+ *r_bone_dst_act = bone_dst;
+ }
- if (oldBone->prop)
- newBone->prop = IDP_CopyProperty(oldBone->prop);
+ if (bone_src->prop) {
+ bone_dst->prop = IDP_CopyProperty_ex(bone_src->prop, flag);
+ }
/* Copy this bone's list */
- BLI_duplicatelist(&newBone->childbase, &oldBone->childbase);
+ BLI_duplicatelist(&bone_dst->childbase, &bone_src->childbase);
/* For each child in the list, update it's children */
- newChildBone = newBone->childbase.first;
- for (curBone = oldBone->childbase.first; curBone; curBone = curBone->next) {
- newChildBone->parent = newBone;
- copy_bonechildren(newChildBone, curBone, actBone, newActBone);
- newChildBone = newChildBone->next;
+ for (bone_src_child = bone_src->childbase.first, bone_dst_child = bone_dst->childbase.first;
+ bone_src_child;
+ bone_src_child = bone_src_child->next, bone_dst_child = bone_dst_child->next)
+ {
+ bone_dst_child->parent = bone_dst;
+ copy_bonechildren(bone_dst_child, bone_src_child, bone_src_act, r_bone_dst_act, flag);
}
}
-bArmature *BKE_armature_copy(Main *bmain, const bArmature *arm)
+/**
+ * Only copy internal data of Armature ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_armature_copy_data(Main *UNUSED(bmain), bArmature *arm_dst, const bArmature *arm_src, const int flag)
{
- bArmature *newArm;
- Bone *oldBone, *newBone;
- Bone *newActBone = NULL;
+ Bone *bone_src, *bone_dst;
+ Bone *bone_dst_act = NULL;
+
+ /* We never handle usercount here for own data. */
+ const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
- newArm = BKE_libblock_copy(bmain, &arm->id);
- BLI_duplicatelist(&newArm->bonebase, &arm->bonebase);
+ BLI_duplicatelist(&arm_dst->bonebase, &arm_src->bonebase);
/* Duplicate the childrens' lists */
- newBone = newArm->bonebase.first;
- for (oldBone = arm->bonebase.first; oldBone; oldBone = oldBone->next) {
- newBone->parent = NULL;
- copy_bonechildren(newBone, oldBone, arm->act_bone, &newActBone);
- newBone = newBone->next;
+ bone_dst = arm_dst->bonebase.first;
+ for (bone_src = arm_src->bonebase.first; bone_src; bone_src = bone_src->next) {
+ bone_dst->parent = NULL;
+ copy_bonechildren(bone_dst, bone_src, arm_src->act_bone, &bone_dst_act, flag_subdata);
+ bone_dst = bone_dst->next;
}
- newArm->act_bone = newActBone;
-
- newArm->edbo = NULL;
- newArm->act_edbone = NULL;
- newArm->sketch = NULL;
+ arm_dst->act_bone = bone_dst_act;
- BKE_id_copy_ensure_local(bmain, &arm->id, &newArm->id);
+ arm_dst->edbo = NULL;
+ arm_dst->act_edbone = NULL;
+ arm_dst->sketch = NULL;
+}
- return newArm;
+bArmature *BKE_armature_copy(Main *bmain, const bArmature *arm)
+{
+ bArmature *arm_copy;
+ BKE_id_copy_ex(bmain, &arm->id, (ID **)&arm_copy, 0, false);
+ return arm_copy;
}
static Bone *get_named_bone_bonechildren(ListBase *lb, const char *name)
@@ -1445,7 +1461,7 @@ void BKE_armature_loc_pose_to_bone(bPoseChannel *pchan, const float inloc[3], fl
copy_v3_v3(outloc, nLocMat[3]);
}
-void BKE_armature_mat_pose_to_bone_ex(struct EvaluationContext *eval_ctx, Object *ob, bPoseChannel *pchan, float inmat[4][4], float outmat[4][4])
+void BKE_armature_mat_pose_to_bone_ex(const struct EvaluationContext *eval_ctx, Object *ob, bPoseChannel *pchan, float inmat[4][4], float outmat[4][4])
{
bPoseChannel work_pchan = *pchan;
@@ -2178,7 +2194,9 @@ void BKE_pose_where_is_bone_tail(bPoseChannel *pchan)
/* pchan is validated, as having bone and parent pointer
* 'do_extra': when zero skips loc/size/rot, constraints and strip modifiers.
*/
-void BKE_pose_where_is_bone(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, bPoseChannel *pchan, float ctime, bool do_extra)
+void BKE_pose_where_is_bone(
+ const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *ob, bPoseChannel *pchan, float ctime, bool do_extra)
{
/* This gives a chan_mat with actions (ipos) results. */
if (do_extra)
@@ -2239,7 +2257,7 @@ void BKE_pose_where_is_bone(struct EvaluationContext *eval_ctx, Scene *scene, Ob
/* This only reads anim data from channels, and writes to channels */
/* This is the only function adding poses */
-void BKE_pose_where_is(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob)
+void BKE_pose_where_is(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
bArmature *arm;
Bone *bone;
diff --git a/source/blender/blenkernel/intern/armature_update.c b/source/blender/blenkernel/intern/armature_update.c
index 5d579b97619..0bd4d3b864f 100644
--- a/source/blender/blenkernel/intern/armature_update.c
+++ b/source/blender/blenkernel/intern/armature_update.c
@@ -266,8 +266,9 @@ static void splineik_init_tree(Scene *scene, Object *ob, float UNUSED(ctime))
/* ----------- */
/* Evaluate spline IK for a given bone */
-static void splineik_evaluate_bone(struct EvaluationContext *eval_ctx, tSplineIK_Tree *tree, Scene *scene, Object *ob, bPoseChannel *pchan,
- int index, float ctime)
+static void splineik_evaluate_bone(
+ const struct EvaluationContext *eval_ctx, tSplineIK_Tree *tree, Scene *scene, Object *ob, bPoseChannel *pchan,
+ int index, float ctime)
{
bSplineIKConstraint *ikData = tree->ikData;
float poseHead[3], poseTail[3], poseMat[4][4];
@@ -516,7 +517,7 @@ static void splineik_evaluate_bone(struct EvaluationContext *eval_ctx, tSplineIK
}
/* Evaluate the chain starting from the nominated bone */
-static void splineik_execute_tree(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
+static void splineik_execute_tree(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
{
tSplineIK_Tree *tree;
@@ -549,14 +550,16 @@ void BKE_pose_splineik_init_tree(Scene *scene, Object *ob, float ctime)
splineik_init_tree(scene, ob, ctime);
}
-void BKE_splineik_execute_tree(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
+void BKE_splineik_execute_tree(
+ const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *ob, bPoseChannel *pchan_root, float ctime)
{
splineik_execute_tree(eval_ctx, scene, ob, pchan_root, ctime);
}
/* *************** Depsgraph evaluation callbacks ************ */
-void BKE_pose_eval_init(struct EvaluationContext *eval_ctx,
+void BKE_pose_eval_init(const struct EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
bPose *pose)
@@ -590,7 +593,7 @@ void BKE_pose_eval_init(struct EvaluationContext *eval_ctx,
BKE_pose_splineik_init_tree(scene, ob, ctime);
}
-void BKE_pose_eval_bone(struct EvaluationContext *eval_ctx,
+void BKE_pose_eval_bone(const struct EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
bPoseChannel *pchan)
@@ -625,7 +628,7 @@ void BKE_pose_eval_bone(struct EvaluationContext *eval_ctx,
}
}
-void BKE_pose_constraints_evaluate(struct EvaluationContext *eval_ctx,
+void BKE_pose_constraints_evaluate(const struct EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
bPoseChannel *pchan)
@@ -646,7 +649,7 @@ void BKE_pose_constraints_evaluate(struct EvaluationContext *eval_ctx,
}
}
-void BKE_pose_bone_done(struct EvaluationContext *UNUSED(eval_ctx),
+void BKE_pose_bone_done(const struct EvaluationContext *UNUSED(eval_ctx),
bPoseChannel *pchan)
{
float imat[4][4];
@@ -657,7 +660,7 @@ void BKE_pose_bone_done(struct EvaluationContext *UNUSED(eval_ctx),
}
}
-void BKE_pose_iktree_evaluate(struct EvaluationContext *eval_ctx,
+void BKE_pose_iktree_evaluate(const struct EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
bPoseChannel *rootchan)
@@ -667,7 +670,7 @@ void BKE_pose_iktree_evaluate(struct EvaluationContext *eval_ctx,
BIK_execute_tree(eval_ctx, scene, ob, rootchan, ctime);
}
-void BKE_pose_splineik_evaluate(struct EvaluationContext *eval_ctx,
+void BKE_pose_splineik_evaluate(const struct EvaluationContext *eval_ctx,
Scene *scene,
Object *ob,
bPoseChannel *rootchan)
@@ -677,7 +680,7 @@ void BKE_pose_splineik_evaluate(struct EvaluationContext *eval_ctx,
BKE_splineik_execute_tree(eval_ctx, scene, ob, rootchan, ctime);
}
-void BKE_pose_eval_flush(struct EvaluationContext *UNUSED(eval_ctx),
+void BKE_pose_eval_flush(const struct EvaluationContext *UNUSED(eval_ctx),
Scene *scene,
Object *ob,
bPose *UNUSED(pose))
@@ -692,7 +695,7 @@ void BKE_pose_eval_flush(struct EvaluationContext *UNUSED(eval_ctx),
ob->recalc &= ~OB_RECALC_ALL;
}
-void BKE_pose_eval_proxy_copy(struct EvaluationContext *UNUSED(eval_ctx), Object *ob)
+void BKE_pose_eval_proxy_copy(const struct EvaluationContext *UNUSED(eval_ctx), Object *ob)
{
BLI_assert(ID_IS_LINKED_DATABLOCK(ob) && ob->proxy_from != NULL);
DEBUG_PRINT("%s on %s\n", __func__, ob->id.name);
diff --git a/source/blender/blenkernel/intern/blender_copybuffer.c b/source/blender/blenkernel/intern/blender_copybuffer.c
index 206b0f2a8cc..2d37f3ab0cb 100644
--- a/source/blender/blenkernel/intern/blender_copybuffer.c
+++ b/source/blender/blenkernel/intern/blender_copybuffer.c
@@ -49,6 +49,7 @@
#include "BKE_main.h"
#include "BKE_scene.h"
+#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "BLO_readfile.h"
@@ -160,6 +161,10 @@ bool BKE_copybuffer_paste(bContext *C, const char *libname, const short flag, Re
/* recreate dependency graph to include new objects */
DEG_relations_tag_update(bmain);
+ /* Tag update the scene to flush base collection settings, since the new object is added to a
+ * new (active) collection, not its original collection, thus need recalculation. */
+ DEG_id_tag_update(&scene->id, 0);
+
BLO_blendhandle_close(bh);
/* remove library... */
diff --git a/source/blender/blenkernel/intern/blendfile.c b/source/blender/blenkernel/intern/blendfile.c
index 09760fcc4cb..e1350aa8a46 100644
--- a/source/blender/blenkernel/intern/blendfile.c
+++ b/source/blender/blenkernel/intern/blendfile.c
@@ -117,6 +117,7 @@ static void setup_app_data(
const char *filepath, ReportList *reports)
{
Scene *curscene = NULL;
+ const bool is_startup = (bfd->filename[0] == '\0');
const bool recover = (G.fileflags & G_FILE_RECOVER) != 0;
enum {
LOAD_UI = 1,
@@ -132,7 +133,7 @@ static void setup_app_data(
else if (BLI_listbase_is_empty(&bfd->main->screen)) {
mode = LOAD_UNDO;
}
- else if (G.fileflags & G_FILE_NO_UI) {
+ else if ((G.fileflags & G_FILE_NO_UI) && (is_startup == false)) {
mode = LOAD_UI_OFF;
}
else {
@@ -264,7 +265,9 @@ static void setup_app_data(
CTX_data_scene_set(C, curscene);
}
else {
- G.fileflags = bfd->fileflags;
+ /* Keep state from preferences. */
+ const int fileflags_skip = G_FILE_FLAGS_RUNTIME;
+ G.fileflags = (G.fileflags & fileflags_skip) | (bfd->fileflags & ~fileflags_skip);
CTX_wm_manager_set(C, G.main->wm.first);
CTX_wm_screen_set(C, bfd->curscreen);
CTX_data_scene_set(C, bfd->curscene);
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index 5219148a414..60ea78f3f2b 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -152,7 +152,7 @@ Brush *BKE_brush_add(Main *bmain, const char *name, short ob_mode)
{
Brush *brush;
- brush = BKE_libblock_alloc(bmain, ID_BR, name);
+ brush = BKE_libblock_alloc(bmain, ID_BR, name, 0);
BKE_brush_init(brush);
@@ -172,34 +172,38 @@ struct Brush *BKE_brush_first_search(struct Main *bmain, short ob_mode)
return NULL;
}
-Brush *BKE_brush_copy(Main *bmain, const Brush *brush)
+/**
+ * Only copy internal data of Brush ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_brush_copy_data(Main *UNUSED(bmain), Brush *brush_dst, const Brush *brush_src, const int flag)
{
- Brush *brushn;
-
- brushn = BKE_libblock_copy(bmain, &brush->id);
-
- if (brush->mtex.tex)
- id_us_plus((ID *)brush->mtex.tex);
-
- if (brush->mask_mtex.tex)
- id_us_plus((ID *)brush->mask_mtex.tex);
-
- if (brush->paint_curve)
- id_us_plus((ID *)brush->paint_curve);
-
- if (brush->icon_imbuf)
- brushn->icon_imbuf = IMB_dupImBuf(brush->icon_imbuf);
+ if (brush_src->icon_imbuf) {
+ brush_dst->icon_imbuf = IMB_dupImBuf(brush_src->icon_imbuf);
+ }
- brushn->preview = NULL;
+ if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
+ BKE_previewimg_id_copy(&brush_dst->id, &brush_src->id);
+ }
+ else {
+ brush_dst->preview = NULL;
+ }
- brushn->curve = curvemapping_copy(brush->curve);
+ brush_dst->curve = curvemapping_copy(brush_src->curve);
/* enable fake user by default */
- id_fake_user_set(&brushn->id);
-
- BKE_id_copy_ensure_local(bmain, &brush->id, &brushn->id);
+ id_fake_user_set(&brush_dst->id);
+}
- return brushn;
+Brush *BKE_brush_copy(Main *bmain, const Brush *brush)
+{
+ Brush *brush_copy;
+ BKE_id_copy_ex(bmain, &brush->id, (ID **)&brush_copy, 0, false);
+ return brush_copy;
}
/** Free (or release) any data used by this brush (does not free the brush itself). */
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index c1fad4f80c8..775499304d4 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -1137,7 +1137,6 @@ BVHTree *bvhtree_from_mesh_looptri(
const MLoopTri *looptri = NULL;
bool vert_allocated = false;
bool loop_allocated = false;
- bool looptri_allocated = false;
BLI_rw_mutex_lock(&cache_rwlock, THREAD_LOCK_READ);
tree = bvhcache_find(dm->bvhCache, BVHTREE_FROM_LOOPTRI);
@@ -1150,12 +1149,7 @@ BVHTree *bvhtree_from_mesh_looptri(
mpoly = DM_get_poly_array(dm, &poly_allocated);
mloop = DM_get_loop_array(dm, &loop_allocated);
- looptri = DM_get_looptri_array(
- dm,
- mvert,
- mpoly, dm->getNumPolys(dm),
- mloop, dm->getNumLoops(dm),
- &looptri_allocated);
+ looptri = dm->getLoopTriArray(dm);
if (poly_allocated) {
MEM_freeN(mpoly);
@@ -1193,7 +1187,7 @@ BVHTree *bvhtree_from_mesh_looptri(
data, tree, true, epsilon,
mvert, vert_allocated,
mloop, loop_allocated,
- looptri, looptri_allocated);
+ looptri, false);
}
else {
if (vert_allocated) {
@@ -1202,9 +1196,6 @@ BVHTree *bvhtree_from_mesh_looptri(
if (loop_allocated) {
MEM_freeN(mloop);
}
- if (looptri_allocated) {
- MEM_freeN((void *)looptri);
- }
memset(data, 0, sizeof(*data));
}
diff --git a/source/blender/blenkernel/intern/cachefile.c b/source/blender/blenkernel/intern/cachefile.c
index 2294e23d4d5..9d02a27187c 100644
--- a/source/blender/blenkernel/intern/cachefile.c
+++ b/source/blender/blenkernel/intern/cachefile.c
@@ -66,7 +66,7 @@ void BKE_cachefiles_exit(void)
void *BKE_cachefile_add(Main *bmain, const char *name)
{
- CacheFile *cache_file = BKE_libblock_alloc(bmain, ID_CF, name);
+ CacheFile *cache_file = BKE_libblock_alloc(bmain, ID_CF, name, 0);
BKE_cachefile_init(cache_file);
@@ -100,16 +100,26 @@ void BKE_cachefile_free(CacheFile *cache_file)
BLI_freelistN(&cache_file->object_paths);
}
-CacheFile *BKE_cachefile_copy(Main *bmain, const CacheFile *cache_file)
+/**
+ * Only copy internal data of CacheFile ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_cachefile_copy_data(
+ Main *UNUSED(bmain), CacheFile *cache_file_dst, const CacheFile *UNUSED(cache_file_src), const int UNUSED(flag))
{
- CacheFile *new_cache_file = BKE_libblock_copy(bmain, &cache_file->id);
- new_cache_file->handle = NULL;
-
- BLI_listbase_clear(&new_cache_file->object_paths);
-
- BKE_id_copy_ensure_local(bmain, &cache_file->id, &new_cache_file->id);
+ cache_file_dst->handle = NULL;
+ BLI_listbase_clear(&cache_file_dst->object_paths);
+}
- return new_cache_file;
+CacheFile *BKE_cachefile_copy(Main *bmain, const CacheFile *cache_file)
+{
+ CacheFile *cache_file_copy;
+ BKE_id_copy_ex(bmain, &cache_file->id, (ID **)&cache_file_copy, 0, false);
+ return cache_file_copy;
}
void BKE_cachefile_make_local(Main *bmain, CacheFile *cache_file, const bool lib_local)
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index 2e36de4e8d4..97bb679f8b0 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -86,22 +86,31 @@ void *BKE_camera_add(Main *bmain, const char *name)
{
Camera *cam;
- cam = BKE_libblock_alloc(bmain, ID_CA, name);
+ cam = BKE_libblock_alloc(bmain, ID_CA, name, 0);
BKE_camera_init(cam);
return cam;
}
-Camera *BKE_camera_copy(Main *bmain, const Camera *cam)
+/**
+ * Only copy internal data of Camera ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_camera_copy_data(Main *UNUSED(bmain), Camera *UNUSED(cam_dst), const Camera *UNUSED(cam_src), const int UNUSED(flag))
{
- Camera *camn;
-
- camn = BKE_libblock_copy(bmain, &cam->id);
-
- BKE_id_copy_ensure_local(bmain, &cam->id, &camn->id);
+ /* Nothing to do! */
+}
- return camn;
+Camera *BKE_camera_copy(Main *bmain, const Camera *cam)
+{
+ Camera *cam_copy;
+ BKE_id_copy_ex(bmain, &cam->id, (ID **)&cam_copy, 0, false);
+ return cam_copy;
}
void BKE_camera_make_local(Main *bmain, Camera *cam, const bool lib_local)
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 155634c9d9c..eb5fc304749 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -1807,19 +1807,6 @@ void CDDM_recalc_looptri(DerivedMesh *dm)
cddm->dm.looptris.array);
}
-static const MLoopTri *cdDM_getLoopTriArray(DerivedMesh *dm)
-{
- if (dm->looptris.array) {
- BLI_assert(poly_to_tri_count(dm->numPolyData, dm->numLoopData) == dm->looptris.num);
- }
- else {
- dm->recalcLoopTri(dm);
-
- /* ccdm is an exception here, that recalcLoopTri will fill in the array too */
- }
- return dm->looptris.array;
-}
-
static void cdDM_free_internal(CDDerivedMesh *cddm)
{
if (cddm->pmap) MEM_freeN(cddm->pmap);
@@ -1870,8 +1857,6 @@ static CDDerivedMesh *cdDM_create(const char *desc)
dm->getEdgeDataArray = DM_get_edge_data_layer;
dm->getTessFaceDataArray = DM_get_tessface_data_layer;
- dm->getLoopTriArray = cdDM_getLoopTriArray;
-
dm->calcNormals = CDDM_calc_normals;
dm->calcLoopNormals = CDDM_calc_loop_normals;
dm->calcLoopNormalsSpaceArray = CDDM_calc_loop_normals_spacearr;
@@ -3056,7 +3041,7 @@ DerivedMesh *CDDM_merge_verts(DerivedMesh *dm, const int *vtargetmap, const int
MPoly *target_poly = cddm->mpoly + *(cddm->pmap[v_target].indices + i_poly);
if (cddm_poly_compare(cddm->mloop, mp, target_poly, vtargetmap, +1) ||
- cddm_poly_compare(cddm->mloop, mp, target_poly, vtargetmap, -1))
+ cddm_poly_compare(cddm->mloop, mp, target_poly, vtargetmap, -1))
{
found = true;
break;
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 05e92613c62..09b793629f7 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -345,7 +345,7 @@ static int do_init_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *resul
return 1;
}
-static int do_step_cloth(struct EvaluationContext *eval_ctx, Object *ob, ClothModifierData *clmd, DerivedMesh *result, int framenr)
+static int do_step_cloth(const struct EvaluationContext *eval_ctx, Object *ob, ClothModifierData *clmd, DerivedMesh *result, int framenr)
{
ClothVertex *verts = NULL;
Cloth *cloth;
@@ -400,7 +400,7 @@ static int do_step_cloth(struct EvaluationContext *eval_ctx, Object *ob, ClothMo
/************************************************
* clothModifier_do - main simulation function
************************************************/
-void clothModifier_do(ClothModifierData *clmd, struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm, float (*vertexCos)[3])
+void clothModifier_do(ClothModifierData *clmd, const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm, float (*vertexCos)[3])
{
PointCache *cache;
PTCacheID pid;
@@ -806,7 +806,6 @@ static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *d
if ( !dm )
return 0;
- DM_ensure_looptri(dm);
cloth_from_mesh ( clmd, dm );
// create springs
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index ac7168b6561..e87086380bd 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -689,7 +689,7 @@ static bConstraintTypeInfo CTI_CONSTRNAME = {
/* This function should be used for the get_target_matrix member of all
* constraints that are not picky about what happens to their target matrix.
*/
-static void default_get_tarmat(struct EvaluationContext *UNUSED(eval_ctx), bConstraint *con, bConstraintOb *UNUSED(cob), bConstraintTarget *ct, float UNUSED(ctime))
+static void default_get_tarmat(const struct EvaluationContext *UNUSED(eval_ctx), bConstraint *con, bConstraintOb *UNUSED(cob), bConstraintTarget *ct, float UNUSED(ctime))
{
if (VALID_CONS_TARGET(ct))
constraint_target_to_mat4(ct->tar, ct->subtarget, ct->matrix, CONSTRAINT_SPACE_WORLD, ct->space, con->flag, con->headtail);
@@ -1155,7 +1155,7 @@ static void kinematic_flush_tars(bConstraint *con, ListBase *list, bool no_copy)
}
}
-static void kinematic_get_tarmat(struct EvaluationContext *UNUSED(eval_ctx), bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
+static void kinematic_get_tarmat(const struct EvaluationContext *UNUSED(eval_ctx), bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
bKinematicConstraint *data = con->data;
@@ -1242,7 +1242,7 @@ static void followpath_flush_tars(bConstraint *con, ListBase *list, bool no_copy
}
}
-static void followpath_get_tarmat(struct EvaluationContext *eval_ctx, bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
+static void followpath_get_tarmat(const struct EvaluationContext *eval_ctx, bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
bFollowPathConstraint *data = con->data;
@@ -2024,7 +2024,7 @@ static void pycon_id_looper(bConstraint *con, ConstraintIDFunc func, void *userd
}
/* Whether this approach is maintained remains to be seen (aligorith) */
-static void pycon_get_tarmat(struct EvaluationContext *eval_ctx, bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
+static void pycon_get_tarmat(const struct EvaluationContext *eval_ctx, bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
#ifdef WITH_PYTHON
bPythonConstraint *data = con->data;
@@ -2142,7 +2142,7 @@ static void actcon_flush_tars(bConstraint *con, ListBase *list, bool no_copy)
}
}
-static void actcon_get_tarmat(struct EvaluationContext *UNUSED(eval_ctx), bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
+static void actcon_get_tarmat(const struct EvaluationContext *UNUSED(eval_ctx), bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
bActionConstraint *data = con->data;
@@ -3131,7 +3131,7 @@ static void clampto_flush_tars(bConstraint *con, ListBase *list, bool no_copy)
}
}
-static void clampto_get_tarmat(struct EvaluationContext *eval_ctx, bConstraint *UNUSED(con), bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
+static void clampto_get_tarmat(const struct EvaluationContext *eval_ctx, bConstraint *UNUSED(con), bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
#ifdef CYCLIC_DEPENDENCY_WORKAROUND
if (VALID_CONS_TARGET(ct)) {
@@ -3474,7 +3474,7 @@ static void shrinkwrap_flush_tars(bConstraint *con, ListBase *list, bool no_copy
}
-static void shrinkwrap_get_tarmat(struct EvaluationContext *UNUSED(eval_ctx), bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
+static void shrinkwrap_get_tarmat(const struct EvaluationContext *UNUSED(eval_ctx), bConstraint *con, bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
bShrinkwrapConstraint *scon = (bShrinkwrapConstraint *) con->data;
@@ -3806,7 +3806,7 @@ static void splineik_flush_tars(bConstraint *con, ListBase *list, bool no_copy)
}
}
-static void splineik_get_tarmat(struct EvaluationContext *eval_ctx, bConstraint *UNUSED(con), bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
+static void splineik_get_tarmat(const struct EvaluationContext *eval_ctx, bConstraint *UNUSED(con), bConstraintOb *cob, bConstraintTarget *ct, float UNUSED(ctime))
{
#ifdef CYCLIC_DEPENDENCY_WORKAROUND
if (VALID_CONS_TARGET(ct)) {
@@ -4737,29 +4737,30 @@ static void con_fix_copied_refs_cb(bConstraint *UNUSED(con), ID **idpoin, bool i
}
/* duplicate all of the constraints in a constraint stack */
-void BKE_constraints_copy(ListBase *dst, const ListBase *src, bool do_extern)
+void BKE_constraints_copy_ex(ListBase *dst, const ListBase *src, const int flag, bool do_extern)
{
bConstraint *con, *srccon;
-
+
BLI_listbase_clear(dst);
BLI_duplicatelist(dst, src);
-
+
for (con = dst->first, srccon = src->first; con && srccon; srccon = srccon->next, con = con->next) {
const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
-
+
/* make a new copy of the constraint's data */
con->data = MEM_dupallocN(con->data);
-
+
/* only do specific constraints if required */
if (cti) {
/* perform custom copying operations if needed */
if (cti->copy_data)
cti->copy_data(con, srccon);
-
- /* fix usercounts for all referenced data in referenced data */
- if (cti->id_looper)
+
+ /* Fix usercounts for all referenced data that need it. */
+ if (cti->id_looper && (flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
cti->id_looper(con, con_fix_copied_refs_cb, NULL);
-
+ }
+
/* for proxies we don't want to make extern */
if (do_extern) {
/* go over used ID-links for this constraint to ensure that they are valid for proxies */
@@ -4770,6 +4771,11 @@ void BKE_constraints_copy(ListBase *dst, const ListBase *src, bool do_extern)
}
}
+void BKE_constraints_copy(ListBase *dst, const ListBase *src, bool do_extern)
+{
+ BKE_constraints_copy_ex(dst, src, 0, do_extern);
+}
+
/* ......... */
bConstraint *BKE_constraints_find_name(ListBase *list, const char *name)
@@ -4858,7 +4864,7 @@ bool BKE_constraints_proxylocked_owner(Object *ob, bPoseChannel *pchan)
* None of the actual calculations of the matrices should be done here! Also, this function is
* not to be used by any new constraints, particularly any that have multiple targets.
*/
-void BKE_constraint_target_matrix_get(struct EvaluationContext *eval_ctx, Scene *scene, bConstraint *con, int index, short ownertype, void *ownerdata, float mat[4][4], float ctime)
+void BKE_constraint_target_matrix_get(const struct EvaluationContext *eval_ctx, Scene *scene, bConstraint *con, int index, short ownertype, void *ownerdata, float mat[4][4], float ctime)
{
const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
ListBase targets = {NULL, NULL};
@@ -4925,7 +4931,7 @@ void BKE_constraint_target_matrix_get(struct EvaluationContext *eval_ctx, Scene
}
/* Get the list of targets required for solving a constraint */
-void BKE_constraint_targets_for_solving_get(struct EvaluationContext *eval_ctx, bConstraint *con, bConstraintOb *cob, ListBase *targets, float ctime)
+void BKE_constraint_targets_for_solving_get(const struct EvaluationContext *eval_ctx, bConstraint *con, bConstraintOb *cob, ListBase *targets, float ctime)
{
const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
@@ -4960,7 +4966,7 @@ void BKE_constraint_targets_for_solving_get(struct EvaluationContext *eval_ctx,
* BKE_constraints_make_evalob and BKE_constraints_clear_evalob should be called before and
* after running this function, to sort out cob
*/
-void BKE_constraints_solve(struct EvaluationContext *eval_ctx, ListBase *conlist, bConstraintOb *cob, float ctime)
+void BKE_constraints_solve(const struct EvaluationContext *eval_ctx, ListBase *conlist, bConstraintOb *cob, float ctime)
{
bConstraint *con;
float oldmat[4][4];
diff --git a/source/blender/blenkernel/intern/crazyspace.c b/source/blender/blenkernel/intern/crazyspace.c
index da05c05a694..d2ffbbcf27b 100644
--- a/source/blender/blenkernel/intern/crazyspace.c
+++ b/source/blender/blenkernel/intern/crazyspace.c
@@ -99,7 +99,8 @@ static int modifiers_disable_subsurf_temporary(Object *ob)
}
/* disable subsurf temporal, get mapped cos, and enable it */
-float (*BKE_crazyspace_get_mapped_editverts(struct EvaluationContext *eval_ctx, Scene *scene, Object *obedit))[3]
+float (*BKE_crazyspace_get_mapped_editverts(
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *obedit))[3]
{
Mesh *me = obedit->data;
DerivedMesh *dm;
@@ -250,8 +251,9 @@ void BKE_crazyspace_set_quats_mesh(Mesh *me, float (*origcos)[3], float (*mapped
/** returns an array of deform matrices for crazyspace correction, and the
* number of modifiers left */
-int BKE_crazyspace_get_first_deform_matrices_editbmesh(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, BMEditMesh *em,
- float (**deformmats)[3][3], float (**deformcos)[3])
+int BKE_crazyspace_get_first_deform_matrices_editbmesh(
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, BMEditMesh *em,
+ float (**deformmats)[3][3], float (**deformcos)[3])
{
ModifierData *md;
DerivedMesh *dm;
@@ -310,7 +312,9 @@ int BKE_crazyspace_get_first_deform_matrices_editbmesh(struct EvaluationContext
return numleft;
}
-int BKE_sculpt_get_first_deform_matrices(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float (**deformmats)[3][3], float (**deformcos)[3])
+int BKE_sculpt_get_first_deform_matrices(
+ const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *ob, float (**deformmats)[3][3], float (**deformcos)[3])
{
ModifierData *md;
DerivedMesh *dm;
@@ -369,7 +373,7 @@ int BKE_sculpt_get_first_deform_matrices(struct EvaluationContext *eval_ctx, Sce
return numleft;
}
-void BKE_crazyspace_build_sculpt(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float (**deformmats)[3][3], float (**deformcos)[3])
+void BKE_crazyspace_build_sculpt(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float (**deformmats)[3][3], float (**deformcos)[3])
{
int totleft = BKE_sculpt_get_first_deform_matrices(eval_ctx, scene, ob, deformmats, deformcos);
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index 6018c07835b..351f443cbc9 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -182,7 +182,7 @@ Curve *BKE_curve_add(Main *bmain, const char *name, int type)
{
Curve *cu;
- cu = BKE_libblock_alloc(bmain, ID_CU, name);
+ cu = BKE_libblock_alloc(bmain, ID_CU, name, 0);
cu->type = type;
BKE_curve_init(cu);
@@ -190,43 +190,40 @@ Curve *BKE_curve_add(Main *bmain, const char *name, int type)
return cu;
}
-Curve *BKE_curve_copy(Main *bmain, const Curve *cu)
+/**
+ * Only copy internal data of Curve ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_curve_copy_data(Main *bmain, Curve *cu_dst, const Curve *cu_src, const int flag)
{
- Curve *cun;
- int a;
-
- cun = BKE_libblock_copy(bmain, &cu->id);
-
- BLI_listbase_clear(&cun->nurb);
- BKE_nurbList_duplicate(&(cun->nurb), &(cu->nurb));
+ BLI_listbase_clear(&cu_dst->nurb);
+ BKE_nurbList_duplicate(&(cu_dst->nurb), &(cu_src->nurb));
- cun->mat = MEM_dupallocN(cu->mat);
- for (a = 0; a < cun->totcol; a++) {
- id_us_plus((ID *)cun->mat[a]);
- }
+ cu_dst->mat = MEM_dupallocN(cu_src->mat);
- cun->str = MEM_dupallocN(cu->str);
- cun->strinfo = MEM_dupallocN(cu->strinfo);
- cun->tb = MEM_dupallocN(cu->tb);
- cun->bb = MEM_dupallocN(cu->bb);
- cun->batch_cache = NULL;
+ cu_dst->str = MEM_dupallocN(cu_src->str);
+ cu_dst->strinfo = MEM_dupallocN(cu_src->strinfo);
+ cu_dst->tb = MEM_dupallocN(cu_src->tb);
+ cu_dst->bb = MEM_dupallocN(cu_src->bb);
+ cu_dst->batch_cache = NULL;
- if (cu->key) {
- cun->key = BKE_key_copy(bmain, cu->key);
- cun->key->from = (ID *)cun;
+ if (cu_src->key) {
+ BKE_id_copy_ex(bmain, &cu_src->key->id, (ID **)&cu_dst->key, flag, false);
}
- cun->editnurb = NULL;
- cun->editfont = NULL;
-
- id_us_plus((ID *)cun->vfont);
- id_us_plus((ID *)cun->vfontb);
- id_us_plus((ID *)cun->vfonti);
- id_us_plus((ID *)cun->vfontbi);
-
- BKE_id_copy_ensure_local(bmain, &cu->id, &cun->id);
+ cu_dst->editnurb = NULL;
+ cu_dst->editfont = NULL;
+}
- return cun;
+Curve *BKE_curve_copy(Main *bmain, const Curve *cu)
+{
+ Curve *cu_copy;
+ BKE_id_copy_ex(bmain, &cu->id, (ID **)&cu_copy, 0, false);
+ return cu_copy;
}
void BKE_curve_make_local(Main *bmain, Curve *cu, const bool lib_local)
@@ -1625,7 +1622,7 @@ float *BKE_curve_surf_make_orco(Object *ob)
/* NOTE: This routine is tied to the order of vertex
* built by displist and as passed to the renderer.
*/
-float *BKE_curve_make_orco(EvaluationContext *eval_ctx, Scene *scene, Object *ob, int *r_numVerts)
+float *BKE_curve_make_orco(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, int *r_numVerts)
{
Curve *cu = ob->data;
DispList *dl;
@@ -1724,8 +1721,9 @@ float *BKE_curve_make_orco(EvaluationContext *eval_ctx, Scene *scene, Object *ob
/* ***************** BEVEL ****************** */
-void BKE_curve_bevel_make(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *disp,
- const bool for_render, const bool use_render_resolution)
+void BKE_curve_bevel_make(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *disp,
+ const bool for_render, const bool use_render_resolution)
{
DispList *dl, *dlnew;
Curve *bevcu, *cu;
@@ -4449,7 +4447,9 @@ bool BKE_curve_center_bounds(Curve *cu, float cent[3])
}
-void BKE_curve_transform_ex(Curve *cu, float mat[4][4], const bool do_keys, const float unit_scale)
+void BKE_curve_transform_ex(
+ Curve *cu, float mat[4][4],
+ const bool do_keys, const bool do_props, const float unit_scale)
{
Nurb *nu;
BPoint *bp;
@@ -4463,7 +4463,9 @@ void BKE_curve_transform_ex(Curve *cu, float mat[4][4], const bool do_keys, cons
mul_m4_v3(mat, bezt->vec[0]);
mul_m4_v3(mat, bezt->vec[1]);
mul_m4_v3(mat, bezt->vec[2]);
- bezt->radius *= unit_scale;
+ if (do_props) {
+ bezt->radius *= unit_scale;
+ }
}
BKE_nurb_handles_calc(nu);
}
@@ -4471,7 +4473,9 @@ void BKE_curve_transform_ex(Curve *cu, float mat[4][4], const bool do_keys, cons
i = nu->pntsu * nu->pntsv;
for (bp = nu->bp; i--; bp++) {
mul_m4_v3(mat, bp->vec);
- bp->radius *= unit_scale;
+ if (do_props) {
+ bp->radius *= unit_scale;
+ }
}
}
}
@@ -4487,10 +4491,12 @@ void BKE_curve_transform_ex(Curve *cu, float mat[4][4], const bool do_keys, cons
}
}
-void BKE_curve_transform(Curve *cu, float mat[4][4], const bool do_keys)
+void BKE_curve_transform(
+ Curve *cu, float mat[4][4],
+ const bool do_keys, const bool do_props)
{
float unit_scale = mat4_to_scale(mat);
- BKE_curve_transform_ex(cu, mat, do_keys, unit_scale);
+ BKE_curve_transform_ex(cu, mat, do_keys, do_props, unit_scale);
}
void BKE_curve_translate(Curve *cu, float offset[3], const bool do_keys)
@@ -4669,7 +4675,7 @@ void BKE_curve_rect_from_textbox(const struct Curve *cu, const struct TextBox *t
/* **** Depsgraph evaluation **** */
-void BKE_curve_eval_geometry(EvaluationContext *UNUSED(eval_ctx),
+void BKE_curve_eval_geometry(const EvaluationContext *UNUSED(eval_ctx),
Curve *curve)
{
if (G.debug & G_DEBUG_DEPSGRAPH) {
@@ -4680,7 +4686,7 @@ void BKE_curve_eval_geometry(EvaluationContext *UNUSED(eval_ctx),
}
}
-void BKE_curve_eval_path(EvaluationContext *UNUSED(eval_ctx),
+void BKE_curve_eval_path(const EvaluationContext *UNUSED(eval_ctx),
Curve *curve)
{
/* TODO(sergey): This will probably need to be a part of
diff --git a/source/blender/blenkernel/intern/data_transfer.c b/source/blender/blenkernel/intern/data_transfer.c
index 0b88cc48a96..00b8063110d 100644
--- a/source/blender/blenkernel/intern/data_transfer.c
+++ b/source/blender/blenkernel/intern/data_transfer.c
@@ -1010,7 +1010,8 @@ static bool data_transfer_layersmapping_generate(
* to get (as much as possible) exact copy of source data layout.
*/
void BKE_object_data_transfer_layout(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob_src, Object *ob_dst, const int data_types, const bool use_delete,
+ const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *ob_src, Object *ob_dst, const int data_types, const bool use_delete,
const int fromlayers_select[DT_MULTILAYER_INDEX_MAX], const int tolayers_select[DT_MULTILAYER_INDEX_MAX])
{
DerivedMesh *dm_src;
@@ -1085,7 +1086,7 @@ void BKE_object_data_transfer_layout(
}
bool BKE_object_data_transfer_dm(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob_src, Object *ob_dst, DerivedMesh *dm_dst,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob_src, Object *ob_dst, DerivedMesh *dm_dst,
const int data_types, bool use_create, const int map_vert_mode, const int map_edge_mode,
const int map_loop_mode, const int map_poly_mode, SpaceTransform *space_transform, const bool auto_transform,
const float max_distance, const float ray_radius, const float islands_handling_precision,
@@ -1457,7 +1458,7 @@ bool BKE_object_data_transfer_dm(
}
bool BKE_object_data_transfer_mesh(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob_src, Object *ob_dst, const int data_types,
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob_src, Object *ob_dst, const int data_types,
const bool use_create, const int map_vert_mode, const int map_edge_mode, const int map_loop_mode,
const int map_poly_mode, SpaceTransform *space_transform, const bool auto_transform,
const float max_distance, const float ray_radius, const float islands_handling_precision,
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index fd22aaa291b..8316d68b35c 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -678,7 +678,7 @@ static void curve_to_filledpoly(Curve *cu, ListBase *UNUSED(nurb), ListBase *dis
* - first point left, last point right
* - based on subdivided points in original curve, not on points in taper curve (still)
*/
-static float displist_calc_taper(EvaluationContext *eval_ctx, Scene *scene, Object *taperobj, float fac)
+static float displist_calc_taper(const EvaluationContext *eval_ctx, Scene *scene, Object *taperobj, float fac)
{
DispList *dl;
@@ -718,14 +718,14 @@ static float displist_calc_taper(EvaluationContext *eval_ctx, Scene *scene, Obje
return 1.0;
}
-float BKE_displist_calc_taper(EvaluationContext *eval_ctx, Scene *scene, Object *taperobj, int cur, int tot)
+float BKE_displist_calc_taper(const EvaluationContext *eval_ctx, Scene *scene, Object *taperobj, int cur, int tot)
{
float fac = ((float)cur) / (float)(tot - 1);
return displist_calc_taper(eval_ctx, scene, taperobj, fac);
}
-void BKE_displist_make_mball(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
+void BKE_displist_make_mball(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
if (!ob || ob->type != OB_MBALL)
return;
@@ -748,7 +748,7 @@ void BKE_displist_make_mball(EvaluationContext *eval_ctx, Scene *scene, Object *
}
}
-void BKE_displist_make_mball_forRender(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase)
+void BKE_displist_make_mball_forRender(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase)
{
BKE_mball_polygonize(eval_ctx, scene, ob, dispbase);
BKE_mball_texspace_calc(ob);
@@ -798,8 +798,9 @@ static ModifierData *curve_get_tessellate_point(Scene *scene, Object *ob,
return pretessellatePoint;
}
-static void curve_calc_modifiers_pre(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *nurb,
- const bool for_render, const bool use_render_resolution)
+static void curve_calc_modifiers_pre(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *nurb,
+ const bool for_render, const bool use_render_resolution)
{
VirtualModifierData virtualModifierData;
ModifierData *md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
@@ -908,9 +909,10 @@ static void displist_apply_allverts(ListBase *dispbase, float (*allverts)[3])
}
}
-static void curve_calc_modifiers_post(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *nurb,
- ListBase *dispbase, DerivedMesh **r_dm_final,
- const bool for_render, const bool use_render_resolution)
+static void curve_calc_modifiers_post(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *nurb,
+ ListBase *dispbase, DerivedMesh **r_dm_final,
+ const bool for_render, const bool use_render_resolution)
{
VirtualModifierData virtualModifierData;
ModifierData *md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
@@ -1090,7 +1092,7 @@ static void displist_surf_indices(DispList *dl)
}
}
-static DerivedMesh *create_orco_dm(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
+static DerivedMesh *create_orco_dm(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
DerivedMesh *dm;
ListBase disp = {NULL, NULL};
@@ -1134,8 +1136,9 @@ static void add_orco_dm(Object *ob, DerivedMesh *dm, DerivedMesh *orcodm)
DM_add_vert_layer(dm, CD_ORCO, CD_ASSIGN, orco);
}
-static void curve_calc_orcodm(EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm_final,
- const bool for_render, const bool use_render_resolution)
+static void curve_calc_orcodm(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm_final,
+ const bool for_render, const bool use_render_resolution)
{
/* this function represents logic of mesh's orcodm calculation
* for displist-based objects
@@ -1201,9 +1204,10 @@ static void curve_calc_orcodm(EvaluationContext *eval_ctx, Scene *scene, Object
orcodm->release(orcodm);
}
-void BKE_displist_make_surf(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase,
- DerivedMesh **r_dm_final,
- const bool for_render, const bool for_orco, const bool use_render_resolution)
+void BKE_displist_make_surf(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase,
+ DerivedMesh **r_dm_final,
+ const bool for_render, const bool for_orco, const bool use_render_resolution)
{
ListBase nubase = {NULL, NULL};
Nurb *nu;
@@ -1513,9 +1517,10 @@ static void calc_bevfac_mapping(Curve *cu, BevList *bl, Nurb *nu,
}
}
-static void do_makeDispListCurveTypes(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase,
- DerivedMesh **r_dm_final,
- const bool for_render, const bool for_orco, const bool use_render_resolution)
+static void do_makeDispListCurveTypes(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase,
+ DerivedMesh **r_dm_final,
+ const bool for_render, const bool for_orco, const bool use_render_resolution)
{
Curve *cu = ob->data;
@@ -1761,7 +1766,7 @@ static void do_makeDispListCurveTypes(EvaluationContext *eval_ctx, Scene *scene,
}
}
-void BKE_displist_make_curveTypes(EvaluationContext *eval_ctx, Scene *scene, Object *ob, const bool for_orco)
+void BKE_displist_make_curveTypes(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, const bool for_orco)
{
ListBase *dispbase;
@@ -1784,9 +1789,10 @@ void BKE_displist_make_curveTypes(EvaluationContext *eval_ctx, Scene *scene, Obj
boundbox_displist_object(ob);
}
-void BKE_displist_make_curveTypes_forRender(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase,
- DerivedMesh **r_dm_final, const bool for_orco,
- const bool use_render_resolution)
+void BKE_displist_make_curveTypes_forRender(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase,
+ DerivedMesh **r_dm_final, const bool for_orco,
+ const bool use_render_resolution)
{
if (ob->curve_cache == NULL) {
ob->curve_cache = MEM_callocN(sizeof(CurveCache), "CurveCache for Curve");
@@ -1795,7 +1801,8 @@ void BKE_displist_make_curveTypes_forRender(EvaluationContext *eval_ctx, Scene *
do_makeDispListCurveTypes(eval_ctx, scene, ob, dispbase, r_dm_final, true, for_orco, use_render_resolution);
}
-void BKE_displist_make_curveTypes_forOrco(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase)
+void BKE_displist_make_curveTypes_forOrco(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase)
{
if (ob->curve_cache == NULL) {
ob->curve_cache = MEM_callocN(sizeof(CurveCache), "CurveCache for Curve");
@@ -1805,9 +1812,10 @@ void BKE_displist_make_curveTypes_forOrco(EvaluationContext *eval_ctx, Scene *sc
}
/* add Orco layer to the displist object which has got derived mesh and return orco */
-float *BKE_displist_make_orco(EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm_final,
- const bool for_render,
- const bool use_render_resolution)
+float *BKE_displist_make_orco(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm_final,
+ const bool for_render,
+ const bool use_render_resolution)
{
float *orco;
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 6ac284d6b73..724b30d0cb1 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -500,7 +500,7 @@ static int surface_getBrushFlags(DynamicPaintSurface *surface, const SceneLayer
if (surface->brush_group)
go = surface->brush_group->gobject.first;
else
- base = FIRSTBASE_NEW;
+ base = FIRSTBASE_NEW(sl);
while (base || go) {
brushObj = NULL;
@@ -1975,7 +1975,9 @@ static void canvas_copyDerivedMesh(DynamicPaintCanvasSettings *canvas, DerivedMe
/*
* Updates derived mesh copy and processes dynamic paint step / caches.
*/
-static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm)
+static void dynamicPaint_frameUpdate(
+ DynamicPaintModifierData *pmd, const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *ob, DerivedMesh *dm)
{
if (pmd->canvas) {
DynamicPaintCanvasSettings *canvas = pmd->canvas;
@@ -2057,14 +2059,13 @@ static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, struct Evalu
}
/* Modifier call. Processes dynamic paint modifier step. */
-DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm)
+DerivedMesh *dynamicPaint_Modifier_do(
+ DynamicPaintModifierData *pmd, const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *ob, DerivedMesh *dm)
{
if (pmd->canvas) {
DerivedMesh *ret;
- /* For now generate looptris in every case */
- DM_ensure_looptri(dm);
-
/* Update canvas data for a new frame */
dynamicPaint_frameUpdate(pmd, eval_ctx, scene, ob, dm);
@@ -2074,9 +2075,6 @@ DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, struct Eval
return ret;
}
else {
- /* For now generate looptris in every case */
- DM_ensure_looptri(dm);
-
/* Update canvas data for a new frame */
dynamicPaint_frameUpdate(pmd, eval_ctx, scene, ob, dm);
@@ -3584,7 +3582,8 @@ static void dynamic_paint_brush_velocity_compute_cb(void *userdata, const int i)
}
static void dynamicPaint_brushMeshCalculateVelocity(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DynamicPaintBrushSettings *brush, Vec3f **brushVel, float timescale)
+ const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *ob, DynamicPaintBrushSettings *brush, Vec3f **brushVel, float timescale)
{
float prev_obmat[4][4];
DerivedMesh *dm_p, *dm_c;
@@ -3642,7 +3641,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(
}
/* calculate velocity for object center point */
-static void dynamicPaint_brushObjectCalculateVelocity(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, Vec3f *brushVel, float timescale)
+static void dynamicPaint_brushObjectCalculateVelocity(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, Vec3f *brushVel, float timescale)
{
float prev_obmat[4][4];
float cur_loc[3] = {0.0f}, prev_loc[3] = {0.0f};
@@ -4038,7 +4037,7 @@ static void dynamic_paint_paint_mesh_cell_point_cb_ex(
}
}
-static int dynamicPaint_paintMesh(struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface,
+static int dynamicPaint_paintMesh(const struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface,
DynamicPaintBrushSettings *brush,
Object *brushOb,
BrushMaterials *bMats,
@@ -4532,7 +4531,7 @@ static void dynamic_paint_paint_single_point_cb_ex(
}
static int dynamicPaint_paintSinglePoint(
- struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface, float *pointCoord, DynamicPaintBrushSettings *brush,
+ const struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface, float *pointCoord, DynamicPaintBrushSettings *brush,
Object *brushOb, BrushMaterials *bMats, Scene *scene, float timescale)
{
PaintSurfaceData *sData = surface->data;
@@ -4847,7 +4846,7 @@ static void dynamic_paint_prepare_effect_cb(void *userdata, const int index)
}
static int dynamicPaint_prepareEffectStep(
- struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface, Scene *scene, Object *ob, float **force, float timescale)
+ const struct EvaluationContext *eval_ctx, DynamicPaintSurface *surface, Scene *scene, Object *ob, float **force, float timescale)
{
double average_force = 0.0f;
float shrink_speed = 0.0f, spread_speed = 0.0f;
@@ -5760,7 +5759,7 @@ static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, const Sce
/*
* Do Dynamic Paint step. Paints scene brush objects of current state/frame to the surface.
*/
-static int dynamicPaint_doStep(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DynamicPaintSurface *surface, float timescale, float subframe)
+static int dynamicPaint_doStep(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DynamicPaintSurface *surface, float timescale, float subframe)
{
PaintSurfaceData *sData = surface->data;
PaintBakeData *bData = sData->bData;
@@ -5794,7 +5793,7 @@ static int dynamicPaint_doStep(struct EvaluationContext *eval_ctx, Scene *scene,
if (surface->brush_group)
go = surface->brush_group->gobject.first;
else
- base = FIRSTBASE_NEW;
+ base = FIRSTBASE_NEW(sl);
while (base || go) {
brushObj = NULL;
@@ -5931,7 +5930,9 @@ static int dynamicPaint_doStep(struct EvaluationContext *eval_ctx, Scene *scene,
/*
* Calculate a single frame and included subframes for surface
*/
-int dynamicPaint_calculateFrame(DynamicPaintSurface *surface, struct EvaluationContext *eval_ctx, Scene *scene, Object *cObject, int frame)
+int dynamicPaint_calculateFrame(
+ DynamicPaintSurface *surface, const struct EvaluationContext *eval_ctx,
+ Scene *scene, Object *cObject, int frame)
{
float timescale = 1.0f;
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index df3c652ee19..2beb15ed995 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -299,18 +299,6 @@ static void emDM_recalcLoopTri(DerivedMesh *dm)
}
}
-static const MLoopTri *emDM_getLoopTriArray(DerivedMesh *dm)
-{
- if (dm->looptris.array) {
- BLI_assert(poly_to_tri_count(dm->numPolyData, dm->numLoopData) == dm->looptris.num);
- }
- else {
- dm->recalcLoopTri(dm);
- }
-
- return dm->looptris.array;
-}
-
static void emDM_foreachMappedVert(
DerivedMesh *dm,
void (*func)(void *userData, int index, const float co[3], const float no_f[3], const short no_s[3]),
@@ -1639,8 +1627,6 @@ DerivedMesh *getEditDerivedBMesh(
bmdm->dm.getNumLoops = emDM_getNumLoops;
bmdm->dm.getNumPolys = emDM_getNumPolys;
- bmdm->dm.getLoopTriArray = emDM_getLoopTriArray;
-
bmdm->dm.getVert = emDM_getVert;
bmdm->dm.getVertCo = emDM_getVertCo;
bmdm->dm.getVertNo = emDM_getVertNo;
@@ -2183,7 +2169,7 @@ static void cage_mapped_verts_callback(
}
}
-float (*BKE_editmesh_vertexCos_get(struct EvaluationContext *eval_ctx, BMEditMesh *em, Scene *scene, int *r_numVerts))[3]
+float (*BKE_editmesh_vertexCos_get(const struct EvaluationContext *eval_ctx, BMEditMesh *em, Scene *scene, int *r_numVerts))[3]
{
DerivedMesh *cage, *final;
BLI_bitmap *visit_bitmap;
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index af1d4cc2e7d..36f7f6d604e 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -147,7 +147,7 @@ void free_partdeflect(PartDeflect *pd)
MEM_freeN(pd);
}
-static EffectorCache *new_effector_cache(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, ParticleSystem *psys, PartDeflect *pd)
+static EffectorCache *new_effector_cache(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, ParticleSystem *psys, PartDeflect *pd)
{
EffectorCache *eff = MEM_callocN(sizeof(EffectorCache), "EffectorCache");
eff->eval_ctx = eval_ctx;
@@ -158,7 +158,7 @@ static EffectorCache *new_effector_cache(struct EvaluationContext *eval_ctx, Sce
eff->frame = -1;
return eff;
}
-static void add_object_to_effectors(ListBase **effectors, struct EvaluationContext *eval_ctx, Scene *scene, EffectorWeights *weights, Object *ob, Object *ob_src, bool for_simulation)
+static void add_object_to_effectors(ListBase **effectors, const struct EvaluationContext *eval_ctx, Scene *scene, EffectorWeights *weights, Object *ob, Object *ob_src, bool for_simulation)
{
EffectorCache *eff = NULL;
@@ -183,7 +183,7 @@ static void add_object_to_effectors(ListBase **effectors, struct EvaluationConte
BLI_addtail(*effectors, eff);
}
-static void add_particles_to_effectors(ListBase **effectors, struct EvaluationContext *eval_ctx, Scene *scene, EffectorWeights *weights, Object *ob, ParticleSystem *psys, ParticleSystem *psys_src, bool for_simulation)
+static void add_particles_to_effectors(ListBase **effectors, const struct EvaluationContext *eval_ctx, Scene *scene, EffectorWeights *weights, Object *ob, ParticleSystem *psys, ParticleSystem *psys_src, bool for_simulation)
{
ParticleSettings *part= psys->part;
@@ -209,8 +209,9 @@ static void add_particles_to_effectors(ListBase **effectors, struct EvaluationCo
}
/* returns ListBase handle with objects taking part in the effecting */
-ListBase *pdInitEffectors(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob_src, ParticleSystem *psys_src,
- EffectorWeights *weights, bool for_simulation)
+ListBase *pdInitEffectors(
+ const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob_src, ParticleSystem *psys_src,
+ EffectorWeights *weights, bool for_simulation)
{
SceneLayer *sl;
Base *base;
@@ -243,7 +244,7 @@ ListBase *pdInitEffectors(struct EvaluationContext *eval_ctx, Scene *scene, Obje
}
}
else {
- for (base = FIRSTBASE_NEW; base; base = base->next) {
+ for (base = FIRSTBASE_NEW(sl); base; base = base->next) {
if ( base->object->pd && base->object->pd->forcefield )
add_object_to_effectors(&effectors, eval_ctx, scene, weights, base->object, ob_src, for_simulation);
@@ -278,7 +279,7 @@ void pdEndEffectors(ListBase **effectors)
}
}
-static void precalculate_effector(struct EvaluationContext *eval_ctx, EffectorCache *eff)
+static void precalculate_effector(const struct EvaluationContext *eval_ctx, EffectorCache *eff)
{
unsigned int cfra = (unsigned int)(eff->scene->r.cfra >= 0 ? eff->scene->r.cfra : -eff->scene->r.cfra);
if (!eff->pd->rng)
@@ -318,7 +319,7 @@ static void precalculate_effector(struct EvaluationContext *eval_ctx, EffectorCa
}
}
-void pdPrecalculateEffectors(struct EvaluationContext *eval_ctx, ListBase *effectors)
+void pdPrecalculateEffectors(const struct EvaluationContext *eval_ctx, ListBase *effectors)
{
if (effectors) {
EffectorCache *eff = effectors->first;
diff --git a/source/blender/blenkernel/intern/fluidsim.c b/source/blender/blenkernel/intern/fluidsim.c
index 5599190010d..12b9abc6d03 100644
--- a/source/blender/blenkernel/intern/fluidsim.c
+++ b/source/blender/blenkernel/intern/fluidsim.c
@@ -65,7 +65,7 @@
// file handling
//-------------------------------------------------------------------------------
-void initElbeemMesh(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
+void initElbeemMesh(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
int *numVertices, float **vertices,
int *numTriangles, int **triangles,
int useGlobalCoords, int modifierIndex)
@@ -80,8 +80,6 @@ void initElbeemMesh(struct EvaluationContext *eval_ctx, struct Scene *scene, str
dm = mesh_create_derived_index_render(eval_ctx, scene, ob, CD_MASK_BAREMESH, modifierIndex);
- DM_ensure_looptri(dm);
-
mvert = dm->getVertArray(dm);
mloop = dm->getLoopArray(dm);
looptri = dm->getLoopTriArray(dm);
diff --git a/source/blender/blenkernel/intern/font.c b/source/blender/blenkernel/intern/font.c
index 401fed74c52..d6b28cfaf70 100644
--- a/source/blender/blenkernel/intern/font.c
+++ b/source/blender/blenkernel/intern/font.c
@@ -106,6 +106,23 @@ void BKE_vfont_free(struct VFont *vf)
}
}
+void BKE_vfont_copy_data(Main *UNUSED(bmain), VFont *vfont_dst, const VFont *UNUSED(vfont_src), const int flag)
+{
+ /* We never handle usercount here for own data. */
+ const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
+
+ /* Just to be sure, should not have any value actually after reading time. */
+ vfont_dst->temp_pf = NULL;
+
+ if (vfont_dst->packedfile) {
+ vfont_dst->packedfile = dupPackedFile(vfont_dst->packedfile);
+ }
+
+ if (vfont_dst->data) {
+ vfont_dst->data = BLI_vfontdata_copy(vfont_dst->data, flag_subdata);
+ }
+}
+
static void *builtin_font_data = NULL;
static int builtin_font_size = 0;
@@ -249,7 +266,7 @@ VFont *BKE_vfont_load(Main *bmain, const char *filepath)
vfd = BLI_vfontdata_from_freetypefont(pf);
if (vfd) {
- vfont = BKE_libblock_alloc(bmain, ID_VF, filename);
+ vfont = BKE_libblock_alloc(bmain, ID_VF, filename, 0);
vfont->data = vfd;
/* if there's a font name, use it for the ID name */
diff --git a/source/blender/blenkernel/intern/freestyle.c b/source/blender/blenkernel/intern/freestyle.c
index 0a0b023df82..e45a938a4fc 100644
--- a/source/blender/blenkernel/intern/freestyle.c
+++ b/source/blender/blenkernel/intern/freestyle.c
@@ -44,7 +44,7 @@
// function declarations
static FreestyleLineSet *alloc_lineset(void);
-static void copy_lineset(FreestyleLineSet *new_lineset, FreestyleLineSet *lineset);
+static void copy_lineset(FreestyleLineSet *new_lineset, FreestyleLineSet *lineset, const int flag);
static FreestyleModuleConfig *alloc_module(void);
static void copy_module(FreestyleModuleConfig *new_module, FreestyleModuleConfig *module);
@@ -79,7 +79,7 @@ void BKE_freestyle_config_free(FreestyleConfig *config)
BLI_freelistN(&config->modules);
}
-void BKE_freestyle_config_copy(FreestyleConfig *new_config, FreestyleConfig *config)
+void BKE_freestyle_config_copy(FreestyleConfig *new_config, FreestyleConfig *config, const int flag)
{
FreestyleLineSet *lineset, *new_lineset;
FreestyleModuleConfig *module, *new_module;
@@ -93,7 +93,7 @@ void BKE_freestyle_config_copy(FreestyleConfig *new_config, FreestyleConfig *con
BLI_listbase_clear(&new_config->linesets);
for (lineset = (FreestyleLineSet *)config->linesets.first; lineset; lineset = lineset->next) {
new_lineset = alloc_lineset();
- copy_lineset(new_lineset, lineset);
+ copy_lineset(new_lineset, lineset, flag);
BLI_addtail(&new_config->linesets, (void *)new_lineset);
}
@@ -105,11 +105,9 @@ void BKE_freestyle_config_copy(FreestyleConfig *new_config, FreestyleConfig *con
}
}
-static void copy_lineset(FreestyleLineSet *new_lineset, FreestyleLineSet *lineset)
+static void copy_lineset(FreestyleLineSet *new_lineset, FreestyleLineSet *lineset, const int flag)
{
new_lineset->linestyle = lineset->linestyle;
- if (new_lineset->linestyle)
- id_us_plus(&new_lineset->linestyle->id);
new_lineset->flags = lineset->flags;
new_lineset->selection = lineset->selection;
new_lineset->qi = lineset->qi;
@@ -118,10 +116,12 @@ static void copy_lineset(FreestyleLineSet *new_lineset, FreestyleLineSet *linese
new_lineset->edge_types = lineset->edge_types;
new_lineset->exclude_edge_types = lineset->exclude_edge_types;
new_lineset->group = lineset->group;
- if (new_lineset->group) {
- id_us_plus(&new_lineset->group->id);
- }
strcpy(new_lineset->name, lineset->name);
+
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ id_us_plus((ID *)new_lineset->linestyle);
+ id_us_plus((ID *)new_lineset->group);
+ }
}
static FreestyleModuleConfig *alloc_module(void)
diff --git a/source/blender/blenkernel/intern/gpencil.c b/source/blender/blenkernel/intern/gpencil.c
index 758438bb051..ee0d0b41898 100644
--- a/source/blender/blenkernel/intern/gpencil.c
+++ b/source/blender/blenkernel/intern/gpencil.c
@@ -627,7 +627,7 @@ bGPdata *BKE_gpencil_data_addnew(const char name[])
bGPdata *gpd;
/* allocate memory for a new block */
- gpd = BKE_libblock_alloc(G.main, ID_GD, name);
+ gpd = BKE_libblock_alloc(G.main, ID_GD, name, 0);
/* initial settings */
gpd->flag = (GP_DATA_DISPINFO | GP_DATA_EXPAND);
@@ -753,47 +753,62 @@ bGPDlayer *BKE_gpencil_layer_duplicate(const bGPDlayer *gpl_src)
return gpl_dst;
}
-/* make a copy of a given gpencil datablock */
-bGPdata *BKE_gpencil_data_duplicate(Main *bmain, const bGPdata *gpd_src, bool internal_copy)
+/**
+ * Only copy internal data of GreasePencil ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_gpencil_copy_data(Main *UNUSED(bmain), bGPdata *gpd_dst, const bGPdata *gpd_src, const int UNUSED(flag))
{
- const bGPDlayer *gpl_src;
- bGPDlayer *gpl_dst;
- bGPdata *gpd_dst;
+ /* copy layers */
+ BLI_listbase_clear(&gpd_dst->layers);
+ for (const bGPDlayer *gpl_src = gpd_src->layers.first; gpl_src; gpl_src = gpl_src->next) {
+ /* make a copy of source layer and its data */
+ bGPDlayer *gpl_dst = BKE_gpencil_layer_duplicate(gpl_src); /* TODO here too could add unused flags... */
+ BLI_addtail(&gpd_dst->layers, gpl_dst);
+ }
- /* error checking */
- if (gpd_src == NULL) {
- return NULL;
+ /* copy palettes */
+ BLI_listbase_clear(&gpd_dst->palettes);
+ for (const bGPDpalette *palette_src = gpd_src->palettes.first; palette_src; palette_src = palette_src->next) {
+ bGPDpalette *palette_dst = BKE_gpencil_palette_duplicate(palette_src); /* TODO here too could add unused flags... */
+ BLI_addtail(&gpd_dst->palettes, palette_dst);
}
-
- /* make a copy of the base-data */
+}
+
+/* make a copy of a given gpencil datablock */
+bGPdata *BKE_gpencil_data_duplicate(Main *bmain, const bGPdata *gpd_src, bool internal_copy)
+{
+ /* Yuck and super-uber-hyper yuck!!!
+ * Should be replaceable with a no-main copy (LIB_ID_COPY_NO_MAIN etc.), but not sure about it,
+ * so for now keep old code for that one. */
if (internal_copy) {
+ const bGPDlayer *gpl_src;
+ bGPDlayer *gpl_dst;
+ bGPdata *gpd_dst;
+
/* make a straight copy for undo buffers used during stroke drawing */
gpd_dst = MEM_dupallocN(gpd_src);
+
+ /* copy layers */
+ BLI_listbase_clear(&gpd_dst->layers);
+ for (gpl_src = gpd_src->layers.first; gpl_src; gpl_src = gpl_src->next) {
+ /* make a copy of source layer and its data */
+ gpl_dst = BKE_gpencil_layer_duplicate(gpl_src);
+ BLI_addtail(&gpd_dst->layers, gpl_dst);
+ }
+
+ /* return new */
+ return gpd_dst;
}
else {
- /* make a copy when others use this */
- gpd_dst = BKE_libblock_copy(bmain, &gpd_src->id);
- }
-
- /* copy layers */
- BLI_listbase_clear(&gpd_dst->layers);
- for (gpl_src = gpd_src->layers.first; gpl_src; gpl_src = gpl_src->next) {
- /* make a copy of source layer and its data */
- gpl_dst = BKE_gpencil_layer_duplicate(gpl_src);
- BLI_addtail(&gpd_dst->layers, gpl_dst);
- }
- if (!internal_copy) {
- /* copy palettes */
- bGPDpalette *palette_src, *palette_dst;
- BLI_listbase_clear(&gpd_dst->palettes);
- for (palette_src = gpd_src->palettes.first; palette_src; palette_src = palette_src->next) {
- palette_dst = BKE_gpencil_palette_duplicate(palette_src);
- BLI_addtail(&gpd_dst->palettes, palette_dst);
- }
+ bGPdata *gpd_copy;
+ BKE_id_copy_ex(bmain, &gpd_src->id, (ID **)&gpd_copy, 0, false);
+ return gpd_copy;
}
-
- /* return new */
- return gpd_dst;
}
void BKE_gpencil_make_local(Main *bmain, bGPdata *gpd, const bool lib_local)
diff --git a/source/blender/blenkernel/intern/group.c b/source/blender/blenkernel/intern/group.c
index 94a341de366..5ccbe9f7054 100644
--- a/source/blender/blenkernel/intern/group.c
+++ b/source/blender/blenkernel/intern/group.c
@@ -77,7 +77,7 @@ Group *BKE_group_add(Main *bmain, const char *name)
{
Group *group;
- group = BKE_libblock_alloc(bmain, ID_GR, name);
+ group = BKE_libblock_alloc(bmain, ID_GR, name, 0);
id_us_min(&group->id);
id_us_ensure_real(&group->id);
group->layer = (1 << 20) - 1;
@@ -87,19 +87,32 @@ Group *BKE_group_add(Main *bmain, const char *name)
return group;
}
-Group *BKE_group_copy(Main *bmain, const Group *group)
+/**
+ * Only copy internal data of Group ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_group_copy_data(Main *UNUSED(bmain), Group *group_dst, const Group *group_src, const int flag)
{
- Group *groupn;
-
- groupn = BKE_libblock_copy(bmain, &group->id);
- BLI_duplicatelist(&groupn->gobject, &group->gobject);
+ BLI_duplicatelist(&group_dst->gobject, &group_src->gobject);
/* Do not copy group's preview (same behavior as for objects). */
- groupn->preview = NULL;
-
- BKE_id_copy_ensure_local(bmain, &group->id, &groupn->id);
+ if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0 && false) { /* XXX TODO temp hack */
+ BKE_previewimg_id_copy(&group_dst->id, &group_src->id);
+ }
+ else {
+ group_dst->preview = NULL;
+ }
+}
- return groupn;
+Group *BKE_group_copy(Main *bmain, const Group *group)
+{
+ Group *group_copy;
+ BKE_id_copy_ex(bmain, &group->id, (ID **)&group_copy, 0, false);
+ return group_copy;
}
void BKE_group_make_local(Main *bmain, Group *group, const bool lib_local)
@@ -314,7 +327,7 @@ static void group_replaces_nla(Object *parent, Object *target, char mode)
* you can draw everything, leaves tags in objects to signal it needs further updating */
/* note: does not work for derivedmesh and render... it recreates all again in convertblender.c */
-void BKE_group_handle_recalc_and_update(struct EvaluationContext *eval_ctx, Scene *scene, Object *UNUSED(parent), Group *group)
+void BKE_group_handle_recalc_and_update(const struct EvaluationContext *eval_ctx, Scene *scene, Object *UNUSED(parent), Group *group)
{
GroupObject *go;
diff --git a/source/blender/blenkernel/intern/idprop.c b/source/blender/blenkernel/intern/idprop.c
index a3bd15252cb..b00a62a1a87 100644
--- a/source/blender/blenkernel/intern/idprop.c
+++ b/source/blender/blenkernel/intern/idprop.c
@@ -90,7 +90,7 @@ IDProperty *IDP_NewIDPArray(const char *name)
return prop;
}
-IDProperty *IDP_CopyIDPArray(const IDProperty *array)
+IDProperty *IDP_CopyIDPArray(const IDProperty *array, const int flag)
{
/* don't use MEM_dupallocN because this may be part of an array */
IDProperty *narray, *tmp;
@@ -109,7 +109,7 @@ IDProperty *IDP_CopyIDPArray(const IDProperty *array)
* then free it. this makes for more maintainable
* code than simply reimplementing the copy functions
* in this loop.*/
- tmp = IDP_CopyProperty(GETPROP(narray, i));
+ tmp = IDP_CopyProperty_ex(GETPROP(narray, i), flag);
memcpy(GETPROP(narray, i), tmp, sizeof(IDProperty));
MEM_freeN(tmp);
}
@@ -285,9 +285,9 @@ void IDP_FreeArray(IDProperty *prop)
}
-static IDProperty *idp_generic_copy(const IDProperty *prop)
+static IDProperty *idp_generic_copy(const IDProperty *prop, const int UNUSED(flag))
{
- IDProperty *newp = MEM_callocN(sizeof(IDProperty), "IDProperty array dup");
+ IDProperty *newp = MEM_callocN(sizeof(IDProperty), __func__);
BLI_strncpy(newp->name, prop->name, MAX_IDPROP_NAME);
newp->type = prop->type;
@@ -298,9 +298,9 @@ static IDProperty *idp_generic_copy(const IDProperty *prop)
return newp;
}
-static IDProperty *IDP_CopyArray(const IDProperty *prop)
+static IDProperty *IDP_CopyArray(const IDProperty *prop, const int flag)
{
- IDProperty *newp = idp_generic_copy(prop);
+ IDProperty *newp = idp_generic_copy(prop, flag);
if (prop->data.pointer) {
newp->data.pointer = MEM_dupallocN(prop->data.pointer);
@@ -310,7 +310,7 @@ static IDProperty *IDP_CopyArray(const IDProperty *prop)
int a;
for (a = 0; a < prop->len; a++)
- array[a] = IDP_CopyProperty(array[a]);
+ array[a] = IDP_CopyProperty_ex(array[a], flag);
}
}
newp->len = prop->len;
@@ -363,12 +363,12 @@ IDProperty *IDP_NewString(const char *st, const char *name, int maxlen)
return prop;
}
-static IDProperty *IDP_CopyString(const IDProperty *prop)
+static IDProperty *IDP_CopyString(const IDProperty *prop, const int flag)
{
IDProperty *newp;
BLI_assert(prop->type == IDP_STRING);
- newp = idp_generic_copy(prop);
+ newp = idp_generic_copy(prop, flag);
if (prop->data.pointer)
newp->data.pointer = MEM_dupallocN(prop->data.pointer);
@@ -442,15 +442,17 @@ void IDP_FreeString(IDProperty *prop)
/** \name IDProperty ID API
* \{ */
-static IDProperty *IDP_CopyID(const IDProperty *prop)
+static IDProperty *IDP_CopyID(const IDProperty *prop, const int flag)
{
IDProperty *newp;
BLI_assert(prop->type == IDP_ID);
- newp = idp_generic_copy(prop);
+ newp = idp_generic_copy(prop, flag);
newp->data.pointer = prop->data.pointer;
- id_us_plus(IDP_Id(newp));
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ id_us_plus(IDP_Id(newp));
+ }
return newp;
}
@@ -467,17 +469,17 @@ static IDProperty *IDP_CopyID(const IDProperty *prop)
/**
* Checks if a property with the same name as prop exists, and if so replaces it.
*/
-static IDProperty *IDP_CopyGroup(const IDProperty *prop)
+static IDProperty *IDP_CopyGroup(const IDProperty *prop, const int flag)
{
IDProperty *newp, *link;
BLI_assert(prop->type == IDP_GROUP);
- newp = idp_generic_copy(prop);
+ newp = idp_generic_copy(prop, flag);
newp->len = prop->len;
newp->subtype = prop->subtype;
for (link = prop->data.group.first; link; link = link->next) {
- BLI_addtail(&newp->data.group, IDP_CopyProperty(link));
+ BLI_addtail(&newp->data.group, IDP_CopyProperty_ex(link, flag));
}
return newp;
@@ -603,7 +605,7 @@ void IDP_ReplaceInGroup(IDProperty *group, IDProperty *prop)
* If a property is missing in \a dest, add it.
* Do it recursively.
*/
-void IDP_MergeGroup(IDProperty *dest, const IDProperty *src, const bool do_overwrite)
+void IDP_MergeGroup_ex(IDProperty *dest, const IDProperty *src, const bool do_overwrite, const int flag)
{
IDProperty *prop;
@@ -616,12 +618,12 @@ void IDP_MergeGroup(IDProperty *dest, const IDProperty *src, const bool do_overw
IDProperty *prop_exist = IDP_GetPropertyFromGroup(dest, prop->name);
if (prop_exist != NULL) {
- IDP_MergeGroup(prop_exist, prop, do_overwrite);
+ IDP_MergeGroup_ex(prop_exist, prop, do_overwrite, flag);
continue;
}
}
- IDProperty *copy = IDP_CopyProperty(prop);
+ IDProperty *copy = IDP_CopyProperty_ex(prop, flag);
IDP_ReplaceInGroup(dest, copy);
}
}
@@ -630,12 +632,12 @@ void IDP_MergeGroup(IDProperty *dest, const IDProperty *src, const bool do_overw
IDProperty *prop_exist = IDP_GetPropertyFromGroup(dest, prop->name);
if (prop_exist != NULL) {
if (prop->type == IDP_GROUP) {
- IDP_MergeGroup(prop_exist, prop, do_overwrite);
+ IDP_MergeGroup_ex(prop_exist, prop, do_overwrite, flag);
continue;
}
}
else {
- IDProperty *copy = IDP_CopyProperty(prop);
+ IDProperty *copy = IDP_CopyProperty_ex(prop, flag);
dest->len++;
BLI_addtail(&dest->data.group, copy);
}
@@ -644,6 +646,15 @@ void IDP_MergeGroup(IDProperty *dest, const IDProperty *src, const bool do_overw
}
/**
+ * If a property is missing in \a dest, add it.
+ * Do it recursively.
+ */
+void IDP_MergeGroup(IDProperty *dest, const IDProperty *src, const bool do_overwrite)
+{
+ IDP_MergeGroup_ex(dest, src, do_overwrite, 0);
+}
+
+/**
* This function has a sanity check to make sure ID properties with the same name don't
* get added to the group.
*
@@ -748,18 +759,23 @@ static void IDP_FreeGroup(IDProperty *prop, const bool do_id_user)
/** \name IDProperty Main API
* \{ */
-IDProperty *IDP_CopyProperty(const IDProperty *prop)
+IDProperty *IDP_CopyProperty_ex(const IDProperty *prop, const int flag)
{
switch (prop->type) {
- case IDP_GROUP: return IDP_CopyGroup(prop);
- case IDP_STRING: return IDP_CopyString(prop);
- case IDP_ID: return IDP_CopyID(prop);
- case IDP_ARRAY: return IDP_CopyArray(prop);
- case IDP_IDPARRAY: return IDP_CopyIDPArray(prop);
- default: return idp_generic_copy(prop);
+ case IDP_GROUP: return IDP_CopyGroup(prop, flag);
+ case IDP_STRING: return IDP_CopyString(prop, flag);
+ case IDP_ID: return IDP_CopyID(prop, flag);
+ case IDP_ARRAY: return IDP_CopyArray(prop, flag);
+ case IDP_IDPARRAY: return IDP_CopyIDPArray(prop, flag);
+ default: return idp_generic_copy(prop, flag);
}
}
+IDProperty *IDP_CopyProperty(const IDProperty *prop)
+{
+ return IDP_CopyProperty_ex(prop, 0);
+}
+
/* Updates ID pointers after an object has been copied */
/* TODO Nuke this once its only user has been correctly converted to use generic ID management from BKE_library! */
void IDP_RelinkProperty(struct IDProperty *prop)
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index 2915e9d715d..355aa67a947 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -383,7 +383,7 @@ static Image *image_alloc(Main *bmain, const char *name, short source, short typ
{
Image *ima;
- ima = BKE_libblock_alloc(bmain, ID_IM, name);
+ ima = BKE_libblock_alloc(bmain, ID_IM, name, 0);
if (ima) {
image_init(ima, source, type);
}
@@ -434,39 +434,53 @@ static void copy_image_packedfiles(ListBase *lb_dst, const ListBase *lb_src)
}
}
-/* empty image block, of similar type and filename */
-Image *BKE_image_copy(Main *bmain, const Image *ima)
+/**
+ * Only copy internal data of Image ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_image_copy_data(Main *UNUSED(bmain), Image *ima_dst, const Image *ima_src, const int flag)
{
- Image *nima = image_alloc(bmain, ima->id.name + 2, ima->source, ima->type);
-
- BLI_strncpy(nima->name, ima->name, sizeof(ima->name));
-
- nima->flag = ima->flag;
- nima->tpageflag = ima->tpageflag;
-
- nima->gen_x = ima->gen_x;
- nima->gen_y = ima->gen_y;
- nima->gen_type = ima->gen_type;
- copy_v4_v4(nima->gen_color, ima->gen_color);
-
- nima->animspeed = ima->animspeed;
+ BKE_color_managed_colorspace_settings_copy(&ima_dst->colorspace_settings, &ima_src->colorspace_settings);
- nima->aspx = ima->aspx;
- nima->aspy = ima->aspy;
+ copy_image_packedfiles(&ima_dst->packedfiles, &ima_src->packedfiles);
- BKE_color_managed_colorspace_settings_copy(&nima->colorspace_settings, &ima->colorspace_settings);
+ ima_dst->stereo3d_format = MEM_dupallocN(ima_src->stereo3d_format);
+ BLI_duplicatelist(&ima_dst->views, &ima_src->views);
- copy_image_packedfiles(&nima->packedfiles, &ima->packedfiles);
+ /* Cleanup stuff that cannot be copied. */
+ ima_dst->cache = NULL;
+ ima_dst->rr = NULL;
+ for (int i = 0; i < IMA_MAX_RENDER_SLOT; i++) {
+ ima_dst->renders[i] = NULL;
+ }
- /* nima->stere3d_format is already allocated by image_alloc... */
- *nima->stereo3d_format = *ima->stereo3d_format;
- BLI_duplicatelist(&nima->views, &ima->views);
+ BLI_listbase_clear(&ima_dst->anims);
- BKE_previewimg_id_copy(&nima->id, &ima->id);
+ ima_dst->totbind = 0;
+ for (int i = 0; i < TEXTARGET_COUNT; i++) {
+ ima_dst->bindcode[i] = 0;
+ ima_dst->gputexture[i] = NULL;
+ }
+ ima_dst->repbind = NULL;
- BKE_id_copy_ensure_local(bmain, &ima->id, &nima->id);
+ if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
+ BKE_previewimg_id_copy(&ima_dst->id, &ima_src->id);
+ }
+ else {
+ ima_dst->preview = NULL;
+ }
+}
- return nima;
+/* empty image block, of similar type and filename */
+Image *BKE_image_copy(Main *bmain, const Image *ima)
+{
+ Image *ima_copy;
+ BKE_id_copy_ex(bmain, &ima->id, (ID **)&ima_copy, 0, false);
+ return ima_copy;
}
void BKE_image_make_local(Main *bmain, Image *ima, const bool lib_local)
diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c
index 98b251294ae..364817438c5 100644
--- a/source/blender/blenkernel/intern/key.c
+++ b/source/blender/blenkernel/intern/key.c
@@ -107,7 +107,7 @@ Key *BKE_key_add(ID *id) /* common function */
Key *key;
char *el;
- key = BKE_libblock_alloc(G.main, ID_KE, "Key");
+ key = BKE_libblock_alloc(G.main, ID_KE, "Key", 0);
key->type = KEY_NORMAL;
key->from = id;
@@ -151,31 +151,40 @@ Key *BKE_key_add(ID *id) /* common function */
return key;
}
-Key *BKE_key_copy(Main *bmain, const Key *key)
+/**
+ * Only copy internal data of ShapeKey ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_key_copy_data(Main *UNUSED(bmain), Key *key_dst, const Key *key_src, const int UNUSED(flag))
{
- Key *keyn;
- KeyBlock *kbn, *kb;
-
- keyn = BKE_libblock_copy(bmain, &key->id);
-
- BLI_duplicatelist(&keyn->block, &key->block);
-
- kb = key->block.first;
- kbn = keyn->block.first;
- while (kbn) {
-
- if (kbn->data) kbn->data = MEM_dupallocN(kbn->data);
- if (kb == key->refkey) keyn->refkey = kbn;
-
- kbn = kbn->next;
- kb = kb->next;
- }
+ BLI_duplicatelist(&key_dst->block, &key_src->block);
- BKE_id_copy_ensure_local(bmain, &key->id, &keyn->id);
+ KeyBlock *kb_dst, *kb_src;
+ for (kb_src = key_src->block.first, kb_dst = key_dst->block.first;
+ kb_dst;
+ kb_src = kb_src->next, kb_dst = kb_dst->next)
+ {
+ if (kb_dst->data) {
+ kb_dst->data = MEM_dupallocN(kb_dst->data);
+ }
+ if (kb_src == key_src->refkey) {
+ key_dst->refkey = kb_dst;
+ }
+ }
+}
- return keyn;
+Key *BKE_key_copy(Main *bmain, const Key *key)
+{
+ Key *key_copy;
+ BKE_id_copy_ex(bmain, &key->id, (ID **)&key_copy, 0, false);
+ return key_copy;
}
+/* XXX TODO get rid of this! */
Key *BKE_key_copy_nolib(Key *key)
{
Key *keyn;
diff --git a/source/blender/blenkernel/intern/lamp.c b/source/blender/blenkernel/intern/lamp.c
index 4a3a1c50195..dc736b3f084 100644
--- a/source/blender/blenkernel/intern/lamp.c
+++ b/source/blender/blenkernel/intern/lamp.c
@@ -110,42 +110,60 @@ Lamp *BKE_lamp_add(Main *bmain, const char *name)
{
Lamp *la;
- la = BKE_libblock_alloc(bmain, ID_LA, name);
+ la = BKE_libblock_alloc(bmain, ID_LA, name, 0);
BKE_lamp_init(la);
return la;
}
-Lamp *BKE_lamp_copy(Main *bmain, const Lamp *la)
+/**
+ * Only copy internal data of Lamp ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_lamp_copy_data(Main *bmain, Lamp *la_dst, const Lamp *la_src, const int flag)
{
- Lamp *lan;
- int a;
-
- lan = BKE_libblock_copy(bmain, &la->id);
-
- for (a = 0; a < MAX_MTEX; a++) {
- if (lan->mtex[a]) {
- lan->mtex[a] = MEM_mallocN(sizeof(MTex), "copylamptex");
- memcpy(lan->mtex[a], la->mtex[a], sizeof(MTex));
- id_us_plus((ID *)lan->mtex[a]->tex);
+ for (int a = 0; a < MAX_MTEX; a++) {
+ if (la_dst->mtex[a]) {
+ la_dst->mtex[a] = MEM_mallocN(sizeof(*la_dst->mtex[a]), __func__);
+ *la_dst->mtex[a] = *la_src->mtex[a];
}
}
-
- lan->curfalloff = curvemapping_copy(la->curfalloff);
- if (la->nodetree)
- lan->nodetree = ntreeCopyTree(bmain, la->nodetree);
+ la_dst->curfalloff = curvemapping_copy(la_src->curfalloff);
- BKE_previewimg_id_copy(&lan->id, &la->id);
+ if (la_src->nodetree) {
+ BKE_id_copy_ex(bmain, (ID *)la_src->nodetree, (ID **)&la_dst->nodetree, flag, false);
+ }
- BKE_id_copy_ensure_local(bmain, &la->id, &lan->id);
+ if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
+ BKE_previewimg_id_copy(&la_dst->id, &la_src->id);
+ }
+ else {
+ la_dst->preview = NULL;
+ }
+}
- return lan;
+Lamp *BKE_lamp_copy(Main *bmain, const Lamp *la)
+{
+ Lamp *la_copy;
+ BKE_id_copy_ex(bmain, &la->id, (ID **)&la_copy, 0, false);
+ return la_copy;
}
Lamp *localize_lamp(Lamp *la)
{
+ /* TODO replace with something like
+ * Lamp *la_copy;
+ * BKE_id_copy_ex(bmain, &la->id, (ID **)&la_copy, LIB_ID_COPY_NO_MAIN | LIB_ID_COPY_NO_PREVIEW | LIB_ID_COPY_NO_USER_REFCOUNT, false);
+ * return la_copy;
+ *
+ * ... Once f*** nodes are fully converted to that too :( */
+
Lamp *lan;
int a;
diff --git a/source/blender/blenkernel/intern/lattice.c b/source/blender/blenkernel/intern/lattice.c
index fd984c17356..0f26f53113f 100644
--- a/source/blender/blenkernel/intern/lattice.c
+++ b/source/blender/blenkernel/intern/lattice.c
@@ -269,39 +269,46 @@ Lattice *BKE_lattice_add(Main *bmain, const char *name)
{
Lattice *lt;
- lt = BKE_libblock_alloc(bmain, ID_LT, name);
+ lt = BKE_libblock_alloc(bmain, ID_LT, name, 0);
BKE_lattice_init(lt);
return lt;
}
-Lattice *BKE_lattice_copy(Main *bmain, const Lattice *lt)
+/**
+ * Only copy internal data of Lattice ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_lattice_copy_data(Main *bmain, Lattice *lt_dst, const Lattice *lt_src, const int flag)
{
- Lattice *ltn;
-
- ltn = BKE_libblock_copy(bmain, &lt->id);
- ltn->def = MEM_dupallocN(lt->def);
+ lt_dst->def = MEM_dupallocN(lt_src->def);
- if (lt->key) {
- ltn->key = BKE_key_copy(bmain, ltn->key);
- ltn->key->from = (ID *)ltn;
- }
-
- if (lt->dvert) {
- int tot = lt->pntsu * lt->pntsv * lt->pntsw;
- ltn->dvert = MEM_mallocN(sizeof(MDeformVert) * tot, "Lattice MDeformVert");
- BKE_defvert_array_copy(ltn->dvert, lt->dvert, tot);
+ if (lt_src->key) {
+ BKE_id_copy_ex(bmain, &lt_src->key->id, (ID **)&lt_dst->key, flag, false);
}
- ltn->editlatt = NULL;
+ if (lt_src->dvert) {
+ int tot = lt_src->pntsu * lt_src->pntsv * lt_src->pntsw;
+ lt_dst->dvert = MEM_mallocN(sizeof(MDeformVert) * tot, "Lattice MDeformVert");
+ BKE_defvert_array_copy(lt_dst->dvert, lt_src->dvert, tot);
+ }
- BKE_id_copy_ensure_local(bmain, &lt->id, &ltn->id);
+ lt_dst->editlatt = NULL;
+}
- return ltn;
+Lattice *BKE_lattice_copy(Main *bmain, const Lattice *lt)
+{
+ Lattice *lt_copy;
+ BKE_id_copy_ex(bmain, &lt->id, (ID **)&lt_copy, 0, false);
+ return lt_copy;
}
-/** Free (or release) any data used by this lattice (does not free the lattice itself). */
+ /** Free (or release) any data used by this lattice (does not free the lattice itself). */
void BKE_lattice_free(Lattice *lt)
{
BKE_animdata_free(&lt->id, false);
@@ -596,7 +603,7 @@ static bool where_on_path_deform(Object *ob, float ctime, float vec[4], float di
/* co: local coord, result local too */
/* returns quaternion for rotation, using cd->no_rot_axis */
/* axis is using another define!!! */
-static bool calc_curve_deform(struct EvaluationContext *eval_ctx, Scene *scene, Object *par, float co[3],
+static bool calc_curve_deform(const struct EvaluationContext *eval_ctx, Scene *scene, Object *par, float co[3],
const short axis, CurveDeform *cd, float r_quat[4])
{
Curve *cu = par->data;
@@ -700,7 +707,8 @@ static bool calc_curve_deform(struct EvaluationContext *eval_ctx, Scene *scene,
}
void curve_deform_verts(
- struct EvaluationContext *eval_ctx, Scene *scene, Object *cuOb, Object *target, DerivedMesh *dm, float (*vertexCos)[3],
+ const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *cuOb, Object *target, DerivedMesh *dm, float (*vertexCos)[3],
int numVerts, const char *vgroup, short defaxis)
{
Curve *cu;
@@ -818,7 +826,7 @@ void curve_deform_verts(
/* input vec and orco = local coord in armature space */
/* orco is original not-animated or deformed reference point */
/* result written in vec and mat */
-void curve_deform_vector(struct EvaluationContext *eval_ctx, Scene *scene, Object *cuOb, Object *target,
+void curve_deform_vector(const struct EvaluationContext *eval_ctx, Scene *scene, Object *cuOb, Object *target,
float orco[3], float vec[3], float mat[3][3], int no_rot_axis)
{
CurveDeform cd;
@@ -1027,7 +1035,7 @@ void BKE_lattice_vertexcos_apply(struct Object *ob, float (*vertexCos)[3])
}
}
-void BKE_lattice_modifiers_calc(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob)
+void BKE_lattice_modifiers_calc(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
Lattice *lt = ob->data;
VirtualModifierData virtualModifierData;
@@ -1228,7 +1236,7 @@ void BKE_lattice_translate(Lattice *lt, float offset[3], bool do_keys)
/* **** Depsgraph evaluation **** */
-void BKE_lattice_eval_geometry(struct EvaluationContext *UNUSED(eval_ctx),
+void BKE_lattice_eval_geometry(const struct EvaluationContext *UNUSED(eval_ctx),
Lattice *UNUSED(latt))
{
}
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index 56b9bd2cc1e..16a4477977f 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -1734,7 +1734,7 @@ static void idproperty_reset(IDProperty **props, IDProperty *props_ref)
}
}
-void BKE_layer_eval_layer_collection_pre(struct EvaluationContext *UNUSED(eval_ctx),
+void BKE_layer_eval_layer_collection_pre(const struct EvaluationContext *UNUSED(eval_ctx),
Scene *scene, SceneLayer *scene_layer)
{
DEBUG_PRINT("%s on %s (%p)\n", __func__, scene_layer->name, scene_layer);
@@ -1751,7 +1751,7 @@ void BKE_layer_eval_layer_collection_pre(struct EvaluationContext *UNUSED(eval_c
scene_layer->flag |= SCENE_LAYER_ENGINE_DIRTY;
}
-void BKE_layer_eval_layer_collection(struct EvaluationContext *UNUSED(eval_ctx),
+void BKE_layer_eval_layer_collection(const struct EvaluationContext *UNUSED(eval_ctx),
LayerCollection *layer_collection,
LayerCollection *parent_layer_collection)
{
@@ -1798,7 +1798,7 @@ void BKE_layer_eval_layer_collection(struct EvaluationContext *UNUSED(eval_ctx),
}
}
-void BKE_layer_eval_layer_collection_post(struct EvaluationContext *UNUSED(eval_ctx),
+void BKE_layer_eval_layer_collection_post(const struct EvaluationContext *UNUSED(eval_ctx),
SceneLayer *scene_layer)
{
DEBUG_PRINT("%s on %s (%p)\n", __func__, scene_layer->name, scene_layer);
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index ed64de9b1aa..71fbb3d726a 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -385,7 +385,6 @@ bool id_make_local(Main *bmain, ID *id, const bool test, const bool lib_local)
switch ((ID_Type)GS(id->name)) {
case ID_SCE:
- /* Partially implemented (has no copy...). */
if (!test) BKE_scene_make_local(bmain, (Scene *)id, lib_local);
return true;
case ID_OB:
@@ -428,14 +427,12 @@ bool id_make_local(Main *bmain, ID *id, const bool test, const bool lib_local)
if (!test) BKE_world_make_local(bmain, (World *)id, lib_local);
return true;
case ID_VF:
- /* Partially implemented (has no copy...). */
if (!test) BKE_vfont_make_local(bmain, (VFont *)id, lib_local);
return true;
case ID_TXT:
if (!test) BKE_text_make_local(bmain, (Text *)id, lib_local);
return true;
case ID_SO:
- /* Partially implemented (has no copy...). */
if (!test) BKE_sound_make_local(bmain, (bSound *)id, lib_local);
return true;
case ID_GR:
@@ -493,118 +490,193 @@ bool id_make_local(Main *bmain, ID *id, const bool test, const bool lib_local)
return false;
}
+struct IDCopyLibManagementData {
+ const ID *id_src;
+ ID *id_dst;
+ int flag;
+};
+
+/* Increases usercount as required, and remap self ID pointers. */
+static int id_copy_libmanagement_cb(void *user_data, ID *UNUSED(id_self), ID **id_pointer, int cb_flag)
+{
+ struct IDCopyLibManagementData *data = user_data;
+ ID *id = *id_pointer;
+
+ /* Remap self-references to new copied ID. */
+ if (id == data->id_src) {
+ /* We cannot use id_self here, it is not *always* id_dst (thanks to $£!+@#&/? nodetrees). */
+ id = *id_pointer = data->id_dst;
+ }
+
+ /* Increase used IDs refcount if needed and required. */
+ if ((data->flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0 && (cb_flag & IDWALK_CB_USER)) {
+ id_us_plus(id);
+ }
+
+ return IDWALK_RET_NOP;
+}
+
/**
- * Invokes the appropriate copy method for the block and returns the result in
- * newid, unless test. Returns true if the block can be copied.
+ * Generic entry point for copying a datablock (new API).
+ *
+ * \note Copy is only affecting given data-block (no ID used by copied one will be affected, besides usercount).
+ * There is only one exception, if LIB_ID_COPY_ACTIONS is defined, actions used by animdata will be duplicated.
+ *
+ * \note Usercount of new copy is always set to 1.
+ *
+ * \param bmain Main database, may be NULL only if LIB_ID_COPY_NO_MAIN is specified.
+ * \param id Source datablock.
+ * \param r_newid Pointer to new (copied) ID pointer.
+ * \param flag Set of copy options, see DNA_ID.h enum for details (leave to zero for default, full copy).
+ * \param test If set, do not do any copy, just test whether copy is supported.
+ * \return False when copying that ID type is not supported, true otherwise.
*/
-bool id_copy(Main *bmain, const ID *id, ID **newid, bool test)
+/* XXX TODO remove test thing, *all* IDs should be copyable that way! */
+bool BKE_id_copy_ex(Main *bmain, const ID *id, ID **r_newid, const int flag, const bool test)
{
- if (!test) {
- *newid = NULL;
+#define LIB_ID_TYPES_NOCOPY ID_LI, ID_SCR, ID_WM, /* Not supported */ \
+ ID_IP /* Deprecated */
+
+ BLI_assert(test || (r_newid != NULL));
+ if (r_newid != NULL) {
+ *r_newid = NULL;
+ }
+ if (id == NULL) {
+ return false;
}
- /* conventions:
- * - make shallow copy, only this ID block
- * - id.us of the new ID is set to 1 */
+ if (ELEM(GS(id->name), LIB_ID_TYPES_NOCOPY)) {
+ return false;
+ }
+ else if (test) {
+ return true;
+ }
+
+ BKE_libblock_copy_ex(bmain, id, r_newid, flag);
+
switch ((ID_Type)GS(id->name)) {
+ case ID_SCE:
+ BKE_scene_copy_data(bmain, (Scene *)*r_newid, (Scene *)id, flag);
+ break;
case ID_OB:
- if (!test) *newid = (ID *)BKE_object_copy(bmain, (Object *)id);
- return true;
+ BKE_object_copy_data(bmain, (Object *)*r_newid, (Object *)id, flag);
+ break;
case ID_ME:
- if (!test) *newid = (ID *)BKE_mesh_copy(bmain, (Mesh *)id);
- return true;
+ BKE_mesh_copy_data(bmain, (Mesh *)*r_newid, (Mesh *)id, flag);
+ break;
case ID_CU:
- if (!test) *newid = (ID *)BKE_curve_copy(bmain, (Curve *)id);
- return true;
+ BKE_curve_copy_data(bmain, (Curve *)*r_newid, (Curve *)id, flag);
+ break;
case ID_MB:
- if (!test) *newid = (ID *)BKE_mball_copy(bmain, (MetaBall *)id);
- return true;
+ BKE_mball_copy_data(bmain, (MetaBall *)*r_newid, (MetaBall *)id, flag);
+ break;
case ID_MA:
- if (!test) *newid = (ID *)BKE_material_copy(bmain, (Material *)id);
- return true;
+ BKE_material_copy_data(bmain, (Material *)*r_newid, (Material *)id, flag);
+ break;
case ID_TE:
- if (!test) *newid = (ID *)BKE_texture_copy(bmain, (Tex *)id);
- return true;
+ BKE_texture_copy_data(bmain, (Tex *)*r_newid, (Tex *)id, flag);
+ break;
case ID_IM:
- if (!test) *newid = (ID *)BKE_image_copy(bmain, (Image *)id);
- return true;
+ BKE_image_copy_data(bmain, (Image *)*r_newid, (Image *)id, flag);
+ break;
case ID_LT:
- if (!test) *newid = (ID *)BKE_lattice_copy(bmain, (Lattice *)id);
- return true;
+ BKE_lattice_copy_data(bmain, (Lattice *)*r_newid, (Lattice *)id, flag);
+ break;
case ID_LA:
- if (!test) *newid = (ID *)BKE_lamp_copy(bmain, (Lamp *)id);
- return true;
+ BKE_lamp_copy_data(bmain, (Lamp *)*r_newid, (Lamp *)id, flag);
+ break;
case ID_SPK:
- if (!test) *newid = (ID *)BKE_speaker_copy(bmain, (Speaker *)id);
- return true;
+ BKE_speaker_copy_data(bmain, (Speaker *)*r_newid, (Speaker *)id, flag);
+ break;
case ID_LP:
- if (!test) *newid = (ID *)BKE_lightprobe_copy(bmain, (LightProbe *)id);
- return true;
+ BKE_lightprobe_copy_data(bmain, (LightProbe *)*r_newid, (LightProbe *)id, flag);
+ break;
case ID_CA:
- if (!test) *newid = (ID *)BKE_camera_copy(bmain, (Camera *)id);
- return true;
+ BKE_camera_copy_data(bmain, (Camera *)*r_newid, (Camera *)id, flag);
+ break;
case ID_KE:
- if (!test) *newid = (ID *)BKE_key_copy(bmain, (Key *)id);
- return true;
+ BKE_key_copy_data(bmain, (Key *)*r_newid, (Key *)id, flag);
+ break;
case ID_WO:
- if (!test) *newid = (ID *)BKE_world_copy(bmain, (World *)id);
- return true;
+ BKE_world_copy_data(bmain, (World *)*r_newid, (World *)id, flag);
+ break;
case ID_TXT:
- if (!test) *newid = (ID *)BKE_text_copy(bmain, (Text *)id);
- return true;
+ BKE_text_copy_data(bmain, (Text *)*r_newid, (Text *)id, flag);
+ break;
case ID_GR:
- if (!test) *newid = (ID *)BKE_group_copy(bmain, (Group *)id);
- return true;
+ BKE_group_copy_data(bmain, (Group *)*r_newid, (Group *)id, flag);
+ break;
case ID_AR:
- if (!test) *newid = (ID *)BKE_armature_copy(bmain, (bArmature *)id);
- return true;
+ BKE_armature_copy_data(bmain, (bArmature *)*r_newid, (bArmature *)id, flag);
+ break;
case ID_AC:
- if (!test) *newid = (ID *)BKE_action_copy(bmain, (bAction *)id);
- return true;
+ BKE_action_copy_data(bmain, (bAction *)*r_newid, (bAction *)id, flag);
+ break;
case ID_NT:
- if (!test) *newid = (ID *)ntreeCopyTree(bmain, (bNodeTree *)id);
- return true;
+ BKE_node_tree_copy_data(bmain, (bNodeTree *)*r_newid, (bNodeTree *)id, flag);
+ break;
case ID_BR:
- if (!test) *newid = (ID *)BKE_brush_copy(bmain, (Brush *)id);
- return true;
+ BKE_brush_copy_data(bmain, (Brush *)*r_newid, (Brush *)id, flag);
+ break;
case ID_PA:
- if (!test) *newid = (ID *)BKE_particlesettings_copy(bmain, (ParticleSettings *)id);
- return true;
+ BKE_particlesettings_copy_data(bmain, (ParticleSettings *)*r_newid, (ParticleSettings *)id, flag);
+ break;
case ID_GD:
- if (!test) *newid = (ID *)BKE_gpencil_data_duplicate(bmain, (bGPdata *)id, false);
- return true;
+ BKE_gpencil_copy_data(bmain, (bGPdata *)*r_newid, (bGPdata *)id, flag);
+ break;
case ID_MC:
- if (!test) *newid = (ID *)BKE_movieclip_copy(bmain, (MovieClip *)id);
- return true;
+ BKE_movieclip_copy_data(bmain, (MovieClip *)*r_newid, (MovieClip *)id, flag);
+ break;
case ID_MSK:
- if (!test) *newid = (ID *)BKE_mask_copy(bmain, (Mask *)id);
- return true;
+ BKE_mask_copy_data(bmain, (Mask *)*r_newid, (Mask *)id, flag);
+ break;
case ID_LS:
- if (!test) *newid = (ID *)BKE_linestyle_copy(bmain, (FreestyleLineStyle *)id);
- return true;
+ BKE_linestyle_copy_data(bmain, (FreestyleLineStyle *)*r_newid, (FreestyleLineStyle *)id, flag);
+ break;
case ID_PAL:
- if (!test) *newid = (ID *)BKE_palette_copy(bmain, (Palette *)id);
- return true;
+ BKE_palette_copy_data(bmain, (Palette *)*r_newid, (Palette *)id, flag);
+ break;
case ID_PC:
- if (!test) *newid = (ID *)BKE_paint_curve_copy(bmain, (PaintCurve *)id);
- return true;
+ BKE_paint_curve_copy_data(bmain, (PaintCurve *)*r_newid, (PaintCurve *)id, flag);
+ break;
case ID_CF:
- if (!test) *newid = (ID *)BKE_cachefile_copy(bmain, (CacheFile *)id);
- return true;
- case ID_WS:
- case ID_SCE:
+ BKE_cachefile_copy_data(bmain, (CacheFile *)*r_newid, (CacheFile *)id, flag);
+ break;
+ case ID_SO:
+ BKE_sound_copy_data(bmain, (bSound *)*r_newid, (bSound *)id, flag);
+ break;
+ case ID_VF:
+ BKE_vfont_copy_data(bmain, (VFont *)*r_newid, (VFont *)id, flag);
+ break;
case ID_LI:
case ID_SCR:
case ID_WM:
- return false; /* can't be copied from here */
- case ID_VF:
- case ID_SO:
- return false; /* not implemented */
+ case ID_WS:
case ID_IP:
- return false; /* deprecated */
+ BLI_assert(0); /* Should have been rejected at start of function! */
+ break;
}
-
- return false;
+
+ /* Update ID refcount, remap pointers to self in new ID. */
+ struct IDCopyLibManagementData data = {.id_src = id, .id_dst = *r_newid, .flag = flag};
+ BKE_library_foreach_ID_link(bmain, *r_newid, id_copy_libmanagement_cb, &data, IDWALK_NOP);
+
+ /* Do not make new copy local in case we are copying outside of main...
+ * XXX TODO: is this behavior OK, or should we need own flag to control that? */
+ if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) {
+ BKE_id_copy_ensure_local(bmain, id, *r_newid);
+ }
+
+ return true;
+}
+
+/**
+ * Invokes the appropriate copy method for the block and returns the result in
+ * newid, unless test. Returns true if the block can be copied.
+ */
+bool id_copy(Main *bmain, const ID *id, ID **newid, bool test)
+{
+ return BKE_id_copy_ex(bmain, id, newid, 0, test);
}
/** Does *not* set ID->newid pointer. */
@@ -636,6 +708,101 @@ bool id_single_user(bContext *C, ID *id, PointerRNA *ptr, PropertyRNA *prop)
return false;
}
+static int libblock_management_us_plus(void *UNUSED(user_data), ID *UNUSED(id_self), ID **id_pointer, int cb_flag)
+{
+ if (cb_flag & IDWALK_CB_USER) {
+ id_us_plus(*id_pointer);
+ }
+ if (cb_flag & IDWALK_CB_USER_ONE) {
+ id_us_ensure_real(*id_pointer);
+ }
+
+ return IDWALK_RET_NOP;
+}
+
+static int libblock_management_us_min(void *UNUSED(user_data), ID *UNUSED(id_self), ID **id_pointer, int cb_flag)
+{
+ if (cb_flag & IDWALK_CB_USER) {
+ id_us_min(*id_pointer);
+ }
+ /* We can do nothing in IDWALK_CB_USER_ONE case! */
+
+ return IDWALK_RET_NOP;
+}
+
+/** Add a 'NO_MAIN' datablock to given main (also sets usercounts of its IDs if needed). */
+void BKE_libblock_management_main_add(Main *bmain, void *idv)
+{
+ ID *id = idv;
+
+ BLI_assert(bmain != NULL);
+ if ((id->tag & LIB_TAG_NO_MAIN) == 0) {
+ return;
+ }
+
+ if ((id->tag & LIB_TAG_NOT_ALLOCATED) != 0) {
+ /* We cannot add non-allocated ID to Main! */
+ return;
+ }
+
+ /* We cannot allow non-userrefcounting IDs in Main database! */
+ if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) != 0) {
+ BKE_library_foreach_ID_link(bmain, id, libblock_management_us_plus, NULL, IDWALK_NOP);
+ }
+
+ ListBase *lb = which_libbase(bmain, GS(id->name));
+ BKE_main_lock(bmain);
+ BLI_addtail(lb, id);
+ new_id(lb, id, NULL);
+ /* alphabetic insertion: is in new_id */
+ id->tag &= ~(LIB_TAG_NO_MAIN | LIB_TAG_NO_USER_REFCOUNT);
+ BKE_main_unlock(bmain);
+}
+
+/** Remove a datablock from given main (set it to 'NO_MAIN' status). */
+void BKE_libblock_management_main_remove(Main *bmain, void *idv)
+{
+ ID *id = idv;
+
+ BLI_assert(bmain != NULL);
+ if ((id->tag & LIB_TAG_NO_MAIN) != 0) {
+ return;
+ }
+
+ /* For now, allow userrefcounting IDs to get out of Main - can be handy in some cases... */
+
+ ListBase *lb = which_libbase(bmain, GS(id->name));
+ BKE_main_lock(bmain);
+ BLI_remlink(lb, id);
+ id->tag |= LIB_TAG_NO_MAIN;
+ BKE_main_unlock(bmain);
+}
+
+void BKE_libblock_management_usercounts_set(Main *bmain, void *idv)
+{
+ ID *id = idv;
+
+ if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) == 0) {
+ return;
+ }
+
+ BKE_library_foreach_ID_link(bmain, id, libblock_management_us_plus, NULL, IDWALK_NOP);
+ id->tag &= ~LIB_TAG_NO_USER_REFCOUNT;
+}
+
+void BKE_libblock_management_usercounts_clear(Main *bmain, void *idv)
+{
+ ID *id = idv;
+
+ /* We do not allow IDs in Main database to not be userrefcounting. */
+ if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) != 0 || (id->tag & LIB_TAG_NO_MAIN) != 0) {
+ return;
+ }
+
+ BKE_library_foreach_ID_link(bmain, id, libblock_management_us_min, NULL, IDWALK_NOP);
+ id->tag |= LIB_TAG_NO_USER_REFCOUNT;
+}
+
ListBase *which_libbase(Main *mainlib, short type)
{
switch ((ID_Type)type) {
@@ -953,23 +1120,44 @@ void *BKE_libblock_alloc_notest(short type)
* The user count is set to 1, all other content (apart from name and links) being
* initialized to zero.
*/
-void *BKE_libblock_alloc(Main *bmain, short type, const char *name)
+void *BKE_libblock_alloc(Main *bmain, short type, const char *name, const int flag)
{
- ID *id = NULL;
- ListBase *lb = which_libbase(bmain, type);
-
- id = BKE_libblock_alloc_notest(type);
+ BLI_assert((flag & LIB_ID_CREATE_NO_ALLOCATE) == 0);
+
+ ID *id = BKE_libblock_alloc_notest(type);
+
if (id) {
- BKE_main_lock(bmain);
- BLI_addtail(lb, id);
- id->us = 1;
+ if ((flag & LIB_ID_CREATE_NO_MAIN) != 0) {
+ id->tag |= LIB_TAG_NO_MAIN;
+ }
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) != 0) {
+ id->tag |= LIB_TAG_NO_USER_REFCOUNT;
+ }
+
id->icon_id = 0;
- *( (short *)id->name) = type;
- new_id(lb, id, name);
- /* alphabetic insertion: is in new_id */
- BKE_main_unlock(bmain);
+ *((short *)id->name) = type;
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ id->us = 1;
+ }
+ if ((flag & LIB_ID_CREATE_NO_MAIN) == 0) {
+ ListBase *lb = which_libbase(bmain, type);
+
+ BKE_main_lock(bmain);
+ BLI_addtail(lb, id);
+ new_id(lb, id, name);
+ /* alphabetic insertion: is in new_id */
+ BKE_main_unlock(bmain);
+
+ /* TODO to be removed from here! */
+ if ((flag & LIB_ID_CREATE_NO_DEG_TAG) == 0) {
+ DEG_id_type_tag(bmain, type);
+ }
+ }
+ else {
+ BLI_strncpy(id->name + 2, name, sizeof(id->name) - 2);
+ }
}
- DEG_id_type_tag(bmain, type);
+
return id;
}
@@ -1095,70 +1283,80 @@ void BKE_libblock_init_empty(ID *id)
/* by spec, animdata is first item after ID */
/* and, trust that BKE_animdata_from_id() will only find AnimData for valid ID-types */
-static void id_copy_animdata(ID *id, const bool do_action)
+static void id_copy_animdata(Main *bmain, ID *id, const bool do_action)
{
AnimData *adt = BKE_animdata_from_id(id);
if (adt) {
IdAdtTemplate *iat = (IdAdtTemplate *)id;
- iat->adt = BKE_animdata_copy(iat->adt, do_action); /* could be set to false, need to investigate */
+ iat->adt = BKE_animdata_copy(bmain, iat->adt, do_action); /* could be set to false, need to investigate */
}
}
-/* material nodes use this since they are not treated as libdata */
-void BKE_libblock_copy_data(ID *id, const ID *id_from, const bool do_action)
+void BKE_libblock_copy_ex(Main *bmain, const ID *id, ID **r_newid, const int flag)
{
- if (id_from->properties)
- id->properties = IDP_CopyProperty(id_from->properties);
+ ID *new_id = *r_newid;
+
+ /* Grrrrrrrrr... Not adding 'root' nodetrees to bmain.... grrrrrrrrrrrrrrrrrrrr! */
+ /* This is taken from original ntree copy code, might be weak actually? */
+ const bool use_nodetree_alloc_exception = ((GS(id->name) == ID_NT) && (bmain != NULL) &&
+ (BLI_findindex(&bmain->nodetree, id) < 0));
+
+ BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) != 0 || bmain != NULL);
+ BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) != 0 || (flag & LIB_ID_CREATE_NO_ALLOCATE) == 0);
+ BLI_assert((flag & LIB_ID_CREATE_NO_MAIN) == 0 || (flag & LIB_ID_CREATE_NO_USER_REFCOUNT) != 0);
+
+ if ((flag & LIB_ID_CREATE_NO_ALLOCATE) != 0) {
+ /* r_newid already contains pointer to allocated memory. */
+ /* TODO do we want to memset(0) whole mem before filling it? */
+ BLI_strncpy(new_id->name, id->name, sizeof(new_id->name));
+ new_id->us = 0;
+ new_id->tag |= LIB_TAG_NOT_ALLOCATED | LIB_TAG_NO_MAIN | LIB_TAG_NO_USER_REFCOUNT;
+ /* TODO Do we want/need to copy more from ID struct itself? */
+ }
+ else {
+ new_id = BKE_libblock_alloc(bmain, GS(id->name), id->name + 2, flag | (use_nodetree_alloc_exception ? LIB_ID_CREATE_NO_MAIN : 0));
+ }
+ BLI_assert(new_id != NULL);
+
+ const size_t id_len = BKE_libblock_get_alloc_info(GS(new_id->name), NULL);
+ const size_t id_offset = sizeof(ID);
+ if ((int)id_len - (int)id_offset > 0) { /* signed to allow neg result */ /* XXX ????? */
+ const char *cp = (const char *)id;
+ char *cpn = (char *)new_id;
+
+ memcpy(cpn + id_offset, cp + id_offset, id_len - id_offset);
+ }
+
+ if (id->properties) {
+ new_id->properties = IDP_CopyProperty_ex(id->properties, flag);
+ }
/* the duplicate should get a copy of the animdata */
- id_copy_animdata(id, do_action);
+ id_copy_animdata(bmain, new_id, (flag & LIB_ID_COPY_ACTIONS) != 0 && (flag & LIB_ID_CREATE_NO_MAIN) == 0);
+
+ if ((flag & LIB_ID_CREATE_NO_DEG_TAG) == 0 && (flag & LIB_ID_CREATE_NO_MAIN) == 0) {
+ DEG_id_type_tag(bmain, GS(new_id->name));
+ }
+
+ *r_newid = new_id;
}
/* used everywhere in blenkernel */
void *BKE_libblock_copy(Main *bmain, const ID *id)
{
ID *idn;
- size_t idn_len;
-
- idn = BKE_libblock_alloc(bmain, GS(id->name), id->name + 2);
- assert(idn != NULL);
+ BKE_libblock_copy_ex(bmain, id, &idn, 0);
- idn_len = MEM_allocN_len(idn);
- if ((int)idn_len - (int)sizeof(ID) > 0) { /* signed to allow neg result */
- const char *cp = (const char *)id;
- char *cpn = (char *)idn;
-
- memcpy(cpn + sizeof(ID), cp + sizeof(ID), idn_len - sizeof(ID));
- }
-
- BKE_libblock_copy_data(idn, id, false);
-
return idn;
}
void *BKE_libblock_copy_nolib(const ID *id, const bool do_action)
{
ID *idn;
- size_t idn_len;
-
- idn = BKE_libblock_alloc_notest(GS(id->name));
- assert(idn != NULL);
-
- BLI_strncpy(idn->name, id->name, sizeof(idn->name));
-
- idn_len = MEM_allocN_len(idn);
- if ((int)idn_len - (int)sizeof(ID) > 0) { /* signed to allow neg result */
- const char *cp = (const char *)id;
- char *cpn = (char *)idn;
-
- memcpy(cpn + sizeof(ID), cp + sizeof(ID), idn_len - sizeof(ID));
- }
-
- idn->us = 1;
- BKE_libblock_copy_data(idn, id, do_action);
+ BKE_libblock_copy_ex(NULL, id, &idn, LIB_ID_CREATE_NO_MAIN | LIB_ID_CREATE_NO_USER_REFCOUNT | (do_action ? LIB_ID_COPY_ACTIONS : 0));
return idn;
}
@@ -1198,41 +1396,41 @@ void BKE_main_free(Main *mainvar)
/* errors freeing ID's can be hard to track down,
* enable this so valgrind will give the line number in its error log */
switch (a) {
- case 0: BKE_libblock_free_ex(mainvar, id, false); break;
- case 1: BKE_libblock_free_ex(mainvar, id, false); break;
- case 2: BKE_libblock_free_ex(mainvar, id, false); break;
- case 3: BKE_libblock_free_ex(mainvar, id, false); break;
- case 4: BKE_libblock_free_ex(mainvar, id, false); break;
- case 5: BKE_libblock_free_ex(mainvar, id, false); break;
- case 6: BKE_libblock_free_ex(mainvar, id, false); break;
- case 7: BKE_libblock_free_ex(mainvar, id, false); break;
- case 8: BKE_libblock_free_ex(mainvar, id, false); break;
- case 9: BKE_libblock_free_ex(mainvar, id, false); break;
- case 10: BKE_libblock_free_ex(mainvar, id, false); break;
- case 11: BKE_libblock_free_ex(mainvar, id, false); break;
- case 12: BKE_libblock_free_ex(mainvar, id, false); break;
- case 13: BKE_libblock_free_ex(mainvar, id, false); break;
- case 14: BKE_libblock_free_ex(mainvar, id, false); break;
- case 15: BKE_libblock_free_ex(mainvar, id, false); break;
- case 16: BKE_libblock_free_ex(mainvar, id, false); break;
- case 17: BKE_libblock_free_ex(mainvar, id, false); break;
- case 18: BKE_libblock_free_ex(mainvar, id, false); break;
- case 19: BKE_libblock_free_ex(mainvar, id, false); break;
- case 20: BKE_libblock_free_ex(mainvar, id, false); break;
- case 21: BKE_libblock_free_ex(mainvar, id, false); break;
- case 22: BKE_libblock_free_ex(mainvar, id, false); break;
- case 23: BKE_libblock_free_ex(mainvar, id, false); break;
- case 24: BKE_libblock_free_ex(mainvar, id, false); break;
- case 25: BKE_libblock_free_ex(mainvar, id, false); break;
- case 26: BKE_libblock_free_ex(mainvar, id, false); break;
- case 27: BKE_libblock_free_ex(mainvar, id, false); break;
- case 28: BKE_libblock_free_ex(mainvar, id, false); break;
- case 29: BKE_libblock_free_ex(mainvar, id, false); break;
- case 30: BKE_libblock_free_ex(mainvar, id, false); break;
- case 31: BKE_libblock_free_ex(mainvar, id, false); break;
- case 32: BKE_libblock_free_ex(mainvar, id, false); break;
- case 33: BKE_libblock_free_ex(mainvar, id, false); break;
- case 34: BKE_libblock_free_ex(mainvar, id, false); break;
+ case 0: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 1: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 2: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 3: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 4: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 5: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 6: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 7: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 8: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 9: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 10: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 11: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 12: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 13: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 14: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 15: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 16: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 17: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 18: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 19: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 20: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 21: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 22: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 23: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 24: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 25: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 26: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 27: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 28: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 29: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 30: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 31: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 32: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 33: BKE_libblock_free_ex(mainvar, id, false, false); break;
+ case 34: BKE_libblock_free_ex(mainvar, id, false, false); break;
default:
BLI_assert(0);
break;
diff --git a/source/blender/blenkernel/intern/library_remap.c b/source/blender/blenkernel/intern/library_remap.c
index 7310370ca10..8f0bb26a0c1 100644
--- a/source/blender/blenkernel/intern/library_remap.c
+++ b/source/blender/blenkernel/intern/library_remap.c
@@ -248,7 +248,7 @@ static int foreach_libblock_remap_callback(void *user_data, ID *id_self, ID **id
return IDWALK_RET_NOP;
}
-/* Some reamapping unfortunately require extra and/or specific handling, tackle those here. */
+/* Some remapping unfortunately require extra and/or specific handling, tackle those here. */
static void libblock_remap_data_preprocess_scene_base_unlink(
IDRemap *r_id_remap_data, Scene *sce, BaseLegacy *base, const bool skip_indirect, const bool is_indirect)
{
@@ -352,7 +352,7 @@ static void libblock_remap_data_preprocess(IDRemap *r_id_remap_data)
}
}
-static void libblock_remap_data_postprocess_object_fromgroup_update(Main *bmain, Object *old_ob, Object *new_ob)
+static void libblock_remap_data_postprocess_object_update(Main *bmain, Object *old_ob, Object *new_ob)
{
if (old_ob->flag & OB_FROMGROUP) {
/* Note that for Scene's BaseObject->flag, either we:
@@ -371,6 +371,13 @@ static void libblock_remap_data_postprocess_object_fromgroup_update(Main *bmain,
new_ob->flag |= OB_FROMGROUP;
}
}
+ if (old_ob->type == OB_MBALL) {
+ for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
+ if (ob->type == OB_MBALL && BKE_mball_is_basis_for(ob, old_ob)) {
+ DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ }
+ }
+ }
}
static void libblock_remap_data_postprocess_group_scene_unlink(Main *UNUSED(bmain), Scene *sce, ID *old_id)
@@ -575,7 +582,7 @@ void BKE_libblock_remap_locked(
*/
switch (GS(old_id->name)) {
case ID_OB:
- libblock_remap_data_postprocess_object_fromgroup_update(bmain, (Object *)old_id, (Object *)new_id);
+ libblock_remap_data_postprocess_object_update(bmain, (Object *)old_id, (Object *)new_id);
break;
case ID_GR:
if (!new_id) { /* Only affects us in case group was unlinked. */
@@ -605,7 +612,7 @@ void BKE_libblock_remap_locked(
libblock_remap_data_postprocess_nodetree_update(bmain, new_id);
BKE_main_lock(bmain);
- /* Full rebuild of DAG! */
+ /* Full rebuild of DEG! */
DEG_relations_tag_update(bmain);
}
@@ -685,8 +692,7 @@ void BKE_libblock_relink_ex(
switch (GS(old_id->name)) {
case ID_OB:
{
- libblock_remap_data_postprocess_object_fromgroup_update(
- bmain, (Object *)old_id, (Object *)new_id);
+ libblock_remap_data_postprocess_object_update(bmain, (Object *)old_id, (Object *)new_id);
break;
}
case ID_GR:
@@ -701,7 +707,7 @@ void BKE_libblock_relink_ex(
else {
/* No choice but to check whole objects/groups. */
for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
- libblock_remap_data_postprocess_object_fromgroup_update(bmain, ob, NULL);
+ libblock_remap_data_postprocess_object_update(bmain, ob, NULL);
}
for (Group *grp = bmain->group.first; grp; grp = grp->id.next) {
libblock_remap_data_postprocess_group_scene_unlink(bmain, sce, NULL);
@@ -758,9 +764,11 @@ void BKE_libblock_free_data(ID *id, const bool do_id_user)
IDP_FreeProperty_ex(id->properties, do_id_user);
MEM_freeN(id->properties);
}
+
+ /* XXX TODO remove animdata handling from each type's freeing func, and do it here, like for copy! */
}
-void BKE_libblock_free_datablock(ID *id)
+void BKE_libblock_free_datablock(ID *id, const int UNUSED(flag))
{
const short type = GS(id->name);
switch (type) {
@@ -876,6 +884,90 @@ void BKE_libblock_free_datablock(ID *id)
}
}
+
+void BKE_id_free_ex(Main *bmain, void *idv, int flag, const bool use_flag_from_idtag)
+{
+ ID *id = idv;
+
+ if (use_flag_from_idtag) {
+ if ((id->tag & LIB_TAG_NO_MAIN) != 0) {
+ flag |= LIB_ID_FREE_NO_MAIN;
+ }
+ else {
+ flag &= ~LIB_ID_FREE_NO_MAIN;
+ }
+
+ if ((id->tag & LIB_TAG_NO_USER_REFCOUNT) != 0) {
+ flag |= LIB_ID_FREE_NO_USER_REFCOUNT;
+ }
+ else {
+ flag &= ~LIB_ID_FREE_NO_USER_REFCOUNT;
+ }
+
+ if ((id->tag & LIB_TAG_NOT_ALLOCATED) != 0) {
+ flag |= LIB_ID_FREE_NOT_ALLOCATED;
+ }
+ else {
+ flag &= ~LIB_ID_FREE_NOT_ALLOCATED;
+ }
+ }
+
+ BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || bmain != NULL);
+ BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || (flag & LIB_ID_FREE_NOT_ALLOCATED) == 0);
+ BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || (flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0);
+
+ const short type = GS(id->name);
+
+ if (bmain && (flag & LIB_ID_FREE_NO_DEG_TAG) == 0) {
+ DEG_id_type_tag(bmain, type);
+ }
+
+#ifdef WITH_PYTHON
+ BPY_id_release(id);
+#endif
+
+ if ((flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0) {
+ BKE_libblock_relink_ex(bmain, id, NULL, NULL, true);
+ }
+
+ BKE_libblock_free_datablock(id, flag);
+
+ /* avoid notifying on removed data */
+ if (bmain) {
+ BKE_main_lock(bmain);
+ }
+
+ if ((flag & LIB_ID_FREE_NO_UI_USER) == 0) {
+ if (free_notifier_reference_cb) {
+ free_notifier_reference_cb(id);
+ }
+
+ if (remap_editor_id_reference_cb) {
+ remap_editor_id_reference_cb(id, NULL);
+ }
+ }
+
+ if ((flag & LIB_ID_FREE_NO_MAIN) == 0) {
+ ListBase *lb = which_libbase(bmain, type);
+ BLI_remlink(lb, id);
+ }
+
+ BKE_libblock_free_data(id, (flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0);
+
+ if (bmain) {
+ BKE_main_unlock(bmain);
+ }
+
+ if ((flag & LIB_ID_FREE_NOT_ALLOCATED) == 0) {
+ MEM_freeN(id);
+ }
+}
+
+void BKE_id_free(Main *bmain, void *idv)
+{
+ BKE_id_free_ex(bmain, idv, 0, true);
+}
+
/**
* used in headerbuttons.c image.c mesh.c screen.c sound.c and library.c
*
@@ -905,7 +997,7 @@ void BKE_libblock_free_ex(Main *bmain, void *idv, const bool do_id_user, const b
BKE_libblock_relink_ex(bmain, id, NULL, NULL, true);
}
- BKE_libblock_free_datablock(id);
+ BKE_libblock_free_datablock(id, 0);
/* avoid notifying on removed data */
BKE_main_lock(bmain);
diff --git a/source/blender/blenkernel/intern/lightprobe.c b/source/blender/blenkernel/intern/lightprobe.c
index a1fa266512b..5601fa5ad42 100644
--- a/source/blender/blenkernel/intern/lightprobe.c
+++ b/source/blender/blenkernel/intern/lightprobe.c
@@ -59,22 +59,32 @@ void *BKE_lightprobe_add(Main *bmain, const char *name)
{
LightProbe *probe;
- probe = BKE_libblock_alloc(bmain, ID_LP, name);
+ probe = BKE_libblock_alloc(bmain, ID_LP, name, 0);
BKE_lightprobe_init(probe);
return probe;
}
-LightProbe *BKE_lightprobe_copy(Main *bmain, LightProbe *probe)
+/**
+ * Only copy internal data of LightProbe ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_lightprobe_copy_data(
+ Main *UNUSED(bmain), LightProbe *UNUSED(probe_dst), const LightProbe *UNUSED(probe_src), const int UNUSED(flag))
{
- LightProbe *probe_new;
-
- probe_new = BKE_libblock_copy(bmain, &probe->id);
-
- BKE_id_copy_ensure_local(bmain, &probe->id, &probe_new->id);
+ /* Nothing to do here. */
+}
- return probe_new;
+LightProbe *BKE_lightprobe_copy(Main *bmain, const LightProbe *probe)
+{
+ LightProbe *probe_copy;
+ BKE_id_copy_ex(bmain, &probe->id, (ID **)&probe_copy, 0, false);
+ return probe_copy;
}
void BKE_lightprobe_make_local(Main *bmain, LightProbe *probe, const bool lib_local)
diff --git a/source/blender/blenkernel/intern/linestyle.c b/source/blender/blenkernel/intern/linestyle.c
index 771e81ddc4f..1b1a12e702a 100644
--- a/source/blender/blenkernel/intern/linestyle.c
+++ b/source/blender/blenkernel/intern/linestyle.c
@@ -119,7 +119,7 @@ FreestyleLineStyle *BKE_linestyle_new(struct Main *bmain, const char *name)
{
FreestyleLineStyle *linestyle;
- linestyle = (FreestyleLineStyle *)BKE_libblock_alloc(bmain, ID_LS, name);
+ linestyle = (FreestyleLineStyle *)BKE_libblock_alloc(bmain, ID_LS, name, 0);
BKE_linestyle_init(linestyle);
@@ -155,73 +155,54 @@ void BKE_linestyle_free(FreestyleLineStyle *linestyle)
BKE_linestyle_geometry_modifier_remove(linestyle, m);
}
-FreestyleLineStyle *BKE_linestyle_copy(struct Main *bmain, const FreestyleLineStyle *linestyle)
+/**
+ * Only copy internal data of Linestyle ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_linestyle_copy_data(
+ struct Main *bmain, FreestyleLineStyle *linestyle_dst, const FreestyleLineStyle *linestyle_src, const int flag)
{
- FreestyleLineStyle *new_linestyle;
- LineStyleModifier *m;
- int a;
+ /* We never handle usercount here for own data. */
+ const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
- new_linestyle = BKE_linestyle_new(bmain, linestyle->id.name + 2);
- BKE_linestyle_free(new_linestyle);
-
- for (a = 0; a < MAX_MTEX; a++) {
- if (linestyle->mtex[a]) {
- new_linestyle->mtex[a] = MEM_mallocN(sizeof(MTex), "BKE_linestyle_copy");
- memcpy(new_linestyle->mtex[a], linestyle->mtex[a], sizeof(MTex));
- id_us_plus((ID *)new_linestyle->mtex[a]->tex);
+ for (int a = 0; a < MAX_MTEX; a++) {
+ if (linestyle_src->mtex[a]) {
+ linestyle_dst->mtex[a] = MEM_mallocN(sizeof(*linestyle_dst->mtex[a]), __func__);
+ *linestyle_dst->mtex[a] = *linestyle_src->mtex[a];
}
}
- if (linestyle->nodetree) {
- new_linestyle->nodetree = ntreeCopyTree(bmain, linestyle->nodetree);
+ if (linestyle_src->nodetree) {
+ BKE_id_copy_ex(bmain, (ID *)linestyle_src->nodetree, (ID **)&linestyle_dst->nodetree, flag, false);
}
- new_linestyle->r = linestyle->r;
- new_linestyle->g = linestyle->g;
- new_linestyle->b = linestyle->b;
- new_linestyle->alpha = linestyle->alpha;
- new_linestyle->thickness = linestyle->thickness;
- new_linestyle->thickness_position = linestyle->thickness_position;
- new_linestyle->thickness_ratio = linestyle->thickness_ratio;
- new_linestyle->flag = linestyle->flag;
- new_linestyle->caps = linestyle->caps;
- new_linestyle->chaining = linestyle->chaining;
- new_linestyle->rounds = linestyle->rounds;
- new_linestyle->split_length = linestyle->split_length;
- new_linestyle->min_angle = linestyle->min_angle;
- new_linestyle->max_angle = linestyle->max_angle;
- new_linestyle->min_length = linestyle->min_length;
- new_linestyle->max_length = linestyle->max_length;
- new_linestyle->chain_count = linestyle->chain_count;
- new_linestyle->split_dash1 = linestyle->split_dash1;
- new_linestyle->split_gap1 = linestyle->split_gap1;
- new_linestyle->split_dash2 = linestyle->split_dash2;
- new_linestyle->split_gap2 = linestyle->split_gap2;
- new_linestyle->split_dash3 = linestyle->split_dash3;
- new_linestyle->split_gap3 = linestyle->split_gap3;
- new_linestyle->dash1 = linestyle->dash1;
- new_linestyle->gap1 = linestyle->gap1;
- new_linestyle->dash2 = linestyle->dash2;
- new_linestyle->gap2 = linestyle->gap2;
- new_linestyle->dash3 = linestyle->dash3;
- new_linestyle->gap3 = linestyle->gap3;
- new_linestyle->panel = linestyle->panel;
- new_linestyle->sort_key = linestyle->sort_key;
- new_linestyle->integration_type = linestyle->integration_type;
- new_linestyle->texstep = linestyle->texstep;
- new_linestyle->pr_texture = linestyle->pr_texture;
- new_linestyle->use_nodes = linestyle->use_nodes;
- for (m = (LineStyleModifier *)linestyle->color_modifiers.first; m; m = m->next)
- BKE_linestyle_color_modifier_copy(new_linestyle, m);
- for (m = (LineStyleModifier *)linestyle->alpha_modifiers.first; m; m = m->next)
- BKE_linestyle_alpha_modifier_copy(new_linestyle, m);
- for (m = (LineStyleModifier *)linestyle->thickness_modifiers.first; m; m = m->next)
- BKE_linestyle_thickness_modifier_copy(new_linestyle, m);
- for (m = (LineStyleModifier *)linestyle->geometry_modifiers.first; m; m = m->next)
- BKE_linestyle_geometry_modifier_copy(new_linestyle, m);
-
- BKE_id_copy_ensure_local(bmain, &linestyle->id, &new_linestyle->id);
-
- return new_linestyle;
+ LineStyleModifier *m;
+ BLI_listbase_clear(&linestyle_dst->color_modifiers);
+ for (m = (LineStyleModifier *)linestyle_src->color_modifiers.first; m; m = m->next) {
+ BKE_linestyle_color_modifier_copy(linestyle_dst, m, flag_subdata);
+ }
+ BLI_listbase_clear(&linestyle_dst->alpha_modifiers);
+ for (m = (LineStyleModifier *)linestyle_src->alpha_modifiers.first; m; m = m->next) {
+ BKE_linestyle_alpha_modifier_copy(linestyle_dst, m, flag_subdata);
+ }
+ BLI_listbase_clear(&linestyle_dst->thickness_modifiers);
+ for (m = (LineStyleModifier *)linestyle_src->thickness_modifiers.first; m; m = m->next) {
+ BKE_linestyle_thickness_modifier_copy(linestyle_dst, m, flag_subdata);
+ }
+ BLI_listbase_clear(&linestyle_dst->geometry_modifiers);
+ for (m = (LineStyleModifier *)linestyle_src->geometry_modifiers.first; m; m = m->next) {
+ BKE_linestyle_geometry_modifier_copy(linestyle_dst, m, flag_subdata);
+ }
+}
+
+FreestyleLineStyle *BKE_linestyle_copy(struct Main *bmain, const FreestyleLineStyle *linestyle)
+{
+ FreestyleLineStyle *linestyle_copy;
+ BKE_id_copy_ex(bmain, &linestyle->id, (ID **)&linestyle_copy, 0, false);
+ return linestyle_copy;
}
void BKE_linestyle_make_local(struct Main *bmain, FreestyleLineStyle *linestyle, const bool lib_local)
@@ -355,7 +336,8 @@ LineStyleModifier *BKE_linestyle_color_modifier_add(FreestyleLineStyle *linestyl
return m;
}
-LineStyleModifier *BKE_linestyle_color_modifier_copy(FreestyleLineStyle *linestyle, const LineStyleModifier *m)
+LineStyleModifier *BKE_linestyle_color_modifier_copy(
+ FreestyleLineStyle *linestyle, const LineStyleModifier *m, const int flag)
{
LineStyleModifier *new_m;
@@ -388,9 +370,10 @@ LineStyleModifier *BKE_linestyle_color_modifier_copy(FreestyleLineStyle *linesty
{
LineStyleColorModifier_DistanceFromObject *p = (LineStyleColorModifier_DistanceFromObject *)m;
LineStyleColorModifier_DistanceFromObject *q = (LineStyleColorModifier_DistanceFromObject *)new_m;
- if (p->target)
- id_us_plus(&p->target->id);
q->target = p->target;
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ id_us_plus((ID *)q->target);
+ }
q->color_ramp = MEM_dupallocN(p->color_ramp);
q->range_min = p->range_min;
q->range_max = p->range_max;
@@ -594,7 +577,8 @@ LineStyleModifier *BKE_linestyle_alpha_modifier_add(FreestyleLineStyle *linestyl
return m;
}
-LineStyleModifier *BKE_linestyle_alpha_modifier_copy(FreestyleLineStyle *linestyle, const LineStyleModifier *m)
+LineStyleModifier *BKE_linestyle_alpha_modifier_copy(
+ FreestyleLineStyle *linestyle, const LineStyleModifier *m, const int UNUSED(flag))
{
LineStyleModifier *new_m;
@@ -863,7 +847,8 @@ LineStyleModifier *BKE_linestyle_thickness_modifier_add(FreestyleLineStyle *line
return m;
}
-LineStyleModifier *BKE_linestyle_thickness_modifier_copy(FreestyleLineStyle *linestyle, const LineStyleModifier *m)
+LineStyleModifier *BKE_linestyle_thickness_modifier_copy(
+ FreestyleLineStyle *linestyle, const LineStyleModifier *m, const int flag)
{
LineStyleModifier *new_m;
@@ -901,9 +886,10 @@ LineStyleModifier *BKE_linestyle_thickness_modifier_copy(FreestyleLineStyle *lin
{
LineStyleThicknessModifier_DistanceFromObject *p = (LineStyleThicknessModifier_DistanceFromObject *)m;
LineStyleThicknessModifier_DistanceFromObject *q = (LineStyleThicknessModifier_DistanceFromObject *)new_m;
- if (p->target)
- id_us_plus(&p->target->id);
q->target = p->target;
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ id_us_plus((ID *)q->target);
+ }
q->curve = curvemapping_copy(p->curve);
q->flags = p->flags;
q->range_min = p->range_min;
@@ -1195,7 +1181,8 @@ LineStyleModifier *BKE_linestyle_geometry_modifier_add(FreestyleLineStyle *lines
return m;
}
-LineStyleModifier *BKE_linestyle_geometry_modifier_copy(FreestyleLineStyle *linestyle, const LineStyleModifier *m)
+LineStyleModifier *BKE_linestyle_geometry_modifier_copy(
+ FreestyleLineStyle *linestyle, const LineStyleModifier *m, const int UNUSED(flag))
{
LineStyleModifier *new_m;
diff --git a/source/blender/blenkernel/intern/mask.c b/source/blender/blenkernel/intern/mask.c
index ae27e9bcd34..435bc949af0 100644
--- a/source/blender/blenkernel/intern/mask.c
+++ b/source/blender/blenkernel/intern/mask.c
@@ -794,7 +794,7 @@ static Mask *mask_alloc(Main *bmain, const char *name)
{
Mask *mask;
- mask = BKE_libblock_alloc(bmain, ID_MSK, name);
+ mask = BKE_libblock_alloc(bmain, ID_MSK, name, 0);
id_fake_user_set(&mask->id);
@@ -821,6 +821,7 @@ Mask *BKE_mask_new(Main *bmain, const char *name)
}
/* TODO(sergey): Use generic BKE_libblock_copy_nolib() instead. */
+/* TODO(bastien): Use new super cool & generic BKE_id_copy_ex() instead! */
Mask *BKE_mask_copy_nolib(Mask *mask)
{
Mask *mask_new;
@@ -840,22 +841,29 @@ Mask *BKE_mask_copy_nolib(Mask *mask)
return mask_new;
}
-Mask *BKE_mask_copy(Main *bmain, const Mask *mask)
+/**
+ * Only copy internal data of Mask ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_mask_copy_data(Main *UNUSED(bmain), Mask *mask_dst, const Mask *mask_src, const int UNUSED(flag))
{
- Mask *mask_new;
+ BLI_listbase_clear(&mask_dst->masklayers);
- mask_new = BKE_libblock_copy(bmain, &mask->id);
-
- BLI_listbase_clear(&mask_new->masklayers);
-
- BKE_mask_layer_copy_list(&mask_new->masklayers, &mask->masklayers);
+ BKE_mask_layer_copy_list(&mask_dst->masklayers, &mask_src->masklayers); /* TODO add unused flag to those as well. */
/* enable fake user by default */
- id_fake_user_set(&mask_new->id);
-
- BKE_id_copy_ensure_local(bmain, &mask->id, &mask_new->id);
+ id_fake_user_set(&mask_dst->id);
+}
- return mask_new;
+Mask *BKE_mask_copy(Main *bmain, const Mask *mask)
+{
+ Mask *mask_copy;
+ BKE_id_copy_ex(bmain, &mask->id, (ID **)&mask_copy, 0, false);
+ return mask_copy;
}
void BKE_mask_make_local(Main *bmain, Mask *mask, const bool lib_local)
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 7038fb0ddcf..be3cc288818 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -215,53 +215,70 @@ Material *BKE_material_add(Main *bmain, const char *name)
{
Material *ma;
- ma = BKE_libblock_alloc(bmain, ID_MA, name);
+ ma = BKE_libblock_alloc(bmain, ID_MA, name, 0);
BKE_material_init(ma);
return ma;
}
-/* XXX keep synced with next function */
-Material *BKE_material_copy(Main *bmain, const Material *ma)
+/**
+ * Only copy internal data of Material ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_material_copy_data(Main *bmain, Material *ma_dst, const Material *ma_src, const int flag)
{
- Material *man;
- int a;
-
- man = BKE_libblock_copy(bmain, &ma->id);
-
- id_lib_extern((ID *)man->group);
- id_lib_extern((ID *)man->edit_image);
-
- for (a = 0; a < MAX_MTEX; a++) {
- if (ma->mtex[a]) {
- man->mtex[a] = MEM_mallocN(sizeof(MTex), "copymaterial");
- memcpy(man->mtex[a], ma->mtex[a], sizeof(MTex));
- id_us_plus((ID *)man->mtex[a]->tex);
+ for (int a = 0; a < MAX_MTEX; a++) {
+ if (ma_src->mtex[a]) {
+ ma_dst->mtex[a] = MEM_mallocN(sizeof(*ma_dst->mtex[a]), __func__);
+ *ma_dst->mtex[a] = *ma_src->mtex[a];
}
}
-
- if (ma->ramp_col) man->ramp_col = MEM_dupallocN(ma->ramp_col);
- if (ma->ramp_spec) man->ramp_spec = MEM_dupallocN(ma->ramp_spec);
-
- if (ma->nodetree) {
- man->nodetree = ntreeCopyTree(bmain, ma->nodetree);
+
+ if (ma_src->ramp_col) {
+ ma_dst->ramp_col = MEM_dupallocN(ma_src->ramp_col);
+ }
+ if (ma_src->ramp_spec) {
+ ma_dst->ramp_spec = MEM_dupallocN(ma_src->ramp_spec);
}
- BKE_previewimg_id_copy(&man->id, &ma->id);
+ if (ma_src->nodetree) {
+ BKE_id_copy_ex(bmain, (ID *)ma_src->nodetree, (ID **)&ma_dst->nodetree, flag, false);
+ }
- BLI_listbase_clear(&man->gpumaterial);
+ if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
+ BKE_previewimg_id_copy(&ma_dst->id, &ma_src->id);
+ }
+ else {
+ ma_dst->preview = NULL;
+ }
- /* TODO Duplicate Engine Settings and set runtime to NULL */
+ BLI_listbase_clear(&ma_dst->gpumaterial);
- BKE_id_copy_ensure_local(bmain, &ma->id, &man->id);
+ /* TODO Duplicate Engine Settings and set runtime to NULL */
+}
- return man;
+Material *BKE_material_copy(Main *bmain, const Material *ma)
+{
+ Material *ma_copy;
+ BKE_id_copy_ex(bmain, &ma->id, (ID **)&ma_copy, 0, false);
+ return ma_copy;
}
/* XXX (see above) material copy without adding to main dbase */
Material *localize_material(Material *ma)
{
+ /* TODO replace with something like
+ * Material *ma_copy;
+ * BKE_id_copy_ex(bmain, &ma->id, (ID **)&ma_copy, LIB_ID_COPY_NO_MAIN | LIB_ID_COPY_NO_PREVIEW | LIB_ID_COPY_NO_USER_REFCOUNT, false);
+ * return ma_copy;
+ *
+ * ... Once f*** nodes are fully converted to that too :( */
+
Material *man;
int a;
@@ -1798,7 +1815,7 @@ bool BKE_object_material_edit_image_set(Object *ob, short mat_nr, Image *image)
return false;
}
-void BKE_material_eval(struct EvaluationContext *UNUSED(eval_ctx), Material *material)
+void BKE_material_eval(const struct EvaluationContext *UNUSED(eval_ctx), Material *material)
{
if (G.debug & G_DEBUG_DEPSGRAPH) {
printf("%s on %s (%p)\n", __func__, material->id.name, material);
diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c
index 27e2b17b4e2..f1e549b1400 100644
--- a/source/blender/blenkernel/intern/mball.c
+++ b/source/blender/blenkernel/intern/mball.c
@@ -97,33 +97,36 @@ MetaBall *BKE_mball_add(Main *bmain, const char *name)
{
MetaBall *mb;
- mb = BKE_libblock_alloc(bmain, ID_MB, name);
+ mb = BKE_libblock_alloc(bmain, ID_MB, name, 0);
BKE_mball_init(mb);
return mb;
}
-MetaBall *BKE_mball_copy(Main *bmain, const MetaBall *mb)
+/**
+ * Only copy internal data of MetaBall ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_mball_copy_data(Main *UNUSED(bmain), MetaBall *mb_dst, const MetaBall *mb_src, const int UNUSED(flag))
{
- MetaBall *mbn;
- int a;
-
- mbn = BKE_libblock_copy(bmain, &mb->id);
+ BLI_duplicatelist(&mb_dst->elems, &mb_src->elems);
- BLI_duplicatelist(&mbn->elems, &mb->elems);
-
- mbn->mat = MEM_dupallocN(mb->mat);
- for (a = 0; a < mbn->totcol; a++) {
- id_us_plus((ID *)mbn->mat[a]);
- }
+ mb_dst->mat = MEM_dupallocN(mb_src->mat);
- mbn->editelems = NULL;
- mbn->lastelem = NULL;
-
- BKE_id_copy_ensure_local(bmain, &mb->id, &mbn->id);
+ mb_dst->editelems = NULL;
+ mb_dst->lastelem = NULL;
+}
- return mbn;
+MetaBall *BKE_mball_copy(Main *bmain, const MetaBall *mb)
+{
+ MetaBall *mb_copy;
+ BKE_id_copy_ex(bmain, &mb->id, (ID **)&mb_copy, 0, false);
+ return mb_copy;
}
void BKE_mball_make_local(Main *bmain, MetaBall *mb, const bool lib_local)
@@ -469,7 +472,7 @@ bool BKE_mball_center_bounds(MetaBall *mb, float r_cent[3])
return false;
}
-void BKE_mball_transform(MetaBall *mb, float mat[4][4])
+void BKE_mball_transform(MetaBall *mb, float mat[4][4], const bool do_props)
{
MetaElem *me;
float quat[4];
@@ -481,14 +484,17 @@ void BKE_mball_transform(MetaBall *mb, float mat[4][4])
for (me = mb->elems.first; me; me = me->next) {
mul_m4_v3(mat, &me->x);
mul_qt_qtqt(me->quat, quat, me->quat);
- me->rad *= scale;
- /* hrmf, probably elems shouldn't be
- * treating scale differently - campbell */
- if (!MB_TYPE_SIZE_SQUARED(me->type)) {
- mul_v3_fl(&me->expx, scale);
- }
- else {
- mul_v3_fl(&me->expx, scale_sqrt);
+
+ if (do_props) {
+ me->rad *= scale;
+ /* hrmf, probably elems shouldn't be
+ * treating scale differently - campbell */
+ if (!MB_TYPE_SIZE_SQUARED(me->type)) {
+ mul_v3_fl(&me->expx, scale);
+ }
+ else {
+ mul_v3_fl(&me->expx, scale_sqrt);
+ }
}
}
}
@@ -532,7 +538,7 @@ void BKE_mball_select_swap(struct MetaBall *mb)
/* **** Depsgraph evaluation **** */
-void BKE_mball_eval_geometry(struct EvaluationContext *UNUSED(eval_ctx),
+void BKE_mball_eval_geometry(const struct EvaluationContext *UNUSED(eval_ctx),
MetaBall *UNUSED(mball))
{
}
diff --git a/source/blender/blenkernel/intern/mball_tessellate.c b/source/blender/blenkernel/intern/mball_tessellate.c
index d897213d362..1d9c580d45b 100644
--- a/source/blender/blenkernel/intern/mball_tessellate.c
+++ b/source/blender/blenkernel/intern/mball_tessellate.c
@@ -1079,7 +1079,7 @@ static void polygonize(PROCESS *process)
* Iterates over ALL objects in the scene and all of its sets, including
* making all duplis(not only metas). Copies metas to mainb array.
* Computes bounding boxes for building BVH. */
-static void init_meta(EvaluationContext *eval_ctx, PROCESS *process, Scene *scene, Object *ob)
+static void init_meta(const EvaluationContext *eval_ctx, PROCESS *process, Scene *scene, Object *ob)
{
Scene *sce_iter = scene;
BaseLegacy *base;
@@ -1256,7 +1256,7 @@ static void init_meta(EvaluationContext *eval_ctx, PROCESS *process, Scene *scen
}
}
-void BKE_mball_polygonize(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase)
+void BKE_mball_polygonize(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, ListBase *dispbase)
{
MetaBall *mb;
DispList *dl;
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 9be072f1a21..a0edc75a7b4 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -533,54 +533,57 @@ Mesh *BKE_mesh_add(Main *bmain, const char *name)
{
Mesh *me;
- me = BKE_libblock_alloc(bmain, ID_ME, name);
+ me = BKE_libblock_alloc(bmain, ID_ME, name, 0);
BKE_mesh_init(me);
return me;
}
-Mesh *BKE_mesh_copy(Main *bmain, const Mesh *me)
+/**
+ * Only copy internal data of Mesh ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_mesh_copy_data(Main *bmain, Mesh *me_dst, const Mesh *me_src, const int flag)
{
- Mesh *men;
- int a;
- const int do_tessface = ((me->totface != 0) && (me->totpoly == 0)); /* only do tessface if we have no polys */
-
- men = BKE_libblock_copy(bmain, &me->id);
-
- men->mat = MEM_dupallocN(me->mat);
- for (a = 0; a < men->totcol; a++) {
- id_us_plus((ID *)men->mat[a]);
- }
- id_us_plus((ID *)men->texcomesh);
+ const bool do_tessface = ((me_src->totface != 0) && (me_src->totpoly == 0)); /* only do tessface if we have no polys */
- CustomData_copy(&me->vdata, &men->vdata, CD_MASK_MESH, CD_DUPLICATE, men->totvert);
- CustomData_copy(&me->edata, &men->edata, CD_MASK_MESH, CD_DUPLICATE, men->totedge);
- CustomData_copy(&me->ldata, &men->ldata, CD_MASK_MESH, CD_DUPLICATE, men->totloop);
- CustomData_copy(&me->pdata, &men->pdata, CD_MASK_MESH, CD_DUPLICATE, men->totpoly);
+ me_dst->mat = MEM_dupallocN(me_src->mat);
+
+ CustomData_copy(&me_src->vdata, &me_dst->vdata, CD_MASK_MESH, CD_DUPLICATE, me_dst->totvert);
+ CustomData_copy(&me_src->edata, &me_dst->edata, CD_MASK_MESH, CD_DUPLICATE, me_dst->totedge);
+ CustomData_copy(&me_src->ldata, &me_dst->ldata, CD_MASK_MESH, CD_DUPLICATE, me_dst->totloop);
+ CustomData_copy(&me_src->pdata, &me_dst->pdata, CD_MASK_MESH, CD_DUPLICATE, me_dst->totpoly);
if (do_tessface) {
- CustomData_copy(&me->fdata, &men->fdata, CD_MASK_MESH, CD_DUPLICATE, men->totface);
+ CustomData_copy(&me_src->fdata, &me_dst->fdata, CD_MASK_MESH, CD_DUPLICATE, me_dst->totface);
}
else {
- mesh_tessface_clear_intern(men, false);
+ mesh_tessface_clear_intern(me_dst, false);
}
- BKE_mesh_update_customdata_pointers(men, do_tessface);
+ BKE_mesh_update_customdata_pointers(me_dst, do_tessface);
- men->edit_btmesh = NULL;
- men->batch_cache = NULL;
+ me_dst->edit_btmesh = NULL;
+ me_dst->batch_cache = NULL;
- men->mselect = MEM_dupallocN(men->mselect);
- men->bb = MEM_dupallocN(men->bb);
+ me_dst->mselect = MEM_dupallocN(me_dst->mselect);
+ me_dst->bb = MEM_dupallocN(me_dst->bb);
- if (me->key) {
- men->key = BKE_key_copy(bmain, me->key);
- men->key->from = (ID *)men;
+ /* TODO Do we want to add flag to prevent this? */
+ if (me_src->key) {
+ BKE_id_copy_ex(bmain, &me_src->key->id, (ID **)&me_dst->key, flag, false);
}
+}
- BKE_id_copy_ensure_local(bmain, &me->id, &men->id);
-
- return men;
+Mesh *BKE_mesh_copy(Main *bmain, const Mesh *me)
+{
+ Mesh *me_copy;
+ BKE_id_copy_ex(bmain, &me->id, (ID **)&me_copy, 0, false);
+ return me_copy;
}
BMesh *BKE_mesh_to_bmesh(
@@ -1628,7 +1631,7 @@ void BKE_mesh_to_curve_nurblist(DerivedMesh *dm, ListBase *nurblist, const int e
}
}
-void BKE_mesh_to_curve(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
+void BKE_mesh_to_curve(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
/* make new mesh data from the original copy */
DerivedMesh *dm = mesh_get_derived_final(eval_ctx, scene, ob, CD_MASK_MESH);
@@ -2466,7 +2469,7 @@ void BKE_mesh_split_faces(Mesh *mesh, bool free_loop_normals)
/* settings: 1 - preview, 2 - render */
Mesh *BKE_mesh_new_from_object(
- EvaluationContext *eval_ctx, Main *bmain, Scene *sce, Object *ob,
+ const EvaluationContext *eval_ctx, Main *bmain, Scene *sce, Object *ob,
int apply_modifiers, int settings, int calc_tessface, int calc_undeformed)
{
Mesh *tmpmesh;
@@ -2487,7 +2490,9 @@ Mesh *BKE_mesh_new_from_object(
int uv_from_orco;
/* copies object and modifiers (but not the data) */
- Object *tmpobj = BKE_object_copy_ex(bmain, ob, true);
+ Object *tmpobj;
+ /* TODO: make it temp copy outside bmain! */
+ BKE_id_copy_ex(bmain, &ob->id, (ID **)&tmpobj, LIB_ID_COPY_CACHES, false);
tmpcu = (Curve *)tmpobj->data;
id_us_min(&tmpcu->id);
@@ -2701,7 +2706,7 @@ Mesh *BKE_mesh_new_from_object(
/* **** Depsgraph evaluation **** */
-void BKE_mesh_eval_geometry(EvaluationContext *UNUSED(eval_ctx),
+void BKE_mesh_eval_geometry(const EvaluationContext *UNUSED(eval_ctx),
Mesh *mesh)
{
if (G.debug & G_DEBUG_DEPSGRAPH) {
diff --git a/source/blender/blenkernel/intern/mesh_remap.c b/source/blender/blenkernel/intern/mesh_remap.c
index c5fa9b15896..d2fe8f27f4a 100644
--- a/source/blender/blenkernel/intern/mesh_remap.c
+++ b/source/blender/blenkernel/intern/mesh_remap.c
@@ -1184,7 +1184,6 @@ void BKE_mesh_remap_calc_loops_from_dm(
bool polys_allocated_src;
MPoly *polys_src = DM_get_poly_array(dm_src, &polys_allocated_src);
const int num_polys_src = dm_src->getNumPolys(dm_src);
- bool looptri_allocated_src = false;
const MLoopTri *looptri_src = NULL;
int num_looptri_src = 0;
@@ -1374,17 +1373,11 @@ void BKE_mesh_remap_calc_loops_from_dm(
if (dirty_tess_flag) {
dm_src->dirty &= ~dirty_tess_flag;
}
- DM_ensure_looptri(dm_src);
if (dirty_tess_flag) {
dm_src->dirty |= dirty_tess_flag;
}
- looptri_src = DM_get_looptri_array(
- dm_src,
- verts_src,
- polys_src, num_polys_src,
- loops_src, num_loops_src,
- &looptri_allocated_src);
+ looptri_src = dm_src->getLoopTriArray(dm_src);
num_looptri_src = dm_src->getNumLoopTri(dm_src);
looptri_active = BLI_BITMAP_NEW((size_t)num_looptri_src, __func__);
@@ -1403,7 +1396,7 @@ void BKE_mesh_remap_calc_loops_from_dm(
&treedata[tindex],
verts_src, verts_allocated_src,
loops_src, loops_allocated_src,
- looptri_src, num_looptri_src, looptri_allocated_src,
+ looptri_src, num_looptri_src, false,
looptri_active, num_looptri_active, bvh_epsilon, 2, 6);
if (verts_allocated_src) {
verts_allocated_src = false; /* Only 'give' our verts once, to first tree! */
@@ -1411,9 +1404,6 @@ void BKE_mesh_remap_calc_loops_from_dm(
if (loops_allocated_src) {
loops_allocated_src = false; /* Only 'give' our loops once, to first tree! */
}
- if (looptri_allocated_src) {
- looptri_allocated_src = false; /* Only 'give' our looptri once, to first tree! */
- }
}
MEM_freeN(looptri_active);
@@ -1928,9 +1918,6 @@ void BKE_mesh_remap_calc_loops_from_dm(
if (polys_allocated_src) {
MEM_freeN(polys_src);
}
- if (looptri_allocated_src) {
- MEM_freeN((void *)looptri_src);
- }
if (vert_to_loop_map_src) {
MEM_freeN(vert_to_loop_map_src);
}
diff --git a/source/blender/blenkernel/intern/mesh_sample.c b/source/blender/blenkernel/intern/mesh_sample.c
index 53d14c9dd16..8e823350fce 100644
--- a/source/blender/blenkernel/intern/mesh_sample.c
+++ b/source/blender/blenkernel/intern/mesh_sample.c
@@ -428,7 +428,7 @@ MeshSampleGenerator *BKE_mesh_sample_gen_surface_random_ex(DerivedMesh *dm, unsi
MSurfaceSampleGenerator_Random *gen;
DM_ensure_normals(dm);
- DM_ensure_looptri(dm);
+ DM_ensure_looptri_data(dm);
gen = MEM_callocN(sizeof(MSurfaceSampleGenerator_Random), "MSurfaceSampleGenerator_Random");
sample_generator_init(&gen->base, (GeneratorFreeFp)generator_random_free, (GeneratorMakeSampleFp)generator_random_make_sample);
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index b4eb132353c..1a146dc67d1 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -59,6 +59,8 @@
#include "BKE_appdir.h"
#include "BKE_key.h"
+#include "BKE_library.h"
+#include "BKE_library_query.h"
#include "BKE_multires.h"
#include "BKE_DerivedMesh.h"
@@ -269,14 +271,37 @@ void modifier_copyData_generic(const ModifierData *md_src, ModifierData *md_dst)
memcpy(md_dst_data, md_src_data, (size_t)mti->structSize - data_size);
}
-void modifier_copyData(ModifierData *md, ModifierData *target)
+static void modifier_copy_data_id_us_cb(void *UNUSED(userData), Object *UNUSED(ob), ID **idpoin, int cb_flag)
+{
+ ID *id = *idpoin;
+ if (id != NULL && (cb_flag & IDWALK_CB_USER) != 0) {
+ id_us_plus(id);
+ }
+}
+
+void modifier_copyData_ex(ModifierData *md, ModifierData *target, const int flag)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
target->mode = md->mode;
- if (mti->copyData)
+ if (mti->copyData) {
mti->copyData(md, target);
+ }
+
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ if (mti->foreachIDLink) {
+ mti->foreachIDLink(target, NULL, modifier_copy_data_id_us_cb, NULL);
+ }
+ else if (mti->foreachObjectLink) {
+ mti->foreachObjectLink(target, NULL, (ObjectWalkFunc)modifier_copy_data_id_us_cb, NULL);
+ }
+ }
+}
+
+void modifier_copyData(ModifierData *md, ModifierData *target)
+{
+ modifier_copyData_ex(md, target, 0);
}
@@ -732,7 +757,7 @@ void modifier_path_init(char *path, int path_maxlen, const char *name)
/* wrapper around ModifierTypeInfo.applyModifier that ensures valid normals */
struct DerivedMesh *modwrap_applyModifier(
- ModifierData *md, struct EvaluationContext *eval_ctx,
+ ModifierData *md, const struct EvaluationContext *eval_ctx,
Object *ob, struct DerivedMesh *dm,
ModifierApplyFlag flag)
{
@@ -746,7 +771,7 @@ struct DerivedMesh *modwrap_applyModifier(
}
struct DerivedMesh *modwrap_applyModifierEM(
- ModifierData *md, struct EvaluationContext *eval_ctx,
+ ModifierData *md, const struct EvaluationContext *eval_ctx,
Object *ob, struct BMEditMesh *em,
DerivedMesh *dm,
ModifierApplyFlag flag)
@@ -761,7 +786,7 @@ struct DerivedMesh *modwrap_applyModifierEM(
}
void modwrap_deformVerts(
- ModifierData *md, struct EvaluationContext *eval_ctx,
+ ModifierData *md, const struct EvaluationContext *eval_ctx,
Object *ob, DerivedMesh *dm,
float (*vertexCos)[3], int numVerts,
ModifierApplyFlag flag)
@@ -776,7 +801,7 @@ void modwrap_deformVerts(
}
void modwrap_deformVertsEM(
- ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob,
+ ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob,
struct BMEditMesh *em, DerivedMesh *dm,
float (*vertexCos)[3], int numVerts)
{
diff --git a/source/blender/blenkernel/intern/movieclip.c b/source/blender/blenkernel/intern/movieclip.c
index dfa8742a295..16d597e25fa 100644
--- a/source/blender/blenkernel/intern/movieclip.c
+++ b/source/blender/blenkernel/intern/movieclip.c
@@ -588,7 +588,7 @@ static MovieClip *movieclip_alloc(Main *bmain, const char *name)
{
MovieClip *clip;
- clip = BKE_libblock_alloc(bmain, ID_MC, name);
+ clip = BKE_libblock_alloc(bmain, ID_MC, name, 0);
clip->aspx = clip->aspy = 1.0f;
@@ -1488,25 +1488,33 @@ void BKE_movieclip_free(MovieClip *clip)
BKE_animdata_free((ID *) clip, false);
}
-MovieClip *BKE_movieclip_copy(Main *bmain, const MovieClip *clip)
+/**
+ * Only copy internal data of MovieClip ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_movieclip_copy_data(Main *UNUSED(bmain), MovieClip *clip_dst, const MovieClip *clip_src, const int flag)
{
- MovieClip *clip_new;
-
- clip_new = BKE_libblock_copy(bmain, &clip->id);
+ /* We never handle usercount here for own data. */
+ const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
- clip_new->anim = NULL;
- clip_new->cache = NULL;
+ clip_dst->anim = NULL;
+ clip_dst->cache = NULL;
- BKE_tracking_copy(&clip_new->tracking, &clip->tracking);
- clip_new->tracking_context = NULL;
+ BKE_tracking_copy(&clip_dst->tracking, &clip_src->tracking, flag_subdata);
+ clip_dst->tracking_context = NULL;
- id_us_plus((ID *)clip_new->gpd);
-
- BKE_color_managed_colorspace_settings_copy(&clip_new->colorspace_settings, &clip->colorspace_settings);
-
- BKE_id_copy_ensure_local(bmain, &clip->id, &clip_new->id);
+ BKE_color_managed_colorspace_settings_copy(&clip_dst->colorspace_settings, &clip_src->colorspace_settings);
+}
- return clip_new;
+MovieClip *BKE_movieclip_copy(Main *bmain, const MovieClip *clip)
+{
+ MovieClip *clip_copy;
+ BKE_id_copy_ex(bmain, &clip->id, (ID **)&clip_copy, 0, false);
+ return clip_copy;
}
void BKE_movieclip_make_local(Main *bmain, MovieClip *clip, const bool lib_local)
diff --git a/source/blender/blenkernel/intern/multires.c b/source/blender/blenkernel/intern/multires.c
index 3e4828afb55..7ef4b588dcd 100644
--- a/source/blender/blenkernel/intern/multires.c
+++ b/source/blender/blenkernel/intern/multires.c
@@ -276,7 +276,7 @@ static MDisps *multires_mdisps_initialize_hidden(Mesh *me, int level)
return mdisps;
}
-DerivedMesh *get_multires_dm(struct EvaluationContext *eval_ctx, Scene *scene, MultiresModifierData *mmd, Object *ob)
+DerivedMesh *get_multires_dm(const struct EvaluationContext *eval_ctx, Scene *scene, MultiresModifierData *mmd, Object *ob)
{
ModifierData *md = (ModifierData *)mmd;
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
@@ -397,7 +397,7 @@ void multires_force_render_update(Object *ob)
multires_force_update(ob);
}
-int multiresModifier_reshapeFromDM(struct EvaluationContext *eval_ctx, Scene *scene, MultiresModifierData *mmd,
+int multiresModifier_reshapeFromDM(const struct EvaluationContext *eval_ctx, Scene *scene, MultiresModifierData *mmd,
Object *ob, DerivedMesh *srcdm)
{
DerivedMesh *mrdm = get_multires_dm(eval_ctx, scene, mmd, ob);
@@ -419,13 +419,13 @@ int multiresModifier_reshapeFromDM(struct EvaluationContext *eval_ctx, Scene *sc
}
/* Returns 1 on success, 0 if the src's totvert doesn't match */
-int multiresModifier_reshape(struct EvaluationContext *eval_ctx, Scene *scene, MultiresModifierData *mmd, Object *dst, Object *src)
+int multiresModifier_reshape(const struct EvaluationContext *eval_ctx, Scene *scene, MultiresModifierData *mmd, Object *dst, Object *src)
{
DerivedMesh *srcdm = mesh_get_derived_final(eval_ctx, scene, src, CD_MASK_BAREMESH);
return multiresModifier_reshapeFromDM(eval_ctx, scene, mmd, dst, srcdm);
}
-int multiresModifier_reshapeFromDeformMod(struct EvaluationContext *eval_ctx, Scene *scene, MultiresModifierData *mmd,
+int multiresModifier_reshapeFromDeformMod(const struct EvaluationContext *eval_ctx, Scene *scene, MultiresModifierData *mmd,
Object *ob, ModifierData *md)
{
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
@@ -2174,7 +2174,7 @@ static void multires_sync_levels(Scene *scene, Object *ob_src, Object *ob_dst)
}
}
-static void multires_apply_smat(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float smat[3][3])
+static void multires_apply_smat(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float smat[3][3])
{
DerivedMesh *dm = NULL, *cddm = NULL, *subdm = NULL;
CCGElem **gridData, **subGridData;
@@ -2276,7 +2276,7 @@ int multires_mdisp_corners(MDisps *s)
return 0;
}
-void multiresModifier_scale_disp(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob)
+void multiresModifier_scale_disp(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
float smat[3][3];
@@ -2286,7 +2286,7 @@ void multiresModifier_scale_disp(struct EvaluationContext *eval_ctx, Scene *scen
multires_apply_smat(eval_ctx, scene, ob, smat);
}
-void multiresModifier_prepare_join(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, Object *to_ob)
+void multiresModifier_prepare_join(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, Object *to_ob)
{
float smat[3][3], tmat[3][3], mat[3][3];
multires_sync_levels(scene, to_ob, ob);
diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c
index 148fc3827e0..478b854c4df 100644
--- a/source/blender/blenkernel/intern/nla.c
+++ b/source/blender/blenkernel/intern/nla.c
@@ -59,7 +59,7 @@
#include "BKE_library.h"
#ifdef WITH_AUDASPACE
-# include AUD_SPECIAL_H
+# include <AUD_Special.h>
#endif
#include "RNA_access.h"
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 05d6b981dc1..ed1e2fe1c19 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -902,80 +902,100 @@ bNode *nodeAddStaticNode(const struct bContext *C, bNodeTree *ntree, int type)
return nodeAddNode(C, ntree, idname);
}
-static void node_socket_copy(bNodeSocket *dst, bNodeSocket *src)
+static void node_socket_copy(bNodeSocket *sock_dst, bNodeSocket *sock_src, const int flag)
{
- src->new_sock = dst;
-
- if (src->prop)
- dst->prop = IDP_CopyProperty(src->prop);
-
- if (src->default_value)
- dst->default_value = MEM_dupallocN(src->default_value);
-
- dst->stack_index = 0;
+ sock_src->new_sock = sock_dst;
+
+ if (sock_src->prop) {
+ sock_dst->prop = IDP_CopyProperty_ex(sock_src->prop, flag);
+ }
+
+ if (sock_src->default_value) {
+ sock_dst->default_value = MEM_dupallocN(sock_src->default_value);
+ }
+
+ sock_dst->stack_index = 0;
/* XXX some compositor node (e.g. image, render layers) still store
* some persistent buffer data here, need to clear this to avoid dangling pointers.
*/
- dst->cache = NULL;
+ sock_dst->cache = NULL;
}
/* keep socket listorder identical, for copying links */
/* ntree is the target tree */
-bNode *nodeCopyNode(bNodeTree *ntree, bNode *node)
+bNode *BKE_node_copy_ex(bNodeTree *ntree, bNode *node_src, const int flag)
{
- bNode *nnode = MEM_callocN(sizeof(bNode), "dupli node");
- bNodeSocket *sock, *oldsock;
- bNodeLink *link, *oldlink;
+ bNode *node_dst = MEM_callocN(sizeof(bNode), "dupli node");
+ bNodeSocket *sock_dst, *sock_src;
+ bNodeLink *link_dst, *link_src;
- *nnode = *node;
+ *node_dst = *node_src;
/* can be called for nodes outside a node tree (e.g. clipboard) */
if (ntree) {
- nodeUniqueName(ntree, nnode);
+ nodeUniqueName(ntree, node_dst);
- BLI_addtail(&ntree->nodes, nnode);
+ BLI_addtail(&ntree->nodes, node_dst);
}
- BLI_duplicatelist(&nnode->inputs, &node->inputs);
- oldsock = node->inputs.first;
- for (sock = nnode->inputs.first; sock; sock = sock->next, oldsock = oldsock->next)
- node_socket_copy(sock, oldsock);
-
- BLI_duplicatelist(&nnode->outputs, &node->outputs);
- oldsock = node->outputs.first;
- for (sock = nnode->outputs.first; sock; sock = sock->next, oldsock = oldsock->next)
- node_socket_copy(sock, oldsock);
-
- if (node->prop)
- nnode->prop = IDP_CopyProperty(node->prop);
-
- BLI_duplicatelist(&nnode->internal_links, &node->internal_links);
- oldlink = node->internal_links.first;
- for (link = nnode->internal_links.first; link; link = link->next, oldlink = oldlink->next) {
- link->fromnode = nnode;
- link->tonode = nnode;
- link->fromsock = link->fromsock->new_sock;
- link->tosock = link->tosock->new_sock;
+ BLI_duplicatelist(&node_dst->inputs, &node_src->inputs);
+ for (sock_dst = node_dst->inputs.first, sock_src = node_src->inputs.first;
+ sock_dst != NULL;
+ sock_dst = sock_dst->next, sock_src = sock_src->next)
+ {
+ node_socket_copy(sock_dst, sock_src, flag);
}
-
- /* don't increase node->id users, freenode doesn't decrement either */
-
- if (node->typeinfo->copyfunc)
- node->typeinfo->copyfunc(ntree, nnode, node);
-
- node->new_node = nnode;
- nnode->new_node = NULL;
-
- if (nnode->typeinfo->copyfunc_api) {
+
+ BLI_duplicatelist(&node_dst->outputs, &node_src->outputs);
+ for (sock_dst = node_dst->outputs.first, sock_src = node_src->outputs.first;
+ sock_dst != NULL;
+ sock_dst = sock_dst->next, sock_src = sock_src->next)
+ {
+ node_socket_copy(sock_dst, sock_src, flag);
+ }
+
+ if (node_src->prop) {
+ node_dst->prop = IDP_CopyProperty_ex(node_src->prop, flag);
+ }
+
+ BLI_duplicatelist(&node_dst->internal_links, &node_src->internal_links);
+ for (link_dst = node_dst->internal_links.first, link_src = node_src->internal_links.first;
+ link_dst != NULL;
+ link_dst = link_dst->next, link_src = link_src->next)
+ {
+ link_dst->fromnode = node_dst;
+ link_dst->tonode = node_dst;
+ link_dst->fromsock = link_dst->fromsock->new_sock;
+ link_dst->tosock = link_dst->tosock->new_sock;
+ }
+
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ id_us_plus(node_dst->id);
+ }
+
+ if (node_src->typeinfo->copyfunc) {
+ node_src->typeinfo->copyfunc(ntree, node_dst, node_src);
+ }
+
+ node_src->new_node = node_dst;
+ node_dst->new_node = NULL;
+
+ if (node_dst->typeinfo->copyfunc_api) {
PointerRNA ptr;
- RNA_pointer_create((ID *)ntree, &RNA_Node, nnode, &ptr);
-
- nnode->typeinfo->copyfunc_api(&ptr, node);
+ RNA_pointer_create((ID *)ntree, &RNA_Node, node_dst, &ptr);
+
+ node_dst->typeinfo->copyfunc_api(&ptr, node_src);
}
-
- if (ntree)
+
+ if (ntree) {
ntree->update |= NTREE_UPDATE_NODES;
-
- return nnode;
+ }
+
+ return node_dst;
+}
+
+bNode *nodeCopyNode(bNodeTree *ntree, bNode *node)
+{
+ return BKE_node_copy_ex(ntree, node, LIB_ID_CREATE_NO_USER_REFCOUNT);
}
/* also used via rna api, so we check for proper input output direction */
@@ -1172,7 +1192,7 @@ bNodeTree *ntreeAddTree(Main *bmain, const char *name, const char *idname)
* node groups and other tree types are created as library data.
*/
if (bmain) {
- ntree = BKE_libblock_alloc(bmain, ID_NT, name);
+ ntree = BKE_libblock_alloc(bmain, ID_NT, name, 0);
}
else {
ntree = MEM_callocN(sizeof(bNodeTree), "new node tree");
@@ -1191,119 +1211,96 @@ bNodeTree *ntreeAddTree(Main *bmain, const char *name, const char *idname)
return ntree;
}
-/* Warning: this function gets called during some rather unexpected times
- * - this gets called when executing compositing updates (for threaded previews)
- * - when the nodetree datablock needs to be copied (i.e. when users get copied)
- * - for scene duplication use ntreeSwapID() after so we don't have stale pointers.
+/**
+ * Only copy internal data of NodeTree ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
*
- * do_make_extern: keep enabled for general use, only reason _not_ to enable is when
- * copying for internal use (threads for eg), where you wont want it to modify the
- * scene data.
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
*/
-static bNodeTree *ntreeCopyTree_internal(
- const bNodeTree *ntree, Main *bmain,
- bool skip_database, bool do_id_user, bool do_make_extern, bool copy_previews)
+void BKE_node_tree_copy_data(Main *UNUSED(bmain), bNodeTree *ntree_dst, const bNodeTree *ntree_src, const int flag)
{
- bNodeTree *newtree;
- bNode *node /*, *nnode */ /* UNUSED */, *last;
- bNodeSocket *sock, *oldsock;
- bNodeLink *link;
-
- if (ntree == NULL) return NULL;
-
- /* is ntree part of library? */
- if (bmain && !skip_database && BLI_findindex(&bmain->nodetree, ntree) >= 0) {
- newtree = BKE_libblock_copy(bmain, &ntree->id);
- }
- else {
- newtree = BKE_libblock_copy_nolib(&ntree->id, true);
- }
+ bNodeSocket *sock_dst, *sock_src;
+ bNodeLink *link_dst;
- id_us_plus((ID *)newtree->gpd);
+ /* We never handle usercount here for own data. */
+ const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
/* in case a running nodetree is copied */
- newtree->execdata = NULL;
-
- newtree->duplilock = NULL;
-
- BLI_listbase_clear(&newtree->nodes);
- BLI_listbase_clear(&newtree->links);
-
- last = ntree->nodes.last;
- for (node = ntree->nodes.first; node; node = node->next) {
+ ntree_dst->execdata = NULL;
- /* ntreeUserDecrefID inline */
- if (do_id_user) {
- id_us_plus(node->id);
- }
+ ntree_dst->duplilock = NULL;
- if (do_make_extern) {
- id_lib_extern(node->id);
- }
+ BLI_listbase_clear(&ntree_dst->nodes);
+ BLI_listbase_clear(&ntree_dst->links);
- node->new_node = NULL;
- /* nnode = */ nodeCopyNode(newtree, node); /* sets node->new */
-
- /* make sure we don't copy new nodes again! */
- if (node == last)
- break;
+ for (bNode *node_src = ntree_src->nodes.first; node_src; node_src = node_src->next) {
+ BKE_node_copy_ex(ntree_dst, node_src, flag_subdata);
}
-
+
/* copy links */
- BLI_duplicatelist(&newtree->links, &ntree->links);
- for (link = newtree->links.first; link; link = link->next) {
- link->fromnode = (link->fromnode ? link->fromnode->new_node : NULL);
- link->fromsock = (link->fromsock ? link->fromsock->new_sock : NULL);
- link->tonode = (link->tonode ? link->tonode->new_node : NULL);
- link->tosock = (link->tosock ? link->tosock->new_sock : NULL);
+ BLI_duplicatelist(&ntree_dst->links, &ntree_src->links);
+ for (link_dst = ntree_dst->links.first; link_dst; link_dst = link_dst->next) {
+ link_dst->fromnode = (link_dst->fromnode ? link_dst->fromnode->new_node : NULL);
+ link_dst->fromsock = (link_dst->fromsock ? link_dst->fromsock->new_sock : NULL);
+ link_dst->tonode = (link_dst->tonode ? link_dst->tonode->new_node : NULL);
+ link_dst->tosock = (link_dst->tosock ? link_dst->tosock->new_sock : NULL);
/* update the link socket's pointer */
- if (link->tosock)
- link->tosock->link = link;
+ if (link_dst->tosock) {
+ link_dst->tosock->link = link_dst;
+ }
}
-
+
/* copy interface sockets */
- BLI_duplicatelist(&newtree->inputs, &ntree->inputs);
- oldsock = ntree->inputs.first;
- for (sock = newtree->inputs.first; sock; sock = sock->next, oldsock = oldsock->next)
- node_socket_copy(sock, oldsock);
-
- BLI_duplicatelist(&newtree->outputs, &ntree->outputs);
- oldsock = ntree->outputs.first;
- for (sock = newtree->outputs.first; sock; sock = sock->next, oldsock = oldsock->next)
- node_socket_copy(sock, oldsock);
-
+ BLI_duplicatelist(&ntree_dst->inputs, &ntree_src->inputs);
+ for (sock_dst = ntree_dst->inputs.first, sock_src = ntree_src->inputs.first;
+ sock_dst != NULL;
+ sock_dst = sock_dst->next, sock_src = sock_src->next)
+ {
+ node_socket_copy(sock_dst, sock_src, flag_subdata);
+ }
+
+ BLI_duplicatelist(&ntree_dst->outputs, &ntree_src->outputs);
+ for (sock_dst = ntree_dst->outputs.first, sock_src = ntree_src->outputs.first;
+ sock_dst != NULL;
+ sock_dst = sock_dst->next, sock_src = sock_src->next)
+ {
+ node_socket_copy(sock_dst, sock_src, flag_subdata);
+ }
+
/* copy preview hash */
- if (ntree->previews && copy_previews) {
+ if (ntree_src->previews && (flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
bNodeInstanceHashIterator iter;
-
- newtree->previews = BKE_node_instance_hash_new("node previews");
-
- NODE_INSTANCE_HASH_ITER(iter, ntree->previews) {
+
+ ntree_dst->previews = BKE_node_instance_hash_new("node previews");
+
+ NODE_INSTANCE_HASH_ITER(iter, ntree_src->previews) {
bNodeInstanceKey key = BKE_node_instance_hash_iterator_get_key(&iter);
bNodePreview *preview = BKE_node_instance_hash_iterator_get_value(&iter);
- BKE_node_instance_hash_insert(newtree->previews, key, BKE_node_preview_copy(preview));
+ BKE_node_instance_hash_insert(ntree_dst->previews, key, BKE_node_preview_copy(preview));
}
}
- else
- newtree->previews = NULL;
-
+ else {
+ ntree_dst->previews = NULL;
+ }
+
/* update node->parent pointers */
- for (node = newtree->nodes.first; node; node = node->next) {
- if (node->parent)
- node->parent = node->parent->new_node;
+ for (bNode *node_dst = ntree_dst->nodes.first, *node_src = ntree_src->nodes.first; node_dst; node_dst = node_dst->next, node_src = node_src->next) {
+ if (node_dst->parent) {
+ node_dst->parent = node_dst->parent->new_node;
+ }
}
-
- /* node tree will generate its own interface type */
- newtree->interface_type = NULL;
-
- BKE_id_copy_ensure_local(bmain, &ntree->id, &newtree->id);
- return newtree;
+ /* node tree will generate its own interface type */
+ ntree_dst->interface_type = NULL;
}
bNodeTree *ntreeCopyTree_ex(const bNodeTree *ntree, Main *bmain, const bool do_id_user)
{
- return ntreeCopyTree_internal(ntree, bmain, false, do_id_user, true, true);
+ bNodeTree *ntree_copy;
+ BKE_id_copy_ex(bmain, (ID *)ntree, (ID **)&ntree_copy, do_id_user ? 0 : LIB_ID_CREATE_NO_USER_REFCOUNT, false);
+ return ntree_copy;
}
bNodeTree *ntreeCopyTree(Main *bmain, const bNodeTree *ntree)
{
@@ -1994,10 +1991,11 @@ bNodeTree *ntreeLocalize(bNodeTree *ntree)
adt->tmpact = NULL;
}
- /* Make full copy.
+ /* Make full copy outside of Main database.
* Note: previews are not copied here.
*/
- ltree = ntreeCopyTree_internal(ntree, G.main, true, false, false, false);
+ BKE_id_copy_ex(G.main, (ID *)ntree, (ID **)&ltree,
+ LIB_ID_CREATE_NO_MAIN | LIB_ID_CREATE_NO_USER_REFCOUNT | LIB_ID_COPY_NO_PREVIEW, false);
ltree->flag |= NTREE_IS_LOCALIZED;
for (node = ltree->nodes.first; node; node = node->next) {
@@ -2277,7 +2275,7 @@ StructRNA *ntreeInterfaceTypeGet(bNodeTree *ntree, int create)
/* rename the RNA type */
RNA_def_struct_free_pointers(srna);
- RNA_def_struct_identifier(srna, identifier);
+ RNA_def_struct_identifier(&BLENDER_RNA, srna, identifier);
RNA_def_struct_ui_text(srna, name, description);
RNA_def_struct_duplicate_pointers(srna);
}
@@ -3596,12 +3594,10 @@ static void registerShaderNodes(void)
register_node_type_sh_add_shader();
register_node_type_sh_uvmap();
register_node_type_sh_uvalongstroke();
- register_node_type_sh_eevee_metallic();
register_node_type_sh_eevee_specular();
register_node_type_sh_output_lamp();
register_node_type_sh_output_material();
- register_node_type_sh_output_eevee_material();
register_node_type_sh_output_world();
register_node_type_sh_output_linestyle();
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index d7c60f67c05..07de120ff48 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -319,7 +319,7 @@ void BKE_object_link_modifiers(struct Object *ob_dst, const struct Object *ob_sr
modifier_unique_name(&ob_dst->modifiers, nmd);
}
- BKE_object_copy_particlesystems(ob_dst, ob_src);
+ BKE_object_copy_particlesystems(ob_dst, ob_src, 0);
/* TODO: smoke?, cloth? */
}
@@ -337,14 +337,14 @@ void BKE_object_free_derived_caches(Object *ob)
Mesh *me = ob->data;
if (me && me->bb) {
- atomic_fetch_and_or_uint32((uint*)&me->bb->flag, BOUNDBOX_DIRTY);
+ atomic_fetch_and_or_uint32((uint *)&me->bb->flag, BOUNDBOX_DIRTY);
}
}
else if (ELEM(ob->type, OB_SURF, OB_CURVE, OB_FONT)) {
Curve *cu = ob->data;
if (cu && cu->bb) {
- atomic_fetch_and_or_uint32((uint*)&cu->bb->flag, BOUNDBOX_DIRTY);
+ atomic_fetch_and_or_uint32((uint *)&cu->bb->flag, BOUNDBOX_DIRTY);
}
}
@@ -705,7 +705,7 @@ Object *BKE_object_add_only_object(Main *bmain, int type, const char *name)
if (!name)
name = get_obdata_defname(type);
- ob = BKE_libblock_alloc(bmain, ID_OB, name);
+ ob = BKE_libblock_alloc(bmain, ID_OB, name, 0);
/* default object vars */
ob->type = type;
@@ -834,7 +834,7 @@ static LodLevel *lod_level_select(Object *ob, const float camera_position[3])
bool BKE_object_lod_is_usable(Object *ob, SceneLayer *sl)
{
- bool active = (sl) ? ob == OBACT_NEW : false;
+ bool active = (sl) ? ob == OBACT_NEW(sl) : false;
return (ob->mode == OB_MODE_OBJECT || !active);
}
@@ -875,7 +875,7 @@ struct Object *BKE_object_lod_matob_get(Object *ob, SceneLayer *sl)
#endif /* WITH_GAMEENGINE */
-SoftBody *copy_softbody(const SoftBody *sb, bool copy_caches)
+SoftBody *copy_softbody(const SoftBody *sb, const int flag)
{
SoftBody *sbn;
@@ -883,7 +883,7 @@ SoftBody *copy_softbody(const SoftBody *sb, bool copy_caches)
sbn = MEM_dupallocN(sb);
- if (copy_caches == false) {
+ if ((flag & LIB_ID_COPY_CACHES) == 0) {
sbn->totspring = sbn->totpoint = 0;
sbn->bpoint = NULL;
sbn->bspring = NULL;
@@ -912,7 +912,7 @@ SoftBody *copy_softbody(const SoftBody *sb, bool copy_caches)
sbn->scratch = NULL;
- sbn->pointcache = BKE_ptcache_copy_list(&sbn->ptcaches, &sb->ptcaches, copy_caches);
+ sbn->pointcache = BKE_ptcache_copy_list(&sbn->ptcaches, &sb->ptcaches, flag);
if (sb->effector_weights)
sbn->effector_weights = MEM_dupallocN(sb->effector_weights);
@@ -920,7 +920,7 @@ SoftBody *copy_softbody(const SoftBody *sb, bool copy_caches)
return sbn;
}
-BulletSoftBody *copy_bulletsoftbody(const BulletSoftBody *bsb)
+BulletSoftBody *copy_bulletsoftbody(const BulletSoftBody *bsb, const int UNUSED(flag))
{
BulletSoftBody *bsbn;
@@ -931,7 +931,7 @@ BulletSoftBody *copy_bulletsoftbody(const BulletSoftBody *bsb)
return bsbn;
}
-ParticleSystem *BKE_object_copy_particlesystem(ParticleSystem *psys)
+ParticleSystem *BKE_object_copy_particlesystem(ParticleSystem *psys, const int flag)
{
ParticleSystem *psysn;
ParticleData *pa;
@@ -968,7 +968,7 @@ ParticleSystem *BKE_object_copy_particlesystem(ParticleSystem *psys)
if (psys->clmd) {
psysn->clmd = (ClothModifierData *)modifier_new(eModifierType_Cloth);
- modifier_copyData((ModifierData *)psys->clmd, (ModifierData *)psysn->clmd);
+ modifier_copyData_ex((ModifierData *)psys->clmd, (ModifierData *)psysn->clmd, flag);
psys->hair_in_dm = psys->hair_out_dm = NULL;
}
@@ -988,7 +988,8 @@ ParticleSystem *BKE_object_copy_particlesystem(ParticleSystem *psys)
BLI_listbase_clear(&psysn->childcachebufs);
psysn->renderdata = NULL;
- psysn->pointcache = BKE_ptcache_copy_list(&psysn->ptcaches, &psys->ptcaches, false);
+ /* XXX Never copy caches here? */
+ psysn->pointcache = BKE_ptcache_copy_list(&psysn->ptcaches, &psys->ptcaches, flag & ~LIB_ID_COPY_CACHES);
/* XXX - from reading existing code this seems correct but intended usage of
* pointcache should /w cloth should be added in 'ParticleSystem' - campbell */
@@ -996,12 +997,14 @@ ParticleSystem *BKE_object_copy_particlesystem(ParticleSystem *psys)
psysn->clmd->point_cache = psysn->pointcache;
}
- id_us_plus((ID *)psysn->part);
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ id_us_plus((ID *)psysn->part);
+ }
return psysn;
}
-void BKE_object_copy_particlesystems(Object *ob_dst, const Object *ob_src)
+void BKE_object_copy_particlesystems(Object *ob_dst, const Object *ob_src, const int flag)
{
ParticleSystem *psys, *npsys;
ModifierData *md;
@@ -1013,7 +1016,7 @@ void BKE_object_copy_particlesystems(Object *ob_dst, const Object *ob_src)
BLI_listbase_clear(&ob_dst->particlesystem);
for (psys = ob_src->particlesystem.first; psys; psys = psys->next) {
- npsys = BKE_object_copy_particlesystem(psys);
+ npsys = BKE_object_copy_particlesystem(psys, flag);
BLI_addtail(&ob_dst->particlesystem, npsys);
@@ -1050,23 +1053,25 @@ void BKE_object_copy_softbody(Object *ob_dst, const Object *ob_src)
{
if (ob_src->soft) {
ob_dst->softflag = ob_src->softflag;
- ob_dst->soft = copy_softbody(ob_src->soft, false);
+ ob_dst->soft = copy_softbody(ob_src->soft, 0);
}
}
-static void copy_object_pose(Object *obn, const Object *ob)
+static void copy_object_pose(Object *obn, const Object *ob, const int flag)
{
bPoseChannel *chan;
/* note: need to clear obn->pose pointer first, so that BKE_pose_copy_data works (otherwise there's a crash) */
obn->pose = NULL;
- BKE_pose_copy_data(&obn->pose, ob->pose, 1); /* 1 = copy constraints */
+ BKE_pose_copy_data_ex(&obn->pose, ob->pose, flag, true); /* true = copy constraints */
for (chan = obn->pose->chanbase.first; chan; chan = chan->next) {
bConstraint *con;
chan->flag &= ~(POSE_LOC | POSE_ROT | POSE_SIZE);
+ /* XXX Remapping object pointing onto itself should be handled by generic BKE_library_remap stuff, but...
+ * the flush_constraint_targets callback am not sure about, so will delay that for now. */
for (con = chan->constraints.first; con; con = con->next) {
const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
ListBase targets = {NULL, NULL};
@@ -1087,13 +1092,10 @@ static void copy_object_pose(Object *obn, const Object *ob)
}
}
-static void copy_object_lod(Object *obn, const Object *ob)
+static void copy_object_lod(Object *obn, const Object *ob, const int UNUSED(flag))
{
BLI_duplicatelist(&obn->lodlevels, &ob->lodlevels);
- if (obn->lodlevels.first)
- ((LodLevel *)obn->lodlevels.first)->source = obn;
-
obn->currentlod = (LodLevel *)obn->lodlevels.first;
}
@@ -1138,100 +1140,101 @@ void BKE_object_transform_copy(Object *ob_tar, const Object *ob_src)
copy_v3_v3(ob_tar->size, ob_src->size);
}
-Object *BKE_object_copy_ex(Main *bmain, const Object *ob, bool copy_caches)
+/**
+ * Only copy internal data of Object ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_object_copy_data(Main *UNUSED(bmain), Object *ob_dst, const Object *ob_src, const int flag)
{
- Object *obn;
ModifierData *md;
- int a;
- obn = BKE_libblock_copy(bmain, &ob->id);
-
- if (ob->totcol) {
- obn->mat = MEM_dupallocN(ob->mat);
- obn->matbits = MEM_dupallocN(ob->matbits);
- obn->totcol = ob->totcol;
+ /* We never handle usercount here for own data. */
+ const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
+
+ if (ob_src->totcol) {
+ ob_dst->mat = MEM_dupallocN(ob_src->mat);
+ ob_dst->matbits = MEM_dupallocN(ob_src->matbits);
+ ob_dst->totcol = ob_src->totcol;
}
- if (ob->iuser) obn->iuser = MEM_dupallocN(ob->iuser);
+ if (ob_src->iuser) ob_dst->iuser = MEM_dupallocN(ob_src->iuser);
- if (ob->bb) obn->bb = MEM_dupallocN(ob->bb);
- obn->flag &= ~OB_FROMGROUP;
+ if (ob_src->bb) ob_dst->bb = MEM_dupallocN(ob_src->bb);
+ ob_dst->flag &= ~OB_FROMGROUP;
- BLI_listbase_clear(&obn->modifiers);
+ BLI_listbase_clear(&ob_dst->modifiers);
- for (md = ob->modifiers.first; md; md = md->next) {
+ for (md = ob_src->modifiers.first; md; md = md->next) {
ModifierData *nmd = modifier_new(md->type);
BLI_strncpy(nmd->name, md->name, sizeof(nmd->name));
- modifier_copyData(md, nmd);
- BLI_addtail(&obn->modifiers, nmd);
+ modifier_copyData_ex(md, nmd, flag_subdata);
+ BLI_addtail(&ob_dst->modifiers, nmd);
}
- BLI_listbase_clear(&obn->prop);
- BKE_bproperty_copy_list(&obn->prop, &ob->prop);
+ BLI_listbase_clear(&ob_dst->prop);
+ BKE_bproperty_copy_list(&ob_dst->prop, &ob_src->prop);
- BKE_sca_logic_copy(obn, ob);
+ BKE_sca_logic_copy(ob_dst, ob_src, flag_subdata);
- if (ob->pose) {
- copy_object_pose(obn, ob);
+ if (ob_src->pose) {
+ copy_object_pose(ob_dst, ob_src, flag_subdata);
/* backwards compat... non-armatures can get poses in older files? */
- if (ob->type == OB_ARMATURE)
- BKE_pose_rebuild(obn, obn->data);
+ if (ob_src->type == OB_ARMATURE)
+ BKE_pose_rebuild(ob_dst, ob_dst->data);
}
- defgroup_copy_list(&obn->defbase, &ob->defbase);
- BKE_object_facemap_copy_list(&obn->fmaps, &ob->fmaps);
- BKE_constraints_copy(&obn->constraints, &ob->constraints, true);
+ defgroup_copy_list(&ob_dst->defbase, &ob_src->defbase);
+ BKE_object_facemap_copy_list(&ob_dst->fmaps, &ob_src->fmaps);
+ BKE_constraints_copy_ex(&ob_dst->constraints, &ob_src->constraints, flag_subdata, true);
- obn->mode = OB_MODE_OBJECT;
- obn->sculpt = NULL;
+ ob_dst->mode = OB_MODE_OBJECT;
+ ob_dst->sculpt = NULL;
- /* increase user numbers */
- id_us_plus((ID *)obn->data);
- id_us_plus((ID *)obn->poselib);
- id_us_plus((ID *)obn->gpd);
- id_us_plus((ID *)obn->dup_group);
+ if (ob_src->pd) {
+ ob_dst->pd = MEM_dupallocN(ob_src->pd);
+ if (ob_dst->pd->rng) {
+ ob_dst->pd->rng = MEM_dupallocN(ob_src->pd->rng);
+ }
+ }
+ ob_dst->soft = copy_softbody(ob_src->soft, flag_subdata);
+ ob_dst->bsoft = copy_bulletsoftbody(ob_src->bsoft, flag_subdata);
+ ob_dst->rigidbody_object = BKE_rigidbody_copy_object(ob_src, flag_subdata);
+ ob_dst->rigidbody_constraint = BKE_rigidbody_copy_constraint(ob_src, flag_subdata);
- for (a = 0; a < obn->totcol; a++) id_us_plus((ID *)obn->mat[a]);
+ BKE_object_copy_particlesystems(ob_dst, ob_src, flag_subdata);
- if (ob->pd) {
- obn->pd = MEM_dupallocN(ob->pd);
- if (obn->pd->tex)
- id_us_plus(&(obn->pd->tex->id));
- if (obn->pd->rng)
- obn->pd->rng = MEM_dupallocN(ob->pd->rng);
- }
- obn->soft = copy_softbody(ob->soft, copy_caches);
- obn->bsoft = copy_bulletsoftbody(ob->bsoft);
- obn->rigidbody_object = BKE_rigidbody_copy_object(ob);
- obn->rigidbody_constraint = BKE_rigidbody_copy_constraint(ob);
-
- BKE_object_copy_particlesystems(obn, ob);
-
- obn->derivedDeform = NULL;
- obn->derivedFinal = NULL;
+ ob_dst->derivedDeform = NULL;
+ ob_dst->derivedFinal = NULL;
- BLI_listbase_clear(&obn->gpulamp);
- BLI_listbase_clear(&obn->pc_ids);
- BLI_listbase_clear(&obn->drawdata);
+ BLI_listbase_clear(&ob_dst->gpulamp);
+ BLI_listbase_clear(&ob_dst->drawdata);
+ BLI_listbase_clear(&ob_dst->pc_ids);
- obn->mpath = NULL;
+ ob_dst->mpath = NULL;
- copy_object_lod(obn, ob);
+ copy_object_lod(ob_dst, ob_src, flag_subdata);
- /* Copy runtime surve data. */
- obn->curve_cache = NULL;
-
- BKE_id_copy_ensure_local(bmain, &ob->id, &obn->id);
+ /* Do not copy runtime curve data. */
+ ob_dst->curve_cache = NULL;
/* Do not copy object's preview (mostly due to the fact renderers create temp copy of objects). */
- obn->preview = NULL;
-
- return obn;
+ if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0 && false) { /* XXX TODO temp hack */
+ BKE_previewimg_id_copy(&ob_dst->id, &ob_src->id);
+ }
+ else {
+ ob_dst->preview = NULL;
+ }
}
/* copy objects, will re-initialize cached simulation data */
Object *BKE_object_copy(Main *bmain, const Object *ob)
{
- return BKE_object_copy_ex(bmain, ob, false);
+ Object *ob_copy;
+ BKE_id_copy_ex(bmain, &ob->id, (ID **)&ob_copy, 0, false);
+ return ob_copy;
}
void BKE_object_make_local_ex(Main *bmain, Object *ob, const bool lib_local, const bool clear_proxy)
@@ -1307,10 +1310,10 @@ static void armature_set_id_extern(Object *ob)
unsigned int lay = arm->layer_protected;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
- if (!(pchan->bone->layer & lay)) {
+ if (!(pchan->bone->layer & lay))
id_lib_extern((ID *)pchan->custom);
- }
}
+
}
void BKE_object_copy_proxy_drivers(Object *ob, Object *target)
@@ -1429,7 +1432,7 @@ void BKE_object_make_proxy(Object *ob, Object *target, Object *gob)
/* type conversions */
if (target->type == OB_ARMATURE) {
- copy_object_pose(ob, target); /* data copy, object pointers in constraints */
+ copy_object_pose(ob, target, 0); /* data copy, object pointers in constraints */
BKE_pose_rest(ob->pose); /* clear all transforms in channels */
BKE_pose_rebuild(ob, ob->data); /* set all internal links */
@@ -2102,8 +2105,9 @@ static bool where_is_object_parslow(Object *ob, float obmat[4][4], float slowmat
}
/* note, scene is the active scene while actual_scene is the scene the object resides in */
-void BKE_object_where_is_calc_time_ex(EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime,
- RigidBodyWorld *rbw, float r_originmat[3][3])
+void BKE_object_where_is_calc_time_ex(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime,
+ RigidBodyWorld *rbw, float r_originmat[3][3])
{
if (ob == NULL) return;
@@ -2147,7 +2151,7 @@ void BKE_object_where_is_calc_time_ex(EvaluationContext *eval_ctx, Scene *scene,
else ob->transflag &= ~OB_NEG_SCALE;
}
-void BKE_object_where_is_calc_time(EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime)
+void BKE_object_where_is_calc_time(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime)
{
BKE_object_where_is_calc_time_ex(eval_ctx, scene, ob, ctime, NULL, NULL);
}
@@ -2174,17 +2178,17 @@ void BKE_object_where_is_calc_mat4(Scene *scene, Object *ob, float obmat[4][4])
}
}
-void BKE_object_where_is_calc_ex(EvaluationContext *eval_ctx, Scene *scene, RigidBodyWorld *rbw, Object *ob, float r_originmat[3][3])
+void BKE_object_where_is_calc_ex(const EvaluationContext *eval_ctx, Scene *scene, RigidBodyWorld *rbw, Object *ob, float r_originmat[3][3])
{
BKE_object_where_is_calc_time_ex(eval_ctx, scene, ob, BKE_scene_frame_get(scene), rbw, r_originmat);
}
-void BKE_object_where_is_calc(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
+void BKE_object_where_is_calc(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
BKE_object_where_is_calc_time_ex(eval_ctx, scene, ob, BKE_scene_frame_get(scene), NULL, NULL);
}
/* for calculation of the inverse parent transform, only used for editor */
-void BKE_object_workob_calc_parent(EvaluationContext *eval_ctx, Scene *scene, Object *ob, Object *workob)
+void BKE_object_workob_calc_parent(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, Object *workob)
{
BKE_object_workob_clear(workob);
@@ -2537,7 +2541,7 @@ void BKE_scene_foreach_display_point(
Base *base;
Object *ob;
- for (base = FIRSTBASE_NEW; base; base = base->next) {
+ for (base = FIRSTBASE_NEW(sl); base; base = base->next) {
if (((base->flag & BASE_VISIBLED) != 0) && ((base->flag & BASE_SELECTED) != 0)) {
ob = base->object;
@@ -2636,7 +2640,7 @@ bool BKE_object_parent_loop_check(const Object *par, const Object *ob)
/* the main object update call, for object matrix, constraints, keys and displist (modifiers) */
/* requires flags to be set! */
/* Ideally we shouldn't have to pass the rigid body world, but need bigger restructuring to avoid id */
-void BKE_object_handle_update_ex(EvaluationContext *eval_ctx,
+void BKE_object_handle_update_ex(const EvaluationContext *eval_ctx,
Scene *scene, Object *ob,
RigidBodyWorld *rbw,
const bool do_proxy_update)
@@ -2715,7 +2719,7 @@ void BKE_object_handle_update_ex(EvaluationContext *eval_ctx,
* e.g. "scene" <-- set 1 <-- set 2 ("ob" lives here) <-- set 3 <-- ... <-- set n
* rigid bodies depend on their world so use BKE_object_handle_update_ex() to also pass along the corrent rigid body world
*/
-void BKE_object_handle_update(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
+void BKE_object_handle_update(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
BKE_object_handle_update_ex(eval_ctx, scene, ob, NULL, true);
}
@@ -3631,9 +3635,9 @@ static void object_cacheIgnoreClear(Object *ob, int state)
/* Note: this function should eventually be replaced by depsgraph functionality.
* Avoid calling this in new code unless there is a very good reason for it!
*/
-bool BKE_object_modifier_update_subframe(EvaluationContext *eval_ctx, Scene *scene, Object *ob, bool update_mesh,
- int parent_recursion, float frame,
- int type)
+bool BKE_object_modifier_update_subframe(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, bool update_mesh,
+ int parent_recursion, float frame, int type)
{
ModifierData *md = modifiers_findByType(ob, (ModifierType)type);
bConstraint *con;
diff --git a/source/blender/blenkernel/intern/object_dupli.c b/source/blender/blenkernel/intern/object_dupli.c
index 66cacd67a85..c25207d81bf 100644
--- a/source/blender/blenkernel/intern/object_dupli.c
+++ b/source/blender/blenkernel/intern/object_dupli.c
@@ -69,7 +69,7 @@
/* Dupli-Geometry */
typedef struct DupliContext {
- EvaluationContext *eval_ctx;
+ const EvaluationContext *eval_ctx;
bool do_update;
bool animated;
Group *group; /* XXX child objects are selected from this group if set, could be nicer */
@@ -95,7 +95,7 @@ typedef struct DupliGenerator {
static const DupliGenerator *get_dupli_generator(const DupliContext *ctx);
/* create initial context for root object */
-static void init_context(DupliContext *r_ctx, EvaluationContext *eval_ctx, Scene *scene, Object *ob, float space_mat[4][4], bool update)
+static void init_context(DupliContext *r_ctx, const EvaluationContext *eval_ctx, Scene *scene, Object *ob, float space_mat[4][4], bool update)
{
r_ctx->eval_ctx = eval_ctx;
r_ctx->scene = scene;
@@ -1216,7 +1216,7 @@ static const DupliGenerator *get_dupli_generator(const DupliContext *ctx)
/* ---- ListBase dupli container implementation ---- */
/* Returns a list of DupliObject */
-ListBase *object_duplilist_ex(EvaluationContext *eval_ctx, Scene *scene, Object *ob, bool update)
+ListBase *object_duplilist_ex(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, bool update)
{
ListBase *duplilist = MEM_callocN(sizeof(ListBase), "duplilist");
DupliContext ctx;
@@ -1231,7 +1231,7 @@ ListBase *object_duplilist_ex(EvaluationContext *eval_ctx, Scene *scene, Object
/* note: previously updating was always done, this is why it defaults to be on
* but there are likely places it can be called without updating */
-ListBase *object_duplilist(EvaluationContext *eval_ctx, Scene *sce, Object *ob)
+ListBase *object_duplilist(const EvaluationContext *eval_ctx, Scene *sce, Object *ob)
{
return object_duplilist_ex(eval_ctx, sce, ob, true);
}
@@ -1272,7 +1272,7 @@ int count_duplilist(Object *ob)
return 1;
}
-DupliApplyData *duplilist_apply(EvaluationContext *eval_ctx, Object *ob, Scene *scene, ListBase *duplilist)
+DupliApplyData *duplilist_apply(const EvaluationContext *eval_ctx, Object *ob, Scene *scene, ListBase *duplilist)
{
DupliApplyData *apply_data = NULL;
int num_objects = BLI_listbase_count(duplilist);
diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c
index 0bbfbb8a4e7..c5d267ace9d 100644
--- a/source/blender/blenkernel/intern/object_update.c
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -69,7 +69,7 @@
static ThreadMutex material_lock = BLI_MUTEX_INITIALIZER;
-void BKE_object_eval_local_transform(EvaluationContext *UNUSED(eval_ctx),
+void BKE_object_eval_local_transform(const EvaluationContext *UNUSED(eval_ctx),
Scene *UNUSED(scene),
Object *ob)
{
@@ -81,7 +81,7 @@ void BKE_object_eval_local_transform(EvaluationContext *UNUSED(eval_ctx),
/* Evaluate parent */
/* NOTE: based on solve_parenting(), but with the cruft stripped out */
-void BKE_object_eval_parent(EvaluationContext *UNUSED(eval_ctx),
+void BKE_object_eval_parent(const EvaluationContext *UNUSED(eval_ctx),
Scene *scene,
Object *ob)
{
@@ -113,7 +113,7 @@ void BKE_object_eval_parent(EvaluationContext *UNUSED(eval_ctx),
}
}
-void BKE_object_eval_constraints(EvaluationContext *eval_ctx,
+void BKE_object_eval_constraints(const EvaluationContext *eval_ctx,
Scene *scene,
Object *ob)
{
@@ -136,7 +136,7 @@ void BKE_object_eval_constraints(EvaluationContext *eval_ctx,
BKE_constraints_clear_evalob(cob);
}
-void BKE_object_eval_done(EvaluationContext *UNUSED(eval_ctx), Object *ob)
+void BKE_object_eval_done(const EvaluationContext *UNUSED(eval_ctx), Object *ob)
{
DEBUG_PRINT("%s on %s\n", __func__, ob->id.name);
@@ -145,9 +145,10 @@ void BKE_object_eval_done(EvaluationContext *UNUSED(eval_ctx), Object *ob)
else ob->transflag &= ~OB_NEG_SCALE;
}
-void BKE_object_handle_data_update(EvaluationContext *eval_ctx,
- Scene *scene,
- Object *ob)
+void BKE_object_handle_data_update(
+ const EvaluationContext *eval_ctx,
+ Scene *scene,
+ Object *ob)
{
ID *data_id = (ID *)ob->data;
AnimData *adt = BKE_animdata_from_id(data_id);
@@ -296,7 +297,7 @@ void BKE_object_handle_data_update(EvaluationContext *eval_ctx,
/* quick cache removed */
}
-void BKE_object_eval_uber_transform(EvaluationContext *UNUSED(eval_ctx),
+void BKE_object_eval_uber_transform(const EvaluationContext *UNUSED(eval_ctx),
Scene *UNUSED(scene),
Object *ob)
{
@@ -326,7 +327,7 @@ void BKE_object_eval_uber_transform(EvaluationContext *UNUSED(eval_ctx),
}
}
-void BKE_object_eval_uber_data(EvaluationContext *eval_ctx,
+void BKE_object_eval_uber_data(const EvaluationContext *eval_ctx,
Scene *scene,
Object *ob)
{
@@ -401,13 +402,13 @@ void BKE_object_eval_uber_data(EvaluationContext *eval_ctx,
ob->recalc &= ~(OB_RECALC_DATA | OB_RECALC_TIME);
}
-void BKE_object_eval_cloth(EvaluationContext *UNUSED(eval_ctx), Scene *scene, Object *object)
+void BKE_object_eval_cloth(const EvaluationContext *UNUSED(eval_ctx), Scene *scene, Object *object)
{
DEBUG_PRINT("%s on %s\n", __func__, object->id.name);
BKE_ptcache_object_reset(scene, object, PTCACHE_RESET_DEPSGRAPH);
}
-void BKE_object_eval_update_shading(EvaluationContext *UNUSED(eval_ctx), Object *object)
+void BKE_object_eval_update_shading(const EvaluationContext *UNUSED(eval_ctx), Object *object)
{
DEBUG_PRINT("%s on %s\n", __func__, object->id.name);
if (object->type == OB_MESH) {
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index eebe514c7ca..81b26f13a9f 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -312,24 +312,31 @@ PaintCurve *BKE_paint_curve_add(Main *bmain, const char *name)
{
PaintCurve *pc;
- pc = BKE_libblock_alloc(bmain, ID_PC, name);
+ pc = BKE_libblock_alloc(bmain, ID_PC, name, 0);
return pc;
}
-PaintCurve *BKE_paint_curve_copy(Main *bmain, const PaintCurve *pc)
+/**
+ * Only copy internal data of PaintCurve ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_paint_curve_copy_data(Main *UNUSED(bmain), PaintCurve *pc_dst, const PaintCurve *pc_src, const int UNUSED(flag))
{
- PaintCurve *pc_new;
-
- pc_new = BKE_libblock_copy(bmain, &pc->id);
-
- if (pc->tot_points != 0) {
- pc_new->points = MEM_dupallocN(pc->points);
+ if (pc_src->tot_points != 0) {
+ pc_dst->points = MEM_dupallocN(pc_src->points);
}
+}
- BKE_id_copy_ensure_local(bmain, &pc->id, &pc_new->id);
-
- return pc_new;
+PaintCurve *BKE_paint_curve_copy(Main *bmain, const PaintCurve *pc)
+{
+ PaintCurve *pc_copy;
+ BKE_id_copy_ex(bmain, &pc->id, (ID **)&pc_copy, 0, false);
+ return pc_copy;
}
void BKE_paint_curve_make_local(Main *bmain, PaintCurve *pc, const bool lib_local)
@@ -391,7 +398,7 @@ Palette *BKE_palette_add(Main *bmain, const char *name)
{
Palette *palette;
- palette = BKE_libblock_alloc(bmain, ID_PAL, name);
+ palette = BKE_libblock_alloc(bmain, ID_PAL, name, 0);
/* enable fake user by default */
id_fake_user_set(&palette->id);
@@ -399,17 +406,24 @@ Palette *BKE_palette_add(Main *bmain, const char *name)
return palette;
}
-Palette *BKE_palette_copy(Main *bmain, const Palette *palette)
+/**
+ * Only copy internal data of Palette ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_palette_copy_data(Main *UNUSED(bmain), Palette *palette_dst, const Palette *palette_src, const int UNUSED(flag))
{
- Palette *palette_new;
-
- palette_new = BKE_libblock_copy(bmain, &palette->id);
-
- BLI_duplicatelist(&palette_new->colors, &palette->colors);
-
- BKE_id_copy_ensure_local(bmain, &palette->id, &palette_new->id);
+ BLI_duplicatelist(&palette_dst->colors, &palette_src->colors);
+}
- return palette_new;
+Palette *BKE_palette_copy(Main *bmain, const Palette *palette)
+{
+ Palette *palette_copy;
+ BKE_id_copy_ex(bmain, &palette->id, (ID **)&palette_copy, 0, false);
+ return palette_copy;
}
void BKE_palette_make_local(Main *bmain, Palette *palette, const bool lib_local)
@@ -540,12 +554,15 @@ void BKE_paint_free(Paint *paint)
* still do a id_us_plus(), rather then if we were copying between 2 existing
* scenes where a matching value should decrease the existing user count as
* with paint_brush_set() */
-void BKE_paint_copy(Paint *src, Paint *tar)
+void BKE_paint_copy(Paint *src, Paint *tar, const int flag)
{
tar->brush = src->brush;
- id_us_plus((ID *)tar->brush);
- id_us_plus((ID *)tar->palette);
tar->cavity_curve = curvemapping_copy(src->cavity_curve);
+
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ id_us_plus((ID *)tar->brush);
+ id_us_plus((ID *)tar->palette);
+ }
}
void BKE_paint_stroke_get_average(Scene *scene, Object *ob, float stroke[3])
@@ -694,7 +711,7 @@ void BKE_sculptsession_bm_to_me_for_render(Object *object)
if (object->sculpt->bm) {
/* Ensure no points to old arrays are stored in DM
*
- * Apparently, we could not use DAG_id_tag_update
+ * Apparently, we could not use DEG_id_tag_update
* here because this will lead to the while object
* surface to disappear, so we'll release DM in place.
*/
@@ -823,8 +840,9 @@ static bool sculpt_modifiers_active(Scene *scene, Sculpt *sd, Object *ob)
/**
* \param need_mask So the DerivedMesh thats returned has mask data
*/
-void BKE_sculpt_update_mesh_elements(EvaluationContext *eval_ctx, Scene *scene, Sculpt *sd, Object *ob,
- bool need_pmap, bool need_mask)
+void BKE_sculpt_update_mesh_elements(
+ const EvaluationContext *eval_ctx, Scene *scene, Sculpt *sd, Object *ob,
+ bool need_pmap, bool need_mask)
{
DerivedMesh *dm;
SculptSession *ss = ob->sculpt;
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index baa4214123e..79c4ad6e618 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -1856,7 +1856,7 @@ void precalc_guides(ParticleSimulationData *sim, ListBase *effectors)
}
}
-int do_guides(EvaluationContext *eval_ctx, ParticleSettings *part, ListBase *effectors, ParticleKey *state, int index, float time)
+int do_guides(const EvaluationContext *eval_ctx, ParticleSettings *part, ListBase *effectors, ParticleKey *state, int index, float time)
{
CurveMapping *clumpcurve = (part->child_flag & PART_CHILD_USE_CLUMP_CURVE) ? part->clumpcurve : NULL;
CurveMapping *roughcurve = (part->child_flag & PART_CHILD_USE_ROUGH_CURVE) ? part->roughcurve : NULL;
@@ -2768,7 +2768,7 @@ void psys_cache_paths(ParticleSimulationData *sim, float cfra, const bool use_re
if (vg_length)
MEM_freeN(vg_length);
}
-void psys_cache_edit_paths(EvaluationContext *eval_ctx, Scene *scene, Object *ob, PTCacheEdit *edit, float cfra, const bool use_render_params)
+void psys_cache_edit_paths(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, PTCacheEdit *edit, float cfra, const bool use_render_params)
{
ParticleCacheKey *ca, **cache = edit->pathcache;
ParticleEditSettings *pset = &scene->toolsettings->particle;
@@ -3317,7 +3317,7 @@ ParticleSettings *psys_new_settings(const char *name, Main *main)
if (main == NULL)
main = G.main;
- part = BKE_libblock_alloc(main, ID_PA, name);
+ part = BKE_libblock_alloc(main, ID_PA, name, 0);
default_particle_settings(part);
@@ -3348,38 +3348,45 @@ void BKE_particlesettings_rough_curve_init(ParticleSettings *part)
part->roughcurve = cumap;
}
-ParticleSettings *BKE_particlesettings_copy(Main *bmain, const ParticleSettings *part)
+/**
+ * Only copy internal data of ParticleSettings ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_particlesettings_copy_data(
+ Main *UNUSED(bmain), ParticleSettings *part_dst, const ParticleSettings *part_src, const int UNUSED(flag))
{
- ParticleSettings *partn;
- int a;
+ part_dst->pd = MEM_dupallocN(part_src->pd);
+ part_dst->pd2 = MEM_dupallocN(part_src->pd2);
+ part_dst->effector_weights = MEM_dupallocN(part_src->effector_weights);
+ part_dst->fluid = MEM_dupallocN(part_src->fluid);
- partn = BKE_libblock_copy(bmain, &part->id);
+ if (part_src->clumpcurve) {
+ part_dst->clumpcurve = curvemapping_copy(part_src->clumpcurve);
+ }
+ if (part_src->roughcurve) {
+ part_dst->roughcurve = curvemapping_copy(part_src->roughcurve);
+ }
- partn->pd = MEM_dupallocN(part->pd);
- partn->pd2 = MEM_dupallocN(part->pd2);
- partn->effector_weights = MEM_dupallocN(part->effector_weights);
- partn->fluid = MEM_dupallocN(part->fluid);
+ part_dst->boids = boid_copy_settings(part_src->boids);
- if (part->clumpcurve)
- partn->clumpcurve = curvemapping_copy(part->clumpcurve);
- if (part->roughcurve)
- partn->roughcurve = curvemapping_copy(part->roughcurve);
-
- partn->boids = boid_copy_settings(part->boids);
-
- for (a = 0; a < MAX_MTEX; a++) {
- if (part->mtex[a]) {
- partn->mtex[a] = MEM_mallocN(sizeof(MTex), "psys_copy_tex");
- memcpy(partn->mtex[a], part->mtex[a], sizeof(MTex));
- id_us_plus((ID *)partn->mtex[a]->tex);
+ for (int a = 0; a < MAX_MTEX; a++) {
+ if (part_src->mtex[a]) {
+ part_dst->mtex[a] = MEM_dupallocN(part_src->mtex[a]);
}
}
- BLI_duplicatelist(&partn->dupliweights, &part->dupliweights);
-
- BKE_id_copy_ensure_local(bmain, &part->id, &partn->id);
+ BLI_duplicatelist(&part_dst->dupliweights, &part_src->dupliweights);
+}
- return partn;
+ParticleSettings *BKE_particlesettings_copy(Main *bmain, const ParticleSettings *part)
+{
+ ParticleSettings *part_copy;
+ BKE_id_copy_ex(bmain, &part->id, (ID **)&part_copy, 0, false);
+ return part_copy;
}
void BKE_particlesettings_make_local(Main *bmain, ParticleSettings *part, const bool lib_local)
@@ -4318,7 +4325,7 @@ void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3]
madd_v3_v3fl(center, yvec, bb->offset[1]);
}
-void psys_apply_hair_lattice(EvaluationContext *eval_ctx, Scene *scene, Object *ob, ParticleSystem *psys)
+void psys_apply_hair_lattice(const EvaluationContext *eval_ctx, Scene *scene, Object *ob, ParticleSystem *psys)
{
ParticleSimulationData sim = {0};
sim.eval_ctx = eval_ctx;
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 044f52832e6..0591ea073cc 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -980,7 +980,7 @@ void psys_get_birth_coords(ParticleSimulationData *sim, ParticleData *pa, Partic
}
/* recursively evaluate emitter parent anim at cfra */
-static void evaluate_emitter_anim(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float cfra)
+static void evaluate_emitter_anim(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float cfra)
{
if (ob->parent)
evaluate_emitter_anim(eval_ctx, scene, ob->parent, cfra);
@@ -4158,7 +4158,7 @@ static int hair_needs_recalc(ParticleSystem *psys)
/* main particle update call, checks that things are ok on the large scale and
* then advances in to actual particle calculations depending on particle type */
-void particle_system_update(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, ParticleSystem *psys, const bool use_render_params)
+void particle_system_update(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, ParticleSystem *psys, const bool use_render_params)
{
ParticleSimulationData sim= {0};
ParticleSettings *part = psys->part;
@@ -4361,7 +4361,7 @@ void BKE_particlesystem_id_loop(ParticleSystem *psys, ParticleSystemIDFunc func,
/* **** Depsgraph evaluation **** */
-void BKE_particle_system_settings_eval(struct EvaluationContext *UNUSED(eval_ctx),
+void BKE_particle_system_settings_eval(const struct EvaluationContext *UNUSED(eval_ctx),
ParticleSystem *psys)
{
if (G.debug & G_DEBUG_DEPSGRAPH) {
@@ -4379,7 +4379,7 @@ void BKE_particle_system_settings_recalc_clear(struct EvaluationContext *UNUSED(
particle_settings->recalc = 0;
}
-void BKE_particle_system_eval_init(struct EvaluationContext *UNUSED(eval_ctx),
+void BKE_particle_system_eval_init(const struct EvaluationContext *UNUSED(eval_ctx),
Scene *scene,
Object *ob)
{
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index 0b152534dcb..341a4d1fde5 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -3449,7 +3449,7 @@ void BKE_ptcache_free_list(ListBase *ptcaches)
}
}
-static PointCache *ptcache_copy(PointCache *cache, bool copy_data)
+static PointCache *ptcache_copy(PointCache *cache, const bool copy_data)
{
PointCache *ncache;
@@ -3492,14 +3492,15 @@ static PointCache *ptcache_copy(PointCache *cache, bool copy_data)
}
/* returns first point cache */
-PointCache *BKE_ptcache_copy_list(ListBase *ptcaches_new, const ListBase *ptcaches_old, bool copy_data)
+PointCache *BKE_ptcache_copy_list(ListBase *ptcaches_new, const ListBase *ptcaches_old, const int flag)
{
PointCache *cache = ptcaches_old->first;
BLI_listbase_clear(ptcaches_new);
- for (; cache; cache=cache->next)
- BLI_addtail(ptcaches_new, ptcache_copy(cache, copy_data));
+ for (; cache; cache=cache->next) {
+ BLI_addtail(ptcaches_new, ptcache_copy(cache, (flag & LIB_ID_COPY_CACHES) != 0));
+ }
return ptcaches_new->first;
}
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index ee78bc4d678..df048ce5036 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -183,7 +183,7 @@ void BKE_rigidbody_free_constraint(Object *ob)
* be added to relevant groups later...
*/
-RigidBodyOb *BKE_rigidbody_copy_object(const Object *ob)
+RigidBodyOb *BKE_rigidbody_copy_object(const Object *ob, const int UNUSED(flag))
{
RigidBodyOb *rboN = NULL;
@@ -203,7 +203,7 @@ RigidBodyOb *BKE_rigidbody_copy_object(const Object *ob)
return rboN;
}
-RigidBodyCon *BKE_rigidbody_copy_constraint(const Object *ob)
+RigidBodyCon *BKE_rigidbody_copy_constraint(const Object *ob, const int UNUSED(flag))
{
RigidBodyCon *rbcN = NULL;
@@ -290,8 +290,6 @@ static rbCollisionShape *rigidbody_get_shape_trimesh_from_mesh(Object *ob)
if (dm == NULL)
return NULL;
- DM_ensure_looptri(dm);
-
mvert = dm->getVertArray(dm);
totvert = dm->getNumVerts(dm);
looptri = dm->getLoopTriArray(dm);
@@ -523,8 +521,6 @@ void BKE_rigidbody_calc_volume(Object *ob, float *r_vol)
if (dm == NULL)
return;
- DM_ensure_looptri(dm);
-
mvert = dm->getVertArray(dm);
totvert = dm->getNumVerts(dm);
lt = dm->getLoopTriArray(dm);
@@ -608,8 +604,6 @@ void BKE_rigidbody_calc_center_of_mass(Object *ob, float r_center[3])
if (dm == NULL)
return;
- DM_ensure_looptri(dm);
-
mvert = dm->getVertArray(dm);
totvert = dm->getNumVerts(dm);
looptri = dm->getLoopTriArray(dm);
@@ -944,24 +938,26 @@ RigidBodyWorld *BKE_rigidbody_create_world(Scene *scene)
return rbw;
}
-RigidBodyWorld *BKE_rigidbody_world_copy(RigidBodyWorld *rbw)
+RigidBodyWorld *BKE_rigidbody_world_copy(RigidBodyWorld *rbw, const int flag)
{
- RigidBodyWorld *rbwn = MEM_dupallocN(rbw);
+ RigidBodyWorld *rbw_copy = MEM_dupallocN(rbw);
- if (rbw->effector_weights)
- rbwn->effector_weights = MEM_dupallocN(rbw->effector_weights);
- if (rbwn->group)
- id_us_plus(&rbwn->group->id);
- if (rbwn->constraints)
- id_us_plus(&rbwn->constraints->id);
+ if (rbw->effector_weights) {
+ rbw_copy->effector_weights = MEM_dupallocN(rbw->effector_weights);
+ }
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ id_us_plus((ID *)rbw_copy->group);
+ id_us_plus((ID *)rbw_copy->constraints);
+ }
- rbwn->pointcache = BKE_ptcache_copy_list(&rbwn->ptcaches, &rbw->ptcaches, false);
+ /* XXX Never copy caches here? */
+ rbw_copy->pointcache = BKE_ptcache_copy_list(&rbw_copy->ptcaches, &rbw->ptcaches, flag & ~LIB_ID_COPY_CACHES);
- rbwn->objects = NULL;
- rbwn->physics_world = NULL;
- rbwn->numbodies = 0;
+ rbw_copy->objects = NULL;
+ rbw_copy->physics_world = NULL;
+ rbw_copy->numbodies = 0;
- return rbwn;
+ return rbw_copy;
}
void BKE_rigidbody_world_groups_relink(RigidBodyWorld *rbw)
@@ -1226,7 +1222,7 @@ static void rigidbody_update_sim_world(Scene *scene, RigidBodyWorld *rbw)
rigidbody_update_ob_array(rbw);
}
-static void rigidbody_update_sim_ob(struct EvaluationContext *eval_ctx, Scene *scene, RigidBodyWorld *rbw, Object *ob, RigidBodyOb *rbo)
+static void rigidbody_update_sim_ob(const struct EvaluationContext *eval_ctx, Scene *scene, RigidBodyWorld *rbw, Object *ob, RigidBodyOb *rbo)
{
float loc[3];
float rot[4];
@@ -1315,7 +1311,7 @@ static void rigidbody_update_sim_ob(struct EvaluationContext *eval_ctx, Scene *s
*
* \param rebuild Rebuild entire simulation
*/
-static void rigidbody_update_simulation(struct EvaluationContext *eval_ctx, Scene *scene, RigidBodyWorld *rbw, bool rebuild)
+static void rigidbody_update_simulation(const struct EvaluationContext *eval_ctx, Scene *scene, RigidBodyWorld *rbw, bool rebuild)
{
GroupObject *go;
@@ -1559,7 +1555,7 @@ void BKE_rigidbody_cache_reset(RigidBodyWorld *rbw)
/* Rebuild rigid body world */
/* NOTE: this needs to be called before frame update to work correctly */
-void BKE_rigidbody_rebuild_world(struct EvaluationContext *eval_ctx, Scene *scene, float ctime)
+void BKE_rigidbody_rebuild_world(const struct EvaluationContext *eval_ctx, Scene *scene, float ctime)
{
RigidBodyWorld *rbw = scene->rigidbody_world;
PointCache *cache;
@@ -1587,7 +1583,7 @@ void BKE_rigidbody_rebuild_world(struct EvaluationContext *eval_ctx, Scene *scen
}
/* Run RigidBody simulation for the specified physics world */
-void BKE_rigidbody_do_simulation(struct EvaluationContext *eval_ctx, Scene *scene, float ctime)
+void BKE_rigidbody_do_simulation(const struct EvaluationContext *eval_ctx, Scene *scene, float ctime)
{
float timestep;
RigidBodyWorld *rbw = scene->rigidbody_world;
@@ -1657,13 +1653,13 @@ void BKE_rigidbody_do_simulation(struct EvaluationContext *eval_ctx, Scene *scen
# pragma GCC diagnostic ignored "-Wunused-parameter"
#endif
-struct RigidBodyOb *BKE_rigidbody_copy_object(const Object *ob) { return NULL; }
-struct RigidBodyCon *BKE_rigidbody_copy_constraint(const Object *ob) { return NULL; }
+struct RigidBodyOb *BKE_rigidbody_copy_object(const Object *ob, const int flag) { return NULL; }
+struct RigidBodyCon *BKE_rigidbody_copy_constraint(const Object *ob, const int flag) { return NULL; }
void BKE_rigidbody_validate_sim_world(Scene *scene, RigidBodyWorld *rbw, bool rebuild) {}
void BKE_rigidbody_calc_volume(Object *ob, float *r_vol) { if (r_vol) *r_vol = 0.0f; }
void BKE_rigidbody_calc_center_of_mass(Object *ob, float r_center[3]) { zero_v3(r_center); }
struct RigidBodyWorld *BKE_rigidbody_create_world(Scene *scene) { return NULL; }
-struct RigidBodyWorld *BKE_rigidbody_world_copy(RigidBodyWorld *rbw) { return NULL; }
+struct RigidBodyWorld *BKE_rigidbody_world_copy(RigidBodyWorld *rbw, const int flag) { return NULL; }
void BKE_rigidbody_world_groups_relink(struct RigidBodyWorld *rbw) {}
void BKE_rigidbody_world_id_loop(struct RigidBodyWorld *rbw, RigidbodyWorldIDFunc func, void *userdata) {}
struct RigidBodyOb *BKE_rigidbody_create_object(Scene *scene, Object *ob, short type) { return NULL; }
@@ -1675,8 +1671,8 @@ void BKE_rigidbody_sync_transforms(RigidBodyWorld *rbw, Object *ob, float ctime)
void BKE_rigidbody_aftertrans_update(Object *ob, float loc[3], float rot[3], float quat[4], float rotAxis[3], float rotAngle) {}
bool BKE_rigidbody_check_sim_running(RigidBodyWorld *rbw, float ctime) { return false; }
void BKE_rigidbody_cache_reset(RigidBodyWorld *rbw) {}
-void BKE_rigidbody_rebuild_world(struct EvaluationContext *eval_ctx, Scene *scene, float ctime) {}
-void BKE_rigidbody_do_simulation(struct EvaluationContext *eval_ctx, Scene *scene, float ctime) {}
+void BKE_rigidbody_rebuild_world(const struct EvaluationContext *eval_ctx, Scene *scene, float ctime) {}
+void BKE_rigidbody_do_simulation(const struct EvaluationContext *eval_ctx, Scene *scene, float ctime) {}
#ifdef __GNUC__
# pragma GCC diagnostic pop
@@ -1687,7 +1683,7 @@ void BKE_rigidbody_do_simulation(struct EvaluationContext *eval_ctx, Scene *scen
/* -------------------- */
/* Depsgraph evaluation */
-void BKE_rigidbody_rebuild_sim(struct EvaluationContext *eval_ctx,
+void BKE_rigidbody_rebuild_sim(const struct EvaluationContext *eval_ctx,
Scene *scene)
{
float ctime = BKE_scene_frame_get(scene);
@@ -1702,7 +1698,7 @@ void BKE_rigidbody_rebuild_sim(struct EvaluationContext *eval_ctx,
}
}
-void BKE_rigidbody_eval_simulation(struct EvaluationContext *eval_ctx,
+void BKE_rigidbody_eval_simulation(const struct EvaluationContext *eval_ctx,
Scene *scene)
{
float ctime = BKE_scene_frame_get(scene);
@@ -1717,7 +1713,7 @@ void BKE_rigidbody_eval_simulation(struct EvaluationContext *eval_ctx,
}
}
-void BKE_rigidbody_object_sync_transforms(struct EvaluationContext *UNUSED(eval_ctx),
+void BKE_rigidbody_object_sync_transforms(const struct EvaluationContext *UNUSED(eval_ctx),
Scene *scene,
Object *ob)
{
diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c
index 19d646daf9f..fb81ed4d47f 100644
--- a/source/blender/blenkernel/intern/sca.c
+++ b/source/blender/blenkernel/intern/sca.c
@@ -72,7 +72,7 @@ void free_sensors(ListBase *lb)
}
}
-bSensor *copy_sensor(bSensor *sens)
+bSensor *copy_sensor(bSensor *sens, const int UNUSED(flag))
{
bSensor *sensn;
@@ -87,14 +87,14 @@ bSensor *copy_sensor(bSensor *sens)
return sensn;
}
-void copy_sensors(ListBase *lbn, const ListBase *lbo)
+void copy_sensors(ListBase *lbn, const ListBase *lbo, const int flag)
{
bSensor *sens, *sensn;
lbn->first= lbn->last= NULL;
sens= lbo->first;
while (sens) {
- sensn= copy_sensor(sens);
+ sensn= copy_sensor(sens, flag);
BLI_addtail(lbn, sensn);
sens= sens->next;
}
@@ -234,7 +234,7 @@ void free_controllers(ListBase *lb)
}
}
-bController *copy_controller(bController *cont)
+bController *copy_controller(bController *cont, const int UNUSED(flag))
{
bController *contn;
@@ -251,14 +251,14 @@ bController *copy_controller(bController *cont)
return contn;
}
-void copy_controllers(ListBase *lbn, const ListBase *lbo)
+void copy_controllers(ListBase *lbn, const ListBase *lbo, const int flag)
{
bController *cont, *contn;
lbn->first= lbn->last= NULL;
cont= lbo->first;
while (cont) {
- contn= copy_controller(cont);
+ contn= copy_controller(cont, flag);
BLI_addtail(lbn, contn);
cont= cont->next;
}
@@ -359,7 +359,7 @@ void free_actuators(ListBase *lb)
}
}
-bActuator *copy_actuator(bActuator *act)
+bActuator *copy_actuator(bActuator *act, const int flag)
{
bActuator *actn;
@@ -374,29 +374,31 @@ bActuator *copy_actuator(bActuator *act)
case ACT_SHAPEACTION:
{
bActionActuator *aa = (bActionActuator *)act->data;
- if (aa->act)
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
id_us_plus((ID *)aa->act);
+ }
break;
}
case ACT_SOUND:
{
bSoundActuator *sa = (bSoundActuator *)act->data;
- if (sa->sound)
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
id_us_plus((ID *)sa->sound);
+ }
break;
}
}
return actn;
}
-void copy_actuators(ListBase *lbn, const ListBase *lbo)
+void copy_actuators(ListBase *lbn, const ListBase *lbo, const int flag)
{
bActuator *act, *actn;
lbn->first= lbn->last= NULL;
act= lbo->first;
while (act) {
- actn= copy_actuator(act);
+ actn= copy_actuator(act, flag);
BLI_addtail(lbn, actn);
act= act->next;
}
@@ -783,11 +785,11 @@ void BKE_sca_logic_links_remap(Main *bmain, Object *ob_old, Object *ob_new)
* Handle the copying of logic data into a new object, including internal logic links update.
* External links (links between logic bricks of different objects) must be handled separately.
*/
-void BKE_sca_logic_copy(Object *ob_new, const Object *ob)
+void BKE_sca_logic_copy(Object *ob_new, const Object *ob, const int flag)
{
- copy_sensors(&ob_new->sensors, &ob->sensors);
- copy_controllers(&ob_new->controllers, &ob->controllers);
- copy_actuators(&ob_new->actuators, &ob->actuators);
+ copy_sensors(&ob_new->sensors, &ob->sensors, flag);
+ copy_controllers(&ob_new->controllers, &ob->controllers, flag);
+ copy_actuators(&ob_new->actuators, &ob->actuators, flag);
for (bSensor *sens = ob_new->sensors.first; sens; sens = sens->next) {
if (sens->flag & SENS_NEW) {
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index eada47fbb5f..b380a98932d 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -161,324 +161,438 @@ static void remove_sequencer_fcurves(Scene *sce)
}
/* copy SceneCollection tree but keep pointing to the same objects */
-static void scene_collection_copy(SceneCollection *scn, SceneCollection *sc)
+static void scene_collection_copy(SceneCollection *sc_dst, SceneCollection *sc_src, const int flag)
{
- BLI_duplicatelist(&scn->objects, &sc->objects);
- for (LinkData *link = scn->objects.first; link; link = link->next) {
- id_us_plus(link->data);
+ BLI_duplicatelist(&sc_dst->objects, &sc_src->objects);
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ for (LinkData *link = sc_dst->objects.first; link; link = link->next) {
+ id_us_plus(link->data);
+ }
}
- BLI_duplicatelist(&scn->filter_objects, &sc->filter_objects);
- for (LinkData *link = scn->filter_objects.first; link; link = link->next) {
- id_us_plus(link->data);
+ BLI_duplicatelist(&sc_dst->filter_objects, &sc_src->filter_objects);
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ for (LinkData *link = sc_dst->filter_objects.first; link; link = link->next) {
+ id_us_plus(link->data);
+ }
}
- BLI_duplicatelist(&scn->scene_collections, &sc->scene_collections);
- SceneCollection *nscn = scn->scene_collections.first; /* nested SceneCollection new */
- for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
- scene_collection_copy(nscn, nsc);
- nscn = nscn->next;
+ BLI_duplicatelist(&sc_dst->scene_collections, &sc_src->scene_collections);
+ for (SceneCollection *nsc_src = sc_src->scene_collections.first, *nsc_dst = sc_dst->scene_collections.first;
+ nsc_src;
+ nsc_src = nsc_src->next, nsc_dst = nsc_dst->next) {
+ scene_collection_copy(nsc_dst, nsc_src, flag);
}
}
/* Find the equivalent SceneCollection in the new tree */
-static SceneCollection *scene_collection_from_new_tree(SceneCollection *sc_reference, SceneCollection *scn, SceneCollection *sc)
+static SceneCollection *scene_collection_from_new_tree(SceneCollection *sc_reference, SceneCollection *sc_dst, SceneCollection *sc_src)
{
- if (sc == sc_reference) {
- return scn;
+ if (sc_src == sc_reference) {
+ return sc_dst;
}
- SceneCollection *nscn = scn->scene_collections.first; /* nested master collection new */
- for (SceneCollection *nsc = sc->scene_collections.first; nsc; nsc = nsc->next) {
-
- SceneCollection *found = scene_collection_from_new_tree(sc_reference, nscn, nsc);
- if (found) {
+ for (SceneCollection *nsc_src = sc_src->scene_collections.first, *nsc_dst = sc_dst->scene_collections.first;
+ nsc_src;
+ nsc_src = nsc_src->next, nsc_dst = nsc_dst->next)
+ {
+ SceneCollection *found = scene_collection_from_new_tree(sc_reference, nsc_dst, nsc_src);
+ if (found != NULL) {
return found;
}
- nscn = nscn->next;
}
return NULL;
}
-/* recreate the LayerCollection tree */
-static void layer_collections_recreate(SceneLayer *sl, ListBase *lb, SceneCollection *mcn, SceneCollection *mc)
+static void layer_collections_sync_flags(ListBase *layer_collections_dst, const ListBase *layer_collections_src)
{
- for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
+ LayerCollection *layer_collection_dst = (LayerCollection *)layer_collections_dst->first;
+ const LayerCollection *layer_collection_src = (const LayerCollection *)layer_collections_src->first;
+ while (layer_collection_dst != NULL) {
+ layer_collection_dst->flag = layer_collection_src->flag;
+ layer_collections_sync_flags(&layer_collection_dst->layer_collections,
+ &layer_collection_src->layer_collections);
+ /* TODO(sergey/dfelinto): Overrides. */
+ layer_collection_dst = layer_collection_dst->next;
+ layer_collection_src = layer_collection_src->next;
+ }
+}
+
- SceneCollection *sc = scene_collection_from_new_tree(lc->scene_collection, mcn, mc);
- BLI_assert(sc);
+/* recreate the LayerCollection tree */
+static void layer_collections_recreate(
+ SceneLayer *sl_dst, ListBase *lb_src, SceneCollection *mc_dst, SceneCollection *mc_src)
+{
+ for (LayerCollection *lc_src = lb_src->first; lc_src; lc_src = lc_src->next) {
+ SceneCollection *sc_dst = scene_collection_from_new_tree(lc_src->scene_collection, mc_dst, mc_src);
+ BLI_assert(sc_dst);
- /* instead of syncronizing both trees we simply re-create it */
- BKE_collection_link(sl, sc);
+ /* instead of synchronizing both trees we simply re-create it */
+ BKE_collection_link(sl_dst, sc_dst);
}
}
-Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type)
+/**
+ * Only copy internal data of Scene ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_scene_copy_data(Main *bmain, Scene *sce_dst, const Scene *sce_src, const int flag)
{
- Scene *scen;
- SceneRenderLayer *srl, *new_srl;
- FreestyleLineSet *lineset;
- ToolSettings *ts;
- BaseLegacy *legacy_base, *olegacy_base;
-
- if (type == SCE_COPY_EMPTY) {
- ListBase rl, rv;
- scen = BKE_scene_add(bmain, sce->id.name + 2);
-
- rl = scen->r.layers;
- rv = scen->r.views;
- curvemapping_free_data(&scen->r.mblur_shutter_curve);
- scen->r = sce->r;
- scen->r.layers = rl;
- scen->r.actlay = 0;
- scen->r.views = rv;
- scen->unit = sce->unit;
- scen->physics_settings = sce->physics_settings;
- scen->gm = sce->gm;
- scen->audio = sce->audio;
+ /* We never handle usercount here for own data. */
+ const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
- if (sce->id.properties)
- scen->id.properties = IDP_CopyProperty(sce->id.properties);
+ sce_dst->ed = NULL;
+ sce_dst->theDag = NULL;
+ sce_dst->depsgraph_legacy = NULL;
+ sce_dst->obedit = NULL;
+ sce_dst->fps_info = NULL;
- MEM_freeN(scen->toolsettings);
- BKE_sound_destroy_scene(scen);
- }
- else {
- scen = BKE_libblock_copy(bmain, &sce->id);
- BLI_duplicatelist(&(scen->base), &(sce->base));
-
- if (type != SCE_COPY_FULL) {
- id_us_plus((ID *)scen->world);
+ BLI_duplicatelist(&(sce_dst->base), &(sce_src->base));
+ for (BaseLegacy *base_dst = sce_dst->base.first, *base_src = sce_src->base.first;
+ base_dst;
+ base_dst = base_dst->next, base_src = base_src->next)
+ {
+ if (base_src == sce_src->basact) {
+ sce_dst->basact = base_dst;
}
- id_us_plus((ID *)scen->set);
- /* id_us_plus((ID *)scen->gm.dome.warptext); */ /* XXX Not refcounted? see readfile.c */
-
- scen->ed = NULL;
- scen->theDag = NULL;
- scen->depsgraph_legacy = NULL;
- scen->obedit = NULL;
- scen->fps_info = NULL;
+ }
- if (sce->rigidbody_world)
- scen->rigidbody_world = BKE_rigidbody_world_copy(sce->rigidbody_world);
+ /* layers and collections */
+ sce_dst->collection = MEM_dupallocN(sce_src->collection);
+ SceneCollection *mc_src = BKE_collection_master(sce_src);
+ SceneCollection *mc_dst = BKE_collection_master(sce_dst);
- BLI_duplicatelist(&(scen->markers), &(sce->markers));
- BLI_duplicatelist(&(scen->r.layers), &(sce->r.layers));
- BLI_duplicatelist(&(scen->r.views), &(sce->r.views));
- BKE_keyingsets_copy(&(scen->keyingsets), &(sce->keyingsets));
+ /* recursively creates a new SceneCollection tree */
+ scene_collection_copy(mc_dst, mc_src, flag_subdata);
- if (sce->nodetree) {
- /* ID's are managed on both copy and switch */
- scen->nodetree = ntreeCopyTree(bmain, sce->nodetree);
- BKE_libblock_relink_ex(bmain, scen->nodetree, &sce->id, &scen->id, false);
- }
+ IDPropertyTemplate val = {0};
+ BLI_duplicatelist(&sce_dst->render_layers, &sce_src->render_layers);
+ for (SceneLayer *sl_src = sce_src->render_layers.first, *sl_dst = sce_dst->render_layers.first;
+ sl_src;
+ sl_src = sl_src->next, sl_dst = sl_dst->next)
+ {
+ sl_dst->stats = NULL;
+ sl_dst->properties_evaluated = NULL;
+ sl_dst->properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
+ IDP_MergeGroup_ex(sl_dst->properties, sl_src->properties, true, flag_subdata);
+
+ /* we start fresh with no overrides and no visibility flags set
+ * instead of syncing both trees we simply unlink and relink the scene collection */
+ BLI_listbase_clear(&sl_dst->layer_collections);
+ BLI_listbase_clear(&sl_dst->object_bases);
+ BLI_listbase_clear(&sl_dst->drawdata);
+
+ layer_collections_recreate(sl_dst, &sl_src->layer_collections, mc_dst, mc_src);
+
+ /* Now we handle the syncing for visibility, selectability, ... */
+ layer_collections_sync_flags(&sl_dst->layer_collections, &sl_src->layer_collections);
+
+ Object *active_ob = OBACT_NEW(sl_src);
+ for (Base *base_src = sl_src->object_bases.first, *base_dst = sl_dst->object_bases.first;
+ base_src;
+ base_src = base_src->next, base_dst = base_dst->next)
+ {
+ base_dst->flag = base_src->flag;
+ base_dst->flag_legacy = base_src->flag_legacy;
- olegacy_base = sce->base.first;
- legacy_base = scen->base.first;
- while (legacy_base) {
- id_us_plus(&legacy_base->object->id);
- if (olegacy_base == sce->basact) scen->basact = legacy_base;
-
- olegacy_base = olegacy_base->next;
- legacy_base = legacy_base->next;
+ if (base_dst->object == active_ob) {
+ sl_dst->basact = base_dst;
+ }
}
+ }
- /* copy action and remove animation used by sequencer */
- BKE_animdata_copy_id_action(&scen->id, false);
+ sce_dst->collection_properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
+ if (sce_src->collection_properties) {
+ IDP_MergeGroup_ex(sce_dst->collection_properties, sce_src->collection_properties, true, flag_subdata);
+ }
+ sce_dst->layer_properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
+ if (sce_src->layer_properties) {
+ IDP_MergeGroup_ex(sce_dst->layer_properties, sce_src->layer_properties, true, flag_subdata);
+ }
- if (type != SCE_COPY_FULL)
- remove_sequencer_fcurves(scen);
+ BLI_duplicatelist(&(sce_dst->markers), &(sce_src->markers));
+ BLI_duplicatelist(&(sce_dst->r.layers), &(sce_src->r.layers));
+ BLI_duplicatelist(&(sce_dst->r.views), &(sce_src->r.views));
+ BKE_keyingsets_copy(&(sce_dst->keyingsets), &(sce_src->keyingsets));
- /* copy Freestyle settings */
- new_srl = scen->r.layers.first;
- for (srl = sce->r.layers.first; srl; srl = srl->next) {
- if (new_srl->prop != NULL) {
- new_srl->prop = IDP_CopyProperty(new_srl->prop);
- }
- BKE_freestyle_config_copy(&new_srl->freestyleConfig, &srl->freestyleConfig);
- if (type == SCE_COPY_FULL) {
- for (lineset = new_srl->freestyleConfig.linesets.first; lineset; lineset = lineset->next) {
- if (lineset->linestyle) {
- /* Has been incremented by BKE_freestyle_config_copy(). */
- id_us_min(&lineset->linestyle->id);
- lineset->linestyle = BKE_linestyle_copy(bmain, lineset->linestyle);
- }
- }
- }
- new_srl = new_srl->next;
- }
+ if (sce_src->nodetree) {
+ BKE_id_copy_ex(bmain, (ID *)sce_src->nodetree, (ID **)&sce_dst->nodetree, flag, false);
+ BKE_libblock_relink_ex(bmain, sce_dst->nodetree, (void *)(&sce_src->id), &sce_dst->id, false);
+ }
- /* layers and collections */
- scen->collection = MEM_dupallocN(sce->collection);
- SceneCollection *mcn = BKE_collection_master(scen);
- SceneCollection *mc = BKE_collection_master(sce);
-
- /* recursively creates a new SceneCollection tree */
- scene_collection_copy(mcn, mc);
-
- IDPropertyTemplate val = {0};
- BLI_duplicatelist(&scen->render_layers, &sce->render_layers);
- SceneLayer *new_sl = scen->render_layers.first;
- for (SceneLayer *sl = sce->render_layers.first; sl; sl = sl->next) {
- new_sl->stats = NULL;
- new_sl->properties_evaluated = NULL;
- new_sl->properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
- IDP_MergeGroup(new_sl->properties, sl->properties, true);
-
- /* we start fresh with no overrides and no visibility flags set
- * instead of syncing both trees we simply unlink and relink the scene collection */
- BLI_listbase_clear(&new_sl->layer_collections);
- BLI_listbase_clear(&new_sl->object_bases);
- BLI_listbase_clear(&new_sl->drawdata);
- layer_collections_recreate(new_sl, &sl->layer_collections, mcn, mc);
-
- Object *active_ob = OBACT_NEW;
- Base *new_base = new_sl->object_bases.first;
- for (Base *base = sl->object_bases.first; base; base = base->next) {
- new_base->flag = base->flag;
- new_base->flag_legacy = base->flag_legacy;
-
- if (new_base->object == active_ob) {
- new_sl->basact = new_base;
- }
+ if (sce_src->rigidbody_world) {
+ sce_dst->rigidbody_world = BKE_rigidbody_world_copy(sce_src->rigidbody_world, flag_subdata);
+ }
- new_base = new_base->next;
- }
- new_sl = new_sl->next;
+ /* copy Freestyle settings */
+ for (SceneRenderLayer *srl_dst = sce_dst->r.layers.first, *srl_src = sce_src->r.layers.first;
+ srl_src;
+ srl_dst = srl_dst->next, srl_src = srl_src->next)
+ {
+ if (srl_dst->prop != NULL) {
+ srl_dst->prop = IDP_CopyProperty_ex(srl_dst->prop, flag_subdata);
}
-
- scen->collection_properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
- scen->layer_properties = IDP_New(IDP_GROUP, &val, ROOT_PROP);
+ BKE_freestyle_config_copy(&srl_dst->freestyleConfig, &srl_src->freestyleConfig, flag_subdata);
}
/* copy color management settings */
- BKE_color_managed_display_settings_copy(&scen->display_settings, &sce->display_settings);
- BKE_color_managed_view_settings_copy(&scen->view_settings, &sce->view_settings);
- BKE_color_managed_colorspace_settings_copy(&scen->sequencer_colorspace_settings, &sce->sequencer_colorspace_settings);
+ BKE_color_managed_display_settings_copy(&sce_dst->display_settings, &sce_src->display_settings);
+ BKE_color_managed_view_settings_copy(&sce_dst->view_settings, &sce_src->view_settings);
+ BKE_color_managed_colorspace_settings_copy(&sce_dst->sequencer_colorspace_settings, &sce_src->sequencer_colorspace_settings);
- BKE_color_managed_display_settings_copy(&scen->r.im_format.display_settings, &sce->r.im_format.display_settings);
- BKE_color_managed_view_settings_copy(&scen->r.im_format.view_settings, &sce->r.im_format.view_settings);
+ BKE_color_managed_display_settings_copy(&sce_dst->r.im_format.display_settings, &sce_src->r.im_format.display_settings);
+ BKE_color_managed_view_settings_copy(&sce_dst->r.im_format.view_settings, &sce_src->r.im_format.view_settings);
- BKE_color_managed_display_settings_copy(&scen->r.bake.im_format.display_settings, &sce->r.bake.im_format.display_settings);
- BKE_color_managed_view_settings_copy(&scen->r.bake.im_format.view_settings, &sce->r.bake.im_format.view_settings);
+ BKE_color_managed_display_settings_copy(&sce_dst->r.bake.im_format.display_settings, &sce_src->r.bake.im_format.display_settings);
+ BKE_color_managed_view_settings_copy(&sce_dst->r.bake.im_format.view_settings, &sce_src->r.bake.im_format.view_settings);
- curvemapping_copy_data(&scen->r.mblur_shutter_curve, &sce->r.mblur_shutter_curve);
+ curvemapping_copy_data(&sce_dst->r.mblur_shutter_curve, &sce_src->r.mblur_shutter_curve);
/* tool settings */
- scen->toolsettings = MEM_dupallocN(sce->toolsettings);
-
- ts = scen->toolsettings;
- if (ts) {
+ if (sce_dst->toolsettings != NULL) {
+ ToolSettings *ts = sce_dst->toolsettings = MEM_dupallocN(sce_dst->toolsettings);
if (ts->vpaint) {
ts->vpaint = MEM_dupallocN(ts->vpaint);
ts->vpaint->paintcursor = NULL;
ts->vpaint->vpaint_prev = NULL;
ts->vpaint->wpaint_prev = NULL;
- BKE_paint_copy(&ts->vpaint->paint, &ts->vpaint->paint);
+ BKE_paint_copy(&ts->vpaint->paint, &ts->vpaint->paint, flag_subdata);
}
if (ts->wpaint) {
ts->wpaint = MEM_dupallocN(ts->wpaint);
ts->wpaint->paintcursor = NULL;
ts->wpaint->vpaint_prev = NULL;
ts->wpaint->wpaint_prev = NULL;
- BKE_paint_copy(&ts->wpaint->paint, &ts->wpaint->paint);
+ BKE_paint_copy(&ts->wpaint->paint, &ts->wpaint->paint, flag_subdata);
}
if (ts->sculpt) {
ts->sculpt = MEM_dupallocN(ts->sculpt);
- BKE_paint_copy(&ts->sculpt->paint, &ts->sculpt->paint);
+ BKE_paint_copy(&ts->sculpt->paint, &ts->sculpt->paint, flag_subdata);
}
if (ts->uvsculpt) {
ts->uvsculpt = MEM_dupallocN(ts->uvsculpt);
- BKE_paint_copy(&ts->uvsculpt->paint, &ts->uvsculpt->paint);
+ BKE_paint_copy(&ts->uvsculpt->paint, &ts->uvsculpt->paint, flag_subdata);
}
- BKE_paint_copy(&ts->imapaint.paint, &ts->imapaint.paint);
+ BKE_paint_copy(&ts->imapaint.paint, &ts->imapaint.paint, flag_subdata);
ts->imapaint.paintcursor = NULL;
- id_us_plus((ID *)ts->imapaint.stencil);
- id_us_plus((ID *)ts->imapaint.clone);
- id_us_plus((ID *)ts->imapaint.canvas);
ts->particle.paintcursor = NULL;
ts->particle.scene = NULL;
ts->particle.object = NULL;
-
+
/* duplicate Grease Pencil Drawing Brushes */
BLI_listbase_clear(&ts->gp_brushes);
- for (bGPDbrush *brush = sce->toolsettings->gp_brushes.first; brush; brush = brush->next) {
+ for (bGPDbrush *brush = sce_src->toolsettings->gp_brushes.first; brush; brush = brush->next) {
bGPDbrush *newbrush = BKE_gpencil_brush_duplicate(brush);
BLI_addtail(&ts->gp_brushes, newbrush);
}
-
+
/* duplicate Grease Pencil interpolation curve */
ts->gp_interpolate.custom_ipo = curvemapping_copy(ts->gp_interpolate.custom_ipo);
}
-
+
/* make a private copy of the avicodecdata */
- if (sce->r.avicodecdata) {
- scen->r.avicodecdata = MEM_dupallocN(sce->r.avicodecdata);
- scen->r.avicodecdata->lpFormat = MEM_dupallocN(scen->r.avicodecdata->lpFormat);
- scen->r.avicodecdata->lpParms = MEM_dupallocN(scen->r.avicodecdata->lpParms);
+ if (sce_src->r.avicodecdata) {
+ sce_dst->r.avicodecdata = MEM_dupallocN(sce_src->r.avicodecdata);
+ sce_dst->r.avicodecdata->lpFormat = MEM_dupallocN(sce_dst->r.avicodecdata->lpFormat);
+ sce_dst->r.avicodecdata->lpParms = MEM_dupallocN(sce_dst->r.avicodecdata->lpParms);
}
-
+
/* make a private copy of the qtcodecdata */
- if (sce->r.qtcodecdata) {
- scen->r.qtcodecdata = MEM_dupallocN(sce->r.qtcodecdata);
- scen->r.qtcodecdata->cdParms = MEM_dupallocN(scen->r.qtcodecdata->cdParms);
+ if (sce_src->r.qtcodecdata) {
+ sce_dst->r.qtcodecdata = MEM_dupallocN(sce_src->r.qtcodecdata);
+ sce_dst->r.qtcodecdata->cdParms = MEM_dupallocN(sce_dst->r.qtcodecdata->cdParms);
}
-
- if (sce->r.ffcodecdata.properties) { /* intentionally check scen not sce. */
- scen->r.ffcodecdata.properties = IDP_CopyProperty(sce->r.ffcodecdata.properties);
+
+ if (sce_src->r.ffcodecdata.properties) { /* intentionally check sce_dst not sce_src. */ /* XXX ??? comment outdated... */
+ sce_dst->r.ffcodecdata.properties = IDP_CopyProperty_ex(sce_src->r.ffcodecdata.properties, flag_subdata);
}
- /* NOTE: part of SCE_COPY_LINK_DATA and SCE_COPY_FULL operations
- * are done outside of blenkernel with ED_objects_single_users! */
+ /* before scene copy */
+ BKE_sound_create_scene(sce_dst);
- /* camera */
- if (type == SCE_COPY_LINK_DATA || type == SCE_COPY_FULL) {
- ID_NEW_REMAP(scen->camera);
+ /* Copy sequencer, this is local data! */
+ if (sce_src->ed) {
+ sce_dst->ed = MEM_callocN(sizeof(*sce_dst->ed), __func__);
+ sce_dst->ed->seqbasep = &sce_dst->ed->seqbase;
+ BKE_sequence_base_dupli_recursive(
+ sce_src, sce_dst, &sce_dst->ed->seqbase, &sce_src->ed->seqbase, SEQ_DUPE_ALL, flag_subdata);
}
-
- /* before scene copy */
- BKE_sound_create_scene(scen);
- /* world */
- if (type == SCE_COPY_FULL) {
- if (scen->world) {
- scen->world = BKE_world_copy(bmain, scen->world);
- BKE_animdata_copy_id_action((ID *)scen->world, false);
+ if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
+ BKE_previewimg_id_copy(&sce_dst->id, &sce_src->id);
+ }
+ else {
+ sce_dst->preview = NULL;
+ }
+}
+
+Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type)
+{
+ Scene *sce_copy;
+
+ /* TODO this should/could most likely be replaced by call to more generic code at some point...
+ * But for now, let's keep it well isolated here. */
+ if (type == SCE_COPY_EMPTY) {
+ ToolSettings *ts;
+ ListBase rl, rv;
+
+ sce_copy = BKE_scene_add(bmain, sce->id.name + 2);
+
+ rl = sce_copy->r.layers;
+ rv = sce_copy->r.views;
+ curvemapping_free_data(&sce_copy->r.mblur_shutter_curve);
+ sce_copy->r = sce->r;
+ sce_copy->r.layers = rl;
+ sce_copy->r.actlay = 0;
+ sce_copy->r.views = rv;
+ sce_copy->unit = sce->unit;
+ sce_copy->physics_settings = sce->physics_settings;
+ sce_copy->gm = sce->gm;
+ sce_copy->audio = sce->audio;
+
+ if (sce->id.properties)
+ sce_copy->id.properties = IDP_CopyProperty(sce->id.properties);
+
+ MEM_freeN(sce_copy->toolsettings);
+ BKE_sound_destroy_scene(sce_copy);
+
+ /* copy color management settings */
+ BKE_color_managed_display_settings_copy(&sce_copy->display_settings, &sce->display_settings);
+ BKE_color_managed_view_settings_copy(&sce_copy->view_settings, &sce->view_settings);
+ BKE_color_managed_colorspace_settings_copy(&sce_copy->sequencer_colorspace_settings, &sce->sequencer_colorspace_settings);
+
+ BKE_color_managed_display_settings_copy(&sce_copy->r.im_format.display_settings, &sce->r.im_format.display_settings);
+ BKE_color_managed_view_settings_copy(&sce_copy->r.im_format.view_settings, &sce->r.im_format.view_settings);
+
+ BKE_color_managed_display_settings_copy(&sce_copy->r.bake.im_format.display_settings, &sce->r.bake.im_format.display_settings);
+ BKE_color_managed_view_settings_copy(&sce_copy->r.bake.im_format.view_settings, &sce->r.bake.im_format.view_settings);
+
+ curvemapping_copy_data(&sce_copy->r.mblur_shutter_curve, &sce->r.mblur_shutter_curve);
+
+ /* tool settings */
+ sce_copy->toolsettings = MEM_dupallocN(sce->toolsettings);
+
+ ts = sce_copy->toolsettings;
+ if (ts) {
+ if (ts->vpaint) {
+ ts->vpaint = MEM_dupallocN(ts->vpaint);
+ ts->vpaint->paintcursor = NULL;
+ ts->vpaint->vpaint_prev = NULL;
+ ts->vpaint->wpaint_prev = NULL;
+ BKE_paint_copy(&ts->vpaint->paint, &ts->vpaint->paint, 0);
+ }
+ if (ts->wpaint) {
+ ts->wpaint = MEM_dupallocN(ts->wpaint);
+ ts->wpaint->paintcursor = NULL;
+ ts->wpaint->vpaint_prev = NULL;
+ ts->wpaint->wpaint_prev = NULL;
+ BKE_paint_copy(&ts->wpaint->paint, &ts->wpaint->paint, 0);
+ }
+ if (ts->sculpt) {
+ ts->sculpt = MEM_dupallocN(ts->sculpt);
+ BKE_paint_copy(&ts->sculpt->paint, &ts->sculpt->paint, 0);
+ }
+ if (ts->uvsculpt) {
+ ts->uvsculpt = MEM_dupallocN(ts->uvsculpt);
+ BKE_paint_copy(&ts->uvsculpt->paint, &ts->uvsculpt->paint, 0);
+ }
+
+ BKE_paint_copy(&ts->imapaint.paint, &ts->imapaint.paint, 0);
+ ts->imapaint.paintcursor = NULL;
+ id_us_plus((ID *)ts->imapaint.stencil);
+ id_us_plus((ID *)ts->imapaint.clone);
+ id_us_plus((ID *)ts->imapaint.canvas);
+ ts->particle.paintcursor = NULL;
+ ts->particle.scene = NULL;
+ ts->particle.object = NULL;
+
+ /* duplicate Grease Pencil Drawing Brushes */
+ BLI_listbase_clear(&ts->gp_brushes);
+ for (bGPDbrush *brush = sce->toolsettings->gp_brushes.first; brush; brush = brush->next) {
+ bGPDbrush *newbrush = BKE_gpencil_brush_duplicate(brush);
+ BLI_addtail(&ts->gp_brushes, newbrush);
+ }
+
+ /* duplicate Grease Pencil interpolation curve */
+ ts->gp_interpolate.custom_ipo = curvemapping_copy(ts->gp_interpolate.custom_ipo);
+ }
+
+ /* make a private copy of the avicodecdata */
+ if (sce->r.avicodecdata) {
+ sce_copy->r.avicodecdata = MEM_dupallocN(sce->r.avicodecdata);
+ sce_copy->r.avicodecdata->lpFormat = MEM_dupallocN(sce_copy->r.avicodecdata->lpFormat);
+ sce_copy->r.avicodecdata->lpParms = MEM_dupallocN(sce_copy->r.avicodecdata->lpParms);
}
- if (sce->ed) {
- scen->ed = MEM_callocN(sizeof(Editing), "addseq");
- scen->ed->seqbasep = &scen->ed->seqbase;
- BKE_sequence_base_dupli_recursive(sce, scen, &scen->ed->seqbase, &sce->ed->seqbase, SEQ_DUPE_ALL);
+ /* make a private copy of the qtcodecdata */
+ if (sce->r.qtcodecdata) {
+ sce_copy->r.qtcodecdata = MEM_dupallocN(sce->r.qtcodecdata);
+ sce_copy->r.qtcodecdata->cdParms = MEM_dupallocN(sce_copy->r.qtcodecdata->cdParms);
}
+
+ if (sce->r.ffcodecdata.properties) { /* intentionally check scen not sce. */
+ sce_copy->r.ffcodecdata.properties = IDP_CopyProperty(sce->r.ffcodecdata.properties);
+ }
+
+ /* before scene copy */
+ BKE_sound_create_scene(sce_copy);
+
+ /* grease pencil */
+ sce_copy->gpd = NULL;
+
+ sce_copy->preview = NULL;
+
+ return sce_copy;
}
-
- /* grease pencil */
- if (scen->gpd) {
+ else {
+ BKE_id_copy_ex(bmain, (ID *)sce, (ID **)&sce_copy, LIB_ID_COPY_ACTIONS, false);
+
+ /* Extra actions, most notably SCE_FULL_COPY also duplicates several 'children' datablocks... */
+
if (type == SCE_COPY_FULL) {
- scen->gpd = BKE_gpencil_data_duplicate(bmain, scen->gpd, false);
- }
- else if (type == SCE_COPY_EMPTY) {
- scen->gpd = NULL;
+ /* Copy Freestyle LineStyle datablocks. */
+ for (SceneRenderLayer *srl_dst = sce_copy->r.layers.first; srl_dst; srl_dst = srl_dst->next) {
+ for (FreestyleLineSet *lineset = srl_dst->freestyleConfig.linesets.first; lineset; lineset = lineset->next) {
+ if (lineset->linestyle) {
+ /* XXX Not copying anim/actions here? */
+ BKE_id_copy_ex(bmain, (ID *)lineset->linestyle, (ID **)&lineset->linestyle, 0, false);
+ }
+ }
+ }
+
+ /* Full copy of world (included animations) */
+ if (sce_copy->world) {
+ BKE_id_copy_ex(bmain, (ID *)sce_copy->world, (ID **)&sce_copy->world, LIB_ID_COPY_ACTIONS, false);
+ }
+
+ /* Full copy of GreasePencil. */
+ /* XXX Not copying anim/actions here? */
+ if (sce_copy->gpd) {
+ BKE_id_copy_ex(bmain, (ID *)sce_copy->gpd, (ID **)&sce_copy->gpd, 0, false);
+ }
}
else {
- id_us_plus((ID *)scen->gpd);
+ /* Remove sequencer if not full copy */
+ /* XXX Why in Hell? :/ */
+ remove_sequencer_fcurves(sce_copy);
+ BKE_sequencer_editing_free(sce_copy);
}
- }
- BKE_previewimg_id_copy(&scen->id, &sce->id);
+ /* NOTE: part of SCE_COPY_LINK_DATA and SCE_COPY_FULL operations
+ * are done outside of blenkernel with ED_objects_single_users! */
- if (type != SCE_COPY_NEW) {
- if (sce->collection_properties) {
- IDP_MergeGroup(scen->collection_properties, sce->collection_properties, true);
+ /* camera */
+ if (ELEM(type, SCE_COPY_LINK_DATA, SCE_COPY_FULL)) {
+ ID_NEW_REMAP(sce_copy->camera);
}
- if (sce->layer_properties) {
- IDP_MergeGroup(scen->layer_properties, sce->layer_properties, true);
- }
- }
- return scen;
+ return sce_copy;
+ }
}
void BKE_scene_groups_relink(Scene *sce)
@@ -549,7 +663,7 @@ void BKE_scene_free_ex(Scene *sce, const bool do_id_user)
BLI_freelistN(&sce->markers);
BLI_freelistN(&sce->r.layers);
BLI_freelistN(&sce->r.views);
-
+
if (sce->toolsettings) {
if (sce->toolsettings->vpaint) {
BKE_paint_free(&sce->toolsettings->vpaint->paint);
@@ -720,7 +834,7 @@ void BKE_scene_init(Scene *sce)
sce->r.seq_prev_type = OB_SOLID;
sce->r.seq_rend_type = OB_SOLID;
- sce->r.seq_flag = R_SEQ_GL_PREV;
+ sce->r.seq_flag = 0;
sce->r.threads = 1;
@@ -999,7 +1113,7 @@ Scene *BKE_scene_add(Main *bmain, const char *name)
{
Scene *sce;
- sce = BKE_libblock_alloc(bmain, ID_SCE, name);
+ sce = BKE_libblock_alloc(bmain, ID_SCE, name, 0);
id_us_min(&sce->id);
id_us_ensure_real(&sce->id);
@@ -1089,8 +1203,9 @@ Scene *BKE_scene_set_name(Main *bmain, const char *name)
}
/* Used by metaballs, return *all* objects (including duplis) existing in the scene (including scene's sets) */
-int BKE_scene_base_iter_next(EvaluationContext *eval_ctx, SceneBaseIter *iter,
- Scene **scene, int val, BaseLegacy **base, Object **ob)
+int BKE_scene_base_iter_next(
+ const EvaluationContext *eval_ctx, SceneBaseIter *iter,
+ Scene **scene, int val, BaseLegacy **base, Object **ob)
{
bool run_again = true;
@@ -1586,7 +1701,7 @@ void BKE_scene_update_for_newframe(EvaluationContext *eval_ctx, Main *bmain, Sce
BKE_image_update_frame(bmain, sce->r.cfra);
BKE_sound_set_cfra(sce->r.cfra);
-
+
/* clear animation overrides */
/* XXX TODO... */
@@ -1950,6 +2065,14 @@ int BKE_scene_num_threads(const Scene *scene)
return BKE_render_num_threads(&scene->r);
}
+int BKE_render_preview_pixel_size(const RenderData *r)
+{
+ if (r->preview_pixel_size == 0) {
+ return (U.pixelsize > 1.5f)? 2 : 1;
+ }
+ return r->preview_pixel_size;
+}
+
/* Apply the needed correction factor to value, based on unit_type (only length-related are affected currently)
* and unit->scale_length.
*/
diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c
index a07abe166f0..6bd88099792 100644
--- a/source/blender/blenkernel/intern/screen.c
+++ b/source/blender/blenkernel/intern/screen.c
@@ -185,6 +185,7 @@ ARegion *BKE_area_region_copy(SpaceType *st, ARegion *ar)
newar->swinid = 0;
newar->manipulator_map = NULL;
newar->regiontimer = NULL;
+ newar->headerstr = NULL;
/* use optional regiondata callback */
if (ar->regiondata) {
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index 0c384f8b8c8..18c721c8e3f 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -91,7 +91,7 @@
#include "BKE_sound.h"
#ifdef WITH_AUDASPACE
-# include AUD_SPECIAL_H
+# include <AUD_Special.h>
#endif
/* mutable state for sequencer */
@@ -3235,7 +3235,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
const bool is_background = G.background;
const bool do_seq_gl = is_rendering ?
0 /* (context->scene->r.seq_flag & R_SEQ_GL_REND) */ :
- (context->scene->r.seq_flag & R_SEQ_GL_PREV) != 0;
+ (context->scene->r.seq_prev_type) != OB_RENDER;
// bool have_seq = false; /* UNUSED */
bool have_comp = false;
bool use_gpencil = true;
@@ -5373,9 +5373,8 @@ Sequence *BKE_sequencer_add_movie_strip(bContext *C, ListBase *seqbasep, SeqLoad
return seq;
}
-static Sequence *seq_dupli(Scene *scene, Scene *scene_to, Sequence *seq, int dupe_flag)
+static Sequence *seq_dupli(const Scene *scene_src, Scene *scene_dst, Sequence *seq, int dupe_flag, const int flag)
{
- Scene *sce_audio = scene_to ? scene_to : scene;
Sequence *seqn = MEM_dupallocN(seq);
seq->tmp = seqn;
@@ -5399,7 +5398,7 @@ static Sequence *seq_dupli(Scene *scene, Scene *scene_to, Sequence *seq, int dup
}
if (seq->prop) {
- seqn->prop = IDP_CopyProperty(seq->prop);
+ seqn->prop = IDP_CopyProperty_ex(seq->prop, flag);
}
if (seqn->modifiers.first) {
@@ -5418,7 +5417,7 @@ static Sequence *seq_dupli(Scene *scene, Scene *scene_to, Sequence *seq, int dup
else if (seq->type == SEQ_TYPE_SCENE) {
seqn->strip->stripdata = NULL;
if (seq->scene_sound)
- seqn->scene_sound = BKE_sound_scene_add_scene_sound_defaults(sce_audio, seqn);
+ seqn->scene_sound = BKE_sound_scene_add_scene_sound_defaults(scene_dst, seqn);
}
else if (seq->type == SEQ_TYPE_MOVIECLIP) {
/* avoid assert */
@@ -5435,9 +5434,11 @@ static Sequence *seq_dupli(Scene *scene, Scene *scene_to, Sequence *seq, int dup
seqn->strip->stripdata =
MEM_dupallocN(seq->strip->stripdata);
if (seq->scene_sound)
- seqn->scene_sound = BKE_sound_add_scene_sound_defaults(sce_audio, seqn);
+ seqn->scene_sound = BKE_sound_add_scene_sound_defaults(scene_dst, seqn);
- id_us_plus((ID *)seqn->sound);
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ id_us_plus((ID *)seqn->sound);
+ }
}
else if (seq->type == SEQ_TYPE_IMAGE) {
seqn->strip->stripdata =
@@ -5457,11 +5458,15 @@ static Sequence *seq_dupli(Scene *scene, Scene *scene_to, Sequence *seq, int dup
BLI_assert(0);
}
- if (dupe_flag & SEQ_DUPE_UNIQUE_NAME)
- BKE_sequence_base_unique_name_recursive(&scene->ed->seqbase, seqn);
+ if (scene_src == scene_dst) {
+ if (dupe_flag & SEQ_DUPE_UNIQUE_NAME) {
+ BKE_sequence_base_unique_name_recursive(&scene_dst->ed->seqbase, seqn);
+ }
- if (dupe_flag & SEQ_DUPE_ANIM)
- BKE_sequencer_dupe_animdata(scene, seq->name + 2, seqn->name + 2);
+ if (dupe_flag & SEQ_DUPE_ANIM) {
+ BKE_sequencer_dupe_animdata(scene_dst, seq->name + 2, seqn->name + 2);
+ }
+ }
return seqn;
}
@@ -5488,16 +5493,16 @@ static void seq_new_fix_links_recursive(Sequence *seq)
}
}
-Sequence *BKE_sequence_dupli_recursive(Scene *scene, Scene *scene_to, Sequence *seq, int dupe_flag)
+Sequence *BKE_sequence_dupli_recursive(const Scene *scene_src, Scene *scene_dst, Sequence *seq, int dupe_flag)
{
Sequence *seqn;
seq->tmp = NULL;
- seqn = seq_dupli(scene, scene_to, seq, dupe_flag);
+ seqn = seq_dupli(scene_src, scene_dst, seq, dupe_flag, 0);
if (seq->type == SEQ_TYPE_META) {
Sequence *s;
for (s = seq->seqbase.first; s; s = s->next) {
- Sequence *n = BKE_sequence_dupli_recursive(scene, scene_to, s, dupe_flag);
+ Sequence *n = BKE_sequence_dupli_recursive(scene_src, scene_dst, s, dupe_flag);
if (n) {
BLI_addtail(&seqn->seqbase, n);
}
@@ -5510,19 +5515,19 @@ Sequence *BKE_sequence_dupli_recursive(Scene *scene, Scene *scene_to, Sequence *
}
void BKE_sequence_base_dupli_recursive(
- Scene *scene, Scene *scene_to, ListBase *nseqbase, ListBase *seqbase,
- int dupe_flag)
+ const Scene *scene_src, Scene *scene_dst, ListBase *nseqbase, const ListBase *seqbase,
+ int dupe_flag, const int flag)
{
Sequence *seq;
Sequence *seqn = NULL;
- Sequence *last_seq = BKE_sequencer_active_get(scene);
+ Sequence *last_seq = BKE_sequencer_active_get((Scene *)scene_src);
/* always include meta's strips */
int dupe_flag_recursive = dupe_flag | SEQ_DUPE_ALL;
for (seq = seqbase->first; seq; seq = seq->next) {
seq->tmp = NULL;
if ((seq->flag & SELECT) || (dupe_flag & SEQ_DUPE_ALL)) {
- seqn = seq_dupli(scene, scene_to, seq, dupe_flag);
+ seqn = seq_dupli(scene_src, scene_dst, seq, dupe_flag, flag);
if (seqn) { /*should never fail */
if (dupe_flag & SEQ_DUPE_CONTEXT) {
seq->flag &= ~SEQ_ALLSEL;
@@ -5532,13 +5537,13 @@ void BKE_sequence_base_dupli_recursive(
BLI_addtail(nseqbase, seqn);
if (seq->type == SEQ_TYPE_META) {
BKE_sequence_base_dupli_recursive(
- scene, scene_to, &seqn->seqbase, &seq->seqbase,
- dupe_flag_recursive);
+ scene_src, scene_dst, &seqn->seqbase, &seq->seqbase,
+ dupe_flag_recursive, flag);
}
if (dupe_flag & SEQ_DUPE_CONTEXT) {
if (seq == last_seq) {
- BKE_sequencer_active_set(scene, seqn);
+ BKE_sequencer_active_set(scene_dst, seqn);
}
}
}
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index 664305ac715..218ac64f3e0 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -128,7 +128,7 @@ void smoke_initWaveletBlenderRNA(struct WTURBULENCE *UNUSED(wt), float *UNUSED(s
void smoke_initBlenderRNA(struct FLUID_3D *UNUSED(fluid), float *UNUSED(alpha), float *UNUSED(beta), float *UNUSED(dt_factor), float *UNUSED(vorticity),
int *UNUSED(border_colli), float *UNUSED(burning_rate), float *UNUSED(flame_smoke), float *UNUSED(flame_smoke_color),
float *UNUSED(flame_vorticity), float *UNUSED(flame_ignition_temp), float *UNUSED(flame_max_temp)) {}
-struct DerivedMesh *smokeModifier_do(SmokeModifierData *UNUSED(smd), struct EvaluationContext *UNUSED(eval_ctx), Scene *UNUSED(scene), Object *UNUSED(ob), DerivedMesh *UNUSED(dm)) { return NULL; }
+struct DerivedMesh *smokeModifier_do(SmokeModifierData *UNUSED(smd), const struct EvaluationContext *UNUSED(eval_ctx), Scene *UNUSED(scene), Object *UNUSED(ob), DerivedMesh *UNUSED(dm)) { return NULL; }
float smoke_get_velocity_at(struct Object *UNUSED(ob), float UNUSED(position[3]), float UNUSED(velocity[3])) { return 0.0f; }
#endif /* WITH_SMOKE */
@@ -704,7 +704,7 @@ static int get_lamp(SceneLayer *sl, float *light)
int found_lamp = 0;
// try to find a lamp, preferably local
- for (base_tmp = FIRSTBASE_NEW; base_tmp; base_tmp = base_tmp->next) {
+ for (base_tmp = FIRSTBASE_NEW(sl); base_tmp; base_tmp = base_tmp->next) {
if (base_tmp->object->type == OB_LAMP) {
Lamp *la = base_tmp->object->data;
@@ -2073,7 +2073,7 @@ BLI_INLINE void apply_inflow_fields(SmokeFlowSettings *sfs, float emission_value
}
}
-static void update_flowsfluids(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SmokeDomainSettings *sds, float dt)
+static void update_flowsfluids(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SmokeDomainSettings *sds, float dt)
{
Object **flowobjs = NULL;
EmissionMap *emaps = NULL;
@@ -2489,7 +2489,7 @@ static void update_effectors_task_cb(void *userdata, const int x)
}
}
-static void update_effectors(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SmokeDomainSettings *sds, float UNUSED(dt))
+static void update_effectors(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SmokeDomainSettings *sds, float UNUSED(dt))
{
ListBase *effectors;
/* make sure smoke flow influence is 0.0f */
@@ -2518,7 +2518,7 @@ static void update_effectors(struct EvaluationContext *eval_ctx, Scene *scene, O
pdEndEffectors(&effectors);
}
-static void step(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *domain_dm, float fps)
+static void step(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *domain_dm, float fps)
{
SmokeDomainSettings *sds = smd->domain;
/* stability values copied from wturbulence.cpp */
@@ -2685,7 +2685,8 @@ static DerivedMesh *createDomainGeometry(SmokeDomainSettings *sds, Object *ob)
return result;
}
-static void smokeModifier_process(SmokeModifierData *smd, struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm)
+static void smokeModifier_process(
+ SmokeModifierData *smd, const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm)
{
if ((smd->type & MOD_SMOKE_TYPE_FLOW))
{
@@ -2694,7 +2695,6 @@ static void smokeModifier_process(SmokeModifierData *smd, struct EvaluationConte
if (smd->flow->dm) smd->flow->dm->release(smd->flow->dm);
smd->flow->dm = CDDM_copy(dm);
- DM_ensure_looptri(smd->flow->dm);
if (scene->r.cfra > smd->time)
{
@@ -2717,7 +2717,6 @@ static void smokeModifier_process(SmokeModifierData *smd, struct EvaluationConte
smd->coll->dm->release(smd->coll->dm);
smd->coll->dm = CDDM_copy(dm);
- DM_ensure_looptri(smd->coll->dm);
}
smd->time = scene->r.cfra;
@@ -2829,7 +2828,8 @@ static void smokeModifier_process(SmokeModifierData *smd, struct EvaluationConte
}
}
-struct DerivedMesh *smokeModifier_do(SmokeModifierData *smd, struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm)
+struct DerivedMesh *smokeModifier_do(
+ SmokeModifierData *smd, const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, DerivedMesh *dm)
{
/* lock so preview render does not read smoke data while it gets modified */
if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain)
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 4d8270568ba..7cea1e4940f 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -532,7 +532,7 @@ static void ccd_build_deflector_hash(SceneLayer *sl, Group *group, Object *verte
}
}
else {
- for (Base *base = FIRSTBASE_NEW; base; base = base->next) {
+ for (Base *base = FIRSTBASE_NEW(sl); base; base = base->next) {
/*Only proceed for mesh object in same layer */
if (base->object->type == OB_MESH) {
ob = base->object;
@@ -578,7 +578,7 @@ static void ccd_update_deflector_hash(SceneLayer *sl, Group *group, Object *vert
}
}
else {
- for (Base *base = FIRSTBASE_NEW; base; base = base->next) {
+ for (Base *base = FIRSTBASE_NEW(sl); base; base = base->next) {
/*Only proceed for mesh object in same layer */
if (base->object->type == OB_MESH) {
ob = base->object;
@@ -988,7 +988,7 @@ static bool are_there_deflectors(SceneLayer *sl, Group *group)
}
}
else {
- for (Base *base = FIRSTBASE_NEW; base; base = base->next) {
+ for (Base *base = FIRSTBASE_NEW(sl); base; base = base->next) {
if (base->object->pd) {
if (base->object->pd->deflect)
return 1;
@@ -1546,7 +1546,7 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow,
}
-static void scan_for_ext_spring_forces(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float timenow)
+static void scan_for_ext_spring_forces(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float timenow)
{
SoftBody *sb = ob->soft;
ListBase *do_effector = NULL;
@@ -1563,7 +1563,7 @@ static void *exec_scan_for_ext_spring_forces(void *data)
return NULL;
}
-static void sb_sfesf_threads_run(struct EvaluationContext *eval_ctx, Scene *scene, struct Object *ob, float timenow, int totsprings, int *UNUSED(ptr_to_break_func(void)))
+static void sb_sfesf_threads_run(const struct EvaluationContext *eval_ctx, Scene *scene, struct Object *ob, float timenow, int totsprings, int *UNUSED(ptr_to_break_func(void)))
{
ListBase *do_effector = NULL;
ListBase threads;
@@ -2235,7 +2235,7 @@ static void sb_cf_threads_run(Scene *scene, Object *ob, float forcetime, float t
MEM_freeN(sb_threads);
}
-static void softbody_calc_forcesEx(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float forcetime, float timenow)
+static void softbody_calc_forcesEx(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float forcetime, float timenow)
{
/* rule we never alter free variables :bp->vec bp->pos in here !
* this will ruin adaptive stepsize AKA heun! (BM)
@@ -2280,7 +2280,7 @@ static void softbody_calc_forcesEx(struct EvaluationContext *eval_ctx, Scene *sc
}
-static void softbody_calc_forces(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float forcetime, float timenow)
+static void softbody_calc_forces(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float forcetime, float timenow)
{
/* redirection to the new threaded Version */
if (!(G.debug_value & 0x10)) { // 16
@@ -3512,7 +3512,7 @@ static void softbody_reset(Object *ob, SoftBody *sb, float (*vertexCos)[3], int
}
}
-static void softbody_step(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SoftBody *sb, float dtime)
+static void softbody_step(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, SoftBody *sb, float dtime)
{
/* the simulator */
float forcetime;
@@ -3646,7 +3646,7 @@ static void softbody_step(struct EvaluationContext *eval_ctx, Scene *scene, Obje
}
/* simulates one step. framenr is in frames */
-void sbObjectStep(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], int numVerts)
+void sbObjectStep(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], int numVerts)
{
SoftBody *sb= ob->soft;
PointCache *cache;
diff --git a/source/blender/blenkernel/intern/sound.c b/source/blender/blenkernel/intern/sound.c
index 8469351c54a..94fa81308fe 100644
--- a/source/blender/blenkernel/intern/sound.c
+++ b/source/blender/blenkernel/intern/sound.c
@@ -48,13 +48,11 @@
#include "DNA_speaker_types.h"
#ifdef WITH_AUDASPACE
-# include AUD_SOUND_H
-# include AUD_SEQUENCE_H
-# include AUD_HANDLE_H
-# include AUD_SPECIAL_H
-# ifdef WITH_SYSTEM_AUDASPACE
-# include "../../../intern/audaspace/intern/AUD_Set.h"
-# endif
+# include <AUD_Sound.h>
+# include <AUD_Sequence.h>
+# include <AUD_Handle.h>
+# include <AUD_Special.h>
+# include "../../../intern/audaspace/intern/AUD_Set.h"
#endif
#include "BKE_global.h"
@@ -83,7 +81,7 @@ bSound *BKE_sound_new_file(struct Main *bmain, const char *filepath)
BLI_path_abs(str, path);
- sound = BKE_libblock_alloc(bmain, ID_SO, BLI_path_basename(filepath));
+ sound = BKE_libblock_alloc(bmain, ID_SO, BLI_path_basename(filepath), 0);
BLI_strncpy(sound->name, filepath, FILE_MAX);
/* sound->type = SOUND_TYPE_FILE; */ /* XXX unused currently */
@@ -155,6 +153,34 @@ void BKE_sound_free(bSound *sound)
}
}
+/**
+ * Only copy internal data of Sound ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_sound_copy_data(Main *bmain, bSound *sound_dst, const bSound *UNUSED(sound_src), const int UNUSED(flag))
+{
+ sound_dst->handle = NULL;
+ sound_dst->cache = NULL;
+ sound_dst->waveform = NULL;
+ sound_dst->playback_handle = NULL;
+ sound_dst->spinlock = NULL; /* Think this is OK? Otherwise, easy to create new spinlock here... */
+
+ /* Just to be sure, should not have any value actually after reading time. */
+ sound_dst->ipo = NULL;
+ sound_dst->newpackedfile = NULL;
+
+ if (sound_dst->packedfile) {
+ sound_dst->packedfile = dupPackedFile(sound_dst->packedfile);
+ }
+
+ /* Initialize whole runtime (audaspace) stuff. */
+ BKE_sound_load(bmain, sound_dst);
+}
+
void BKE_sound_make_local(Main *bmain, bSound *sound, const bool lib_local)
{
BKE_id_make_local_generic(bmain, &sound->id, true, lib_local);
@@ -274,7 +300,6 @@ void BKE_sound_exit_once(void)
sound_device = NULL;
AUD_exitOnce();
-#ifdef WITH_SYSTEM_AUDASPACE
if (audio_device_names != NULL) {
int i;
for (i = 0; audio_device_names[i]; i++) {
@@ -283,7 +308,6 @@ void BKE_sound_exit_once(void)
free(audio_device_names);
audio_device_names = NULL;
}
-#endif
}
/* XXX unused currently */
@@ -879,28 +903,12 @@ float BKE_sound_get_length(bSound *sound)
char **BKE_sound_get_device_names(void)
{
if (audio_device_names == NULL) {
-#ifdef WITH_SYSTEM_AUDASPACE
audio_device_names = AUD_getDeviceNames();
-#else
- static const char *names[] = {
- "Null", "SDL", "OpenAL", "JACK", NULL
- };
- audio_device_names = (char **)names;
-#endif
}
return audio_device_names;
}
-bool BKE_sound_is_jack_supported(void)
-{
-#ifdef WITH_SYSTEM_AUDASPACE
- return 1;
-#else
- return (bool)AUD_isJackSupported();
-#endif
-}
-
#else /* WITH_AUDASPACE */
#include "BLI_utildefines.h"
@@ -947,5 +955,6 @@ void BKE_sound_set_scene_sound_pan(void *UNUSED(handle), float UNUSED(pan), char
void BKE_sound_set_scene_volume(struct Scene *UNUSED(scene), float UNUSED(volume)) {}
void BKE_sound_set_scene_sound_pitch(void *UNUSED(handle), float UNUSED(pitch), char UNUSED(animated)) {}
float BKE_sound_get_length(struct bSound *UNUSED(sound)) { return 0; }
-bool BKE_sound_is_jack_supported(void) { return false; }
+char **BKE_sound_get_device_names(void) { static char *names[1] = {NULL}; return names; }
+
#endif /* WITH_AUDASPACE */
diff --git a/source/blender/blenkernel/intern/speaker.c b/source/blender/blenkernel/intern/speaker.c
index d00e4b1a0d2..9d604a9382a 100644
--- a/source/blender/blenkernel/intern/speaker.c
+++ b/source/blender/blenkernel/intern/speaker.c
@@ -61,25 +61,31 @@ void *BKE_speaker_add(Main *bmain, const char *name)
{
Speaker *spk;
- spk = BKE_libblock_alloc(bmain, ID_SPK, name);
+ spk = BKE_libblock_alloc(bmain, ID_SPK, name, 0);
BKE_speaker_init(spk);
return spk;
}
-Speaker *BKE_speaker_copy(Main *bmain, const Speaker *spk)
+/**
+ * Only copy internal data of Speaker ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_speaker_copy_data(Main *UNUSED(bmain), Speaker *UNUSED(spk_dst), const Speaker *UNUSED(spk_src), const int UNUSED(flag))
{
- Speaker *spkn;
-
- spkn = BKE_libblock_copy(bmain, &spk->id);
-
- if (spkn->sound)
- id_us_plus(&spkn->sound->id);
-
- BKE_id_copy_ensure_local(bmain, &spk->id, &spkn->id);
+ /* Nothing to do! */
+}
- return spkn;
+Speaker *BKE_speaker_copy(Main *bmain, const Speaker *spk)
+{
+ Speaker *spk_copy;
+ BKE_id_copy_ex(bmain, &spk->id, (ID **)&spk_copy, 0, false);
+ return spk_copy;
}
void BKE_speaker_make_local(Main *bmain, Speaker *spk, const bool lib_local)
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 1f72744bdee..d4280205cfb 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -4220,10 +4220,10 @@ static void ccgDM_recalcTessellation(DerivedMesh *UNUSED(dm))
/* Nothing to do: CCG handles creating its own tessfaces */
}
+/* WARNING! *MUST* be called in an 'loops_cache_rwlock' protected thread context! */
static void ccgDM_recalcLoopTri(DerivedMesh *dm)
{
- BLI_rw_mutex_lock(&loops_cache_rwlock, THREAD_LOCK_WRITE);
- MLoopTri *mlooptri;
+ MLoopTri *mlooptri = dm->looptris.array;
const int tottri = dm->numPolyData * 2;
int i, poly_index;
@@ -4248,19 +4248,6 @@ static void ccgDM_recalcLoopTri(DerivedMesh *dm)
lt->tri[2] = (poly_index * 4) + 2;
lt->poly = poly_index;
}
- BLI_rw_mutex_unlock(&loops_cache_rwlock);
-}
-
-static const MLoopTri *ccgDM_getLoopTriArray(DerivedMesh *dm)
-{
- if (dm->looptris.array) {
- BLI_assert(poly_to_tri_count(dm->numPolyData, dm->numLoopData) == dm->looptris.num);
- }
- else {
- dm->recalcLoopTri(dm);
- }
-
- return dm->looptris.array;
}
static void ccgDM_calcNormals(DerivedMesh *dm)
@@ -4279,8 +4266,6 @@ static void set_default_ccgdm_callbacks(CCGDerivedMesh *ccgdm)
ccgdm->dm.getNumPolys = ccgDM_getNumPolys;
ccgdm->dm.getNumTessFaces = ccgDM_getNumTessFaces;
- ccgdm->dm.getLoopTriArray = ccgDM_getLoopTriArray;
-
ccgdm->dm.getVert = ccgDM_getFinalVert;
ccgdm->dm.getEdge = ccgDM_getFinalEdge;
ccgdm->dm.getTessFace = ccgDM_getFinalFace;
diff --git a/source/blender/blenkernel/intern/text.c b/source/blender/blenkernel/intern/text.c
index 9444e605e6d..4ae9818f891 100644
--- a/source/blender/blenkernel/intern/text.c
+++ b/source/blender/blenkernel/intern/text.c
@@ -223,7 +223,7 @@ Text *BKE_text_add(Main *bmain, const char *name)
{
Text *ta;
- ta = BKE_libblock_alloc(bmain, ID_TXT, name);
+ ta = BKE_libblock_alloc(bmain, ID_TXT, name, 0);
BKE_text_init(ta);
@@ -409,7 +409,7 @@ Text *BKE_text_load_ex(Main *bmain, const char *file, const char *relpath, const
return false;
}
- ta = BKE_libblock_alloc(bmain, ID_TXT, BLI_path_basename(filepath_abs));
+ ta = BKE_libblock_alloc(bmain, ID_TXT, BLI_path_basename(filepath_abs), 0);
ta->id.us = 0;
BLI_listbase_clear(&ta->lines);
@@ -448,53 +448,49 @@ Text *BKE_text_load(Main *bmain, const char *file, const char *relpath)
return BKE_text_load_ex(bmain, file, relpath, false);
}
-Text *BKE_text_copy(Main *bmain, const Text *ta)
+/**
+ * Only copy internal data of Text ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_text_copy_data(Main *UNUSED(bmain), Text *ta_dst, const Text *ta_src, const int UNUSED(flag))
{
- Text *tan;
- TextLine *line, *tmp;
-
- tan = BKE_libblock_copy(bmain, &ta->id);
-
/* file name can be NULL */
- if (ta->name) {
- tan->name = BLI_strdup(ta->name);
- }
- else {
- tan->name = NULL;
+ if (ta_src->name) {
+ ta_dst->name = BLI_strdup(ta_src->name);
}
- tan->flags = ta->flags | TXT_ISDIRTY;
-
- BLI_listbase_clear(&tan->lines);
- tan->curl = tan->sell = NULL;
- tan->compiled = NULL;
-
- tan->nlines = ta->nlines;
+ ta_dst->flags |= TXT_ISDIRTY;
+
+ BLI_listbase_clear(&ta_dst->lines);
+ ta_dst->curl = ta_dst->sell = NULL;
+ ta_dst->compiled = NULL;
- line = ta->lines.first;
/* Walk down, reconstructing */
- while (line) {
- tmp = (TextLine *) MEM_mallocN(sizeof(TextLine), "textline");
- tmp->line = MEM_mallocN(line->len + 1, "textline_string");
- tmp->format = NULL;
-
- strcpy(tmp->line, line->line);
+ for (TextLine *line_src = ta_src->lines.first; line_src; line_src = line_src->next) {
+ TextLine *line_dst = MEM_mallocN(sizeof(*line_dst), __func__);
- tmp->len = line->len;
-
- BLI_addtail(&tan->lines, tmp);
-
- line = line->next;
- }
+ line_dst->line = BLI_strdup(line_src->line);
+ line_dst->format = NULL;
+ line_dst->len = line_src->len;
- tan->curl = tan->sell = tan->lines.first;
- tan->curc = tan->selc = 0;
+ BLI_addtail(&ta_dst->lines, line_dst);
+ }
- init_undo_text(tan);
+ ta_dst->curl = ta_dst->sell = ta_dst->lines.first;
+ ta_dst->curc = ta_dst->selc = 0;
- BKE_id_copy_ensure_local(bmain, &ta->id, &tan->id);
+ init_undo_text(ta_dst);
+}
- return tan;
+Text *BKE_text_copy(Main *bmain, const Text *ta)
+{
+ Text *ta_copy;
+ BKE_id_copy_ex(bmain, &ta->id, (ID **)&ta_copy, 0, false);
+ return ta_copy;
}
void BKE_text_make_local(Main *bmain, Text *text, const bool lib_local)
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index 1e0659d3d67..89a3842a230 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -707,7 +707,7 @@ Tex *BKE_texture_add(Main *bmain, const char *name)
{
Tex *tex;
- tex = BKE_libblock_alloc(bmain, ID_TE, name);
+ tex = BKE_libblock_alloc(bmain, ID_TE, name, 0);
BKE_texture_default(tex);
@@ -846,41 +846,71 @@ MTex *BKE_texture_mtex_add_id(ID *id, int slot)
/* ------------------------------------------------------------------------- */
-Tex *BKE_texture_copy(Main *bmain, const Tex *tex)
+/**
+ * Only copy internal data of Texture ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_texture_copy_data(Main *bmain, Tex *tex_dst, const Tex *tex_src, const int flag)
{
- Tex *texn;
-
- texn = BKE_libblock_copy(bmain, &tex->id);
- if (BKE_texture_is_image_user(tex)) {
- id_us_plus((ID *)texn->ima);
+ /* We never handle usercount here for own data. */
+ const int flag_subdata = flag | LIB_ID_CREATE_NO_USER_REFCOUNT;
+
+ if (!BKE_texture_is_image_user(tex_src)) {
+ tex_dst->ima = NULL;
}
- else {
- texn->ima = NULL;
+
+ if (tex_dst->coba) {
+ tex_dst->coba = MEM_dupallocN(tex_dst->coba);
+ }
+ if (tex_dst->env) {
+ tex_dst->env = BKE_texture_envmap_copy(tex_dst->env, flag_subdata);
+ }
+ if (tex_dst->pd) {
+ tex_dst->pd = BKE_texture_pointdensity_copy(tex_dst->pd, flag_subdata);
+ }
+ if (tex_dst->vd) {
+ tex_dst->vd = MEM_dupallocN(tex_dst->vd);
+ }
+ if (tex_dst->ot) {
+ tex_dst->ot = BKE_texture_ocean_copy(tex_dst->ot, flag_subdata);
}
-
- if (texn->coba) texn->coba = MEM_dupallocN(texn->coba);
- if (texn->env) texn->env = BKE_texture_envmap_copy(texn->env);
- if (texn->pd) texn->pd = BKE_texture_pointdensity_copy(texn->pd);
- if (texn->vd) texn->vd = MEM_dupallocN(texn->vd);
- if (texn->ot) texn->ot = BKE_texture_ocean_copy(texn->ot);
- if (tex->nodetree) {
- if (tex->nodetree->execdata) {
- ntreeTexEndExecTree(tex->nodetree->execdata);
+ if (tex_src->nodetree) {
+ if (tex_src->nodetree->execdata) {
+ ntreeTexEndExecTree(tex_src->nodetree->execdata);
}
- texn->nodetree = ntreeCopyTree(bmain, tex->nodetree);
+ BKE_id_copy_ex(bmain, (ID *)tex_src->nodetree, (ID **)&tex_dst->nodetree, flag, false);
}
- BKE_previewimg_id_copy(&texn->id, &tex->id);
-
- BKE_id_copy_ensure_local(bmain, &tex->id, &texn->id);
+ if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
+ BKE_previewimg_id_copy(&tex_dst->id, &tex_src->id);
+ }
+ else {
+ tex_dst->preview = NULL;
+ }
+}
- return texn;
+Tex *BKE_texture_copy(Main *bmain, const Tex *tex)
+{
+ Tex *tex_copy;
+ BKE_id_copy_ex(bmain, &tex->id, (ID **)&tex_copy, 0, false);
+ return tex_copy;
}
/* texture copy without adding to main dbase */
Tex *BKE_texture_localize(Tex *tex)
{
+ /* TODO replace with something like
+ * Tex *tex_copy;
+ * BKE_id_copy_ex(bmain, &tex->id, (ID **)&tex_copy, LIB_ID_COPY_NO_MAIN | LIB_ID_COPY_NO_PREVIEW | LIB_ID_COPY_NO_USER_REFCOUNT, false);
+ * return tex_copy;
+ *
+ * ... Once f*** nodes are fully converted to that too :( */
+
Tex *texn;
texn = BKE_libblock_copy_nolib(&tex->id, false);
@@ -889,17 +919,17 @@ Tex *BKE_texture_localize(Tex *tex)
if (texn->coba) texn->coba = MEM_dupallocN(texn->coba);
if (texn->env) {
- texn->env = BKE_texture_envmap_copy(texn->env);
+ texn->env = BKE_texture_envmap_copy(texn->env, LIB_ID_CREATE_NO_USER_REFCOUNT);
id_us_min(&texn->env->ima->id);
}
- if (texn->pd) texn->pd = BKE_texture_pointdensity_copy(texn->pd);
+ if (texn->pd) texn->pd = BKE_texture_pointdensity_copy(texn->pd, LIB_ID_CREATE_NO_USER_REFCOUNT);
if (texn->vd) {
texn->vd = MEM_dupallocN(texn->vd);
if (texn->vd->dataset)
texn->vd->dataset = MEM_dupallocN(texn->vd->dataset);
}
if (texn->ot) {
- texn->ot = BKE_texture_ocean_copy(tex->ot);
+ texn->ot = BKE_texture_ocean_copy(tex->ot, LIB_ID_CREATE_NO_USER_REFCOUNT);
}
texn->preview = NULL;
@@ -1263,16 +1293,20 @@ EnvMap *BKE_texture_envmap_add(void)
/* ------------------------------------------------------------------------- */
-EnvMap *BKE_texture_envmap_copy(const EnvMap *env)
+EnvMap *BKE_texture_envmap_copy(const EnvMap *env, const int flag)
{
EnvMap *envn;
int a;
envn = MEM_dupallocN(env);
envn->ok = 0;
- for (a = 0; a < 6; a++) envn->cube[a] = NULL;
- if (envn->ima) id_us_plus((ID *)envn->ima);
-
+ for (a = 0; a < 6; a++) {
+ envn->cube[a] = NULL;
+ }
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ id_us_plus((ID *)envn->ima);
+ }
+
return envn;
}
@@ -1336,14 +1370,16 @@ PointDensity *BKE_texture_pointdensity_add(void)
return pd;
}
-PointDensity *BKE_texture_pointdensity_copy(const PointDensity *pd)
+PointDensity *BKE_texture_pointdensity_copy(const PointDensity *pd, const int UNUSED(flag))
{
PointDensity *pdn;
pdn = MEM_dupallocN(pd);
pdn->point_tree = NULL;
pdn->point_data = NULL;
- if (pdn->coba) pdn->coba = MEM_dupallocN(pdn->coba);
+ if (pdn->coba) {
+ pdn->coba = MEM_dupallocN(pdn->coba);
+ }
pdn->falloff_curve = curvemapping_copy(pdn->falloff_curve); /* can be NULL */
return pdn;
}
@@ -1430,7 +1466,7 @@ OceanTex *BKE_texture_ocean_add(void)
return ot;
}
-OceanTex *BKE_texture_ocean_copy(const OceanTex *ot)
+OceanTex *BKE_texture_ocean_copy(const OceanTex *ot, const int UNUSED(flag))
{
OceanTex *otn = MEM_dupallocN(ot);
diff --git a/source/blender/blenkernel/intern/tracking.c b/source/blender/blenkernel/intern/tracking.c
index 9120d384a16..b4ef381534f 100644
--- a/source/blender/blenkernel/intern/tracking.c
+++ b/source/blender/blenkernel/intern/tracking.c
@@ -190,7 +190,7 @@ void BKE_tracking_free(MovieTracking *tracking)
}
/* Copy the whole list of tracks. */
-static void tracking_tracks_copy(ListBase *tracks_dst, const ListBase *tracks_src, GHash *tracks_mapping)
+static void tracking_tracks_copy(ListBase *tracks_dst, const ListBase *tracks_src, GHash *tracks_mapping, const int flag)
{
MovieTrackingTrack *track_dst, *track_src;
@@ -202,7 +202,9 @@ static void tracking_tracks_copy(ListBase *tracks_dst, const ListBase *tracks_sr
if (track_src->markers) {
track_dst->markers = MEM_dupallocN(track_src->markers);
}
- id_us_plus(&track_dst->gpd->id);
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ id_us_plus(&track_dst->gpd->id);
+ }
BLI_addtail(tracks_dst, track_dst);
BLI_ghash_insert(tracks_mapping, track_src, track_dst);
}
@@ -210,7 +212,8 @@ static void tracking_tracks_copy(ListBase *tracks_dst, const ListBase *tracks_sr
/* copy the whole list of plane tracks (need whole MovieTracking structures due to embedded pointers to tracks).
* WARNING: implies tracking_[dst/src] and their tracks have already been copied. */
-static void tracking_plane_tracks_copy(ListBase *plane_tracks_dst, const ListBase *plane_tracks_src, GHash *tracks_mapping)
+static void tracking_plane_tracks_copy(
+ ListBase *plane_tracks_dst, const ListBase *plane_tracks_src, GHash *tracks_mapping, const int flag)
{
MovieTrackingPlaneTrack *plane_track_dst, *plane_track_src;
@@ -225,14 +228,17 @@ static void tracking_plane_tracks_copy(ListBase *plane_tracks_dst, const ListBas
for (int i = 0; i < plane_track_dst->point_tracksnr; i++) {
plane_track_dst->point_tracks[i] = BLI_ghash_lookup(tracks_mapping, plane_track_src->point_tracks[i]);
}
- id_us_plus(&plane_track_dst->image->id);
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ id_us_plus(&plane_track_dst->image->id);
+ }
BLI_addtail(plane_tracks_dst, plane_track_dst);
}
}
/* Copy reconstruction structure. */
static void tracking_reconstruction_copy(
- MovieTrackingReconstruction *reconstruction_dst, const MovieTrackingReconstruction *reconstruction_src)
+ MovieTrackingReconstruction *reconstruction_dst, const MovieTrackingReconstruction *reconstruction_src,
+ const int UNUSED(flag))
{
*reconstruction_dst = *reconstruction_src;
if (reconstruction_src->cameras) {
@@ -242,23 +248,25 @@ static void tracking_reconstruction_copy(
/* Copy stabilization structure. */
static void tracking_stabilization_copy(
- MovieTrackingStabilization *stabilization_dst, const MovieTrackingStabilization *stabilization_src)
+ MovieTrackingStabilization *stabilization_dst, const MovieTrackingStabilization *stabilization_src,
+ const int UNUSED(flag))
{
*stabilization_dst = *stabilization_src;
}
/* Copy tracking object. */
static void tracking_object_copy(
- MovieTrackingObject *object_dst, const MovieTrackingObject *object_src, GHash *tracks_mapping)
+ MovieTrackingObject *object_dst, const MovieTrackingObject *object_src, GHash *tracks_mapping, const int flag)
{
*object_dst = *object_src;
- tracking_tracks_copy(&object_dst->tracks, &object_src->tracks, tracks_mapping);
- tracking_plane_tracks_copy(&object_dst->plane_tracks, &object_src->plane_tracks, tracks_mapping);
- tracking_reconstruction_copy(&object_dst->reconstruction, &object_src->reconstruction);
+ tracking_tracks_copy(&object_dst->tracks, &object_src->tracks, tracks_mapping, flag);
+ tracking_plane_tracks_copy(&object_dst->plane_tracks, &object_src->plane_tracks, tracks_mapping, flag);
+ tracking_reconstruction_copy(&object_dst->reconstruction, &object_src->reconstruction, flag);
}
/* Copy list of tracking objects. */
-static void tracking_objects_copy(ListBase *objects_dst, const ListBase *objects_src, GHash *tracks_mapping)
+static void tracking_objects_copy(
+ ListBase *objects_dst, const ListBase *objects_src, GHash *tracks_mapping, const int flag)
{
MovieTrackingObject *object_dst, *object_src;
@@ -266,22 +274,22 @@ static void tracking_objects_copy(ListBase *objects_dst, const ListBase *objects
for (object_src = objects_src->first; object_src != NULL; object_src = object_src->next) {
object_dst = MEM_mallocN(sizeof(*object_dst), __func__);
- tracking_object_copy(object_dst, object_src, tracks_mapping);
+ tracking_object_copy(object_dst, object_src, tracks_mapping, flag);
BLI_addtail(objects_dst, object_dst);
}
}
/* Copy tracking structure content. */
-void BKE_tracking_copy(MovieTracking *tracking_dst, const MovieTracking *tracking_src)
+void BKE_tracking_copy(MovieTracking *tracking_dst, const MovieTracking *tracking_src, const int flag)
{
GHash *tracks_mapping = BLI_ghash_ptr_new(__func__);
*tracking_dst = *tracking_src;
- tracking_tracks_copy(&tracking_dst->tracks, &tracking_src->tracks, tracks_mapping);
- tracking_plane_tracks_copy(&tracking_dst->plane_tracks, &tracking_src->plane_tracks, tracks_mapping);
- tracking_reconstruction_copy(&tracking_dst->reconstruction, &tracking_src->reconstruction);
- tracking_stabilization_copy(&tracking_dst->stabilization, &tracking_src->stabilization);
+ tracking_tracks_copy(&tracking_dst->tracks, &tracking_src->tracks, tracks_mapping, flag);
+ tracking_plane_tracks_copy(&tracking_dst->plane_tracks, &tracking_src->plane_tracks, tracks_mapping, flag);
+ tracking_reconstruction_copy(&tracking_dst->reconstruction, &tracking_src->reconstruction, flag);
+ tracking_stabilization_copy(&tracking_dst->stabilization, &tracking_src->stabilization, flag);
if (tracking_src->act_track) {
tracking_dst->act_track = BLI_ghash_lookup(tracks_mapping, tracking_src->act_track);
}
@@ -299,7 +307,7 @@ void BKE_tracking_copy(MovieTracking *tracking_dst, const MovieTracking *trackin
}
/* Warning! Will override tracks_mapping. */
- tracking_objects_copy(&tracking_dst->objects, &tracking_src->objects, tracks_mapping);
+ tracking_objects_copy(&tracking_dst->objects, &tracking_src->objects, tracks_mapping, flag);
/* Those remaining are runtime data, they will be reconstructed as needed, do not bother copying them. */
tracking_dst->dopesheet.ok = false;
diff --git a/source/blender/blenkernel/intern/tracking_auto.c b/source/blender/blenkernel/intern/tracking_auto.c
index 9475925cdda..30981ed8f23 100644
--- a/source/blender/blenkernel/intern/tracking_auto.c
+++ b/source/blender/blenkernel/intern/tracking_auto.c
@@ -312,7 +312,7 @@ AutoTrackContext *BKE_autotrack_context_new(MovieClip *clip,
int num_total_tracks = BLI_listbase_count(tracksbase);
context->tracks =
- MEM_callocN(sizeof(MovieTrackingTrack*) * num_total_tracks,
+ MEM_callocN(sizeof(MovieTrackingTrack *) * num_total_tracks,
"auto track pointers");
context->image_accessor =
@@ -381,7 +381,7 @@ AutoTrackContext *BKE_autotrack_context_new(MovieClip *clip,
bool BKE_autotrack_context_step(AutoTrackContext *context)
{
- int frame_delta = context->backwards ? -1 : 1;
+ const int frame_delta = context->backwards ? -1 : 1;
bool ok = false;
int track;
@@ -395,67 +395,64 @@ bool BKE_autotrack_context_step(AutoTrackContext *context)
libmv_reference_marker,
libmv_tracked_marker;
libmv_TrackRegionResult libmv_result;
- int frame = BKE_movieclip_remap_scene_to_clip_frame(
- context->clips[options->clip_index],
- context->user.framenr);
- bool has_marker;
-
+ const int frame = BKE_movieclip_remap_scene_to_clip_frame(
+ context->clips[options->clip_index],
+ context->user.framenr);
BLI_spin_lock(&context->spin_lock);
- has_marker = libmv_autoTrackGetMarker(context->autotrack,
- options->clip_index,
- frame,
- options->track_index,
- &libmv_current_marker);
+ const bool has_marker = libmv_autoTrackGetMarker(context->autotrack,
+ options->clip_index,
+ frame,
+ options->track_index,
+ &libmv_current_marker);
BLI_spin_unlock(&context->spin_lock);
-
- if (has_marker) {
- if (!tracking_check_marker_margin(&libmv_current_marker,
- options->track->margin,
- context->frame_width,
- context->frame_height))
- {
- continue;
- }
-
- libmv_tracked_marker = libmv_current_marker;
- libmv_tracked_marker.frame = frame + frame_delta;
-
- if (options->use_keyframe_match) {
- libmv_tracked_marker.reference_frame =
- libmv_current_marker.reference_frame;
- libmv_autoTrackGetMarker(context->autotrack,
- options->clip_index,
- libmv_tracked_marker.reference_frame,
- options->track_index,
- &libmv_reference_marker);
- }
- else {
- libmv_tracked_marker.reference_frame = frame;
- libmv_reference_marker = libmv_current_marker;
- }
-
- if (libmv_autoTrackMarker(context->autotrack,
- &options->track_region_options,
- &libmv_tracked_marker,
- &libmv_result))
- {
- BLI_spin_lock(&context->spin_lock);
- libmv_autoTrackAddMarker(context->autotrack,
- &libmv_tracked_marker);
- BLI_spin_unlock(&context->spin_lock);
- }
- else {
- options->is_failed = true;
- options->failed_frame = frame + frame_delta;
- }
- ok = true;
+ /* Check whether we've got marker to sync with. */
+ if (!has_marker) {
+ continue;
+ }
+ /* Check whether marker is going outside of allowed frame margin. */
+ if (!tracking_check_marker_margin(&libmv_current_marker,
+ options->track->margin,
+ context->frame_width,
+ context->frame_height))
+ {
+ continue;
+ }
+ libmv_tracked_marker = libmv_current_marker;
+ libmv_tracked_marker.frame = frame + frame_delta;
+ /* Update reference frame. */
+ if (options->use_keyframe_match) {
+ libmv_tracked_marker.reference_frame =
+ libmv_current_marker.reference_frame;
+ libmv_autoTrackGetMarker(context->autotrack,
+ options->clip_index,
+ libmv_tracked_marker.reference_frame,
+ options->track_index,
+ &libmv_reference_marker);
}
+ else {
+ libmv_tracked_marker.reference_frame = frame;
+ libmv_reference_marker = libmv_current_marker;
+ }
+ /* Perform actual tracking. */
+ if (libmv_autoTrackMarker(context->autotrack,
+ &options->track_region_options,
+ &libmv_tracked_marker,
+ &libmv_result))
+ {
+ BLI_spin_lock(&context->spin_lock);
+ libmv_autoTrackAddMarker(context->autotrack, &libmv_tracked_marker);
+ BLI_spin_unlock(&context->spin_lock);
+ }
+ else {
+ options->is_failed = true;
+ options->failed_frame = frame + frame_delta;
+ }
+ ok = true;
}
-
+ /* Advance the frame. */
BLI_spin_lock(&context->spin_lock);
context->user.framenr += frame_delta;
BLI_spin_unlock(&context->spin_lock);
-
return ok;
}
diff --git a/source/blender/blenkernel/intern/tracking_util.c b/source/blender/blenkernel/intern/tracking_util.c
index a95399562d5..b1a092517de 100644
--- a/source/blender/blenkernel/intern/tracking_util.c
+++ b/source/blender/blenkernel/intern/tracking_util.c
@@ -58,6 +58,15 @@
#include "libmv-capi.h"
+/* Uncomment this to have caching-specific debug prints. */
+// #define DEBUG_CACHE
+
+#ifdef DEBUG_CACHE
+# define CACHE_PRINTF(...) printf(__VA_ARGS__)
+#else
+# define CACHE_PRINTF(...)
+#endif
+
/*********************** Tracks map *************************/
TracksMap *tracks_map_new(const char *object_name, bool is_camera, int num_tracks, int customdata_size)
@@ -523,6 +532,8 @@ typedef struct AccessCacheKey {
int frame;
int downscale;
libmv_InputMode input_mode;
+ bool has_region;
+ float region_min[2], region_max[2];
int64_t transform_key;
} AccessCacheKey;
@@ -537,23 +548,44 @@ static bool accesscache_hashcmp(const void *a_v, const void *b_v)
{
const AccessCacheKey *a = (const AccessCacheKey *) a_v;
const AccessCacheKey *b = (const AccessCacheKey *) b_v;
-
-#define COMPARE_FIELD(field)
- { \
- if (a->clip_index != b->clip_index) { \
- return false; \
- } \
- } (void) 0
-
- COMPARE_FIELD(clip_index);
- COMPARE_FIELD(frame);
- COMPARE_FIELD(downscale);
- COMPARE_FIELD(input_mode);
- COMPARE_FIELD(transform_key);
-
-#undef COMPARE_FIELD
-
- return true;
+ if (a->clip_index != b->clip_index ||
+ a->frame != b->frame ||
+ a->downscale != b->downscale ||
+ a->input_mode != b->input_mode ||
+ a->has_region != b->has_region ||
+ a->transform_key != b->transform_key)
+ {
+ return true;
+ }
+ /* If there is region applied, compare it. */
+ if (a->has_region) {
+ if (!equals_v2v2(a->region_min, b->region_min) ||
+ !equals_v2v2(a->region_max, b->region_max))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+static void accesscache_construct_key(AccessCacheKey *key,
+ int clip_index,
+ int frame,
+ libmv_InputMode input_mode,
+ int downscale,
+ const libmv_Region *region,
+ int64_t transform_key)
+{
+ key->clip_index = clip_index;
+ key->frame = frame;
+ key->input_mode = input_mode;
+ key->downscale = downscale;
+ key->has_region = (region != NULL);
+ if (key->has_region) {
+ copy_v2_v2(key->region_min, region->min);
+ copy_v2_v2(key->region_max, region->max);
+ }
+ key->transform_key = transform_key;
}
static void accesscache_put(TrackingImageAccessor *accessor,
@@ -561,15 +593,13 @@ static void accesscache_put(TrackingImageAccessor *accessor,
int frame,
libmv_InputMode input_mode,
int downscale,
+ const libmv_Region *region,
int64_t transform_key,
ImBuf *ibuf)
{
AccessCacheKey key;
- key.clip_index = clip_index;
- key.frame = frame;
- key.input_mode = input_mode;
- key.downscale = downscale;
- key.transform_key = transform_key;
+ accesscache_construct_key(&key, clip_index, frame, input_mode, downscale,
+ region, transform_key);
IMB_moviecache_put(accessor->cache, &key, ibuf);
}
@@ -578,14 +608,12 @@ static ImBuf *accesscache_get(TrackingImageAccessor *accessor,
int frame,
libmv_InputMode input_mode,
int downscale,
+ const libmv_Region *region,
int64_t transform_key)
{
AccessCacheKey key;
- key.clip_index = clip_index;
- key.frame = frame;
- key.input_mode = input_mode;
- key.downscale = downscale;
- key.transform_key = transform_key;
+ accesscache_construct_key(&key, clip_index, frame, input_mode, downscale,
+ region, transform_key);
return IMB_moviecache_get(accessor->cache, &key);
}
@@ -674,29 +702,37 @@ static ImBuf *accessor_get_ibuf(TrackingImageAccessor *accessor,
{
ImBuf *ibuf, *orig_ibuf, *final_ibuf;
int64_t transform_key = 0;
-
if (transform != NULL) {
transform_key = libmv_frameAccessorgetTransformKey(transform);
}
-
/* First try to get fully processed image from the cache. */
+ BLI_spin_lock(&accessor->cache_lock);
ibuf = accesscache_get(accessor,
clip_index,
frame,
input_mode,
downscale,
+ region,
transform_key);
+ BLI_spin_unlock(&accessor->cache_lock);
if (ibuf != NULL) {
+ CACHE_PRINTF("Used cached buffer for frame %d\n", frame);
+ /* This is a little heuristic here: if we re-used image once, this is
+ * a high probability of the image to be related to a keyframe matched
+ * reference image. Those images we don't want to be thrown away because
+ * if we toss them out we'll be re-calculating them at the next
+ * iteration.
+ */
+ ibuf->userflags |= IB_PERSISTENT;
return ibuf;
}
-
+ CACHE_PRINTF("Calculate new buffer for frame %d\n", frame);
/* And now we do postprocessing of the original frame. */
orig_ibuf = accessor_get_preprocessed_ibuf(accessor, clip_index, frame);
-
if (orig_ibuf == NULL) {
return NULL;
}
-
+ /* Cut a region if requested. */
if (region != NULL) {
int width = region->max[0] - region->min[0],
height = region->max[1] - region->min[1];
@@ -756,7 +792,7 @@ static ImBuf *accessor_get_ibuf(TrackingImageAccessor *accessor,
BLI_unlock_thread(LOCK_MOVIECLIP);
final_ibuf = orig_ibuf;
}
-
+ /* Downscale if needed. */
if (downscale > 0) {
if (final_ibuf == orig_ibuf) {
final_ibuf = IMB_dupImBuf(orig_ibuf);
@@ -765,7 +801,7 @@ static ImBuf *accessor_get_ibuf(TrackingImageAccessor *accessor,
orig_ibuf->x / (1 << downscale),
orig_ibuf->y / (1 << downscale));
}
-
+ /* Apply possible transformation. */
if (transform != NULL) {
libmv_FloatImage input_image, output_image;
ibuf_to_float_image(final_ibuf, &input_image);
@@ -778,12 +814,13 @@ static ImBuf *accessor_get_ibuf(TrackingImageAccessor *accessor,
final_ibuf = float_image_to_ibuf(&output_image);
libmv_floatImageDestroy(&output_image);
}
-
+ /* Transform number of channels. */
if (input_mode == LIBMV_IMAGE_MODE_RGBA) {
BLI_assert(orig_ibuf->channels == 3 || orig_ibuf->channels == 4);
/* pass */
}
else /* if (input_mode == LIBMV_IMAGE_MODE_MONO) */ {
+ BLI_assert(input_mode == LIBMV_IMAGE_MODE_MONO);
if (final_ibuf->channels != 1) {
ImBuf *grayscale_ibuf = make_grayscale_ibuf_copy(final_ibuf);
if (final_ibuf != orig_ibuf) {
@@ -793,37 +830,24 @@ static ImBuf *accessor_get_ibuf(TrackingImageAccessor *accessor,
final_ibuf = grayscale_ibuf;
}
}
-
- /* it's possible processing still didn't happen at this point,
+ /* It's possible processing still didn't happen at this point,
* but we really need a copy of the buffer to be transformed
* and to be put to the cache.
*/
if (final_ibuf == orig_ibuf) {
final_ibuf = IMB_dupImBuf(orig_ibuf);
}
-
IMB_freeImBuf(orig_ibuf);
-
- /* We put postprocessed frame to the cache always for now,
- * not the smartest thing in the world, but who cares at this point.
- */
-
- /* TODO(sergey): Disable cache for now, because we don't store region
- * in the cache key and can't check whether cached version is usable for
- * us or not.
- *
- * Need to think better about what to cache and when.
- */
- if (false) {
- accesscache_put(accessor,
- clip_index,
- frame,
- input_mode,
- downscale,
- transform_key,
- final_ibuf);
- }
-
+ BLI_spin_lock(&accessor->cache_lock);
+ /* Put final buffer to cache. */
+ accesscache_put(accessor,
+ clip_index,
+ frame,
+ input_mode,
+ downscale,
+ region,
+ transform_key,
+ final_ibuf);
return final_ibuf;
}
@@ -876,7 +900,7 @@ static void accessor_release_image_callback(libmv_CacheKey cache_key)
}
static libmv_CacheKey accessor_get_mask_for_track_callback(
- libmv_FrameAccessorUserData* user_data,
+ libmv_FrameAccessorUserData *user_data,
int clip_index,
int frame,
int track_index,
@@ -958,6 +982,8 @@ TrackingImageAccessor *tracking_image_accessor_new(MovieClip *clips[MAX_ACCESSOR
accessor_get_mask_for_track_callback,
accessor_release_mask_callback);
+ BLI_spin_init(&accessor->cache_lock);
+
return accessor;
}
diff --git a/source/blender/blenkernel/intern/workspace.c b/source/blender/blenkernel/intern/workspace.c
index 82fface7d06..65eb08aba27 100644
--- a/source/blender/blenkernel/intern/workspace.c
+++ b/source/blender/blenkernel/intern/workspace.c
@@ -137,7 +137,7 @@ static bool UNUSED_FUNCTION(workspaces_is_screen_used)(
WorkSpace *BKE_workspace_add(Main *bmain, const char *name)
{
- WorkSpace *new_workspace = BKE_libblock_alloc(bmain, ID_WS, name);
+ WorkSpace *new_workspace = BKE_libblock_alloc(bmain, ID_WS, name, 0);
return new_workspace;
}
diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c
index 2adbdc83a36..cbe00e3bbc6 100644
--- a/source/blender/blenkernel/intern/world.c
+++ b/source/blender/blenkernel/intern/world.c
@@ -112,43 +112,59 @@ World *add_world(Main *bmain, const char *name)
{
World *wrld;
- wrld = BKE_libblock_alloc(bmain, ID_WO, name);
+ wrld = BKE_libblock_alloc(bmain, ID_WO, name, 0);
BKE_world_init(wrld);
return wrld;
}
-World *BKE_world_copy(Main *bmain, const World *wrld)
+/**
+ * Only copy internal data of World ID from source to already allocated/initialized destination.
+ * You probably nerver want to use that directly, use id_copy or BKE_id_copy_ex for typical needs.
+ *
+ * WARNING! This function will not handle ID user count!
+ *
+ * \param flag Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
+ */
+void BKE_world_copy_data(Main *bmain, World *wrld_dst, const World *wrld_src, const int flag)
{
- World *wrldn;
- int a;
-
- wrldn = BKE_libblock_copy(bmain, &wrld->id);
-
- for (a = 0; a < MAX_MTEX; a++) {
- if (wrld->mtex[a]) {
- wrldn->mtex[a] = MEM_mallocN(sizeof(MTex), "BKE_world_copy");
- memcpy(wrldn->mtex[a], wrld->mtex[a], sizeof(MTex));
- id_us_plus((ID *)wrldn->mtex[a]->tex);
+ for (int a = 0; a < MAX_MTEX; a++) {
+ if (wrld_src->mtex[a]) {
+ wrld_dst->mtex[a] = MEM_dupallocN(wrld_src->mtex[a]);
}
}
- if (wrld->nodetree) {
- wrldn->nodetree = ntreeCopyTree(bmain, wrld->nodetree);
+ if (wrld_src->nodetree) {
+ BKE_id_copy_ex(bmain, (ID *)wrld_src->nodetree, (ID **)&wrld_dst->nodetree, flag, false);
}
-
- BKE_previewimg_id_copy(&wrldn->id, &wrld->id);
- BLI_listbase_clear(&wrldn->gpumaterial);
+ BLI_listbase_clear(&wrld_dst->gpumaterial);
- BKE_id_copy_ensure_local(bmain, &wrld->id, &wrldn->id);
+ if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
+ BKE_previewimg_id_copy(&wrld_dst->id, &wrld_src->id);
+ }
+ else {
+ wrld_dst->preview = NULL;
+ }
+}
- return wrldn;
+World *BKE_world_copy(Main *bmain, const World *wrld)
+{
+ World *wrld_copy;
+ BKE_id_copy_ex(bmain, &wrld->id, (ID **)&wrld_copy, 0, false);
+ return wrld_copy;
}
World *localize_world(World *wrld)
{
+ /* TODO replace with something like
+ * World *wrld_copy;
+ * BKE_id_copy_ex(bmain, &wrld->id, (ID **)&wrld_copy, LIB_ID_COPY_NO_MAIN | LIB_ID_COPY_NO_PREVIEW | LIB_ID_COPY_NO_USER_REFCOUNT, false);
+ * return wrld_copy;
+ *
+ * ... Once f*** nodes are fully converted to that too :( */
+
World *wrldn;
int a;
@@ -176,7 +192,7 @@ void BKE_world_make_local(Main *bmain, World *wrld, const bool lib_local)
BKE_id_make_local_generic(bmain, &wrld->id, true, lib_local);
}
-void BKE_world_eval(struct EvaluationContext *UNUSED(eval_ctx), World *world)
+void BKE_world_eval(const struct EvaluationContext *UNUSED(eval_ctx), World *world)
{
if (G.debug & G_DEBUG_DEPSGRAPH) {
printf("%s on %s (%p)\n", __func__, world->id.name, world);
diff --git a/source/blender/blenkernel/intern/writeffmpeg.c b/source/blender/blenkernel/intern/writeffmpeg.c
index 156b74f5c3d..4a226dbda11 100644
--- a/source/blender/blenkernel/intern/writeffmpeg.c
+++ b/source/blender/blenkernel/intern/writeffmpeg.c
@@ -45,8 +45,8 @@
#include "BLI_blenlib.h"
#ifdef WITH_AUDASPACE
-# include AUD_DEVICE_H
-# include AUD_SPECIAL_H
+# include <AUD_Device.h>
+# include <AUD_Special.h>
#endif
#include "BLI_utildefines.h"
diff --git a/source/blender/blenkernel/tracking_private.h b/source/blender/blenkernel/tracking_private.h
index 1a68a1cac6a..07236fb2096 100644
--- a/source/blender/blenkernel/tracking_private.h
+++ b/source/blender/blenkernel/tracking_private.h
@@ -125,6 +125,7 @@ typedef struct TrackingImageAccessor {
int num_tracks;
int start_frame;
struct libmv_FrameAccessor *libmv_accessor;
+ SpinLock cache_lock;
} TrackingImageAccessor;
TrackingImageAccessor *tracking_image_accessor_new(MovieClip *clips[MAX_ACCESSOR_CLIP],
diff --git a/source/blender/blenlib/BLI_ghash.h b/source/blender/blenlib/BLI_ghash.h
index 8bf5c3da90d..72be3c05251 100644
--- a/source/blender/blenlib/BLI_ghash.h
+++ b/source/blender/blenlib/BLI_ghash.h
@@ -44,7 +44,7 @@ extern "C" {
#ifndef GHASH_INTERNAL_API
# ifdef __GNUC__
# undef _GHASH_INTERNAL_ATTR
-# define _GHASH_INTERNAL_ATTR __attribute__ ((deprecated))
+# define _GHASH_INTERNAL_ATTR __attribute__ ((deprecated)) /* not deprecated, just private. */
# endif
#endif
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 0afb7aa9990..e1bccc2d0a2 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -166,8 +166,14 @@ void limit_dist_v3(float v1[3], float v2[3], const float dist);
int isect_seg_seg_v2(const float a1[2], const float a2[2], const float b1[2], const float b2[2]);
int isect_seg_seg_v2_int(const int a1[2], const int a2[2], const int b1[2], const int b2[2]);
-int isect_seg_seg_v2_point(const float v0[2], const float v1[2], const float v2[2], const float v3[2], float vi[2]);
-bool isect_seg_seg_v2_simple(const float v1[2], const float v2[2], const float v3[2], const float v4[2]);
+int isect_seg_seg_v2_point_ex(
+ const float v0[2], const float v1[2], const float v2[2], const float v3[2], const float endpoint_bias,
+ float vi[2]);
+int isect_seg_seg_v2_point(
+ const float v0[2], const float v1[2], const float v2[2], const float v3[2],
+ float vi[2]);
+bool isect_seg_seg_v2_simple(
+ const float v1[2], const float v2[2], const float v3[2], const float v4[2]);
int isect_line_sphere_v3(const float l1[3], const float l2[3], const float sp[3], const float r, float r_p1[3], float r_p2[3]);
int isect_line_sphere_v2(const float l1[2], const float l2[2], const float sp[2], const float r, float r_p1[2], float r_p2[2]);
diff --git a/source/blender/blenlib/BLI_vfontdata.h b/source/blender/blenlib/BLI_vfontdata.h
index 8a7079b6c5f..0cd50319a33 100644
--- a/source/blender/blenlib/BLI_vfontdata.h
+++ b/source/blender/blenlib/BLI_vfontdata.h
@@ -52,8 +52,10 @@ typedef struct VChar {
} VChar;
VFontData *BLI_vfontdata_from_freetypefont(struct PackedFile *pf);
+VFontData *BLI_vfontdata_copy(const VFontData *vfont_src, const int flag);
VChar *BLI_vfontchar_from_freetypefont(struct VFont *vfont, unsigned long character);
+VChar *BLI_vfontchar_copy(const VChar *vchar_src, const int flag);
#endif
diff --git a/source/blender/blenlib/intern/BLI_memiter.c b/source/blender/blenlib/intern/BLI_memiter.c
index c86c26f578a..9c5f026f836 100644
--- a/source/blender/blenlib/intern/BLI_memiter.c
+++ b/source/blender/blenlib/intern/BLI_memiter.c
@@ -147,7 +147,7 @@ BLI_memiter *BLI_memiter_create(uint chunk_size_min)
chunk_size_min -= slop_space;
}
- mi->chunk_size_in_bytes_min = (offset_t)chunk_size_min;
+ mi->chunk_size_in_bytes_min = chunk_size_min;
return mi;
}
@@ -192,7 +192,7 @@ void *BLI_memiter_alloc(BLI_memiter *mi, uint elem_size)
BLI_assert(data_curr_next <= mi->data_last);
BLI_memiter_elem *elem = (BLI_memiter_elem *)mi->data_curr;
- elem->size = elem_size;
+ elem->size = (offset_t)elem_size;
mi->data_curr = data_curr_next;
#ifdef USE_TERMINATE_PARANOID
diff --git a/source/blender/blenlib/intern/freetypefont.c b/source/blender/blenlib/intern/freetypefont.c
index 8719c92a2a6..e990f0b663c 100644
--- a/source/blender/blenlib/intern/freetypefont.c
+++ b/source/blender/blenlib/intern/freetypefont.c
@@ -481,6 +481,22 @@ VFontData *BLI_vfontdata_from_freetypefont(PackedFile *pf)
return vfd;
}
+static void *vfontdata_copy_characters_value_cb(const void *src)
+{
+ return BLI_vfontchar_copy(src, 0);
+}
+
+VFontData *BLI_vfontdata_copy(const VFontData *vfont_src, const int UNUSED(flag))
+{
+ VFontData *vfont_dst = MEM_dupallocN(vfont_src);
+
+ if (vfont_src->characters != NULL) {
+ vfont_dst->characters = BLI_ghash_copy(vfont_src->characters, NULL, vfontdata_copy_characters_value_cb);
+ }
+
+ return vfont_dst;
+}
+
VChar *BLI_vfontchar_from_freetypefont(VFont *vfont, unsigned long character)
{
VChar *che = NULL;
@@ -503,6 +519,20 @@ VChar *BLI_vfontchar_from_freetypefont(VFont *vfont, unsigned long character)
return che;
}
+/* Yeah, this is very bad... But why is this in BLI in the first place, since it uses Nurb data?
+ * Anyway, do not feel like duplicating whole Nurb copy code here, so unless someone has a better idea... */
+#include "../../blenkernel/BKE_curve.h"
+
+VChar *BLI_vfontchar_copy(const VChar *vchar_src, const int UNUSED(flag))
+{
+ VChar *vchar_dst = MEM_dupallocN(vchar_src);
+
+ BLI_listbase_clear(&vchar_dst->nurbsbase);
+ BKE_nurbList_duplicate(&vchar_dst->nurbsbase, &vchar_src->nurbsbase);
+
+ return vchar_dst;
+}
+
#if 0
/* Freetype2 Outline struct */
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 7e26a99c93d..86045b40811 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -765,18 +765,29 @@ int isect_seg_seg_v2(const float v1[2], const float v2[2], const float v3[2], co
return ISECT_LINE_LINE_NONE;
}
-/* get intersection point of two 2D segments and return intersection type:
- * -1: collinear
- * 1: intersection
+/**
+ * Get intersection point of two 2D segments.
+ *
+ * \param endpoint_bias: Bias to use when testing for end-point overlap.
+ * A positive value considers intersections that extend past the endpoints,
+ * negative values contract the endpoints.
+ * Note the bias is applied to a 0-1 factor, not scaled to the length of segments.
+ *
+ * \returns intersection type:
+ * - -1: collinear.
+ * - 1: intersection.
+ * - 0: no intersection.
*/
-int isect_seg_seg_v2_point(
+int isect_seg_seg_v2_point_ex(
const float v0[2], const float v1[2],
const float v2[2], const float v3[2],
+ const float endpoint_bias,
float r_vi[2])
{
float s10[2], s32[2], s30[2], d;
const float eps = 1e-6f;
- const float eps_sq = eps * eps;
+ const float endpoint_min = -endpoint_bias;
+ const float endpoint_max = endpoint_bias + 1.0f;
sub_v2_v2v2(s10, v1, v0);
sub_v2_v2v2(s32, v3, v2);
@@ -790,8 +801,8 @@ int isect_seg_seg_v2_point(
u = cross_v2v2(s30, s32) / d;
v = cross_v2v2(s10, s30) / d;
- if ((u >= -eps && u <= 1.0f + eps) &&
- (v >= -eps && v <= 1.0f + eps))
+ if ((u >= endpoint_min && u <= endpoint_max) &&
+ (v >= endpoint_min && v <= endpoint_max))
{
/* intersection */
float vi_test[2];
@@ -810,7 +821,7 @@ int isect_seg_seg_v2_point(
sub_v2_v2v2(s_vi_v2, vi_test, v2);
v = (dot_v2v2(s32, s_vi_v2) / dot_v2v2(s32, s32));
#endif
- if (v >= -eps && v <= 1.0f + eps) {
+ if (v >= endpoint_min && v <= endpoint_max) {
copy_v2_v2(r_vi, vi_test);
return 1;
}
@@ -828,7 +839,7 @@ int isect_seg_seg_v2_point(
float u_a, u_b;
if (equals_v2v2(v0, v1)) {
- if (len_squared_v2v2(v2, v3) > eps_sq) {
+ if (len_squared_v2v2(v2, v3) > SQUARE(eps)) {
/* use non-point segment as basis */
SWAP(const float *, v0, v2);
SWAP(const float *, v1, v3);
@@ -855,7 +866,7 @@ int isect_seg_seg_v2_point(
if (u_a > u_b)
SWAP(float, u_a, u_b);
- if (u_a > 1.0f + eps || u_b < -eps) {
+ if (u_a > endpoint_max || u_b < endpoint_min) {
/* non-overlapping segments */
return -1;
}
@@ -871,6 +882,15 @@ int isect_seg_seg_v2_point(
}
}
+int isect_seg_seg_v2_point(
+ const float v0[2], const float v1[2],
+ const float v2[2], const float v3[2],
+ float r_vi[2])
+{
+ const float endpoint_bias = 1e-6f;
+ return isect_seg_seg_v2_point_ex(v0, v1, v2, v3, endpoint_bias, r_vi);
+}
+
bool isect_seg_seg_v2_simple(const float v1[2], const float v2[2], const float v3[2], const float v4[2])
{
#define CCW(A, B, C) \
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index c1d9777d555..336b7b58afe 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -650,7 +650,7 @@ static Main *blo_find_main(FileData *fd, const char *filepath, const char *relab
/* Add library datablock itself to 'main' Main, since libraries are **never** linked data.
* Fixes bug where you could end with all ID_LI datablocks having the same name... */
- lib = BKE_libblock_alloc(mainlist->first, ID_LI, "Lib");
+ lib = BKE_libblock_alloc(mainlist->first, ID_LI, "Lib", 0);
lib->id.us = ID_FAKE_USERS(lib); /* Important, consistency with main ID reading code from read_libblock(). */
BLI_strncpy(lib->name, filepath, sizeof(lib->name));
BLI_strncpy(lib->filepath, name1, sizeof(lib->filepath));
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 1c7ecc9ce3b..810bf5a3a46 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -433,30 +433,61 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
}
{
- {
- /* Eevee shader nodes renamed because of the output node system.
- * Note that a new output node is not being added here, because it would be overkill
- * to handle this case in lib_verify_nodetree. */
- bool error = false;
- FOREACH_NODETREE(main, ntree, id) {
- if (ntree->type == NTREE_SHADER) {
- for (bNode *node = ntree->nodes.first; node; node = node->next) {
- if (node->type == SH_NODE_EEVEE_METALLIC && STREQ(node->idname, "ShaderNodeOutputMetallic")) {
- BLI_strncpy(node->idname, "ShaderNodeEeveeMetallic", sizeof(node->idname));
- error = true;
- }
+ typedef enum eNTreeDoVersionErrors {
+ NTREE_DOVERSION_NO_ERROR = 0,
+ NTREE_DOVERSION_NEED_OUTPUT = (1 << 0),
+ NTREE_DOVERSION_TRANSPARENCY_EMISSION = (1 << 1),
+ } eNTreeDoVersionErrors;
+
+ /* Eevee shader nodes renamed because of the output node system.
+ * Note that a new output node is not being added here, because it would be overkill
+ * to handle this case in lib_verify_nodetree.
+ *
+ * Also, metallic node is now unified into the principled node. */
+ eNTreeDoVersionErrors error = NTREE_DOVERSION_NO_ERROR;
+
+ FOREACH_NODETREE(main, ntree, id) {
+ if (ntree->type == NTREE_SHADER) {
+ for (bNode *node = ntree->nodes.first; node; node = node->next) {
+ if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ &&
+ STREQ(node->idname, "ShaderNodeOutputMetallic"))
+ {
+ BLI_strncpy(node->idname, "ShaderNodeEeveeMetallic", sizeof(node->idname));
+ error |= NTREE_DOVERSION_NEED_OUTPUT;
+ }
- if (node->type == SH_NODE_EEVEE_SPECULAR && STREQ(node->idname, "ShaderNodeOutputSpecular")) {
- BLI_strncpy(node->idname, "ShaderNodeEeveeSpecular", sizeof(node->idname));
- error = true;
- }
+ else if (node->type == SH_NODE_EEVEE_SPECULAR && STREQ(node->idname, "ShaderNodeOutputSpecular")) {
+ BLI_strncpy(node->idname, "ShaderNodeEeveeSpecular", sizeof(node->idname));
+ error |= NTREE_DOVERSION_NEED_OUTPUT;
+ }
+
+ else if (node->type == 196 /* SH_NODE_OUTPUT_EEVEE_MATERIAL */ &&
+ STREQ(node->idname, "ShaderNodeOutputEeveeMaterial"))
+ {
+ node->type = SH_NODE_OUTPUT_MATERIAL;
+ BLI_strncpy(node->idname, "ShaderNodeOutputMaterial", sizeof(node->idname));
+ }
+
+ else if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ &&
+ STREQ(node->idname, "ShaderNodeEeveeMetallic"))
+ {
+ node->type = SH_NODE_BSDF_PRINCIPLED;
+ BLI_strncpy(node->idname, "ShaderNodeBsdfPrincipled", sizeof(node->idname));
+ node->custom1 = SHD_GLOSSY_MULTI_GGX;
+ error |= NTREE_DOVERSION_TRANSPARENCY_EMISSION;
}
}
- } FOREACH_NODETREE_END
- if (error) {
- BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console");
- printf("You need to connect Eevee Metallic and Specular shader nodes to new material output nodes.\n");
}
+ } FOREACH_NODETREE_END
+
+ if (error & NTREE_DOVERSION_NEED_OUTPUT) {
+ BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console");
+ printf("You need to connect Principled and Eevee Specular shader nodes to new material output nodes.\n");
+ }
+
+ if (error & NTREE_DOVERSION_TRANSPARENCY_EMISSION) {
+ BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console");
+ printf("You need to combine transparency and emission shaders to the converted Principled shader nodes.\n");
}
}
}
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index 10c202a0d19..7939d9107bc 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -3973,6 +3973,9 @@ static bool write_file_handle(
}
for (; id; id = id->next) {
+ /* We should never attempt to write non-regular IDs (i.e. all kind of temp/runtime ones). */
+ BLI_assert((id->tag & (LIB_TAG_NO_MAIN | LIB_TAG_NO_USER_REFCOUNT | LIB_TAG_NOT_ALLOCATED)) == 0);
+
switch ((ID_Type)GS(id->name)) {
case ID_WM:
write_windowmanager(wd, (wmWindowManager *)id);
diff --git a/source/blender/blentranslation/CMakeLists.txt b/source/blender/blentranslation/CMakeLists.txt
index c0dce5b4f0d..320a784ea25 100644
--- a/source/blender/blentranslation/CMakeLists.txt
+++ b/source/blender/blentranslation/CMakeLists.txt
@@ -61,4 +61,6 @@ endif()
blender_add_lib(bf_blentranslation "${SRC}" "${INC}" "${INC_SYS}")
-add_subdirectory(msgfmt)
+if(WITH_INTERNATIONAL)
+ add_subdirectory(msgfmt)
+endif()
diff --git a/source/blender/blentranslation/msgfmt/msgfmt.c b/source/blender/blentranslation/msgfmt/msgfmt.c
index 487d9fee7b4..3abce7b1d3f 100644
--- a/source/blender/blentranslation/msgfmt/msgfmt.c
+++ b/source/blender/blentranslation/msgfmt/msgfmt.c
@@ -160,7 +160,8 @@ static char **get_keys_sorted(GHash *messages, const uint32_t num_keys)
return keys;
}
-BLI_INLINE size_t uint32_to_bytes(const int value, char *bytes) {
+BLI_INLINE size_t uint32_to_bytes(const int value, char *bytes)
+{
size_t i;
for (i = 0; i < sizeof(value); i++) {
bytes[i] = (char) ((value >> ((int)i * 8)) & 0xff);
@@ -168,7 +169,8 @@ BLI_INLINE size_t uint32_to_bytes(const int value, char *bytes) {
return i;
}
-BLI_INLINE size_t msg_to_bytes(char *msg, char *bytes, uint32_t size) {
+BLI_INLINE size_t msg_to_bytes(char *msg, char *bytes, uint32_t size)
+{
/* Note that we also perform replacing of our NULLSEP placeholder by real NULL char... */
size_t i;
for (i = 0; i < size; i++, msg++, bytes++) {
@@ -452,7 +454,8 @@ static int make(const char *input_file_name, const char *output_file_name)
return EXIT_SUCCESS;
}
-int main(int argc, char **argv) {
+int main(int argc, char **argv)
+{
if (argc != 3) {
printf("Usage: %s <input.po> <output.mo>\n", argv[0]);
return EXIT_FAILURE;
diff --git a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
index e515f9af63f..1b35f049838 100644
--- a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
+++ b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
@@ -725,10 +725,30 @@ BLI_INLINE bool edge_isect_verts_point_2d(
const BMEdge *e, const BMVert *v_a, const BMVert *v_b,
float r_isect[2])
{
- return ((isect_seg_seg_v2_point(v_a->co, v_b->co, e->v1->co, e->v2->co, r_isect) == 1) &&
+ /* This bias seems like it could be too large,
+ * mostly its not needed, see T52329 for example where it is. */
+ const float endpoint_bias = 1e-4f;
+ return ((isect_seg_seg_v2_point_ex(v_a->co, v_b->co, e->v1->co, e->v2->co, endpoint_bias, r_isect) == 1) &&
((e->v1 != v_a) && (e->v2 != v_a) && (e->v1 != v_b) && (e->v2 != v_b)));
}
+BLI_INLINE int axis_pt_cmp(const float pt_a[2], const float pt_b[2])
+{
+ if (pt_a[0] < pt_b[0]) {
+ return -1;
+ }
+ if (pt_a[0] > pt_b[0]) {
+ return 1;
+ }
+ if (pt_a[1] < pt_b[1]) {
+ return -1;
+ }
+ if (pt_a[1] > pt_b[1]) {
+ return 1;
+ }
+ return 0;
+}
+
/**
* Represents isolated edge-links,
* each island owns contiguous slices of the vert array.
@@ -749,7 +769,8 @@ struct EdgeGroupIsland {
struct {
BMVert *min, *max;
/* used for sorting only */
- float min_axis;
+ float min_axis[2];
+ float max_axis[2];
} vert_span;
};
@@ -758,12 +779,11 @@ static int group_min_cmp_fn(const void *p1, const void *p2)
const struct EdgeGroupIsland *g1 = *(struct EdgeGroupIsland **)p1;
const struct EdgeGroupIsland *g2 = *(struct EdgeGroupIsland **)p2;
/* min->co[SORT_AXIS] hasn't been applied yet */
- const float f1 = g1->vert_span.min_axis;
- const float f2 = g2->vert_span.min_axis;
-
- if (f1 < f2) return -1;
- if (f1 > f2) return 1;
- else return 0;
+ int test = axis_pt_cmp(g1->vert_span.min_axis, g2->vert_span.min_axis);
+ if (UNLIKELY(test == 0)) {
+ test = axis_pt_cmp(g1->vert_span.max_axis, g2->vert_span.max_axis);
+ }
+ return test;
}
struct Edges_VertVert_BVHTreeTest {
@@ -993,8 +1013,8 @@ static int bm_face_split_edgenet_find_connection(
for (int j = 0; j < 2; j++) {
BMVert *v_iter = v_pair[j];
if (BM_elem_flag_test(v_iter, VERT_IS_VALID)) {
- if (direction_sign ? (v_iter->co[SORT_AXIS] >= v_origin->co[SORT_AXIS]) :
- (v_iter->co[SORT_AXIS] <= v_origin->co[SORT_AXIS]))
+ if (direction_sign ? (v_iter->co[SORT_AXIS] > v_origin->co[SORT_AXIS]) :
+ (v_iter->co[SORT_AXIS] < v_origin->co[SORT_AXIS]))
{
BLI_SMALLSTACK_PUSH(vert_search, v_iter);
BLI_SMALLSTACK_PUSH(vert_blacklist, v_iter);
@@ -1360,8 +1380,8 @@ bool BM_face_split_edgenet_connect_islands(
/* init with *any* different verts */
g->vert_span.min = ((BMEdge *)edge_links->link)->v1;
g->vert_span.max = ((BMEdge *)edge_links->link)->v2;
- float min_axis = FLT_MAX;
- float max_axis = -FLT_MAX;
+ float min_axis[2] = {FLT_MAX, FLT_MAX};
+ float max_axis[2] = {-FLT_MAX, -FLT_MAX};
do {
BMEdge *e = edge_links->link;
@@ -1372,24 +1392,29 @@ bool BM_face_split_edgenet_connect_islands(
BLI_assert(v_iter->head.htype == BM_VERT);
/* ideally we could use 'v_iter->co[SORT_AXIS]' here,
* but we need to sort the groups before setting the vertex array order */
+ const float axis_value[2] = {
#if SORT_AXIS == 0
- const float axis_value = dot_m3_v3_row_x(axis_mat, v_iter->co);
+ dot_m3_v3_row_x(axis_mat, v_iter->co),
+ dot_m3_v3_row_y(axis_mat, v_iter->co),
#else
- const float axis_value = dot_m3_v3_row_y(axis_mat, v_iter->co);
+ dot_m3_v3_row_y(axis_mat, v_iter->co),
+ dot_m3_v3_row_x(axis_mat, v_iter->co),
#endif
+ };
- if (axis_value < min_axis) {
+ if (axis_pt_cmp(axis_value, min_axis) == -1) {
g->vert_span.min = v_iter;
- min_axis = axis_value;
+ copy_v2_v2(min_axis, axis_value);
}
- if (axis_value > max_axis ) {
+ if (axis_pt_cmp(axis_value, max_axis) == 1) {
g->vert_span.max = v_iter;
- max_axis = axis_value;
+ copy_v2_v2(max_axis, axis_value);
}
}
} while ((edge_links = edge_links->next));
- g->vert_span.min_axis = min_axis;
+ copy_v2_v2(g->vert_span.min_axis, min_axis);
+ copy_v2_v2(g->vert_span.max_axis, max_axis);
g->has_prev_edge = false;
@@ -1449,8 +1474,10 @@ bool BM_face_split_edgenet_connect_islands(
bm->elem_index_dirty |= BM_VERT;
- /* Now create bvh tree*/
- BVHTree *bvhtree = BLI_bvhtree_new(edge_arr_len, 0.0f, 8, 8);
+ /* Now create bvh tree
+ *
+ * Note that a large epsilon is used because meshes with dimensions of around 100+ need it. see T52329. */
+ BVHTree *bvhtree = BLI_bvhtree_new(edge_arr_len, 1e-4f, 8, 8);
for (uint i = 0; i < edge_arr_len; i++) {
const float e_cos[2][3] = {
{UNPACK2(edge_arr[i]->v1->co), 0.0f},
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index 92b65b94fb8..51a0fa4b2cc 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -4531,53 +4531,198 @@ static void set_profile_spacing(BevelParams *bp)
}
/*
- * Calculate and return an offset that is the lesser of the current
+ * Assume we have a situation like:
+ *
+ * a d
+ * \ /
+ * A \ / C
+ * \ th1 th2/
+ * b---------c
+ * B
+ *
+ * where edges are A, B, and C,
+ * following a face around vertices a, b, c, d;
+ * th1 is angle abc and th2 is angle bcd;
+ * and the argument EdgeHalf eb is B, going from b to c.
+ * In general case, edge offset specs for A, B, C have
+ * the form ka*t, kb*t, kc*t where ka, kb, kc are some factors
+ * (may be 0) and t is the current bp->offset.
+ * We want to calculate t at which the clone of B parallel
+ * to it collapses. This can be calculated using trig.
+ * Another case of geometry collision that can happen is
+ * When B slides along A because A is unbeveled.
+ * Then it might collide with a. Similarly for B sliding along C.
+ */
+static float geometry_collide_offset(BevelParams *bp, EdgeHalf *eb)
+{
+ EdgeHalf *ea, *ec, *ebother;
+ BevVert *bvc;
+ BMLoop *lb;
+ BMVert *va, *vb, *vc, *vd;
+ float ka, kb, kc, g, h, t, den, no_collide_offset, th1, th2, sin1, sin2, tan1, tan2, limit;
+
+ limit = no_collide_offset = bp->offset + 1e6;
+ if (bp->offset == 0.0f)
+ return no_collide_offset;
+ kb = eb->offset_l_spec;
+ ea = eb->next; /* note: this is in direction b --> a */
+ ka = ea->offset_r_spec;
+ if (eb->is_rev) {
+ vc = eb->e->v1;
+ vb = eb->e->v2;
+ }
+ else {
+ vb = eb->e->v1;
+ vc = eb->e->v2;
+ }
+ va = ea->is_rev ? ea->e->v1 : ea->e->v2;
+ bvc = NULL;
+ ebother = find_other_end_edge_half(bp, eb, &bvc);
+ if (ebother != NULL) {
+ ec = ebother->prev; /* note: this is in direction c --> d*/
+ vc = bvc->v;
+ kc = ec->offset_l_spec;
+ vd = ec->is_rev ? ec->e->v1 : ec->e->v2;
+ }
+ else {
+ /* No bevvert for w, so C can't be beveled */
+ kc = 0.0f;
+ ec = NULL;
+ /* Find an edge from c that has same face */
+ lb = BM_face_edge_share_loop(eb->fnext, eb->e);
+ if (!lb) {
+ return no_collide_offset;
+ }
+ if (lb->next->v == vc)
+ vd = lb->next->next->v;
+ else if (lb->v == vc)
+ vd = lb->prev->v;
+ else {
+ return no_collide_offset;
+ }
+ }
+ if (ea->e == eb->e || (ec && ec->e == eb->e))
+ return no_collide_offset;
+ ka = ka / bp->offset;
+ kb = kb / bp->offset;
+ kc = kc / bp->offset;
+ th1 = angle_v3v3v3(va->co, vb->co, vc->co);
+ th2 = angle_v3v3v3(vb->co, vc->co, vd->co);
+
+ /* First calculate offset at which edge B collapses, which happens
+ * when advancing clones of A, B, C all meet at a point.
+ * This only happens if at least two of those three edges have non-zero k's */
+ sin1 = sinf(th1);
+ sin2 = sinf(th2);
+ if ((ka > 0.0f) + (kb > 0.0f) + (kc > 0.0f) >= 2) {
+ tan1 = tanf(th1);
+ tan2 = tanf(th2);
+ g = tan1 * tan2;
+ h = sin1 * sin2;
+ den = g * (ka * sin2 + kc * sin1) + kb * h * (tan1 + tan2);
+ if (den != 0.0f) {
+ t = BM_edge_calc_length(eb->e);
+ t *= g * h / den;
+ if (t >= 0.0f)
+ limit = t;
+ }
+ }
+
+ /* Now check edge slide cases */
+ if (kb > 0.0f && ka == 0.0f /*&& bvb->selcount == 1 && bvb->edgecount > 2*/) {
+ t = BM_edge_calc_length(ea->e);
+ t *= sin1 / kb;
+ if (t >= 0.0f && t < limit)
+ limit = t;
+ }
+ if (kb > 0.0f && kc == 0.0f /* && bvc && ec && bvc->selcount == 1 && bvc->edgecount > 2 */) {
+ t = BM_edge_calc_length(ec->e);
+ t *= sin2 / kb;
+ if (t >= 0.0f && t < limit)
+ limit = t;
+ }
+ return limit;
+}
+
+/*
+ * We have an edge A between vertices a and b,
+ * where EdgeHalf ea is the half of A that starts at a.
+ * For vertex-only bevels, the new vertices slide from a at a rate ka*t
+ * and from b at a rate kb*t.
+ * We want to calculate the t at which the two meet.
+ */
+static float vertex_collide_offset(BevelParams *bp, EdgeHalf *ea)
+{
+ float limit, ka, kb, no_collide_offset, la, kab;
+ EdgeHalf *eb;
+
+ limit = no_collide_offset = bp->offset + 1e6;
+ if (bp->offset == 0.0f)
+ return no_collide_offset;
+ ka = ea->offset_l_spec / bp->offset;
+ eb = find_other_end_edge_half(bp, ea, NULL);
+ kb = eb ? eb->offset_l_spec / bp->offset : 0.0f;
+ kab = ka + kb;
+ la = BM_edge_calc_length(ea->e);
+ if (kab <= 0.0f)
+ return no_collide_offset;
+ limit = la / kab;
+ return limit;
+}
+
+/*
+ * Calculate an offset that is the lesser of the current
* bp.offset and the maximum possible offset before geometry
* collisions happen.
- * Currently this is a quick and dirty estimate of the max
- * possible: half the minimum edge length of any vertex involved
- * in a bevel. This is usually conservative.
- * The correct calculation is quite complicated.
- * TODO: implement this correctly.
+ * If the offset changes as a result of this, adjust the
+ * current edge offset specs to reflect this clamping,
+ * and store the new offset in bp.offset.
*/
-static float bevel_limit_offset(BMesh *bm, BevelParams *bp)
+static void bevel_limit_offset(BevelParams *bp)
{
- BMVert *v;
- BMEdge *e;
- BMIter v_iter, e_iter;
- float limited_offset, half_elen;
- bool vbeveled;
+ BevVert *bv;
+ EdgeHalf *eh;
+ GHashIterator giter;
+ float limited_offset, offset_factor, collision_offset;
+ int i;
limited_offset = bp->offset;
- if (bp->offset_type == BEVEL_AMT_PERCENT) {
- if (limited_offset > 50.0f)
- limited_offset = 50.0f;
- return limited_offset;
- }
- BM_ITER_MESH (v, &v_iter, bm, BM_VERTS_OF_MESH) {
- if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
+ GHASH_ITER(giter, bp->vert_hash) {
+ bv = BLI_ghashIterator_getValue(&giter);
+ for (i = 0; i < bv->edgecount; i++) {
+ eh = &bv->edges[i];
if (bp->vertex_only) {
- vbeveled = true;
+ collision_offset = vertex_collide_offset(bp, eh);
+ if (collision_offset < limited_offset)
+ limited_offset = collision_offset;
}
else {
- vbeveled = false;
- BM_ITER_ELEM (e, &e_iter, v, BM_EDGES_OF_VERT) {
- if (BM_elem_flag_test(BM_edge_other_vert(e, v), BM_ELEM_TAG)) {
- vbeveled = true;
- break;
- }
- }
+ collision_offset = geometry_collide_offset(bp, eh);
+ if (collision_offset < limited_offset)
+ limited_offset = collision_offset;
}
- if (vbeveled) {
- BM_ITER_ELEM (e, &e_iter, v, BM_EDGES_OF_VERT) {
- half_elen = 0.5f * BM_edge_calc_length(e);
- if (half_elen < limited_offset)
- limited_offset = half_elen;
- }
+ }
+ }
+
+ if (limited_offset < bp->offset) {
+ /* All current offset specs have some number times bp->offset,
+ * so we can just multiply them all by the reduction factor
+ * of the offset to have the effect of recalculating the specs
+ * with the new limited_offset.
+ */
+ offset_factor = limited_offset / bp->offset;
+ GHASH_ITER(giter, bp->vert_hash) {
+ bv = BLI_ghashIterator_getValue(&giter);
+ for (i = 0; i < bv->edgecount; i++) {
+ eh = &bv->edges[i];
+ eh->offset_l_spec *= offset_factor;
+ eh->offset_r_spec *= offset_factor;
+ eh->offset_l *= offset_factor;
+ eh->offset_r *= offset_factor;
}
}
+ bp->offset = limited_offset;
}
- return limited_offset;
}
/**
@@ -4604,6 +4749,7 @@ void BM_mesh_bevel(
BMEdge *e;
BevVert *bv;
BevelParams bp = {NULL};
+ GHashIterator giter;
bp.offset = offset;
bp.offset_type = offset_type;
@@ -4627,24 +4773,33 @@ void BM_mesh_bevel(
BLI_memarena_use_calloc(bp.mem_arena);
set_profile_spacing(&bp);
- if (limit_offset)
- bp.offset = bevel_limit_offset(bm, &bp);
-
/* Analyze input vertices, sorting edges and assigning initial new vertex positions */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
bv = bevel_vert_construct(bm, &bp, v);
- if (bv)
+ if (!limit_offset && bv)
build_boundary(&bp, bv, true);
}
}
+ /* Perhaps clamp offset to avoid geometry colliisions */
+ if (limit_offset) {
+ bevel_limit_offset(&bp);
+
+ /* Assign initial new vertex positions */
+ GHASH_ITER(giter, bp.vert_hash) {
+ bv = BLI_ghashIterator_getValue(&giter);
+ build_boundary(&bp, bv, true);
+ }
+ }
+
/* Perhaps do a pass to try to even out widths */
if (!bp.vertex_only) {
adjust_offsets(&bp);
}
/* Build the meshes around vertices, now that positions are final */
+ /* Note: could use GHASH_ITER over bp.vert_hash when backward compatibility no longer matters */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v, BM_ELEM_TAG)) {
bv = find_bevvert(&bp, v);
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index 42dde0be266..ffd11514ea0 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -34,7 +34,7 @@ void forEachObjectInExportSet(Scene *sce, Functor &f, LinkNode *export_set)
}
}
-bool AnimationExporter::exportAnimations(struct EvaluationContext *eval_ctx, Scene *sce)
+bool AnimationExporter::exportAnimations(const struct EvaluationContext *eval_ctx, Scene *sce)
{
bool has_animations = hasAnimations(sce);
if (has_animations) {
diff --git a/source/blender/collada/AnimationExporter.h b/source/blender/collada/AnimationExporter.h
index d21f3a74ceb..5af5d884455 100644
--- a/source/blender/collada/AnimationExporter.h
+++ b/source/blender/collada/AnimationExporter.h
@@ -85,7 +85,7 @@ class AnimationExporter: COLLADASW::LibraryAnimations
{
private:
Scene *scene;
- struct EvaluationContext *eval_ctx;
+ const struct EvaluationContext *eval_ctx;
COLLADASW::StreamWriter *sw;
public:
@@ -95,7 +95,7 @@ public:
{ this->sw = sw; }
- bool exportAnimations(struct EvaluationContext *eval_ctx, Scene *sce);
+ bool exportAnimations(const struct EvaluationContext *eval_ctx, Scene *sce);
// called for each exported object
void operator() (Object *ob);
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index ad5ffadebc5..844be2dd60b 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -62,7 +62,7 @@ ArmatureExporter::ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSett
}
// write bone nodes
-void ArmatureExporter::add_armature_bones(EvaluationContext *eval_ctx, Object *ob_arm,
+void ArmatureExporter::add_armature_bones(const EvaluationContext *eval_ctx, Object *ob_arm,
Scene *sce, SceneExporter *se,
std::list<Object *>& child_objects)
{
@@ -157,7 +157,7 @@ void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<O
#endif
// parent_mat is armature-space
-void ArmatureExporter::add_bone_node(EvaluationContext *eval_ctx, Bone *bone, Object *ob_arm, Scene *sce,
+void ArmatureExporter::add_bone_node(const EvaluationContext *eval_ctx, Bone *bone, Object *ob_arm, Scene *sce,
SceneExporter *se,
std::list<Object *>& child_objects)
{
diff --git a/source/blender/collada/ArmatureExporter.h b/source/blender/collada/ArmatureExporter.h
index f0582e97643..a3ed97c3a43 100644
--- a/source/blender/collada/ArmatureExporter.h
+++ b/source/blender/collada/ArmatureExporter.h
@@ -60,7 +60,7 @@ public:
ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
// write bone nodes
- void add_armature_bones(struct EvaluationContext *eval_ctx, Object *ob_arm, Scene *sce, SceneExporter *se,
+ void add_armature_bones(const struct EvaluationContext *eval_ctx, Object *ob_arm, Scene *sce, SceneExporter *se,
std::list<Object *>& child_objects);
bool add_instance_controller(Object *ob);
@@ -85,7 +85,7 @@ private:
// Scene, SceneExporter and the list of child_objects
// are required for writing bone parented objects
- void add_bone_node(struct EvaluationContext *eval_ctx, Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se,
+ void add_bone_node(const struct EvaluationContext *eval_ctx, Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se,
std::list<Object *>& child_objects);
void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node);
diff --git a/source/blender/collada/ControllerExporter.cpp b/source/blender/collada/ControllerExporter.cpp
index 3dd2490edfc..f413651167c 100644
--- a/source/blender/collada/ControllerExporter.cpp
+++ b/source/blender/collada/ControllerExporter.cpp
@@ -104,7 +104,7 @@ bool ControllerExporter::add_instance_controller(Object *ob)
return true;
}
-void ControllerExporter::export_controllers(struct EvaluationContext *eval_ctx, Scene *sce)
+void ControllerExporter::export_controllers(const struct EvaluationContext *eval_ctx, Scene *sce)
{
this->eval_ctx = eval_ctx;
scene = sce;
diff --git a/source/blender/collada/ControllerExporter.h b/source/blender/collada/ControllerExporter.h
index c96015c7817..a1d46c5aafb 100644
--- a/source/blender/collada/ControllerExporter.h
+++ b/source/blender/collada/ControllerExporter.h
@@ -66,12 +66,12 @@ public:
bool add_instance_controller(Object *ob);
- void export_controllers(struct EvaluationContext *eval_ctx, Scene *sce);
+ void export_controllers(const struct EvaluationContext *eval_ctx, Scene *sce);
void operator()(Object *ob);
private:
- struct EvaluationContext *eval_ctx;
+ const struct EvaluationContext *eval_ctx;
Scene *scene;
UnitConverter converter;
const ExportSettings *export_settings;
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index 46628ed028e..24a09562a7b 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -179,7 +179,7 @@ static COLLADABU::NativeString make_temp_filepath(const char *name, const char *
// COLLADA allows this through multiple <channel>s in <animation>.
// For this to work, we need to know objects that use a certain action.
-int DocumentExporter::exportCurrentScene(EvaluationContext *eval_ctx, Scene *sce)
+int DocumentExporter::exportCurrentScene(const EvaluationContext *eval_ctx, Scene *sce)
{
PointerRNA sceneptr, unit_settings;
PropertyRNA *system; /* unused , *scale; */
diff --git a/source/blender/collada/DocumentExporter.h b/source/blender/collada/DocumentExporter.h
index 1d32c87610e..895787c7bbc 100644
--- a/source/blender/collada/DocumentExporter.h
+++ b/source/blender/collada/DocumentExporter.h
@@ -39,7 +39,7 @@ class DocumentExporter
{
public:
DocumentExporter(const ExportSettings *export_settings);
- int exportCurrentScene(struct EvaluationContext *eval_ctx, Scene *sce);
+ int exportCurrentScene(const struct EvaluationContext *eval_ctx, Scene *sce);
void exportScenes(const char *filename);
private:
const ExportSettings *export_settings;
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp
index 715f0ab5370..4365c70b910 100644
--- a/source/blender/collada/GeometryExporter.cpp
+++ b/source/blender/collada/GeometryExporter.cpp
@@ -57,7 +57,7 @@ GeometryExporter::GeometryExporter(COLLADASW::StreamWriter *sw, const ExportSett
{
}
-void GeometryExporter::exportGeom(struct EvaluationContext *eval_ctx, Scene *sce)
+void GeometryExporter::exportGeom(const struct EvaluationContext *eval_ctx, Scene *sce)
{
openLibrary();
diff --git a/source/blender/collada/GeometryExporter.h b/source/blender/collada/GeometryExporter.h
index 91062ef8f19..7527195fdd8 100644
--- a/source/blender/collada/GeometryExporter.h
+++ b/source/blender/collada/GeometryExporter.h
@@ -74,13 +74,13 @@ class GeometryExporter : COLLADASW::LibraryGeometries
Normal n;
- struct EvaluationContext *mEvalCtx;
+ const struct EvaluationContext *mEvalCtx;
Scene *mScene;
public:
GeometryExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
- void exportGeom(struct EvaluationContext *eval_ctx, Scene *sce);
+ void exportGeom(const struct EvaluationContext *eval_ctx, Scene *sce);
void operator()(Object *ob);
diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp
index 1447cd7f72f..aa98f2ee96c 100644
--- a/source/blender/collada/SceneExporter.cpp
+++ b/source/blender/collada/SceneExporter.cpp
@@ -43,7 +43,7 @@ void SceneExporter::setExportTransformationType(BC_export_transformation_type tr
this->transformation_type = transformation_type;
}
-void SceneExporter::exportScene(EvaluationContext *eval_ctx, Scene *sce)
+void SceneExporter::exportScene(const EvaluationContext *eval_ctx, Scene *sce)
{
// <library_visual_scenes> <visual_scene>
std::string id_naming = id_name(sce);
@@ -53,7 +53,7 @@ void SceneExporter::exportScene(EvaluationContext *eval_ctx, Scene *sce)
closeLibrary();
}
-void SceneExporter::exportHierarchy(EvaluationContext *eval_ctx, Scene *sce)
+void SceneExporter::exportHierarchy(const EvaluationContext *eval_ctx, Scene *sce)
{
LinkNode *node;
std::vector<Object *> base_objects;
@@ -91,7 +91,7 @@ void SceneExporter::exportHierarchy(EvaluationContext *eval_ctx, Scene *sce)
}
-void SceneExporter::writeNodes(EvaluationContext *eval_ctx, Object *ob, Scene *sce)
+void SceneExporter::writeNodes(const EvaluationContext *eval_ctx, Object *ob, Scene *sce)
{
// Add associated armature first if available
bool armature_exported = false;
diff --git a/source/blender/collada/SceneExporter.h b/source/blender/collada/SceneExporter.h
index 8dd6da4db05..ded48983bd9 100644
--- a/source/blender/collada/SceneExporter.h
+++ b/source/blender/collada/SceneExporter.h
@@ -96,15 +96,15 @@ class SceneExporter: COLLADASW::LibraryVisualScenes, protected TransformWriter,
{
public:
SceneExporter(COLLADASW::StreamWriter *sw, ArmatureExporter *arm, const ExportSettings *export_settings);
- void exportScene(struct EvaluationContext *eval_ctx, Scene *sce);
+ void exportScene(const struct EvaluationContext *eval_ctx, Scene *sce);
void setExportTransformationType(BC_export_transformation_type transformation_type);
private:
BC_export_transformation_type transformation_type;
// required for writeNodes() for bone-parented objects
friend class ArmatureExporter;
- void exportHierarchy(struct EvaluationContext *eval_ctx, Scene *sce);
- void writeNodes(struct EvaluationContext *eval_ctx, Object *ob, Scene *sce);
+ void exportHierarchy(const struct EvaluationContext *eval_ctx, Scene *sce);
+ void writeNodes(const struct EvaluationContext *eval_ctx, Object *ob, Scene *sce);
ArmatureExporter *arm_exporter;
const ExportSettings *export_settings;
diff --git a/source/blender/collada/collada.cpp b/source/blender/collada/collada.cpp
index 5c5b2ec2dc2..e9285bf24ff 100644
--- a/source/blender/collada/collada.cpp
+++ b/source/blender/collada/collada.cpp
@@ -67,7 +67,7 @@ int collada_import(bContext *C,
return 0;
}
-int collada_export(EvaluationContext *eval_ctx,
+int collada_export(const EvaluationContext *eval_ctx,
Scene *sce,
SceneLayer *scene_layer,
const char *filepath,
diff --git a/source/blender/collada/collada.h b/source/blender/collada/collada.h
index c42338002cd..1cec6a53922 100644
--- a/source/blender/collada/collada.h
+++ b/source/blender/collada/collada.h
@@ -64,7 +64,7 @@ int collada_import(struct bContext *C,
int keep_bind_info);
-int collada_export(struct EvaluationContext *eval_ctx,
+int collada_export(const struct EvaluationContext *eval_ctx,
struct Scene *sce,
struct SceneLayer *scene_layer,
const char *filepath,
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index 85ac0eb8d3d..3bdd22a53f8 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -147,7 +147,7 @@ Object *bc_add_object(Scene *scene, int type, const char *name)
return ob;
}
-Mesh *bc_get_mesh_copy(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate)
+Mesh *bc_get_mesh_copy(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate)
{
Mesh *tmpmesh;
CustomDataMask mask = CD_MASK_MESH;
diff --git a/source/blender/collada/collada_utils.h b/source/blender/collada/collada_utils.h
index df972c5b89c..75e9fb5dcea 100644
--- a/source/blender/collada/collada_utils.h
+++ b/source/blender/collada/collada_utils.h
@@ -68,7 +68,7 @@ extern float bc_get_float_value(const COLLADAFW::FloatOrDoubleArray& array, unsi
extern int bc_test_parent_loop(Object *par, Object *ob);
extern int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space = true);
extern Object *bc_add_object(Scene *scene, int type, const char *name);
-extern Mesh *bc_get_mesh_copy(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate);
+extern Mesh *bc_get_mesh_copy(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, BC_export_mesh_type export_mesh_type, bool apply_modifiers, bool triangulate);
extern Object *bc_get_assigned_armature(Object *ob);
extern Object *bc_get_highest_selected_ancestor_or_self(LinkNode *export_set, Object *ob);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 81bb8454976..b8aeaac64a1 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -198,6 +198,7 @@ IDDepsNode *DepsgraphNodeBuilder::add_id_node(ID *id, bool do_tag)
}
#else
IDDepsNode *id_node = m_graph->add_id_node(id);
+ UNUSED_VARS(do_tag);
#endif
return id_node;
}
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index 861aa9521c0..d3304109673 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -932,16 +932,20 @@ void DepsgraphRelationBuilder::build_driver(ID *id, FCurve *fcu)
const char *rna_path = fcu->rna_path ? fcu->rna_path : "";
const short id_type = GS(id->name);
- /* create dependency between driver and data affected by it */
+ /* Create dependency between driver and data affected by it. */
/* - direct property relationship... */
//RNAPathKey affected_key(id, fcu->rna_path);
//add_relation(driver_key, affected_key, "[Driver -> Data] DepsRel");
- /* driver -> data components (for interleaved evaluation - bones/constraints/modifiers) */
- // XXX: this probably should probably be moved out into a separate function
+ /* Driver -> data components (for interleaved evaluation
+ * bones/constraints/modifiers).
+ */
+ // XXX: this probably should probably be moved out into a separate function.
if (strstr(rna_path, "pose.bones[") != NULL) {
/* interleaved drivers during bone eval */
- // TODO: ideally, if this is for a constraint, it goes to said constraint
+ /* TODO: ideally, if this is for a constraint, it goes to said
+ * constraint.
+ */
Object *ob = (Object *)id;
char *bone_name = BLI_str_quoted_substrN(rna_path, "pose.bones[");
pchan = BKE_pose_channel_find_name(ob->pose, bone_name);
@@ -991,7 +995,7 @@ void DepsgraphRelationBuilder::build_driver(ID *id, FCurve *fcu)
}
}
}
- /* Free temp data/ */
+ /* Free temp data. */
MEM_freeN(bone_name);
bone_name = NULL;
}
@@ -1056,25 +1060,30 @@ void DepsgraphRelationBuilder::build_driver(ID *id, FCurve *fcu)
}
}
}
-
- /* ensure that affected prop's update callbacks will be triggered once done */
- // TODO: implement this once the functionality to add these links exists in RNA
- // XXX: the data itself could also set this, if it were to be truly initialised later?
-
- /* loop over variables to get the target relationships */
+ /* Ensure that affected prop's update callbacks will be triggered once
+ * done.
+ */
+ /* TODO: Implement this once the functionality to add these links exists
+ * RNA.
+ */
+ /* XXX: the data itself could also set this, if it were to be truly
+ * initialised later?
+ */
+ /* Loop over variables to get the target relationships. */
LINKLIST_FOREACH (DriverVar *, dvar, &driver->variables) {
- /* only used targets */
+ /* Only used targets. */
DRIVER_TARGETS_USED_LOOPER(dvar)
{
- if (dtar->id == NULL)
+ if (dtar->id == NULL) {
continue;
-
- /* special handling for directly-named bones */
+ }
+ /* Special handling for directly-named bones. */
if ((dtar->flag & DTAR_FLAG_STRUCT_REF) && (dtar->pchan_name[0])) {
Object *ob = (Object *)dtar->id;
- bPoseChannel *target_pchan = BKE_pose_channel_find_name(ob->pose, dtar->pchan_name);
+ bPoseChannel *target_pchan =
+ BKE_pose_channel_find_name(ob->pose, dtar->pchan_name);
if (target_pchan != NULL) {
- /* get node associated with bone */
+ /* Get node associated with bone. */
// XXX: watch the space!
/* Some cases can't use final bone transform, for example:
* - Driving the bone with itself (addressed here)
@@ -1086,55 +1095,75 @@ void DepsgraphRelationBuilder::build_driver(ID *id, FCurve *fcu)
{
continue;
}
- OperationKey target_key(dtar->id, DEG_NODE_TYPE_BONE, target_pchan->name, DEG_OPCODE_BONE_DONE);
- add_relation(target_key, driver_key, "[Bone Target -> Driver]");
+ OperationKey target_key(dtar->id,
+ DEG_NODE_TYPE_BONE,
+ target_pchan->name,
+ DEG_OPCODE_BONE_DONE);
+ add_relation(target_key,
+ driver_key,
+ "[Bone Target -> Driver]");
}
}
else if (dtar->flag & DTAR_FLAG_STRUCT_REF) {
- /* get node associated with the object's transforms */
- OperationKey target_key(dtar->id, DEG_NODE_TYPE_TRANSFORM, DEG_OPCODE_TRANSFORM_FINAL);
+ /* Get node associated with the object's transforms. */
+ if (dtar->id == id) {
+ /* Ignore input dependency if we're driving properties of
+ * the same ID, otherwise we'll be ending up in a cyclic
+ * dependency here.
+ */
+ continue;
+ }
+ OperationKey target_key(dtar->id,
+ DEG_NODE_TYPE_TRANSFORM,
+ DEG_OPCODE_TRANSFORM_FINAL);
add_relation(target_key, driver_key, "[Target -> Driver]");
}
else if (dtar->rna_path && strstr(dtar->rna_path, "pose.bones[")) {
- /* workaround for ensuring that local bone transforms don't end up
- * having to wait for pose eval to finish (to prevent cycles)
+ /* Workaround for ensuring that local bone transforms don't end
+ * up having to wait for pose eval to finish (to prevent cycles).
*/
Object *ob = (Object *)dtar->id;
- char *bone_name = BLI_str_quoted_substrN(dtar->rna_path, "pose.bones[");
- bPoseChannel *target_pchan = BKE_pose_channel_find_name(ob->pose, bone_name);
- if (bone_name) {
+ char *bone_name = BLI_str_quoted_substrN(dtar->rna_path,
+ "pose.bones[");
+ bPoseChannel *target_pchan =
+ BKE_pose_channel_find_name(ob->pose, bone_name);
+ if (bone_name != NULL) {
MEM_freeN(bone_name);
bone_name = NULL;
}
- if (target_pchan) {
+ if (target_pchan != NULL) {
if (dtar->id == id &&
pchan != NULL &&
STREQ(pchan->name, target_pchan->name))
{
continue;
}
- OperationKey bone_key(dtar->id, DEG_NODE_TYPE_BONE, target_pchan->name, DEG_OPCODE_BONE_LOCAL);
+ OperationKey bone_key(dtar->id,
+ DEG_NODE_TYPE_BONE,
+ target_pchan->name,
+ DEG_OPCODE_BONE_LOCAL);
add_relation(bone_key, driver_key, "[RNA Bone -> Driver]");
}
}
else {
if (dtar->id == id) {
- /* Ignore input dependency if we're driving properties of the same ID,
- * otherwise we'll be ending up in a cyclic dependency here.
+ /* Ignore input dependency if we're driving properties of
+ * the same ID, otherwise we'll be ending up in a cyclic
+ * dependency here.
*/
continue;
}
- /* resolve path to get node */
- RNAPathKey target_key(dtar->id, dtar->rna_path ? dtar->rna_path : "");
+ /* Resolve path to get node. */
+ RNAPathKey target_key(dtar->id,
+ dtar->rna_path ? dtar->rna_path : "");
add_relation(target_key, driver_key, "[RNA Target -> Driver]");
}
}
DRIVER_TARGETS_LOOPER_END
}
-
- /* It's quite tricky to detect if the driver actually depends on time or not,
- * so for now we'll be quite conservative here about optimization and consider
- * all python drivers to be depending on time.
+ /* It's quite tricky to detect if the driver actually depends on time or
+ * not, so for now we'll be quite conservative here about optimization and
+ * consider all python drivers to be depending on time.
*/
if ((driver->type == DRIVER_TYPE_PYTHON) &&
python_driver_depends_on_time(driver))
diff --git a/source/blender/depsgraph/intern/depsgraph_query.cc b/source/blender/depsgraph/intern/depsgraph_query.cc
index 0dd3cfaa783..7d0ac47e6fd 100644
--- a/source/blender/depsgraph/intern/depsgraph_query.cc
+++ b/source/blender/depsgraph/intern/depsgraph_query.cc
@@ -222,7 +222,7 @@ void DEG_objects_iterator_next(BLI_Iterator *iter)
/* Make sure we have the base collection settings is already populated.
* This will fail when BKE_layer_eval_layer_collection_pre hasn't run yet
- * Which usually means a missing call to DAG_id_tag_update(). */
+ * Which usually means a missing call to DEG_id_tag_update(). */
BLI_assert(!BLI_listbase_is_empty(&base->collection_properties->data.group));
/* Flushing depsgraph data. */
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
index 3ed93ea5677..3184c7c9066 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
@@ -279,21 +279,6 @@ bool id_copy_no_main(const ID *id, ID **newid)
return result;
}
-void layer_collections_sync_flags(ListBase *layer_collections_dst,
- const ListBase *layer_collections_src)
-{
- LayerCollection *layer_collection_dst = (LayerCollection *)layer_collections_dst->first;
- const LayerCollection *layer_collection_src = (const LayerCollection *)layer_collections_src->first;
- while (layer_collection_dst != NULL) {
- layer_collection_dst->flag = layer_collection_src->flag;
- layer_collections_sync_flags(&layer_collection_dst->layer_collections,
- &layer_collection_src->layer_collections);
- /* TODO(sergey): Overrides. */
- layer_collection_dst = layer_collection_dst->next;
- layer_collection_src = layer_collection_src->next;
- }
-}
-
/* Similar to BKE_scene_copy() but does not require main.
*
* TODO(sergey): Get rid of this once T51804 is handled.
@@ -316,18 +301,6 @@ Scene *scene_copy_no_main(Scene *scene)
(Scene *)id_for_copy,
SCE_COPY_LINK_OB);
- /* TODO(sergey): Make this part of BKE_scene_copy(). */
- {
- SceneLayer *new_scene_layer = (SceneLayer *)new_scene->render_layers.first;
- const SceneLayer *scene_layer = (const SceneLayer *)scene->render_layers.first;
- while (new_scene_layer != NULL) {
- layer_collections_sync_flags(&new_scene_layer->layer_collections,
- &scene_layer->layer_collections);
- new_scene_layer = new_scene_layer->next;
- scene_layer = scene_layer->next;
- }
- }
-
#ifdef NESTED_ID_NASTY_WORKAROUND
nested_id_hack_restore_pointers(&scene->id, &new_scene->id);
#endif
@@ -918,7 +891,7 @@ void deg_free_copy_on_write_datablock(ID *id_cow)
return;
}
}
- BKE_libblock_free_datablock(id_cow);
+ BKE_libblock_free_datablock(id_cow, 0);
BKE_libblock_free_data(id_cow, false);
/* Signal datablock as not being expanded. */
id_cow->name[0] = '\0';
diff --git a/source/blender/depsgraph/intern/nodes/deg_node.cc b/source/blender/depsgraph/intern/nodes/deg_node.cc
index cc305665594..0f28be1aaf4 100644
--- a/source/blender/depsgraph/intern/nodes/deg_node.cc
+++ b/source/blender/depsgraph/intern/nodes/deg_node.cc
@@ -201,6 +201,7 @@ void IDDepsNode::init_copy_on_write(ID *id_cow_hint)
id_cow = id_orig;
}
#else
+ UNUSED_VARS(id_cow_hint);
id_cow = id_orig;
#endif
}
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 5b39779035d..c5ae2dadd6c 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -146,6 +146,8 @@ data_to_c_simple(engines/eevee/shaders/effect_dof_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_dof_geom.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_dof_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_downsample_frag.glsl SRC)
+data_to_c_simple(engines/eevee/shaders/effect_downsample_cube_frag.glsl SRC)
+data_to_c_simple(engines/eevee/shaders/effect_gtao_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_motion_blur_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/effect_ssr_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl SRC)
@@ -160,6 +162,7 @@ data_to_c_simple(engines/eevee/shaders/shadow_store_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/shadow_store_geom.glsl SRC)
data_to_c_simple(engines/eevee/shaders/shadow_store_vert.glsl SRC)
data_to_c_simple(engines/eevee/shaders/bsdf_lut_frag.glsl SRC)
+data_to_c_simple(engines/eevee/shaders/btdf_lut_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/bsdf_direct_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/bsdf_common_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/irradiance_lib.glsl SRC)
@@ -167,6 +170,7 @@ data_to_c_simple(engines/eevee/shaders/octahedron_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/bsdf_sampling_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/raytrace_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/ltc_lib.glsl SRC)
+data_to_c_simple(engines/eevee/shaders/ssr_lib.glsl SRC)
data_to_c_simple(engines/eevee/shaders/volumetric_frag.glsl SRC)
data_to_c_simple(modes/shaders/common_globals_lib.glsl SRC)
diff --git a/source/blender/draw/engines/clay/clay_engine.c b/source/blender/draw/engines/clay/clay_engine.c
index a9192a30412..44178f66563 100644
--- a/source/blender/draw/engines/clay/clay_engine.c
+++ b/source/blender/draw/engines/clay/clay_engine.c
@@ -326,7 +326,7 @@ static struct GPUTexture *create_jitter_texture(int num_samples)
jitter[i][2] = bn * num_samples_inv;
}
- UNUSED_VARS(bsdf_split_sum_ggx, ltc_mag_ggx, ltc_mat_ggx);
+ UNUSED_VARS(bsdf_split_sum_ggx, btdf_split_sum_ggx, ltc_mag_ggx, ltc_mat_ggx);
return DRW_texture_create_2D(64, 64, DRW_TEX_RGB_16, DRW_TEX_FILTER | DRW_TEX_WRAP, &jitter[0][0]);
}
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index 7592e5c08d9..0f61b6e967c 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -98,12 +98,19 @@ static struct {
/* Simple Downsample */
struct GPUShader *downsample_sh;
+ struct GPUShader *downsample_cube_sh;
+
+ /* Ground Truth Ambient Occlusion */
+ struct GPUShader *gtao_sh;
+ struct GPUShader *gtao_debug_sh;
struct GPUTexture *depth_src;
struct GPUTexture *color_src;
int depth_src_layer;
+ float cube_texel_size;
} e_data = {NULL}; /* Engine data */
+extern char datatoc_ambient_occlusion_lib_glsl[];
extern char datatoc_bsdf_common_lib_glsl[];
extern char datatoc_bsdf_sampling_lib_glsl[];
extern char datatoc_octahedron_lib_glsl[];
@@ -115,7 +122,11 @@ extern char datatoc_effect_dof_vert_glsl[];
extern char datatoc_effect_dof_geom_glsl[];
extern char datatoc_effect_dof_frag_glsl[];
extern char datatoc_effect_downsample_frag_glsl[];
+extern char datatoc_effect_downsample_cube_frag_glsl[];
+extern char datatoc_effect_gtao_frag_glsl[];
extern char datatoc_lightprobe_lib_glsl[];
+extern char datatoc_lightprobe_vert_glsl[];
+extern char datatoc_lightprobe_geom_glsl[];
extern char datatoc_raytrace_lib_glsl[];
extern char datatoc_tonemap_frag_glsl[];
extern char datatoc_volumetric_frag_glsl[];
@@ -229,7 +240,22 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
/* Shaders */
if (!e_data.motion_blur_sh) {
+ DynStr *ds_frag = BLI_dynstr_new();
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_effect_gtao_frag_glsl);
+ char *frag_str = BLI_dynstr_get_cstring(ds_frag);
+ BLI_dynstr_free(ds_frag);
+
+ e_data.gtao_sh = DRW_shader_create_fullscreen(frag_str, NULL);
+ e_data.gtao_debug_sh = DRW_shader_create_fullscreen(frag_str, "#define DEBUG_AO\n");
+
+ MEM_freeN(frag_str);
+
e_data.downsample_sh = DRW_shader_create_fullscreen(datatoc_effect_downsample_frag_glsl, NULL);
+ e_data.downsample_cube_sh = DRW_shader_create(datatoc_lightprobe_vert_glsl,
+ datatoc_lightprobe_geom_glsl,
+ datatoc_effect_downsample_cube_frag_glsl, NULL);
e_data.volumetric_upsample_sh = DRW_shader_create_fullscreen(datatoc_volumetric_frag_glsl, "#define STEP_UPSAMPLE\n");
@@ -340,7 +366,9 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
float threshold = BKE_collection_engine_property_value_get_float(props, "bloom_threshold");
float knee = BKE_collection_engine_property_value_get_float(props, "bloom_knee");
float intensity = BKE_collection_engine_property_value_get_float(props, "bloom_intensity");
+ const float *color = BKE_collection_engine_property_value_get_float_array(props, "bloom_color");
float radius = BKE_collection_engine_property_value_get_float(props, "bloom_radius");
+ effects->bloom_clamp = BKE_collection_engine_property_value_get_float(props, "bloom_clamp");
/* determine the iteration count */
const float minDim = (float)MIN2(blitsize[0], blitsize[1]);
@@ -354,7 +382,8 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
effects->bloom_curve_threshold[1] = knee * 2.0f;
effects->bloom_curve_threshold[2] = 0.25f / max_ff(1e-5f, knee);
effects->bloom_curve_threshold[3] = threshold;
- effects->bloom_intensity = intensity;
+
+ mul_v3_v3fl(effects->bloom_color, color, intensity);
/* Downsample buffers */
copy_v2_v2_int(texsize, blitsize);
@@ -479,11 +508,68 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
&tex, 1);
}
- {
+ if (BKE_collection_engine_property_value_get_bool(props, "gtao_enable")) {
/* Ambient Occlusion*/
- stl->effects->ao_dist = BKE_collection_engine_property_value_get_float(props, "gtao_distance");
- stl->effects->ao_samples = BKE_collection_engine_property_value_get_int(props, "gtao_samples");
- stl->effects->ao_factor = BKE_collection_engine_property_value_get_float(props, "gtao_factor");
+ effects->enabled_effects |= EFFECT_GTAO;
+
+ effects->ao_dist = BKE_collection_engine_property_value_get_float(props, "gtao_distance");
+ effects->ao_factor = BKE_collection_engine_property_value_get_float(props, "gtao_factor");
+ effects->ao_quality = 1.0f - BKE_collection_engine_property_value_get_float(props, "gtao_quality");
+ effects->ao_samples = BKE_collection_engine_property_value_get_int(props, "gtao_samples");
+ effects->ao_samples_inv = 1.0f / effects->ao_samples;
+
+ effects->ao_settings = 1.0; /* USE_AO */
+ if (BKE_collection_engine_property_value_get_bool(props, "gtao_use_bent_normals")) {
+ effects->ao_settings += 2.0; /* USE_BENT_NORMAL */
+ }
+ if (BKE_collection_engine_property_value_get_bool(props, "gtao_denoise")) {
+ effects->ao_settings += 4.0; /* USE_DENOISE */
+ }
+
+ effects->ao_offset = 0.0f;
+ effects->ao_bounce_fac = (float)BKE_collection_engine_property_value_get_bool(props, "gtao_bounce");
+
+ effects->ao_texsize[0] = ((int)viewport_size[0]);
+ effects->ao_texsize[1] = ((int)viewport_size[1]);
+
+ /* Round up to multiple of 2 */
+ if ((effects->ao_texsize[0] & 0x1) != 0) {
+ effects->ao_texsize[0] += 1;
+ }
+ if ((effects->ao_texsize[1] & 0x1) != 0) {
+ effects->ao_texsize[1] += 1;
+ }
+
+ CLAMP(effects->ao_samples, 1, 32);
+
+ if (effects->hori_tex_layers != effects->ao_samples) {
+ DRW_TEXTURE_FREE_SAFE(txl->gtao_horizons);
+ }
+
+ if (txl->gtao_horizons == NULL) {
+ effects->hori_tex_layers = effects->ao_samples;
+ txl->gtao_horizons = DRW_texture_create_2D_array((int)viewport_size[0], (int)viewport_size[1], effects->hori_tex_layers, DRW_TEX_RG_8, 0, NULL);
+ }
+
+ DRWFboTexture tex = {&txl->gtao_horizons, DRW_TEX_RG_8, 0};
+
+ DRW_framebuffer_init(&fbl->gtao_fb, &draw_engine_eevee_type,
+ effects->ao_texsize[0], effects->ao_texsize[1],
+ &tex, 1);
+
+ if (G.debug_value == 6) {
+ DRWFboTexture tex_debug = {&stl->g_data->gtao_horizons_debug, DRW_TEX_RGBA_8, DRW_TEX_TEMP};
+
+ DRW_framebuffer_init(&fbl->gtao_debug_fb, &draw_engine_eevee_type,
+ (int)viewport_size[0], (int)viewport_size[1],
+ &tex_debug, 1);
+ }
+ }
+ else {
+ /* Cleanup */
+ DRW_TEXTURE_FREE_SAFE(txl->gtao_horizons);
+ DRW_FRAMEBUFFER_FREE_SAFE(fbl->gtao_fb);
+ effects->ao_settings = 0.0f;
}
/* MinMax Pyramid */
@@ -498,6 +584,17 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
txl->maxzbuffer = DRW_texture_create_2D((int)viewport_size[0] / 2, (int)viewport_size[1] / 2, DRW_TEX_DEPTH_24, DRW_TEX_MIPMAP, NULL);
}
+ /* Compute Mipmap texel alignement. */
+ for (int i = 0; i < 10; ++i) {
+ float mip_size[2] = {viewport_size[0], viewport_size[1]};
+ for (int j = 0; j < i; ++j) {
+ mip_size[0] = floorf(fmaxf(1.0f, mip_size[0] / 2.0f));
+ mip_size[1] = floorf(fmaxf(1.0f, mip_size[1] / 2.0f));
+ }
+ stl->g_data->mip_ratio[i][0] = viewport_size[0] / (mip_size[0] * powf(2.0f, floorf(log2f(floorf(viewport_size[0] / mip_size[0])))));
+ stl->g_data->mip_ratio[i][1] = viewport_size[1] / (mip_size[1] * powf(2.0f, floorf(log2f(floorf(viewport_size[1] / mip_size[1])))));
+ }
+
if (BKE_collection_engine_property_value_get_bool(props, "volumetric_enable")) {
World *wo = scene->world;
@@ -573,6 +670,14 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
if (BKE_collection_engine_property_value_get_bool(props, "ssr_enable")) {
effects->enabled_effects |= EFFECT_SSR;
+ if (BKE_collection_engine_property_value_get_bool(props, "ssr_refraction")) {
+ effects->enabled_effects |= EFFECT_REFRACT;
+
+ DRWFboTexture tex = {&txl->refract_color, DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER | DRW_TEX_MIPMAP};
+
+ DRW_framebuffer_init(&fbl->refract_fb, &draw_engine_eevee_type, (int)viewport_size[0], (int)viewport_size[1], &tex, 1);
+ }
+
/* Enable double buffering to be able to read previous frame color */
effects->enabled_effects |= EFFECT_DOUBLE_BUFFER;
@@ -598,11 +703,6 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
/* MRT for the shading pass in order to output needed data for the SSR pass. */
/* TODO create one texture layer per lobe */
- if (txl->ssr_normal_input == NULL) {
- DRWTextureFormat nor_format = DRW_TEX_RG_16;
- txl->ssr_normal_input = DRW_texture_create_2D((int)viewport_size[0], (int)viewport_size[1], nor_format, 0, NULL);
- }
-
if (txl->ssr_specrough_input == NULL) {
DRWTextureFormat specrough_format = (high_qual_input) ? DRW_TEX_RGBA_16 : DRW_TEX_RGBA_8;
txl->ssr_specrough_input = DRW_texture_create_2D((int)viewport_size[0], (int)viewport_size[1], specrough_format, 0, NULL);
@@ -610,9 +710,7 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
/* Reattach textures to the right buffer (because we are alternating between buffers) */
/* TODO multiple FBO per texture!!!! */
- DRW_framebuffer_texture_detach(txl->ssr_normal_input);
DRW_framebuffer_texture_detach(txl->ssr_specrough_input);
- DRW_framebuffer_texture_attach(fbl->main, txl->ssr_normal_input, 1, 0);
DRW_framebuffer_texture_attach(fbl->main, txl->ssr_specrough_input, 2, 0);
/* Raytracing output */
@@ -630,7 +728,6 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
}
else {
/* Cleanup to release memory */
- DRW_TEXTURE_FREE_SAFE(txl->ssr_normal_input);
DRW_TEXTURE_FREE_SAFE(txl->ssr_specrough_input);
DRW_FRAMEBUFFER_FREE_SAFE(fbl->screen_tracing_fb);
for (int i = 0; i < 4; ++i) {
@@ -638,6 +735,25 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
}
}
+ /* Normal buffer for deferred passes. */
+ if ((((effects->enabled_effects & EFFECT_GTAO) != 0) && G.debug_value == 6) ||
+ ((effects->enabled_effects & EFFECT_SSR) != 0))
+ {
+ if (txl->ssr_normal_input == NULL) {
+ DRWTextureFormat nor_format = DRW_TEX_RG_16;
+ txl->ssr_normal_input = DRW_texture_create_2D((int)viewport_size[0], (int)viewport_size[1], nor_format, 0, NULL);
+ }
+
+ /* Reattach textures to the right buffer (because we are alternating between buffers) */
+ /* TODO multiple FBO per texture!!!! */
+ DRW_framebuffer_texture_detach(txl->ssr_normal_input);
+ DRW_framebuffer_texture_attach(fbl->main, txl->ssr_normal_input, 1, 0);
+ }
+ else {
+ /* Cleanup to release memory */
+ DRW_TEXTURE_FREE_SAFE(txl->ssr_normal_input);
+ }
+
/* Setup double buffer so we can access last frame as it was before post processes */
if ((effects->enabled_effects & EFFECT_DOUBLE_BUFFER) != 0) {
DRWFboTexture tex_double_buffer = {&txl->color_double_buffer, DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER | DRW_TEX_MIPMAP};
@@ -754,6 +870,7 @@ void EEVEE_effects_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
DRW_shgroup_uniform_buffer(grp, "maxzBuffer", &txl->maxzbuffer);
DRW_shgroup_uniform_buffer(grp, "minzBuffer", &stl->g_data->minzbuffer);
DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)stl->g_data->viewvecs, 2);
+ DRW_shgroup_uniform_vec2(grp, "mipRatio[0]", (float *)stl->g_data->mip_ratio, 10);
DRW_shgroup_uniform_vec4(grp, "ssrParameters", &effects->ssr_quality, 1);
DRW_shgroup_uniform_int(grp, "rayCount", &effects->ssr_ray_count, 1);
DRW_shgroup_uniform_int(grp, "planar_count", &sldata->probes->num_planar, 1);
@@ -768,11 +885,12 @@ void EEVEE_effects_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
DRW_shgroup_uniform_buffer(grp, "normalBuffer", &txl->ssr_normal_input);
DRW_shgroup_uniform_buffer(grp, "specroughBuffer", &txl->ssr_specrough_input);
DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex());
- DRW_shgroup_uniform_buffer(grp, "colorBuffer", &txl->color_double_buffer);
+ DRW_shgroup_uniform_buffer(grp, "prevColorBuffer", &txl->color_double_buffer);
DRW_shgroup_uniform_mat4(grp, "PastViewProjectionMatrix", (float *)stl->g_data->prev_persmat);
DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)stl->g_data->viewvecs, 2);
DRW_shgroup_uniform_int(grp, "planar_count", &sldata->probes->num_planar, 1);
DRW_shgroup_uniform_int(grp, "probe_count", &sldata->probes->num_render_cube, 1);
+ DRW_shgroup_uniform_vec2(grp, "mipRatio[0]", (float *)stl->g_data->mip_ratio, 10);
DRW_shgroup_uniform_float(grp, "borderFadeFactor", &effects->ssr_border_fac, 1);
DRW_shgroup_uniform_float(grp, "maxRoughness", &effects->ssr_max_roughness, 1);
DRW_shgroup_uniform_float(grp, "lodCubeMax", &sldata->probes->lod_cube_max, 1);
@@ -794,10 +912,22 @@ void EEVEE_effects_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
psl->color_downsample_ps = DRW_pass_create("Downsample", DRW_STATE_WRITE_COLOR);
DRWShadingGroup *grp = DRW_shgroup_create(e_data.downsample_sh, psl->color_downsample_ps);
DRW_shgroup_uniform_buffer(grp, "source", &e_data.color_src);
+ DRW_shgroup_uniform_float(grp, "fireflyFactor", &effects->ssr_firefly_fac, 1);
DRW_shgroup_call_add(grp, quad, NULL);
}
{
+ static int zero = 0;
+ psl->color_downsample_cube_ps = DRW_pass_create("Downsample Cube", DRW_STATE_WRITE_COLOR);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(e_data.downsample_cube_sh, psl->color_downsample_cube_ps, quad);
+ DRW_shgroup_uniform_buffer(grp, "source", &e_data.color_src);
+ DRW_shgroup_uniform_float(grp, "texelSize", &e_data.cube_texel_size, 1);
+ DRW_shgroup_uniform_int(grp, "Layer", &zero, 1);
+ for (int i = 0; i < 6; ++i)
+ DRW_shgroup_call_dynamic_add_empty(grp);
+ }
+
+ {
/* Perform min/max downsample */
psl->minz_downlevel_ps = DRW_pass_create("HiZ Min Down Level", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS);
DRWShadingGroup *grp = DRW_shgroup_create(e_data.minz_downlevel_sh, psl->minz_downlevel_ps);
@@ -845,6 +975,33 @@ void EEVEE_effects_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
}
{
+ psl->ao_horizon_search = DRW_pass_create("GTAO Horizon Search", DRW_STATE_WRITE_COLOR);
+ DRWShadingGroup *grp = DRW_shgroup_create(e_data.gtao_sh, psl->ao_horizon_search);
+ DRW_shgroup_uniform_buffer(grp, "maxzBuffer", &txl->maxzbuffer);
+ DRW_shgroup_uniform_buffer(grp, "depthBuffer", &e_data.depth_src);
+ DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)stl->g_data->viewvecs, 2);
+ DRW_shgroup_uniform_vec2(grp, "mipRatio[0]", (float *)stl->g_data->mip_ratio, 10);
+ DRW_shgroup_uniform_vec4(grp, "aoParameters[0]", &stl->effects->ao_dist, 2);
+ DRW_shgroup_uniform_float(grp, "sampleNbr", &stl->effects->ao_sample_nbr, 1);
+ DRW_shgroup_uniform_ivec2(grp, "aoHorizonTexSize", (int *)stl->effects->ao_texsize, 1);
+ DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex());
+ DRW_shgroup_call_add(grp, quad, NULL);
+
+ psl->ao_horizon_debug = DRW_pass_create("GTAO Horizon Debug", DRW_STATE_WRITE_COLOR);
+ grp = DRW_shgroup_create(e_data.gtao_debug_sh, psl->ao_horizon_debug);
+ DRW_shgroup_uniform_buffer(grp, "maxzBuffer", &txl->maxzbuffer);
+ DRW_shgroup_uniform_buffer(grp, "depthBuffer", &e_data.depth_src);
+ DRW_shgroup_uniform_buffer(grp, "normalBuffer", &txl->ssr_normal_input);
+ DRW_shgroup_uniform_buffer(grp, "horizonBuffer", &txl->gtao_horizons);
+ DRW_shgroup_uniform_vec4(grp, "viewvecs[0]", (float *)stl->g_data->viewvecs, 2);
+ DRW_shgroup_uniform_vec2(grp, "mipRatio[0]", (float *)stl->g_data->mip_ratio, 10);
+ DRW_shgroup_uniform_vec4(grp, "aoParameters[0]", &stl->effects->ao_dist, 2);
+ DRW_shgroup_uniform_ivec2(grp, "aoHorizonTexSize", (int *)stl->effects->ao_texsize, 1);
+ DRW_shgroup_uniform_texture(grp, "utilTex", EEVEE_materials_get_util_tex());
+ DRW_shgroup_call_add(grp, quad, NULL);
+ }
+
+ {
psl->motion_blur = DRW_pass_create("Motion Blur", DRW_STATE_WRITE_COLOR);
DRWShadingGroup *grp = DRW_shgroup_create(e_data.motion_blur_sh, psl->motion_blur);
@@ -893,8 +1050,9 @@ void EEVEE_effects_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
eevee_create_bloom_pass("Bloom Upsample", effects, e_data.bloom_upsample_sh[use_highres], &psl->bloom_upsample, true);
grp = eevee_create_bloom_pass("Bloom Blit", effects, e_data.bloom_blit_sh[use_antiflicker], &psl->bloom_blit, false);
DRW_shgroup_uniform_vec4(grp, "curveThreshold", effects->bloom_curve_threshold, 1);
+ DRW_shgroup_uniform_float(grp, "clampIntensity", &effects->bloom_clamp, 1);
grp = eevee_create_bloom_pass("Bloom Resolve", effects, e_data.bloom_resolve_sh[use_highres], &psl->bloom_resolve, true);
- DRW_shgroup_uniform_float(grp, "bloomIntensity", &effects->bloom_intensity, 1);
+ DRW_shgroup_uniform_vec3(grp, "bloomColor", effects->bloom_color, 1);
}
{
@@ -962,6 +1120,13 @@ static void simple_downsample_cb(void *vedata, int UNUSED(level))
DRW_draw_pass(psl->color_downsample_ps);
}
+static void simple_downsample_cube_cb(void *vedata, int level)
+{
+ EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
+ e_data.cube_texel_size = (float)(1 << level) / (float)GPU_texture_width(e_data.color_src);
+ DRW_draw_pass(psl->color_downsample_cube_ps);
+}
+
void EEVEE_create_minmax_buffer(EEVEE_Data *vedata, GPUTexture *depth_src, int layer)
{
EEVEE_PassList *psl = vedata->psl;
@@ -970,13 +1135,13 @@ void EEVEE_create_minmax_buffer(EEVEE_Data *vedata, GPUTexture *depth_src, int l
EEVEE_TextureList *txl = vedata->txl;
e_data.depth_src = depth_src;
+ e_data.depth_src_layer = layer;
DRW_stats_group_start("Min buffer");
/* Copy depth buffer to min texture top level */
DRW_framebuffer_texture_attach(fbl->downsample_fb, stl->g_data->minzbuffer, 0, 0);
DRW_framebuffer_bind(fbl->downsample_fb);
if (layer >= 0) {
- e_data.depth_src_layer = layer;
DRW_draw_pass(psl->minz_downdepth_layer_ps);
}
else {
@@ -993,7 +1158,6 @@ void EEVEE_create_minmax_buffer(EEVEE_Data *vedata, GPUTexture *depth_src, int l
DRW_framebuffer_texture_attach(fbl->downsample_fb, txl->maxzbuffer, 0, 0);
DRW_framebuffer_bind(fbl->downsample_fb);
if (layer >= 0) {
- e_data.depth_src_layer = layer;
DRW_draw_pass(psl->maxz_downdepth_layer_ps);
}
else {
@@ -1019,6 +1183,19 @@ void EEVEE_downsample_buffer(EEVEE_Data *vedata, struct GPUFrameBuffer *fb_src,
DRW_stats_group_end();
}
+/**
+ * Simple downsampling algorithm for cubemap. Reconstruct mip chain up to mip level.
+ **/
+void EEVEE_downsample_cube_buffer(EEVEE_Data *vedata, struct GPUFrameBuffer *fb_src, GPUTexture *texture_src, int level)
+{
+ e_data.color_src = texture_src;
+
+ DRW_stats_group_start("Downsample Cube buffer");
+ /* Create lower levels */
+ DRW_framebuffer_recursive_downsample(fb_src, texture_src, level, &simple_downsample_cube_cb, vedata);
+ DRW_stats_group_end();
+}
+
void EEVEE_effects_do_volumetrics(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
{
EEVEE_PassList *psl = vedata->psl;
@@ -1059,6 +1236,20 @@ void EEVEE_effects_do_volumetrics(EEVEE_SceneLayerData *sldata, EEVEE_Data *veda
}
}
+void EEVEE_effects_do_refraction(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+{
+ EEVEE_FramebufferList *fbl = vedata->fbl;
+ EEVEE_TextureList *txl = vedata->txl;
+ EEVEE_StorageList *stl = vedata->stl;
+ EEVEE_EffectsInfo *effects = stl->effects;
+
+ if ((effects->enabled_effects & EFFECT_REFRACT) != 0) {
+ DRW_framebuffer_texture_attach(fbl->refract_fb, txl->refract_color, 0, 0);
+ DRW_framebuffer_blit(fbl->main, fbl->refract_fb, false);
+ EEVEE_downsample_buffer(vedata, fbl->downsample_fb, txl->refract_color, 9);
+ }
+}
+
void EEVEE_effects_do_ssr(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
{
EEVEE_PassList *psl = vedata->psl;
@@ -1103,6 +1294,49 @@ void EEVEE_effects_do_ssr(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *veda
DRW_framebuffer_texture_attach(fbl->main, txl->ssr_normal_input, 1, 0);
DRW_framebuffer_texture_attach(fbl->main, txl->ssr_specrough_input, 2, 0);
}
+
+ if ((effects->enabled_effects & EFFECT_GTAO) != 0 && G.debug_value == 6) {
+ /* GTAO Debug */
+ DRW_framebuffer_texture_attach(fbl->gtao_debug_fb, stl->g_data->gtao_horizons_debug, 0, 0);
+ DRW_framebuffer_bind(fbl->gtao_debug_fb);
+
+ DRW_draw_pass(psl->ao_horizon_debug);
+
+ /* Restore */
+ DRW_framebuffer_texture_detach(stl->g_data->gtao_horizons_debug);
+ }
+
+ DRW_framebuffer_bind(fbl->main);
+}
+
+void EEVEE_effects_do_gtao(EEVEE_SceneLayerData *UNUSED(sldata), EEVEE_Data *vedata)
+{
+ EEVEE_PassList *psl = vedata->psl;
+ EEVEE_TextureList *txl = vedata->txl;
+ EEVEE_FramebufferList *fbl = vedata->fbl;
+ EEVEE_StorageList *stl = vedata->stl;
+ EEVEE_EffectsInfo *effects = stl->effects;
+
+ if ((effects->enabled_effects & EFFECT_GTAO) != 0) {
+ DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
+ e_data.depth_src = dtxl->depth;
+
+ DRW_stats_group_start("GTAO Horizon Scan");
+ for (effects->ao_sample_nbr = 0.0;
+ effects->ao_sample_nbr < effects->ao_samples;
+ ++effects->ao_sample_nbr)
+ {
+ DRW_framebuffer_texture_detach(txl->gtao_horizons);
+ DRW_framebuffer_texture_layer_attach(fbl->gtao_fb, txl->gtao_horizons, 0, (int)effects->ao_sample_nbr, 0);
+ DRW_framebuffer_bind(fbl->gtao_fb);
+
+ DRW_draw_pass(psl->ao_horizon_search);
+ }
+ DRW_stats_group_end();
+
+ /* Restore */
+ DRW_framebuffer_bind(fbl->main);
+ }
}
#define SWAP_DOUBLE_BUFFERS() { \
@@ -1250,10 +1484,10 @@ void EEVEE_draw_effects(EEVEE_Data *vedata)
DRW_transform_to_display(effects->source_buffer);
/* Debug : Ouput buffer to view. */
- if ((G.debug_value > 0) && (G.debug_value <= 5)) {
+ if ((G.debug_value > 0) && (G.debug_value <= 6)) {
switch (G.debug_value) {
case 1:
- if (stl->g_data->minzbuffer) DRW_transform_to_display(stl->g_data->minzbuffer);
+ if (txl->maxzbuffer) DRW_transform_to_display(txl->maxzbuffer);
break;
case 2:
if (stl->g_data->ssr_hit_output[0]) DRW_transform_to_display(stl->g_data->ssr_hit_output[0]);
@@ -1267,6 +1501,9 @@ void EEVEE_draw_effects(EEVEE_Data *vedata)
case 5:
if (txl->color_double_buffer) DRW_transform_to_display(txl->color_double_buffer);
break;
+ case 6:
+ if (stl->g_data->gtao_horizons_debug) DRW_transform_to_display(stl->g_data->gtao_horizons_debug);
+ break;
default:
break;
}
@@ -1299,6 +1536,10 @@ void EEVEE_effects_free(void)
DRW_SHADER_FREE_SAFE(e_data.ssr_sh[i]);
}
DRW_SHADER_FREE_SAFE(e_data.downsample_sh);
+ DRW_SHADER_FREE_SAFE(e_data.downsample_cube_sh);
+
+ DRW_SHADER_FREE_SAFE(e_data.gtao_sh);
+ DRW_SHADER_FREE_SAFE(e_data.gtao_debug_sh);
DRW_SHADER_FREE_SAFE(e_data.volumetric_upsample_sh);
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index f2af9c53aa8..6ea717a0471 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -138,6 +138,7 @@ static void EEVEE_cache_finish(void *vedata)
static void EEVEE_draw_scene(void *vedata)
{
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
+ EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
EEVEE_FramebufferList *fbl = ((EEVEE_Data *)vedata)->fbl;
EEVEE_SceneLayerData *sldata = EEVEE_scene_layer_data_get();
@@ -148,7 +149,18 @@ static void EEVEE_draw_scene(void *vedata)
* when using opengl render. */
int loop_ct = DRW_state_is_image_render() ? 4 : 1;
+ static float rand = 0.0f;
+
+ /* XXX temp for denoising render. TODO plug number of samples here */
+ if (DRW_state_is_image_render()) {
+ rand += 1.0f / 8.0f;
+ rand = rand - floorf(rand);
+ /* Set jitter offset */
+ stl->effects->ao_offset = rand * stl->effects->ao_samples_inv;
+ }
+
while (loop_ct--) {
+
/* Refresh shadows */
DRW_stats_group_start("Shadows");
EEVEE_draw_shadows(sldata, psl);
@@ -171,18 +183,20 @@ static void EEVEE_draw_scene(void *vedata)
DRW_draw_pass(psl->depth_pass_cull);
DRW_stats_group_end();
- DRW_draw_pass(psl->background_pass);
-
/* Create minmax texture */
DRW_stats_group_start("Main MinMax buffer");
EEVEE_create_minmax_buffer(vedata, dtxl->depth, -1);
DRW_stats_group_end();
+ /* Compute GTAO Horizons */
+ EEVEE_effects_do_gtao(sldata, vedata);
+
/* Restore main FB */
DRW_framebuffer_bind(fbl->main);
/* Shading pass */
DRW_stats_group_start("Shading");
+ DRW_draw_pass(psl->background_pass);
EEVEE_draw_default_passes(psl);
DRW_draw_pass(psl->material_pass);
DRW_stats_group_end();
@@ -194,9 +208,17 @@ static void EEVEE_draw_scene(void *vedata)
DRW_draw_pass(psl->probe_display);
- /* Volumetrics */
- DRW_stats_group_start("Volumetrics");
- EEVEE_effects_do_volumetrics(sldata, vedata);
+ /* Prepare Refraction */
+ EEVEE_effects_do_refraction(sldata, vedata);
+
+ /* Restore main FB */
+ DRW_framebuffer_bind(fbl->main);
+
+ /* Opaque refraction */
+ DRW_stats_group_start("Opaque Refraction");
+ DRW_draw_pass(psl->refract_depth_pass);
+ DRW_draw_pass(psl->refract_depth_pass_cull);
+ DRW_draw_pass(psl->refract_pass);
DRW_stats_group_end();
/* Transparent */
@@ -205,6 +227,11 @@ static void EEVEE_draw_scene(void *vedata)
DRW_draw_pass(psl->transparent_pass);
DRW_stats_group_end();
+ /* Volumetrics */
+ DRW_stats_group_start("Volumetrics");
+ EEVEE_effects_do_volumetrics(sldata, vedata);
+ DRW_stats_group_end();
+
/* Post Process */
DRW_stats_group_start("Post FX");
EEVEE_draw_effects(vedata);
@@ -235,14 +262,16 @@ static void EEVEE_scene_layer_settings_create(RenderEngine *UNUSED(engine), IDPr
props->type == IDP_GROUP &&
props->subtype == IDP_GROUP_SUB_ENGINE_RENDER);
+
BKE_collection_engine_property_add_bool(props, "ssr_enable", false);
+ BKE_collection_engine_property_add_bool(props, "ssr_refraction", false);
BKE_collection_engine_property_add_bool(props, "ssr_halfres", true);
BKE_collection_engine_property_add_int(props, "ssr_ray_count", 1);
BKE_collection_engine_property_add_float(props, "ssr_quality", 0.25f);
BKE_collection_engine_property_add_float(props, "ssr_max_roughness", 0.5f);
BKE_collection_engine_property_add_float(props, "ssr_thickness", 0.2f);
BKE_collection_engine_property_add_float(props, "ssr_border_fade", 0.075f);
- BKE_collection_engine_property_add_float(props, "ssr_firefly_fac", 0.0f);
+ BKE_collection_engine_property_add_float(props, "ssr_firefly_fac", 10.0f);
BKE_collection_engine_property_add_bool(props, "volumetric_enable", false);
BKE_collection_engine_property_add_float(props, "volumetric_start", 0.1f);
@@ -257,19 +286,25 @@ static void EEVEE_scene_layer_settings_create(RenderEngine *UNUSED(engine), IDPr
BKE_collection_engine_property_add_bool(props, "gtao_enable", false);
BKE_collection_engine_property_add_bool(props, "gtao_use_bent_normals", true);
+ BKE_collection_engine_property_add_bool(props, "gtao_denoise", true);
+ BKE_collection_engine_property_add_bool(props, "gtao_bounce", true);
BKE_collection_engine_property_add_float(props, "gtao_distance", 0.2f);
BKE_collection_engine_property_add_float(props, "gtao_factor", 1.0f);
+ BKE_collection_engine_property_add_float(props, "gtao_quality", 0.25f);
BKE_collection_engine_property_add_int(props, "gtao_samples", 2);
BKE_collection_engine_property_add_bool(props, "dof_enable", false);
BKE_collection_engine_property_add_float(props, "bokeh_max_size", 100.0f);
BKE_collection_engine_property_add_float(props, "bokeh_threshold", 1.0f);
+ float default_bloom_color[3] = {1.0f, 1.0f, 1.0f};
BKE_collection_engine_property_add_bool(props, "bloom_enable", false);
+ BKE_collection_engine_property_add_float_array(props, "bloom_color", default_bloom_color, 3);
BKE_collection_engine_property_add_float(props, "bloom_threshold", 0.8f);
BKE_collection_engine_property_add_float(props, "bloom_knee", 0.5f);
BKE_collection_engine_property_add_float(props, "bloom_intensity", 0.8f);
BKE_collection_engine_property_add_float(props, "bloom_radius", 6.5f);
+ BKE_collection_engine_property_add_float(props, "bloom_clamp", 1.0f);
BKE_collection_engine_property_add_bool(props, "motion_blur_enable", false);
BKE_collection_engine_property_add_int(props, "motion_blur_samples", 8);
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 7a446d221fa..a20b373d3b1 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -434,6 +434,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *veda
struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get();
DRWShadingGroup *grp = stl->g_data->planar_downsample = DRW_shgroup_instance_create(e_data.probe_planar_downsample_sh, psl->probe_planar_downsample_ps, geom);
DRW_shgroup_uniform_buffer(grp, "source", &txl->planar_pool);
+ DRW_shgroup_uniform_float(grp, "fireflyFactor", &stl->effects->ssr_firefly_fac, 1);
DRW_shgroup_uniform_vec2(grp, "texelSize", stl->g_data->texel_size, 1);
}
}
@@ -826,14 +827,17 @@ static void downsample_planar(void *vedata, int level)
}
/* Glossy filter probe_rt to probe_pool at index probe_idx */
-static void glossy_filter_probe(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl, int probe_idx)
+static void glossy_filter_probe(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata, EEVEE_PassList *psl, int probe_idx)
{
EEVEE_LightProbesInfo *pinfo = sldata->probes;
+ /* Max lod used from the render target probe */
+ pinfo->lod_rt_max = floorf(log2f(PROBE_RT_SIZE)) - 2.0f;
+
/* 2 - Let gpu create Mipmaps for Filtered Importance Sampling. */
/* Bind next framebuffer to be able to gen. mips for probe_rt. */
DRW_framebuffer_bind(sldata->probe_filter_fb);
- DRW_texture_generate_mipmaps(sldata->probe_rt);
+ EEVEE_downsample_cube_buffer(vedata, sldata->probe_filter_fb, sldata->probe_rt, (int)(pinfo->lod_rt_max));
/* 3 - Render to probe array to the specified layer, do prefiltering. */
/* Detach to rebind the right mipmap. */
@@ -842,7 +846,7 @@ static void glossy_filter_probe(EEVEE_SceneLayerData *sldata, EEVEE_PassList *ps
const int maxlevel = (int)floorf(log2f(PROBE_OCTAHEDRON_SIZE));
const int min_lod_level = 3;
for (int i = 0; i < maxlevel - min_lod_level; i++) {
- float bias = (i == 0) ? 0.0f : 1.0f;
+ float bias = (i == 0) ? -1.0f : 1.0f;
pinfo->texel_size = 1.0f / mipsize;
pinfo->padding_size = powf(2.0f, (float)(maxlevel - min_lod_level - 1 - i));
/* XXX : WHY THE HECK DO WE NEED THIS ??? */
@@ -879,7 +883,6 @@ static void glossy_filter_probe(EEVEE_SceneLayerData *sldata, EEVEE_PassList *ps
pinfo->invsamples_ct = 1.0f / pinfo->samples_ct;
pinfo->lodfactor = bias + 0.5f * log((float)(PROBE_RT_SIZE * PROBE_RT_SIZE) * pinfo->invsamples_ct) / log(2);
- pinfo->lod_rt_max = floorf(log2f(PROBE_RT_SIZE)) - 2.0f;
DRW_framebuffer_texture_attach(sldata->probe_filter_fb, sldata->probe_pool, 0, i);
DRW_framebuffer_viewport_size(sldata->probe_filter_fb, 0, 0, mipsize, mipsize);
@@ -897,19 +900,10 @@ static void glossy_filter_probe(EEVEE_SceneLayerData *sldata, EEVEE_PassList *ps
}
/* Diffuse filter probe_rt to irradiance_pool at index probe_idx */
-static void diffuse_filter_probe(EEVEE_SceneLayerData *sldata, EEVEE_PassList *psl, int offset)
+static void diffuse_filter_probe(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata, EEVEE_PassList *psl, int offset)
{
EEVEE_LightProbesInfo *pinfo = sldata->probes;
- /* 4 - Compute spherical harmonics */
- /* Tweaking parameters to balance perf. vs precision */
- DRW_framebuffer_bind(sldata->probe_filter_fb);
- DRW_texture_generate_mipmaps(sldata->probe_rt);
-
- /* Bind the right texture layer (one layer per irradiance grid) */
- DRW_framebuffer_texture_detach(sldata->probe_pool);
- DRW_framebuffer_texture_attach(sldata->probe_filter_fb, sldata->irradiance_rt, 0, 0);
-
/* find cell position on the virtual 3D texture */
/* NOTE : Keep in sync with load_irradiance_cell() */
#if defined(IRRADIANCE_SH_L2)
@@ -927,6 +921,7 @@ static void diffuse_filter_probe(EEVEE_SceneLayerData *sldata, EEVEE_PassList *p
int y = size[1] * (offset / cell_per_row);
#ifndef IRRADIANCE_SH_L2
+ /* Tweaking parameters to balance perf. vs precision */
const float bias = 0.0f;
pinfo->invsamples_ct = 1.0f / pinfo->samples_ct;
pinfo->lodfactor = bias + 0.5f * log((float)(PROBE_RT_SIZE * PROBE_RT_SIZE) * pinfo->invsamples_ct) / log(2);
@@ -936,6 +931,14 @@ static void diffuse_filter_probe(EEVEE_SceneLayerData *sldata, EEVEE_PassList *p
pinfo->lod_rt_max = 2.0f; /* Improve cache reuse */
#endif
+ /* 4 - Compute spherical harmonics */
+ DRW_framebuffer_bind(sldata->probe_filter_fb);
+ EEVEE_downsample_cube_buffer(vedata, sldata->probe_filter_fb, sldata->probe_rt, (int)(pinfo->lod_rt_max));
+
+ /* Bind the right texture layer (one layer per irradiance grid) */
+ DRW_framebuffer_texture_detach(sldata->probe_pool);
+ DRW_framebuffer_texture_attach(sldata->probe_filter_fb, sldata->irradiance_rt, 0, 0);
+
DRW_framebuffer_viewport_size(sldata->probe_filter_fb, x, y, size[0], size[1]);
DRW_draw_pass(psl->probe_diffuse_compute);
@@ -968,8 +971,7 @@ static void render_scene_to_probe(
/* Disable AO until we find a way to hide really bad discontinuities between cubefaces. */
tmp_ao_dist = stl->effects->ao_dist;
tmp_ao_samples = stl->effects->ao_samples;
- stl->effects->ao_dist = 0.0f;
- stl->effects->ao_samples = 0.0f;
+ stl->effects->ao_settings = 0.0f; /* Disable AO */
/* 1 - Render to each cubeface individually.
* We do this instead of using geometry shader because a) it's faster,
@@ -1098,6 +1100,9 @@ static void render_scene_to_planar(
EEVEE_create_minmax_buffer(vedata, tmp_planar_depth, layer);
+ /* Compute GTAO Horizons */
+ EEVEE_effects_do_gtao(sldata, vedata);
+
/* Rebind Planar FB */
DRW_framebuffer_bind(fbl->planarref_fb);
@@ -1196,13 +1201,13 @@ void EEVEE_lightprobes_refresh(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
/* Render world in priority */
if (e_data.update_world) {
render_world_to_probe(sldata, psl);
- glossy_filter_probe(sldata, psl, 0);
- diffuse_filter_probe(sldata, psl, 0);
+ glossy_filter_probe(sldata, vedata, psl, 0);
+ diffuse_filter_probe(sldata, vedata, psl, 0);
/* Swap and redo prefiltering for other rendertarget.
* This way we have world lighting waiting for irradiance grids to catch up. */
SWAP(GPUTexture *, sldata->irradiance_pool, sldata->irradiance_rt);
- diffuse_filter_probe(sldata, psl, 0);
+ diffuse_filter_probe(sldata, vedata, psl, 0);
e_data.update_world = false;
@@ -1255,7 +1260,7 @@ void EEVEE_lightprobes_refresh(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
lightprobe_cell_location_get(egrid, cell_id, pos);
render_scene_to_probe(sldata, vedata, pos, prb->clipsta, prb->clipend);
- diffuse_filter_probe(sldata, psl, egrid->offset + cell_id);
+ diffuse_filter_probe(sldata, vedata, psl, egrid->offset + cell_id);
/* Restore */
pinfo->num_render_grid = tmp_num_render_grid;
@@ -1300,7 +1305,7 @@ void EEVEE_lightprobes_refresh(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
LightProbe *prb = (LightProbe *)ob->data;
render_scene_to_probe(sldata, vedata, ob->obmat[3], prb->clipsta, prb->clipend);
- glossy_filter_probe(sldata, psl, i);
+ glossy_filter_probe(sldata, vedata, psl, i);
ped->need_update = false;
ped->probe_id = i;
diff --git a/source/blender/draw/engines/eevee/eevee_lut.h b/source/blender/draw/engines/eevee/eevee_lut.h
index 711defee35d..37306dbc87a 100644
--- a/source/blender/draw/engines/eevee/eevee_lut.h
+++ b/source/blender/draw/engines/eevee/eevee_lut.h
@@ -3345,6 +3345,11017 @@ static float bsdf_split_sum_ggx[64 * 64 * 2] = {
0.626953f, 0.023544f, 0.616699f, 0.022186f, 0.605957f, 0.020920f, 0.594727f, 0.019730f
};
+static float btdf_split_sum_ggx[32][64 * 64] = {
+ {
+ 0.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.999512f, 1.000000f,
+ 1.000000f, 0.999512f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.999512f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 0.999512f, 1.000000f, 0.999512f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 0.999512f, 1.000000f, 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.999512f, 0.999512f, 1.000000f, 1.000000f, 1.000000f,
+ 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 0.999512f, 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 0.999512f, 1.000000f, 0.999512f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
+ 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f, 0.999512f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.999512f, 0.999512f, 0.999512f, 1.000000f, 1.000000f,
+ 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
+ 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 0.999512f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
+ 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
+ 0.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 0.999512f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
+ 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
+ 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
+ 0.000000f, 0.000000f, 0.000000f, 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.999512f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.999512f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
+ 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.039917f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 0.999512f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
+ 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
+ 0.000000f, 0.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
+ 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
+ 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
+ 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
+ 0.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 0.999512f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f,
+ 1.000000f, 1.000000f, 1.000000f, 1.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
+ 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
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+ 0.000396f, 0.000564f, 0.000674f, 0.000617f, 0.000722f, 0.001003f, 0.001068f, 0.001084f, 0.001302f, 0.001598f, 0.001929f, 0.002375f,
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+ 0.978027f, 0.986328f, 0.990723f, 0.994141f, 0.995605f, 0.996582f, 0.999023f, 0.999023f, 0.999023f, 0.999023f, 0.999023f, 0.999023f,
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+ 0.001184f, 0.001346f, 0.001464f, 0.001898f, 0.002649f, 0.003164f, 0.004467f, 0.005863f, 0.008400f, 0.013199f, 0.022614f, 0.046051f,
+ 0.120605f, 0.406738f, 0.801270f, 0.931641f, 0.968262f, 0.982422f, 0.988770f, 0.992676f, 0.994629f, 0.996094f, 0.998535f, 0.998535f,
+ 0.998535f, 0.998535f, 0.998535f, 0.998535f, 0.000120f, 0.000122f, 0.000122f, 0.000122f, 0.000122f, 0.000122f, 0.000122f, 0.000122f,
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+ 0.000584f, 0.000715f, 0.000723f, 0.000775f, 0.001061f, 0.000959f, 0.001139f, 0.001526f, 0.001770f, 0.002546f, 0.003151f, 0.004250f,
+ 0.006195f, 0.009071f, 0.014595f, 0.026413f, 0.056763f, 0.169067f, 0.557617f, 0.869141f, 0.951172f, 0.976074f, 0.986328f, 0.990723f,
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+ 0.004101f, 0.004707f, 0.005020f, 0.005497f, 0.006245f, 0.006603f, 0.007027f, 0.007515f, 0.008156f, 0.008537f, 0.009125f, 0.009659f,
+ 0.010101f, 0.010864f, 0.011482f, 0.012070f, 0.012756f, 0.013496f, 0.014236f, 0.014931f, 0.015808f, 0.016632f, 0.017487f, 0.018433f,
+ 0.019379f, 0.020416f, 0.021530f, 0.022583f, 0.023804f, 0.024979f, 0.026443f, 0.027939f, 0.029526f, 0.031235f, 0.033020f, 0.035004f,
+ 0.037018f, 0.039185f, 0.041595f, 0.044159f, 0.046783f, 0.049866f, 0.052856f, 0.056274f, 0.059906f, 0.063721f, 0.067749f, 0.072327f,
+ 0.076172f, 0.081299f, 0.085938f, 0.091309f, 0.096558f, 0.101807f, 0.426270f, 0.480469f, 0.492676f, 0.498047f, 0.500488f, 0.501953f,
+ 0.000673f, 0.001715f, 0.002426f, 0.002953f, 0.003588f, 0.003944f, 0.004200f, 0.004776f, 0.005131f, 0.005527f, 0.005886f, 0.006371f,
+ 0.006790f, 0.007076f, 0.007538f, 0.008133f, 0.008644f, 0.009140f, 0.009483f, 0.010071f, 0.010689f, 0.011230f, 0.011879f, 0.012474f,
+ 0.013222f, 0.013916f, 0.014587f, 0.015411f, 0.016190f, 0.016983f, 0.017883f, 0.018845f, 0.019867f, 0.020935f, 0.022141f, 0.023270f,
+ 0.024567f, 0.026001f, 0.027481f, 0.029114f, 0.030777f, 0.032684f, 0.034698f, 0.036865f, 0.039337f, 0.041748f, 0.044647f, 0.047882f,
+ 0.050964f, 0.054260f, 0.058258f, 0.062195f, 0.066528f, 0.070679f, 0.075623f, 0.080505f, 0.085510f, 0.090515f, 0.414307f, 0.472168f,
+ 0.484131f, 0.490234f, 0.492920f, 0.495850f, 0.000484f, 0.001445f, 0.002169f, 0.002569f, 0.002836f, 0.003317f, 0.003569f, 0.003952f,
+ 0.004215f, 0.004623f, 0.004959f, 0.005306f, 0.005592f, 0.005951f, 0.006306f, 0.006737f, 0.007004f, 0.007492f, 0.007942f, 0.008331f,
+ 0.008865f, 0.009270f, 0.009781f, 0.010338f, 0.010887f, 0.011429f, 0.012047f, 0.012726f, 0.013336f, 0.014030f, 0.014771f, 0.015572f,
+ 0.016418f, 0.017258f, 0.018234f, 0.019196f, 0.020279f, 0.021423f, 0.022675f, 0.023987f, 0.025375f, 0.027039f, 0.028702f, 0.030563f,
+ 0.032623f, 0.034698f, 0.037262f, 0.040039f, 0.042664f, 0.046051f, 0.049194f, 0.052948f, 0.057129f, 0.061371f, 0.065613f, 0.070007f,
+ 0.075317f, 0.080200f, 0.402588f, 0.462402f, 0.476807f, 0.482666f, 0.485107f, 0.487061f, 0.000459f, 0.001265f, 0.001572f, 0.002138f,
+ 0.002365f, 0.002775f, 0.002920f, 0.003189f, 0.003454f, 0.003723f, 0.003986f, 0.004250f, 0.004536f, 0.004906f, 0.005150f, 0.005463f,
+ 0.005787f, 0.006172f, 0.006481f, 0.006794f, 0.007156f, 0.007542f, 0.007980f, 0.008430f, 0.008827f, 0.009361f, 0.009796f, 0.010300f,
+ 0.010910f, 0.011497f, 0.012161f, 0.012672f, 0.013336f, 0.014183f, 0.014893f, 0.015640f, 0.016541f, 0.017517f, 0.018448f, 0.019485f,
+ 0.020676f, 0.021912f, 0.023392f, 0.024979f, 0.026627f, 0.028351f, 0.030457f, 0.032806f, 0.035034f, 0.037933f, 0.041229f, 0.044373f,
+ 0.047821f, 0.052002f, 0.056244f, 0.060547f, 0.065247f, 0.069885f, 0.390869f, 0.453857f, 0.468018f, 0.475098f, 0.478027f, 0.480469f,
+ 0.000332f, 0.001075f, 0.001464f, 0.001721f, 0.001911f, 0.002235f, 0.002375f, 0.002558f, 0.002834f, 0.002998f, 0.003185f, 0.003441f,
+ 0.003647f, 0.003952f, 0.004139f, 0.004421f, 0.004631f, 0.004879f, 0.005180f, 0.005447f, 0.005795f, 0.006115f, 0.006416f, 0.006718f,
+ 0.007099f, 0.007462f, 0.007881f, 0.008331f, 0.008797f, 0.009140f, 0.009735f, 0.010223f, 0.010803f, 0.011337f, 0.011986f, 0.012611f,
+ 0.013283f, 0.014076f, 0.014847f, 0.015732f, 0.016693f, 0.017700f, 0.018784f, 0.019897f, 0.021317f, 0.022873f, 0.024429f, 0.026306f,
+ 0.028473f, 0.030960f, 0.033600f, 0.036407f, 0.039856f, 0.043549f, 0.047119f, 0.051392f, 0.055969f, 0.060394f, 0.379639f, 0.444580f,
+ 0.458984f, 0.467529f, 0.470947f, 0.472900f, 0.000408f, 0.000770f, 0.001271f, 0.001390f, 0.001601f, 0.001762f, 0.001848f, 0.002052f,
+ 0.002247f, 0.002401f, 0.002491f, 0.002684f, 0.002878f, 0.003086f, 0.003304f, 0.003452f, 0.003626f, 0.003805f, 0.004074f, 0.004257f,
+ 0.004513f, 0.004807f, 0.005039f, 0.005299f, 0.005638f, 0.005905f, 0.006191f, 0.006516f, 0.006927f, 0.007206f, 0.007645f, 0.008034f,
+ 0.008415f, 0.008911f, 0.009384f, 0.009941f, 0.010483f, 0.011116f, 0.011711f, 0.012428f, 0.013191f, 0.013969f, 0.014862f, 0.015854f,
+ 0.016785f, 0.017975f, 0.019348f, 0.020721f, 0.022461f, 0.024445f, 0.026733f, 0.029175f, 0.032227f, 0.035248f, 0.038788f, 0.042755f,
+ 0.046967f, 0.051636f, 0.367920f, 0.435059f, 0.452148f, 0.459229f, 0.463623f, 0.466797f, 0.000382f, 0.000669f, 0.001037f, 0.001185f,
+ 0.001293f, 0.001379f, 0.001470f, 0.001565f, 0.001729f, 0.001864f, 0.001928f, 0.002138f, 0.002237f, 0.002398f, 0.002510f, 0.002672f,
+ 0.002802f, 0.002966f, 0.003134f, 0.003319f, 0.003517f, 0.003723f, 0.003870f, 0.004089f, 0.004311f, 0.004532f, 0.004772f, 0.005013f,
+ 0.005314f, 0.005573f, 0.005924f, 0.006203f, 0.006523f, 0.006897f, 0.007240f, 0.007660f, 0.008041f, 0.008530f, 0.009048f, 0.009621f,
+ 0.010201f, 0.010841f, 0.011467f, 0.012192f, 0.013138f, 0.013969f, 0.014931f, 0.016113f, 0.017380f, 0.018936f, 0.020630f, 0.022751f,
+ 0.025208f, 0.027924f, 0.031311f, 0.034851f, 0.038879f, 0.043274f, 0.356689f, 0.426270f, 0.443848f, 0.451660f, 0.456055f, 0.459473f,
+ 0.000482f, 0.000542f, 0.000723f, 0.000822f, 0.000881f, 0.001025f, 0.001100f, 0.001209f, 0.001249f, 0.001355f, 0.001522f, 0.001599f,
+ 0.001708f, 0.001836f, 0.001918f, 0.001970f, 0.002129f, 0.002251f, 0.002357f, 0.002522f, 0.002636f, 0.002768f, 0.002911f, 0.003056f,
+ 0.003237f, 0.003393f, 0.003605f, 0.003771f, 0.003994f, 0.004234f, 0.004444f, 0.004635f, 0.004932f, 0.005150f, 0.005486f, 0.005779f,
+ 0.006081f, 0.006458f, 0.006775f, 0.007179f, 0.007668f, 0.008110f, 0.008690f, 0.009209f, 0.009926f, 0.010551f, 0.011330f, 0.012184f,
+ 0.013184f, 0.014297f, 0.015610f, 0.017181f, 0.019165f, 0.021500f, 0.024384f, 0.027618f, 0.031372f, 0.035614f, 0.345459f, 0.417236f,
+ 0.435303f, 0.443604f, 0.448730f, 0.451904f, 0.000240f, 0.000479f, 0.000533f, 0.000625f, 0.000716f, 0.000746f, 0.000857f, 0.000835f,
+ 0.000941f, 0.001024f, 0.001104f, 0.001155f, 0.001204f, 0.001282f, 0.001396f, 0.001453f, 0.001554f, 0.001627f, 0.001737f, 0.001787f,
+ 0.001894f, 0.002012f, 0.002119f, 0.002218f, 0.002335f, 0.002453f, 0.002611f, 0.002714f, 0.002848f, 0.003050f, 0.003168f, 0.003395f,
+ 0.003529f, 0.003740f, 0.003963f, 0.004158f, 0.004429f, 0.004688f, 0.004982f, 0.005280f, 0.005600f, 0.005959f, 0.006340f, 0.006775f,
+ 0.007252f, 0.007748f, 0.008369f, 0.008980f, 0.009705f, 0.010513f, 0.011513f, 0.012665f, 0.014069f, 0.015869f, 0.018158f, 0.020950f,
+ 0.024338f, 0.028366f, 0.335205f, 0.408203f, 0.427002f, 0.435547f, 0.441162f, 0.445312f, 0.000138f, 0.000265f, 0.000381f, 0.000386f,
+ 0.000465f, 0.000556f, 0.000558f, 0.000597f, 0.000659f, 0.000748f, 0.000770f, 0.000786f, 0.000829f, 0.000904f, 0.000940f, 0.001021f,
+ 0.001043f, 0.001139f, 0.001201f, 0.001253f, 0.001327f, 0.001396f, 0.001481f, 0.001555f, 0.001637f, 0.001712f, 0.001813f, 0.001899f,
+ 0.002005f, 0.002140f, 0.002220f, 0.002348f, 0.002462f, 0.002600f, 0.002733f, 0.002932f, 0.003075f, 0.003279f, 0.003452f, 0.003630f,
+ 0.003872f, 0.004166f, 0.004436f, 0.004742f, 0.005077f, 0.005459f, 0.005848f, 0.006310f, 0.006874f, 0.007492f, 0.008171f, 0.009026f,
+ 0.009995f, 0.011307f, 0.013008f, 0.015343f, 0.018265f, 0.021881f, 0.323486f, 0.399170f, 0.418945f, 0.428467f, 0.434326f, 0.437988f,
+ 0.000165f, 0.000260f, 0.000287f, 0.000296f, 0.000331f, 0.000339f, 0.000360f, 0.000395f, 0.000442f, 0.000482f, 0.000487f, 0.000551f,
+ 0.000546f, 0.000611f, 0.000640f, 0.000667f, 0.000711f, 0.000742f, 0.000775f, 0.000816f, 0.000876f, 0.000916f, 0.000974f, 0.001015f,
+ 0.001081f, 0.001123f, 0.001195f, 0.001267f, 0.001317f, 0.001388f, 0.001459f, 0.001558f, 0.001630f, 0.001718f, 0.001804f, 0.001916f,
+ 0.002033f, 0.002148f, 0.002295f, 0.002455f, 0.002583f, 0.002754f, 0.002941f, 0.003134f, 0.003386f, 0.003639f, 0.003910f, 0.004215f,
+ 0.004597f, 0.005013f, 0.005520f, 0.006130f, 0.006821f, 0.007690f, 0.008789f, 0.010452f, 0.012909f, 0.016174f, 0.312012f, 0.390381f,
+ 0.410645f, 0.420654f, 0.426270f, 0.430664f, 0.000057f, 0.000171f, 0.000164f, 0.000170f, 0.000211f, 0.000213f, 0.000229f, 0.000247f,
+ 0.000267f, 0.000279f, 0.000289f, 0.000317f, 0.000349f, 0.000364f, 0.000390f, 0.000407f, 0.000427f, 0.000467f, 0.000476f, 0.000521f,
+ 0.000537f, 0.000561f, 0.000578f, 0.000626f, 0.000667f, 0.000714f, 0.000729f, 0.000753f, 0.000806f, 0.000855f, 0.000911f, 0.000945f,
+ 0.001004f, 0.001054f, 0.001112f, 0.001172f, 0.001251f, 0.001333f, 0.001406f, 0.001489f, 0.001595f, 0.001694f, 0.001811f, 0.001952f,
+ 0.002090f, 0.002243f, 0.002453f, 0.002638f, 0.002888f, 0.003143f, 0.003489f, 0.003870f, 0.004353f, 0.004921f, 0.005672f, 0.006664f,
+ 0.008423f, 0.011230f, 0.301758f, 0.381104f, 0.402832f, 0.413330f, 0.418457f, 0.423828f, 0.000096f, 0.000112f, 0.000097f, 0.000090f,
+ 0.000113f, 0.000119f, 0.000144f, 0.000149f, 0.000151f, 0.000158f, 0.000181f, 0.000184f, 0.000179f, 0.000201f, 0.000224f, 0.000216f,
+ 0.000237f, 0.000255f, 0.000263f, 0.000276f, 0.000297f, 0.000308f, 0.000332f, 0.000347f, 0.000369f, 0.000395f, 0.000408f, 0.000422f,
+ 0.000447f, 0.000471f, 0.000500f, 0.000531f, 0.000554f, 0.000583f, 0.000617f, 0.000660f, 0.000690f, 0.000739f, 0.000795f, 0.000833f,
+ 0.000885f, 0.000948f, 0.001022f, 0.001085f, 0.001175f, 0.001262f, 0.001371f, 0.001487f, 0.001633f, 0.001778f, 0.001986f, 0.002218f,
+ 0.002502f, 0.002865f, 0.003330f, 0.003979f, 0.004932f, 0.007000f, 0.291260f, 0.372070f, 0.394043f, 0.404541f, 0.412109f, 0.416260f,
+ 0.000000f, 0.000056f, 0.000049f, 0.000061f, 0.000064f, 0.000061f, 0.000062f, 0.000071f, 0.000072f, 0.000088f, 0.000083f, 0.000086f,
+ 0.000097f, 0.000094f, 0.000098f, 0.000105f, 0.000116f, 0.000122f, 0.000126f, 0.000134f, 0.000137f, 0.000143f, 0.000150f, 0.000164f,
+ 0.000171f, 0.000183f, 0.000188f, 0.000204f, 0.000214f, 0.000224f, 0.000236f, 0.000255f, 0.000258f, 0.000277f, 0.000293f, 0.000315f,
+ 0.000328f, 0.000349f, 0.000376f, 0.000396f, 0.000426f, 0.000454f, 0.000486f, 0.000521f, 0.000563f, 0.000605f, 0.000657f, 0.000714f,
+ 0.000791f, 0.000866f, 0.000977f, 0.001085f, 0.001243f, 0.001441f, 0.001703f, 0.002058f, 0.002573f, 0.003740f, 0.280029f, 0.362793f,
+ 0.385742f, 0.397217f, 0.404297f, 0.408936f, 0.000058f, 0.000038f, 0.000031f, 0.000027f, 0.000025f, 0.000026f, 0.000025f, 0.000024f,
+ 0.000024f, 0.000027f, 0.000030f, 0.000038f, 0.000032f, 0.000035f, 0.000040f, 0.000041f, 0.000044f, 0.000045f, 0.000045f, 0.000047f,
+ 0.000052f, 0.000058f, 0.000061f, 0.000059f, 0.000065f, 0.000067f, 0.000069f, 0.000073f, 0.000078f, 0.000083f, 0.000089f, 0.000091f,
+ 0.000099f, 0.000103f, 0.000106f, 0.000114f, 0.000124f, 0.000132f, 0.000141f, 0.000150f, 0.000158f, 0.000164f, 0.000180f, 0.000193f,
+ 0.000205f, 0.000225f, 0.000245f, 0.000267f, 0.000297f, 0.000329f, 0.000365f, 0.000416f, 0.000479f, 0.000563f, 0.000676f, 0.000839f,
+ 0.001088f, 0.001589f, 0.270264f, 0.353760f, 0.377197f, 0.390137f, 0.396973f, 0.402100f, 0.000030f, 0.000019f, 0.000016f, 0.000014f,
+ 0.000013f, 0.000012f, 0.000011f, 0.000011f, 0.000010f, 0.000010f, 0.000009f, 0.000009f, 0.000009f, 0.000008f, 0.000007f, 0.000009f,
+ 0.000009f, 0.000008f, 0.000009f, 0.000010f, 0.000011f, 0.000012f, 0.000012f, 0.000014f, 0.000014f, 0.000014f, 0.000015f, 0.000018f,
+ 0.000017f, 0.000017f, 0.000019f, 0.000020f, 0.000022f, 0.000022f, 0.000023f, 0.000026f, 0.000028f, 0.000027f, 0.000030f, 0.000032f,
+ 0.000035f, 0.000038f, 0.000040f, 0.000042f, 0.000045f, 0.000049f, 0.000055f, 0.000060f, 0.000065f, 0.000074f, 0.000078f, 0.000095f,
+ 0.000109f, 0.000129f, 0.000160f, 0.000205f, 0.000284f, 0.000452f, 0.259766f, 0.345703f, 0.369629f, 0.382812f, 0.390625f, 0.395264f,
+ 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000001f, 0.000001f, 0.000001f, 0.000001f,
+ 0.000001f, 0.000001f, 0.000001f, 0.000001f, 0.000001f, 0.000001f, 0.000001f, 0.000001f, 0.000001f, 0.000001f, 0.000001f, 0.000001f,
+ 0.000001f, 0.000001f, 0.000001f, 0.000001f, 0.000001f, 0.000001f, 0.000001f, 0.000001f, 0.000001f, 0.000001f, 0.000001f, 0.000001f,
+ 0.000001f, 0.000001f, 0.000001f, 0.000001f, 0.000001f, 0.000001f, 0.000002f, 0.000002f, 0.000002f, 0.000002f, 0.000002f, 0.000002f,
+ 0.000002f, 0.000003f, 0.000003f, 0.000004f, 0.000004f, 0.000005f, 0.000006f, 0.000009f, 0.000012f, 0.000026f, 0.249878f, 0.336182f,
+ 0.362061f, 0.374512f, 0.382080f, 0.387695f,
+ }
+};
+
/* 4 different blue noise, one per channel */
static float blue_noise[64 * 64][4] = {
{0.367188f, 0.855469f, 0.523438f, 0.375000f}, {0.242188f, 0.699219f, 0.164062f, 0.292969f},
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 836f111d977..070b6be94a4 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -98,6 +98,7 @@ extern char datatoc_default_frag_glsl[];
extern char datatoc_default_world_frag_glsl[];
extern char datatoc_ltc_lib_glsl[];
extern char datatoc_bsdf_lut_frag_glsl[];
+extern char datatoc_btdf_lut_frag_glsl[];
extern char datatoc_bsdf_common_lib_glsl[];
extern char datatoc_bsdf_direct_lib_glsl[];
extern char datatoc_bsdf_sampling_lib_glsl[];
@@ -105,6 +106,8 @@ extern char datatoc_irradiance_lib_glsl[];
extern char datatoc_octahedron_lib_glsl[];
extern char datatoc_lit_surface_frag_glsl[];
extern char datatoc_lit_surface_vert_glsl[];
+extern char datatoc_raytrace_lib_glsl[];
+extern char datatoc_ssr_lib_glsl[];
extern char datatoc_shadow_vert_glsl[];
extern char datatoc_shadow_geom_glsl[];
extern char datatoc_lightprobe_geom_glsl[];
@@ -178,8 +181,97 @@ static struct GPUTexture *create_ggx_lut_texture(int UNUSED(w), int UNUSED(h))
return tex;
}
-#endif
+static struct GPUTexture *create_ggx_refraction_lut_texture(int w, int h)
+{
+ struct GPUTexture *tex;
+ struct GPUTexture *hammersley = create_hammersley_sample_texture(8192);
+ struct GPUFrameBuffer *fb = NULL;
+ static float samples_ct = 8192.0f;
+ static float a2 = 0.0f;
+ static float inv_samples_ct = 1.0f / 8192.0f;
+
+ char *frag_str = NULL;
+
+ DynStr *ds_vert = BLI_dynstr_new();
+ BLI_dynstr_append(ds_vert, datatoc_bsdf_common_lib_glsl);
+ BLI_dynstr_append(ds_vert, datatoc_bsdf_sampling_lib_glsl);
+ BLI_dynstr_append(ds_vert, datatoc_btdf_lut_frag_glsl);
+ frag_str = BLI_dynstr_get_cstring(ds_vert);
+ BLI_dynstr_free(ds_vert);
+
+ struct GPUShader *sh = DRW_shader_create_fullscreen(frag_str,
+ "#define HAMMERSLEY_SIZE 8192\n"
+ "#define BRDF_LUT_SIZE 64\n"
+ "#define NOISE_SIZE 64\n"
+ "#define LUT_SIZE 64\n");
+
+ MEM_freeN(frag_str);
+
+ DRWPass *pass = DRW_pass_create("LightProbe Filtering", DRW_STATE_WRITE_COLOR);
+ DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
+ DRW_shgroup_uniform_float(grp, "a2", &a2, 1);
+ DRW_shgroup_uniform_float(grp, "sampleCount", &samples_ct, 1);
+ DRW_shgroup_uniform_float(grp, "invSampleCount", &inv_samples_ct, 1);
+ DRW_shgroup_uniform_texture(grp, "texHammersley", hammersley);
+ DRW_shgroup_uniform_texture(grp, "utilTex", e_data.util_tex);
+
+ struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get();
+ DRW_shgroup_call_add(grp, geom, NULL);
+
+ float *texels = MEM_mallocN(sizeof(float[2]) * w * h, "lut");
+
+ tex = DRW_texture_create_2D(w, h, DRW_TEX_R_16, DRW_TEX_FILTER, (float *)texels);
+
+ DRWFboTexture tex_filter = {&tex, DRW_TEX_R_16, DRW_TEX_FILTER};
+ DRW_framebuffer_init(&fb, &draw_engine_eevee_type, w, h, &tex_filter, 1);
+
+ DRW_framebuffer_bind(fb);
+
+ float *data = MEM_mallocN(sizeof(float[3]) * w * h, "lut");
+
+ float inc = 1.0f / 31.0f;
+ float roughness = 1e-8f - inc;
+ FILE *f = BLI_fopen("btdf_split_sum_ggx.h", "w");
+ fprintf(f, "static float btdf_split_sum_ggx[32][64 * 64] = {\n");
+ do {
+ roughness += inc;
+ CLAMP(roughness, 1e-4f, 1.0f);
+ a2 = powf(roughness, 4.0f);
+ DRW_draw_pass(pass);
+
+ DRW_framebuffer_read_data(0, 0, w, h, 3, 0, data);
+
+ #if 1
+ fprintf(f, "\t{\n\t\t");
+ for (int i = 0; i < w*h * 3; i+=3) {
+ fprintf(f, "%ff,", data[i]);
+ if (((i/3)+1) % 12 == 0) fprintf(f, "\n\t\t");
+ else fprintf(f, " ");
+ }
+ fprintf(f, "\n\t},\n");
+ #else
+ for (int i = 0; i < w*h * 3; i+=3) {
+ if (data[i] < 0.01) printf(" ");
+ else if (data[i] < 0.3) printf(".");
+ else if (data[i] < 0.6) printf("+");
+ else if (data[i] < 0.9) printf("%%");
+ else printf("#");
+ if ((i/3+1) % 64 == 0) printf("\n");
+ }
+ #endif
+
+ } while (roughness < 1.0f);
+ fprintf(f, "\n};\n");
+
+ fclose(f);
+
+ MEM_freeN(texels);
+ MEM_freeN(data);
+
+ return tex;
+}
+#endif
/* XXX TODO define all shared resources in a shared place without duplication */
struct GPUTexture *EEVEE_materials_get_util_tex(void)
{
@@ -205,15 +297,9 @@ static char *eevee_get_defines(int options)
if ((options & VAR_MAT_PROBE) != 0) {
BLI_dynstr_appendf(ds, "#define PROBE_CAPTURE\n");
}
- if ((options & VAR_MAT_AO) != 0) {
- BLI_dynstr_appendf(ds, "#define USE_AO\n");
- }
if ((options & VAR_MAT_FLAT) != 0) {
BLI_dynstr_appendf(ds, "#define USE_FLAT_NORMAL\n");
}
- if ((options & VAR_MAT_BENT) != 0) {
- BLI_dynstr_appendf(ds, "#define USE_BENT_NORMAL\n");
- }
if ((options & VAR_MAT_CLIP) != 0) {
BLI_dynstr_appendf(ds, "#define USE_ALPHA_CLIP\n");
}
@@ -229,6 +315,9 @@ static char *eevee_get_defines(int options)
if ((options & VAR_MAT_MULT) != 0) {
BLI_dynstr_appendf(ds, "#define USE_MULTIPLY\n");
}
+ if ((options & VAR_MAT_REFRACT) != 0) {
+ BLI_dynstr_appendf(ds, "#define USE_REFRACTION\n");
+ }
str = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
@@ -268,7 +357,9 @@ static char *eevee_get_volume_defines(int options)
/**
* ssr_id can be null to disable ssr contribution.
**/
-static void add_standard_uniforms(DRWShadingGroup *shgrp, EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata, int *ssr_id)
+static void add_standard_uniforms(
+ DRWShadingGroup *shgrp, EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata,
+ int *ssr_id, float *refract_depth, bool use_ssrefraction)
{
if (ssr_id == NULL) {
static int no_ssr = -1.0f;
@@ -294,10 +385,25 @@ static void add_standard_uniforms(DRWShadingGroup *shgrp, EEVEE_SceneLayerData *
DRW_shgroup_uniform_buffer(shgrp, "shadowCubes", &sldata->shadow_depth_cube_pool);
DRW_shgroup_uniform_buffer(shgrp, "shadowCascades", &sldata->shadow_depth_cascade_pool);
DRW_shgroup_uniform_int(shgrp, "outputSsrId", ssr_id, 1);
+ DRW_shgroup_uniform_vec4(shgrp, "aoParameters[0]", &vedata->stl->effects->ao_dist, 2);
+ if (refract_depth != NULL) {
+ DRW_shgroup_uniform_float(shgrp, "refractionDepth", refract_depth, 1);
+ }
+ if (vedata->stl->effects->use_ao || use_ssrefraction) {
+ DRW_shgroup_uniform_vec4(shgrp, "viewvecs[0]", (float *)vedata->stl->g_data->viewvecs, 2);
+ DRW_shgroup_uniform_buffer(shgrp, "maxzBuffer", &vedata->txl->maxzbuffer);
+ DRW_shgroup_uniform_vec2(shgrp, "mipRatio[0]", (float *)vedata->stl->g_data->mip_ratio, 10);
+ }
+ if (use_ssrefraction) {
+ DRW_shgroup_uniform_buffer(shgrp, "colorBuffer", &vedata->txl->refract_color);
+ DRW_shgroup_uniform_vec4(shgrp, "ssrParameters", &vedata->stl->effects->ssr_quality, 1);
+ DRW_shgroup_uniform_float(shgrp, "borderFadeFactor", &vedata->stl->effects->ssr_border_fac, 1);
+ DRW_shgroup_uniform_float(shgrp, "maxRoughness", &vedata->stl->effects->ssr_max_roughness, 1);
+ DRW_shgroup_uniform_int(shgrp, "rayCount", &vedata->stl->effects->ssr_ray_count, 1);
+ }
if (vedata->stl->effects->use_ao) {
- DRW_shgroup_uniform_vec4(shgrp, "viewvecs[0]", (float *)&vedata->stl->g_data->viewvecs, 2);
- DRW_shgroup_uniform_buffer(shgrp, "minMaxDepthTex", &vedata->txl->maxzbuffer);
- DRW_shgroup_uniform_vec3(shgrp, "aoParameters", &vedata->stl->effects->ao_dist, 1);
+ DRW_shgroup_uniform_buffer(shgrp, "horizonBuffer", &vedata->txl->gtao_horizons);
+ DRW_shgroup_uniform_ivec2(shgrp, "aoHorizonTexSize", (int *)vedata->stl->effects->ao_texsize, 1);
}
}
@@ -337,7 +443,10 @@ void EEVEE_materials_init(EEVEE_StorageList *stl)
{
DynStr *ds_frag = BLI_dynstr_new();
BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_raytrace_lib_glsl);
+ BLI_dynstr_append(ds_frag, datatoc_ssr_lib_glsl);
BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl);
BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
@@ -409,7 +518,7 @@ void EEVEE_materials_init(EEVEE_StorageList *stl)
MEM_freeN(hair_fiber_vert_str);
/* Textures */
- const int layers = 3;
+ const int layers = 3 + 16;
float (*texels)[4] = MEM_mallocN(sizeof(float[4]) * 64 * 64 * layers, "utils texels");
float (*texels_layer)[4] = texels;
@@ -433,6 +542,16 @@ void EEVEE_materials_init(EEVEE_StorageList *stl)
texels_layer[i][3] = sinf(blue_noise[i][1] * 2.0 * M_PI);
}
+ for (int j = 0; j < 16; ++j) {
+ texels_layer += 64 * 64;
+ for (int i = 0; i < 64 * 64; i++) {
+ texels_layer[i][0] = btdf_split_sum_ggx[j*2][i];
+ texels_layer[i][1] = btdf_split_sum_ggx[j*2][i];
+ texels_layer[i][2] = btdf_split_sum_ggx[j*2][i];
+ texels_layer[i][3] = btdf_split_sum_ggx[j*2][i];
+ }
+ }
+
e_data.util_tex = DRW_texture_create_2D_array(64, 64, layers, DRW_TEX_RGBA_16, DRW_TEX_FILTER | DRW_TEX_WRAP, (float *)texels);
MEM_freeN(texels);
}
@@ -542,15 +661,14 @@ struct GPUMaterial *EEVEE_material_world_volume_get(
struct GPUMaterial *EEVEE_material_mesh_get(
struct Scene *scene, Material *ma,
- bool use_ao, bool use_bent_normals, bool use_blend, bool use_multiply)
+ bool use_blend, bool use_multiply, bool use_refract)
{
const void *engine = &DRW_engine_viewport_eevee_type;
int options = VAR_MAT_MESH;
- if (use_ao) options |= VAR_MAT_AO;
- if (use_bent_normals) options |= VAR_MAT_BENT;
if (use_blend) options |= VAR_MAT_BLEND;
if (use_multiply) options |= VAR_MAT_MULT;
+ if (use_refract) options |= VAR_MAT_REFRACT;
GPUMaterial *mat = GPU_material_from_nodetree_find(&ma->gpumaterial, engine, options);
if (mat) {
@@ -613,17 +731,13 @@ struct GPUMaterial *EEVEE_material_mesh_depth_get(
}
struct GPUMaterial *EEVEE_material_hair_get(
- struct Scene *scene, Material *ma,
- bool use_fibers, bool use_ao, bool use_bent_normals)
+ struct Scene *scene, Material *ma, bool use_fibers)
{
const void *engine = &DRW_engine_viewport_eevee_type;
int options = VAR_MAT_HAIR | VAR_MAT_MESH;
if (use_fibers) {
options |= VAR_MAT_HAIR_FIBERS;
}
- if (use_ao) options |= VAR_MAT_AO;
- if (use_bent_normals) options |= VAR_MAT_BENT;
-
GPUMaterial *mat = GPU_material_from_nodetree_find(&ma->gpumaterial, engine, options);
if (mat) {
return mat;
@@ -656,7 +770,7 @@ struct GPUMaterial *EEVEE_material_hair_get(
**/
static struct DRWShadingGroup *EEVEE_default_shading_group_create(
EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata, DRWPass *pass,
- bool is_hair, bool is_hair_fibers, bool is_flat_normal, bool use_ao, bool use_bent_normals, bool use_blend, bool use_ssr)
+ bool is_hair, bool is_hair_fibers, bool is_flat_normal, bool use_blend, bool use_ssr)
{
static int ssr_id;
ssr_id = (use_ssr) ? 0 : -1;
@@ -664,8 +778,6 @@ static struct DRWShadingGroup *EEVEE_default_shading_group_create(
if (is_hair) options |= VAR_MAT_HAIR;
if (is_hair_fibers) options |= VAR_MAT_HAIR_FIBERS;
- if (use_ao) options |= VAR_MAT_AO;
- if (use_bent_normals) options |= VAR_MAT_BENT;
if (is_flat_normal) options |= VAR_MAT_FLAT;
if (use_blend) options |= VAR_MAT_BLEND;
@@ -674,7 +786,7 @@ static struct DRWShadingGroup *EEVEE_default_shading_group_create(
}
DRWShadingGroup *shgrp = DRW_shgroup_create(e_data.default_lit[options], pass);
- add_standard_uniforms(shgrp, sldata, vedata, &ssr_id);
+ add_standard_uniforms(shgrp, sldata, vedata, &ssr_id, NULL, false);
return shgrp;
}
@@ -684,7 +796,7 @@ static struct DRWShadingGroup *EEVEE_default_shading_group_create(
**/
static struct DRWShadingGroup *EEVEE_default_shading_group_get(
EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata,
- bool is_hair, bool is_hair_fibers, bool is_flat_normal, bool use_ao, bool use_bent_normals, bool use_ssr)
+ bool is_hair, bool is_hair_fibers, bool is_flat_normal, bool use_ssr)
{
static int ssr_id;
ssr_id = (use_ssr) ? 0 : -1;
@@ -692,8 +804,6 @@ static struct DRWShadingGroup *EEVEE_default_shading_group_get(
if (is_hair) options |= VAR_MAT_HAIR;
if (is_hair_fibers) options |= VAR_MAT_HAIR_FIBERS;
- if (use_ao) options |= VAR_MAT_AO;
- if (use_bent_normals) options |= VAR_MAT_BENT;
if (is_flat_normal) options |= VAR_MAT_FLAT;
if (e_data.default_lit[options] == NULL) {
@@ -706,7 +816,7 @@ static struct DRWShadingGroup *EEVEE_default_shading_group_get(
vedata->psl->default_pass[options] = DRW_pass_create("Default Lit Pass", state);
DRWShadingGroup *shgrp = DRW_shgroup_create(e_data.default_lit[options], vedata->psl->default_pass[options]);
- add_standard_uniforms(shgrp, sldata, vedata, &ssr_id);
+ add_standard_uniforms(shgrp, sldata, vedata, &ssr_id, NULL, false);
}
return DRW_shgroup_create(e_data.default_lit[options], vedata->psl->default_pass[options]);
@@ -778,22 +888,22 @@ void EEVEE_materials_cache_init(EEVEE_Data *vedata)
DRWState state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_WIRE;
psl->depth_pass = DRW_pass_create("Depth Pass", state);
stl->g_data->depth_shgrp = DRW_shgroup_create(e_data.default_prepass_sh, psl->depth_pass);
- stl->g_data->depth_shgrp_hair_fibers = DRW_shgroup_create(e_data.default_prepass_hair_fiber_sh, psl->depth_pass);
+ stl->g_data->hair_fibers_depth_shgrp = DRW_shgroup_create(e_data.default_prepass_hair_fiber_sh, psl->depth_pass);
state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_CULL_BACK;
psl->depth_pass_cull = DRW_pass_create("Depth Pass Cull", state);
stl->g_data->depth_shgrp_cull = DRW_shgroup_create(e_data.default_prepass_sh, psl->depth_pass_cull);
- stl->g_data->depth_shgrp_hair_fibers_cull = DRW_shgroup_create(e_data.default_prepass_hair_fiber_sh, psl->depth_pass_cull);
+ stl->g_data->hair_fibers_depth_shgrp_cull = DRW_shgroup_create(e_data.default_prepass_hair_fiber_sh, psl->depth_pass_cull);
state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_CLIP_PLANES | DRW_STATE_WIRE;
psl->depth_pass_clip = DRW_pass_create("Depth Pass Clip", state);
stl->g_data->depth_shgrp_clip = DRW_shgroup_create(e_data.default_prepass_clip_sh, psl->depth_pass_clip);
- stl->g_data->depth_shgrp_hair_fibers_clip = DRW_shgroup_create(e_data.default_prepass_hair_fiber_clip_sh, psl->depth_pass_clip);
+ stl->g_data->hair_fibers_depth_shgrp_clip = DRW_shgroup_create(e_data.default_prepass_hair_fiber_clip_sh, psl->depth_pass_clip);
state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_CLIP_PLANES | DRW_STATE_CULL_BACK;
psl->depth_pass_clip_cull = DRW_pass_create("Depth Pass Cull Clip", state);
stl->g_data->depth_shgrp_clip_cull = DRW_shgroup_create(e_data.default_prepass_clip_sh, psl->depth_pass_clip_cull);
- stl->g_data->depth_shgrp_hair_fibers_clip_cull = DRW_shgroup_create(e_data.default_prepass_hair_fiber_clip_sh, psl->depth_pass_clip_cull);
+ stl->g_data->hair_fibers_depth_shgrp_clip_cull = DRW_shgroup_create(e_data.default_prepass_hair_fiber_clip_sh, psl->depth_pass_clip_cull);
}
{
@@ -802,6 +912,29 @@ void EEVEE_materials_cache_init(EEVEE_Data *vedata)
}
{
+ DRWState state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_WIRE;
+ psl->refract_depth_pass = DRW_pass_create("Refract Depth Pass", state);
+ stl->g_data->refract_depth_shgrp = DRW_shgroup_create(e_data.default_prepass_sh, psl->refract_depth_pass);
+
+ state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_CULL_BACK;
+ psl->refract_depth_pass_cull = DRW_pass_create("Refract Depth Pass Cull", state);
+ stl->g_data->refract_depth_shgrp_cull = DRW_shgroup_create(e_data.default_prepass_sh, psl->refract_depth_pass_cull);
+
+ state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_CLIP_PLANES | DRW_STATE_WIRE;
+ psl->refract_depth_pass_clip = DRW_pass_create("Refract Depth Pass Clip", state);
+ stl->g_data->refract_depth_shgrp_clip = DRW_shgroup_create(e_data.default_prepass_clip_sh, psl->refract_depth_pass_clip);
+
+ state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_CLIP_PLANES | DRW_STATE_CULL_BACK;
+ psl->refract_depth_pass_clip_cull = DRW_pass_create("Refract Depth Pass Cull Clip", state);
+ stl->g_data->refract_depth_shgrp_clip_cull = DRW_shgroup_create(e_data.default_prepass_clip_sh, psl->refract_depth_pass_clip_cull);
+ }
+
+ {
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_CLIP_PLANES | DRW_STATE_WIRE;
+ psl->refract_pass = DRW_pass_create("Opaque Refraction Pass", state);
+ }
+
+ {
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS | DRW_STATE_CLIP_PLANES | DRW_STATE_WIRE;
psl->transparent_pass = DRW_pass_create("Material Transparent Pass", state);
}
@@ -844,6 +977,7 @@ static void material_opaque(
float *rough_p = &ma->gloss_mir;
const bool use_gpumat = (ma->use_nodes && ma->nodetree);
+ const bool use_refract = ((ma->blend_flag & MA_BL_SS_REFRACTION) != 0) && ((stl->effects->enabled_effects & EFFECT_REFRACT) != 0);
EeveeMaterialShadingGroups *emsg = BLI_ghash_lookup(material_hash, (const void *)ma);
@@ -854,7 +988,7 @@ static void material_opaque(
/* This will have been created already, just perform a lookup. */
*gpumat = (use_gpumat) ? EEVEE_material_mesh_get(
- scene, ma, stl->effects->use_ao, stl->effects->use_bent_normals, false, false) : NULL;
+ scene, ma, false, false, use_refract) : NULL;
*gpumat_depth = (use_gpumat) ? EEVEE_material_mesh_depth_get(
scene, ma, (ma->blend_method == MA_BM_HASHED), false) : NULL;
return;
@@ -862,14 +996,14 @@ static void material_opaque(
if (use_gpumat) {
/* Shading */
- *gpumat = EEVEE_material_mesh_get(scene, ma,
- stl->effects->use_ao, stl->effects->use_bent_normals, false, false);
+ *gpumat = EEVEE_material_mesh_get(scene, ma, false, false, use_refract);
- *shgrp = DRW_shgroup_material_create(*gpumat, psl->material_pass);
+ *shgrp = DRW_shgroup_material_create(*gpumat, use_refract ? psl->refract_pass : psl->material_pass);
if (*shgrp) {
- static int ssr_id;
- ssr_id = (stl->effects->use_ssr) ? 0 : -1;
- add_standard_uniforms(*shgrp, sldata, vedata, &ssr_id);
+ static int no_ssr = -1;
+ static int first_ssr = 0;
+ int *ssr_id = (stl->effects->use_ssr && !use_refract) ? &first_ssr : &no_ssr;
+ add_standard_uniforms(*shgrp, sldata, vedata, ssr_id, &ma->refract_depth, use_refract);
}
else {
/* Shader failed : pink color */
@@ -886,8 +1020,14 @@ static void material_opaque(
*gpumat_depth = EEVEE_material_mesh_depth_get(scene, ma,
(ma->blend_method == MA_BM_HASHED), false);
- *shgrp_depth = DRW_shgroup_material_create(*gpumat_depth, do_cull ? psl->depth_pass_cull : psl->depth_pass);
- *shgrp_depth_clip = DRW_shgroup_material_create(*gpumat_depth, do_cull ? psl->depth_pass_clip_cull : psl->depth_pass_clip);
+ if (use_refract) {
+ *shgrp_depth = DRW_shgroup_material_create(*gpumat_depth, (do_cull) ? psl->refract_depth_pass_cull : psl->refract_depth_pass);
+ *shgrp_depth_clip = DRW_shgroup_material_create(*gpumat_depth, (do_cull) ? psl->refract_depth_pass_clip_cull : psl->refract_depth_pass_clip);
+ }
+ else {
+ *shgrp_depth = DRW_shgroup_material_create(*gpumat_depth, (do_cull) ? psl->depth_pass_cull : psl->depth_pass);
+ *shgrp_depth_clip = DRW_shgroup_material_create(*gpumat_depth, (do_cull) ? psl->depth_pass_clip_cull : psl->depth_pass_clip);
+ }
if (*shgrp != NULL) {
if (ma->blend_method == MA_BM_CLIP) {
@@ -900,8 +1040,7 @@ static void material_opaque(
/* Fallback to default shader */
if (*shgrp == NULL) {
- *shgrp = EEVEE_default_shading_group_get(sldata, vedata, false, false, use_flat_nor,
- stl->effects->use_ao, stl->effects->use_bent_normals, stl->effects->use_ssr);
+ *shgrp = EEVEE_default_shading_group_get(sldata, vedata, false, false, use_flat_nor, stl->effects->use_ssr);
DRW_shgroup_uniform_vec3(*shgrp, "basecol", color_p, 1);
DRW_shgroup_uniform_float(*shgrp, "metallic", metal_p, 1);
DRW_shgroup_uniform_float(*shgrp, "specular", spec_p, 1);
@@ -910,8 +1049,14 @@ static void material_opaque(
/* Fallback default depth prepass */
if (*shgrp_depth == NULL) {
- *shgrp_depth = do_cull ? stl->g_data->depth_shgrp_cull : stl->g_data->depth_shgrp;
- *shgrp_depth_clip = do_cull ? stl->g_data->depth_shgrp_clip_cull : stl->g_data->depth_shgrp_clip;
+ if (use_refract) {
+ *shgrp_depth = (do_cull) ? stl->g_data->refract_depth_shgrp_cull : stl->g_data->refract_depth_shgrp;
+ *shgrp_depth_clip = (do_cull) ? stl->g_data->refract_depth_shgrp_clip_cull : stl->g_data->refract_depth_shgrp_clip;
+ }
+ else {
+ *shgrp_depth = (do_cull) ? stl->g_data->depth_shgrp_cull : stl->g_data->depth_shgrp;
+ *shgrp_depth_clip = (do_cull) ? stl->g_data->depth_shgrp_clip_cull : stl->g_data->depth_shgrp_clip;
+ }
}
emsg = MEM_mallocN(sizeof("EeveeMaterialShadingGroups"), "EeveeMaterialShadingGroups");
@@ -930,6 +1075,8 @@ static void material_transparent(
EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
+ const bool use_refract = ((ma->blend_flag & MA_BL_SS_REFRACTION) != 0) && ((stl->effects->enabled_effects & EFFECT_REFRACT) != 0);
+
float *color_p = &ma->r;
float *metal_p = &ma->ray_mirror;
float *spec_p = &ma->spec;
@@ -937,14 +1084,12 @@ static void material_transparent(
if (ma->use_nodes && ma->nodetree) {
/* Shading */
- *gpumat = EEVEE_material_mesh_get(scene, ma,
- stl->effects->use_ao, stl->effects->use_bent_normals,
- true, (ma->blend_method == MA_BM_MULTIPLY));
+ *gpumat = EEVEE_material_mesh_get(scene, ma, true, (ma->blend_method == MA_BM_MULTIPLY), use_refract);
*shgrp = DRW_shgroup_material_create(*gpumat, psl->transparent_pass);
if (*shgrp) {
static int ssr_id = -1; /* TODO transparent SSR */
- add_standard_uniforms(*shgrp, sldata, vedata, &ssr_id);
+ add_standard_uniforms(*shgrp, sldata, vedata, &ssr_id, &ma->refract_depth, use_refract);
}
else {
/* Shader failed : pink color */
@@ -960,7 +1105,7 @@ static void material_transparent(
if (*shgrp == NULL) {
*shgrp = EEVEE_default_shading_group_create(
sldata, vedata, psl->transparent_pass,
- false, false, use_flat_nor, stl->effects->use_ao, stl->effects->use_bent_normals, true, false);
+ false, false, use_flat_nor, true, false);
DRW_shgroup_uniform_vec3(*shgrp, "basecol", color_p, 1);
DRW_shgroup_uniform_float(*shgrp, "metallic", metal_p, 1);
DRW_shgroup_uniform_float(*shgrp, "specular", spec_p, 1);
@@ -1051,12 +1196,11 @@ static void material_particle_hair(EEVEE_SceneLayerData *sldata, EEVEE_Data *ved
float *rough_p = &ma->gloss_mir;
if (ma->use_nodes && ma->nodetree) {
- struct GPUMaterial *gpumat = EEVEE_material_hair_get(scene, ma,
- false, stl->effects->use_ao, stl->effects->use_bent_normals);
+ struct GPUMaterial *gpumat = EEVEE_material_hair_get(scene, ma, false);
shgrp = DRW_shgroup_material_create(gpumat, psl->material_pass);
if (shgrp) {
- add_standard_uniforms(shgrp, sldata, vedata, NULL);
+ add_standard_uniforms(shgrp, sldata, vedata, NULL, NULL, false);
BLI_ghash_insert(material_hash, ma, shgrp);
}
@@ -1072,8 +1216,7 @@ static void material_particle_hair(EEVEE_SceneLayerData *sldata, EEVEE_Data *ved
/* Fallback to default shader */
if (shgrp == NULL) {
- shgrp = EEVEE_default_shading_group_get(sldata, vedata, true, false,
- false, stl->effects->use_ao, stl->effects->use_bent_normals, stl->effects->use_ssr);
+ shgrp = EEVEE_default_shading_group_get(sldata, vedata, true, false, false, stl->effects->use_ssr);
DRW_shgroup_uniform_vec3(shgrp, "basecol", color_p, 1);
DRW_shgroup_uniform_float(shgrp, "metallic", metal_p, 1);
DRW_shgroup_uniform_float(shgrp, "specular", spec_p, 1);
@@ -1128,12 +1271,12 @@ static void material_hair(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata, Obje
ma = &defmaterial;
}
- DRW_shgroup_call_add(stl->g_data->depth_shgrp_hair_fibers, hair_geom, mat);
- DRW_hair_shader_uniforms(stl->g_data->depth_shgrp_hair_fibers, scene,
+ DRW_shgroup_call_add(stl->g_data->hair_fibers_depth_shgrp, hair_geom, mat);
+ DRW_hair_shader_uniforms(stl->g_data->hair_fibers_depth_shgrp, scene,
fiber_texture, fiber_buffer);
- DRW_shgroup_call_add(stl->g_data->depth_shgrp_hair_fibers_clip, hair_geom, mat);
- DRW_hair_shader_uniforms(stl->g_data->depth_shgrp_hair_fibers_clip, scene,
+ DRW_shgroup_call_add(stl->g_data->hair_fibers_depth_shgrp_clip, hair_geom, mat);
+ DRW_hair_shader_uniforms(stl->g_data->hair_fibers_depth_shgrp_clip, scene,
fiber_texture, fiber_buffer);
DRWShadingGroup *shgrp = BLI_ghash_lookup(material_hash, (const void *)ma);
@@ -1144,12 +1287,11 @@ static void material_hair(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata, Obje
float *rough_p = &ma->gloss_mir;
if (ma->use_nodes && ma->nodetree) {
- struct GPUMaterial *gpumat = EEVEE_material_hair_get(scene, ma,
- true, stl->effects->use_ao, stl->effects->use_bent_normals);
+ struct GPUMaterial *gpumat = EEVEE_material_hair_get(scene, ma, true);
shgrp = DRW_shgroup_material_create(gpumat, psl->material_pass);
if (shgrp) {
- add_standard_uniforms(shgrp, sldata, vedata, NULL);
+ add_standard_uniforms(shgrp, sldata, vedata, NULL, NULL, false);
BLI_ghash_insert(material_hash, ma, shgrp);
}
@@ -1165,8 +1307,7 @@ static void material_hair(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata, Obje
/* Fallback to default shader */
if (shgrp == NULL) {
- shgrp = EEVEE_default_shading_group_get(sldata, vedata, true, true,
- false, stl->effects->use_ao, stl->effects->use_bent_normals, stl->effects->use_ssr);
+ shgrp = EEVEE_default_shading_group_get(sldata, vedata, true, true, false, stl->effects->use_ssr);
DRW_shgroup_uniform_vec3(shgrp, "basecol", color_p, 1);
DRW_shgroup_uniform_float(shgrp, "metallic", metal_p, 1);
DRW_shgroup_uniform_float(shgrp, "specular", spec_p, 1);
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index f8a506511b2..4a798c7435c 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -63,21 +63,20 @@ enum {
VAR_MAT_MESH = (1 << 0),
VAR_MAT_PROBE = (1 << 1),
VAR_MAT_HAIR = (1 << 2),
- VAR_MAT_AO = (1 << 3),
- VAR_MAT_FLAT = (1 << 4),
- VAR_MAT_BENT = (1 << 5),
- VAR_MAT_BLEND = (1 << 6),
- VAR_MAT_HAIR_FIBERS = (1 << 7),
+ VAR_MAT_FLAT = (1 << 3),
+ VAR_MAT_BLEND = (1 << 4),
+ VAR_MAT_HAIR_FIBERS = (1 << 5),
/* Max number of variation */
/* IMPORTANT : Leave it last and set
* it's value accordingly. */
- VAR_MAT_MAX = (1 << 8),
+ VAR_MAT_MAX = (1 << 6),
/* These are options that are not counted in VAR_MAT_MAX
* because they are not cumulative with the others above. */
VAR_MAT_CLIP = (1 << 9),
VAR_MAT_HASH = (1 << 10),
VAR_MAT_MULT = (1 << 11),
VAR_MAT_SHADOW = (1 << 12),
+ VAR_MAT_REFRACT = (1 << 12),
};
typedef struct EEVEE_PassList {
@@ -95,6 +94,8 @@ typedef struct EEVEE_PassList {
struct DRWPass *probe_planar_downsample_ps;
/* Effects */
+ struct DRWPass *ao_horizon_search;
+ struct DRWPass *ao_horizon_debug;
struct DRWPass *motion_blur;
struct DRWPass *bloom_blit;
struct DRWPass *bloom_downsample_first;
@@ -110,6 +111,7 @@ typedef struct EEVEE_PassList {
struct DRWPass *ssr_raytrace;
struct DRWPass *ssr_resolve;
struct DRWPass *color_downsample_ps;
+ struct DRWPass *color_downsample_cube_ps;
/* HiZ */
struct DRWPass *minz_downlevel_ps;
@@ -125,14 +127,21 @@ typedef struct EEVEE_PassList {
struct DRWPass *depth_pass_cull;
struct DRWPass *depth_pass_clip;
struct DRWPass *depth_pass_clip_cull;
+ struct DRWPass *refract_depth_pass;
+ struct DRWPass *refract_depth_pass_cull;
+ struct DRWPass *refract_depth_pass_clip;
+ struct DRWPass *refract_depth_pass_clip_cull;
struct DRWPass *default_pass[VAR_MAT_MAX];
struct DRWPass *material_pass;
+ struct DRWPass *refract_pass;
struct DRWPass *transparent_pass;
struct DRWPass *background_pass;
} EEVEE_PassList;
typedef struct EEVEE_FramebufferList {
/* Effects */
+ struct GPUFrameBuffer *gtao_fb;
+ struct GPUFrameBuffer *gtao_debug_fb;
struct GPUFrameBuffer *downsample_fb;
struct GPUFrameBuffer *effect_fb;
struct GPUFrameBuffer *bloom_blit_fb;
@@ -143,6 +152,7 @@ typedef struct EEVEE_FramebufferList {
struct GPUFrameBuffer *dof_scatter_near_fb;
struct GPUFrameBuffer *volumetric_fb;
struct GPUFrameBuffer *screen_tracing_fb;
+ struct GPUFrameBuffer *refract_fb;
struct GPUFrameBuffer *planarref_fb;
@@ -161,13 +171,15 @@ typedef struct EEVEE_TextureList {
struct GPUTexture *bloom_blit; /* R16_G16_B16 */
struct GPUTexture *bloom_downsample[MAX_BLOOM_STEP]; /* R16_G16_B16 */
struct GPUTexture *bloom_upsample[MAX_BLOOM_STEP-1]; /* R16_G16_B16 */
-
struct GPUTexture *ssr_normal_input;
struct GPUTexture *ssr_specrough_input;
+ struct GPUTexture *refract_color;
struct GPUTexture *planar_pool;
struct GPUTexture *planar_depth;
+ struct GPUTexture *gtao_horizons;
+
struct GPUTexture *maxzbuffer;
struct GPUTexture *color; /* R16_G16_B16 */
@@ -335,7 +347,10 @@ typedef struct EEVEE_EffectsInfo {
/* Ambient Occlusion */
bool use_ao, use_bent_normals;
- float ao_dist, ao_samples, ao_factor;
+ float ao_dist, ao_samples, ao_factor, ao_samples_inv;
+ float ao_offset, ao_bounce_fac, ao_quality, ao_settings;
+ float ao_sample_nbr;
+ int ao_texsize[2], hori_tex_layers;
/* Motion Blur */
float current_ndc_to_world[4][4];
@@ -355,7 +370,8 @@ typedef struct EEVEE_EffectsInfo {
float source_texel_size[2];
float blit_texel_size[2];
float downsamp_texel_size[MAX_BLOOM_STEP][2];
- float bloom_intensity;
+ float bloom_color[3];
+ float bloom_clamp;
float bloom_sample_scale;
float bloom_curve_threshold[4];
float unf_source_texel_size[2];
@@ -374,6 +390,8 @@ enum {
EFFECT_VOLUMETRIC = (1 << 3),
EFFECT_SSR = (1 << 4),
EFFECT_DOUBLE_BUFFER = (1 << 5), /* Not really an effect but a feature */
+ EFFECT_REFRACT = (1 << 6),
+ EFFECT_GTAO = (1 << 7),
};
/* ************** SCENE LAYER DATA ************** */
@@ -459,10 +477,14 @@ typedef struct EEVEE_PrivateData {
struct DRWShadingGroup *depth_shgrp_cull;
struct DRWShadingGroup *depth_shgrp_clip;
struct DRWShadingGroup *depth_shgrp_clip_cull;
- struct DRWShadingGroup *depth_shgrp_hair_fibers;
- struct DRWShadingGroup *depth_shgrp_hair_fibers_cull;
- struct DRWShadingGroup *depth_shgrp_hair_fibers_clip;
- struct DRWShadingGroup *depth_shgrp_hair_fibers_clip_cull;
+ struct DRWShadingGroup *hair_fibers_depth_shgrp;
+ struct DRWShadingGroup *hair_fibers_depth_shgrp_cull;
+ struct DRWShadingGroup *hair_fibers_depth_shgrp_clip;
+ struct DRWShadingGroup *hair_fibers_depth_shgrp_clip_cull;
+ struct DRWShadingGroup *refract_depth_shgrp;
+ struct DRWShadingGroup *refract_depth_shgrp_cull;
+ struct DRWShadingGroup *refract_depth_shgrp_clip;
+ struct DRWShadingGroup *refract_depth_shgrp_clip_cull;
struct DRWShadingGroup *cube_display_shgrp;
struct DRWShadingGroup *planar_downsample;
struct GHash *material_hash;
@@ -471,10 +493,13 @@ typedef struct EEVEE_PrivateData {
struct GPUTexture *ssr_hit_output[4];
struct GPUTexture *volumetric;
struct GPUTexture *volumetric_transmit;
+ struct GPUTexture *gtao_horizons_debug;
float background_alpha; /* TODO find a better place for this. */
float viewvecs[2][4];
/* For planar probes */
float texel_size[2];
+ /* To correct mip level texel mis-alignement */
+ float mip_ratio[10][2]; /* TODO put in a UBO */
/* For double buffering */
bool valid_double_buffer;
float prev_persmat[4][4];
@@ -497,9 +522,9 @@ struct GPUMaterial *EEVEE_material_world_background_get(struct Scene *scene, str
struct GPUMaterial *EEVEE_material_world_volume_get(
struct Scene *scene, struct World *wo, bool use_lights, bool use_volume_shadows, bool is_homogeneous, bool use_color_transmit);
struct GPUMaterial *EEVEE_material_mesh_get(
- struct Scene *scene, Material *ma, bool use_ao, bool use_bent_normals, bool use_blend, bool use_multiply);
+ struct Scene *scene, Material *ma, bool use_blend, bool use_multiply, bool use_refract);
struct GPUMaterial *EEVEE_material_mesh_depth_get(struct Scene *scene, Material *ma, bool use_hashed_alpha, bool is_shadow);
-struct GPUMaterial *EEVEE_material_hair_get(struct Scene *scene, Material *ma, bool use_fibers, bool use_ao, bool use_bent_normals);
+struct GPUMaterial *EEVEE_material_hair_get(struct Scene *scene, Material *ma, bool use_fibers);
void EEVEE_materials_free(void);
void EEVEE_draw_default_passes(EEVEE_PassList *psl);
@@ -529,8 +554,11 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_effects_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_create_minmax_buffer(EEVEE_Data *vedata, struct GPUTexture *depth_src, int layer);
void EEVEE_downsample_buffer(EEVEE_Data *vedata, struct GPUFrameBuffer *fb_src, struct GPUTexture *texture_src, int level);
+void EEVEE_downsample_cube_buffer(EEVEE_Data *vedata, struct GPUFrameBuffer *fb_src, struct GPUTexture *texture_src, int level);
void EEVEE_effects_do_volumetrics(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_effects_do_ssr(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_effects_do_refraction(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
+void EEVEE_effects_do_gtao(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata);
void EEVEE_draw_effects(EEVEE_Data *vedata);
void EEVEE_effects_free(void);
diff --git a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
index 5a59e362fba..e346009bba8 100644
--- a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
@@ -4,209 +4,312 @@
* http://blog.selfshadow.com/publications/s2016-shading-course/activision/s2016_pbs_activision_occlusion.pptx */
#define MAX_PHI_STEP 32
-/* NOTICE : this is multiplied by 2 */
-#define MAX_THETA_STEP 12
+#define MAX_SEARCH_ITER 32
+#define MAX_LOD 6.0
-uniform sampler2D minMaxDepthTex;
-uniform vec3 aoParameters;
+#ifndef UTIL_TEX
+#define UTIL_TEX
+uniform sampler2DArray utilTex;
+#endif /* UTIL_TEX */
-#define aoDistance aoParameters.x
-#define aoSamples aoParameters.y
-#define aoFactor aoParameters.z
+uniform vec4 aoParameters[2];
+uniform sampler2DArray horizonBuffer;
-float get_max_horizon(vec2 co, vec3 x, float h, float lod)
-{
- float depth = textureLod(minMaxDepthTex, co, floor(lod)).r;
+/* Cannot use textureSize(horizonBuffer) when rendering to it */
+uniform ivec2 aoHorizonTexSize;
- /* Background case */
- /* this is really slow and is only a problem
- * if the far clip plane is near enough to notice */
- // depth += step(1.0, depth) * 1e20;
+#define aoDistance aoParameters[0].x
+#define aoSamples aoParameters[0].y
+#define aoFactor aoParameters[0].z
+#define aoInvSamples aoParameters[0].w
- vec3 s = get_view_space_from_depth(co, depth); /* s View coordinate */
- vec3 omega_s = s - x;
- float len = length(omega_s);
+#define aoOffset aoParameters[1].x
+#define aoBounceFac aoParameters[1].y
+#define aoQuality aoParameters[1].z
+#define aoSettings aoParameters[1].w
- float max_h = max(h, omega_s.z / len);
- /* Blend weight after half the aoDistance to fade artifacts */
- float blend = saturate((1.0 - len / aoDistance) * 2.0);
+#define USE_AO 1
+#define USE_BENT_NORMAL 2
+#define USE_DENOISE 4
- return mix(h, max_h, blend);
-}
+vec2 pack_horizons(vec2 v) { return v * 0.5 + 0.5; }
+vec2 unpack_horizons(vec2 v) { return v * 2.0 - 1.0; }
-void search_step(
- vec2 t_phi, vec3 x, vec2 x_, float rand, vec2 pixel_ratio,
- inout float j, inout float ofs, inout float h1, inout float h2)
+/* Returns the texel coordinate in horizonBuffer
+ * for a given fullscreen coord */
+ivec2 get_hr_co(ivec2 fs_co)
{
- ofs += ofs; /* Step size is doubled each iteration */
+ bvec2 quarter = notEqual(fs_co & ivec2(1), ivec2(0));
- vec2 s_ = t_phi * ofs * rand * pixel_ratio; /* s^ Screen coordinate */
- vec2 co;
+ ivec2 hr_co = fs_co / 2;
+ hr_co += ivec2(quarter) * (aoHorizonTexSize / 2);
+
+ return hr_co;
+}
- co = x_ + s_;
- h1 = get_max_horizon(co, x, h1, j);
+/* Returns the texel coordinate in fullscreen (depthBuffer)
+ * for a given horizonBuffer coord */
+ivec2 get_fs_co(ivec2 hr_co)
+{
+ hr_co *= 2;
+ bvec2 quarter = greaterThanEqual(hr_co, aoHorizonTexSize);
- co = x_ - s_;
- h2 = get_max_horizon(co, x, h2, j);
+ hr_co -= ivec2(quarter) * (aoHorizonTexSize - 1);
- j += 0.5;
+ return hr_co;
}
-void search_horizon(
- vec2 t_phi, vec3 x, vec2 x_, float rand,
- float max_dist, vec2 pixel_ratio, float pixel_len,
- inout float h1, inout float h2)
+/* Returns the phi angle in horizonBuffer
+ * for a given horizonBuffer coord */
+float get_phi(ivec2 hr_co, ivec2 fs_co, float sample)
{
- float ofs = 1.5 * pixel_len;
- float j = 0.0;
-
-#if 0 /* manually unrolled bellow */
- for (int i = 0; i < MAX_THETA_STEP; i++) {
- search_step(t_phi, x, x_, rand, pixel_ratio, j, ofs, h1, h2);
- if (ofs > max_dist)
- return;
+ bvec2 quarter = greaterThanEqual(hr_co, aoHorizonTexSize / 2);
+ ivec2 tex_co = ((int(aoSettings) & USE_DENOISE) != 0) ? hr_co - ivec2(quarter) * (aoHorizonTexSize / 2) : fs_co;
+ float blue_noise = texture(utilTex, vec3((vec2(tex_co) + 0.5) / LUT_SIZE, 2.0)).r;
+
+ float phi = sample * aoInvSamples;
+
+ if ((int(aoSettings) & USE_DENOISE) != 0) {
+ /* Interleaved jitter for spatial 2x2 denoising */
+ phi += 0.25 * aoInvSamples * (float(quarter.x) + 2.0 * float(quarter.y));
+ blue_noise *= 0.25;
}
-#endif
- search_step(t_phi, x, x_, rand, pixel_ratio, j, ofs, h1, h2);
- if (ofs > max_dist) return;
+ /* Blue noise is scaled to cover the rest of the range. */
+ phi += aoInvSamples * blue_noise;
+ /* Rotate everything (for multisampling) */
+ phi += aoOffset;
+ phi *= M_PI;
+
+ return phi;
+}
- search_step(t_phi, x, x_, rand, pixel_ratio, j, ofs, h1, h2);
- if (ofs > max_dist) return;
+/* Returns direction jittered offset for a given fullscreen coord */
+float get_offset(ivec2 fs_co, float sample)
+{
+ float offset = sample * aoInvSamples;
- search_step(t_phi, x, x_, rand, pixel_ratio, j, ofs, h1, h2);
- if (ofs > max_dist) return;
+ /* Interleaved jitter for spatial 2x2 denoising */
+ offset += 0.25 * dot(vec2(1.0), vec2(fs_co & 1));
+ offset += texture(utilTex, vec3((vec2(fs_co / 2) + 0.5 + 16.0) / LUT_SIZE, 2.0)).r;
+ offset = fract(offset + aoOffset);
+ return offset;
+}
+
+/* Returns maximum screen distance an AO ray can travel for a given view depth */
+vec2 get_max_dir(float view_depth)
+{
+ float homcco = ProjectionMatrix[2][3] * view_depth + ProjectionMatrix[3][3];
+ float max_dist = aoDistance / homcco;
+ return vec2(ProjectionMatrix[0][0], ProjectionMatrix[1][1]) * max_dist;
+}
- search_step(t_phi, x, x_, rand, pixel_ratio, j, ofs, h1, h2);
- if (ofs > max_dist) return;
+void get_max_horizon_grouped(vec4 co1, vec4 co2, vec3 x, float lod, inout float h)
+{
+ co1 *= mipRatio[int(lod + 1.0)].xyxy; /* +1 because we are using half res top level */
+ co2 *= mipRatio[int(lod + 1.0)].xyxy; /* +1 because we are using half res top level */
- search_step(t_phi, x, x_, rand, pixel_ratio, j, ofs, h1, h2);
- if (ofs > max_dist) return;
+ float depth1 = textureLod(maxzBuffer, co1.xy, floor(lod)).r;
+ float depth2 = textureLod(maxzBuffer, co1.zw, floor(lod)).r;
+ float depth3 = textureLod(maxzBuffer, co2.xy, floor(lod)).r;
+ float depth4 = textureLod(maxzBuffer, co2.zw, floor(lod)).r;
- search_step(t_phi, x, x_, rand, pixel_ratio, j, ofs, h1, h2);
- if (ofs > max_dist) return;
+ vec4 len, s_h;
- search_step(t_phi, x, x_, rand, pixel_ratio, j, ofs, h1, h2);
- if (ofs > max_dist) return;
+ vec3 s1 = get_view_space_from_depth(co1.xy, depth1); /* s View coordinate */
+ vec3 omega_s1 = s1 - x;
+ len.x = length(omega_s1);
+ s_h.x = omega_s1.z / len.x;
- search_step(t_phi, x, x_, rand, pixel_ratio, j, ofs, h1, h2);
- if (ofs > max_dist) return;
+ vec3 s2 = get_view_space_from_depth(co1.zw, depth2); /* s View coordinate */
+ vec3 omega_s2 = s2 - x;
+ len.y = length(omega_s2);
+ s_h.y = omega_s2.z / len.y;
- search_step(t_phi, x, x_, rand, pixel_ratio, j, ofs, h1, h2);
- if (ofs > max_dist) return;
+ vec3 s3 = get_view_space_from_depth(co2.xy, depth3); /* s View coordinate */
+ vec3 omega_s3 = s3 - x;
+ len.z = length(omega_s3);
+ s_h.z = omega_s3.z / len.z;
- search_step(t_phi, x, x_, rand, pixel_ratio, j, ofs, h1, h2);
- if (ofs > max_dist) return;
+ vec3 s4 = get_view_space_from_depth(co2.zw, depth4); /* s View coordinate */
+ vec3 omega_s4 = s4 - x;
+ len.w = length(omega_s4);
+ s_h.w = omega_s4.z / len.w;
- search_step(t_phi, x, x_, rand, pixel_ratio, j, ofs, h1, h2);
- if (ofs > max_dist) return;
+ /* Blend weight after half the aoDistance to fade artifacts */
+ vec4 blend = saturate((1.0 - len / aoDistance) * 2.0);
- search_step(t_phi, x, x_, rand, pixel_ratio, j, ofs, h1, h2);
+ h = mix(h, max(h, s_h.x), blend.x);
+ h = mix(h, max(h, s_h.y), blend.y);
+ h = mix(h, max(h, s_h.z), blend.z);
+ h = mix(h, max(h, s_h.w), blend.w);
}
-void integrate_slice(
- float iter, vec3 x, vec3 normal, vec2 x_, vec2 noise,
- float max_dist, vec2 pixel_ratio, float pixel_len,
- inout float visibility, inout vec3 bent_normal)
+vec2 search_horizon_sweep(float phi, vec3 pos, vec2 uvs, float jitter, vec2 max_dir)
{
- float phi = M_PI * ((noise.r + iter) / aoSamples);
-
- /* Rotate with random direction to get jittered result. */
vec2 t_phi = vec2(cos(phi), sin(phi)); /* Screen space direction */
- /* Search maximum horizon angles h1 and h2 */
- float h1 = -1.0, h2 = -1.0; /* init at cos(pi) */
- search_horizon(t_phi, x, x_, noise.g, max_dist, pixel_ratio, pixel_len, h1, h2);
+ max_dir *= max_v2(abs(t_phi));
- /* (Slide 54) */
- h1 = -fast_acos(h1);
- h2 = fast_acos(h2);
+ /* Convert to pixel space. */
+ t_phi /= vec2(textureSize(maxzBuffer, 0));
+
+ /* Avoid division by 0 */
+ t_phi += vec2(1e-5);
+
+ jitter *= 0.25;
+
+ /* Compute end points */
+ vec2 corner1 = min(vec2(1.0) - uvs, max_dir); /* Top right */
+ vec2 corner2 = max(vec2(0.0) - uvs, -max_dir); /* Bottom left */
+ vec2 iter1 = corner1 / t_phi;
+ vec2 iter2 = corner2 / t_phi;
+
+ vec2 min_iter = max(-iter1, -iter2);
+ vec2 max_iter = max( iter1, iter2);
+
+ vec2 times = vec2(-min_v2(min_iter), min_v2(max_iter));
+
+ vec2 h = vec2(-1.0); /* init at cos(pi) */
+
+ /* This is freaking sexy optimized. */
+ for (float i = 0.0, ofs = 4.0, time = -1.0;
+ i < MAX_SEARCH_ITER && time > times.x;
+ i++, time -= ofs, ofs = min(exp2(MAX_LOD) * 4.0, ofs + ofs * aoQuality))
+ {
+ vec4 t = max(times.xxxx, vec4(time) - (vec4(0.25, 0.5, 0.75, 1.0) - jitter) * ofs);
+ vec4 cos1 = uvs.xyxy + t_phi.xyxy * t.xxyy;
+ vec4 cos2 = uvs.xyxy + t_phi.xyxy * t.zzww;
+ float lod = min(MAX_LOD, max(i - jitter * 4.0, 0.0) * aoQuality);
+ get_max_horizon_grouped(cos1, cos2, pos, lod, h.y);
+ }
+
+ for (float i = 0.0, ofs = 4.0, time = 1.0;
+ i < MAX_SEARCH_ITER && time < times.y;
+ i++, time += ofs, ofs = min(exp2(MAX_LOD) * 4.0, ofs + ofs * aoQuality))
+ {
+ vec4 t = min(times.yyyy, vec4(time) + (vec4(0.25, 0.5, 0.75, 1.0) - jitter) * ofs);
+ vec4 cos1 = uvs.xyxy + t_phi.xyxy * t.xxyy;
+ vec4 cos2 = uvs.xyxy + t_phi.xyxy * t.zzww;
+ float lod = min(MAX_LOD, max(i - jitter * 4.0, 0.0) * aoQuality);
+ get_max_horizon_grouped(cos1, cos2, pos, lod, h.x);
+ }
+
+ return h;
+}
+
+void integrate_slice(vec3 normal, float phi, vec2 horizons, inout float visibility, inout vec3 bent_normal)
+{
+ /* TODO OPTI Could be precomputed. */
+ vec2 t_phi = vec2(cos(phi), sin(phi)); /* Screen space direction */
/* Projecting Normal to Plane P defined by t_phi and omega_o */
- vec3 h = vec3(t_phi.y, -t_phi.x, 0.0); /* Normal vector to Integration plane */
+ vec3 np = vec3(t_phi.y, -t_phi.x, 0.0); /* Normal vector to Integration plane */
vec3 t = vec3(-t_phi, 0.0);
- vec3 n_proj = normal - h * dot(h, normal);
+ vec3 n_proj = normal - np * dot(np, normal);
float n_proj_len = max(1e-16, length(n_proj));
- /* Clamping thetas (slide 58) */
float cos_n = clamp(n_proj.z / n_proj_len, -1.0, 1.0);
float n = sign(dot(n_proj, t)) * fast_acos(cos_n); /* Angle between view vec and normal */
- h1 = n + max(h1 - n, -M_PI_2);
- h2 = n + min(h2 - n, M_PI_2);
+
+ /* (Slide 54) */
+ vec2 h = fast_acos(horizons);
+ h.x = -h.x;
+
+ /* Clamping thetas (slide 58) */
+ h.x = n + max(h.x - n, -M_PI_2);
+ h.y = n + min(h.y - n, M_PI_2);
/* Solving inner integral */
- float sin_n = sin(n);
- float h1_2 = 2.0 * h1;
- float h2_2 = 2.0 * h2;
- float vd = (-cos(h1_2 - n) + cos_n + h1_2 * sin_n) + (-cos(h2_2 - n) + cos_n + h2_2 * sin_n);
- vd *= 0.25 * n_proj_len;
- visibility += vd;
-
-#ifdef USE_BENT_NORMAL
+ vec2 h_2 = 2.0 * h;
+ vec2 vd = -cos(h_2 - n) + cos_n + h_2 * sin(n);
+ float vis = (vd.x + vd.y) * 0.25 * n_proj_len;
+
+ visibility += vis;
+
/* Finding Bent normal */
- float b_angle = (h1 + h2) / 2.0;
+ float b_angle = (h.x + h.y) * 0.5;
/* The 0.5 factor below is here to equilibrate the accumulated vectors.
* (sin(b_angle) * -t_phi) will accumulate to (phi_step * result_nor.xy * 0.5).
* (cos(b_angle) * 0.5) will accumulate to (phi_step * result_nor.z * 0.5). */
- /* Weight sample by vd */
- bent_normal += vec3(sin(b_angle) * -t_phi, cos(b_angle) * 0.5) * vd;
-#endif
+ bent_normal += vec3(sin(b_angle) * -t_phi, cos(b_angle) * 0.5);
}
-void gtao(vec3 normal, vec3 position, vec2 noise, out float visibility
-#ifdef USE_BENT_NORMAL
- , out vec3 bent_normal
-#endif
- )
+void denoise_ao(vec3 normal, float frag_depth, inout float visibility, inout vec3 bent_normal)
+{
+ vec2 d_sign = vec2(ivec2(gl_FragCoord.xy) & 1) - 0.5;
+
+ if ((int(aoSettings) & USE_DENOISE) == 0) {
+ d_sign *= 0.0;
+ }
+
+ /* 2x2 Bilateral Filter using derivatives. */
+ vec2 n_step = step(-0.2, -abs(vec2(length(dFdx(normal)), length(dFdy(normal)))));
+ vec2 z_step = step(-0.1, -abs(vec2(dFdx(frag_depth), dFdy(frag_depth))));
+
+ visibility -= dFdx(visibility) * d_sign.x * z_step.x * n_step.x;
+ visibility -= dFdy(visibility) * d_sign.y * z_step.y * n_step.y;
+
+ bent_normal -= dFdx(bent_normal) * d_sign.x * z_step.x * n_step.x;
+ bent_normal -= dFdy(bent_normal) * d_sign.y * z_step.y * n_step.y;
+}
+
+void gtao_deferred(vec3 normal, vec3 position, float frag_depth, out float visibility, out vec3 bent_normal)
{
- vec2 screenres = vec2(textureSize(minMaxDepthTex, 0)) * 2.0;
- vec2 pixel_size = vec2(1.0) / screenres.xy;
+ vec2 uvs = get_uvs_from_view(position);
+
+ vec4 texel_size = vec4(-1.0, -1.0, 1.0, 1.0) / vec2(textureSize(depthBuffer, 0)).xyxy;
+
+ ivec2 fs_co = ivec2(gl_FragCoord.xy);
+ ivec2 hr_co = get_hr_co(fs_co);
+
+ bent_normal = vec3(0.0);
+ visibility = 0.0;
+
+ for (float i = 0.0; i < MAX_PHI_STEP; i++) {
+ if (i >= aoSamples) break;
- /* Renaming */
- vec2 x_ = gl_FragCoord.xy * pixel_size; /* x^ Screen coordinate */
- vec3 x = position; /* x view space coordinate */
+ vec2 horiz = unpack_horizons(texelFetch(horizonBuffer, ivec3(hr_co, int(i)), 0).rg);
+ float phi = get_phi(hr_co, fs_co, i);
- /* NOTE : We set up integration domain around the camera forward axis
- * and not the view vector like in the paper.
- * This allows us to save a lot of dot products. */
- /* omega_o = vec3(0.0, 0.0, 1.0); */
+ integrate_slice(normal, phi, horiz.xy, visibility, bent_normal);
+ }
+
+ visibility *= aoInvSamples;
+ bent_normal = normalize(bent_normal);
+}
+
+void gtao(vec3 normal, vec3 position, vec2 noise, out float visibility, out vec3 bent_normal)
+{
+ vec2 uvs = get_uvs_from_view(position);
- vec2 pixel_ratio = vec2(screenres.y / screenres.x, 1.0);
- float pixel_len = length(pixel_size);
float homcco = ProjectionMatrix[2][3] * position.z + ProjectionMatrix[3][3];
float max_dist = aoDistance / homcco; /* Search distance */
+ vec2 max_dir = max_dist * vec2(ProjectionMatrix[0][0], ProjectionMatrix[1][1]);
- /* Integral over PI */
- visibility = 0.0;
-#ifdef USE_BENT_NORMAL
bent_normal = vec3(0.0);
-#else
- vec3 bent_normal = vec3(0.0);
-#endif
+ visibility = 0.0;
+
for (float i = 0.0; i < MAX_PHI_STEP; i++) {
if (i >= aoSamples) break;
- integrate_slice(i, x, normal, x_, noise, max_dist, pixel_ratio, pixel_len, visibility, bent_normal);
- }
- /* aoSamples can be 0.0 to temporary disable the effect. */
- visibility = clamp(max(1e-8, visibility) / max(1e-8, aoSamples), 1e-8, 1.0);
+ float phi = M_PI * (i + noise.x) * aoInvSamples;
+ vec2 horizons = search_horizon_sweep(phi, position, uvs, noise.g, max_dir);
-#ifdef USE_BENT_NORMAL
- /* The bent normal will show the facet look of the mesh. Try to minimize this. */
- bent_normal = normalize(mix(bent_normal / visibility, normal, visibility * visibility * visibility));
-#endif
+ integrate_slice(normal, phi, horizons, visibility, bent_normal);
+ }
- /* Scale by user factor */
- visibility = pow(visibility, aoFactor);
+ visibility *= aoInvSamples;
+ bent_normal = normalize(bent_normal);
}
/* Multibounce approximation base on surface albedo.
* Page 78 in the .pdf version. */
float gtao_multibounce(float visibility, vec3 albedo)
{
+ if (aoBounceFac == 0.0) return visibility;
+
/* Median luminance. Because Colored multibounce looks bad. */
- float lum = albedo.x * 0.3333;
- lum += albedo.y * 0.3333;
- lum += albedo.z * 0.3333;
+ float lum = dot(albedo, vec3(0.3333));
float a = 2.0404 * lum - 0.3324;
float b = -4.7951 * lum + 0.6417;
@@ -219,24 +322,38 @@ float gtao_multibounce(float visibility, vec3 albedo)
/* Use the right occlusion */
float occlusion_compute(vec3 N, vec3 vpos, float user_occlusion, vec2 randuv, out vec3 bent_normal)
{
-#ifdef USE_AO /* Screen Space Occlusion */
-
- float computed_occlusion;
- vec3 vnor = mat3(ViewMatrix) * N;
+ if ((int(aoSettings) & USE_AO) == 0) {
+ bent_normal = N;
+ return user_occlusion;
+ }
+ else {
+ float visibility;
+ vec3 vnor = mat3(ViewMatrix) * N;
-#ifdef USE_BENT_NORMAL
- gtao(vnor, vpos, randuv, computed_occlusion, bent_normal);
- bent_normal = mat3(ViewMatrixInverse) * bent_normal;
+#if defined(MESH_SHADER) && !defined(USE_ALPHA_HASH) && !defined(USE_ALPHA_CLIP) && !defined(SHADOW_SHADER) && !defined(USE_MULTIPLY) && !defined(USE_ALPHA_BLEND)
+ gtao_deferred(vnor, vpos, gl_FragCoord.z, visibility, bent_normal);
#else
- gtao(vnor, vpos, randuv, computed_occlusion);
- bent_normal = N;
+ gtao(vnor, vpos, randuv, visibility, bent_normal);
#endif
- return min(computed_occlusion, user_occlusion);
+ denoise_ao(vnor, gl_FragCoord.z, visibility, bent_normal);
-#else /* No added Occlusion. */
+ /* Prevent some problems down the road. */
+ visibility = max(1e-3, visibility);
- bent_normal = N;
- return user_occlusion;
+ if ((int(aoSettings) & USE_BENT_NORMAL) != 0) {
+ /* The bent normal will show the facet look of the mesh. Try to minimize this. */
+ float mix_fac = visibility * visibility;
+ bent_normal = normalize(mix(bent_normal, vnor, mix_fac));
-#endif
+ bent_normal = transform_direction(ViewMatrixInverse, bent_normal);
+ }
+ else {
+ bent_normal = N;
+ }
+
+ /* Scale by user factor */
+ visibility = pow(visibility, aoFactor);
+
+ return min(visibility, user_occlusion);
+ }
}
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index e80835ee498..fc339e93927 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -27,6 +27,15 @@ flat in int shFace; /* Shadow layer we are rendering to. */
#define ViewMatrix FaceViewMatrix[shFace]
#endif
+uniform vec2 mipRatio[10];
+
+/* Buffers */
+uniform sampler2D colorBuffer;
+uniform sampler2D depthBuffer;
+uniform sampler2D maxzBuffer;
+uniform sampler2D minzBuffer;
+uniform sampler2DArray planarDepth;
+
#define cameraForward normalize(ViewMatrixInverse[2].xyz)
#define cameraPos ViewMatrixInverse[3].xyz
#define cameraVec ((ProjectionMatrix[3][3] == 0.0) ? normalize(cameraPos - worldPosition) : cameraForward)
@@ -102,6 +111,7 @@ vec3 project_point(mat4 m, vec3 v) {
return tmp.xyz / tmp.w;
}
+float min_v2(vec2 v) { return min(v.x, v.y); }
float min_v3(vec3 v) { return min(v.x, min(v.y, v.z)); }
float max_v2(vec2 v) { return max(v.x, v.y); }
@@ -116,20 +126,38 @@ float len_squared(vec3 a) { return dot(a, a); }
float inverse_distance(vec3 V) { return max( 1 / length(V), 1e-8); }
+vec2 mip_ratio_interp(float mip) {
+ float low_mip = floor(mip);
+ return mix(mipRatio[int(low_mip)], mipRatio[int(low_mip + 1.0)], mip - low_mip);
+}
/* ------- Fast Math ------- */
/* [Drobot2014a] Low Level Optimizations for GCN */
-float fast_sqrt(float x)
+float fast_sqrt(float v)
+{
+ return intBitsToFloat(0x1fbd1df5 + (floatBitsToInt(v) >> 1));
+}
+
+vec2 fast_sqrt(vec2 v)
{
- return intBitsToFloat(0x1fbd1df5 + (floatBitsToInt(x) >> 1));
+ return intBitsToFloat(0x1fbd1df5 + (floatBitsToInt(v) >> 1));
}
/* [Eberly2014] GPGPU Programming for Games and Science */
-float fast_acos(float x)
+float fast_acos(float v)
{
- float res = -0.156583 * abs(x) + M_PI_2;
- res *= fast_sqrt(1.0 - abs(x));
- return (x >= 0) ? res : M_PI - res;
+ float res = -0.156583 * abs(v) + M_PI_2;
+ res *= fast_sqrt(1.0 - abs(v));
+ return (v >= 0) ? res : M_PI - res;
+}
+
+vec2 fast_acos(vec2 v)
+{
+ vec2 res = -0.156583 * abs(v) + M_PI_2;
+ res *= fast_sqrt(1.0 - abs(v));
+ v.x = (v.x >= 0) ? res.x : M_PI - res.x;
+ v.y = (v.y >= 0) ? res.y : M_PI - res.y;
+ return v;
}
float point_plane_projection_dist(vec3 lineorigin, vec3 planeorigin, vec3 planenormal)
@@ -266,6 +294,12 @@ float get_view_z_from_depth(float depth)
}
}
+vec2 get_uvs_from_view(vec3 view)
+{
+ vec3 ndc = project_point(ProjectionMatrix, view);
+ return ndc.xy * 0.5 + 0.5;
+}
+
vec3 get_view_space_from_depth(vec2 uvcoords, float depth)
{
if (ProjectionMatrix[3][3] == 0.0) {
@@ -281,7 +315,7 @@ vec3 get_world_space_from_depth(vec2 uvcoords, float depth)
return (ViewMatrixInverse * vec4(get_view_space_from_depth(uvcoords, depth), 1.0)).xyz;
}
-vec3 get_specular_dominant_dir(vec3 N, vec3 V, float roughness)
+vec3 get_specular_reflection_dominant_dir(vec3 N, vec3 V, float roughness)
{
vec3 R = -reflect(V, N);
float smoothness = 1.0 - roughness;
@@ -294,6 +328,69 @@ float specular_occlusion(float NV, float AO, float roughness)
return saturate(pow(NV + AO, roughness) - 1.0 + AO);
}
+/* --- Refraction utils --- */
+
+float ior_from_f0(float f0)
+{
+ float f = sqrt(f0);
+ return (-f - 1.0) / (f - 1.0);
+}
+
+float f0_from_ior(float eta)
+{
+ float A = (eta - 1.0) / (eta + 1.0);
+ return A * A;
+}
+
+vec3 get_specular_refraction_dominant_dir(vec3 N, vec3 V, float roughness, float ior)
+{
+ /* TODO: This a bad approximation. Better approximation should fit
+ * the refracted vector and roughness into the best prefiltered reflection
+ * lobe. */
+ /* Correct the IOR for ior < 1.0 to not see the abrupt delimitation or the TIR */
+ ior = (ior < 1.0) ? mix(ior, 1.0, roughness) : ior;
+ float eta = 1.0 / ior;
+
+ float NV = dot(N, -V);
+
+ /* Custom Refraction. */
+ float k = 1.0 - eta * eta * (1.0 - NV * NV);
+ k = max(0.0, k); /* Only this changes. */
+ vec3 R = eta * -V - (eta * NV + sqrt(k)) * N;
+
+ return R;
+}
+
+float get_btdf_lut(sampler2DArray btdf_lut_tex, float NV, float roughness, float ior)
+{
+ const vec3 lut_scale_bias_texel_size = vec3((LUT_SIZE - 1.0), 0.5, 1.5) / LUT_SIZE;
+
+ vec3 coords;
+ /* Try to compensate for the low resolution and interpolation error. */
+ coords.x = (ior > 1.0)
+ ? (0.9 + lut_scale_bias_texel_size.z) + (0.1 - lut_scale_bias_texel_size.z) * f0_from_ior(ior)
+ : (0.9 + lut_scale_bias_texel_size.z) * ior * ior;
+ coords.y = 1.0 - saturate(NV);
+ coords.xy *= lut_scale_bias_texel_size.x;
+ coords.xy += lut_scale_bias_texel_size.y;
+
+ const float lut_lvl_ofs = 4.0; /* First texture lvl of roughness. */
+ const float lut_lvl_scale = 16.0; /* How many lvl of roughness in the lut. */
+
+ float mip = roughness * lut_lvl_scale;
+ float mip_floor = floor(mip);
+
+ coords.z = lut_lvl_ofs + mip_floor + 1.0;
+ float btdf_high = textureLod(btdf_lut_tex, coords, 0.0).r;
+
+ coords.z -= 1.0;
+ float btdf_low = textureLod(btdf_lut_tex, coords, 0.0).r;
+
+ float btdf = (ior == 1.0) ? 1.0 : mix(btdf_low, btdf_high, mip - coords.z);
+
+ return btdf;
+}
+
/* ---- Encode / Decode Normal buffer data ---- */
/* From http://aras-p.info/texts/CompactNormalStorage.html
* Using Method #4: Spheremap Transform */
@@ -314,10 +411,38 @@ vec3 normal_decode(vec2 enc, vec3 view)
return n;
}
+/* Fresnel monochromatic, perfect mirror */
+float F_eta(float eta, float cos_theta)
+{
+ /* compute fresnel reflectance without explicitly computing
+ * the refracted direction */
+ float c = abs(cos_theta);
+ float g = eta * eta - 1.0 + c * c;
+ float result;
+
+ if (g > 0.0) {
+ g = sqrt(g);
+ vec2 g_c = vec2(g) + vec2(c, -c);
+ float A = g_c.y / g_c.x;
+ A *= A;
+ g_c *= c;
+ float B = (g_c.y - 1.0) / (g_c.x + 1.0);
+ B *= B;
+ result = 0.5 * A * (1.0 + B);
+ }
+ else {
+ result = 1.0; /* TIR (no refracted component) */
+ }
+
+ return result;
+}
+
/* Fresnel */
vec3 F_schlick(vec3 f0, float cos_theta)
{
- float fac = pow(1.0 - cos_theta, 5);
+ float fac = 1.0 - cos_theta;
+ float fac2 = fac * fac;
+ fac = fac2 * fac2 * fac;
/* Unreal specular matching : if specular color is below 2% intensity,
* (using green channel for intensity) treat as shadowning */
@@ -334,7 +459,7 @@ vec3 F_area(vec3 f0, vec2 lut)
return saturate(50.0 * dot(f0, vec3(0.3, 0.6, 0.1))) * fac.y + fac.x * f0;
}
-/* Fresnel approximation for LTC area lights (not MRP) */
+/* Fresnel approximation for IBL */
vec3 F_ibl(vec3 f0, vec2 lut)
{
/* Unreal specular matching : if specular color is below 2% intensity,
@@ -469,7 +594,7 @@ Closure closure_add(Closure cl1, Closure cl2)
return cl;
}
-#if defined(MESH_SHADER) && !defined(USE_ALPHA_HASH) && !defined(USE_ALPHA_CLIP) && !defined(SHADOW_SHADER)
+#if defined(MESH_SHADER) && !defined(USE_ALPHA_HASH) && !defined(USE_ALPHA_CLIP) && !defined(SHADOW_SHADER) && !defined(USE_MULTIPLY)
layout(location = 0) out vec4 fragColor;
layout(location = 1) out vec4 ssrNormals;
layout(location = 2) out vec4 ssrData;
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl
index 5ab572e03ea..d0a365f5a3e 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_direct_lib.glsl
@@ -85,6 +85,7 @@ float direct_diffuse_unit_disc(vec3 N, vec3 L)
/* ----------- GGx ------------ */
vec3 direct_ggx_point(vec3 N, vec3 V, vec4 l_vector, float roughness, vec3 f0)
{
+ roughness = max(1e-3, roughness);
float dist = l_vector.w;
vec3 L = l_vector.xyz / dist;
float bsdf = bsdf_ggx(N, L, V, roughness);
@@ -97,15 +98,16 @@ vec3 direct_ggx_point(vec3 N, vec3 V, vec4 l_vector, float roughness, vec3 f0)
vec3 direct_ggx_sun(LightData ld, vec3 N, vec3 V, float roughness, vec3 f0)
{
+ roughness = max(1e-3, roughness);
float bsdf = bsdf_ggx(N, -ld.l_forward, V, roughness);
- float VH = max(dot(V, normalize(V - ld.l_forward)), 0.0);
+ float VH = dot(V, -ld.l_forward) * 0.5 + 0.5;
return F_schlick(f0, VH) * bsdf;
}
vec3 direct_ggx_sphere(LightData ld, vec3 N, vec3 V, vec4 l_vector, float roughness, vec3 f0)
{
vec3 L = l_vector.xyz / l_vector.w;
- vec3 spec_dir = get_specular_dominant_dir(N, V, roughness);
+ vec3 spec_dir = get_specular_reflection_dominant_dir(N, V, roughness);
vec3 P = line_aligned_plane_intersect(vec3(0.0), spec_dir, l_vector.xyz);
vec3 Px = normalize(P - l_vector.xyz) * ld.l_radius;
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl
index c7daea77782..f58dac6c0a0 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl
@@ -6,12 +6,16 @@ uniform float invSampleCount;
vec2 jitternoise = vec2(0.0);
-#ifdef NOISE_SIZE
+#ifndef UTIL_TEX
+#define UTIL_TEX
+uniform sampler2DArray utilTex;
+#endif /* UTIL_TEX */
+
void setup_noise(void)
{
- jitternoise = texture(texJitter, gl_FragCoord.xy / NOISE_SIZE).rg; /* Global variable */
+ jitternoise = texture(utilTex, vec3(gl_FragCoord.xy / LUT_SIZE, 2.0)).rg; /* Global variable */
+ jitternoise.g = (jitternoise.g - 0.5) * 2.0;
}
-#endif
#ifdef HAMMERSLEY_SIZE
vec3 hammersley_3d(float i, float invsamplenbr)
diff --git a/source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl b/source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl
new file mode 100644
index 00000000000..2c604d69641
--- /dev/null
+++ b/source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl
@@ -0,0 +1,59 @@
+
+uniform float a2;
+
+out vec4 FragColor;
+
+void main() {
+ vec3 N, T, B, V;
+
+ float x = gl_FragCoord.x / BRDF_LUT_SIZE;
+ float y = gl_FragCoord.y / BRDF_LUT_SIZE;
+ /* There is little variation if ior > 1.0 so we
+ * maximize LUT precision for ior < 1.0 */
+ x = x * 1.1;
+ float ior = (x > 1.0) ? ior_from_f0((x-1.0) * 10.0) : sqrt(x);
+ float NV = (1.0 - (clamp(y, 1e-4, 0.9999)));
+
+ N = vec3(0.0, 0.0, 1.0);
+ T = vec3(1.0, 0.0, 0.0);
+ B = vec3(0.0, 1.0, 0.0);
+ V = vec3(sqrt(1.0 - NV * NV), 0.0, NV);
+
+ setup_noise();
+
+ /* Integrating BTDF */
+ float btdf_accum = 0.0;
+ for (float i = 0.0; i < sampleCount; i++) {
+ vec3 H = sample_ggx(i, a2, N, T, B); /* Microfacet normal */
+
+ float VH = dot(V, H);
+
+ /* Check if there is total internal reflections. */
+ float c = abs(VH);
+ float g = ior * ior - 1.0 + c * c;
+
+ float eta = 1.0/ior;
+ if (dot(H, V) < 0.0) {
+ H = -H;
+ eta = ior;
+ }
+
+ vec3 L = refract(-V, H, eta);
+ float NL = -dot(N, L);
+
+ if ((NL > 0.0) && (g > 0.0)) {
+ float LH = dot(L, H);
+
+ float G1_l = NL * 2.0 / G1_Smith_GGX(NL, a2); /* Balancing the adjustments made in G1_Smith */
+
+ /* btdf = abs(VH*LH) * (ior*ior) * D * G(V) * G(L) / (Ht2 * NV)
+ * pdf = (VH * abs(LH)) * (ior*ior) * D * G(V) / (Ht2 * NV) */
+ float btdf = G1_l * abs(VH*LH) / (VH * abs(LH));
+
+ btdf_accum += btdf;
+ }
+ }
+ btdf_accum /= sampleCount;
+
+ FragColor = vec4(btdf_accum, 0.0, 0.0, 1.0);
+} \ No newline at end of file
diff --git a/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl
index 5bb9607d33c..29543e82f43 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_bloom_frag.glsl
@@ -31,6 +31,7 @@ uniform vec2 sourceBufferTexelSize;
/* Step Blit */
uniform vec4 curveThreshold;
+uniform float clampIntensity;
/* Step Upsample */
uniform sampler2D baseBuffer; /* Previous accumulation buffer */
@@ -38,7 +39,7 @@ uniform vec2 baseBufferTexelSize;
uniform float sampleScale;
/* Step Resolve */
-uniform float bloomIntensity;
+uniform vec3 bloomColor;
in vec4 uvcoordsvar;
@@ -161,7 +162,11 @@ vec4 step_blit(void)
rq = curveThreshold.z * rq * rq;
/* Combine and apply the brightness response curve. */
- m *= max(rq, br - curveThreshold.w) / max(br, 1e-5);
+ m *= max(rq, br - curveThreshold.w) / max(1e-5, br);
+
+ /* Clamp pixel intensity */
+ br = max(1e-5, brightness(m));
+ m *= 1.0 - max(0.0, br - clampIntensity) / br;
return vec4(m, 1.0);
}
@@ -195,7 +200,7 @@ vec4 step_resolve(void)
vec3 blur = upsample_filter(sourceBuffer, uvcoordsvar.xy, sourceBufferTexelSize);
#endif
vec4 base = textureLod(baseBuffer, uvcoordsvar.xy, 0.0);
- vec3 cout = base.rgb + blur * bloomIntensity;
+ vec3 cout = base.rgb + blur * bloomColor;
return vec4(cout, base.a);
}
diff --git a/source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl
new file mode 100644
index 00000000000..eb463d51146
--- /dev/null
+++ b/source/blender/draw/engines/eevee/shaders/effect_downsample_cube_frag.glsl
@@ -0,0 +1,30 @@
+/**
+ * Simple downsample shader. Takes the average of the 4 texels of lower mip.
+ **/
+
+uniform samplerCube source;
+uniform float texelSize;
+
+flat in int fFace;
+
+out vec4 FragColor;
+
+const vec3 maj_axes[6] = vec3[6](vec3(1.0, 0.0, 0.0), vec3(-1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, -1.0, 0.0), vec3( 0.0, 0.0, 1.0), vec3( 0.0, 0.0, -1.0));
+const vec3 x_axis[6] = vec3[6](vec3(0.0, 0.0, -1.0), vec3( 0.0, 0.0, 1.0), vec3(1.0, 0.0, 0.0), vec3(1.0, 0.0, 0.0), vec3( 1.0, 0.0, 0.0), vec3(-1.0, 0.0, 0.0));
+const vec3 y_axis[6] = vec3[6](vec3(0.0, -1.0, 0.0), vec3( 0.0, -1.0, 0.0), vec3(0.0, 0.0, 1.0), vec3(0.0, 0.0, -1.0), vec3( 0.0, -1.0, 0.0), vec3( 0.0, -1.0, 0.0));
+
+float brightness(vec3 c)
+{
+ return max(max(c.r, c.g), c.b);
+}
+
+void main()
+{
+ vec2 uvs = gl_FragCoord.xy * texelSize;
+
+ uvs = 2.0 * uvs - 1.0;
+
+ vec3 cubevec = x_axis[fFace] * uvs.x + y_axis[fFace] * uvs.y + maj_axes[fFace];
+
+ FragColor = textureLod(source, cubevec, 0.0);
+} \ No newline at end of file
diff --git a/source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl
index 1e57aec5ea2..156be108a14 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl
@@ -3,13 +3,35 @@
**/
uniform sampler2D source;
+uniform float fireflyFactor;
out vec4 FragColor;
+float brightness(vec3 c)
+{
+ return max(max(c.r, c.g), c.b);
+}
+
void main()
{
+#if 0
/* Reconstructing Target uvs like this avoid missing pixels if NPO2 */
vec2 uvs = gl_FragCoord.xy * 2.0 / vec2(textureSize(source, 0));
FragColor = textureLod(source, uvs, 0.0);
+#else
+ vec2 texel_size = 1.0 / vec2(textureSize(source, 0));
+ vec2 uvs = gl_FragCoord.xy * 2.0 * texel_size;
+ vec4 ofs = texel_size.xyxy * vec4(0.75, 0.75, -0.75, -0.75);
+
+ FragColor = textureLod(source, uvs + ofs.xy, 0.0);
+ FragColor += textureLod(source, uvs + ofs.xw, 0.0);
+ FragColor += textureLod(source, uvs + ofs.zy, 0.0);
+ FragColor += textureLod(source, uvs + ofs.zw, 0.0);
+ FragColor *= 0.25;
+
+ /* Clamped brightness. */
+ float luma = max(1e-8, brightness(FragColor.rgb));
+ FragColor *= 1.0 - max(0.0, luma - fireflyFactor) / luma;
+#endif
} \ No newline at end of file
diff --git a/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl
new file mode 100644
index 00000000000..1c63051c65b
--- /dev/null
+++ b/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl
@@ -0,0 +1,69 @@
+/**
+ * This shader only compute maximum horizon angles for each directions.
+ * The final integration is done at the resolve stage with the shading normal.
+ **/
+
+uniform float rotationOffset;
+
+out vec4 FragColor;
+
+#ifdef DEBUG_AO
+uniform sampler2D normalBuffer;
+
+void main()
+{
+ vec4 texel_size = 1.0 / vec2(textureSize(depthBuffer, 0)).xyxy;
+ vec2 uvs = saturate(gl_FragCoord.xy * texel_size.xy);
+
+ float depth = textureLod(depthBuffer, uvs, 0.0).r;
+
+ vec3 viewPosition = get_view_space_from_depth(uvs, depth);
+ vec3 V = viewCameraVec;
+ vec3 normal = normal_decode(texture(normalBuffer, uvs).rg, V);
+
+ vec3 bent_normal;
+ float visibility;
+#if 1
+ gtao_deferred(normal, viewPosition, depth, visibility, bent_normal);
+#else
+ vec2 rand = vec2((1.0 / 4.0) * float((int(gl_FragCoord.y) & 0x1) * 2 + (int(gl_FragCoord.x) & 0x1)), 0.5);
+ rand = fract(rand.x + texture(utilTex, vec3(floor(gl_FragCoord.xy * 0.5) / LUT_SIZE, 2.0)).rg);
+ gtao(normal, viewPosition, rand, visibility, bent_normal);
+#endif
+ denoise_ao(normal, depth, visibility, bent_normal);
+
+ FragColor = vec4(visibility);
+}
+
+#else
+uniform float sampleNbr;
+
+void main()
+{
+ ivec2 hr_co = ivec2(gl_FragCoord.xy);
+ ivec2 fs_co = get_fs_co(hr_co);
+
+ vec2 uvs = saturate((vec2(fs_co) + 0.5) / vec2(textureSize(depthBuffer, 0)));
+ float depth = textureLod(depthBuffer, uvs, 0.0).r;
+
+ if (depth == 1.0) {
+ /* Do not trace for background */
+ FragColor = vec4(0.0);
+ return;
+ }
+
+ /* Avoid self shadowing. */
+ depth = saturate(depth - 3e-6); /* Tweaked for 24bit depth buffer. */
+
+ vec3 viewPosition = get_view_space_from_depth(uvs, depth);
+
+ float phi = get_phi(hr_co, fs_co, sampleNbr);
+ float offset = get_offset(fs_co, sampleNbr);
+ vec2 max_dir = get_max_dir(viewPosition.z);
+
+ FragColor.xy = search_horizon_sweep(phi, viewPosition, uvs, offset, max_dir);
+
+ /* Resize output for integer texture. */
+ FragColor = pack_horizons(FragColor.xy).xyxy;
+}
+#endif
diff --git a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
index 3d580d0ce39..ce6f3568cdf 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
@@ -11,23 +11,17 @@ uniform int depthLayer;
uniform sampler2D depthBuffer;
#endif
-float sampleLowerMip(ivec2 texel)
-{
#ifdef LAYERED
- return texelFetch(depthBuffer, ivec3(texel, depthLayer), 0).r;
+#define sampleLowerMip(t) texelFetch(depthBuffer, ivec3(t, depthLayer), 0).r
#else
- return texelFetch(depthBuffer, texel, 0).r;
+#define sampleLowerMip(t) texelFetch(depthBuffer, t, 0).r
#endif
-}
-void minmax(inout float out_val, float in_val)
-{
#ifdef MIN_PASS
- out_val = min(out_val, in_val);
+#define minmax(a, b) min(a, b)
#else /* MAX_PASS */
- out_val = max(out_val, in_val);
+#define minmax(a, b) max(a, b)
#endif
-}
void main()
{
@@ -40,23 +34,30 @@ void main()
float val = sampleLowerMip(texelPos);
#ifndef COPY_DEPTH
- minmax(val, sampleLowerMip(texelPos + ivec2(1, 0)));
- minmax(val, sampleLowerMip(texelPos + ivec2(1, 1)));
- minmax(val, sampleLowerMip(texelPos + ivec2(0, 1)));
+ float val2 = sampleLowerMip(texelPos + ivec2(1, 0));
+ float val3 = sampleLowerMip(texelPos + ivec2(1, 1));
+ float val4 = sampleLowerMip(texelPos + ivec2(0, 1));
+ val = minmax(val, val2);
+ val = minmax(val, val3);
+ val = minmax(val, val4);
/* if we are reducing an odd-width texture then fetch the edge texels */
- if (((mipsize.x & 1) != 0) && (int(gl_FragCoord.x) == mipsize.x-3)) {
+ if (((mipsize.x & 1) != 0) && (texelPos.x == mipsize.x - 3)) {
/* if both edges are odd, fetch the top-left corner texel */
- if (((mipsize.y & 1) != 0) && (int(gl_FragCoord.y) == mipsize.y-3)) {
- minmax(val, sampleLowerMip(texelPos + ivec2(-1, -1)));
+ if (((mipsize.y & 1) != 0) && (texelPos.y == mipsize.y - 3)) {
+ val = minmax(val, sampleLowerMip(texelPos + ivec2(2, 2)));
}
- minmax(val, sampleLowerMip(texelPos + ivec2(0, -1)));
- minmax(val, sampleLowerMip(texelPos + ivec2(1, -1)));
+ float val2 = sampleLowerMip(texelPos + ivec2(2, 0));
+ float val3 = sampleLowerMip(texelPos + ivec2(2, 1));
+ val = minmax(val, val2);
+ val = minmax(val, val3);
}
/* if we are reducing an odd-height texture then fetch the edge texels */
- else if (((mipsize.y & 1) != 0) && (int(gl_FragCoord.y) == mipsize.y-3)) {
- minmax(val, sampleLowerMip(texelPos + ivec2(0, -1)));
- minmax(val, sampleLowerMip(texelPos + ivec2(1, -1)));
+ if (((mipsize.y & 1) != 0) && (texelPos.y == mipsize.y - 3)) {
+ float val2 = sampleLowerMip(texelPos + ivec2(0, 2));
+ float val3 = sampleLowerMip(texelPos + ivec2(1, 2));
+ val = minmax(val, val2);
+ val = minmax(val, val3);
}
#endif
diff --git a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
index 8e5ffb37e2e..7dc047882c3 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
@@ -7,26 +7,7 @@
uniform sampler2DArray utilTex;
#endif /* UTIL_TEX */
-uniform int rayCount;
-uniform float maxRoughness;
-
#define BRDF_BIAS 0.7
-
-vec3 generate_ray(vec3 V, vec3 N, float a2, vec3 rand, out float pdf)
-{
- float NH;
- vec3 T, B;
- make_orthonormal_basis(N, T, B); /* Generate tangent space */
-
- /* Importance sampling bias */
- rand.x = mix(rand.x, 0.0, BRDF_BIAS);
-
- /* TODO distribution of visible normals */
- vec3 H = sample_ggx(rand, a2, N, T, B, NH); /* Microfacet normal */
- pdf = min(1024e32, pdf_ggx_reflect(NH, a2)); /* Theoretical limit of 16bit float */
- return reflect(-V, H);
-}
-
#define MAX_MIP 9.0
#ifdef STEP_RAYTRACE
@@ -41,51 +22,57 @@ layout(location = 1) out vec4 hitData1;
layout(location = 2) out vec4 hitData2;
layout(location = 3) out vec4 hitData3;
-bool has_hit_backface(vec3 hit_pos, vec3 R, vec3 V)
+vec4 do_planar_ssr(int index, vec3 V, vec3 N, vec3 T, vec3 B, vec3 planeNormal, vec3 viewPosition, float a2, vec3 rand, float ofs)
{
- vec2 hit_co = project_point(ProjectionMatrix, hit_pos).xy * 0.5 + 0.5;
- vec3 hit_N = normal_decode(textureLod(normalBuffer, hit_co, 0.0).rg, V);
- return (dot(-R, hit_N) < 0.0);
-}
+ float pdf, NH;
+ float jitter = fract(rand.x + ofs);
-vec4 do_planar_ssr(int index, vec3 V, vec3 N, vec3 planeNormal, vec3 viewPosition, float a2, vec3 rand, float ray_nbr)
-{
- float pdf;
- vec3 R = generate_ray(V, N, a2, rand, pdf);
+ /* Importance sampling bias */
+ rand.x = mix(rand.x, 0.0, BRDF_BIAS);
+ vec3 H = sample_ggx(rand, a2, N, T, B, NH); /* Microfacet normal */
+ pdf = pdf_ggx_reflect(NH, a2);
+
+ vec3 R = reflect(-V, H);
R = reflect(R, planeNormal);
- pdf *= -1.0; /* Tag as planar ray. */
- /* If ray is bad (i.e. going below the plane) do not trace. */
+ /* If ray is bad (i.e. going below the plane) regenerate. */
if (dot(R, planeNormal) > 0.0) {
- vec3 R = generate_ray(V, N, a2, rand * vec3(1.0, -1.0, -1.0), pdf);
- }
+ vec3 H = sample_ggx(rand * vec3(1.0, -1.0, -1.0), a2, N, T, B, NH); /* Microfacet normal */
+ pdf = pdf_ggx_reflect(NH, a2);
- vec3 hit_pos;
- if (abs(dot(-R, V)) < 0.9999) {
- /* Since viewspace hit position can land behind the camera in this case,
- * we save the reflected view position (visualize it as the hit position
- * below the reflection plane). This way it's garanted that the hit will
- * be in front of the camera. That let us tag the bad rays with a negative
- * sign in the Z component. */
- hit_pos = raycast(index, viewPosition, R, fract(rand.x + (ray_nbr / float(rayCount))), a2);
- }
- else {
- vec2 uvs = project_point(ProjectionMatrix, viewPosition).xy * 0.5 + 0.5;
- float raw_depth = textureLod(planarDepth, vec3(uvs, float(index)), 0.0).r;
- hit_pos = get_view_space_from_depth(uvs, raw_depth);
- hit_pos.z *= (raw_depth < 1.0) ? 1.0 : -1.0;
+ R = reflect(-V, H);
+ R = reflect(R, planeNormal);
}
+ pdf = min(1024e32, pdf); /* Theoretical limit of 16bit float */
+ pdf *= -1.0; /* Tag as planar ray. */
+
+ /* Since viewspace hit position can land behind the camera in this case,
+ * we save the reflected view position (visualize it as the hit position
+ * below the reflection plane). This way it's garanted that the hit will
+ * be in front of the camera. That let us tag the bad rays with a negative
+ * sign in the Z component. */
+ vec3 hit_pos = raycast(index, viewPosition, R, 1e16, jitter, a2);
+
return vec4(hit_pos, pdf);
}
-vec4 do_ssr(vec3 V, vec3 N, vec3 viewPosition, float a2, vec3 rand, float ray_nbr)
+vec4 do_ssr(vec3 V, vec3 N, vec3 T, vec3 B, vec3 viewPosition, float a2, vec3 rand, float ofs)
{
- float pdf;
- vec3 R = generate_ray(V, N, a2, rand, pdf);
+ float pdf, NH;
+ float jitter = fract(rand.x + ofs);
- vec3 hit_pos = raycast(-1, viewPosition, R, fract(rand.x + (ray_nbr / float(rayCount))), a2);
+ /* Importance sampling bias */
+ rand.x = mix(rand.x, 0.0, BRDF_BIAS);
+
+ vec3 H = sample_ggx(rand, a2, N, T, B, NH); /* Microfacet normal */
+ pdf = pdf_ggx_reflect(NH, a2);
+
+ vec3 R = reflect(-V, H);
+ pdf = min(1024e32, pdf); /* Theoretical limit of 16bit float */
+
+ vec3 hit_pos = raycast(-1, viewPosition, R, ssrThickness, jitter, a2);
return vec4(hit_pos, pdf);
}
@@ -138,6 +125,11 @@ void main()
vec3 worldPosition = transform_point(ViewMatrixInverse, viewPosition);
vec3 wN = transform_direction(ViewMatrixInverse, N);
+ vec3 T, B;
+ make_orthonormal_basis(N, T, B); /* Generate tangent space */
+
+ float ray_ofs = 1.0 / float(rayCount);
+
/* Planar Reflections */
for (int i = 0; i < MAX_PLANAR && i < planar_count; ++i) {
PlanarData pd = planars_data[i];
@@ -152,24 +144,24 @@ void main()
vec3 planeNormal = transform_direction(ViewMatrix, pd.pl_normal);
/* TODO : Raytrace together if textureGather is supported. */
- hitData0 = do_planar_ssr(i, V, N, planeNormal, tracePosition, a2, rand, 0.0);
- if (rayCount > 1) hitData1 = do_planar_ssr(i, V, N, planeNormal, tracePosition, a2, rand.xyz * vec3(1.0, -1.0, -1.0), 1.0);
- if (rayCount > 2) hitData2 = do_planar_ssr(i, V, N, planeNormal, tracePosition, a2, rand.xzy * vec3(1.0, 1.0, -1.0), 2.0);
- if (rayCount > 3) hitData3 = do_planar_ssr(i, V, N, planeNormal, tracePosition, a2, rand.xzy * vec3(1.0, -1.0, 1.0), 3.0);
+ hitData0 = do_planar_ssr(i, V, N, T, B, planeNormal, tracePosition, a2, rand, 0.0);
+ if (rayCount > 1) hitData1 = do_planar_ssr(i, V, N, T, B, planeNormal, tracePosition, a2, rand.xyz * vec3(1.0, -1.0, -1.0), 1.0 * ray_ofs);
+ if (rayCount > 2) hitData2 = do_planar_ssr(i, V, N, T, B, planeNormal, tracePosition, a2, rand.xzy * vec3(1.0, 1.0, -1.0), 2.0 * ray_ofs);
+ if (rayCount > 3) hitData3 = do_planar_ssr(i, V, N, T, B, planeNormal, tracePosition, a2, rand.xzy * vec3(1.0, -1.0, 1.0), 3.0 * ray_ofs);
return;
}
}
/* TODO : Raytrace together if textureGather is supported. */
- hitData0 = do_ssr(V, N, viewPosition, a2, rand, 0.0);
- if (rayCount > 1) hitData1 = do_ssr(V, N, viewPosition, a2, rand.xyz * vec3(1.0, -1.0, -1.0), 1.0);
- if (rayCount > 2) hitData2 = do_ssr(V, N, viewPosition, a2, rand.xzy * vec3(1.0, 1.0, -1.0), 2.0);
- if (rayCount > 3) hitData3 = do_ssr(V, N, viewPosition, a2, rand.xzy * vec3(1.0, -1.0, 1.0), 3.0);
+ hitData0 = do_ssr(V, N, T, B, viewPosition, a2, rand, 0.0);
+ if (rayCount > 1) hitData1 = do_ssr(V, N, T, B, viewPosition, a2, rand.xyz * vec3(1.0, -1.0, -1.0), 1.0 * ray_ofs);
+ if (rayCount > 2) hitData2 = do_ssr(V, N, T, B, viewPosition, a2, rand.xzy * vec3(1.0, 1.0, -1.0), 2.0 * ray_ofs);
+ if (rayCount > 3) hitData3 = do_ssr(V, N, T, B, viewPosition, a2, rand.xzy * vec3(1.0, -1.0, 1.0), 3.0 * ray_ofs);
}
#else /* STEP_RESOLVE */
-uniform sampler2D colorBuffer; /* previous frame */
+uniform sampler2D prevColorBuffer; /* previous frame */
uniform sampler2D normalBuffer;
uniform sampler2D specroughBuffer;
@@ -181,9 +173,6 @@ uniform sampler2D hitBuffer3;
uniform int probe_count;
uniform int planar_count;
-uniform float borderFadeFactor;
-uniform float fireflyFactor;
-
uniform mat4 PastViewProjectionMatrix;
out vec4 fragColor;
@@ -191,7 +180,7 @@ out vec4 fragColor;
void fallback_cubemap(vec3 N, vec3 V, vec3 W, float roughness, float roughnessSquared, inout vec4 spec_accum)
{
/* Specular probes */
- vec3 spec_dir = get_specular_dominant_dir(N, V, roughnessSquared);
+ vec3 spec_dir = get_specular_reflection_dominant_dir(N, V, roughnessSquared);
/* Starts at 1 because 0 is world probe */
for (int i = 1; i < MAX_PROBE && i < probe_count && spec_accum.a < 0.999; ++i) {
@@ -242,17 +231,6 @@ float brightness(vec3 c)
return max(max(c.r, c.g), c.b);
}
-float screen_border_mask(vec2 hit_co)
-{
- const float margin = 0.003;
- float atten = borderFadeFactor + margin; /* Screen percentage */
- hit_co = smoothstep(margin, atten, hit_co) * (1 - smoothstep(1.0 - atten, 1.0 - margin, hit_co));
-
- float screenfade = hit_co.x * hit_co.y;
-
- return screenfade;
-}
-
vec2 get_reprojected_reflection(vec3 hit, vec3 pos, vec3 N)
{
/* TODO real reprojection with motion vectors, etc... */
@@ -274,38 +252,38 @@ vec4 get_ssr_sample(
vec3 hit_pos = transform_point(ViewMatrixInverse, hit_co_pdf.xyz);
vec2 ref_uvs;
- vec3 L;
+ vec3 hit_vec;
float mask = 1.0;
- float cone_footprint;
if (is_planar) {
/* Reflect back the hit position to have it in non-reflected world space */
vec3 trace_pos = line_plane_intersect(worldPosition, V, pd.pl_plane_eq);
- vec3 hit_vec = hit_pos - trace_pos;
+ hit_vec = hit_pos - trace_pos;
hit_vec = reflect(hit_vec, pd.pl_normal);
- hit_pos = hit_vec + trace_pos;
- L = normalize(hit_vec);
ref_uvs = project_point(ProjectionMatrix, hit_co_pdf.xyz).xy * 0.5 + 0.5;
- vec2 uvs = gl_FragCoord.xy / texture_size;
-
- /* Compute cone footprint in screen space. */
- float homcoord = ProjectionMatrix[2][3] * hit_co_pdf.z + ProjectionMatrix[3][3];
- cone_footprint = length(hit_vec) * cone_tan * ProjectionMatrix[0][0] / homcoord;
}
else {
/* Find hit position in previous frame. */
ref_uvs = get_reprojected_reflection(hit_pos, worldPosition, N);
- L = normalize(hit_pos - worldPosition);
- vec2 uvs = gl_FragCoord.xy / vec2(textureSize(depthBuffer, 0));
- mask *= screen_border_mask(uvs);
-
- /* Compute cone footprint Using UV distance because we are using screen space filtering. */
- cone_footprint = cone_tan * distance(ref_uvs, source_uvs);
+ hit_vec = hit_pos - worldPosition;
+ mask = screen_border_mask(gl_FragCoord.xy / texture_size);
}
mask = min(mask, screen_border_mask(ref_uvs));
mask *= float(has_hit);
+ float hit_dist = max(1e-8, length(hit_vec));
+ vec3 L = hit_vec / hit_dist;
+
+ float cone_footprint = hit_dist * cone_tan;
+
+ /* Compute cone footprint in screen space. */
+ float homcoord = ProjectionMatrix[2][3] * hit_co_pdf.z + ProjectionMatrix[3][3];
+ cone_footprint = BRDF_BIAS * 0.5 * cone_footprint * max(ProjectionMatrix[0][0], ProjectionMatrix[1][1]) / homcoord;
+
/* Estimate a cone footprint to sample a corresponding mipmap level. */
- float mip = BRDF_BIAS * clamp(log2(cone_footprint * max(texture_size.x, texture_size.y)), 0.0, MAX_MIP) - 1.0;
+ float mip = clamp(log2(cone_footprint * max(texture_size.x, texture_size.y)), 0.0, MAX_MIP);
+
+ /* Correct UVs for mipmaping mis-alignment */
+ ref_uvs *= mip_ratio_interp(mip);
/* Slide 54 */
float bsdf = bsdf_ggx(N, L, V, roughnessSquared);
@@ -317,7 +295,7 @@ vec4 get_ssr_sample(
sample = textureLod(probePlanars, vec3(ref_uvs, planar_index), mip).rgb;
}
else {
- sample = textureLod(colorBuffer, ref_uvs, mip).rgb;
+ sample = textureLod(prevColorBuffer, ref_uvs, mip).rgb;
}
/* Clamped brightness. */
@@ -327,6 +305,10 @@ vec4 get_ssr_sample(
/* Do not add light if ray has failed. */
sample *= float(has_hit);
+#if 0 /* Enable to see where NANs come from. */
+ sample = (any(isnan(sample))) ? vec3(0.0) : sample;
+#endif
+
return vec4(sample, mask) * weight;
}
@@ -384,7 +366,7 @@ void main()
/* Resolve SSR */
float cone_cos = cone_cosine(roughnessSquared);
float cone_tan = sqrt(1 - cone_cos * cone_cos) / cone_cos;
- cone_tan *= mix(saturate(dot(N, V) * 2.0), 1.0, roughness); /* Elongation fit */
+ cone_tan *= mix(saturate(dot(N, -V) * 2.0), 1.0, roughness); /* Elongation fit */
vec2 source_uvs = project_point(PastViewProjectionMatrix, worldPosition).xy * 0.5 + 0.5;
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
index 222d272da72..7e63f4cdaf7 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
@@ -6,6 +6,7 @@ uniform int Layer;
in vec4 vPos[];
flat in int face[];
+flat out int fFace;
out vec3 worldPosition;
out vec3 viewPosition; /* Required. otherwise generate linking error. */
@@ -17,12 +18,12 @@ const vec3 x_axis[6] = vec3[6](vec3(0.0, 0.0, -1.0), vec3( 0.0, 0.0, 1.0), v
const vec3 y_axis[6] = vec3[6](vec3(0.0, -1.0, 0.0), vec3( 0.0, -1.0, 0.0), vec3(0.0, 0.0, 1.0), vec3(0.0, 0.0, -1.0), vec3( 0.0, -1.0, 0.0), vec3( 0.0, -1.0, 0.0));
void main() {
- int f = face[0];
- gl_Layer = Layer + f;
+ fFace = face[0];
+ gl_Layer = Layer + fFace;
for (int v = 0; v < 3; ++v) {
gl_Position = vPos[v];
- worldPosition = x_axis[f] * vPos[v].x + y_axis[f] * vPos[v].y + maj_axes[f];
+ worldPosition = x_axis[fFace] * vPos[v].x + y_axis[fFace] * vPos[v].y + maj_axes[fFace];
#ifdef ATTRIB
pass_attrib(v);
#endif
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl
index 0200b32d969..73524cae950 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl
@@ -167,8 +167,7 @@ vec3 probe_evaluate_world_spec(vec3 R, float roughness)
vec3 probe_evaluate_planar(
float id, PlanarData pd, vec3 W, vec3 N, vec3 V,
- float rand, float roughness,
- inout float fade)
+ float roughness, inout float fade)
{
/* Find view vector / reflection plane intersection. */
vec3 point_on_plane = line_plane_intersect(W, V, pd.pl_plane_eq);
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl
index c2ef085ca01..3b3abdef00c 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl
@@ -3,29 +3,38 @@
**/
uniform sampler2DArray source;
-uniform vec2 texelSize;
+uniform float fireflyFactor;
in vec2 uvs;
flat in float layer;
out vec4 FragColor;
-void main()
+float brightness(vec3 c)
{
- /* Reconstructing Target uvs like this avoid missing pixels */
- vec2 uvs = gl_FragCoord.xy * 2.0 / vec2(textureSize(source, 0).xy);
-
-#if 0 /* Slower and does not match the main framebuffer downsampling. */
- /* Downsample with a 4x4 box filter */
- vec4 d = texelSize.xyxy * vec4(-1, -1, +1, +1);
-
- FragColor = texture(source, vec3(uvs + d.xy, layer)).rgba;
- FragColor += texture(source, vec3(uvs + d.zy, layer)).rgba;
- FragColor += texture(source, vec3(uvs + d.xw, layer)).rgba;
- FragColor += texture(source, vec3(uvs + d.zw, layer)).rgba;
+ return max(max(c.r, c.g), c.b);
+}
- FragColor /= 4.0;
+void main()
+{
+#if 0
+ /* Reconstructing Target uvs like this avoid missing pixels if NPO2 */
+ vec2 uvs = gl_FragCoord.xy * 2.0 / vec2(textureSize(source, 0));
+
+ FragColor = textureLod(source, vec3(uvs, layer), 0.0);
+#else
+ vec2 texel_size = 1.0 / vec2(textureSize(source, 0));
+ vec2 uvs = gl_FragCoord.xy * 2.0 * texel_size;
+ vec4 ofs = texel_size.xyxy * vec4(0.75, 0.75, -0.75, -0.75);
+
+ FragColor = textureLod(source, vec3(uvs + ofs.xy, layer), 0.0);
+ FragColor += textureLod(source, vec3(uvs + ofs.xw, layer), 0.0);
+ FragColor += textureLod(source, vec3(uvs + ofs.zy, layer), 0.0);
+ FragColor += textureLod(source, vec3(uvs + ofs.zw, layer), 0.0);
+ FragColor *= 0.25;
+
+ /* Clamped brightness. */
+ float luma = max(1e-8, brightness(FragColor.rgb));
+ FragColor *= 1.0 - max(0.0, luma - fireflyFactor) / luma;
#endif
-
- FragColor = texture(source, vec3(uvs, layer));
} \ No newline at end of file
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
index 21202a10fb0..16b3283b624 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
@@ -7,6 +7,8 @@ uniform int planar_count;
uniform bool specToggle;
uniform bool ssrToggle;
+uniform float refractionDepth;
+
#ifndef UTIL_TEX
#define UTIL_TEX
uniform sampler2DArray utilTex;
@@ -45,8 +47,6 @@ vec3 eevee_surface_lit(vec3 N, vec3 albedo, vec3 f0, float roughness, float ao,
vec3 V = cameraVec;
- vec4 rand = texture(utilTex, vec3(gl_FragCoord.xy / LUT_SIZE, 2.0));
-
/* ---------------- SCENE LAMPS LIGHTING ----------------- */
#ifdef HAIR_SHADER
@@ -99,13 +99,13 @@ vec3 eevee_surface_lit(vec3 N, vec3 albedo, vec3 f0, float roughness, float ao,
float fade = probe_attenuation_planar(pd, worldPosition, N, roughness);
if (fade > 0.0) {
- vec3 spec = probe_evaluate_planar(float(i), pd, worldPosition, N, V, rand.r, roughness, fade);
+ vec3 spec = probe_evaluate_planar(float(i), pd, worldPosition, N, V, roughness, fade);
accumulate_light(spec, fade, spec_accum);
}
}
/* Specular probes */
- vec3 spec_dir = get_specular_dominant_dir(N, V, roughnessSquared);
+ vec3 spec_dir = get_specular_reflection_dominant_dir(N, V, roughnessSquared);
/* Starts at 1 because 0 is world probe */
for (int i = 1; i < MAX_PROBE && i < probe_count && spec_accum.a < 0.999; ++i) {
@@ -126,6 +126,8 @@ vec3 eevee_surface_lit(vec3 N, vec3 albedo, vec3 f0, float roughness, float ao,
}
}
+ vec4 rand = texture(utilTex, vec3(gl_FragCoord.xy / LUT_SIZE, 2.0));
+
/* Ambient Occlusion */
vec3 bent_normal;
float final_ao = occlusion_compute(N, viewPosition, ao, rand.rg, bent_normal);
@@ -178,11 +180,27 @@ vec3 eevee_surface_clearcoat_lit(
C_roughness = clamp(C_roughness, 1e-8, 0.9999);
float C_roughnessSquared = C_roughness * C_roughness;
- vec3 V = cameraVec;
+ /* Zero length vectors cause issues, see: T51979. */
+#if 0
N = normalize(N);
C_N = normalize(C_N);
+#else
+ {
+ float len = length(N);
+ if (isnan(len)) {
+ return vec3(0.0);
+ }
+ N /= len;
- vec4 rand = texture(utilTex, vec3(gl_FragCoord.xy / LUT_SIZE, 2.0));
+ len = length(C_N);
+ if (isnan(len)) {
+ return vec3(0.0);
+ }
+ C_N /= len;
+ }
+#endif
+
+ vec3 V = cameraVec;
/* ---------------- SCENE LAMPS LIGHTING ----------------- */
@@ -239,18 +257,18 @@ vec3 eevee_surface_clearcoat_lit(
if (fade > 0.0) {
if (!(ssrToggle && ssr_id == outputSsrId)) {
- vec3 spec = probe_evaluate_planar(float(i), pd, worldPosition, N, V, rand.r, roughness, fade);
+ vec3 spec = probe_evaluate_planar(float(i), pd, worldPosition, N, V, roughness, fade);
accumulate_light(spec, fade, spec_accum);
}
- vec3 C_spec = probe_evaluate_planar(float(i), pd, worldPosition, C_N, V, rand.r, C_roughness, fade);
+ vec3 C_spec = probe_evaluate_planar(float(i), pd, worldPosition, C_N, V, C_roughness, fade);
accumulate_light(C_spec, fade, C_spec_accum);
}
}
/* Specular probes */
- vec3 spec_dir = get_specular_dominant_dir(N, V, roughnessSquared);
- vec3 C_spec_dir = get_specular_dominant_dir(C_N, V, C_roughnessSquared);
+ vec3 spec_dir = get_specular_reflection_dominant_dir(N, V, roughnessSquared);
+ vec3 C_spec_dir = get_specular_reflection_dominant_dir(C_N, V, C_roughnessSquared);
/* Starts at 1 because 0 is world probe */
for (int i = 1; i < MAX_PROBE && i < probe_count && spec_accum.a < 0.999; ++i) {
@@ -280,6 +298,8 @@ vec3 eevee_surface_clearcoat_lit(
accumulate_light(C_spec, 1.0, C_spec_accum);
}
+ vec4 rand = texture(utilTex, vec3(gl_FragCoord.xy / LUT_SIZE, 2.0));
+
/* Ambient Occlusion */
vec3 bent_normal;
float final_ao = occlusion_compute(N, viewPosition, ao, rand.rg, bent_normal);
@@ -330,9 +350,19 @@ vec3 eevee_surface_clearcoat_lit(
vec3 eevee_surface_diffuse_lit(vec3 N, vec3 albedo, float ao)
{
vec3 V = cameraVec;
- N = normalize(N);
- vec4 rand = texture(utilTex, vec3(gl_FragCoord.xy / LUT_SIZE, 2.0));
+ /* Zero length vectors cause issues, see: T51979. */
+#if 0
+ N = normalize(N);
+#else
+ {
+ float len = length(N);
+ if (isnan(len)) {
+ return vec3(0.0);
+ }
+ N /= len;
+ }
+#endif
/* ---------------- SCENE LAMPS LIGHTING ----------------- */
@@ -371,6 +401,8 @@ vec3 eevee_surface_diffuse_lit(vec3 N, vec3 albedo, float ao)
/* ---------------- DIFFUSE ENVIRONMENT LIGHTING ----------------- */
+ vec4 rand = texture(utilTex, vec3(gl_FragCoord.xy / LUT_SIZE, 2.0));
+
/* Ambient Occlusion */
vec3 bent_normal;
float final_ao = occlusion_compute(N, viewPosition, ao, rand.rg, bent_normal);
@@ -410,9 +442,19 @@ vec3 eevee_surface_glossy_lit(vec3 N, vec3 f0, float roughness, float ao, int ss
float roughnessSquared = roughness * roughness;
vec3 V = cameraVec;
- N = normalize(N);
- vec4 rand = texture(utilTex, vec3(gl_FragCoord.xy / LUT_SIZE, 2.0));
+ /* Zero length vectors cause issues, see: T51979. */
+#if 0
+ N = normalize(N);
+#else
+ {
+ float len = length(N);
+ if (isnan(len)) {
+ return vec3(0.0);
+ }
+ N /= len;
+ }
+#endif
/* ---------------- SCENE LAMPS LIGHTING ----------------- */
@@ -462,13 +504,13 @@ vec3 eevee_surface_glossy_lit(vec3 N, vec3 f0, float roughness, float ao, int ss
float fade = probe_attenuation_planar(pd, worldPosition, N, roughness);
if (fade > 0.0) {
- vec3 spec = probe_evaluate_planar(float(i), pd, worldPosition, N, V, rand.r, roughness, fade);
+ vec3 spec = probe_evaluate_planar(float(i), pd, worldPosition, N, V, roughness, fade);
accumulate_light(spec, fade, spec_accum);
}
}
/* Specular probes */
- vec3 spec_dir = get_specular_dominant_dir(N, V, roughnessSquared);
+ vec3 spec_dir = get_specular_reflection_dominant_dir(N, V, roughnessSquared);
/* Starts at 1 because 0 is world probe */
for (int i = 1; i < MAX_PROBE && i < probe_count && spec_accum.a < 0.999; ++i) {
@@ -489,6 +531,8 @@ vec3 eevee_surface_glossy_lit(vec3 N, vec3 f0, float roughness, float ao, int ss
}
}
+ vec4 rand = texture(utilTex, vec3(gl_FragCoord.xy / LUT_SIZE, 2.0));
+
/* Ambient Occlusion */
vec3 bent_normal;
float final_ao = occlusion_compute(N, viewPosition, ao, rand.rg, bent_normal);
@@ -502,3 +546,252 @@ vec3 eevee_surface_glossy_lit(vec3 N, vec3 f0, float roughness, float ao, int ss
return out_light;
}
+
+/* ----------- Transmission ----------- */
+
+vec3 eevee_surface_refraction(vec3 N, vec3 f0, float roughness, float ior)
+{
+ /* Zero length vectors cause issues, see: T51979. */
+#if 0
+ N = normalize(N);
+#else
+ {
+ float len = length(N);
+ if (isnan(len)) {
+ return vec3(0.0);
+ }
+ N /= len;
+ }
+#endif
+ vec3 V = cameraVec;
+ ior = (gl_FrontFacing) ? ior : 1.0 / ior;
+
+ roughness = clamp(roughness, 1e-8, 0.9999);
+ float roughnessSquared = roughness * roughness;
+
+ /* ---------------- SCENE LAMPS LIGHTING ----------------- */
+
+ /* No support for now. Supporting LTCs mean having a 3D LUT.
+ * We could support point lights easily though. */
+
+ /* ---------------- SPECULAR ENVIRONMENT LIGHTING ----------------- */
+
+ /* Accumulate light from all sources until accumulator is full. Then apply Occlusion and BRDF. */
+ vec4 trans_accum = vec4(0.0);
+
+ /* Refract the view vector using the depth heuristic.
+ * Then later Refract a second time the already refracted
+ * ray using the inverse ior. */
+ float final_ior = (refractionDepth > 0.0) ? 1.0 / ior : ior;
+ vec3 refr_V = (refractionDepth > 0.0) ? -refract(-V, N, final_ior) : V;
+ vec3 refr_pos = (refractionDepth > 0.0) ? line_plane_intersect(worldPosition, refr_V, worldPosition - N * refractionDepth, N) : worldPosition;
+
+#ifdef USE_REFRACTION
+ /* Screen Space Refraction */
+ if (ssrToggle && roughness < maxRoughness + 0.2) {
+ vec3 rand = texture(utilTex, vec3(gl_FragCoord.xy / LUT_SIZE, 2.0)).xzw;
+
+ /* Find approximated position of the 2nd refraction event. */
+ vec3 refr_vpos = (refractionDepth > 0.0) ? transform_point(ViewMatrix, refr_pos) : viewPosition;
+
+ float ray_ofs = 1.0 / float(rayCount);
+ vec4 spec = screen_space_refraction(refr_vpos, N, refr_V, final_ior, roughnessSquared, rand, 0.0);
+ if (rayCount > 1) spec += screen_space_refraction(refr_vpos, N, refr_V, final_ior, roughnessSquared, rand.xyz * vec3(1.0, -1.0, -1.0), 1.0 * ray_ofs);
+ if (rayCount > 2) spec += screen_space_refraction(refr_vpos, N, refr_V, final_ior, roughnessSquared, rand.xzy * vec3(1.0, 1.0, -1.0), 2.0 * ray_ofs);
+ if (rayCount > 3) spec += screen_space_refraction(refr_vpos, N, refr_V, final_ior, roughnessSquared, rand.xzy * vec3(1.0, -1.0, 1.0), 3.0 * ray_ofs);
+ spec /= float(rayCount);
+ spec.a *= smoothstep(maxRoughness + 0.2, maxRoughness, roughness);
+ accumulate_light(spec.rgb, spec.a, trans_accum);
+ }
+#endif
+
+ /* Specular probes */
+ /* NOTE: This bias the IOR */
+ vec3 refr_dir = get_specular_refraction_dominant_dir(N, refr_V, roughness, final_ior);
+
+ /* Starts at 1 because 0 is world probe */
+ for (int i = 1; i < MAX_PROBE && i < probe_count && trans_accum.a < 0.999; ++i) {
+ CubeData cd = probes_data[i];
+
+ float fade = probe_attenuation_cube(cd, worldPosition);
+
+ if (fade > 0.0) {
+ vec3 spec = probe_evaluate_cube(float(i), cd, refr_pos, refr_dir, roughnessSquared);
+ accumulate_light(spec, fade, trans_accum);
+ }
+ }
+
+ /* World Specular */
+ if (trans_accum.a < 0.999) {
+ vec3 spec = probe_evaluate_world_spec(refr_dir, roughnessSquared);
+ accumulate_light(spec, 1.0, trans_accum);
+ }
+
+ float btdf = get_btdf_lut(utilTex, dot(N, V), roughness, ior);
+
+ return trans_accum.rgb * btdf;
+}
+
+vec3 eevee_surface_glass(vec3 N, vec3 transmission_col, float roughness, float ior, int ssr_id, out vec3 ssr_spec)
+{
+ /* Zero length vectors cause issues, see: T51979. */
+#if 0
+ N = normalize(N);
+#else
+ {
+ float len = length(N);
+ if (isnan(len)) {
+ return vec3(0.0);
+ }
+ N /= len;
+ }
+#endif
+ vec3 V = cameraVec;
+ ior = (gl_FrontFacing) ? ior : 1.0 / ior;
+
+ if (!specToggle) return vec3(0.0);
+
+ roughness = clamp(roughness, 1e-8, 0.9999);
+ float roughnessSquared = roughness * roughness;
+
+ /* ---------------- SCENE LAMPS LIGHTING ----------------- */
+
+#ifdef HAIR_SHADER
+ vec3 norm_view = cross(V, N);
+ norm_view = normalize(cross(norm_view, N)); /* Normal facing view */
+#endif
+
+ vec3 spec = vec3(0.0);
+ for (int i = 0; i < MAX_LIGHT && i < light_count; ++i) {
+ LightData ld = lights_data[i];
+
+ vec4 l_vector; /* Non-Normalized Light Vector with length in last component. */
+ l_vector.xyz = ld.l_position - worldPosition;
+ l_vector.w = length(l_vector.xyz);
+
+ vec3 l_color_vis = ld.l_color * light_visibility(ld, worldPosition, l_vector);
+
+#ifdef HAIR_SHADER
+ vec3 norm_lamp, view_vec;
+ float occlu_trans, occlu;
+ light_hair_common(ld, N, V, l_vector, norm_view, occlu_trans, occlu, norm_lamp, view_vec);
+
+ spec += l_color_vis * light_specular(ld, N, view_vec, l_vector, roughnessSquared, vec3(1.0)) * occlu;
+#else
+ spec += l_color_vis * light_specular(ld, N, V, l_vector, roughnessSquared, vec3(1.0));
+#endif
+ }
+
+ /* Accumulate outgoing radiance */
+ vec3 out_light = spec;
+
+#ifdef HAIR_SHADER
+ N = -norm_view;
+#endif
+
+
+ /* ---------------- SPECULAR ENVIRONMENT LIGHTING ----------------- */
+
+ /* Accumulate light from all sources until accumulator is full. Then apply Occlusion and BRDF. */
+ vec4 spec_accum = vec4(0.0);
+
+ /* Planar Reflections */
+ if (!(ssrToggle && ssr_id == outputSsrId)) {
+ for (int i = 0; i < MAX_PLANAR && i < planar_count && spec_accum.a < 0.999 && roughness < 0.1; ++i) {
+ PlanarData pd = planars_data[i];
+
+ float fade = probe_attenuation_planar(pd, worldPosition, N, roughness);
+
+ if (fade > 0.0) {
+ vec3 spec = probe_evaluate_planar(float(i), pd, worldPosition, N, V, roughness, fade);
+ accumulate_light(spec, fade, spec_accum);
+ }
+ }
+ }
+
+ /* Refract the view vector using the depth heuristic.
+ * Then later Refract a second time the already refracted
+ * ray using the inverse ior. */
+ float final_ior = (refractionDepth > 0.0) ? 1.0 / ior : ior;
+ vec3 refr_V = (refractionDepth > 0.0) ? -refract(-V, N, final_ior) : V;
+ vec3 refr_pos = (refractionDepth > 0.0) ? line_plane_intersect(worldPosition, refr_V, worldPosition - N * refractionDepth, N) : worldPosition;
+
+ vec4 trans_accum = vec4(0.0);
+
+#ifdef USE_REFRACTION
+ /* Screen Space Refraction */
+ if (ssrToggle && roughness < maxRoughness + 0.2) {
+ vec3 rand = texture(utilTex, vec3(gl_FragCoord.xy / LUT_SIZE, 2.0)).xzw;
+
+ /* Find approximated position of the 2nd refraction event. */
+ vec3 refr_vpos = (refractionDepth > 0.0) ? transform_point(ViewMatrix, refr_pos) : viewPosition;
+
+ float ray_ofs = 1.0 / float(rayCount);
+ vec4 spec = screen_space_refraction(refr_vpos, N, refr_V, final_ior, roughnessSquared, rand, 0.0);
+ if (rayCount > 1) spec += screen_space_refraction(refr_vpos, N, refr_V, final_ior, roughnessSquared, rand.xyz * vec3(1.0, -1.0, -1.0), 1.0 * ray_ofs);
+ if (rayCount > 2) spec += screen_space_refraction(refr_vpos, N, refr_V, final_ior, roughnessSquared, rand.xzy * vec3(1.0, 1.0, -1.0), 2.0 * ray_ofs);
+ if (rayCount > 3) spec += screen_space_refraction(refr_vpos, N, refr_V, final_ior, roughnessSquared, rand.xzy * vec3(1.0, -1.0, 1.0), 3.0 * ray_ofs);
+ spec /= float(rayCount);
+ spec.a *= smoothstep(maxRoughness + 0.2, maxRoughness, roughness);
+ accumulate_light(spec.rgb, spec.a, trans_accum);
+ }
+#endif
+
+ /* Specular probes */
+ vec3 refr_dir = get_specular_refraction_dominant_dir(N, refr_V, roughness, final_ior);
+ vec3 spec_dir = get_specular_reflection_dominant_dir(N, V, roughnessSquared);
+
+ /* Starts at 1 because 0 is world probe */
+ for (int i = 1; i < MAX_PROBE && i < probe_count && (spec_accum.a < 0.999 || trans_accum.a < 0.999); ++i) {
+ CubeData cd = probes_data[i];
+
+ float fade = probe_attenuation_cube(cd, worldPosition);
+
+ if (fade > 0.0) {
+ if (!(ssrToggle && ssr_id == outputSsrId)) {
+ vec3 spec = probe_evaluate_cube(float(i), cd, worldPosition, spec_dir, roughness);
+ accumulate_light(spec, fade, spec_accum);
+ }
+
+ spec = probe_evaluate_cube(float(i), cd, refr_pos, refr_dir, roughnessSquared);
+ accumulate_light(spec, fade, trans_accum);
+ }
+ }
+
+ /* World Specular */
+ if (spec_accum.a < 0.999) {
+ if (!(ssrToggle && ssr_id == outputSsrId)) {
+ vec3 spec = probe_evaluate_world_spec(spec_dir, roughness);
+ accumulate_light(spec, 1.0, spec_accum);
+ }
+ }
+
+ if (trans_accum.a < 0.999) {
+ spec = probe_evaluate_world_spec(refr_dir, roughnessSquared);
+ accumulate_light(spec, 1.0, trans_accum);
+ }
+
+ /* Ambient Occlusion */
+ /* TODO : when AO will be cheaper */
+ float final_ao = 1.0;
+
+ float NV = dot(N, V);
+ /* Get Brdf intensity */
+ vec2 uv = lut_coords(NV, roughness);
+ vec2 brdf_lut = texture(utilTex, vec3(uv, 1.0)).rg;
+
+ float fresnel = F_eta(ior, NV);
+
+ /* Apply fresnel on lamps. */
+ out_light *= vec3(fresnel);
+
+ ssr_spec = vec3(fresnel) * F_ibl(vec3(1.0), brdf_lut) * specular_occlusion(NV, final_ao, roughness);
+ out_light += spec_accum.rgb * ssr_spec;
+
+
+ float btdf = get_btdf_lut(utilTex, NV, roughness, ior);
+
+ out_light += vec3(1.0 - fresnel) * transmission_col * trans_accum.rgb * btdf;
+
+ return out_light;
+}
diff --git a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
index 855755adfe4..d0fc14f8a29 100644
--- a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
@@ -2,46 +2,28 @@
#define MAX_REFINE_STEP 32 /* Should be max allowed stride */
uniform vec4 ssrParameters;
-
-uniform sampler2D depthBuffer;
-uniform sampler2D maxzBuffer;
-uniform sampler2D minzBuffer;
-uniform sampler2DArray planarDepth;
+uniform int rayCount;
#define ssrQuality ssrParameters.x
#define ssrThickness ssrParameters.y
#define ssrPixelSize ssrParameters.zw
+uniform float maxRoughness;
+uniform float borderFadeFactor;
+uniform float fireflyFactor;
+
float sample_depth(vec2 uv, int index, float lod)
{
if (index > -1) {
return textureLod(planarDepth, vec3(uv, index), 0.0).r;
}
else {
+ /* Correct UVs for mipmaping mis-alignment */
+ uv *= mipRatio[int(lod + 1.0)];
return textureLod(maxzBuffer, uv, lod).r;
}
}
-float sample_minz_depth(vec2 uv, int index)
-{
- if (index > -1) {
- return textureLod(planarDepth, vec3(uv, index), 0.0).r;
- }
- else {
- return textureLod(minzBuffer, uv, 0.0).r;
- }
-}
-
-float sample_maxz_depth(vec2 uv, int index)
-{
- if (index > -1) {
- return textureLod(planarDepth, vec3(uv, index), 0.0).r;
- }
- else {
- return textureLod(maxzBuffer, uv, 0.0).r;
- }
-}
-
vec4 sample_depth_grouped(vec4 uv1, vec4 uv2, int index, float lod)
{
vec4 depths;
@@ -80,7 +62,7 @@ float refine_isect(float prev_delta, float curr_delta)
return saturate(prev_delta / (prev_delta - curr_delta));
}
-void prepare_raycast(vec3 ray_origin, vec3 ray_dir, out vec4 ss_step, out vec4 ss_ray, out float max_time)
+void prepare_raycast(vec3 ray_origin, vec3 ray_dir, float thickness, out vec4 ss_step, out vec4 ss_ray, out float max_time)
{
/* Negate the ray direction if it goes towards the camera.
* This way we don't need to care if the projected point
@@ -89,27 +71,42 @@ void prepare_raycast(vec3 ray_origin, vec3 ray_dir, out vec4 ss_step, out vec4 s
vec3 ray_end = z_sign * ray_dir * 1e16 + ray_origin;
/* Project into screen space. */
- vec3 ss_start = project_point(ProjectionMatrix, ray_origin);
- vec3 ss_end = project_point(ProjectionMatrix, ray_end);
- /* 4th component is current stride */
- ss_step = vec4(z_sign * normalize(ss_end - ss_start), 1.0);
+ vec4 ss_start, ss_end;
+ ss_start.xyz = project_point(ProjectionMatrix, ray_origin);
+ ss_end.xyz = project_point(ProjectionMatrix, ray_end);
+
+ /* We interpolate the ray Z + thickness values to check if depth is within threshold. */
+ ray_origin.z -= thickness;
+ ray_end.z -= thickness;
+ ss_start.w = project_point(ProjectionMatrix, ray_origin).z;
+ ss_end.w = project_point(ProjectionMatrix, ray_end).z;
+
+ /* XXX This is a hack a better method is welcome ! */
+ /* We take the delta between the offseted depth and the depth and substract it from the ray depth.
+ * This will change the world space thickness appearance a bit but we can have negative
+ * values without worries. We cannot do this in viewspace because of the perspective division. */
+ ss_start.w = 2.0 * ss_start.z - ss_start.w;
+ ss_end.w = 2.0 * ss_end.z - ss_end.w;
+
+ ss_step = ss_end - ss_start;
+ ss_step = z_sign * ss_step / length(ss_step.xyz);
/* If the line is degenerate, make it cover at least one pixel
* to not have to handle zero-pixel extent as a special case later */
- ss_step.xy += vec2((dot(ss_step.xy, ss_step.xy) < 0.00001) ? 0.001 : 0.0);
+ ss_step.xy += vec2((dot(ss_step.xy, ss_step.xy) < 0.000001) ? 0.001 : 0.0);
/* Make ss_step cover one pixel. */
- ss_step.xyz /= max(abs(ss_step.x), abs(ss_step.y));
- ss_step.xyz *= ((abs(ss_step.x) > abs(ss_step.y)) ? ssrPixelSize.x : ssrPixelSize.y);
+ ss_step /= max(abs(ss_step.x), abs(ss_step.y));
+ ss_step *= ((abs(ss_step.x) > abs(ss_step.y)) ? ssrPixelSize.x : ssrPixelSize.y);
/* Clipping to frustum sides. */
- max_time = line_unit_box_intersect_dist(ss_start, ss_step.xyz) - 1.0;
+ max_time = line_unit_box_intersect_dist(ss_start.xyz, ss_step.xyz);
/* Convert to texture coords. Z component included
* since this is how it's stored in the depth buffer.
* 4th component how far we are on the ray */
- ss_ray = vec4(ss_start * 0.5 + 0.5, 0.0);
- ss_step.xyz *= 0.5;
+ ss_ray = ss_start * 0.5 + 0.5;
+ ss_step *= 0.5;
}
/* See times_and_deltas. */
@@ -118,30 +115,35 @@ void prepare_raycast(vec3 ray_origin, vec3 ray_dir, out vec4 ss_step, out vec4 s
#define curr_delta times_and_deltas.z
#define prev_delta times_and_deltas.w
-// #define GROUPED_FETCHES
+// #define GROUPED_FETCHES /* is still slower, need to see where is the bottleneck. */
/* Return the hit position, and negate the z component (making it positive) if not hit occured. */
-vec3 raycast(int index, vec3 ray_origin, vec3 ray_dir, float ray_jitter, float roughness)
+vec3 raycast(int index, vec3 ray_origin, vec3 ray_dir, float thickness, float ray_jitter, float roughness)
{
vec4 ss_step, ss_start;
float max_time;
- prepare_raycast(ray_origin, ray_dir, ss_step, ss_start, max_time);
+ prepare_raycast(ray_origin, ray_dir, thickness, ss_step, ss_start, max_time);
+
+ float max_trace_time = max(0.001, max_time - 0.01);
#ifdef GROUPED_FETCHES
ray_jitter *= 0.25;
#endif
- /* x : current_time, y: previous_time, z: previous_delta, w: current_delta */
- vec4 times_and_deltas = vec4(0.0, 0.0, 0.001, 0.001);
+
+ /* x : current_time, y: previous_time, z: current_delta, w: previous_delta */
+ vec4 times_and_deltas = vec4(0.0);
float ray_time = 0.0;
- float depth_sample;
+ float depth_sample = sample_depth(ss_start.xy, index, 0.0);
+ curr_delta = depth_sample - ss_start.z;
float lod_fac = saturate(fast_sqrt(roughness) * 2.0 - 0.4);
bool hit = false;
float iter;
- for (iter = 1.0; !hit && (ray_time <= max_time) && (iter < MAX_STEP); iter++) {
+ for (iter = 1.0; !hit && (ray_time < max_time) && (iter < MAX_STEP); iter++) {
/* Minimum stride of 2 because we are using half res minmax zbuffer. */
float stride = max(1.0, iter * ssrQuality) * 2.0;
float lod = log2(stride * 0.5 * ssrQuality) * lod_fac;
+ ray_time += stride;
/* Save previous values. */
times_and_deltas.xyzw = times_and_deltas.yxwz;
@@ -150,7 +152,7 @@ vec3 raycast(int index, vec3 ray_origin, vec3 ray_dir, float ray_jitter, float r
stride *= 4.0;
vec4 jit_stride = mix(vec4(2.0), vec4(stride), vec4(0.0, 0.25, 0.5, 0.75) + ray_jitter);
- vec4 times = vec4(ray_time) + jit_stride;
+ vec4 times = min(vec4(ray_time) + jit_stride, vec4(max_trace_time));
vec4 uv1 = ss_start.xyxy + ss_step.xyxy * times.xxyy;
vec4 uv2 = ss_start.xyxy + ss_step.xyxy * times.zzww;
@@ -158,11 +160,13 @@ vec3 raycast(int index, vec3 ray_origin, vec3 ray_dir, float ray_jitter, float r
vec4 depth_samples = sample_depth_grouped(uv1, uv2, index, lod);
vec4 ray_z = ss_start.zzzz + ss_step.zzzz * times.xyzw;
+ vec4 ray_w = ss_start.wwww + ss_step.wwww * vec4(prev_time, times.xyz);
vec4 deltas = depth_samples - ray_z;
- /* Same as component wise (depth_samples <= ray_z) && (ray_time <= max_time). */
- bvec4 test = equal(step(deltas, vec4(0.0)) * step(times, vec4(max_time)), vec4(1.0));
+ /* Same as component wise (curr_delta <= 0.0) && (prev_w <= depth_sample). */
+ bvec4 test = equal(step(deltas, vec4(0.0)) * step(ray_w, depth_samples), vec4(1.0));
hit = any(test);
+
if (hit) {
vec2 m = vec2(1.0, 0.0); /* Mask */
@@ -175,54 +179,52 @@ vec3 raycast(int index, vec3 ray_origin, vec3 ray_dir, float ray_jitter, float r
depth_sample = (test.z) ? depth_samples.z : depth_sample;
depth_sample = (test.y) ? depth_samples.y : depth_sample;
depth_sample = (test.x) ? depth_samples.x : depth_sample;
- break;
}
- curr_time = times.w;
- curr_delta = deltas.w;
- ray_time += stride;
+ else {
+ curr_time = times.w;
+ curr_delta = deltas.w;
+ }
#else
float jit_stride = mix(2.0, stride, ray_jitter);
- curr_time = ray_time + jit_stride;
+ curr_time = min(ray_time + jit_stride, max_trace_time);
vec4 ss_ray = ss_start + ss_step * curr_time;
depth_sample = sample_depth(ss_ray.xy, index, lod);
+ float prev_w = ss_start.w + ss_step.w * prev_time;
curr_delta = depth_sample - ss_ray.z;
- hit = (curr_delta <= 0.0) && (curr_time <= max_time);
-
- ray_time += stride;
+ hit = (curr_delta <= 0.0) && (prev_w <= depth_sample);
#endif
}
+ /* Discard backface hits */
+ hit = hit && (prev_delta > 0.0);
+
+ /* Reject hit if background. */
+ hit = hit && (depth_sample != 1.0);
+
curr_time = (hit) ? mix(prev_time, curr_time, refine_isect(prev_delta, curr_delta)) : curr_time;
ray_time = (hit) ? curr_time : ray_time;
-#if 0 /* Not needed if using refine_isect() */
- /* Binary search */
- for (float time_step = (curr_time - prev_time) * 0.5; time_step > 1.0; time_step /= 2.0) {
- ray_time -= time_step;
- vec4 ss_ray = ss_start + ss_step * ray_time;
- float depth_sample = sample_maxz_depth(ss_ray.xy, index);
- bool is_hit = (depth_sample - ss_ray.z <= 0.0);
- ray_time = (is_hit) ? ray_time : ray_time + time_step;
- }
-#endif
-
/* Clip to frustum. */
- ray_time = min(ray_time, max_time - 0.5);
+ ray_time = max(0.001, min(ray_time, max_time - 1.5));
vec4 ss_ray = ss_start + ss_step * ray_time;
vec3 hit_pos = get_view_space_from_depth(ss_ray.xy, ss_ray.z);
- /* Reject hit if not within threshold. */
- /* TODO do this check while tracing. Potentially higher quality */
- if (hit && (index == -1)) {
- float z = get_view_z_from_depth(depth_sample);
- hit = hit && ((z - hit_pos.z - ssrThickness) <= ssrThickness);
- }
-
/* Tag Z if ray failed. */
hit_pos.z *= (hit) ? 1.0 : -1.0;
return hit_pos;
}
+
+float screen_border_mask(vec2 hit_co)
+{
+ const float margin = 0.003;
+ float atten = borderFadeFactor + margin; /* Screen percentage */
+ hit_co = smoothstep(margin, atten, hit_co) * (1 - smoothstep(1.0 - atten, 1.0 - margin, hit_co));
+
+ float screenfade = hit_co.x * hit_co.y;
+
+ return screenfade;
+}
diff --git a/source/blender/draw/engines/eevee/shaders/ssr_lib.glsl b/source/blender/draw/engines/eevee/shaders/ssr_lib.glsl
new file mode 100644
index 00000000000..68e0c2a682f
--- /dev/null
+++ b/source/blender/draw/engines/eevee/shaders/ssr_lib.glsl
@@ -0,0 +1,72 @@
+/* ------------ Refraction ------------ */
+
+#define BTDF_BIAS 0.85
+
+vec4 screen_space_refraction(vec3 viewPosition, vec3 N, vec3 V, float ior, float roughnessSquared, vec3 rand, float ofs)
+{
+ float a2 = max(5e-6, roughnessSquared * roughnessSquared);
+ float jitter = fract(rand.x + ofs);
+
+ /* Importance sampling bias */
+ rand.x = mix(rand.x, 0.0, BTDF_BIAS);
+
+ vec3 T, B;
+ float NH;
+ make_orthonormal_basis(N, T, B);
+ vec3 H = sample_ggx(rand, a2, N, T, B, NH); /* Microfacet normal */
+ float pdf = pdf_ggx_reflect(NH, a2);
+
+ /* If ray is bad (i.e. going below the plane) regenerate. */
+ if (F_eta(ior, dot(H, V)) < 1.0) {
+ H = sample_ggx(rand * vec3(1.0, -1.0, -1.0), a2, N, T, B, NH); /* Microfacet normal */
+ pdf = pdf_ggx_reflect(NH, a2);
+ }
+
+ vec3 vV = viewCameraVec;
+ float eta = 1.0/ior;
+ if (dot(H, V) < 0.0) {
+ H = -H;
+ eta = ior;
+ }
+
+ vec3 R = refract(-V, H, 1.0 / ior);
+
+ R = transform_direction(ViewMatrix, R);
+
+ vec3 hit_pos = raycast(-1, viewPosition, R, ssrThickness, jitter, roughnessSquared);
+
+ if ((hit_pos.z < 0.0) && (F_eta(ior, dot(H, V)) < 1.0)) {
+ float hit_dist = distance(hit_pos, viewPosition);
+
+ float cone_cos = cone_cosine(roughnessSquared);
+ float cone_tan = sqrt(1 - cone_cos * cone_cos) / cone_cos;
+
+ /* Empirical fit for refraction. */
+ /* TODO find a better fit or precompute inside the LUT. */
+ cone_tan *= 0.5 * fast_sqrt(f0_from_ior((ior < 1.0) ? 1.0 / ior : ior));
+
+ float cone_footprint = hit_dist * cone_tan;
+
+ /* find the offset in screen space by multiplying a point
+ * in camera space at the depth of the point by the projection matrix. */
+ float homcoord = ProjectionMatrix[2][3] * hit_pos.z + ProjectionMatrix[3][3];
+ /* UV space footprint */
+ cone_footprint = BTDF_BIAS * 0.5 * max(ProjectionMatrix[0][0], ProjectionMatrix[1][1]) * cone_footprint / homcoord;
+
+ vec2 hit_uvs = project_point(ProjectionMatrix, hit_pos).xy * 0.5 + 0.5;
+
+ /* Texel footprint */
+ vec2 texture_size = vec2(textureSize(colorBuffer, 0).xy);
+ float mip = clamp(log2(cone_footprint * max(texture_size.x, texture_size.y)), 0.0, 9.0);
+
+ /* Correct UVs for mipmaping mis-alignment */
+ hit_uvs *= mip_ratio_interp(mip);
+
+ vec3 spec = textureLod(colorBuffer, hit_uvs, mip).xyz;
+ float mask = screen_border_mask(hit_uvs);
+
+ return vec4(spec, mask);
+ }
+
+ return vec4(0.0);
+}
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index fb7773d4b71..e94268e7b86 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -40,6 +40,7 @@
#include "draw_cache.h"
#include "draw_cache_impl.h"
+/* Batch's only (free'd as an array) */
static struct DRWShapeCache {
Gwn_Batch *drw_single_vertice;
Gwn_Batch *drw_fullscreen_quad;
@@ -94,54 +95,12 @@ static struct DRWShapeCache {
void DRW_shape_cache_free(void)
{
- BATCH_DISCARD_ALL_SAFE(SHC.drw_single_vertice);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_fullscreen_quad);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_plain_axes);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_single_arrow);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_cube);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_circle);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_square);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_line);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_line_endpoints);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_empty_sphere);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_empty_cone);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_arrows);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_axis_names);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_image_plane);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_image_plane_wire);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_field_wind);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_field_force);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_field_vortex);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_field_tube_limit);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_field_cone_limit);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_lamp);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_lamp_sunrays);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_lamp_area);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_lamp_hemi);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_lamp_spot);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_lamp_spot_square);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_speaker);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_lightprobe_cube);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_lightprobe_planar);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_lightprobe_grid);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_bone_octahedral);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_bone_octahedral_wire);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_bone_box);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_bone_box_wire);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_bone_wire_wire);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_bone_envelope);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_bone_envelope_distance);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_bone_envelope_wire);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_bone_envelope_head_wire);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_bone_point);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_bone_point_wire);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_bone_arrows);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_camera);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_camera_tria);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_camera_focus);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_particle_cross);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_particle_circle);
- BATCH_DISCARD_ALL_SAFE(SHC.drw_particle_axis);
+ uint i = sizeof(SHC) / sizeof(Gwn_Batch *);
+ Gwn_Batch **batch = (Gwn_Batch **)&SHC;
+ while (i--) {
+ GWN_BATCH_DISCARD_SAFE(*batch);
+ batch++;
+ }
}
@@ -294,7 +253,7 @@ Gwn_Batch *DRW_cache_fullscreen_quad_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.uvs, i, uvs[i]);
}
- SHC.drw_fullscreen_quad = GWN_batch_create(GWN_PRIM_TRIS, vbo, NULL);
+ SHC.drw_fullscreen_quad = GWN_batch_create_ex(GWN_PRIM_TRIS, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_fullscreen_quad;
}
@@ -302,7 +261,7 @@ Gwn_Batch *DRW_cache_fullscreen_quad_get(void)
/* Sphere */
Gwn_Batch *DRW_cache_sphere_get(void)
{
- return Batch_get_sphere(2);
+ return GPU_batch_preset_sphere(2);
}
/** \} */
@@ -342,7 +301,7 @@ Gwn_Batch *DRW_cache_cube_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, i, verts[indices[i]]);
}
- SHC.drw_cube = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_cube = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_cube;
}
@@ -375,7 +334,7 @@ Gwn_Batch *DRW_cache_circle_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, a * 2 + 1, v);
}
- SHC.drw_circle = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_circle = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_circle;
#undef CIRCLE_RESOL
@@ -404,7 +363,7 @@ Gwn_Batch *DRW_cache_square_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, i * 2 + 1, p[(i+1) % 4]);
}
- SHC.drw_square = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_square = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_square;
}
@@ -429,7 +388,7 @@ Gwn_Batch *DRW_cache_single_line_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, 0, v1);
GWN_vertbuf_attr_set(vbo, attr_id.pos, 1, v2);
- SHC.drw_line = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_line = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_line;
}
@@ -454,7 +413,7 @@ Gwn_Batch *DRW_cache_single_line_endpoints_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, 0, v1);
GWN_vertbuf_attr_set(vbo, attr_id.pos, 1, v2);
- SHC.drw_line_endpoints = GWN_batch_create(GWN_PRIM_POINTS, vbo, NULL);
+ SHC.drw_line_endpoints = GWN_batch_create_ex(GWN_PRIM_POINTS, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_line_endpoints;
}
@@ -481,7 +440,7 @@ Gwn_Batch *DRW_cache_screenspace_circle_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, a, v);
}
- SHC.drw_screenspace_circle = GWN_batch_create(GWN_PRIM_LINE_STRIP, vbo, NULL);
+ SHC.drw_screenspace_circle = GWN_batch_create_ex(GWN_PRIM_LINE_STRIP, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_screenspace_circle;
#undef CIRCLE_RESOL
@@ -569,7 +528,7 @@ Gwn_Batch *DRW_cache_plain_axes_get(void)
v1[axis] = v2[axis] = 0.0f;
}
- SHC.drw_plain_axes = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_plain_axes = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_plain_axes;
}
@@ -609,7 +568,7 @@ Gwn_Batch *DRW_cache_single_arrow_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, sides * 3 + 2, v3);
}
- SHC.drw_single_arrow = GWN_batch_create(GWN_PRIM_TRIS, vbo, NULL);
+ SHC.drw_single_arrow = GWN_batch_create_ex(GWN_PRIM_TRIS, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_single_arrow;
}
@@ -618,7 +577,7 @@ Gwn_Batch *DRW_cache_empty_sphere_get(void)
{
if (!SHC.drw_empty_sphere) {
Gwn_VertBuf *vbo = sphere_wire_vbo(1.0f);
- SHC.drw_empty_sphere = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_empty_sphere = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_empty_sphere;
}
@@ -665,7 +624,7 @@ Gwn_Batch *DRW_cache_empty_cone_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, i * 4 + 3, v);
}
- SHC.drw_empty_cone = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_empty_cone = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_empty_cone;
#undef NSEGMENTS
@@ -676,7 +635,7 @@ Gwn_Batch *DRW_cache_arrows_get(void)
if (!SHC.drw_arrows) {
Gwn_VertBuf *vbo = fill_arrows_vbo(1.0f);
- SHC.drw_arrows = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_arrows = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_arrows;
}
@@ -737,7 +696,7 @@ Gwn_Batch *DRW_cache_axis_names_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, 12, v1);
GWN_vertbuf_attr_set(vbo, attr_id.pos, 13, v2);
- SHC.drw_axis_names = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_axis_names = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_axis_names;
}
@@ -758,7 +717,7 @@ Gwn_Batch *DRW_cache_image_plane_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, j, quad[j]);
GWN_vertbuf_attr_set(vbo, attr_id.texCoords, j, quad[j]);
}
- SHC.drw_image_plane = GWN_batch_create(GWN_PRIM_TRI_FAN, vbo, NULL);
+ SHC.drw_image_plane = GWN_batch_create_ex(GWN_PRIM_TRI_FAN, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_image_plane;
}
@@ -777,7 +736,7 @@ Gwn_Batch *DRW_cache_image_plane_wire_get(void)
for (uint j = 0; j < 4; j++) {
GWN_vertbuf_attr_set(vbo, attr_id.pos, j, quad[j]);
}
- SHC.drw_image_plane_wire = GWN_batch_create(GWN_PRIM_LINE_LOOP, vbo, NULL);
+ SHC.drw_image_plane_wire = GWN_batch_create_ex(GWN_PRIM_LINE_LOOP, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_image_plane_wire;
}
@@ -814,7 +773,7 @@ Gwn_Batch *DRW_cache_field_wind_get(void)
}
}
- SHC.drw_field_wind = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_field_wind = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_field_wind;
#undef CIRCLE_RESOL
@@ -851,7 +810,7 @@ Gwn_Batch *DRW_cache_field_force_get(void)
}
}
- SHC.drw_field_force = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_field_force = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_field_force;
#undef CIRCLE_RESOL
@@ -888,7 +847,7 @@ Gwn_Batch *DRW_cache_field_vortex_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v);
}
- SHC.drw_field_vortex = GWN_batch_create(GWN_PRIM_LINE_STRIP, vbo, NULL);
+ SHC.drw_field_vortex = GWN_batch_create_ex(GWN_PRIM_LINE_STRIP, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_field_vortex;
#undef SPIRAL_RESOL
@@ -937,7 +896,7 @@ Gwn_Batch *DRW_cache_field_tube_limit_get(void)
}
}
- SHC.drw_field_tube_limit = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_field_tube_limit = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_field_tube_limit;
#undef CIRCLE_RESOL
@@ -986,7 +945,7 @@ Gwn_Batch *DRW_cache_field_cone_limit_get(void)
}
}
- SHC.drw_field_cone_limit = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_field_cone_limit = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_field_cone_limit;
#undef CIRCLE_RESOL
@@ -1025,7 +984,7 @@ Gwn_Batch *DRW_cache_lamp_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, a * 2 + 1, v);
}
- SHC.drw_lamp = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_lamp = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_lamp;
#undef NSEGMENTS
@@ -1057,7 +1016,7 @@ Gwn_Batch *DRW_cache_lamp_sunrays_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, a * 2 + 1, v2);
}
- SHC.drw_lamp_sunrays = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_lamp_sunrays = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_lamp_sunrays;
}
@@ -1091,7 +1050,7 @@ Gwn_Batch *DRW_cache_lamp_area_get(void)
v1[1] = 0.5f;
GWN_vertbuf_attr_set(vbo, attr_id.pos, 7, v1);
- SHC.drw_lamp_area = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_lamp_area = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_lamp_area;
}
@@ -1153,7 +1112,7 @@ Gwn_Batch *DRW_cache_lamp_hemi_get(void)
}
- SHC.drw_lamp_hemi = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_lamp_hemi = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_lamp_hemi;
#undef CIRCLE_RESOL
@@ -1223,7 +1182,7 @@ Gwn_Batch *DRW_cache_lamp_spot_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.n2, i * 4 + 3, neg[(i) % NSEGMENTS]);
}
- SHC.drw_lamp_spot = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_lamp_spot = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_lamp_spot;
#undef NSEGMENTS
@@ -1259,7 +1218,7 @@ Gwn_Batch *DRW_cache_lamp_spot_square_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[((i+1) % 4)+1]);
}
- SHC.drw_lamp_spot_square = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_lamp_spot_square = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_lamp_spot_square;
}
@@ -1323,7 +1282,7 @@ Gwn_Batch *DRW_cache_speaker_get(void)
}
}
- SHC.drw_speaker = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_speaker = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_speaker;
}
@@ -1375,7 +1334,7 @@ Gwn_Batch *DRW_cache_lightprobe_cube_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[3]);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[6]);
- SHC.drw_lightprobe_cube = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_lightprobe_cube = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_lightprobe_cube;
}
@@ -1432,7 +1391,7 @@ Gwn_Batch *DRW_cache_lightprobe_grid_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[3]);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[6]);
- SHC.drw_lightprobe_grid = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_lightprobe_grid = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_lightprobe_grid;
}
@@ -1464,7 +1423,7 @@ Gwn_Batch *DRW_cache_lightprobe_planar_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[(i + 1) % 4]);
}
- SHC.drw_lightprobe_planar = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_lightprobe_planar = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_lightprobe_planar;
}
@@ -1548,7 +1507,7 @@ Gwn_Batch *DRW_cache_bone_octahedral_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, bone_octahedral_verts[bone_octahedral_solid_tris[i][2]]);
}
- SHC.drw_bone_octahedral = GWN_batch_create(GWN_PRIM_TRIS, vbo, NULL);
+ SHC.drw_bone_octahedral = GWN_batch_create_ex(GWN_PRIM_TRIS, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_bone_octahedral;
}
@@ -1578,7 +1537,7 @@ Gwn_Batch *DRW_cache_bone_octahedral_wire_outline_get(void)
add_fancy_edge(vbo, attr_id.pos, attr_id.n1, attr_id.n2, &v_idx, co1, co2, n1, n2);
}
- SHC.drw_bone_octahedral_wire = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_bone_octahedral_wire = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_bone_octahedral_wire;
}
@@ -1674,7 +1633,7 @@ Gwn_Batch *DRW_cache_bone_box_get(void)
}
}
- SHC.drw_bone_box = GWN_batch_create(GWN_PRIM_TRIS, vbo, NULL);
+ SHC.drw_bone_box = GWN_batch_create_ex(GWN_PRIM_TRIS, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_bone_box;
}
@@ -1704,7 +1663,7 @@ Gwn_Batch *DRW_cache_bone_box_wire_outline_get(void)
add_fancy_edge(vbo, attr_id.pos, attr_id.n1, attr_id.n2, &v_idx, co1, co2, n1, n2);
}
- SHC.drw_bone_box_wire = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_bone_box_wire = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_bone_box_wire;
}
@@ -1732,7 +1691,7 @@ Gwn_Batch *DRW_cache_bone_wire_wire_outline_get(void)
const float n[3] = {1.0f, 0.0f, 0.0f};
add_fancy_edge(vbo, attr_id.pos, attr_id.n1, attr_id.n2, &v_idx, co1, co2, n, n);
- SHC.drw_bone_wire_wire = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_bone_wire_wire = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_bone_wire_wire;
}
@@ -1824,7 +1783,7 @@ Gwn_Batch *DRW_cache_bone_envelope_solid_get(void)
}
}
- SHC.drw_bone_envelope = GWN_batch_create(GWN_PRIM_TRIS, vbo, NULL);
+ SHC.drw_bone_envelope = GWN_batch_create_ex(GWN_PRIM_TRIS, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_bone_envelope;
}
@@ -1863,7 +1822,7 @@ Gwn_Batch *DRW_cache_bone_envelope_distance_outline_get(void)
}
}
- SHC.drw_bone_envelope_distance = GWN_batch_create(GWN_PRIM_TRI_STRIP, vbo, NULL);
+ SHC.drw_bone_envelope_distance = GWN_batch_create_ex(GWN_PRIM_TRI_STRIP, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_bone_envelope_distance;
#undef CIRCLE_RESOL
@@ -1894,7 +1853,7 @@ Gwn_Batch *DRW_cache_bone_envelope_wire_outline_get(void)
GWN_vertbuf_attr_set(vbo, pos_id, v_idx++, (const float[4]){-1.0f, 0.0f, 0.0f, 0.0f});
GWN_vertbuf_attr_set(vbo, pos_id, v_idx++, (const float[4]){-1.0f, 0.0f, 1.0f, 0.0f});
- SHC.drw_bone_envelope_wire = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_bone_envelope_wire = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_bone_envelope_wire;
}
@@ -1928,7 +1887,7 @@ Gwn_Batch *DRW_cache_bone_envelope_head_wire_outline_get(void)
GWN_vertbuf_attr_set(vbo, pos_id, v_idx++, (const float[4]){ x, y, 0.0f, 0.0f});
}
- SHC.drw_bone_envelope_head_wire = GWN_batch_create(GWN_PRIM_LINE_LOOP, vbo, NULL);
+ SHC.drw_bone_envelope_head_wire = GWN_batch_create_ex(GWN_PRIM_LINE_LOOP, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_bone_envelope_head_wire;
#undef CIRCLE_RESOL
@@ -1974,7 +1933,7 @@ Gwn_Batch *DRW_cache_bone_point_get(void)
}
}
- SHC.drw_bone_point = GWN_batch_create(GWN_PRIM_TRIS, vbo, NULL);
+ SHC.drw_bone_point = GWN_batch_create_ex(GWN_PRIM_TRIS, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_bone_point;
}
@@ -1983,7 +1942,7 @@ Gwn_Batch *DRW_cache_bone_point_wire_outline_get(void)
{
if (!SHC.drw_bone_point_wire) {
Gwn_VertBuf *vbo = sphere_wire_vbo(0.05f);
- SHC.drw_bone_point_wire = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_bone_point_wire = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_bone_point_wire;
}
@@ -1992,7 +1951,7 @@ Gwn_Batch *DRW_cache_bone_arrows_get(void)
{
if (!SHC.drw_bone_arrows) {
Gwn_VertBuf *vbo = fill_arrows_vbo(0.25f);
- SHC.drw_bone_arrows = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_bone_arrows = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_bone_arrows;
}
@@ -2065,7 +2024,7 @@ Gwn_Batch *DRW_cache_camera_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v7);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v5);
- SHC.drw_camera = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_camera = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_camera;
}
@@ -2096,7 +2055,7 @@ Gwn_Batch *DRW_cache_camera_tria_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v6);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, &v7);
- SHC.drw_camera_tria = GWN_batch_create(GWN_PRIM_TRIS, vbo, NULL);
+ SHC.drw_camera_tria = GWN_batch_create_ex(GWN_PRIM_TRIS, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_camera_tria;
}
@@ -2126,7 +2085,7 @@ Gwn_Batch *DRW_cache_single_vert_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, 0, v1);
- SHC.drw_single_vertice = GWN_batch_create(GWN_PRIM_POINTS, vbo, NULL);
+ SHC.drw_single_vertice = GWN_batch_create_ex(GWN_PRIM_POINTS, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_single_vertice;
}
@@ -2496,7 +2455,7 @@ Gwn_Batch *DRW_cache_particles_get_prim(int type)
GWN_vertbuf_attr_set(vbo, pos_id, 5, co);
GWN_vertbuf_attr_set(vbo, axis_id, 5, &axis);
- SHC.drw_particle_cross = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_particle_cross = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_particle_cross;
@@ -2543,7 +2502,7 @@ Gwn_Batch *DRW_cache_particles_get_prim(int type)
GWN_vertbuf_attr_set(vbo, pos_id, 5, co);
GWN_vertbuf_attr_set(vbo, axis_id, 5, &axis);
- SHC.drw_particle_axis = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ SHC.drw_particle_axis = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_particle_axis;
@@ -2572,7 +2531,7 @@ Gwn_Batch *DRW_cache_particles_get_prim(int type)
GWN_vertbuf_attr_set(vbo, axis_id, a, &axis);
}
- SHC.drw_particle_circle = GWN_batch_create(GWN_PRIM_LINE_LOOP, vbo, NULL);
+ SHC.drw_particle_circle = GWN_batch_create_ex(GWN_PRIM_LINE_LOOP, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return SHC.drw_particle_circle;
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index 31ffb3e5a91..57ccdd15054 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -95,7 +95,8 @@ struct Gwn_Batch *DRW_mesh_batch_cache_get_all_triangles(struct Mesh *me);
struct Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_normals(struct Mesh *me);
struct Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(struct Mesh *me, int defgroup);
struct Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_normals_and_vert_colors(struct Mesh *me);
-struct Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me, bool use_hide);
+struct Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me, bool use_hide, uint select_id_offset);
+struct Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_select_mask(struct Mesh *me, bool use_hide);
struct Gwn_Batch *DRW_mesh_batch_cache_get_points_with_normals(struct Mesh *me);
struct Gwn_Batch *DRW_mesh_batch_cache_get_all_verts(struct Mesh *me);
struct Gwn_Batch *DRW_mesh_batch_cache_get_fancy_edges(struct Mesh *me);
@@ -105,6 +106,10 @@ struct Gwn_Batch *DRW_mesh_batch_cache_get_overlay_loose_edges(struct Mesh *me);
struct Gwn_Batch *DRW_mesh_batch_cache_get_overlay_loose_edges_nor(struct Mesh *me);
struct Gwn_Batch *DRW_mesh_batch_cache_get_overlay_loose_verts(struct Mesh *me);
struct Gwn_Batch *DRW_mesh_batch_cache_get_overlay_facedots(struct Mesh *me);
+/* edit-mesh selection (use generic function for faces) */
+struct Gwn_Batch *DRW_mesh_batch_cache_get_facedots_with_select_id(struct Mesh *me, uint select_id_offset);
+struct Gwn_Batch *DRW_mesh_batch_cache_get_edges_with_select_id(struct Mesh *me, uint select_id_offset);
+struct Gwn_Batch *DRW_mesh_batch_cache_get_verts_with_select_id(struct Mesh *me, uint select_id_offset);
void DRW_mesh_cache_sculpt_coords_ensure(struct Mesh *me);
diff --git a/source/blender/draw/intern/draw_cache_impl_curve.c b/source/blender/draw/intern/draw_cache_impl_curve.c
index 9ff9fab4c64..e6e52fe4579 100644
--- a/source/blender/draw/intern/draw_cache_impl_curve.c
+++ b/source/blender/draw/intern/draw_cache_impl_curve.c
@@ -422,12 +422,12 @@ void DRW_curve_batch_cache_dirty(Curve *cu, int mode)
break;
case BKE_CURVE_BATCH_DIRTY_SELECT:
/* editnurb */
- BATCH_DISCARD_ALL_SAFE(cache->overlay.verts);
- BATCH_DISCARD_ALL_SAFE(cache->overlay.edges);
+ GWN_BATCH_DISCARD_SAFE(cache->overlay.verts);
+ GWN_BATCH_DISCARD_SAFE(cache->overlay.edges);
/* editfont */
- BATCH_DISCARD_ALL_SAFE(cache->text.select);
- BATCH_DISCARD_ALL_SAFE(cache->text.cursor);
+ GWN_BATCH_DISCARD_SAFE(cache->text.select);
+ GWN_BATCH_DISCARD_SAFE(cache->text.cursor);
break;
default:
BLI_assert(0);
@@ -441,38 +441,26 @@ static void curve_batch_cache_clear(Curve *cu)
return;
}
- BATCH_DISCARD_ALL_SAFE(cache->overlay.verts);
- BATCH_DISCARD_ALL_SAFE(cache->overlay.edges);
+ GWN_BATCH_DISCARD_SAFE(cache->overlay.verts);
+ GWN_BATCH_DISCARD_SAFE(cache->overlay.edges);
- BATCH_DISCARD_ALL_SAFE(cache->surface.batch);
+ GWN_BATCH_DISCARD_SAFE(cache->surface.batch);
- if (cache->wire.batch) {
- BATCH_DISCARD_ALL_SAFE(cache->wire.batch);
- cache->wire.verts = NULL;
- cache->wire.edges = NULL;
- cache->wire.elem = NULL;
- }
- else {
- GWN_VERTBUF_DISCARD_SAFE(cache->wire.verts);
- GWN_VERTBUF_DISCARD_SAFE(cache->wire.edges);
- GWN_INDEXBUF_DISCARD_SAFE(cache->wire.elem);
- }
+ /* don't own vbo & elems */
+ GWN_BATCH_DISCARD_SAFE(cache->wire.batch);
+ GWN_VERTBUF_DISCARD_SAFE(cache->wire.verts);
+ GWN_VERTBUF_DISCARD_SAFE(cache->wire.edges);
+ GWN_INDEXBUF_DISCARD_SAFE(cache->wire.elem);
- if (cache->normal.batch) {
- BATCH_DISCARD_ALL_SAFE(cache->normal.batch);
- cache->normal.verts = NULL;
- cache->normal.edges = NULL;
- cache->normal.elem = NULL;
- }
- else {
- GWN_VERTBUF_DISCARD_SAFE(cache->normal.verts);
- GWN_VERTBUF_DISCARD_SAFE(cache->normal.edges);
- GWN_INDEXBUF_DISCARD_SAFE(cache->normal.elem);
- }
+ /* don't own vbo & elems */
+ GWN_BATCH_DISCARD_SAFE(cache->normal.batch);
+ GWN_VERTBUF_DISCARD_SAFE(cache->normal.verts);
+ GWN_VERTBUF_DISCARD_SAFE(cache->normal.edges);
+ GWN_INDEXBUF_DISCARD_SAFE(cache->normal.elem);
/* 3d text */
- BATCH_DISCARD_ALL_SAFE(cache->text.cursor);
- BATCH_DISCARD_ALL_SAFE(cache->text.select);
+ GWN_BATCH_DISCARD_SAFE(cache->text.cursor);
+ GWN_BATCH_DISCARD_SAFE(cache->text.select);
}
void DRW_curve_batch_cache_free(Curve *cu)
@@ -726,7 +714,7 @@ static void curve_batch_cache_create_overlay_batches(Curve *cu)
GWN_vertbuf_data_resize(vbo, vbo_len_used);
}
- cache->overlay.verts = GWN_batch_create(GWN_PRIM_POINTS, vbo, NULL);
+ cache->overlay.verts = GWN_batch_create_ex(GWN_PRIM_POINTS, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
@@ -798,7 +786,7 @@ static void curve_batch_cache_create_overlay_batches(Curve *cu)
GWN_vertbuf_data_resize(vbo, vbo_len_used);
}
- cache->overlay.edges = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ cache->overlay.edges = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
curve_render_data_free(rdata);
@@ -892,7 +880,7 @@ static Gwn_Batch *curve_batch_cache_get_overlay_select(CurveRenderData *rdata, C
GWN_vertbuf_attr_set(vbo, attr_id.pos, vbo_len_used++, box[3]);
}
BLI_assert(vbo_len_used == vbo_len_capacity);
- cache->text.select = GWN_batch_create(GWN_PRIM_TRIS, vbo, NULL);
+ cache->text.select = GWN_batch_create_ex(GWN_PRIM_TRIS, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return cache->text.select;
}
@@ -913,7 +901,7 @@ static Gwn_Batch *curve_batch_cache_get_overlay_cursor(CurveRenderData *rdata, C
for (int i = 0; i < 4; i++) {
GWN_vertbuf_attr_set(vbo, attr_id.pos, i, rdata->text.edit_font->textcurs[i]);
}
- cache->text.cursor = GWN_batch_create(GWN_PRIM_TRI_FAN, vbo, NULL);
+ cache->text.cursor = GWN_batch_create_ex(GWN_PRIM_TRI_FAN, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
return cache->text.cursor;
}
@@ -950,7 +938,8 @@ Gwn_Batch *DRW_curve_batch_cache_get_normal_edge(Curve *cu, CurveCache *ob_curve
if (cache->normal.batch != NULL) {
cache->normal_size = normal_size;
if (cache->normal_size != normal_size) {
- BATCH_DISCARD_ALL_SAFE(cache->normal.batch);
+ GWN_BATCH_DISCARD_SAFE(cache->normal.batch);
+ GWN_VERTBUF_DISCARD_SAFE(cache->normal.edges);
}
}
cache->normal_size = normal_size;
diff --git a/source/blender/draw/intern/draw_cache_impl_displist.c b/source/blender/draw/intern/draw_cache_impl_displist.c
index fd36b7ad4a3..30eed85f49d 100644
--- a/source/blender/draw/intern/draw_cache_impl_displist.c
+++ b/source/blender/draw/intern/draw_cache_impl_displist.c
@@ -163,6 +163,8 @@ Gwn_Batch *BLI_displist_batch_calc_surface(ListBase *lb)
}
}
- return GWN_batch_create(GWN_PRIM_TRIS, vbo, GWN_indexbuf_build(&elb));
+ return GWN_batch_create_ex(
+ GWN_PRIM_TRIS, vbo, GWN_indexbuf_build(&elb),
+ GWN_BATCH_OWNS_VBO | GWN_BATCH_OWNS_VBO);
}
}
diff --git a/source/blender/draw/intern/draw_cache_impl_lattice.c b/source/blender/draw/intern/draw_cache_impl_lattice.c
index 84b061aff9a..20698fe6592 100644
--- a/source/blender/draw/intern/draw_cache_impl_lattice.c
+++ b/source/blender/draw/intern/draw_cache_impl_lattice.c
@@ -376,7 +376,7 @@ void DRW_lattice_batch_cache_dirty(Lattice *lt, int mode)
break;
case BKE_LATTICE_BATCH_DIRTY_SELECT:
/* TODO Separate Flag vbo */
- BATCH_DISCARD_ALL_SAFE(cache->overlay_verts);
+ GWN_BATCH_DISCARD_SAFE(cache->overlay_verts);
break;
default:
BLI_assert(0);
@@ -392,7 +392,7 @@ static void lattice_batch_cache_clear(Lattice *lt)
GWN_BATCH_DISCARD_SAFE(cache->all_verts);
GWN_BATCH_DISCARD_SAFE(cache->all_edges);
- BATCH_DISCARD_ALL_SAFE(cache->overlay_verts);
+ GWN_BATCH_DISCARD_SAFE(cache->overlay_verts);
GWN_VERTBUF_DISCARD_SAFE(cache->pos);
GWN_INDEXBUF_DISCARD_SAFE(cache->edges);
@@ -537,7 +537,7 @@ static void lattice_batch_cache_create_overlay_batches(Lattice *lt)
GWN_vertbuf_attr_set(vbo, attr_id.data, i, &vflag);
}
- cache->overlay_verts = GWN_batch_create(GWN_PRIM_POINTS, vbo, NULL);
+ cache->overlay_verts = GWN_batch_create_ex(GWN_PRIM_POINTS, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
lattice_render_data_free(rdata);
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index f48d739f11b..f77411c91e8 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -245,7 +245,7 @@ static void mesh_cd_calc_used_gpu_layers(
struct GPUMaterial **gpumat_array, int gpumat_array_len)
{
/* See: DM_vertex_attributes_from_gpu for similar logic */
- GPUVertexAttribs gattribs = {0};
+ GPUVertexAttribs gattribs = {{{0}}};
for (int i = 0; i < gpumat_array_len; i++) {
GPUMaterial *gpumat = gpumat_array[i];
@@ -1420,28 +1420,39 @@ typedef struct MeshBatchCache {
Gwn_VertBuf *nor_in_order;
Gwn_IndexBuf *edges_in_order;
Gwn_IndexBuf *triangles_in_order;
- Gwn_IndexBuf *overlay_triangles_vpaint;
Gwn_Batch *all_verts;
Gwn_Batch *all_edges;
Gwn_Batch *all_triangles;
Gwn_VertBuf *pos_with_normals;
- Gwn_VertBuf *pos_with_normals_visible_only; /* for paint modes with vert/face hide support. */
- Gwn_VertBuf *tri_aligned_weights;
- Gwn_VertBuf *tri_aligned_vert_colors;
- Gwn_VertBuf *tri_aligned_select_id;
Gwn_VertBuf *tri_aligned_uv; /* Active UV layer (mloopuv) */
- Gwn_VertBuf *edge_pos_with_select_bool;
- Gwn_VertBuf *pos_with_select_bool;
+
+ /**
+ * Other uses are all positions or loose elements.
+ * This stores all visible elements, needed for selection.
+ */
+ Gwn_VertBuf *ed_fcenter_pos_with_nor_and_sel;
+ Gwn_VertBuf *ed_edge_pos;
+ Gwn_VertBuf *ed_vert_pos;
+
Gwn_Batch *triangles_with_normals;
- /* Skip hidden (depending on paint select mode),
- * 'pos_with_normals' or 'pos_with_normals_visible_only'. */
+ /* Skip hidden (depending on paint select mode) */
Gwn_Batch *triangles_with_weights;
Gwn_Batch *triangles_with_vert_colors;
/* Always skip hidden */
+ Gwn_Batch *triangles_with_select_mask;
Gwn_Batch *triangles_with_select_id;
+ uint triangles_with_select_id_offset;
+
+ Gwn_Batch *facedot_with_select_id; /* shares vbo with 'overlay_facedots' */
+ Gwn_Batch *edges_with_select_id;
+ Gwn_Batch *verts_with_select_id;
+
+ uint facedot_with_select_id_offset;
+ uint edges_with_select_id_offset;
+ uint verts_with_select_id_offset;
Gwn_Batch *points_with_normals;
Gwn_Batch *fancy_edges; /* owns its vertex buffer (not shared) */
@@ -1471,9 +1482,6 @@ typedef struct MeshBatchCache {
Gwn_VertBuf *ed_lvert_nor; /* VertNor */
Gwn_VertBuf *ed_lvert_data;
- Gwn_VertBuf *ed_fcenter_pos;
- Gwn_VertBuf *ed_fcenter_nor;
-
Gwn_Batch *overlay_triangles;
Gwn_Batch *overlay_triangles_nor; /* GWN_PRIM_POINTS */
Gwn_Batch *overlay_loose_edges;
@@ -1591,12 +1599,18 @@ void DRW_mesh_batch_cache_dirty(Mesh *me, int mode)
GWN_VERTBUF_DISCARD_SAFE(cache->ed_tri_data);
GWN_VERTBUF_DISCARD_SAFE(cache->ed_ledge_data);
GWN_VERTBUF_DISCARD_SAFE(cache->ed_lvert_data);
- GWN_VERTBUF_DISCARD_SAFE(cache->ed_fcenter_nor); /* Contains select flag */
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_fcenter_pos_with_nor_and_sel); /* Contains select flag */
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_edge_pos);
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_vert_pos);
+
GWN_BATCH_DISCARD_SAFE(cache->overlay_triangles);
GWN_BATCH_DISCARD_SAFE(cache->overlay_loose_verts);
GWN_BATCH_DISCARD_SAFE(cache->overlay_loose_edges);
-
- BATCH_DISCARD_ALL_SAFE(cache->overlay_facedots);
+ GWN_BATCH_DISCARD_SAFE(cache->overlay_facedots);
+ /* Edit mode selection. */
+ GWN_BATCH_DISCARD_SAFE(cache->facedot_with_select_id);
+ GWN_BATCH_DISCARD_SAFE(cache->edges_with_select_id);
+ GWN_BATCH_DISCARD_SAFE(cache->verts_with_select_id);
break;
case BKE_MESH_BATCH_DIRTY_NOCHECK:
cache->is_really_dirty = true;
@@ -1626,10 +1640,8 @@ static void mesh_batch_cache_clear(Mesh *me)
GWN_BATCH_DISCARD_SAFE(cache->all_triangles);
GWN_VERTBUF_DISCARD_SAFE(cache->pos_in_order);
- GWN_VERTBUF_DISCARD_SAFE(cache->pos_with_select_bool);
GWN_INDEXBUF_DISCARD_SAFE(cache->edges_in_order);
GWN_INDEXBUF_DISCARD_SAFE(cache->triangles_in_order);
- GWN_INDEXBUF_DISCARD_SAFE(cache->overlay_triangles_vpaint);
GWN_VERTBUF_DISCARD_SAFE(cache->ed_tri_pos);
GWN_VERTBUF_DISCARD_SAFE(cache->ed_tri_nor);
@@ -1640,8 +1652,6 @@ static void mesh_batch_cache_clear(Mesh *me)
GWN_VERTBUF_DISCARD_SAFE(cache->ed_lvert_pos);
GWN_VERTBUF_DISCARD_SAFE(cache->ed_lvert_nor);
GWN_VERTBUF_DISCARD_SAFE(cache->ed_lvert_data);
- GWN_VERTBUF_DISCARD_SAFE(cache->ed_fcenter_pos);
- GWN_VERTBUF_DISCARD_SAFE(cache->ed_fcenter_nor);
GWN_BATCH_DISCARD_SAFE(cache->overlay_triangles);
GWN_BATCH_DISCARD_SAFE(cache->overlay_triangles_nor);
GWN_BATCH_DISCARD_SAFE(cache->overlay_loose_verts);
@@ -1650,22 +1660,25 @@ static void mesh_batch_cache_clear(Mesh *me)
GWN_BATCH_DISCARD_SAFE(cache->overlay_weight_faces);
GWN_BATCH_DISCARD_SAFE(cache->overlay_weight_verts);
- BATCH_DISCARD_ALL_SAFE(cache->overlay_paint_edges);
- BATCH_DISCARD_ALL_SAFE(cache->overlay_facedots);
+ GWN_BATCH_DISCARD_SAFE(cache->overlay_paint_edges);
+ GWN_BATCH_DISCARD_SAFE(cache->overlay_facedots);
GWN_BATCH_DISCARD_SAFE(cache->triangles_with_normals);
GWN_BATCH_DISCARD_SAFE(cache->points_with_normals);
GWN_VERTBUF_DISCARD_SAFE(cache->pos_with_normals);
- GWN_VERTBUF_DISCARD_SAFE(cache->pos_with_normals_visible_only);
- GWN_VERTBUF_DISCARD_SAFE(cache->tri_aligned_vert_colors);
- GWN_VERTBUF_DISCARD_SAFE(cache->tri_aligned_weights);
GWN_BATCH_DISCARD_SAFE(cache->triangles_with_weights);
GWN_BATCH_DISCARD_SAFE(cache->triangles_with_vert_colors);
- GWN_VERTBUF_DISCARD_SAFE(cache->tri_aligned_select_id);
GWN_VERTBUF_DISCARD_SAFE(cache->tri_aligned_uv);
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_fcenter_pos_with_nor_and_sel);
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_edge_pos);
+ GWN_VERTBUF_DISCARD_SAFE(cache->ed_vert_pos);
+ GWN_BATCH_DISCARD_SAFE(cache->triangles_with_select_mask);
GWN_BATCH_DISCARD_SAFE(cache->triangles_with_select_id);
+ GWN_BATCH_DISCARD_SAFE(cache->facedot_with_select_id);
+ GWN_BATCH_DISCARD_SAFE(cache->edges_with_select_id);
+ GWN_BATCH_DISCARD_SAFE(cache->verts_with_select_id);
- BATCH_DISCARD_ALL_SAFE(cache->fancy_edges);
+ GWN_BATCH_DISCARD_SAFE(cache->fancy_edges);
GWN_VERTBUF_DISCARD_SAFE(cache->shaded_triangles_data);
if (cache->shaded_triangles_in_order) {
@@ -2060,22 +2073,317 @@ static Gwn_VertBuf *mesh_batch_cache_get_tri_pos_and_normals(
rdata, false,
&cache->pos_with_normals);
}
-static Gwn_VertBuf *mesh_batch_cache_get_tri_pos_and_normals_visible_only(
- MeshRenderData *rdata, MeshBatchCache *cache)
+static Gwn_VertBuf *mesh_create_tri_pos_and_normals_visible_only(
+ MeshRenderData *rdata)
{
+ Gwn_VertBuf *vbo_dummy = NULL;
return mesh_batch_cache_get_tri_pos_and_normals_ex(
rdata, true,
- &cache->pos_with_normals_visible_only);
+ &vbo_dummy);
+}
+
+static Gwn_VertBuf *mesh_batch_cache_get_facedot_pos_with_normals_and_flag(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
+
+ if (cache->ed_fcenter_pos_with_nor_and_sel == NULL) {
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint pos, data; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ attr_id.data = GWN_vertformat_attr_add(&format, "norAndFlag", GWN_COMP_I10, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ }
+
+ const int vbo_len_capacity = mesh_render_data_polys_len_get(rdata);
+ int vidx = 0;
+
+ Gwn_VertBuf *vbo = cache->ed_fcenter_pos_with_nor_and_sel = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+ for (int i = 0; i < vbo_len_capacity; ++i) {
+ float pcenter[3], pnor[3];
+ bool selected = false;
+
+ if (mesh_render_data_pnors_pcenter_select_get(rdata, i, pnor, pcenter, &selected)) {
+
+ Gwn_PackedNormal nor = { .x = 0, .y = 0, .z = -511 };
+ nor = GWN_normal_convert_i10_v3(pnor);
+ nor.w = selected ? 1 : 0;
+ GWN_vertbuf_attr_set(vbo, attr_id.data, vidx, &nor);
+
+ GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx, pcenter);
+
+ vidx += 1;
+ }
+ }
+ const int vbo_len_used = vidx;
+ if (vbo_len_used != vbo_len_capacity) {
+ GWN_vertbuf_data_resize(vbo, vbo_len_used);
+ }
+ BLI_assert(vbo_len_capacity == vbo_len_used);
+ UNUSED_VARS_NDEBUG(vbo_len_used);
+ }
+
+ return cache->ed_fcenter_pos_with_nor_and_sel;
+}
+
+static Gwn_VertBuf *mesh_batch_cache_get_edges_visible(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_EDGE));
+
+ if (cache->ed_edge_pos == NULL) {
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint pos, data; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ }
+
+ const int vbo_len_capacity = mesh_render_data_edges_len_get(rdata) * 2;
+ int vidx = 0;
+
+ Gwn_VertBuf *vbo = cache->ed_edge_pos = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMIter iter;
+ BMEdge *eed;
+
+ BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
+ if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
+ GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx, eed->v1->co);
+ vidx += 1;
+ GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx, eed->v2->co);
+ vidx += 1;
+ }
+ }
+ }
+ else {
+ /* not yet done! */
+ BLI_assert(0);
+ }
+ const int vbo_len_used = vidx;
+ if (vbo_len_used != vbo_len_capacity) {
+ GWN_vertbuf_data_resize(vbo, vbo_len_used);
+ }
+ UNUSED_VARS_NDEBUG(vbo_len_used);
+ }
+
+ return cache->ed_edge_pos;
+}
+
+static Gwn_VertBuf *mesh_batch_cache_get_verts_visible(
+ MeshRenderData *rdata, MeshBatchCache *cache)
+{
+ BLI_assert(rdata->types & MR_DATATYPE_VERT);
+
+ if (cache->ed_vert_pos == NULL) {
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint pos, data; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ }
+
+ const int vbo_len_capacity = mesh_render_data_verts_len_get(rdata);
+ uint vidx = 0;
+
+ Gwn_VertBuf *vbo = cache->ed_vert_pos = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMIter iter;
+ BMVert *eve;
+
+ BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
+ if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
+ GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx, eve->co);
+ vidx += 1;
+ }
+ }
+ }
+ else {
+ for (int i = 0; i < vbo_len_capacity; i++) {
+ const MVert *mv = &rdata->mvert[i];
+ if (!(mv->flag & ME_HIDE)) {
+ GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx, mv->co);
+ vidx += 1;
+ }
+ }
+ }
+ const uint vbo_len_used = vidx;
+ if (vbo_len_used != vbo_len_capacity) {
+ GWN_vertbuf_data_resize(vbo, vbo_len_used);
+ }
+
+ UNUSED_VARS_NDEBUG(vbo_len_used);
+ }
+
+ return cache->ed_vert_pos;
+}
+
+static Gwn_VertBuf *mesh_create_facedot_select_id(
+ MeshRenderData *rdata, uint select_id_offset)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
+
+ Gwn_VertBuf *vbo;
+ {
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint pos, col; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.col = GWN_vertformat_attr_add(&format, "color", GWN_COMP_I32, 1, GWN_FETCH_INT);
+ }
+
+ const int vbo_len_capacity = mesh_render_data_polys_len_get(rdata);
+ int vidx = 0;
+
+ vbo = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+ uint select_index = select_id_offset;
+
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMIter iter;
+ BMEdge *efa;
+
+ BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
+ if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
+ int select_id;
+ GPU_select_index_get(select_index, &select_id);
+ GWN_vertbuf_attr_set(vbo, attr_id.col, vidx, &select_id);
+ vidx += 1;
+ }
+ select_index += 1;
+ }
+ }
+ else {
+ /* not yet done! */
+ BLI_assert(0);
+ }
+ const int vbo_len_used = vidx;
+ if (vbo_len_used != vbo_len_capacity) {
+ GWN_vertbuf_data_resize(vbo, vbo_len_used);
+ }
+ }
+
+ return vbo;
+}
+
+static Gwn_VertBuf *mesh_create_edges_select_id(
+ MeshRenderData *rdata, uint select_id_offset)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_EDGE));
+
+ Gwn_VertBuf *vbo;
+ {
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint pos, col; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.col = GWN_vertformat_attr_add(&format, "color", GWN_COMP_I32, 1, GWN_FETCH_INT);
+ }
+
+ const int vbo_len_capacity = mesh_render_data_edges_len_get(rdata) * 2;
+ int vidx = 0;
+
+ vbo = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+ uint select_index = select_id_offset;
+
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMIter iter;
+ BMEdge *eed;
+
+ BM_ITER_MESH (eed, &iter, bm, BM_EDGES_OF_MESH) {
+ if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
+ int select_id;
+ GPU_select_index_get(select_index, &select_id);
+ GWN_vertbuf_attr_set(vbo, attr_id.col, vidx, &select_id);
+ vidx += 1;
+ GWN_vertbuf_attr_set(vbo, attr_id.col, vidx, &select_id);
+ vidx += 1;
+ }
+ select_index += 1;
+ }
+ }
+ else {
+ /* not yet done! */
+ BLI_assert(0);
+ }
+ const int vbo_len_used = vidx;
+ if (vbo_len_used != vbo_len_capacity) {
+ GWN_vertbuf_data_resize(vbo, vbo_len_used);
+ }
+ }
+
+ return vbo;
}
-static Gwn_VertBuf *mesh_batch_cache_get_tri_weights(
- MeshRenderData *rdata, MeshBatchCache *cache, bool use_hide, int defgroup)
+static Gwn_VertBuf *mesh_create_verts_select_id(
+ MeshRenderData *rdata, uint select_id_offset)
+{
+ BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
+
+ Gwn_VertBuf *vbo;
+ {
+ static Gwn_VertFormat format = { 0 };
+ static struct { uint pos, col; } attr_id;
+ if (format.attrib_ct == 0) {
+ attr_id.col = GWN_vertformat_attr_add(&format, "color", GWN_COMP_I32, 1, GWN_FETCH_INT);
+ }
+
+ const int vbo_len_capacity = mesh_render_data_verts_len_get(rdata);
+ int vidx = 0;
+
+ vbo = GWN_vertbuf_create_with_format(&format);
+ GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
+ uint select_index = select_id_offset;
+
+ if (rdata->edit_bmesh) {
+ BMesh *bm = rdata->edit_bmesh->bm;
+ BMIter iter;
+ BMVert *eve;
+
+ BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
+ if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
+ int select_id;
+ GPU_select_index_get(select_index, &select_id);
+ GWN_vertbuf_attr_set(vbo, attr_id.col, vidx, &select_id);
+ vidx += 1;
+ }
+ select_index += 1;
+ }
+ }
+ else {
+ for (int i = 0; i < vbo_len_capacity; i++) {
+ const MVert *mv = &rdata->mvert[i];
+ if (!(mv->flag & ME_HIDE)) {
+ int select_id;
+ GPU_select_index_get(select_index, &select_id);
+ GWN_vertbuf_attr_set(vbo, attr_id.col, vidx, &select_id);
+ vidx += 1;
+ }
+ select_index += 1;
+ }
+ }
+ const int vbo_len_used = vidx;
+ if (vbo_len_used != vbo_len_capacity) {
+ GWN_vertbuf_data_resize(vbo, vbo_len_used);
+ }
+ }
+
+ return vbo;
+}
+
+static Gwn_VertBuf *mesh_create_tri_weights(
+ MeshRenderData *rdata, bool use_hide, int defgroup)
{
BLI_assert(
rdata->types &
(MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_DVERT));
- if (cache->tri_aligned_weights == NULL) {
+ Gwn_VertBuf *vbo;
+ {
unsigned int cidx = 0;
static Gwn_VertFormat format = { 0 };
@@ -2084,10 +2392,9 @@ static Gwn_VertBuf *mesh_batch_cache_get_tri_weights(
attr_id.col = GWN_vertformat_attr_add(&format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
}
- const int tri_len = mesh_render_data_looptri_len_get(rdata);
-
- Gwn_VertBuf *vbo = cache->tri_aligned_weights = GWN_vertbuf_create_with_format(&format);
+ vbo = GWN_vertbuf_create_with_format(&format);
+ const int tri_len = mesh_render_data_looptri_len_get(rdata);
const int vbo_len_capacity = tri_len * 3;
int vbo_len_used = 0;
GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
@@ -2125,17 +2432,18 @@ static Gwn_VertBuf *mesh_batch_cache_get_tri_weights(
}
}
- return cache->tri_aligned_weights;
+ return vbo;
}
-static Gwn_VertBuf *mesh_batch_cache_get_tri_vert_colors(
- MeshRenderData *rdata, MeshBatchCache *cache, bool use_hide)
+static Gwn_VertBuf *mesh_create_tri_vert_colors(
+ MeshRenderData *rdata, bool use_hide)
{
BLI_assert(
rdata->types &
(MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_LOOPCOL));
- if (cache->tri_aligned_vert_colors == NULL) {
+ Gwn_VertBuf *vbo;
+ {
unsigned int cidx = 0;
static Gwn_VertFormat format = { 0 };
@@ -2146,7 +2454,7 @@ static Gwn_VertBuf *mesh_batch_cache_get_tri_vert_colors(
const int tri_len = mesh_render_data_looptri_len_get(rdata);
- Gwn_VertBuf *vbo = cache->tri_aligned_vert_colors = GWN_vertbuf_create_with_format(&format);
+ vbo = GWN_vertbuf_create_with_format(&format);
const uint vbo_len_capacity = tri_len * 3;
GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
@@ -2184,17 +2492,18 @@ static Gwn_VertBuf *mesh_batch_cache_get_tri_vert_colors(
}
}
- return cache->tri_aligned_vert_colors;
+ return vbo;
}
-static Gwn_VertBuf *mesh_batch_cache_get_tri_select_id(
- MeshRenderData *rdata, MeshBatchCache *cache, bool use_hide)
+static Gwn_VertBuf *mesh_create_tri_select_id(
+ MeshRenderData *rdata, bool use_hide, uint select_id_offset)
{
BLI_assert(
rdata->types &
(MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY));
- if (cache->tri_aligned_select_id == NULL) {
+ Gwn_VertBuf *vbo;
+ {
unsigned int cidx = 0;
static Gwn_VertFormat format = { 0 };
@@ -2205,7 +2514,7 @@ static Gwn_VertBuf *mesh_batch_cache_get_tri_select_id(
const int tri_len = mesh_render_data_looptri_len_get(rdata);
- Gwn_VertBuf *vbo = cache->tri_aligned_select_id = GWN_vertbuf_create_with_format(&format);
+ vbo = GWN_vertbuf_create_with_format(&format);
const int vbo_len_capacity = tri_len * 3;
int vbo_len_used = 0;
@@ -2218,7 +2527,7 @@ static Gwn_VertBuf *mesh_batch_cache_get_tri_select_id(
if (!BM_elem_flag_test(ltri[0]->f, BM_ELEM_HIDDEN)) {
const int poly_index = BM_elem_index_get(ltri[0]->f);
int select_id;
- GPU_select_index_get(poly_index + 1, &select_id);
+ GPU_select_index_get(poly_index + select_id_offset, &select_id);
for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
GWN_vertbuf_attr_set(vbo, attr_id.col, cidx++, &select_id);
}
@@ -2231,7 +2540,7 @@ static Gwn_VertBuf *mesh_batch_cache_get_tri_select_id(
const int poly_index = mlt->poly;
if (!(use_hide && (rdata->mpoly[poly_index].flag & ME_HIDE))) {
int select_id;
- GPU_select_index_get(poly_index + 1, &select_id);
+ GPU_select_index_get(poly_index + select_id_offset, &select_id);
for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
GWN_vertbuf_attr_set(vbo, attr_id.col, cidx++, &select_id);
}
@@ -2244,8 +2553,7 @@ static Gwn_VertBuf *mesh_batch_cache_get_tri_select_id(
GWN_vertbuf_data_resize(vbo, vbo_len_used);
}
}
-
- return cache->tri_aligned_select_id;
+ return vbo;
}
static Gwn_VertBuf *mesh_batch_cache_get_vert_pos_and_nor_in_order(
@@ -2780,13 +3088,14 @@ static Gwn_IndexBuf **mesh_batch_cache_get_triangles_in_order_split_by_material(
return cache->shaded_triangles_in_order;
}
-static Gwn_VertBuf *mesh_batch_cache_get_edge_pos_with_sel(
- MeshRenderData *rdata, MeshBatchCache *cache, bool use_wire, bool use_select_bool)
+static Gwn_VertBuf *mesh_create_edge_pos_with_sel(
+ MeshRenderData *rdata, bool use_wire, bool use_select_bool)
{
BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_POLY | MR_DATATYPE_LOOP));
BLI_assert(rdata->edit_bmesh == NULL);
- if (!cache->edge_pos_with_select_bool) {
+ Gwn_VertBuf *vbo;
+ {
unsigned int vidx = 0, cidx = 0;
static Gwn_VertFormat format = { 0 };
@@ -2798,7 +3107,7 @@ static Gwn_VertBuf *mesh_batch_cache_get_edge_pos_with_sel(
const int edge_len = mesh_render_data_edges_len_get(rdata);
- Gwn_VertBuf *vbo = cache->edge_pos_with_select_bool = GWN_vertbuf_create_with_format(&format);
+ vbo= GWN_vertbuf_create_with_format(&format);
const int vbo_len_capacity = edge_len * 2;
int vbo_len_used = 0;
@@ -2836,15 +3145,15 @@ static Gwn_VertBuf *mesh_batch_cache_get_edge_pos_with_sel(
}
}
- return cache->edge_pos_with_select_bool;
+ return vbo;
}
-static Gwn_IndexBuf *mesh_batch_cache_get_tri_overlay_weight_faces(
- MeshRenderData *rdata, MeshBatchCache *cache)
+static Gwn_IndexBuf *mesh_create_tri_overlay_weight_faces(
+ MeshRenderData *rdata)
{
BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI));
- if (cache->overlay_triangles_vpaint == NULL) {
+ {
const int vert_len = mesh_render_data_verts_len_get(rdata);
const int tri_len = mesh_render_data_looptri_len_get(rdata);
@@ -2859,22 +3168,21 @@ static Gwn_IndexBuf *mesh_batch_cache_get_tri_overlay_weight_faces(
}
}
}
- cache->overlay_triangles_vpaint = GWN_indexbuf_build(&elb);
+ return GWN_indexbuf_build(&elb);
}
-
- return cache->overlay_triangles_vpaint;
}
/**
* Non-edit mode vertices (only used for weight-paint mode).
*/
-static Gwn_VertBuf *mesh_batch_cache_get_vert_pos_with_overlay_data(
- MeshRenderData *rdata, MeshBatchCache *cache)
+static Gwn_VertBuf *mesh_create_vert_pos_with_overlay_data(
+ MeshRenderData *rdata)
{
BLI_assert(rdata->types & (MR_DATATYPE_VERT));
BLI_assert(rdata->edit_bmesh == NULL);
- if (cache->pos_with_select_bool == NULL) {
+ Gwn_VertBuf *vbo;
+ {
unsigned int cidx = 0;
static Gwn_VertFormat format = { 0 };
@@ -2885,7 +3193,7 @@ static Gwn_VertBuf *mesh_batch_cache_get_vert_pos_with_overlay_data(
const int vert_len = mesh_render_data_verts_len_get(rdata);
- Gwn_VertBuf *vbo = cache->pos_with_select_bool = GWN_vertbuf_create_with_format(&format);
+ vbo = GWN_vertbuf_create_with_format(&format);
const int vbo_len_capacity = vert_len;
int vbo_len_used = 0;
@@ -2902,8 +3210,7 @@ static Gwn_VertBuf *mesh_batch_cache_get_vert_pos_with_overlay_data(
GWN_vertbuf_data_resize(vbo, vbo_len_used);
}
}
-
- return cache->pos_with_select_bool;
+ return vbo;
}
/** \} */
@@ -2979,14 +3286,14 @@ Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(Mesh *me,
MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_DVERT;
MeshRenderData *rdata = mesh_render_data_create(me, datatype);
- cache->triangles_with_weights = GWN_batch_create(
- GWN_PRIM_TRIS, mesh_batch_cache_get_tri_weights(rdata, cache, use_hide, defgroup), NULL);
+ cache->triangles_with_weights = GWN_batch_create_ex(
+ GWN_PRIM_TRIS, mesh_create_tri_weights(rdata, use_hide, defgroup), NULL, GWN_BATCH_OWNS_VBO);
Gwn_VertBuf *vbo_tris = use_hide ?
- mesh_batch_cache_get_tri_pos_and_normals_visible_only(rdata, cache) :
+ mesh_create_tri_pos_and_normals_visible_only(rdata) :
mesh_batch_cache_get_tri_pos_and_normals(rdata, cache);
- GWN_batch_vertbuf_add(cache->triangles_with_weights, vbo_tris);
+ GWN_batch_vertbuf_add_ex(cache->triangles_with_weights, vbo_tris, use_hide);
mesh_render_data_free(rdata);
}
@@ -3004,13 +3311,13 @@ Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_normals_and_vert_colors(Mesh
MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY | MR_DATATYPE_LOOPCOL;
MeshRenderData *rdata = mesh_render_data_create(me, datatype);
- cache->triangles_with_vert_colors = GWN_batch_create(
- GWN_PRIM_TRIS, mesh_batch_cache_get_tri_vert_colors(rdata, cache, use_hide), NULL);
+ cache->triangles_with_vert_colors = GWN_batch_create_ex(
+ GWN_PRIM_TRIS, mesh_create_tri_vert_colors(rdata, use_hide), NULL, GWN_BATCH_OWNS_VBO);
Gwn_VertBuf *vbo_tris = use_hide ?
- mesh_batch_cache_get_tri_pos_and_normals_visible_only(rdata, cache) :
+ mesh_create_tri_pos_and_normals_visible_only(rdata) :
mesh_batch_cache_get_tri_pos_and_normals(rdata, cache);
- GWN_batch_vertbuf_add(cache->triangles_with_vert_colors, vbo_tris);
+ GWN_batch_vertbuf_add_ex(cache->triangles_with_vert_colors, vbo_tris, use_hide);
mesh_render_data_free(rdata);
}
@@ -3019,22 +3326,28 @@ Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_normals_and_vert_colors(Mesh
}
-struct Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me, bool use_hide)
+struct Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_select_id(
+ struct Mesh *me, bool use_hide, uint select_id_offset)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
+ if (cache->triangles_with_select_id_offset != select_id_offset) {
+ cache->triangles_with_select_id_offset = select_id_offset;
+ GWN_BATCH_DISCARD_SAFE(cache->triangles_with_select_id);
+ }
+
if (cache->triangles_with_select_id == NULL) {
const int datatype =
MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY;
MeshRenderData *rdata = mesh_render_data_create(me, datatype);
- cache->triangles_with_select_id = GWN_batch_create(
- GWN_PRIM_TRIS, mesh_batch_cache_get_tri_select_id(rdata, cache, use_hide), NULL);
+ cache->triangles_with_select_id = GWN_batch_create_ex(
+ GWN_PRIM_TRIS, mesh_create_tri_select_id(rdata, use_hide, select_id_offset), NULL, GWN_BATCH_OWNS_VBO);
Gwn_VertBuf *vbo_tris = use_hide ?
- mesh_batch_cache_get_tri_pos_and_normals_visible_only(rdata, cache) :
+ mesh_create_tri_pos_and_normals_visible_only(rdata) :
mesh_batch_cache_get_tri_pos_and_normals(rdata, cache);
- GWN_batch_vertbuf_add(cache->triangles_with_select_id, vbo_tris);
+ GWN_batch_vertbuf_add_ex(cache->triangles_with_select_id, vbo_tris, use_hide);
mesh_render_data_free(rdata);
}
@@ -3042,6 +3355,31 @@ struct Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh
return cache->triangles_with_select_id;
}
+/**
+ * Same as #DRW_mesh_batch_cache_get_triangles_with_select_id
+ * without the ID's, use to mask out geometry, eg - dont select face-dots behind other faces.
+ */
+struct Gwn_Batch *DRW_mesh_batch_cache_get_triangles_with_select_mask(struct Mesh *me, bool use_hide)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+ if (cache->triangles_with_select_mask == NULL) {
+ const int datatype =
+ MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | MR_DATATYPE_LOOP | MR_DATATYPE_POLY;
+ MeshRenderData *rdata = mesh_render_data_create(me, datatype);
+
+ Gwn_VertBuf *vbo_tris = use_hide ?
+ mesh_create_tri_pos_and_normals_visible_only(rdata) :
+ mesh_batch_cache_get_tri_pos_and_normals(rdata, cache);
+
+ cache->triangles_with_select_mask = GWN_batch_create_ex(
+ GWN_PRIM_TRIS, vbo_tris, NULL, use_hide ? GWN_BATCH_OWNS_VBO : 0);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->triangles_with_select_mask;
+}
+
Gwn_Batch *DRW_mesh_batch_cache_get_points_with_normals(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
@@ -3133,7 +3471,7 @@ Gwn_Batch *DRW_mesh_batch_cache_get_fancy_edges(Mesh *me)
GWN_vertbuf_data_resize(vbo, vbo_len_used);
}
- cache->fancy_edges = GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ cache->fancy_edges = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
mesh_render_data_free(rdata);
}
@@ -3251,46 +3589,90 @@ Gwn_Batch *DRW_mesh_batch_cache_get_overlay_facedots(Mesh *me)
if (cache->overlay_facedots == NULL) {
MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY);
- static Gwn_VertFormat format = { 0 };
- static struct { uint pos, data; } attr_id;
- if (format.attrib_ct == 0) {
- attr_id.pos = GWN_vertformat_attr_add(&format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- attr_id.data = GWN_vertformat_attr_add(&format, "norAndFlag", GWN_COMP_I10, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
- }
+ cache->overlay_facedots = GWN_batch_create(
+ GWN_PRIM_POINTS, mesh_batch_cache_get_facedot_pos_with_normals_and_flag(rdata, cache), NULL);
- const int vbo_len_capacity = mesh_render_data_polys_len_get(rdata);
- int vidx = 0;
+ mesh_render_data_free(rdata);
+ }
- Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
- GWN_vertbuf_data_alloc(vbo, vbo_len_capacity);
- for (int i = 0; i < vbo_len_capacity; ++i) {
- float pcenter[3], pnor[3];
- bool selected = false;
+ return cache->overlay_facedots;
+}
- if (mesh_render_data_pnors_pcenter_select_get(rdata, i, pnor, pcenter, &selected)) {
+Gwn_Batch *DRW_mesh_batch_cache_get_facedots_with_select_id(Mesh *me, uint select_id_offset)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
- Gwn_PackedNormal nor = { .x = 0, .y = 0, .z = -511 };
- nor = GWN_normal_convert_i10_v3(pnor);
- nor.w = selected ? 1 : 0;
- GWN_vertbuf_attr_set(vbo, attr_id.data, vidx, &nor);
+ if (cache->facedot_with_select_id_offset != select_id_offset) {
+ cache->facedot_with_select_id_offset = select_id_offset;
+ GWN_BATCH_DISCARD_SAFE(cache->edges_with_select_id);
+ }
- GWN_vertbuf_attr_set(vbo, attr_id.pos, vidx, pcenter);
+ if (cache->facedot_with_select_id == NULL) {
+ MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_LOOP | MR_DATATYPE_POLY);
- vidx += 1;
+ /* We only want the 'pos', not the normals or flag.
+ * Use since this is almost certainly already created. */
+ cache->facedot_with_select_id = GWN_batch_create(
+ GWN_PRIM_POINTS, mesh_batch_cache_get_facedot_pos_with_normals_and_flag(rdata, cache), NULL);
- }
- }
- const int vbo_len_used = vidx;
- if (vbo_len_used != vbo_len_capacity) {
- GWN_vertbuf_data_resize(vbo, vbo_len_used);
- }
+ GWN_batch_vertbuf_add_ex(
+ cache->facedot_with_select_id,
+ mesh_create_facedot_select_id(rdata, select_id_offset), true);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->facedot_with_select_id;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_edges_with_select_id(Mesh *me, uint select_id_offset)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
- cache->overlay_facedots = GWN_batch_create(GWN_PRIM_POINTS, vbo, NULL);
+ if (cache->edges_with_select_id_offset != select_id_offset) {
+ cache->edges_with_select_id_offset = select_id_offset;
+ GWN_BATCH_DISCARD_SAFE(cache->edges_with_select_id);
+ }
+
+ if (cache->edges_with_select_id == NULL) {
+ MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT | MR_DATATYPE_EDGE);
+
+ cache->edges_with_select_id = GWN_batch_create(
+ GWN_PRIM_LINES, mesh_batch_cache_get_edges_visible(rdata, cache), NULL);
+
+ GWN_batch_vertbuf_add_ex(
+ cache->edges_with_select_id,
+ mesh_create_edges_select_id(rdata, select_id_offset), true);
mesh_render_data_free(rdata);
}
- return cache->overlay_facedots;
+ return cache->edges_with_select_id;
+}
+
+Gwn_Batch *DRW_mesh_batch_cache_get_verts_with_select_id(Mesh *me, uint select_id_offset)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+
+ if (cache->verts_with_select_id_offset != select_id_offset) {
+ cache->verts_with_select_id_offset = select_id_offset;
+ GWN_BATCH_DISCARD_SAFE(cache->verts_with_select_id);
+ }
+
+ if (cache->verts_with_select_id == NULL) {
+ MeshRenderData *rdata = mesh_render_data_create(me, MR_DATATYPE_VERT);
+
+ cache->verts_with_select_id = GWN_batch_create(
+ GWN_PRIM_POINTS, mesh_batch_cache_get_verts_visible(rdata, cache), NULL);
+
+ GWN_batch_vertbuf_add_ex(
+ cache->verts_with_select_id,
+ mesh_create_verts_select_id(rdata, select_id_offset), true);
+
+ mesh_render_data_free(rdata);
+ }
+
+ return cache->verts_with_select_id;
}
Gwn_Batch **DRW_mesh_batch_cache_get_surface_shaded(
@@ -3391,8 +3773,8 @@ Gwn_Batch *DRW_mesh_batch_cache_get_weight_overlay_edges(Mesh *me, bool use_wire
const int datatype = MR_DATATYPE_VERT | MR_DATATYPE_EDGE | MR_DATATYPE_POLY | MR_DATATYPE_LOOP;
MeshRenderData *rdata = mesh_render_data_create(me, datatype);
- cache->overlay_paint_edges = GWN_batch_create(
- GWN_PRIM_LINES, mesh_batch_cache_get_edge_pos_with_sel(rdata, cache, use_wire, use_sel), NULL);
+ cache->overlay_paint_edges = GWN_batch_create_ex(
+ GWN_PRIM_LINES, mesh_create_edge_pos_with_sel(rdata, use_wire, use_sel), NULL, GWN_BATCH_OWNS_VBO);
mesh_render_data_free(rdata);
}
@@ -3409,9 +3791,9 @@ Gwn_Batch *DRW_mesh_batch_cache_get_weight_overlay_faces(Mesh *me)
const int datatype = MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_LOOP | MR_DATATYPE_LOOPTRI;
MeshRenderData *rdata = mesh_render_data_create(me, datatype);
- cache->overlay_weight_faces = GWN_batch_create(
+ cache->overlay_weight_faces = GWN_batch_create_ex(
GWN_PRIM_TRIS, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache),
- mesh_batch_cache_get_tri_overlay_weight_faces(rdata, cache));
+ mesh_create_tri_overlay_weight_faces(rdata), GWN_BATCH_OWNS_INDEX);
mesh_render_data_free(rdata);
}
@@ -3430,9 +3812,9 @@ Gwn_Batch *DRW_mesh_batch_cache_get_weight_overlay_verts(Mesh *me)
cache->overlay_weight_verts = GWN_batch_create(
GWN_PRIM_POINTS, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache), NULL);
- GWN_batch_vertbuf_add(
+ GWN_batch_vertbuf_add_ex(
cache->overlay_weight_verts,
- mesh_batch_cache_get_vert_pos_with_overlay_data(rdata, cache));
+ mesh_create_vert_pos_with_overlay_data(rdata), true);
mesh_render_data_free(rdata);
}
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 40f136a07f0..02df1f55ae7 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -360,6 +360,9 @@ static struct DRWGlobalState {
struct DRWTextStore **text_store_p;
ListBase enabled_engines; /* RenderEngineType */
+
+ /* Profiling */
+ double cache_time;
} DST = {NULL};
static struct DRWMatrixOveride {
@@ -394,16 +397,16 @@ static void drw_texture_get_format(
case DRW_TEX_RGBA_16: *r_data_type = GPU_RGBA16F; break;
case DRW_TEX_RGB_16: *r_data_type = GPU_RGB16F; break;
case DRW_TEX_RGB_11_11_10: *r_data_type = GPU_R11F_G11F_B10F; break;
+ case DRW_TEX_RG_8: *r_data_type = GPU_RG8; break;
case DRW_TEX_RG_16: *r_data_type = GPU_RG16F; break;
case DRW_TEX_RG_32: *r_data_type = GPU_RG32F; break;
case DRW_TEX_R_8: *r_data_type = GPU_R8; break;
case DRW_TEX_R_16: *r_data_type = GPU_R16F; break;
case DRW_TEX_R_32: *r_data_type = GPU_R32F; break;
#if 0
- case DRW_TEX_RGBA_32: *data_type = GPU_RGBA32F; break;
- case DRW_TEX_RGB_8: *data_type = GPU_RGB8; break;
- case DRW_TEX_RGB_32: *data_type = GPU_RGB32F; break;
- case DRW_TEX_RG_8: *data_type = GPU_RG8; break;
+ case DRW_TEX_RGBA_32: *r_data_type = GPU_RGBA32F; break;
+ case DRW_TEX_RGB_8: *r_data_type = GPU_RGB8; break;
+ case DRW_TEX_RGB_32: *r_data_type = GPU_RGB32F; break;
#endif
case DRW_TEX_DEPTH_16: *r_data_type = GPU_DEPTH_COMPONENT16; break;
case DRW_TEX_DEPTH_24: *r_data_type = GPU_DEPTH_COMPONENT24; break;
@@ -906,14 +909,14 @@ void DRW_shgroup_free(struct DRWShadingGroup *shgroup)
BLI_freelistN(&shgroup->interface->attribs);
if (shgroup->interface->instance_vbo &&
- (shgroup->interface->instance_batch == 0))
+ (shgroup->interface->instance_batch == 0))
{
glDeleteBuffers(1, &shgroup->interface->instance_vbo);
}
MEM_freeN(shgroup->interface);
- BATCH_DISCARD_ALL_SAFE(shgroup->batch_geom);
+ GWN_BATCH_DISCARD_SAFE(shgroup->batch_geom);
}
void DRW_shgroup_instance_batch(DRWShadingGroup *shgroup, struct Gwn_Batch *instances)
@@ -1254,9 +1257,9 @@ static void shgroup_dynamic_batch(DRWShadingGroup *shgroup)
/* TODO make the batch dynamic instead of freeing it every times */
if (shgroup->batch_geom)
- GWN_batch_discard_all(shgroup->batch_geom);
+ GWN_batch_discard(shgroup->batch_geom);
- shgroup->batch_geom = GWN_batch_create(type, vbo, NULL);
+ shgroup->batch_geom = GWN_batch_create_ex(type, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
static void shgroup_dynamic_instance(DRWShadingGroup *shgroup)
@@ -2207,6 +2210,7 @@ static GPUTextureFormat convert_tex_format(
switch (fbo_format) {
case DRW_TEX_R_16: *r_channels = 1; return GPU_R16F;
case DRW_TEX_R_32: *r_channels = 1; return GPU_R32F;
+ case DRW_TEX_RG_8: *r_channels = 2; return GPU_RG8;
case DRW_TEX_RG_16: *r_channels = 2; return GPU_RG16F;
case DRW_TEX_RG_32: *r_channels = 2; return GPU_RG32F;
case DRW_TEX_RGBA_8: *r_channels = 4; return GPU_RGBA8;
@@ -2676,13 +2680,9 @@ static void DRW_engines_cache_init(void)
DST.text_store_p = &data->text_draw_cache;
}
- PROFILE_START(stime);
- data->cache_time = 0.0;
-
if (engine->cache_init) {
engine->cache_init(data);
}
- PROFILE_END_ACCUM(data->cache_time, stime);
}
}
@@ -2691,13 +2691,10 @@ static void DRW_engines_cache_populate(Object *ob)
for (LinkData *link = DST.enabled_engines.first; link; link = link->next) {
DrawEngineType *engine = link->data;
ViewportEngineData *data = DRW_viewport_engine_data_get(engine);
- PROFILE_START(stime);
if (engine->cache_populate) {
engine->cache_populate(data, ob);
}
-
- PROFILE_END_ACCUM(data->cache_time, stime);
}
}
@@ -2706,13 +2703,10 @@ static void DRW_engines_cache_finish(void)
for (LinkData *link = DST.enabled_engines.first; link; link = link->next) {
DrawEngineType *engine = link->data;
ViewportEngineData *data = DRW_viewport_engine_data_get(engine);
- PROFILE_START(stime);
if (engine->cache_finish) {
engine->cache_finish(data);
}
-
- PROFILE_END_ACCUM(data->cache_time, stime);
}
}
@@ -2952,7 +2946,7 @@ static void DRW_engines_enable_external(void)
static void DRW_engines_enable(const Scene *scene, SceneLayer *sl)
{
- Object *obact = OBACT_NEW;
+ Object *obact = OBACT_NEW(sl);
const int mode = CTX_data_mode_enum_ex(scene->obedit, obact);
DRW_engines_enable_from_engine(scene);
@@ -2991,7 +2985,7 @@ static void draw_stat(rcti *rect, int u, int v, const char *txt, const int size)
static void DRW_debug_cpu_stats(void)
{
int u, v;
- double cache_tot_time = 0.0, init_tot_time = 0.0, background_tot_time = 0.0, render_tot_time = 0.0, tot_time = 0.0;
+ double init_tot_time = 0.0, background_tot_time = 0.0, render_tot_time = 0.0, tot_time = 0.0;
/* local coordinate visible rect inside region, to accomodate overlapping ui */
rcti rect;
struct ARegion *ar = DST.draw_ctx.ar;
@@ -3005,8 +2999,6 @@ static void DRW_debug_cpu_stats(void)
char col_label[32];
sprintf(col_label, "Engine");
draw_stat(&rect, u++, v, col_label, sizeof(col_label));
- sprintf(col_label, "Cache");
- draw_stat(&rect, u++, v, col_label, sizeof(col_label));
sprintf(col_label, "Init");
draw_stat(&rect, u++, v, col_label, sizeof(col_label));
sprintf(col_label, "Background");
@@ -3026,10 +3018,6 @@ static void DRW_debug_cpu_stats(void)
draw_stat(&rect, u++, v, engine->idname, sizeof(engine->idname));
- cache_tot_time += data->cache_time;
- sprintf(time_to_txt, "%.2fms", data->cache_time);
- draw_stat(&rect, u++, v, time_to_txt, sizeof(time_to_txt));
-
init_tot_time += data->init_time;
sprintf(time_to_txt, "%.2fms", data->init_time);
draw_stat(&rect, u++, v, time_to_txt, sizeof(time_to_txt));
@@ -3052,8 +3040,6 @@ static void DRW_debug_cpu_stats(void)
u = 0;
sprintf(col_label, "Sub Total");
draw_stat(&rect, u++, v, col_label, sizeof(col_label));
- sprintf(time_to_txt, "%.2fms", cache_tot_time);
- draw_stat(&rect, u++, v, time_to_txt, sizeof(time_to_txt));
sprintf(time_to_txt, "%.2fms", init_tot_time);
draw_stat(&rect, u++, v, time_to_txt, sizeof(time_to_txt));
sprintf(time_to_txt, "%.2fms", background_tot_time);
@@ -3062,6 +3048,13 @@ static void DRW_debug_cpu_stats(void)
draw_stat(&rect, u++, v, time_to_txt, sizeof(time_to_txt));
sprintf(time_to_txt, "%.2fms", tot_time);
draw_stat(&rect, u++, v, time_to_txt, sizeof(time_to_txt));
+ v += 2;
+
+ u = 0;
+ sprintf(col_label, "Cache Time");
+ draw_stat(&rect, u++, v, col_label, sizeof(col_label));
+ sprintf(time_to_txt, "%.2fms", DST.cache_time);
+ draw_stat(&rect, u++, v, time_to_txt, sizeof(time_to_txt));
}
/* Display GPU time for each passes */
@@ -3074,7 +3067,7 @@ static void DRW_debug_gpu_stats(void)
UI_FontThemeColor(BLF_default(), TH_TEXT_HI);
- int v = BLI_listbase_count(&DST.enabled_engines) + 3;
+ int v = BLI_listbase_count(&DST.enabled_engines) + 5;
char stat_string[32];
@@ -3145,7 +3138,7 @@ void DRW_draw_render_loop_ex(
cache_is_dirty = GPU_viewport_cache_validate(DST.viewport, DRW_engines_get_hash());
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, sl, OBACT_NEW,
+ ar, rv3d, v3d, scene, sl, OBACT_NEW(sl),
/* reuse if caller sets */
DST.draw_ctx.evil_C,
};
@@ -3165,6 +3158,7 @@ void DRW_draw_render_loop_ex(
/* ideally only refresh when objects are added/removed */
/* or render properties / materials change */
if (cache_is_dirty) {
+ PROFILE_START(stime);
DRW_engines_cache_init();
DEG_OBJECT_ITER(graph, ob, DEG_OBJECT_ITER_FLAG_ALL);
@@ -3176,6 +3170,7 @@ void DRW_draw_render_loop_ex(
DEG_OBJECT_ITER_END
DRW_engines_cache_finish();
+ PROFILE_END_ACCUM(DST.cache_time, stime);
}
DRW_stats_begin();
@@ -3327,7 +3322,7 @@ void DRW_draw_select_loop(
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, sl, OBACT_NEW, (bContext *)NULL,
+ ar, rv3d, v3d, scene, sl, OBACT_NEW(sl), (bContext *)NULL,
};
DRW_viewport_var_init();
@@ -3423,7 +3418,7 @@ void DRW_draw_depth_loop(
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, sl, OBACT_NEW, (bContext *)NULL,
+ ar, rv3d, v3d, scene, sl, OBACT_NEW(sl), (bContext *)NULL,
};
DRW_viewport_var_init();
diff --git a/source/blender/draw/intern/draw_manager_profiling.c b/source/blender/draw/intern/draw_manager_profiling.c
index bca9e50da99..2b913bcbb8d 100644
--- a/source/blender/draw/intern/draw_manager_profiling.c
+++ b/source/blender/draw/intern/draw_manager_profiling.c
@@ -231,12 +231,12 @@ void DRW_stats_draw(rcti *rect)
time_ms = MIN2(time_ms, 999.0);
time_percent = MIN2(time_percent, 100.0);
+ BLI_snprintf(stat_string, sizeof(stat_string), "%s", timer->name);
+ BLF_draw_default_ascii(rect->xmin + (1 + timer->lvl) * U.widget_unit, rect->ymax - v * U.widget_unit, 0.0f, stat_string, sizeof(stat_string));
BLI_snprintf(stat_string, sizeof(stat_string), "%.2fms", time_ms);
- BLF_draw_default_ascii(rect->xmin + 1 * U.widget_unit, rect->ymax - v * U.widget_unit, 0.0f, stat_string, sizeof(stat_string));
+ BLF_draw_default_ascii(rect->xmin + (13 + timer->lvl) * U.widget_unit, rect->ymax - v * U.widget_unit, 0.0f, stat_string, sizeof(stat_string));
BLI_snprintf(stat_string, sizeof(stat_string), "%.0f", time_percent);
- BLF_draw_default_ascii(rect->xmin + 4 * U.widget_unit, rect->ymax - v * U.widget_unit, 0.0f, stat_string, sizeof(stat_string));
- BLI_snprintf(stat_string, sizeof(stat_string), "%s", timer->name);
- BLF_draw_default_ascii(rect->xmin + (6 + timer->lvl) * U.widget_unit, rect->ymax - v * U.widget_unit, 0.0f, stat_string, sizeof(stat_string));
+ BLF_draw_default_ascii(rect->xmin + (17 + timer->lvl) * U.widget_unit, rect->ymax - v * U.widget_unit, 0.0f, stat_string, sizeof(stat_string));
v++;
}
} \ No newline at end of file
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index 67bb781562e..ea1d93a6a85 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -613,7 +613,7 @@ void DRW_draw_background(void)
static bool is_cursor_visible(Scene *scene, SceneLayer *sl)
{
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
/* don't draw cursor in paint modes, but with a few exceptions */
if (ob && ob->mode & OB_MODE_ALL_PAINT) {
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 26d67a28226..cb782bacde0 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -696,7 +696,7 @@ static void OBJECT_cache_init(void *vedata)
{
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_WIRE;
- psl->outlines = DRW_pass_create("Outlines Pass", state);
+ psl->outlines = DRW_pass_create("Outlines Depth Pass", state);
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
@@ -725,7 +725,7 @@ static void OBJECT_cache_init(void *vedata)
static bool bTrue = true;
static bool bFalse = false;
- psl->outlines_search = DRW_pass_create("Outlines Expand Pass", state);
+ psl->outlines_search = DRW_pass_create("Outlines Detect Pass", state);
DRWShadingGroup *grp = DRW_shgroup_create(e_data.outline_detect_sh, psl->outlines_search);
DRW_shgroup_uniform_buffer(grp, "outlineColor", &e_data.outlines_color_tx);
@@ -1571,7 +1571,7 @@ static void DRW_shgroup_object_center(OBJECT_StorageList *stl, Object *ob, Scene
const bool is_library = ob->id.us > 1 || ID_IS_LINKED_DATABLOCK(ob);
DRWShadingGroup *shgroup;
- if (ob == OBACT_NEW) {
+ if (ob == OBACT_NEW(sl)) {
shgroup = stl->g_data->center_active;
}
else if (ob->base_flag & BASE_SELECTED) {
diff --git a/source/blender/draw/modes/shaders/object_outline_detect_frag.glsl b/source/blender/draw/modes/shaders/object_outline_detect_frag.glsl
index 5565a0f1e09..dc0ea938436 100644
--- a/source/blender/draw/modes/shaders/object_outline_detect_frag.glsl
+++ b/source/blender/draw/modes/shaders/object_outline_detect_frag.glsl
@@ -32,30 +32,48 @@ void search_outline(ivec2 uv, vec4 ref_col, inout bool ref_occlu, inout bool out
void main()
{
ivec2 uv = ivec2(gl_FragCoord.xy);
+
+ vec4 color[4];
+ /* Idea : Use a 16bit ID to identify the color
+ * and store the colors in a UBO. And fetch all ids
+ * for discontinuity check with one textureGather \o/ */
vec4 ref_col = texelFetch(outlineColor, uv, 0).rgba;
+ color[0] = texelFetchOffset(outlineColor, uv, 0, ivec2( 1, 0)).rgba;
+ color[1] = texelFetchOffset(outlineColor, uv, 0, ivec2( 0, 1)).rgba;
+ color[2] = texelFetchOffset(outlineColor, uv, 0, ivec2(-1, 0)).rgba;
+ color[3] = texelFetchOffset(outlineColor, uv, 0, ivec2( 0, -1)).rgba;
+ /* TODO GATHER */
+ vec4 depths;
float depth = texelFetch(outlineDepth, uv, 0).r;
- /* Modulate color if occluded */
+ depths.x = texelFetchOffset(outlineDepth, uv, 0, ivec2( 1, 0)).r;
+ depths.y = texelFetchOffset(outlineDepth, uv, 0, ivec2( 0, 1)).r;
+ depths.z = texelFetchOffset(outlineDepth, uv, 0, ivec2(-1, 0)).r;
+ depths.w = texelFetchOffset(outlineDepth, uv, 0, ivec2( 0, -1)).r;
+
+ vec4 scene_depths;
float scene_depth = texelFetch(sceneDepth, uv, 0).r;
+ scene_depths.x = texelFetchOffset(sceneDepth, uv, 0, ivec2( 1, 0)).r;
+ scene_depths.y = texelFetchOffset(sceneDepth, uv, 0, ivec2( 0, 1)).r;
+ scene_depths.z = texelFetchOffset(sceneDepth, uv, 0, ivec2(-1, 0)).r;
+ scene_depths.w = texelFetchOffset(sceneDepth, uv, 0, ivec2( 0, -1)).r;
bool ref_occlu = (depth > scene_depth);
-
bool outline = false;
+#if 1
+ bvec4 occlu = (!ref_occlu) ? notEqual(greaterThan(depths, scene_depths), bvec4(ref_occlu)) : bvec4(false);
+ outline = (!outline) ? (color[0] != ref_col) || occlu.x : true;
+ outline = (!outline) ? (color[1] != ref_col) || occlu.y : true;
+ outline = (!outline) ? (color[2] != ref_col) || occlu.z : true;
+ outline = (!outline) ? (color[3] != ref_col) || occlu.w : true;
+#else
search_outline(uv + ivec2( 1, 0), ref_col, ref_occlu, outline);
search_outline(uv + ivec2( 0, 1), ref_col, ref_occlu, outline);
search_outline(uv + ivec2(-1, 0), ref_col, ref_occlu, outline);
search_outline(uv + ivec2( 0, -1), ref_col, ref_occlu, outline);
+#endif
FragColor = ref_col;
-
- /* We Hit something ! */
- if (outline) {
- if (ref_occlu) {
- FragColor.a *= alphaOcclu;
- }
- }
- else {
- FragColor.a = 0.0;
- }
+ FragColor.a *= (outline) ? (ref_occlu) ? alphaOcclu : 1.0 : 0.0;
}
diff --git a/source/blender/draw/modes/shaders/object_outline_expand_frag.glsl b/source/blender/draw/modes/shaders/object_outline_expand_frag.glsl
index e0568d1157a..c753e3ab39c 100644
--- a/source/blender/draw/modes/shaders/object_outline_expand_frag.glsl
+++ b/source/blender/draw/modes/shaders/object_outline_expand_frag.glsl
@@ -9,37 +9,30 @@ uniform sampler2D outlineDepth;
uniform float alpha;
uniform bool doExpand;
-void search_outline(ivec2 uv, inout bool found_edge)
-{
- if (!found_edge) {
- vec4 color = texelFetch(outlineColor, uv, 0).rgba;
- if (color.a != 0.0) {
- if (doExpand || color.a != 1.0) {
- FragColor = color;
- found_edge = true;
- }
- }
- }
-}
-
void main()
{
ivec2 uv = ivec2(gl_FragCoord.xy);
FragColor = texelFetch(outlineColor, uv, 0).rgba;
float depth = texelFetch(outlineDepth, uv, 0).r;
- if (FragColor.a != 0.0 || (depth == 1.0 && !doExpand))
- return;
+ vec4 color[4];
+ color[0] = texelFetchOffset(outlineColor, uv, 0, ivec2( 1, 0)).rgba;
+ color[1] = texelFetchOffset(outlineColor, uv, 0, ivec2( 0, 1)).rgba;
+ color[2] = texelFetchOffset(outlineColor, uv, 0, ivec2(-1, 0)).rgba;
+ color[3] = texelFetchOffset(outlineColor, uv, 0, ivec2( 0, -1)).rgba;
+
+ vec4 values = vec4(color[0].a, color[1].a, color[2].a, color[3].a);
+
+ bool is_blank_pixel = !(FragColor.a != 0.0 || (depth == 1.0 && !doExpand));
+ vec4 tests = vec4(is_blank_pixel);
+ tests *= step(vec4(1e-6), values); /* (color.a != 0.0) */
+ tests *= (doExpand) ? vec4(1.0) : step(values, vec4(0.999)); /* (doExpand || color.a != 1.0) */
+ bvec4 btests = equal(tests, vec4(1.0));
- bool found_edge = false;
- search_outline(uv + ivec2( 1, 0), found_edge);
- search_outline(uv + ivec2( 0, 1), found_edge);
- search_outline(uv + ivec2(-1, 0), found_edge);
- search_outline(uv + ivec2( 0, -1), found_edge);
+ FragColor = (btests.x) ? color[0] : FragColor;
+ FragColor = (btests.y) ? color[1] : FragColor;
+ FragColor = (btests.z) ? color[2] : FragColor;
+ FragColor = (btests.w) ? color[3] : FragColor;
- /* We Hit something ! */
- if (found_edge) {
- /* only change alpha */
- FragColor.a *= alpha;
- }
+ FragColor *= (is_blank_pixel) ? alpha : 1.0;
}
diff --git a/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl b/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl
index a950a9b86ba..54ae319307a 100644
--- a/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl
+++ b/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl
@@ -39,16 +39,18 @@ void main()
}
#ifdef USE_AXIS
- finalColor.rgb = vec3(0.0);
- finalColor[axis] = 1.0;
+ if (axis == 0)
+ finalColor = vec4(1.0, 0.0, 0.0, 1.0);
+ else if (axis == 1)
+ finalColor = vec4(0.0, 1.0, 0.0, 1.0);
+ else
+ finalColor = vec4(0.0, 0.0, 1.0, 1.0);
#else
if (val < 0.0) {
- finalColor.rgb = color;
+ finalColor = vec4(color, 1.0);
}
else {
- finalColor.rgb = texture(ramp, val).rgb;
+ finalColor = vec4(texture(ramp, val).rgb, 1.0);
}
#endif
-
- finalColor.a = 1.0;
}
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index 5b7ae216c55..9d296c03160 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -136,7 +136,7 @@ static Key *actedit_get_shapekeys(bAnimContext *ac)
Object *ob;
Key *key;
- ob = OBACT_NEW;
+ ob = OBACT_NEW(sl);
if (ob == NULL)
return NULL;
diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c
index 82aaee19029..66872c77b04 100644
--- a/source/blender/editors/animation/keyframing.c
+++ b/source/blender/editors/animation/keyframing.c
@@ -1788,7 +1788,9 @@ static int insert_key_button_exec(bContext *C, wmOperator *op)
NlaStrip *strip = (NlaStrip *)ptr.data;
FCurve *fcu = list_find_fcurve(&strip->fcurves, RNA_property_identifier(prop), index);
- success = insert_keyframe_direct(op->reports, ptr, prop, fcu, cfra, ts->keyframe_type, 0);
+ if (fcu) {
+ success = insert_keyframe_direct(op->reports, ptr, prop, fcu, cfra, ts->keyframe_type, 0);
+ }
}
else if (UI_but_flag_is_set(but, UI_BUT_DRIVEN)) {
/* Driven property - Find driver */
@@ -1893,27 +1895,27 @@ static int delete_key_button_exec(bContext *C, wmOperator *op)
NlaStrip *strip = (NlaStrip *)ptr.data;
FCurve *fcu = list_find_fcurve(&strip->fcurves, RNA_property_identifier(prop), 0);
- BLI_assert(fcu != NULL); /* NOTE: This should be true, or else we wouldn't be able to get here */
-
- if (BKE_fcurve_is_protected(fcu)) {
- BKE_reportf(op->reports, RPT_WARNING,
- "Not deleting keyframe for locked F-Curve for NLA Strip influence on %s - %s '%s'",
- strip->name, BKE_idcode_to_name(GS(id->name)), id->name + 2);
- }
- else {
- /* remove the keyframe directly
- * NOTE: cannot use delete_keyframe_fcurve(), as that will free the curve,
- * and delete_keyframe() expects the FCurve to be part of an action
- */
- bool found = false;
- int i;
-
- /* try to find index of beztriple to get rid of */
- i = binarysearch_bezt_index(fcu->bezt, cfra, fcu->totvert, &found);
- if (found) {
- /* delete the key at the index (will sanity check + do recalc afterwards) */
- delete_fcurve_key(fcu, i, 1);
- success = true;
+ if (fcu) {
+ if (BKE_fcurve_is_protected(fcu)) {
+ BKE_reportf(op->reports, RPT_WARNING,
+ "Not deleting keyframe for locked F-Curve for NLA Strip influence on %s - %s '%s'",
+ strip->name, BKE_idcode_to_name(GS(id->name)), id->name + 2);
+ }
+ else {
+ /* remove the keyframe directly
+ * NOTE: cannot use delete_keyframe_fcurve(), as that will free the curve,
+ * and delete_keyframe() expects the FCurve to be part of an action
+ */
+ bool found = false;
+ int i;
+
+ /* try to find index of beztriple to get rid of */
+ i = binarysearch_bezt_index(fcu->bezt, cfra, fcu->totvert, &found);
+ if (found) {
+ /* delete the key at the index (will sanity check + do recalc afterwards) */
+ delete_fcurve_key(fcu, i, 1);
+ success = true;
+ }
}
}
}
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c
index 47e73f9b777..67d5a038c78 100644
--- a/source/blender/editors/armature/armature_edit.c
+++ b/source/blender/editors/armature/armature_edit.c
@@ -66,7 +66,7 @@
/* ************************** Object Tools Exports ******************************* */
/* NOTE: these functions are exported to the Object module to be called from the tools there */
-void ED_armature_apply_transform(Object *ob, float mat[4][4])
+void ED_armature_apply_transform(Object *ob, float mat[4][4], const bool do_props)
{
bArmature *arm = ob->data;
@@ -74,14 +74,14 @@ void ED_armature_apply_transform(Object *ob, float mat[4][4])
ED_armature_to_edit(arm);
/* Transform the bones */
- ED_armature_transform_bones(arm, mat);
+ ED_armature_transform_bones(arm, mat, do_props);
/* Turn the list into an armature */
ED_armature_from_edit(arm);
ED_armature_edit_free(arm);
}
-void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4])
+void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4], const bool do_props)
{
EditBone *ebone;
float scale = mat4_to_scale(mat); /* store the scale of the matrix here to use on envelopes */
@@ -106,27 +106,29 @@ void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4])
/* apply the transformed roll back */
mat3_to_vec_roll(tmat, NULL, &ebone->roll);
- ebone->rad_head *= scale;
- ebone->rad_tail *= scale;
- ebone->dist *= scale;
-
- /* we could be smarter and scale by the matrix along the x & z axis */
- ebone->xwidth *= scale;
- ebone->zwidth *= scale;
+ if (do_props) {
+ ebone->rad_head *= scale;
+ ebone->rad_tail *= scale;
+ ebone->dist *= scale;
+
+ /* we could be smarter and scale by the matrix along the x & z axis */
+ ebone->xwidth *= scale;
+ ebone->zwidth *= scale;
+ }
}
}
-void ED_armature_transform(struct bArmature *arm, float mat[4][4])
+void ED_armature_transform(struct bArmature *arm, float mat[4][4], const bool do_props)
{
if (arm->edbo) {
- ED_armature_transform_bones(arm, mat);
+ ED_armature_transform_bones(arm, mat, do_props);
}
else {
/* Put the armature into editmode */
ED_armature_to_edit(arm);
/* Transform the bones */
- ED_armature_transform_bones(arm, mat);
+ ED_armature_transform_bones(arm, mat, do_props);
/* Go back to object mode*/
ED_armature_from_edit(arm);
diff --git a/source/blender/editors/armature/armature_relations.c b/source/blender/editors/armature/armature_relations.c
index a6f63548c96..99907e9e6ae 100644
--- a/source/blender/editors/armature/armature_relations.c
+++ b/source/blender/editors/armature/armature_relations.c
@@ -383,7 +383,7 @@ int join_armature_exec(bContext *C, wmOperator *op)
if (base->object->adt) {
if (ob->adt == NULL) {
/* no animdata, so just use a copy of the whole thing */
- ob->adt = BKE_animdata_copy(base->object->adt, false);
+ ob->adt = BKE_animdata_copy(bmain, base->object->adt, false);
}
else {
/* merge in data - we'll fix the drivers manually */
@@ -394,7 +394,7 @@ int join_armature_exec(bContext *C, wmOperator *op)
if (curarm->adt) {
if (arm->adt == NULL) {
/* no animdata, so just use a copy of the whole thing */
- arm->adt = BKE_animdata_copy(curarm->adt, false);
+ arm->adt = BKE_animdata_copy(bmain, curarm->adt, false);
}
else {
/* merge in data - we'll fix the drivers manually */
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index bffa58dbf05..cbf16d38f6b 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -53,6 +53,8 @@
#include "ED_screen.h"
#include "ED_view3d.h"
+#include "DEG_depsgraph.h"
+
#include "armature_intern.h"
/* utility macros for storing a temp int in the bone (selection flag) */
@@ -166,18 +168,20 @@ void *get_bone_from_selectbuffer(
/* x and y are mouse coords (area space) */
void *get_nearest_bone(bContext *C, const int xy[2], bool findunsel)
{
+ EvaluationContext eval_ctx;
ViewContext vc;
rcti rect;
unsigned int buffer[MAXPICKBUF];
short hits;
-
+
+ CTX_data_eval_ctx(C, &eval_ctx);
view3d_set_viewcontext(C, &vc);
// rect.xmin = ... mouseco!
rect.xmin = rect.xmax = xy[0];
rect.ymin = rect.ymax = xy[1];
- hits = view3d_opengl_select(C, &vc, buffer, MAXPICKBUF, &rect, VIEW3D_SELECT_PICK_NEAREST);
+ hits = view3d_opengl_select(&eval_ctx, &vc, buffer, MAXPICKBUF, &rect, VIEW3D_SELECT_PICK_NEAREST);
if (hits > 0)
return get_bone_from_selectbuffer(vc.scene, vc.scene_layer->basact, buffer, hits, findunsel, true);
@@ -291,7 +295,7 @@ static int selectbuffer_ret_hits_5(unsigned int *buffer, const int hits12, const
/* does bones and points */
/* note that BONE ROOT only gets drawn for root bones (or without IK) */
static EditBone *get_nearest_editbonepoint(
- const bContext *C, ViewContext *vc, const int mval[2],
+ const EvaluationContext *eval_ctx, ViewContext *vc, const int mval[2],
ListBase *edbo, bool findunsel, bool use_cycle, int *r_selmask)
{
bArmature *arm = (bArmature *)vc->obedit->data;
@@ -344,7 +348,7 @@ static EditBone *get_nearest_editbonepoint(
view3d_opengl_select_cache_begin();
BLI_rcti_init_pt_radius(&rect, mval, 12);
- hits12 = view3d_opengl_select(C, vc, buffer, MAXPICKBUF, &rect, select_mode);
+ hits12 = view3d_opengl_select(eval_ctx, vc, buffer, MAXPICKBUF, &rect, select_mode);
if (hits12 == 1) {
hits = selectbuffer_ret_hits_12(buffer, hits12);
goto cache_end;
@@ -354,7 +358,7 @@ static EditBone *get_nearest_editbonepoint(
offs = 4 * hits12;
BLI_rcti_init_pt_radius(&rect, mval, 5);
- hits5 = view3d_opengl_select(C, vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
+ hits5 = view3d_opengl_select(eval_ctx, vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
if (hits5 == 1) {
hits = selectbuffer_ret_hits_5(buffer, hits12, hits5);
@@ -482,17 +486,19 @@ bool ED_armature_select_pick(bContext *C, const int mval[2], bool extend, bool d
{
Object *obedit = CTX_data_edit_object(C);
bArmature *arm = obedit->data;
+ EvaluationContext eval_ctx;
ViewContext vc;
EditBone *nearBone = NULL;
int selmask;
+ CTX_data_eval_ctx(C, &eval_ctx);
view3d_set_viewcontext(C, &vc);
-
+
if (BIF_sk_selectStroke(C, mval, extend)) {
return true;
}
- nearBone = get_nearest_editbonepoint(C, &vc, mval, arm->edbo, true, true, &selmask);
+ nearBone = get_nearest_editbonepoint(&eval_ctx, &vc, mval, arm->edbo, true, true, &selmask);
if (nearBone) {
if (!extend && !deselect && !toggle) {
diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c
index cb4d863b7b5..b96e04a8a60 100644
--- a/source/blender/editors/armature/editarmature_sketch.c
+++ b/source/blender/editors/armature/editarmature_sketch.c
@@ -50,6 +50,8 @@
#include "ED_transform.h"
#include "ED_transform_snap_object_context.h"
+#include "DEG_depsgraph.h"
+
#include "WM_api.h"
#include "WM_types.h"
@@ -448,8 +450,8 @@ static void sk_drawPoint(SK_Point *pt, float size, float color[4])
gpuScaleUniform(sk_clampPointSize(pt, size));
- batch = Batch_get_sphere(0);
- Batch_set_builtin_program(batch, GPU_SHADER_3D_UNIFORM_COLOR);
+ batch = GPU_batch_preset_sphere(0);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR);
GWN_batch_uniform_4fv(batch, "color", color);
GWN_batch_draw(batch);
@@ -1005,7 +1007,7 @@ static int sk_getStrokeSnapPoint(bContext *C, SK_Point *pt, SK_Sketch *sketch, S
if (ts->snap_mode == SCE_SNAP_MODE_VOLUME) {
float size;
if (peelObjectsSnapContext(
- C, snap_context, mvalf,
+ snap_context, mvalf,
&(const struct SnapObjectParams){
.snap_select = SNAP_NOT_SELECTED,
.use_object_edit_cage = false,
@@ -1045,7 +1047,7 @@ static int sk_getStrokeSnapPoint(bContext *C, SK_Point *pt, SK_Sketch *sketch, S
/* try to snap to closer object */
{
if (ED_transform_snap_object_project_view3d(
- C, snap_context,
+ snap_context,
ts->snap_mode,
&(const struct SnapObjectParams){
.snap_select = SNAP_NOT_SELECTED,
@@ -1922,16 +1924,18 @@ static void sk_applyGesture(bContext *C, SK_Sketch *sketch)
static bool sk_selectStroke(bContext *C, SK_Sketch *sketch, const int mval[2], const bool extend)
{
+ EvaluationContext eval_ctx;
ViewContext vc;
rcti rect;
unsigned int buffer[MAXPICKBUF];
short hits;
+ CTX_data_eval_ctx(C, &eval_ctx);
view3d_set_viewcontext(C, &vc);
BLI_rcti_init_pt_radius(&rect, mval, 5);
- hits = view3d_opengl_select(C, &vc, buffer, MAXPICKBUF, &rect, VIEW3D_SELECT_PICK_NEAREST);
+ hits = view3d_opengl_select(&eval_ctx, &vc, buffer, MAXPICKBUF, &rect, VIEW3D_SELECT_PICK_NEAREST);
if (hits > 0) {
int besthitresult = -1;
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c
index 0d1752e07a1..e43212c7bde 100644
--- a/source/blender/editors/armature/pose_select.c
+++ b/source/blender/editors/armature/pose_select.c
@@ -146,7 +146,7 @@ bool ED_do_pose_selectbuffer(
/* if the bone cannot be affected, don't do anything */
if ((nearBone) && !(nearBone->flag & BONE_UNSELECTABLE)) {
- Object *ob_act = OBACT_NEW;
+ Object *ob_act = OBACT_NEW(sl);
bArmature *arm = ob->data;
/* since we do unified select, we don't shift+select a bone if the
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index abbe7197d92..5064205fe41 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -5021,7 +5021,7 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event)
vc.ar, vc.v3d);
ED_transform_snap_object_project_view3d_mixed(
- C, snap_context,
+ snap_context,
SCE_SELECT_FACE,
&(const struct SnapObjectParams){
.snap_select = (vc.scene->obedit != NULL) ? SNAP_NOT_ACTIVE : SNAP_ALL,
diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c
index 25bad71af88..f6bbff2f5d4 100644
--- a/source/blender/editors/curve/editcurve_paint.c
+++ b/source/blender/editors/curve/editcurve_paint.c
@@ -383,8 +383,8 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), ARegion *UNUS
float color[3];
UI_GetThemeColor3fv(TH_WIRE, color);
- Gwn_Batch *sphere = Batch_get_sphere(0);
- Batch_set_builtin_program(sphere, GPU_SHADER_3D_UNIFORM_COLOR);
+ Gwn_Batch *sphere = GPU_batch_preset_sphere(0);
+ GWN_batch_program_set_builtin(sphere, GPU_SHADER_3D_UNIFORM_COLOR);
GWN_batch_uniform_3fv(sphere, "color", color);
/* scale to edit-mode space */
@@ -1091,10 +1091,13 @@ static int curve_draw_invoke(bContext *C, wmOperator *op, const wmEvent *event)
if ((cps->depth_mode == CURVE_PAINT_PROJECT_SURFACE) &&
(v3d->drawtype > OB_WIRE))
{
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* needed or else the draw matrix can be incorrect */
view3d_operator_needs_opengl(C);
- ED_view3d_autodist_init(C, cdd->vc.depsgraph, cdd->vc.ar, cdd->vc.v3d, 0);
+ ED_view3d_autodist_init(&eval_ctx, cdd->vc.depsgraph, cdd->vc.ar, cdd->vc.v3d, 0);
if (cdd->vc.rv3d->depths) {
cdd->vc.rv3d->depths->damaged = true;
diff --git a/source/blender/editors/gpencil/gpencil_edit.c b/source/blender/editors/gpencil/gpencil_edit.c
index ced7cd07347..4cd628b7fd3 100644
--- a/source/blender/editors/gpencil/gpencil_edit.c
+++ b/source/blender/editors/gpencil/gpencil_edit.c
@@ -79,6 +79,8 @@
#include "ED_view3d.h"
#include "ED_space_api.h"
+#include "DEG_depsgraph.h"
+
#include "gpencil_intern.h"
/* ************************************************ */
@@ -2106,9 +2108,12 @@ static int gp_strokes_reproject_exec(bContext *C, wmOperator *op)
/* init autodist for geometry projection */
if (mode == GP_REPROJECT_SURFACE) {
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
struct Depsgraph *graph = CTX_data_depsgraph(C);
view3d_region_operator_needs_opengl(CTX_wm_window(C), gsc.ar);
- ED_view3d_autodist_init(C, graph, gsc.ar, CTX_wm_view3d(C), 0);
+ ED_view3d_autodist_init(&eval_ctx, graph, gsc.ar, CTX_wm_view3d(C), 0);
}
// TODO: For deforming geometry workflow, create new frames?
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index 834a1ced69d..ffad8da84ff 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -80,6 +80,8 @@
#include "WM_api.h"
#include "WM_types.h"
+#include "DEG_depsgraph.h"
+
#include "gpencil_intern.h"
/* ******************************************* */
@@ -114,6 +116,7 @@ typedef enum eGPencil_PaintFlags {
* "p" = op->customdata
*/
typedef struct tGPsdata {
+ EvaluationContext eval_ctx;
Scene *scene; /* current scene from context */
struct Depsgraph *graph;
@@ -484,7 +487,8 @@ static void gp_brush_angle(bGPdata *gpd, bGPDbrush *brush, tGPspoint *pt, const
}
/* add current stroke-point to buffer (returns whether point was successfully added) */
-static short gp_stroke_addpoint(const bContext *C, tGPsdata *p, const int mval[2], float pressure, double curtime)
+static short gp_stroke_addpoint(
+ tGPsdata *p, const int mval[2], float pressure, double curtime)
{
bGPdata *gpd = p->gpd;
bGPDbrush *brush = p->brush;
@@ -643,7 +647,7 @@ static short gp_stroke_addpoint(const bContext *C, tGPsdata *p, const int mval[2
view3d_region_operator_needs_opengl(p->win, p->ar);
ED_view3d_autodist_init(
- C, p->graph, p->ar, v3d, (ts->gpencil_v3d_align & GP_PROJECT_DEPTH_STROKE) ? 1 : 0);
+ &p->eval_ctx, p->graph, p->ar, v3d, (ts->gpencil_v3d_align & GP_PROJECT_DEPTH_STROKE) ? 1 : 0);
}
/* convert screen-coordinates to appropriate coordinates (and store them) */
@@ -679,7 +683,7 @@ static short gp_stroke_addpoint(const bContext *C, tGPsdata *p, const int mval[2
* - applies a reverse Chaikin filter
* - code adapted from etch-a-ton branch (editarmature_sketch.c)
*/
-static void gp_stroke_simplify(const bContext *C, tGPsdata *p)
+static void gp_stroke_simplify(tGPsdata *p)
{
bGPdata *gpd = p->gpd;
tGPspoint *old_points = (tGPspoint *)gpd->sbuffer;
@@ -715,7 +719,7 @@ static void gp_stroke_simplify(const bContext *C, tGPsdata *p)
} (void)0
/* XXX Here too, do not lose start and end points! */
- gp_stroke_addpoint(C, p, &old_points->x, old_points->pressure, p->inittime + (double)old_points->time);
+ gp_stroke_addpoint(p, &old_points->x, old_points->pressure, p->inittime + (double)old_points->time);
for (i = 0, j = 0; i < num_points; i++) {
if (i - j == 3) {
float co[2], pressure, time;
@@ -738,12 +742,12 @@ static void gp_stroke_simplify(const bContext *C, tGPsdata *p)
mco[1] = (int)co[1];
/* ignore return values on this... assume to be ok for now */
- gp_stroke_addpoint(C, p, mco, pressure, p->inittime + (double)time);
-
+ gp_stroke_addpoint(p, mco, pressure, p->inittime + (double)time);
+
j += 2;
}
}
- gp_stroke_addpoint(C, p, &old_points[num_points - 1].x, old_points[num_points - 1].pressure,
+ gp_stroke_addpoint(p, &old_points[num_points - 1].x, old_points[num_points - 1].pressure,
p->inittime + (double)old_points[num_points - 1].time);
/* free old buffer */
@@ -1228,7 +1232,7 @@ static void gp_stroke_eraser_dostroke(tGPsdata *p,
}
/* erase strokes which fall under the eraser strokes */
-static void gp_stroke_doeraser(const bContext *C, tGPsdata *p)
+static void gp_stroke_doeraser(tGPsdata *p)
{
bGPDlayer *gpl;
bGPDstroke *gps, *gpn;
@@ -1244,7 +1248,7 @@ static void gp_stroke_doeraser(const bContext *C, tGPsdata *p)
if (p->flags & GP_PAINTFLAG_V3D_ERASER_DEPTH) {
View3D *v3d = p->sa->spacedata.first;
view3d_region_operator_needs_opengl(p->win, p->ar);
- ED_view3d_autodist_init(C, p->graph, p->ar, v3d, 0);
+ ED_view3d_autodist_init(&p->eval_ctx, p->graph, p->ar, v3d, 0);
}
}
@@ -1397,6 +1401,7 @@ static bool gp_session_initdata(bContext *C, tGPsdata *p)
}
/* pass on current scene and window */
+ CTX_data_eval_ctx(C, &p->eval_ctx);
p->scene = CTX_data_scene(C);
p->graph = CTX_data_depsgraph(C);
p->win = CTX_wm_window(C);
@@ -1800,7 +1805,7 @@ static void gp_paint_initstroke(tGPsdata *p, eGPencil_PaintModes paintmode)
}
/* finish off a stroke (clears buffer, but doesn't finish the paint operation) */
-static void gp_paint_strokeend(const bContext *C, tGPsdata *p)
+static void gp_paint_strokeend(tGPsdata *p)
{
ToolSettings *ts = p->scene->toolsettings;
/* for surface sketching, need to set the right OpenGL context stuff so that
@@ -1811,14 +1816,14 @@ static void gp_paint_strokeend(const bContext *C, tGPsdata *p)
/* need to restore the original projection settings before packing up */
view3d_region_operator_needs_opengl(p->win, p->ar);
- ED_view3d_autodist_init(C, p->graph, p->ar, v3d, (ts->gpencil_v3d_align & GP_PROJECT_DEPTH_STROKE) ? 1 : 0);
+ ED_view3d_autodist_init(&p->eval_ctx, p->graph, p->ar, v3d, (ts->gpencil_v3d_align & GP_PROJECT_DEPTH_STROKE) ? 1 : 0);
}
/* check if doing eraser or not */
if ((p->gpd->sbuffer_sflag & GP_STROKE_ERASER) == 0) {
/* simplify stroke before transferring? */
- gp_stroke_simplify(C, p);
-
+ gp_stroke_simplify(p);
+
/* transfer stroke to frame */
gp_stroke_newfrombuffer(p);
}
@@ -1828,14 +1833,14 @@ static void gp_paint_strokeend(const bContext *C, tGPsdata *p)
}
/* finish off stroke painting operation */
-static void gp_paint_cleanup(const bContext *C, tGPsdata *p)
+static void gp_paint_cleanup(tGPsdata *p)
{
/* p->gpd==NULL happens when stroke failed to initialize,
* for example when GP is hidden in current space (sergey)
*/
if (p->gpd) {
/* finish off a stroke */
- gp_paint_strokeend(C, p);
+ gp_paint_strokeend(p);
}
/* "unlock" frame */
@@ -1941,7 +1946,7 @@ static void gpencil_draw_exit(bContext *C, wmOperator *op)
U.gp_eraser = p->radius;
/* cleanup */
- gp_paint_cleanup(C, p);
+ gp_paint_cleanup(p);
gp_session_cleanup(p);
/* finally, free the temp data */
@@ -2051,13 +2056,13 @@ static void gpencil_draw_status_indicators(tGPsdata *p)
/* ------------------------------- */
/* create a new stroke point at the point indicated by the painting context */
-static void gpencil_draw_apply(const bContext *C, wmOperator *op, tGPsdata *p)
+static void gpencil_draw_apply(wmOperator *op, tGPsdata *p)
{
/* handle drawing/erasing -> test for erasing first */
if (p->paintmode == GP_PAINTMODE_ERASER) {
/* do 'live' erasing now */
- gp_stroke_doeraser(C, p);
-
+ gp_stroke_doeraser(p);
+
/* store used values */
p->mvalo[0] = p->mval[0];
p->mvalo[1] = p->mval[1];
@@ -2066,12 +2071,12 @@ static void gpencil_draw_apply(const bContext *C, wmOperator *op, tGPsdata *p)
/* only add current point to buffer if mouse moved (even though we got an event, it might be just noise) */
else if (gp_stroke_filtermval(p, p->mval, p->mvalo)) {
/* try to add point */
- short ok = gp_stroke_addpoint(C, p, p->mval, p->pressure, p->curtime);
-
+ short ok = gp_stroke_addpoint(p, p->mval, p->pressure, p->curtime);
+
/* handle errors while adding point */
if ((ok == GP_STROKEADD_FULL) || (ok == GP_STROKEADD_OVERFLOW)) {
/* finish off old stroke */
- gp_paint_strokeend(C, p);
+ gp_paint_strokeend(p);
/* And start a new one!!! Else, projection errors! */
gp_paint_initstroke(p, p->paintmode);
@@ -2080,12 +2085,12 @@ static void gpencil_draw_apply(const bContext *C, wmOperator *op, tGPsdata *p)
/* XXX We only need to reuse previous point if overflow! */
if (ok == GP_STROKEADD_OVERFLOW) {
p->inittime = p->ocurtime;
- gp_stroke_addpoint(C, p, p->mvalo, p->opressure, p->ocurtime);
+ gp_stroke_addpoint(p, p->mvalo, p->opressure, p->ocurtime);
}
else {
p->inittime = p->curtime;
}
- gp_stroke_addpoint(C, p, p->mval, p->pressure, p->curtime);
+ gp_stroke_addpoint(p, p->mval, p->pressure, p->curtime);
}
else if (ok == GP_STROKEADD_INVALID) {
/* the painting operation cannot continue... */
@@ -2106,7 +2111,7 @@ static void gpencil_draw_apply(const bContext *C, wmOperator *op, tGPsdata *p)
}
/* handle draw event */
-static void gpencil_draw_apply_event(const bContext *C, wmOperator *op, const wmEvent *event)
+static void gpencil_draw_apply_event(wmOperator *op, const wmEvent *event)
{
tGPsdata *p = op->customdata;
PointerRNA itemptr;
@@ -2211,8 +2216,8 @@ static void gpencil_draw_apply_event(const bContext *C, wmOperator *op, const wm
RNA_float_set(&itemptr, "time", p->curtime - p->inittime);
/* apply the current latest drawing point */
- gpencil_draw_apply(C, op, p);
-
+ gpencil_draw_apply(op, p);
+
/* force refresh */
ED_region_tag_redraw(p->ar); /* just active area for now, since doing whole screen is too slow */
}
@@ -2259,7 +2264,7 @@ static int gpencil_draw_exec(bContext *C, wmOperator *op)
*/
if ((p->flags & GP_PAINTFLAG_FIRSTRUN) == 0) {
/* TODO: both of these ops can set error-status, but we probably don't need to worry */
- gp_paint_strokeend(C, p);
+ gp_paint_strokeend(p);
gp_paint_initstroke(p, p->paintmode);
}
}
@@ -2275,7 +2280,7 @@ static int gpencil_draw_exec(bContext *C, wmOperator *op)
}
/* apply this data as necessary now (as per usual) */
- gpencil_draw_apply(C, op, p);
+ gpencil_draw_apply(op, p);
}
RNA_END;
@@ -2334,7 +2339,7 @@ static int gpencil_draw_invoke(bContext *C, wmOperator *op, const wmEvent *event
p->status = GP_STATUS_PAINTING;
/* handle the initial drawing - i.e. for just doing a simple dot */
- gpencil_draw_apply_event(C, op, event);
+ gpencil_draw_apply_event(op, event);
op->flag |= OP_IS_MODAL_CURSOR_REGION;
}
else {
@@ -2385,12 +2390,12 @@ static tGPsdata *gpencil_stroke_begin(bContext *C, wmOperator *op)
return op->customdata;
}
-static void gpencil_stroke_end(bContext *C, wmOperator *op)
+static void gpencil_stroke_end(wmOperator *op)
{
tGPsdata *p = op->customdata;
-
- gp_paint_cleanup(C, p);
-
+
+ gp_paint_cleanup(p);
+
gpencil_undo_push(p->gpd);
gp_session_cleanup(p);
@@ -2523,8 +2528,8 @@ static int gpencil_draw_modal(bContext *C, wmOperator *op, const wmEvent *event)
if (sketch) {
/* end stroke only, and then wait to resume painting soon */
/* printf("\t\tGP - end stroke only\n"); */
- gpencil_stroke_end(C, op);
-
+ gpencil_stroke_end(op);
+
/* If eraser mode is on, turn it off after the stroke finishes
* NOTE: This just makes it nicer to work with drawing sessions
*/
@@ -2666,8 +2671,8 @@ static int gpencil_draw_modal(bContext *C, wmOperator *op, const wmEvent *event)
if (ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE) || (p->flags & GP_PAINTFLAG_FIRSTRUN)) {
/* handle drawing event */
/* printf("\t\tGP - add point\n"); */
- gpencil_draw_apply_event(C, op, event);
-
+ gpencil_draw_apply_event(op, event);
+
/* finish painting operation if anything went wrong just now */
if (p->status == GP_STATUS_ERROR) {
printf("\t\t\t\tGP - add error done!\n");
diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c
index 07fac0fdfac..fae08bd771e 100644
--- a/source/blender/editors/gpencil/gpencil_utils.c
+++ b/source/blender/editors/gpencil/gpencil_utils.c
@@ -65,6 +65,8 @@
#include "ED_clip.h"
#include "ED_view3d.h"
+#include "DEG_depsgraph.h"
+
#include "gpencil_intern.h"
/* ******************************************************** */
@@ -538,11 +540,14 @@ void gp_point_conversion_init(bContext *C, GP_SpaceConversion *r_gsc)
View3D *v3d = (View3D *)CTX_wm_space_data(C);
RegionView3D *rv3d = ar->regiondata;
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* init 3d depth buffers */
view3d_operator_needs_opengl(C);
view3d_region_operator_needs_opengl(win, ar);
- ED_view3d_autodist_init(C, graph, ar, v3d, 0);
+ ED_view3d_autodist_init(&eval_ctx, graph, ar, v3d, 0);
/* for camera view set the subrect */
if (rv3d->persp == RV3D_CAMOB) {
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 7066095a93a..bbc6e8912c3 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -166,9 +166,9 @@ void ED_armature_ebone_from_mat4(EditBone *ebone, float mat[4][4]);
void transform_armature_mirror_update(struct Object *obedit);
void ED_armature_origin_set(struct Scene *scene, struct Object *ob, float cursor[3], int centermode, int around);
-void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4]);
-void ED_armature_apply_transform(struct Object *ob, float mat[4][4]);
-void ED_armature_transform(struct bArmature *arm, float mat[4][4]);
+void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4], const bool do_props);
+void ED_armature_apply_transform(struct Object *ob, float mat[4][4], const bool do_props);
+void ED_armature_transform(struct bArmature *arm, float mat[4][4], const bool do_props);
#define ARM_GROUPS_NAME 1
#define ARM_GROUPS_ENVELOPE 2
diff --git a/source/blender/editors/include/ED_manipulator_library.h b/source/blender/editors/include/ED_manipulator_library.h
index b8981acf1da..84e8f7d14c7 100644
--- a/source/blender/editors/include/ED_manipulator_library.h
+++ b/source/blender/editors/include/ED_manipulator_library.h
@@ -114,11 +114,14 @@ enum {
/* draw_options */
enum {
ED_MANIPULATOR_GRAB_DRAW_FLAG_NOP = 0,
+ /* only for solid shapes */
ED_MANIPULATOR_GRAB_DRAW_FLAG_FILL = (1 << 0),
+ ED_MANIPULATOR_GRAB_DRAW_FLAG_ALIGN_VIEW = (1 << 1),
};
enum {
- ED_MANIPULATOR_GRAB_STYLE_RING = 0,
+ ED_MANIPULATOR_GRAB_STYLE_RING_2D = 0,
+ ED_MANIPULATOR_GRAB_STYLE_CROSS_2D = 1,
};
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index c3186f7afdf..52edfc22d21 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -36,6 +36,7 @@ extern "C" {
#endif
struct ID;
+struct EvaluationContext;
struct View3D;
struct ARegion;
struct bContext;
@@ -134,35 +135,36 @@ void EDBM_select_mirrored(
int *r_totmirr, int *r_totfail);
void EDBM_automerge(struct Scene *scene, struct Object *ob, bool update, const char hflag);
-bool EDBM_backbuf_border_init(const struct bContext *C, struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
+bool EDBM_backbuf_border_init(const struct EvaluationContext *eval_ctx, struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax);
bool EDBM_backbuf_check(unsigned int index);
void EDBM_backbuf_free(void);
-bool EDBM_backbuf_border_mask_init(const struct bContext *C, struct ViewContext *vc, const int mcords[][2], short tot,
- short xmin, short ymin, short xmax, short ymax);
-bool EDBM_backbuf_circle_init(const struct bContext *C, struct ViewContext *vc, short xs, short ys, short rads);
+bool EDBM_backbuf_border_mask_init(
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, const int mcords[][2], short tot,
+ short xmin, short ymin, short xmax, short ymax);
+bool EDBM_backbuf_circle_init(const struct EvaluationContext *eval_ctx, struct ViewContext *vc, short xs, short ys, short rads);
struct BMVert *EDBM_vert_find_nearest_ex(
- const struct bContext *C, struct ViewContext *vc, float *r_dist,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist,
const bool use_select_bias, bool use_cycle);
struct BMVert *EDBM_vert_find_nearest(
- const struct bContext *C, struct ViewContext *vc, float *r_dist);
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist);
struct BMEdge *EDBM_edge_find_nearest_ex(
- const struct bContext *C, struct ViewContext *vc, float *r_dist,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist,
float *r_dist_center,
const bool use_select_bias, const bool use_cycle,
struct BMEdge **r_eed_zbuf);
struct BMEdge *EDBM_edge_find_nearest(
- const struct bContext *C, struct ViewContext *vc, float *r_dist);
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist);
struct BMFace *EDBM_face_find_nearest_ex(
- const struct bContext *C, struct ViewContext *vc, float *r_dist,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist,
float *r_dist_center,
const bool use_select_bias, const bool use_cycle,
struct BMFace **r_efa_zbuf);
struct BMFace *EDBM_face_find_nearest(
- const struct bContext *C, struct ViewContext *vc, float *r_dist);
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, float *r_dist);
bool EDBM_select_pick(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
@@ -199,7 +201,7 @@ void EMBM_project_snap_verts(struct bContext *C, struct ARegion *ar, struct BMEd
/* editface.c */
void paintface_flush_flags(struct Object *ob, short flag);
bool paintface_mouse_select(struct bContext *C, struct Object *ob, const int mval[2], bool extend, bool deselect, bool toggle);
-int do_paintface_box_select(const struct bContext *C, struct ViewContext *vc, struct rcti *rect, bool select, bool extend);
+int do_paintface_box_select(const struct EvaluationContext *eval_ctx, struct ViewContext *vc, struct rcti *rect, bool select, bool extend);
void paintface_deselect_all_visible(struct Object *ob, int action, bool flush_flags);
void paintface_select_linked(struct bContext *C, struct Object *ob, const int mval[2], const bool select);
bool paintface_minmax(struct Object *ob, float r_min[3], float r_max[3]);
diff --git a/source/blender/editors/include/ED_particle.h b/source/blender/editors/include/ED_particle.h
index 7bce95182bf..f8bd8a22897 100644
--- a/source/blender/editors/include/ED_particle.h
+++ b/source/blender/editors/include/ED_particle.h
@@ -46,15 +46,16 @@ int PE_start_edit(struct PTCacheEdit *edit);
/* access */
struct PTCacheEdit *PE_get_current(struct Scene *scene, struct SceneLayer *sl, struct Object *ob);
-struct PTCacheEdit *PE_create_current(const struct bContext *C, struct Scene *scene, struct Object *ob);
-void PE_current_changed(const struct bContext *C, struct Scene *scene, struct Object *ob);
+struct PTCacheEdit *PE_create_current(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
+void PE_current_changed(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
int PE_minmax(struct Scene *scene, struct SceneLayer *sl, float min[3], float max[3]);
struct ParticleEditSettings *PE_settings(struct Scene *scene);
/* update calls */
void PE_hide_keys_time(struct Scene *scene, struct PTCacheEdit *edit, float cfra);
-void PE_update_object(const struct bContext *C, struct Scene *scene,
- struct SceneLayer *sl, struct Object *ob, int useflag);
+void PE_update_object(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene,
+ struct SceneLayer *sl, struct Object *ob, int useflag);
/* selection tools */
int PE_mouse_particles(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
diff --git a/source/blender/editors/include/ED_transform.h b/source/blender/editors/include/ED_transform.h
index 39dd6024022..84d1edd23ec 100644
--- a/source/blender/editors/include/ED_transform.h
+++ b/source/blender/editors/include/ED_transform.h
@@ -167,12 +167,6 @@ void ED_widgetgroup_manipulator2d_draw_prepare(const struct bContext *C, struct
/* Snapping */
-typedef enum SnapSelect {
- SNAP_ALL = 0,
- SNAP_NOT_SELECTED = 1,
- SNAP_NOT_ACTIVE = 2,
-} SnapSelect;
-
#define SNAP_MIN_DISTANCE 30
bool peelObjectsTransform(
@@ -182,7 +176,7 @@ bool peelObjectsTransform(
/* return args */
float r_loc[3], float r_no[3], float *r_thickness);
bool peelObjectsSnapContext(
- const struct bContext *C, struct SnapObjectContext *sctx,
+ struct SnapObjectContext *sctx,
const float mval[2],
const struct SnapObjectParams *params,
const bool use_peel_object,
@@ -195,11 +189,7 @@ bool snapObjectsTransform(
/* return args */
float r_loc[3], float r_no[3]);
bool snapNodesTransform(
- struct TransInfo *t, const int mval[2], SnapSelect snap_select,
- /* return args */
- float r_loc[2], float *r_dist_px, char *r_node_border);
-bool snapNodesContext(
- struct bContext *C, const int mval[2], SnapSelect snap_select,
+ struct TransInfo *t, const int mval[2],
/* return args */
float r_loc[2], float *r_dist_px, char *r_node_border);
diff --git a/source/blender/editors/include/ED_transform_snap_object_context.h b/source/blender/editors/include/ED_transform_snap_object_context.h
index 4f93c35b8d6..b802694444b 100644
--- a/source/blender/editors/include/ED_transform_snap_object_context.h
+++ b/source/blender/editors/include/ED_transform_snap_object_context.h
@@ -42,6 +42,12 @@ struct bContext;
/* ED_transform_snap_object_*** API */
+typedef enum SnapSelect {
+ SNAP_ALL = 0,
+ SNAP_NOT_SELECTED = 1,
+ SNAP_NOT_ACTIVE = 2,
+} SnapSelect;
+
/** used for storing multiple hits */
struct SnapObjectHitDepth {
struct SnapObjectHitDepth *next, *prev;
@@ -85,34 +91,34 @@ void ED_transform_snap_object_context_set_editmesh_callbacks(
void *user_data);
bool ED_transform_snap_object_project_ray_ex(
- const struct bContext *C, struct SnapObjectContext *sctx,
+ struct SnapObjectContext *sctx,
const struct SnapObjectParams *params,
const float ray_start[3], const float ray_normal[3], float *ray_depth,
/* return args */
float r_loc[3], float r_no[3], int *r_index,
struct Object **r_ob, float r_obmat[4][4]);
bool ED_transform_snap_object_project_ray(
- const struct bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const struct SnapObjectParams *params,
const float ray_origin[3], const float ray_direction[3], float *ray_depth,
float r_co[3], float r_no[3]);
bool ED_transform_snap_object_project_ray_all(
- const struct bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const struct SnapObjectParams *params,
const float ray_start[3], const float ray_normal[3],
float ray_depth, bool sort,
struct ListBase *r_hit_list);
bool ED_transform_snap_object_project_view3d_ex(
- const struct bContext *C, struct SnapObjectContext *sctx,
+ struct SnapObjectContext *sctx,
const unsigned short snap_to,
const struct SnapObjectParams *params,
const float mval[2], float *dist_px,
float *ray_depth,
float r_loc[3], float r_no[3], int *r_index);
bool ED_transform_snap_object_project_view3d(
- const struct bContext *C, struct SnapObjectContext *sctx,
+ struct SnapObjectContext *sctx,
const unsigned short snap_to,
const struct SnapObjectParams *params,
const float mval[2], float *dist_px,
@@ -120,7 +126,7 @@ bool ED_transform_snap_object_project_view3d(
/* return args */
float r_loc[3], float r_no[3]);
bool ED_transform_snap_object_project_view3d_mixed(
- const struct bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const unsigned short snap_to_flag,
const struct SnapObjectParams *params,
const float mval_fl[2], float *dist_px,
@@ -128,7 +134,7 @@ bool ED_transform_snap_object_project_view3d_mixed(
float r_co[3], float r_no[3]);
bool ED_transform_snap_object_project_all_view3d_ex(
- const struct bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const struct SnapObjectParams *params,
const float mval[2],
float ray_depth, bool sort,
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 4b7eaa4f3d4..0dcfd68c0f1 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -152,20 +152,20 @@ typedef enum {
/* foreach iterators */
void meshobject_foreachScreenVert(
- const struct bContext *C, struct ViewContext *vc,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
void (*func)(void *userData, struct MVert *eve, const float screen_co[2], int index),
void *userData, const eV3DProjTest clip_flag);
void mesh_foreachScreenVert(
- const struct bContext *C, struct ViewContext *vc,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
void (*func)(void *userData, struct BMVert *eve, const float screen_co[2], int index),
void *userData, const eV3DProjTest clip_flag);
void mesh_foreachScreenEdge(
- const struct bContext *C, struct ViewContext *vc,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
void (*func)(void *userData, struct BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2],
int index),
void *userData, const eV3DProjTest clip_flag);
void mesh_foreachScreenFace(
- const struct bContext *C, struct ViewContext *vc,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc,
void (*func)(void *userData, struct BMFace *efa, const float screen_co[2], int index),
void *userData, const eV3DProjTest clip_flag);
void nurbs_foreachScreenVert(
@@ -295,21 +295,23 @@ float ED_view3d_radius_to_dist(
void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], unsigned pos);
/* backbuffer select and draw support */
-void ED_view3d_backbuf_validate(const struct bContext *C, struct ViewContext *vc);
-struct ImBuf *ED_view3d_backbuf_read(const struct bContext *C, struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax);
+void ED_view3d_backbuf_validate(const struct EvaluationContext *eval_ctx, struct ViewContext *vc);
+struct ImBuf *ED_view3d_backbuf_read(
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, int xmin, int ymin, int xmax, int ymax);
unsigned int ED_view3d_backbuf_sample_rect(
- const struct bContext *C, struct ViewContext *vc, const int mval[2], int size,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, const int mval[2], int size,
unsigned int min, unsigned int max, float *r_dist);
int ED_view3d_backbuf_sample_size_clamp(struct ARegion *ar, const float dist);
-unsigned int ED_view3d_backbuf_sample(const struct bContext *C, struct ViewContext *vc, int x, int y);
+unsigned int ED_view3d_backbuf_sample(
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, int x, int y);
bool ED_view3d_autodist(
- const struct bContext *C, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d,
+ const struct EvaluationContext *eval_ctx, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d,
const int mval[2], float mouse_worldloc[3],
const bool alphaoverride, const float fallback_depth_pt[3]);
/* only draw so ED_view3d_autodist_simple can be called many times after */
-void ED_view3d_autodist_init(const struct bContext *C, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, int mode);
+void ED_view3d_autodist_init(const struct EvaluationContext *eval_ctx, struct Depsgraph *graph, struct ARegion *ar, struct View3D *v3d, int mode);
bool ED_view3d_autodist_simple(struct ARegion *ar, const int mval[2], float mouse_worldloc[3], int margin, float *force_depth);
bool ED_view3d_autodist_depth(struct ARegion *ar, const int mval[2], int margin, float *depth);
bool ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], const int mval_end[2], int margin, float *depth);
@@ -331,7 +333,7 @@ void view3d_opengl_select_cache_begin(void);
void view3d_opengl_select_cache_end(void);
int view3d_opengl_select(
- const struct bContext *C, struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input,
+ const struct EvaluationContext *eval_ctx, struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const struct rcti *input,
eV3DSelectMode select_mode);
/* view3d_select.c */
@@ -363,26 +365,27 @@ int ED_view3d_scene_layer_set(int lay, const int *values, int *active);
struct RV3DMatrixStore *ED_view3d_mats_rv3d_backup(struct RegionView3D *rv3d);
void ED_view3d_mats_rv3d_restore(struct RegionView3D *rv3d, struct RV3DMatrixStore *rv3dmat);
-void ED_draw_object_facemap(const struct bContext *C, struct Scene *scene, struct Object *ob, const float col[4], const int facemap);
+void ED_draw_object_facemap(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, const float col[4], const int facemap);
bool ED_view3d_context_activate(struct bContext *C);
-void ED_view3d_draw_offscreen_init(struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d);
+void ED_view3d_draw_offscreen_init(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d);
void ED_view3d_draw_offscreen(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar, int winx, int winy, float viewmat[4][4],
float winmat[4][4], bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
struct GPUFX *fx, struct GPUFXSettings *fx_settings,
struct GPUOffScreen *ofs);
void ED_view3d_draw_setup_view(
- struct wmWindow *win, const struct bContext *C, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
+ struct wmWindow *win, const struct EvaluationContext *eval_ctx, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
struct ImBuf *ED_view3d_draw_offscreen_imbuf(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct View3D *v3d, struct ARegion *ar,
int sizex, int sizey, unsigned int flag, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct Object *camera, int width, int height,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct SceneLayer *sl, struct Object *camera, int width, int height,
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
struct GPUFX *fx, struct GPUOffScreen *ofs, char err_out[256]);
@@ -390,7 +393,7 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
struct BaseLegacy *ED_view3d_give_base_under_cursor(struct bContext *C, const int mval[2]);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, bool do_clip);
void ED_view3d_update_viewmat(
- struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct View3D *v3d, struct ARegion *ar,
float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
bool ED_view3d_quat_from_axis_view(const char view, float quat[4]);
char ED_view3d_quat_to_axis_view(const float quat[4], const float epsilon);
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h
index ac657a4ac73..7d2837ffe4e 100644
--- a/source/blender/editors/include/UI_resources.h
+++ b/source/blender/editors/include/UI_resources.h
@@ -279,6 +279,12 @@ enum {
TH_AXIS_Y,
TH_AXIS_Z,
+ TH_MANIPULATOR_HI,
+ TH_MANIPULATOR_PRIMARY,
+ TH_MANIPULATOR_SECONDARY,
+ TH_MANIPULATOR_A,
+ TH_MANIPULATOR_B,
+
TH_LOW_GRAD,
TH_HIGH_GRAD,
TH_SHOW_BACK_GRAD,
@@ -303,7 +309,6 @@ enum {
TH_EDGE_BEVEL,
TH_VERTEX_BEVEL
};
-/* XXX WARNING: previous is saved in file, so do not change order! */
/* specific defines per space should have higher define values */
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 89400bd24a3..bdedb265d73 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -771,12 +771,12 @@ static void waveform_draw_one(float *waveform, int nbr, const float col[3])
GWN_vertbuf_attr_fill(vbo, pos_id, waveform);
/* TODO store the Gwn_Batch inside the scope */
- Gwn_Batch *batch = GWN_batch_create(GWN_PRIM_POINTS, vbo, NULL);
- Batch_set_builtin_program(batch, GPU_SHADER_2D_UNIFORM_COLOR);
+ Gwn_Batch *batch = GWN_batch_create_ex(GWN_PRIM_POINTS, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_2D_UNIFORM_COLOR);
GWN_batch_uniform_4f(batch, "color", col[0], col[1], col[2], 1.0f);
GWN_batch_draw(batch);
- GWN_batch_discard_all(batch);
+ GWN_batch_discard(batch);
}
void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti *recti)
@@ -1443,8 +1443,8 @@ void ui_draw_but_UNITVEC(uiBut *but, uiWidgetColors *wcol, const rcti *rect)
gpuTranslate2f(rect->xmin + 0.5f * BLI_rcti_size_x(rect), rect->ymin + 0.5f * BLI_rcti_size_y(rect));
gpuScaleUniform(size);
- Gwn_Batch *sphere = Batch_get_sphere(2);
- Batch_set_builtin_program(sphere, GPU_SHADER_SIMPLE_LIGHTING);
+ Gwn_Batch *sphere = GPU_batch_preset_sphere(2);
+ GWN_batch_program_set_builtin(sphere, GPU_SHADER_SIMPLE_LIGHTING);
GWN_batch_uniform_4f(sphere, "color", diffuse[0], diffuse[1], diffuse[2], 1.0f);
GWN_batch_uniform_3fv(sphere, "light", light);
GWN_batch_draw(sphere);
diff --git a/source/blender/editors/interface/interface_eyedropper.c b/source/blender/editors/interface/interface_eyedropper.c
index 40c6058c7c3..2695d4c9dd9 100644
--- a/source/blender/editors/interface/interface_eyedropper.c
+++ b/source/blender/editors/interface/interface_eyedropper.c
@@ -913,6 +913,9 @@ static void depthdropper_depth_sample_pt(bContext *C, DepthDropper *ddr, int mx,
my - ar->winrct.ymin};
float co[3];
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
CTX_wm_area_set(C, sa);
CTX_wm_region_set(C, ar);
@@ -921,7 +924,7 @@ static void depthdropper_depth_sample_pt(bContext *C, DepthDropper *ddr, int mx,
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(C, graph, ar, v3d, mval, co, true, NULL)) {
+ if (ED_view3d_autodist(&eval_ctx, graph, ar, v3d, mval, co, true, NULL)) {
const float mval_center_fl[2] = {
(float)ar->winx / 2,
(float)ar->winy / 2};
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index 278cd511abb..4b4235528ad 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -6793,8 +6793,8 @@ static bool ui_but_menu(bContext *C, uiBut *but)
/* set the prop and pointer data for python access to the hovered ui element; TODO, index could be supported as well*/
PointerRNA temp_ptr;
RNA_pointer_create(NULL, &RNA_Property, but->rnaprop, &temp_ptr);
- uiLayoutSetContextPointer(layout,"button_prop", &temp_ptr);
- uiLayoutSetContextPointer(layout,"button_pointer", ptr);
+ uiLayoutSetContextPointer(layout, "button_prop", &temp_ptr);
+ uiLayoutSetContextPointer(layout, "button_pointer", ptr);
/* second slower test, saved people finding keyframe items in menus when its not possible */
if (is_anim)
@@ -7013,8 +7013,9 @@ static bool ui_but_menu(bContext *C, uiBut *but)
}
/* Set the operator pointer for python access */
- if (but->opptr)
- uiLayoutSetContextPointer(layout,"button_operator", but->opptr);
+ if (but->opptr) {
+ uiLayoutSetContextPointer(layout, "button_operator", but->opptr);
+ }
uiItemS(layout);
}
diff --git a/source/blender/editors/interface/interface_layout.c b/source/blender/editors/interface/interface_layout.c
index 3c26798f886..393692e51c1 100644
--- a/source/blender/editors/interface/interface_layout.c
+++ b/source/blender/editors/interface/interface_layout.c
@@ -247,7 +247,9 @@ static int ui_text_icon_width(uiLayout *layout, const char *name, int icon, bool
variable = (ui_layout_vary_direction(layout) == UI_ITEM_VARY_X);
if (variable) {
- layout->item.flag |= UI_ITEM_MIN;
+ if (layout->alignment != UI_LAYOUT_ALIGN_EXPAND) {
+ layout->item.flag |= UI_ITEM_MIN;
+ }
const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
/* it may seem odd that the icon only adds (UI_UNIT_X / 4)
* but taking margins into account its fine */
@@ -2387,7 +2389,6 @@ static void ui_litem_estimate_box(uiLayout *litem)
uiStyle *style = litem->root->style;
ui_litem_estimate_column(litem, true);
- litem->item.flag &= ~UI_ITEM_MIN;
litem->w += 2 * style->boxspace;
litem->h += 2 * style->boxspace;
}
@@ -3059,8 +3060,11 @@ static void ui_item_estimate(uiItem *item)
for (subitem = litem->items.first; subitem; subitem = subitem->next)
ui_item_estimate(subitem);
- if (BLI_listbase_is_empty(&litem->items))
+ if (BLI_listbase_is_empty(&litem->items)) {
+ litem->w = 0;
+ litem->h = 0;
return;
+ }
if (litem->scale[0] != 0.0f || litem->scale[1] != 0.0f)
ui_item_scale(litem, litem->scale);
@@ -3324,8 +3328,9 @@ void ui_layout_add_but(uiLayout *layout, uiBut *but)
ui_item_size((uiItem *)bitem, &w, &h);
/* XXX uiBut hasn't scaled yet
* we can flag the button as not expandable, depending on its size */
- if (w <= 2 * UI_UNIT_X)
+ if (w <= 2 * UI_UNIT_X && (!but->str || but->str[0] == '\0')) {
bitem->item.flag |= UI_ITEM_MIN;
+ }
BLI_addtail(&layout->items, bitem);
diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c
index 274429d5390..bf42316289f 100644
--- a/source/blender/editors/interface/resources.c
+++ b/source/blender/editors/interface/resources.c
@@ -667,6 +667,17 @@ const unsigned char *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colo
case TH_AXIS_Z:
cp = btheme->tui.zaxis; break;
+ case TH_MANIPULATOR_HI:
+ cp = btheme->tui.manipulator_hi; break;
+ case TH_MANIPULATOR_PRIMARY:
+ cp = btheme->tui.manipulator_primary; break;
+ case TH_MANIPULATOR_SECONDARY:
+ cp = btheme->tui.manipulator_secondary; break;
+ case TH_MANIPULATOR_A:
+ cp = btheme->tui.manipulator_a; break;
+ case TH_MANIPULATOR_B:
+ cp = btheme->tui.manipulator_b; break;
+
case TH_INFO_SELECTED:
cp = ts->info_selected;
break;
@@ -837,6 +848,15 @@ static void ui_theme_space_init_handles_color(ThemeSpace *theme_space)
rgba_char_args_set(theme_space->act_spline, 0xdb, 0x25, 0x12, 255);
}
+static void ui_theme_space_init_manipulator_colors(bTheme *btheme)
+{
+ rgba_char_args_set(btheme->tui.manipulator_hi, 255, 255, 255, 255);
+ rgba_char_args_set(btheme->tui.manipulator_primary, 222, 255, 13, 255);
+ rgba_char_args_set(btheme->tui.manipulator_secondary, 0, 255, 255, 255);
+ rgba_char_args_set(btheme->tui.manipulator_a, 23, 127, 23, 255);
+ rgba_char_args_set(btheme->tui.manipulator_b, 127, 23, 23, 255);
+}
+
/**
* initialize default theme
* \note: when you add new colors, created & saved themes need initialized
@@ -877,6 +897,9 @@ void ui_theme_init_default(void)
/* common (new) variables */
ui_theme_init_new(btheme);
+ /* Manipulator. */
+ ui_theme_space_init_manipulator_colors(btheme);
+
/* space view3d */
rgba_char_args_set_fl(btheme->tv3d.back, 0.225, 0.225, 0.225, 1.0);
rgba_char_args_set(btheme->tv3d.text, 0, 0, 0, 255);
@@ -2892,6 +2915,25 @@ void init_userdef_do_versions(void)
btheme->ttime.time_keyframe[3] = btheme->ttime.time_gp_keyframe[3] = 255;
}
}
+
+ if (!USER_VERSION_ATLEAST(278, 6)) {
+ /* Clear preference flags for re-use. */
+ U.flag &= ~(
+ USER_FLAG_DEPRECATED_1 | USER_FLAG_DEPRECATED_2 | USER_FLAG_DEPRECATED_3 |
+ USER_FLAG_DEPRECATED_6 | USER_FLAG_DEPRECATED_7 |
+ USER_FLAG_DEPRECATED_9 | USER_FLAG_DEPRECATED_10);
+ U.uiflag &= ~(
+ USER_UIFLAG_DEPRECATED_7);
+ U.transopts &= ~(
+ USER_TR_DEPRECATED_2 | USER_TR_DEPRECATED_3 | USER_TR_DEPRECATED_4 |
+ USER_TR_DEPRECATED_6 | USER_TR_DEPRECATED_7);
+ U.gameflags &= ~(
+ USER_GL_RENDER_DEPRECATED_0 | USER_GL_RENDER_DEPRECATED_1 |
+ USER_GL_RENDER_DEPRECATED_3 | USER_GL_RENDER_DEPRECATED_4);
+
+ U.uiflag |= USER_LOCK_CURSOR_ADJUST;
+ }
+
if (!USER_VERSION_ATLEAST(280, 1)) {
/* interface_widgets.c */
struct uiWidgetColors wcol_tab = {
@@ -2912,31 +2954,15 @@ void init_userdef_do_versions(void)
}
}
- if (!USER_VERSION_ATLEAST(278, 6)) {
- /* Clear preference flags for re-use. */
- U.flag &= ~(
- USER_FLAG_DEPRECATED_1 | USER_FLAG_DEPRECATED_2 | USER_FLAG_DEPRECATED_3 |
- USER_FLAG_DEPRECATED_6 | USER_FLAG_DEPRECATED_7 |
- USER_FLAG_DEPRECATED_9 | USER_FLAG_DEPRECATED_10);
- U.uiflag &= ~(
- USER_UIFLAG_DEPRECATED_7);
- U.transopts &= ~(
- USER_TR_DEPRECATED_2 | USER_TR_DEPRECATED_3 | USER_TR_DEPRECATED_4 |
- USER_TR_DEPRECATED_6 | USER_TR_DEPRECATED_7);
- U.gameflags &= ~(
- USER_GL_RENDER_DEPRECATED_0 | USER_GL_RENDER_DEPRECATED_1 |
- USER_GL_RENDER_DEPRECATED_3 | USER_GL_RENDER_DEPRECATED_4);
-
- U.uiflag |= USER_LOCK_CURSOR_ADJUST;
- }
-
/**
* Include next version bump.
*
* (keep this block even if it becomes empty).
*/
- {
-
+ if (((bTheme *)U.themes.first)->tui.manipulator_hi[3] == 0) {
+ for (bTheme *btheme = U.themes.first; btheme; btheme = btheme->next) {
+ ui_theme_space_init_manipulator_colors(btheme);
+ }
}
if (U.pixelsize == 0.0f)
@@ -2945,11 +2971,8 @@ void init_userdef_do_versions(void)
if (U.image_draw_method == 0)
U.image_draw_method = IMAGE_DRAW_METHOD_2DTEXTURE;
- // keep the following until the new audaspace is default to be built with
-#ifdef WITH_SYSTEM_AUDASPACE
// we default to the first audio device
U.audiodevice = 0;
-#endif
/* funny name, but it is GE stuff, moves userdef stuff to engine */
// XXX space_set_commmandline_options();
diff --git a/source/blender/editors/io/io_cache.c b/source/blender/editors/io/io_cache.c
index a5e90ebbe7a..975bbddd893 100644
--- a/source/blender/editors/io/io_cache.c
+++ b/source/blender/editors/io/io_cache.c
@@ -93,7 +93,7 @@ static int cachefile_open_exec(bContext *C, wmOperator *op)
Main *bmain = CTX_data_main(C);
- CacheFile *cache_file = BKE_libblock_alloc(bmain, ID_CF, BLI_path_basename(filename));
+ CacheFile *cache_file = BKE_libblock_alloc(bmain, ID_CF, BLI_path_basename(filename), 0);
BLI_strncpy(cache_file->filepath, filename, FILE_MAX);
BKE_cachefile_reload(bmain, cache_file);
diff --git a/source/blender/editors/manipulator_library/manipulator_draw_utils.c b/source/blender/editors/manipulator_library/manipulator_draw_utils.c
index 26f9ebbe54e..f15cd9c9793 100644
--- a/source/blender/editors/manipulator_library/manipulator_draw_utils.c
+++ b/source/blender/editors/manipulator_library/manipulator_draw_utils.c
@@ -95,8 +95,8 @@ void wm_manipulator_geometryinfo_draw(const ManipulatorGeomInfo *info, const boo
GWN_vertbuf_attr_fill(vbo, nor_id, info->normals);
}
- batch = GWN_batch_create(GWN_PRIM_TRIS, vbo, el);
- Batch_set_builtin_program(batch, GPU_SHADER_3D_UNIFORM_COLOR);
+ batch = GWN_batch_create_ex(GWN_PRIM_TRIS, vbo, el, GWN_BATCH_OWNS_VBO | GWN_BATCH_OWNS_INDEX);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR);
GWN_batch_uniform_4fv(batch, "color", color);
@@ -115,7 +115,7 @@ void wm_manipulator_geometryinfo_draw(const ManipulatorGeomInfo *info, const boo
#endif
- GWN_batch_discard_all(batch);
+ GWN_batch_discard(batch);
}
void wm_manipulator_vec_draw(
diff --git a/source/blender/editors/manipulator_library/manipulator_library_intern.h b/source/blender/editors/manipulator_library/manipulator_library_intern.h
index a22afda8730..92ca195f21d 100644
--- a/source/blender/editors/manipulator_library/manipulator_library_intern.h
+++ b/source/blender/editors/manipulator_library/manipulator_library_intern.h
@@ -50,10 +50,10 @@ typedef struct ManipulatorCommonData {
typedef struct ManipulatorInteraction {
float init_value; /* initial property value */
- float init_matrix[4][4];
float init_mval[2];
float init_offset;
- float init_scale;
+ float init_matrix_final[4][4];
+ float init_matrix_basis[4][4];
/* offset of last handling step */
float prev_offset;
diff --git a/source/blender/editors/manipulator_library/manipulator_library_presets.c b/source/blender/editors/manipulator_library/manipulator_library_presets.c
index e8111bda657..e552a7a6aa3 100644
--- a/source/blender/editors/manipulator_library/manipulator_library_presets.c
+++ b/source/blender/editors/manipulator_library/manipulator_library_presets.c
@@ -46,6 +46,7 @@
#include "MEM_guardedalloc.h"
+#include "DEG_depsgraph.h"
#include "RNA_access.h"
@@ -139,9 +140,12 @@ void ED_manipulator_draw_preset_facemap(
GPU_select_load_id(select_id);
}
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
gpuPushMatrix();
gpuMultMatrix(ob->obmat);
- ED_draw_object_facemap(C, scene, ob, color, facemap);
+ ED_draw_object_facemap(&eval_ctx, scene, ob, color, facemap);
gpuPopMatrix();
if (is_select) {
diff --git a/source/blender/editors/manipulator_library/manipulator_library_utils.c b/source/blender/editors/manipulator_library/manipulator_library_utils.c
index 58999a82bba..d807ee07917 100644
--- a/source/blender/editors/manipulator_library/manipulator_library_utils.c
+++ b/source/blender/editors/manipulator_library/manipulator_library_utils.c
@@ -173,11 +173,23 @@ bool manipulator_window_project_2d(
float r_co[2])
{
float mat[4][4];
- if (use_offset) {
- mul_m4_series(mat, mpr->matrix_space, mpr->matrix_basis, mpr->matrix_offset);
- }
- else {
- mul_m4_series(mat, mpr->matrix_space, mpr->matrix_basis);
+ {
+ float matrix_basis_buf[4][4];
+ const void *matrix_basis;
+ if (mpr->type->matrix_basis_get) {
+ mpr->type->matrix_basis_get(mpr, matrix_basis_buf);
+ matrix_basis = &matrix_basis_buf[0][0];
+ }
+ else {
+ matrix_basis = &mpr->matrix_basis[0][0];
+ }
+
+ if (use_offset) {
+ mul_m4_series(mat, mpr->matrix_space, matrix_basis, mpr->matrix_offset);
+ }
+ else {
+ mul_m4_series(mat, mpr->matrix_space, matrix_basis);
+ }
}
/* rotate mouse in relation to the center and relocate it */
diff --git a/source/blender/editors/manipulator_library/manipulator_types/arrow2d_manipulator.c b/source/blender/editors/manipulator_library/manipulator_types/arrow2d_manipulator.c
index 59a1e08d95a..1185bec2a2d 100644
--- a/source/blender/editors/manipulator_library/manipulator_types/arrow2d_manipulator.c
+++ b/source/blender/editors/manipulator_library/manipulator_types/arrow2d_manipulator.c
@@ -66,18 +66,12 @@ static void arrow2d_draw_geom(wmManipulator *mpr, const float matrix[4][4], cons
const float size_h = size / 2.0f;
const float arrow_length = RNA_float_get(mpr->ptr, "length");
const float arrow_angle = RNA_float_get(mpr->ptr, "angle");
- const float draw_line_ofs = (mpr->line_width * 0.5f) / mpr->scale_final;
uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
gpuPushMatrix();
gpuMultMatrix(matrix);
- gpuScaleUniform(mpr->scale_final);
gpuRotate2D(RAD2DEGF(arrow_angle));
- /* local offset */
- gpuTranslate2f(
- mpr->matrix_offset[3][0] + draw_line_ofs,
- mpr->matrix_offset[3][1]);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -101,20 +95,25 @@ static void arrow2d_draw_geom(wmManipulator *mpr, const float matrix[4][4], cons
static void manipulator_arrow2d_draw(const bContext *UNUSED(C), wmManipulator *mpr)
{
- float col[4];
+ float color[4];
- manipulator_color_get(mpr, mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT, col);
+ float matrix_final[4][4];
+
+ manipulator_color_get(mpr, mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT, color);
glLineWidth(mpr->line_width);
+
+ WM_manipulator_calc_matrix_final(mpr, matrix_final);
+
glEnable(GL_BLEND);
- arrow2d_draw_geom(mpr, mpr->matrix_basis, col);
+ arrow2d_draw_geom(mpr, matrix_final, color);
glDisable(GL_BLEND);
if (mpr->interaction_data) {
ManipulatorInteraction *inter = mpr->interaction_data;
glEnable(GL_BLEND);
- arrow2d_draw_geom(mpr, inter->init_matrix, (const float[4]){0.5f, 0.5f, 0.5f, 0.5f});
+ arrow2d_draw_geom(mpr, inter->init_matrix_final, (const float[4]){0.5f, 0.5f, 0.5f, 0.5f});
glDisable(GL_BLEND);
}
}
@@ -129,7 +128,9 @@ static void manipulator_arrow2d_invoke(
{
ManipulatorInteraction *inter = MEM_callocN(sizeof(ManipulatorInteraction), __func__);
- copy_m4_m4(inter->init_matrix, mpr->matrix_basis);
+ copy_m4_m4(inter->init_matrix_basis, mpr->matrix_basis);
+ WM_manipulator_calc_matrix_final(mpr, inter->init_matrix_final);
+
mpr->interaction_data = inter;
}
diff --git a/source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c b/source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c
index 923eca27e7c..61f5a7b2786 100644
--- a/source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c
+++ b/source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c
@@ -36,8 +36,6 @@
* - `matrix[0]` is derived from Y and Z.
* - `matrix[1]` is 'up' for manipulator types that have an up.
* - `matrix[2]` is the arrow direction (for all arrowes).
- *
- * TODO: use matrix_space
*/
#include "BIF_gl.h"
@@ -81,7 +79,7 @@ typedef struct ArrowManipulator3D {
/* -------------------------------------------------------------------- */
-static void manipulator_arrow_matrix_world_get(wmManipulator *mpr, float r_matrix[4][4])
+static void manipulator_arrow_matrix_basis_get(const wmManipulator *mpr, float r_matrix[4][4])
{
ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
@@ -130,7 +128,7 @@ static void arrow_draw_geom(const ArrowManipulator3D *arrow, const bool select,
const float vec[2][3] = {
{0.0f, 0.0f, 0.0f},
- {0.0f, 0.0f, RNA_float_get(arrow->manipulator.ptr, "length")},
+ {0.0f, 0.0f, arrow_length},
};
glLineWidth(arrow->manipulator.line_width);
@@ -184,33 +182,33 @@ static void arrow_draw_geom(const ArrowManipulator3D *arrow, const bool select,
static void arrow_draw_intern(ArrowManipulator3D *arrow, const bool select, const bool highlight)
{
- float col[4];
- float final_matrix[4][4];
+ wmManipulator *mpr = &arrow->manipulator;
+ float color[4];
+ float matrix_basis_adjust[4][4];
+ float matrix_final[4][4];
- manipulator_color_get(&arrow->manipulator, highlight, col);
- manipulator_arrow_matrix_world_get(&arrow->manipulator, final_matrix);
+ manipulator_color_get(mpr, highlight, color);
+ manipulator_arrow_matrix_basis_get(mpr, matrix_basis_adjust);
- mul_mat3_m4_fl(final_matrix, arrow->manipulator.scale_final);
- mul_m4_m4m4(final_matrix, final_matrix, arrow->manipulator.matrix_offset);
+ WM_manipulator_calc_matrix_final_params(
+ mpr, &((struct WM_ManipulatorMatrixParams) {
+ .matrix_basis = matrix_basis_adjust,
+ }), matrix_final);
gpuPushMatrix();
- gpuMultMatrix(final_matrix);
+ gpuMultMatrix(matrix_final);
glEnable(GL_BLEND);
- arrow_draw_geom(arrow, select, col);
+ arrow_draw_geom(arrow, select, color);
glDisable(GL_BLEND);
gpuPopMatrix();
- if (arrow->manipulator.interaction_data) {
- ManipulatorInteraction *inter = arrow->manipulator.interaction_data;
- float offset_matrix[4][4];
-
- copy_m4_m4(offset_matrix, inter->init_matrix);
- mul_mat3_m4_fl(offset_matrix, inter->init_scale);
+ if (mpr->interaction_data) {
+ ManipulatorInteraction *inter = mpr->interaction_data;
gpuPushMatrix();
- gpuMultMatrix(offset_matrix);
- gpuMultMatrix(arrow->manipulator.matrix_offset);
+ gpuMultMatrix(inter->init_matrix_final);
+
glEnable(GL_BLEND);
arrow_draw_geom(arrow, select, (const float [4]){0.5f, 0.5f, 0.5f, 0.5f});
@@ -255,7 +253,7 @@ static void manipulator_arrow_modal(
bool use_vertical = false;
- copy_v3_v3(orig_origin, inter->init_matrix[3]);
+ copy_v3_v3(orig_origin, inter->init_matrix_basis[3]);
orig_origin[3] = 1.0f;
add_v3_v3v3(offset, orig_origin, arrow->manipulator.matrix_basis[2]);
offset[3] = 1.0f;
@@ -299,7 +297,7 @@ static void manipulator_arrow_modal(
float zfac = ED_view3d_calc_zfac(rv3d, orig_origin, NULL);
ED_view3d_win_to_delta(ar, dir2d_final, offset, zfac);
- add_v3_v3v3(orig_origin, offset, inter->init_matrix[3]);
+ add_v3_v3v3(orig_origin, offset, inter->init_matrix_basis[3]);
/* calculate view vector for the new position */
if (rv3d->is_persp) {
@@ -382,9 +380,8 @@ static void manipulator_arrow_invoke(
inter->init_mval[0] = event->mval[0];
inter->init_mval[1] = event->mval[1];
- inter->init_scale = mpr->scale_final;
-
- manipulator_arrow_matrix_world_get(mpr, inter->init_matrix);
+ manipulator_arrow_matrix_basis_get(mpr, inter->init_matrix_basis);
+ WM_manipulator_calc_matrix_final(mpr, inter->init_matrix_final);
mpr->interaction_data = inter;
}
@@ -400,14 +397,19 @@ static void manipulator_arrow_property_update(wmManipulator *mpr, wmManipulatorP
static void manipulator_arrow_exit(bContext *C, wmManipulator *mpr, const bool cancel)
{
- if (!cancel)
- return;
-
ArrowManipulator3D *arrow = (ArrowManipulator3D *)mpr;
ManipulatorCommonData *data = &arrow->data;
+ wmManipulatorProperty *mpr_prop = WM_manipulator_target_property_find(mpr, "offset");
+
+ if (!cancel) {
+ /* Assign incase applying the opetration needs an updated offset
+ * editmesh bisect needs this. */
+ data->offset = WM_manipulator_target_property_value_get(mpr, mpr_prop);
+ return;
+ }
+
ManipulatorInteraction *inter = mpr->interaction_data;
- wmManipulatorProperty *mpr_prop = WM_manipulator_target_property_find(mpr, "offset");
manipulator_property_value_reset(C, mpr, inter, mpr_prop);
data->offset = inter->init_offset;
}
@@ -458,7 +460,7 @@ static void MANIPULATOR_WT_arrow_3d(wmManipulatorType *wt)
/* api callbacks */
wt->draw = manipulator_arrow_draw;
wt->draw_select = manipulator_arrow_draw_select;
- wt->matrix_world_get = manipulator_arrow_matrix_world_get;
+ wt->matrix_basis_get = manipulator_arrow_matrix_basis_get;
wt->modal = manipulator_arrow_modal;
wt->setup = manipulator_arrow_setup;
wt->invoke = manipulator_arrow_invoke;
diff --git a/source/blender/editors/manipulator_library/manipulator_types/cage2d_manipulator.c b/source/blender/editors/manipulator_library/manipulator_types/cage2d_manipulator.c
index ee8d0e85dfd..40ef5f48492 100644
--- a/source/blender/editors/manipulator_library/manipulator_types/cage2d_manipulator.c
+++ b/source/blender/editors/manipulator_library/manipulator_types/cage2d_manipulator.c
@@ -111,7 +111,7 @@ static void rect_transform_draw_corners(
}
static void rect_transform_draw_interaction(
- const float col[4], const int highlighted,
+ const float color[4], const int highlighted,
const float half_w, const float half_h,
const float w, const float h, const float line_width)
{
@@ -163,34 +163,65 @@ static void rect_transform_draw_interaction(
verts[3][1] = half_h - h;
break;
+ /* Only used for 3D view selection, never displayed to the user. */
+ case ED_MANIPULATOR_RECT_TRANSFORM_INTERSECT_TRANSLATE:
+ verts[0][0] = -half_w;
+ verts[0][1] = -half_h;
+
+ verts[1][0] = -half_w;
+ verts[1][1] = half_h;
+
+ verts[2][0] = half_w;
+ verts[2][1] = half_h;
+
+ verts[3][0] = half_w;
+ verts[3][1] = -half_h;
+ break;
+
default:
return;
}
Gwn_VertFormat *format = immVertexFormat();
- uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ struct {
+ uint pos, col;
+ } attr_id = {
+ .pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT),
+ .col = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT),
+ };
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
- glLineWidth(line_width + 3.0f);
+ if (highlighted == ED_MANIPULATOR_RECT_TRANSFORM_INTERSECT_TRANSLATE) {
+ immBegin(GWN_PRIM_TRI_FAN, 4);
+ immAttrib3f(attr_id.col, 0.0f, 0.0f, 0.0f);
+ immVertex2fv(attr_id.pos, verts[0]);
+ immVertex2fv(attr_id.pos, verts[1]);
+ immVertex2fv(attr_id.pos, verts[2]);
+ immVertex2fv(attr_id.pos, verts[3]);
+ immEnd();
+ }
+ else {
+ glLineWidth(line_width + 3.0f);
- immBegin(GWN_PRIM_LINE_STRIP, 3);
- immAttrib3f(color, 0.0f, 0.0f, 0.0f);
- immVertex2fv(pos, verts[0]);
- immVertex2fv(pos, verts[1]);
- immVertex2fv(pos, verts[2]);
- immEnd();
+ immBegin(GWN_PRIM_LINE_STRIP, 3);
+ immAttrib3f(attr_id.col, 0.0f, 0.0f, 0.0f);
+ immVertex2fv(attr_id.pos, verts[0]);
+ immVertex2fv(attr_id.pos, verts[1]);
+ immVertex2fv(attr_id.pos, verts[2]);
+ immEnd();
- glLineWidth(line_width);
+ glLineWidth(line_width);
- immBegin(GWN_PRIM_LINE_STRIP, 3);
- immAttrib3fv(color, col);
- immVertex2fv(pos, verts[0]);
- immVertex2fv(pos, verts[1]);
- immVertex2fv(pos, verts[2]);
- immEnd();
+ immBegin(GWN_PRIM_LINE_STRIP, 3);
+ immAttrib3fv(attr_id.col, color);
+ immVertex2fv(attr_id.pos, verts[0]);
+ immVertex2fv(attr_id.pos, verts[1]);
+ immVertex2fv(attr_id.pos, verts[2]);
+ immEnd();
+ }
immUnbindProgram();
+
}
static void manipulator_rect_transform_draw_intern(
@@ -242,16 +273,16 @@ static void manipulator_rect_transform_draw_intern(
/* corner manipulators */
{
- float col[4];
- manipulator_color_get(mpr, highlight, col);
+ float color[4];
+ manipulator_color_get(mpr, highlight, color);
glLineWidth(mpr->line_width);
- rect_transform_draw_corners(&r, w, h, col);
+ rect_transform_draw_corners(&r, w, h, color);
}
if (select) {
if (transform_flag & ED_MANIPULATOR_RECT_TRANSFORM_FLAG_SCALE) {
int scale_parts[] = {
- ED_MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_LEFT,
+ ED_MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_LEFT,
ED_MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEX_RIGHT,
ED_MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_UP,
ED_MANIPULATOR_RECT_TRANSFORM_INTERSECT_SCALEY_DOWN,
@@ -263,11 +294,21 @@ static void manipulator_rect_transform_draw_intern(
w, h, mpr->line_width);
}
}
+ if (transform_flag & ED_MANIPULATOR_RECT_TRANSFORM_FLAG_TRANSLATE) {
+ const int transform_part = ED_MANIPULATOR_RECT_TRANSFORM_INTERSECT_TRANSLATE;
+ GPU_select_load_id(select_id | transform_part);
+ rect_transform_draw_interaction(
+ mpr->color, transform_part, half_w, half_h,
+ w, h, mpr->line_width);
+ }
}
else {
- rect_transform_draw_interaction(
- mpr->color, mpr->highlight_part, half_w, half_h,
- w, h, mpr->line_width);
+ /* Don't draw translate (only for selection). */
+ if (mpr->highlight_part != ED_MANIPULATOR_RECT_TRANSFORM_INTERSECT_TRANSLATE) {
+ rect_transform_draw_interaction(
+ mpr->color, mpr->highlight_part, half_w, half_h,
+ w, h, mpr->line_width);
+ }
}
glLineWidth(1.0);
@@ -572,11 +613,6 @@ static void manipulator_rect_transform_modal(
wmManipulatorProperty *mpr_prop;
- mpr_prop = WM_manipulator_target_property_find(mpr, "offset");
- if (mpr_prop->type != NULL) {
- WM_manipulator_target_property_value_set_array(C, mpr, mpr_prop, offset);
- }
-
mpr_prop = WM_manipulator_target_property_find(mpr, "scale");
if (mpr_prop->type != NULL) {
if (transform_flag & ED_MANIPULATOR_RECT_TRANSFORM_FLAG_SCALE_UNIFORM) {
@@ -593,21 +629,26 @@ static void manipulator_rect_transform_modal(
}
}
+ mpr_prop = WM_manipulator_target_property_find(mpr, "offset");
+ if (mpr_prop->type != NULL) {
+ WM_manipulator_target_property_value_set_array(C, mpr, mpr_prop, offset);
+ }
+
/* tag the region for redraw */
ED_region_tag_redraw(CTX_wm_region(C));
}
static void manipulator_rect_transform_property_update(wmManipulator *mpr, wmManipulatorProperty *mpr_prop)
{
- if (STREQ(mpr_prop->type->idname, "offset")) {
- manipulator_rect_transform_get_prop_value(mpr, mpr_prop, mpr->matrix_offset[3]);
- }
- else if (STREQ(mpr_prop->type->idname, "scale")) {
+ if (STREQ(mpr_prop->type->idname, "scale")) {
float scale[2];
manipulator_rect_transform_get_prop_value(mpr, mpr_prop, scale);
mpr->matrix_offset[0][0] = scale[0];
mpr->matrix_offset[1][1] = scale[1];
}
+ else if (STREQ(mpr_prop->type->idname, "offset")) {
+ manipulator_rect_transform_get_prop_value(mpr, mpr_prop, mpr->matrix_offset[3]);
+ }
else {
BLI_assert(0);
}
@@ -623,11 +664,6 @@ static void manipulator_rect_transform_exit(bContext *C, wmManipulator *mpr, con
wmManipulatorProperty *mpr_prop;
/* reset properties */
- mpr_prop = WM_manipulator_target_property_find(mpr, "offset");
- if (mpr_prop->type != NULL) {
- WM_manipulator_target_property_value_set_array(C, mpr, mpr_prop, data->orig_matrix_offset[3]);
- }
-
mpr_prop = WM_manipulator_target_property_find(mpr, "scale");
if (mpr_prop->type != NULL) {
const float orig_scale[2] = {data->orig_matrix_offset[0][0], data->orig_matrix_offset[1][1]};
@@ -645,6 +681,11 @@ static void manipulator_rect_transform_exit(bContext *C, wmManipulator *mpr, con
}
}
+ mpr_prop = WM_manipulator_target_property_find(mpr, "offset");
+ if (mpr_prop->type != NULL) {
+ WM_manipulator_target_property_value_set_array(C, mpr, mpr_prop, data->orig_matrix_offset[3]);
+ }
+
copy_m4_m4(mpr->matrix_offset, data->orig_matrix_offset);
}
@@ -662,11 +703,11 @@ static void MANIPULATOR_WT_cage_2d(wmManipulatorType *wt)
/* api callbacks */
wt->draw = manipulator_rect_transform_draw;
wt->draw_select = manipulator_rect_transform_draw_select;
+ wt->test_select = manipulator_rect_transform_test_select;
wt->setup = manipulator_rect_transform_setup;
wt->invoke = manipulator_rect_transform_invoke;
wt->property_update = manipulator_rect_transform_property_update;
wt->modal = manipulator_rect_transform_modal;
- wt->test_select = manipulator_rect_transform_test_select;
wt->exit = manipulator_rect_transform_exit;
wt->cursor_get = manipulator_rect_transform_get_cursor;
diff --git a/source/blender/editors/manipulator_library/manipulator_types/dial3d_manipulator.c b/source/blender/editors/manipulator_library/manipulator_types/dial3d_manipulator.c
index 742b4c70613..f7511c581ed 100644
--- a/source/blender/editors/manipulator_library/manipulator_types/dial3d_manipulator.c
+++ b/source/blender/editors/manipulator_library/manipulator_types/dial3d_manipulator.c
@@ -36,8 +36,6 @@
* - `matrix[0]` is derived from Y and Z.
* - `matrix[1]` is 'up' when DialManipulator.use_start_y_axis is set.
* - `matrix[2]` is the axis the dial rotates around (all dials).
- *
- * TODO: use matrix_space
*/
#include "BIF_gl.h"
@@ -107,13 +105,12 @@ static void dial_calc_matrix(const wmManipulator *mpr, float mat[4][4])
rotation_between_vecs_to_mat3(rot, up, mpr->matrix_basis[2]);
copy_m4_m3(mat, rot);
copy_v3_v3(mat[3], mpr->matrix_basis[3]);
- mul_mat3_m4_fl(mat, mpr->scale_final);
}
/* -------------------------------------------------------------------- */
static void dial_geom_draw(
- const wmManipulator *mpr, const float col[4], const bool select,
+ const wmManipulator *mpr, const float color[4], const bool select,
float axis_modal_mat[4][4], float clip_plane[4])
{
#ifdef USE_MANIPULATOR_CUSTOM_DIAL
@@ -138,7 +135,7 @@ static void dial_geom_draw(
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
}
- immUniformColor4fv(col);
+ immUniformColor4fv(color);
if (filled) {
imm_draw_circle_fill(pos, 0, 0, 1.0, DIAL_RESOLUTION);
@@ -156,7 +153,7 @@ static void dial_geom_draw(
/**
* Draws a line from (0, 0, 0) to \a co_outer, at \a angle.
*/
-static void dial_ghostarc_draw_helpline(const float angle, const float co_outer[3], const float col[4])
+static void dial_ghostarc_draw_helpline(const float angle, const float co_outer[3], const float color[4])
{
glLineWidth(1.0f);
@@ -167,7 +164,7 @@ static void dial_ghostarc_draw_helpline(const float angle, const float co_outer[
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformColor4fv(col);
+ immUniformColor4fv(color);
immBegin(GWN_PRIM_LINE_STRIP, 2);
immVertex3f(pos, 0.0f, 0.0f, 0.0f);
@@ -275,18 +272,23 @@ static void dial_draw_intern(
const bContext *C, wmManipulator *mpr,
const bool select, const bool highlight, float clip_plane[4])
{
- float mat[4][4];
- float col[4];
+ float matrix_basis_adjust[4][4];
+ float matrix_final[4][4];
+ float color[4];
BLI_assert(CTX_wm_area(C)->spacetype == SPACE_VIEW3D);
- manipulator_color_get(mpr, highlight, col);
+ manipulator_color_get(mpr, highlight, color);
+
+ dial_calc_matrix(mpr, matrix_basis_adjust);
- dial_calc_matrix(mpr, mat);
+ WM_manipulator_calc_matrix_final_params(
+ mpr, &((struct WM_ManipulatorMatrixParams) {
+ .matrix_basis = (void *)matrix_basis_adjust,
+ }), matrix_final);
gpuPushMatrix();
- gpuMultMatrix(mat);
- gpuMultMatrix(mpr->matrix_offset);
+ gpuMultMatrix(matrix_final);
/* draw rotation indicator arc first */
if ((mpr->flag & WM_MANIPULATOR_DRAW_VALUE) &&
@@ -309,8 +311,8 @@ static void dial_draw_intern(
for (int i = 0; i < 2; i++) {
dial_ghostarc_draw(mpr, angle_ofs, angle_delta, (const float [4]){0.8f, 0.8f, 0.8f, 0.4f});
- dial_ghostarc_draw_helpline(angle_ofs, co_outer, col); /* starting position */
- dial_ghostarc_draw_helpline(angle_ofs + angle_delta, co_outer, col); /* starting position + current value */
+ dial_ghostarc_draw_helpline(angle_ofs, co_outer, color); /* starting position */
+ dial_ghostarc_draw_helpline(angle_ofs + angle_delta, co_outer, color); /* starting position + current value */
if (i == 0) {
const int draw_options = RNA_enum_get(mpr->ptr, "draw_options");
@@ -324,7 +326,7 @@ static void dial_draw_intern(
}
/* draw actual dial manipulator */
- dial_geom_draw(mpr, col, select, mat, clip_plane);
+ dial_geom_draw(mpr, color, select, matrix_basis_adjust, clip_plane);
gpuPopMatrix();
}
diff --git a/source/blender/editors/manipulator_library/manipulator_types/grab3d_manipulator.c b/source/blender/editors/manipulator_library/manipulator_types/grab3d_manipulator.c
index d4b98ec514a..38e350762c1 100644
--- a/source/blender/editors/manipulator_library/manipulator_types/grab3d_manipulator.c
+++ b/source/blender/editors/manipulator_library/manipulator_types/grab3d_manipulator.c
@@ -23,7 +23,7 @@
*
* \name Grab Manipulator
*
- * 3D Manipulator
+ * 3D Manipulator, also works in 2D views.
*
* \brief Simple manipulator to grab and translate.
*
@@ -31,8 +31,6 @@
* - `matrix[1]` currently not used.
* - `matrix[2]` is the widget direction (for all manipulators).
*
- * TODO: use matrix_space
- *
*/
#include "BIF_gl.h"
@@ -65,6 +63,20 @@
#include "../manipulator_geometry.h"
#include "../manipulator_library_intern.h"
+typedef struct GrabManipulator3D {
+ wmManipulator manipulator;
+ /* Added to 'matrix_basis' when calculating the matrix. */
+ float prop_co[3];
+} GrabManipulator3D;
+
+static void manipulator_grab_matrix_basis_get(const wmManipulator *mpr, float r_matrix[4][4])
+{
+ GrabManipulator3D *grab = (GrabManipulator3D *)mpr;
+
+ copy_m4_m4(r_matrix, grab->manipulator.matrix_basis);
+ add_v3_v3(r_matrix[3], grab->prop_co);
+}
+
static void manipulator_grab_modal(
bContext *C, wmManipulator *mpr, const wmEvent *event,
eWM_ManipulatorTweak tweak_flag);
@@ -75,11 +87,7 @@ typedef struct GrabInteraction {
/* only for when using properties */
float init_prop_co[3];
- /* final output values, used for drawing */
- struct {
- float co_ofs[3];
- float co_final[3];
- } output;
+ float init_matrix_final[4][4];
} GrabInteraction;
#define DIAL_RESOLUTION 32
@@ -87,13 +95,13 @@ typedef struct GrabInteraction {
/* -------------------------------------------------------------------- */
static void grab_geom_draw(
- const wmManipulator *mpr, const float col[4], const bool select)
+ const wmManipulator *mpr, const float color[4], const bool select, const int draw_options)
{
#ifdef USE_MANIPULATOR_CUSTOM_DIAL
UNUSED_VARS(grab3d, col, axis_modal_mat);
wm_manipulator_geometryinfo_draw(&wm_manipulator_geom_data_grab3d, select);
#else
- const int draw_options = RNA_enum_get(mpr->ptr, "draw_options");
+ const int draw_style = RNA_enum_get(mpr->ptr, "draw_style");
const bool filled = (draw_options & ED_MANIPULATOR_GRAB_DRAW_FLAG_FILL) != 0;
glLineWidth(mpr->line_width);
@@ -103,13 +111,27 @@ static void grab_geom_draw(
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformColor4fv(col);
+ immUniformColor4fv(color);
- if (filled) {
- imm_draw_circle_fill(pos, 0, 0, 1.0, DIAL_RESOLUTION);
+ if (draw_style == ED_MANIPULATOR_GRAB_STYLE_RING_2D) {
+ if (filled) {
+ imm_draw_circle_fill(pos, 0, 0, 1.0f, DIAL_RESOLUTION);
+ }
+ else {
+ imm_draw_circle_wire(pos, 0, 0, 1.0f, DIAL_RESOLUTION);
+ }
+ }
+ else if (draw_style == ED_MANIPULATOR_GRAB_STYLE_CROSS_2D) {
+ immBegin(GWN_PRIM_LINES, 4);
+ immVertex2f(pos, 1.0f, 1.0f);
+ immVertex2f(pos, -1.0f, -1.0f);
+
+ immVertex2f(pos, -1.0f, 1.0f);
+ immVertex2f(pos, 1.0f, -1.0f);
+ immEnd();
}
else {
- imm_draw_circle_wire(pos, 0, 0, 1.0, DIAL_RESOLUTION);
+ BLI_assert(0);
}
immUnbindProgram();
@@ -129,45 +151,68 @@ static void grab3d_get_translate(
};
RegionView3D *rv3d = ar->regiondata;
- const float *co_ref = inter->init_prop_co;
+ float co_ref[3];
+ mul_v3_mat3_m4v3(co_ref, mpr->matrix_space, inter->init_prop_co);
const float zfac = ED_view3d_calc_zfac(rv3d, co_ref, NULL);
ED_view3d_win_to_delta(ar, mval_delta, co_delta, zfac);
+
+ float matrix_space_inv[3][3];
+ copy_m3_m4(matrix_space_inv, mpr->matrix_space);
+ invert_m3(matrix_space_inv);
+ mul_m3_v3(matrix_space_inv, co_delta);
}
static void grab3d_draw_intern(
const bContext *C, wmManipulator *mpr,
const bool select, const bool highlight)
{
- float mat[4][4];
- float col[4];
-
- BLI_assert(CTX_wm_area(C)->spacetype == SPACE_VIEW3D);
- UNUSED_VARS_NDEBUG(C);
-
- manipulator_color_get(mpr, highlight, col);
-
- copy_m4_m4(mat, mpr->matrix_basis);
- mul_mat3_m4_fl(mat, mpr->scale_final);
+ GrabInteraction *inter = mpr->interaction_data;
+ const int draw_options = RNA_enum_get(mpr->ptr, "draw_options");
+ const bool align_view = (draw_options & ED_MANIPULATOR_GRAB_DRAW_FLAG_ALIGN_VIEW) != 0;
+ float color[4];
+ float matrix_final[4][4];
+ float matrix_align[4][4];
+
+ manipulator_color_get(mpr, highlight, color);
+
+ {
+ float matrix_basis_adjust[4][4];
+ manipulator_grab_matrix_basis_get(mpr, matrix_basis_adjust);
+ WM_manipulator_calc_matrix_final_params(
+ mpr, &((struct WM_ManipulatorMatrixParams) {
+ .matrix_basis = matrix_basis_adjust,
+ }), matrix_final);
+ }
gpuPushMatrix();
- if (mpr->interaction_data) {
- GrabInteraction *inter = mpr->interaction_data;
- gpuTranslate3fv(inter->output.co_ofs);
+ gpuMultMatrix(matrix_final);
+
+ if (align_view) {
+ float matrix_final_unit[4][4];
+ RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ normalize_m4_m4(matrix_final_unit, matrix_final);
+ mul_m4_m4m4(matrix_align, rv3d->viewmat, matrix_final_unit);
+ zero_v3(matrix_align[3]);
+ transpose_m4(matrix_align);
+ gpuMultMatrix(matrix_align);
}
- gpuMultMatrix(mat);
- gpuMultMatrix(mpr->matrix_offset);
+
glEnable(GL_BLEND);
- grab_geom_draw(mpr, col, select);
+ grab_geom_draw(mpr, color, select, draw_options);
glDisable(GL_BLEND);
gpuPopMatrix();
if (mpr->interaction_data) {
gpuPushMatrix();
- gpuMultMatrix(mat);
- gpuMultMatrix(mpr->matrix_offset);
+ gpuMultMatrix(inter->init_matrix_final);
+
+ if (align_view) {
+ gpuMultMatrix(matrix_align);
+ }
+
glEnable(GL_BLEND);
- grab_geom_draw(mpr, (const float [4]){0.5f, 0.5f, 0.5f, 0.5f}, select);
+ grab_geom_draw(mpr, (const float [4]){0.5f, 0.5f, 0.5f, 0.5f}, select, draw_options);
glDisable(GL_BLEND);
gpuPopMatrix();
}
@@ -195,17 +240,35 @@ static void manipulator_grab_modal(
bContext *C, wmManipulator *mpr, const wmEvent *event,
eWM_ManipulatorTweak UNUSED(tweak_flag))
{
+ GrabManipulator3D *grab = (GrabManipulator3D *)mpr;
GrabInteraction *inter = mpr->interaction_data;
+ ARegion *ar = CTX_wm_region(C);
- grab3d_get_translate(mpr, event, CTX_wm_region(C), inter->output.co_ofs);
-
- add_v3_v3v3(inter->output.co_final, inter->init_prop_co, inter->output.co_ofs);
+ float prop_delta[3];
+ if (CTX_wm_area(C)->spacetype == SPACE_VIEW3D) {
+ grab3d_get_translate(mpr, event, ar, prop_delta);
+ }
+ else {
+ float mval_proj_init[2], mval_proj_curr[2];
+ if ((manipulator_window_project_2d(
+ C, mpr, inter->init_mval, 2, false, mval_proj_init) == false) ||
+ (manipulator_window_project_2d(
+ C, mpr, (const float[2]){UNPACK2(event->mval)}, 2, false, mval_proj_curr) == false))
+ {
+ return;
+ }
+ sub_v2_v2v2(prop_delta, mval_proj_curr, mval_proj_init);
+ prop_delta[2] = 0.0f;
+ }
+ add_v3_v3v3(grab->prop_co, inter->init_prop_co, prop_delta);
/* set the property for the operator and call its modal function */
wmManipulatorProperty *mpr_prop = WM_manipulator_target_property_find(mpr, "offset");
if (WM_manipulator_target_property_is_valid(mpr_prop)) {
- WM_manipulator_target_property_value_set_array(C, mpr, mpr_prop, inter->output.co_final);
+ WM_manipulator_target_property_value_set_array(C, mpr, mpr_prop, grab->prop_co);
}
+
+ ED_region_tag_redraw(ar);
}
static void manipulator_grab_invoke(
@@ -216,14 +279,57 @@ static void manipulator_grab_invoke(
inter->init_mval[0] = event->mval[0];
inter->init_mval[1] = event->mval[1];
+#if 0
+ copy_v3_v3(inter->init_prop_co, grab->prop_co);
+#else
wmManipulatorProperty *mpr_prop = WM_manipulator_target_property_find(mpr, "offset");
if (WM_manipulator_target_property_is_valid(mpr_prop)) {
WM_manipulator_target_property_value_get_array(mpr, mpr_prop, inter->init_prop_co);
}
+#endif
+
+ {
+ float matrix_basis_adjust[4][4];
+ manipulator_grab_matrix_basis_get(mpr, matrix_basis_adjust);
+ WM_manipulator_calc_matrix_final_params(
+ mpr, &((struct WM_ManipulatorMatrixParams) {
+ .matrix_basis = matrix_basis_adjust,
+ }), inter->init_matrix_final);
+ }
mpr->interaction_data = inter;
}
+
+static int manipulator_grab_test_select(
+ bContext *C, wmManipulator *mpr, const wmEvent *event)
+{
+ float point_local[2];
+
+ if (manipulator_window_project_2d(
+ C, mpr, (const float[2]){UNPACK2(event->mval)}, 2, true, point_local) == false)
+ {
+ return 0;
+ }
+
+ if (len_squared_v2(point_local) < SQUARE(mpr->scale_final)) {
+ return true;
+ }
+
+ return 0;
+}
+
+static void manipulator_grab_property_update(wmManipulator *mpr, wmManipulatorProperty *mpr_prop)
+{
+ GrabManipulator3D *grab = (GrabManipulator3D *)mpr;
+ WM_manipulator_target_property_value_get_array(mpr, mpr_prop, grab->prop_co);
+}
+
+static int manipulator_grab_cursor_get(wmManipulator *UNUSED(mpr))
+{
+ return BC_HANDCURSOR;
+}
+
/* -------------------------------------------------------------------- */
/** \name Grab Manipulator API
*
@@ -237,22 +343,28 @@ static void MANIPULATOR_WT_grab_3d(wmManipulatorType *wt)
/* api callbacks */
wt->draw = manipulator_grab_draw;
wt->draw_select = manipulator_grab_draw_select;
+ wt->test_select = manipulator_grab_test_select;
+ wt->matrix_basis_get = manipulator_grab_matrix_basis_get;
wt->invoke = manipulator_grab_invoke;
+ wt->property_update = manipulator_grab_property_update;
wt->modal = manipulator_grab_modal;
+ wt->cursor_get = manipulator_grab_cursor_get;
- wt->struct_size = sizeof(wmManipulator);
+ wt->struct_size = sizeof(GrabManipulator3D);
/* rna */
static EnumPropertyItem rna_enum_draw_style[] = {
- {ED_MANIPULATOR_GRAB_STYLE_RING, "RING", 0, "Ring", ""},
+ {ED_MANIPULATOR_GRAB_STYLE_RING_2D, "RING_2D", 0, "Ring", ""},
+ {ED_MANIPULATOR_GRAB_STYLE_CROSS_2D, "CROSS_2D", 0, "Ring", ""},
{0, NULL, 0, NULL, NULL}
};
static EnumPropertyItem rna_enum_draw_options[] = {
{ED_MANIPULATOR_GRAB_DRAW_FLAG_FILL, "FILL", 0, "Filled", ""},
+ {ED_MANIPULATOR_GRAB_DRAW_FLAG_ALIGN_VIEW, "ALIGN_VIEW", 0, "Align View", ""},
{0, NULL, 0, NULL, NULL}
};
- RNA_def_enum(wt->srna, "draw_style", rna_enum_draw_style, ED_MANIPULATOR_GRAB_STYLE_RING, "Draw Style", "");
+ RNA_def_enum(wt->srna, "draw_style", rna_enum_draw_style, ED_MANIPULATOR_GRAB_STYLE_RING_2D, "Draw Style", "");
RNA_def_enum_flag(wt->srna, "draw_options", rna_enum_draw_options, 0, "Draw Options", "");
WM_manipulatortype_target_property_def(wt, "offset", PROP_FLOAT, 3);
diff --git a/source/blender/editors/manipulator_library/manipulator_types/primitive3d_manipulator.c b/source/blender/editors/manipulator_library/manipulator_types/primitive3d_manipulator.c
index 6a7fde5a5b5..44878a24430 100644
--- a/source/blender/editors/manipulator_library/manipulator_types/primitive3d_manipulator.c
+++ b/source/blender/editors/manipulator_library/manipulator_types/primitive3d_manipulator.c
@@ -27,8 +27,6 @@
*
* \brief Manipulator with primitive drawing type (plane, cube, etc.).
* Currently only plane primitive supported without own handling, use with operator only.
- *
- * TODO: use matrix_space
*/
#include "BIF_gl.h"
@@ -90,23 +88,21 @@ static void manipulator_primitive_draw_intern(
wmManipulator *mpr, const bool UNUSED(select),
const bool highlight)
{
- float col_inner[4], col_outer[4];
- float mat[4][4];
+ float color_inner[4], color_outer[4];
+ float matrix_final[4][4];
const int draw_style = RNA_enum_get(mpr->ptr, "draw_style");
- manipulator_color_get(mpr, highlight, col_outer);
- copy_v4_v4(col_inner, col_outer);
- col_inner[3] *= 0.5f;
+ manipulator_color_get(mpr, highlight, color_outer);
+ copy_v4_v4(color_inner, color_outer);
+ color_inner[3] *= 0.5f;
- copy_m4_m4(mat, mpr->matrix_basis);
- mul_mat3_m4_fl(mat, mpr->scale_final);
+ WM_manipulator_calc_matrix_final(mpr, matrix_final);
gpuPushMatrix();
- gpuMultMatrix(mat);
+ gpuMultMatrix(matrix_final);
glEnable(GL_BLEND);
- gpuMultMatrix(mpr->matrix_offset);
- manipulator_primitive_draw_geom(col_inner, col_outer, draw_style);
+ manipulator_primitive_draw_geom(color_inner, color_outer, draw_style);
glDisable(GL_BLEND);
gpuPopMatrix();
@@ -114,19 +110,15 @@ static void manipulator_primitive_draw_intern(
if (mpr->interaction_data) {
ManipulatorInteraction *inter = mpr->interaction_data;
- copy_v4_fl(col_inner, 0.5f);
- copy_v3_fl(col_outer, 0.5f);
- col_outer[3] = 0.8f;
-
- copy_m4_m4(mat, inter->init_matrix);
- mul_mat3_m4_fl(mat, inter->init_scale);
+ copy_v4_fl(color_inner, 0.5f);
+ copy_v3_fl(color_outer, 0.5f);
+ color_outer[3] = 0.8f;
gpuPushMatrix();
- gpuMultMatrix(mat);
+ gpuMultMatrix(inter->init_matrix_final);
glEnable(GL_BLEND);
- gpuMultMatrix(mpr->matrix_offset);
- manipulator_primitive_draw_geom(col_inner, col_outer, draw_style);
+ manipulator_primitive_draw_geom(color_inner, color_outer, draw_style);
glDisable(GL_BLEND);
gpuPopMatrix();
@@ -158,8 +150,7 @@ static void manipulator_primitive_invoke(
{
ManipulatorInteraction *inter = MEM_callocN(sizeof(ManipulatorInteraction), __func__);
- copy_m4_m4(inter->init_matrix, mpr->matrix_basis);
- inter->init_scale = mpr->scale_final;
+ WM_manipulator_calc_matrix_final(mpr, inter->init_matrix_final);
mpr->interaction_data = inter;
}
diff --git a/source/blender/editors/mesh/editface.c b/source/blender/editors/mesh/editface.c
index 8aa3b63f795..94fe433e5d7 100644
--- a/source/blender/editors/mesh/editface.c
+++ b/source/blender/editors/mesh/editface.c
@@ -396,7 +396,7 @@ bool paintface_mouse_select(struct bContext *C, Object *ob, const int mval[2], b
return true;
}
-int do_paintface_box_select(const bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend)
+int do_paintface_box_select(const struct EvaluationContext *eval_ctx, ViewContext *vc, rcti *rect, bool select, bool extend)
{
Object *ob = vc->obact;
Mesh *me;
@@ -427,7 +427,7 @@ int do_paintface_box_select(const bContext *C, ViewContext *vc, rcti *rect, bool
}
}
- ED_view3d_backbuf_validate(C, vc);
+ ED_view3d_backbuf_validate(eval_ctx, vc);
ibuf = IMB_allocImBuf(size[0], size[1], 32, IB_rect);
rt = ibuf->rect;
diff --git a/source/blender/editors/mesh/editmesh_bisect.c b/source/blender/editors/mesh/editmesh_bisect.c
index 9b97484c8d9..228677a51c8 100644
--- a/source/blender/editors/mesh/editmesh_bisect.c
+++ b/source/blender/editors/mesh/editmesh_bisect.c
@@ -50,6 +50,8 @@
#include "ED_screen.h"
#include "ED_view3d.h"
+#include "UI_resources.h"
+
#include "mesh_intern.h" /* own include */
#define USE_MANIPULATOR
@@ -426,8 +428,8 @@ static void manipulator_mesh_bisect_update_from_op(ManipulatorGroup *man)
RNA_property_float_get_array(op->ptr, man->data.prop_plane_no, plane_no);
WM_manipulator_set_matrix_location(man->translate_z, plane_co);
- WM_manipulator_set_matrix_location(man->translate_c, plane_co);
WM_manipulator_set_matrix_location(man->rotate_c, plane_co);
+ /* translate_c location comes from the property. */
WM_manipulator_set_matrix_rotation_from_z_axis(man->translate_z, plane_no);
@@ -619,8 +621,12 @@ static void manipulator_mesh_bisect_setup(const bContext *C, wmManipulatorGroup
man->translate_c = WM_manipulator_new_ptr(wt_grab, mgroup, NULL);
man->rotate_c = WM_manipulator_new_ptr(wt_dial, mgroup, NULL);
+ UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, man->translate_z->color);
+ UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, man->translate_c->color);
+ UI_GetThemeColor3fv(TH_MANIPULATOR_SECONDARY, man->rotate_c->color);
+
RNA_enum_set(man->translate_z->ptr, "draw_style", ED_MANIPULATOR_ARROW_STYLE_NORMAL);
- RNA_enum_set(man->translate_c->ptr, "draw_style", ED_MANIPULATOR_GRAB_STYLE_RING);
+ RNA_enum_set(man->translate_c->ptr, "draw_style", ED_MANIPULATOR_GRAB_STYLE_RING_2D);
WM_manipulator_set_flag(man->translate_c, WM_MANIPULATOR_DRAW_VALUE, true);
WM_manipulator_set_flag(man->rotate_c, WM_MANIPULATOR_DRAW_VALUE, true);
diff --git a/source/blender/editors/mesh/editmesh_extrude.c b/source/blender/editors/mesh/editmesh_extrude.c
index e7be66e0276..e7fcad9e633 100644
--- a/source/blender/editors/mesh/editmesh_extrude.c
+++ b/source/blender/editors/mesh/editmesh_extrude.c
@@ -53,6 +53,8 @@
#include "ED_transform.h"
#include "ED_view3d.h"
+#include "UI_resources.h"
+
#include "MEM_guardedalloc.h"
#include "mesh_intern.h" /* own include */
@@ -859,9 +861,9 @@ static void manipulator_mesh_spin_update_from_op(ManipulatorSpinGroup *man)
RNA_property_float_get_array(op->ptr, man->data.prop_axis_no, plane_no);
WM_manipulator_set_matrix_location(man->translate_z, plane_co);
- WM_manipulator_set_matrix_location(man->translate_c, plane_co);
WM_manipulator_set_matrix_location(man->rotate_c, plane_co);
WM_manipulator_set_matrix_location(man->angle_z, plane_co);
+ /* translate_c location comes from the property. */
WM_manipulator_set_matrix_rotation_from_z_axis(man->translate_z, plane_no);
WM_manipulator_set_matrix_rotation_from_z_axis(man->angle_z, plane_no);
@@ -878,7 +880,7 @@ static void manipulator_mesh_spin_update_from_op(ManipulatorSpinGroup *man)
normalize_v3(man->data.rotate_up);
WM_manipulator_set_matrix_rotation_from_z_axis(man->translate_c, plane_no);
- WM_manipulator_set_matrix_rotation_from_yz_axis(man->rotate_c, man->data.rotate_axis, plane_no);
+ WM_manipulator_set_matrix_rotation_from_yz_axis(man->rotate_c, plane_no, man->data.rotate_axis);
/* show the axis instead of mouse cursor */
RNA_enum_set(man->rotate_c->ptr, "draw_options",
@@ -1083,8 +1085,14 @@ static void manipulator_mesh_spin_setup(const bContext *C, wmManipulatorGroup *m
man->rotate_c = WM_manipulator_new_ptr(wt_dial, mgroup, NULL);
man->angle_z = WM_manipulator_new_ptr(wt_dial, mgroup, NULL);
+ UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, man->translate_z->color);
+ UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, man->translate_c->color);
+ UI_GetThemeColor3fv(TH_MANIPULATOR_SECONDARY, man->rotate_c->color);
+ UI_GetThemeColor3fv(TH_AXIS_Z, man->angle_z->color);
+
+
RNA_enum_set(man->translate_z->ptr, "draw_style", ED_MANIPULATOR_ARROW_STYLE_NORMAL);
- RNA_enum_set(man->translate_c->ptr, "draw_style", ED_MANIPULATOR_GRAB_STYLE_RING);
+ RNA_enum_set(man->translate_c->ptr, "draw_style", ED_MANIPULATOR_GRAB_STYLE_RING_2D);
WM_manipulator_set_flag(man->translate_c, WM_MANIPULATOR_DRAW_VALUE, true);
WM_manipulator_set_flag(man->rotate_c, WM_MANIPULATOR_DRAW_VALUE, true);
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index 37d86ee313f..5aa10620936 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -161,6 +161,7 @@ typedef struct KnifePosData {
typedef struct KnifeTool_OpData {
ARegion *ar; /* region that knifetool was activated in */
void *draw_handle; /* for drawing preview loop */
+ EvaluationContext eval_ctx;
ViewContext vc; /* note: _don't_ use 'mval', instead use the one we define below */
float mval[2]; /* mouse value with snapping applied */
//bContext *C;
@@ -1814,7 +1815,7 @@ static void knife_input_ray_segment(KnifeTool_OpData *kcd, const float mval[2],
mul_m4_v3(kcd->ob->imat, r_origin_ofs);
}
-static BMFace *knife_find_closest_face(const bContext *C, KnifeTool_OpData *kcd, float co[3], float cageco[3], bool *is_space)
+static BMFace *knife_find_closest_face(KnifeTool_OpData *kcd, float co[3], float cageco[3], bool *is_space)
{
BMFace *f;
float dist = KMAXDIST;
@@ -1839,7 +1840,7 @@ static BMFace *knife_find_closest_face(const bContext *C, KnifeTool_OpData *kcd,
if (!f) {
if (kcd->is_interactive) {
/* try to use backbuffer selection method if ray casting failed */
- f = EDBM_face_find_nearest(C, &kcd->vc, &dist);
+ f = EDBM_face_find_nearest(&kcd->eval_ctx, &kcd->vc, &dist);
/* cheat for now; just put in the origin instead
* of a true coordinate on the face.
@@ -1853,7 +1854,7 @@ static BMFace *knife_find_closest_face(const bContext *C, KnifeTool_OpData *kcd,
/* find the 2d screen space density of vertices within a radius. used to scale snapping
* distance for picking edges/verts.*/
-static int knife_sample_screen_density(const bContext *C, KnifeTool_OpData *kcd, const float radius)
+static int knife_sample_screen_density(KnifeTool_OpData *kcd, const float radius)
{
BMFace *f;
bool is_space;
@@ -1861,7 +1862,7 @@ static int knife_sample_screen_density(const bContext *C, KnifeTool_OpData *kcd,
BLI_assert(kcd->is_interactive == true);
- f = knife_find_closest_face(C, kcd, co, cageco, &is_space);
+ f = knife_find_closest_face(kcd, co, cageco, &is_space);
if (f && !is_space) {
const float radius_sq = radius * radius;
@@ -1904,15 +1905,15 @@ static int knife_sample_screen_density(const bContext *C, KnifeTool_OpData *kcd,
/* returns snapping distance for edges/verts, scaled by the density of the
* surrounding mesh (in screen space)*/
-static float knife_snap_size(const bContext *C, KnifeTool_OpData *kcd, float maxsize)
+static float knife_snap_size(KnifeTool_OpData *kcd, float maxsize)
{
- float density = (float)knife_sample_screen_density(C, kcd, maxsize * 2.0f);
+ float density = (float)knife_sample_screen_density(kcd, maxsize * 2.0f);
return min_ff(maxsize / (density * 0.5f), maxsize);
}
/* p is closest point on edge to the mouse cursor */
-static KnifeEdge *knife_find_closest_edge(const bContext *C, KnifeTool_OpData *kcd, float p[3], float cagep[3],
+static KnifeEdge *knife_find_closest_edge(KnifeTool_OpData *kcd, float p[3], float cagep[3],
BMFace **fptr, bool *is_space)
{
BMFace *f;
@@ -1920,7 +1921,7 @@ static KnifeEdge *knife_find_closest_edge(const bContext *C, KnifeTool_OpData *k
float maxdist;
if (kcd->is_interactive) {
- maxdist = knife_snap_size(C, kcd, kcd->ethresh);
+ maxdist = knife_snap_size(kcd, kcd->ethresh);
if (kcd->ignore_vert_snapping) {
maxdist *= 0.5f;
@@ -1930,7 +1931,7 @@ static KnifeEdge *knife_find_closest_edge(const bContext *C, KnifeTool_OpData *k
maxdist = KNIFE_FLT_EPS;
}
- f = knife_find_closest_face(C, kcd, co, cageco, NULL);
+ f = knife_find_closest_face(kcd, co, cageco, NULL);
*is_space = !f;
kcd->curr.bmface = f;
@@ -2044,7 +2045,7 @@ static KnifeEdge *knife_find_closest_edge(const bContext *C, KnifeTool_OpData *k
}
/* find a vertex near the mouse cursor, if it exists */
-static KnifeVert *knife_find_closest_vert(const bContext *C, KnifeTool_OpData *kcd, float p[3], float cagep[3], BMFace **fptr,
+static KnifeVert *knife_find_closest_vert(KnifeTool_OpData *kcd, float p[3], float cagep[3], BMFace **fptr,
bool *is_space)
{
BMFace *f;
@@ -2052,7 +2053,7 @@ static KnifeVert *knife_find_closest_vert(const bContext *C, KnifeTool_OpData *k
float maxdist;
if (kcd->is_interactive) {
- maxdist = knife_snap_size(C, kcd, kcd->vthresh);
+ maxdist = knife_snap_size(kcd, kcd->vthresh);
if (kcd->ignore_vert_snapping) {
maxdist *= 0.5f;
}
@@ -2061,7 +2062,7 @@ static KnifeVert *knife_find_closest_vert(const bContext *C, KnifeTool_OpData *k
maxdist = KNIFE_FLT_EPS;
}
- f = knife_find_closest_face(C, kcd, co, cageco, is_space);
+ f = knife_find_closest_face(kcd, co, cageco, is_space);
kcd->curr.bmface = f;
@@ -2183,7 +2184,7 @@ static bool knife_snap_angle(KnifeTool_OpData *kcd)
}
/* update active knife edge/vert pointers */
-static int knife_update_active(const bContext *C, KnifeTool_OpData *kcd)
+static int knife_update_active(KnifeTool_OpData *kcd)
{
knife_pos_data_clear(&kcd->curr);
copy_v2_v2(kcd->curr.mval, kcd->mval);
@@ -2198,13 +2199,13 @@ static int knife_update_active(const bContext *C, KnifeTool_OpData *kcd)
kcd->is_angle_snapping = false;
}
- kcd->curr.vert = knife_find_closest_vert(C, kcd, kcd->curr.co, kcd->curr.cage, &kcd->curr.bmface, &kcd->curr.is_space);
+ kcd->curr.vert = knife_find_closest_vert(kcd, kcd->curr.co, kcd->curr.cage, &kcd->curr.bmface, &kcd->curr.is_space);
if (!kcd->curr.vert &&
/* no edge snapping while dragging (edges are too sticky when cuts are immediate) */
!kcd->is_drag_hold)
{
- kcd->curr.edge = knife_find_closest_edge(C, kcd, kcd->curr.co, kcd->curr.cage,
+ kcd->curr.edge = knife_find_closest_edge(kcd, kcd->curr.co, kcd->curr.cage,
&kcd->curr.bmface, &kcd->curr.is_space);
}
@@ -2571,30 +2572,27 @@ static void knifetool_exit(bContext *C, wmOperator *op)
op->customdata = NULL;
}
-static void knifetool_update_mval(const bContext *C, KnifeTool_OpData *kcd, const float mval[2])
+static void knifetool_update_mval(KnifeTool_OpData *kcd, const float mval[2])
{
knife_recalc_projmat(kcd);
copy_v2_v2(kcd->mval, mval);
- if (knife_update_active(C, kcd)) {
+ if (knife_update_active(kcd)) {
ED_region_tag_redraw(kcd->ar);
}
}
-static void knifetool_update_mval_i(const bContext *C, KnifeTool_OpData *kcd, const int mval_i[2])
+static void knifetool_update_mval_i(KnifeTool_OpData *kcd, const int mval_i[2])
{
float mval[2] = {UNPACK2(mval_i)};
- knifetool_update_mval(C, kcd, mval);
+ knifetool_update_mval(kcd, mval);
}
-static void knifetool_init_bmbvh(const bContext *C, KnifeTool_OpData *kcd)
+static void knifetool_init_bmbvh(KnifeTool_OpData *kcd)
{
- EvaluationContext eval_ctx;
BM_mesh_elem_index_ensure(kcd->em->bm, BM_VERT);
- CTX_data_eval_ctx(C, &eval_ctx);
-
- kcd->cagecos = (const float (*)[3])BKE_editmesh_vertexCos_get(&eval_ctx, kcd->em, kcd->scene, NULL);
+ kcd->cagecos = (const float (*)[3])BKE_editmesh_vertexCos_get(&kcd->eval_ctx, kcd->em, kcd->scene, NULL);
kcd->bmbvh = BKE_bmbvh_new_from_editmesh(
kcd->em,
@@ -2628,6 +2626,7 @@ static void knifetool_init(bContext *C, KnifeTool_OpData *kcd,
kcd->ob = obedit;
kcd->ar = CTX_wm_region(C);
+ CTX_data_eval_ctx(C, &kcd->eval_ctx);
em_setup_viewcontext(C, &kcd->vc);
kcd->em = BKE_editmesh_from_object(kcd->ob);
@@ -2637,7 +2636,7 @@ static void knifetool_init(bContext *C, KnifeTool_OpData *kcd,
kcd->cut_through = cut_through;
kcd->only_select = only_select;
- knifetool_init_bmbvh(C, kcd);
+ knifetool_init_bmbvh(kcd);
kcd->arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 15), "knife");
#ifdef USE_NET_ISLAND_CONNECT
@@ -2709,7 +2708,7 @@ static int knifetool_invoke(bContext *C, wmOperator *op, const wmEvent *event)
WM_cursor_modal_set(CTX_wm_window(C), BC_KNIFECURSOR);
WM_event_add_modal_handler(C, op);
- knifetool_update_mval_i(C, kcd, event->mval);
+ knifetool_update_mval_i(kcd, event->mval);
knife_update_header(C, op, kcd);
@@ -2782,6 +2781,7 @@ static int knifetool_modal(bContext *C, wmOperator *op, const wmEvent *event)
return OPERATOR_FINISHED;
}
+ CTX_data_eval_ctx(C, &kcd->eval_ctx);
em_setup_viewcontext(C, &kcd->vc);
kcd->ar = kcd->vc.ar;
@@ -2815,7 +2815,7 @@ static int knifetool_modal(bContext *C, wmOperator *op, const wmEvent *event)
kcd->snap_midpoints = true;
knife_recalc_projmat(kcd);
- knife_update_active(C, kcd);
+ knife_update_active(kcd);
knife_update_header(C, op, kcd);
ED_region_tag_redraw(kcd->ar);
do_refresh = true;
@@ -2824,7 +2824,7 @@ static int knifetool_modal(bContext *C, wmOperator *op, const wmEvent *event)
kcd->snap_midpoints = false;
knife_recalc_projmat(kcd);
- knife_update_active(C, kcd);
+ knife_update_active(kcd);
knife_update_header(C, op, kcd);
ED_region_tag_redraw(kcd->ar);
do_refresh = true;
@@ -2879,7 +2879,7 @@ static int knifetool_modal(bContext *C, wmOperator *op, const wmEvent *event)
kcd->is_drag_hold = false;
/* needed because the last face 'hit' is ignored when dragging */
- knifetool_update_mval(C, kcd, kcd->curr.mval);
+ knifetool_update_mval(kcd, kcd->curr.mval);
}
ED_region_tag_redraw(kcd->ar);
@@ -2890,14 +2890,14 @@ static int knifetool_modal(bContext *C, wmOperator *op, const wmEvent *event)
/* shouldn't be possible with default key-layout, just incase... */
if (kcd->is_drag_hold) {
kcd->is_drag_hold = false;
- knifetool_update_mval(C, kcd, kcd->curr.mval);
+ knifetool_update_mval(kcd, kcd->curr.mval);
}
kcd->prev = kcd->curr;
kcd->curr = kcd->init;
knife_project_v2(kcd, kcd->curr.cage, kcd->curr.mval);
- knifetool_update_mval(C, kcd, kcd->curr.mval);
+ knifetool_update_mval(kcd, kcd->curr.mval);
knife_add_cut(kcd);
@@ -2931,7 +2931,7 @@ static int knifetool_modal(bContext *C, wmOperator *op, const wmEvent *event)
return OPERATOR_PASS_THROUGH;
case MOUSEMOVE: /* mouse moved somewhere to select another loop */
if (kcd->mode != MODE_PANNING) {
- knifetool_update_mval_i(C, kcd, event->mval);
+ knifetool_update_mval_i(kcd, event->mval);
if (kcd->is_drag_hold) {
if (kcd->totlinehit >= 2) {
@@ -2954,7 +2954,7 @@ static int knifetool_modal(bContext *C, wmOperator *op, const wmEvent *event)
if (do_refresh) {
/* we don't really need to update mval,
* but this happens to be the best way to refresh at the moment */
- knifetool_update_mval_i(C, kcd, event->mval);
+ knifetool_update_mval_i(kcd, event->mval);
}
/* keep going until the user confirms */
@@ -3042,7 +3042,7 @@ void EDBM_mesh_knife(bContext *C, LinkNode *polys, bool use_tag, bool cut_throug
int i;
for (i = 0; i < mval_tot; i++) {
- knifetool_update_mval(C, kcd, mval_fl[i]);
+ knifetool_update_mval(kcd, mval_fl[i]);
if (i == 0) {
knife_start_cut(kcd);
kcd->mode = MODE_DRAGGING;
@@ -3073,7 +3073,7 @@ void EDBM_mesh_knife(bContext *C, LinkNode *polys, bool use_tag, bool cut_throug
/* freed on knifetool_finish_ex, but we need again to check if points are visible */
if (kcd->cut_through == false) {
- knifetool_init_bmbvh(C, kcd);
+ knifetool_init_bmbvh(kcd);
}
ED_view3d_ob_project_mat_get(kcd->ar->regiondata, kcd->ob, projmat);
diff --git a/source/blender/editors/mesh/editmesh_loopcut.c b/source/blender/editors/mesh/editmesh_loopcut.c
index 8db3a2c8d04..a4a6ad82dfb 100644
--- a/source/blender/editors/mesh/editmesh_loopcut.c
+++ b/source/blender/editors/mesh/editmesh_loopcut.c
@@ -63,6 +63,8 @@
#include "WM_api.h"
#include "WM_types.h"
+#include "DEG_depsgraph.h"
+
#include "mesh_intern.h" /* own include */
#define SUBD_SMOOTH_MAX 4.0f
@@ -556,20 +558,23 @@ static void loopcut_update_edge(RingSelOpData *lcd, BMEdge *e, const int preview
}
}
-static void loopcut_mouse_move(const bContext *C, RingSelOpData *lcd, const int previewlines)
+static void loopcut_mouse_move(const struct EvaluationContext *eval_ctx, RingSelOpData *lcd, const int previewlines)
{
float dist = ED_view3d_select_dist_px();
- BMEdge *e = EDBM_edge_find_nearest(C, &lcd->vc, &dist);
+ BMEdge *e = EDBM_edge_find_nearest(eval_ctx, &lcd->vc, &dist);
loopcut_update_edge(lcd, e, previewlines);
}
/* called by both init() and exec() */
static int loopcut_init(bContext *C, wmOperator *op, const wmEvent *event)
{
+ EvaluationContext eval_ctx;
const bool is_interactive = (event != NULL);
Object *obedit = CTX_data_edit_object(C);
RingSelOpData *lcd;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
if (modifiers_isDeformedByLattice(obedit) || modifiers_isDeformedByArmature(obedit))
BKE_report(op->reports, RPT_WARNING, "Loop cut does not work well on deformed edit mesh display");
@@ -597,7 +602,7 @@ static int loopcut_init(bContext *C, wmOperator *op, const wmEvent *event)
if (is_interactive) {
copy_v2_v2_int(lcd->vc.mval, event->mval);
- loopcut_mouse_move(C, lcd, is_interactive ? 1 : 0);
+ loopcut_mouse_move(&eval_ctx, lcd, is_interactive ? 1 : 0);
}
else {
const int e_index = RNA_int_get(op->ptr, "edge_index");
@@ -670,12 +675,14 @@ static int loopcut_finish(RingSelOpData *lcd, bContext *C, wmOperator *op)
static int loopcut_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
+ EvaluationContext eval_ctx;
RingSelOpData *lcd = op->customdata;
float cuts = lcd->cuts;
float smoothness = lcd->smoothness;
bool show_cuts = false;
const bool has_numinput = hasNumInput(&lcd->num);
+ CTX_data_eval_ctx(C, &eval_ctx);
em_setup_viewcontext(C, &lcd->vc);
lcd->ar = lcd->vc.ar;
@@ -761,7 +768,7 @@ static int loopcut_modal(bContext *C, wmOperator *op, const wmEvent *event)
if (!has_numinput) {
lcd->vc.mval[0] = event->mval[0];
lcd->vc.mval[1] = event->mval[1];
- loopcut_mouse_move(C, lcd, (int)lcd->cuts);
+ loopcut_mouse_move(&eval_ctx, lcd, (int)lcd->cuts);
ED_region_tag_redraw(lcd->ar);
handled = true;
diff --git a/source/blender/editors/mesh/editmesh_path.c b/source/blender/editors/mesh/editmesh_path.c
index 0a36b735f39..29bca00f1a9 100644
--- a/source/blender/editors/mesh/editmesh_path.c
+++ b/source/blender/editors/mesh/editmesh_path.c
@@ -59,6 +59,8 @@
#include "bmesh.h"
#include "bmesh_tools.h"
+#include "DEG_depsgraph.h"
+
#include "mesh_intern.h" /* own include */
struct PathSelectParams {
@@ -570,19 +572,19 @@ static bool edbm_shortest_path_pick_ex(
static int edbm_shortest_path_pick_exec(bContext *C, wmOperator *op);
-static BMElem *edbm_elem_find_nearest(const bContext *C, ViewContext *vc, const char htype)
+static BMElem *edbm_elem_find_nearest(const struct EvaluationContext *eval_ctx, ViewContext *vc, const char htype)
{
BMEditMesh *em = vc->em;
float dist = ED_view3d_select_dist_px();
if ((em->selectmode & SCE_SELECT_VERTEX) && (htype == BM_VERT)) {
- return (BMElem *)EDBM_vert_find_nearest(C, vc, &dist);
+ return (BMElem *)EDBM_vert_find_nearest(eval_ctx, vc, &dist);
}
else if ((em->selectmode & SCE_SELECT_EDGE) && (htype == BM_EDGE)) {
- return (BMElem *)EDBM_edge_find_nearest(C, vc, &dist);
+ return (BMElem *)EDBM_edge_find_nearest(eval_ctx, vc, &dist);
}
else if ((em->selectmode & SCE_SELECT_FACE) && (htype == BM_FACE)) {
- return (BMElem *)EDBM_face_find_nearest(C, vc, &dist);
+ return (BMElem *)EDBM_face_find_nearest(eval_ctx, vc, &dist);
}
return NULL;
@@ -605,10 +607,12 @@ static int edbm_shortest_path_pick_invoke(bContext *C, wmOperator *op, const wmE
return edbm_shortest_path_pick_exec(C, op);
}
+ EvaluationContext eval_ctx;
ViewContext vc;
BMEditMesh *em;
bool track_active = true;
+ CTX_data_eval_ctx(C, &eval_ctx);
em_setup_viewcontext(C, &vc);
copy_v2_v2_int(vc.mval, event->mval);
em = vc.em;
@@ -617,14 +621,14 @@ static int edbm_shortest_path_pick_invoke(bContext *C, wmOperator *op, const wmE
BMElem *ele_src, *ele_dst;
if (!(ele_src = edbm_elem_active_elem_or_face_get(em->bm)) ||
- !(ele_dst = edbm_elem_find_nearest(C, &vc, ele_src->head.htype)))
+ !(ele_dst = edbm_elem_find_nearest(&eval_ctx, &vc, ele_src->head.htype)))
{
/* special case, toggle edge tags even when we don't have a path */
if (((em->selectmode & SCE_SELECT_EDGE) &&
(vc.scene->toolsettings->edge_mode != EDGE_MODE_SELECT)) &&
/* check if we only have a destination edge */
((ele_src == NULL) &&
- (ele_dst = edbm_elem_find_nearest(C, &vc, BM_EDGE))))
+ (ele_dst = edbm_elem_find_nearest(&eval_ctx, &vc, BM_EDGE))))
{
ele_src = ele_dst;
track_active = false;
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 97ae8ae166d..7fe4e58d2e0 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -68,6 +68,8 @@
#include "bmesh_tools.h"
+#include "DEG_depsgraph.h"
+
#include "mesh_intern.h" /* own include */
/* use bmesh operator flags for a few operators */
@@ -194,7 +196,9 @@ static BLI_bitmap *edbm_backbuf_alloc(const int size)
/* reads rect, and builds selection array for quick lookup */
/* returns if all is OK */
-bool EDBM_backbuf_border_init(const bContext *C, ViewContext *vc, short xmin, short ymin, short xmax, short ymax)
+bool EDBM_backbuf_border_init(
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, short xmin,
+ short ymin, short xmax, short ymax)
{
struct ImBuf *buf;
unsigned int *dr;
@@ -204,7 +208,7 @@ bool EDBM_backbuf_border_init(const bContext *C, ViewContext *vc, short xmin, sh
return false;
}
- buf = ED_view3d_backbuf_read(C, vc, xmin, ymin, xmax, ymax);
+ buf = ED_view3d_backbuf_read(eval_ctx, vc, xmin, ymin, xmax, ymax);
if ((buf == NULL) || (bm_vertoffs == 0)) {
return false;
}
@@ -267,7 +271,7 @@ static void edbm_mask_lasso_px_cb(int x, int x_end, int y, void *user_data)
* - grab again and compare
* returns 'OK'
*/
-bool EDBM_backbuf_border_mask_init(const bContext *C, ViewContext *vc, const int mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax)
+bool EDBM_backbuf_border_mask_init(const struct EvaluationContext *eval_ctx, ViewContext *vc, const int mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax)
{
unsigned int *dr, *dr_mask, *dr_mask_arr;
struct ImBuf *buf;
@@ -284,7 +288,7 @@ bool EDBM_backbuf_border_mask_init(const bContext *C, ViewContext *vc, const int
return false;
}
- buf = ED_view3d_backbuf_read(C, vc, xmin, ymin, xmax, ymax);
+ buf = ED_view3d_backbuf_read(eval_ctx, vc, xmin, ymin, xmax, ymax);
if ((buf == NULL) || (bm_vertoffs == 0)) {
return false;
}
@@ -317,7 +321,9 @@ bool EDBM_backbuf_border_mask_init(const bContext *C, ViewContext *vc, const int
}
/* circle shaped sample area */
-bool EDBM_backbuf_circle_init(const bContext *C, ViewContext *vc, short xs, short ys, short rads)
+bool EDBM_backbuf_circle_init(
+ const struct EvaluationContext *eval_ctx, ViewContext *vc,
+ short xs, short ys, short rads)
{
struct ImBuf *buf;
unsigned int *dr;
@@ -336,7 +342,7 @@ bool EDBM_backbuf_circle_init(const bContext *C, ViewContext *vc, short xs, shor
xmin = xs - rads; xmax = xs + rads;
ymin = ys - rads; ymax = ys + rads;
- buf = ED_view3d_backbuf_read(C, vc, xmin, ymin, xmax, ymax);
+ buf = ED_view3d_backbuf_read(eval_ctx, vc, xmin, ymin, xmax, ymax);
if ((buf == NULL) || (bm_vertoffs == 0)) {
return false;
}
@@ -435,7 +441,7 @@ static void findnearestvert__doClosest(void *userData, BMVert *eve, const float
* \param use_cycle Cycle over elements within #FIND_NEAR_CYCLE_THRESHOLD_MIN in order of index.
*/
BMVert *EDBM_vert_find_nearest_ex(
- const bContext *C, ViewContext *vc, float *r_dist,
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, float *r_dist,
const bool use_select_bias, bool use_cycle)
{
BMesh *bm = vc->em->bm;
@@ -447,10 +453,10 @@ BMVert *EDBM_vert_find_nearest_ex(
BMVert *eve;
/* No afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad. */
- ED_view3d_backbuf_validate(C, vc);
+ ED_view3d_backbuf_validate(eval_ctx, vc);
index = ED_view3d_backbuf_sample_rect(
- C, vc, vc->mval, dist_px, bm_wireoffs, 0xFFFFFF, &dist_test);
+ eval_ctx, vc, vc->mval, dist_px, bm_wireoffs, 0xFFFFFF, &dist_test);
eve = index ? BM_vert_at_index_find_or_table(bm, index - 1) : NULL;
if (eve) {
@@ -485,7 +491,7 @@ BMVert *EDBM_vert_find_nearest_ex(
data.cycle_index_prev = prev_select_index;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- mesh_foreachScreenVert(C, vc, findnearestvert__doClosest, &data, clip_flag);
+ mesh_foreachScreenVert(eval_ctx, vc, findnearestvert__doClosest, &data, clip_flag);
hit = (data.use_cycle && data.hit_cycle.vert) ? &data.hit_cycle : &data.hit;
*r_dist = hit->dist;
@@ -497,9 +503,9 @@ BMVert *EDBM_vert_find_nearest_ex(
}
}
-BMVert *EDBM_vert_find_nearest(const bContext *C, ViewContext *vc, float *r_dist)
+BMVert *EDBM_vert_find_nearest(const struct EvaluationContext *eval_ctx, ViewContext *vc, float *r_dist)
{
- return EDBM_vert_find_nearest_ex(C, vc, r_dist, false, false);
+ return EDBM_vert_find_nearest_ex(eval_ctx, vc, r_dist, false, false);
}
/* find the distance to the edge we already have */
@@ -621,7 +627,7 @@ static void find_nearest_edge__doClosest(
}
BMEdge *EDBM_edge_find_nearest_ex(
- const bContext *C, ViewContext *vc, float *r_dist,
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, float *r_dist,
float *r_dist_center,
const bool use_select_bias, const bool use_cycle,
BMEdge **r_eed_zbuf)
@@ -635,9 +641,9 @@ BMEdge *EDBM_edge_find_nearest_ex(
BMEdge *eed;
/* No afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad. */
- ED_view3d_backbuf_validate(C, vc);
+ ED_view3d_backbuf_validate(eval_ctx, vc);
- index = ED_view3d_backbuf_sample_rect(C, vc, vc->mval, dist_px, bm_solidoffs, bm_wireoffs, &dist_test);
+ index = ED_view3d_backbuf_sample_rect(eval_ctx, vc, vc->mval, dist_px, bm_solidoffs, bm_wireoffs, &dist_test);
eed = index ? BM_edge_at_index_find_or_table(bm, index - 1) : NULL;
if (r_eed_zbuf) {
@@ -655,7 +661,7 @@ BMEdge *EDBM_edge_find_nearest_ex(
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- mesh_foreachScreenEdge(C, vc, find_nearest_edge_center__doZBuf, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenEdge(eval_ctx, vc, find_nearest_edge_center__doZBuf, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
*r_dist_center = data.dist;
}
@@ -695,7 +701,7 @@ BMEdge *EDBM_edge_find_nearest_ex(
data.cycle_index_prev = prev_select_index;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- mesh_foreachScreenEdge(C, vc, find_nearest_edge__doClosest, &data, clip_flag);
+ mesh_foreachScreenEdge(eval_ctx, vc, find_nearest_edge__doClosest, &data, clip_flag);
hit = (data.use_cycle && data.hit_cycle.edge) ? &data.hit_cycle : &data.hit;
*r_dist = hit->dist;
@@ -711,9 +717,9 @@ BMEdge *EDBM_edge_find_nearest_ex(
}
BMEdge *EDBM_edge_find_nearest(
- const bContext *C, ViewContext *vc, float *r_dist)
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, float *r_dist)
{
- return EDBM_edge_find_nearest_ex(C, vc, r_dist, NULL, false, false, NULL);
+ return EDBM_edge_find_nearest_ex(eval_ctx, vc, r_dist, NULL, false, false, NULL);
}
/* find the distance to the face we already have */
@@ -787,7 +793,7 @@ static void findnearestface__doClosest(void *userData, BMFace *efa, const float
BMFace *EDBM_face_find_nearest_ex(
- const bContext *C, ViewContext *vc, float *r_dist,
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, float *r_dist,
float *r_dist_center,
const bool use_select_bias, const bool use_cycle,
BMFace **r_efa_zbuf)
@@ -799,9 +805,9 @@ BMFace *EDBM_face_find_nearest_ex(
unsigned int index;
BMFace *efa;
- ED_view3d_backbuf_validate(C, vc);
+ ED_view3d_backbuf_validate(eval_ctx, vc);
- index = ED_view3d_backbuf_sample(C, vc, vc->mval[0], vc->mval[1]);
+ index = ED_view3d_backbuf_sample(eval_ctx, vc, vc->mval[0], vc->mval[1]);
efa = index ? BM_face_at_index_find_or_table(bm, index - 1) : NULL;
if (r_efa_zbuf) {
@@ -819,7 +825,7 @@ BMFace *EDBM_face_find_nearest_ex(
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- mesh_foreachScreenFace(C, vc, find_nearest_face_center__doZBuf, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenFace(eval_ctx, vc, find_nearest_face_center__doZBuf, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
*r_dist_center = data.dist;
}
@@ -857,7 +863,7 @@ BMFace *EDBM_face_find_nearest_ex(
data.cycle_index_prev = prev_select_index;
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- mesh_foreachScreenFace(C, vc, findnearestface__doClosest, &data, clip_flag);
+ mesh_foreachScreenFace(eval_ctx, vc, findnearestface__doClosest, &data, clip_flag);
hit = (data.use_cycle && data.hit_cycle.face) ? &data.hit_cycle : &data.hit;
*r_dist = hit->dist;
@@ -872,9 +878,9 @@ BMFace *EDBM_face_find_nearest_ex(
}
}
-BMFace *EDBM_face_find_nearest(const bContext *C, ViewContext *vc, float *r_dist)
+BMFace *EDBM_face_find_nearest(const struct EvaluationContext *eval_ctx, ViewContext *vc, float *r_dist)
{
- return EDBM_face_find_nearest_ex(C, vc, r_dist, NULL, false, false, NULL);
+ return EDBM_face_find_nearest_ex(eval_ctx, vc, r_dist, NULL, false, false, NULL);
}
#undef FIND_NEAR_SELECT_BIAS
@@ -886,7 +892,9 @@ BMFace *EDBM_face_find_nearest(const bContext *C, ViewContext *vc, float *r_dist
* selected vertices and edges get disadvantage
* return 1 if found one
*/
-static int unified_findnearest(const bContext *C, ViewContext *vc, BMVert **r_eve, BMEdge **r_eed, BMFace **r_efa)
+static int unified_findnearest(
+ const struct EvaluationContext *eval_ctx, ViewContext *vc,
+ BMVert **r_eve, BMEdge **r_eed, BMFace **r_efa)
{
BMEditMesh *em = vc->em;
static short mval_prev[2] = {-1, -1};
@@ -905,12 +913,12 @@ static int unified_findnearest(const bContext *C, ViewContext *vc, BMVert **r_ev
/* no afterqueue (yet), so we check it now, otherwise the em_xxxofs indices are bad */
- ED_view3d_backbuf_validate(C, vc);
+ ED_view3d_backbuf_validate(eval_ctx, vc);
if ((dist > 0.0f) && em->selectmode & SCE_SELECT_FACE) {
float dist_center = 0.0f;
float *dist_center_p = (em->selectmode & (SCE_SELECT_EDGE | SCE_SELECT_VERTEX)) ? &dist_center : NULL;
- efa = EDBM_face_find_nearest_ex(C, vc, &dist, dist_center_p, true, use_cycle, &efa_zbuf);
+ efa = EDBM_face_find_nearest_ex(eval_ctx, vc, &dist, dist_center_p, true, use_cycle, &efa_zbuf);
if (efa && dist_center_p) {
dist = min_ff(dist_margin, dist_center);
}
@@ -919,14 +927,14 @@ static int unified_findnearest(const bContext *C, ViewContext *vc, BMVert **r_ev
if ((dist > 0.0f) && (em->selectmode & SCE_SELECT_EDGE)) {
float dist_center = 0.0f;
float *dist_center_p = (em->selectmode & SCE_SELECT_VERTEX) ? &dist_center : NULL;
- eed = EDBM_edge_find_nearest_ex(C, vc, &dist, dist_center_p, true, use_cycle, &eed_zbuf);
+ eed = EDBM_edge_find_nearest_ex(eval_ctx, vc, &dist, dist_center_p, true, use_cycle, &eed_zbuf);
if (eed && dist_center_p) {
dist = min_ff(dist_margin, dist_center);
}
}
if ((dist > 0.0f) && em->selectmode & SCE_SELECT_VERTEX) {
- eve = EDBM_vert_find_nearest_ex(C, vc, &dist, true, use_cycle);
+ eve = EDBM_vert_find_nearest_ex(eval_ctx, vc, &dist, true, use_cycle);
}
/* return only one of 3 pointers, for frontbuffer redraws */
@@ -1559,6 +1567,7 @@ static void mouse_mesh_loop_edge(BMEditMesh *em, BMEdge *eed, bool select, bool
static bool mouse_mesh_loop(bContext *C, const int mval[2], bool extend, bool deselect, bool toggle, bool ring)
{
+ EvaluationContext eval_ctx;
ViewContext vc;
BMEditMesh *em;
BMEdge *eed;
@@ -1568,15 +1577,16 @@ static bool mouse_mesh_loop(bContext *C, const int mval[2], bool extend, bool de
float dist = ED_view3d_select_dist_px() * 0.6666f;
float mvalf[2];
+ CTX_data_eval_ctx(C, &eval_ctx);
em_setup_viewcontext(C, &vc);
mvalf[0] = (float)(vc.mval[0] = mval[0]);
mvalf[1] = (float)(vc.mval[1] = mval[1]);
em = vc.em;
/* no afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad */
- ED_view3d_backbuf_validate(C, &vc);
+ ED_view3d_backbuf_validate(&eval_ctx, &vc);
- eed = EDBM_edge_find_nearest_ex(C, &vc, &dist, NULL, true, true, NULL);
+ eed = EDBM_edge_find_nearest_ex(&eval_ctx, &vc, &dist, NULL, true, true, NULL);
if (eed == NULL) {
return false;
}
@@ -1819,17 +1829,19 @@ void MESH_OT_select_interior_faces(wmOperatorType *ot)
/* gets called via generic mouse select operator */
bool EDBM_select_pick(bContext *C, const int mval[2], bool extend, bool deselect, bool toggle)
{
+ EvaluationContext eval_ctx;
ViewContext vc;
BMVert *eve = NULL;
BMEdge *eed = NULL;
BMFace *efa = NULL;
/* setup view context for argument to callbacks */
+ CTX_data_eval_ctx(C, &eval_ctx);
em_setup_viewcontext(C, &vc);
vc.mval[0] = mval[0];
vc.mval[1] = mval[1];
- if (unified_findnearest(C, &vc, &eve, &eed, &efa)) {
+ if (unified_findnearest(&eval_ctx, &vc, &eve, &eed, &efa)) {
/* Deselect everything */
if (extend == false && deselect == false && toggle == false)
@@ -2793,6 +2805,7 @@ static void edbm_select_linked_pick_ex(BMEditMesh *em, BMElem *ele, bool sel, in
static int edbm_select_linked_pick_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
Object *obedit = CTX_data_edit_object(C);
+ EvaluationContext eval_ctx;
ViewContext vc;
BMEditMesh *em;
BMesh *bm;
@@ -2810,6 +2823,7 @@ static int edbm_select_linked_pick_invoke(bContext *C, wmOperator *op, const wmE
view3d_operator_needs_opengl(C);
/* setup view context for argument to callbacks */
+ CTX_data_eval_ctx(C, &eval_ctx);
em_setup_viewcontext(C, &vc);
em = vc.em;
bm = em->bm;
@@ -2822,7 +2836,7 @@ static int edbm_select_linked_pick_invoke(bContext *C, wmOperator *op, const wmE
vc.mval[1] = event->mval[1];
/* return warning! */
- if (unified_findnearest(C, &vc, &eve, &eed, &efa) == 0) {
+ if (unified_findnearest(&eval_ctx, &vc, &eve, &eed, &efa) == 0) {
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit);
return OPERATOR_CANCELLED;
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 023b05db62f..62d087257ea 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -317,7 +317,7 @@ void EMBM_project_snap_verts(bContext *C, ARegion *ar, BMEditMesh *em)
float mval[2], co_proj[3];
if (ED_view3d_project_float_object(ar, eve->co, mval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
if (ED_transform_snap_object_project_view3d_mixed(
- C, snap_context,
+ snap_context,
SCE_SELECT_FACE,
&(const struct SnapObjectParams){
.snap_select = SNAP_NOT_ACTIVE,
@@ -5063,7 +5063,7 @@ static void sort_bmelem_flag(Scene *scene, Object *ob,
}
BM_mesh_remap(em->bm, map[0], map[1], map[2]);
-/* DAG_id_tag_update(ob->data, 0);*/
+/* DEG_id_tag_update(ob->data, 0);*/
for (j = 3; j--; ) {
if (map[j])
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index 555fe6c917d..f24b7911e34 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -383,7 +383,7 @@ void EDBM_mesh_make(ToolSettings *ts, Object *ob, const bool add_key_index)
/**
* \warning This can invalidate the #DerivedMesh cache of other objects (for linked duplicates).
- * Most callers should run #DAG_id_tag_update on \a ob->data, see: T46738, T46913
+ * Most callers should run #DEG_id_tag_update on \a ob->data, see: T46738, T46913
*/
void EDBM_mesh_load(Object *ob)
{
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index 7ec8e42e6df..8fddf2551b8 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -88,6 +88,7 @@ static void join_mesh_single(
Material **matar, int *matmap, int totcol,
int *vertofs, int *edgeofs, int *loopofs, int *polyofs)
{
+ EvaluationContext eval_ctx;
int a, b;
Mesh *me = base_src->object->data;
@@ -95,7 +96,6 @@ static void join_mesh_single(
MEdge *medge = *medge_pp;
MLoop *mloop = *mloop_pp;
MPoly *mpoly = *mpoly_pp;
- EvaluationContext eval_ctx;
CTX_data_eval_ctx(C, &eval_ctx);
@@ -1106,6 +1106,7 @@ int *mesh_get_x_mirror_faces(Object *ob, BMEditMesh *em, DerivedMesh *dm)
*/
bool ED_mesh_pick_face(bContext *C, Object *ob, const int mval[2], unsigned int *index, int size)
{
+ EvaluationContext eval_ctx;
ViewContext vc;
Mesh *me = ob->data;
@@ -1114,6 +1115,7 @@ bool ED_mesh_pick_face(bContext *C, Object *ob, const int mval[2], unsigned int
if (!me || me->totpoly == 0)
return false;
+ CTX_data_eval_ctx(C, &eval_ctx);
view3d_set_viewcontext(C, &vc);
if (size) {
@@ -1121,11 +1123,11 @@ bool ED_mesh_pick_face(bContext *C, Object *ob, const int mval[2], unsigned int
* on an edge in the backbuf, we can still select a face */
float dummy_dist;
- *index = ED_view3d_backbuf_sample_rect(C, &vc, mval, size, 1, me->totpoly + 1, &dummy_dist);
+ *index = ED_view3d_backbuf_sample_rect(&eval_ctx, &vc, mval, size, 1, me->totpoly + 1, &dummy_dist);
}
else {
/* sample only on the exact position */
- *index = ED_view3d_backbuf_sample(C, &vc, mval[0], mval[1]);
+ *index = ED_view3d_backbuf_sample(&eval_ctx, &vc, mval[0], mval[1]);
}
if ((*index) == 0 || (*index) > (unsigned int)me->totpoly)
@@ -1293,11 +1295,11 @@ bool ED_mesh_pick_vert(bContext *C, Object *ob, const int mval[2], unsigned int
* on an face in the backbuf, we can still select a vert */
float dummy_dist;
- *index = ED_view3d_backbuf_sample_rect(C, &vc, mval, size, 1, me->totvert + 1, &dummy_dist);
+ *index = ED_view3d_backbuf_sample_rect(&eval_ctx, &vc, mval, size, 1, me->totvert + 1, &dummy_dist);
}
else {
/* sample only on the exact position */
- *index = ED_view3d_backbuf_sample(C, &vc, mval[0], mval[1]);
+ *index = ED_view3d_backbuf_sample(&eval_ctx, &vc, mval[0], mval[1]);
}
if ((*index) == 0 || (*index) > (unsigned int)me->totvert)
diff --git a/source/blender/editors/metaball/mball_edit.c b/source/blender/editors/metaball/mball_edit.c
index 4a7e08c522e..d987808412a 100644
--- a/source/blender/editors/metaball/mball_edit.c
+++ b/source/blender/editors/metaball/mball_edit.c
@@ -584,6 +584,7 @@ bool ED_mball_select_pick(bContext *C, const int mval[2], bool extend, bool dese
{
static MetaElem *startelem = NULL;
Object *obedit = CTX_data_edit_object(C);
+ EvaluationContext eval_ctx;
ViewContext vc;
MetaBall *mb = (MetaBall *)obedit->data;
MetaElem *ml, *ml_act = NULL;
@@ -591,11 +592,12 @@ bool ED_mball_select_pick(bContext *C, const int mval[2], bool extend, bool dese
unsigned int buffer[MAXPICKBUF];
rcti rect;
+ CTX_data_eval_ctx(C, &eval_ctx);
view3d_set_viewcontext(C, &vc);
BLI_rcti_init_pt_radius(&rect, mval, 12);
- hits = view3d_opengl_select(C, &vc, buffer, MAXPICKBUF, &rect, VIEW3D_SELECT_PICK_NEAREST);
+ hits = view3d_opengl_select(&eval_ctx, &vc, buffer, MAXPICKBUF, &rect, VIEW3D_SELECT_PICK_NEAREST);
/* does startelem exist? */
ml = mb->editelems->first;
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index a7cc8e44443..7df436efdd5 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -1427,86 +1427,84 @@ static void make_object_duplilist_real(bContext *C, Scene *scene, Base *base,
{
Main *bmain = CTX_data_main(C);
SceneLayer *sl = CTX_data_scene_layer(C);
- ListBase *lb;
+ ListBase *lb_duplis;
DupliObject *dob;
- GHash *dupli_gh = NULL, *parent_gh = NULL;
- Object *object;
+ GHash *dupli_gh, *parent_gh = NULL;
- if (!(base->object->transflag & OB_DUPLI))
+ if (!(base->object->transflag & OB_DUPLI)) {
return;
+ }
- lb = object_duplilist(bmain->eval_ctx, scene, base->object);
+ lb_duplis = object_duplilist(bmain->eval_ctx, scene, base->object);
- if (use_hierarchy || use_base_parent) {
- dupli_gh = BLI_ghash_ptr_new(__func__);
- if (use_hierarchy) {
- if (base->object->transflag & OB_DUPLIGROUP) {
- parent_gh = BLI_ghash_new(dupliobject_group_hash, dupliobject_group_cmp, __func__);
- }
- else {
- parent_gh = BLI_ghash_new(dupliobject_hash, dupliobject_cmp, __func__);
- }
+ dupli_gh = BLI_ghash_ptr_new(__func__);
+ if (use_hierarchy) {
+ if (base->object->transflag & OB_DUPLIGROUP) {
+ parent_gh = BLI_ghash_new(dupliobject_group_hash, dupliobject_group_cmp, __func__);
+ }
+ else {
+ parent_gh = BLI_ghash_new(dupliobject_hash, dupliobject_cmp, __func__);
}
}
- for (dob = lb->first; dob; dob = dob->next) {
- Base *basen;
- Object *ob = ID_NEW_SET(dob->ob, BKE_object_copy(bmain, dob->ob));
+ for (dob = lb_duplis->first; dob; dob = dob->next) {
+ Object *ob_src = dob->ob;
+ Object *ob_dst = ID_NEW_SET(dob->ob, BKE_object_copy(bmain, ob_src));
+ Base *base_dst;
/* font duplis can have a totcol without material, we get them from parent
* should be implemented better...
*/
- if (ob->mat == NULL) ob->totcol = 0;
+ if (ob_dst->mat == NULL) {
+ ob_dst->totcol = 0;
+ }
- BKE_collection_object_add_from(scene, dob->ob, ob);
- basen = BKE_scene_layer_base_find(sl, ob);
+ BKE_collection_object_add_from(scene, ob_src, ob_dst);
+ base_dst = BKE_scene_layer_base_find(sl, ob_dst);
- BKE_scene_object_base_flag_sync_from_base(basen);
+ BKE_scene_object_base_flag_sync_from_base(base_dst);
/* make sure apply works */
- BKE_animdata_free(&ob->id, true);
- ob->adt = NULL;
+ BKE_animdata_free(&ob_dst->id, true);
+ ob_dst->adt = NULL;
/* Proxies are not to be copied. */
- ob->proxy_from = NULL;
- ob->proxy_group = NULL;
- ob->proxy = NULL;
+ ob_dst->proxy_from = NULL;
+ ob_dst->proxy_group = NULL;
+ ob_dst->proxy = NULL;
- ob->parent = NULL;
- BKE_constraints_free(&ob->constraints);
- ob->curve_cache = NULL;
- ob->transflag &= ~OB_DUPLI;
+ ob_dst->parent = NULL;
+ BKE_constraints_free(&ob_dst->constraints);
+ ob_dst->curve_cache = NULL;
+ ob_dst->transflag &= ~OB_DUPLI;
- copy_m4_m4(ob->obmat, dob->mat);
- BKE_object_apply_mat4(ob, ob->obmat, false, false);
+ copy_m4_m4(ob_dst->obmat, dob->mat);
+ BKE_object_apply_mat4(ob_dst, ob_dst->obmat, false, false);
- if (dupli_gh) {
- BLI_ghash_insert(dupli_gh, dob, ob);
- }
+ BLI_ghash_insert(dupli_gh, dob, ob_dst);
if (parent_gh) {
void **val;
/* Due to nature of hash/comparison of this ghash, a lot of duplis may be considered as 'the same',
* this avoids trying to insert same key several time and raise asserts in debug builds... */
if (!BLI_ghash_ensure_p(parent_gh, dob, &val)) {
- *val = ob;
+ *val = ob_dst;
}
}
+ }
+
+ for (dob = lb_duplis->first; dob; dob = dob->next) {
+ Object *ob_src = dob->ob;
+ Object *ob_dst = BLI_ghash_lookup(dupli_gh, dob);
/* Remap new object to itself, and clear again newid pointer of orig object. */
- BKE_libblock_relink_to_newid(&ob->id);
- set_sca_new_poins_ob(ob);
- BKE_id_clear_newpoin(&dob->ob->id);
+ BKE_libblock_relink_to_newid(&ob_dst->id);
+ set_sca_new_poins_ob(ob_dst);
- DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
- }
+ DEG_id_tag_update(&ob_dst->id, OB_RECALC_DATA);
- if (use_hierarchy) {
- for (dob = lb->first; dob; dob = dob->next) {
+ if (use_hierarchy) {
/* original parents */
- Object *ob_src = dob->ob;
Object *ob_src_par = ob_src->parent;
-
- Object *ob_dst = BLI_ghash_lookup(dupli_gh, dob);
Object *ob_dst_par = NULL;
/* find parent that was also made real */
@@ -1517,8 +1515,8 @@ static void make_object_duplilist_real(bContext *C, Scene *scene, Base *base,
dob_key.ob = ob_src_par;
if (base->object->transflag & OB_DUPLIGROUP) {
memcpy(&dob_key.persistent_id[1],
- &dob->persistent_id[1],
- sizeof(dob->persistent_id[1]) * (MAX_DUPLI_RECUR - 1));
+ &dob->persistent_id[1],
+ sizeof(dob->persistent_id[1]) * (MAX_DUPLI_RECUR - 1));
}
else {
dob_key.persistent_id[0] = dob->persistent_id[0];
@@ -1542,49 +1540,42 @@ static void make_object_duplilist_real(bContext *C, Scene *scene, Base *base,
ob_dst->parent = base->object;
ob_dst->partype = PAROBJECT;
}
-
- if (ob_dst->parent) {
- /* note, this may be the parent of other objects, but it should
- * still work out ok */
- BKE_object_apply_mat4(ob_dst, dob->mat, false, true);
-
- /* to set ob_dst->orig and in case theres any other discrepicies */
- DEG_id_tag_update(&ob_dst->id, OB_RECALC_OB);
- }
}
- }
- else if (use_base_parent) {
- /* since we are ignoring the internal hierarchy - parent all to the
- * base object */
- for (dob = lb->first; dob; dob = dob->next) {
- /* original parents */
- Object *ob_dst = BLI_ghash_lookup(dupli_gh, dob);
-
+ else if (use_base_parent) {
+ /* since we are ignoring the internal hierarchy - parent all to the
+ * base object */
ob_dst->parent = base->object;
ob_dst->partype = PAROBJECT;
+ }
- /* similer to the code above, see comments */
+ if (ob_dst->parent) {
+ /* note, this may be the parent of other objects, but it should
+ * still work out ok */
BKE_object_apply_mat4(ob_dst, dob->mat, false, true);
+
+ /* to set ob_dst->orig and in case theres any other discrepicies */
DEG_id_tag_update(&ob_dst->id, OB_RECALC_OB);
}
}
if (base->object->transflag & OB_DUPLIGROUP && base->object->dup_group) {
- for (object = bmain->object.first; object; object = object->id.next) {
- if (object->proxy_group == base->object) {
- object->proxy = NULL;
- object->proxy_from = NULL;
- DEG_id_tag_update(&object->id, OB_RECALC_OB);
+ for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
+ if (ob->proxy_group == base->object) {
+ ob->proxy = NULL;
+ ob->proxy_from = NULL;
+ DEG_id_tag_update(&ob->id, OB_RECALC_OB);
}
}
}
- if (dupli_gh)
- BLI_ghash_free(dupli_gh, NULL, NULL);
- if (parent_gh)
+ BLI_ghash_free(dupli_gh, NULL, NULL);
+ if (parent_gh) {
BLI_ghash_free(parent_gh, NULL, NULL);
+ }
+
+ free_object_duplilist(lb_duplis);
- free_object_duplilist(lb);
+ BKE_main_id_clear_newpoins(bmain);
base->object->transflag &= ~OB_DUPLI;
}
@@ -2038,11 +2029,11 @@ static int convert_exec(bContext *C, wmOperator *op)
if (basact) {
/* active base was changed */
ED_object_base_activate(C, basact);
- BASACT_NEW = basact;
+ BASACT_NEW(sl) = basact;
}
- else if (BASACT_NEW->object->flag & OB_DONE) {
- WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, BASACT_NEW->object);
- WM_event_add_notifier(C, NC_OBJECT | ND_DATA, BASACT_NEW->object);
+ else if (BASACT_NEW(sl)->object->flag & OB_DONE) {
+ WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, BASACT_NEW(sl)->object);
+ WM_event_add_notifier(C, NC_OBJECT | ND_DATA, BASACT_NEW(sl)->object);
}
DEG_relations_tag_update(bmain);
@@ -2375,7 +2366,7 @@ static int duplicate_exec(bContext *C, wmOperator *op)
}
/* new object becomes active */
- if (BASACT_NEW == base)
+ if (BASACT_NEW(sl) == base)
ED_object_base_activate(C, basen);
if (basen->object->data) {
diff --git a/source/blender/editors/object/object_bake.c b/source/blender/editors/object/object_bake.c
index e3dd47295fe..b02cb3e02a8 100644
--- a/source/blender/editors/object/object_bake.c
+++ b/source/blender/editors/object/object_bake.c
@@ -625,7 +625,7 @@ static void init_bake_internal(BakeRender *bkr, bContext *C)
bkr->sa = sc ? BKE_screen_find_big_area(sc, SPACE_IMAGE, 10) : NULL; /* can be NULL */
bkr->main = CTX_data_main(C);
bkr->scene = scene;
- bkr->actob = (scene->r.bake_flag & R_BAKE_TO_ACTIVE) ? OBACT_NEW : NULL;
+ bkr->actob = (scene->r.bake_flag & R_BAKE_TO_ACTIVE) ? OBACT_NEW(sl) : NULL;
bkr->re = RE_NewRender("_Bake View_");
if (scene->r.bake_mode == RE_BAKE_AO) {
@@ -858,7 +858,7 @@ static int bake_image_exec(bContext *C, wmOperator *op)
RE_test_break_cb(bkr.re, NULL, thread_break);
G.is_break = false; /* BKE_blender_test_break uses this global */
- RE_Database_Baking(bkr.re, bmain, scene, scene->lay, scene->r.bake_mode, (scene->r.bake_flag & R_BAKE_TO_ACTIVE) ? OBACT_NEW : NULL);
+ RE_Database_Baking(bkr.re, bmain, scene, scene->lay, scene->r.bake_mode, (scene->r.bake_flag & R_BAKE_TO_ACTIVE) ? OBACT_NEW(sl) : NULL);
/* baking itself is threaded, cannot use test_break in threads */
BLI_init_threads(&threads, do_bake_render, 1);
diff --git a/source/blender/editors/object/object_constraint.c b/source/blender/editors/object/object_constraint.c
index 0605be5c773..4e578906e07 100644
--- a/source/blender/editors/object/object_constraint.c
+++ b/source/blender/editors/object/object_constraint.c
@@ -1689,14 +1689,14 @@ static bool get_new_constraint_target(bContext *C, int con_type, Object **tar_ob
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
- Base *base = BASACT_NEW, *newbase = NULL;
+ Base *base = BASACT_NEW(sl), *newbase = NULL;
Object *obt;
/* add new target object */
obt = BKE_object_add(bmain, scene, sl, OB_EMPTY, NULL);
/* set layers OK */
- newbase = BASACT_NEW;
+ newbase = BASACT_NEW(sl);
newbase->lay = base->lay;
obt->lay = newbase->lay;
@@ -1715,7 +1715,7 @@ static bool get_new_constraint_target(bContext *C, int con_type, Object **tar_ob
}
/* restore, BKE_object_add sets active */
- BASACT_NEW = base;
+ BASACT_NEW(sl) = base;
base->flag |= BASE_SELECTED;
/* make our new target the new object */
diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c
index 90de4517a52..850b772baed 100644
--- a/source/blender/editors/object/object_edit.c
+++ b/source/blender/editors/object/object_edit.c
@@ -545,8 +545,8 @@ static void copymenu_properties(SceneLayer *sl, Object *ob)
nr = pupmenu(str);
if (nr == 1 || nr == 2) {
- for (base = FIRSTBASE_NEW; base; base = base->next) {
- if ((base != BASACT_NEW) && (TESTBASELIB_NEW(base))) {
+ for (base = FIRSTBASE_NEW(sl); base; base = base->next) {
+ if ((base != BASACT_NEW(sl)) && (TESTBASELIB_NEW(base))) {
if (nr == 1) { /* replace */
BKE_bproperty_copy_list(&base->object->prop, &ob->prop);
}
@@ -562,8 +562,8 @@ static void copymenu_properties(SceneLayer *sl, Object *ob)
prop = BLI_findlink(&ob->prop, nr - 4); /* account for first 3 menu items & menu index starting at 1*/
if (prop) {
- for (base = FIRSTBASE_NEW; base; base = base->next) {
- if ((base != BASACT_NEW) && (TESTBASELIB_NEW(base))) {
+ for (base = FIRSTBASE_NEW(sl); base; base = base->next) {
+ if ((base != BASACT_NEW(sl)) && (TESTBASELIB_NEW(base))) {
BKE_bproperty_object_set(base->object, prop);
}
}
@@ -578,7 +578,7 @@ static void copymenu_logicbricks(SceneLayer *sl, Object *ob)
//XXX no longer used - to be removed - replaced by logicbricks_copy_exec
Base *base;
- for (base = FIRSTBASE_NEW; base; base = base->next) {
+ for (base = FIRSTBASE_NEW(sl); base; base = base->next) {
if (base->object != ob) {
if (TESTBASELIB_NEW(base)) {
@@ -591,9 +591,9 @@ static void copymenu_logicbricks(SceneLayer *sl, Object *ob)
/* now copy it, this also works without logicbricks! */
clear_sca_new_poins_ob(ob);
- copy_sensors(&base->object->sensors, &ob->sensors);
- copy_controllers(&base->object->controllers, &ob->controllers);
- copy_actuators(&base->object->actuators, &ob->actuators);
+ copy_sensors(&base->object->sensors, &ob->sensors, 0);
+ copy_controllers(&base->object->controllers, &ob->controllers, 0);
+ copy_actuators(&base->object->actuators, &ob->actuators, 0);
set_sca_new_poins_ob(base->object);
/* some menu settings */
@@ -669,7 +669,7 @@ static void copy_attr(Main *bmain, Scene *scene, SceneLayer *sl, short event)
if (ID_IS_LINKED_DATABLOCK(scene)) return;
- if (!(ob = OBACT_NEW)) return;
+ if (!(ob = OBACT_NEW(sl))) return;
if (scene->obedit) { // XXX get from context
/* obedit_copymenu(); */
@@ -689,8 +689,8 @@ static void copy_attr(Main *bmain, Scene *scene, SceneLayer *sl, short event)
return;
}
- for (base = FIRSTBASE_NEW; base; base = base->next) {
- if (base != BASACT_NEW) {
+ for (base = FIRSTBASE_NEW(sl); base; base = base->next) {
+ if (base != BASACT_NEW(sl)) {
if (TESTBASELIB_NEW(base)) {
DEG_id_tag_update(&base->object->id, OB_RECALC_DATA);
@@ -752,7 +752,7 @@ static void copy_attr(Main *bmain, Scene *scene, SceneLayer *sl, short event)
base->object->collision_boundtype = ob->collision_boundtype;
}
base->object->margin = ob->margin;
- base->object->bsoft = copy_bulletsoftbody(ob->bsoft);
+ base->object->bsoft = copy_bulletsoftbody(ob->bsoft, 0);
}
else if (event == 17) { /* tex space */
@@ -860,7 +860,7 @@ static void copy_attr(Main *bmain, Scene *scene, SceneLayer *sl, short event)
base->object->softflag = ob->softflag;
if (base->object->soft) sbFree(base->object->soft);
- base->object->soft = copy_softbody(ob->soft, false);
+ base->object->soft = copy_softbody(ob->soft, 0);
if (!modifiers_findByType(base->object, eModifierType_Softbody)) {
BLI_addhead(&base->object->modifiers, modifier_new(eModifierType_Softbody));
@@ -916,7 +916,7 @@ static void UNUSED_FUNCTION(copy_attr_menu) (Main *bmain, Scene *scene, SceneLay
short event;
char str[512];
- if (!(ob = OBACT_NEW)) return;
+ if (!(ob = OBACT_NEW(sl))) return;
if (scene->obedit) { /* XXX get from context */
/* if (ob->type == OB_MESH) */
@@ -1341,7 +1341,7 @@ static void UNUSED_FUNCTION(image_aspect) (Scene *scene, SceneLayer *sl)
if (scene->obedit) return; // XXX get from context
if (ID_IS_LINKED_DATABLOCK(scene)) return;
- for (base = FIRSTBASE_NEW; base; base = base->next) {
+ for (base = FIRSTBASE_NEW(sl); base; base = base->next) {
if (TESTBASELIB_NEW(base)) {
ob = base->object;
done = false;
@@ -1944,9 +1944,9 @@ static int logicbricks_copy_exec(bContext *C, wmOperator *UNUSED(op))
/* now copy it, this also works without logicbricks! */
clear_sca_new_poins_ob(ob);
- copy_sensors(&ob_iter->sensors, &ob->sensors);
- copy_controllers(&ob_iter->controllers, &ob->controllers);
- copy_actuators(&ob_iter->actuators, &ob->actuators);
+ copy_sensors(&ob_iter->sensors, &ob->sensors, 0);
+ copy_controllers(&ob_iter->controllers, &ob->controllers, 0);
+ copy_actuators(&ob_iter->actuators, &ob->actuators, 0);
set_sca_new_poins_ob(ob_iter);
/* some menu settings */
@@ -2007,7 +2007,7 @@ static int game_physics_copy_exec(bContext *C, wmOperator *UNUSED(op))
copy_v3_v3(ob_iter->anisotropicFriction, ob->anisotropicFriction);
ob_iter->collision_boundtype = ob->collision_boundtype;
ob_iter->margin = ob->margin;
- ob_iter->bsoft = copy_bulletsoftbody(ob->bsoft);
+ ob_iter->bsoft = copy_bulletsoftbody(ob->bsoft, 0);
if (ob->restrictflag & OB_RESTRICT_RENDER)
ob_iter->restrictflag |= OB_RESTRICT_RENDER;
else
diff --git a/source/blender/editors/object/object_group.c b/source/blender/editors/object/object_group.c
index 3064bf8af1a..b32fb975ea8 100644
--- a/source/blender/editors/object/object_group.c
+++ b/source/blender/editors/object/object_group.c
@@ -201,7 +201,7 @@ static int objects_remove_active_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
int single_group_index = RNA_enum_get(op->ptr, "group");
Group *single_group = group_object_active_find_index(ob, single_group_index);
Group *group;
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index 8b4eb794820..04ac42a5471 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -247,7 +247,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
else {
Object workob;
- ob->parent = BASACT_NEW->object;
+ ob->parent = BASACT_NEW(sl)->object;
if (v3) {
ob->partype = PARVERT3;
ob->par1 = v1 - 1;
@@ -354,7 +354,7 @@ static int make_proxy_exec(bContext *C, wmOperator *op)
if (ob) {
Object *newob;
- BaseLegacy *newbase, *oldbase = BASACT_NEW;
+ BaseLegacy *newbase, *oldbase = BASACT_NEW(sl);
char name[MAX_ID_NAME + 4];
BLI_snprintf(name, sizeof(name), "%s_proxy", ((ID *)(gob ? gob : ob))->name + 2);
@@ -363,7 +363,7 @@ static int make_proxy_exec(bContext *C, wmOperator *op)
newob = BKE_object_add(bmain, scene, sl, OB_EMPTY, name);
/* set layers OK */
- newbase = BASACT_NEW; /* BKE_object_add sets active... */
+ newbase = BASACT_NEW(sl); /* BKE_object_add sets active... */
newbase->lay = oldbase->lay;
newob->lay = newbase->lay;
@@ -1470,13 +1470,13 @@ static int make_links_data_exec(bContext *C, wmOperator *op)
DEG_id_tag_update(&ob_dst->id, OB_RECALC_DATA);
break;
case MAKE_LINKS_ANIMDATA:
- BKE_animdata_copy_id((ID *)ob_dst, (ID *)ob_src, false);
+ BKE_animdata_copy_id(bmain, (ID *)ob_dst, (ID *)ob_src, false);
if (ob_dst->data && ob_src->data) {
if (ID_IS_LINKED_DATABLOCK(obdata_id)) {
is_lib = true;
break;
}
- BKE_animdata_copy_id((ID *)ob_dst->data, (ID *)ob_src->data, false);
+ BKE_animdata_copy_id(bmain, (ID *)ob_dst->data, (ID *)ob_src->data, false);
}
DEG_id_tag_update(&ob_dst->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
break;
@@ -2053,7 +2053,9 @@ void ED_object_single_users(Main *bmain, Scene *scene, const bool full, const bo
IDP_RelinkProperty(scene->gpd->id.properties);
}
- IDP_RelinkProperty(scene->world->id.properties);
+ if (scene->world) {
+ IDP_RelinkProperty(scene->world->id.properties);
+ }
if (scene->clip) {
IDP_RelinkProperty(scene->clip->id.properties);
diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c
index 0a9b8b749f1..628c5b846a3 100644
--- a/source/blender/editors/object/object_select.c
+++ b/source/blender/editors/object/object_select.c
@@ -425,7 +425,7 @@ static int object_select_linked_exec(bContext *C, wmOperator *op)
CTX_DATA_END;
}
- ob = OBACT_NEW;
+ ob = OBACT_NEW(sl);
if (ob == NULL) {
BKE_report(op->reports, RPT_ERROR, "No active object");
return OPERATOR_CANCELLED;
@@ -836,7 +836,7 @@ static int object_select_grouped_exec(bContext *C, wmOperator *op)
CTX_DATA_END;
}
- ob = OBACT_NEW;
+ ob = OBACT_NEW(sl);
if (ob == NULL) {
BKE_report(op->reports, RPT_ERROR, "No active object");
return OPERATOR_CANCELLED;
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index cf68bd3e419..1baa1926bd2 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -422,7 +422,10 @@ static void ignore_parent_tx(const bContext *C, Main *bmain, Scene *scene, Objec
}
}
-static int apply_objects_internal(bContext *C, ReportList *reports, bool apply_loc, bool apply_rot, bool apply_scale)
+static int apply_objects_internal(
+ bContext *C, ReportList *reports,
+ bool apply_loc, bool apply_rot, bool apply_scale,
+ bool do_props)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
@@ -542,7 +545,7 @@ static int apply_objects_internal(bContext *C, ReportList *reports, bool apply_l
BKE_mesh_calc_normals(me);
}
else if (ob->type == OB_ARMATURE) {
- ED_armature_apply_transform(ob, mat);
+ ED_armature_apply_transform(ob, mat, do_props);
}
else if (ob->type == OB_LATTICE) {
Lattice *lt = ob->data;
@@ -551,12 +554,12 @@ static int apply_objects_internal(bContext *C, ReportList *reports, bool apply_l
}
else if (ob->type == OB_MBALL) {
MetaBall *mb = ob->data;
- BKE_mball_transform(mb, mat);
+ BKE_mball_transform(mb, mat, do_props);
}
else if (ELEM(ob->type, OB_CURVE, OB_SURF)) {
Curve *cu = ob->data;
scale = mat3_to_scale(rsmat);
- BKE_curve_transform_ex(cu, mat, true, scale);
+ BKE_curve_transform_ex(cu, mat, true, do_props, scale);
}
else if (ob->type == OB_FONT) {
Curve *cu = ob->data;
@@ -572,7 +575,9 @@ static int apply_objects_internal(bContext *C, ReportList *reports, bool apply_l
tb->h *= scale;
}
- cu->fsize *= scale;
+ if (do_props) {
+ cu->fsize *= scale;
+ }
}
else if (ob->type == OB_CAMERA) {
MovieClip *clip = BKE_object_movieclip_get(scene, ob, false);
@@ -691,9 +696,10 @@ static int object_transform_apply_exec(bContext *C, wmOperator *op)
const bool loc = RNA_boolean_get(op->ptr, "location");
const bool rot = RNA_boolean_get(op->ptr, "rotation");
const bool sca = RNA_boolean_get(op->ptr, "scale");
+ const bool do_props = RNA_boolean_get(op->ptr, "properties");
if (loc || rot || sca) {
- return apply_objects_internal(C, op->reports, loc, rot, sca);
+ return apply_objects_internal(C, op->reports, loc, rot, sca, do_props);
}
else {
/* allow for redo */
@@ -718,6 +724,8 @@ void OBJECT_OT_transform_apply(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "location", 0, "Location", "");
RNA_def_boolean(ot->srna, "rotation", 0, "Rotation", "");
RNA_def_boolean(ot->srna, "scale", 0, "Scale", "");
+ RNA_def_boolean(ot->srna, "properties", true, "Apply Properties",
+ "Modify properties such as curve vertex radius, font size and bone envelope");
}
/********************* Set Object Center ************************/
@@ -1269,7 +1277,11 @@ static int object_transform_axis_target_invoke(bContext *C, wmOperator *op, cons
return OPERATOR_PASS_THROUGH;
}
- ED_view3d_autodist_init(C, vc.depsgraph, vc.ar, vc.v3d, 0);
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ ED_view3d_autodist_init(&eval_ctx, vc.depsgraph, vc.ar, vc.v3d, 0);
if (vc.rv3d->depths != NULL) {
vc.rv3d->depths->damaged = true;
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index ca454cca576..171c5f4ed30 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -86,7 +86,9 @@
#include "physics_intern.h"
-void PE_create_particle_edit(const bContext *C, Scene *scene, SceneLayer *sl, Object *ob, PointCache *cache, ParticleSystem *psys);
+void PE_create_particle_edit(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *ob,
+ PointCache *cache, ParticleSystem *psys);
void PTCacheUndo_clear(PTCacheEdit *edit);
void recalc_lengths(PTCacheEdit *edit);
void recalc_emitter_field(Object *ob, ParticleSystem *psys);
@@ -216,7 +218,8 @@ static float pe_brush_size_get(const Scene *UNUSED(scene), ParticleBrushData *br
*
* note: this function runs on poll, therefor it can runs many times a second
* keep it fast! */
-static PTCacheEdit *pe_get_current(const bContext *C, Scene *scene, SceneLayer *sl, Object *ob, int create)
+static PTCacheEdit *pe_get_current(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *ob, int create)
{
ParticleEditSettings *pset= PE_settings(scene);
PTCacheEdit *edit = NULL;
@@ -256,18 +259,18 @@ static PTCacheEdit *pe_get_current(const bContext *C, Scene *scene, SceneLayer *
if (psys->part && psys->part->type == PART_HAIR) {
if (psys->flag & PSYS_HAIR_DYNAMICS && psys->pointcache->flag & PTCACHE_BAKED) {
if (create && !psys->pointcache->edit)
- PE_create_particle_edit(C, scene, sl, ob, pid->cache, NULL);
+ PE_create_particle_edit(eval_ctx, scene, sl, ob, pid->cache, NULL);
edit = pid->cache->edit;
}
else {
if (create && !psys->edit && psys->flag & PSYS_HAIR_DONE)
- PE_create_particle_edit(C, scene, sl, ob, NULL, psys);
+ PE_create_particle_edit(eval_ctx, scene, sl, ob, NULL, psys);
edit = psys->edit;
}
}
else {
if (create && pid->cache->flag & PTCACHE_BAKED && !pid->cache->edit)
- PE_create_particle_edit(C, scene, sl, ob, pid->cache, psys);
+ PE_create_particle_edit(eval_ctx, scene, sl, ob, pid->cache, psys);
edit = pid->cache->edit;
}
@@ -278,7 +281,7 @@ static PTCacheEdit *pe_get_current(const bContext *C, Scene *scene, SceneLayer *
if (create && pid->cache->flag & PTCACHE_BAKED && !pid->cache->edit) {
pset->flag |= PE_FADE_TIME;
// NICE TO HAVE but doesn't work: pset->brushtype = PE_BRUSH_COMB;
- PE_create_particle_edit(C, scene, sl, ob, pid->cache, NULL);
+ PE_create_particle_edit(eval_ctx, scene, sl, ob, pid->cache, NULL);
}
edit = pid->cache->edit;
break;
@@ -287,7 +290,7 @@ static PTCacheEdit *pe_get_current(const bContext *C, Scene *scene, SceneLayer *
if (create && pid->cache->flag & PTCACHE_BAKED && !pid->cache->edit) {
pset->flag |= PE_FADE_TIME;
// NICE TO HAVE but doesn't work: pset->brushtype = PE_BRUSH_COMB;
- PE_create_particle_edit(C, scene, sl, ob, pid->cache, NULL);
+ PE_create_particle_edit(eval_ctx, scene, sl, ob, pid->cache, NULL);
}
edit = pid->cache->edit;
break;
@@ -307,15 +310,16 @@ PTCacheEdit *PE_get_current(Scene *scene, SceneLayer *sl, Object *ob)
return pe_get_current(NULL, scene, sl, ob, 0);
}
-PTCacheEdit *PE_create_current(const bContext *C, Scene *scene, Object *ob)
+PTCacheEdit *PE_create_current(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
- return pe_get_current(C, scene, NULL, ob, 1);
+ return pe_get_current(eval_ctx, scene, NULL, ob, 1);
}
-void PE_current_changed(const bContext *C, Scene *scene, Object *ob)
+void PE_current_changed(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
- if (ob->mode == OB_MODE_PARTICLE_EDIT)
- PE_create_current(C, scene, ob);
+ if (ob->mode == OB_MODE_PARTICLE_EDIT) {
+ PE_create_current(eval_ctx, scene, ob);
+ }
}
void PE_hide_keys_time(Scene *scene, PTCacheEdit *edit, float cfra)
@@ -408,10 +412,13 @@ static void PE_set_view3d_data(bContext *C, PEData *data)
if (V3D_IS_ZBUF(data->vc.v3d)) {
if (data->vc.v3d->flag & V3D_INVALID_BACKBUF) {
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* needed or else the draw matrix can be incorrect */
view3d_operator_needs_opengl(C);
- ED_view3d_backbuf_validate(C, &data->vc);
+ ED_view3d_backbuf_validate(&eval_ctx, &data->vc);
/* we may need to force an update here by setting the rv3d as dirty
* for now it seems ok, but take care!:
* rv3d->depths->dirty = 1; */
@@ -430,7 +437,6 @@ static bool PE_create_shape_tree(PEData *data, Object *shapeob)
return false;
}
- DM_ensure_looptri(dm);
return (bvhtree_from_mesh_looptri(&data->shape_bvh, dm, 0.0f, 4, 8) != NULL);
}
@@ -1267,20 +1273,17 @@ static void update_velocities(PTCacheEdit *edit)
}
}
-void PE_update_object(const bContext *C, Scene *scene, SceneLayer *sl, Object *ob, int useflag)
+void PE_update_object(const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *ob, int useflag)
{
/* use this to do partial particle updates, not usable when adding or
* removing, then a full redo is necessary and calling this may crash */
ParticleEditSettings *pset= PE_settings(scene);
PTCacheEdit *edit = PE_get_current(scene, sl, ob);
- EvaluationContext eval_ctx;
POINT_P;
if (!edit)
return;
- CTX_data_eval_ctx(C, &eval_ctx);
-
/* flag all particles to be updated if not using flag */
if (!useflag)
LOOP_POINTS {
@@ -1300,7 +1303,7 @@ void PE_update_object(const bContext *C, Scene *scene, SceneLayer *sl, Object *o
PE_hide_keys_time(scene, edit, CFRA);
/* regenerate path caches */
- psys_cache_edit_paths(&eval_ctx, scene, ob, edit, CFRA, G.is_rendering);
+ psys_cache_edit_paths(eval_ctx, scene, ob, edit, CFRA, G.is_rendering);
/* disable update flag */
LOOP_POINTS {
@@ -2201,6 +2204,9 @@ static int rekey_exec(bContext *C, wmOperator *op)
{
PEData data;
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
PE_set_data(C, &data);
data.dval= 1.0f / (float)(data.totrekey-1);
@@ -2209,7 +2215,7 @@ static int rekey_exec(bContext *C, wmOperator *op)
foreach_selected_point(&data, rekey_particle);
recalc_lengths(data.edit);
- PE_update_object(C, data.scene, data.scene_layer, data.ob, 1);
+ PE_update_object(&eval_ctx, data.scene, data.scene_layer, data.ob, 1);
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, data.ob);
return OPERATOR_FINISHED;
@@ -2543,11 +2549,14 @@ static int subdivide_exec(bContext *C, wmOperator *UNUSED(op))
{
PEData data;
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
PE_set_data(C, &data);
foreach_point(&data, subdivide_particle);
recalc_lengths(data.edit);
- PE_update_object(C, data.scene, data.scene_layer, data.ob, 1);
+ PE_update_object(&eval_ctx, data.scene, data.scene_layer, data.ob, 1);
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, data.ob);
return OPERATOR_FINISHED;
@@ -3822,6 +3831,9 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
if (!PE_start_edit(edit))
return;
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
RNA_float_get_array(itemptr, "mouse", mousef);
mouse[0] = mousef[0];
mouse[1] = mousef[1];
@@ -4003,8 +4015,9 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
psys_free_path_cache(NULL, edit);
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
- else
- PE_update_object(C, scene, sl, ob, 1);
+ else {
+ PE_update_object(&eval_ctx, scene, sl, ob, 1);
+ }
}
if (edit->psys) {
@@ -4237,6 +4250,9 @@ static int shape_cut_exec(bContext *C, wmOperator *UNUSED(op))
if (!PE_start_edit(edit))
return OPERATOR_CANCELLED;
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* disable locking temporatily for disconnected hair */
if (edit->psys && edit->psys->flag & PSYS_GLOBAL_HAIR)
pset->flag &= ~PE_LOCK_FIRST;
@@ -4264,8 +4280,9 @@ static int shape_cut_exec(bContext *C, wmOperator *UNUSED(op))
psys_free_path_cache(NULL, edit);
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
- else
- PE_update_object(C, scene, sl, ob, 1);
+ else {
+ PE_update_object(&eval_ctx, scene, sl, ob, 1);
+ }
if (edit->psys) {
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, ob);
@@ -4439,7 +4456,7 @@ static void get_PTCacheUndo(PTCacheEdit *edit, PTCacheUndo *undo)
void PE_undo_push(Scene *scene, SceneLayer *sl, const char *str)
{
- PTCacheEdit *edit= PE_get_current(scene, sl, OBACT_NEW);
+ PTCacheEdit *edit= PE_get_current(scene, sl, OBACT_NEW(sl));
PTCacheUndo *undo;
int nr;
@@ -4481,7 +4498,7 @@ void PE_undo_push(Scene *scene, SceneLayer *sl, const char *str)
void PE_undo_step(Scene *scene, SceneLayer *sl, int step)
{
- PTCacheEdit *edit= PE_get_current(scene, sl, OBACT_NEW);
+ PTCacheEdit *edit= PE_get_current(scene, sl, OBACT_NEW(sl));
if (!edit) return;
@@ -4512,12 +4529,12 @@ void PE_undo_step(Scene *scene, SceneLayer *sl, int step)
}
}
- DEG_id_tag_update(&OBACT_NEW->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&OBACT_NEW(sl)->id, OB_RECALC_DATA);
}
bool PE_undo_is_valid(Scene *scene, SceneLayer *sl)
{
- PTCacheEdit *edit= PE_get_current(scene, sl, OBACT_NEW);
+ PTCacheEdit *edit= PE_get_current(scene, sl, OBACT_NEW(sl));
if (edit) {
return (edit->undo.last != edit->undo.first);
@@ -4552,7 +4569,7 @@ void PE_redo(Scene *scene, SceneLayer *sl)
void PE_undo_number(Scene *scene, SceneLayer *sl, int nr)
{
- PTCacheEdit *edit= PE_get_current(scene, sl, OBACT_NEW);
+ PTCacheEdit *edit= PE_get_current(scene, sl, OBACT_NEW(sl));
PTCacheUndo *undo;
int a=0;
@@ -4568,7 +4585,7 @@ void PE_undo_number(Scene *scene, SceneLayer *sl, int nr)
/* if active pointer, set it to 1 if true */
const char *PE_undo_get_name(Scene *scene, SceneLayer *sl, int nr, bool *r_active)
{
- PTCacheEdit *edit= PE_get_current(scene, sl, OBACT_NEW);
+ PTCacheEdit *edit= PE_get_current(scene, sl, OBACT_NEW(sl));
PTCacheUndo *undo;
if (r_active) *r_active = false;
@@ -4589,7 +4606,7 @@ const char *PE_undo_get_name(Scene *scene, SceneLayer *sl, int nr, bool *r_activ
int PE_minmax(Scene *scene, SceneLayer *sl, float min[3], float max[3])
{
- Object *ob= OBACT_NEW;
+ Object *ob= OBACT_NEW(sl);
PTCacheEdit *edit= PE_get_current(scene, sl, ob);
ParticleSystem *psys;
ParticleSystemModifierData *psmd = NULL;
@@ -4627,7 +4644,8 @@ int PE_minmax(Scene *scene, SceneLayer *sl, float min[3], float max[3])
/************************ particle edit toggle operator ************************/
/* initialize needed data for bake edit */
-void PE_create_particle_edit(const bContext *C, Scene *scene, SceneLayer *sl, Object *ob, PointCache *cache, ParticleSystem *psys)
+void PE_create_particle_edit(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *ob, PointCache *cache, ParticleSystem *psys)
{
PTCacheEdit *edit;
ParticleSystemModifierData *psmd = (psys) ? psys_get_modifier(ob, psys) : NULL;
@@ -4728,7 +4746,7 @@ void PE_create_particle_edit(const bContext *C, Scene *scene, SceneLayer *sl, Ob
recalc_lengths(edit);
if (psys && !cache)
recalc_emitter_field(ob, psys);
- PE_update_object(C, scene, sl, ob, 1);
+ PE_update_object(eval_ctx, scene, sl, ob, 1);
PTCacheUndo_clear(edit);
PE_undo_push(scene, sl, "Original");
@@ -4769,8 +4787,11 @@ static int particle_edit_toggle_exec(bContext *C, wmOperator *op)
if (!is_mode_set) {
PTCacheEdit *edit;
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
ob->mode |= mode_flag;
- edit= PE_create_current(C, scene, ob);
+ edit= PE_create_current(&eval_ctx, scene, ob);
/* mesh may have changed since last entering editmode.
* note, this may have run before if the edit data was just created, so could avoid this and speed up a little */
@@ -4941,12 +4962,16 @@ static int unify_length_exec(bContext *C, wmOperator *UNUSED(op))
SceneLayer *sl = CTX_data_scene_layer(C);
PTCacheEdit *edit = PE_get_current(scene, sl, ob);
float average_length = calculate_average_length(edit);
+
if (average_length == 0.0f) {
return OPERATOR_CANCELLED;
}
scale_points_to_length(edit, average_length);
- PE_update_object(C, scene, sl, ob, 1);
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ PE_update_object(&eval_ctx, scene, sl, ob, 1);
if (edit->psys) {
WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_EDITED, ob);
}
diff --git a/source/blender/editors/physics/particle_object.c b/source/blender/editors/physics/particle_object.c
index 8a08be75421..571a8ab18f0 100644
--- a/source/blender/editors/physics/particle_object.c
+++ b/source/blender/editors/physics/particle_object.c
@@ -568,7 +568,9 @@ void PARTICLE_OT_dupliob_move_down(wmOperatorType *ot)
/************************ connect/disconnect hair operators *********************/
-static void disconnect_hair(const bContext *C, Scene *scene, SceneLayer *sl, Object *ob, ParticleSystem *psys)
+static void disconnect_hair(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl,
+ Object *ob, ParticleSystem *psys)
{
ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
ParticleEditSettings *pset= PE_settings(scene);
@@ -614,7 +616,7 @@ static void disconnect_hair(const bContext *C, Scene *scene, SceneLayer *sl, Obj
if (ELEM(pset->brushtype, PE_BRUSH_ADD, PE_BRUSH_PUFF))
pset->brushtype = PE_BRUSH_NONE;
- PE_update_object(C, scene, sl, ob, 0);
+ PE_update_object(eval_ctx, scene, sl, ob, 0);
}
static int disconnect_hair_exec(bContext *C, wmOperator *op)
@@ -625,17 +627,20 @@ static int disconnect_hair_exec(bContext *C, wmOperator *op)
ParticleSystem *psys= NULL;
const bool all = RNA_boolean_get(op->ptr, "all");
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
if (!ob)
return OPERATOR_CANCELLED;
if (all) {
for (psys=ob->particlesystem.first; psys; psys=psys->next) {
- disconnect_hair(C, scene, sl, ob, psys);
+ disconnect_hair(&eval_ctx, scene, sl, ob, psys);
}
}
else {
psys = psys_get_current(ob);
- disconnect_hair(C, scene, sl, ob, psys);
+ disconnect_hair(&eval_ctx, scene, sl, ob, psys);
}
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
@@ -661,9 +666,10 @@ void PARTICLE_OT_disconnect_hair(wmOperatorType *ot)
/* from/to_world_space : whether from/to particles are in world or hair space
* from/to_mat : additional transform for from/to particles (e.g. for using object space copying)
*/
-static bool remap_hair_emitter(const bContext *C, Scene *scene, SceneLayer *sl, Object *ob, ParticleSystem *psys,
- Object *target_ob, ParticleSystem *target_psys, PTCacheEdit *target_edit,
- float from_mat[4][4], float to_mat[4][4], bool from_global, bool to_global)
+static bool remap_hair_emitter(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *ob, ParticleSystem *psys,
+ Object *target_ob, ParticleSystem *target_psys, PTCacheEdit *target_edit,
+ float from_mat[4][4], float to_mat[4][4], bool from_global, bool to_global)
{
ParticleSystemModifierData *target_psmd = psys_get_modifier(target_ob, target_psys);
ParticleData *pa, *tpa;
@@ -847,19 +853,23 @@ static bool remap_hair_emitter(const bContext *C, Scene *scene, SceneLayer *sl,
psys_free_path_cache(target_psys, target_edit);
- PE_update_object(C, scene, sl, target_ob, 0);
+ PE_update_object(eval_ctx, scene, sl, target_ob, 0);
return true;
}
-static bool connect_hair(const bContext *C, Scene *scene, SceneLayer *sl, Object *ob, ParticleSystem *psys)
+static bool connect_hair(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl,
+ Object *ob, ParticleSystem *psys)
{
bool ok;
if (!psys)
return false;
- ok = remap_hair_emitter(C, scene, sl, ob, psys, ob, psys, psys->edit, ob->obmat, ob->obmat, psys->flag & PSYS_GLOBAL_HAIR, false);
+ ok = remap_hair_emitter(
+ eval_ctx, scene, sl, ob, psys, ob, psys, psys->edit,
+ ob->obmat, ob->obmat, psys->flag & PSYS_GLOBAL_HAIR, false);
psys->flag &= ~PSYS_GLOBAL_HAIR;
return ok;
@@ -867,6 +877,7 @@ static bool connect_hair(const bContext *C, Scene *scene, SceneLayer *sl, Object
static int connect_hair_exec(bContext *C, wmOperator *op)
{
+ EvaluationContext eval_ctx;
Scene *scene= CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
Object *ob= ED_object_context(C);
@@ -877,14 +888,16 @@ static int connect_hair_exec(bContext *C, wmOperator *op)
if (!ob)
return OPERATOR_CANCELLED;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
if (all) {
for (psys=ob->particlesystem.first; psys; psys=psys->next) {
- any_connected |= connect_hair(C, scene, sl, ob, psys);
+ any_connected |= connect_hair(&eval_ctx, scene, sl, ob, psys);
}
}
else {
psys = psys_get_current(ob);
- any_connected |= connect_hair(C, scene, sl, ob, psys);
+ any_connected |= connect_hair(&eval_ctx, scene, sl, ob, psys);
}
if (!any_connected) {
@@ -920,7 +933,9 @@ typedef enum eCopyParticlesSpace {
PAR_COPY_SPACE_WORLD = 1,
} eCopyParticlesSpace;
-static void copy_particle_edit(const bContext *C, Scene *scene, SceneLayer *sl, Object *ob, ParticleSystem *psys, ParticleSystem *psys_from)
+static void copy_particle_edit(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl,
+ Object *ob, ParticleSystem *psys, ParticleSystem *psys_from)
{
PTCacheEdit *edit_from = psys_from->edit, *edit;
ParticleData *pa;
@@ -970,7 +985,7 @@ static void copy_particle_edit(const bContext *C, Scene *scene, SceneLayer *sl,
recalc_lengths(edit);
recalc_emitter_field(ob, psys);
- PE_update_object(C, scene, sl, ob, true);
+ PE_update_object(eval_ctx, scene, sl, ob, true);
PTCacheUndo_clear(edit);
PE_undo_push(scene, sl, "Original");
@@ -1045,7 +1060,7 @@ static bool copy_particle_systems_to_object(const bContext *C,
psys_from;
psys_from = PSYS_FROM_NEXT(psys_from), ++i) {
- psys = BKE_object_copy_particlesystem(psys_from);
+ psys = BKE_object_copy_particlesystem(psys_from, 0);
tmp_psys[i] = psys;
if (psys_start == NULL)
@@ -1087,8 +1102,9 @@ static bool copy_particle_systems_to_object(const bContext *C,
CDDM_calc_normals(psmd->dm_final);
DM_ensure_tessface(psmd->dm_final);
- if (psys_from->edit)
- copy_particle_edit(C, scene, sl, ob_to, psys, psys_from);
+ if (psys_from->edit) {
+ copy_particle_edit(&eval_ctx, scene, sl, ob_to, psys, psys_from);
+ }
if (duplicate_settings) {
id_us_min(&psys->part->id);
@@ -1122,7 +1138,9 @@ static bool copy_particle_systems_to_object(const bContext *C,
break;
}
if (ob_from != ob_to) {
- remap_hair_emitter(C, scene, sl, ob_from, psys_from, ob_to, psys, psys->edit, from_mat, to_mat, psys_from->flag & PSYS_GLOBAL_HAIR, psys->flag & PSYS_GLOBAL_HAIR);
+ remap_hair_emitter(
+ &eval_ctx, scene, sl, ob_from, psys_from, ob_to, psys, psys->edit,
+ from_mat, to_mat, psys_from->flag & PSYS_GLOBAL_HAIR, psys->flag & PSYS_GLOBAL_HAIR);
}
/* tag for recalc */
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index 9cd571c68cf..b38b8640c8d 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -349,7 +349,7 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid
channels->DomainTime = MEM_callocN(length * (CHANNEL_FLOAT+1) * sizeof(float), "channel DomainTime");
/* allocate fluid objects */
- for (base = FIRSTBASE_NEW; base; base = base->next) {
+ for (base = FIRSTBASE_NEW(sl); base; base = base->next) {
Object *ob = base->object;
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
@@ -586,7 +586,7 @@ static int fluid_validate_scene(ReportList *reports, SceneLayer *sl, Object *fsD
int channelObjCount = 0;
int fluidInputCount = 0;
- for (base = FIRSTBASE_NEW; base; base = base->next) {
+ for (base = FIRSTBASE_NEW(sl); base; base = base->next) {
Object *ob = base->object;
FluidsimModifierData *fluidmdtmp = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
diff --git a/source/blender/editors/physics/rigidbody_constraint.c b/source/blender/editors/physics/rigidbody_constraint.c
index d93eb95243e..1c9b59268e4 100644
--- a/source/blender/editors/physics/rigidbody_constraint.c
+++ b/source/blender/editors/physics/rigidbody_constraint.c
@@ -121,7 +121,7 @@ static int rigidbody_con_add_exec(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
int type = RNA_enum_get(op->ptr, "type");
bool changed;
@@ -170,7 +170,7 @@ static int rigidbody_con_remove_exec(bContext *C, wmOperator *op)
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
/* apply to active object */
if (ELEM(NULL, ob, ob->rigidbody_constraint)) {
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index f3987b8eb39..f915fd5ec64 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -1175,7 +1175,7 @@ static void render_update_resolution(Render *re, const RenderPreview *rp,
}
if (rp->has_freestyle) {
- if (rp->resolution_divider == 1) {
+ if (rp->resolution_divider == BKE_render_preview_pixel_size(&rp->scene->r)) {
RE_ChangeModeFlag(re, R_EDGE_FRS, false);
}
else {
@@ -1316,11 +1316,12 @@ static void render_view3d_startjob(void *customdata, short *stop, short *do_upda
RE_updateRenderInstances(re, ob_inst_update_flag);
for (;;) {
+ int pixel_size = BKE_render_preview_pixel_size(&rp->scene->r);
if (first_time == false) {
if (restore)
RE_DataBase_IncrementalView(re, rp->viewmat, 1);
- rp->resolution_divider /= 2;
+ rp->resolution_divider = MAX2(rp->resolution_divider/2, pixel_size);
*do_update = 1;
render_update_resolution(re, rp, use_border, &cliprct);
@@ -1337,7 +1338,7 @@ static void render_view3d_startjob(void *customdata, short *stop, short *do_upda
first_time = false;
- if (*stop || rp->resolution_divider == 1) {
+ if (*stop || rp->resolution_divider == pixel_size) {
break;
}
}
@@ -1439,7 +1440,7 @@ static void render_view3d_do(RenderEngine *engine, const bContext *C)
Scene *scene = CTX_data_scene(C);
ARegion *ar = CTX_wm_region(C);
int width = ar->winx, height = ar->winy;
- int divider = 1;
+ int divider = BKE_render_preview_pixel_size(&scene->r);
int resolution_threshold = scene->r.preview_start_resolution *
scene->r.preview_start_resolution;
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 5071c5db4ea..016013ab492 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -1302,16 +1302,16 @@ static int freestyle_modifier_copy_exec(bContext *C, wmOperator *op)
switch (freestyle_get_modifier_type(&ptr)) {
case LS_MODIFIER_TYPE_COLOR:
- BKE_linestyle_color_modifier_copy(lineset->linestyle, modifier);
+ BKE_linestyle_color_modifier_copy(lineset->linestyle, modifier, 0);
break;
case LS_MODIFIER_TYPE_ALPHA:
- BKE_linestyle_alpha_modifier_copy(lineset->linestyle, modifier);
+ BKE_linestyle_alpha_modifier_copy(lineset->linestyle, modifier, 0);
break;
case LS_MODIFIER_TYPE_THICKNESS:
- BKE_linestyle_thickness_modifier_copy(lineset->linestyle, modifier);
+ BKE_linestyle_thickness_modifier_copy(lineset->linestyle, modifier, 0);
break;
case LS_MODIFIER_TYPE_GEOMETRY:
- BKE_linestyle_geometry_modifier_copy(lineset->linestyle, modifier);
+ BKE_linestyle_geometry_modifier_copy(lineset->linestyle, modifier, 0);
break;
default:
BKE_report(op->reports, RPT_ERROR, "The object the data pointer refers to is not a valid modifier");
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index 3a9d11be3fd..67354a70e4a 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -202,7 +202,7 @@ void ED_render_engine_changed(Main *bmain)
}
/***************************** Updates ***********************************
- * ED_render_id_flush_update gets called from DAG_id_tag_update, to do *
+ * ED_render_id_flush_update gets called from DEG_id_tag_update, to do *
* editor level updates when the ID changes. when these ID blocks are in *
* the dependency graph, we can get rid of the manual dependency checks */
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index d762419b550..56fe11a5006 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -463,8 +463,8 @@ bScreen *screen_add(const char *name, const int winsize_x, const int winsize_y)
{
bScreen *sc;
ScrVert *sv1, *sv2, *sv3, *sv4;
-
- sc = BKE_libblock_alloc(G.main, ID_SCR, name);
+
+ sc = BKE_libblock_alloc(G.main, ID_SCR, name, 0);
sc->do_refresh = true;
sc->redraws_flag = TIME_ALL_3D_WIN | TIME_ALL_ANIM_WIN;
@@ -472,15 +472,15 @@ bScreen *screen_add(const char *name, const int winsize_x, const int winsize_y)
sv2 = screen_addvert(sc, 0, winsize_y - 1);
sv3 = screen_addvert(sc, winsize_x - 1, winsize_y - 1);
sv4 = screen_addvert(sc, winsize_x - 1, 0);
-
+
screen_addedge(sc, sv1, sv2);
screen_addedge(sc, sv2, sv3);
screen_addedge(sc, sv3, sv4);
screen_addedge(sc, sv4, sv1);
-
+
/* dummy type, no spacedata */
screen_addarea(sc, sv1, sv2, sv3, sv4, HEADERDOWN, SPACE_EMPTY);
-
+
return sc;
}
@@ -992,7 +992,7 @@ void ED_region_exit(bContext *C, ARegion *ar)
wm_subwindow_close(win, ar->swinid);
ar->swinid = 0;
}
-
+
if (ar->headerstr) {
MEM_freeN(ar->headerstr);
ar->headerstr = NULL;
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 8c6b3b0106c..d2115aae2ac 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -766,7 +766,7 @@ static PaintOperation *texture_paint_init(bContext *C, wmOperator *op, const flo
/* initialize from context */
if (CTX_wm_region_view3d(C)) {
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
bool uvs, mat, tex, stencil;
if (!BKE_paint_proj_mesh_data_check(scene, ob, &uvs, &mat, &tex, &stencil)) {
BKE_paint_data_warning(op->reports, uvs, mat, tex, stencil);
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 65f4618e43e..2ffd9757f92 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -5027,6 +5027,7 @@ void paint_proj_stroke(
/* clone gets special treatment here to avoid going through image initialization */
if (ps_handle->is_clone_cursor_pick) {
+ EvaluationContext eval_ctx;
Scene *scene = ps_handle->scene;
struct Depsgraph *graph = CTX_data_depsgraph(C);
View3D *v3d = CTX_wm_view3d(C);
@@ -5036,7 +5037,9 @@ void paint_proj_stroke(
view3d_operator_needs_opengl(C);
- if (!ED_view3d_autodist(C, graph, ar, v3d, mval_i, cursor, false, NULL)) {
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ if (!ED_view3d_autodist(&eval_ctx, graph, ar, v3d, mval_i, cursor, false, NULL)) {
return;
}
@@ -5323,7 +5326,7 @@ static int texture_paint_camera_project_exec(bContext *C, wmOperator *op)
int orig_brush_size;
IDProperty *idgroup;
IDProperty *view_data = NULL;
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
bool uvs, mat, tex;
if (ob == NULL || ob->type != OB_MESH) {
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index f8c8d8fb41e..17ecb309e27 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -348,13 +348,15 @@ static void imapaint_pick_uv(EvaluationContext *eval_ctx, Scene *scene, Object *
}
/* returns 0 if not found, otherwise 1 */
-static int imapaint_pick_face(const bContext *C, ViewContext *vc, const int mval[2], unsigned int *r_index, unsigned int totpoly)
+static int imapaint_pick_face(
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, const int mval[2],
+ unsigned int *r_index, unsigned int totpoly)
{
if (totpoly == 0)
return 0;
/* sample only on the exact position */
- *r_index = ED_view3d_backbuf_sample(C, vc, mval[0], mval[1]);
+ *r_index = ED_view3d_backbuf_sample(eval_ctx, vc, mval[0], mval[1]);
if ((*r_index) == 0 || (*r_index) > (unsigned int)totpoly) {
return 0;
@@ -447,7 +449,7 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
if (CTX_wm_view3d(C) && texpaint_proj) {
/* first try getting a colour directly from the mesh faces if possible */
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
bool sample_success = false;
ImagePaintSettings *imapaint = &scene->toolsettings->imapaint;
bool use_material = (imapaint->mode == IMAGEPAINT_MODE_MATERIAL);
@@ -466,7 +468,7 @@ void paint_sample_color(bContext *C, ARegion *ar, int x, int y, bool texpaint_pr
view3d_operator_needs_opengl(C);
- if (imapaint_pick_face(C, &vc, mval, &faceindex, totpoly)) {
+ if (imapaint_pick_face(&eval_ctx, &vc, mval, &faceindex, totpoly)) {
Image *image;
if (use_material)
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index b395ac5c49d..321ce1fe306 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -814,7 +814,9 @@ static unsigned int vpaint_blend(VPaint *vp, unsigned int col, unsigned int colo
}
-static int sample_backbuf_area(const bContext *C, ViewContext *vc, int *indexar, int totpoly, int x, int y, float size)
+static int sample_backbuf_area(
+ const EvaluationContext *eval_ctx, ViewContext *vc,
+ int *indexar, int totpoly, int x, int y, float size)
{
struct ImBuf *ibuf;
int a, tot = 0, index;
@@ -823,7 +825,7 @@ static int sample_backbuf_area(const bContext *C, ViewContext *vc, int *indexar,
* brushes with size > 64, why is this here? */
/*if (size > 64.0) size = 64.0;*/
- ibuf = ED_view3d_backbuf_read(C, vc, x - size, y - size, x + size, y + size);
+ ibuf = ED_view3d_backbuf_read(eval_ctx, vc, x - size, y - size, x + size, y + size);
if (ibuf) {
unsigned int *rt = ibuf->rect;
@@ -2162,6 +2164,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
VPaint *wp = ts->wpaint;
Brush *brush = BKE_paint_brush(&wp->paint);
struct WPaintData *wpd = paint_stroke_mode_data(stroke);
+ EvaluationContext eval_ctx;
ViewContext *vc;
Object *ob;
Mesh *me;
@@ -2201,9 +2204,12 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
me = ob->data;
indexar = wpd->indexar;
+
view3d_operator_needs_opengl(C);
ED_view3d_init_mats_rv3d(ob, vc->rv3d);
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* load projection matrix */
mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
@@ -2243,7 +2249,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
/* Ugly x2, we need this so hidden faces don't draw */
me->editflag |= ME_EDIT_PAINT_FACE_SEL;
}
- totindex = sample_backbuf_area(C, vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure);
+ totindex = sample_backbuf_area(&eval_ctx, vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure);
me->editflag = editflag_prev;
if (use_face_sel && me->totpoly) {
@@ -2799,6 +2805,7 @@ static void vpaint_paint_poly(VPaint *vp, VPaintData *vpd, Mesh *me,
static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, PointerRNA *itemptr)
{
+ EvaluationContext eval_ctx;
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = CTX_data_tool_settings(C);
struct VPaintData *vpd = paint_stroke_mode_data(stroke);
@@ -2827,7 +2834,8 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
/* which faces are involved */
- totindex = sample_backbuf_area(C, vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure);
+ CTX_data_eval_ctx(C, &eval_ctx);
+ totindex = sample_backbuf_area(&eval_ctx, vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure);
if ((me->editflag & ME_EDIT_PAINT_FACE_SEL) && me->mpoly) {
for (index = 0; index < totindex; index++) {
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index ac1c16f1d76..236aa5a1c6a 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -4734,7 +4734,7 @@ static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *UNUSED(st
* Could be optimized later, but currently don't think it's so
* much common scenario.
*
- * Same applies to the DAG_id_tag_update() invoked from
+ * Same applies to the DEG_id_tag_update() invoked from
* sculpt_flush_update().
*/
if (ss->modifiers_active) {
diff --git a/source/blender/editors/sound/CMakeLists.txt b/source/blender/editors/sound/CMakeLists.txt
index 535cd579030..9efdf11e8d7 100644
--- a/source/blender/editors/sound/CMakeLists.txt
+++ b/source/blender/editors/sound/CMakeLists.txt
@@ -39,7 +39,7 @@ set(SRC
)
if(WITH_AUDASPACE)
- add_definitions(${AUDASPACE_DEFINITIONS})
+ add_definitions(-DWITH_AUDASPACE)
list(APPEND INC_SYS
${AUDASPACE_C_INCLUDE_DIRS}
diff --git a/source/blender/editors/sound/sound_ops.c b/source/blender/editors/sound/sound_ops.c
index d103530fa81..ecc00f4b7e5 100644
--- a/source/blender/editors/sound/sound_ops.c
+++ b/source/blender/editors/sound/sound_ops.c
@@ -67,7 +67,7 @@
#include "WM_types.h"
#ifdef WITH_AUDASPACE
-# include AUD_SPECIAL_H
+# include <AUD_Special.h>
#endif
#include "ED_sound.h"
diff --git a/source/blender/editors/space_clip/space_clip.c b/source/blender/editors/space_clip/space_clip.c
index 9af3ebf3cbb..1872fe108ca 100644
--- a/source/blender/editors/space_clip/space_clip.c
+++ b/source/blender/editors/space_clip/space_clip.c
@@ -821,7 +821,8 @@ static void clip_keymap(struct wmKeyConfig *keyconf)
#endif
}
-static const char *clip_context_dir[] = {"edit_movieclip", "edit_mask", NULL};
+/* DO NOT make this static, this hides the symbol and breaks API generation script. */
+const char *clip_context_dir[] = {"edit_movieclip", "edit_mask", NULL};
static int clip_context(const bContext *C, const char *member, bContextDataResult *result)
{
diff --git a/source/blender/editors/space_clip/tracking_ops_orient.c b/source/blender/editors/space_clip/tracking_ops_orient.c
index 7b21e11d342..c411f64a88b 100644
--- a/source/blender/editors/space_clip/tracking_ops_orient.c
+++ b/source/blender/editors/space_clip/tracking_ops_orient.c
@@ -99,7 +99,7 @@ static Object *get_orientation_object(bContext *C)
object = get_camera_with_movieclip(scene, clip);
}
else {
- object = OBACT_NEW;
+ object = OBACT_NEW(sl);
}
if (object != NULL && object->parent != NULL) {
@@ -122,7 +122,7 @@ static int set_orientation_poll(bContext *C)
return true;
}
else {
- return OBACT_NEW != NULL;
+ return OBACT_NEW(sl) != NULL;
}
}
}
diff --git a/source/blender/editors/space_graph/CMakeLists.txt b/source/blender/editors/space_graph/CMakeLists.txt
index 64ce1704b07..2840324e65e 100644
--- a/source/blender/editors/space_graph/CMakeLists.txt
+++ b/source/blender/editors/space_graph/CMakeLists.txt
@@ -49,7 +49,7 @@ set(SRC
)
if(WITH_AUDASPACE)
- add_definitions(${AUDASPACE_DEFINITIONS})
+ add_definitions(-DWITH_AUDASPACE)
list(APPEND INC_SYS
${AUDASPACE_C_INCLUDE_DIRS}
diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c
index 01dc272ead4..d917e3b85a2 100644
--- a/source/blender/editors/space_graph/graph_draw.c
+++ b/source/blender/editors/space_graph/graph_draw.c
@@ -221,7 +221,7 @@ static void draw_fcurve_selected_handle_vertices(FCurve *fcu, View2D *v2d, bool
float hcolor[3];
UI_GetThemeColor3fv(sel ? TH_HANDLE_VERTEX_SELECT : TH_HANDLE_VERTEX, hcolor);
immUniform4f("outlineColor", hcolor[0], hcolor[1], hcolor[2], 1.0f);
- immUniformColor3fvAlpha(hcolor, 0.4f);
+ immUniformColor3fvAlpha(hcolor, 0.01f); /* almost invisible - only keep for smoothness */
immBeginAtMost(GWN_PRIM_POINTS, fcu->totvert * 2);
@@ -260,7 +260,7 @@ static void draw_fcurve_handle_vertices(FCurve *fcu, View2D *v2d, bool sel_handl
/* set handle size */
immUniform1f("size", (1.4f * UI_GetThemeValuef(TH_HANDLE_VERTEX_SIZE)) * U.pixelsize);
- immUniform1f("outlineWidth", 1.0f * U.pixelsize);
+ immUniform1f("outlineWidth", 1.5f * U.pixelsize);
draw_fcurve_selected_handle_vertices(fcu, v2d, false, sel_handle_only, pos);
draw_fcurve_selected_handle_vertices(fcu, v2d, true, sel_handle_only, pos);
@@ -1039,7 +1039,7 @@ void graph_draw_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid
/* set color/drawing style for curve itself */
/* draw active F-Curve thicker than the rest to make it stand out */
if (fcu->flag & FCURVE_ACTIVE) {
- glLineWidth(2.0);
+ glLineWidth(2.5);
}
else {
glLineWidth(1.0);
diff --git a/source/blender/editors/space_graph/graph_edit.c b/source/blender/editors/space_graph/graph_edit.c
index 09e38579c21..56b67f921fc 100644
--- a/source/blender/editors/space_graph/graph_edit.c
+++ b/source/blender/editors/space_graph/graph_edit.c
@@ -36,7 +36,7 @@
#include <float.h>
#ifdef WITH_AUDASPACE
-# include AUD_SPECIAL_H
+# include <AUD_Special.h>
#endif
#include "MEM_guardedalloc.h"
diff --git a/source/blender/editors/space_image/image_edit.c b/source/blender/editors/space_image/image_edit.c
index a3a115b3e6a..fbc67ab8090 100644
--- a/source/blender/editors/space_image/image_edit.c
+++ b/source/blender/editors/space_image/image_edit.c
@@ -377,7 +377,7 @@ bool ED_space_image_show_uvedit(SpaceImage *sima, Object *obedit)
bool ED_space_image_check_show_maskedit(SceneLayer *sl, SpaceImage *sima)
{
/* check editmode - this is reserved for UV editing */
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
if (ob && ob->mode & OB_MODE_EDIT && ED_space_image_show_uvedit(sima, ob)) {
return false;
}
diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c
index 58fb75edd84..514cb1ab97e 100644
--- a/source/blender/editors/space_image/space_image.c
+++ b/source/blender/editors/space_image/space_image.c
@@ -537,7 +537,7 @@ static void image_listener(bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, co
case ND_MODIFIER:
{
SceneLayer *sl = BKE_scene_layer_context_active_PLACEHOLDER(scene);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
if (ob && (ob == wmn->reference) && (ob->mode & OB_MODE_EDIT)) {
if (sima->lock && (sima->flag & SI_DRAWSHADOW)) {
ED_area_tag_refresh(sa);
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 04790f54057..3fd2805efe0 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -485,7 +485,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
ob= ob->id.next;
}
- for (base = FIRSTBASE_NEW; base; base = base->next) {
+ for (base = FIRSTBASE_NEW(sl); base; base = base->next) {
if ((base->flag & BASE_VISIBLED) && (base->flag & SELECT)) {
if (scavisflag & BUTS_SENS_SEL) base->object->scavisflag |= OB_VIS_SENS;
if (scavisflag & BUTS_CONT_SEL) base->object->scavisflag |= OB_VIS_CONT;
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index 966f24269c7..fe846666894 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -56,6 +56,7 @@
#include "BIF_glutil.h"
#include "GPU_immediate.h"
+#include "GPU_immediate_util.h"
#include "GPU_draw.h"
#include "WM_types.h"
@@ -107,7 +108,7 @@ static void nla_action_draw_keyframes(AnimData *adt, bAction *act, float y, floa
action_to_keylist(adt, act, &keys, NULL);
BLI_dlrbTree_linkedlist_sync(&keys);
- if (!(act && keys.first))
+ if (ELEM(NULL, act, keys.first))
return;
/* draw a darkened region behind the strips
@@ -135,10 +136,8 @@ static void nla_action_draw_keyframes(AnimData *adt, bAction *act, float y, floa
immUnbindProgram();
/* count keys before drawing */
- unsigned int key_ct = 0;
- for (ActKeyColumn *ak = keys.first; ak; ak = ak->next) {
- key_ct++;
- }
+ /* Note: It's safe to cast DLRBT_Tree, as it's designed to degrade down to a ListBase */
+ unsigned int key_ct = BLI_listbase_count((ListBase *)&keys);
if (key_ct > 0) {
format = immVertexFormat();
@@ -174,7 +173,7 @@ static void nla_actionclip_draw_markers(NlaStrip *strip, float yminc, float ymax
{
const bAction *act = strip->act;
- if (!(act && act->markers.first))
+ if (ELEM(NULL, act, act->markers.first))
return;
const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
@@ -232,6 +231,8 @@ static void nla_strip_draw_markers(NlaStrip *strip, float yminc, float ymaxc)
}
}
}
+
+ glLineWidth(1.0f);
}
/* Strips (Proper) ---------------------- */
@@ -301,9 +302,9 @@ static void nla_strip_get_color_inside(AnimData *adt, NlaStrip *strip, float col
/* helper call for drawing influence/time control curves for a given NLA-strip */
static void nla_draw_strip_curves(NlaStrip *strip, float yminc, float ymaxc, unsigned int pos)
{
- immUniformColor3f(0.7f, 0.7f, 0.7f);
-
const float yheight = ymaxc - yminc;
+
+ immUniformColor3f(0.7f, 0.7f, 0.7f);
/* draw with AA'd line */
glEnable(GL_LINE_SMOOTH);
@@ -358,18 +359,50 @@ static void nla_draw_strip_curves(NlaStrip *strip, float yminc, float ymaxc, uns
glDisable(GL_BLEND);
}
+/* helper call to setup dashed-lines for strip outlines */
+static uint nla_draw_use_dashed_outlines(float color[4], bool muted)
+{
+ /* Note that we use dashed shader here, and make it draw solid lines if not muted... */
+ uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+
+ float viewport_size[4];
+ glGetFloatv(GL_VIEWPORT, viewport_size);
+ immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
+
+ immUniform1i("num_colors", 0); /* Simple dashes. */
+ immUniformColor3fv(color);
+
+ /* line style: dotted for muted */
+ if (muted) {
+ /* dotted - and slightly thicker for readability of the dashes */
+ immUniform1f("dash_width", 5.0f);
+ immUniform1f("dash_factor", 0.4f);
+ glLineWidth(1.5f);
+ }
+ else {
+ /* solid line */
+ immUniform1f("dash_factor", 2.0f);
+ glLineWidth(1.0f);
+ }
+
+ return shdr_pos;
+}
+
/* main call for drawing a single NLA-strip */
static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStrip *strip, View2D *v2d, float yminc, float ymaxc)
{
const bool non_solo = ((adt && (adt->flag & ADT_NLA_SOLO_TRACK)) && (nlt->flag & NLATRACK_SOLO) == 0);
+ const bool muted = ((nlt->flag & NLATRACK_MUTED) || (strip->flag & NLASTRIP_FLAG_MUTED));
float color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
-
+ uint shdr_pos;
+
/* get color of strip */
nla_strip_get_color_inside(adt, strip, color);
-
- uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+
+ shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
-
+
/* draw extrapolation info first (as backdrop)
* - but this should only be drawn if track has some contribution
*/
@@ -459,29 +492,20 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
color[0] = color[1] = color[2] = 0.0f; /* FIXME: or 1.0f ?? */
}
- /* draw outline */
- /* XXX TODO Was dashed like code below, not implemented for now so kept solid... */
- UI_draw_roundbox_shade_x(false, strip->start, yminc, strip->end, ymaxc, 0.0, 0.0, 0.1, color);
-
- /* restore current vertex format & program (roundbox trashes it) */
- /* Note that we use dahsed shader here, and make it draw solid lines if not muted... */
- shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
-
- float viewport_size[4];
- glGetFloatv(GL_VIEWPORT, viewport_size);
- immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
-
- immUniform1i("num_colors", 0); /* Simple dashes. */
- immUniformColor3fv(color);
-
- /* - line style: dotted for muted */
- if ((nlt->flag & NLATRACK_MUTED) || (strip->flag & NLASTRIP_FLAG_MUTED)) {
- immUniform1f("dash_width", 4.0f);
- immUniform1f("dash_factor", 0.5f);
+ /* draw outline
+ * - dashed-line shader is loaded after this block
+ */
+ if (muted) {
+ /* muted - draw dotted, squarish outline (for simplicity) */
+ shdr_pos = nla_draw_use_dashed_outlines(color, muted);
+ imm_draw_line_box(shdr_pos, strip->start, yminc, strip->end, ymaxc);
}
else {
- immUniform1f("dash_factor", 2.0f); /* solid line */
+ /* non-muted - draw solid, rounded outline */
+ UI_draw_roundbox_shade_x(false, strip->start, yminc, strip->end, ymaxc, 0.0, 0.0, 0.1, color);
+
+ /* restore current vertex format & program (roundbox trashes it) */
+ shdr_pos = nla_draw_use_dashed_outlines(color, muted);
}
/* if action-clip strip, draw lines delimiting repeats too (in the same color as outline) */
@@ -505,7 +529,7 @@ static void nla_draw_strip(SpaceNla *snla, AnimData *adt, NlaTrack *nlt, NlaStri
}
/* or if meta-strip, draw lines delimiting extents of sub-strips (in same color as outline, if more than 1 exists) */
else if ((strip->type == NLASTRIP_TYPE_META) && (strip->strips.first != strip->strips.last)) {
- float y = (ymaxc - yminc) * 0.5f + yminc;
+ const float y = (ymaxc - yminc) * 0.5f + yminc;
immBeginAtMost(GWN_PRIM_LINES, 4 * BLI_listbase_count(&strip->strips)); /* up to 2 lines per strip */
@@ -589,6 +613,7 @@ static void nla_draw_strip_frames_text(NlaTrack *UNUSED(nlt), NlaStrip *strip, V
const float ytol = 1.0f; /* small offset to vertical positioning of text, for legibility */
const char col[4] = {220, 220, 220, 255}; /* light gray */
char numstr[32];
+ size_t numstr_len;
/* Always draw times above the strip, whereas sequencer drew below + above.
* However, we should be fine having everything on top, since these tend to be
@@ -597,7 +622,7 @@ static void nla_draw_strip_frames_text(NlaTrack *UNUSED(nlt), NlaStrip *strip, V
* while also preserving some accuracy, since we do use floats
*/
/* start frame */
- size_t numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%.1f", strip->start);
+ numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%.1f", strip->start);
UI_view2d_text_cache_add(v2d, strip->start - 1.0f, ymaxc + ytol, numstr, numstr_len, col);
/* end frame */
@@ -625,6 +650,7 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar)
* start of list offset, and the second is as a correction for the scrollers.
*/
int height = ((items * NLACHANNEL_STEP(snla)) + (NLACHANNEL_HEIGHT(snla) * 2));
+
/* don't use totrect set, as the width stays the same
* (NOTE: this is ok here, the configuration is pretty straightforward)
*/
@@ -647,10 +673,11 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar)
{
AnimData *adt = ale->adt;
NlaTrack *nlt = (NlaTrack *)ale->data;
+ NlaStrip *strip;
+ int index;
/* draw each strip in the track (if visible) */
- int index = 1;
- for (NlaStrip *strip = nlt->strips.first; strip; strip = strip->next, index++) {
+ for (strip = nlt->strips.first, index = 1; strip; strip = strip->next, index++) {
if (BKE_nlastrip_within_bounds(strip, v2d->cur.xmin, v2d->cur.xmax)) {
const float xminc = strip->start + text_margin_x;
const float xmaxc = strip->end + text_margin_x;
@@ -744,14 +771,16 @@ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
+ int filter;
SpaceNla *snla = (SpaceNla *)ac->sl;
View2D *v2d = &ar->v2d;
float y = 0.0f;
+ size_t items;
/* build list of channels to draw */
- int filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
- size_t items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
+ filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
+ items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* Update max-extent of channels here (taking into account scrollers):
* - this is done to allow the channel list to be scrollable, but must be done here
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 33382af9087..fa3508ecfd1 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -399,8 +399,8 @@ void ED_node_shader_default(const bContext *C, ID *id)
ma->nodetree = ntree;
if (BKE_scene_uses_blender_eevee(scene)) {
- output_type = SH_NODE_OUTPUT_EEVEE_MATERIAL;
- shader_type = SH_NODE_EEVEE_METALLIC;
+ output_type = SH_NODE_OUTPUT_MATERIAL;
+ shader_type = SH_NODE_BSDF_PRINCIPLED;
}
else if (BKE_scene_use_new_shading_nodes(scene)) {
output_type = SH_NODE_OUTPUT_MATERIAL;
diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h
index 7e8d092cdbe..12e3c33007e 100644
--- a/source/blender/editors/space_node/node_intern.h
+++ b/source/blender/editors/space_node/node_intern.h
@@ -222,6 +222,8 @@ void NODE_OT_clear_viewer_border(struct wmOperatorType *ot);
/* node_widgets.c */
void NODE_WGT_backdrop_transform(struct wmManipulatorGroupType *wgt);
void NODE_WGT_backdrop_crop(struct wmManipulatorGroupType *wgt);
+void NODE_WGT_backdrop_sun_beams(struct wmManipulatorGroupType *wgt);
+void NODE_WGT_backdrop_corner_pin(struct wmManipulatorGroupType *wgt);
extern const char *node_context_dir[];
diff --git a/source/blender/editors/space_node/node_manipulators.c b/source/blender/editors/space_node/node_manipulators.c
index 8f614137a84..61006597da8 100644
--- a/source/blender/editors/space_node/node_manipulators.c
+++ b/source/blender/editors/space_node/node_manipulators.c
@@ -47,6 +47,35 @@
/* -------------------------------------------------------------------- */
+/** \name Local Utilities
+ * \{ */
+
+static void node_manipulator_calc_matrix_space(
+ const SpaceNode *snode, const ARegion *ar, float matrix_space[4][4])
+{
+ unit_m4(matrix_space);
+ mul_v3_fl(matrix_space[0], snode->zoom);
+ mul_v3_fl(matrix_space[1], snode->zoom);
+ matrix_space[3][0] = (ar->winx / 2) + snode->xof;
+ matrix_space[3][1] = (ar->winy / 2) + snode->yof;
+}
+
+static void node_manipulator_calc_matrix_space_with_image_dims(
+ const SpaceNode *snode, const ARegion *ar, const float image_dims[2], float matrix_space[4][4])
+{
+ unit_m4(matrix_space);
+ mul_v3_fl(matrix_space[0], snode->zoom * image_dims[0]);
+ mul_v3_fl(matrix_space[1], snode->zoom * image_dims[1]);
+ matrix_space[3][0] = ((ar->winx / 2) + snode->xof) - ((image_dims[0] / 2.0f) * snode->zoom);
+ matrix_space[3][1] = ((ar->winy / 2) + snode->yof) - ((image_dims[1] / 2.0f) * snode->zoom);
+}
+
+/** \} */
+
+
+
+/* -------------------------------------------------------------------- */
+
/** \name Backdrop Manipulator
* \{ */
@@ -304,11 +333,7 @@ static void WIDGETGROUP_node_crop_draw_prepare(const bContext *C, wmManipulatorG
SpaceNode *snode = CTX_wm_space_node(C);
- unit_m4(mpr->matrix_space);
- mul_v3_fl(mpr->matrix_space[0], snode->zoom);
- mul_v3_fl(mpr->matrix_space[1], snode->zoom);
- mpr->matrix_space[3][0] = (ar->winx / 2) + snode->xof;
- mpr->matrix_space[3][1] = (ar->winy / 2) + snode->yof;
+ node_manipulator_calc_matrix_space(snode, ar, mpr->matrix_space);
}
static void WIDGETGROUP_node_crop_refresh(const bContext *C, wmManipulatorGroup *mgroup)
@@ -373,3 +398,226 @@ void NODE_WGT_backdrop_crop(wmManipulatorGroupType *wgt)
}
/** \} */
+
+/* -------------------------------------------------------------------- */
+
+/** \name Sun Beams
+ * \{ */
+
+struct NodeSunBeamsWidgetGroup {
+ wmManipulator *manipulator;
+
+ struct {
+ float dims[2];
+ } state;
+};
+
+static bool WIDGETGROUP_node_sbeam_poll(const bContext *C, wmManipulatorGroupType *UNUSED(wgt))
+{
+ SpaceNode *snode = CTX_wm_space_node(C);
+
+ if ((snode->flag & SNODE_BACKDRAW) == 0) {
+ return false;
+ }
+
+ if (snode && snode->edittree && snode->edittree->type == NTREE_COMPOSIT) {
+ bNode *node = nodeGetActive(snode->edittree);
+
+ if (node && ELEM(node->type, CMP_NODE_SUNBEAMS)) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+static void WIDGETGROUP_node_sbeam_setup(const bContext *UNUSED(C), wmManipulatorGroup *mgroup)
+{
+ struct NodeSunBeamsWidgetGroup *sbeam_group = MEM_mallocN(sizeof(struct NodeSunBeamsWidgetGroup), __func__);
+
+ sbeam_group->manipulator = WM_manipulator_new("MANIPULATOR_WT_grab_3d", mgroup, NULL);
+ wmManipulator *mpr = sbeam_group->manipulator;
+
+ RNA_enum_set(mpr->ptr, "draw_style", ED_MANIPULATOR_GRAB_STYLE_CROSS_2D);
+
+ mpr->scale_basis = 0.05f;
+
+ mgroup->customdata = sbeam_group;
+}
+
+static void WIDGETGROUP_node_sbeam_draw_prepare(const bContext *C, wmManipulatorGroup *mgroup)
+{
+ struct NodeSunBeamsWidgetGroup *sbeam_group = mgroup->customdata;
+ ARegion *ar = CTX_wm_region(C);
+ wmManipulator *mpr = mgroup->manipulators.first;
+
+ SpaceNode *snode = CTX_wm_space_node(C);
+
+ node_manipulator_calc_matrix_space_with_image_dims(snode, ar, sbeam_group->state.dims, mpr->matrix_space);
+}
+
+static void WIDGETGROUP_node_sbeam_refresh(const bContext *C, wmManipulatorGroup *mgroup)
+{
+ struct NodeSunBeamsWidgetGroup *sbeam_group = mgroup->customdata;
+ wmManipulator *mpr = sbeam_group->manipulator;
+
+ void *lock;
+ Image *ima = BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
+ ImBuf *ibuf = BKE_image_acquire_ibuf(ima, NULL, &lock);
+
+ if (ibuf) {
+ sbeam_group->state.dims[0] = (ibuf->x > 0) ? ibuf->x : 64.0f;
+ sbeam_group->state.dims[1] = (ibuf->y > 0) ? ibuf->y : 64.0f;
+
+ SpaceNode *snode = CTX_wm_space_node(C);
+ bNode *node = nodeGetActive(snode->edittree);
+
+ /* need to set property here for undo. TODO would prefer to do this in _init */
+ PointerRNA nodeptr;
+ RNA_pointer_create((ID *)snode->edittree, &RNA_CompositorNodeSunBeams, node, &nodeptr);
+ WM_manipulator_target_property_def_rna(mpr, "offset", &nodeptr, "source", -1);
+
+ WM_manipulator_set_flag(mpr, WM_MANIPULATOR_DRAW_MODAL, true);
+ }
+ else {
+ WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, true);
+ }
+
+ BKE_image_release_ibuf(ima, ibuf, lock);
+}
+
+void NODE_WGT_backdrop_sun_beams(wmManipulatorGroupType *wgt)
+{
+ wgt->name = "Sun Beams Widget";
+ wgt->idname = "NODE_WGT_sbeam";
+
+ wgt->flag |= WM_MANIPULATORGROUPTYPE_PERSISTENT;
+
+ wgt->poll = WIDGETGROUP_node_sbeam_poll;
+ wgt->setup = WIDGETGROUP_node_sbeam_setup;
+ wgt->draw_prepare = WIDGETGROUP_node_sbeam_draw_prepare;
+ wgt->refresh = WIDGETGROUP_node_sbeam_refresh;
+}
+
+/** \} */
+
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Corner Pin
+ * \{ */
+
+struct NodeCornerPinWidgetGroup {
+ wmManipulator *manipulators[4];
+
+ struct {
+ float dims[2];
+ } state;
+};
+
+static bool WIDGETGROUP_node_corner_pin_poll(const bContext *C, wmManipulatorGroupType *UNUSED(wgt))
+{
+ SpaceNode *snode = CTX_wm_space_node(C);
+
+ if ((snode->flag & SNODE_BACKDRAW) == 0) {
+ return false;
+ }
+
+ if (snode && snode->edittree && snode->edittree->type == NTREE_COMPOSIT) {
+ bNode *node = nodeGetActive(snode->edittree);
+
+ if (node && ELEM(node->type, CMP_NODE_CORNERPIN)) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+static void WIDGETGROUP_node_corner_pin_setup(const bContext *UNUSED(C), wmManipulatorGroup *mgroup)
+{
+ struct NodeCornerPinWidgetGroup *cpin_group = MEM_mallocN(sizeof(struct NodeCornerPinWidgetGroup), __func__);
+ const wmManipulatorType *wt_grab_3d = WM_manipulatortype_find("MANIPULATOR_WT_grab_3d", false);
+
+ for (int i = 0; i < 4; i++) {
+ cpin_group->manipulators[i] = WM_manipulator_new_ptr(wt_grab_3d, mgroup, NULL);
+ wmManipulator *mpr = cpin_group->manipulators[i];
+
+ RNA_enum_set(mpr->ptr, "draw_style", ED_MANIPULATOR_GRAB_STYLE_CROSS_2D);
+
+ mpr->scale_basis = 0.01f;
+ }
+
+ mgroup->customdata = cpin_group;
+}
+
+static void WIDGETGROUP_node_corner_pin_draw_prepare(const bContext *C, wmManipulatorGroup *mgroup)
+{
+ struct NodeCornerPinWidgetGroup *cpin_group = mgroup->customdata;
+ ARegion *ar = CTX_wm_region(C);
+
+ SpaceNode *snode = CTX_wm_space_node(C);
+
+ float matrix_space[4][4];
+ node_manipulator_calc_matrix_space_with_image_dims(snode, ar, cpin_group->state.dims, matrix_space);
+
+ for (int i = 0; i < 4; i++) {
+ wmManipulator *mpr = cpin_group->manipulators[i];
+ copy_m4_m4(mpr->matrix_space, matrix_space);
+ }
+}
+
+static void WIDGETGROUP_node_corner_pin_refresh(const bContext *C, wmManipulatorGroup *mgroup)
+{
+ struct NodeCornerPinWidgetGroup *cpin_group = mgroup->customdata;
+
+ void *lock;
+ Image *ima = BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
+ ImBuf *ibuf = BKE_image_acquire_ibuf(ima, NULL, &lock);
+
+ if (ibuf) {
+ cpin_group->state.dims[0] = (ibuf->x > 0) ? ibuf->x : 64.0f;
+ cpin_group->state.dims[1] = (ibuf->y > 0) ? ibuf->y : 64.0f;
+
+ SpaceNode *snode = CTX_wm_space_node(C);
+ bNode *node = nodeGetActive(snode->edittree);
+
+ /* need to set property here for undo. TODO would prefer to do this in _init */
+ int i = 0;
+ for (bNodeSocket *sock = node->inputs.first; sock && i < 4; sock = sock->next) {
+ if (sock->type == SOCK_VECTOR) {
+ wmManipulator *mpr = cpin_group->manipulators[i++];
+
+ PointerRNA sockptr;
+ RNA_pointer_create((ID *)snode->edittree, &RNA_NodeSocket, sock, &sockptr);
+ WM_manipulator_target_property_def_rna(mpr, "offset", &sockptr, "default_value", -1);
+
+ WM_manipulator_set_flag(mpr, WM_MANIPULATOR_DRAW_MODAL, true);
+ }
+ }
+ }
+ else {
+ for (int i = 0; i < 4; i++) {
+ wmManipulator *mpr = cpin_group->manipulators[i];
+ WM_manipulator_set_flag(mpr, WM_MANIPULATOR_HIDDEN, true);
+ }
+ }
+
+ BKE_image_release_ibuf(ima, ibuf, lock);
+}
+
+void NODE_WGT_backdrop_corner_pin(wmManipulatorGroupType *wgt)
+{
+ wgt->name = "Corner Pin Widget";
+ wgt->idname = "NODE_WGT_backdrop_corner_pin";
+
+ wgt->flag |= WM_MANIPULATORGROUPTYPE_PERSISTENT;
+
+ wgt->poll = WIDGETGROUP_node_corner_pin_poll;
+ wgt->setup = WIDGETGROUP_node_corner_pin_setup;
+ wgt->draw_prepare = WIDGETGROUP_node_corner_pin_draw_prepare;
+ wgt->refresh = WIDGETGROUP_node_corner_pin_refresh;
+}
+
+/** \} */
diff --git a/source/blender/editors/space_node/space_node.c b/source/blender/editors/space_node/space_node.c
index bc4918430ef..af71851cf64 100644
--- a/source/blender/editors/space_node/space_node.c
+++ b/source/blender/editors/space_node/space_node.c
@@ -867,6 +867,8 @@ static void node_widgets(void)
&(const struct wmManipulatorMapType_Params){SPACE_NODE, RGN_TYPE_WINDOW});
WM_manipulatorgrouptype_append_and_link(mmap_type, NODE_WGT_backdrop_transform);
WM_manipulatorgrouptype_append_and_link(mmap_type, NODE_WGT_backdrop_crop);
+ WM_manipulatorgrouptype_append_and_link(mmap_type, NODE_WGT_backdrop_sun_beams);
+ WM_manipulatorgrouptype_append_and_link(mmap_type, NODE_WGT_backdrop_corner_pin);
}
static void node_id_remap(ScrArea *UNUSED(sa), SpaceLink *slink, ID *old_id, ID *new_id)
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index ed3bd84be8c..6b8b3466fe8 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -337,7 +337,7 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname)
BLI_strncpy(newname, ebone->name, sizeof(ebone->name));
BLI_strncpy(ebone->name, oldname, sizeof(ebone->name));
ED_armature_bone_rename(obedit->data, oldname, newname);
- WM_event_add_notifier(C, NC_OBJECT | ND_POSE, OBACT_NEW);
+ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, OBACT_NEW(sl));
}
break;
}
@@ -350,7 +350,7 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname)
/* always make current object active */
tree_element_active(C, scene, sl, soops, te, OL_SETSEL_NORMAL, true);
- ob = OBACT_NEW;
+ ob = OBACT_NEW(sl);
/* restore bone name */
BLI_strncpy(newname, bone->name, sizeof(bone->name));
@@ -367,7 +367,7 @@ static void namebutton_cb(bContext *C, void *tsep, char *oldname)
/* always make current pose-bone active */
tree_element_active(C, scene, sl, soops, te, OL_SETSEL_NORMAL, true);
- ob = OBACT_NEW;
+ ob = OBACT_NEW(sl);
BLI_assert(ob->type == OB_ARMATURE);
@@ -1220,7 +1220,7 @@ static void outliner_draw_iconrow(bContext *C, uiBlock *block, Scene *scene, Sce
/* active blocks get white circle */
if (tselem->type == 0) {
if (te->idcode == ID_OB) {
- active = (OBACT_NEW == (Object *)tselem->id) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE;
+ active = (OBACT_NEW(sl) == (Object *)tselem->id) ? OL_DRAWSEL_NORMAL : OL_DRAWSEL_NONE;
}
else if (scene->obedit && scene->obedit->data == tselem->id) {
active = OL_DRAWSEL_NORMAL;
@@ -1326,13 +1326,13 @@ static void outliner_draw_tree_element(
else if (te->idcode == ID_OB) {
Object *ob = (Object *)tselem->id;
- if (ob == OBACT_NEW || (ob->flag & SELECT)) {
+ if (ob == OBACT_NEW(sl) || (ob->flag & SELECT)) {
char col[4] = {0, 0, 0, 0};
/* outliner active ob: always white text, circle color now similar to view3d */
active = OL_DRAWSEL_ACTIVE;
- if (ob == OBACT_NEW) {
+ if (ob == OBACT_NEW(sl)) {
if (ob->flag & SELECT) {
UI_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col);
col[3] = alpha;
diff --git a/source/blender/editors/space_outliner/outliner_edit.c b/source/blender/editors/space_outliner/outliner_edit.c
index 498e1cfe87f..d9a54f51f7c 100644
--- a/source/blender/editors/space_outliner/outliner_edit.c
+++ b/source/blender/editors/space_outliner/outliner_edit.c
@@ -986,7 +986,7 @@ static int outliner_show_active_exec(bContext *C, wmOperator *UNUSED(op))
TreeElement *te;
int xdelta, ytop;
- Object *obact = OBACT_NEW;
+ Object *obact = OBACT_NEW(sl);
if (!obact)
return OPERATOR_CANCELLED;
diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c
index d9590d2af7f..a470711d9df 100644
--- a/source/blender/editors/space_outliner/outliner_select.c
+++ b/source/blender/editors/space_outliner/outliner_select.c
@@ -103,7 +103,7 @@ static void do_outliner_object_select_recursive(SceneLayer *sl, Object *ob_paren
{
Base *base;
- for (base = FIRSTBASE_NEW; base; base = base->next) {
+ for (base = FIRSTBASE_NEW(sl); base; base = base->next) {
Object *ob = base->object;
if ((((base->flag & BASE_VISIBLED) == 0) && BKE_object_is_child_recursive(ob_parent, ob))) {
ED_object_base_select(base, select ? BA_SELECT : BA_DESELECT);
@@ -151,7 +151,7 @@ static eOLDrawState tree_element_set_active_object(
}
else {
ob = (Object *)outliner_search_back(soops, te, ID_OB);
- if (ob == OBACT_NEW) {
+ if (ob == OBACT_NEW(sl)) {
return OL_DRAWSEL_NONE;
}
}
@@ -209,7 +209,7 @@ static eOLDrawState tree_element_active_material(
/* we search for the object parent */
ob = (Object *)outliner_search_back(soops, te, ID_OB);
// note: ob->matbits can be NULL when a local object points to a library mesh.
- if (ob == NULL || ob != OBACT_NEW || ob->matbits == NULL) {
+ if (ob == NULL || ob != OBACT_NEW(sl) || ob->matbits == NULL) {
return OL_DRAWSEL_NONE; /* just paranoia */
}
@@ -258,7 +258,7 @@ static eOLDrawState tree_element_active_texture(
{
TreeElement *tep;
TreeStoreElem /* *tselem,*/ *tselemp;
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
SpaceButs *sbuts = NULL;
if (ob == NULL) {
@@ -347,7 +347,7 @@ static eOLDrawState tree_element_active_lamp(
/* we search for the object parent */
ob = (Object *)outliner_search_back(soops, te, ID_OB);
- if (ob == NULL || ob != OBACT_NEW) {
+ if (ob == NULL || ob != OBACT_NEW(sl)) {
/* just paranoia */
return OL_DRAWSEL_NONE;
}
@@ -423,7 +423,7 @@ static eOLDrawState tree_element_active_defgroup(
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob);
}
else {
- if (ob == OBACT_NEW)
+ if (ob == OBACT_NEW(sl))
if (ob->actdef == te->index + 1) {
return OL_DRAWSEL_NORMAL;
}
@@ -443,7 +443,7 @@ static eOLDrawState tree_element_active_posegroup(
}
}
else {
- if (ob == OBACT_NEW && ob->pose) {
+ if (ob == OBACT_NEW(sl) && ob->pose) {
if (ob->pose->active_group == te->index + 1) {
return OL_DRAWSEL_NORMAL;
}
@@ -487,7 +487,7 @@ static eOLDrawState tree_element_active_posechannel(
}
}
else {
- if (ob == OBACT_NEW && ob->pose) {
+ if (ob == OBACT_NEW(sl) && ob->pose) {
if (pchan->bone->flag & BONE_SELECTED) {
return OL_DRAWSEL_NORMAL;
}
@@ -504,7 +504,7 @@ static eOLDrawState tree_element_active_bone(
if (set != OL_SETSEL_NONE) {
if (!(bone->flag & BONE_HIDDEN_P)) {
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
if (ob) {
if (set != OL_SETSEL_EXTEND) {
/* single select forces all other bones to get unselected */
@@ -533,7 +533,7 @@ static eOLDrawState tree_element_active_bone(
}
}
else {
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
if (ob && ob->data == arm) {
if (bone->flag & BONE_SELECTED) {
@@ -842,7 +842,7 @@ eOLDrawState tree_element_type_active(
if (set != OL_SETSEL_NONE) {
tree_element_set_active_object(C, scene, sl, soops, te, set, false);
}
- else if (tselem->id == (ID *)OBACT_NEW) {
+ else if (tselem->id == (ID *)OBACT_NEW(sl)) {
return OL_DRAWSEL_NORMAL;
}
break;
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c
index adb019766ea..0401505b4cd 100644
--- a/source/blender/editors/space_outliner/outliner_tree.c
+++ b/source/blender/editors/space_outliner/outliner_tree.c
@@ -1871,7 +1871,7 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SceneLayer *sl, SpaceOops
}
}
else if (soops->outlinevis == SO_SAME_TYPE) {
- Object *ob_active = OBACT_NEW;
+ Object *ob_active = OBACT_NEW(sl);
if (ob_active) {
FOREACH_SCENE_OBJECT(scene, ob)
{
@@ -1950,8 +1950,8 @@ void outliner_build_tree(Main *mainvar, Scene *scene, SceneLayer *sl, SpaceOops
outliner_add_collections_master(soops, scene);
}
else {
- ten = outliner_add_element(soops, &soops->tree, OBACT_NEW, NULL, 0, 0);
- ten->directdata = BASACT_NEW;
+ ten = outliner_add_element(soops, &soops->tree, OBACT_NEW(sl), NULL, 0, 0);
+ ten->directdata = BASACT_NEW(sl);
}
if ((soops->flag & SO_SKIP_SORT_ALPHA) == 0) {
diff --git a/source/blender/editors/space_sequencer/CMakeLists.txt b/source/blender/editors/space_sequencer/CMakeLists.txt
index 6dce962ee02..6b8108a1265 100644
--- a/source/blender/editors/space_sequencer/CMakeLists.txt
+++ b/source/blender/editors/space_sequencer/CMakeLists.txt
@@ -54,7 +54,7 @@ set(SRC
)
if(WITH_AUDASPACE)
- add_definitions(${AUDASPACE_DEFINITIONS})
+ add_definitions(-DWITH_AUDASPACE)
list(APPEND INC_SYS
${AUDASPACE_C_INCLUDE_DIRS}
diff --git a/source/blender/editors/space_sequencer/sequencer_add.c b/source/blender/editors/space_sequencer/sequencer_add.c
index 46f212e3679..49c687632f8 100644
--- a/source/blender/editors/space_sequencer/sequencer_add.c
+++ b/source/blender/editors/space_sequencer/sequencer_add.c
@@ -69,7 +69,7 @@
#include "BKE_sound.h"
#ifdef WITH_AUDASPACE
-# include AUD_SEQUENCE_H
+# include <AUD_Sequence.h>
#endif
/* own include */
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index e541c4be653..beb252eb149 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -40,6 +40,7 @@
#include "DNA_scene_types.h"
#include "DNA_mask_types.h"
+#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_userdef_types.h"
@@ -1104,18 +1105,16 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq
const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME};
bool draw_metadata = false;
- if (G.is_rendering == false && (scene->r.seq_flag & R_SEQ_GL_PREV) == 0) {
+ if (G.is_rendering == false && (scene->r.seq_prev_type) == OB_RENDER) {
/* stop all running jobs, except screen one. currently previews frustrate Render
* needed to make so sequencer's rendering doesn't conflict with compositor
*/
WM_jobs_kill_type(CTX_wm_manager(C), NULL, WM_JOB_TYPE_COMPOSITE);
- if ((scene->r.seq_flag & R_SEQ_GL_PREV) == 0) {
- /* in case of final rendering used for preview, kill all previews,
- * otherwise threading conflict will happen in rendering module
- */
- WM_jobs_kill_type(CTX_wm_manager(C), NULL, WM_JOB_TYPE_RENDER_PREVIEW);
- }
+ /* in case of final rendering used for preview, kill all previews,
+ * otherwise threading conflict will happen in rendering module
+ */
+ WM_jobs_kill_type(CTX_wm_manager(C), NULL, WM_JOB_TYPE_RENDER_PREVIEW);
}
if ((!draw_overlay || sseq->overlay_type == SEQ_DRAW_OVERLAY_REFERENCE) && !draw_backdrop) {
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index 650687429b4..407f4306fec 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -727,7 +727,7 @@ static Sequence *cut_seq_hard(Scene *scene, Sequence *seq, int cutframe)
if (!skip_dup) {
/* Duplicate AFTER the first change */
- seqn = BKE_sequence_dupli_recursive(scene, NULL, seq, SEQ_DUPE_UNIQUE_NAME | SEQ_DUPE_ANIM);
+ seqn = BKE_sequence_dupli_recursive(scene, scene, seq, SEQ_DUPE_UNIQUE_NAME | SEQ_DUPE_ANIM);
}
if (seqn) {
@@ -820,7 +820,7 @@ static Sequence *cut_seq_soft(Scene *scene, Sequence *seq, int cutframe)
if (!skip_dup) {
/* Duplicate AFTER the first change */
- seqn = BKE_sequence_dupli_recursive(scene, NULL, seq, SEQ_DUPE_UNIQUE_NAME | SEQ_DUPE_ANIM);
+ seqn = BKE_sequence_dupli_recursive(scene, scene, seq, SEQ_DUPE_UNIQUE_NAME | SEQ_DUPE_ANIM);
}
if (seqn) {
@@ -2139,7 +2139,7 @@ static int sequencer_add_duplicate_exec(bContext *C, wmOperator *UNUSED(op))
if (ed == NULL)
return OPERATOR_CANCELLED;
- BKE_sequence_base_dupli_recursive(scene, NULL, &nseqbase, ed->seqbasep, SEQ_DUPE_CONTEXT);
+ BKE_sequence_base_dupli_recursive(scene, scene, &nseqbase, ed->seqbasep, SEQ_DUPE_CONTEXT, 0);
if (nseqbase.first) {
Sequence *seq = nseqbase.first;
@@ -3177,7 +3177,7 @@ static int sequencer_copy_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- BKE_sequence_base_dupli_recursive(scene, NULL, &nseqbase, ed->seqbasep, SEQ_DUPE_UNIQUE_NAME);
+ BKE_sequence_base_dupli_recursive(scene, scene, &nseqbase, ed->seqbasep, SEQ_DUPE_UNIQUE_NAME, 0);
/* To make sure the copied strips have unique names between each other add
* them temporarily to the end of the original seqbase. (bug 25932)
@@ -3244,7 +3244,7 @@ static int sequencer_paste_exec(bContext *C, wmOperator *UNUSED(op))
ED_sequencer_deselect_all(scene);
ofs = scene->r.cfra - seqbase_clipboard_frame;
- BKE_sequence_base_dupli_recursive(scene, NULL, &nseqbase, &seqbase_clipboard, SEQ_DUPE_UNIQUE_NAME);
+ BKE_sequence_base_dupli_recursive(scene, scene, &nseqbase, &seqbase_clipboard, SEQ_DUPE_UNIQUE_NAME, 0);
/* transform pasted strips before adding */
if (ofs) {
diff --git a/source/blender/editors/space_sequencer/space_sequencer.c b/source/blender/editors/space_sequencer/space_sequencer.c
index 5dfcba9b4d1..3b04e6c80cd 100644
--- a/source/blender/editors/space_sequencer/space_sequencer.c
+++ b/source/blender/editors/space_sequencer/space_sequencer.c
@@ -436,7 +436,8 @@ static void sequencer_dropboxes(void)
/* ************* end drop *********** */
-static const char *sequencer_context_dir[] = {"edit_mask", NULL};
+/* DO NOT make this static, this hides the symbol and breaks API generation script. */
+const char *sequencer_context_dir[] = {"edit_mask", NULL};
static int sequencer_context(const bContext *C, const char *member, bContextDataResult *result)
{
diff --git a/source/blender/editors/space_text/text_format_pov.c b/source/blender/editors/space_text/text_format_pov.c
index 0d19c503798..1ef3322711c 100644
--- a/source/blender/editors/space_text/text_format_pov.c
+++ b/source/blender/editors/space_text/text_format_pov.c
@@ -49,36 +49,38 @@ static int txtfmt_pov_find_keyword(const char *string)
{
int i, len;
/* Language Directives */
- if (STR_LITERAL_STARTSWITH(string, "append", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "break", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "case", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "debug", len)) i = len;
+ if (STR_LITERAL_STARTSWITH(string, "deprecated", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "persistent", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "statistics", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "version", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "warning", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "declare", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "default", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "deprecated", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "include", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "append", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "elseif", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "debug", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "break", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "else", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "end", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "error", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "fclose", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "fopen", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "for", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "ifndef", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "ifdef", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "if", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "include", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "patch", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "local", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "macro", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "range", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "read", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "render", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "statistics", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "switch", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "undef", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "version", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "warning", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "while", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "write", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "case", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "end", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "for", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "if", len)) i = len;
else i = 0;
/* If next source char is an identifier (eg. 'i' in "definate") no match */
@@ -92,221 +94,275 @@ static int txtfmt_pov_find_reserved_keywords(const char *string)
* list is from...
* http://www.povray.org/documentation/view/3.7.0/212/
*/
+
+ /* Float Functions */
+ if (STR_LITERAL_STARTSWITH(string, "conserve_energy", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "max_intersections", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "dimension_size", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "bitwise_and", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "bitwise_or", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "bitwise_xor", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "file_exists", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "precompute", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "dimensions", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "clipped_by", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "shadowless", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "turb_depth", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "reciprocal", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "quaternion", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "phong_size", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "tesselate", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "save_file", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "load_file", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "max_trace", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "transform", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "translate", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "direction", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "roughness", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "metallic", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "gts_load", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "gts_save", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "location", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "altitude", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "function", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "evaluate", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "inverse", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "collect", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "target", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "albedo", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "rotate", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "matrix", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "look_at", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "jitter", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "angle", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "right", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "scale", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "child", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "crand", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "blink", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "defined", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "degrees", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "inside", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "radians", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "vlength", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "select", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "floor", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "strcmp", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "strlen", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "tessel", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "sturm", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "abs", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "acosh", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "prod", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "with", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "acos", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "asc", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "asinh", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "asin", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "atan2", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "atand", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "atanh", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "atan", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "ceil", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "warp", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "cosh", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "log", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "max", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "min", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "mod", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "pow", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "rand", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "seed", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "form", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "sinh", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "sqrt", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "tanh", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "vdot", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "sin", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "sqr", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "sum", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "pwr", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "tan", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "val", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "cos", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "div", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "exp", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "int", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "sky", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "up", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "ln", len)) i = len;
+ /* Color Identifiers */
+ else if (STR_LITERAL_STARTSWITH(string, "transmit", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "filter", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "srgbft", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "srgbf", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "srgbt", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "rgbft", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "gamma", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "green", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "blue", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "gray", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "srgb", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "sRGB", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "SRGB", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "rgbf", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "rgbt", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "rgb", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "red", len)) i = len;
+ /* Color Spaces */
+ else if (STR_LITERAL_STARTSWITH(string, "pov", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "hsl", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "hsv", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "xyl", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "xyv", len)) i = len;
+ /* Vector Functions */
+ else if (STR_LITERAL_STARTSWITH(string, "vaxis_rotate", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "vturbulence", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "min_extent", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "vnormalize", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "max_extent", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "vrotate", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "vcross", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "trace", len)) i = len;
+ /* String Functions */
+ else if (STR_LITERAL_STARTSWITH(string, "file_time", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "datetime", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "concat", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "strlwr", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "strupr", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "substr", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "vstr", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "chr", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "str", len)) i = len;
+ else i = 0;
+
+ /* If next source char is an identifier (eg. 'i' in "definate") no match */
+ return (i == 0 || text_check_identifier(string[i])) ? -1 : i;
+}
+
+
+static int txtfmt_pov_find_reserved_builtins(const char *string)
+{
+ int i, len;
+
+ /* POV-Ray Built-in Variables
+ * list is from...
+ * http://www.povray.org/documentation/view/3.7.0/212/
+ */
/* Language Keywords */
- if (STR_LITERAL_STARTSWITH(string, "aa_level", len)) i = len;
+ if (STR_LITERAL_STARTSWITH(string, "reflection_exponent", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "area_illumination", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "all_intersections", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "cutaway_textures", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "smooth_triangle", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "lommel_seeliger", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "falloff_angle", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "aa_threshold", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "hypercomplex", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "major_radius", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "max_distance", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "max_iteration", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "colour_space", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "color_space", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "iridescence", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "subsurface", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "scattering", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "absorption", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "accuracy", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "adc_bailout", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "albedo", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "all_intersections", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "translucency", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "all", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "alpha", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "altitude", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "always_sample", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "ambient_light", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "ambient", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "angle", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "aperture", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "water_level", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "reflection", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "max_extent", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "oren_nayar", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "refraction", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "hierarchy", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "radiosity", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "tolerance", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "interior", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "toroidal", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "emission", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "material", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "internal", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "photons", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "arc_angle", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "area_light", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "area_illumination", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "minnaert", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "texture", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "array", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "assumed_gamma", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "autostop", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "black_hole", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "blur_samples", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "brightness", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "brilliance", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "caustics", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "charset", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "collect", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "component", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "composite", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "confidence", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "conserve_energy", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "contained_by", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "coords", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "count", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "crand", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "cube", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "cutaway_textures", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "diffuse", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "direction", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "dispersion_samples", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "dispersion", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "dist_exp", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "distance", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "eccentricity", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "emission", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "error_bound", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "evaluate", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "expand_thresholds", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "exponent", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "exterior", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "extinction", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "face_indices", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "falloff_angle", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "falloff", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "file_gamma", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "flatness", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "planet", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "screw", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "keep", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "flip", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "focal_point", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "fog_alt", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "fog_offset", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "fog_type", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "form", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "fresnel", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "function", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "gamma", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "gather", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "global_settings", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "gray_threshold", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "hf_gray_16", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "hierarchy", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "hypercomplex", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "importance", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "inside_vector", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "internal", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "intervals", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "ior", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "irid_wavelength", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "irid", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "load_file", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "location", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "move", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "roll", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "look_at", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "looks_like", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "low_error_factor", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "major_radius", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "max_distance", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "max_extent", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "max_gradient", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "max_intersections", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "max_iteration", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "max_sample", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "max_trace_level", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "max_trace", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "maximum_reuse", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "metallic", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "method", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "metric", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "minimum_reuse", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "nearest_count", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "normal_indices", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "normal_vectors", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "now", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "number_of_waves", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "offset", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "open", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "orientation", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "pass_through", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "pattern", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "phong_size", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "phong", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "point_at", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "pot", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "precision", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "precompute", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "pretrace_end", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "pretrace_start", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "prod", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "pwr", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "quaternion", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "radiosity", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "radius", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "ratio", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "reciprocal", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "recursion_limit", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "reflection_exponent", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "reflection", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "refraction", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "width", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "repeat", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "right", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "roughness", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "samples", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "save_file", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "scattering", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "bend", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "size", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "sky", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "alpha", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "slice", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "smooth", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "solid", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "spacing", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "specular", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "split_union", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "spotlight", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "strength", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "sturm", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "sum", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "target", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "texture_list", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "thickness", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "threshold", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "tightness", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "tolerance", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "toroidal", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "ttf", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "turb_depth", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "all", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "now", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "pot", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "type", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "u_steps", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "up", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "use_alpha", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "uv_indices", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "uv_vectors", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "v_steps", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "variance", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "vertex_vectors", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "water_level", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "width", len)) i = len;
-
- else i = 0;
-
- /* If next source char is an identifier (eg. 'i' in "definate") no match */
- return (i == 0 || text_check_identifier(string[i])) ? -1 : i;
-}
-
-
-static int txtfmt_pov_find_reserved_builtins(const char *string)
-{
- int i, len;
-
- /* POV-Ray Built-in Variables
- * list is from...
- * http://www.povray.org/documentation/view/3.7.0/212/
- */
- if (STR_LITERAL_STARTSWITH(string, "clock_delta", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "clock", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "clock_on", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "final_clock", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "final_frame", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "frame_number", len)) i = len;
+ /* Animation Options */
+ else if (STR_LITERAL_STARTSWITH(string, "global_settings", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "input_file_name", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "initial_clock", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "initial_frame", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "frame_number", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "image_height", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "image_width", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "input_file_name", len)) i = len;
- /* Color Identifiers */
- else if (STR_LITERAL_STARTSWITH(string, "blue", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "filter", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "gray", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "green", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "red", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "rgbft", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "rgbf", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "rgbt", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "rgb", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "srgb", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "sRGB", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "SRGB", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "srgbft", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "srgbf", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "srgbt", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "transmit", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "final_clock", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "final_frame", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "clock_delta", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "clock_on", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "clock", len)) i = len;
+ /* Spline Identifiers */
+ else if (STR_LITERAL_STARTSWITH(string, "extended_x_spline", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "general_x_spline", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "quadratic_spline", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "basic_x_spline", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "natural_spline", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "linear_spline", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "bezier_spline", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "akima_spline", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "cubic_spline", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "sor_spline", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "tcb_spline", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "linear_sweep", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "conic_sweep", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "b_spline", len)) i = len;
/* Patterns */
- else if (STR_LITERAL_STARTSWITH(string, "agate", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "aoi", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "pigment_pattern", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "image_pattern", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "density_file", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "cylindrical", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "proportion", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "triangular", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "image_map", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "proximity", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "spherical", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "bump_map", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "wrinkles", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "average", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "voronoi", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "masonry", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "binary", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "boxed", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "bozo", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "brick", len)) i = len;
@@ -315,14 +371,11 @@ static int txtfmt_pov_find_reserved_builtins(const char *string)
else if (STR_LITERAL_STARTSWITH(string, "checker", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "crackle", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "cubic", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "cylindrical", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "density_file", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "dents", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "facets", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "gradient", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "granite", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "hexagon", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "image_pattern", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "julia", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "leopard", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "magnet", len)) i = len;
@@ -330,13 +383,11 @@ static int txtfmt_pov_find_reserved_builtins(const char *string)
else if (STR_LITERAL_STARTSWITH(string, "marble", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "onion", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "pavement", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "pigment_pattern", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "planar", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "quilted", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "radial", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "ripples", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "slope", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "spherical", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "spiral1", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "spiral2", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "spotted", len)) i = len;
@@ -344,97 +395,68 @@ static int txtfmt_pov_find_reserved_builtins(const char *string)
else if (STR_LITERAL_STARTSWITH(string, "tile2", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "tiling", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "tiles", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "triangular", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "waves", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "wood", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "wrinkles", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "agate", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "aoi", len)) i = len;
/* Objects */
- else if (STR_LITERAL_STARTSWITH(string, "background", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "superellipsoid", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "bicubic_patch", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "blob", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "box", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "camera", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "cone", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "cubic", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "julia_fractal", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "height_field", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "cubic_spline", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "sphere_sweep", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "light_group", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "light_source", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "intersection", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "isosurface", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "background", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "sky_sphere", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "cylinder", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "difference", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "brilliance", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "parametric", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "interunion", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "intermerge", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "polynomial", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "displace", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "specular", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "ambient", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "diffuse", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "polygon", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "quadric", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "quartic", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "rainbow", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "sphere", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "spline", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "prism", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "camera", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "galley", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "cubic", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "phong", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "cone", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "blob", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "box", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "disc", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "fog", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "height_field", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "intersection", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "isosurface", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "julia_fractal", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "lathe", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "light_group", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "light_source", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "merge", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "mesh2", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "mesh", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "object", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "ovus", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "lemon", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "parametric", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "plane", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "poly", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "polygon", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "polynomial", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "prism", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "quadric", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "quartic", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "rainbow", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "sky_sphere", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "smooth_triangle", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "cubic_spline", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "sphere_sweep", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "sphere", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "spline", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "superellipsoid", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "irid", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "sor", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "text", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "torus", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "triangle", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "union", len)) i = len;
- /* Filetypes */
- else if (STR_LITERAL_STARTSWITH(string, "df3", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "exr", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "gif", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "hdr", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "iff", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "jpeg", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "pgm", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "png", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "ppm", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "sys", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "tga", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "tiff", len)) i = len;
- /* Spline Identifiers */
- else if (STR_LITERAL_STARTSWITH(string, "b_spline", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "bezier_spline", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "conic_sweep", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "cubic_spline", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "linear_spline", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "linear_sweep", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "natural_spline", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "quadratic_spline", len)) i = len;
- /* Encodings */
- else if (STR_LITERAL_STARTSWITH(string, "ascii", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "utf8", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "uint8", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "uint16be", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "uint16le", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "sint8", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "sint16be", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "sint16le", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "sint32be", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "sint32le", len)) i = len;
- /* Camera Types */
- else if (STR_LITERAL_STARTSWITH(string, "fisheye", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "mesh_camera", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "omnimax", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "orthographic", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "panoramic", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "perspective", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "ultra_wide_angle", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "colour", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "color", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "media", len)) i = len;
/* Built-in Vectors */
else if (STR_LITERAL_STARTSWITH(string, "t", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "u", len)) i = len;
@@ -442,7 +464,6 @@ static int txtfmt_pov_find_reserved_builtins(const char *string)
else if (STR_LITERAL_STARTSWITH(string, "x", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "y", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "z", len)) i = len;
-
else i = 0;
/* If next source char is an identifier (eg. 'i' in "definate") no match */
@@ -465,156 +486,201 @@ static int txtfmt_pov_find_specialvar(const char *string)
{
int i, len;
/* Modifiers */
- if (STR_LITERAL_STARTSWITH(string, "interior_texture", len)) i = len;
+ if (STR_LITERAL_STARTSWITH(string, "dispersion_samples", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "projected_through", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "double_illuminate", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "expand_thresholds", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "media_interaction", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "media_attenuation", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "projected_through", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "low_error_factor", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "recursion_limit", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "interior_texture", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "max_trace_level", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "gray_threshold", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "pretrace_start", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "normal_indices", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "normal_vectors", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "vertex_vectors", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "noise_generator", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "irid_wavelength", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "number_of_waves", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "ambient_light", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "inside_vector", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "face_indices", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "texture_list", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "max_gradient", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "uv_indices", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "uv_vectors", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "fade_distance", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "global_lights", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "no_bump_scale", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "pretrace_end", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "no_radiosity", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "no_reflection", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "assumed_gamma", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "scallop_wave", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "triangle_wave", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "nearest_count", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "maximum_reuse", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "minimum_reuse", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "always_sample", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "translucency", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "eccentricity", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "contained_by", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "inside_point", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "adc_bailout", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "density_map", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "split_union", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "mm_per_unit", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "agate_turb", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "bounded_by", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "brick_size", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "bump_map", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "bump_size", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "circular", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "clipped_by", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "cubic", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "hf_gray_16", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "dispersion", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "extinction", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "thickness", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "color_map", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "color", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "colour_map", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "colour", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "control0", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "control1", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "cubic_wave", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "density_map", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "density", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "fade_color", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "fade_colour", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "fade_distance", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "fade_power", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "frequency", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "global_lights", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "hollow", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "image_map", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "adaptive", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "interior", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "interpolate", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "inverse", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "jitter", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "lambda", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "map_type", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "material_map", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "material", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "matrix", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "media", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "mm_per_unit", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "mortar", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "no_bump_scale", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "no_image", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "no_radiosity", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "no_reflection", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "no_shadow", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "fade_color", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "normal_map", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "normal", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "octaves", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "omega", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "once", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "orient", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "parallel", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "phase", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "photons", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "pigment_map", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "pigment", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "finish", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "poly_wave", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "quick_color", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "quick_colour", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "ramp_wave", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "rotate", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "scale", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "scallop_wave", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "shadowless", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "sine_wave", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "slope_map", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "subsurface", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "material_map", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "pass_through", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "interpolate", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "texture_map", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "texture", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "transform", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "translate", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "triangle_wave", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "turbulence", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "error_bound", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "brightness", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "use_color", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "use_alpha", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "use_colour", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "use_index", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "uv_mapping", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "warp", len)) i = len;
-
- /* Vector Functions */
- else if (STR_LITERAL_STARTSWITH(string, "max_extent", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "min_extent", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "trace", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "vaxis_rotate", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "vcross", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "vnormalize", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "vrotate", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "vturbulence", len)) i = len;
- /* String Functions */
- else if (STR_LITERAL_STARTSWITH(string, "chr", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "concat", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "datetime", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "str", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "strlwr", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "strupr", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "substr", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "vstr", len)) i = len;
- /* Float Functions */
- else if (STR_LITERAL_STARTSWITH(string, "abs", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "acosh", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "acos", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "asc", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "asinh", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "asin", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "atan2", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "atand", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "atanh", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "atan", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "bitwise_and", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "bitwise_or", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "bitwise_xor", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "ceil", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "cosh", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "cos", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "defined", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "degrees", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "dimension_size", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "dimensions", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "div", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "exp", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "file_exists", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "floor", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "inside", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "int", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "ln", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "log", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "max", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "min", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "mod", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "pow", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "radians", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "rand", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "seed", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "select", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "sinh", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "sin", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "sqrt", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "sqr", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "strcmp", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "strlen", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "tanh", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "tan", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "val", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "vdot", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "vlength", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "importance", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "max_sample", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "intervals", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "sine_wave", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "slope_map", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "poly_wave", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "no_shadow", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "ramp_wave", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "precision", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "original", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "accuracy", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "map_type", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "no_image", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "distance", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "autostop", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "caustics", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "octaves", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "aa_level", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "frequency", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "fog_offset", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "modulation", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "outbound", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "no_cache", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "pigment", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "charset", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "inbound", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "outside", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "inner", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "turbulence", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "threshold", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "accuracy", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "polarity", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "bump_size", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "circular", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "control0", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "control1", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "maximal", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "minimal", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "fog_type", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "fog_alt", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "samples", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "origin", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "amount", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "adaptive", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "exponent", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "strength", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "density", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "fresnel", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "albinos", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "finish", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "method", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "omega", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "fixed", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "spacing", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "u_steps", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "v_steps", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "offset", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "hollow", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "gather", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "lambda", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "mortar", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "cubic", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "count", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "once", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "orient", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "normal", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "phase", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "ratio", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "open", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "ior", len)) i = len;
+ /* Light Types and options*/
+ else if (STR_LITERAL_STARTSWITH(string, "area_light", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "looks_like", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "fade_power", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "tightness", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "spotlight", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "parallel", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "point_at", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "falloff", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "radius", len)) i = len;
+ /* Camera Types and options*/
+ else if (STR_LITERAL_STARTSWITH(string, "omni_directional_stereo", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "lambert_cylindrical", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "miller_cylindrical", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "lambert_azimuthal", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "ultra_wide_angle", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "camera_direction", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "camera_location ", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "van_der_grinten", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "aitoff_hammer", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "smyth_craster", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "orthographic", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "camera_right", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "blur_samples", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "plate_carree", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "camera_type", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "perspective", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "mesh_camera", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "focal_point", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "balthasart", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "confidence", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "parallaxe", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "hobo_dyer", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "camera_up", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "panoramic", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "eckert_vi", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "eckert_iv", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "mollweide", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "aperture", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "behrmann", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "variance", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "stereo", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "icosa", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "tetra", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "octa", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "mercator", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "omnimax", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "fisheye", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "edwards", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "peters", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "gall", len)) i = len;
else i = 0;
/* If next source char is an identifier (eg. 'i' in "definate") no match */
@@ -625,15 +691,43 @@ static int txtfmt_pov_find_bool(const char *string)
{
int i, len;
/*Built-in Constants*/
- if (STR_LITERAL_STARTSWITH(string, "false", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "no", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "off", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "true", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "yes", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "on", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "pi", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "tau", len)) i = len;
- else i = 0;
+ if (STR_LITERAL_STARTSWITH(string, "unofficial", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "false", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "no", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "off", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "true", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "yes", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "on", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "pi", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "tau", len)) i = len;
+ /* Encodings */
+ else if (STR_LITERAL_STARTSWITH(string, "sint16be", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "sint16le", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "sint32be", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "sint32le", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "uint16be", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "uint16le", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "bt2020", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "bt709", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "sint8", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "uint8", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "ascii", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "utf8", len)) i = len;
+ /* Filetypes */
+ else if (STR_LITERAL_STARTSWITH(string, "tiff", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "df3", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "exr", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "gif", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "hdr", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "iff", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "jpeg", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "pgm", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "png", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "ppm", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "sys", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "tga", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "ttf", len)) i = len;
+ else i = 0;
/* If next source char is an identifier (eg. 'i' in "Nonetheless") no match */
return (i == 0 || text_check_identifier(string[i])) ? -1 : i;
@@ -645,7 +739,7 @@ static char txtfmt_pov_format_identifier(const char *str)
if ((txtfmt_pov_find_specialvar(str)) != -1) fmt = FMT_TYPE_SPECIAL;
else if ((txtfmt_pov_find_keyword(str)) != -1) fmt = FMT_TYPE_KEYWORD;
else if ((txtfmt_pov_find_reserved_keywords(str)) != -1) fmt = FMT_TYPE_RESERVED;
- else if ((txtfmt_pov_find_reserved_builtins(str)) != -1) fmt = FMT_TYPE_RESERVED;
+ else if ((txtfmt_pov_find_reserved_builtins(str)) != -1) fmt = FMT_TYPE_DIRECTIVE;
else fmt = FMT_TYPE_DEFAULT;
return fmt;
}
@@ -770,7 +864,7 @@ static void txtfmt_pov_format_line(SpaceText *st, TextLine *line, const bool do_
if ((i = txtfmt_pov_find_specialvar(str)) != -1) prev = FMT_TYPE_SPECIAL;
else if ((i = txtfmt_pov_find_keyword(str)) != -1) prev = FMT_TYPE_KEYWORD;
else if ((i = txtfmt_pov_find_reserved_keywords(str)) != -1) prev = FMT_TYPE_RESERVED;
- else if ((i = txtfmt_pov_find_reserved_builtins(str)) != -1) prev = FMT_TYPE_RESERVED;
+ else if ((i = txtfmt_pov_find_reserved_builtins(str)) != -1) prev = FMT_TYPE_DIRECTIVE;
if (i > 0) {
text_format_fill_ascii(&str, &fmt, prev, i);
diff --git a/source/blender/editors/space_text/text_format_pov_ini.c b/source/blender/editors/space_text/text_format_pov_ini.c
index 719f4e3c036..453dd1d748c 100644
--- a/source/blender/editors/space_text/text_format_pov_ini.c
+++ b/source/blender/editors/space_text/text_format_pov_ini.c
@@ -49,36 +49,36 @@ static int txtfmt_ini_find_keyword(const char *string)
{
int i, len;
/* Language Directives */
- if (STR_LITERAL_STARTSWITH(string, "append", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "break", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "case", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "debug", len)) i = len;
+ if (STR_LITERAL_STARTSWITH(string, "deprecated", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "statistics", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "declare", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "default", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "deprecated", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "version", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "warning", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "include", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "fclose", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "ifndef", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "append", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "elseif", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "else", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "end", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "debug", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "error", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "fclose", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "fopen", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "for", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "ifdef", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "ifndef", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "if", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "include", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "local", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "macro", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "range", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "read", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "render", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "statistics", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "break", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "switch", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "undef", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "version", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "warning", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "while", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "write", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "case", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "else", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "read", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "end", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "for", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "if", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "I", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "S", len)) i = len;
@@ -104,29 +104,54 @@ static int txtfmt_ini_find_reserved(const char *string)
* list is from...
* http://www.povray.org/documentation/view/3.7.0/212/
*/
- if (STR_LITERAL_STARTSWITH(string, "Antialias_Threshold", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "Bounding_Method", len)) i = len;
+ if (STR_LITERAL_STARTSWITH(string, "RenderCompleteSoundEnabled", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "Create_Continue_Trace_Log", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "ParseErrorSoundEnabled", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "RenderErrorSoundEnabled", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "HideWhenMainMinimized", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "Antialias_Confidence", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "RenderCompleteSound", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "ParseErrorSound", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "RenderErrorSound", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "UseExtensions", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "ReadWriteSourceDir", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "NormalPositionLeft", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "NormalPositionTop", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "NormalPositionRight", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "NormalPositionBottom", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "Pre_Scene_Command", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "Pre_Frame_Command", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "Post_Scene_Command", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "Post_Frame_Command", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "User_Abort_Command", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "Fatal_Error_Command", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "NormalPositionX", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "NormalPositionY", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "Pre_Scene_Return", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "Pre_Frame_Return", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "Post_Scene_Return", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "Post_Frame_Return", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "User_Abort_Return", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "Fatal_Error_Return", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "Antialias_Threshold", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Antialias_Gamma", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Antialias_Depth", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "clock_delta", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "clock_on", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "clock", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "final_clock", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "final_frame", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "frame_number", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "initial_clock", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "initial_frame", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "image_height", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "image_width", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "input_file_name", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Subset_Start_Frame", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Subset_End_Frame", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "UseToolbar", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "UseTooltips", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Frame_Step", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Cyclic_Animation", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Field_Render", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Odd_Field", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "Height", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "Width", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "final_clock", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "final_frame", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "frame_number", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "initial_clock", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "initial_frame", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "image_height", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "image_width", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Start_Column", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Start_Row", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "End_Column", len)) i = len;
@@ -134,7 +159,7 @@ static int txtfmt_ini_find_reserved(const char *string)
else if (STR_LITERAL_STARTSWITH(string, "Test_Abort_Count", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Test_Abort", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Continue_Trace", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "Create_Continue_Trace_Log", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "Bounding_Method", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Create_Ini", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Display_Gamma", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Display", len)) i = len;
@@ -151,19 +176,6 @@ static int txtfmt_ini_find_reserved(const char *string)
else if (STR_LITERAL_STARTSWITH(string, "Bits_Per_Color", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Compression", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Dither_Method", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "Dither", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "Pre_Scene_Command", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "Pre_Frame_Command", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "Post_Scene_Command", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "Post_Frame_Command", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "User_Abort_Command", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "Fatal_Error_Command", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "Pre_Scene_Return", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "Pre_Frame_Return", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "Post_Scene_Return", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "Post_Frame_Return", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "User_Abort_Return", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "Fatal_Error_Return", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Include_Header", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Library_Path", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Debug_Console", len)) i = len;
@@ -187,7 +199,9 @@ static int txtfmt_ini_find_reserved(const char *string)
else if (STR_LITERAL_STARTSWITH(string, "Remove_Bounds", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Split_Unions", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Antialias", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "Glare_Desaturation", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Sampling_Method", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "Stochastic_Seed", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Jitter_Amount", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Jitter", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Antialias_Depth", len)) i = len;
@@ -221,25 +235,14 @@ static int txtfmt_ini_find_reserved(const char *string)
else if (STR_LITERAL_STARTSWITH(string, "Band3Width", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Band4Width", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "ShowCmd", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "NormalPositionLeft", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "NormalPositionTop", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "NormalPositionRight", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "NormalPositionBottom", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "UseToolbar", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "UseTooltips", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "NormalPositionX", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "NormalPositionY", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "Flags", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Transparency", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Use8BitMode", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "MakeActive", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "KeepAboveMain", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "HideWhenMainMinimized", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "AutoClose", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "PreserveBitmap", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "FontSize", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "FontWeight", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "Font", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "KeepMessages", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "AlertSound", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Completion", len)) i = len;
@@ -250,14 +253,6 @@ static int txtfmt_ini_find_reserved(const char *string)
else if (STR_LITERAL_STARTSWITH(string, "PreventSleep", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "NoShelloutWait", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "SystemNoActive", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "RenderCompleteSoundEnabled", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "ParseErrorSoundEnabled", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "RenderErrorSoundEnabled", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "RenderCompleteSound", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "ParseErrorSound", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "RenderErrorSound", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "UseExtensions", len)) i = len;
- else if (STR_LITERAL_STARTSWITH(string, "ReadWriteSourceDir", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "NoShellOuts", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "VideoSource", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "SceneFile", len)) i = len;
@@ -269,6 +264,14 @@ static int txtfmt_ini_find_reserved(const char *string)
else if (STR_LITERAL_STARTSWITH(string, "RenderwinClose", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Append_File", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "Warning Level", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "clock_delta", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "clock_on", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "clock", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "Height", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "Width", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "Dither", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "Flags", len)) i = len;
+ else if (STR_LITERAL_STARTSWITH(string, "Font", len)) i = len;
/* Filetypes */
else if (STR_LITERAL_STARTSWITH(string, "df3", len)) i = len;
else if (STR_LITERAL_STARTSWITH(string, "exr", len)) i = len;
diff --git a/source/blender/editors/space_view3d/CMakeLists.txt b/source/blender/editors/space_view3d/CMakeLists.txt
index 6802658803b..6bf0d142aa4 100644
--- a/source/blender/editors/space_view3d/CMakeLists.txt
+++ b/source/blender/editors/space_view3d/CMakeLists.txt
@@ -60,7 +60,9 @@ set(SRC
view3d_walk.c
view3d_header.c
view3d_iterators.c
+ view3d_manipulator_armature.c
view3d_manipulator_camera.c
+ view3d_manipulator_empty.c
view3d_manipulator_forcefield.c
view3d_manipulator_lamp.c
view3d_ops.c
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 191dfed01bf..11aa3476ee1 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -411,11 +411,11 @@ static void drawsolidcube_size(float xsize, float ysize, float zsize)
gpuScale3f(xsize, ysize, zsize);
if (flat_color) {
- Batch_set_builtin_program(&batch, GPU_SHADER_3D_UNIFORM_COLOR);
+ GWN_batch_program_set_builtin(&batch, GPU_SHADER_3D_UNIFORM_COLOR);
}
else {
/* TODO replace with good default lighting shader ? */
- Batch_set_builtin_program(&batch, GPU_SHADER_SIMPLE_LIGHTING);
+ GWN_batch_program_set_builtin(&batch, GPU_SHADER_SIMPLE_LIGHTING);
GWN_batch_uniform_3fv(&batch, "light", light_vec);
}
GWN_batch_uniform_4fv(&batch, "color", fcolor);
@@ -451,7 +451,7 @@ static void drawcube_size(float xsize, float ysize, float zsize)
}
GWN_batch_init(&batch, GWN_PRIM_LINES, &vbo, &el);
- Batch_set_builtin_program(&batch, GPU_SHADER_3D_UNIFORM_COLOR);
+ GWN_batch_program_set_builtin(&batch, GPU_SHADER_3D_UNIFORM_COLOR);
}
gpuPushMatrix();
@@ -507,7 +507,7 @@ static void draw_bonevert(void)
}
GWN_batch_init(&batch, GWN_PRIM_LINES, &vbo, NULL);
- Batch_set_builtin_program(&batch, GPU_SHADER_3D_UNIFORM_COLOR);
+ GWN_batch_program_set_builtin(&batch, GPU_SHADER_3D_UNIFORM_COLOR);
}
GWN_batch_program_use_begin(&batch);
@@ -517,18 +517,18 @@ static void draw_bonevert(void)
static void draw_bonevert_solid(void)
{
- Gwn_Batch *batch = Batch_get_sphere(0);
+ Gwn_Batch *batch = GPU_batch_preset_sphere(0);
const float light_vec[3] = {0.0f, 0.0f, 1.0f};
gpuPushMatrix();
gpuScaleUniform(0.05);
if (flat_color) {
- Batch_set_builtin_program(batch, GPU_SHADER_3D_UNIFORM_COLOR);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR);
}
else {
/* TODO replace with good default lighting shader ? */
- Batch_set_builtin_program(batch, GPU_SHADER_SIMPLE_LIGHTING);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_SIMPLE_LIGHTING);
GWN_batch_uniform_3fv(batch, "light", light_vec);
}
GWN_batch_uniform_4fv(batch, "color", fcolor);
@@ -603,7 +603,7 @@ static void draw_bone_octahedral(void)
}
GWN_batch_init(&batch, GWN_PRIM_LINES, &vbo, &el);
- Batch_set_builtin_program(&batch, GPU_SHADER_3D_UNIFORM_COLOR);
+ GWN_batch_program_set_builtin(&batch, GPU_SHADER_3D_UNIFORM_COLOR);
}
GWN_batch_program_use_begin(&batch);
@@ -640,11 +640,11 @@ static void draw_bone_solid_octahedral(void)
}
if (flat_color) {
- Batch_set_builtin_program(&batch, GPU_SHADER_3D_UNIFORM_COLOR);
+ GWN_batch_program_set_builtin(&batch, GPU_SHADER_3D_UNIFORM_COLOR);
}
else {
/* TODO replace with good default lighting shader ? */
- Batch_set_builtin_program(&batch, GPU_SHADER_SIMPLE_LIGHTING);
+ GWN_batch_program_set_builtin(&batch, GPU_SHADER_SIMPLE_LIGHTING);
GWN_batch_uniform_3fv(&batch, "light", light_vec);
}
GWN_batch_uniform_4fv(&batch, "color", fcolor);
@@ -993,13 +993,13 @@ static void draw_sphere_bone_wire(float smat[4][4], float imat[4][4],
static void draw_sphere_bone(const short dt, int armflag, int boneflag, short constflag, unsigned int id,
bPoseChannel *pchan, EditBone *ebone)
{
- Gwn_Batch *sphere = Batch_get_sphere(1);
+ Gwn_Batch *sphere = GPU_batch_preset_sphere(1);
float head, tail, length;
float fac1, fac2, size1, size2;
const float light_vec[3] = {0.0f, 0.0f, 1.0f};
/* dt is always OB_SOlID */
- Batch_set_builtin_program(sphere, GPU_SHADER_SIMPLE_LIGHTING);
+ GWN_batch_program_set_builtin(sphere, GPU_SHADER_SIMPLE_LIGHTING);
GWN_batch_uniform_3fv(sphere, "light", light_vec);
gpuPushMatrix();
@@ -1610,8 +1610,10 @@ static void draw_bone(const short dt, int armflag, int boneflag, short constflag
}
}
-static void draw_custom_bone(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob,
- const short dt, int armflag, int boneflag, unsigned int id, float length)
+static void draw_custom_bone(
+ const struct EvaluationContext *eval_ctx,
+ Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob,
+ const short dt, int armflag, int boneflag, unsigned int id, float length)
{
if (ob == NULL) return;
@@ -1626,7 +1628,7 @@ static void draw_custom_bone(const bContext *C, Scene *scene, SceneLayer *sl, Vi
GPU_select_load_id((GLuint) id | BONESEL_BONE);
}
- draw_object_instance(C, scene, sl, v3d, rv3d, ob, dt, armflag & ARM_POSEMODE, fcolor);
+ draw_object_instance(eval_ctx, scene, sl, v3d, rv3d, ob, dt, armflag & ARM_POSEMODE, fcolor);
}
@@ -1930,9 +1932,10 @@ static void bone_matrix_translate_y(float mat[4][4], float y)
}
/* assumes object is Armature with pose */
-static void draw_pose_bones(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
- const short dt, const unsigned char ob_wire_col[4],
- const bool do_const_color, const bool is_outline)
+static void draw_pose_bones(
+ const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
+ const short dt, const unsigned char ob_wire_col[4],
+ const bool do_const_color, const bool is_outline)
{
RegionView3D *rv3d = ar->regiondata;
Object *ob = base->object;
@@ -2057,7 +2060,7 @@ static void draw_pose_bones(const bContext *C, Scene *scene, SceneLayer *sl, Vie
glDisable(GL_CULL_FACE);
}
- draw_custom_bone(C, scene, sl, v3d, rv3d, pchan->custom,
+ draw_custom_bone(eval_ctx, scene, sl, v3d, rv3d, pchan->custom,
OB_SOLID, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan));
}
}
@@ -2153,7 +2156,7 @@ static void draw_pose_bones(const bContext *C, Scene *scene, SceneLayer *sl, Vie
if (bone == arm->act_bone)
flag |= BONE_DRAW_ACTIVE;
- draw_custom_bone(C, scene, sl, v3d, rv3d, pchan->custom,
+ draw_custom_bone(eval_ctx, scene, sl, v3d, rv3d, pchan->custom,
OB_WIRE, arm->flag, flag, index, PCHAN_CUSTOM_DRAW_SIZE(pchan));
gpuPopMatrix();
@@ -2659,9 +2662,9 @@ static void ghost_poses_tag_unselected(Object *ob, short unset)
/* draw ghosts that occur within a frame range
* note: object should be in posemode
*/
-static void draw_ghost_poses_range(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base)
+static void draw_ghost_poses_range(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base)
{
- EvaluationContext eval_ctx;
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
bArmature *arm = ob->data;
@@ -2669,8 +2672,6 @@ static void draw_ghost_poses_range(const bContext *C, Scene *scene, SceneLayer *
float start, end, stepsize, range, colfac;
int cfrao, flago;
unsigned char col[4];
-
- CTX_data_eval_ctx(C, &eval_ctx);
start = (float)arm->ghostsf;
end = (float)arm->ghostef;
@@ -2706,8 +2707,8 @@ static void draw_ghost_poses_range(const bContext *C, Scene *scene, SceneLayer *
UI_GetThemeColorShadeAlpha4ubv(TH_WIRE, 0, -128 - (int)(120.0f * sqrtf(colfac)), col);
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- BKE_pose_where_is(&eval_ctx, scene, ob);
- draw_pose_bones(C, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
+ BKE_pose_where_is(eval_ctx, scene, ob);
+ draw_pose_bones(eval_ctx, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2729,9 +2730,10 @@ static void draw_ghost_poses_range(const bContext *C, Scene *scene, SceneLayer *
/* draw ghosts on keyframes in action within range
* - object should be in posemode
*/
-static void draw_ghost_poses_keys(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, BaseLegacy *base)
+static void draw_ghost_poses_keys(
+ const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl,
+ View3D *v3d, ARegion *ar, BaseLegacy *base)
{
- EvaluationContext eval_ctx;
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
bAction *act = (adt) ? adt->action : NULL;
@@ -2742,8 +2744,6 @@ static void draw_ghost_poses_keys(const bContext *C, Scene *scene, SceneLayer *s
float start, end, range, colfac, i;
int cfrao, flago;
unsigned char col[4];
-
- CTX_data_eval_ctx(C, &eval_ctx);
start = (float)arm->ghostsf;
end = (float)arm->ghostef;
@@ -2790,8 +2790,8 @@ static void draw_ghost_poses_keys(const bContext *C, Scene *scene, SceneLayer *s
CFRA = (int)ak->cfra;
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- BKE_pose_where_is(&eval_ctx, scene, ob);
- draw_pose_bones(C, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
+ BKE_pose_where_is(eval_ctx, scene, ob);
+ draw_pose_bones(eval_ctx, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2814,9 +2814,10 @@ static void draw_ghost_poses_keys(const bContext *C, Scene *scene, SceneLayer *s
/* draw ghosts around current frame
* - object is supposed to be armature in posemode
*/
-static void draw_ghost_poses(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base)
+static void draw_ghost_poses(
+ const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl,
+ View3D *v3d, ARegion *ar, Base *base)
{
- EvaluationContext eval_ctx;
Object *ob = base->object;
AnimData *adt = BKE_animdata_from_id(&ob->id);
bArmature *arm = ob->data;
@@ -2825,8 +2826,6 @@ static void draw_ghost_poses(const bContext *C, Scene *scene, SceneLayer *sl, Vi
int cfrao, flago;
unsigned char col[4];
- CTX_data_eval_ctx(C, &eval_ctx);
-
/* pre conditions, get an action with sufficient frames */
if (ELEM(NULL, adt, adt->action))
return;
@@ -2871,8 +2870,8 @@ static void draw_ghost_poses(const bContext *C, Scene *scene, SceneLayer *sl, Vi
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- BKE_pose_where_is(&eval_ctx, scene, ob);
- draw_pose_bones(C, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
+ BKE_pose_where_is(eval_ctx, scene, ob);
+ draw_pose_bones(eval_ctx, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
}
}
@@ -2886,8 +2885,8 @@ static void draw_ghost_poses(const bContext *C, Scene *scene, SceneLayer *sl, Vi
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(scene, &ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
- BKE_pose_where_is(&eval_ctx, scene, ob);
- draw_pose_bones(C, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
+ BKE_pose_where_is(eval_ctx, scene, ob);
+ draw_pose_bones(eval_ctx, scene, sl, v3d, ar, base, OB_WIRE, col, true, false);
}
}
}
@@ -2912,9 +2911,10 @@ static void draw_ghost_poses(const bContext *C, Scene *scene, SceneLayer *sl, Vi
/* called from drawobject.c, return true if nothing was drawn
* (ob_wire_col == NULL) when drawing ghost */
-bool draw_armature(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
- const short dt, const short dflag, const unsigned char ob_wire_col[4],
- const bool is_outline)
+bool draw_armature(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
+ const short dt, const short dflag, const unsigned char ob_wire_col[4],
+ const bool is_outline)
{
Object *ob = base->object;
bArmature *arm = ob->data;
@@ -2972,27 +2972,27 @@ bool draw_armature(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d,
}
else if (ob->mode & OB_MODE_POSE) {
if (arm->ghosttype == ARM_GHOST_RANGE) {
- draw_ghost_poses_range(C, scene, sl, v3d, ar, base);
+ draw_ghost_poses_range(eval_ctx, scene, sl, v3d, ar, base);
}
else if (arm->ghosttype == ARM_GHOST_KEYS) {
- draw_ghost_poses_keys(C, scene, sl, v3d, ar, base);
+ draw_ghost_poses_keys(eval_ctx, scene, sl, v3d, ar, base);
}
else if (arm->ghosttype == ARM_GHOST_CUR) {
if (arm->ghostep)
- draw_ghost_poses(C, scene, sl, v3d, ar, base);
+ draw_ghost_poses(eval_ctx, scene, sl, v3d, ar, base);
}
if ((dflag & DRAW_SCENESET) == 0) {
- if (ob == OBACT_NEW)
+ if (ob == OBACT_NEW(sl))
arm->flag |= ARM_POSEMODE;
- else if (OBACT_NEW && (OBACT_NEW->mode & OB_MODE_WEIGHT_PAINT)) {
- if (ob == modifiers_isDeformedByArmature(OBACT_NEW))
+ else if (OBACT_NEW(sl) && (OBACT_NEW(sl)->mode & OB_MODE_WEIGHT_PAINT)) {
+ if (ob == modifiers_isDeformedByArmature(OBACT_NEW(sl)))
arm->flag |= ARM_POSEMODE;
}
draw_pose_paths(scene, v3d, ar, ob);
}
}
}
- draw_pose_bones(C, scene, sl, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline);
+ draw_pose_bones(eval_ctx, scene, sl, v3d, ar, base, dt, ob_wire_col, (dflag & DRAW_CONSTCOLOR), is_outline);
arm->flag &= ~ARM_POSEMODE;
}
else {
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index df187574777..4543172feb4 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -119,6 +119,8 @@
/* prototypes */
static void imm_draw_box(const float vec[8][3], bool solid, unsigned pos);
+// #define USE_MESH_DM_SELECT
+
/* Workaround for sequencer scene render mode.
*
* Strips doesn't use DAG to update objects or so, which
@@ -319,7 +321,7 @@ bool draw_glsl_material(Scene *scene, SceneLayer *sl, Object *ob, View3D *v3d, c
return false;
if (!check_object_draw_texture(scene, v3d, dt))
return false;
- if (ob == OBACT_NEW && (ob && ob->mode & OB_MODE_WEIGHT_PAINT))
+ if (ob == OBACT_NEW(sl) && (ob && ob->mode & OB_MODE_WEIGHT_PAINT))
return false;
if (v3d->flag2 & V3D_SHOW_SOLID_MATCAP)
@@ -1763,29 +1765,29 @@ static void draw_viewport_object_reconstruction(
/* selection outline */
if (selected) {
- batch = Batch_get_sphere_wire(1);
+ batch = GPU_batch_preset_sphere_wire(1);
if ((dflag & DRAW_CONSTCOLOR) == 0) {
- Batch_set_builtin_program(batch, GPU_SHADER_3D_UNIFORM_COLOR);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR);
GWN_batch_uniform_4f(batch, "color",
ob_wire_col[0] / 255.f,
ob_wire_col[1] / 255.f,
ob_wire_col[2] / 255.f, 1.0f);
}
else {
- Batch_set_builtin_program(batch, GPU_SHADER_3D_DEPTH_ONLY);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_DEPTH_ONLY);
}
glLineWidth(2.0f);
GWN_batch_draw(batch);
}
- batch = Batch_get_sphere(0);
+ batch = GPU_batch_preset_sphere(0);
if ((dflag & DRAW_CONSTCOLOR) == 0) {
const float light[3] = {0.0f, 0.0f, 1.0f};
float col[3];
- Batch_set_builtin_program(batch, GPU_SHADER_SIMPLE_LIGHTING);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_SIMPLE_LIGHTING);
GWN_batch_uniform_3fv(batch, "light", light);
if (track->flag & TRACK_CUSTOMCOLOR) copy_v3_v3(col, track->color);
@@ -1793,7 +1795,7 @@ static void draw_viewport_object_reconstruction(
GWN_batch_uniform_4f(batch, "color", col[0], col[1], col[2], 1.0f);
}
else {
- Batch_set_builtin_program(batch, GPU_SHADER_3D_DEPTH_ONLY);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_DEPTH_ONLY);
}
GWN_batch_draw(batch);
@@ -2396,7 +2398,8 @@ static void drawlattice__point(Lattice *lt, DispList *dl, int u, int v, int w, i
}
#ifdef SEQUENCER_DAG_WORKAROUND
-static void ensure_curve_cache(const bContext *C, Scene *scene, Object *object)
+static void ensure_curve_cache(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *object)
{
bool need_recalc = object->curve_cache == NULL;
/* Render thread might have freed the curve cache if the
@@ -2421,21 +2424,17 @@ static void ensure_curve_cache(const bContext *C, Scene *scene, Object *object)
object->curve_cache->bev.first != NULL;
}
if (need_recalc) {
- EvaluationContext eval_ctx;
-
- CTX_data_eval_ctx(C, &eval_ctx);
-
switch (object->type) {
case OB_CURVE:
case OB_SURF:
case OB_FONT:
- BKE_displist_make_curveTypes(&eval_ctx, scene, object, false);
+ BKE_displist_make_curveTypes(eval_ctx, scene, object, false);
break;
case OB_MBALL:
- BKE_displist_make_mball(&eval_ctx, scene, object);
+ BKE_displist_make_mball(eval_ctx, scene, object);
break;
case OB_LATTICE:
- BKE_lattice_modifiers_calc(&eval_ctx, scene, object);
+ BKE_lattice_modifiers_calc(eval_ctx, scene, object);
break;
}
}
@@ -4159,7 +4158,7 @@ static void draw_em_fancy_new(Scene *UNUSED(scene), ARegion *UNUSED(ar), View3D
/* disable depth writes for transparent surface, so it doesn't interfere with itself */
glDepthMask(GL_FALSE);
- Batch_set_builtin_program(surface, GPU_SHADER_3D_UNIFORM_COLOR);
+ GWN_batch_program_set_builtin(surface, GPU_SHADER_3D_UNIFORM_COLOR);
GWN_batch_uniform_4f(surface, "color", 1.0f, 0.5f, 0.0f, 0.5f);
GWN_batch_draw(surface);
@@ -4167,7 +4166,7 @@ static void draw_em_fancy_new(Scene *UNUSED(scene), ARegion *UNUSED(ar), View3D
if (finalDM != cageDM) {
puts("finalDM != cageDM");
Gwn_Batch *finalSurface = MBC_get_all_triangles(finalDM);
- Batch_set_builtin_program(finalSurface, GPU_SHADER_3D_UNIFORM_COLOR);
+ GWN_batch_program_set_builtin(finalSurface, GPU_SHADER_3D_UNIFORM_COLOR);
GWN_batch_uniform_4f(finalSurface, "color", 0.0f, 0.0f, 0.0f, 0.05f);
GWN_batch_draw(finalSurface);
}
@@ -4179,19 +4178,19 @@ static void draw_em_fancy_new(Scene *UNUSED(scene), ARegion *UNUSED(ar), View3D
* NOTE: does not help as much as desired
* TODO: draw edit object last to avoid this mess
*/
- Batch_set_builtin_program(surface, GPU_SHADER_3D_DEPTH_ONLY);
+ GWN_batch_program_set_builtin(surface, GPU_SHADER_3D_DEPTH_ONLY);
GWN_batch_draw(surface);
if (GLEW_VERSION_3_2) {
#if 0
Gwn_Batch *overlay = DRW_mesh_batch_cache_get_overlay_edges(me);
- Batch_set_builtin_program(overlay, GPU_SHADER_EDGES_OVERLAY);
+ GWN_batch_program_set_builtin(overlay, GPU_SHADER_EDGES_OVERLAY);
GWN_batch_uniform_2f(overlay, "viewportSize", ar->winx, ar->winy);
GWN_batch_draw(overlay);
#endif
#if 0 /* TODO: use this SIMPLE variant for pure triangle meshes */
- Batch_set_builtin_program(surface, GPU_SHADER_EDGES_OVERLAY_SIMPLE);
+ GWN_batch_program_set_builtin(surface, GPU_SHADER_EDGES_OVERLAY_SIMPLE);
/* use these defaults:
* const float edgeColor[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
* GWN_batch_uniform_4f(surface, "fillColor", edgeColor[0], edgeColor[1], edgeColor[2], 0.0f);
@@ -4204,7 +4203,7 @@ static void draw_em_fancy_new(Scene *UNUSED(scene), ARegion *UNUSED(ar), View3D
}
else {
Gwn_Batch *edges = DRW_mesh_batch_cache_get_all_edges(me);
- Batch_set_builtin_program(edges, GPU_SHADER_3D_UNIFORM_COLOR);
+ GWN_batch_program_set_builtin(edges, GPU_SHADER_3D_UNIFORM_COLOR);
GWN_batch_uniform_4f(edges, "color", 0.0f, 0.0f, 0.0f, 1.0f);
glEnable(GL_LINE_SMOOTH);
glLineWidth(1.5f);
@@ -4216,7 +4215,7 @@ static void draw_em_fancy_new(Scene *UNUSED(scene), ARegion *UNUSED(ar), View3D
Gwn_Batch *verts = MBC_get_all_verts(me);
glEnable(GL_BLEND);
- Batch_set_builtin_program(verts, GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
+ GWN_batch_program_set_builtin(verts, GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
GWN_batch_uniform_4f(verts, "color", 0.0f, 0.0f, 0.0f, 1.0f);
GWN_batch_uniform_1f(verts, "size", UI_GetThemeValuef(TH_VERTEX_SIZE) * 1.5f);
GWN_batch_draw(verts);
@@ -4268,14 +4267,14 @@ static void draw_mesh_object_outline_new(View3D *v3d, RegionView3D *rv3d, Object
Gwn_Batch *fancy_edges = DRW_mesh_batch_cache_get_fancy_edges(me);
if (rv3d->persp == RV3D_ORTHO) {
- Batch_set_builtin_program(fancy_edges, GPU_SHADER_EDGES_FRONT_BACK_ORTHO);
+ GWN_batch_program_set_builtin(fancy_edges, GPU_SHADER_EDGES_FRONT_BACK_ORTHO);
/* set eye vector, transformed to object coords */
float eye[3] = { 0.0f, 0.0f, 1.0f }; /* looking into the screen */
mul_m3_v3(gpuGetNormalMatrixInverse(NULL), eye);
GWN_batch_uniform_3fv(fancy_edges, "eye", eye);
}
else {
- Batch_set_builtin_program(fancy_edges, GPU_SHADER_EDGES_FRONT_BACK_PERSP);
+ GWN_batch_program_set_builtin(fancy_edges, GPU_SHADER_EDGES_FRONT_BACK_PERSP);
}
GWN_batch_uniform_1b(fancy_edges, "drawFront", false);
@@ -4286,7 +4285,7 @@ static void draw_mesh_object_outline_new(View3D *v3d, RegionView3D *rv3d, Object
GWN_batch_draw(fancy_edges);
#else /* alternate version that matches look of old viewport (but more efficient) */
Gwn_Batch *batch = MBC_get_all_edges(dm);
- Batch_set_builtin_program(batch, GPU_SHADER_3D_UNIFORM_COLOR);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR);
GWN_batch_uniform_4fv(batch, "color", outline_color);
GWN_batch_draw(batch);
#endif
@@ -4301,8 +4300,9 @@ static bool object_is_halo(Scene *scene, Object *ob)
return (ma && (ma->material_type == MA_TYPE_HALO) && !BKE_scene_use_new_shading_nodes(scene));
}
-static void draw_mesh_fancy(EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const unsigned char ob_wire_col[4], const short dflag)
+static void draw_mesh_fancy(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
#ifdef WITH_GAMEENGINE
Object *ob = (rv3d->rflag & RV3D_IS_GAME_ENGINE) ? BKE_object_lod_meshob_get(base->object, sl) : base->object;
@@ -4313,7 +4313,7 @@ static void draw_mesh_fancy(EvaluationContext *eval_ctx, Scene *scene, SceneLaye
eWireDrawMode draw_wire = OBDRAW_WIRE_OFF;
bool /* no_verts,*/ no_edges, no_faces;
DerivedMesh *dm = mesh_get_derived_final(eval_ctx, scene, ob, scene->customdata_mask);
- const bool is_obact = (ob == OBACT_NEW);
+ const bool is_obact = (ob == OBACT_NEW(sl));
int draw_flags = (is_obact && BKE_paint_select_face_test(ob)) ? DRAW_FACE_SELECT : 0;
if (!dm)
@@ -4565,18 +4565,16 @@ static void draw_mesh_fancy(EvaluationContext *eval_ctx, Scene *scene, SceneLaye
}
/* returns true if nothing was drawn, for detecting to draw an object center */
-static bool draw_mesh_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
- const char dt, const unsigned char ob_wire_col[4], const short dflag)
+static bool draw_mesh_object(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, RegionView3D *rv3d, BaseLegacy *base,
+ const char dt, const unsigned char ob_wire_col[4], const short dflag)
{
- EvaluationContext eval_ctx;
Object *ob = base->object;
Object *obedit = scene->obedit;
Mesh *me = ob->data;
BMEditMesh *em = me->edit_btmesh;
bool do_alpha_after = false, drawlinked = false, retval = false;
- CTX_data_eval_ctx(C, &eval_ctx);
-
/* If we are drawing shadows and any of the materials don't cast a shadow,
* then don't draw the object */
if (v3d->flag2 & V3D_RENDER_SHADOW) {
@@ -4609,7 +4607,7 @@ static bool draw_mesh_object(const bContext *C, Scene *scene, SceneLayer *sl, AR
}
else {
cageDM = editbmesh_get_derived_cage_and_final(
- &eval_ctx, scene, ob, em, scene->customdata_mask,
+ eval_ctx, scene, ob, em, scene->customdata_mask,
&finalDM);
}
@@ -4650,7 +4648,7 @@ static bool draw_mesh_object(const bContext *C, Scene *scene, SceneLayer *sl, AR
}
}
- draw_mesh_fancy(&eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
+ draw_mesh_fancy(eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
GPU_end_object_materials();
@@ -4731,7 +4729,7 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, Scene
eWireDrawMode draw_wire = OBDRAW_WIRE_OFF; /* could be bool draw_wire_overlay */
bool no_edges, no_faces;
DerivedMesh *dm = mesh_get_derived_final(eval_ctx, scene, ob, scene->customdata_mask);
- const bool is_obact = (ob == OBACT_NEW);
+ const bool is_obact = (ob == OBACT_NEW(sl));
int draw_flags = (is_obact && BKE_paint_select_face_test(ob)) ? DRAW_FACE_SELECT : 0;
if (!dm)
@@ -4795,14 +4793,14 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, Scene
Gwn_Batch *fancy_edges = DRW_mesh_batch_cache_get_fancy_edges(me);
if (rv3d->persp == RV3D_ORTHO) {
- Batch_set_builtin_program(fancy_edges, GPU_SHADER_EDGES_FRONT_BACK_ORTHO);
+ GWN_batch_program_set_builtin(fancy_edges, GPU_SHADER_EDGES_FRONT_BACK_ORTHO);
/* set eye vector, transformed to object coords */
float eye[3] = { 0.0f, 0.0f, 1.0f }; /* looking into the screen */
mul_m3_v3(gpuGetNormalMatrixInverse(NULL), eye);
GWN_batch_uniform_3fv(fancy_edges, "eye", eye);
}
else {
- Batch_set_builtin_program(fancy_edges, GPU_SHADER_EDGES_FRONT_BACK_PERSP);
+ GWN_batch_program_set_builtin(fancy_edges, GPU_SHADER_EDGES_FRONT_BACK_PERSP);
}
float frontColor[4];
@@ -4831,7 +4829,7 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, Scene
#else /* simple wireframes */
Gwn_Batch *batch = MBC_get_all_edges(dm);
- Batch_set_builtin_program(batch, GPU_SHADER_3D_UNIFORM_COLOR);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR);
float color[4];
rgba_uchar_to_float(color, ob_wire_col);
@@ -4852,7 +4850,7 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, Scene
!(G.f & G_PICKSEL || (draw_flags & DRAW_FACE_SELECT)) &&
(draw_wire == OBDRAW_WIRE_OFF))
{
- draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT_NEW));
+ draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT_NEW(sl)));
}
if (draw_glsl_material(scene, sl, ob, v3d, dt) && !(draw_flags & DRAW_MODIFIERS_PREVIEW)) {
@@ -4919,7 +4917,7 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, Scene
(draw_wire == OBDRAW_WIRE_OFF) &&
(ob->sculpt == NULL))
{
- draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT_NEW));
+ draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT_NEW(sl)));
}
/* materials arent compatible with vertex colors */
@@ -4944,7 +4942,7 @@ static void draw_mesh_fancy_new(EvaluationContext *eval_ctx, Scene *scene, Scene
(ob->sculpt == NULL))
{
/* TODO: move this into a separate pass */
- draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT_NEW));
+ draw_mesh_object_outline_new(v3d, rv3d, ob, me, (ob == OBACT_NEW(sl)));
}
glFrontFace((ob->transflag & OB_NEG_SCALE) ? GL_CW : GL_CCW);
@@ -5145,13 +5143,13 @@ static void drawDispListVerts(Gwn_PrimType prim_type, const void *data, unsigned
GWN_vertbuf_attr_fill(vbo, pos_id, data);
- Gwn_Batch *batch = GWN_batch_create(prim_type, vbo, NULL);
- Batch_set_builtin_program(batch, GPU_SHADER_3D_UNIFORM_COLOR);
+ Gwn_Batch *batch = GWN_batch_create_ex(prim_type, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR);
if (wire_col) {
GWN_batch_uniform_4f(batch, "color", wire_col[0] / 255.0f, wire_col[1] / 255.0f, wire_col[2] / 255.0f, 1.0f);
}
GWN_batch_draw(batch);
- GWN_batch_discard_all(batch);
+ GWN_batch_discard(batch);
}
/* convert dispList with elem indices to batch, only support triangles and quads
@@ -5207,15 +5205,16 @@ static void drawDispListElem(
}
}
- Gwn_Batch *batch = GWN_batch_create(GWN_PRIM_TRIS, vbo, GWN_indexbuf_build(&elb));
- Batch_set_builtin_program(batch, GPU_SHADER_SIMPLE_LIGHTING);
+ Gwn_Batch *batch = GWN_batch_create_ex(
+ GWN_PRIM_TRIS, vbo, GWN_indexbuf_build(&elb), GWN_BATCH_OWNS_VBO | GWN_BATCH_OWNS_INDEX);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_SIMPLE_LIGHTING);
if (wire_col) {
GWN_batch_uniform_4f(batch, "color", wire_col[0] / 255.0f, wire_col[1] / 255.0f, wire_col[2] / 255.0f, 1.0f);
}
GWN_batch_uniform_4f(batch, "color", 0.8f, 0.8f, 0.8f, 1.0f);
GWN_batch_uniform_3f(batch, "light", 0.0f, 0.0f, 1.0f);
GWN_batch_draw(batch);
- GWN_batch_discard_all(batch);
+ GWN_batch_discard(batch);
}
/**
@@ -5586,8 +5585,9 @@ static bool drawDispList_nobackface(Scene *scene, SceneLayer *sl, View3D *v3d, R
return false;
}
-static bool drawDispList(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const short dflag, const unsigned char ob_wire_col[4])
+static bool drawDispList(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
bool retval;
@@ -5599,7 +5599,7 @@ static bool drawDispList(const bContext *C, Scene *scene, SceneLayer *sl, View3D
}
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(C, scene, base->object);
+ ensure_curve_cache(eval_ctx, scene, base->object);
#endif
if (drawCurveDerivedMesh(scene, sl, v3d, rv3d, base, dt) == false) {
@@ -5657,25 +5657,25 @@ static void draw_vertex_array(Gwn_PrimType prim_type, const float *vert, const f
if (color) GWN_vertbuf_attr_fill_stride(vbo, col_id, stride, color);
}
- Gwn_Batch *batch = GWN_batch_create(prim_type, vbo, NULL);
+ Gwn_Batch *batch = GWN_batch_create_ex(prim_type, vbo, NULL, GWN_BATCH_OWNS_VBO);
if (nor && color) {
- Batch_set_builtin_program(batch, GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR);
GWN_batch_uniform_3f(batch, "light", 0.0f, 0.0f, 1.0f);
}
else if (nor) {
- Batch_set_builtin_program(batch, GPU_SHADER_SIMPLE_LIGHTING);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_SIMPLE_LIGHTING);
GWN_batch_uniform_3f(batch, "light", 0.0f, 0.0f, 1.0f);
if (col) GWN_batch_uniform_4fv(batch, "color", col);
}
else if (color) {
- Batch_set_builtin_program(batch, GPU_SHADER_3D_SMOOTH_COLOR);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_SMOOTH_COLOR);
}
else {
- Batch_set_builtin_program(batch, GPU_SHADER_3D_UNIFORM_COLOR);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR);
if (col) GWN_batch_uniform_4fv(batch, "color", col);
}
GWN_batch_draw(batch);
- GWN_batch_discard_all(batch);
+ GWN_batch_discard(batch);
}
static void draw_particle_arrays_new(int draw_as, int ob_dt, int select,
@@ -5908,9 +5908,10 @@ static void draw_particle_data(ParticleSystem *psys, RegionView3D *rv3d,
* 6. draw the arrays
* 7. clean up
*/
-static void draw_new_particle_system(EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, RegionView3D *rv3d,
- Base *base, ParticleSystem *psys,
- const char ob_dt, const short dflag)
+static void draw_new_particle_system(
+ const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, RegionView3D *rv3d,
+ Base *base, ParticleSystem *psys,
+ const char ob_dt, const short dflag)
{
Object *ob = base->object;
ParticleEditSettings *pset = PE_settings(scene);
@@ -6594,18 +6595,15 @@ static void draw_new_particle_system(EvaluationContext *eval_ctx, Scene *scene,
}
}
-static void draw_update_ptcache_edit(const bContext *C, Scene *scene, SceneLayer *sl, Object *ob, PTCacheEdit *edit)
+static void draw_update_ptcache_edit(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *ob, PTCacheEdit *edit)
{
if (edit->psys && edit->psys->flag & PSYS_HAIR_UPDATED)
- PE_update_object(C, scene, sl, ob, 0);
+ PE_update_object(eval_ctx, scene, sl, ob, 0);
/* create path and child path cache if it doesn't exist already */
if (edit->pathcache == NULL) {
- EvaluationContext eval_ctx;
-
- CTX_data_eval_ctx(C, &eval_ctx);
-
- psys_cache_edit_paths(&eval_ctx, scene, ob, edit, CFRA, G.is_rendering);
+ psys_cache_edit_paths(eval_ctx, scene, ob, edit, CFRA, G.is_rendering);
}
}
@@ -6683,10 +6681,10 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
GWN_vertbuf_attr_fill_stride(vbo, col_id, sizeof(ParticleCacheKey), path->col);
}
- Gwn_Batch *batch = GWN_batch_create(GWN_PRIM_LINE_STRIP, vbo, NULL);
- Batch_set_builtin_program(batch, GPU_SHADER_3D_SMOOTH_COLOR);
+ Gwn_Batch *batch = GWN_batch_create_ex(GWN_PRIM_LINE_STRIP, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_SMOOTH_COLOR);
GWN_batch_draw(batch);
- GWN_batch_discard_all(batch);
+ GWN_batch_discard(batch);
}
if (pathcol) { MEM_freeN(pathcol); pathcol = NULL; }
@@ -6754,10 +6752,10 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
GWN_vertbuf_attr_fill(vbo, col_id, cd);
- Gwn_Batch *batch = GWN_batch_create(GWN_PRIM_POINTS, vbo, NULL);
- Batch_set_builtin_program(batch, GPU_SHADER_3D_SMOOTH_COLOR);
+ Gwn_Batch *batch = GWN_batch_create_ex(GWN_PRIM_POINTS, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_SMOOTH_COLOR);
GWN_batch_draw(batch);
- GWN_batch_discard_all(batch);
+ GWN_batch_discard(batch);
pd += pd ? 3 * point->totkey : 0;
cd += (timed ? 4 : 3) * point->totkey;
@@ -7340,7 +7338,8 @@ static void draw_editnurb_splines(Object *ob, Nurb *nurb, const bool sel)
}
static void draw_editnurb(
- const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb,
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl,
+ View3D *v3d, RegionView3D *rv3d, Base *base, Nurb *nurb,
const char dt, const short dflag, const unsigned char UNUSED(ob_wire_col[4]))
{
ToolSettings *ts = scene->toolsettings;
@@ -7354,7 +7353,7 @@ static void draw_editnurb(
/* DispList */
UI_GetThemeColor3ubv(TH_WIRE_EDIT, wire_col);
- drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, wire_col);
+ drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, wire_col);
/* for shadows only show solid faces */
if (v3d->flag2 & V3D_RENDER_SHADOW)
@@ -7479,8 +7478,9 @@ static void draw_editfont_textcurs(RegionView3D *rv3d, float textcurs[4][2])
immUnbindProgram();
}
-static void draw_editfont(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const short dflag, const unsigned char ob_wire_col[4])
+static void draw_editfont(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
Curve *cu = ob->data;
@@ -7492,11 +7492,11 @@ static void draw_editfont(const bContext *C, Scene *scene, SceneLayer *sl, View3
if (cu->flag & CU_FAST) {
imm_cpack(0xFFFFFF);
set_inverted_drawing(1);
- drawDispList(C, scene, sl, v3d, rv3d, base, OB_WIRE, dflag, ob_wire_col);
+ drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, OB_WIRE, dflag, ob_wire_col);
set_inverted_drawing(0);
}
else {
- drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
if (cu->linewidth != 0.0f) {
@@ -7798,8 +7798,9 @@ static void imm_drawcone(const float vec[3], float radius, float height, float t
}
/* return true if nothing was drawn */
-static bool drawmball(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
- const char dt, const short dflag, const unsigned char ob_wire_col[4])
+static bool drawmball(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Base *base,
+ const char dt, const short dflag, const unsigned char ob_wire_col[4])
{
Object *ob = base->object;
MetaElem *ml;
@@ -7812,13 +7813,13 @@ static bool drawmball(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v
if ((G.f & G_PICKSEL) == 0) {
unsigned char wire_col[4];
UI_GetThemeColor4ubv(TH_WIRE_EDIT, wire_col);
- drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, wire_col);
+ drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, wire_col);
}
ml = mb->editelems->first;
}
else {
if ((base->flag_legacy & OB_FROMDUPLI) == 0) {
- drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
ml = mb->elems.first;
}
@@ -8087,8 +8088,8 @@ static void imm_draw_box(const float vec[8][3], bool solid, unsigned pos)
static void imm_draw_bb(BoundBox *bb, char type, bool around_origin, const unsigned char ob_wire_col[4])
{
float size[3], cent[3];
- Gwn_Batch *sphere = Batch_get_sphere_wire(0);
- Batch_set_builtin_program(sphere, GPU_SHADER_3D_UNIFORM_COLOR);
+ Gwn_Batch *sphere = GPU_batch_preset_sphere_wire(0);
+ GWN_batch_program_set_builtin(sphere, GPU_SHADER_3D_UNIFORM_COLOR);
if (ob_wire_col) GWN_batch_uniform_4f(sphere, "color", ob_wire_col[0] / 255.0f, ob_wire_col[1] / 255.0f, ob_wire_col[2] / 255.0f, 1.0f);
BKE_boundbox_calc_size_aabb(bb, size);
@@ -8266,7 +8267,7 @@ static void drawtexspace(Object *ob, const unsigned char ob_wire_col[3])
/* draws wire outline */
static void draw_object_selected_outline(
- const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
const unsigned char ob_wire_col[4])
{
RegionView3D *rv3d = ar->regiondata;
@@ -8278,7 +8279,7 @@ static void draw_object_selected_outline(
bool has_faces = false;
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(C, scene, ob);
+ ensure_curve_cache(eval_ctx, scene, ob);
#endif
DerivedMesh *dm = ob->derivedFinal;
@@ -8315,7 +8316,7 @@ static void draw_object_selected_outline(
else if (ob->type == OB_ARMATURE) {
if (!(ob->mode & OB_MODE_POSE && base == sl->basact)) {
glLineWidth(UI_GetThemeValuef(TH_OUTLINE_WIDTH) * 2.0f);
- draw_armature(C, scene, sl, v3d, ar, base, OB_WIRE, 0, ob_wire_col, true);
+ draw_armature(eval_ctx, scene, sl, v3d, ar, base, OB_WIRE, 0, ob_wire_col, true);
}
}
@@ -8567,7 +8568,9 @@ void draw_rigidbody_shape(Object *ob, const unsigned char ob_wire_col[4])
* main object drawing function, draws in selection
* \param dflag (draw flag) can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET
*/
-void draw_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base, const short dflag)
+void draw_object(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d,
+ Base *base, const short dflag)
{
ModifierData *md = NULL;
Object *ob = base->object;
@@ -8576,15 +8579,12 @@ void draw_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, V
unsigned char _ob_wire_col[4]; /* dont initialize this */
const unsigned char *ob_wire_col = NULL; /* dont initialize this, use NULL crashes as a way to find invalid use */
bool zbufoff = false, is_paint = false, empty_object = false;
- const bool is_obact = (ob == OBACT_NEW);
+ const bool is_obact = (ob == OBACT_NEW(sl));
const bool render_override = (v3d->flag2 & V3D_RENDER_OVERRIDE) != 0;
const bool is_picking = (G.f & G_PICKSEL) != 0;
const bool has_particles = (ob->particlesystem.first != NULL);
bool skip_object = false; /* Draw particles but not their emitter object. */
SmokeModifierData *smd = NULL;
- EvaluationContext eval_ctx;
-
- CTX_data_eval_ctx(C, &eval_ctx);
if (ob != scene->obedit) {
if (ob->restrictflag & OB_RESTRICT_VIEW)
@@ -8752,7 +8752,7 @@ void draw_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, V
if ((v3d->flag & V3D_SELECT_OUTLINE) && !render_override && ob->type != OB_MESH) {
if (dt > OB_WIRE && (ob->mode & (OB_MODE_EDIT | OB_MODE_HAIR_EDIT)) == 0 && (dflag & DRAW_SCENESET) == 0) {
if (!(ob->dtx & OB_DRAWWIRE) && (base->flag & BASE_SELECTED) && !(dflag & (DRAW_PICKING | DRAW_CONSTCOLOR))) {
- draw_object_selected_outline(C, scene, sl, v3d, ar, base, ob_wire_col);
+ draw_object_selected_outline(eval_ctx, scene, sl, v3d, ar, base, ob_wire_col);
}
}
}
@@ -8766,7 +8766,7 @@ void draw_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, V
switch (ob->type) {
case OB_MESH:
- empty_object = draw_mesh_object(C, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
+ empty_object = draw_mesh_object(eval_ctx, scene, sl, ar, v3d, rv3d, base, dt, ob_wire_col, dflag);
if ((dflag & DRAW_CONSTCOLOR) == 0) {
/* mesh draws wire itself */
dtx &= ~OB_DRAWWIRE;
@@ -8776,18 +8776,18 @@ void draw_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, V
case OB_FONT:
cu = ob->data;
if (cu->editfont) {
- draw_editfont(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ draw_editfont(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
else if (dt == OB_BOUNDBOX) {
if ((render_override && v3d->drawtype >= OB_WIRE) == 0) {
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(C, scene, base->object);
+ ensure_curve_cache(eval_ctx, scene, base->object);
#endif
draw_bounding_volume(ob, ob->boundtype, ob_wire_col);
}
}
else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) {
- empty_object = drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ empty_object = drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
break;
@@ -8797,18 +8797,18 @@ void draw_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, V
if (cu->editnurb) {
ListBase *nurbs = BKE_curve_editNurbs_get(cu);
- draw_editnurb(C, scene, sl, v3d, rv3d, base, nurbs->first, dt, dflag, ob_wire_col);
+ draw_editnurb(eval_ctx, scene, sl, v3d, rv3d, base, nurbs->first, dt, dflag, ob_wire_col);
}
else if (dt == OB_BOUNDBOX) {
if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) {
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(C, scene, base->object);
+ ensure_curve_cache(eval_ctx, scene, base->object);
#endif
draw_bounding_volume(ob, ob->boundtype, ob_wire_col);
}
}
else if (ED_view3d_boundbox_clip(rv3d, ob->bb)) {
- empty_object = drawDispList(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ empty_object = drawDispList(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
}
break;
case OB_MBALL:
@@ -8816,17 +8816,17 @@ void draw_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, V
MetaBall *mb = ob->data;
if (mb->editelems)
- drawmball(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ drawmball(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
else if (dt == OB_BOUNDBOX) {
if ((render_override && (v3d->drawtype >= OB_WIRE)) == 0) {
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(C, scene, base->object);
+ ensure_curve_cache(eval_ctx, scene, base->object);
#endif
draw_bounding_volume(ob, ob->boundtype, ob_wire_col);
}
}
else
- empty_object = drawmball(C, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
+ empty_object = drawmball(eval_ctx, scene, sl, v3d, rv3d, base, dt, dflag, ob_wire_col);
break;
}
case OB_EMPTY:
@@ -8865,7 +8865,7 @@ void draw_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, V
}
else {
#ifdef SEQUENCER_DAG_WORKAROUND
- ensure_curve_cache(C, scene, ob);
+ ensure_curve_cache(eval_ctx, scene, ob);
#endif
drawlattice(v3d, ob, dflag, ob_wire_col);
}
@@ -8890,7 +8890,7 @@ void draw_object(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, V
else
copy_v4_v4_uchar(arm_col, ob_wire_col);
- empty_object = draw_armature(C, scene, sl, v3d, ar, base, dt, dflag, arm_col, false);
+ empty_object = draw_armature(eval_ctx, scene, sl, v3d, ar, base, dt, dflag, arm_col, false);
}
}
break;
@@ -8944,12 +8944,12 @@ afterdraw:
if (!(ob->mode & OB_MODE_HAIR_EDIT)) {
/* run this so that possible child particles get cached */
if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) {
- PTCacheEdit *edit = PE_create_current(C, scene, ob);
+ PTCacheEdit *edit = PE_create_current(eval_ctx, scene, ob);
if (edit && edit->psys == psys)
- draw_update_ptcache_edit(C, scene, sl, ob, edit);
+ draw_update_ptcache_edit(eval_ctx, scene, sl, ob, edit);
}
- draw_new_particle_system(&eval_ctx, scene, v3d, rv3d, base, psys, dt, dflag);
+ draw_new_particle_system(eval_ctx, scene, v3d, rv3d, base, psys, dt, dflag);
}
}
invert_m4_m4(ob->imat, ob->obmat);
@@ -8966,10 +8966,10 @@ afterdraw:
{
if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) {
- PTCacheEdit *edit = PE_create_current(C, scene, ob);
+ PTCacheEdit *edit = PE_create_current(eval_ctx, scene, ob);
if (edit) {
gpuLoadMatrix(rv3d->viewmat);
- draw_update_ptcache_edit(C, scene, sl, ob, edit);
+ draw_update_ptcache_edit(eval_ctx, scene, sl, ob, edit);
draw_ptcache_edit(scene, v3d, edit);
gpuMultMatrix(ob->obmat);
}
@@ -9291,7 +9291,7 @@ afterdraw:
for (ct = targets.first; ct; ct = ct->next) {
/* calculate target's matrix */
if (cti->get_target_matrix)
- cti->get_target_matrix(&eval_ctx, curcon, cob, ct, BKE_scene_frame_get(scene));
+ cti->get_target_matrix(eval_ctx, curcon, cob, ct, BKE_scene_frame_get(scene));
else
unit_m4(ct->matrix);
@@ -9340,10 +9340,12 @@ afterdraw:
* Drawing for selection picking,
* caller must have called 'GPU_select_load_id(base->selcode)' first.
*/
-void draw_object_select(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, Base *base, const short dflag)
+void draw_object_select(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d,
+ Base *base, const short dflag)
{
BLI_assert(dflag & DRAW_PICKING && dflag & DRAW_CONSTCOLOR);
- draw_object(C, scene, sl, ar, v3d, base, dflag);
+ draw_object(eval_ctx, scene, sl, ar, v3d, base, dflag);
/* we draw duplicators for selection too */
if ((base->object->transflag & OB_DUPLI)) {
@@ -9352,7 +9354,7 @@ void draw_object_select(const bContext *C, Scene *scene, SceneLayer *sl, ARegion
Base tbase;
tbase.flag_legacy = OB_FROMDUPLI;
- lb = object_duplilist(G.main->eval_ctx, scene, base->object);
+ lb = object_duplilist(eval_ctx, scene, base->object);
for (dob = lb->first; dob; dob = dob->next) {
float omat[4][4];
@@ -9366,7 +9368,7 @@ void draw_object_select(const bContext *C, Scene *scene, SceneLayer *sl, ARegion
char dt = tbase.object->dt; tbase.object->dt = MIN2(tbase.object->dt, base->object->dt);
short dtx = tbase.object->dtx; tbase.object->dtx = base->object->dtx;
- draw_object(C, scene, sl, ar, v3d, &tbase, dflag);
+ draw_object(eval_ctx, scene, sl, ar, v3d, &tbase, dflag);
tbase.object->dt = dt;
tbase.object->dtx = dtx;
@@ -9379,6 +9381,7 @@ void draw_object_select(const bContext *C, Scene *scene, SceneLayer *sl, ARegion
/* ***************** BACKBUF SEL (BBS) ********* */
+#ifdef USE_MESH_DM_SELECT
static void bbs_obmode_mesh_verts__mapFunc(void *userData, int index, const float co[3],
const float UNUSED(no_f[3]), const short UNUSED(no_s[3]))
{
@@ -9419,7 +9422,17 @@ static void bbs_obmode_mesh_verts(Object *ob, DerivedMesh *dm, int offset)
immUnbindProgram();
}
+#else
+static void bbs_obmode_mesh_verts(Object *ob, DerivedMesh *UNUSED(dm), int offset)
+{
+ Mesh *me = ob->data;
+ Gwn_Batch *batch = DRW_mesh_batch_cache_get_verts_with_select_id(me, offset);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_FLAT_COLOR_U32);
+ GWN_batch_draw(batch);
+}
+#endif
+#ifdef USE_MESH_DM_SELECT
static void bbs_mesh_verts__mapFunc(void *userData, int index, const float co[3],
const float UNUSED(no_f[3]), const short UNUSED(no_s[3]))
{
@@ -9452,7 +9465,17 @@ static void bbs_mesh_verts(BMEditMesh *em, DerivedMesh *dm, int offset)
immUnbindProgram();
}
+#else
+static void bbs_mesh_verts(BMEditMesh *em, DerivedMesh *UNUSED(dm), int offset)
+{
+ Mesh *me = em->ob->data;
+ Gwn_Batch *batch = DRW_mesh_batch_cache_get_verts_with_select_id(me, offset);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_FLAT_COLOR_U32);
+ GWN_batch_draw(batch);
+}
+#endif
+#ifdef USE_MESH_DM_SELECT
static void bbs_mesh_wire__mapFunc(void *userData, int index, const float v0co[3], const float v1co[3])
{
drawBMOffset_userData *data = userData;
@@ -9492,7 +9515,19 @@ static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *dm, int offset)
immUnbindProgram();
}
+#else
+static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *UNUSED(dm), int offset)
+{
+ glPointSize(UI_GetThemeValuef(TH_VERTEX_SIZE));
+ Mesh *me = em->ob->data;
+ Gwn_Batch *batch = DRW_mesh_batch_cache_get_edges_with_select_id(me, offset);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_FLAT_COLOR_U32);
+ GWN_batch_draw(batch);
+}
+#endif
+
+#ifdef USE_MESH_DM_SELECT
static void bbs_mesh_face(BMEditMesh *em, DerivedMesh *dm, const bool use_select)
{
UNUSED_VARS(dm);
@@ -9545,7 +9580,29 @@ static void bbs_mesh_face(BMEditMesh *em, DerivedMesh *dm, const bool use_select
immUnbindProgram();
}
+#else
+static void bbs_mesh_face(BMEditMesh *em, DerivedMesh *UNUSED(dm), const bool use_select)
+{
+ Mesh *me = em->ob->data;
+ Gwn_Batch *batch;
+
+ if (use_select) {
+ batch = DRW_mesh_batch_cache_get_triangles_with_select_id(me, true, 1);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_FLAT_COLOR_U32);
+ GWN_batch_draw(batch);
+ }
+ else {
+ int selcol;
+ GPU_select_index_get(0, &selcol);
+ batch = DRW_mesh_batch_cache_get_triangles_with_select_mask(me, true);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR_U32);
+ GWN_batch_uniform_1i(batch, "color", selcol);
+ GWN_batch_draw(batch);
+ }
+}
+#endif
+#ifdef USE_MESH_DM_SELECT
static void bbs_mesh_solid__drawCenter(void *userData, int index, const float cent[3], const float UNUSED(no[3]))
{
drawBMOffset_userData *data = (drawBMOffset_userData *)userData;
@@ -9577,6 +9634,15 @@ static void bbs_mesh_face_dot(BMEditMesh *em, DerivedMesh *dm)
immUnbindProgram();
}
+#else
+static void bbs_mesh_face_dot(BMEditMesh *em, DerivedMesh *UNUSED(dm))
+{
+ Mesh *me = em->ob->data;
+ Gwn_Batch *batch = DRW_mesh_batch_cache_get_facedots_with_select_id(me, 1);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_FLAT_COLOR_U32);
+ GWN_batch_draw(batch);
+}
+#endif
/* two options, facecolors or black */
static void bbs_mesh_solid_EM(BMEditMesh *em, Scene *scene, View3D *v3d,
@@ -9612,6 +9678,7 @@ static DMDrawOption bbs_mesh_solid_hide__setDrawOpts(void *userData, int index)
}
}
+#ifdef USE_MESH_DM_SELECT
/* must have called GPU_framebuffer_index_set beforehand */
static DMDrawOption bbs_mesh_solid_hide2__setDrawOpts(void *userData, int index)
{
@@ -9625,7 +9692,7 @@ static DMDrawOption bbs_mesh_solid_hide2__setDrawOpts(void *userData, int index)
}
}
-static void bbs_mesh_solid_verts(EvaluationContext *eval_ctx, Scene *scene, Object *ob)
+static void bbs_mesh_solid_verts(const EvaluationContext *eval_ctx, Scene *scene, Object *ob)
{
Mesh *me = ob->data;
DerivedMesh *dm = mesh_get_derived_final(eval_ctx, scene, ob, scene->customdata_mask);
@@ -9644,6 +9711,31 @@ static void bbs_mesh_solid_verts(EvaluationContext *eval_ctx, Scene *scene, Obje
bm_vertoffs = me->totvert + 1;
dm->release(dm);
}
+#else
+static void bbs_mesh_solid_verts(const EvaluationContext *UNUSED(eval_ctx), Scene *UNUSED(scene), Object *ob)
+{
+ Mesh *me = ob->data;
+
+ /* Only draw faces to mask out verts, we don't want their selection ID's. */
+ const int G_f_orig = G.f;
+ G.f &= ~G_BACKBUFSEL;
+
+ {
+ int selcol;
+ Gwn_Batch *batch;
+ GPU_select_index_get(0, &selcol);
+ batch = DRW_mesh_batch_cache_get_triangles_with_select_mask(me, true);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR_U32);
+ GWN_batch_uniform_1i(batch, "color", selcol);
+ GWN_batch_draw(batch);
+ }
+
+ G.f |= (G_f_orig & G_BACKBUFSEL);
+
+ bbs_obmode_mesh_verts(ob, NULL, 1);
+ bm_vertoffs = me->totvert + 1;
+}
+#endif
static void bbs_mesh_solid_faces(Scene *scene, Object *ob)
{
@@ -9651,22 +9743,20 @@ static void bbs_mesh_solid_faces(Scene *scene, Object *ob)
UNUSED_VARS(scene, bbs_mesh_solid_hide__setDrawOpts, bbs_mesh_solid__setDrawOpts);
Gwn_Batch *batch;
if ((me->editflag & ME_EDIT_PAINT_FACE_SEL)) {
- batch = DRW_mesh_batch_cache_get_triangles_with_select_id(me, true);
+ batch = DRW_mesh_batch_cache_get_triangles_with_select_id(me, true, 1);
}
else {
- batch = DRW_mesh_batch_cache_get_triangles_with_select_id(me, false);
+ batch = DRW_mesh_batch_cache_get_triangles_with_select_id(me, false, 1);
}
- Batch_set_builtin_program(batch, GPU_SHADER_3D_FLAT_COLOR_U32);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_3D_FLAT_COLOR_U32);
GWN_batch_draw(batch);
}
-void draw_object_backbufsel(const bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob)
+void draw_object_backbufsel(
+ const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob)
{
- EvaluationContext eval_ctx;
ToolSettings *ts = scene->toolsettings;
- CTX_data_eval_ctx(C, &eval_ctx);
-
gpuMultMatrix(ob->obmat);
glClearDepth(1.0); glClear(GL_DEPTH_BUFFER_BIT);
@@ -9678,7 +9768,7 @@ void draw_object_backbufsel(const bContext *C, Scene *scene, View3D *v3d, Region
Mesh *me = ob->data;
BMEditMesh *em = me->edit_btmesh;
- DerivedMesh *dm = editbmesh_get_derived_cage(&eval_ctx, scene, ob, em, CD_MASK_BAREMESH);
+ DerivedMesh *dm = editbmesh_get_derived_cage(eval_ctx, scene, ob, em, CD_MASK_BAREMESH);
BM_mesh_elem_table_ensure(em->bm, BM_VERT | BM_EDGE | BM_FACE);
@@ -9715,7 +9805,7 @@ void draw_object_backbufsel(const bContext *C, Scene *scene, View3D *v3d, Region
/* currently vertex select only supports weight paint */
(ob->mode & OB_MODE_WEIGHT_PAINT))
{
- bbs_mesh_solid_verts(&eval_ctx, scene, ob);
+ bbs_mesh_solid_verts(eval_ctx, scene, ob);
}
else {
bbs_mesh_solid_faces(scene, ob);
@@ -9735,21 +9825,19 @@ void draw_object_backbufsel(const bContext *C, Scene *scene, View3D *v3d, Region
/* assumes all matrices/etc set OK */
/* helper function for drawing object instances - meshes */
-static void draw_object_mesh_instance(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d,
- Object *ob, const short dt, int outline, const unsigned char ob_wire_col[4])
+static void draw_object_mesh_instance(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d,
+ Object *ob, const short dt, int outline, const unsigned char ob_wire_col[4])
{
- EvaluationContext eval_ctx;
Mesh *me = ob->data;
DerivedMesh *dm = NULL, *edm = NULL;
-
- CTX_data_eval_ctx(C, &eval_ctx);
if (ob->mode & OB_MODE_EDIT) {
edm = editbmesh_get_derived_base(ob, me->edit_btmesh, CD_MASK_BAREMESH);
DM_update_materials(edm, ob);
}
else {
- dm = mesh_get_derived_final(&eval_ctx, scene, ob, CD_MASK_BAREMESH);
+ dm = mesh_get_derived_final(eval_ctx, scene, ob, CD_MASK_BAREMESH);
DM_update_materials(dm, ob);
}
@@ -9785,7 +9873,7 @@ static void draw_object_mesh_instance(const bContext *C, Scene *scene, SceneLaye
if (dm) dm->release(dm);
}
-void draw_object_instance(const bContext *C, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline, const float wire_col[4])
+void draw_object_instance(const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, Object *ob, const char dt, int outline, const float wire_col[4])
{
if (ob == NULL)
return;
@@ -9795,7 +9883,7 @@ void draw_object_instance(const bContext *C, Scene *scene, SceneLayer *sl, View3
switch (ob->type) {
case OB_MESH:
- draw_object_mesh_instance(C, scene, sl, v3d, rv3d, ob, dt, outline, bcol);
+ draw_object_mesh_instance(eval_ctx, scene, sl, v3d, rv3d, ob, dt, outline, bcol);
break;
case OB_EMPTY:
if (ob->empty_drawtype == OB_EMPTY_IMAGE) {
@@ -9808,13 +9896,11 @@ void draw_object_instance(const bContext *C, Scene *scene, SceneLayer *sl, View3
}
}
-void ED_draw_object_facemap(const bContext *C, Scene *scene, Object *ob, const float col[4], const int facemap)
+void ED_draw_object_facemap(
+ const EvaluationContext *eval_ctx, Scene *scene, Object *ob, const float col[4], const int facemap)
{
- EvaluationContext eval_ctx;
DerivedMesh *dm = NULL;
- CTX_data_eval_ctx(C, &eval_ctx);
-
/* happens on undo */
if (ob->type != OB_MESH || !ob->data)
return;
@@ -9824,7 +9910,7 @@ void ED_draw_object_facemap(const bContext *C, Scene *scene, Object *ob, const f
return;
}
- dm = mesh_get_derived_final(&eval_ctx, scene, ob, CD_MASK_BAREMESH);
+ dm = mesh_get_derived_final(eval_ctx, scene, ob, CD_MASK_BAREMESH);
if (!dm || !CustomData_has_layer(&dm->polyData, CD_FACEMAP))
return;
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index fa15fa5ca94..2dd0e101ea9 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -744,6 +744,8 @@ static void view3d_widgets(void)
WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_force_field);
WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_camera);
WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_camera_view);
+ WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_empty_image);
+ WM_manipulatorgrouptype_append_and_link(mmap_type, VIEW3D_WGT_armature_spline);
}
@@ -883,6 +885,7 @@ static void view3d_main_region_listener(
BKE_screen_view3d_sync(v3d, wmn->reference);
}
ED_region_tag_redraw(ar);
+ WM_manipulatormap_tag_refresh(mmap);
break;
case ND_OB_ACTIVE:
case ND_OB_SELECT:
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index a8e5e1ad536..ddb87d96ec1 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -788,7 +788,7 @@ static void do_view3d_vgroup_buttons(bContext *C, void *UNUSED(arg), int event)
static int view3d_panel_vgroup_poll(const bContext *C, PanelType *UNUSED(pt))
{
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
if (ob && (BKE_object_is_in_editmode_vgroup(ob) ||
BKE_object_is_in_wpaint_select_vert(ob)))
{
@@ -1099,7 +1099,7 @@ static void do_view3d_region_buttons(bContext *C, void *UNUSED(index), int event
{
SceneLayer *sl = CTX_data_scene_layer(C);
View3D *v3d = CTX_wm_view3d(C);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
switch (event) {
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 04cc77ddd9c..c85cf689068 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -119,7 +119,9 @@ static bool use_depth_doit(Scene *scene, View3D *v3d)
/**
* \note keep this synced with #ED_view3d_mats_rv3d_backup/#ED_view3d_mats_rv3d_restore
*/
-void ED_view3d_update_viewmat(EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4], const rcti *rect)
+void ED_view3d_update_viewmat(
+ const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar,
+ float viewmat[4][4], float winmat[4][4], const rcti *rect)
{
RegionView3D *rv3d = ar->regiondata;
@@ -181,7 +183,8 @@ void ED_view3d_update_viewmat(EvaluationContext *eval_ctx, Scene *scene, View3D
}
static void view3d_main_region_setup_view(
- EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4], const rcti *rect)
+ const EvaluationContext *eval_ctx, Scene *scene,
+ View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4], const rcti *rect)
{
RegionView3D *rv3d = ar->regiondata;
@@ -235,14 +238,12 @@ static bool view3d_stereo3d_active(wmWindow *win, Scene *scene, View3D *v3d, Reg
* we do a small hack to replace it temporarily so we don't need to change the
* view3d)main_region_setup_view() code to account for that.
*/
-static void view3d_stereo3d_setup(const bContext *C, Scene *scene, View3D *v3d, ARegion *ar, const rcti *rect)
+static void view3d_stereo3d_setup(
+ const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, const rcti *rect)
{
bool is_left;
const char *names[2] = { STEREO_LEFT_NAME, STEREO_RIGHT_NAME };
const char *viewname;
- EvaluationContext eval_ctx;
-
- CTX_data_eval_ctx(C, &eval_ctx);
/* show only left or right camera */
if (v3d->stereo3d_camera != STEREO_3D_ID)
@@ -264,7 +265,7 @@ static void view3d_stereo3d_setup(const bContext *C, Scene *scene, View3D *v3d,
data->shiftx = BKE_camera_multiview_shift_x(&scene->r, v3d->camera, viewname);
BKE_camera_multiview_view_matrix(&scene->r, v3d->camera, is_left, viewmat);
- view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, viewmat, NULL, rect);
+ view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, NULL, rect);
data->shiftx = shiftx;
BLI_unlock_thread(LOCK_VIEW3D);
@@ -278,7 +279,7 @@ static void view3d_stereo3d_setup(const bContext *C, Scene *scene, View3D *v3d,
v3d->camera = camera;
BKE_camera_multiview_view_matrix(&scene->r, camera, false, viewmat);
- view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, viewmat, NULL, rect);
+ view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, NULL, rect);
v3d->camera = view_ob;
BLI_unlock_thread(LOCK_VIEW3D);
@@ -289,20 +290,17 @@ static void view3d_stereo3d_setup(const bContext *C, Scene *scene, View3D *v3d,
* Set the correct matrices
*/
void ED_view3d_draw_setup_view(
- wmWindow *win, const bContext *C, Scene *scene, ARegion *ar, View3D *v3d,
+ wmWindow *win, const EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d,
float viewmat[4][4], float winmat[4][4], const rcti *rect)
{
RegionView3D *rv3d = ar->regiondata;
- EvaluationContext eval_ctx;
-
- CTX_data_eval_ctx(C, &eval_ctx);
/* Setup the view matrix. */
if (view3d_stereo3d_active(win, scene, v3d, rv3d)) {
- view3d_stereo3d_setup(C, scene, v3d, ar, rect);
+ view3d_stereo3d_setup(eval_ctx, scene, v3d, ar, rect);
}
else {
- view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, viewmat, winmat, rect);
+ view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, winmat, rect);
}
}
@@ -702,7 +700,7 @@ static void drawrenderborder(ARegion *ar, View3D *v3d)
}
void ED_view3d_draw_depth(
- const bContext *C, struct Depsgraph *graph,
+ const EvaluationContext *eval_ctx, struct Depsgraph *graph,
ARegion *ar, View3D *v3d, bool alphaoverride)
{
Scene *scene = DEG_get_evaluated_scene(graph);
@@ -718,7 +716,7 @@ void ED_view3d_draw_depth(
U.glalphaclip = alphaoverride ? 0.5f : glalphaclip; /* not that nice but means we wont zoom into billboards */
U.obcenter_dia = 0;
- ED_view3d_draw_setup_view(NULL, C, scene, ar, v3d, NULL, NULL, NULL);
+ ED_view3d_draw_setup_view(NULL, eval_ctx, scene, ar, v3d, NULL, NULL, NULL);
glClear(GL_DEPTH_BUFFER_BIT);
@@ -1313,7 +1311,7 @@ float ED_view3d_grid_scale(Scene *scene, View3D *v3d, const char **grid_unit)
static bool is_cursor_visible(Scene *scene, SceneLayer *sl)
{
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
/* don't draw cursor in paint modes, but with a few exceptions */
if (ob && ob->mode & OB_MODE_ALL_PAINT) {
@@ -1844,7 +1842,7 @@ void view3d_draw_region_info(const bContext *C, ARegion *ar, const int offset)
if (U.uiflag & USER_DRAWVIEWINFO) {
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
draw_selected_name(scene, ob, &rect);
}
#if 0 /* TODO */
@@ -1865,7 +1863,10 @@ void view3d_draw_region_info(const bContext *C, ARegion *ar, const int offset)
static void view3d_draw_view(const bContext *C, ARegion *ar)
{
- ED_view3d_draw_setup_view(CTX_wm_window(C), C, CTX_data_scene(C), ar, CTX_wm_view3d(C), NULL, NULL, NULL);
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ ED_view3d_draw_setup_view(CTX_wm_window(C), &eval_ctx, CTX_data_scene(C), ar, CTX_wm_view3d(C), NULL, NULL, NULL);
/* Only 100% compliant on new spec goes bellow */
DRW_draw_view(C);
@@ -1903,7 +1904,7 @@ void view3d_main_region_draw(const bContext *C, ARegion *ar)
* \{ */
static void view3d_stereo3d_setup_offscreen(
- EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar,
+ const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar,
float winmat[4][4], const char *viewname)
{
/* update the viewport matrices with the new camera */
@@ -1923,7 +1924,7 @@ static void view3d_stereo3d_setup_offscreen(
}
}
-void ED_view3d_draw_offscreen_init(EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d)
+void ED_view3d_draw_offscreen_init(const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d)
{
RenderEngineType *type = RE_engines_find(scene->r.engine);
if (type->flag & RE_USE_LEGACY_PIPELINE) {
@@ -1953,7 +1954,7 @@ static void view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar)
* stuff like shadow buffers
*/
void ED_view3d_draw_offscreen(
- EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int winx, int winy,
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int winx, int winy,
float viewmat[4][4], float winmat[4][4],
bool do_bgpic, bool do_sky, bool is_persp, const char *viewname,
GPUFX *fx, GPUFXSettings *fx_settings,
@@ -2025,7 +2026,7 @@ void ED_view3d_draw_offscreen(
v3d->fx_settings.ssao = ssao;
}
- VP_deprecated_view3d_draw_objects(NULL, scene, v3d, ar, NULL, do_bgpic, true, do_compositing ? fx : NULL);
+ VP_deprecated_view3d_draw_objects(NULL, eval_ctx, scene, v3d, ar, NULL, do_bgpic, true, do_compositing ? fx : NULL);
/* post process */
if (do_compositing) {
@@ -2073,7 +2074,7 @@ void ED_view3d_draw_offscreen(
* (avoids re-creating when doing multiple GL renders).
*/
ImBuf *ED_view3d_draw_offscreen_imbuf(
- EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int sizex, int sizey,
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar, int sizex, int sizey,
unsigned int flag, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
/* output vars */
@@ -2238,7 +2239,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(
* \note used by the sequencer
*/
ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
- EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *camera, int width, int height,
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, Object *camera, int width, int height,
unsigned int flag, int drawtype, bool use_solid_tex, bool use_gpencil, bool draw_background,
int alpha_mode, int samples, bool full_samples, const char *viewname,
GPUFX *fx, GPUOffScreen *ofs, char err_out[256])
@@ -2341,23 +2342,21 @@ void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool
drawfloor(scene, v3d, grid_unit, write_depth);
}
-void VP_legacy_view3d_main_region_setup_view(const bContext *C, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4])
+void VP_legacy_view3d_main_region_setup_view(
+ const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d,
+ ARegion *ar, float viewmat[4][4], float winmat[4][4])
{
- EvaluationContext eval_ctx;
-
- CTX_data_eval_ctx(C, &eval_ctx);
-
- view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, viewmat, winmat, NULL);
+ view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, viewmat, winmat, NULL);
}
-bool VP_legacy_view3d_stereo3d_active(const bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d)
+bool VP_legacy_view3d_stereo3d_active(wmWindow *win, Scene *scene, View3D *v3d, RegionView3D *rv3d)
{
- return view3d_stereo3d_active(CTX_wm_window(C), scene, v3d, rv3d);
+ return view3d_stereo3d_active(win, scene, v3d, rv3d);
}
-void VP_legacy_view3d_stereo3d_setup(const bContext *C, Scene *scene, View3D *v3d, ARegion *ar)
+void VP_legacy_view3d_stereo3d_setup(const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar)
{
- view3d_stereo3d_setup(C, scene, v3d, ar, NULL);
+ view3d_stereo3d_setup(eval_ctx, scene, v3d, ar, NULL);
}
bool VP_legacy_use_depth(Scene *scene, View3D *v3d)
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index 5c923d3c91b..6184ed63543 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -213,7 +213,7 @@ static void draw_view_icon(RegionView3D *rv3d, rcti *rect)
/* *********************** backdraw for selection *************** */
-static void backdrawview3d(const bContext *C, Scene *scene, SceneLayer *sl, wmWindow *win, ARegion *ar, View3D *v3d)
+static void backdrawview3d(const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, wmWindow *win, ARegion *ar, View3D *v3d)
{
RegionView3D *rv3d = ar->regiondata;
struct Base *base = sl->basact;
@@ -314,7 +314,7 @@ static void backdrawview3d(const bContext *C, Scene *scene, SceneLayer *sl, wmWi
G.f |= G_BACKBUFSEL;
if (base && ((base->flag & BASE_VISIBLED) != 0))
- draw_object_backbufsel(C, scene, v3d, rv3d, base->object);
+ draw_object_backbufsel(eval_ctx, scene, v3d, rv3d, base->object);
if (rv3d->gpuoffscreen)
GPU_offscreen_unbind(rv3d->gpuoffscreen, true);
@@ -355,10 +355,11 @@ static void view3d_opengl_read_Z_pixels(ARegion *ar, int x, int y, int w, int h,
glReadPixels(ar->winrct.xmin + x, ar->winrct.ymin + y, w, h, format, type, data);
}
-void ED_view3d_backbuf_validate(const bContext *C, ViewContext *vc)
+void ED_view3d_backbuf_validate(const struct EvaluationContext *eval_ctx, ViewContext *vc)
{
- if (vc->v3d->flag & V3D_INVALID_BACKBUF)
- backdrawview3d(C, vc->scene, vc->scene_layer, vc->win, vc->ar, vc->v3d);
+ if (vc->v3d->flag & V3D_INVALID_BACKBUF) {
+ backdrawview3d(eval_ctx, vc->scene, vc->scene_layer, vc->win, vc->ar, vc->v3d);
+ }
}
/**
@@ -371,13 +372,14 @@ int ED_view3d_backbuf_sample_size_clamp(ARegion *ar, const float dist)
}
/* samples a single pixel (copied from vpaint) */
-unsigned int ED_view3d_backbuf_sample(const bContext *C, ViewContext *vc, int x, int y)
+unsigned int ED_view3d_backbuf_sample(
+ const EvaluationContext *eval_ctx, ViewContext *vc, int x, int y)
{
if (x >= vc->ar->winx || y >= vc->ar->winy) {
return 0;
}
- ED_view3d_backbuf_validate(C, vc);
+ ED_view3d_backbuf_validate(eval_ctx, vc);
unsigned int col;
view3d_opengl_read_pixels(vc->ar, x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &col);
@@ -391,7 +393,8 @@ unsigned int ED_view3d_backbuf_sample(const bContext *C, ViewContext *vc, int x,
}
/* reads full rect, converts indices */
-ImBuf *ED_view3d_backbuf_read(const bContext *C, ViewContext *vc, int xmin, int ymin, int xmax, int ymax)
+ImBuf *ED_view3d_backbuf_read(
+ const EvaluationContext *eval_ctx, ViewContext *vc, int xmin, int ymin, int xmax, int ymax)
{
/* clip */
const rcti clip = {
@@ -409,7 +412,7 @@ ImBuf *ED_view3d_backbuf_read(const bContext *C, ViewContext *vc, int xmin, int
ImBuf *ibuf_clip = IMB_allocImBuf(size_clip[0], size_clip[1], 32, IB_rect);
- ED_view3d_backbuf_validate(C, vc);
+ ED_view3d_backbuf_validate(eval_ctx, vc);
view3d_opengl_read_pixels(vc->ar, clip.xmin, clip.ymin, size_clip[0], size_clip[1], GL_RGBA, GL_UNSIGNED_BYTE, ibuf_clip->rect);
@@ -448,7 +451,7 @@ ImBuf *ED_view3d_backbuf_read(const bContext *C, ViewContext *vc, int xmin, int
/* smart function to sample a rect spiralling outside, nice for backbuf selection */
unsigned int ED_view3d_backbuf_sample_rect(
- const bContext *C, ViewContext *vc, const int mval[2], int size,
+ const EvaluationContext *eval_ctx, ViewContext *vc, const int mval[2], int size,
unsigned int min, unsigned int max, float *r_dist)
{
int dirvec[4][2];
@@ -457,7 +460,7 @@ unsigned int ED_view3d_backbuf_sample_rect(
const int minx = mval[0] - (amount + 1);
const int miny = mval[1] - (amount + 1);
- ImBuf *buf = ED_view3d_backbuf_read(C, vc, minx, miny, minx + size - 1, miny + size - 1);
+ ImBuf *buf = ED_view3d_backbuf_read(eval_ctx, vc, minx, miny, minx + size - 1, miny + size - 1);
if (!buf) return 0;
unsigned index = 0;
@@ -837,7 +840,8 @@ void ED_view3d_after_add(ListBase *lb, BaseLegacy *base, const short dflag)
}
/* disables write in zbuffer and draws it over */
-static void view3d_draw_transp(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d)
+static void view3d_draw_transp(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d)
{
View3DAfter *v3da;
@@ -845,7 +849,7 @@ static void view3d_draw_transp(const bContext *C, Scene *scene, SceneLayer *sl,
v3d->transp = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_transp))) {
- draw_object(C, scene, sl, ar, v3d, v3da->base, v3da->dflag);
+ draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, v3da->dflag);
MEM_freeN(v3da);
}
v3d->transp = false;
@@ -855,7 +859,8 @@ static void view3d_draw_transp(const bContext *C, Scene *scene, SceneLayer *sl,
}
/* clears zbuffer and draws it over */
-static void view3d_draw_xray(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, bool *clear)
+static void view3d_draw_xray(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, bool *clear)
{
if (*clear && v3d->zbuf) {
glClear(GL_DEPTH_BUFFER_BIT);
@@ -865,7 +870,7 @@ static void view3d_draw_xray(const bContext *C, Scene *scene, SceneLayer *sl, AR
v3d->xray = true;
View3DAfter *v3da;
while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) {
- draw_object(C, scene, sl, ar, v3d, v3da->base, v3da->dflag);
+ draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, v3da->dflag);
MEM_freeN(v3da);
}
v3d->xray = false;
@@ -873,7 +878,8 @@ static void view3d_draw_xray(const bContext *C, Scene *scene, SceneLayer *sl, AR
/* clears zbuffer and draws it over */
-static void view3d_draw_xraytransp(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, const bool clear)
+static void view3d_draw_xraytransp(
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, const bool clear)
{
if (clear && v3d->zbuf)
glClear(GL_DEPTH_BUFFER_BIT);
@@ -885,7 +891,7 @@ static void view3d_draw_xraytransp(const bContext *C, Scene *scene, SceneLayer *
View3DAfter *v3da;
while ((v3da = BLI_pophead(&v3d->afterdraw_xraytransp))) {
- draw_object(C, scene, sl, ar, v3d, v3da->base, v3da->dflag);
+ draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, v3da->dflag);
MEM_freeN(v3da);
}
@@ -897,7 +903,8 @@ static void view3d_draw_xraytransp(const bContext *C, Scene *scene, SceneLayer *
/* clears zbuffer and draws it over,
* note that in the select version we don't care about transparent flag as with regular drawing */
-static void view3d_draw_xray_select(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, bool *clear)
+static void view3d_draw_xray_select(
+ const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, bool *clear)
{
/* Not ideal, but we need to read from the previous depths before clearing
* otherwise we could have a function to load the depths after drawing.
@@ -917,7 +924,7 @@ static void view3d_draw_xray_select(const bContext *C, Scene *scene, SceneLayer
v3d->xray = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) {
if (GPU_select_load_id(v3da->base->object->select_color)) {
- draw_object_select(C, scene, sl, ar, v3d, v3da->base, v3da->dflag);
+ draw_object_select(eval_ctx, scene, sl, ar, v3d, v3da->base, v3da->dflag);
}
MEM_freeN(v3da);
}
@@ -953,7 +960,7 @@ static DupliObject *dupli_step(DupliObject *dob)
}
static void draw_dupli_objects_color(
- const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base,
+ const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base,
const short dflag, const int color)
{
RegionView3D *rv3d = ar->regiondata;
@@ -967,9 +974,6 @@ static void draw_dupli_objects_color(
char dt;
short dtx;
DupliApplyData *apply_data;
- EvaluationContext eval_ctx;
-
- CTX_data_eval_ctx(C, &eval_ctx);
if ((base->flag & BASE_VISIBLED) == 0) return;
if ((base->object->restrictflag & OB_RESTRICT_RENDER) && (v3d->flag2 & V3D_RENDER_OVERRIDE)) return;
@@ -983,10 +987,10 @@ static void draw_dupli_objects_color(
tbase.flag_legacy = OB_FROMDUPLI | base->flag_legacy;
tbase.flag = base->flag;
- lb = object_duplilist(G.main->eval_ctx, scene, base->object);
+ lb = object_duplilist(eval_ctx, scene, base->object);
// BLI_listbase_sort(lb, dupli_ob_sort); /* might be nice to have if we have a dupli list with mixed objects. */
- apply_data = duplilist_apply(&eval_ctx, base->object, scene, lb);
+ apply_data = duplilist_apply(eval_ctx, base->object, scene, lb);
DupliObject *dob_next = NULL;
DupliObject *dob = dupli_step(lb->first);
@@ -1039,7 +1043,7 @@ static void draw_dupli_objects_color(
if (!testbb || ED_view3d_boundbox_clip_ex(rv3d, &bb, dob->mat)) {
copy_m4_m4(dob->ob->obmat, dob->mat);
GPU_begin_dupli_object(dob);
- draw_object(C, scene, sl, ar, v3d, &tbase, dflag_dupli);
+ draw_object(eval_ctx, scene, sl, ar, v3d, &tbase, dflag_dupli);
GPU_end_dupli_object();
}
@@ -1057,7 +1061,7 @@ static void draw_dupli_objects_color(
free_object_duplilist(lb);
}
-void draw_dupli_objects(const bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base)
+void draw_dupli_objects(const EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base)
{
/* define the color here so draw_dupli_objects_color can be called
* from the set loop */
@@ -1067,7 +1071,7 @@ void draw_dupli_objects(const bContext *C, Scene *scene, SceneLayer *sl, ARegion
if (base->object->dup_group && base->object->dup_group->id.us < 1)
color = TH_REDALERT;
- draw_dupli_objects_color(C, scene, sl, ar, v3d, base, 0, color);
+ draw_dupli_objects_color(eval_ctx, scene, sl, ar, v3d, base, 0, color);
}
/* XXX warning, not using gpu offscreen here */
@@ -1180,12 +1184,13 @@ float view3d_depth_near(ViewDepths *d)
return far == far_real ? FLT_MAX : far;
}
-void ED_view3d_draw_depth_gpencil(const bContext *C, Scene *scene, ARegion *ar, View3D *v3d)
+void ED_view3d_draw_depth_gpencil(
+ const EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d)
{
bool zbuf = v3d->zbuf;
/* Setup view matrix. */
- ED_view3d_draw_setup_view(NULL, C, scene, ar, v3d, NULL, NULL, NULL);
+ ED_view3d_draw_setup_view(NULL, eval_ctx, scene, ar, v3d, NULL, NULL, NULL);
glClear(GL_DEPTH_BUFFER_BIT);
@@ -1200,10 +1205,10 @@ void ED_view3d_draw_depth_gpencil(const bContext *C, Scene *scene, ARegion *ar,
if (!zbuf) glDisable(GL_DEPTH_TEST);
}
-void ED_view3d_draw_depth_loop(const bContext *C, Scene *scene, ARegion *ar, View3D *v3d)
+void ED_view3d_draw_depth_loop(const EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d)
{
Base *base;
- SceneLayer *sl = CTX_data_scene_layer(C);
+ SceneLayer *sl = eval_ctx->scene_layer;
/* no need for color when drawing depth buffer */
const short dflag_depth = DRAW_CONSTCOLOR;
@@ -1212,9 +1217,9 @@ void ED_view3d_draw_depth_loop(const bContext *C, Scene *scene, ARegion *ar, Vie
Scene *sce_iter;
for (SETLOOPER(scene->set, sce_iter, base)) {
if ((base->flag & BASE_VISIBLED) != 0) {
- draw_object(C, scene, sl, ar, v3d, base, 0);
+ draw_object(eval_ctx, scene, sl, ar, v3d, base, 0);
if (base->object->transflag & OB_DUPLI) {
- draw_dupli_objects_color(C, scene, sl, ar, v3d, base, dflag_depth, TH_UNDEFINED);
+ draw_dupli_objects_color(eval_ctx, scene, sl, ar, v3d, base, dflag_depth, TH_UNDEFINED);
}
}
}
@@ -1224,9 +1229,9 @@ void ED_view3d_draw_depth_loop(const bContext *C, Scene *scene, ARegion *ar, Vie
if ((base->flag & BASE_VISIBLED) != 0) {
/* dupli drawing */
if (base->object->transflag & OB_DUPLI) {
- draw_dupli_objects_color(C, scene, sl, ar, v3d, base, dflag_depth, TH_UNDEFINED);
+ draw_dupli_objects_color(eval_ctx, scene, sl, ar, v3d, base, dflag_depth, TH_UNDEFINED);
}
- draw_object(C, scene, sl, ar, v3d, base, dflag_depth);
+ draw_object(eval_ctx, scene, sl, ar, v3d, base, dflag_depth);
}
}
@@ -1247,7 +1252,7 @@ void ED_view3d_draw_depth_loop(const bContext *C, Scene *scene, ARegion *ar, Vie
if (v3d->afterdraw_xray.first || v3d->afterdraw_xraytransp.first) {
glDepthFunc(GL_ALWAYS); /* always write into the depth bufer, overwriting front z values */
for (v3da = v3d->afterdraw_xray.first; v3da; v3da = v3da->next) {
- draw_object(C, scene, sl, ar, v3d, v3da->base, dflag_depth);
+ draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, dflag_depth);
}
glDepthFunc(GL_LEQUAL); /* Now write the depth buffer normally */
}
@@ -1256,21 +1261,21 @@ void ED_view3d_draw_depth_loop(const bContext *C, Scene *scene, ARegion *ar, Vie
v3d->xray = false;
v3d->transp = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_transp))) {
- draw_object(C, scene, sl, ar, v3d, v3da->base, dflag_depth);
+ draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, dflag_depth);
MEM_freeN(v3da);
}
v3d->xray = true;
v3d->transp = false;
while ((v3da = BLI_pophead(&v3d->afterdraw_xray))) {
- draw_object(C, scene, sl, ar, v3d, v3da->base, dflag_depth);
+ draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, dflag_depth);
MEM_freeN(v3da);
}
v3d->xray = true;
v3d->transp = true;
while ((v3da = BLI_pophead(&v3d->afterdraw_xraytransp))) {
- draw_object(C, scene, sl, ar, v3d, v3da->base, dflag_depth);
+ draw_object(eval_ctx, scene, sl, ar, v3d, v3da->base, dflag_depth);
MEM_freeN(v3da);
}
@@ -1283,19 +1288,19 @@ void ED_view3d_draw_depth_loop(const bContext *C, Scene *scene, ARegion *ar, Vie
}
void ED_view3d_draw_select_loop(
- const bContext *C, ViewContext *vc, Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *ar,
- bool use_obedit_skip, bool use_nearest)
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, Scene *scene, SceneLayer *sl,
+ View3D *v3d, ARegion *ar, bool use_obedit_skip, bool use_nearest)
{
short code = 1;
const short dflag = DRAW_PICKING | DRAW_CONSTCOLOR;
if (vc->obedit && vc->obedit->type == OB_MBALL) {
- draw_object(C, scene, sl, ar, v3d, BASACT_NEW, dflag);
+ draw_object(eval_ctx, scene, sl, ar, v3d, BASACT_NEW(sl), dflag);
}
else if ((vc->obedit && vc->obedit->type == OB_ARMATURE)) {
/* if not drawing sketch, draw bones */
if (!BDR_drawSketchNames(vc)) {
- draw_object(C, scene, sl, ar, v3d, BASACT_NEW, dflag);
+ draw_object(eval_ctx, scene, sl, ar, v3d, BASACT_NEW(sl), dflag);
}
}
else {
@@ -1316,7 +1321,7 @@ void ED_view3d_draw_select_loop(
}
else {
if (GPU_select_load_id(code)) {
- draw_object(C, scene, sl, ar, v3d, base, dflag);
+ draw_object(eval_ctx, scene, sl, ar, v3d, base, dflag);
}
}
code++;
@@ -1327,7 +1332,7 @@ void ED_view3d_draw_select_loop(
if (use_nearest) {
bool xrayclear = true;
if (v3d->afterdraw_xray.first) {
- view3d_draw_xray_select(C, scene, sl, ar, v3d, &xrayclear);
+ view3d_draw_xray_select(eval_ctx, scene, sl, ar, v3d, &xrayclear);
}
}
}
@@ -1358,7 +1363,7 @@ static void gpu_render_lamp_update(Scene *scene, View3D *v3d,
if (layers &&
GPU_lamp_has_shadow_buffer(lamp) &&
/* keep last, may do string lookup */
- GPU_lamp_override_visible(lamp, srl, NULL))
+ GPU_lamp_visible(lamp, srl, NULL))
{
View3DShadow *shadow = MEM_callocN(sizeof(View3DShadow), "View3DShadow");
shadow->lamp = lamp;
@@ -1367,7 +1372,7 @@ static void gpu_render_lamp_update(Scene *scene, View3D *v3d,
}
}
-static void gpu_update_lamps_shadows_world(EvaluationContext *eval_ctx, Scene *scene, View3D *v3d)
+static void gpu_update_lamps_shadows_world(const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d)
{
ListBase shadows;
Scene *sce_iter;
@@ -1500,6 +1505,7 @@ CustomDataMask ED_view3d_screen_datamask(const Scene *scene, const bScreen *scre
*/
static void view3d_draw_objects(
const bContext *C,
+ const EvaluationContext *eval_ctx,
Scene *scene, View3D *v3d, ARegion *ar,
const char **grid_unit,
const bool do_bgpic, const bool draw_offscreen, GPUFX *fx)
@@ -1563,10 +1569,10 @@ static void view3d_draw_objects(
for (SETLOOPER(scene->set, sce_iter, base)) {
if ((base->flag & BASE_VISIBLED) != 0) {
UI_ThemeColorBlend(TH_WIRE, TH_BACK, 0.6f);
- draw_object(C, scene, sl, ar, v3d, base, dflag);
+ draw_object(eval_ctx, scene, sl, ar, v3d, base, dflag);
if (base->object->transflag & OB_DUPLI) {
- draw_dupli_objects_color(C, scene, sl, ar, v3d, base, dflag, TH_UNDEFINED);
+ draw_dupli_objects_color(eval_ctx, scene, sl, ar, v3d, base, dflag, TH_UNDEFINED);
}
}
}
@@ -1578,10 +1584,11 @@ static void view3d_draw_objects(
for (base = sl->object_bases.first; base; base = base->next) {
if ((base->flag & BASE_VISIBLED) != 0) {
/* dupli drawing */
- if (base->object->transflag & OB_DUPLI)
- draw_dupli_objects(C, scene, sl, ar, v3d, base);
+ if (base->object->transflag & OB_DUPLI) {
+ draw_dupli_objects(eval_ctx, scene, sl, ar, v3d, base);
+ }
- draw_object(C, scene, sl, ar, v3d, base, 0);
+ draw_object(eval_ctx, scene, sl, ar, v3d, base, 0);
}
}
}
@@ -1596,11 +1603,11 @@ static void view3d_draw_objects(
/* dupli drawing */
if (base->object->transflag & OB_DUPLI) {
- draw_dupli_objects(C, scene, sl, ar, v3d, base);
+ draw_dupli_objects(eval_ctx, scene, sl, ar, v3d, base);
}
if ((base->flag & BASE_SELECTED) == 0) {
if (base->object != scene->obedit)
- draw_object(C, scene, sl, ar, v3d, base, 0);
+ draw_object(eval_ctx, scene, sl, ar, v3d, base, 0);
}
}
}
@@ -1612,7 +1619,7 @@ static void view3d_draw_objects(
for (base = sl->object_bases.first; base; base = base->next) {
if ((base->flag & BASE_VISIBLED) != 0) {
if (base->object == scene->obedit || (base->flag & BASE_SELECTED)) {
- draw_object(C, scene, sl, ar, v3d, base, 0);
+ draw_object(eval_ctx, scene, sl, ar, v3d, base, 0);
}
}
}
@@ -1634,7 +1641,7 @@ static void view3d_draw_objects(
}
/* transp and X-ray afterdraw stuff */
- if (v3d->afterdraw_transp.first) view3d_draw_transp(C, scene, sl, ar, v3d);
+ if (v3d->afterdraw_transp.first) view3d_draw_transp(eval_ctx, scene, sl, ar, v3d);
/* always do that here to cleanup depth buffers if none needed */
if (fx) {
@@ -1642,8 +1649,8 @@ static void view3d_draw_objects(
GPU_fx_compositor_setup_XRay_pass(fx, do_composite_xray);
}
- if (v3d->afterdraw_xray.first) view3d_draw_xray(C, scene, sl, ar, v3d, &xrayclear);
- if (v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(C, scene, sl, ar, v3d, xrayclear);
+ if (v3d->afterdraw_xray.first) view3d_draw_xray(eval_ctx, scene, sl, ar, v3d, &xrayclear);
+ if (v3d->afterdraw_xraytransp.first) view3d_draw_xraytransp(eval_ctx, scene, sl, ar, v3d, xrayclear);
if (fx && do_composite_xray) {
GPU_fx_compositor_XRay_resolve(fx);
@@ -1823,14 +1830,16 @@ bool ED_view3d_calc_render_border(const Scene *scene, View3D *v3d, ARegion *ar,
* IMPORTANT: this is deprecated, any changes made in this function should
* be mirrored in view3d_draw_render_draw() in view3d_draw.c
*/
-static bool view3d_main_region_draw_engine(const bContext *C, Scene *scene,
- ARegion *ar, View3D *v3d,
- bool clip_border, const rcti *border_rect)
+static bool view3d_main_region_draw_engine(
+ const bContext *C, const EvaluationContext *eval_ctx, Scene *scene,
+ ARegion *ar, View3D *v3d,
+ bool clip_border, const rcti *border_rect)
{
RegionView3D *rv3d = ar->regiondata;
RenderEngineType *type;
GLint scissor[4];
+
/* create render engine */
if (!rv3d->render_engine) {
RenderEngine *engine;
@@ -1851,7 +1860,7 @@ static bool view3d_main_region_draw_engine(const bContext *C, Scene *scene,
}
/* setup view matrices */
- VP_legacy_view3d_main_region_setup_view(C, scene, v3d, ar, NULL, NULL);
+ VP_legacy_view3d_main_region_setup_view(eval_ctx, scene, v3d, ar, NULL, NULL);
/* background draw */
ED_region_pixelspace(ar);
@@ -1955,10 +1964,12 @@ static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, Sce
}
/* setup the view matrix */
- if (VP_legacy_view3d_stereo3d_active(C, scene, v3d, rv3d))
- VP_legacy_view3d_stereo3d_setup(C, scene, v3d, ar);
- else
- VP_legacy_view3d_main_region_setup_view(C, scene, v3d, ar, NULL, NULL);
+ if (VP_legacy_view3d_stereo3d_active(win, scene, v3d, rv3d)) {
+ VP_legacy_view3d_stereo3d_setup(&eval_ctx, scene, v3d, ar);
+ }
+ else {
+ VP_legacy_view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, NULL, NULL);
+ }
rv3d->rflag &= ~RV3D_IS_GAME_ENGINE;
#ifdef WITH_GAMEENGINE
@@ -1992,7 +2003,7 @@ static void view3d_main_region_draw_objects(const bContext *C, Scene *scene, Sce
}
/* main drawing call */
- view3d_draw_objects(C, scene, v3d, ar, grid_unit, true, false, do_compositing ? rv3d->compositor : NULL);
+ view3d_draw_objects(C, &eval_ctx, scene, v3d, ar, grid_unit, true, false, do_compositing ? rv3d->compositor : NULL);
/* draw depth culled manipulators - manipulators need to be updated *after* view matrix was set up */
/* TODO depth culling manipulators is not yet supported, just drawing _3D here, should
@@ -2054,7 +2065,7 @@ static void view3d_main_region_draw_info(const bContext *C, Scene *scene,
draw_view_icon(rv3d, &rect);
if (U.uiflag & USER_DRAWVIEWINFO) {
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
VP_legacy_draw_selected_name(scene, ob, &rect);
}
}
@@ -2089,6 +2100,7 @@ static void view3d_main_region_draw_info(const bContext *C, Scene *scene,
void view3d_main_region_draw_legacy(const bContext *C, ARegion *ar)
{
+ EvaluationContext eval_ctx;
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
View3D *v3d = CTX_wm_view3d(C);
@@ -2105,6 +2117,8 @@ void view3d_main_region_draw_legacy(const bContext *C, ARegion *ar)
gpuPushMatrix();
gpuLoadIdentity();
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* draw viewport using opengl */
if (v3d->drawtype != OB_RENDER || !view3d_main_region_do_render_draw(scene) || clip_border) {
VP_view3d_main_region_clear(scene, v3d, ar); /* background */
@@ -2118,10 +2132,11 @@ void view3d_main_region_draw_legacy(const bContext *C, ARegion *ar)
}
/* draw viewport using external renderer */
- if (v3d->drawtype == OB_RENDER)
- view3d_main_region_draw_engine(C, scene, ar, v3d, clip_border, &border_rect);
+ if (v3d->drawtype == OB_RENDER) {
+ view3d_main_region_draw_engine(C, &eval_ctx, scene, ar, v3d, clip_border, &border_rect);
+ }
- VP_legacy_view3d_main_region_setup_view(C, scene, v3d, ar, NULL, NULL);
+ VP_legacy_view3d_main_region_setup_view(&eval_ctx, scene, v3d, ar, NULL, NULL);
glClear(GL_DEPTH_BUFFER_BIT);
ED_region_pixelspace(ar);
@@ -2153,14 +2168,15 @@ void view3d_main_region_draw_legacy(const bContext *C, ARegion *ar)
void VP_deprecated_view3d_draw_objects(
const bContext *C,
+ const EvaluationContext *eval_ctx,
Scene *scene, View3D *v3d, ARegion *ar,
const char **grid_unit,
const bool do_bgpic, const bool draw_offscreen, GPUFX *fx)
{
- view3d_draw_objects(C, scene, v3d, ar, grid_unit, do_bgpic, draw_offscreen, fx);
+ view3d_draw_objects(C, eval_ctx, scene, v3d, ar, grid_unit, do_bgpic, draw_offscreen, fx);
}
-void VP_deprecated_gpu_update_lamps_shadows_world(EvaluationContext *eval_ctx, Scene *scene, View3D *v3d)
+void VP_deprecated_gpu_update_lamps_shadows_world(const EvaluationContext *eval_ctx, Scene *scene, View3D *v3d)
{
gpu_update_lamps_shadows_world(eval_ctx, scene, v3d);
}
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 0350a67f3d4..fd29658061e 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -623,7 +623,7 @@ static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *ob_act = OBACT_NEW;
+ Object *ob_act = OBACT_NEW(sl);
if (ob_act && (ob_act->mode & OB_MODE_ALL_PAINT) &&
/* with weight-paint + pose-mode, fall through to using calculateTransformCenter */
@@ -665,7 +665,7 @@ static bool view3d_orbit_calc_center(bContext *C, float r_dyn_ofs[3])
float select_center[3];
zero_v3(select_center);
- for (base = FIRSTBASE_NEW; base; base = base->next) {
+ for (base = FIRSTBASE_NEW(sl); base; base = base->next) {
if (TESTBASE_NEW(base)) {
/* use the boundbox if we can */
Object *ob = base->object;
@@ -737,15 +737,18 @@ static void viewops_data_create_ex(
/* we need the depth info before changing any viewport options */
if (orbit_mode & VIEWOPS_ORBIT_DEPTH) {
+ EvaluationContext eval_ctx;
struct Depsgraph *graph = CTX_data_depsgraph(C);
float fallback_depth_pt[3];
+ CTX_data_eval_ctx(C, &eval_ctx);
+
view3d_operator_needs_opengl(C); /* needed for zbuf drawing */
negate_v3_v3(fallback_depth_pt, rv3d->ofs);
vod->use_dyn_ofs = ED_view3d_autodist(
- C, graph, vod->ar, vod->v3d,
+ &eval_ctx, graph, vod->ar, vod->v3d,
event->mval, vod->dyn_ofs, true, fallback_depth_pt);
}
else {
@@ -3071,7 +3074,7 @@ static int viewselected_exec(bContext *C, wmOperator *op)
const bool is_gp_edit = ((gpd) && (gpd->flag & GP_DATA_STROKE_EDITMODE));
const bool is_face_map = ((is_gp_edit == false) && ar->manipulator_map &&
WM_manipulatormap_is_any_selected(ar->manipulator_map));
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
Object *obedit = CTX_data_edit_object(C);
float min[3], max[3];
bool ok = false, ok_dist = true;
@@ -3139,7 +3142,7 @@ static int viewselected_exec(bContext *C, wmOperator *op)
}
else {
Base *base;
- for (base = FIRSTBASE_NEW; base; base = base->next) {
+ for (base = FIRSTBASE_NEW(sl); base; base = base->next) {
if (TESTBASE_NEW(base)) {
if (skip_camera && base->object == v3d->camera) {
@@ -3320,15 +3323,18 @@ static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *ev
ARegion *ar = CTX_wm_region(C);
if (rv3d) {
+ EvaluationContext eval_ctx;
struct Depsgraph *graph = CTX_data_depsgraph(C);
float new_ofs[3];
const int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
+ CTX_data_eval_ctx(C, &eval_ctx);
+
ED_view3d_smooth_view_force_finish(C, v3d, ar);
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(C, graph, ar, v3d, event->mval, new_ofs, false, NULL)) {
+ if (ED_view3d_autodist(&eval_ctx, graph, ar, v3d, event->mval, new_ofs, false, NULL)) {
/* pass */
}
else {
@@ -3583,6 +3589,7 @@ void VIEW3D_OT_clear_render_border(wmOperatorType *ot)
static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
{
+ EvaluationContext eval_ctx;
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
@@ -3605,6 +3612,8 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
/* note; otherwise opengl won't work */
view3d_operator_needs_opengl(C);
+ CTX_data_eval_ctx(C, &eval_ctx);
+
/* get border select values using rna */
WM_operator_properties_border_to_rcti(op, &rect);
@@ -3614,7 +3623,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
ED_view3d_dist_range_get(v3d, dist_range);
/* Get Z Depths, needed for perspective, nice for ortho */
- ED_view3d_draw_depth(C, CTX_data_depsgraph(C), ar, v3d, true);
+ ED_view3d_draw_depth(&eval_ctx, CTX_data_depsgraph(C), ar, v3d, true);
{
/* avoid allocating the whole depth buffer */
@@ -3937,7 +3946,7 @@ static int viewnumpad_exec(bContext *C, wmOperator *op)
/* lastview - */
if (rv3d->persp != RV3D_CAMOB) {
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
if (!rv3d->smooth_timer) {
/* store settings of current view before allowing overwriting with camera view
@@ -4714,9 +4723,13 @@ void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2])
}
if (U.uiflag & USER_ZBUF_CURSOR) { /* maybe this should be accessed some other way */
+ EvaluationContext eval_ctx;
struct Depsgraph *graph = CTX_data_depsgraph(C);
+
+ CTX_data_eval_ctx(C, &eval_ctx);
+
view3d_operator_needs_opengl(C);
- if (ED_view3d_autodist(C, graph, ar, v3d, mval, fp, true, NULL)) {
+ if (ED_view3d_autodist(&eval_ctx, graph, ar, v3d, mval, fp, true, NULL)) {
depth_used = true;
}
}
@@ -4750,7 +4763,7 @@ void ED_view3d_cursor3d_update(bContext *C, const int mval[2])
float co_curr[2], co_prev[2];
if ((ED_view3d_project_float_global(ar, fp_prev, co_prev, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) &&
- (ED_view3d_project_float_global(ar, fp_curr, co_curr, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK))
+ (ED_view3d_project_float_global(ar, fp_curr, co_curr, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK))
{
rv3d->ofs_lock[0] += (co_curr[0] - co_prev[0]) / (ar->winx * 0.5f);
rv3d->ofs_lock[1] += (co_curr[1] - co_prev[1]) / (ar->winy * 0.5f);
@@ -4900,7 +4913,7 @@ static float view_autodist_depth_margin(ARegion *ar, const int mval[2], int marg
* \param fallback_depth_pt: Use this points depth when no depth can be found.
*/
bool ED_view3d_autodist(
- const bContext *C, struct Depsgraph *graph, ARegion *ar, View3D *v3d,
+ const EvaluationContext *eval_ctx, struct Depsgraph *graph, ARegion *ar, View3D *v3d,
const int mval[2], float mouse_worldloc[3],
const bool alphaoverride, const float fallback_depth_pt[3])
{
@@ -4910,7 +4923,7 @@ bool ED_view3d_autodist(
bool depth_ok = false;
/* Get Z Depths, needed for perspective, nice for ortho */
- ED_view3d_draw_depth(C, graph, ar, v3d, alphaoverride);
+ ED_view3d_draw_depth(eval_ctx, graph, ar, v3d, alphaoverride);
/* Attempt with low margin's first */
i = 0;
@@ -4939,18 +4952,18 @@ bool ED_view3d_autodist(
}
void ED_view3d_autodist_init(
- const bContext *C, struct Depsgraph *graph,
+ const EvaluationContext *eval_ctx, struct Depsgraph *graph,
ARegion *ar, View3D *v3d, int mode)
{
/* Get Z Depths, needed for perspective, nice for ortho */
switch (mode) {
case 0:
- ED_view3d_draw_depth(C, graph, ar, v3d, true);
+ ED_view3d_draw_depth(eval_ctx, graph, ar, v3d, true);
break;
case 1:
{
Scene *scene = DEG_get_evaluated_scene(graph);
- ED_view3d_draw_depth_gpencil(C, scene, ar, v3d);
+ ED_view3d_draw_depth_gpencil(eval_ctx, scene, ar, v3d);
break;
}
}
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index e2ca076e5ad..82ab57e44aa 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -283,7 +283,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
SceneLayer *sl = CTX_data_scene_layer(C);
ToolSettings *ts = CTX_data_tool_settings(C);
PointerRNA v3dptr, toolsptr, sceneptr;
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
Object *obedit = CTX_data_edit_object(C);
bGPdata *gpd = CTX_data_gpencil_data(C);
uiBlock *block;
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 49c38b9a0f7..e39bbec70e3 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -146,14 +146,18 @@ void draw_motion_paths_cleanup(View3D *v3d);
/* drawobject.c */
-void draw_object(const struct bContext *C, Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d, BaseLegacy *base, const short dflag);
-void draw_object_select(const struct bContext *C, Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d, Base *base, const short dflag);
+void draw_object(
+ const struct EvaluationContext *eval_ctx, Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d,
+ BaseLegacy *base, const short dflag);
+void draw_object_select(
+ const struct EvaluationContext *eval_ctx, Scene *scene, struct SceneLayer *sl, struct ARegion *ar, View3D *v3d,
+ Base *base, const short dflag);
void draw_mesh_object_outline(View3D *v3d, Object *ob, struct DerivedMesh *dm, const unsigned char ob_wire_col[4]);
bool draw_glsl_material(Scene *scene, struct SceneLayer *sl, struct Object *ob, View3D *v3d, const char dt);
-void draw_object_instance(const struct bContext *C, Scene *scene, struct SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]);
-void draw_object_backbufsel(const struct bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob);
+void draw_object_instance(const struct EvaluationContext *eval_ctx, Scene *scene, struct SceneLayer *sl, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline, const float wire_col[4]);
+void draw_object_backbufsel(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob);
void draw_object_wire_color(Scene *scene, struct SceneLayer *, Base *base, unsigned char r_ob_wire_col[4]);
void drawaxes(const float viewmat_local[4][4], float size, char drawtype, const unsigned char color[4]);
@@ -185,9 +189,10 @@ enum {
int view3d_effective_drawtype(const struct View3D *v3d);
/* drawarmature.c */
-bool draw_armature(const struct bContext *C, Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
- const short dt, const short dflag, const unsigned char ob_wire_col[4],
- const bool is_outline);
+bool draw_armature(
+ const struct EvaluationContext *eval_ctx, Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar, Base *base,
+ const short dt, const short dflag, const unsigned char ob_wire_col[4],
+ const bool is_outline);
/* drawmesh.c */
void draw_mesh_textured(Scene *scene, struct SceneLayer *sl, View3D *v3d, RegionView3D *rv3d,
@@ -217,18 +222,19 @@ void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar);
void view3d_draw_region_info(const struct bContext *C, struct ARegion *ar, const int offset);
void ED_view3d_draw_depth(
- const struct bContext *C, struct Depsgraph *graph,
+ const struct EvaluationContext *eval_ctx, struct Depsgraph *graph,
struct ARegion *ar, View3D *v3d, bool alphaoverride);
/* view3d_draw_legacy.c */
void view3d_main_region_draw_legacy(const struct bContext *C, struct ARegion *ar);
-void ED_view3d_draw_depth_gpencil(const struct bContext *C, Scene *scene, ARegion *ar, View3D *v3d);
+void ED_view3d_draw_depth_gpencil(const struct EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d);
void ED_view3d_draw_select_loop(
- const struct bContext *C, ViewContext *vc, Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar,
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, Scene *scene, struct SceneLayer *sl, View3D *v3d, ARegion *ar,
bool use_obedit_skip, bool use_nearest);
-void ED_view3d_draw_depth_loop(const struct bContext *C, Scene *scene, ARegion *ar, View3D *v3d);
+void ED_view3d_draw_depth_loop(
+ const struct EvaluationContext *eval_ctx, Scene *scene, ARegion *ar, View3D *v3d);
void ED_view3d_after_add(ListBase *lb, BaseLegacy *base, const short dflag);
@@ -274,7 +280,7 @@ void ED_view3d_smooth_view_force_finish(
struct View3D *v3d, struct ARegion *ar);
void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rcti *rect);
-void view3d_viewmatrix_set(struct EvaluationContext *eval_ctx, Scene *scene, const View3D *v3d, RegionView3D *rv3d);
+void view3d_viewmatrix_set(const struct EvaluationContext *eval_ctx, Scene *scene, const View3D *v3d, RegionView3D *rv3d);
void fly_modal_keymap(struct wmKeyConfig *keyconf);
void walk_modal_keymap(struct wmKeyConfig *keyconf);
@@ -324,13 +330,14 @@ ARegion *view3d_has_tools_region(ScrArea *sa);
extern const char *view3d_context_dir[]; /* doc access */
/* view3d_widgets.c */
-void VIEW3D_WGT_lamp_spot (struct wmManipulatorGroupType *wgt);
-void VIEW3D_WGT_lamp_area (struct wmManipulatorGroupType *wgt);
-void VIEW3D_WGT_lamp_target (struct wmManipulatorGroupType *wgt);
-void VIEW3D_WGT_camera (struct wmManipulatorGroupType *wgt);
-void VIEW3D_WGT_camera_view (struct wmManipulatorGroupType *wgt);
-void VIEW3D_WGT_force_field (struct wmManipulatorGroupType *wgt);
-void VIEW3D_WGT_armature_facemaps(struct wmManipulatorGroupType *wgt);
+void VIEW3D_WGT_lamp_spot(struct wmManipulatorGroupType *wgt);
+void VIEW3D_WGT_lamp_area(struct wmManipulatorGroupType *wgt);
+void VIEW3D_WGT_lamp_target(struct wmManipulatorGroupType *wgt);
+void VIEW3D_WGT_camera(struct wmManipulatorGroupType *wgt);
+void VIEW3D_WGT_camera_view(struct wmManipulatorGroupType *wgt);
+void VIEW3D_WGT_force_field(struct wmManipulatorGroupType *wgt);
+void VIEW3D_WGT_empty_image(struct wmManipulatorGroupType *wgt);
+void VIEW3D_WGT_armature_spline(struct wmManipulatorGroupType *wgt);
/* draw_volume.c */
void draw_smoke_volume(struct SmokeDomainSettings *sds, struct Object *ob,
@@ -357,10 +364,10 @@ void VP_legacy_draw_viewport_name(ARegion *ar, View3D *v3d, rcti *rect);
void VP_legacy_draw_selected_name(Scene *scene, Object *ob, rcti *rect);
void VP_legacy_drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **grid_unit);
void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool write_depth);
-void VP_legacy_view3d_main_region_setup_view(const struct bContext *C, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]);
-bool VP_legacy_view3d_stereo3d_active(const struct bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d);
-void VP_legacy_view3d_stereo3d_setup(const struct bContext *C, Scene *scene, View3D *v3d, ARegion *ar);
-void draw_dupli_objects(const struct bContext *C, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base);
+void VP_legacy_view3d_main_region_setup_view(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]);
+bool VP_legacy_view3d_stereo3d_active(struct wmWindow *win, Scene *scene, View3D *v3d, RegionView3D *rv3d);
+void VP_legacy_view3d_stereo3d_setup(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d, ARegion *ar);
+void draw_dupli_objects(const struct EvaluationContext *eval_ctx, Scene *scene, SceneLayer *sl, ARegion *ar, View3D *v3d, BaseLegacy *base);
bool VP_legacy_use_depth(Scene *scene, View3D *v3d);
void VP_drawviewborder(Scene *scene, ARegion *ar, View3D *v3d);
void VP_drawrenderborder(ARegion *ar, View3D *v3d);
@@ -369,9 +376,10 @@ void VP_view3d_draw_background_world(Scene *scene, View3D *v3d, RegionView3D *rv
void VP_view3d_main_region_clear(Scene *scene, View3D *v3d, ARegion *ar);
/* temporary legacy calls, only when there is a switch between new/old draw calls */
-void VP_deprecated_gpu_update_lamps_shadows_world(struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d);
+void VP_deprecated_gpu_update_lamps_shadows_world(const struct EvaluationContext *eval_ctx, Scene *scene, View3D *v3d);
void VP_deprecated_view3d_draw_objects(
const struct bContext *C,
+ const struct EvaluationContext *eval_ctx,
Scene *scene, View3D *v3d, ARegion *ar,
const char **grid_unit,
const bool do_bgpic, const bool draw_offscreen, struct GPUFX *fx);
diff --git a/source/blender/editors/space_view3d/view3d_iterators.c b/source/blender/editors/space_view3d/view3d_iterators.c
index 48dd3d64e86..4f80270e1e7 100644
--- a/source/blender/editors/space_view3d/view3d_iterators.c
+++ b/source/blender/editors/space_view3d/view3d_iterators.c
@@ -107,17 +107,14 @@ static void meshobject_foreachScreenVert__mapFunc(void *userData, int index, con
}
void meshobject_foreachScreenVert(
- const bContext *C, ViewContext *vc,
+ const EvaluationContext *eval_ctx, ViewContext *vc,
void (*func)(void *userData, MVert *eve, const float screen_co[2], int index),
void *userData, eV3DProjTest clip_flag)
{
foreachScreenObjectVert_userData data;
- EvaluationContext eval_ctx;
DerivedMesh *dm;
- CTX_data_eval_ctx(C, &eval_ctx);
-
- dm = mesh_get_derived_deform(&eval_ctx, vc->scene, vc->obact, CD_MASK_BAREMESH);
+ dm = mesh_get_derived_deform(eval_ctx, vc->scene, vc->obact, CD_MASK_BAREMESH);
ED_view3d_check_mats_rv3d(vc->rv3d);
@@ -153,17 +150,14 @@ static void mesh_foreachScreenVert__mapFunc(void *userData, int index, const flo
}
void mesh_foreachScreenVert(
- const bContext *C, ViewContext *vc,
+ const EvaluationContext *eval_ctx, ViewContext *vc,
void (*func)(void *userData, BMVert *eve, const float screen_co[2], int index),
void *userData, eV3DProjTest clip_flag)
{
foreachScreenVert_userData data;
- EvaluationContext eval_ctx;
DerivedMesh *dm;
- CTX_data_eval_ctx(C, &eval_ctx);
-
- dm = editbmesh_get_derived_cage(&eval_ctx, vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
+ dm = editbmesh_get_derived_cage(eval_ctx, vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
ED_view3d_check_mats_rv3d(vc->rv3d);
@@ -212,17 +206,14 @@ static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, const flo
}
void mesh_foreachScreenEdge(
- const bContext *C, ViewContext *vc,
+ const EvaluationContext *eval_ctx, ViewContext *vc,
void (*func)(void *userData, BMEdge *eed, const float screen_co_a[2], const float screen_co_b[2], int index),
void *userData, eV3DProjTest clip_flag)
{
foreachScreenEdge_userData data;
- EvaluationContext eval_ctx;
DerivedMesh *dm;
- CTX_data_eval_ctx(C, &eval_ctx);
-
- dm = editbmesh_get_derived_cage(&eval_ctx, vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
+ dm = editbmesh_get_derived_cage(eval_ctx, vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
ED_view3d_check_mats_rv3d(vc->rv3d);
@@ -263,17 +254,14 @@ static void mesh_foreachScreenFace__mapFunc(void *userData, int index, const flo
}
void mesh_foreachScreenFace(
- const bContext *C, ViewContext *vc,
+ const EvaluationContext *eval_ctx, ViewContext *vc,
void (*func)(void *userData, BMFace *efa, const float screen_co_b[2], int index),
void *userData, const eV3DProjTest clip_flag)
{
foreachScreenFace_userData data;
- EvaluationContext eval_ctx;
DerivedMesh *dm;
- CTX_data_eval_ctx(C, &eval_ctx);
-
- dm = editbmesh_get_derived_cage(&eval_ctx, vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
+ dm = editbmesh_get_derived_cage(eval_ctx, vc->scene, vc->obedit, vc->em, CD_MASK_BAREMESH);
ED_view3d_check_mats_rv3d(vc->rv3d);
diff --git a/source/blender/editors/space_view3d/view3d_manipulator_armature.c b/source/blender/editors/space_view3d/view3d_manipulator_armature.c
new file mode 100644
index 00000000000..5d3d88ff2a2
--- /dev/null
+++ b/source/blender/editors/space_view3d/view3d_manipulator_armature.c
@@ -0,0 +1,220 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_view3d/view3d_manipulator_armature.c
+ * \ingroup spview3d
+ */
+
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_armature.h"
+#include "BKE_action.h"
+#include "BKE_context.h"
+#include "BKE_object.h"
+
+#include "DNA_object_types.h"
+#include "DNA_armature_types.h"
+
+#include "ED_armature.h"
+#include "ED_screen.h"
+#include "ED_manipulator_library.h"
+
+#include "UI_resources.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "RNA_access.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "view3d_intern.h" /* own include */
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Armature Spline Manipulator
+ *
+ * \{ */
+
+/*
+ * TODO(campbell): Current conversion is a approximation (usable not correct),
+ * we'll need to take the next/previous bones into account to get the tangent directions.
+ * First last matrices from 'b_bone_spline_setup' are close but also not quite accurate
+ * since they're not at either end-points on the curve.
+ *
+ * Likely we'll need a function especially to get the first/last orientations.
+ */
+
+#define BBONE_SCALE_Y 3.0f
+
+struct BoneSplineHandle {
+ wmManipulator *manipulator;
+ bPoseChannel *pchan;
+ /* We could remove, keep since at the moment for checking the conversion. */
+ float co[3];
+ int index;
+};
+
+struct BoneSplineWidgetGroup {
+ struct BoneSplineHandle handles[2];
+};
+
+static void manipulator_bbone_offset_get(
+ const wmManipulator *UNUSED(mpr), wmManipulatorProperty *mpr_prop,
+ void *value_p)
+{
+ struct BoneSplineHandle *bh = mpr_prop->custom_func.user_data;
+ bPoseChannel *pchan = bh->pchan;
+
+ float *value = value_p;
+ BLI_assert(mpr_prop->type->array_length == 3);
+
+ if (bh->index == 0) {
+ bh->co[1] = pchan->bone->ease1 / BBONE_SCALE_Y;
+ bh->co[0] = pchan->curveInX;
+ bh->co[2] = pchan->curveInY;
+ }
+ else {
+ bh->co[1] = -pchan->bone->ease2 / BBONE_SCALE_Y;
+ bh->co[0] = pchan->curveOutX;
+ bh->co[2] = pchan->curveOutY;
+ }
+ copy_v3_v3(value, bh->co);
+}
+
+static void manipulator_bbone_offset_set(
+ const wmManipulator *UNUSED(mpr), wmManipulatorProperty *mpr_prop,
+ const void *value_p)
+{
+ struct BoneSplineHandle *bh = mpr_prop->custom_func.user_data;
+ bPoseChannel *pchan = bh->pchan;
+
+ const float *value = value_p;
+
+ BLI_assert(mpr_prop->type->array_length == 3);
+ copy_v3_v3(bh->co, value);
+
+ if (bh->index == 0) {
+ pchan->bone->ease1 = max_ff(0.0f, bh->co[1] * BBONE_SCALE_Y);
+ pchan->curveInX = bh->co[0];
+ pchan->curveInY = bh->co[2];
+ }
+ else {
+ pchan->bone->ease2 = max_ff(0.0f, -bh->co[1] * BBONE_SCALE_Y);
+ pchan->curveOutX = bh->co[0];
+ pchan->curveOutY = bh->co[2];
+ }
+
+}
+
+static bool WIDGETGROUP_armature_spline_poll(const bContext *C, wmManipulatorGroupType *UNUSED(wgt))
+{
+ Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
+ if (ob != NULL) {
+ const bArmature *arm = ob->data;
+ if (arm->drawtype == ARM_B_BONE) {
+ if (arm->act_bone && arm->act_bone->segments > 1) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+
+static void WIDGETGROUP_armature_spline_setup(const bContext *C, wmManipulatorGroup *mgroup)
+{
+ Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
+ bPoseChannel *pchan = BKE_pose_channel_active(ob);
+
+ const wmManipulatorType *wt_grab = WM_manipulatortype_find("MANIPULATOR_WT_grab_3d", true);
+
+ struct BoneSplineWidgetGroup *bspline_group = MEM_callocN(sizeof(struct BoneSplineWidgetGroup), __func__);
+ mgroup->customdata = bspline_group;
+
+ /* Handles */
+ for (int i = 0; i < ARRAY_SIZE(bspline_group->handles); i++) {
+ wmManipulator *mpr;
+ mpr = bspline_group->handles[i].manipulator = WM_manipulator_new_ptr(wt_grab, mgroup, NULL);
+ RNA_enum_set(mpr->ptr, "draw_style", ED_MANIPULATOR_GRAB_STYLE_RING_2D);
+ RNA_enum_set(mpr->ptr, "draw_options",
+ ED_MANIPULATOR_GRAB_DRAW_FLAG_FILL | ED_MANIPULATOR_GRAB_DRAW_FLAG_ALIGN_VIEW);
+ WM_manipulator_set_flag(mpr, WM_MANIPULATOR_DRAW_VALUE, true);
+
+ UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, mpr->color);
+ UI_GetThemeColor3fv(TH_MANIPULATOR_HI, mpr->color_hi);
+
+ mpr->scale_basis = 0.06f;
+
+ if (i == 0) {
+ copy_v3_v3(mpr->matrix_basis[3], pchan->loc);
+ }
+ }
+}
+
+static void WIDGETGROUP_armature_spline_refresh(const bContext *C, wmManipulatorGroup *mgroup)
+{
+ Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
+
+ if (!mgroup->customdata)
+ return;
+
+ struct BoneSplineWidgetGroup *bspline_group = mgroup->customdata;
+ bPoseChannel *pchan = BKE_pose_channel_active(ob);
+
+ /* Handles */
+ for (int i = 0; i < ARRAY_SIZE(bspline_group->handles); i++) {
+ wmManipulator *mpr = bspline_group->handles[i].manipulator;
+ bspline_group->handles[i].pchan = pchan;
+ bspline_group->handles[i].index = i;
+
+ float mat[4][4];
+ mul_m4_m4m4(mat, ob->obmat, (i == 0) ? pchan->disp_mat : pchan->disp_tail_mat);
+ copy_m4_m4(mpr->matrix_space, mat);
+
+ /* need to set property here for undo. TODO would prefer to do this in _init */
+ WM_manipulator_target_property_def_func(
+ mpr, "offset",
+ &(const struct wmManipulatorPropertyFnParams) {
+ .value_get_fn = manipulator_bbone_offset_get,
+ .value_set_fn = manipulator_bbone_offset_set,
+ .range_get_fn = NULL,
+ .user_data = &bspline_group->handles[i],
+ });
+ }
+}
+
+void VIEW3D_WGT_armature_spline(wmManipulatorGroupType *wgt)
+{
+ wgt->name = "Armature Spline Widgets";
+ wgt->idname = "VIEW3D_WGT_armature_spline";
+
+ wgt->flag = (WM_MANIPULATORGROUPTYPE_PERSISTENT |
+ WM_MANIPULATORGROUPTYPE_3D);
+
+ wgt->poll = WIDGETGROUP_armature_spline_poll;
+ wgt->setup = WIDGETGROUP_armature_spline_setup;
+ wgt->refresh = WIDGETGROUP_armature_spline_refresh;
+}
+
+/** \} */
diff --git a/source/blender/editors/space_view3d/view3d_manipulator_camera.c b/source/blender/editors/space_view3d/view3d_manipulator_camera.c
index 51467775298..a1ad45ae6b6 100644
--- a/source/blender/editors/space_view3d/view3d_manipulator_camera.c
+++ b/source/blender/editors/space_view3d/view3d_manipulator_camera.c
@@ -37,6 +37,8 @@
#include "ED_screen.h"
#include "ED_manipulator_library.h"
+#include "UI_resources.h"
+
#include "MEM_guardedalloc.h"
#include "RNA_access.h"
@@ -105,37 +107,32 @@ static void WIDGETGROUP_camera_setup(const bContext *C, wmManipulatorGroup *mgro
/* dof distance */
{
wmManipulator *mpr;
- const float color[4] = {1.0f, 0.3f, 0.0f, 1.0f};
- const float color_hi[4] = {1.0f, 0.3f, 0.0f, 1.0f};
-
mpr = camgroup->dop_dist = WM_manipulator_new_ptr(wt_arrow, mgroup, NULL);
RNA_enum_set(mpr->ptr, "draw_style", ED_MANIPULATOR_ARROW_STYLE_CROSS);
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_DRAW_HOVER, true);
- WM_manipulator_set_color(mpr, color);
- WM_manipulator_set_color_highlight(mpr, color_hi);
+
+ UI_GetThemeColor3fv(TH_MANIPULATOR_A, mpr->color);
+ UI_GetThemeColor3fv(TH_MANIPULATOR_HI, mpr->color_hi);
}
/* focal length
* - logic/calculations are similar to BKE_camera_view_frame_ex, better keep in sync */
{
wmManipulator *mpr;
- const float color[4] = {1.0f, 1.0, 0.27f, 0.5f};
- const float color_hi[4] = {1.0f, 1.0, 0.27f, 1.0f};
-
mpr = camgroup->focal_len = WM_manipulator_new_ptr(wt_arrow, mgroup, NULL);
RNA_enum_set(mpr->ptr, "draw_style", ED_MANIPULATOR_ARROW_STYLE_CONE);
RNA_enum_set(mpr->ptr, "draw_options", ED_MANIPULATOR_ARROW_STYLE_CONSTRAINED);
- WM_manipulator_set_color(mpr, color);
- WM_manipulator_set_color_highlight(mpr, color_hi);
+ UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, mpr->color);
+ UI_GetThemeColor3fv(TH_MANIPULATOR_HI, mpr->color_hi);
cameragroup_property_setup(mpr, ob, ca, false);
mpr = camgroup->ortho_scale = WM_manipulator_new_ptr(wt_arrow, mgroup, NULL);
RNA_enum_set(mpr->ptr, "draw_style", ED_MANIPULATOR_ARROW_STYLE_CONE);
RNA_enum_set(mpr->ptr, "draw_options", ED_MANIPULATOR_ARROW_STYLE_CONSTRAINED);
- WM_manipulator_set_color(mpr, color);
- WM_manipulator_set_color_highlight(mpr, color_hi);
+ UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, mpr->color);
+ UI_GetThemeColor3fv(TH_MANIPULATOR_HI, mpr->color_hi);
cameragroup_property_setup(mpr, ob, ca, true);
}
}
@@ -304,6 +301,16 @@ static bool WIDGETGROUP_camera_view_poll(const bContext *C, wmManipulatorGroupTy
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
+ /* This is just so the border isn't always in the way,
+ * stealing mouse clicks from regular usage.
+ * We could change the rules for when to show. */
+ {
+ SceneLayer *sl = CTX_data_scene_layer(C);
+ if (scene->camera != OBACT_NEW(sl)) {
+ return false;
+ }
+ }
+
if (rv3d->persp == RV3D_CAMOB) {
if (scene->r.mode & R_BORDER) {
return true;
diff --git a/source/blender/editors/space_view3d/view3d_manipulator_empty.c b/source/blender/editors/space_view3d/view3d_manipulator_empty.c
new file mode 100644
index 00000000000..146f15b0691
--- /dev/null
+++ b/source/blender/editors/space_view3d/view3d_manipulator_empty.c
@@ -0,0 +1,211 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/space_view3d/view3d_manipulator_empty.c
+ * \ingroup spview3d
+ */
+
+
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_context.h"
+#include "BKE_object.h"
+#include "BKE_image.h"
+
+#include "DNA_object_types.h"
+#include "DNA_lamp_types.h"
+
+#include "ED_screen.h"
+#include "ED_manipulator_library.h"
+
+#include "UI_resources.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "RNA_access.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "view3d_intern.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+
+/** \name Empty Image Manipulators
+ * \{ */
+
+struct EmptyImageWidgetGroup {
+ wmManipulator *manipulator;
+ struct {
+ Object *ob;
+ float dims[2];
+ } state;
+};
+
+/* translate callbacks */
+static void manipulator_empty_image_prop_size_get(
+ const wmManipulator *UNUSED(mpr), wmManipulatorProperty *mpr_prop,
+ void *value_p)
+{
+ float *value = value_p;
+ struct EmptyImageWidgetGroup *imgroup = mpr_prop->custom_func.user_data;
+ const Object *ob = imgroup->state.ob;
+ value[0] = ob->empty_drawsize;
+ value[1] = ob->empty_drawsize;
+}
+
+static void manipulator_empty_image_prop_size_set(
+ const wmManipulator *UNUSED(mpr), wmManipulatorProperty *mpr_prop,
+ const void *value_p)
+{
+ const float *value = value_p;
+ BLI_assert(mpr_prop->type->array_length == 2);
+ struct EmptyImageWidgetGroup *imgroup = mpr_prop->custom_func.user_data;
+ Object *ob = imgroup->state.ob;
+ ob->empty_drawsize = value[0];
+}
+
+/* translate callbacks */
+static void manipulator_empty_image_prop_offset_get(
+ const wmManipulator *mpr, wmManipulatorProperty *mpr_prop,
+ void *value_p)
+{
+ float *value = value_p;
+ BLI_assert(mpr_prop->type->array_length == 2);
+ const struct EmptyImageWidgetGroup *imgroup = mpr_prop->custom_func.user_data;
+ const Object *ob = imgroup->state.ob;
+
+ float dims[2] = {0.0f, 0.0f};
+ RNA_float_get_array(mpr->ptr, "dimensions", dims);
+ dims[0] *= ob->empty_drawsize;
+ dims[1] *= ob->empty_drawsize;
+
+ value[0] = (ob->ima_ofs[0] * dims[0]) + (0.5f * dims[0]);
+ value[1] = (ob->ima_ofs[1] * dims[1]) + (0.5f * dims[1]);
+}
+
+static void manipulator_empty_image_prop_offset_set(
+ const wmManipulator *mpr, wmManipulatorProperty *mpr_prop,
+ const void *value_p)
+{
+ const float *value = value_p;
+ BLI_assert(mpr_prop->type->array_length == 2);
+ struct EmptyImageWidgetGroup *imgroup = mpr_prop->custom_func.user_data;
+ Object *ob = imgroup->state.ob;
+
+ float dims[2];
+ RNA_float_get_array(mpr->ptr, "dimensions", dims);
+ dims[0] *= ob->empty_drawsize;
+ dims[1] *= ob->empty_drawsize;
+
+ ob->ima_ofs[0] = (value[0] - (0.5f * dims[0])) / dims[0];
+ ob->ima_ofs[1] = (value[1] - (0.5f * dims[1])) / dims[1];
+}
+
+static bool WIDGETGROUP_empty_image_poll(const bContext *C, wmManipulatorGroupType *UNUSED(wgt))
+{
+ Object *ob = CTX_data_active_object(C);
+
+ if (ob && ob->type == OB_EMPTY) {
+ return (ob->empty_drawtype == OB_EMPTY_IMAGE);
+ }
+ return false;
+}
+
+static void WIDGETGROUP_empty_image_setup(const bContext *UNUSED(C), wmManipulatorGroup *mgroup)
+{
+ struct EmptyImageWidgetGroup *imgroup = MEM_mallocN(sizeof(struct EmptyImageWidgetGroup), __func__);
+ imgroup->manipulator = WM_manipulator_new("MANIPULATOR_WT_cage_2d", mgroup, NULL);
+ wmManipulator *mpr = imgroup->manipulator;
+ RNA_enum_set(mpr->ptr, "transform",
+ ED_MANIPULATOR_RECT_TRANSFORM_FLAG_SCALE);
+
+ mgroup->customdata = imgroup;
+
+ WM_manipulator_set_flag(mpr, WM_MANIPULATOR_DRAW_HOVER, true);
+
+ UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, mpr->color);
+ UI_GetThemeColor3fv(TH_MANIPULATOR_HI, mpr->color_hi);
+}
+
+static void WIDGETGROUP_empty_image_refresh(const bContext *C, wmManipulatorGroup *mgroup)
+{
+ struct EmptyImageWidgetGroup *imgroup = mgroup->customdata;
+ Object *ob = CTX_data_active_object(C);
+ wmManipulator *mpr = imgroup->manipulator;
+
+ copy_m4_m4(mpr->matrix_basis, ob->obmat);
+
+ RNA_enum_set(mpr->ptr, "transform",
+ ED_MANIPULATOR_RECT_TRANSFORM_FLAG_TRANSLATE |
+ ED_MANIPULATOR_RECT_TRANSFORM_FLAG_SCALE |
+ ED_MANIPULATOR_RECT_TRANSFORM_FLAG_SCALE_UNIFORM);
+
+ imgroup->state.ob = ob;
+
+ /* Use dimensions for aspect. */
+ if (ob->data != NULL) {
+ ImageUser iuser = *ob->iuser;
+ int w, h;
+ BKE_image_get_size(ob->data, &iuser, &w, &h);
+ const float dims_max = max_ff(w, h);
+ imgroup->state.dims[0] = (float)w / dims_max;
+ imgroup->state.dims[1] = (float)h / dims_max;
+ }
+ else {
+ copy_v2_fl(imgroup->state.dims, 1.0f);
+ }
+ RNA_float_set_array(mpr->ptr, "dimensions", imgroup->state.dims);
+
+ WM_manipulator_target_property_def_func(
+ mpr, "scale",
+ &(const struct wmManipulatorPropertyFnParams) {
+ .value_get_fn = manipulator_empty_image_prop_size_get,
+ .value_set_fn = manipulator_empty_image_prop_size_set,
+ .range_get_fn = NULL,
+ .user_data = imgroup,
+ });
+ WM_manipulator_target_property_def_func(
+ mpr, "offset",
+ &(const struct wmManipulatorPropertyFnParams) {
+ .value_get_fn = manipulator_empty_image_prop_offset_get,
+ .value_set_fn = manipulator_empty_image_prop_offset_set,
+ .range_get_fn = NULL,
+ .user_data = imgroup,
+ });
+}
+
+void VIEW3D_WGT_empty_image(wmManipulatorGroupType *wgt)
+{
+ wgt->name = "Area Lamp Widgets";
+ wgt->idname = "VIEW3D_WGT_empty_image";
+
+ wgt->flag |= (WM_MANIPULATORGROUPTYPE_PERSISTENT |
+ WM_MANIPULATORGROUPTYPE_3D |
+ WM_MANIPULATORGROUPTYPE_DEPTH_3D);
+
+ wgt->poll = WIDGETGROUP_empty_image_poll;
+ wgt->setup = WIDGETGROUP_empty_image_setup;
+ wgt->refresh = WIDGETGROUP_empty_image_refresh;
+}
+
+/** \} */
diff --git a/source/blender/editors/space_view3d/view3d_manipulator_forcefield.c b/source/blender/editors/space_view3d/view3d_manipulator_forcefield.c
index e3bfd0ac300..6a34f493caf 100644
--- a/source/blender/editors/space_view3d/view3d_manipulator_forcefield.c
+++ b/source/blender/editors/space_view3d/view3d_manipulator_forcefield.c
@@ -36,6 +36,8 @@
#include "ED_screen.h"
#include "ED_manipulator_library.h"
+#include "UI_resources.h"
+
#include "MEM_guardedalloc.h"
#include "RNA_access.h"
@@ -59,9 +61,6 @@ static bool WIDGETGROUP_forcefield_poll(const bContext *C, wmManipulatorGroupTyp
static void WIDGETGROUP_forcefield_setup(const bContext *UNUSED(C), wmManipulatorGroup *mgroup)
{
- const float col[4] = {0.8f, 0.8f, 0.45f, 0.5f};
- const float col_hi[4] = {0.8f, 0.8f, 0.45f, 1.0f};
-
/* only wind effector for now */
wmManipulatorWrapper *wwrapper = MEM_mallocN(sizeof(wmManipulatorWrapper), __func__);
mgroup->customdata = wwrapper;
@@ -71,8 +70,9 @@ static void WIDGETGROUP_forcefield_setup(const bContext *UNUSED(C), wmManipulato
RNA_enum_set(mpr->ptr, "draw_options", ED_MANIPULATOR_ARROW_STYLE_CONSTRAINED);
ED_manipulator_arrow3d_set_ui_range(mpr, -200.0f, 200.0f);
ED_manipulator_arrow3d_set_range_fac(mpr, 6.0f);
- WM_manipulator_set_color(mpr, col);
- WM_manipulator_set_color_highlight(mpr, col_hi);
+
+ UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, mpr->color);
+ UI_GetThemeColor3fv(TH_MANIPULATOR_HI, mpr->color_hi);
}
static void WIDGETGROUP_forcefield_refresh(const bContext *C, wmManipulatorGroup *mgroup)
diff --git a/source/blender/editors/space_view3d/view3d_manipulator_lamp.c b/source/blender/editors/space_view3d/view3d_manipulator_lamp.c
index 4b550fd0b2e..9454ff1e158 100644
--- a/source/blender/editors/space_view3d/view3d_manipulator_lamp.c
+++ b/source/blender/editors/space_view3d/view3d_manipulator_lamp.c
@@ -36,6 +36,8 @@
#include "ED_screen.h"
#include "ED_manipulator_library.h"
+#include "UI_resources.h"
+
#include "MEM_guardedalloc.h"
#include "RNA_access.h"
@@ -63,9 +65,6 @@ static bool WIDGETGROUP_lamp_spot_poll(const bContext *C, wmManipulatorGroupType
static void WIDGETGROUP_lamp_spot_setup(const bContext *UNUSED(C), wmManipulatorGroup *mgroup)
{
- const float color[4] = {0.5f, 0.5f, 1.0f, 1.0f};
- const float color_hi[4] = {0.8f, 0.8f, 0.45f, 1.0f};
-
wmManipulatorWrapper *wwrapper = MEM_mallocN(sizeof(wmManipulatorWrapper), __func__);
wwrapper->manipulator = WM_manipulator_new("MANIPULATOR_WT_arrow_3d", mgroup, NULL);
@@ -75,8 +74,8 @@ static void WIDGETGROUP_lamp_spot_setup(const bContext *UNUSED(C), wmManipulator
mgroup->customdata = wwrapper;
ED_manipulator_arrow3d_set_range_fac(mpr, 4.0f);
- WM_manipulator_set_color(mpr, color);
- WM_manipulator_set_color_highlight(mpr, color_hi);
+
+ UI_GetThemeColor3fv(TH_MANIPULATOR_SECONDARY, mpr->color);
}
static void WIDGETGROUP_lamp_spot_refresh(const bContext *C, wmManipulatorGroup *mgroup)
@@ -172,9 +171,6 @@ static bool WIDGETGROUP_lamp_area_poll(const bContext *C, wmManipulatorGroupType
static void WIDGETGROUP_lamp_area_setup(const bContext *UNUSED(C), wmManipulatorGroup *mgroup)
{
- const float color[4] = {1.0f, 1.0f, 0.5f, 1.0f};
- const float color_hi[4] = {1.0f, 1.0f, 1.0f, 1.0f};
-
wmManipulatorWrapper *wwrapper = MEM_mallocN(sizeof(wmManipulatorWrapper), __func__);
wwrapper->manipulator = WM_manipulator_new("MANIPULATOR_WT_cage_2d", mgroup, NULL);
wmManipulator *mpr = wwrapper->manipulator;
@@ -184,8 +180,9 @@ static void WIDGETGROUP_lamp_area_setup(const bContext *UNUSED(C), wmManipulator
mgroup->customdata = wwrapper;
WM_manipulator_set_flag(mpr, WM_MANIPULATOR_DRAW_HOVER, true);
- WM_manipulator_set_color(mpr, color);
- WM_manipulator_set_color_highlight(mpr, color_hi);
+
+ UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, mpr->color);
+ UI_GetThemeColor3fv(TH_MANIPULATOR_HI, mpr->color_hi);
}
static void WIDGETGROUP_lamp_area_refresh(const bContext *C, wmManipulatorGroup *mgroup)
@@ -243,30 +240,33 @@ static bool WIDGETGROUP_lamp_target_poll(const bContext *C, wmManipulatorGroupTy
Lamp *la = ob->data;
return (ELEM(la->type, LA_SUN, LA_SPOT, LA_HEMI, LA_AREA));
}
+#if 0
else if (ob->type == OB_CAMERA) {
return true;
}
+#endif
}
return false;
}
static void WIDGETGROUP_lamp_target_setup(const bContext *UNUSED(C), wmManipulatorGroup *mgroup)
{
- const float color[4] = {1.0f, 1.0f, 0.5f, 1.0f};
- const float color_hi[4] = {1.0f, 1.0f, 1.0f, 1.0f};
-
wmManipulatorWrapper *wwrapper = MEM_mallocN(sizeof(wmManipulatorWrapper), __func__);
wwrapper->manipulator = WM_manipulator_new("MANIPULATOR_WT_grab_3d", mgroup, NULL);
wmManipulator *mpr = wwrapper->manipulator;
mgroup->customdata = wwrapper;
- WM_manipulator_set_color(mpr, color);
- WM_manipulator_set_color_highlight(mpr, color_hi);
+ UI_GetThemeColor3fv(TH_MANIPULATOR_PRIMARY, mpr->color);
+ UI_GetThemeColor3fv(TH_MANIPULATOR_HI, mpr->color_hi);
- mpr->scale_basis = 0.05f;
+ mpr->scale_basis = 0.06f;
wmOperatorType *ot = WM_operatortype_find("OBJECT_OT_transform_axis_target", true);
+
+ RNA_enum_set(mpr->ptr, "draw_options",
+ ED_MANIPULATOR_GRAB_DRAW_FLAG_FILL | ED_MANIPULATOR_GRAB_DRAW_FLAG_ALIGN_VIEW);
+
WM_manipulator_set_operator(mpr, ot, NULL);
}
@@ -279,6 +279,7 @@ static void WIDGETGROUP_lamp_target_draw_prepare(const bContext *C, wmManipulato
copy_m4_m4(mpr->matrix_basis, ob->obmat);
unit_m4(mpr->matrix_offset);
mpr->matrix_offset[3][2] = -2.4f / mpr->scale_basis;
+ WM_manipulator_set_flag(mpr, WM_MANIPULATOR_DRAW_OFFSET_SCALE, true);
}
void VIEW3D_WGT_lamp_target(wmManipulatorGroupType *wgt)
diff --git a/source/blender/editors/space_view3d/view3d_ruler.c b/source/blender/editors/space_view3d/view3d_ruler.c
index acf8ed29c6b..9aaa766be74 100644
--- a/source/blender/editors/space_view3d/view3d_ruler.c
+++ b/source/blender/editors/space_view3d/view3d_ruler.c
@@ -51,7 +51,6 @@
#include "ED_screen.h"
#include "ED_view3d.h"
-#include "ED_transform.h"
#include "ED_transform_snap_object_context.h"
#include "ED_space_api.h"
@@ -738,7 +737,7 @@ static void view3d_ruler_item_project(RulerInfo *ruler_info, float r_co[3],
/* use for mousemove events */
static bool view3d_ruler_item_mousemove(
- const bContext *C, RulerInfo *ruler_info, const int mval[2],
+ RulerInfo *ruler_info, const int mval[2],
const bool do_thickness, const bool do_snap)
{
const float eps_bias = 0.0002f;
@@ -763,7 +762,7 @@ static bool view3d_ruler_item_mousemove(
co_other = ruler_item->co[ruler_item->co_index == 0 ? 2 : 0];
if (ED_transform_snap_object_project_view3d_mixed(
- C, ruler_info->snap_context,
+ ruler_info->snap_context,
SCE_SELECT_FACE,
&(const struct SnapObjectParams){
.snap_select = SNAP_ALL,
@@ -776,7 +775,7 @@ static bool view3d_ruler_item_mousemove(
/* add some bias */
madd_v3_v3v3fl(ray_start, co, ray_normal, eps_bias);
ED_transform_snap_object_project_ray(
- C, ruler_info->snap_context,
+ ruler_info->snap_context,
&(const struct SnapObjectParams){
.snap_select = SNAP_ALL,
.use_object_edit_cage = true,
@@ -792,7 +791,7 @@ static bool view3d_ruler_item_mousemove(
bool use_depth = (v3d->drawtype >= OB_SOLID);
if (ED_transform_snap_object_project_view3d_mixed(
- C, ruler_info->snap_context,
+ ruler_info->snap_context,
(SCE_SELECT_VERTEX | SCE_SELECT_EDGE) | (use_depth ? SCE_SELECT_FACE : 0),
&(const struct SnapObjectParams){
.snap_select = SNAP_ALL,
@@ -924,7 +923,7 @@ static int view3d_ruler_modal(bContext *C, wmOperator *op, const wmEvent *event)
if (use_depth) {
/* snap the first point added, not essential but handy */
ruler_item->co_index = 0;
- view3d_ruler_item_mousemove(C, ruler_info, event->mval, false, true);
+ view3d_ruler_item_mousemove(ruler_info, event->mval, false, true);
copy_v3_v3(ruler_info->drag_start_co, ruler_item->co[ruler_item->co_index]);
}
else {
@@ -977,7 +976,7 @@ static int view3d_ruler_modal(bContext *C, wmOperator *op, const wmEvent *event)
}
/* update the new location */
- view3d_ruler_item_mousemove(C, ruler_info, event->mval,
+ view3d_ruler_item_mousemove(ruler_info, event->mval,
event->shift != 0, event->ctrl != 0);
do_draw = true;
}
@@ -1026,7 +1025,7 @@ static int view3d_ruler_modal(bContext *C, wmOperator *op, const wmEvent *event)
case MOUSEMOVE:
{
if (ruler_info->state == RULER_STATE_DRAG) {
- if (view3d_ruler_item_mousemove(C, ruler_info, event->mval,
+ if (view3d_ruler_item_mousemove(ruler_info, event->mval,
event->shift != 0, event->ctrl != 0))
{
do_draw = true;
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index 2534fdfd6f0..2fa32c44fc7 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -458,7 +458,9 @@ static void do_lasso_select_mesh__doSelectFace(void *userData, BMFace *efa, cons
}
}
-static void do_lasso_select_mesh(const bContext *C, ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
+static void do_lasso_select_mesh(
+ const struct EvaluationContext *eval_ctx, ViewContext *vc,
+ const int mcords[][2], short moves, bool extend, bool select)
{
LassoSelectUserData data;
ToolSettings *ts = vc->scene->toolsettings;
@@ -479,24 +481,24 @@ static void do_lasso_select_mesh(const bContext *C, ViewContext *vc, const int m
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
gpuLoadMatrix(vc->rv3d->viewmat);
- bbsel = EDBM_backbuf_border_mask_init(C, vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ bbsel = EDBM_backbuf_border_mask_init(eval_ctx, vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
if (ts->selectmode & SCE_SELECT_VERTEX) {
if (bbsel) {
edbm_backbuf_check_and_select_verts(vc->em, select);
}
else {
- mesh_foreachScreenVert(C, vc, do_lasso_select_mesh__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenVert(eval_ctx, vc, do_lasso_select_mesh__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
if (ts->selectmode & SCE_SELECT_EDGE) {
/* Does both bbsel and non-bbsel versions (need screen cos for both) */
data.pass = 0;
- mesh_foreachScreenEdge(C, vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge(eval_ctx, vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
if (data.is_done == false) {
data.pass = 1;
- mesh_foreachScreenEdge(C, vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge(eval_ctx, vc, do_lasso_select_mesh__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
}
}
@@ -505,7 +507,7 @@ static void do_lasso_select_mesh(const bContext *C, ViewContext *vc, const int m
edbm_backbuf_check_and_select_faces(vc->em, select);
}
else {
- mesh_foreachScreenFace(C, vc, do_lasso_select_mesh__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenFace(eval_ctx, vc, do_lasso_select_mesh__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
@@ -704,7 +706,7 @@ static void do_lasso_select_meshobject__doSelectVert(void *userData, MVert *mv,
BKE_BIT_TEST_SET(mv->flag, data->select, SELECT);
}
}
-static void do_lasso_select_paintvert(const bContext *C, ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
+static void do_lasso_select_paintvert(const struct EvaluationContext *eval_ctx, ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
{
const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Object *ob = vc->obact;
@@ -722,7 +724,7 @@ static void do_lasso_select_paintvert(const bContext *C, ViewContext *vc, const
if (use_zbuf) {
bm_vertoffs = me->totvert + 1; /* max index array */
- EDBM_backbuf_border_mask_init(C, vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ EDBM_backbuf_border_mask_init(eval_ctx, vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
edbm_backbuf_check_and_select_verts_obmode(me, select);
@@ -735,7 +737,7 @@ static void do_lasso_select_paintvert(const bContext *C, ViewContext *vc, const
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d);
- meshobject_foreachScreenVert(C, vc, do_lasso_select_meshobject__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ meshobject_foreachScreenVert(eval_ctx, vc, do_lasso_select_meshobject__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
@@ -744,7 +746,7 @@ static void do_lasso_select_paintvert(const bContext *C, ViewContext *vc, const
}
paintvert_flush_flags(ob);
}
-static void do_lasso_select_paintface(const bContext *C, ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
+static void do_lasso_select_paintface(const struct EvaluationContext *eval_ctx, ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
{
Object *ob = vc->obact;
Mesh *me = ob->data;
@@ -759,7 +761,7 @@ static void do_lasso_select_paintface(const bContext *C, ViewContext *vc, const
bm_vertoffs = me->totpoly + 1; /* max index array */
BLI_lasso_boundbox(&rect, mcords, moves);
- EDBM_backbuf_border_mask_init(C, vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
+ EDBM_backbuf_border_mask_init(eval_ctx, vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
edbm_backbuf_check_and_select_tfaces(me, select);
@@ -805,18 +807,25 @@ static void view3d_lasso_select(bContext *C, ViewContext *vc,
{
Object *ob = CTX_data_active_object(C);
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
if (vc->obedit == NULL) { /* Object Mode */
- if (BKE_paint_select_face_test(ob))
- do_lasso_select_paintface(C, vc, mcords, moves, extend, select);
- else if (BKE_paint_select_vert_test(ob))
- do_lasso_select_paintvert(C, vc, mcords, moves, extend, select);
+ if (BKE_paint_select_face_test(ob)) {
+ do_lasso_select_paintface(&eval_ctx, vc, mcords, moves, extend, select);
+ }
+ else if (BKE_paint_select_vert_test(ob)) {
+ do_lasso_select_paintvert(&eval_ctx, vc, mcords, moves, extend, select);
+ }
else if (ob && (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
/* pass */
}
- else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT))
+ else if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT)) {
PE_lasso_select(C, mcords, moves, extend, select);
- else if (ob && (ob->mode & OB_MODE_HAIR_EDIT))
+ }
+ else if (ob && (ob->mode & OB_MODE_HAIR_EDIT)) {
ED_hair_lasso_select(C, mcords, moves, extend, select);
+ }
else {
do_lasso_select_objects(vc, mcords, moves, extend, select);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, vc->scene);
@@ -825,7 +834,7 @@ static void view3d_lasso_select(bContext *C, ViewContext *vc,
else { /* Edit Mode */
switch (vc->obedit->type) {
case OB_MESH:
- do_lasso_select_mesh(C, vc, mcords, moves, extend, select);
+ do_lasso_select_mesh(&eval_ctx, vc, mcords, moves, extend, select);
break;
case OB_CURVE:
case OB_SURF:
@@ -1180,7 +1189,7 @@ static int selectbuffer_ret_hits_5(unsigned int *buffer, const int hits15, const
/* we want a select buffer with bones, if there are... */
/* so check three selection levels and compare */
static int mixed_bones_object_selectbuffer(
- const bContext *C, ViewContext *vc, unsigned int *buffer, const int mval[2],
+ const EvaluationContext *eval_ctx, ViewContext *vc, unsigned int *buffer, const int mval[2],
bool use_cycle, bool enumerate,
bool *r_do_nearest)
{
@@ -1220,7 +1229,7 @@ static int mixed_bones_object_selectbuffer(
view3d_opengl_select_cache_begin();
BLI_rcti_init_pt_radius(&rect, mval, 14);
- hits15 = view3d_opengl_select(C, vc, buffer, MAXPICKBUF, &rect, select_mode);
+ hits15 = view3d_opengl_select(eval_ctx, vc, buffer, MAXPICKBUF, &rect, select_mode);
if (hits15 == 1) {
hits = selectbuffer_ret_hits_15(buffer, hits15);
goto finally;
@@ -1231,7 +1240,7 @@ static int mixed_bones_object_selectbuffer(
offs = 4 * hits15;
BLI_rcti_init_pt_radius(&rect, mval, 9);
- hits9 = view3d_opengl_select(C, vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
+ hits9 = view3d_opengl_select(eval_ctx, vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
if (hits9 == 1) {
hits = selectbuffer_ret_hits_9(buffer, hits15, hits9);
goto finally;
@@ -1241,7 +1250,7 @@ static int mixed_bones_object_selectbuffer(
offs += 4 * hits9;
BLI_rcti_init_pt_radius(&rect, mval, 5);
- hits5 = view3d_opengl_select(C, vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
+ hits5 = view3d_opengl_select(eval_ctx, vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
if (hits5 == 1) {
hits = selectbuffer_ret_hits_5(buffer, hits15, hits9, hits5);
goto finally;
@@ -1290,8 +1299,8 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
}
else {
/* only exclude active object when it is selected... */
- if (BASACT_NEW && (BASACT_NEW->flag & BASE_SELECTED) && hits > 1) {
- notcol = BASACT_NEW->object->select_color;
+ if (BASACT_NEW(sl) && (BASACT_NEW(sl)->flag & BASE_SELECTED) && hits > 1) {
+ notcol = BASACT_NEW(sl)->object->select_color;
}
for (a = 0; a < hits; a++) {
@@ -1302,7 +1311,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
}
}
- base = FIRSTBASE_NEW;
+ base = FIRSTBASE_NEW(sl);
while (base) {
if (BASE_SELECTABLE_NEW(base)) {
if (base->object->select_color == selcol) break;
@@ -1319,7 +1328,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
* with an un-selectable choice */
if ((base->flag & BASE_SELECTABLED) == 0) {
base = base->next;
- if (base == NULL) base = FIRSTBASE_NEW;
+ if (base == NULL) base = FIRSTBASE_NEW(sl);
if (base == startbase) break;
}
@@ -1342,7 +1351,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
if (basact) break;
base = base->next;
- if (base == NULL) base = FIRSTBASE_NEW;
+ if (base == NULL) base = FIRSTBASE_NEW(sl);
if (base == startbase) break;
}
}
@@ -1353,6 +1362,7 @@ static Base *mouse_select_eval_buffer(ViewContext *vc, unsigned int *buffer, int
/* mval comes from event->mval, only use within region handlers */
Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
{
+ EvaluationContext eval_ctx;
ViewContext vc;
Base *basact = NULL;
unsigned int buffer[MAXPICKBUF];
@@ -1361,9 +1371,11 @@ Base *ED_view3d_give_base_under_cursor(bContext *C, const int mval[2])
/* setup view context for argument to callbacks */
view3d_operator_needs_opengl(C);
+
+ CTX_data_eval_ctx(C, &eval_ctx);
view3d_set_viewcontext(C, &vc);
- hits = mixed_bones_object_selectbuffer(C, &vc, buffer, mval, false, false, &do_nearest);
+ hits = mixed_bones_object_selectbuffer(&eval_ctx, &vc, buffer, mval, false, false, &do_nearest);
if (hits > 0) {
const bool has_bones = selectbuffer_has_bones(buffer, hits);
@@ -1397,6 +1409,7 @@ static bool ed_object_select_pick(
bContext *C, const int mval[2],
bool extend, bool deselect, bool toggle, bool obcenter, bool enumerate, bool object)
{
+ EvaluationContext eval_ctx;
ViewContext vc;
ARegion *ar = CTX_wm_region(C);
Scene *scene = CTX_data_scene(C);
@@ -1410,6 +1423,7 @@ static bool ed_object_select_pick(
/* setup view context for argument to callbacks */
+ CTX_data_eval_ctx(C, &eval_ctx);
view3d_set_viewcontext(C, &vc);
is_obedit = (vc.obedit != NULL);
@@ -1419,8 +1433,8 @@ static bool ed_object_select_pick(
}
/* always start list from basact in wire mode */
- startbase = FIRSTBASE_NEW;
- if (BASACT_NEW && BASACT_NEW->next) startbase = BASACT_NEW->next;
+ startbase = FIRSTBASE_NEW(sl);
+ if (BASACT_NEW(sl) && BASACT_NEW(sl)->next) startbase = BASACT_NEW(sl)->next;
/* This block uses the control key to make the object selected by its center point rather than its contents */
/* in editmode do not activate */
@@ -1439,7 +1453,7 @@ static bool ed_object_select_pick(
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
{
float dist_temp = len_manhattan_v2v2(mval_fl, screen_co);
- if (base == BASACT_NEW) dist_temp += 10.0f;
+ if (base == BASACT_NEW(sl)) dist_temp += 10.0f;
if (dist_temp < dist) {
dist = dist_temp;
basact = base;
@@ -1448,7 +1462,7 @@ static bool ed_object_select_pick(
}
base = base->next;
- if (base == NULL) base = FIRSTBASE_NEW;
+ if (base == NULL) base = FIRSTBASE_NEW(sl);
if (base == startbase) break;
}
}
@@ -1460,7 +1474,7 @@ static bool ed_object_select_pick(
// TIMEIT_START(select_time);
/* if objects have posemode set, the bones are in the same selection buffer */
- hits = mixed_bones_object_selectbuffer(C, &vc, buffer, mval, true, enumerate, &do_nearest);
+ hits = mixed_bones_object_selectbuffer(&eval_ctx, &vc, buffer, mval, true, enumerate, &do_nearest);
// TIMEIT_END(select_time);
@@ -1478,7 +1492,7 @@ static bool ed_object_select_pick(
if (has_bones && basact) {
if (basact->object->type == OB_CAMERA) {
- if (BASACT_NEW == basact) {
+ if (BASACT_NEW(sl) == basact) {
int i, hitresult;
bool changed = false;
@@ -1548,14 +1562,14 @@ static bool ed_object_select_pick(
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object);
/* in weightpaint, we use selected bone to select vertexgroup, so no switch to new active object */
- if (BASACT_NEW && (BASACT_NEW->object->mode & OB_MODE_WEIGHT_PAINT)) {
+ if (BASACT_NEW(sl) && (BASACT_NEW(sl)->object->mode & OB_MODE_WEIGHT_PAINT)) {
/* prevent activating */
basact = NULL;
}
}
/* prevent bone selecting to pass on to object selecting */
- if (basact == BASACT_NEW)
+ if (basact == BASACT_NEW(sl))
basact = NULL;
}
}
@@ -1573,7 +1587,7 @@ static bool ed_object_select_pick(
/* also prevent making it active on mouse selection */
else if (BASE_SELECTABLE_NEW(basact)) {
- oldbasact = BASACT_NEW;
+ oldbasact = BASACT_NEW(sl);
if (extend) {
ED_object_base_select(basact, BA_SELECT);
@@ -1653,7 +1667,8 @@ static void do_paintvert_box_select__doSelectVert(void *userData, MVert *mv, con
BKE_BIT_TEST_SET(mv->flag, data->select, SELECT);
}
}
-static int do_paintvert_box_select(const bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend)
+static int do_paintvert_box_select(
+ const EvaluationContext *eval_ctx, ViewContext *vc, rcti *rect, bool select, bool extend)
{
const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Mesh *me;
@@ -1677,7 +1692,7 @@ static int do_paintvert_box_select(const bContext *C, ViewContext *vc, rcti *rec
if (use_zbuf) {
selar = MEM_callocN(me->totvert + 1, "selar");
- ED_view3d_backbuf_validate(C, vc);
+ ED_view3d_backbuf_validate(eval_ctx, vc);
ibuf = IMB_allocImBuf(size[0], size[1], 32, IB_rect);
rt = ibuf->rect;
@@ -1725,7 +1740,7 @@ static int do_paintvert_box_select(const bContext *C, ViewContext *vc, rcti *rec
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d);
- meshobject_foreachScreenVert(C, vc, do_paintvert_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ meshobject_foreachScreenVert(eval_ctx, vc, do_paintvert_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
if (select == false) {
@@ -1840,7 +1855,8 @@ static void do_mesh_box_select__doSelectFace(void *userData, BMFace *efa, const
BM_face_select_set(data->vc->em->bm, efa, data->select);
}
}
-static int do_mesh_box_select(const bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend)
+static int do_mesh_box_select(
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, rcti *rect, bool select, bool extend)
{
BoxSelectUserData data;
ToolSettings *ts = vc->scene->toolsettings;
@@ -1855,25 +1871,25 @@ static int do_mesh_box_select(const bContext *C, ViewContext *vc, rcti *rect, bo
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
gpuLoadMatrix(vc->rv3d->viewmat);
- bbsel = EDBM_backbuf_border_init(C, vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
+ bbsel = EDBM_backbuf_border_init(eval_ctx, vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
if (ts->selectmode & SCE_SELECT_VERTEX) {
if (bbsel) {
edbm_backbuf_check_and_select_verts(vc->em, select);
}
else {
- mesh_foreachScreenVert(C, vc, do_mesh_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenVert(eval_ctx, vc, do_mesh_box_select__doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
if (ts->selectmode & SCE_SELECT_EDGE) {
/* Does both bbsel and non-bbsel versions (need screen cos for both) */
data.pass = 0;
- mesh_foreachScreenEdge(C, vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge(eval_ctx, vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
if (data.is_done == 0) {
data.pass = 1;
- mesh_foreachScreenEdge(C, vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge(eval_ctx, vc, do_mesh_box_select__doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
}
}
@@ -1882,7 +1898,7 @@ static int do_mesh_box_select(const bContext *C, ViewContext *vc, rcti *rect, bo
edbm_backbuf_check_and_select_faces(vc->em, select);
}
else {
- mesh_foreachScreenFace(C, vc, do_mesh_box_select__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenFace(eval_ctx, vc, do_mesh_box_select__doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
@@ -1893,7 +1909,9 @@ static int do_mesh_box_select(const bContext *C, ViewContext *vc, rcti *rect, bo
return OPERATOR_FINISHED;
}
-static int do_meta_box_select(const bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend)
+static int do_meta_box_select(
+ const struct EvaluationContext *eval_ctx, ViewContext *vc,
+ const rcti *rect, bool select, bool extend)
{
MetaBall *mb = (MetaBall *)vc->obedit->data;
MetaElem *ml;
@@ -1902,7 +1920,7 @@ static int do_meta_box_select(const bContext *C, ViewContext *vc, rcti *rect, bo
unsigned int buffer[MAXPICKBUF];
int hits;
- hits = view3d_opengl_select(C, vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL);
+ hits = view3d_opengl_select(eval_ctx, vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL);
if (extend == false && select)
BKE_mball_deselect_all(mb);
@@ -1927,7 +1945,9 @@ static int do_meta_box_select(const bContext *C, ViewContext *vc, rcti *rect, bo
return OPERATOR_FINISHED;
}
-static int do_armature_box_select(const bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend)
+static int do_armature_box_select(
+ const struct EvaluationContext *eval_ctx, ViewContext *vc,
+ const rcti *rect, bool select, bool extend)
{
bArmature *arm = vc->obedit->data;
EditBone *ebone;
@@ -1936,7 +1956,7 @@ static int do_armature_box_select(const bContext *C, ViewContext *vc, rcti *rect
unsigned int buffer[MAXPICKBUF];
int hits;
- hits = view3d_opengl_select(C, vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL);
+ hits = view3d_opengl_select(eval_ctx, vc, buffer, MAXPICKBUF, rect, VIEW3D_SELECT_ALL);
/* clear flag we use to detect point was affected */
for (ebone = arm->edbo->first; ebone; ebone = ebone->next)
@@ -2023,6 +2043,7 @@ static int opengl_select_buffer_cmp(const void *sel_a_p, const void *sel_b_p)
static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, bool select, bool extend)
{
+ EvaluationContext eval_ctx;
Bone *bone;
Object *ob = vc->obact;
unsigned int *vbuffer = NULL; /* selection buffer */
@@ -2032,6 +2053,8 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
int totobj = MAXPICKBUF; /* XXX solve later */
int hits;
+ CTX_data_eval_ctx(C, &eval_ctx);
+
if ((ob) && (ob->mode & OB_MODE_POSE))
bone_only = 1;
else
@@ -2054,7 +2077,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
/* selection buffer now has bones potentially too, so we add MAXPICKBUF */
vbuffer = MEM_mallocN(4 * (totobj + MAXPICKELEMS) * sizeof(unsigned int), "selection buffer");
- hits = view3d_opengl_select(C, vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL);
+ hits = view3d_opengl_select(&eval_ctx, vc, vbuffer, 4 * (totobj + MAXPICKELEMS), rect, VIEW3D_SELECT_ALL);
/*
* LOGIC NOTES (theeth):
* The buffer and ListBase have the same relative order, which makes the selection
@@ -2128,6 +2151,7 @@ static int do_object_pose_box_select(bContext *C, ViewContext *vc, rcti *rect, b
static int view3d_borderselect_exec(bContext *C, wmOperator *op)
{
+ EvaluationContext eval_ctx;
ViewContext vc;
rcti rect;
bool extend;
@@ -2138,6 +2162,7 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
view3d_operator_needs_opengl(C);
/* setup view context for argument to callbacks */
+ CTX_data_eval_ctx(C, &eval_ctx);
view3d_set_viewcontext(C, &vc);
select = (RNA_int_get(op->ptr, "gesture_mode") == GESTURE_MODAL_SELECT);
@@ -2148,7 +2173,7 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
switch (vc.obedit->type) {
case OB_MESH:
vc.em = BKE_editmesh_from_object(vc.obedit);
- ret = do_mesh_box_select(C, &vc, &rect, select, extend);
+ ret = do_mesh_box_select(&eval_ctx, &vc, &rect, select, extend);
// if (EM_texFaceCheck())
if (ret & OPERATOR_FINISHED) {
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
@@ -2162,13 +2187,13 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
}
break;
case OB_MBALL:
- ret = do_meta_box_select(C, &vc, &rect, select, extend);
+ ret = do_meta_box_select(&eval_ctx, &vc, &rect, select, extend);
if (ret & OPERATOR_FINISHED) {
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit->data);
}
break;
case OB_ARMATURE:
- ret = do_armature_box_select(C, &vc, &rect, select, extend);
+ ret = do_armature_box_select(&eval_ctx, &vc, &rect, select, extend);
if (ret & OPERATOR_FINISHED) {
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, vc.obedit);
}
@@ -2189,10 +2214,10 @@ static int view3d_borderselect_exec(bContext *C, wmOperator *op)
ret = ED_sculpt_mask_box_select(C, &vc, &rect, select, extend);
}
else if (vc.obact && BKE_paint_select_face_test(vc.obact)) {
- ret = do_paintface_box_select(C, &vc, &rect, select, extend);
+ ret = do_paintface_box_select(&eval_ctx, &vc, &rect, select, extend);
}
else if (vc.obact && BKE_paint_select_vert_test(vc.obact)) {
- ret = do_paintvert_box_select(C, &vc, &rect, select, extend);
+ ret = do_paintvert_box_select(&eval_ctx, &vc, &rect, select, extend);
}
else if (vc.obact && vc.obact->mode & OB_MODE_PARTICLE_EDIT) {
ret = PE_border_select(C, &rect, select, extend);
@@ -2441,13 +2466,13 @@ static void mesh_circle_doSelectFace(void *userData, BMFace *efa, const float sc
}
}
-static void mesh_circle_select(const bContext *C, ViewContext *vc, const bool select, const int mval[2], float rad)
+static void mesh_circle_select(const struct EvaluationContext *eval_ctx, ViewContext *vc, const bool select, const int mval[2], float rad)
{
ToolSettings *ts = vc->scene->toolsettings;
int bbsel;
CircleSelectUserData data;
- bbsel = EDBM_backbuf_circle_init(C, vc, mval[0], mval[1], (short)(rad + 1.0f));
+ bbsel = EDBM_backbuf_circle_init(eval_ctx, vc, mval[0], mval[1], (short)(rad + 1.0f));
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d); /* for foreach's screen/vert projection */
vc->em = BKE_editmesh_from_object(vc->obedit);
@@ -2459,7 +2484,7 @@ static void mesh_circle_select(const bContext *C, ViewContext *vc, const bool se
edbm_backbuf_check_and_select_verts(vc->em, select);
}
else {
- mesh_foreachScreenVert(C, vc, mesh_circle_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenVert(eval_ctx, vc, mesh_circle_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
@@ -2468,7 +2493,7 @@ static void mesh_circle_select(const bContext *C, ViewContext *vc, const bool se
edbm_backbuf_check_and_select_edges(vc->em, select);
}
else {
- mesh_foreachScreenEdge(C, vc, mesh_circle_doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
+ mesh_foreachScreenEdge(eval_ctx, vc, mesh_circle_doSelectEdge, &data, V3D_PROJ_TEST_CLIP_NEAR);
}
}
@@ -2477,7 +2502,7 @@ static void mesh_circle_select(const bContext *C, ViewContext *vc, const bool se
edbm_backbuf_check_and_select_faces(vc->em, select);
}
else {
- mesh_foreachScreenFace(C, vc, mesh_circle_doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ mesh_foreachScreenFace(eval_ctx, vc, mesh_circle_doSelectFace, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
}
@@ -2485,7 +2510,7 @@ static void mesh_circle_select(const bContext *C, ViewContext *vc, const bool se
EDBM_selectmode_flush(vc->em);
}
-static void paint_facesel_circle_select(const bContext *C, ViewContext *vc, const bool select, const int mval[2], float rad)
+static void paint_facesel_circle_select(const struct EvaluationContext *eval_ctx, ViewContext *vc, const bool select, const int mval[2], float rad)
{
Object *ob = vc->obact;
Mesh *me = ob->data;
@@ -2493,7 +2518,7 @@ static void paint_facesel_circle_select(const bContext *C, ViewContext *vc, cons
bm_vertoffs = me->totpoly + 1; /* max index array */
- bbsel = EDBM_backbuf_circle_init(C, vc, mval[0], mval[1], (short)(rad + 1.0f));
+ bbsel = EDBM_backbuf_circle_init(eval_ctx, vc, mval[0], mval[1], (short)(rad + 1.0f));
if (bbsel) {
edbm_backbuf_check_and_select_tfaces(me, select);
EDBM_backbuf_free();
@@ -2509,7 +2534,7 @@ static void paint_vertsel_circle_select_doSelectVert(void *userData, MVert *mv,
BKE_BIT_TEST_SET(mv->flag, data->select, SELECT);
}
}
-static void paint_vertsel_circle_select(const bContext *C, ViewContext *vc, const bool select, const int mval[2], float rad)
+static void paint_vertsel_circle_select(const struct EvaluationContext *eval_ctx, ViewContext *vc, const bool select, const int mval[2], float rad)
{
const bool use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT) != 0;
Object *ob = vc->obact;
@@ -2520,7 +2545,7 @@ static void paint_vertsel_circle_select(const bContext *C, ViewContext *vc, cons
if (use_zbuf) {
bm_vertoffs = me->totvert + 1; /* max index array */
- bbsel = EDBM_backbuf_circle_init(C, vc, mval[0], mval[1], (short)(rad + 1.0f));
+ bbsel = EDBM_backbuf_circle_init(eval_ctx, vc, mval[0], mval[1], (short)(rad + 1.0f));
if (bbsel) {
edbm_backbuf_check_and_select_verts_obmode(me, select);
EDBM_backbuf_free();
@@ -2532,7 +2557,7 @@ static void paint_vertsel_circle_select(const bContext *C, ViewContext *vc, cons
ED_view3d_init_mats_rv3d(vc->obact, vc->rv3d); /* for foreach's screen/vert projection */
view3d_userdata_circleselect_init(&data, vc, select, mval, rad);
- meshobject_foreachScreenVert(C, vc, paint_vertsel_circle_select_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
+ meshobject_foreachScreenVert(eval_ctx, vc, paint_vertsel_circle_select_doSelectVert, &data, V3D_PROJ_TEST_CLIP_DEFAULT);
}
if (select != LEFTMOUSE) {
@@ -2786,11 +2811,12 @@ static void mball_circle_select(ViewContext *vc, const bool select, const int mv
/** Callbacks for circle selection in Editmode */
-static void obedit_circle_select(const bContext *C, ViewContext *vc, const bool select, const int mval[2], float rad)
+static void obedit_circle_select(
+ const struct EvaluationContext *eval_ctx, ViewContext *vc, const bool select, const int mval[2], float rad)
{
switch (vc->obedit->type) {
case OB_MESH:
- mesh_circle_select(C, vc, select, mval, rad);
+ mesh_circle_select(eval_ctx, vc, select, mval, rad);
break;
case OB_CURVE:
case OB_SURF:
@@ -2820,7 +2846,7 @@ static bool object_circle_select(ViewContext *vc, const bool select, const int m
Base *base;
- for (base = FIRSTBASE_NEW; base; base = base->next) {
+ for (base = FIRSTBASE_NEW(sl); base; base = base->next) {
if (BASE_SELECTABLE_NEW(base) && ((base->flag & BASE_SELECTED) != select_flag)) {
float screen_co[2];
if (ED_view3d_project_float_global(vc->ar, base->object->obmat[3], screen_co,
@@ -2851,22 +2877,24 @@ static int view3d_circle_select_exec(bContext *C, wmOperator *op)
if (CTX_data_edit_object(C) || BKE_paint_select_elem_test(obact) ||
(obact && (obact->mode & (OB_MODE_PARTICLE_EDIT | OB_MODE_POSE | OB_MODE_HAIR_EDIT))) )
{
+ EvaluationContext eval_ctx;
ViewContext vc;
view3d_operator_needs_opengl(C);
+ CTX_data_eval_ctx(C, &eval_ctx);
view3d_set_viewcontext(C, &vc);
if (CTX_data_edit_object(C)) {
- obedit_circle_select(C, &vc, select, mval, (float)radius);
+ obedit_circle_select(&eval_ctx, &vc, select, mval, (float)radius);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
}
else if (BKE_paint_select_face_test(obact)) {
- paint_facesel_circle_select(C, &vc, select, mval, (float)radius);
+ paint_facesel_circle_select(&eval_ctx, &vc, select, mval, (float)radius);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
}
else if (BKE_paint_select_vert_test(obact)) {
- paint_vertsel_circle_select(C, &vc, select, mval, (float)radius);
+ paint_vertsel_circle_select(&eval_ctx, &vc, select, mval, (float)radius);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obact->data);
}
else if (obact->mode & OB_MODE_POSE) {
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 3ffd21294df..4be03e31b0d 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1106,7 +1106,7 @@ bool ED_view3d_lock(RegionView3D *rv3d)
}
/* don't set windows active in here, is used by renderwin too */
-void view3d_viewmatrix_set(EvaluationContext *eval_ctx, Scene *scene, const View3D *v3d, RegionView3D *rv3d)
+void view3d_viewmatrix_set(const EvaluationContext *eval_ctx, Scene *scene, const View3D *v3d, RegionView3D *rv3d)
{
if (rv3d->persp == RV3D_CAMOB) { /* obs/camera */
if (v3d->camera) {
@@ -1195,7 +1195,7 @@ void view3d_opengl_select_cache_end(void)
* \note (vc->obedit == NULL) can be set to explicitly skip edit-object selection.
*/
int view3d_opengl_select(
- const bContext *C, ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const rcti *input,
+ const EvaluationContext *eval_ctx, ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const rcti *input,
eV3DSelectMode select_mode)
{
Depsgraph *graph = vc->depsgraph;
@@ -1256,7 +1256,7 @@ int view3d_opengl_select(
/* Important we use the 'viewmat' and don't re-calculate since
* the object & bone view locking takes 'rect' into account, see: T51629. */
- ED_view3d_draw_setup_view(vc->win, C, scene, ar, v3d, vc->rv3d->viewmat, NULL, &rect);
+ ED_view3d_draw_setup_view(vc->win, eval_ctx, scene, ar, v3d, vc->rv3d->viewmat, NULL, &rect);
if (v3d->drawtype > OB_WIRE) {
v3d->zbuf = true;
@@ -1300,7 +1300,7 @@ int view3d_opengl_select(
}
G.f &= ~G_PICKSEL;
- ED_view3d_draw_setup_view(vc->win, C, scene, ar, v3d, vc->rv3d->viewmat, NULL, NULL);
+ ED_view3d_draw_setup_view(vc->win, eval_ctx, scene, ar, v3d, vc->rv3d->viewmat, NULL, NULL);
if (v3d->drawtype > OB_WIRE) {
v3d->zbuf = 0;
diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c
index 4ff084129c3..44b7fadd29f 100644
--- a/source/blender/editors/space_view3d/view3d_walk.c
+++ b/source/blender/editors/space_view3d/view3d_walk.c
@@ -49,7 +49,6 @@
#include "ED_screen.h"
#include "ED_space_api.h"
-#include "ED_transform.h"
#include "ED_transform_snap_object_context.h"
#include "PIL_time.h" /* smoothview */
@@ -423,7 +422,7 @@ static void walk_navigation_mode_set(bContext *C, wmOperator *op, WalkInfo *walk
* \param r_distance Distance to the hit point
*/
static bool walk_floor_distance_get(
- const bContext *C, RegionView3D *rv3d, WalkInfo *walk, const float dvec[3],
+ RegionView3D *rv3d, WalkInfo *walk, const float dvec[3],
float *r_distance)
{
float ray_normal[3] = {0, 0, -1}; /* down */
@@ -441,7 +440,7 @@ static bool walk_floor_distance_get(
add_v3_v3(ray_start, dvec_tmp);
ret = ED_transform_snap_object_project_ray(
- C, walk->snap_context,
+ walk->snap_context,
&(const struct SnapObjectParams){
.snap_select = SNAP_ALL,
},
@@ -459,7 +458,7 @@ static bool walk_floor_distance_get(
* \param r_normal Normal of the hit surface, transformed to always face the camera
*/
static bool walk_ray_cast(
- const bContext *C, RegionView3D *rv3d, WalkInfo *walk,
+ RegionView3D *rv3d, WalkInfo *walk,
float r_location[3], float r_normal[3], float *ray_distance)
{
float ray_normal[3] = {0, 0, -1}; /* forward */
@@ -475,7 +474,7 @@ static bool walk_ray_cast(
normalize_v3(ray_normal);
ret = ED_transform_snap_object_project_ray(
- C, walk->snap_context,
+ walk->snap_context,
&(const struct SnapObjectParams){
.snap_select = SNAP_ALL,
},
@@ -921,7 +920,7 @@ static void walkEvent(bContext *C, wmOperator *op, WalkInfo *walk, const wmEvent
{
float loc[3], nor[3];
float distance;
- bool ret = walk_ray_cast(C, walk->rv3d, walk, loc, nor, &distance);
+ bool ret = walk_ray_cast(walk->rv3d, walk, loc, nor, &distance);
/* in case we are teleporting middle way from a jump */
walk->speed_jump = 0.0f;
@@ -1201,7 +1200,7 @@ static int walkApply(bContext *C, wmOperator *op, WalkInfo *walk)
float difference = -100.0f;
float fall_distance;
- ret = walk_floor_distance_get(C, rv3d, walk, dvec, &ray_distance);
+ ret = walk_floor_distance_get(rv3d, walk, dvec, &ray_distance);
if (ret) {
difference = walk->view_height - ray_distance;
@@ -1254,7 +1253,7 @@ static int walkApply(bContext *C, wmOperator *op, WalkInfo *walk)
if (t > walk->teleport.duration) {
/* check to see if we are landing */
- ret = walk_floor_distance_get(C, rv3d, walk, dvec, &ray_distance);
+ ret = walk_floor_distance_get(rv3d, walk, dvec, &ray_distance);
if (ret) {
difference = walk->view_height - ray_distance;
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index d79babde707..cb5274e7967 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1906,7 +1906,7 @@ static void drawTransformPixel(const struct bContext *UNUSED(C), ARegion *ar, vo
TransInfo *t = arg;
Scene *scene = t->scene;
SceneLayer *sl = t->scene_layer;
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
/* draw autokeyframing hint in the corner
* - only draw if enabled (advanced users may be distracted/annoyed),
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index b7dc4abc3c5..3b85c254698 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -293,7 +293,7 @@ static void createTransTexspace(TransInfo *t)
ID *id;
short *texflag;
- ob = OBACT_NEW;
+ ob = OBACT_NEW(sl);
if (ob == NULL) { // Shouldn't logically happen, but still...
t->total = 0;
@@ -2012,7 +2012,7 @@ void flushTransParticles(TransInfo *t)
{
Scene *scene = t->scene;
SceneLayer *sl = t->scene_layer;
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
PTCacheEdit *edit = PE_get_current(scene, sl, ob);
ParticleSystem *psys = edit->psys;
ParticleSystemModifierData *psmd = NULL;
@@ -2052,7 +2052,9 @@ void flushTransParticles(TransInfo *t)
point->flag |= PEP_EDIT_RECALC;
}
- PE_update_object(t->context, scene, sl, OBACT_NEW, 1);
+ EvaluationContext eval_ctx;
+ CTX_data_eval_ctx(t->context, &eval_ctx);
+ PE_update_object(&eval_ctx, scene, sl, OBACT_NEW(sl), 1);
}
@@ -2102,7 +2104,7 @@ static void StrandVertsToTransData(TransInfo *t, TransData *td,
static void createTransStrandVerts(TransInfo *t)
{
SceneLayer *sl = t->scene_layer;
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
BMEditStrands *edit = BKE_editstrands_from_object(ob);
BMesh *bm = edit->base.bm;
TransData *tob = NULL;
@@ -2268,7 +2270,7 @@ cleanup:
void flushTransStrands(TransInfo *t)
{
SceneLayer *sl = t->scene_layer;
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
BMEditStrands *edit = BKE_editstrands_from_object(ob);
BMEditStrandsLocations origlocs = t->custom.type.data;
@@ -5977,7 +5979,7 @@ void autokeyframe_ob_cb_func(bContext *C, Scene *scene, SceneLayer *sl, View3D *
}
else if (ELEM(tmode, TFM_ROTATION, TFM_TRACKBALL)) {
if (v3d->around == V3D_AROUND_ACTIVE) {
- if (ob != OBACT_NEW)
+ if (ob != OBACT_NEW(sl))
do_loc = true;
}
else if (v3d->around == V3D_AROUND_CURSOR)
@@ -5988,7 +5990,7 @@ void autokeyframe_ob_cb_func(bContext *C, Scene *scene, SceneLayer *sl, View3D *
}
else if (tmode == TFM_RESIZE) {
if (v3d->around == V3D_AROUND_ACTIVE) {
- if (ob != OBACT_NEW)
+ if (ob != OBACT_NEW(sl))
do_loc = true;
}
else if (v3d->around == V3D_AROUND_CURSOR)
@@ -8295,7 +8297,7 @@ void createTransData(bContext *C, TransInfo *t)
{
Scene *scene = t->scene;
SceneLayer *sl = t->scene_layer;
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
/* if tests must match recalcData for correct updates */
if (t->options & CTX_TEXTURE) {
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 9c21be26732..90e12f03979 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -330,7 +330,7 @@ static void recalcData_actedit(TransInfo *t)
/* NOTE: sync this with the code in ANIM_animdata_get_context() */
ac.scene = t->scene;
ac.scene_layer = t->scene_layer;
- ac.obact = OBACT_NEW;
+ ac.obact = OBACT_NEW(sl);
ac.sa = t->sa;
ac.ar = t->ar;
ac.sl = (t->sa) ? t->sa->spacedata.first : NULL;
@@ -380,7 +380,7 @@ static void recalcData_graphedit(TransInfo *t)
/* NOTE: sync this with the code in ANIM_animdata_get_context() */
ac.scene = t->scene;
ac.scene_layer = t->scene_layer;
- ac.obact = OBACT_NEW;
+ ac.obact = OBACT_NEW(sl);
ac.sa = t->sa;
ac.ar = t->ar;
ac.sl = (t->sa) ? t->sa->spacedata.first : NULL;
@@ -1800,7 +1800,7 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
}
else if (t->flag & T_POSE) {
SceneLayer *sl = t->scene_layer;
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
if (ob) {
bPoseChannel *pchan = BKE_pose_channel_active(ob);
if (pchan && (!select_only || (pchan->bone->flag & BONE_SELECTED))) {
@@ -1820,8 +1820,8 @@ bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3])
else {
/* object mode */
SceneLayer *sl = t->scene_layer;
- Object *ob = OBACT_NEW;
- Base *base = BASACT_NEW;
+ Object *ob = OBACT_NEW(sl);
+ Base *base = BASACT_NEW(sl);
if (ob && ((!select_only) || ((base->flag & BASE_SELECTED) != 0))) {
copy_v3_v3(r_center, ob->obmat[3]);
ok = true;
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index 5b4eebc963f..8825d1e55bc 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -603,7 +603,7 @@ static int calc_manipulator_stats(const bContext *C)
View3D *v3d = sa->spacedata.first;
RegionView3D *rv3d = ar->regiondata;
Base *base;
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
bGPdata *gpd = CTX_data_gpencil_data(C);
const bool is_gp_edit = ((gpd) && (gpd->flag & GP_DATA_STROKE_EDITMODE));
int a, totsel = 0;
@@ -913,8 +913,8 @@ static int calc_manipulator_stats(const bContext *C)
else {
/* we need the one selected object, if its not active */
- base = BASACT_NEW;
- ob = OBACT_NEW;
+ base = BASACT_NEW(sl);
+ ob = OBACT_NEW(sl);
if (base && ((base->flag & BASE_SELECTED) == 0)) ob = NULL;
for (base = sl->object_bases.first; base; base = base->next) {
@@ -1025,7 +1025,7 @@ static void manipulator_prepare_mat(const bContext *C, View3D *v3d, RegionView3D
case V3D_AROUND_ACTIVE:
{
bGPdata *gpd = CTX_data_gpencil_data(C);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
if (((v3d->around == V3D_AROUND_ACTIVE) && (scene->obedit == NULL)) &&
((gpd == NULL) || !(gpd->flag & GP_DATA_STROKE_EDITMODE)) &&
@@ -1205,6 +1205,7 @@ static void WIDGETGROUP_manipulator_setup(const bContext *UNUSED(C), wmManipulat
const float ofs[3] = {ofs_ax, ofs_ax, 0.0f};
WM_manipulator_set_scale(axis, 0.07f);
WM_manipulator_set_matrix_offset_location(axis, ofs);
+ WM_manipulator_set_flag(axis, WM_MANIPULATOR_DRAW_OFFSET_SCALE, true);
break;
}
case MAN_AXIS_TRANS_C:
@@ -1310,6 +1311,7 @@ static void WIDGETGROUP_manipulator_refresh(const bContext *C, wmManipulatorGrou
WM_manipulator_set_matrix_rotation_from_z_axis(axis, rv3d->twmat[aidx_norm]);
RNA_float_set(axis->ptr, "length", len);
WM_manipulator_set_matrix_offset_location(axis, start_co);
+ WM_manipulator_set_flag(axis, WM_MANIPULATOR_DRAW_OFFSET_SCALE, true);
break;
}
case MAN_AXIS_ROT_X:
@@ -1369,10 +1371,10 @@ static void WIDGETGROUP_manipulator_draw_prepare(const bContext *C, wmManipulato
continue;
}
- float col[4], col_hi[4];
- manipulator_get_axis_color(axis_idx, idot, col, col_hi);
- WM_manipulator_set_color(axis, col);
- WM_manipulator_set_color_highlight(axis, col_hi);
+ float color[4], color_hi[4];
+ manipulator_get_axis_color(axis_idx, idot, color, color_hi);
+ WM_manipulator_set_color(axis, color);
+ WM_manipulator_set_color_highlight(axis, color_hi);
switch (axis_idx) {
case MAN_AXIS_TRANS_C:
diff --git a/source/blender/editors/transform/transform_manipulator2d.c b/source/blender/editors/transform/transform_manipulator2d.c
index dd6fe762423..2059d646551 100644
--- a/source/blender/editors/transform/transform_manipulator2d.c
+++ b/source/blender/editors/transform/transform_manipulator2d.c
@@ -191,8 +191,8 @@ void ED_widgetgroup_manipulator2d_setup(const bContext *UNUSED(C), wmManipulator
{
const float offset[3] = {0.0f, 0.2f};
- float col[4], col_hi[4];
- manipulator2d_get_axis_color(axis_idx, col, col_hi);
+ float color[4], color_hi[4];
+ manipulator2d_get_axis_color(axis_idx, color, color_hi);
/* custom handler! */
WM_manipulator_set_fn_custom_modal(axis, manipulator2d_modal);
@@ -202,8 +202,8 @@ void ED_widgetgroup_manipulator2d_setup(const bContext *UNUSED(C), wmManipulator
WM_manipulator_set_matrix_offset_location(axis, offset);
WM_manipulator_set_line_width(axis, MANIPULATOR_AXIS_LINE_WIDTH);
WM_manipulator_set_scale(axis, U.manipulator_size);
- WM_manipulator_set_color(axis, col);
- WM_manipulator_set_color_highlight(axis, col_hi);
+ WM_manipulator_set_color(axis, color);
+ WM_manipulator_set_color_highlight(axis, color_hi);
/* assign operator */
PointerRNA *ptr = WM_manipulator_set_operator(axis, ot_translate, NULL);
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 8db1c619b25..4f436a24ef5 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -581,7 +581,7 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
SceneLayer *sl = CTX_data_scene_layer(C);
Object *obedit = CTX_data_edit_object(C);
Base *base;
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
int result = ORIENTATION_NONE;
const bool activeOnly = (around == V3D_AROUND_ACTIVE);
@@ -1044,8 +1044,8 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
}
else {
/* we need the one selected object, if its not active */
- base = BASACT_NEW;
- ob = OBACT_NEW;
+ base = BASACT_NEW(sl);
+ ob = OBACT_NEW(sl);
if (base && ((base->flag & BASE_SELECTED) != 0)) {
/* pass */
}
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 906a6ce20ef..ddb46bce3ea 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -1001,7 +1001,7 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
float dist_px = SNAP_MIN_DISTANCE; // Use a user defined value here
char node_border;
- if (snapNodesTransform(t, t->mval, t->tsnap.modeSelect, loc, &dist_px, &node_border)) {
+ if (snapNodesTransform(t, t->mval, loc, &dist_px, &node_border)) {
copy_v2_v2(t->tsnap.snapPoint, loc);
t->tsnap.snapNodeBorder = node_border;
@@ -1197,7 +1197,7 @@ bool snapObjectsTransform(
float r_loc[3], float r_no[3])
{
return ED_transform_snap_object_project_view3d_ex(
- t->context, t->tsnap.object_context,
+ t->tsnap.object_context,
t->scene->toolsettings->snap_mode,
&(const struct SnapObjectParams){
.snap_select = t->tsnap.modeSelect,
@@ -1211,7 +1211,7 @@ bool snapObjectsTransform(
/******************** PEELING *********************************/
bool peelObjectsSnapContext(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const float mval[2],
const struct SnapObjectParams *params,
const bool use_peel_object,
@@ -1220,7 +1220,7 @@ bool peelObjectsSnapContext(
{
ListBase depths_peel = {0};
ED_transform_snap_object_project_all_view3d_ex(
- C, sctx,
+ sctx,
params,
mval, -1.0f, false,
&depths_peel);
@@ -1287,7 +1287,7 @@ bool peelObjectsTransform(
float r_loc[3], float r_no[3], float *r_thickness)
{
return peelObjectsSnapContext(
- t->context, t->tsnap.object_context,
+ t->tsnap.object_context,
mval,
&(const struct SnapObjectParams){
.snap_select = t->tsnap.modeSelect,
@@ -1397,22 +1397,11 @@ static bool snapNodes(
}
bool snapNodesTransform(
- TransInfo *t, const int mval[2], SnapSelect snap_select,
+ TransInfo *t, const int mval[2],
float r_loc[2], float *r_dist_px, char *r_node_border)
{
return snapNodes(
- t->settings, t->sa->spacedata.first, t->ar, mval, snap_select,
- r_loc, r_dist_px, r_node_border);
-}
-
-bool snapNodesContext(
- bContext *C, const int mval[2], SnapSelect snap_select,
- float r_loc[2], float *r_dist_px, char *r_node_border)
-{
- Scene *scene = CTX_data_scene(C);
- ARegion *ar = CTX_wm_region(C);
- return snapNodes(
- scene->toolsettings, CTX_wm_space_node(C), ar, mval, snap_select,
+ t->settings, t->sa->spacedata.first, t->ar, mval, t->tsnap.modeSelect,
r_loc, r_dist_px, r_node_border);
}
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index 49f8a41d743..52673fdf4da 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -104,7 +104,8 @@ typedef struct SnapObjectData_EditMesh {
struct SnapObjectContext {
Main *bmain;
Scene *scene;
- SceneLayer *scene_layer;
+ EvaluationContext eval_ctx;
+
int flag;
/* Optional: when performing screen-space projection.
@@ -143,7 +144,7 @@ struct SnapObjectContext {
* \{ */
-typedef void(*IterSnapObjsCallback)(const bContext *C, SnapObjectContext *sctx, bool is_obedit, Object *ob, float obmat[4][4], void *data);
+typedef void(*IterSnapObjsCallback)(SnapObjectContext *sctx, bool is_obedit, Object *ob, float obmat[4][4], void *data);
/**
* Walks through all objects in the scene to create the list of objets to snap.
@@ -153,42 +154,41 @@ typedef void(*IterSnapObjsCallback)(const bContext *C, SnapObjectContext *sctx,
* \param obedit : Object Edited to use its coordinates of BMesh(if any) to do the snapping.
*/
static void iter_snap_objects(
- const bContext *C,
SnapObjectContext *sctx,
const SnapSelect snap_select,
Object *obedit,
IterSnapObjsCallback sob_callback,
void *data)
{
- Base *base_act = sctx->scene_layer->basact;
+ Base *base_act = sctx->eval_ctx.scene_layer->basact;
/* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA
* which makes the loop skip it, even the derived mesh will never change
*
* To solve that problem, we do it first as an exception.
* */
if (base_act && base_act->object && base_act->object->mode & OB_MODE_PARTICLE_EDIT) {
- sob_callback(C, sctx, false, base_act->object, base_act->object->obmat, data);
+ sob_callback(sctx, false, base_act->object, base_act->object->obmat, data);
}
- for (Base *base = sctx->scene_layer->object_bases.first; base != NULL; base = base->next) {
+ for (Base *base = sctx->eval_ctx.scene_layer->object_bases.first; base != NULL; base = base->next) {
if ((BASE_VISIBLE_NEW(base)) && (base->flag_legacy & (BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA)) == 0 &&
- !((snap_select == SNAP_NOT_SELECTED && ((base->flag & BASE_SELECTED) || (base->flag_legacy & BA_WAS_SEL))) ||
- (snap_select == SNAP_NOT_ACTIVE && base == base_act)))
+ !((snap_select == SNAP_NOT_SELECTED && ((base->flag & BASE_SELECTED) || (base->flag_legacy & BA_WAS_SEL))) ||
+ (snap_select == SNAP_NOT_ACTIVE && base == base_act)))
{
bool use_obedit;
Object *obj = base->object;
if (obj->transflag & OB_DUPLI) {
DupliObject *dupli_ob;
- ListBase *lb = object_duplilist(sctx->bmain->eval_ctx, sctx->scene, obj);
+ ListBase *lb = object_duplilist(&sctx->eval_ctx, sctx->scene, obj);
for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) {
use_obedit = obedit && dupli_ob->ob->data == obedit->data;
- sob_callback(C, sctx, use_obedit, use_obedit ? obedit : dupli_ob->ob, dupli_ob->mat, data);
+ sob_callback(sctx, use_obedit, use_obedit ? obedit : dupli_ob->ob, dupli_ob->mat, data);
}
free_object_duplilist(lb);
}
use_obedit = obedit && obj->data == obedit->data;
- sob_callback(C, sctx, use_obedit, use_obedit ? obedit : obj, obj->obmat, data);
+ sob_callback(sctx, use_obedit, use_obedit ? obedit : obj, obj->obmat, data);
}
}
}
@@ -409,7 +409,7 @@ static bool raycastDerivedMesh(
if (bb) {
/* was BKE_boundbox_ray_hit_check, see: cf6ca226fa58 */
if (!isect_ray_aabb_v3_simple(
- ray_start_local, ray_normal_local, bb->vec[0], bb->vec[6], &len_diff, NULL))
+ ray_start_local, ray_normal_local, bb->vec[0], bb->vec[6], &len_diff, NULL))
{
return retval;
}
@@ -440,21 +440,18 @@ static bool raycastDerivedMesh(
free_bvhtree_from_mesh(treedata);
}
else {
- if (!treedata->vert_allocated) {
+ if (treedata->vert == NULL) {
treedata->vert = DM_get_vert_array(dm, &treedata->vert_allocated);
}
- if (!treedata->loop_allocated) {
+ if (treedata->loop == NULL) {
treedata->loop = DM_get_loop_array(dm, &treedata->loop_allocated);
}
- if (!treedata->looptri_allocated) {
- if (!sod->poly_allocated) {
+ if (treedata->looptri == NULL) {
+ if (sod->mpoly == NULL) {
sod->mpoly = DM_get_poly_array(dm, &sod->poly_allocated);
}
- treedata->looptri = DM_get_looptri_array(
- dm, treedata->vert,
- sod->mpoly, dm->getNumPolys(dm),
- treedata->loop, dm->getNumLoops(dm),
- &treedata->looptri_allocated);
+ treedata->looptri = dm->getLoopTriArray(dm);
+ treedata->looptri_allocated = false;
}
}
}
@@ -478,8 +475,7 @@ static bool raycastDerivedMesh(
if (len_diff == 0.0f) { /* do_ray_start_correction */
/* We *need* a reasonably valid len_diff in this case.
* Get the distance to bvhtree root */
- if (!isect_ray_bvhroot_v3(treedata->tree, ray_start_local, ray_normal_local, &len_diff))
- {
+ if (!isect_ray_bvhroot_v3(treedata->tree, ray_start_local, ray_normal_local, &len_diff)) {
return retval;
}
}
@@ -521,8 +517,8 @@ static bool raycastDerivedMesh(
BVHTreeRayHit hit = {.index = -1, .dist = local_depth};
if (BLI_bvhtree_ray_cast(
- treedata->tree, ray_start_local, ray_normal_local, 0.0f,
- &hit, treedata->raycast_callback, treedata) != -1)
+ treedata->tree, ray_start_local, ray_normal_local, 0.0f,
+ &hit, treedata->raycast_callback, treedata) != -1)
{
hit.dist += len_diff;
hit.dist /= local_scale;
@@ -635,8 +631,7 @@ static bool raycastEditMesh(
if (sctx->use_v3d && !((RegionView3D *)sctx->v3d_data.ar->regiondata)->is_persp) { /* do_ray_start_correction */
/* We *need* a reasonably valid len_diff in this case.
* Get the distance to bvhtree root */
- if (!isect_ray_bvhroot_v3(treedata->tree, ray_start_local, ray_normal_local, &len_diff))
- {
+ if (!isect_ray_bvhroot_v3(treedata->tree, ray_start_local, ray_normal_local, &len_diff)) {
return retval;
}
/* You need to make sure that ray_start is really far away,
@@ -713,7 +708,7 @@ static bool raycastEditMesh(
* \note Duplicate args here are documented at #snapObjectsRay
*/
static bool raycastObj(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const float ray_start[3], const float ray_dir[3],
Object *ob, float obmat[4][4], const unsigned int ob_index,
bool use_obedit,
@@ -724,11 +719,8 @@ static bool raycastObj(
Object **r_ob, float r_obmat[4][4],
ListBase *r_hit_list)
{
- EvaluationContext eval_ctx;
bool retval = false;
- CTX_data_eval_ctx(C, &eval_ctx);
-
if (ob->type == OB_MESH) {
BMEditMesh *em;
@@ -746,18 +738,16 @@ static bool raycastObj(
DerivedMesh *dm;
em = BKE_editmesh_from_object(ob);
if (em) {
- editbmesh_get_derived_cage_and_final(&eval_ctx, sctx->scene, ob, em, CD_MASK_BAREMESH, &dm);
+ editbmesh_get_derived_cage_and_final(&sctx->eval_ctx, sctx->scene, ob, em, CD_MASK_BAREMESH, &dm);
}
else {
- dm = mesh_get_derived_final(&eval_ctx, sctx->scene, ob, CD_MASK_BAREMESH);
+ dm = mesh_get_derived_final(&sctx->eval_ctx, sctx->scene, ob, CD_MASK_BAREMESH);
}
retval = raycastDerivedMesh(
sctx,
ray_start, ray_dir,
ob, dm, obmat, ob_index,
ray_depth, r_loc, r_no, r_index, r_hit_list);
-
- dm->release(dm);
}
}
@@ -788,11 +778,11 @@ struct RaycastObjUserData {
bool ret;
};
-static void raycast_obj_cb(const bContext *C, SnapObjectContext *sctx, bool is_obedit, Object *ob, float obmat[4][4], void *data)
+static void raycast_obj_cb(SnapObjectContext *sctx, bool is_obedit, Object *ob, float obmat[4][4], void *data)
{
struct RaycastObjUserData *dt = data;
dt->ret |= raycastObj(
- C, sctx,
+ sctx,
dt->ray_start, dt->ray_dir,
ob, obmat, dt->ob_index++, is_obedit,
dt->ray_depth,
@@ -831,7 +821,7 @@ static void raycast_obj_cb(const bContext *C, SnapObjectContext *sctx, bool is_o
*
*/
static bool raycastObjects(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const float ray_start[3], const float ray_dir[3],
const SnapSelect snap_select, const bool use_object_edit_cage,
/* read/write args */
@@ -857,7 +847,7 @@ static bool raycastObjects(
.ret = false,
};
- iter_snap_objects(C, sctx, snap_select, obedit, raycast_obj_cb, &data);
+ iter_snap_objects(sctx, snap_select, obedit, raycast_obj_cb, &data);
return data.ret;
}
@@ -1718,10 +1708,10 @@ static bool snapDerivedMesh(
free_bvhtree_from_mesh(treedata);
}
else {
- if (!treedata->vert_allocated) {
+ if (treedata->vert == NULL) {
treedata->vert = DM_get_vert_array(dm, &treedata->vert_allocated);
}
- if ((tree_index == 1) && !treedata->edge_allocated) {
+ if ((tree_index == 1) && (treedata->edge == NULL)) {
treedata->edge = DM_get_edge_array(dm, &treedata->edge_allocated);
}
}
@@ -1950,7 +1940,7 @@ static bool snapEditMesh(
* \note Duplicate args here are documented at #snapObjectsRay
*/
static bool snapObject(
- const bContext *C, SnapObjectContext *sctx, SnapData *snapdata,
+ SnapObjectContext *sctx, SnapData *snapdata,
Object *ob, float obmat[4][4],
bool use_obedit,
/* read/write args */
@@ -1959,11 +1949,8 @@ static bool snapObject(
float r_loc[3], float r_no[3],
Object **r_ob, float r_obmat[4][4])
{
- EvaluationContext eval_ctx;
bool retval = false;
- CTX_data_eval_ctx(C, &eval_ctx);
-
if (ob->type == OB_MESH) {
BMEditMesh *em;
@@ -1980,10 +1967,10 @@ static bool snapObject(
DerivedMesh *dm;
em = BKE_editmesh_from_object(ob);
if (em) {
- editbmesh_get_derived_cage_and_final(&eval_ctx, sctx->scene, ob, em, CD_MASK_BAREMESH, &dm);
+ editbmesh_get_derived_cage_and_final(&sctx->eval_ctx, sctx->scene, ob, em, CD_MASK_BAREMESH, &dm);
}
else {
- dm = mesh_get_derived_final(&eval_ctx, sctx->scene, ob, CD_MASK_BAREMESH);
+ dm = mesh_get_derived_final(&sctx->eval_ctx, sctx->scene, ob, CD_MASK_BAREMESH);
}
retval = snapDerivedMesh(
sctx, snapdata, ob, dm, obmat,
@@ -2047,11 +2034,11 @@ struct SnapObjUserData {
bool ret;
};
-static void sanp_obj_cb(const bContext *C, SnapObjectContext *sctx, bool is_obedit, Object *ob, float obmat[4][4], void *data)
+static void sanp_obj_cb(SnapObjectContext *sctx, bool is_obedit, Object *ob, float obmat[4][4], void *data)
{
struct SnapObjUserData *dt = data;
dt->ret |= snapObject(
- C, sctx, dt->snapdata,
+ sctx, dt->snapdata,
ob, obmat, is_obedit,
/* read/write args */
dt->ray_depth, dt->dist_px,
@@ -2090,7 +2077,7 @@ static void sanp_obj_cb(const bContext *C, SnapObjectContext *sctx, bool is_obed
*
*/
static bool snapObjectsRay(
- const bContext *C, SnapObjectContext *sctx, SnapData *snapdata,
+ SnapObjectContext *sctx, SnapData *snapdata,
const SnapSelect snap_select, const bool use_object_edit_cage,
/* read/write args */
float *ray_depth, float *dist_px,
@@ -2111,7 +2098,7 @@ static bool snapObjectsRay(
.ret = false,
};
- iter_snap_objects(C, sctx, snap_select, obedit, sanp_obj_cb, &data);
+ iter_snap_objects(sctx, snap_select, obedit, sanp_obj_cb, &data);
return data.ret;
}
@@ -2133,7 +2120,8 @@ SnapObjectContext *ED_transform_snap_object_context_create(
sctx->bmain = bmain;
sctx->scene = scene;
- sctx->scene_layer = sl;
+
+ DEG_evaluation_context_init_from_scene(&sctx->eval_ctx, scene, sl, DAG_EVAL_VIEWPORT);
sctx->cache.object_map = BLI_ghash_ptr_new(__func__);
sctx->cache.mem_arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
@@ -2207,7 +2195,7 @@ void ED_transform_snap_object_context_set_editmesh_callbacks(
}
bool ED_transform_snap_object_project_ray_ex(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const struct SnapObjectParams *params,
const float ray_start[3], const float ray_normal[3],
float *ray_depth,
@@ -2215,7 +2203,7 @@ bool ED_transform_snap_object_project_ray_ex(
Object **r_ob, float r_obmat[4][4])
{
return raycastObjects(
- C, sctx,
+ sctx,
ray_start, ray_normal,
params->snap_select, params->use_object_edit_cage,
ray_depth, r_loc, r_no, r_index, r_ob, r_obmat, NULL);
@@ -2229,7 +2217,7 @@ bool ED_transform_snap_object_project_ray_ex(
* \param r_hit_list: List of #SnapObjectHitDepth (caller must free).
*/
bool ED_transform_snap_object_project_ray_all(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const struct SnapObjectParams *params,
const float ray_start[3], const float ray_normal[3],
float ray_depth, bool sort,
@@ -2244,7 +2232,7 @@ bool ED_transform_snap_object_project_ray_all(
#endif
bool retval = raycastObjects(
- C, sctx,
+ sctx,
ray_start, ray_normal,
params->snap_select, params->use_object_edit_cage,
&ray_depth, NULL, NULL, NULL, NULL, NULL,
@@ -2270,7 +2258,7 @@ bool ED_transform_snap_object_project_ray_all(
* \return Snap success
*/
static bool transform_snap_context_project_ray_impl(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const struct SnapObjectParams *params,
const float ray_start[3], const float ray_normal[3], float *ray_depth,
float r_co[3], float r_no[3])
@@ -2279,7 +2267,7 @@ static bool transform_snap_context_project_ray_impl(
/* try snap edge, then face if it fails */
ret = ED_transform_snap_object_project_ray_ex(
- C, sctx,
+ sctx,
params,
ray_start, ray_normal, ray_depth,
r_co, r_no, NULL,
@@ -2289,7 +2277,7 @@ static bool transform_snap_context_project_ray_impl(
}
bool ED_transform_snap_object_project_ray(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const struct SnapObjectParams *params,
const float ray_origin[3], const float ray_direction[3], float *ray_depth,
float r_co[3], float r_no[3])
@@ -2301,14 +2289,14 @@ bool ED_transform_snap_object_project_ray(
}
return transform_snap_context_project_ray_impl(
- C, sctx,
+ sctx,
params,
ray_origin, ray_direction, ray_depth,
r_co, r_no);
}
static bool transform_snap_context_project_view3d_mixed_impl(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const unsigned short snap_to_flag,
const struct SnapObjectParams *params,
const float mval[2], float *dist_px,
@@ -2332,7 +2320,7 @@ static bool transform_snap_context_project_view3d_mixed_impl(
*dist_px = dist_px_orig;
}
if (ED_transform_snap_object_project_view3d(
- C, sctx,
+ sctx,
elem_type[i], params,
mval, dist_px, &ray_depth,
r_co, r_no))
@@ -2349,7 +2337,7 @@ static bool transform_snap_context_project_view3d_mixed_impl(
for (int i = 0; i < 3; i++) {
if (snap_to_flag & (1 << i)) {
if (ED_transform_snap_object_project_view3d(
- C, sctx,
+ sctx,
elem_type[i], params,
mval, dist_px, &ray_depth,
r_co, r_no))
@@ -2378,7 +2366,7 @@ static bool transform_snap_context_project_view3d_mixed_impl(
* \return Snap success
*/
bool ED_transform_snap_object_project_view3d_mixed(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const unsigned short snap_to_flag,
const struct SnapObjectParams *params,
const float mval_fl[2], float *dist_px,
@@ -2386,14 +2374,14 @@ bool ED_transform_snap_object_project_view3d_mixed(
float r_co[3], float r_no[3])
{
return transform_snap_context_project_view3d_mixed_impl(
- C, sctx,
+ sctx,
snap_to_flag, params,
mval_fl, dist_px, use_depth,
r_co, r_no);
}
bool ED_transform_snap_object_project_view3d_ex(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const unsigned short snap_to,
const struct SnapObjectParams *params,
const float mval[2], float *dist_px,
@@ -2427,7 +2415,7 @@ bool ED_transform_snap_object_project_view3d_ex(
if (snap_to == SCE_SNAP_MODE_FACE) {
return raycastObjects(
- C, sctx,
+ sctx,
ray_start, ray_normal,
params->snap_select, params->use_object_edit_cage,
ray_depth, r_loc, r_no, r_index, NULL, NULL, NULL);
@@ -2439,14 +2427,14 @@ bool ED_transform_snap_object_project_view3d_ex(
ray_origin, ray_start, ray_normal, depth_range);
return snapObjectsRay(
- C, sctx, &snapdata,
+ sctx, &snapdata,
params->snap_select, params->use_object_edit_cage,
ray_depth, dist_px, r_loc, r_no, NULL, NULL);
}
}
bool ED_transform_snap_object_project_view3d(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const unsigned short snap_to,
const struct SnapObjectParams *params,
const float mval[2], float *dist_px,
@@ -2454,7 +2442,7 @@ bool ED_transform_snap_object_project_view3d(
float r_loc[3], float r_no[3])
{
return ED_transform_snap_object_project_view3d_ex(
- C, sctx,
+ sctx,
snap_to,
params,
mval, dist_px,
@@ -2466,7 +2454,7 @@ bool ED_transform_snap_object_project_view3d(
* see: #ED_transform_snap_object_project_ray_all
*/
bool ED_transform_snap_object_project_all_view3d_ex(
- const bContext *C, SnapObjectContext *sctx,
+ SnapObjectContext *sctx,
const struct SnapObjectParams *params,
const float mval[2],
float ray_depth, bool sort,
@@ -2482,7 +2470,7 @@ bool ED_transform_snap_object_project_all_view3d_ex(
}
return ED_transform_snap_object_project_ray_all(
- C, sctx,
+ sctx,
params,
ray_start, ray_normal, ray_depth, sort,
r_hit_list);
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index 55c439924cd..55ce45e5e2a 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -1541,13 +1541,15 @@ static void stitch_calculate_edge_normal(BMEditMesh *em, UvEdge *edge, float *no
normalize_v2(normal);
}
+/**
+ */
static void stitch_draw_vbo(Gwn_VertBuf *vbo, Gwn_PrimType prim_type, const float col[4])
{
- Gwn_Batch *batch = GWN_batch_create(prim_type, vbo, NULL);
- Batch_set_builtin_program(batch, GPU_SHADER_2D_UNIFORM_COLOR);
+ Gwn_Batch *batch = GWN_batch_create_ex(prim_type, vbo, NULL, GWN_BATCH_OWNS_VBO);
+ GWN_batch_program_set_builtin(batch, GPU_SHADER_2D_UNIFORM_COLOR);
GWN_batch_uniform_4fv(batch, "color", col);
GWN_batch_draw(batch);
- GWN_batch_discard_all(batch);
+ GWN_batch_discard(batch);
}
/* TODO make things pretier : store batches inside StitchPreviewer instead of the bare verts pos */
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h
index d052a2d831f..27d1d1f902e 100644
--- a/source/blender/gpu/GPU_batch.h
+++ b/source/blender/gpu/GPU_batch.h
@@ -31,7 +31,7 @@
#ifndef __GPU_BATCH_H__
#define __GPU_BATCH_H__
-#include "../../../intern/gawain/gawain/batch.h"
+#include "../../../intern/gawain/gawain/gwn_batch.h"
// TODO: CMake magic to do this:
// #include "gawain/batch.h"
@@ -39,11 +39,11 @@
#include "GPU_shader.h"
/* Extend GWN_batch_program_set to use Blender’s library of built-in shader programs. */
-void Batch_set_builtin_program(Gwn_Batch*, GPUBuiltinShader);
+void GWN_batch_program_set_builtin(Gwn_Batch*, GPUBuiltinShader);
/* Replacement for gluSphere */
-Gwn_Batch *Batch_get_sphere(int lod);
-Gwn_Batch *Batch_get_sphere_wire(int lod);
+Gwn_Batch *GPU_batch_preset_sphere(int lod);
+Gwn_Batch *GPU_batch_preset_sphere_wire(int lod);
void gpu_batch_init(void);
void gpu_batch_exit(void);
diff --git a/source/blender/gpu/GPU_immediate.h b/source/blender/gpu/GPU_immediate.h
index 2eb4eb94f48..6206e973908 100644
--- a/source/blender/gpu/GPU_immediate.h
+++ b/source/blender/gpu/GPU_immediate.h
@@ -31,12 +31,12 @@
#ifndef __GPU_IMMEDIATE_H__
#define __GPU_IMMEDIATE_H__
-#include "../../../intern/gawain/gawain/immediate.h"
-#include "../../../intern/gawain/gawain/imm_util.h"
+#include "../../../intern/gawain/gawain/gwn_immediate.h"
+#include "../../../intern/gawain/gawain/gwn_imm_util.h"
// TODO: CMake magic to do this:
-// #include "gawain/immediate.h"
-// #include "gawain/imm_util.h"
+// #include "gawain/gwn_immediate.h"
+// #include "gawain/gwn_imm_util.h"
#include "GPU_shader.h"
diff --git a/source/blender/gpu/GPU_lamp.h b/source/blender/gpu/GPU_lamp.h
index e08fbede80a..f6fd817cc3f 100644
--- a/source/blender/gpu/GPU_lamp.h
+++ b/source/blender/gpu/GPU_lamp.h
@@ -54,7 +54,7 @@ GPULamp *GPU_lamp_from_blender(struct Scene *scene, struct Object *ob, struct Ob
void GPU_lamp_free(struct Object *ob);
void GPU_lamp_engine_data_free(LampEngineData *led);
-bool GPU_lamp_override_visible(GPULamp *lamp, struct SceneRenderLayer *srl, struct Material *ma);
+bool GPU_lamp_visible(GPULamp *lamp, struct SceneRenderLayer *srl, struct Material *ma);
bool GPU_lamp_has_shadow_buffer(GPULamp *lamp);
void GPU_lamp_update_buffer_mats(GPULamp *lamp);
void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[4][4], int *winsize, float winmat[4][4]);
diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h
index a3fd75b662b..219c7b1c6c1 100644
--- a/source/blender/gpu/GPU_matrix.h
+++ b/source/blender/gpu/GPU_matrix.h
@@ -33,8 +33,7 @@
#define __GPU_MATRIX_H__
#include "BLI_sys_types.h"
-#include "GPU_glew.h"
-#include "../../../intern/gawain/gawain/shader_interface.h"
+#include "../../../intern/gawain/gawain/gwn_shader_interface.h"
#ifdef __cplusplus
extern "C" {
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 7c8ee07eb88..5b62bafd402 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -118,6 +118,7 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_2D_DIAG_STRIPES,
/* for simple 3D drawing */
GPU_SHADER_3D_UNIFORM_COLOR,
+ GPU_SHADER_3D_UNIFORM_COLOR_U32,
GPU_SHADER_3D_UNIFORM_COLOR_INSTANCE,
GPU_SHADER_3D_FLAT_COLOR,
GPU_SHADER_3D_FLAT_COLOR_U32, /* use for select-id's */
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index b32bee55f60..742daee22ee 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -69,6 +69,7 @@ typedef enum GPUTextureFormat {
GPU_RG16F,
GPU_R32F,
GPU_R16F,
+ GPU_RG8,
GPU_R8,
#if 0
GPU_RGBA32I,
@@ -83,7 +84,6 @@ typedef enum GPUTextureFormat {
GPU_RG16,
GPU_RG16I,
GPU_RG16UI,
- GPU_RG8,
GPU_RG8I,
GPU_RG8UI,
GPU_R32I,
diff --git a/source/blender/gpu/GPU_uniformbuffer.h b/source/blender/gpu/GPU_uniformbuffer.h
index e342078d8fd..57c4612c865 100644
--- a/source/blender/gpu/GPU_uniformbuffer.h
+++ b/source/blender/gpu/GPU_uniformbuffer.h
@@ -32,7 +32,6 @@
#ifndef __GPU_UNIFORMBUFFER_H__
#define __GPU_UNIFORMBUFFER_H__
-typedef enum GPUType GPUType;
struct ListBase;
typedef struct GPUUniformBuffer GPUUniformBuffer;
diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c
index 92bab13dcb5..5d347fc80e8 100644
--- a/source/blender/gpu/intern/gpu_batch.c
+++ b/source/blender/gpu/intern/gpu_batch.c
@@ -31,7 +31,7 @@
#include "GPU_batch.h"
#include "gpu_shader_private.h"
-void Batch_set_builtin_program(Gwn_Batch *batch, GPUBuiltinShader shader_id)
+void GWN_batch_program_set_builtin(Gwn_Batch *batch, GPUBuiltinShader shader_id)
{
GPUShader *shader = GPU_shader_get_builtin_shader(shader_id);
GWN_batch_program_set(batch, shader->program, shader->interface);
@@ -93,7 +93,7 @@ static Gwn_Batch *batch_sphere(int lat_res, int lon_res)
}
}
- return GWN_batch_create(GWN_PRIM_TRIS, vbo, NULL);
+ return GWN_batch_create_ex(GWN_PRIM_TRIS, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
static Gwn_Batch *batch_sphere_wire(int lat_res, int lon_res)
@@ -125,10 +125,10 @@ static Gwn_Batch *batch_sphere_wire(int lat_res, int lon_res)
}
}
- return GWN_batch_create(GWN_PRIM_LINES, vbo, NULL);
+ return GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
}
-Gwn_Batch *Batch_get_sphere(int lod)
+Gwn_Batch *GPU_batch_preset_sphere(int lod)
{
BLI_assert(lod >= 0 && lod <= 2);
@@ -140,7 +140,7 @@ Gwn_Batch *Batch_get_sphere(int lod)
return sphere_high;
}
-Gwn_Batch *Batch_get_sphere_wire(int lod)
+Gwn_Batch *GPU_batch_preset_sphere_wire(int lod)
{
BLI_assert(lod >= 0 && lod <= 1);
@@ -163,9 +163,9 @@ void gpu_batch_init(void)
void gpu_batch_exit(void)
{
- GWN_batch_discard_all(sphere_low);
- GWN_batch_discard_all(sphere_med);
- GWN_batch_discard_all(sphere_high);
- GWN_batch_discard_all(sphere_wire_low);
- GWN_batch_discard_all(sphere_wire_med);
+ GWN_batch_discard(sphere_low);
+ GWN_batch_discard(sphere_med);
+ GWN_batch_discard(sphere_high);
+ GWN_batch_discard(sphere_wire_low);
+ GWN_batch_discard(sphere_wire_med);
}
diff --git a/source/blender/gpu/intern/gpu_compositing.c b/source/blender/gpu/intern/gpu_compositing.c
index afd28aece12..5bb9fe95099 100644
--- a/source/blender/gpu/intern/gpu_compositing.c
+++ b/source/blender/gpu/intern/gpu_compositing.c
@@ -285,7 +285,7 @@ GPUFX *GPU_fx_compositor_create(void)
GWN_vertbuf_attr_set(vbo, pos, i, fullscreencos[i]);
GWN_vertbuf_attr_set(vbo, uvs, i, fullscreenuvs[i]);
}
- fx->quad_batch = GWN_batch_create(GWN_PRIM_TRI_STRIP, vbo, NULL);
+ fx->quad_batch = GWN_batch_create_ex(GWN_PRIM_TRI_STRIP, vbo, NULL, GWN_BATCH_OWNS_VBO);
/* Point Buffer */
static Gwn_VertFormat format_point = {0};
@@ -297,7 +297,7 @@ GPUFX *GPU_fx_compositor_create(void)
Gwn_VertBuf *vbo_point = GWN_vertbuf_create_with_format(&format_point);
GWN_vertbuf_data_alloc(vbo_point, 1);
GWN_vertbuf_attr_set(vbo_point, dummy_attrib, 0, &dummy);
- fx->point_batch = GWN_batch_create(GWN_PRIM_POINTS, vbo_point, NULL);
+ fx->point_batch = GWN_batch_create_ex(GWN_PRIM_POINTS, vbo_point, NULL, GWN_BATCH_OWNS_VBO);
return fx;
}
@@ -387,8 +387,8 @@ static void cleanup_fx_gl_data(GPUFX *fx, bool do_fbo)
void GPU_fx_compositor_destroy(GPUFX *fx)
{
cleanup_fx_gl_data(fx, true);
- GWN_batch_discard_all(fx->quad_batch);
- GWN_batch_discard_all(fx->point_batch);
+ GWN_batch_discard(fx->quad_batch);
+ GWN_batch_discard(fx->point_batch);
MEM_freeN(fx);
}
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index e6c37425828..601de2249f5 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -2023,7 +2023,7 @@ int GPU_scene_object_lights(SceneLayer *sl, float viewmat[4][4], int ortho)
int count = 0;
- for (Base *base = FIRSTBASE_NEW; base; base = base->next) {
+ for (Base *base = FIRSTBASE_NEW(sl); base; base = base->next) {
if (base->object->type != OB_LAMP)
continue;
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index 5a64b0ec781..48a8267bff2 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -480,7 +480,7 @@ void GPU_framebuffer_blur(
GPU_texture_bind(tex, 0);
- Batch_set_builtin_program(&batch, GPU_SHADER_SEP_GAUSSIAN_BLUR);
+ GWN_batch_program_set_builtin(&batch, GPU_SHADER_SEP_GAUSSIAN_BLUR);
GWN_batch_uniform_2f(&batch, "ScaleU", scaleh[0], scaleh[1]);
GWN_batch_uniform_1i(&batch, "textureSource", GL_TEXTURE0);
GWN_batch_draw(&batch);
@@ -496,7 +496,7 @@ void GPU_framebuffer_blur(
GPU_texture_bind(blurtex, 0);
/* Hack to make the following uniform stick */
- Batch_set_builtin_program(&batch, GPU_SHADER_SEP_GAUSSIAN_BLUR);
+ GWN_batch_program_set_builtin(&batch, GPU_SHADER_SEP_GAUSSIAN_BLUR);
GWN_batch_uniform_2f(&batch, "ScaleU", scalev[0], scalev[1]);
GWN_batch_uniform_1i(&batch, "textureSource", GL_TEXTURE0);
GWN_batch_draw(&batch);
@@ -543,6 +543,7 @@ void GPU_framebuffer_blit(GPUFrameBuffer *fb_read, int read_slot, GPUFrameBuffer
void GPU_framebuffer_recursive_downsample(
GPUFrameBuffer *fb, GPUTexture *tex, int num_iter, void (*callback)(void *userData, int level), void *userData)
{
+ int i;
int current_dim[2] = {GPU_texture_width(tex), GPU_texture_height(tex)};
GLenum attachment;
@@ -567,7 +568,7 @@ void GPU_framebuffer_recursive_downsample(
glReadBuffer(GL_COLOR_ATTACHMENT0);
}
- for (int i=1; i < num_iter+1 && (current_dim[0] > 1 && current_dim[1] > 1); i++) {
+ for (i=1; i < num_iter+1 && (current_dim[0] > 4 && current_dim[1] > 4); i++) {
/* calculate next viewport size */
current_dim[0] /= 2;
@@ -595,7 +596,7 @@ void GPU_framebuffer_recursive_downsample(
/* reset mipmap level range for the depth image */
GPU_texture_bind(tex, 0);
glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, num_iter);
+ glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, i-1);
GPU_texture_unbind(tex);
}
diff --git a/source/blender/gpu/intern/gpu_lamp.c b/source/blender/gpu/intern/gpu_lamp.c
index 8bf343568b1..23bfb1dfb6b 100644
--- a/source/blender/gpu/intern/gpu_lamp.c
+++ b/source/blender/gpu/intern/gpu_lamp.c
@@ -52,9 +52,11 @@
#include "gpu_lamp_private.h"
-bool GPU_lamp_override_visible(GPULamp *lamp, SceneRenderLayer *srl, Material *ma)
+bool GPU_lamp_visible(GPULamp *lamp, SceneRenderLayer *srl, Material *ma)
{
- if (srl && srl->light_override)
+ if (lamp->hide)
+ return false;
+ else if (srl && srl->light_override)
return BKE_group_object_exists(srl->light_override, lamp->ob);
else if (ma && ma->group)
return BKE_group_object_exists(ma->group, lamp->ob);
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index f62c599a9b6..a08bef4472a 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -280,8 +280,8 @@ void GPU_material_bind(
for (LinkData *nlink = material->lamps.first; nlink; nlink = nlink->next) {
GPULamp *lamp = nlink->data;
- if (!lamp->hide && (lamp->lay & viewlay) && (!(lamp->mode & LA_LAYER) || (lamp->lay & oblay)) &&
- GPU_lamp_override_visible(lamp, srl, material->ma))
+ if ((lamp->lay & viewlay) && (!(lamp->mode & LA_LAYER) || (lamp->lay & oblay)) &&
+ GPU_lamp_visible(lamp, srl, material->ma))
{
lamp->dynenergy = lamp->energy;
copy_v3_v3(lamp->dyncol, lamp->col);
diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c
index e67e5bc933d..5d5be2ec4ef 100644
--- a/source/blender/gpu/intern/gpu_shader.c
+++ b/source/blender/gpu/intern/gpu_shader.c
@@ -663,6 +663,7 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
[GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR] = { datatoc_gpu_shader_2D_image_vert_glsl,
datatoc_gpu_shader_image_shuffle_color_frag_glsl },
[GPU_SHADER_3D_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl },
+ [GPU_SHADER_3D_UNIFORM_COLOR_U32] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl },
[GPU_SHADER_3D_FLAT_COLOR] = { datatoc_gpu_shader_3D_flat_color_vert_glsl,
datatoc_gpu_shader_flat_color_frag_glsl },
[GPU_SHADER_3D_FLAT_COLOR_U32] = { datatoc_gpu_shader_3D_flat_color_vert_glsl,
@@ -767,6 +768,7 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
defines = "#define USE_INSTANCE_COLOR;\n";
break;
case GPU_SHADER_3D_FLAT_COLOR_U32:
+ case GPU_SHADER_3D_UNIFORM_COLOR_U32:
defines = "#define USE_COLOR_U32;\n";
break;
case GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR:
diff --git a/source/blender/gpu/intern/gpu_shader_private.h b/source/blender/gpu/intern/gpu_shader_private.h
index 2de05b5746b..f883773df17 100644
--- a/source/blender/gpu/intern/gpu_shader_private.h
+++ b/source/blender/gpu/intern/gpu_shader_private.h
@@ -26,7 +26,7 @@
#define __GPU_SHADER_PRIVATE_H__
#include "GPU_glew.h"
-#include "gawain/shader_interface.h"
+#include "gawain/gwn_shader_interface.h"
struct GPUShader {
GLuint program; /* handle for full program (links shader stages below) */
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 48ed3fc1de1..959fc7e8794 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -167,6 +167,7 @@ static GLenum gpu_texture_get_format(
break;
case GPU_DEPTH_COMPONENT16:
case GPU_R16F:
+ case GPU_RG8:
*bytesize = 2;
break;
case GPU_R8:
@@ -189,6 +190,7 @@ static GLenum gpu_texture_get_format(
case GPU_RGBA8: return GL_RGBA8;
case GPU_R32F: return GL_R32F;
case GPU_R16F: return GL_R16F;
+ case GPU_RG8: return GL_RG8;
case GPU_R8: return GL_R8;
/* Special formats texture & renderbuffer */
case GPU_R11F_G11F_B10F: return GL_R11F_G11F_B10F;
@@ -874,6 +876,9 @@ void GPU_texture_mipmap_mode(GPUTexture *tex, bool use_mipmap, bool use_filter)
: use_mipmap ? GL_NEAREST_MIPMAP_LINEAR : GL_NEAREST;
glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, mipmap);
+ GLenum filter = use_filter ? GL_LINEAR : GL_NEAREST;
+ glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, filter);
+
if (tex->number != 0)
glActiveTexture(GL_TEXTURE0);
}
diff --git a/source/blender/gpu/intern/gpu_uniformbuffer.c b/source/blender/gpu/intern/gpu_uniformbuffer.c
index e3072d729c3..46cf9d19a47 100644
--- a/source/blender/gpu/intern/gpu_uniformbuffer.c
+++ b/source/blender/gpu/intern/gpu_uniformbuffer.c
@@ -51,12 +51,12 @@ typedef enum GPUUniformBufferType {
GPU_UBO_DYNAMIC = 1,
} GPUUniformBufferType;
-typedef struct GPUUniformBuffer {
+struct GPUUniformBuffer {
int size; /* in bytes */
GLuint bindcode; /* opengl identifier for UBO */
int bindpoint; /* current binding point */
GPUUniformBufferType type;
-} GPUUniformBuffer;
+};
#define GPUUniformBufferStatic GPUUniformBuffer
@@ -67,20 +67,25 @@ typedef struct GPUUniformBufferDynamic {
char flag;
} GPUUniformBufferDynamic;
-typedef struct GPUUniformBufferDynamicItem {
+struct GPUUniformBufferDynamicItem {
struct GPUUniformBufferDynamicItem *next, *prev;
GPUType gputype;
float *data;
int size;
-} GPUUniformBufferDynamicItem;
+};
/* Prototypes */
+static GPUType get_padded_gpu_type(struct LinkData *link);
static void gpu_uniformbuffer_inputs_sort(struct ListBase *inputs);
static GPUUniformBufferDynamicItem *gpu_uniformbuffer_populate(
GPUUniformBufferDynamic *ubo, const GPUType gputype, float *num);
+/* Only support up to this type, if you want to extend it, make sure the
+ * padding logic is correct for the new types. */
+#define MAX_UBO_GPU_TYPE GPU_VEC4
+
static void gpu_uniformbuffer_initialize(GPUUniformBuffer *ubo, const void *data)
{
glBindBuffer(GL_UNIFORM_BUFFER, ubo->bindcode);
@@ -153,7 +158,8 @@ GPUUniformBuffer *GPU_uniformbuffer_dynamic_create(ListBase *inputs, char err_ou
for (LinkData *link = inputs->first; link; link = link->next) {
GPUInput *input = link->data;
- gpu_uniformbuffer_populate(ubo, input->type, input->dynamicvec);
+ GPUType gputype = get_padded_gpu_type(link);
+ gpu_uniformbuffer_populate(ubo, gputype, input->dynamicvec);
}
ubo->data = MEM_mallocN(ubo->buffer.size, __func__);
@@ -225,6 +231,26 @@ void GPU_uniformbuffer_dynamic_update(GPUUniformBuffer *ubo_)
}
/**
+ * We need to pad some data types (vec3) on the C side
+ * To match the GPU expected memory block alignment.
+ */
+static GPUType get_padded_gpu_type(LinkData *link)
+{
+ GPUInput *input = link->data;
+ GPUType gputype = input->type;
+
+ /* Unless the vec3 is followed by a float we need to treat it as a vec4. */
+ if (gputype == GPU_VEC3 &&
+ (link->next != NULL) &&
+ (((GPUInput *)link->next->data)->type != GPU_FLOAT))
+ {
+ gputype = GPU_VEC4;
+ }
+
+ return gputype;
+}
+
+/**
* Returns 1 if the first item shold be after second item.
* We make sure the vec4 uniforms come first.
*/
@@ -241,7 +267,51 @@ static int inputs_cmp(const void *a, const void *b)
*/
static void gpu_uniformbuffer_inputs_sort(ListBase *inputs)
{
+ /* Order them as vec4, vec3, vec2, float. */
BLI_listbase_sort(inputs, inputs_cmp);
+
+ /* Creates a lookup table for the different types; */
+ LinkData *inputs_lookup[MAX_UBO_GPU_TYPE + 1] = {NULL};
+ GPUType cur_type = MAX_UBO_GPU_TYPE + 1;
+
+ for (LinkData *link = inputs->first; link; link = link->next) {
+ GPUInput *input = link->data;
+ if (input->type == cur_type) {
+ continue;
+ }
+ else {
+ inputs_lookup[input->type] = link;
+ cur_type = input->type;
+ }
+ }
+
+ /* If there is no GPU_VEC3 there is no need for alignment. */
+ if (inputs_lookup[GPU_VEC3] == NULL) {
+ return;
+ }
+
+ LinkData *link = inputs_lookup[GPU_VEC3];
+ while (link != NULL && ((GPUInput *)link->data)->type == GPU_VEC3) {
+ LinkData *link_next = link->next;
+
+ /* If GPU_VEC3 is followed by nothing or a GPU_FLOAT, no need for aligment. */
+ if ((link_next == NULL) ||
+ ((GPUInput *)link_next->data)->type == GPU_FLOAT)
+ {
+ break;
+ }
+
+ /* If there is a float, move it next to current vec3. */
+ if (inputs_lookup[GPU_FLOAT] != NULL) {
+ LinkData *float_input = inputs_lookup[GPU_FLOAT];
+ inputs_lookup[GPU_FLOAT] = float_input->next;
+
+ BLI_remlink(inputs, float_input);
+ BLI_insertlinkafter(inputs, link, float_input);
+ }
+
+ link = link_next;
+ }
}
/**
@@ -251,15 +321,12 @@ static void gpu_uniformbuffer_inputs_sort(ListBase *inputs)
static GPUUniformBufferDynamicItem *gpu_uniformbuffer_populate(
GPUUniformBufferDynamic *ubo, const GPUType gputype, float *num)
{
- BLI_assert(gputype <= GPU_VEC4);
+ BLI_assert(gputype <= MAX_UBO_GPU_TYPE);
GPUUniformBufferDynamicItem *item = MEM_callocN(sizeof(GPUUniformBufferDynamicItem), __func__);
- /* Treat VEC3 as VEC4 because of UBO struct alignment requirements. */
- GPUType type = gputype == GPU_VEC3 ? GPU_VEC4 : gputype;
-
- item->gputype = type;
+ item->gputype = gputype;
item->data = num;
- item->size = type * sizeof(float);
+ item->size = gputype * sizeof(float);
ubo->buffer.size += item->size;
ubo->flag |= GPU_UBO_FLAG_DIRTY;
@@ -299,3 +366,5 @@ void GPU_uniformbuffer_tag_dirty(GPUUniformBuffer *ubo_) {
GPUUniformBufferDynamic *ubo = (GPUUniformBufferDynamic *)ubo_;
ubo->flag |= GPU_UBO_FLAG_DIRTY;
}
+
+#undef MAX_UBO_GPU_TYPE
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 416907c8453..2470b607b07 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2664,7 +2664,7 @@ void node_bsdf_diffuse(vec4 color, float roughness, vec3 N, out Closure result)
#ifdef EEVEE_ENGINE
vec3 L = eevee_surface_diffuse_lit(N, vec3(1.0), 1.0);
vec3 vN = normalize(mat3(ViewMatrix) * N);
- result = Closure(L * color.rgb, 1.0, vec4(0.0), normal_encode(N, viewCameraVec), -1);
+ result = Closure(L * color.rgb, 1.0, vec4(0.0), normal_encode(vN, viewCameraVec), -1);
#else
/* ambient light */
vec3 L = vec3(0.2);
@@ -2720,9 +2720,17 @@ void node_bsdf_anisotropic(
node_bsdf_diffuse(color, 0.0, N, result);
}
-void node_bsdf_glass(vec4 color, float roughness, float ior, vec3 N, out Closure result)
+void node_bsdf_glass(vec4 color, float roughness, float ior, vec3 N, float ssr_id, out Closure result)
{
+#ifdef EEVEE_ENGINE
+ vec3 ssr_spec;
+ roughness = sqrt(roughness);
+ vec3 L = eevee_surface_glass(N, (refractionDepth > 0.0) ? color.rgb : vec3(1.0), roughness, ior, int(ssr_id), ssr_spec);
+ vec3 vN = normalize(mat3(ViewMatrix) * N);
+ result = Closure(L * color.rgb, 1.0, vec4(ssr_spec * color.rgb, roughness), normal_encode(vN, viewCameraVec), int(ssr_id));
+#else
node_bsdf_diffuse(color, 0.0, N, result);
+#endif
}
void node_bsdf_toon(vec4 color, float size, float tsmooth, vec3 N, out Closure result)
@@ -2881,8 +2889,9 @@ void node_bsdf_principled_clearcoat(vec4 base_color, float subsurface, vec3 subs
}
result = Closure(surface_color.rgb / surface_color.a, 1.0);
#else
-
+ vec3 L_trans = (transmission <= 0.0) ? vec3(0.0) : eevee_surface_glass(N, base_color.rgb * ((refractionDepth > 0.0) ? base_color.rgb : vec3(1.0)), roughness, ior, int(-2), ssr_spec);
vec3 L = eevee_surface_clearcoat_lit(N, diffuse, f0, roughness, CN, clearcoat, clearcoat_roughness, 1.0, int(ssr_id), ssr_spec);
+ L = mix(L, L_trans, transmission);
vec3 vN = normalize(mat3(ViewMatrix) * N);
result = Closure(L, 1.0, vec4(ssr_spec, roughness), normal_encode(vN, viewCameraVec), int(ssr_id));
#endif
@@ -2896,7 +2905,7 @@ void node_bsdf_principled_clearcoat(vec4 base_color, float subsurface, vec3 subs
void node_bsdf_translucent(vec4 color, vec3 N, out Closure result)
{
- node_bsdf_diffuse(color, 0.0, N, result);
+ node_bsdf_diffuse(color, 0.0, -N, result);
}
void node_bsdf_transparent(vec4 color, out Closure result)
@@ -2918,6 +2927,18 @@ void node_subsurface_scattering(
node_bsdf_diffuse(color, 0.0, N, result);
}
+void node_bsdf_refraction(vec4 color, float roughness, float ior, vec3 N, out Closure result)
+{
+#ifdef EEVEE_ENGINE
+ color.rgb *= (refractionDepth > 0.0) ? color.rgb : vec3(1.0); /* Simulate 2 absorption event. */
+ roughness = sqrt(roughness);
+ vec3 L = eevee_surface_refraction(N, vec3(1.0), roughness, ior);
+ result = Closure(L * color.rgb, 1.0, vec4(0.0), vec2(0.0), int(-2));
+#else
+ node_bsdf_diffuse(color, 0.0, N, result);
+#endif /* EEVEE_ENGINE */
+}
+
/* Unsupported for now */
#ifndef EEVEE_ENGINE
void node_bsdf_hair(vec4 color, float offset, float roughnessu, float roughnessv, vec3 tangent, out Closure result)
@@ -2925,11 +2946,6 @@ void node_bsdf_hair(vec4 color, float offset, float roughnessu, float roughnessv
result = Closure(color.rgb, color.a);
}
-void node_bsdf_refraction(vec4 color, float roughness, float ior, vec3 N, out Closure result)
-{
- node_bsdf_diffuse(color, 0.0, N, result);
-}
-
void node_ambient_occlusion(vec4 color, out Closure result)
{
result = Closure(color.rgb, color.a);
@@ -4039,19 +4055,6 @@ void world_normals_get(out vec3 N)
N = gl_FrontFacing ? worldNormal : -worldNormal;
}
-void node_eevee_metallic(
- vec4 basecol, float metallic, float specular, float roughness, vec4 emissive, float transp, vec3 normal,
- float clearcoat, float clearcoat_roughness, vec3 clearcoat_normal,
- float occlusion, float ssr_id, out Closure result)
-{
- vec3 diffuse, f0, ssr_spec;
- convert_metallic_to_specular(basecol.rgb, metallic, specular, diffuse, f0);
-
- vec3 L = eevee_surface_lit(normal, diffuse, f0, roughness, occlusion, int(ssr_id), ssr_spec);
- vec3 vN = normalize(mat3(ViewMatrix) * normal);
- result = Closure(L + emissive.rgb, 1.0 - transp, vec4(ssr_spec, roughness), normal_encode(vN, viewCameraVec), int(ssr_id));
-}
-
void node_eevee_specular(
vec4 diffuse, vec4 specular, float roughness, vec4 emissive, float transp, vec3 normal,
float clearcoat, float clearcoat_roughness, vec3 clearcoat_normal,
@@ -4064,11 +4067,6 @@ void node_eevee_specular(
result = Closure(L + emissive.rgb, 1.0 - transp, vec4(ssr_spec, roughness), normal_encode(vN, viewCameraVec), int(ssr_id));
}
-void node_output_eevee_material(Closure surface, out Closure result)
-{
- result = surface;
-}
-
#endif /* EEVEE_ENGINE */
#endif /* VOLUMETRICS */
diff --git a/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl
index 5dd1352adc5..118a661863d 100644
--- a/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl
@@ -1,9 +1,21 @@
+#if defined(USE_COLOR_U32)
+uniform uint color;
+#else
uniform vec4 color;
+#endif
out vec4 fragColor;
void main()
{
+#if defined(USE_COLOR_U32)
+ fragColor = vec4(
+ ((color ) & uint(0xFF)) * (1.0f / 255.0f),
+ ((color >> 8) & uint(0xFF)) * (1.0f / 255.0f),
+ ((color >> 16) & uint(0xFF)) * (1.0f / 255.0f),
+ ((color >> 24) ) * (1.0f / 255.0f));
+#else
fragColor = color;
+#endif
}
diff --git a/source/blender/ikplugin/BIK_api.h b/source/blender/ikplugin/BIK_api.h
index 8fd13507d3a..ad842029941 100644
--- a/source/blender/ikplugin/BIK_api.h
+++ b/source/blender/ikplugin/BIK_api.h
@@ -62,8 +62,8 @@ struct BIK_ParamValue {
};
typedef struct BIK_ParamValue BIK_ParamValue;
-void BIK_initialize_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
-void BIK_execute_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime);
+void BIK_initialize_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
+void BIK_execute_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime);
void BIK_release_tree(struct Scene *scene, struct Object *ob, float ctime);
void BIK_clear_data(struct bPose *pose);
void BIK_clear_cache(struct bPose *pose);
diff --git a/source/blender/ikplugin/intern/ikplugin_api.c b/source/blender/ikplugin/intern/ikplugin_api.c
index 09a2c3b88ed..0ee26ff45f1 100644
--- a/source/blender/ikplugin/intern/ikplugin_api.c
+++ b/source/blender/ikplugin/intern/ikplugin_api.c
@@ -89,7 +89,7 @@ static IKPlugin *get_plugin(bPose *pose)
/*----------------------------------------*/
/* Plugin API */
-void BIK_initialize_tree(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime)
+void BIK_initialize_tree(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
@@ -97,7 +97,7 @@ void BIK_initialize_tree(struct EvaluationContext *eval_ctx, Scene *scene, Objec
plugin->initialize_tree_func(eval_ctx, scene, ob, ctime);
}
-void BIK_execute_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, bPoseChannel *pchan, float ctime)
+void BIK_execute_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, bPoseChannel *pchan, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
diff --git a/source/blender/ikplugin/intern/ikplugin_api.h b/source/blender/ikplugin/intern/ikplugin_api.h
index 07dd601012f..9a71463ede4 100644
--- a/source/blender/ikplugin/intern/ikplugin_api.h
+++ b/source/blender/ikplugin/intern/ikplugin_api.h
@@ -45,8 +45,8 @@ struct EvaluationContext;
struct IKPlugin {
- void (*initialize_tree_func)(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
- void (*execute_tree_func)(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime);
+ void (*initialize_tree_func)(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
+ void (*execute_tree_func)(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime);
void (*release_tree_func)(struct Scene *scene, struct Object *ob, float ctime);
void (*remove_armature_func)(struct bPose *pose);
void (*clear_cache)(struct bPose *pose);
diff --git a/source/blender/ikplugin/intern/iksolver_plugin.c b/source/blender/ikplugin/intern/iksolver_plugin.c
index 1917db24d4f..5169b72590c 100644
--- a/source/blender/ikplugin/intern/iksolver_plugin.c
+++ b/source/blender/ikplugin/intern/iksolver_plugin.c
@@ -252,7 +252,7 @@ static void where_is_ik_bone(bPoseChannel *pchan, float ik_mat[3][3]) // nr =
/* called from within the core BKE_pose_where_is loop, all animsystems and constraints
* were executed & assigned. Now as last we do an IK pass */
-static void execute_posetree(struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, PoseTree *tree)
+static void execute_posetree(const struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, PoseTree *tree)
{
float R_parmat[3][3], identity[3][3];
float iR_parmat[3][3];
@@ -534,7 +534,7 @@ static void free_posetree(PoseTree *tree)
///----------------------------------------
/// Plugin API for legacy iksolver
-void iksolver_initialize_tree(struct EvaluationContext *UNUSED(eval_ctx), struct Scene *UNUSED(scene), struct Object *ob, float UNUSED(ctime))
+void iksolver_initialize_tree(const struct EvaluationContext *UNUSED(eval_ctx), struct Scene *UNUSED(scene), struct Object *ob, float UNUSED(ctime))
{
bPoseChannel *pchan;
@@ -545,7 +545,7 @@ void iksolver_initialize_tree(struct EvaluationContext *UNUSED(eval_ctx), struct
ob->pose->flag &= ~POSE_WAS_REBUILT;
}
-void iksolver_execute_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
+void iksolver_execute_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
{
while (pchan_root->iktree.first) {
PoseTree *tree = pchan_root->iktree.first;
diff --git a/source/blender/ikplugin/intern/iksolver_plugin.h b/source/blender/ikplugin/intern/iksolver_plugin.h
index b9bdbd892ec..f1ca91ebb49 100644
--- a/source/blender/ikplugin/intern/iksolver_plugin.h
+++ b/source/blender/ikplugin/intern/iksolver_plugin.h
@@ -40,9 +40,11 @@
extern "C" {
#endif
-void iksolver_initialize_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
-void iksolver_execute_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
- struct bPoseChannel *pchan_root, float ctime);
+void iksolver_initialize_tree(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
+void iksolver_execute_tree(
+ const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob,
+ struct bPoseChannel *pchan_root, float ctime);
#ifdef __cplusplus
}
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp
index 2227747e7a1..93460559067 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.cpp
+++ b/source/blender/ikplugin/intern/itasc_plugin.cpp
@@ -542,7 +542,7 @@ static void GetJointRotation(KDL::Rotation& boneRot, int type, double *rot)
}
}
-static bool target_callback(struct EvaluationContext *eval_ctx, const iTaSC::Timestamp& timestamp, const iTaSC::Frame& current, iTaSC::Frame& next, void *param)
+static bool target_callback(const struct EvaluationContext *eval_ctx, const iTaSC::Timestamp& timestamp, const iTaSC::Frame& current, iTaSC::Frame& next, void *param)
{
IK_Target *target = (IK_Target *)param;
// compute next target position
@@ -577,7 +577,7 @@ static bool target_callback(struct EvaluationContext *eval_ctx, const iTaSC::Tim
return true;
}
-static bool base_callback(struct EvaluationContext *eval_ctx, const iTaSC::Timestamp& timestamp, const iTaSC::Frame& current, iTaSC::Frame& next, void *param)
+static bool base_callback(const struct EvaluationContext *eval_ctx, const iTaSC::Timestamp& timestamp, const iTaSC::Frame& current, iTaSC::Frame& next, void *param)
{
IK_Scene *ikscene = (IK_Scene *)param;
// compute next armature base pose
@@ -863,7 +863,7 @@ static bool joint_callback(const iTaSC::Timestamp& timestamp, iTaSC::ConstraintV
}
// build array of joint corresponding to IK chain
-static int convert_channels(struct EvaluationContext *eval_ctx, IK_Scene *ikscene, PoseTree *tree, float ctime)
+static int convert_channels(const struct EvaluationContext *eval_ctx, IK_Scene *ikscene, PoseTree *tree, float ctime)
{
IK_Channel *ikchan;
bPoseChannel *pchan;
@@ -1056,7 +1056,7 @@ static void BKE_pose_rest(IK_Scene *ikscene)
}
}
-static IK_Scene *convert_tree(struct EvaluationContext *eval_ctx, Scene *blscene, Object *ob, bPoseChannel *pchan, float ctime)
+static IK_Scene *convert_tree(const struct EvaluationContext *eval_ctx, Scene *blscene, Object *ob, bPoseChannel *pchan, float ctime)
{
PoseTree *tree = (PoseTree *)pchan->iktree.first;
PoseTarget *target;
@@ -1526,7 +1526,7 @@ static IK_Scene *convert_tree(struct EvaluationContext *eval_ctx, Scene *blscene
return ikscene;
}
-static void create_scene(struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime)
+static void create_scene(const struct EvaluationContext *eval_ctx, Scene *scene, Object *ob, float ctime)
{
bPoseChannel *pchan;
@@ -1576,7 +1576,7 @@ static int init_scene(Object *ob)
return 0;
}
-static void execute_scene(struct EvaluationContext *eval_ctx, Scene *blscene, IK_Scene *ikscene, bItasc *ikparam, float ctime, float frtime)
+static void execute_scene(const struct EvaluationContext *eval_ctx, Scene *blscene, IK_Scene *ikscene, bItasc *ikparam, float ctime, float frtime)
{
int i;
IK_Channel *ikchan;
@@ -1744,7 +1744,7 @@ static void execute_scene(struct EvaluationContext *eval_ctx, Scene *blscene, IK
//---------------------------------------------------
// plugin interface
//
-void itasc_initialize_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, float ctime)
+void itasc_initialize_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, float ctime)
{
bPoseChannel *pchan;
int count = 0;
@@ -1770,7 +1770,7 @@ void itasc_initialize_tree(struct EvaluationContext *eval_ctx, struct Scene *sce
ob->pose->flag &= ~POSE_WAS_REBUILT;
}
-void itasc_execute_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
+void itasc_execute_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, Object *ob, bPoseChannel *pchan_root, float ctime)
{
if (ob->pose->ikdata) {
IK_Data *ikdata = (IK_Data *)ob->pose->ikdata;
diff --git a/source/blender/ikplugin/intern/itasc_plugin.h b/source/blender/ikplugin/intern/itasc_plugin.h
index fb948e98696..2f4e4036d76 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.h
+++ b/source/blender/ikplugin/intern/itasc_plugin.h
@@ -40,8 +40,8 @@
extern "C" {
#endif
-void itasc_initialize_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
-void itasc_execute_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan_root, float ctime);
+void itasc_initialize_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, float ctime);
+void itasc_execute_tree(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan_root, float ctime);
void itasc_release_tree(struct Scene *scene, struct Object *ob, float ctime);
void itasc_clear_data(struct bPose *pose);
void itasc_clear_cache(struct bPose *pose);
diff --git a/source/blender/imbuf/intern/colormanagement.c b/source/blender/imbuf/intern/colormanagement.c
index 03f71b5878c..1f3be8d73bb 100644
--- a/source/blender/imbuf/intern/colormanagement.c
+++ b/source/blender/imbuf/intern/colormanagement.c
@@ -2565,6 +2565,14 @@ const char *IMB_colormanagement_colorspace_get_indexed_name(int index)
void IMB_colormanagment_colorspace_from_ibuf_ftype(ColorManagedColorspaceSettings *colorspace_settings, ImBuf *ibuf)
{
+ /* Don't modify non-color data space, it does not change with file type. */
+ ColorSpace *colorspace = colormanage_colorspace_get_named(colorspace_settings->name);
+
+ if (colorspace && colorspace->is_data) {
+ return;
+ }
+
+ /* Get color space from file type. */
const ImFileType *type;
for (type = IMB_FILE_TYPES; type < IMB_FILE_TYPES_LAST; type++) {
diff --git a/source/blender/imbuf/intern/jp2.c b/source/blender/imbuf/intern/jp2.c
index 390f2502ee7..388c2734fe9 100644
--- a/source/blender/imbuf/intern/jp2.c
+++ b/source/blender/imbuf/intern/jp2.c
@@ -588,7 +588,7 @@ static opj_image_t *ibuftoimage(ImBuf *ibuf, opj_cparameters_t *parameters)
img_fol_t img_fol; /* only needed for cinema presets */
memset(&img_fol, 0, sizeof(img_fol_t));
- if (ibuf->float_colorspace) {
+ if (ibuf->float_colorspace || (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA)) {
/* float buffer was managed already, no need in color space conversion */
chanel_colormanage_cb = channel_colormanage_noop;
}
diff --git a/source/blender/imbuf/intern/png.c b/source/blender/imbuf/intern/png.c
index 503e63a3fb1..dded0f7aecf 100644
--- a/source/blender/imbuf/intern/png.c
+++ b/source/blender/imbuf/intern/png.c
@@ -152,7 +152,7 @@ int imb_savepng(struct ImBuf *ibuf, const char *name, int flags)
compression = (int)(((float)(ibuf->foptions.quality) / 11.1111f));
compression = compression < 0 ? 0 : (compression > 9 ? 9 : compression);
- if (ibuf->float_colorspace) {
+ if (ibuf->float_colorspace || (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA)) {
/* float buffer was managed already, no need in color space conversion */
chanel_colormanage_cb = channel_colormanage_noop;
}
diff --git a/source/blender/imbuf/intern/tiff.c b/source/blender/imbuf/intern/tiff.c
index 4368a428186..8e5cf80e013 100644
--- a/source/blender/imbuf/intern/tiff.c
+++ b/source/blender/imbuf/intern/tiff.c
@@ -822,7 +822,7 @@ int imb_savetiff(ImBuf *ibuf, const char *name, int flags)
/* convert from float source */
float rgb[4];
- if (ibuf->float_colorspace) {
+ if (ibuf->float_colorspace || (ibuf->colormanage_flag & IMB_COLORMANAGE_IS_DATA)) {
/* float buffer was managed already, no need in color space conversion */
copy_v3_v3(rgb, &fromf[from_i]);
}
diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h
index d457401bb33..4b628c4bc70 100644
--- a/source/blender/makesdna/DNA_ID.h
+++ b/source/blender/makesdna/DNA_ID.h
@@ -138,8 +138,7 @@ typedef struct ID {
/**
* LIB_TAG_... tags (runtime only, cleared at read time).
*/
- short tag;
- short pad_s1;
+ int tag;
int us;
int icon_id;
IDProperty *properties;
@@ -366,7 +365,14 @@ enum {
LIB_TAG_ID_RECALC_ALL = (LIB_TAG_ID_RECALC | LIB_TAG_ID_RECALC_DATA),
/* The datablock is a copy-on-write version. */
- LIB_TAG_COPY_ON_WRITE = (1 << 15),
+ LIB_TAG_COPY_ON_WRITE = 1 << 15,
+
+ /* RESET_NEVER tag datablock for freeing etc. behavior (usually set when copying real one into temp/runtime one). */
+ LIB_TAG_NO_MAIN = 1 << 16, /* Datablock is not listed in Main database. */
+ LIB_TAG_NO_USER_REFCOUNT = 1 << 17, /* Datablock does not refcount usages of other IDs. */
+ /* Datablock was not allocated by standard system (BKE_libblock_alloc), do not free its memory
+ * (usual type-specific freeing is called though). */
+ LIB_TAG_NOT_ALLOCATED = 1 << 18,
};
/* To filter ID types (filter_id) */
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 41ad12e63f2..220326fb01d 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -213,10 +213,11 @@ typedef struct Material {
/* Transparency */
float alpha_threshold;
+ float refract_depth;
char blend_method;
char blend_shadow;
char blend_flag;
- char pad6;
+ char pad6[5];
/* image to use for image/uv space, also bake target
* (not to be used shading/rendering pipeline, this is editor featyure only!). */
@@ -510,7 +511,8 @@ enum {
/* blend_flag */
enum {
- MA_BL_HIDE_BACKSIDE = (1 << 0),
+ MA_BL_HIDE_BACKSIDE = (1 << 0),
+ MA_BL_SS_REFRACTION = (1 << 1),
};
/* blend_shadow */
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index f6dc5741863..93413819025 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -754,7 +754,7 @@ typedef struct RenderData {
/* sequencer options */
char seq_prev_type;
- char seq_rend_type;
+ char seq_rend_type; /* UNUSED! */
char seq_flag; /* flag use for sequence render/draw */
char pad5[5];
@@ -793,14 +793,13 @@ typedef struct RenderData {
struct BakeData bake;
int preview_start_resolution;
+ short preview_pixel_size;
/* Type of the debug pass to use.
* Only used when built with debug passes support.
*/
short debug_pass_type;
- short pad;
-
/* MultiView */
ListBase views; /* SceneRenderView */
short actview;
@@ -1792,8 +1791,7 @@ typedef struct Scene {
/* use preview range */
#define SCER_PRV_RANGE (1<<0)
#define SCER_LOCK_FRAME_SELECTION (1<<1)
- /* timeline/keyframe jumping - only selected items (on by default) */
-#define SCE_KEYS_NO_SELONLY (1<<2)
+ /* show/use subframes (for checking motion blur) */
#define SCER_SHOW_SUBFRAME (1<<3)
/* mode (int now) */
@@ -1833,7 +1831,7 @@ typedef struct Scene {
#define R_USE_WS_SHADING 0x8000000 /* use world space interpretation of lighting data */
/* seq_flag */
-#define R_SEQ_GL_PREV 1
+// #define R_SEQ_GL_PREV 1 // UNUSED, we just use setting from seq_prev_type now.
// #define R_SEQ_GL_REND 2 // UNUSED, opengl render has its own operator now.
#define R_SEQ_SOLID_TEX 4
@@ -2021,10 +2019,10 @@ extern const char *RE_engine_id_CYCLES;
#define BASACT (scene->basact)
#define OBACT (BASACT ? BASACT->object: NULL)
-#define FIRSTBASE_NEW (sl)->object_bases.first
-#define LASTBASE_NEW (sl)->object_bases.last
-#define BASACT_NEW ((sl)->basact)
-#define OBACT_NEW (BASACT_NEW ? BASACT_NEW->object: NULL)
+#define FIRSTBASE_NEW(_sl) ((_sl)->object_bases.first)
+#define LASTBASE_NEW(_sl) ((_sl)->object_bases.last)
+#define BASACT_NEW(_sl) ((_sl)->basact)
+#define OBACT_NEW(_sl) (BASACT_NEW(_sl) ? BASACT_NEW(_sl)->object: NULL)
#define V3D_CAMERA_LOCAL(v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : NULL)
#define V3D_CAMERA_SCENE(scene, v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : (scene)->camera)
@@ -2130,6 +2128,7 @@ typedef enum eVGroupSelect {
#define SCE_DS_COLLAPSED (1<<1)
#define SCE_NLA_EDIT_ON (1<<2)
#define SCE_FRAME_DROP (1<<3)
+#define SCE_KEYS_NO_SELONLY (1<<4)
/* return flag BKE_scene_base_iter_next functions */
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index 742bdba6fad..ab3fe1b51b9 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -183,6 +183,14 @@ typedef struct ThemeUI {
/* Axis Colors */
char xaxis[4], yaxis[4], zaxis[4];
+
+ /* Manipulator Colors. */
+ char manipulator_hi[4];
+ char manipulator_primary[4];
+ char manipulator_secondary[4];
+ char manipulator_a[4];
+ char manipulator_b[4];
+ char pad2[4];
} ThemeUI;
/* try to put them all in one, if needed a special struct can be created as well
@@ -473,7 +481,7 @@ typedef struct UserDef {
int scrollback; /* console scrollback limit */
int dpi; /* range 48-128? */
float ui_scale; /* interface scale */
- int pad1;
+ int ui_line_width; /* interface line width */
char node_margin; /* node insert offset (aka auto-offset) margin, but might be useful for later stuff as well */
char pad2;
short transopts; /* eUserpref_Translation_Flags */
diff --git a/source/blender/makesrna/RNA_access.h b/source/blender/makesrna/RNA_access.h
index 74efd2e7ed2..e6f2d19b9cd 100644
--- a/source/blender/makesrna/RNA_access.h
+++ b/source/blender/makesrna/RNA_access.h
@@ -132,6 +132,7 @@ extern StructRNA RNA_CompositorNodeCombRGBA;
extern StructRNA RNA_CompositorNodeCombYCCA;
extern StructRNA RNA_CompositorNodeCombYUVA;
extern StructRNA RNA_CompositorNodeComposite;
+extern StructRNA RNA_CompositorNodeCornerPin;
extern StructRNA RNA_CompositorNodeCrop;
extern StructRNA RNA_CompositorNodeCurveRGB;
extern StructRNA RNA_CompositorNodeCurveVec;
@@ -175,6 +176,7 @@ extern StructRNA RNA_CompositorNodeSepYCCA;
extern StructRNA RNA_CompositorNodeSepYUVA;
extern StructRNA RNA_CompositorNodeSetAlpha;
extern StructRNA RNA_CompositorNodeSplitViewer;
+extern StructRNA RNA_CompositorNodeSunBeams;
extern StructRNA RNA_CompositorNodeSwitchView;
extern StructRNA RNA_CompositorNodeTexture;
extern StructRNA RNA_CompositorNodeTime;
diff --git a/source/blender/makesrna/RNA_define.h b/source/blender/makesrna/RNA_define.h
index 54938b236d5..0be3d2fc3c8 100644
--- a/source/blender/makesrna/RNA_define.h
+++ b/source/blender/makesrna/RNA_define.h
@@ -70,7 +70,8 @@ void RNA_def_struct_refine_func(StructRNA *srna, const char *refine);
void RNA_def_struct_idprops_func(StructRNA *srna, const char *refine);
void RNA_def_struct_register_funcs(StructRNA *srna, const char *reg, const char *unreg, const char *instance);
void RNA_def_struct_path_func(StructRNA *srna, const char *path);
-void RNA_def_struct_identifier(StructRNA *srna, const char *identifier);
+void RNA_def_struct_identifier_no_struct_map(StructRNA *srna, const char *identifier);
+void RNA_def_struct_identifier(BlenderRNA *brna, StructRNA *srna, const char *identifier);
void RNA_def_struct_ui_text(StructRNA *srna, const char *name, const char *description);
void RNA_def_struct_ui_icon(StructRNA *srna, int icon);
void RNA_struct_free_extension(StructRNA *srna, ExtensionRNA *ext);
diff --git a/source/blender/makesrna/intern/CMakeLists.txt b/source/blender/makesrna/intern/CMakeLists.txt
index 985192c6b35..0327bf6dd58 100644
--- a/source/blender/makesrna/intern/CMakeLists.txt
+++ b/source/blender/makesrna/intern/CMakeLists.txt
@@ -235,7 +235,7 @@ if(WITH_IMAGE_FRAMESERVER)
endif()
if(WITH_AUDASPACE)
- add_definitions(${AUDASPACE_DEFINITIONS})
+ add_definitions(-DWITH_AUDASPACE)
list(APPEND INC_SYS
${AUDASPACE_C_INCLUDE_DIRS}
diff --git a/source/blender/makesrna/intern/makesrna.c b/source/blender/makesrna/intern/makesrna.c
index 579b72e55ad..bb3212d0df9 100644
--- a/source/blender/makesrna/intern/makesrna.c
+++ b/source/blender/makesrna/intern/makesrna.c
@@ -2583,17 +2583,23 @@ static void rna_generate_blender(BlenderRNA *brna, FILE *f)
{
StructRNA *srna;
- fprintf(f, "BlenderRNA BLENDER_RNA = {");
-
+ fprintf(f,
+ "BlenderRNA BLENDER_RNA = {\n"
+ "\t.structs = {"
+ );
srna = brna->structs.first;
- if (srna) fprintf(f, "{&RNA_%s, ", srna->identifier);
- else fprintf(f, "{NULL, ");
+ if (srna) fprintf(f, "&RNA_%s, ", srna->identifier);
+ else fprintf(f, "NULL, ");
srna = brna->structs.last;
- if (srna) fprintf(f, "&RNA_%s}", srna->identifier);
- else fprintf(f, "NULL}");
+ if (srna) fprintf(f, "&RNA_%s},\n", srna->identifier);
+ else fprintf(f, "NULL},\n");
- fprintf(f, "};\n\n");
+ fprintf(f,
+ "\t.structs_map = NULL,\n"
+ "\t.structs_len = 0,\n"
+ "};\n\n"
+ );
}
static void rna_generate_property_prototypes(BlenderRNA *UNUSED(brna), StructRNA *srna, FILE *f)
diff --git a/source/blender/makesrna/intern/rna_access.c b/source/blender/makesrna/intern/rna_access.c
index f349d4a44dc..9a7fd9589b0 100644
--- a/source/blender/makesrna/intern/rna_access.c
+++ b/source/blender/makesrna/intern/rna_access.c
@@ -77,6 +77,9 @@ void RNA_init(void)
StructRNA *srna;
PropertyRNA *prop;
+ BLENDER_RNA.structs_map = BLI_ghash_str_new_ex(__func__, 2048);
+ BLENDER_RNA.structs_len = 0;
+
for (srna = BLENDER_RNA.structs.first; srna; srna = srna->cont.next) {
if (!srna->cont.prophash) {
srna->cont.prophash = BLI_ghash_str_new("RNA_init gh");
@@ -87,6 +90,8 @@ void RNA_init(void)
}
}
}
+ BLI_ghash_insert(BLENDER_RNA.structs_map, (void *)srna->identifier, srna);
+ BLENDER_RNA.structs_len += 1;
}
}
@@ -514,13 +519,7 @@ static const char *rna_ensure_property_name(const PropertyRNA *prop)
StructRNA *RNA_struct_find(const char *identifier)
{
- StructRNA *type;
- if (identifier) {
- for (type = BLENDER_RNA.structs.first; type; type = type->cont.next)
- if (STREQ(type->identifier, identifier))
- return type;
- }
- return NULL;
+ return BLI_ghash_lookup(BLENDER_RNA.structs_map, identifier);
}
const char *RNA_struct_identifier(const StructRNA *type)
diff --git a/source/blender/makesrna/intern/rna_armature.c b/source/blender/makesrna/intern/rna_armature.c
index 014a08b70ce..a2c5d90b91e 100644
--- a/source/blender/makesrna/intern/rna_armature.c
+++ b/source/blender/makesrna/intern/rna_armature.c
@@ -481,7 +481,7 @@ static int rna_Armature_is_editmode_get(PointerRNA *ptr)
static void rna_Armature_transform(struct bArmature *arm, float *mat)
{
- ED_armature_transform(arm, (float (*)[4])mat);
+ ED_armature_transform(arm, (float (*)[4])mat, true);
}
#else
diff --git a/source/blender/makesrna/intern/rna_curve_api.c b/source/blender/makesrna/intern/rna_curve_api.c
index 4da262daf8d..b518b0cb5b0 100644
--- a/source/blender/makesrna/intern/rna_curve_api.c
+++ b/source/blender/makesrna/intern/rna_curve_api.c
@@ -45,7 +45,7 @@
#ifdef RNA_RUNTIME
static void rna_Curve_transform(Curve *cu, float *mat, int shape_keys)
{
- BKE_curve_transform(cu, (float (*)[4])mat, shape_keys);
+ BKE_curve_transform(cu, (float (*)[4])mat, shape_keys, true);
DEG_id_tag_update(&cu->id, 0);
}
diff --git a/source/blender/makesrna/intern/rna_define.c b/source/blender/makesrna/intern/rna_define.c
index 42c0344f46e..b10a2b33317 100644
--- a/source/blender/makesrna/intern/rna_define.c
+++ b/source/blender/makesrna/intern/rna_define.c
@@ -135,6 +135,36 @@ void rna_freelistN(ListBase *listbase)
listbase->first = listbase->last = NULL;
}
+static void rna_brna_structs_add(BlenderRNA *brna, StructRNA *srna)
+{
+ rna_addtail(&brna->structs, srna);
+ brna->structs_len += 1;
+
+ /* This exception is only needed for pre-processing.
+ * otherwise we don't allow empty names. */
+ if (srna->identifier[0] != '\0') {
+ BLI_ghash_insert(brna->structs_map, (void *)srna->identifier, srna);
+ }
+}
+
+#ifdef RNA_RUNTIME
+static void rna_brna_structs_remove_and_free(BlenderRNA *brna, StructRNA *srna)
+{
+ if (brna->structs_map) {
+ if (srna->identifier[0] != '\0') {
+ BLI_ghash_remove(brna->structs_map, (void *)srna->identifier, NULL, NULL);
+ }
+ }
+
+ RNA_def_struct_free_pointers(srna);
+
+ if (srna->flag & STRUCT_RUNTIME) {
+ rna_freelinkN(&brna->structs, srna);
+ }
+ brna->structs_len -= 1;
+}
+#endif
+
StructDefRNA *rna_find_struct_def(StructRNA *srna)
{
StructDefRNA *dsrna;
@@ -534,6 +564,8 @@ BlenderRNA *RNA_create(void)
const char *error_message = NULL;
BLI_listbase_clear(&DefRNA.structs);
+ brna->structs_map = BLI_ghash_str_new_ex(__func__, 2048);
+
DefRNA.error = 0;
DefRNA.preprocess = 1;
@@ -640,10 +672,8 @@ void RNA_struct_free(BlenderRNA *brna, StructRNA *srna)
rna_freelinkN(&srna->functions, func);
}
- RNA_def_struct_free_pointers(srna);
- if (srna->flag & STRUCT_RUNTIME)
- rna_freelinkN(&brna->structs, srna);
+ rna_brna_structs_remove_and_free(brna, srna);
#else
UNUSED_VARS(brna, srna);
#endif
@@ -654,6 +684,9 @@ void RNA_free(BlenderRNA *brna)
StructRNA *srna, *nextsrna;
FunctionRNA *func;
+ BLI_ghash_free(brna->structs_map, NULL, NULL);
+ brna->structs_map = NULL;
+
if (DefRNA.preprocess) {
RNA_define_free(brna);
@@ -747,7 +780,7 @@ StructRNA *RNA_def_struct_ptr(BlenderRNA *brna, const char *identifier, StructRN
if (!srnafrom)
srna->icon = ICON_DOT;
- rna_addtail(&brna->structs, srna);
+ rna_brna_structs_add(brna, srna);
if (DefRNA.preprocess) {
ds = MEM_callocN(sizeof(StructDefRNA), "StructDefRNA");
@@ -819,10 +852,8 @@ StructRNA *RNA_def_struct(BlenderRNA *brna, const char *identifier, const char *
if (from) {
/* find struct to derive from */
- for (srnafrom = brna->structs.first; srnafrom; srnafrom = srnafrom->cont.next)
- if (STREQ(srnafrom->identifier, from))
- break;
-
+ /* Inline RNA_struct_find(...) because it wont link from here. */
+ srnafrom = BLI_ghash_lookup(brna->structs_map, from);
if (!srnafrom) {
fprintf(stderr, "%s: struct %s not found to define %s.\n", __func__, from, identifier);
DefRNA.error = 1;
@@ -901,10 +932,7 @@ void RNA_def_struct_nested(BlenderRNA *brna, StructRNA *srna, const char *struct
StructRNA *srnafrom;
/* find struct to derive from */
- for (srnafrom = brna->structs.first; srnafrom; srnafrom = srnafrom->cont.next)
- if (STREQ(srnafrom->identifier, structname))
- break;
-
+ srnafrom = BLI_ghash_lookup(brna->structs_map, structname);
if (!srnafrom) {
fprintf(stderr, "%s: struct %s not found for %s.\n", __func__, structname, srna->identifier);
DefRNA.error = 1;
@@ -965,7 +993,30 @@ void RNA_def_struct_path_func(StructRNA *srna, const char *path)
if (path) srna->path = (StructPathFunc)path;
}
-void RNA_def_struct_identifier(StructRNA *srna, const char *identifier)
+void RNA_def_struct_identifier(BlenderRNA *brna, StructRNA *srna, const char *identifier)
+{
+ if (DefRNA.preprocess) {
+ fprintf(stderr, "%s: only at runtime.\n", __func__);
+ return;
+ }
+
+ /* Operator registration may set twice, see: operator_properties_init */
+ if (identifier != srna->identifier) {
+ if (srna->identifier[0] != '\0') {
+ BLI_ghash_remove(brna->structs_map, (void *)srna->identifier, NULL, NULL);
+ }
+ if (identifier[0] != '\0') {
+ BLI_ghash_insert(brna->structs_map, (void *)identifier, srna);
+ }
+ }
+
+ srna->identifier = identifier;
+}
+
+/**
+ * Only used in one case when we name the struct for the purpose of useful error messages.
+ */
+void RNA_def_struct_identifier_no_struct_map(StructRNA *srna, const char *identifier)
{
if (DefRNA.preprocess) {
fprintf(stderr, "%s: only at runtime.\n", __func__);
diff --git a/source/blender/makesrna/intern/rna_internal_types.h b/source/blender/makesrna/intern/rna_internal_types.h
index c412d110e5e..3e17704ccc6 100644
--- a/source/blender/makesrna/intern/rna_internal_types.h
+++ b/source/blender/makesrna/intern/rna_internal_types.h
@@ -404,6 +404,9 @@ struct StructRNA {
struct BlenderRNA {
ListBase structs;
+ struct GHash *structs_map;
+ /* Needed because types with an empty identifier aren't included in 'structs_map'. */
+ unsigned int structs_len;
};
#define CONTAINER_RNA_ID(cont) (*(const char **)(((ContainerRNA *)(cont))+1))
diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c
index d01ce407815..bd10bbc49ea 100644
--- a/source/blender/makesrna/intern/rna_material.c
+++ b/source/blender/makesrna/intern/rna_material.c
@@ -1869,6 +1869,18 @@ void RNA_def_material(BlenderRNA *brna)
"(avoids transparency sorting problems)");
RNA_def_property_update(prop, 0, "rna_Material_draw_update");
+ prop = RNA_def_property(srna, "use_screen_refraction", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "blend_flag", MA_BL_SS_REFRACTION);
+ RNA_def_property_ui_text(prop, "Screen Space Refraction" , "Use raytraced screen space refractions");
+ RNA_def_property_update(prop, 0, "rna_Material_draw_update");
+
+ prop = RNA_def_property(srna, "refraction_depth", PROP_FLOAT, PROP_DISTANCE);
+ RNA_def_property_float_sdna(prop, NULL, "refract_depth");
+ RNA_def_property_range(prop, 0.0f, FLT_MAX);
+ RNA_def_property_ui_text(prop, "Refraction Depth", "Approximate the thickness of the object to compute two refraction "
+ "event (0 is disabled)");
+ RNA_def_property_update(prop, 0, "rna_Material_draw_update");
+
/* For Preview Render */
prop = RNA_def_property(srna, "preview_render_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "pr_type");
diff --git a/source/blender/makesrna/intern/rna_meta_api.c b/source/blender/makesrna/intern/rna_meta_api.c
index 117162babd5..46547677dfd 100644
--- a/source/blender/makesrna/intern/rna_meta_api.c
+++ b/source/blender/makesrna/intern/rna_meta_api.c
@@ -45,7 +45,7 @@
#ifdef RNA_RUNTIME
static void rna_Meta_transform(struct MetaBall *mb, float *mat)
{
- BKE_mball_transform(mb, (float (*)[4])mat);
+ BKE_mball_transform(mb, (float (*)[4])mat, true);
DEG_id_tag_update(&mb->id, 0);
}
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 9ea4bed5857..51d377ed214 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -599,11 +599,10 @@ static void rna_NodeTree_unregister(Main *UNUSED(bmain), StructRNA *type)
return;
RNA_struct_free_extension(type, &nt->ext);
+ RNA_struct_free(&BLENDER_RNA, type);
ntreeTypeFreeLink(nt);
- RNA_struct_free(&BLENDER_RNA, type);
-
/* update while blender is running */
WM_main_add_notifier(NC_NODE | NA_EDITED, NULL);
}
@@ -1352,11 +1351,11 @@ static void rna_Node_unregister(Main *UNUSED(bmain), StructRNA *type)
return;
RNA_struct_free_extension(type, &nt->ext);
+ RNA_struct_free(&BLENDER_RNA, type);
/* this also frees the allocated nt pointer, no MEM_free call needed! */
nodeUnregisterType(nt);
- RNA_struct_free(&BLENDER_RNA, type);
/* update while blender is running */
WM_main_add_notifier(NC_NODE | NA_EDITED, NULL);
@@ -1814,10 +1813,10 @@ static void rna_NodeSocket_unregister(Main *UNUSED(bmain), StructRNA *type)
return;
RNA_struct_free_extension(type, &st->ext_socket);
+ RNA_struct_free(&BLENDER_RNA, type);
nodeUnregisterSocketType(st);
- RNA_struct_free(&BLENDER_RNA, type);
/* update while blender is running */
WM_main_add_notifier(NC_NODE | NA_EDITED, NULL);
diff --git a/source/blender/makesrna/intern/rna_render.c b/source/blender/makesrna/intern/rna_render.c
index 19002d1229b..7bcf116d6b7 100644
--- a/source/blender/makesrna/intern/rna_render.c
+++ b/source/blender/makesrna/intern/rna_render.c
@@ -35,6 +35,8 @@
#include "DEG_depsgraph.h"
+#include "BKE_scene.h"
+
#include "RNA_define.h"
#include "RNA_enum_types.h"
@@ -125,6 +127,11 @@ static int engine_support_display_space_shader(RenderEngine *UNUSED(engine), Sce
return IMB_colormanagement_support_glsl_draw(&scene->view_settings);
}
+static int engine_get_preview_pixel_size(RenderEngine *UNUSED(engine), Scene *scene)
+{
+ return BKE_render_preview_pixel_size(&scene->r);
+}
+
static void engine_bind_display_space_shader(RenderEngine *UNUSED(engine), Scene *scene)
{
IMB_colormanagement_setup_glsl_draw(&scene->view_settings,
@@ -299,8 +306,8 @@ static void rna_RenderEngine_unregister(Main *UNUSED(bmain), StructRNA *type)
return;
RNA_struct_free_extension(type, &et->ext);
- BLI_freelinkN(&R_engines, et);
RNA_struct_free(&BLENDER_RNA, type);
+ BLI_freelinkN(&R_engines, et);
}
static StructRNA *rna_RenderEngine_register(Main *bmain, ReportList *reports, void *data, const char *identifier,
@@ -686,6 +693,13 @@ static void rna_def_render_engine(BlenderRNA *brna)
parm = RNA_def_boolean(func, "supported", 0, "Supported", "");
RNA_def_function_return(func, parm);
+ func = RNA_def_function(srna, "get_preview_pixel_size", "engine_get_preview_pixel_size");
+ RNA_def_function_ui_description(func, "Get the pixel size that should be used for preview rendering");
+ parm = RNA_def_pointer(func, "scene", "Scene", "", "");
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
+ parm = RNA_def_int(func, "pixel_size", 0, 1, 8, "Pixel Size", "", 1, 8);
+ RNA_def_function_return(func, parm);
+
RNA_define_verify_sdna(0);
prop = RNA_def_property(srna, "is_animation", PROP_BOOLEAN, PROP_NONE);
diff --git a/source/blender/makesrna/intern/rna_rna.c b/source/blender/makesrna/intern/rna_rna.c
index abded187b33..bbd0fe2486e 100644
--- a/source/blender/makesrna/intern/rna_rna.c
+++ b/source/blender/makesrna/intern/rna_rna.c
@@ -985,19 +985,22 @@ static int rna_Function_use_self_type_get(PointerRNA *ptr)
static void rna_BlenderRNA_structs_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
{
- rna_iterator_listbase_begin(iter, &((BlenderRNA *)ptr->data)->structs, NULL);
+ BlenderRNA *brna = ptr->data;
+ rna_iterator_listbase_begin(iter, &brna->structs, NULL);
}
/* optional, for faster lookups */
static int rna_BlenderRNA_structs_length(PointerRNA *ptr)
{
- return BLI_listbase_count(&((BlenderRNA *)ptr->data)->structs);
+ BlenderRNA *brna = ptr->data;
+ BLI_assert(brna->structs_len == BLI_listbase_count(&brna->structs));
+ return brna->structs_len;
}
static int rna_BlenderRNA_structs_lookup_int(PointerRNA *ptr, int index, PointerRNA *r_ptr)
{
- StructRNA *srna = BLI_findlink(&((BlenderRNA *)ptr->data)->structs, index);
-
- if (srna) {
+ BlenderRNA *brna = ptr->data;
+ StructRNA *srna = index < brna->structs_len ? BLI_findlink(&brna->structs, index) : NULL;
+ if (srna != NULL) {
RNA_pointer_create(NULL, &RNA_Struct, srna, r_ptr);
return true;
}
@@ -1007,12 +1010,11 @@ static int rna_BlenderRNA_structs_lookup_int(PointerRNA *ptr, int index, Pointer
}
static int rna_BlenderRNA_structs_lookup_string(PointerRNA *ptr, const char *key, PointerRNA *r_ptr)
{
- StructRNA *srna = ((BlenderRNA *)ptr->data)->structs.first;
- for (; srna; srna = srna->cont.next) {
- if (key[0] == srna->identifier[0] && STREQ(key, srna->identifier)) {
- RNA_pointer_create(NULL, &RNA_Struct, srna, r_ptr);
- return true;
- }
+ BlenderRNA *brna = ptr->data;
+ StructRNA *srna = BLI_ghash_lookup(brna->structs_map, (void *)key);
+ if (srna != NULL) {
+ RNA_pointer_create(NULL, &RNA_Struct, srna, r_ptr);
+ return true;
}
return false;
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index 7587f4fe2a1..40d5b3a7378 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -65,7 +65,7 @@
#ifdef WITH_QUICKTIME
# include "quicktime_export.h"
-# include AUD_TYPES_H
+# include <AUD_Types.h>
#endif
#ifdef WITH_FFMPEG
@@ -1885,6 +1885,13 @@ static void rna_Scene_simplify_update(Main *bmain, Scene *UNUSED(scene), Pointer
rna_Scene_use_simplify_update(bmain, sce, ptr);
}
+static void rna_SceneRenderData_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
+{
+ Scene *sce = ptr->id.data;
+
+ DEG_id_tag_update(&sce->id, 0);
+}
+
static void rna_Scene_use_persistent_data_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
Scene *sce = ptr->id.data;
@@ -2152,7 +2159,7 @@ static char *rna_MeshStatVis_path(PointerRNA *UNUSED(ptr))
static void rna_Scene_update_active_object_data(bContext *C, PointerRNA *UNUSED(ptr))
{
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
if (ob) {
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
@@ -2556,6 +2563,9 @@ static void rna_LayerEngineSettings_##_ENGINE_##_##_NAME_##_set(PointerRNA *ptr,
#define RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT(_NAME_) \
RNA_LAYER_ENGINE_GET_SET(float, Eevee, COLLECTION_MODE_NONE, _NAME_)
+#define RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT_ARRAY(_NAME_, _LEN_) \
+ RNA_LAYER_ENGINE_GET_SET_ARRAY(float, Eevee, COLLECTION_MODE_NONE, _NAME_, _LEN_)
+
#define RNA_LAYER_ENGINE_EEVEE_GET_SET_INT(_NAME_) \
RNA_LAYER_ENGINE_GET_SET(int, Eevee, COLLECTION_MODE_NONE, _NAME_)
@@ -2610,7 +2620,10 @@ RNA_LAYER_ENGINE_CLAY_GET_SET_FLOAT(hair_brightness_randomness)
/* SceneLayer settings. */
RNA_LAYER_ENGINE_EEVEE_GET_SET_BOOL(gtao_enable)
RNA_LAYER_ENGINE_EEVEE_GET_SET_BOOL(gtao_use_bent_normals)
+RNA_LAYER_ENGINE_EEVEE_GET_SET_BOOL(gtao_denoise)
+RNA_LAYER_ENGINE_EEVEE_GET_SET_BOOL(gtao_bounce)
RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT(gtao_factor)
+RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT(gtao_quality)
RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT(gtao_distance)
RNA_LAYER_ENGINE_EEVEE_GET_SET_INT(gtao_samples)
RNA_LAYER_ENGINE_EEVEE_GET_SET_BOOL(dof_enable)
@@ -2618,8 +2631,10 @@ RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT(bokeh_max_size)
RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT(bokeh_threshold)
RNA_LAYER_ENGINE_EEVEE_GET_SET_BOOL(bloom_enable)
RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT(bloom_threshold)
+RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT_ARRAY(bloom_color, 3)
RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT(bloom_knee)
RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT(bloom_radius)
+RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT(bloom_clamp)
RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT(bloom_intensity)
RNA_LAYER_ENGINE_EEVEE_GET_SET_BOOL(motion_blur_enable)
RNA_LAYER_ENGINE_EEVEE_GET_SET_INT(motion_blur_samples)
@@ -2634,6 +2649,7 @@ RNA_LAYER_ENGINE_EEVEE_GET_SET_FLOAT(volumetric_light_clamp)
RNA_LAYER_ENGINE_EEVEE_GET_SET_BOOL(volumetric_shadows)
RNA_LAYER_ENGINE_EEVEE_GET_SET_INT(volumetric_shadow_samples)
RNA_LAYER_ENGINE_EEVEE_GET_SET_BOOL(volumetric_colored_transmittance)
+RNA_LAYER_ENGINE_EEVEE_GET_SET_BOOL(ssr_refraction)
RNA_LAYER_ENGINE_EEVEE_GET_SET_BOOL(ssr_enable)
RNA_LAYER_ENGINE_EEVEE_GET_SET_BOOL(ssr_halfres)
RNA_LAYER_ENGINE_EEVEE_GET_SET_INT(ssr_ray_count)
@@ -2684,7 +2700,7 @@ static void rna_LayerCollectionEngineSettings_wire_update(bContext *C, PointerRN
{
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
if (ob != NULL && ob->type == OB_MESH) {
BKE_mesh_batch_cache_dirty(ob->data, BKE_MESH_BATCH_DIRTY_NOCHECK);
@@ -6208,6 +6224,13 @@ static void rna_def_scene_layer_engine_settings_eevee(BlenderRNA *brna)
RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_SceneLayerEngineSettings_update");
+ prop = RNA_def_property(srna, "ssr_refraction", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_funcs(prop, "rna_LayerEngineSettings_Eevee_ssr_refraction_get",
+ "rna_LayerEngineSettings_Eevee_ssr_refraction_set");
+ RNA_def_property_ui_text(prop, "Screen Space Refractions", "Enable screen space Refractions");
+ RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_SceneLayerEngineSettings_update");
+
prop = RNA_def_property(srna, "ssr_halfres", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_funcs(prop, "rna_LayerEngineSettings_Eevee_ssr_halfres_get",
"rna_LayerEngineSettings_Eevee_ssr_halfres_set");
@@ -6357,14 +6380,36 @@ static void rna_def_scene_layer_engine_settings_eevee(BlenderRNA *brna)
RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_SceneLayerEngineSettings_update");
+ prop = RNA_def_property(srna, "gtao_denoise", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_funcs(prop, "rna_LayerEngineSettings_Eevee_gtao_denoise_get",
+ "rna_LayerEngineSettings_Eevee_gtao_denoise_set");
+ RNA_def_property_ui_text(prop, "Denoise", "Use denoising to filter the resulting occlusion and bent normal but exhibit 2x2 pixel blocks");
+ RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_SceneLayerEngineSettings_update");
+
+ prop = RNA_def_property(srna, "gtao_bounce", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_funcs(prop, "rna_LayerEngineSettings_Eevee_gtao_bounce_get",
+ "rna_LayerEngineSettings_Eevee_gtao_bounce_set");
+ RNA_def_property_ui_text(prop, "Bounces Approximation", "An approximation to simulate light bounces "
+ "giving less occlusion on brighter objects");
+ RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_SceneLayerEngineSettings_update");
+
prop = RNA_def_property(srna, "gtao_factor", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_funcs(prop, "rna_LayerEngineSettings_Eevee_gtao_factor_get", "rna_LayerEngineSettings_Eevee_gtao_factor_set", NULL);
RNA_def_property_ui_text(prop, "Factor", "Factor for ambient occlusion blending");
- RNA_def_property_range(prop, 0, FLT_MAX);
+ RNA_def_property_range(prop, 0.0f, FLT_MAX);
RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.1f, 2);
RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_LayerCollectionEngineSettings_update");
+ prop = RNA_def_property(srna, "gtao_quality", PROP_FLOAT, PROP_FACTOR);
+ RNA_def_property_float_funcs(prop, "rna_LayerEngineSettings_Eevee_gtao_quality_get", "rna_LayerEngineSettings_Eevee_gtao_quality_set", NULL);
+ RNA_def_property_ui_text(prop, "Trace Quality", "Quality of the horizon search");
+ RNA_def_property_range(prop, 0.0f, 1.0f);
+ RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_LayerCollectionEngineSettings_update");
+
prop = RNA_def_property(srna, "gtao_distance", PROP_FLOAT, PROP_DISTANCE);
RNA_def_property_float_funcs(prop, "rna_LayerEngineSettings_Eevee_gtao_distance_get", "rna_LayerEngineSettings_Eevee_gtao_distance_set", NULL);
RNA_def_property_ui_text(prop, "Distance", "Distance of object that contribute to the ambient occlusion effect");
@@ -6424,6 +6469,14 @@ static void rna_def_scene_layer_engine_settings_eevee(BlenderRNA *brna)
RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_SceneLayerEngineSettings_update");
+ prop = RNA_def_property(srna, "bloom_color", PROP_FLOAT, PROP_COLOR);
+ RNA_def_property_array(prop, 3);
+ RNA_def_property_float_funcs(prop, "rna_LayerEngineSettings_Eevee_bloom_color_get",
+ "rna_LayerEngineSettings_Eevee_bloom_color_set", NULL);
+ RNA_def_property_ui_text(prop, "Color", "Color applied to the bloom effect");
+ RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_SceneLayerEngineSettings_update");
+
prop = RNA_def_property(srna, "bloom_knee", PROP_FLOAT, PROP_FACTOR);
RNA_def_property_float_funcs(prop, "rna_LayerEngineSettings_Eevee_bloom_knee_get",
"rna_LayerEngineSettings_Eevee_bloom_knee_set", NULL);
@@ -6441,6 +6494,15 @@ static void rna_def_scene_layer_engine_settings_eevee(BlenderRNA *brna)
RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_SceneLayerEngineSettings_update");
+ prop = RNA_def_property(srna, "bloom_clamp", PROP_FLOAT, PROP_FACTOR);
+ RNA_def_property_float_funcs(prop, "rna_LayerEngineSettings_Eevee_bloom_clamp_get",
+ "rna_LayerEngineSettings_Eevee_bloom_clamp_set", NULL);
+ RNA_def_property_ui_text(prop, "Clamp", "Maximum intensity a bloom pixel can have");
+ RNA_def_property_range(prop, 0.0f, 1000.0f);
+ RNA_def_property_ui_range(prop, 0.0f, 10.0f, 1, 3);
+ RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
+ RNA_def_property_update(prop, NC_SCENE | ND_LAYER_CONTENT, "rna_SceneLayerEngineSettings_update");
+
prop = RNA_def_property(srna, "bloom_intensity", PROP_FLOAT, PROP_UNSIGNED);
RNA_def_property_float_funcs(prop, "rna_LayerEngineSettings_Eevee_bloom_intensity_get",
"rna_LayerEngineSettings_Eevee_bloom_intensity_set", NULL);
@@ -7909,6 +7971,15 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL}
};
+ static EnumPropertyItem pixel_size_items[] = {
+ {0, "AUTO", 0, "Automatic", "Automatic pixel size, depends on the UI scale"},
+ {1, "1", 0, "1x", "Render at full resolution"},
+ {2, "2", 0, "2x", "Render at 50% resolution"},
+ {4, "4", 0, "4x", "Render at 25% resolution"},
+ {8, "8", 0, "8x", "Render at 12.5% resolution"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
static EnumPropertyItem octree_resolution_items[] = {
{64, "64", 0, "64", ""},
{128, "128", 0, "128", ""},
@@ -8032,6 +8103,12 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
"progressively increasing it to the full viewport size");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL);
+ prop = RNA_def_property(srna, "preview_pixel_size", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "preview_pixel_size");
+ RNA_def_property_enum_items(prop, pixel_size_items);
+ RNA_def_property_ui_text(prop, "Pixel Size", "Pixel size for viewport rendering");
+ RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_SceneRenderData_update");
+
prop = RNA_def_property(srna, "pixel_aspect_x", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "xasp");
RNA_def_property_flag(prop, PROP_PROPORTIONAL);
@@ -8264,8 +8341,8 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
prop = RNA_def_property(srna, "motion_blur_shutter", PROP_FLOAT, PROP_UNSIGNED);
RNA_def_property_float_sdna(prop, NULL, "blurfac");
RNA_def_property_ui_range(prop, 0.01f, 2.0f, 1, 2);
- RNA_def_property_ui_text(prop, "Shutter", "Time taken in frames between shutter open and close");
- RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Shutter", "Time taken in frames between shutter open and close "
+ "(NOTE: Blender Internal does not support animated shutter)");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
prop = RNA_def_property(srna, "motion_blur_shutter_curve", PROP_POINTER, PROP_NONE);
@@ -8627,11 +8704,6 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
/* sequencer draw options */
- prop = RNA_def_property(srna, "use_sequencer_gl_preview", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "seq_flag", R_SEQ_GL_PREV);
- RNA_def_property_ui_text(prop, "Sequencer OpenGL", "");
- RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_SceneSequencer_update");
-
#if 0 /* see R_SEQ_GL_REND comment */
prop = RNA_def_property(srna, "use_sequencer_gl_render", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "seq_flag", R_SEQ_GL_REND);
@@ -8644,10 +8716,13 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Sequencer Preview Shading", "Method to draw in the sequencer view");
RNA_def_property_update(prop, NC_SCENE | ND_SEQUENCER, "rna_SceneSequencer_update");
+#if 0 /* UNUSED, see R_SEQ_GL_REND comment */
prop = RNA_def_property(srna, "sequencer_gl_render", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "seq_rend_type");
RNA_def_property_enum_items(prop, rna_enum_viewport_shade_items);
+ /* XXX Label and tooltips are obviously wrong! */
RNA_def_property_ui_text(prop, "Sequencer Preview Shading", "Method to draw in the sequencer view");
+#endif
prop = RNA_def_property(srna, "use_sequencer_gl_textured_solid", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "seq_flag", R_SEQ_SOLID_TEX);
diff --git a/source/blender/makesrna/intern/rna_scene_api.c b/source/blender/makesrna/intern/rna_scene_api.c
index ff870ec40b7..a1ef3f17bd6 100644
--- a/source/blender/makesrna/intern/rna_scene_api.c
+++ b/source/blender/makesrna/intern/rna_scene_api.c
@@ -151,7 +151,7 @@ static void rna_SceneRender_get_frame_path(RenderData *rd, int frame, int previe
}
static void rna_Scene_ray_cast(
- Scene *scene, bContext *C, SceneLayer *sl, float origin[3], float direction[3], float ray_dist,
+ Scene *scene, SceneLayer *sl, float origin[3], float direction[3], float ray_dist,
int *r_success, float r_location[3], float r_normal[3], int *r_index,
Object **r_ob, float r_obmat[16])
{
@@ -161,7 +161,7 @@ static void rna_Scene_ray_cast(
G.main, scene, sl, 0);
bool ret = ED_transform_snap_object_project_ray_ex(
- C, sctx,
+ sctx,
&(const struct SnapObjectParams){
.snap_select = SNAP_ALL,
},
@@ -352,7 +352,6 @@ void RNA_api_scene(StructRNA *srna)
/* Ray Cast */
func = RNA_def_function(srna, "ray_cast", "rna_Scene_ray_cast");
RNA_def_function_ui_description(func, "Cast a ray onto in object space");
- RNA_def_function_flag(func, FUNC_USE_CONTEXT);
parm = RNA_def_pointer(func, "scene_layer", "SceneLayer", "", "Scene Layer");
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
/* ray start and end */
diff --git a/source/blender/makesrna/intern/rna_sculpt_paint.c b/source/blender/makesrna/intern/rna_sculpt_paint.c
index 5090c06ad21..eb352057928 100644
--- a/source/blender/makesrna/intern/rna_sculpt_paint.c
+++ b/source/blender/makesrna/intern/rna_sculpt_paint.c
@@ -158,7 +158,7 @@ static void rna_ParticleEdit_redo(bContext *C, PointerRNA *UNUSED(ptr))
{
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
PTCacheEdit *edit = PE_get_current(scene, sl, ob);
if (!edit)
@@ -170,7 +170,7 @@ static void rna_ParticleEdit_redo(bContext *C, PointerRNA *UNUSED(ptr))
static void rna_ParticleEdit_update(Main *UNUSED(bmain), Scene *UNUSED(scene), bContext *C, PointerRNA *UNUSED(ptr))
{
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
if (ob) DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
}
@@ -194,7 +194,7 @@ static EnumPropertyItem *rna_ParticleEdit_tool_itemf(bContext *C, PointerRNA *UN
PropertyRNA *UNUSED(prop), bool *UNUSED(r_free))
{
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
#if 0
Scene *scene = CTX_data_scene(C);
PTCacheEdit *edit = PE_get_current(scene, ob);
@@ -270,7 +270,7 @@ static void rna_Sculpt_update(bContext *C, PointerRNA *UNUSED(ptr))
{
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
if (ob) {
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
@@ -286,7 +286,7 @@ static void rna_Sculpt_update(bContext *C, PointerRNA *UNUSED(ptr))
static void rna_Sculpt_ShowDiffuseColor_update(bContext *C, Scene *scene, PointerRNA *UNUSED(ptr))
{
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
if (ob && ob->sculpt) {
Sculpt *sd = scene->toolsettings->sculpt;
@@ -349,7 +349,7 @@ static void rna_ImaPaint_mode_update(bContext *C, PointerRNA *UNUSED(ptr))
{
Scene *scene = CTX_data_scene(C);\
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
if (ob && ob->type == OB_MESH) {
/* of course we need to invalidate here */
@@ -366,7 +366,7 @@ static void rna_ImaPaint_stencil_update(bContext *C, PointerRNA *UNUSED(ptr))
{
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
if (ob && ob->type == OB_MESH) {
GPU_drawobject_free(ob->derivedFinal);
@@ -380,7 +380,7 @@ static void rna_ImaPaint_canvas_update(bContext *C, PointerRNA *UNUSED(ptr))
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
bScreen *sc;
Image *ima = scene->toolsettings->imapaint.canvas;
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index a43baffeb26..cc12cd9568e 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -1308,7 +1308,7 @@ static void rna_SpaceDopeSheetEditor_action_update(Main *bmain, bContext *C, Sce
{
SpaceAction *saction = (SpaceAction *)(ptr->data);
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *obact = OBACT_NEW;
+ Object *obact = OBACT_NEW(sl);
/* we must set this action to be the one used by active object (if not pinned) */
if (obact /* && saction->pin == 0*/) {
@@ -1384,7 +1384,7 @@ static void rna_SpaceDopeSheetEditor_mode_update(bContext *C, PointerRNA *ptr)
{
SpaceAction *saction = (SpaceAction *)(ptr->data);
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *obact = OBACT_NEW;
+ Object *obact = OBACT_NEW(sl);
/* special exceptions for ShapeKey Editor mode */
if (saction->mode == SACTCONT_SHAPEKEY) {
diff --git a/source/blender/makesrna/intern/rna_ui.c b/source/blender/makesrna/intern/rna_ui.c
index 54b82fc89d6..64b41ac789f 100644
--- a/source/blender/makesrna/intern/rna_ui.c
+++ b/source/blender/makesrna/intern/rna_ui.c
@@ -177,9 +177,9 @@ static void rna_Panel_unregister(Main *UNUSED(bmain), StructRNA *type)
return;
RNA_struct_free_extension(type, &pt->ext);
+ RNA_struct_free(&BLENDER_RNA, type);
BLI_freelinkN(&art->paneltypes, pt);
- RNA_struct_free(&BLENDER_RNA, type);
/* update while blender is running */
WM_main_add_notifier(NC_WINDOW, NULL);
@@ -455,11 +455,10 @@ static void rna_UIList_unregister(Main *UNUSED(bmain), StructRNA *type)
return;
RNA_struct_free_extension(type, &ult->ext);
+ RNA_struct_free(&BLENDER_RNA, type);
WM_uilisttype_freelink(ult);
- RNA_struct_free(&BLENDER_RNA, type);
-
/* update while blender is running */
WM_main_add_notifier(NC_WINDOW, NULL);
}
@@ -551,9 +550,9 @@ static void rna_Header_unregister(Main *UNUSED(bmain), StructRNA *type)
return;
RNA_struct_free_extension(type, &ht->ext);
+ RNA_struct_free(&BLENDER_RNA, type);
BLI_freelinkN(&art->headertypes, ht);
- RNA_struct_free(&BLENDER_RNA, type);
/* update while blender is running */
WM_main_add_notifier(NC_WINDOW, NULL);
@@ -673,11 +672,10 @@ static void rna_Menu_unregister(Main *UNUSED(bmain), StructRNA *type)
return;
RNA_struct_free_extension(type, &mt->ext);
+ RNA_struct_free(&BLENDER_RNA, type);
WM_menutype_freelink(mt);
- RNA_struct_free(&BLENDER_RNA, type);
-
/* update while blender is running */
WM_main_add_notifier(NC_WINDOW, NULL);
}
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index 0a4e69934b7..628adbddd36 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -519,7 +519,6 @@ static EnumPropertyItem *rna_userdef_audio_device_itemf(bContext *UNUSED(C), Poi
int totitem = 0;
EnumPropertyItem *item = NULL;
-#ifdef WITH_SYSTEM_AUDASPACE
int i;
char **names = BKE_sound_get_device_names();
@@ -528,31 +527,6 @@ static EnumPropertyItem *rna_userdef_audio_device_itemf(bContext *UNUSED(C), Poi
EnumPropertyItem new_item = {i, names[i], 0, names[i], names[i]};
RNA_enum_item_add(&item, &totitem, &new_item);
}
-#else
- /* NONE */
- RNA_enum_item_add(&item, &totitem, &audio_device_items[index++]);
-
-#ifdef WITH_SDL
-# ifdef WITH_SDL_DYNLOAD
- if (sdlewInit() == SDLEW_SUCCESS)
-# endif
- {
- RNA_enum_item_add(&item, &totitem, &audio_device_items[index]);
- }
- index++;
-#endif
-
-#ifdef WITH_OPENAL
- RNA_enum_item_add(&item, &totitem, &audio_device_items[index++]);
-#endif
-
-#ifdef WITH_JACK
- if (BKE_sound_is_jack_supported()) {
- RNA_enum_item_add(&item, &totitem, &audio_device_items[index]);
- }
- index++;
-#endif
-#endif
/* may be unused */
UNUSED_VARS(index, audio_device_items);
@@ -609,9 +583,9 @@ static void rna_AddonPref_unregister(Main *UNUSED(bmain), StructRNA *type)
return;
RNA_struct_free_extension(type, &apt->ext);
+ RNA_struct_free(&BLENDER_RNA, type);
BKE_addon_pref_type_remove(apt);
- RNA_struct_free(&BLENDER_RNA, type);
/* update while blender is running */
WM_main_add_notifier(NC_WINDOW, NULL);
@@ -1074,6 +1048,37 @@ static void rna_def_userdef_theme_ui(BlenderRNA *brna)
RNA_def_property_array(prop, 3);
RNA_def_property_ui_text(prop, "Z Axis", "");
RNA_def_property_update(prop, 0, "rna_userdef_update");
+
+ /* Generic manipulator colors. */
+ prop = RNA_def_property(srna, "manipulator_hi", PROP_FLOAT, PROP_COLOR_GAMMA);
+ RNA_def_property_float_sdna(prop, NULL, "manipulator_hi");
+ RNA_def_property_array(prop, 3);
+ RNA_def_property_ui_text(prop, "Manipulator Highlight", "");
+ RNA_def_property_update(prop, 0, "rna_userdef_update");
+
+ prop = RNA_def_property(srna, "manipulator_primary", PROP_FLOAT, PROP_COLOR_GAMMA);
+ RNA_def_property_float_sdna(prop, NULL, "manipulator_primary");
+ RNA_def_property_array(prop, 3);
+ RNA_def_property_ui_text(prop, "Manipulator Primary", "");
+ RNA_def_property_update(prop, 0, "rna_userdef_update");
+
+ prop = RNA_def_property(srna, "manipulator_secondary", PROP_FLOAT, PROP_COLOR_GAMMA);
+ RNA_def_property_float_sdna(prop, NULL, "manipulator_secondary");
+ RNA_def_property_array(prop, 3);
+ RNA_def_property_ui_text(prop, "Manipulator Secondary", "");
+ RNA_def_property_update(prop, 0, "rna_userdef_update");
+
+ prop = RNA_def_property(srna, "manipulator_a", PROP_FLOAT, PROP_COLOR_GAMMA);
+ RNA_def_property_float_sdna(prop, NULL, "manipulator_a");
+ RNA_def_property_array(prop, 3);
+ RNA_def_property_ui_text(prop, "Manipulator A", "");
+ RNA_def_property_update(prop, 0, "rna_userdef_update");
+
+ prop = RNA_def_property(srna, "manipulator_b", PROP_FLOAT, PROP_COLOR_GAMMA);
+ RNA_def_property_float_sdna(prop, NULL, "manipulator_b");
+ RNA_def_property_array(prop, 3);
+ RNA_def_property_ui_text(prop, "Manipulator B", "");
+ RNA_def_property_update(prop, 0, "rna_userdef_update");
}
static void rna_def_userdef_theme_space_common(StructRNA *srna)
@@ -1277,7 +1282,7 @@ static void rna_def_userdef_theme_spaces_vertex(StructRNA *srna)
RNA_def_property_update(prop, 0, "rna_userdef_update");
prop = RNA_def_property(srna, "vertex_size", PROP_INT, PROP_NONE);
- RNA_def_property_range(prop, 1, 10);
+ RNA_def_property_range(prop, 1, 32);
RNA_def_property_ui_text(prop, "Vertex Size", "");
RNA_def_property_update(prop, 0, "rna_userdef_update");
@@ -1499,7 +1504,7 @@ static void rna_def_userdef_theme_spaces_curves(StructRNA *srna, bool incl_nurbs
RNA_def_property_update(prop, 0, "rna_userdef_update");
prop = RNA_def_property(srna, "handle_vertex_size", PROP_INT, PROP_NONE);
- RNA_def_property_range(prop, 0, 255);
+ RNA_def_property_range(prop, 1, 100);
RNA_def_property_ui_text(prop, "Handle Vertex Size", "");
RNA_def_property_update(prop, 0, "rna_userdef_update");
}
@@ -3307,6 +3312,13 @@ static void rna_def_userdef_view(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL}
};
+ static EnumPropertyItem line_width[] = {
+ {-1, "THIN", 0, "Thin", "Thinner lines than the default"},
+ { 0, "AUTO", 0, "Auto", "Automatic line width based on UI scale"},
+ { 1, "THICK", 0, "Thick", "Thicker lines than the default"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
PropertyRNA *prop;
StructRNA *srna;
@@ -3324,6 +3336,12 @@ static void rna_def_userdef_view(BlenderRNA *brna)
RNA_def_property_float_default(prop, 1.0f);
RNA_def_property_update(prop, 0, "rna_userdef_dpi_update");
+ prop = RNA_def_property(srna, "ui_line_width", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, line_width);
+ RNA_def_property_ui_text(prop, "UI Line Width",
+ "Changes the thickness of lines and points in the interface");
+ RNA_def_property_update(prop, 0, "rna_userdef_dpi_update");
+
/* display */
prop = RNA_def_property(srna, "show_tooltips", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", USER_TOOLTIPS);
diff --git a/source/blender/makesrna/intern/rna_wm.c b/source/blender/makesrna/intern/rna_wm.c
index fe30890d5ba..14e27235b81 100644
--- a/source/blender/makesrna/intern/rna_wm.c
+++ b/source/blender/makesrna/intern/rna_wm.c
@@ -1361,10 +1361,11 @@ static void rna_Operator_unregister(struct Main *bmain, StructRNA *type)
idname = ot->idname;
WM_operatortype_remove_ptr(ot);
- MEM_freeN((void *)idname);
/* not to be confused with the RNA_struct_free that WM_operatortype_remove calls, they are 2 different srna's */
RNA_struct_free(&BLENDER_RNA, type);
+
+ MEM_freeN((void *)idname);
}
static void **rna_Operator_instance(PointerRNA *ptr)
diff --git a/source/blender/makesrna/intern/rna_wm_manipulator.c b/source/blender/makesrna/intern/rna_wm_manipulator.c
index 9334d7da159..5e19298764e 100644
--- a/source/blender/makesrna/intern/rna_wm_manipulator.c
+++ b/source/blender/makesrna/intern/rna_wm_manipulator.c
@@ -369,6 +369,7 @@ RNA_MANIPULATOR_GENERIC_FLOAT_RW_DEF(line_width, line_width);
RNA_MANIPULATOR_GENERIC_FLAG_RW_DEF(flag_use_draw_hover, flag, WM_MANIPULATOR_DRAW_HOVER);
RNA_MANIPULATOR_GENERIC_FLAG_RW_DEF(flag_use_draw_modal, flag, WM_MANIPULATOR_DRAW_MODAL);
RNA_MANIPULATOR_GENERIC_FLAG_RW_DEF(flag_use_draw_value, flag, WM_MANIPULATOR_DRAW_VALUE);
+RNA_MANIPULATOR_GENERIC_FLAG_RW_DEF(flag_use_draw_offset_scale, flag, WM_MANIPULATOR_DRAW_OFFSET_SCALE);
RNA_MANIPULATOR_GENERIC_FLAG_RW_DEF(flag_hide, flag, WM_MANIPULATOR_HIDDEN);
/* wmManipulator.state */
@@ -1055,6 +1056,12 @@ static void rna_def_manipulator(BlenderRNA *brna, PropertyRNA *cprop)
prop, "rna_Manipulator_flag_use_draw_value_get", "rna_Manipulator_flag_use_draw_value_set");
RNA_def_property_ui_text(prop, "Draw Value", "Show an indicator for the current value while dragging");
RNA_def_property_update(prop, NC_SCREEN | NA_EDITED, NULL);
+ /* WM_MANIPULATOR_DRAW_OFFSET_SCALE */
+ prop = RNA_def_property(srna, "use_draw_offset_scale", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_funcs(
+ prop, "rna_Manipulator_flag_use_draw_offset_scale_get", "rna_Manipulator_flag_use_draw_offset_scale_set");
+ RNA_def_property_ui_text(prop, "Draw Value", "Scale the offset matrix (use to apply screen-space offset)");
+ RNA_def_property_update(prop, NC_SCREEN | NA_EDITED, NULL);
/* wmManipulator.state (readonly) */
/* WM_MANIPULATOR_STATE_HIGHLIGHT */
diff --git a/source/blender/makesrna/intern/rna_wm_manipulator_api.c b/source/blender/makesrna/intern/rna_wm_manipulator_api.c
index 7c805512e0b..f40a2208cf9 100644
--- a/source/blender/makesrna/intern/rna_wm_manipulator_api.c
+++ b/source/blender/makesrna/intern/rna_wm_manipulator_api.c
@@ -178,7 +178,7 @@ void RNA_api_manipulator(StructRNA *srna)
func = RNA_def_function(srna, "draw_preset_box", "rna_manipulator_draw_preset_box");
RNA_def_function_ui_description(func, "Draw a box");
parm = RNA_def_property(func, "matrix", PROP_FLOAT, PROP_MATRIX);
- RNA_def_property_flag(parm, PARM_REQUIRED);
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
RNA_def_property_multi_array(parm, 2, rna_matrix_dimsize_4x4);
RNA_def_property_ui_text(parm, "", "The matrix to transform");
RNA_def_int(func, "select_id", -1, -1, INT_MAX, "Zero when not selecting", "", -1, INT_MAX);
@@ -187,7 +187,7 @@ void RNA_api_manipulator(StructRNA *srna)
func = RNA_def_function(srna, "draw_preset_arrow", "rna_manipulator_draw_preset_arrow");
RNA_def_function_ui_description(func, "Draw a box");
parm = RNA_def_property(func, "matrix", PROP_FLOAT, PROP_MATRIX);
- RNA_def_property_flag(parm, PARM_REQUIRED);
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
RNA_def_property_multi_array(parm, 2, rna_matrix_dimsize_4x4);
RNA_def_property_ui_text(parm, "", "The matrix to transform");
RNA_def_enum(func, "axis", rna_enum_object_axis_items, 2, "", "Arrow Orientation");
@@ -196,7 +196,7 @@ void RNA_api_manipulator(StructRNA *srna)
func = RNA_def_function(srna, "draw_preset_circle", "rna_manipulator_draw_preset_circle");
RNA_def_function_ui_description(func, "Draw a box");
parm = RNA_def_property(func, "matrix", PROP_FLOAT, PROP_MATRIX);
- RNA_def_property_flag(parm, PARM_REQUIRED);
+ RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
RNA_def_property_multi_array(parm, 2, rna_matrix_dimsize_4x4);
RNA_def_property_ui_text(parm, "", "The matrix to transform");
RNA_def_enum(func, "axis", rna_enum_object_axis_items, 2, "", "Arrow Orientation");
diff --git a/source/blender/modifiers/intern/MOD_armature.c b/source/blender/modifiers/intern/MOD_armature.c
index 7530cc4427b..60c7998853e 100644
--- a/source/blender/modifiers/intern/MOD_armature.c
+++ b/source/blender/modifiers/intern/MOD_armature.c
@@ -62,13 +62,13 @@ static void initData(ModifierData *md)
static void copyData(ModifierData *md, ModifierData *target)
{
+#if 0
ArmatureModifierData *amd = (ArmatureModifierData *) md;
+#endif
ArmatureModifierData *tamd = (ArmatureModifierData *) target;
- tamd->object = amd->object;
- tamd->deformflag = amd->deformflag;
- tamd->multi = amd->multi;
- BLI_strncpy(tamd->defgrp_name, amd->defgrp_name, sizeof(tamd->defgrp_name));
+ modifier_copyData_generic(md, target);
+ tamd->prevCos = NULL;
}
static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *UNUSED(md))
@@ -110,7 +110,7 @@ static void updateDepsgraph(ModifierData *md,
}
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
@@ -131,7 +131,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
}
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *em,
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *em,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
ArmatureModifierData *amd = (ArmatureModifierData *) md;
@@ -154,7 +154,7 @@ static void deformVertsEM(
}
static void deformMatricesEM(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *em,
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *em,
DerivedMesh *derivedData, float (*vertexCos)[3],
float (*defMats)[3][3], int numVerts)
{
@@ -169,7 +169,7 @@ static void deformMatricesEM(
if (!derivedData) dm->release(dm);
}
-static void deformMatrices(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
+static void deformMatrices(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3], float (*defMats)[3][3], int numVerts)
{
ArmatureModifierData *amd = (ArmatureModifierData *) md;
diff --git a/source/blender/modifiers/intern/MOD_array.c b/source/blender/modifiers/intern/MOD_array.c
index fcd38f904d8..66ff1fe0a85 100644
--- a/source/blender/modifiers/intern/MOD_array.c
+++ b/source/blender/modifiers/intern/MOD_array.c
@@ -356,7 +356,7 @@ static void dm_merge_transform(
}
static DerivedMesh *arrayModifier_doArray(
- ArrayModifierData *amd, EvaluationContext *eval_ctx,
+ ArrayModifierData *amd, const EvaluationContext *eval_ctx,
Scene *scene, Object *ob, DerivedMesh *dm,
ModifierApplyFlag flag)
{
@@ -725,7 +725,7 @@ static DerivedMesh *arrayModifier_doArray(
}
-static DerivedMesh *applyModifier(ModifierData *md, EvaluationContext *eval_ctx,
+static DerivedMesh *applyModifier(ModifierData *md, const EvaluationContext *eval_ctx,
Object *ob, DerivedMesh *dm,
ModifierApplyFlag flag)
{
diff --git a/source/blender/modifiers/intern/MOD_bevel.c b/source/blender/modifiers/intern/MOD_bevel.c
index b0433cac569..35b8a3fd9cb 100644
--- a/source/blender/modifiers/intern/MOD_bevel.c
+++ b/source/blender/modifiers/intern/MOD_bevel.c
@@ -65,19 +65,11 @@ static void initData(ModifierData *md)
static void copyData(ModifierData *md, ModifierData *target)
{
+#if 0
BevelModifierData *bmd = (BevelModifierData *) md;
BevelModifierData *tbmd = (BevelModifierData *) target;
-
- tbmd->value = bmd->value;
- tbmd->res = bmd->res;
- tbmd->flags = bmd->flags;
- tbmd->val_flags = bmd->val_flags;
- tbmd->lim_flags = bmd->lim_flags;
- tbmd->e_flags = bmd->e_flags;
- tbmd->mat = bmd->mat;
- tbmd->profile = bmd->profile;
- tbmd->bevel_angle = bmd->bevel_angle;
- BLI_strncpy(tbmd->defgrp_name, bmd->defgrp_name, sizeof(tbmd->defgrp_name));
+#endif
+ modifier_copyData_generic(md, target);
}
static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
@@ -94,7 +86,7 @@ static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
/*
* This calls the new bevel code (added since 2.64)
*/
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
struct Object *ob, DerivedMesh *dm,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_boolean.c b/source/blender/modifiers/intern/MOD_boolean.c
index 22609ec46b7..26b4bf883a6 100644
--- a/source/blender/modifiers/intern/MOD_boolean.c
+++ b/source/blender/modifiers/intern/MOD_boolean.c
@@ -402,7 +402,7 @@ static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *UNUSED(
}
static DerivedMesh *applyModifier(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
ModifierApplyFlag flag)
{
diff --git a/source/blender/modifiers/intern/MOD_build.c b/source/blender/modifiers/intern/MOD_build.c
index 640412e1d27..0a0ad11fe16 100644
--- a/source/blender/modifiers/intern/MOD_build.c
+++ b/source/blender/modifiers/intern/MOD_build.c
@@ -75,7 +75,7 @@ static bool dependsOnTime(ModifierData *UNUSED(md))
return true;
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *UNUSED(ob), DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_cast.c b/source/blender/modifiers/intern/MOD_cast.c
index c2515c5f5de..93a5b9607bf 100644
--- a/source/blender/modifiers/intern/MOD_cast.c
+++ b/source/blender/modifiers/intern/MOD_cast.c
@@ -433,7 +433,7 @@ static void cuboid_do(
}
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
@@ -456,7 +456,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
}
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, struct BMEditMesh *editData,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
diff --git a/source/blender/modifiers/intern/MOD_cloth.c b/source/blender/modifiers/intern/MOD_cloth.c
index 10603e6dccf..b234cc63228 100644
--- a/source/blender/modifiers/intern/MOD_cloth.c
+++ b/source/blender/modifiers/intern/MOD_cloth.c
@@ -69,7 +69,7 @@ static void initData(ModifierData *md)
cloth_init(clmd);
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob, DerivedMesh *derivedData, float (*vertexCos)[3],
+static void deformVerts(ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob, DerivedMesh *derivedData, float (*vertexCos)[3],
int numVerts, ModifierApplyFlag UNUSED(flag))
{
DerivedMesh *dm;
diff --git a/source/blender/modifiers/intern/MOD_collision.c b/source/blender/modifiers/intern/MOD_collision.c
index 0e0e93fc727..b9a2310366a 100644
--- a/source/blender/modifiers/intern/MOD_collision.c
+++ b/source/blender/modifiers/intern/MOD_collision.c
@@ -98,7 +98,7 @@ static bool dependsOnTime(ModifierData *UNUSED(md))
return true;
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int UNUSED(numVerts),
@@ -153,8 +153,6 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
collmd->current_v = MEM_dupallocN(collmd->x); // inter-frame
collmd->mvert_num = mvert_num;
-
- DM_ensure_looptri(dm);
collmd->tri_num = dm->getNumLoopTri(dm);
{
diff --git a/source/blender/modifiers/intern/MOD_correctivesmooth.c b/source/blender/modifiers/intern/MOD_correctivesmooth.c
index 831b3034235..716b918d0f0 100644
--- a/source/blender/modifiers/intern/MOD_correctivesmooth.c
+++ b/source/blender/modifiers/intern/MOD_correctivesmooth.c
@@ -713,7 +713,7 @@ error:
static void deformVerts(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts, ModifierApplyFlag UNUSED(flag))
{
DerivedMesh *dm = get_dm(ob, NULL, derivedData, NULL, false, false);
@@ -727,7 +727,7 @@ static void deformVerts(
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm = get_dm(ob, editData, derivedData, NULL, false, false);
diff --git a/source/blender/modifiers/intern/MOD_curve.c b/source/blender/modifiers/intern/MOD_curve.c
index c232a32fe00..198f08334f0 100644
--- a/source/blender/modifiers/intern/MOD_curve.c
+++ b/source/blender/modifiers/intern/MOD_curve.c
@@ -115,7 +115,7 @@ static void updateDepsgraph(ModifierData *md,
DEG_add_object_relation(node, object, DEG_OB_COMP_TRANSFORM, "Curve Modifier");
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *eval_ctx,
+static void deformVerts(ModifierData *md, const struct EvaluationContext *eval_ctx,
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
@@ -130,7 +130,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *eval_ctx,
}
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob, struct BMEditMesh *em,
+ ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob, struct BMEditMesh *em,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm = derivedData;
diff --git a/source/blender/modifiers/intern/MOD_datatransfer.c b/source/blender/modifiers/intern/MOD_datatransfer.c
index 89ae1d364cf..e7069937868 100644
--- a/source/blender/modifiers/intern/MOD_datatransfer.c
+++ b/source/blender/modifiers/intern/MOD_datatransfer.c
@@ -152,7 +152,7 @@ static bool isDisabled(ModifierData *md, int UNUSED(useRenderParams))
DT_TYPE_SHARP_FACE \
)
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob, DerivedMesh *derivedData,
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob, DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
{
DataTransferModifierData *dtmd = (DataTransferModifierData *) md;
diff --git a/source/blender/modifiers/intern/MOD_decimate.c b/source/blender/modifiers/intern/MOD_decimate.c
index 80e1b09ddb5..078a3085fc7 100644
--- a/source/blender/modifiers/intern/MOD_decimate.c
+++ b/source/blender/modifiers/intern/MOD_decimate.c
@@ -86,7 +86,7 @@ static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
return dataMask;
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_displace.c b/source/blender/modifiers/intern/MOD_displace.c
index a1f526507f9..c9ccdc3b8c2 100644
--- a/source/blender/modifiers/intern/MOD_displace.c
+++ b/source/blender/modifiers/intern/MOD_displace.c
@@ -74,14 +74,10 @@ static void copyData(ModifierData *md, ModifierData *target)
{
#if 0
DisplaceModifierData *dmd = (DisplaceModifierData *) md;
-#endif
DisplaceModifierData *tdmd = (DisplaceModifierData *) target;
+#endif
modifier_copyData_generic(md, target);
-
- if (tdmd->texture) {
- id_us_plus(&tdmd->texture->id);
- }
}
static void freeData(ModifierData *md)
@@ -375,7 +371,7 @@ static void displaceModifier_do(
}
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
@@ -391,7 +387,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
}
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm = get_cddm(ob, editData, derivedData, vertexCos, dependsOnNormals(md));
diff --git a/source/blender/modifiers/intern/MOD_dynamicpaint.c b/source/blender/modifiers/intern/MOD_dynamicpaint.c
index 3c5afc6bb69..cf3f84364ea 100644
--- a/source/blender/modifiers/intern/MOD_dynamicpaint.c
+++ b/source/blender/modifiers/intern/MOD_dynamicpaint.c
@@ -114,7 +114,7 @@ static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
return dataMask;
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *eval_ctx,
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *eval_ctx,
Object *ob, DerivedMesh *dm,
ModifierApplyFlag flag)
{
diff --git a/source/blender/modifiers/intern/MOD_edgesplit.c b/source/blender/modifiers/intern/MOD_edgesplit.c
index bee65cb0f4a..0e344a851f2 100644
--- a/source/blender/modifiers/intern/MOD_edgesplit.c
+++ b/source/blender/modifiers/intern/MOD_edgesplit.c
@@ -121,7 +121,7 @@ static void copyData(ModifierData *md, ModifierData *target)
modifier_copyData_generic(md, target);
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *UNUSED(ob), DerivedMesh *dm,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_explode.c b/source/blender/modifiers/intern/MOD_explode.c
index 3d013d273d0..38785abbc19 100644
--- a/source/blender/modifiers/intern/MOD_explode.c
+++ b/source/blender/modifiers/intern/MOD_explode.c
@@ -785,9 +785,10 @@ static DerivedMesh *cutEdges(ExplodeModifierData *emd, DerivedMesh *dm)
return splitdm;
}
-static DerivedMesh *explodeMesh(ExplodeModifierData *emd,
- ParticleSystemModifierData *psmd, struct EvaluationContext *eval_ctx, Scene *scene,
- Object *ob, DerivedMesh *to_explode)
+static DerivedMesh *explodeMesh(
+ ExplodeModifierData *emd,
+ ParticleSystemModifierData *psmd, const struct EvaluationContext *eval_ctx, Scene *scene,
+ Object *ob, DerivedMesh *to_explode)
{
DerivedMesh *explode, *dm = to_explode;
MFace *mf = NULL, *mface;
@@ -994,7 +995,7 @@ static ParticleSystemModifierData *findPrecedingParticlesystem(Object *ob, Modif
}
return psmd;
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *eval_ctx,
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *eval_ctx,
Object *ob, DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_fluidsim.c b/source/blender/modifiers/intern/MOD_fluidsim.c
index 4a6c2328d53..f9e7f10653b 100644
--- a/source/blender/modifiers/intern/MOD_fluidsim.c
+++ b/source/blender/modifiers/intern/MOD_fluidsim.c
@@ -82,7 +82,7 @@ static void copyData(ModifierData *md, ModifierData *target)
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *dm,
ModifierApplyFlag flag)
{
diff --git a/source/blender/modifiers/intern/MOD_hair.c b/source/blender/modifiers/intern/MOD_hair.c
index a31303cdce8..d17a629e055 100644
--- a/source/blender/modifiers/intern/MOD_hair.c
+++ b/source/blender/modifiers/intern/MOD_hair.c
@@ -94,7 +94,7 @@ static void freeData(ModifierData *md)
}
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *UNUSED(ob), DerivedMesh *dm,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_hook.c b/source/blender/modifiers/intern/MOD_hook.c
index 354b131c74b..25617c84dac 100644
--- a/source/blender/modifiers/intern/MOD_hook.c
+++ b/source/blender/modifiers/intern/MOD_hook.c
@@ -356,7 +356,7 @@ static void deformVerts_do(HookModifierData *hmd, Object *ob, DerivedMesh *dm,
}
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts,
ModifierApplyFlag UNUSED(flag))
{
@@ -372,7 +372,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
dm->release(dm);
}
-static void deformVertsEM(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
+static void deformVertsEM(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
HookModifierData *hmd = (HookModifierData *) md;
diff --git a/source/blender/modifiers/intern/MOD_laplaciandeform.c b/source/blender/modifiers/intern/MOD_laplaciandeform.c
index 47ce14efc1f..a1c126313a2 100644
--- a/source/blender/modifiers/intern/MOD_laplaciandeform.c
+++ b/source/blender/modifiers/intern/MOD_laplaciandeform.c
@@ -539,7 +539,7 @@ static void initSystem(LaplacianDeformModifierData *lmd, Object *ob, DerivedMesh
STACK_PUSH(index_anchors, i);
}
}
- DM_ensure_looptri(dm);
+
total_anchors = STACK_SIZE(index_anchors);
lmd->cache_system = initLaplacianSystem(numVerts, dm->getNumEdges(dm), dm->getNumLoopTri(dm),
total_anchors, lmd->anchor_grp_name, lmd->repeat);
@@ -724,7 +724,7 @@ static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
return dataMask;
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts, ModifierApplyFlag UNUSED(flag))
{
DerivedMesh *dm = get_dm(ob, NULL, derivedData, NULL, false, false);
@@ -736,7 +736,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
}
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm = get_dm(ob, editData, derivedData, NULL, false, false);
diff --git a/source/blender/modifiers/intern/MOD_laplaciansmooth.c b/source/blender/modifiers/intern/MOD_laplaciansmooth.c
index 66cc3deb727..d7bc7b6c427 100644
--- a/source/blender/modifiers/intern/MOD_laplaciansmooth.c
+++ b/source/blender/modifiers/intern/MOD_laplaciansmooth.c
@@ -506,7 +506,7 @@ static CustomDataMask required_data_mask(Object *UNUSED(ob), ModifierData *md)
return dataMask;
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts, ModifierApplyFlag UNUSED(flag))
{
DerivedMesh *dm;
@@ -524,7 +524,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
}
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm;
diff --git a/source/blender/modifiers/intern/MOD_lattice.c b/source/blender/modifiers/intern/MOD_lattice.c
index d150bf3c8e0..cd8b6139d75 100644
--- a/source/blender/modifiers/intern/MOD_lattice.c
+++ b/source/blender/modifiers/intern/MOD_lattice.c
@@ -103,7 +103,7 @@ static void updateDepsgraph(ModifierData *md,
DEG_add_object_relation(node, object, DEG_OB_COMP_TRANSFORM, "Lattice Modifier");
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
@@ -119,7 +119,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
}
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob, struct BMEditMesh *em,
+ ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob, struct BMEditMesh *em,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm = derivedData;
diff --git a/source/blender/modifiers/intern/MOD_mask.c b/source/blender/modifiers/intern/MOD_mask.c
index b66007b8a87..d942b23b216 100644
--- a/source/blender/modifiers/intern/MOD_mask.c
+++ b/source/blender/modifiers/intern/MOD_mask.c
@@ -94,7 +94,7 @@ static void updateDepsgraph(ModifierData *md,
}
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *dm,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_meshcache.c b/source/blender/modifiers/intern/MOD_meshcache.c
index 4c377f7fe90..c990951c578 100644
--- a/source/blender/modifiers/intern/MOD_meshcache.c
+++ b/source/blender/modifiers/intern/MOD_meshcache.c
@@ -272,7 +272,7 @@ static void meshcache_do(
}
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
@@ -284,7 +284,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
}
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *UNUSED(editData),
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *UNUSED(editData),
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
MeshCacheModifierData *mcmd = (MeshCacheModifierData *)md;
diff --git a/source/blender/modifiers/intern/MOD_meshcache_pc2.c b/source/blender/modifiers/intern/MOD_meshcache_pc2.c
index 8360c8ffda7..4b2b3f17d18 100644
--- a/source/blender/modifiers/intern/MOD_meshcache_pc2.c
+++ b/source/blender/modifiers/intern/MOD_meshcache_pc2.c
@@ -146,7 +146,7 @@ bool MOD_meshcache_read_pc2_index(FILE *fp,
return false;
}
- if (fseek(fp, sizeof(float) * 3 * index * pc2_head.verts_tot , SEEK_CUR) != 0) {
+ if (fseek(fp, sizeof(float) * 3 * index * pc2_head.verts_tot, SEEK_CUR) != 0) {
*err_str = "Failed to seek frame";
return false;
}
diff --git a/source/blender/modifiers/intern/MOD_meshdeform.c b/source/blender/modifiers/intern/MOD_meshdeform.c
index 35fc40b82d3..ab43204365d 100644
--- a/source/blender/modifiers/intern/MOD_meshdeform.c
+++ b/source/blender/modifiers/intern/MOD_meshdeform.c
@@ -272,7 +272,7 @@ static void meshdeform_vert_task(void *userdata, const int iter)
}
static void meshdeformModifier_do(
- ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob, DerivedMesh *dm,
+ ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob, DerivedMesh *dm,
float (*vertexCos)[3], int numVerts)
{
MeshDeformModifierData *mmd = (MeshDeformModifierData *) md;
@@ -402,7 +402,7 @@ static void meshdeformModifier_do(
cagedm->release(cagedm);
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob,
+static void deformVerts(ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob,
DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
@@ -418,7 +418,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *eval_ctx, Ob
dm->release(dm);
}
-static void deformVertsEM(ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob,
+static void deformVertsEM(ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob,
struct BMEditMesh *UNUSED(editData),
DerivedMesh *derivedData,
float (*vertexCos)[3],
diff --git a/source/blender/modifiers/intern/MOD_meshsequencecache.c b/source/blender/modifiers/intern/MOD_meshsequencecache.c
index 5d623295edf..86c2a24eddf 100644
--- a/source/blender/modifiers/intern/MOD_meshsequencecache.c
+++ b/source/blender/modifiers/intern/MOD_meshsequencecache.c
@@ -25,12 +25,14 @@
*/
#include "DNA_cachefile_types.h"
+#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_cachefile.h"
#include "BKE_DerivedMesh.h"
+#include "BKE_cdderivedmesh.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
@@ -92,13 +94,17 @@ static bool isDisabled(ModifierData *md, int UNUSED(useRenderParams))
return (mcmd->cache_file == NULL) || (mcmd->object_path[0] == '\0');
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *dm,
- ModifierApplyFlag flag)
+ ModifierApplyFlag UNUSED(flag))
{
#ifdef WITH_ALEMBIC
MeshSeqCacheModifierData *mcmd = (MeshSeqCacheModifierData *) md;
+ /* Only used to check whether we are operating on org data or not... */
+ Mesh *me = (ob->type == OB_MESH) ? ob->data : NULL;
+ DerivedMesh *org_dm = dm;
+
Scene *scene = md->scene;
const float frame = BKE_scene_frame_get(scene);
const float time = BKE_cachefile_time_offset(mcmd->cache_file, frame, FPS);
@@ -120,6 +126,16 @@ static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UN
}
}
+ if (me != NULL) {
+ MVert *mvert = dm->getVertArray(dm);
+ MEdge *medge = dm->getEdgeArray(dm);
+ MPoly *mpoly = dm->getPolyArray(dm);
+ if ((me->mvert == mvert) || (me->medge == medge) || (me->mpoly == mpoly)) {
+ /* We need to duplicate data here, otherwise we'll modify org mesh, see T51701. */
+ dm = CDDM_copy(dm);
+ }
+ }
+
DerivedMesh *result = ABC_read_mesh(mcmd->reader,
ob,
dm,
@@ -131,11 +147,15 @@ static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UN
modifier_setError(md, "%s", err_str);
}
+ if (!ELEM(result, NULL, dm) && (dm != org_dm)) {
+ dm->release(dm);
+ dm = org_dm;
+ }
+
return result ? result : dm;
- UNUSED_VARS(flag);
#else
return dm;
- UNUSED_VARS(md, ob, flag);
+ UNUSED_VARS(md, ob);
#endif
}
diff --git a/source/blender/modifiers/intern/MOD_mirror.c b/source/blender/modifiers/intern/MOD_mirror.c
index a9e07fe4448..5c40bad90c4 100644
--- a/source/blender/modifiers/intern/MOD_mirror.c
+++ b/source/blender/modifiers/intern/MOD_mirror.c
@@ -321,7 +321,7 @@ static DerivedMesh *mirrorModifier__doMirror(MirrorModifierData *mmd,
return result;
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_multires.c b/source/blender/modifiers/intern/MOD_multires.c
index b63b507586c..2b675d36140 100644
--- a/source/blender/modifiers/intern/MOD_multires.c
+++ b/source/blender/modifiers/intern/MOD_multires.c
@@ -67,7 +67,7 @@ static void copyData(ModifierData *md, ModifierData *target)
modifier_copyData_generic(md, target);
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
DerivedMesh *dm, ModifierApplyFlag flag)
{
MultiresModifierData *mmd = (MultiresModifierData *)md;
diff --git a/source/blender/modifiers/intern/MOD_normal_edit.c b/source/blender/modifiers/intern/MOD_normal_edit.c
index ca6aa71eb37..1c7c640b971 100644
--- a/source/blender/modifiers/intern/MOD_normal_edit.c
+++ b/source/blender/modifiers/intern/MOD_normal_edit.c
@@ -521,7 +521,7 @@ static void updateDepsgraph(ModifierData *md,
}
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
DerivedMesh *dm, ModifierApplyFlag UNUSED(flag))
{
return normalEditModifier_do((NormalEditModifierData *)md, ob, dm);
diff --git a/source/blender/modifiers/intern/MOD_ocean.c b/source/blender/modifiers/intern/MOD_ocean.c
index 878f17dd04a..189cfb8553e 100644
--- a/source/blender/modifiers/intern/MOD_ocean.c
+++ b/source/blender/modifiers/intern/MOD_ocean.c
@@ -542,7 +542,7 @@ static DerivedMesh *doOcean(ModifierData *md, Object *UNUSED(ob),
}
#endif /* WITH_OCEANSIM */
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_particleinstance.c b/source/blender/modifiers/intern/MOD_particleinstance.c
index f25b6b225a5..de59635f335 100644
--- a/source/blender/modifiers/intern/MOD_particleinstance.c
+++ b/source/blender/modifiers/intern/MOD_particleinstance.c
@@ -166,7 +166,7 @@ static int particle_skip(ParticleInstanceModifierData *pimd, ParticleSystem *psy
return 0;
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *eval_ctx,
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *eval_ctx,
Object *ob, DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_particlesystem.c b/source/blender/modifiers/intern/MOD_particlesystem.c
index 777487fabcf..9cc6e5f56b5 100644
--- a/source/blender/modifiers/intern/MOD_particlesystem.c
+++ b/source/blender/modifiers/intern/MOD_particlesystem.c
@@ -97,7 +97,7 @@ static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
}
/* saves the current emitter state for a particle system and calculates particles */
-static void deformVerts(ModifierData *md, struct EvaluationContext *eval_ctx,
+static void deformVerts(ModifierData *md, const struct EvaluationContext *eval_ctx,
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int UNUSED(numVerts),
diff --git a/source/blender/modifiers/intern/MOD_remesh.c b/source/blender/modifiers/intern/MOD_remesh.c
index f5fa6abe37b..c9070cced7e 100644
--- a/source/blender/modifiers/intern/MOD_remesh.c
+++ b/source/blender/modifiers/intern/MOD_remesh.c
@@ -143,7 +143,7 @@ static void dualcon_add_quad(void *output_v, const int vert_indices[4])
}
static DerivedMesh *applyModifier(ModifierData *md,
- struct EvaluationContext *UNUSED(eval_ctx),
+ const struct EvaluationContext *UNUSED(eval_ctx),
Object *UNUSED(ob),
DerivedMesh *dm,
ModifierApplyFlag UNUSED(flag))
@@ -205,7 +205,7 @@ static DerivedMesh *applyModifier(ModifierData *md,
#else /* !WITH_MOD_REMESH */
static DerivedMesh *applyModifier(ModifierData *UNUSED(md),
- struct EvaluationContext *UNUSED(eval_ctx),
+ const struct EvaluationContext *UNUSED(eval_ctx),
Object *UNUSED(ob),
DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index 04599fcb535..b951c4afc00 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -133,7 +133,7 @@ static void copyData(ModifierData *md, ModifierData *target)
modifier_copyData_generic(md, target);
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
ModifierApplyFlag flag)
{
diff --git a/source/blender/modifiers/intern/MOD_shapekey.c b/source/blender/modifiers/intern/MOD_shapekey.c
index b5039669b63..822decea423 100644
--- a/source/blender/modifiers/intern/MOD_shapekey.c
+++ b/source/blender/modifiers/intern/MOD_shapekey.c
@@ -44,7 +44,7 @@
#include "MOD_modifiertypes.h"
-static void deformVerts(ModifierData *UNUSED(md), struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *UNUSED(md), const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *UNUSED(derivedData),
float (*vertexCos)[3],
int numVerts,
@@ -61,7 +61,7 @@ static void deformVerts(ModifierData *UNUSED(md), struct EvaluationContext *UNUS
}
}
-static void deformMatrices(ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob, DerivedMesh *derivedData,
+static void deformMatrices(ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3], float (*defMats)[3][3], int numVerts)
{
Key *key = BKE_key_from_object(ob);
@@ -83,7 +83,7 @@ static void deformMatrices(ModifierData *md, struct EvaluationContext *eval_ctx,
deformVerts(md, eval_ctx, ob, derivedData, vertexCos, numVerts, 0);
}
-static void deformVertsEM(ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob,
+static void deformVertsEM(ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob,
struct BMEditMesh *UNUSED(editData),
DerivedMesh *derivedData,
float (*vertexCos)[3],
@@ -95,7 +95,7 @@ static void deformVertsEM(ModifierData *md, struct EvaluationContext *eval_ctx,
deformVerts(md, eval_ctx, ob, derivedData, vertexCos, numVerts, 0);
}
-static void deformMatricesEM(ModifierData *UNUSED(md), struct EvaluationContext *UNUSED(eval_ctx),
+static void deformMatricesEM(ModifierData *UNUSED(md), const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, struct BMEditMesh *UNUSED(editData),
DerivedMesh *UNUSED(derivedData),
float (*vertexCos)[3],
diff --git a/source/blender/modifiers/intern/MOD_shrinkwrap.c b/source/blender/modifiers/intern/MOD_shrinkwrap.c
index c197e2ff7b1..c87fdd321ab 100644
--- a/source/blender/modifiers/intern/MOD_shrinkwrap.c
+++ b/source/blender/modifiers/intern/MOD_shrinkwrap.c
@@ -103,7 +103,7 @@ static void foreachObjectLink(ModifierData *md, Object *ob, ObjectWalkFunc walk,
walk(userData, ob, &smd->auxTarget, IDWALK_CB_NOP);
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
@@ -124,7 +124,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
dm->release(dm);
}
-static void deformVertsEM(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
+static void deformVertsEM(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
struct BMEditMesh *editData, DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts)
{
diff --git a/source/blender/modifiers/intern/MOD_simpledeform.c b/source/blender/modifiers/intern/MOD_simpledeform.c
index 658c8b54c62..146e882a6b6 100644
--- a/source/blender/modifiers/intern/MOD_simpledeform.c
+++ b/source/blender/modifiers/intern/MOD_simpledeform.c
@@ -302,7 +302,7 @@ static void updateDepsgraph(ModifierData *md,
}
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
@@ -322,7 +322,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
dm->release(dm);
}
-static void deformVertsEM(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVertsEM(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, struct BMEditMesh *editData,
DerivedMesh *derivedData,
float (*vertexCos)[3],
diff --git a/source/blender/modifiers/intern/MOD_skin.c b/source/blender/modifiers/intern/MOD_skin.c
index 92c4cea9c17..9d1c6913c1c 100644
--- a/source/blender/modifiers/intern/MOD_skin.c
+++ b/source/blender/modifiers/intern/MOD_skin.c
@@ -1917,7 +1917,7 @@ static void copyData(ModifierData *md, ModifierData *target)
}
static DerivedMesh *applyModifier(ModifierData *md,
- struct EvaluationContext *UNUSED(eval_ctx),
+ const struct EvaluationContext *UNUSED(eval_ctx),
Object *UNUSED(ob),
DerivedMesh *dm,
ModifierApplyFlag UNUSED(flag))
diff --git a/source/blender/modifiers/intern/MOD_smoke.c b/source/blender/modifiers/intern/MOD_smoke.c
index c2a43f8b42e..e66afe07841 100644
--- a/source/blender/modifiers/intern/MOD_smoke.c
+++ b/source/blender/modifiers/intern/MOD_smoke.c
@@ -102,7 +102,7 @@ static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
return dataMask;
}
-static DerivedMesh *applyModifier(ModifierData *md, EvaluationContext *eval_ctx,
+static DerivedMesh *applyModifier(ModifierData *md, const EvaluationContext *eval_ctx,
Object *ob, DerivedMesh *dm,
ModifierApplyFlag flag)
{
diff --git a/source/blender/modifiers/intern/MOD_smooth.c b/source/blender/modifiers/intern/MOD_smooth.c
index 148a0d01230..be55030e18a 100644
--- a/source/blender/modifiers/intern/MOD_smooth.c
+++ b/source/blender/modifiers/intern/MOD_smooth.c
@@ -215,7 +215,7 @@ static void smoothModifier_do(
MEM_freeN(uctmp);
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts, ModifierApplyFlag UNUSED(flag))
{
DerivedMesh *dm = get_dm(ob, NULL, derivedData, NULL, false, false);
@@ -228,7 +228,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
}
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm = get_dm(ob, editData, derivedData, NULL, false, false);
diff --git a/source/blender/modifiers/intern/MOD_softbody.c b/source/blender/modifiers/intern/MOD_softbody.c
index f59d28fca84..020dd3da6a5 100644
--- a/source/blender/modifiers/intern/MOD_softbody.c
+++ b/source/blender/modifiers/intern/MOD_softbody.c
@@ -49,7 +49,7 @@
#include "MOD_modifiertypes.h"
-static void deformVerts(ModifierData *md, EvaluationContext *eval_ctx, Object *ob,
+static void deformVerts(ModifierData *md, const EvaluationContext *eval_ctx, Object *ob,
DerivedMesh *UNUSED(derivedData),
float (*vertexCos)[3],
int numVerts,
diff --git a/source/blender/modifiers/intern/MOD_solidify.c b/source/blender/modifiers/intern/MOD_solidify.c
index 1389622bdcb..81f19539803 100644
--- a/source/blender/modifiers/intern/MOD_solidify.c
+++ b/source/blender/modifiers/intern/MOD_solidify.c
@@ -205,7 +205,7 @@ BLI_INLINE void madd_v3v3short_fl(float r[3], const short a[3], const float f)
}
static DerivedMesh *applyModifier(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *dm,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_subsurf.c b/source/blender/modifiers/intern/MOD_subsurf.c
index 93a2e1e1c06..6a07f842cf3 100644
--- a/source/blender/modifiers/intern/MOD_subsurf.c
+++ b/source/blender/modifiers/intern/MOD_subsurf.c
@@ -98,7 +98,7 @@ static bool isDisabled(ModifierData *md, int useRenderParams)
return get_render_subsurf_level(&md->scene->r, levels, useRenderParams != 0) == 0;
}
-static DerivedMesh *applyModifier(ModifierData *md, EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
ModifierApplyFlag flag)
{
@@ -162,10 +162,11 @@ static DerivedMesh *applyModifier(ModifierData *md, EvaluationContext *UNUSED(ev
return result;
}
-static DerivedMesh *applyModifierEM(ModifierData *md, EvaluationContext *UNUSED(eval_ctx),
- Object *UNUSED(ob), struct BMEditMesh *UNUSED(editData),
- DerivedMesh *derivedData,
- ModifierApplyFlag flag)
+static DerivedMesh *applyModifierEM(
+ ModifierData *md, const EvaluationContext *UNUSED(eval_ctx),
+ Object *UNUSED(ob), struct BMEditMesh *UNUSED(editData),
+ DerivedMesh *derivedData,
+ ModifierApplyFlag flag)
{
SubsurfModifierData *smd = (SubsurfModifierData *) md;
DerivedMesh *result;
diff --git a/source/blender/modifiers/intern/MOD_surface.c b/source/blender/modifiers/intern/MOD_surface.c
index 00ac9452be2..c408b4fbd63 100644
--- a/source/blender/modifiers/intern/MOD_surface.c
+++ b/source/blender/modifiers/intern/MOD_surface.c
@@ -85,7 +85,7 @@ static bool dependsOnTime(ModifierData *UNUSED(md))
return true;
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int UNUSED(numVerts),
diff --git a/source/blender/modifiers/intern/MOD_surfacedeform.c b/source/blender/modifiers/intern/MOD_surfacedeform.c
index 9a108df0bdd..b623293ed5c 100644
--- a/source/blender/modifiers/intern/MOD_surfacedeform.c
+++ b/source/blender/modifiers/intern/MOD_surfacedeform.c
@@ -1162,7 +1162,7 @@ static void surfacedeformModifier_do(ModifierData *md, float (*vertexCos)[3], un
}
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *UNUSED(derivedData),
float (*vertexCos)[3], int numVerts,
ModifierApplyFlag UNUSED(flag))
@@ -1170,7 +1170,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
surfacedeformModifier_do(md, vertexCos, numVerts, ob);
}
-static void deformVertsEM(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVertsEM(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, struct BMEditMesh *UNUSED(editData),
DerivedMesh *UNUSED(derivedData),
float (*vertexCos)[3], int numVerts)
diff --git a/source/blender/modifiers/intern/MOD_triangulate.c b/source/blender/modifiers/intern/MOD_triangulate.c
index 9124032e3d8..5dd7e3dfda4 100644
--- a/source/blender/modifiers/intern/MOD_triangulate.c
+++ b/source/blender/modifiers/intern/MOD_triangulate.c
@@ -85,7 +85,7 @@ static void copyData(ModifierData *md, ModifierData *target)
}
static DerivedMesh *applyModifier(ModifierData *md,
- struct EvaluationContext *UNUSED(eval_ctx),
+ const struct EvaluationContext *UNUSED(eval_ctx),
Object *UNUSED(ob),
DerivedMesh *dm,
ModifierApplyFlag UNUSED(flag))
diff --git a/source/blender/modifiers/intern/MOD_uvproject.c b/source/blender/modifiers/intern/MOD_uvproject.c
index 473b3ec045c..c9a842621b6 100644
--- a/source/blender/modifiers/intern/MOD_uvproject.c
+++ b/source/blender/modifiers/intern/MOD_uvproject.c
@@ -335,7 +335,7 @@ static DerivedMesh *uvprojectModifier_do(UVProjectModifierData *umd,
return dm;
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_uvwarp.c b/source/blender/modifiers/intern/MOD_uvwarp.c
index b24ea55696e..3773eed26dc 100644
--- a/source/blender/modifiers/intern/MOD_uvwarp.c
+++ b/source/blender/modifiers/intern/MOD_uvwarp.c
@@ -143,7 +143,7 @@ static void uv_warp_compute(void *userdata, const int i)
}
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *dm,
ModifierApplyFlag UNUSED(flag))
{
diff --git a/source/blender/modifiers/intern/MOD_warp.c b/source/blender/modifiers/intern/MOD_warp.c
index b275d02f5a8..566ee5b2d24 100644
--- a/source/blender/modifiers/intern/MOD_warp.c
+++ b/source/blender/modifiers/intern/MOD_warp.c
@@ -313,7 +313,7 @@ static int warp_needs_dm(WarpModifierData *wmd)
return wmd->texture || wmd->defgrp_name[0];
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3], int numVerts, ModifierApplyFlag UNUSED(flag))
{
DerivedMesh *dm = NULL;
@@ -330,7 +330,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
}
}
-static void deformVertsEM(ModifierData *md, struct EvaluationContext *eval_ctx, Object *ob, struct BMEditMesh *em,
+static void deformVertsEM(ModifierData *md, const struct EvaluationContext *eval_ctx, Object *ob, struct BMEditMesh *em,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm = derivedData;
diff --git a/source/blender/modifiers/intern/MOD_wave.c b/source/blender/modifiers/intern/MOD_wave.c
index 6d3f621105c..8b7af867b7d 100644
--- a/source/blender/modifiers/intern/MOD_wave.c
+++ b/source/blender/modifiers/intern/MOD_wave.c
@@ -88,14 +88,10 @@ static void copyData(ModifierData *md, ModifierData *target)
{
#if 0
WaveModifierData *wmd = (WaveModifierData *) md;
-#endif
WaveModifierData *twmd = (WaveModifierData *) target;
+#endif
modifier_copyData_generic(md, target);
-
- if (twmd->texture) {
- id_us_plus(&twmd->texture->id);
- }
}
static bool dependsOnTime(ModifierData *UNUSED(md))
@@ -314,7 +310,7 @@ static void waveModifier_do(WaveModifierData *md,
if (wmd->texture) MEM_freeN(tex_co);
}
-static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx),
+static void deformVerts(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob, DerivedMesh *derivedData,
float (*vertexCos)[3],
int numVerts,
@@ -335,7 +331,7 @@ static void deformVerts(ModifierData *md, struct EvaluationContext *UNUSED(eval_
}
static void deformVertsEM(
- ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
+ ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob, struct BMEditMesh *editData,
DerivedMesh *derivedData, float (*vertexCos)[3], int numVerts)
{
DerivedMesh *dm = derivedData;
diff --git a/source/blender/modifiers/intern/MOD_weightvgedit.c b/source/blender/modifiers/intern/MOD_weightvgedit.c
index af92277bb30..dbdaafaa5a7 100644
--- a/source/blender/modifiers/intern/MOD_weightvgedit.c
+++ b/source/blender/modifiers/intern/MOD_weightvgedit.c
@@ -92,10 +92,6 @@ static void copyData(ModifierData *md, ModifierData *target)
modifier_copyData_generic(md, target);
twmd->cmap_curve = curvemapping_copy(wmd->cmap_curve);
-
- if (twmd->mask_texture) {
- id_us_plus(&twmd->mask_texture->id);
- }
}
static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
@@ -167,7 +163,7 @@ static bool isDisabled(ModifierData *md, int UNUSED(useRenderParams))
}
static DerivedMesh *applyModifier(ModifierData *md,
- struct EvaluationContext *UNUSED(eval_ctx),
+ const struct EvaluationContext *UNUSED(eval_ctx),
Object *ob,
DerivedMesh *derivedData,
ModifierApplyFlag UNUSED(flag))
diff --git a/source/blender/modifiers/intern/MOD_weightvgmix.c b/source/blender/modifiers/intern/MOD_weightvgmix.c
index 75edc216879..5f30d4ca72a 100644
--- a/source/blender/modifiers/intern/MOD_weightvgmix.c
+++ b/source/blender/modifiers/intern/MOD_weightvgmix.c
@@ -137,14 +137,10 @@ static void copyData(ModifierData *md, ModifierData *target)
{
#if 0
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *) md;
-#endif
WeightVGMixModifierData *twmd = (WeightVGMixModifierData *) target;
+#endif
modifier_copyData_generic(md, target);
-
- if (twmd->mask_texture) {
- id_us_plus(&twmd->mask_texture->id);
- }
}
static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
@@ -217,7 +213,7 @@ static bool isDisabled(ModifierData *md, int UNUSED(useRenderParams))
return (wmd->defgrp_name_a[0] == '\0');
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
DerivedMesh *derivedData, ModifierApplyFlag UNUSED(flag))
{
WeightVGMixModifierData *wmd = (WeightVGMixModifierData *) md;
diff --git a/source/blender/modifiers/intern/MOD_weightvgproximity.c b/source/blender/modifiers/intern/MOD_weightvgproximity.c
index 4c8a1be5ceb..c8bbbfe44b2 100644
--- a/source/blender/modifiers/intern/MOD_weightvgproximity.c
+++ b/source/blender/modifiers/intern/MOD_weightvgproximity.c
@@ -287,14 +287,10 @@ static void copyData(ModifierData *md, ModifierData *target)
{
#if 0
WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *) md;
-#endif
WeightVGProximityModifierData *twmd = (WeightVGProximityModifierData *) target;
+#endif
modifier_copyData_generic(md, target);
-
- if (twmd->mask_texture) {
- id_us_plus(&twmd->mask_texture->id);
- }
}
static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
@@ -374,7 +370,7 @@ static bool isDisabled(ModifierData *md, int UNUSED(useRenderParams))
return (wmd->proximity_ob_target == NULL);
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
DerivedMesh *derivedData, ModifierApplyFlag UNUSED(flag))
{
WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *) md;
diff --git a/source/blender/modifiers/intern/MOD_wireframe.c b/source/blender/modifiers/intern/MOD_wireframe.c
index b5825d9aab2..6fc1907ba0a 100644
--- a/source/blender/modifiers/intern/MOD_wireframe.c
+++ b/source/blender/modifiers/intern/MOD_wireframe.c
@@ -107,7 +107,7 @@ static DerivedMesh *WireframeModifier_do(WireframeModifierData *wmd, Object *ob,
}
-static DerivedMesh *applyModifier(ModifierData *md, struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
+static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx), Object *ob,
DerivedMesh *dm, ModifierApplyFlag UNUSED(flag))
{
return WireframeModifier_do((WireframeModifierData *)md, ob, dm);
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 2c46791ae18..d65b71a35e5 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -184,11 +184,9 @@ set(SRC
shader/nodes/node_shader_normal_map.c
shader/nodes/node_shader_object_info.c
shader/nodes/node_shader_hair_info.c
- shader/nodes/node_shader_eevee_metallic.c
shader/nodes/node_shader_eevee_specular.c
shader/nodes/node_shader_output_lamp.c
shader/nodes/node_shader_output_material.c
- shader/nodes/node_shader_output_eevee_material.c
shader/nodes/node_shader_output_world.c
shader/nodes/node_shader_output_linestyle.c
shader/nodes/node_shader_particle_info.c
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index d8944776cbb..783e1a388c1 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -67,9 +67,7 @@ DefNode( ShaderNode, SH_NODE_COMBRGB, 0, "COMBR
DefNode( ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "" )
DefNode( ShaderNode, SH_NODE_OUTPUT_MATERIAL, def_sh_output, "OUTPUT_MATERIAL", OutputMaterial, "Material Output", "" )
-DefNode( ShaderNode, SH_NODE_EEVEE_METALLIC, 0, "EEVEE_METALLIC", EeveeMetallic, "Metallic", "")
DefNode( ShaderNode, SH_NODE_EEVEE_SPECULAR, 0, "EEVEE_SPECULAR", EeveeSpecular, "Specular", "")
-DefNode( ShaderNode, SH_NODE_OUTPUT_EEVEE_MATERIAL, def_sh_output, "OUTPUT_EEVEE_MATERIAL", OutputEeveeMaterial, "Material Output", "")
DefNode( ShaderNode, SH_NODE_OUTPUT_LAMP, def_sh_output, "OUTPUT_LAMP", OutputLamp, "Lamp Output", "" )
DefNode( ShaderNode, SH_NODE_OUTPUT_WORLD, def_sh_output, "OUTPUT_WORLD", OutputWorld, "World Output", "" )
DefNode( ShaderNode, SH_NODE_OUTPUT_LINESTYLE, def_sh_output_linestyle,"OUTPUT_LINESTYLE", OutputLineStyle, "Line Style Output", "" )
diff --git a/source/blender/nodes/composite/nodes/node_composite_image.c b/source/blender/nodes/composite/nodes/node_composite_image.c
index 8139e29bade..a95c3233132 100644
--- a/source/blender/nodes/composite/nodes/node_composite_image.c
+++ b/source/blender/nodes/composite/nodes/node_composite_image.c
@@ -178,6 +178,9 @@ static void cmp_node_image_create_outputs(bNodeTree *ntree, bNode *node, LinkNod
cmp_node_image_add_pass_output(ntree, node, "Alpha", RE_PASSNAME_COMBINED, -1, SOCK_FLOAT, false, available_sockets, &prev_index);
if (ima) {
+ if (!ima->rr) {
+ cmp_node_image_add_pass_output(ntree, node, RE_PASSNAME_Z, RE_PASSNAME_Z, -1, SOCK_FLOAT, false, available_sockets, &prev_index);
+ }
BKE_image_release_ibuf(ima, ibuf, NULL);
}
}
diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c
index ec35959f31a..35a8c712905 100644
--- a/source/blender/nodes/shader/node_shader_tree.c
+++ b/source/blender/nodes/shader/node_shader_tree.c
@@ -80,7 +80,7 @@ static void shader_get_from_context(const bContext *C, bNodeTreeType *UNUSED(tre
SpaceNode *snode = CTX_wm_space_node(C);
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
if ((snode->shaderfrom == SNODE_SHADER_OBJECT) ||
(BKE_scene_use_new_shading_nodes(scene) == false))
@@ -482,10 +482,10 @@ static bool ntree_tag_ssr_bsdf_cb(bNode *fromnode, bNode *UNUSED(tonode), void *
{
switch (fromnode->type) {
case SH_NODE_BSDF_ANISOTROPIC:
- case SH_NODE_EEVEE_METALLIC:
case SH_NODE_EEVEE_SPECULAR:
case SH_NODE_BSDF_PRINCIPLED:
case SH_NODE_BSDF_GLOSSY:
+ case SH_NODE_BSDF_GLASS:
fromnode->ssr_id = (*(float *)userdata);
(*(float *)userdata) += 1;
break;
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
index 25f76ba9ecb..1537e07ca16 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c
@@ -52,7 +52,7 @@ static int node_shader_gpu_bsdf_glass(GPUMaterial *mat, bNode *node, bNodeExecDa
if (!in[3].link)
GPU_link(mat, "world_normals_get", &in[3].link);
- return GPU_stack_link(mat, node, "node_bsdf_glass", in, out);
+ return GPU_stack_link(mat, node, "node_bsdf_glass", in, out, GPU_uniform(&node->ssr_id));
}
/* node type definition */
diff --git a/source/blender/nodes/shader/nodes/node_shader_eevee_metallic.c b/source/blender/nodes/shader/nodes/node_shader_eevee_metallic.c
deleted file mode 100644
index 071486493fa..00000000000
--- a/source/blender/nodes/shader/nodes/node_shader_eevee_metallic.c
+++ /dev/null
@@ -1,88 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2005 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): Clément Foucault.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include "../node_shader_util.h"
-
-/* **************** OUTPUT ******************** */
-
-static bNodeSocketTemplate sh_node_eevee_metallic_in[] = {
- { SOCK_RGBA, 1, N_("Base Color"), 0.8f, 0.8f, 0.8f, 1.0f},
- { SOCK_FLOAT, 1, N_("Metallic"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
- { SOCK_FLOAT, 1, N_("Specular"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
- { SOCK_FLOAT, 1, N_("Roughness"), 0.2f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
- { SOCK_RGBA, 1, N_("Emissive Color"), 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_FLOAT, 1, N_("Transparency"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
- { SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
- { SOCK_FLOAT, 1, N_("Clear Coat"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
- { SOCK_FLOAT, 1, N_("Clear Coat Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
- { SOCK_VECTOR, 1, N_("Clear Coat Normal"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
- { SOCK_FLOAT, 1, N_("Ambient Occlusion"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
- { -1, 0, "" }
-};
-
-static bNodeSocketTemplate sh_node_eevee_metallic_out[] = {
- { SOCK_SHADER, 0, N_("BSDF")},
- { -1, 0, "" }
-};
-
-static int node_shader_gpu_eevee_metallic(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
-{
- static float one = 1.0f;
-
- /* Normals */
- if (!in[6].link) {
- GPU_link(mat, "world_normals_get", &in[6].link);
- }
-
- /* Clearcoat Normals */
- if (!in[9].link) {
- GPU_link(mat, "world_normals_get", &in[9].link);
- }
-
- /* Occlusion */
- if (!in[10].link) {
- GPU_link(mat, "set_value", GPU_uniform(&one), &in[10].link);
- }
-
- return GPU_stack_link(mat, node, "node_eevee_metallic", in, out, GPU_uniform(&node->ssr_id));
-}
-
-
-/* node type definition */
-void register_node_type_sh_eevee_metallic(void)
-{
- static bNodeType ntype;
-
- sh_node_type_base(&ntype, SH_NODE_EEVEE_METALLIC, "Metallic", NODE_CLASS_SHADER, 0);
- node_type_compatibility(&ntype, NODE_NEW_SHADING);
- node_type_socket_templates(&ntype, sh_node_eevee_metallic_in, sh_node_eevee_metallic_out);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_eevee_metallic);
-
- nodeRegisterType(&ntype);
-}
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c b/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c
deleted file mode 100644
index faf715f2b66..00000000000
--- a/source/blender/nodes/shader/nodes/node_shader_output_eevee_material.c
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2005 Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include "../node_shader_util.h"
-
-#include "BKE_scene.h"
-
-/* **************** OUTPUT ******************** */
-
-static bNodeSocketTemplate sh_node_output_eevee_material_in[] = {
- { SOCK_SHADER, 1, N_("Surface")},
- { -1, 0, "" }
-};
-
-static int node_shader_gpu_output_eevee_material(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
-{
- GPUNodeLink *outlink;
-
- GPU_stack_link(mat, node, "node_output_eevee_material", in, out, &outlink);
- GPU_material_output_link(mat, outlink);
-
- return true;
-}
-
-
-/* node type definition */
-void register_node_type_sh_output_eevee_material(void)
-{
- static bNodeType ntype;
-
- sh_node_type_base(&ntype, SH_NODE_OUTPUT_EEVEE_MATERIAL, "Material Output", NODE_CLASS_OUTPUT, 0);
- node_type_compatibility(&ntype, NODE_NEW_SHADING);
- node_type_socket_templates(&ntype, sh_node_output_eevee_material_in, NULL);
- node_type_init(&ntype, NULL);
- node_type_storage(&ntype, "", NULL, NULL);
- node_type_gpu(&ntype, node_shader_gpu_output_eevee_material);
-
- /* Do not allow muting output node. */
- node_type_internal_links(&ntype, NULL);
-
- nodeRegisterType(&ntype);
-}
diff --git a/source/blender/nodes/texture/node_texture_tree.c b/source/blender/nodes/texture/node_texture_tree.c
index 3b53d29d147..2ac4ce2f48c 100644
--- a/source/blender/nodes/texture/node_texture_tree.c
+++ b/source/blender/nodes/texture/node_texture_tree.c
@@ -63,7 +63,7 @@ static void texture_get_from_context(const bContext *C, bNodeTreeType *UNUSED(tr
SpaceNode *snode = CTX_wm_space_node(C);
Scene *scene = CTX_data_scene(C);
SceneLayer *sl = CTX_data_scene_layer(C);
- Object *ob = OBACT_NEW;
+ Object *ob = OBACT_NEW(sl);
Tex *tx = NULL;
if (snode->texfrom == SNODE_TEX_OBJECT) {
diff --git a/source/blender/python/CMakeLists.txt b/source/blender/python/CMakeLists.txt
index e855f3a3756..8d26fee0abd 100644
--- a/source/blender/python/CMakeLists.txt
+++ b/source/blender/python/CMakeLists.txt
@@ -17,6 +17,7 @@
# ***** END GPL LICENSE BLOCK *****
add_subdirectory(intern)
+add_subdirectory(gawain)
add_subdirectory(generic)
add_subdirectory(mathutils)
add_subdirectory(bmesh)
diff --git a/source/blender/python/gawain/CMakeLists.txt b/source/blender/python/gawain/CMakeLists.txt
new file mode 100644
index 00000000000..6b6c902f48a
--- /dev/null
+++ b/source/blender/python/gawain/CMakeLists.txt
@@ -0,0 +1,47 @@
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# Contributor(s): Campbell Barton
+#
+# ***** END GPL LICENSE BLOCK *****
+
+set(INC
+ .
+ ../../blenkernel
+ ../../blenlib
+ ../../gpu
+ ../../makesdna
+ ../../../../intern/gawain
+ ../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
+)
+
+set(INC_SYS
+ ${GLEW_INCLUDE_PATH}
+ ${PYTHON_INCLUDE_DIRS}
+)
+
+set(SRC
+ gwn_py_api.c
+ gwn_py_types.c
+
+ gwn_py_api.h
+ gwn_py_types.h
+)
+
+add_definitions(${GL_DEFINITIONS})
+
+blender_add_lib(bf_python_gawain "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/python/gawain/gwn_py_api.c b/source/blender/python/gawain/gwn_py_api.c
new file mode 100644
index 00000000000..d79ef070649
--- /dev/null
+++ b/source/blender/python/gawain/gwn_py_api.c
@@ -0,0 +1,63 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/python/gawain/gwn_py_api.c
+ * \ingroup pygawain
+ *
+ * Experimental Python API, not considered public yet (called '_gawain'),
+ * we may re-expose as public later.
+ */
+
+#include <Python.h>
+
+#include "gawain/gwn_batch.h"
+#include "gawain/gwn_vertex_format.h"
+
+#include "gwn_py_api.h"
+#include "gwn_py_types.h"
+
+#include "BLI_utildefines.h"
+
+#include "../generic/python_utildefines.h"
+
+PyDoc_STRVAR(GWN_doc,
+"This module provides access to gawain drawing functions."
+);
+static struct PyModuleDef GWN_module_def = {
+ PyModuleDef_HEAD_INIT,
+ .m_name = "_gawain", /* m_name */
+ .m_doc = GWN_doc, /* m_doc */
+};
+
+PyObject *BPyInit_gawain(void)
+{
+ PyObject *sys_modules = PyThreadState_GET()->interp->modules;
+ PyObject *submodule;
+ PyObject *mod;
+
+ mod = PyModule_Create(&GWN_module_def);
+
+ /* _gawain.types */
+ PyModule_AddObject(mod, "types", (submodule = BPyInit_gawain_types()));
+ PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
+ Py_INCREF(submodule);
+
+ return mod;
+}
diff --git a/source/blender/python/gawain/gwn_py_api.h b/source/blender/python/gawain/gwn_py_api.h
new file mode 100644
index 00000000000..aacb14094bc
--- /dev/null
+++ b/source/blender/python/gawain/gwn_py_api.h
@@ -0,0 +1,30 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __GWN_PY_API__
+#define __GWN_PY_API__
+
+/** \file blender/python/gawain/gwn_py_api.h
+ * \ingroup pygawain
+ */
+
+PyObject *BPyInit_gawain(void);
+
+#endif /* __GWN_PY_API__ */
diff --git a/source/blender/python/gawain/gwn_py_types.c b/source/blender/python/gawain/gwn_py_types.c
new file mode 100644
index 00000000000..82fb043cebd
--- /dev/null
+++ b/source/blender/python/gawain/gwn_py_types.c
@@ -0,0 +1,848 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/python/gawain/gwn_py_types.c
+ * \ingroup pygawain
+ *
+ * - Use ``bpygwn_`` for local API.
+ * - Use ``BPyGwn_`` for public API.
+ */
+
+#include <Python.h>
+
+#include "gawain/gwn_batch.h"
+#include "gawain/gwn_vertex_format.h"
+
+#include "BLI_math.h"
+
+#include "GPU_batch.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "../generic/py_capi_utils.h"
+#include "../generic/python_utildefines.h"
+
+#include "gwn_py_types.h" /* own include */
+
+#ifdef __BIG_ENDIAN__
+ /* big endian */
+# define MAKE_ID2(c, d) ((c) << 8 | (d))
+# define MAKE_ID3(a, b, c) ( (int)(a) << 24 | (int)(b) << 16 | (c) << 8 )
+# define MAKE_ID4(a, b, c, d) ( (int)(a) << 24 | (int)(b) << 16 | (c) << 8 | (d) )
+#else
+ /* little endian */
+# define MAKE_ID2(c, d) ((d) << 8 | (c))
+# define MAKE_ID3(a, b, c) ( (int)(c) << 16 | (b) << 8 | (a) )
+# define MAKE_ID4(a, b, c, d) ( (int)(d) << 24 | (int)(c) << 16 | (b) << 8 | (a) )
+#endif
+
+/* -------------------------------------------------------------------- */
+
+/** \name Enum Conversion
+ *
+ * Use with PyArg_ParseTuple's "O&" formatting.
+ * \{ */
+
+static int bpygwn_ParseVertCompType(PyObject *o, void *p)
+{
+ Py_ssize_t comp_type_id_len;
+ const char *comp_type_id = _PyUnicode_AsStringAndSize(o, &comp_type_id_len);
+ if (comp_type_id == NULL) {
+ PyErr_Format(PyExc_ValueError,
+ "expected a string, got %s",
+ Py_TYPE(o)->tp_name);
+ return 0;
+ }
+
+ Gwn_VertCompType comp_type;
+ if (comp_type_id_len == 2) {
+ switch (*((ushort *)comp_type_id)) {
+ case MAKE_ID2('I', '8'): { comp_type = GWN_COMP_I8; goto success; }
+ case MAKE_ID2('U', '8'): { comp_type = GWN_COMP_U8; goto success; }
+ }
+ }
+ else if (comp_type_id_len == 3) {
+ switch (*((uint *)comp_type_id)) {
+ case MAKE_ID3('I', '1', '6'): { comp_type = GWN_COMP_I16; goto success; }
+ case MAKE_ID3('U', '1', '6'): { comp_type = GWN_COMP_U16; goto success; }
+ case MAKE_ID3('I', '3', '2'): { comp_type = GWN_COMP_I32; goto success; }
+ case MAKE_ID3('U', '3', '2'): { comp_type = GWN_COMP_U32; goto success; }
+ case MAKE_ID3('F', '3', '2'): { comp_type = GWN_COMP_F32; goto success; }
+ case MAKE_ID3('I', '1', '0'): { comp_type = GWN_COMP_I10; goto success; }
+ }
+ }
+
+ PyErr_Format(PyExc_ValueError,
+ "unknown type literal: '%s'",
+ comp_type_id);
+ return 0;
+
+success:
+ *((Gwn_VertCompType *)p) = comp_type;
+ return 1;
+}
+
+static int bpygwn_ParseVertFetchMode(PyObject *o, void *p)
+{
+ Py_ssize_t mode_id_len;
+ const char *mode_id = _PyUnicode_AsStringAndSize(o, &mode_id_len);
+ if (mode_id == NULL) {
+ PyErr_Format(PyExc_ValueError,
+ "expected a string, got %s",
+ Py_TYPE(o)->tp_name);
+ return 0;
+ }
+#define MATCH_ID(id) \
+ if (mode_id_len == strlen(STRINGIFY(id))) { \
+ if (STREQ(mode_id, STRINGIFY(id))) { \
+ mode = GWN_FETCH_##id; \
+ goto success; \
+ } \
+ } ((void)0)
+
+ Gwn_VertCompType mode;
+ MATCH_ID(FLOAT);
+ MATCH_ID(INT);
+ MATCH_ID(INT_TO_FLOAT_UNIT);
+ MATCH_ID(INT_TO_FLOAT);
+#undef MATCH_ID
+ PyErr_Format(PyExc_ValueError,
+ "unknown type literal: '%s'",
+ mode_id);
+ return 0;
+
+success:
+ (*(Gwn_VertFetchMode *)p) = mode;
+ return 1;
+}
+
+static int bpygwn_ParsePrimType(PyObject *o, void *p)
+{
+ Py_ssize_t mode_id_len;
+ const char *mode_id = _PyUnicode_AsStringAndSize(o, &mode_id_len);
+ if (mode_id == NULL) {
+ PyErr_Format(PyExc_ValueError,
+ "expected a string, got %s",
+ Py_TYPE(o)->tp_name);
+ return 0;
+ }
+#define MATCH_ID(id) \
+ if (mode_id_len == strlen(STRINGIFY(id))) { \
+ if (STREQ(mode_id, STRINGIFY(id))) { \
+ mode = GWN_PRIM_##id; \
+ goto success; \
+ } \
+ } ((void)0)
+
+ Gwn_PrimType mode;
+ MATCH_ID(POINTS);
+ MATCH_ID(LINES);
+ MATCH_ID(TRIS);
+ MATCH_ID(LINE_STRIP);
+ MATCH_ID(LINE_LOOP);
+ MATCH_ID(TRI_STRIP);
+ MATCH_ID(TRI_FAN);
+ MATCH_ID(LINE_STRIP_ADJ);
+
+#undef MATCH_ID
+ PyErr_Format(PyExc_ValueError,
+ "unknown type literal: '%s'",
+ mode_id);
+ return 0;
+
+success:
+ (*(Gwn_VertFetchMode *)p) = mode;
+ return 1;
+}
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Utility Functions
+ * \{ */
+
+#ifdef __GNUC__
+# define WARN_TYPE_LIMIT_PUSH \
+ _Pragma("warning(push)") _Pragma("GCC diagnostic ignored \"-Wtype-limits\"") ((void)0)
+# define WARN_TYPE_LIMIT_POP \
+ _Pragma("warning(pop)") ((void)0)
+#else
+# define WARN_TYPE_LIMIT_DISABLE ((void)0)
+# define WARN_TYPE_LIMIT_ENABLE ((void)0)
+#endif
+
+/* Use for both tuple and single item, TODO: GWN_COMP_I10 */
+static const char *fill_format_elem_range_error = "Value out of range";
+
+#define PY_AS_NATIVE_SWITCH(attr) \
+ switch (attr->comp_type) { \
+ case GWN_COMP_I8: { PY_AS_NATIVE(int8_t, INT8_MIN, INT8_MAX, int, _PyLong_AsInt); break; } \
+ case GWN_COMP_U8: { PY_AS_NATIVE(uint8_t, 0, UINT8_MAX, int, _PyLong_AsInt); break; } \
+ case GWN_COMP_I16: { PY_AS_NATIVE(int16_t, INT16_MIN, INT16_MAX, int, _PyLong_AsInt); break; } \
+ case GWN_COMP_U16: { PY_AS_NATIVE(uint16_t, 0, UINT8_MAX, int, _PyLong_AsInt); break; } \
+ case GWN_COMP_I32: { PY_AS_NATIVE(int32_t, INT32_MIN, INT8_MAX, int, _PyLong_AsInt); break; } \
+ case GWN_COMP_U32: { PY_AS_NATIVE(uint32_t, 0, UINT8_MAX, uint, _PyLong_AsInt); break; } \
+ case GWN_COMP_F32: { PY_AS_NATIVE(float, 0, 0, float, PyFloat_AsDouble); break; } \
+ default: \
+ BLI_assert(0); \
+ } ((void)0)
+
+/* No error checking, callers must run PyErr_Occurred */
+static void fill_format_elem(void *data_dst_void, PyObject *py_src, const Gwn_VertAttr *attr)
+{
+#define PY_AS_NATIVE(ty_dst, ty_dst_min, ty_dst_max, ty_src, py_as_native) \
+{ \
+ ty_dst *data_dst = data_dst_void; \
+ ty_src v = py_as_native(py_src); \
+ WARN_TYPE_LIMIT_PUSH; \
+ if ((ty_dst_min != ty_dst_max) && (v < ty_dst_min || v > ty_dst_max)) { \
+ PyErr_SetString(PyExc_ValueError, fill_format_elem_range_error); \
+ } \
+ WARN_TYPE_LIMIT_POP; \
+ *data_dst = v; \
+} ((void)0)
+
+ PY_AS_NATIVE_SWITCH(attr);
+
+#undef PY_AS_NATIVE
+}
+
+/* No error checking, callers must run PyErr_Occurred */
+static void fill_format_tuple(void *data_dst_void, PyObject *py_src, const Gwn_VertAttr *attr)
+{
+ const uint len = attr->comp_ct;
+
+/**
+ * Args are constants, so range checks will be optimized out if they're nop's.
+ */
+#define PY_AS_NATIVE(ty_dst, ty_dst_min, ty_dst_max, ty_src, py_as_native) \
+ ty_dst *data_dst = data_dst_void; \
+ for (uint i = 0; i < len; i++) { \
+ ty_src v = py_as_native(PyTuple_GET_ITEM(py_src, i)); \
+ WARN_TYPE_LIMIT_PUSH; \
+ if ((ty_dst_min != ty_dst_max) && (v < ty_dst_min || v > ty_dst_max)) { \
+ PyErr_SetString(PyExc_ValueError, fill_format_elem_range_error); \
+ } \
+ WARN_TYPE_LIMIT_POP; \
+ data_dst[i] = v; \
+ } ((void)0)
+
+ PY_AS_NATIVE_SWITCH(attr);
+
+#undef PY_AS_NATIVE
+}
+
+#undef PY_AS_NATIVE_SWITCH
+#undef WARN_TYPE_LIMIT_PUSH
+#undef WARN_TYPE_LIMIT_POP
+
+static bool bpygwn_vertbuf_fill_impl(
+ Gwn_VertBuf *vbo,
+ uint data_id, PyObject *seq)
+{
+ bool ok = true;
+ const Gwn_VertAttr *attr = &vbo->format.attribs[data_id];
+
+ Gwn_VertBufRaw data_step;
+ GWN_vertbuf_attr_get_raw_data(vbo, data_id, &data_step);
+
+ PyObject *seq_fast = PySequence_Fast(seq, "Vertex buffer fill");
+ if (seq_fast == NULL) {
+ goto finally;
+ }
+
+ const uint seq_len = PySequence_Fast_GET_SIZE(seq_fast);
+
+ if (seq_len != vbo->vertex_ct) {
+ PyErr_Format(PyExc_ValueError,
+ "Expected a sequence of size %d, got %d",
+ vbo->vertex_ct, seq_len);
+ }
+
+ PyObject **seq_items = PySequence_Fast_ITEMS(seq_fast);
+
+ if (attr->comp_ct == 1) {
+ for (uint i = 0; i < seq_len; i++) {
+ uchar *data = (uchar *)GWN_vertbuf_raw_step(&data_step);
+ PyObject *item = seq_items[i];
+ fill_format_elem(data, item, attr);
+ }
+ }
+ else {
+ for (uint i = 0; i < seq_len; i++) {
+ uchar *data = (uchar *)GWN_vertbuf_raw_step(&data_step);
+ PyObject *item = seq_items[i];
+ if (!PyTuple_CheckExact(item)) {
+ PyErr_Format(PyExc_ValueError,
+ "expected a tuple, got %s",
+ Py_TYPE(item)->tp_name);
+ ok = false;
+ goto finally;
+ }
+ if (PyTuple_GET_SIZE(item) != attr->comp_ct) {
+ PyErr_Format(PyExc_ValueError,
+ "expected a tuple of size %d, got %d",
+ attr->comp_ct, PyTuple_GET_SIZE(item));
+ ok = false;
+ goto finally;
+ }
+
+ /* May trigger error, check below */
+ fill_format_tuple(data, item, attr);
+ }
+ }
+
+ if (PyErr_Occurred()) {
+ ok = false;
+ }
+
+finally:
+
+ Py_DECREF(seq_fast);
+ return ok;
+}
+
+/* handy, but not used just now */
+#if 0
+static int bpygwn_find_id(const Gwn_VertFormat *fmt, const char *id)
+{
+ for (int i = 0; i < fmt->attrib_ct; i++) {
+ for (uint j = 0; j < fmt->name_ct; j++) {
+ if (STREQ(fmt->attribs[i].name[j], id)) {
+ return i;
+ }
+ }
+ }
+ return -1;
+}
+#endif
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name VertFormat Type
+ * \{ */
+
+static PyObject *bpygwn_VertFormat_new(PyTypeObject *UNUSED(type), PyObject *args, PyObject *kwds)
+{
+ if (PyTuple_GET_SIZE(args) || (kwds && PyDict_Size(kwds))) {
+ PyErr_SetString(PyExc_TypeError,
+ "VertFormat(): takes no arguments");
+ return NULL;
+ }
+
+ BPyGwn_VertFormat *ret = (BPyGwn_VertFormat *)BPyGwn_VertFormat_CreatePyObject(NULL);
+
+ return (PyObject *)ret;
+}
+
+PyDoc_STRVAR(bpygwn_VertFormat_attr_add_doc,
+"TODO"
+);
+static PyObject *bpygwn_VertFormat_attr_add(BPyGwn_VertFormat *self, PyObject *args, PyObject *kwds)
+{
+ static const char *kwlist[] = {"id", "comp_type", "len", "fetch_mode", NULL};
+
+ struct {
+ const char *id;
+ Gwn_VertCompType comp_type;
+ uint len;
+ Gwn_VertFetchMode fetch_mode;
+ } params;
+
+ if (self->fmt.attrib_ct == GWN_VERT_ATTR_MAX_LEN) {
+ PyErr_SetString(PyExc_ValueError, "Maxumum attr reached " STRINGIFY(GWN_VERT_ATTR_MAX_LEN));
+ return NULL;
+ }
+
+ if (!PyArg_ParseTupleAndKeywords(
+ args, kwds, "$sO&IO&:attr_add", (char **)kwlist,
+ &params.id,
+ bpygwn_ParseVertCompType, &params.comp_type,
+ &params.len,
+ bpygwn_ParseVertFetchMode, &params.fetch_mode))
+ {
+ return NULL;
+ }
+
+ uint attr_id = GWN_vertformat_attr_add(&self->fmt, params.id, params.comp_type, params.len, params.fetch_mode);
+ return PyLong_FromLong(attr_id);
+}
+
+static struct PyMethodDef bpygwn_VertFormat_methods[] = {
+ {"attr_add", (PyCFunction)bpygwn_VertFormat_attr_add,
+ METH_VARARGS | METH_KEYWORDS, bpygwn_VertFormat_attr_add_doc},
+ {NULL, NULL, 0, NULL}
+};
+
+
+static void bpygwn_VertFormat_dealloc(BPyGwn_VertFormat *self)
+{
+ Py_TYPE(self)->tp_free(self);
+}
+
+PyTypeObject BPyGwn_VertFormat_Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ .tp_name = "Gwn_VertFormat",
+ .tp_basicsize = sizeof(BPyGwn_VertFormat),
+ .tp_dealloc = (destructor)bpygwn_VertFormat_dealloc,
+ .tp_flags = Py_TPFLAGS_DEFAULT,
+ .tp_methods = bpygwn_VertFormat_methods,
+ .tp_new = bpygwn_VertFormat_new,
+};
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name VertBuf Type
+ * \{ */
+
+static PyObject *bpygwn_VertBuf_new(PyTypeObject *UNUSED(type), PyObject *args, PyObject *kwds)
+{
+ const char * const keywords[] = {"len", "format", NULL};
+
+ struct {
+ BPyGwn_VertFormat *py_fmt;
+ uint len;
+ } params;
+
+ if (!PyArg_ParseTupleAndKeywords(
+ args, kwds,
+ "$IO!:Gwn_VertBuf.__new__", (char **)keywords,
+ &params.len,
+ &BPyGwn_VertFormat_Type, &params.py_fmt))
+ {
+ return NULL;
+ }
+
+ struct Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&params.py_fmt->fmt);
+
+ GWN_vertbuf_data_alloc(vbo, params.len);
+
+ return BPyGwn_VertBuf_CreatePyObject(vbo);
+}
+
+PyDoc_STRVAR(bpygwn_VertBuf_fill_doc,
+"TODO"
+);
+static PyObject *bpygwn_VertBuf_fill(BPyGwn_VertBuf *self, PyObject *args, PyObject *kwds)
+{
+ static const char *kwlist[] = {"id", "data", NULL};
+
+ struct {
+ uint id;
+ PyObject *py_seq_data;
+ } params;
+
+ if (!PyArg_ParseTupleAndKeywords(
+ args, kwds, "$IO:fill", (char **)kwlist,
+ &params.id,
+ &params.py_seq_data))
+ {
+ return NULL;
+ }
+
+ if (params.id >= self->buf->format.attrib_ct) {
+ PyErr_Format(PyExc_ValueError,
+ "Format id %d out of range",
+ params.id);
+ return NULL;
+ }
+
+ if (self->buf->vbo_id != 0) {
+ PyErr_SetString(PyExc_ValueError,
+ "Can't fill, buffer already in use");
+ return NULL;
+ }
+
+ if (!bpygwn_vertbuf_fill_impl(self->buf, params.id, params.py_seq_data)) {
+ return NULL;
+ }
+ Py_RETURN_NONE;
+}
+
+static struct PyMethodDef bpygwn_VertBuf_methods[] = {
+ {"fill", (PyCFunction) bpygwn_VertBuf_fill,
+ METH_VARARGS | METH_KEYWORDS, bpygwn_VertBuf_fill_doc},
+ {NULL, NULL, 0, NULL}
+};
+
+static void bpygwn_VertBuf_dealloc(BPyGwn_VertBuf *self)
+{
+ GWN_vertbuf_discard(self->buf);
+ Py_TYPE(self)->tp_free(self);
+}
+
+PyTypeObject BPyGwn_VertBuf_Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ .tp_name = "Gwn_VertBuf",
+ .tp_basicsize = sizeof(BPyGwn_VertBuf),
+ .tp_dealloc = (destructor)bpygwn_VertBuf_dealloc,
+ .tp_flags = Py_TPFLAGS_DEFAULT,
+ .tp_methods = bpygwn_VertBuf_methods,
+ .tp_new = bpygwn_VertBuf_new,
+};
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name VertBatch Type
+ * \{ */
+
+static PyObject *bpygwn_Batch_new(PyTypeObject *UNUSED(type), PyObject *args, PyObject *kwds)
+{
+ const char * const keywords[] = {"type", "buf", NULL};
+
+ struct {
+ Gwn_PrimType type_id;
+ BPyGwn_VertBuf *py_buf;
+ } params;
+
+ if (!PyArg_ParseTupleAndKeywords(
+ args, kwds,
+ "$O&O!:Gwn_Batch.__new__", (char **)keywords,
+ bpygwn_ParsePrimType, &params.type_id,
+ &BPyGwn_VertBuf_Type, &params.py_buf))
+ {
+ return NULL;
+ }
+
+ Gwn_Batch *batch = GWN_batch_create(params.type_id, params.py_buf->buf, NULL);
+ BPyGwn_Batch *ret = (BPyGwn_Batch *)BPyGwn_Batch_CreatePyObject(batch);
+
+#ifdef USE_GWN_PY_REFERENCES
+ ret->references = PyList_New(1);
+ PyList_SET_ITEM(ret->references, 0, (PyObject *)params.py_buf);
+ Py_INCREF(params.py_buf);
+ PyObject_GC_Track(ret);
+#endif
+
+ return (PyObject *)ret;
+}
+
+PyDoc_STRVAR(bpygwn_VertBatch_vertbuf_add_doc,
+"TODO"
+);
+static PyObject *bpygwn_VertBatch_vertbuf_add(BPyGwn_Batch *self, BPyGwn_VertBuf *py_buf)
+{
+ if (!BPyGwn_VertBuf_Check(py_buf)) {
+ PyErr_Format(PyExc_TypeError,
+ "Expected a Gwn_VertBuf, got %s",
+ Py_TYPE(py_buf)->tp_name);
+ return NULL;
+ }
+
+ if (self->batch->verts[0]->vertex_ct != py_buf->buf->vertex_ct) {
+ PyErr_Format(PyExc_TypeError,
+ "Expected %d length, got %d",
+ self->batch->verts[0]->vertex_ct, py_buf->buf->vertex_ct);
+ return NULL;
+ }
+
+#ifdef USE_GWN_PY_REFERENCES
+ /* Hold user */
+ PyList_Append(self->references, (PyObject *)py_buf);
+#endif
+
+ GWN_batch_vertbuf_add(self->batch, py_buf->buf);
+ Py_RETURN_NONE;
+}
+
+/* Currently magic number from Py perspective. */
+PyDoc_STRVAR(bpygwn_VertBatch_program_set_builtin_doc,
+"TODO"
+);
+static PyObject *bpygwn_VertBatch_program_set_builtin(BPyGwn_Batch *self, PyObject *args, PyObject *kwds)
+{
+ static const char *kwlist[] = {"id", NULL};
+
+ struct {
+ const char *shader;
+ } params;
+
+ if (!PyArg_ParseTupleAndKeywords(
+ args, kwds, "s:program_set_builtin", (char **)kwlist,
+ &params.shader))
+ {
+ return NULL;
+ }
+
+ GPUBuiltinShader shader;
+
+#define MATCH_ID(id) \
+ if (STREQ(params.shader, STRINGIFY(id))) { \
+ shader = GPU_SHADER_##id; \
+ goto success; \
+ } ((void)0)
+
+ MATCH_ID(2D_FLAT_COLOR);
+ MATCH_ID(2D_SMOOTH_COLOR);
+ MATCH_ID(2D_UNIFORM_COLOR);
+
+ MATCH_ID(3D_FLAT_COLOR);
+ MATCH_ID(3D_SMOOTH_COLOR);
+ MATCH_ID(3D_UNIFORM_COLOR);
+
+#undef MATCH_ID
+
+ PyErr_SetString(PyExc_ValueError,
+ "shader name not known");
+ return NULL;
+
+success:
+ GWN_batch_program_set_builtin(self->batch, shader);
+ Py_RETURN_NONE;
+}
+
+static PyObject *bpygwn_VertBatch_uniform_bool(BPyGwn_Batch *self, PyObject *args)
+{
+ struct {
+ const char *id;
+ bool values[1];
+ } params;
+
+ if (!PyArg_ParseTuple(
+ args, "si:uniform_b",
+ &params.id,
+ &params.values[0]))
+ {
+ return NULL;
+ }
+
+ GWN_batch_uniform_1b(self->batch, params.id, params.values[0]);
+ Py_RETURN_NONE;
+}
+
+static PyObject *bpygwn_VertBatch_uniform_i32(BPyGwn_Batch *self, PyObject *args)
+{
+ struct {
+ const char *id;
+ int values[1];
+ } params;
+
+ if (!PyArg_ParseTuple(
+ args, "si:uniform_i",
+ &params.id,
+ &params.values[0]))
+ {
+ return NULL;
+ }
+
+ GWN_batch_uniform_1i(self->batch, params.id, params.values[0]);
+ Py_RETURN_NONE;
+}
+
+static PyObject *bpygwn_VertBatch_uniform_f32(BPyGwn_Batch *self, PyObject *args)
+{
+ struct {
+ const char *id;
+ float values[4];
+ } params;
+
+ if (!PyArg_ParseTuple(
+ args, "sf|fff:uniform_f",
+ &params.id,
+ &params.values[0], &params.values[1], &params.values[2], &params.values[3]))
+ {
+ return NULL;
+ }
+
+ switch(PyTuple_GET_SIZE(args)) {
+ case 2: GWN_batch_uniform_1f(self->batch, params.id, params.values[0]); break;
+ case 3: GWN_batch_uniform_2fv(self->batch, params.id, params.values); break;
+ case 4: GWN_batch_uniform_3fv(self->batch, params.id, params.values); break;
+ case 5: GWN_batch_uniform_4fv(self->batch, params.id, params.values); break;
+ default:
+ BLI_assert(0);
+ }
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(bpygwn_VertBatch_draw_doc,
+"TODO"
+);
+static PyObject *bpygwn_VertBatch_draw(BPyGwn_Batch *self)
+{
+ if (!glIsProgram(self->batch->program)) {
+ PyErr_SetString(PyExc_ValueError,
+ "batch program has not not set");
+ }
+ GWN_batch_draw(self->batch);
+ Py_RETURN_NONE;
+}
+
+static struct PyMethodDef bpygwn_VertBatch_methods[] = {
+ {"vertbuf_add", (PyCFunction)bpygwn_VertBatch_vertbuf_add,
+ METH_O, bpygwn_VertBatch_vertbuf_add_doc},
+ {"program_set_builtin", (PyCFunction)bpygwn_VertBatch_program_set_builtin,
+ METH_VARARGS | METH_KEYWORDS, bpygwn_VertBatch_program_set_builtin_doc},
+ {"uniform_bool", (PyCFunction)bpygwn_VertBatch_uniform_bool,
+ METH_VARARGS, NULL},
+ {"uniform_i32", (PyCFunction)bpygwn_VertBatch_uniform_i32,
+ METH_VARARGS, NULL},
+ {"uniform_f32", (PyCFunction)bpygwn_VertBatch_uniform_f32,
+ METH_VARARGS, NULL},
+ {"draw", (PyCFunction) bpygwn_VertBatch_draw,
+ METH_NOARGS, bpygwn_VertBatch_draw_doc},
+ {NULL, NULL, 0, NULL}
+};
+
+#ifdef USE_GWN_PY_REFERENCES
+
+static int bpygwn_Batch_traverse(BPyGwn_Batch *self, visitproc visit, void *arg)
+{
+ Py_VISIT(self->references);
+ return 0;
+}
+
+static int bpygwn_Batch_clear(BPyGwn_Batch *self)
+{
+ Py_CLEAR(self->references);
+ return 0;
+}
+
+#endif
+
+static void bpygwn_Batch_dealloc(BPyGwn_Batch *self)
+{
+ GWN_batch_discard(self->batch);
+
+#ifdef USE_GWN_PY_REFERENCES
+ if (self->references) {
+ PyObject_GC_UnTrack(self);
+ bpygwn_Batch_clear(self);
+ Py_XDECREF(self->references);
+ }
+#endif
+
+ Py_TYPE(self)->tp_free(self);
+}
+
+PyTypeObject BPyGwn_Batch_Type = {
+ PyVarObject_HEAD_INIT(NULL, 0)
+ .tp_name = "Gwn_Batch",
+ .tp_basicsize = sizeof(BPyGwn_Batch),
+ .tp_dealloc = (destructor)bpygwn_Batch_dealloc,
+#ifdef USE_GWN_PY_REFERENCES
+ .tp_flags = Py_TPFLAGS_DEFAULT | Py_TPFLAGS_HAVE_GC,
+ .tp_traverse = (traverseproc)bpygwn_Batch_traverse,
+ .tp_clear = (inquiry)bpygwn_Batch_clear,
+#else
+ .tp_flags = Py_TPFLAGS_DEFAULT,
+#endif
+ .tp_methods = bpygwn_VertBatch_methods,
+ .tp_new = bpygwn_Batch_new,
+};
+
+/* -------------------------------------------------------------------- */
+
+
+/** \name Gawain Types Module
+ * \{ */
+
+static struct PyModuleDef BPy_BM_types_module_def = {
+ PyModuleDef_HEAD_INIT,
+ .m_name = "_gawain.types",
+};
+
+PyObject *BPyInit_gawain_types(void)
+{
+ PyObject *submodule;
+
+ submodule = PyModule_Create(&BPy_BM_types_module_def);
+
+ if (PyType_Ready(&BPyGwn_VertFormat_Type) < 0)
+ return NULL;
+ if (PyType_Ready(&BPyGwn_VertBuf_Type) < 0)
+ return NULL;
+ if (PyType_Ready(&BPyGwn_Batch_Type) < 0)
+ return NULL;
+
+#define MODULE_TYPE_ADD(s, t) \
+ PyModule_AddObject(s, t.tp_name, (PyObject *)&t); Py_INCREF((PyObject *)&t)
+
+ MODULE_TYPE_ADD(submodule, BPyGwn_VertFormat_Type);
+ MODULE_TYPE_ADD(submodule, BPyGwn_VertBuf_Type);
+ MODULE_TYPE_ADD(submodule, BPyGwn_Batch_Type);
+
+#undef MODULE_TYPE_ADD
+
+ return submodule;
+}
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Public API
+ * \{ */
+
+PyObject *BPyGwn_VertFormat_CreatePyObject(Gwn_VertFormat *fmt)
+{
+ BPyGwn_VertFormat *self;
+
+ self = PyObject_New(BPyGwn_VertFormat, &BPyGwn_VertFormat_Type);
+ if (fmt) {
+ self->fmt = *fmt;
+ }
+ else {
+ memset(&self->fmt, 0, sizeof(self->fmt));
+ }
+
+ return (PyObject *)self;
+}
+
+PyObject *BPyGwn_VertBuf_CreatePyObject(Gwn_VertBuf *buf)
+{
+ BPyGwn_VertBuf *self;
+
+ self = PyObject_New(BPyGwn_VertBuf, &BPyGwn_VertBuf_Type);
+ self->buf = buf;
+
+ return (PyObject *)self;
+}
+
+
+PyObject *BPyGwn_Batch_CreatePyObject(Gwn_Batch *batch)
+{
+ BPyGwn_Batch *self;
+
+#ifdef USE_GWN_PY_REFERENCES
+ self = (BPyGwn_Batch *)_PyObject_GC_New(&BPyGwn_Batch_Type);
+ self->references = NULL;
+#else
+ self = PyObject_New(BPyGwn_Batch, &BPyGwn_Batch_Type);
+#endif
+
+ self->batch = batch;
+
+ return (PyObject *)self;
+}
+
+/** \} */
diff --git a/source/blender/python/gawain/gwn_py_types.h b/source/blender/python/gawain/gwn_py_types.h
new file mode 100644
index 00000000000..dde6cf98827
--- /dev/null
+++ b/source/blender/python/gawain/gwn_py_types.h
@@ -0,0 +1,67 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/python/gawain/gwn_py_types.h
+ * \ingroup pygawain
+ */
+
+#ifndef __GWN_PY_TYPES_H__
+#define __GWN_PY_TYPES_H__
+
+#include "BLI_compiler_attrs.h"
+
+#define USE_GWN_PY_REFERENCES
+
+extern PyTypeObject BPyGwn_VertFormat_Type;
+extern PyTypeObject BPyGwn_VertBuf_Type;
+extern PyTypeObject BPyGwn_Batch_Type;
+
+#define BPyGwn_VertFormat_Check(v) (Py_TYPE(v) == &BPyGwn_VertFormat_Type)
+#define BPyGwn_VertBuf_Check(v) (Py_TYPE(v) == &BPyGwn_VertBuf_Type)
+#define BPyGwn_Batch_Check(v) (Py_TYPE(v) == &BPyGwn_Batch_Type)
+
+typedef struct BPyGwn_VertFormat {
+ PyObject_VAR_HEAD
+ struct Gwn_VertFormat fmt;
+} BPyGwn_VertFormat;
+
+typedef struct BPyGwn_VertBuf {
+ PyObject_VAR_HEAD
+ /* The buf is owned, we may support thin wrapped batches later. */
+ struct Gwn_VertBuf *buf;
+} BPyGwn_VertBuf;
+
+typedef struct BPyGwn_Batch {
+ PyObject_VAR_HEAD
+ /* The batch is owned, we may support thin wrapped batches later. */
+ struct Gwn_Batch *batch;
+#ifdef USE_GWN_PY_REFERENCES
+ /* Just to keep a user to prevent freeing buf's we're using */
+ PyObject *references;
+#endif
+} BPyGwn_Batch;
+
+PyObject *BPyInit_gawain_types(void);
+
+PyObject *BPyGwn_VertFormat_CreatePyObject(struct Gwn_VertFormat *fmt);
+PyObject *BPyGwn_VertBuf_CreatePyObject(struct Gwn_VertBuf *vbo) ATTR_NONNULL(1);
+PyObject *BPyGwn_Batch_CreatePyObject(struct Gwn_Batch *batch) ATTR_NONNULL(1);
+
+#endif /* __GWN_PY_TYPES_H__ */
diff --git a/source/blender/python/intern/bpy_interface.c b/source/blender/python/intern/bpy_interface.c
index c6337f2ac28..7ddb41c3b0d 100644
--- a/source/blender/python/intern/bpy_interface.c
+++ b/source/blender/python/intern/bpy_interface.c
@@ -72,6 +72,7 @@
#include "../generic/bgl.h"
#include "../generic/blf_py_api.h"
#include "../generic/idprop_py_api.h"
+#include "../gawain/gwn_py_api.h"
#include "../bmesh/bmesh_py_api.h"
#include "../mathutils/mathutils.h"
@@ -212,6 +213,7 @@ static struct _inittab bpy_internal_modules[] = {
{"mathutils.kdtree", PyInit_mathutils_kdtree},
#endif
{"_bpy_path", BPyInit__bpy_path},
+ {"_gawain", BPyInit_gawain},
{"bgl", BPyInit_bgl},
{"blf", BPyInit_blf},
{"bmesh", BPyInit_bmesh},
diff --git a/source/blender/python/intern/bpy_manipulator_wrap.c b/source/blender/python/intern/bpy_manipulator_wrap.c
index db9fcdb377a..a4188698a5e 100644
--- a/source/blender/python/intern/bpy_manipulator_wrap.c
+++ b/source/blender/python/intern/bpy_manipulator_wrap.c
@@ -130,7 +130,7 @@ static void manipulator_properties_init(wmManipulatorType *wt)
/* only call this so pyrna_deferred_register_class gives a useful error
* WM_operatortype_append_ptr will call RNA_def_struct_identifier
* later */
- RNA_def_struct_identifier(wt->srna, wt->idname);
+ RNA_def_struct_identifier_no_struct_map(wt->srna, wt->idname);
if (pyrna_deferred_register_class(wt->srna, py_class) != 0) {
PyErr_Print(); /* failed to register operator props */
diff --git a/source/blender/python/intern/bpy_operator_wrap.c b/source/blender/python/intern/bpy_operator_wrap.c
index 90719905a79..9d57adca946 100644
--- a/source/blender/python/intern/bpy_operator_wrap.c
+++ b/source/blender/python/intern/bpy_operator_wrap.c
@@ -48,10 +48,12 @@ static void operator_properties_init(wmOperatorType *ot)
PyTypeObject *py_class = ot->ext.data;
RNA_struct_blender_type_set(ot->ext.srna, ot);
- /* only call this so pyrna_deferred_register_class gives a useful error
- * WM_operatortype_append_ptr will call RNA_def_struct_identifier
- * later */
- RNA_def_struct_identifier(ot->srna, ot->idname);
+ /* Only call this so pyrna_deferred_register_class gives a useful error
+ * WM_operatortype_append_ptr will call RNA_def_struct_identifier later.
+ *
+ * Note the 'no_struct_map' function is used since the actual struct name is already used by the operator.
+ */
+ RNA_def_struct_identifier_no_struct_map(ot->srna, ot->idname);
if (pyrna_deferred_register_class(ot->srna, py_class) != 0) {
PyErr_Print(); /* failed to register operator props */
diff --git a/source/blender/python/mathutils/mathutils_bvhtree.c b/source/blender/python/mathutils/mathutils_bvhtree.c
index 2963951838b..bc3cd0bf416 100644
--- a/source/blender/python/mathutils/mathutils_bvhtree.c
+++ b/source/blender/python/mathutils/mathutils_bvhtree.c
@@ -1163,7 +1163,6 @@ static PyObject *C_BVHTree_FromObject(PyObject *UNUSED(cls), PyObject *args, PyO
/* Get data for tessellation */
{
- DM_ensure_looptri(dm);
lt = dm->getLoopTriArray(dm);
tris_len = (unsigned int)dm->getNumLoopTri(dm);
diff --git a/source/blender/quicktime/CMakeLists.txt b/source/blender/quicktime/CMakeLists.txt
index f853c35457f..cee2cea99fb 100644
--- a/source/blender/quicktime/CMakeLists.txt
+++ b/source/blender/quicktime/CMakeLists.txt
@@ -52,7 +52,7 @@ set(SRC
add_definitions(-DWITH_QUICKTIME)
if(WITH_AUDASPACE)
- add_definitions(${AUDASPACE_DEFINITIONS})
+ add_definitions(-DWITH_AUDASPACE)
list(APPEND INC_SYS
${AUDASPACE_C_INCLUDE_DIRS}
diff --git a/source/blender/quicktime/apple/qtkit_export.m b/source/blender/quicktime/apple/qtkit_export.m
index 1ac3c58f888..d2508fe108a 100644
--- a/source/blender/quicktime/apple/qtkit_export.m
+++ b/source/blender/quicktime/apple/qtkit_export.m
@@ -35,7 +35,7 @@
#include "DNA_userdef_types.h"
#ifdef WITH_AUDASPACE
-# include AUD_DEVICE_H
+# include <AUD_Device.h>
#endif
#include "BLI_utildefines.h"
diff --git a/source/blender/windowmanager/CMakeLists.txt b/source/blender/windowmanager/CMakeLists.txt
index cfa97a9e177..0894f246445 100644
--- a/source/blender/windowmanager/CMakeLists.txt
+++ b/source/blender/windowmanager/CMakeLists.txt
@@ -97,7 +97,7 @@ set(SRC
)
if(WITH_AUDASPACE)
- add_definitions(${AUDASPACE_DEFINITIONS})
+ add_definitions(-DWITH_AUDASPACE)
list(APPEND INC_SYS
${AUDASPACE_C_INCLUDE_DIRS}
diff --git a/source/blender/windowmanager/intern/wm.c b/source/blender/windowmanager/intern/wm.c
index da1b5feea3d..6da6d1df348 100644
--- a/source/blender/windowmanager/intern/wm.c
+++ b/source/blender/windowmanager/intern/wm.c
@@ -430,7 +430,7 @@ void wm_clear_default_size(bContext *C)
/* on startup, it adds all data, for matching */
void wm_add_default(bContext *C)
{
- wmWindowManager *wm = BKE_libblock_alloc(CTX_data_main(C), ID_WM, "WinMan");
+ wmWindowManager *wm = BKE_libblock_alloc(CTX_data_main(C), ID_WM, "WinMan", 0);
wmWindow *win;
bScreen *screen = CTX_wm_screen(C); /* XXX from file read hrmf */
struct WorkSpace *workspace = G.main->workspaces.last;
diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c
index cedf50a3035..784cdcc97dd 100644
--- a/source/blender/windowmanager/intern/wm_files.c
+++ b/source/blender/windowmanager/intern/wm_files.c
@@ -457,7 +457,7 @@ void wm_file_read_report(bContext *C)
* Logic shared between #WM_file_read & #wm_homefile_read,
* updates to make after reading a file.
*/
-static void wm_file_read_post(bContext *C, bool is_startup_file)
+static void wm_file_read_post(bContext *C, const bool is_startup_file, const bool use_userdef)
{
bool addons_loaded = false;
wmWindowManager *wm = CTX_wm_manager(C);
@@ -476,13 +476,14 @@ static void wm_file_read_post(bContext *C, bool is_startup_file)
if (is_startup_file) {
/* possible python hasn't been initialized */
if (CTX_py_init_get(C)) {
- /* Only run when we have a template path found. */
- if (BKE_appdir_app_template_any()) {
- BPY_execute_string(C, "__import__('bl_app_template_utils').reset()");
+ if (use_userdef) {
+ /* Only run when we have a template path found. */
+ if (BKE_appdir_app_template_any()) {
+ BPY_execute_string(C, "__import__('bl_app_template_utils').reset()");
+ }
+ /* sync addons, these may have changed from the defaults */
+ BPY_execute_string(C, "__import__('addon_utils').reset_all()");
}
- /* sync addons, these may have changed from the defaults */
- BPY_execute_string(C, "__import__('addon_utils').reset_all()");
-
BPY_python_reset(C);
addons_loaded = true;
}
@@ -596,7 +597,7 @@ bool WM_file_read(bContext *C, const char *filepath, ReportList *reports)
}
}
- wm_file_read_post(C, false);
+ wm_file_read_post(C, false, false);
success = true;
}
@@ -644,13 +645,15 @@ bool WM_file_read(bContext *C, const char *filepath, ReportList *reports)
*
* \param use_factory_settings: Ignore on-disk startup file, use bundled ``datatoc_startup_blend`` instead.
* Used for "Restore Factory Settings".
+ * \param use_userdef: Load factory settings as well as startup file.
+ * Disabled for "File New" we don't want to reload preferences.
* \param filepath_startup_override: Optional path pointing to an alternative blend file (may be NULL).
* \param app_template_override: Template to use instead of the template defined in user-preferences.
* When not-null, this is written into the user preferences.
*/
int wm_homefile_read(
bContext *C, ReportList *reports,
- bool use_factory_settings, bool use_empty_data,
+ bool use_factory_settings, bool use_empty_data, bool use_userdef,
const char *filepath_startup_override, const char *app_template_override)
{
ListBase wmbase;
@@ -674,7 +677,7 @@ int wm_homefile_read(
* And in this case versioning code is to be run.
*/
bool read_userdef_from_memory = false;
- eBLOReadSkip skip_flags = 0;
+ eBLOReadSkip skip_flags = use_userdef ? 0 : BLO_READ_SKIP_USERDEF;
/* options exclude eachother */
BLI_assert((use_factory_settings && filepath_startup_override) == 0);
@@ -701,7 +704,9 @@ int wm_homefile_read(
if (!use_factory_settings) {
if (cfgdir) {
BLI_path_join(filepath_startup, sizeof(filepath_startup), cfgdir, BLENDER_STARTUP_FILE, NULL);
- BLI_path_join(filepath_userdef, sizeof(filepath_startup), cfgdir, BLENDER_USERPREF_FILE, NULL);
+ if (use_userdef) {
+ BLI_path_join(filepath_userdef, sizeof(filepath_startup), cfgdir, BLENDER_USERPREF_FILE, NULL);
+ }
}
else {
use_factory_settings = true;
@@ -713,14 +718,16 @@ int wm_homefile_read(
}
/* load preferences before startup.blend */
- if (!use_factory_settings && BLI_exists(filepath_userdef)) {
- UserDef *userdef = BKE_blendfile_userdef_read(filepath_userdef, NULL);
- if (userdef != NULL) {
- BKE_blender_userdef_set_data(userdef);
- MEM_freeN(userdef);
-
- skip_flags |= BLO_READ_SKIP_USERDEF;
- printf("Read prefs: %s\n", filepath_userdef);
+ if (use_userdef) {
+ if (!use_factory_settings && BLI_exists(filepath_userdef)) {
+ UserDef *userdef = BKE_blendfile_userdef_read(filepath_userdef, NULL);
+ if (userdef != NULL) {
+ BKE_blender_userdef_set_data(userdef);
+ MEM_freeN(userdef);
+
+ skip_flags |= BLO_READ_SKIP_USERDEF;
+ printf("Read prefs: %s\n", filepath_userdef);
+ }
}
}
@@ -729,20 +736,20 @@ int wm_homefile_read(
if (filepath_startup_override != NULL) {
/* pass */
}
- else if (app_template_override && app_template_override[0]) {
+ else if (app_template_override) {
+ /* This may be clearing the current template by setting to an empty string. */
app_template = app_template_override;
}
else if (!use_factory_settings && U.app_template[0]) {
app_template = U.app_template;
}
- if (app_template != NULL) {
+ if ((app_template != NULL) && (app_template[0] != '\0')) {
BKE_appdir_app_template_id_search(app_template, app_template_system, sizeof(app_template_system));
BLI_path_join(app_template_config, sizeof(app_template_config), cfgdir, app_template, NULL);
- }
- /* insert template name into startup file */
- if (app_template != NULL) {
+ /* Insert template name into startup file. */
+
/* note that the path is being set even when 'use_factory_settings == true'
* this is done so we can load a templates factory-settings */
if (!use_factory_settings) {
@@ -780,8 +787,12 @@ int wm_homefile_read(
success = BKE_blendfile_read_from_memory(
C, datatoc_startup_blend, datatoc_startup_blend_size,
NULL, skip_flags, true);
- if (success && !(skip_flags & BLO_READ_SKIP_USERDEF)) {
- read_userdef_from_memory = true;
+ if (success) {
+ if (use_userdef) {
+ if ((skip_flags & BLO_READ_SKIP_USERDEF) == 0) {
+ read_userdef_from_memory = true;
+ }
+ }
}
if (BLI_listbase_is_empty(&wmbase)) {
wm_clear_default_size(C);
@@ -809,21 +820,23 @@ int wm_homefile_read(
BLI_path_join(temp_path, sizeof(temp_path), app_template_system, BLENDER_USERPREF_FILE, NULL);
}
- UserDef *userdef_template = NULL;
- /* just avoids missing file warning */
- if (BLI_exists(temp_path)) {
- userdef_template = BKE_blendfile_userdef_read(temp_path, NULL);
- }
- if (userdef_template == NULL) {
- /* we need to have preferences load to overwrite preferences from previous template */
- userdef_template = BKE_blendfile_userdef_read_from_memory(
- datatoc_startup_blend, datatoc_startup_blend_size, NULL);
- read_userdef_from_memory = true;
- }
- if (userdef_template) {
- BKE_blender_userdef_set_app_template(userdef_template);
- BKE_blender_userdef_free_data(userdef_template);
- MEM_freeN(userdef_template);
+ if (use_userdef) {
+ UserDef *userdef_template = NULL;
+ /* just avoids missing file warning */
+ if (BLI_exists(temp_path)) {
+ userdef_template = BKE_blendfile_userdef_read(temp_path, NULL);
+ }
+ if (userdef_template == NULL) {
+ /* we need to have preferences load to overwrite preferences from previous template */
+ userdef_template = BKE_blendfile_userdef_read_from_memory(
+ datatoc_startup_blend, datatoc_startup_blend_size, NULL);
+ read_userdef_from_memory = true;
+ }
+ if (userdef_template) {
+ BKE_blender_userdef_set_app_template(userdef_template);
+ BKE_blender_userdef_free_data(userdef_template);
+ MEM_freeN(userdef_template);
+ }
}
}
@@ -834,9 +847,11 @@ int wm_homefile_read(
/* prevent buggy files that had G_FILE_RELATIVE_REMAP written out by mistake. Screws up autosaves otherwise
* can remove this eventually, only in a 2.53 and older, now its not written */
G.fileflags &= ~G_FILE_RELATIVE_REMAP;
-
- /* check userdef before open window, keymaps etc */
- wm_init_userdef(CTX_data_main(C), read_userdef_from_memory);
+
+ if (use_userdef) {
+ /* check userdef before open window, keymaps etc */
+ wm_init_userdef(CTX_data_main(C), read_userdef_from_memory);
+ }
/* match the read WM with current WM */
wm_window_match_do(C, &wmbase);
@@ -844,9 +859,11 @@ int wm_homefile_read(
G.main->name[0] = '\0';
- /* When loading factory settings, the reset solid OpenGL lights need to be applied. */
- if (!G.background) {
- GPU_default_lights();
+ if (use_userdef) {
+ /* When loading factory settings, the reset solid OpenGL lights need to be applied. */
+ if (!G.background) {
+ GPU_default_lights();
+ }
}
/* start with save preference untitled.blend */
@@ -854,7 +871,7 @@ int wm_homefile_read(
/* disable auto-play in startup.blend... */
G.fileflags &= ~G_FILE_AUTOPLAY;
- wm_file_read_post(C, true);
+ wm_file_read_post(C, true, use_userdef);
return true;
}
@@ -1576,6 +1593,7 @@ void WM_OT_read_history(wmOperatorType *ot)
static int wm_homefile_read_exec(bContext *C, wmOperator *op)
{
const bool use_factory_settings = (STREQ(op->type->idname, "WM_OT_read_factory_settings"));
+ bool use_userdef = false;
char filepath_buf[FILE_MAX];
const char *filepath = NULL;
@@ -1599,6 +1617,8 @@ static int wm_homefile_read_exec(bContext *C, wmOperator *op)
else {
/* always load UI for factory settings (prefs will re-init) */
G.fileflags &= ~G_FILE_NO_UI;
+ /* Always load preferences with factory settings. */
+ use_userdef = true;
}
char app_template_buf[sizeof(U.app_template)];
@@ -1610,17 +1630,15 @@ static int wm_homefile_read_exec(bContext *C, wmOperator *op)
if (prop_app_template && RNA_property_is_set(op->ptr, prop_app_template)) {
RNA_property_string_get(op->ptr, prop_app_template, app_template_buf);
app_template = app_template_buf;
- }
- else if (!use_factory_settings) {
- /* TODO: dont reset prefs on 'New File' */
- BLI_strncpy(app_template_buf, U.app_template, sizeof(app_template_buf));
- app_template = app_template_buf;
+
+ /* Always load preferences when switching templates. */
+ use_userdef = true;
}
else {
app_template = NULL;
}
- if (wm_homefile_read(C, op->reports, use_factory_settings, use_empty_data, filepath, app_template)) {
+ if (wm_homefile_read(C, op->reports, use_factory_settings, use_empty_data, use_userdef, filepath, app_template)) {
if (use_splash) {
WM_init_splash(C);
}
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index ec248c28f0f..8346535cd6a 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -189,15 +189,12 @@ void WM_init(bContext *C, int argc, const char **argv)
BLF_init(); /* Please update source/gamengine/GamePlayer/GPG_ghost.cpp if you change this */
BLT_lang_init();
- /* Enforce loading the UI for the initial homefile */
- G.fileflags &= ~G_FILE_NO_UI;
-
/* reports cant be initialized before the wm,
* but keep before file reading, since that may report errors */
wm_init_reports(C);
/* get the default database, plus a wm */
- wm_homefile_read(C, NULL, G.factory_startup, false, NULL, NULL);
+ wm_homefile_read(C, NULL, G.factory_startup, false, true, NULL, NULL);
BLT_lang_set(NULL);
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index eeab9309a59..38d122aff5f 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -179,7 +179,7 @@ static void wm_operatortype_append__end(wmOperatorType *ot)
/* XXX All ops should have a description but for now allow them not to. */
RNA_def_struct_ui_text(ot->srna, ot->name, ot->description ? ot->description : UNDOCUMENTED_OPERATOR_TIP);
- RNA_def_struct_identifier(ot->srna, ot->idname);
+ RNA_def_struct_identifier(&BLENDER_RNA, ot->srna, ot->idname);
BLI_ghash_insert(global_ops_hash, (void *)ot->idname, ot);
}
@@ -401,7 +401,7 @@ wmOperatorType *WM_operatortype_append_macro(const char *idname, const char *nam
ot->description = UNDOCUMENTED_OPERATOR_TIP;
RNA_def_struct_ui_text(ot->srna, ot->name, ot->description);
- RNA_def_struct_identifier(ot->srna, ot->idname);
+ RNA_def_struct_identifier(&BLENDER_RNA, ot->srna, ot->idname);
/* Use i18n context from ext.srna if possible (py operators). */
i18n_context = ot->ext.srna ? RNA_struct_translation_context(ot->ext.srna) : BLT_I18NCONTEXT_OPERATOR_DEFAULT;
RNA_def_struct_translation_context(ot->srna, i18n_context);
@@ -435,7 +435,7 @@ void WM_operatortype_append_macro_ptr(void (*opfunc)(wmOperatorType *, void *),
opfunc(ot, userdata);
RNA_def_struct_ui_text(ot->srna, ot->name, ot->description);
- RNA_def_struct_identifier(ot->srna, ot->idname);
+ RNA_def_struct_identifier(&BLENDER_RNA, ot->srna, ot->idname);
BLI_ghash_insert(global_ops_hash, (void *)ot->idname, ot);
}
diff --git a/source/blender/windowmanager/intern/wm_playanim.c b/source/blender/windowmanager/intern/wm_playanim.c
index fdcded8e50a..2c766efc6a2 100644
--- a/source/blender/windowmanager/intern/wm_playanim.c
+++ b/source/blender/windowmanager/intern/wm_playanim.c
@@ -77,10 +77,10 @@
#include "WM_api.h" /* only for WM_main_playanim */
#ifdef WITH_AUDASPACE
-# include AUD_DEVICE_H
-# include AUD_HANDLE_H
-# include AUD_SOUND_H
-# include AUD_SPECIAL_H
+# include <AUD_Device.h>
+# include <AUD_Handle.h>
+# include <AUD_Sound.h>
+# include <AUD_Special.h>
static AUD_Sound *source = NULL;
static AUD_Handle *playback_handle = NULL;
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 595ccc94584..efa0932ba92 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -416,12 +416,12 @@ void wm_window_title(wmWindowManager *wm, wmWindow *win)
void WM_window_set_dpi(wmWindow *win)
{
- int auto_dpi = GHOST_GetDPIHint(win->ghostwin);
+ float auto_dpi = GHOST_GetDPIHint(win->ghostwin);
/* Clamp auto DPI to 96, since our font/interface drawing does not work well
* with lower sizes. The main case we are interested in supporting is higher
* DPI. If a smaller UI is desired it is still possible to adjust UI scale. */
- auto_dpi = MAX2(auto_dpi, 96);
+ auto_dpi = max_ff(auto_dpi, 96.0f);
/* Lazily init UI scale size, preserving backwards compatibility by
* computing UI scale from ratio of previous DPI and auto DPI */
@@ -441,13 +441,16 @@ void WM_window_set_dpi(wmWindow *win)
/* Blender's UI drawing assumes DPI 72 as a good default following macOS
* while Windows and Linux use DPI 96. GHOST assumes a default 96 so we
* remap the DPI to Blender's convention. */
+ auto_dpi *= GHOST_GetNativePixelSize(win->ghostwin);
int dpi = auto_dpi * U.ui_scale * (72.0 / 96.0f);
/* Automatically set larger pixel size for high DPI. */
- int pixelsize = MAX2(1, dpi / 54);
+ int pixelsize = max_ii(1, (int)(dpi / 64));
+ /* User adjustment for pixel size. */
+ pixelsize = max_ii(1, pixelsize + U.ui_line_width);
/* Set user preferences globals for drawing, and for forward compatibility. */
- U.pixelsize = GHOST_GetNativePixelSize(win->ghostwin) * pixelsize;
+ U.pixelsize = pixelsize;
U.dpi = dpi / pixelsize;
U.virtual_pixel = (pixelsize == 1) ? VIRTUAL_PIXEL_NATIVE : VIRTUAL_PIXEL_DOUBLE;
U.widget_unit = (U.pixelsize * U.dpi * 20 + 36) / 72;
diff --git a/source/blender/windowmanager/manipulators/WM_manipulator_api.h b/source/blender/windowmanager/manipulators/WM_manipulator_api.h
index a29e31985a0..2939070db01 100644
--- a/source/blender/windowmanager/manipulators/WM_manipulator_api.h
+++ b/source/blender/windowmanager/manipulators/WM_manipulator_api.h
@@ -97,10 +97,26 @@ void WM_manipulator_set_flag(struct wmManipulator *mpr, const int flag, const bo
void WM_manipulator_set_scale(struct wmManipulator *mpr, float scale);
void WM_manipulator_set_line_width(struct wmManipulator *mpr, const float line_width);
-void WM_manipulator_get_color(const struct wmManipulator *mpr, float col[4]);
-void WM_manipulator_set_color(struct wmManipulator *mpr, const float col[4]);
-void WM_manipulator_get_color_highlight(const struct wmManipulator *mpr, float col_hi[4]);
-void WM_manipulator_set_color_highlight(struct wmManipulator *mpr, const float col[4]);
+void WM_manipulator_get_color(const struct wmManipulator *mpr, float color[4]);
+void WM_manipulator_set_color(struct wmManipulator *mpr, const float color[4]);
+void WM_manipulator_get_color_highlight(const struct wmManipulator *mpr, float color_hi[4]);
+void WM_manipulator_set_color_highlight(struct wmManipulator *mpr, const float color[4]);
+
+/**
+ * Leaving values NULL use values from #wmManipulator.
+ */
+struct WM_ManipulatorMatrixParams {
+ const float(*matrix_space)[4];
+ const float(*matrix_basis)[4];
+ const float(*matrix_offset)[4];
+ const float *scale_final;
+};
+
+void WM_manipulator_calc_matrix_final_params(
+ const struct wmManipulator *mpr, const struct WM_ManipulatorMatrixParams *params,
+ float r_mat[4][4]);
+
+void WM_manipulator_calc_matrix_final(const struct wmManipulator *mpr, float r_mat[4][4]);
/* properties */
void WM_manipulator_properties_create_ptr(struct PointerRNA *ptr, struct wmManipulatorType *wt);
diff --git a/source/blender/windowmanager/manipulators/WM_manipulator_types.h b/source/blender/windowmanager/manipulators/WM_manipulator_types.h
index 065206eb9b3..82bf556ce20 100644
--- a/source/blender/windowmanager/manipulators/WM_manipulator_types.h
+++ b/source/blender/windowmanager/manipulators/WM_manipulator_types.h
@@ -71,6 +71,10 @@ typedef enum eWM_ManipulatorFlag {
WM_MANIPULATOR_DRAW_MODAL = (1 << 1), /* draw while dragging */
WM_MANIPULATOR_DRAW_VALUE = (1 << 2), /* draw an indicator for the current value while dragging */
WM_MANIPULATOR_HIDDEN = (1 << 3),
+ /**
+ * When set 'scale_final' value also scales the offset.
+ * Use when offset is to avoid screen-space overlap instead of absolute positioning. */
+ WM_MANIPULATOR_DRAW_OFFSET_SCALE = (1 << 4),
} eWM_ManipulatorFlag;
/**
@@ -192,9 +196,6 @@ struct wmManipulator {
/* over alloc target_properties after 'wmManipulatorType.struct_size' */
};
-typedef void (*wmManipulatorGroupFnInit)(
- const struct bContext *, struct wmManipulatorGroup *);
-
/* Similar to PropertyElemRNA, but has an identifier. */
typedef struct wmManipulatorProperty {
const struct wmManipulatorPropertyType *type;
@@ -272,7 +273,7 @@ typedef struct wmManipulatorType {
* - Scale isn't applied (wmManipulator.scale/user_scale).
* - Offset isn't applied (wmManipulator.matrix_offset).
*/
- wmManipulatorFnMatrixWorldGet matrix_world_get;
+ wmManipulatorFnMatrixWorldGet matrix_basis_get;
/* activate a manipulator state when the user clicks on it */
wmManipulatorFnInvoke invoke;
diff --git a/source/blender/windowmanager/manipulators/intern/wm_manipulator.c b/source/blender/windowmanager/manipulators/intern/wm_manipulator.c
index 3f10864995f..fe7dbb56d6e 100644
--- a/source/blender/windowmanager/manipulators/intern/wm_manipulator.c
+++ b/source/blender/windowmanager/manipulators/intern/wm_manipulator.c
@@ -336,13 +336,13 @@ void WM_manipulator_set_line_width(wmManipulator *mpr, const float line_width)
* \param col Normal state color.
* \param col_hi Highlighted state color.
*/
-void WM_manipulator_get_color(const wmManipulator *mpr, float col[4])
+void WM_manipulator_get_color(const wmManipulator *mpr, float color[4])
{
- copy_v4_v4(col, mpr->color);
+ copy_v4_v4(color, mpr->color);
}
-void WM_manipulator_set_color(wmManipulator *mpr, const float col[4])
+void WM_manipulator_set_color(wmManipulator *mpr, const float color[4])
{
- copy_v4_v4(mpr->color, col);
+ copy_v4_v4(mpr->color, color);
}
void WM_manipulator_get_color_highlight(const wmManipulator *mpr, float color_hi[4])
@@ -446,15 +446,18 @@ void wm_manipulator_calculate_scale(wmManipulator *mpr, const bContext *C)
scale *= U.manipulator_size;
if (rv3d) {
/* 'ED_view3d_pixel_size' includes 'U.pixelsize', remove it. */
- if (mpr->type->matrix_world_get) {
- float matrix_world[4][4];
-
- mpr->type->matrix_world_get(mpr, matrix_world);
- scale *= ED_view3d_pixel_size(rv3d, matrix_world[3]) / U.pixelsize;
+ float matrix_world[4][4];
+ if (mpr->type->matrix_basis_get) {
+ float matrix_basis[4][4];
+ mpr->type->matrix_basis_get(mpr, matrix_basis);
+ mul_m4_m4m4(matrix_world, mpr->matrix_space, matrix_basis);
}
else {
- scale *= ED_view3d_pixel_size(rv3d, mpr->matrix_basis[3]) / U.pixelsize;
+ mul_m4_m4m4(matrix_world, mpr->matrix_space, mpr->matrix_basis);
}
+
+ /* Exclude matrix_offset from scale. */
+ scale *= ED_view3d_pixel_size(rv3d, matrix_world[3]) / U.pixelsize;
}
else {
scale *= 0.02f;
@@ -508,6 +511,44 @@ int wm_manipulator_is_visible(wmManipulator *mpr)
return WM_MANIPULATOR_IS_VISIBLE_UPDATE | WM_MANIPULATOR_IS_VISIBLE_DRAW;
}
+void WM_manipulator_calc_matrix_final_params(
+ const wmManipulator *mpr,
+ const struct WM_ManipulatorMatrixParams *params,
+ float r_mat[4][4])
+{
+ const float (* const matrix_space)[4] = params->matrix_space ? params->matrix_space : mpr->matrix_space;
+ const float (* const matrix_basis)[4] = params->matrix_basis ? params->matrix_basis : mpr->matrix_basis;
+ const float (* const matrix_offset)[4] = params->matrix_offset ? params->matrix_offset : mpr->matrix_offset;
+ const float *scale_final = params->scale_final ? params->scale_final : &mpr->scale_final;
+
+ float final_matrix[4][4];
+
+ copy_m4_m4(final_matrix, matrix_basis);
+
+ if (mpr->flag & WM_MANIPULATOR_DRAW_OFFSET_SCALE) {
+ mul_mat3_m4_fl(final_matrix, *scale_final);
+ mul_m4_m4m4(final_matrix, final_matrix, matrix_offset);
+ }
+ else {
+ mul_m4_m4m4(final_matrix, final_matrix, matrix_offset);
+ mul_mat3_m4_fl(final_matrix, *scale_final);
+ }
+
+ mul_m4_m4m4(r_mat, matrix_space, final_matrix);
+}
+
+void WM_manipulator_calc_matrix_final(const wmManipulator *mpr, float r_mat[4][4])
+{
+ WM_manipulator_calc_matrix_final_params(
+ mpr,
+ &((struct WM_ManipulatorMatrixParams) {
+ .matrix_space = mpr->matrix_space,
+ .matrix_basis = mpr->matrix_basis,
+ .matrix_offset = mpr->matrix_offset,
+ .scale_final = &mpr->scale_final,
+ }), r_mat
+ );
+}
/** \name Manipulator Propery Access
*
diff --git a/source/blender/windowmanager/manipulators/intern/wm_manipulator_map.c b/source/blender/windowmanager/manipulators/intern/wm_manipulator_map.c
index 085b7b1c787..4273bc75cc9 100644
--- a/source/blender/windowmanager/manipulators/intern/wm_manipulator_map.c
+++ b/source/blender/windowmanager/manipulators/intern/wm_manipulator_map.c
@@ -50,6 +50,8 @@
#include "WM_types.h"
#include "wm_event_system.h"
+#include "DEG_depsgraph.h"
+
/* own includes */
#include "wm_manipulator_wmapi.h"
#include "wm_manipulator_intern.h"
@@ -462,6 +464,7 @@ static int manipulator_find_intersected_3d_intern(
ListBase *visible_manipulators, const bContext *C, const int co[2],
const int hotspot)
{
+ EvaluationContext eval_ctx;
ScrArea *sa = CTX_wm_area(C);
ARegion *ar = CTX_wm_region(C);
View3D *v3d = sa->spacedata.first;
@@ -473,7 +476,9 @@ static int manipulator_find_intersected_3d_intern(
BLI_rcti_init_pt_radius(&rect, co, hotspot);
- ED_view3d_draw_setup_view(CTX_wm_window(C), C, CTX_data_scene(C), ar, v3d, NULL, NULL, &rect);
+ CTX_data_eval_ctx(C, &eval_ctx);
+
+ ED_view3d_draw_setup_view(CTX_wm_window(C), &eval_ctx, CTX_data_scene(C), ar, v3d, NULL, NULL, &rect);
if (do_passes)
GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, GPU_SELECT_NEAREST_FIRST_PASS, 0);
@@ -490,7 +495,7 @@ static int manipulator_find_intersected_3d_intern(
GPU_select_end();
}
- ED_view3d_draw_setup_view(CTX_wm_window(C), C, CTX_data_scene(C), ar, v3d, NULL, NULL, NULL);
+ ED_view3d_draw_setup_view(CTX_wm_window(C), &eval_ctx, CTX_data_scene(C), ar, v3d, NULL, NULL, NULL);
const GLuint *hit_near = GPU_select_buffer_near(buffer, hits);
@@ -835,6 +840,9 @@ void wm_manipulatormap_modal_set(
wmManipulatorMap *mmap, bContext *C, const wmEvent *event, wmManipulator *mpr)
{
if (mpr && C) {
+ /* For now only grab cursor for 3D manipulators. */
+ bool grab_cursor = (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_3D) != 0;
+
mpr->state |= WM_MANIPULATOR_STATE_MODAL;
mmap->mmap_context.modal = mpr;
@@ -862,7 +870,10 @@ void wm_manipulatormap_modal_set(
mpr->type->invoke(C, mpr, event);
}
}
- WM_cursor_grab_enable(CTX_wm_window(C), true, true, NULL);
+
+ if (grab_cursor) {
+ WM_cursor_grab_enable(CTX_wm_window(C), true, true, NULL);
+ }
}
else {
mpr = mmap->mmap_context.modal;
diff --git a/source/blender/windowmanager/manipulators/intern/wm_manipulator_type.c b/source/blender/windowmanager/manipulators/intern/wm_manipulator_type.c
index 18265319024..b2f6a251d1f 100644
--- a/source/blender/windowmanager/manipulators/intern/wm_manipulator_type.c
+++ b/source/blender/windowmanager/manipulators/intern/wm_manipulator_type.c
@@ -102,7 +102,7 @@ static void wm_manipulatortype_append__end(wmManipulatorType *wt)
{
BLI_assert(wt->struct_size >= sizeof(wmManipulator));
- RNA_def_struct_identifier(wt->srna, wt->idname);
+ RNA_def_struct_identifier(&BLENDER_RNA, wt->srna, wt->idname);
BLI_ghash_insert(global_manipulatortype_hash, (void *)wt->idname, wt);
}
diff --git a/source/blender/windowmanager/manipulators/wm_manipulator_fn.h b/source/blender/windowmanager/manipulators/wm_manipulator_fn.h
index a9dd9b1f114..a92648455d4 100644
--- a/source/blender/windowmanager/manipulators/wm_manipulator_fn.h
+++ b/source/blender/windowmanager/manipulators/wm_manipulator_fn.h
@@ -52,7 +52,7 @@ typedef void (*wmManipulatorFnDrawSelect)(const struct bContext *, struct wmM
typedef int (*wmManipulatorFnTestSelect)(struct bContext *, struct wmManipulator *, const struct wmEvent *);
typedef void (*wmManipulatorFnModal)(struct bContext *, struct wmManipulator *, const struct wmEvent *, eWM_ManipulatorTweak);
typedef void (*wmManipulatorFnPropertyUpdate)(struct wmManipulator *, struct wmManipulatorProperty *);
-typedef void (*wmManipulatorFnMatrixWorldGet)(struct wmManipulator *, float[4][4]);
+typedef void (*wmManipulatorFnMatrixWorldGet)(const struct wmManipulator *, float[4][4]);
typedef void (*wmManipulatorFnInvoke)(struct bContext *, struct wmManipulator *, const struct wmEvent *);
typedef void (*wmManipulatorFnExit)(struct bContext *, struct wmManipulator *, const bool);
typedef int (*wmManipulatorFnCursorGet)(struct wmManipulator *);
diff --git a/source/blender/windowmanager/wm_files.h b/source/blender/windowmanager/wm_files.h
index 4fbbe3d2879..6f63e55e8ab 100644
--- a/source/blender/windowmanager/wm_files.h
+++ b/source/blender/windowmanager/wm_files.h
@@ -37,7 +37,7 @@ struct wmOperatorType;
void wm_history_file_read(void);
int wm_homefile_read(
struct bContext *C, struct ReportList *reports,
- bool use_factory_settings, bool use_empty_data,
+ bool use_factory_settings, bool use_empty_data, bool use_userdef,
const char *filepath_startup_override, const char *app_template_override);
void wm_file_read_report(bContext *C);