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-rw-r--r--source/blender/blenkernel/BKE_bvhutils.h1
-rw-r--r--source/blender/blenkernel/BKE_mesh.h100
-rw-r--r--source/blender/blenkernel/BKE_mesh_iterators.h13
-rw-r--r--source/blender/blenkernel/BKE_mesh_remap.h7
-rw-r--r--source/blender/blenkernel/BKE_mesh_tangent.h1
-rw-r--r--source/blender/blenkernel/BKE_paint.h1
-rw-r--r--source/blender/blenkernel/BKE_particle.h1
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h8
-rw-r--r--source/blender/blenkernel/BKE_shrinkwrap.h2
-rw-r--r--source/blender/blenkernel/BKE_subdiv_eval.h11
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.cc64
-rw-r--r--source/blender/blenkernel/intern/bvhutils.cc2
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c4
-rw-r--r--source/blender/blenkernel/intern/cloth.c3
-rw-r--r--source/blender/blenkernel/intern/constraint.c6
-rw-r--r--source/blender/blenkernel/intern/customdata.cc26
-rw-r--r--source/blender/blenkernel/intern/data_transfer.c31
-rw-r--r--source/blender/blenkernel/intern/displist.cc6
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c26
-rw-r--r--source/blender/blenkernel/intern/editmesh.c3
-rw-r--r--source/blender/blenkernel/intern/effect.c4
-rw-r--r--source/blender/blenkernel/intern/fluid.c67
-rw-r--r--source/blender/blenkernel/intern/geometry_component_mesh.cc119
-rw-r--r--source/blender/blenkernel/intern/gpencil_geom.cc8
-rw-r--r--source/blender/blenkernel/intern/key.c13
-rw-r--r--source/blender/blenkernel/intern/mesh.cc85
-rw-r--r--source/blender/blenkernel/intern/mesh_convert.cc33
-rw-r--r--source/blender/blenkernel/intern/mesh_iterators.c50
-rw-r--r--source/blender/blenkernel/intern/mesh_mirror.c14
-rw-r--r--source/blender/blenkernel/intern/mesh_normals.cc242
-rw-r--r--source/blender/blenkernel/intern/mesh_remap.c66
-rw-r--r--source/blender/blenkernel/intern/mesh_runtime.c7
-rw-r--r--source/blender/blenkernel/intern/mesh_tangent.c11
-rw-r--r--source/blender/blenkernel/intern/mesh_validate.c20
-rw-r--r--source/blender/blenkernel/intern/modifier.c5
-rw-r--r--source/blender/blenkernel/intern/object_dupli.cc11
-rw-r--r--source/blender/blenkernel/intern/object_update.c5
-rw-r--r--source/blender/blenkernel/intern/particle.c19
-rw-r--r--source/blender/blenkernel/intern/particle_distribute.c3
-rw-r--r--source/blender/blenkernel/intern/pbvh.c25
-rw-r--r--source/blender/blenkernel/intern/pbvh_intern.h3
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c48
-rw-r--r--source/blender/blenkernel/intern/subdiv_eval.c45
-rw-r--r--source/blender/blenkernel/intern/subdiv_mesh.c102
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c64
-rw-r--r--source/blender/blenlib/BLI_math_vector.h1
-rw-r--r--source/blender/blenlib/intern/math_vector_inline.c7
-rw-r--r--source/blender/bmesh/intern/bmesh_log.c15
-rw-r--r--source/blender/bmesh/intern/bmesh_log.h5
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh_convert.c21
-rw-r--r--source/blender/draw/intern/draw_cache_extract_mesh_render_data.c5
-rw-r--r--source/blender/draw/intern/draw_cache_impl_subdivision.cc2
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh.h3
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc5
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc4
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc4
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc18
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_tan.cc1
-rw-r--r--source/blender/editors/armature/meshlaplacian.c3
-rw-r--r--source/blender/editors/mesh/mesh_data.c9
-rw-r--r--source/blender/editors/mesh/meshtools.c3
-rw-r--r--source/blender/editors/object/object_remesh.cc2
-rw-r--r--source/blender/editors/physics/particle_edit.c10
-rw-r--r--source/blender/editors/sculpt_paint/paint_image_proj.c19
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.c30
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_proj.c26
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c6
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c36
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_boundary.c4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_brush_types.c6
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_cloth.c9
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_filter_mask.c9
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_filter_mesh.c9
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h8
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_multiplane_scrape.c7
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_iterators.c6
-rw-r--r--source/blender/editors/transform/transform_snap_object.c4
-rw-r--r--source/blender/editors/util/ed_transverts.c6
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp12
-rw-r--r--source/blender/gpu/GPU_buffers.h1
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c3
-rw-r--r--source/blender/io/alembic/exporter/abc_writer_hair.cc33
-rw-r--r--source/blender/io/alembic/intern/abc_reader_mesh.cc20
-rw-r--r--source/blender/io/alembic/intern/abc_reader_mesh.h2
-rw-r--r--source/blender/io/alembic/intern/abc_reader_points.cc2
-rw-r--r--source/blender/io/collada/GeometryExporter.cpp3
-rw-r--r--source/blender/io/usd/intern/usd_reader_mesh.cc27
-rw-r--r--source/blender/io/usd/intern/usd_writer_mesh.cc10
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc1
-rw-r--r--source/blender/makesdna/DNA_mesh_types.h24
-rw-r--r--source/blender/makesdna/DNA_meshdata_types.h6
-rw-r--r--source/blender/makesrna/intern/rna_mesh.c22
-rw-r--r--source/blender/modifiers/intern/MOD_array.c40
-rw-r--r--source/blender/modifiers/intern/MOD_build.c4
-rw-r--r--source/blender/modifiers/intern/MOD_displace.c9
-rw-r--r--source/blender/modifiers/intern/MOD_explode.c2
-rw-r--r--source/blender/modifiers/intern/MOD_mask.cc10
-rw-r--r--source/blender/modifiers/intern/MOD_normal_edit.c47
-rw-r--r--source/blender/modifiers/intern/MOD_ocean.c2
-rw-r--r--source/blender/modifiers/intern/MOD_screw.c6
-rw-r--r--source/blender/modifiers/intern/MOD_solidify_extrude.c57
-rw-r--r--source/blender/modifiers/intern/MOD_solidify_nonmanifold.c10
-rw-r--r--source/blender/modifiers/intern/MOD_util.c4
-rw-r--r--source/blender/modifiers/intern/MOD_wave.c8
-rw-r--r--source/blender/modifiers/intern/MOD_weighted_normal.c27
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc6
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc4
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc8
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc4
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc15
-rw-r--r--source/blender/render/intern/bake.c13
-rw-r--r--source/blender/render/intern/multires_bake.c6
-rw-r--r--source/blender/render/intern/texture_pointdensity.c17
114 files changed, 927 insertions, 1230 deletions
diff --git a/source/blender/blenkernel/BKE_bvhutils.h b/source/blender/blenkernel/BKE_bvhutils.h
index 146e6394fd6..c454e441551 100644
--- a/source/blender/blenkernel/BKE_bvhutils.h
+++ b/source/blender/blenkernel/BKE_bvhutils.h
@@ -71,6 +71,7 @@ typedef struct BVHTreeFromMesh {
/* Vertex array, so that callbacks have instant access to data. */
const struct MVert *vert;
+ const float (*vert_normals)[3];
const struct MEdge *edge; /* only used for #BVHTreeFromMeshEdges */
const struct MFace *face;
const struct MLoop *loop;
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 5f3fcb535b2..a9a78bbc12e 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -322,7 +322,6 @@ void BKE_mesh_vert_coords_apply_with_mat4(struct Mesh *mesh,
const float (*vert_coords)[3],
const float mat[4][4]);
void BKE_mesh_vert_coords_apply(struct Mesh *mesh, const float (*vert_coords)[3]);
-void BKE_mesh_vert_normals_apply(struct Mesh *mesh, const short (*vert_normals)[3]);
/* *** mesh_tessellate.c *** */
@@ -374,7 +373,83 @@ void BKE_mesh_recalc_looptri_with_normals(const struct MLoop *mloop,
/* *** mesh_normals.cc *** */
+/**
+ * Returns the normals for each vertex, which is defined as the weighted average of the normals
+ * from a vertices surrounding faces, or the normalized position of vertices connected to no faces.
+ * \warning May still return null if the mesh is empty.
+ */
+const float (*BKE_mesh_vertex_normals_ensure(const struct Mesh *mesh))[3];
+
+/**
+ * Return the normal direction of every polygon, which is defined by the winding direction of its
+ * corners.
+ * \warning May still return null if the mesh is empty or has no polygons.
+ */
+const float (*BKE_mesh_poly_normals_ensure(const struct Mesh *mesh))[3];
+
+/**
+ * Tag mesh vertex and face normals to be recalculated when/if they are needed later.
+ *
+ * \note Dirty tagged normals are the default state of a new mesh, so tagging them
+ * dirty explicitly is not always necessary if the mesh is created locally.
+ */
void BKE_mesh_normals_tag_dirty(struct Mesh *mesh);
+
+/**
+ * Check that a mesh with non-dirty normals has vertex and face custom data layers.
+ * If these asserts fail, it means some area cleared the dirty flag but didn't copy or add the
+ * normal layers, or removed normals but didn't set the dirty flag.
+ */
+void BKE_mesh_assert_normals_dirty_or_calculated(const struct Mesh *mesh);
+
+/**
+ * Retrieve write access to the vertex normal layer, ensuring that it exists and that it is not
+ * shared. The provided vertex normals should be the same as if they were calculated automatically.
+ *
+ * \note In order to clear the dirty flag, this function should be followed by a call to
+ * #BKE_mesh_vertex_normals_clear_dirty. This is separate so that normals are still tagged dirty
+ * while they are being assigned.
+ */
+float (*BKE_mesh_vertex_normals_for_write(struct Mesh *mesh))[3];
+
+/**
+ * Retrieve write access to the poly normal layer, ensuring that it exists and that it is not
+ * shared. The provided poly normals should be the same as if they were calculated automatically.
+ *
+ * \note In order to clear the dirty flag, this function should be followed by a call to
+ * #BKE_mesh_poly_normals_clear_dirty. This is separate so that normals are still tagged dirty
+ * while they are being assigned.
+ */
+float (*BKE_mesh_poly_normals_for_write(struct Mesh *mesh))[3];
+
+/**
+ * Mark the mesh's vertex normals non-dirty, for when they are calculated or assigned manually.
+ */
+void BKE_mesh_vertex_normals_clear_dirty(struct Mesh *mesh);
+
+/**
+ * Mark the mesh's poly normals non-dirty, for when they are calculated or assigned manually.
+ */
+void BKE_mesh_poly_normals_clear_dirty(struct Mesh *mesh);
+
+/**
+ * Return true if the mesh vertex normals either are not stored or are dirty.
+ * This can be used to help decide whether to transfer them when copying a mesh.
+ */
+bool BKE_mesh_vertex_normals_are_dirty(const struct Mesh *mesh);
+
+/**
+ * Return true if the mesh polygon normals either are not stored or are dirty.
+ * This can be used to help decide whether to transfer them when copying a mesh.
+ */
+bool BKE_mesh_poly_normals_are_dirty(const struct Mesh *mesh);
+
+/**
+ * Calculate face normals directly into a result array.
+ *
+ * \note Usually #BKE_mesh_poly_normals_ensure is the preferred way to access face normals,
+ * since they may already be calculated and cached on the mesh.
+ */
void BKE_mesh_calc_normals_poly(const struct MVert *mvert,
int mvert_len,
const struct MLoop *mloop,
@@ -382,20 +457,16 @@ void BKE_mesh_calc_normals_poly(const struct MVert *mvert,
const struct MPoly *mpoly,
int mpoly_len,
float (*r_poly_normals)[3]);
-void BKE_mesh_calc_normals_poly_and_vertex(struct MVert *mvert,
- int mvert_len,
- const struct MLoop *mloop,
- int mloop_len,
- const struct MPoly *mpolys,
- int mpoly_len,
- float (*r_poly_normals)[3],
- float (*r_vert_normals)[3]);
-/**
- * \note this does not update the #CD_NORMAL layer,
- * but does update the normals in the #CD_MVERT layer.
+
+/**
+ * Calculate vertex and face normals, storing the result in custom data layers on the mesh.
+ *
+ * \note It is usually preferrable to calculate normals lazily with
+ * #BKE_mesh_vertex_normals_ensure, but some areas (perhaps unnecessarily)
+ * can also calculate them eagerly.
*/
void BKE_mesh_calc_normals(struct Mesh *me);
-void BKE_mesh_ensure_normals(struct Mesh *me);
+
/**
* Called after calculating all modifiers.
*/
@@ -544,6 +615,7 @@ void BKE_lnor_space_custom_normal_to_data(MLoopNorSpace *lnor_space,
* (splitting edges).
*/
void BKE_mesh_normals_loop_split(const struct MVert *mverts,
+ const float (*vert_normals)[3],
int numVerts,
struct MEdge *medges,
int numEdges,
@@ -560,6 +632,7 @@ void BKE_mesh_normals_loop_split(const struct MVert *mverts,
int *r_loop_to_poly);
void BKE_mesh_normals_loop_custom_set(const struct MVert *mverts,
+ const float (*vert_normals)[3],
int numVerts,
struct MEdge *medges,
int numEdges,
@@ -571,6 +644,7 @@ void BKE_mesh_normals_loop_custom_set(const struct MVert *mverts,
int numPolys,
short (*r_clnors_data)[2]);
void BKE_mesh_normals_loop_custom_from_vertices_set(const struct MVert *mverts,
+ const float (*vert_normals)[3],
float (*r_custom_vertnors)[3],
int numVerts,
struct MEdge *medges,
diff --git a/source/blender/blenkernel/BKE_mesh_iterators.h b/source/blender/blenkernel/BKE_mesh_iterators.h
index d20849557c1..b28465fc41e 100644
--- a/source/blender/blenkernel/BKE_mesh_iterators.h
+++ b/source/blender/blenkernel/BKE_mesh_iterators.h
@@ -31,14 +31,11 @@ typedef enum MeshForeachFlag {
MESH_FOREACH_USE_NORMAL = (1 << 0),
} MeshForeachFlag;
-void BKE_mesh_foreach_mapped_vert(struct Mesh *mesh,
- void (*func)(void *userData,
- int index,
- const float co[3],
- const float no_f[3],
- const short no_s[3]),
- void *userData,
- MeshForeachFlag flag);
+void BKE_mesh_foreach_mapped_vert(
+ struct Mesh *mesh,
+ void (*func)(void *userData, int index, const float co[3], const float no[3]),
+ void *userData,
+ MeshForeachFlag flag);
/**
* Copied from #cdDM_foreachMappedEdge.
* \param tot_edges: Number of original edges. Used to avoid calling the callback with invalid
diff --git a/source/blender/blenkernel/BKE_mesh_remap.h b/source/blender/blenkernel/BKE_mesh_remap.h
index 84abeac0d13..ab07cb0df4e 100644
--- a/source/blender/blenkernel/BKE_mesh_remap.h
+++ b/source/blender/blenkernel/BKE_mesh_remap.h
@@ -210,6 +210,7 @@ void BKE_mesh_remap_calc_loops_from_mesh(int mode,
const struct SpaceTransform *space_transform,
float max_dist,
float ray_radius,
+ struct Mesh *mesh_dst,
struct MVert *verts_dst,
int numverts_dst,
struct MEdge *edges_dst,
@@ -219,7 +220,6 @@ void BKE_mesh_remap_calc_loops_from_mesh(int mode,
struct MPoly *polys_dst,
int numpolys_dst,
struct CustomData *ldata_dst,
- struct CustomData *pdata_dst,
bool use_split_nors_dst,
float split_angle_dst,
bool dirty_nors_dst,
@@ -232,14 +232,11 @@ void BKE_mesh_remap_calc_polys_from_mesh(int mode,
const struct SpaceTransform *space_transform,
float max_dist,
float ray_radius,
+ struct Mesh *mesh_dst,
struct MVert *verts_dst,
- int numverts_dst,
struct MLoop *loops_dst,
- int numloops_dst,
struct MPoly *polys_dst,
int numpolys_dst,
- struct CustomData *pdata_dst,
- bool dirty_nors_dst,
struct Mesh *me_src,
struct MeshPairRemap *r_map);
diff --git a/source/blender/blenkernel/BKE_mesh_tangent.h b/source/blender/blenkernel/BKE_mesh_tangent.h
index 8a7562ea3fb..320c4e7f36a 100644
--- a/source/blender/blenkernel/BKE_mesh_tangent.h
+++ b/source/blender/blenkernel/BKE_mesh_tangent.h
@@ -66,6 +66,7 @@ void BKE_mesh_calc_loop_tangent_ex(const struct MVert *mvert,
bool calc_active_tangent,
const char (*tangent_names)[64],
int tangent_names_len,
+ const float (*vert_normals)[3],
const float (*poly_normals)[3],
const float (*loop_normals)[3],
const float (*vert_orco)[3],
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index acae80b7a2b..89e794cd2fc 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -499,6 +499,7 @@ typedef struct SculptSession {
/* These are always assigned to base mesh data when using PBVH_FACES and PBVH_GRIDS. */
struct MVert *mvert;
+ const float (*vert_normals)[3];
struct MPoly *mpoly;
struct MLoop *mloop;
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 1e71e158c10..804331a3412 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -597,6 +597,7 @@ void psys_get_texture(struct ParticleSimulationData *sim,
* Interpolate a location on a face based on face coordinates.
*/
void psys_interpolate_face(struct MVert *mvert,
+ const float (*vert_normals)[3],
struct MFace *mface,
struct MTFace *tface,
float (*orcodata)[3],
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 692c935ae5f..1ef1c98ce83 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -110,7 +110,7 @@ PBVH *BKE_pbvh_new(void);
* (which means it may rewrite it if needed, see #BKE_pbvh_vert_coords_apply().
*/
void BKE_pbvh_build_mesh(PBVH *pbvh,
- const struct Mesh *mesh,
+ struct Mesh *mesh,
const struct MPoly *mpoly,
const struct MLoop *mloop,
struct MVert *verts,
@@ -397,6 +397,7 @@ typedef struct PBVHVertexIter {
/* mesh */
struct MVert *mverts;
+ float (*vert_normals)[3];
int totvert;
const int *vert_indices;
struct MPropCol *vcol;
@@ -413,7 +414,7 @@ typedef struct PBVHVertexIter {
struct MVert *mvert;
struct BMVert *bm_vert;
float *co;
- short *no;
+ float *no;
float *fno;
float *mask;
float *col;
@@ -467,7 +468,7 @@ void pbvh_vertex_iter_init(PBVH *pbvh, PBVHNode *node, PBVHVertexIter *vi, int m
BLI_assert(vi.visible); \
} \
vi.co = vi.mvert->co; \
- vi.no = vi.mvert->no; \
+ vi.no = vi.vert_normals[vi.vert_indices[vi.gx]]; \
vi.index = vi.vert_indices[vi.i]; \
if (vi.vmask) { \
vi.mask = &vi.vmask[vi.index]; \
@@ -533,6 +534,7 @@ void BKE_pbvh_parallel_range_settings(struct TaskParallelSettings *settings,
int totnode);
struct MVert *BKE_pbvh_get_verts(const PBVH *pbvh);
+const float (*BKE_pbvh_get_vert_normals(const PBVH *pbvh))[3];
PBVHColorBufferNode *BKE_pbvh_node_color_buffer_get(PBVHNode *node);
void BKE_pbvh_node_color_buffer_free(PBVH *pbvh);
diff --git a/source/blender/blenkernel/BKE_shrinkwrap.h b/source/blender/blenkernel/BKE_shrinkwrap.h
index 55940d6ba57..510d6773f6d 100644
--- a/source/blender/blenkernel/BKE_shrinkwrap.h
+++ b/source/blender/blenkernel/BKE_shrinkwrap.h
@@ -88,7 +88,7 @@ typedef struct ShrinkwrapTreeData {
BVHTree *bvh;
BVHTreeFromMesh treeData;
- float (*pnors)[3];
+ const float (*pnors)[3];
float (*clnors)[3];
ShrinkwrapBoundaryData *boundary;
} ShrinkwrapTreeData;
diff --git a/source/blender/blenkernel/BKE_subdiv_eval.h b/source/blender/blenkernel/BKE_subdiv_eval.h
index 052d25693c4..eeb80898148 100644
--- a/source/blender/blenkernel/BKE_subdiv_eval.h
+++ b/source/blender/blenkernel/BKE_subdiv_eval.h
@@ -75,8 +75,6 @@ void BKE_subdiv_eval_limit_point_and_derivatives(struct Subdiv *subdiv,
float r_dPdv[3]);
void BKE_subdiv_eval_limit_point_and_normal(
struct Subdiv *subdiv, int ptex_face_index, float u, float v, float r_P[3], float r_N[3]);
-void BKE_subdiv_eval_limit_point_and_short_normal(
- struct Subdiv *subdiv, int ptex_face_index, float u, float v, float r_P[3], short r_N[3]);
/* Evaluate face-varying layer (such as UV). */
void BKE_subdiv_eval_face_varying(struct Subdiv *subdiv,
@@ -137,15 +135,6 @@ void BKE_subdiv_eval_limit_patch_resolution_point_and_normal(struct Subdiv *subd
void *normal_buffer,
int normal_offset,
int normal_stride);
-void BKE_subdiv_eval_limit_patch_resolution_point_and_short_normal(struct Subdiv *subdiv,
- int ptex_face_index,
- int resolution,
- void *point_buffer,
- int point_offset,
- int point_stride,
- void *normal_buffer,
- int normal_offset,
- int normal_stride);
#ifdef __cplusplus
}
diff --git a/source/blender/blenkernel/intern/DerivedMesh.cc b/source/blender/blenkernel/intern/DerivedMesh.cc
index 73785e2ee2b..f25c0044c7d 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.cc
+++ b/source/blender/blenkernel/intern/DerivedMesh.cc
@@ -775,28 +775,6 @@ static void mesh_calc_modifier_final_normals(const Mesh *mesh_input,
/* Compute normals. */
const bool do_loop_normals = ((mesh_input->flag & ME_AUTOSMOOTH) != 0 ||
(final_datamask->lmask & CD_MASK_NORMAL) != 0);
- /* Some modifiers may need this info from their target (other) object,
- * simpler to generate it here as well.
- * Note that they will always be generated when no loop normals are computed,
- * since they are needed by drawing code. */
- const bool do_poly_normals = ((final_datamask->pmask & CD_MASK_NORMAL) != 0);
-
- /* In case we also need poly normals, add the layer and compute them here
- * (BKE_mesh_calc_normals_split() assumes that if that data exists, it is always valid). */
- if (do_poly_normals) {
- if (!CustomData_has_layer(&mesh_final->pdata, CD_NORMAL)) {
- float(*polynors)[3] = (float(*)[3])CustomData_add_layer(
- &mesh_final->pdata, CD_NORMAL, CD_CALLOC, nullptr, mesh_final->totpoly);
- BKE_mesh_calc_normals_poly_and_vertex(mesh_final->mvert,
- mesh_final->totvert,
- mesh_final->mloop,
- mesh_final->totloop,
- mesh_final->mpoly,
- mesh_final->totpoly,
- polynors,
- nullptr);
- }
- }
if (do_loop_normals) {
/* Compute loop normals (NOTE: will compute poly and vert normals as well, if needed!). */
@@ -814,11 +792,7 @@ static void mesh_calc_modifier_final_normals(const Mesh *mesh_input,
* normals and will also have to calculate normals on the fly, try avoid
* this where possible since calculating polygon normals isn't fast,
* note that this isn't a problem for subsurf (only quads) or editmode
- * which deals with drawing differently.
- *
- * Only calc vertex normals if they are flagged as dirty.
- * If using loop normals, poly nors have already been computed.
- */
+ * which deals with drawing differently. */
if (!do_loop_normals) {
BKE_mesh_ensure_normals_for_display(mesh_final);
}
@@ -927,6 +901,7 @@ static void mesh_calc_modifiers(struct Depsgraph *depsgraph,
* constructive modifier is executed, or a deform modifier needs normals
* or certain data layers. */
Mesh *mesh_input = (Mesh *)ob->data;
+ BKE_mesh_assert_normals_dirty_or_calculated(mesh_input);
Mesh *mesh_final = nullptr;
Mesh *mesh_deform = nullptr;
/* This geometry set contains the non-mesh data that might be generated by modifiers. */
@@ -1458,26 +1433,6 @@ static void editbmesh_calc_modifier_final_normals(Mesh *mesh_final,
const bool do_loop_normals = ((mesh_final->flag & ME_AUTOSMOOTH) != 0 ||
(final_datamask->lmask & CD_MASK_NORMAL) != 0);
- /* Some modifiers may need this info from their target (other) object,
- * simpler to generate it here as well. */
- const bool do_poly_normals = ((final_datamask->pmask & CD_MASK_NORMAL) != 0);
-
- /* In case we also need poly normals, add the layer and compute them here
- * (BKE_mesh_calc_normals_split() assumes that if that data exists, it is always valid). */
- if (do_poly_normals) {
- if (!CustomData_has_layer(&mesh_final->pdata, CD_NORMAL)) {
- float(*polynors)[3] = (float(*)[3])CustomData_add_layer(
- &mesh_final->pdata, CD_NORMAL, CD_CALLOC, nullptr, mesh_final->totpoly);
- BKE_mesh_calc_normals_poly_and_vertex(mesh_final->mvert,
- mesh_final->totvert,
- mesh_final->mloop,
- mesh_final->totloop,
- mesh_final->mpoly,
- mesh_final->totpoly,
- polynors,
- nullptr);
- }
- }
if (do_loop_normals) {
/* Compute loop normals */
@@ -1808,14 +1763,6 @@ static void mesh_build_extra_data(struct Depsgraph *depsgraph, Object *ob, Mesh
}
}
-static void mesh_runtime_check_normals_valid(const Mesh *mesh)
-{
- UNUSED_VARS_NDEBUG(mesh);
- BLI_assert(!(mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL));
- BLI_assert(!(mesh->runtime.cd_dirty_loop & CD_MASK_NORMAL));
- BLI_assert(!(mesh->runtime.cd_dirty_poly & CD_MASK_NORMAL));
-}
-
static void mesh_build_data(struct Depsgraph *depsgraph,
Scene *scene,
Object *ob,
@@ -1890,7 +1837,6 @@ static void mesh_build_data(struct Depsgraph *depsgraph,
}
}
- mesh_runtime_check_normals_valid(mesh_eval);
mesh_build_extra_data(depsgraph, ob, mesh_eval);
}
@@ -1923,8 +1869,6 @@ static void editbmesh_build_data(struct Depsgraph *depsgraph,
BKE_object_boundbox_calc_from_mesh(obedit, em->mesh_eval_final);
em->lastDataMask = *dataMask;
-
- mesh_runtime_check_normals_valid(em->mesh_eval_final);
}
static void object_get_datamask(const Depsgraph *depsgraph,
@@ -2181,8 +2125,7 @@ struct MappedUserData {
static void make_vertexcos__mapFunc(void *userData,
int index,
const float co[3],
- const float UNUSED(no_f[3]),
- const short UNUSED(no_s[3]))
+ const float UNUSED(no[3]))
{
MappedUserData *mappedData = (MappedUserData *)userData;
@@ -2229,6 +2172,7 @@ void DM_calc_loop_tangents(DerivedMesh *dm,
calc_active_tangent,
tangent_names,
tangent_names_len,
+ (const float(*)[3])CustomData_get_layer(&dm->vertData, CD_NORMAL),
(const float(*)[3])CustomData_get_layer(&dm->polyData, CD_NORMAL),
(const float(*)[3])dm->getLoopDataArray(dm, CD_NORMAL),
(const float(*)[3])dm->getVertDataArray(dm, CD_ORCO), /* may be nullptr */
diff --git a/source/blender/blenkernel/intern/bvhutils.cc b/source/blender/blenkernel/intern/bvhutils.cc
index 09a01d209df..5e7a4eea0cd 100644
--- a/source/blender/blenkernel/intern/bvhutils.cc
+++ b/source/blender/blenkernel/intern/bvhutils.cc
@@ -1601,6 +1601,8 @@ BVHTree *BKE_bvhtree_from_mesh_get(struct BVHTreeFromMesh *data,
memset(data, 0, sizeof(*data));
}
+ data->vert_normals = BKE_mesh_vertex_normals_ensure(mesh);
+
return tree;
}
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index c93d320787a..a4f3e84a2bf 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -56,6 +56,7 @@ typedef struct {
/* these point to data in the DerivedMesh custom data layers,
* they are only here for efficiency and convenience */
MVert *mvert;
+ const float (*vert_normals)[3];
MEdge *medge;
MFace *mface;
MLoop *mloop;
@@ -143,7 +144,7 @@ static void cdDM_getVertCo(DerivedMesh *dm, int index, float r_co[3])
static void cdDM_getVertNo(DerivedMesh *dm, int index, float r_no[3])
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
- normal_short_to_float_v3(r_no, cddm->mvert[index].no);
+ copy_v3_v3(r_no, cddm->vert_normals[index]);
}
static const MeshElemMap *cdDM_getPolyMap(Object *ob, DerivedMesh *dm)
@@ -281,6 +282,7 @@ static DerivedMesh *cdDM_from_mesh_ex(Mesh *mesh,
CustomData_merge(&mesh->pdata, &dm->polyData, cddata_masks.pmask, alloctype, mesh->totpoly);
cddm->mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
+ cddm->vert_normals = CustomData_get_layer(&dm->vertData, CD_NORMAL);
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
cddm->mloop = CustomData_get_layer(&dm->loopData, CD_MLOOP);
cddm->mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY);
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 42633ff3809..43b8690e219 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -1400,8 +1400,7 @@ static bool find_internal_spring_target_vertex(BVHTreeFromMesh *treedata,
float radius;
copy_v3_v3(co, treedata->vert[v_idx].co);
- normal_short_to_float_v3(no, treedata->vert[v_idx].no);
- negate_v3(no);
+ negate_v3_v3(no, treedata->vert_normals[v_idx]);
float vec_len = sin(max_diversion);
float offset[3];
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 2a5afb6be9a..f013ef99dde 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -72,6 +72,7 @@
#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_lib_id.h"
+#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_movieclip.h"
#include "BKE_object.h"
@@ -544,6 +545,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[
float vec[3] = {0.0f, 0.0f, 0.0f};
float normal[3] = {0.0f, 0.0f, 0.0f};
float weightsum = 0.0f;
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(me_eval);
if (me_eval) {
const MDeformVert *dvert = CustomData_get_layer(&me_eval->vdata, CD_MDEFORMVERT);
int numVerts = me_eval->totvert;
@@ -558,10 +560,8 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[
const MDeformWeight *dw = BKE_defvert_find_index(dv, defgroup);
if (dw && dw->weight > 0.0f) {
- float nor[3];
- normal_short_to_float_v3(nor, mv->no);
madd_v3_v3fl(vec, mv->co, dw->weight);
- madd_v3_v3fl(normal, nor, dw->weight);
+ madd_v3_v3fl(normal, vert_normals[i], dw->weight);
weightsum += dw->weight;
}
}
diff --git a/source/blender/blenkernel/intern/customdata.cc b/source/blender/blenkernel/intern/customdata.cc
index 59d9039fff5..6ec3e783fa2 100644
--- a/source/blender/blenkernel/intern/customdata.cc
+++ b/source/blender/blenkernel/intern/customdata.cc
@@ -345,30 +345,6 @@ static void layerInterp_normal(const void **sources,
normalize_v3_v3((float *)dest, no);
}
-static bool layerValidate_normal(void *data, const uint totitems, const bool do_fixes)
-{
- static const float no_default[3] = {0.0f, 0.0f, 1.0f}; /* Z-up default normal... */
- float(*no)[3] = (float(*)[3])data;
- bool has_errors = false;
-
- for (int i = 0; i < totitems; i++, no++) {
- if (!is_finite_v3((float *)no)) {
- has_errors = true;
- if (do_fixes) {
- copy_v3_v3((float *)no, no_default);
- }
- }
- else if (!compare_ff(len_squared_v3((float *)no), 1.0f, 1e-6f)) {
- has_errors = true;
- if (do_fixes) {
- normalize_v3((float *)no);
- }
- }
- }
-
- return has_errors;
-}
-
static void layerCopyValue_normal(const void *source,
void *dest,
const int mixmode,
@@ -1549,7 +1525,7 @@ static const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
layerInterp_normal,
nullptr,
nullptr,
- layerValidate_normal,
+ nullptr,
nullptr,
nullptr,
nullptr,
diff --git a/source/blender/blenkernel/intern/data_transfer.c b/source/blender/blenkernel/intern/data_transfer.c
index f036f1ced87..0ad7efb6347 100644
--- a/source/blender/blenkernel/intern/data_transfer.c
+++ b/source/blender/blenkernel/intern/data_transfer.c
@@ -273,7 +273,6 @@ static void data_transfer_dtdata_type_preprocess(Mesh *me_src,
const int num_polys_dst = me_dst->totpoly;
MLoop *loops_dst = me_dst->mloop;
const int num_loops_dst = me_dst->totloop;
- CustomData *pdata_dst = &me_dst->pdata;
CustomData *ldata_dst = &me_dst->ldata;
const bool use_split_nors_dst = (me_dst->flag & ME_AUTOSMOOTH) != 0;
@@ -284,26 +283,9 @@ static void data_transfer_dtdata_type_preprocess(Mesh *me_src,
BLI_assert(CustomData_get_layer(&me_src->pdata, CD_NORMAL) != NULL);
(void)me_src;
- float(*poly_nors_dst)[3];
float(*loop_nors_dst)[3];
short(*custom_nors_dst)[2] = CustomData_get_layer(ldata_dst, CD_CUSTOMLOOPNORMAL);
- /* Cache poly nors into a temp CDLayer. */
- poly_nors_dst = CustomData_get_layer(pdata_dst, CD_NORMAL);
- const bool do_poly_nors_dst = (poly_nors_dst == NULL);
- if (do_poly_nors_dst) {
- poly_nors_dst = CustomData_add_layer(pdata_dst, CD_NORMAL, CD_CALLOC, NULL, num_polys_dst);
- CustomData_set_layer_flag(pdata_dst, CD_NORMAL, CD_FLAG_TEMPORARY);
- }
- if (dirty_nors_dst || do_poly_nors_dst) {
- BKE_mesh_calc_normals_poly(verts_dst,
- num_verts_dst,
- loops_dst,
- num_loops_dst,
- polys_dst,
- num_polys_dst,
- poly_nors_dst);
- }
/* Cache loop nors into a temp CDLayer. */
loop_nors_dst = CustomData_get_layer(ldata_dst, CD_NORMAL);
const bool do_loop_nors_dst = (loop_nors_dst == NULL);
@@ -313,6 +295,7 @@ static void data_transfer_dtdata_type_preprocess(Mesh *me_src,
}
if (dirty_nors_dst || do_loop_nors_dst) {
BKE_mesh_normals_loop_split(verts_dst,
+ BKE_mesh_vertex_normals_ensure(me_dst),
num_verts_dst,
edges_dst,
num_edges_dst,
@@ -320,7 +303,7 @@ static void data_transfer_dtdata_type_preprocess(Mesh *me_src,
loop_nors_dst,
num_loops_dst,
polys_dst,
- (const float(*)[3])poly_nors_dst,
+ BKE_mesh_poly_normals_ensure(me_dst),
num_polys_dst,
use_split_nors_dst,
split_angle_dst,
@@ -368,6 +351,7 @@ static void data_transfer_dtdata_type_postprocess(Object *UNUSED(ob_src),
/* Note loop_nors_dst contains our custom normals as transferred from source... */
BKE_mesh_normals_loop_custom_set(verts_dst,
+ BKE_mesh_vertex_normals_ensure(me_dst),
num_verts_dst,
edges_dst,
num_edges_dst,
@@ -1651,7 +1635,6 @@ bool BKE_object_data_transfer_ex(struct Depsgraph *depsgraph,
const int num_polys_dst = me_dst->totpoly;
MLoop *loops_dst = me_dst->mloop;
const int num_loops_dst = me_dst->totloop;
- CustomData *pdata_dst = &me_dst->pdata;
CustomData *ldata_dst = &me_dst->ldata;
MeshRemapIslandsCalc island_callback = data_transfer_get_loop_islands_generator(cddata_type);
@@ -1685,6 +1668,7 @@ bool BKE_object_data_transfer_ex(struct Depsgraph *depsgraph,
space_transform,
max_distance,
ray_radius,
+ me_dst,
verts_dst,
num_verts_dst,
edges_dst,
@@ -1694,7 +1678,6 @@ bool BKE_object_data_transfer_ex(struct Depsgraph *depsgraph,
polys_dst,
num_polys_dst,
ldata_dst,
- pdata_dst,
(me_dst->flag & ME_AUTOSMOOTH) != 0,
me_dst->smoothresh,
dirty_nors_dst,
@@ -1745,7 +1728,6 @@ bool BKE_object_data_transfer_ex(struct Depsgraph *depsgraph,
const int num_polys_dst = me_dst->totpoly;
MLoop *loops_dst = me_dst->mloop;
const int num_loops_dst = me_dst->totloop;
- CustomData *pdata_dst = &me_dst->pdata;
if (!geom_map_init[PDATA]) {
const int num_polys_src = me_src->totpoly;
@@ -1776,14 +1758,11 @@ bool BKE_object_data_transfer_ex(struct Depsgraph *depsgraph,
space_transform,
max_distance,
ray_radius,
+ me_dst,
verts_dst,
- num_verts_dst,
loops_dst,
- num_loops_dst,
polys_dst,
num_polys_dst,
- pdata_dst,
- dirty_nors_dst,
me_src,
&geom_map[PDATA]);
geom_map_init[PDATA] = true;
diff --git a/source/blender/blenkernel/intern/displist.cc b/source/blender/blenkernel/intern/displist.cc
index 48bf24a0825..78177095a77 100644
--- a/source/blender/blenkernel/intern/displist.cc
+++ b/source/blender/blenkernel/intern/displist.cc
@@ -904,7 +904,7 @@ static GeometrySet curve_calc_modifiers_post(Depsgraph *depsgraph,
int totvert;
float(*vertex_coords)[3] = BKE_mesh_vert_coords_alloc(mesh, &totvert);
if (mti->dependsOnNormals != nullptr && mti->dependsOnNormals(md)) {
- BKE_mesh_ensure_normals(mesh);
+ BKE_mesh_vertex_normals_ensure(mesh);
}
mti->deformVerts(md, &mectx_deform, mesh, vertex_coords, totvert);
BKE_mesh_vert_coords_apply(mesh, vertex_coords);
@@ -912,7 +912,7 @@ static GeometrySet curve_calc_modifiers_post(Depsgraph *depsgraph,
}
else {
if (mti->dependsOnNormals != nullptr && mti->dependsOnNormals(md)) {
- BKE_mesh_ensure_normals(mesh);
+ BKE_mesh_vertex_normals_ensure(mesh);
}
Mesh *output_mesh = mti->modifyMesh(md, &mectx_apply, mesh);
if (mesh != output_mesh) {
@@ -924,7 +924,7 @@ static GeometrySet curve_calc_modifiers_post(Depsgraph *depsgraph,
if (geometry_set.has_mesh()) {
Mesh *final_mesh = geometry_set.get_mesh_for_write();
- BKE_mesh_calc_normals(final_mesh);
+ BKE_mesh_ensure_normals_for_display(final_mesh);
BLI_strncpy(final_mesh->id.name, cu->id.name, sizeof(final_mesh->id.name));
*((short *)final_mesh->id.name) = ID_ME;
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index ce92a34de47..64e0427a810 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -1789,6 +1789,7 @@ typedef struct DynamicPaintModifierApplyData {
Object *ob;
MVert *mvert;
+ const float (*vert_normals)[3];
const MLoop *mloop;
const MPoly *mpoly;
@@ -1806,14 +1807,11 @@ static void dynamic_paint_apply_surface_displace_cb(void *__restrict userdata,
const DynamicPaintSurface *surface = data->surface;
MVert *mvert = data->mvert;
- float normal[3];
const float *value = (float *)surface->data->type_data;
const float val = value[i] * surface->disp_factor;
- normal_short_to_float_v3(normal, mvert[i].no);
-
/* same as 'mvert[i].co[0] -= normal[0] * val' etc. */
- madd_v3_v3fl(mvert[i].co, normal, -val);
+ madd_v3_v3fl(mvert[i].co, data->vert_normals[i], -val);
}
/* apply displacing vertex surface to the derived mesh */
@@ -1832,6 +1830,7 @@ static void dynamicPaint_applySurfaceDisplace(DynamicPaintSurface *surface, Mesh
DynamicPaintModifierApplyData data = {
.surface = surface,
.mvert = mvert,
+ .vert_normals = BKE_mesh_vertex_normals_ensure(result),
};
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
@@ -1898,10 +1897,8 @@ static void dynamic_paint_apply_surface_wave_cb(void *__restrict userdata,
PaintWavePoint *wPoint = (PaintWavePoint *)data->surface->data->type_data;
MVert *mvert = data->mvert;
- float normal[3];
- normal_short_to_float_v3(normal, mvert[i].no);
- madd_v3_v3fl(mvert[i].co, normal, wPoint[i].height);
+ madd_v3_v3fl(mvert[i].co, data->vert_normals[i], wPoint[i].height);
}
/*
@@ -2030,6 +2027,7 @@ static Mesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd, Object *
DynamicPaintModifierApplyData data = {
.surface = surface,
.mvert = mvert,
+ .vert_normals = BKE_mesh_vertex_normals_ensure(result),
};
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
@@ -4287,6 +4285,7 @@ static bool dynamicPaint_paintMesh(Depsgraph *depsgraph,
mesh = BKE_mesh_copy_for_eval(brush_mesh, false);
mvert = mesh->mvert;
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
mlooptri = BKE_mesh_runtime_looptri_ensure(mesh);
mloop = mesh->mloop;
numOfVerts = mesh->totvert;
@@ -4301,7 +4300,7 @@ static bool dynamicPaint_paintMesh(Depsgraph *depsgraph,
/* for proximity project calculate average normal */
if (brush->flags & MOD_DPAINT_PROX_PROJECT && brush->collision != MOD_DPAINT_COL_VOLUME) {
float nor[3];
- normal_short_to_float_v3(nor, mvert[ii].no);
+ copy_v3_v3(nor, vert_normals[ii]);
mul_mat3_m4_v3(brushOb->obmat, nor);
normalize_v3(nor);
@@ -5909,6 +5908,7 @@ typedef struct DynamicPaintGenerateBakeData {
Object *ob;
const MVert *mvert;
+ const float (*vert_normals)[3];
const Vec3f *canvas_verts;
const bool do_velocity_data;
@@ -5928,7 +5928,6 @@ static void dynamic_paint_generate_bake_data_cb(void *__restrict userdata,
Object *ob = data->ob;
- const MVert *mvert = data->mvert;
const Vec3f *canvas_verts = data->canvas_verts;
const bool do_velocity_data = data->do_velocity_data;
@@ -5962,9 +5961,9 @@ static void dynamic_paint_generate_bake_data_cb(void *__restrict userdata,
}
/* Calculate current pixel surface normal */
- normal_short_to_float_v3(n1, mvert[tPoint->v1].no);
- normal_short_to_float_v3(n2, mvert[tPoint->v2].no);
- normal_short_to_float_v3(n3, mvert[tPoint->v3].no);
+ copy_v3_v3(n1, data->vert_normals[tPoint->v1]);
+ copy_v3_v3(n2, data->vert_normals[tPoint->v2]);
+ copy_v3_v3(n3, data->vert_normals[tPoint->v3]);
interp_v3_v3v3v3(
temp_nor, n1, n2, n3, f_data->barycentricWeights[index * bData->s_num[index]].v);
@@ -6006,7 +6005,7 @@ static void dynamic_paint_generate_bake_data_cb(void *__restrict userdata,
}
/* normal */
- normal_short_to_float_v3(temp_nor, mvert[index].no);
+ copy_v3_v3(temp_nor, data->vert_normals[index]);
if (ELEM(surface->type, MOD_DPAINT_SURFACE_T_DISPLACE, MOD_DPAINT_SURFACE_T_WAVE)) {
/* Prepare surface normal directional scale to easily convert
* brush intersection amount between global and local space */
@@ -6145,6 +6144,7 @@ static bool dynamicPaint_generateBakeData(DynamicPaintSurface *surface,
.surface = surface,
.ob = ob,
.mvert = mvert,
+ .vert_normals = BKE_mesh_vertex_normals_ensure(mesh),
.canvas_verts = canvas_verts,
.do_velocity_data = do_velocity_data,
.new_bdata = new_bdata,
diff --git a/source/blender/blenkernel/intern/editmesh.c b/source/blender/blenkernel/intern/editmesh.c
index 805d3cdb5e3..6ef811c46c7 100644
--- a/source/blender/blenkernel/intern/editmesh.c
+++ b/source/blender/blenkernel/intern/editmesh.c
@@ -229,8 +229,7 @@ struct CageUserData {
static void cage_mapped_verts_callback(void *userData,
int index,
const float co[3],
- const float UNUSED(no_f[3]),
- const short UNUSED(no_s[3]))
+ const float UNUSED(no[3]))
{
struct CageUserData *data = userData;
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 8229228976c..bbf9e9edfd2 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -59,6 +59,7 @@
#include "BKE_fluid.h"
#include "BKE_global.h"
#include "BKE_layer.h"
+#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_particle.h"
@@ -715,9 +716,10 @@ bool get_effector_data(EffectorCache *eff,
else if (eff->pd && eff->pd->shape == PFIELD_SHAPE_POINTS) {
/* TODO: hair and points object support */
const Mesh *me_eval = BKE_object_get_evaluated_mesh(eff->ob);
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(me_eval);
if (me_eval != NULL) {
copy_v3_v3(efd->loc, me_eval->mvert[*efd->index].co);
- normal_short_to_float_v3(efd->nor, me_eval->mvert[*efd->index].no);
+ copy_v3_v3(efd->nor, vert_normals[*efd->index]);
mul_m4_v3(eff->ob->obmat, efd->loc);
mul_mat3_m4_v3(eff->ob->obmat, efd->nor);
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index 39122b33683..0c9e352da12 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -1030,7 +1030,6 @@ static void obstacles_from_mesh(Object *coll_ob,
CustomData_set_layer(&me->vdata, CD_MVERT, me->mvert);
}
- BKE_mesh_ensure_normals(me);
mvert = me->mvert;
mloop = me->mloop;
looptri = BKE_mesh_runtime_looptri_ensure(me);
@@ -1053,9 +1052,11 @@ static void obstacles_from_mesh(Object *coll_ob,
}
}
- /* Transform mesh vertices to domain grid space for fast lookups */
+ /* Transform mesh vertices to domain grid space for fast lookups.
+ * This is valid because the mesh is copied above. */
+ BKE_mesh_vertex_normals_ensure(me);
+ float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(me);
for (i = 0; i < numverts; i++) {
- float n[3];
float co[3];
/* Vertex position. */
@@ -1063,11 +1064,9 @@ static void obstacles_from_mesh(Object *coll_ob,
manta_pos_to_cell(fds, mvert[i].co);
/* Vertex normal. */
- normal_short_to_float_v3(n, mvert[i].no);
- mul_mat3_m4_v3(coll_ob->obmat, n);
- mul_mat3_m4_v3(fds->imat, n);
- normalize_v3(n);
- normal_float_to_short_v3(mvert[i].no, n);
+ mul_mat3_m4_v3(coll_ob->obmat, vert_normals[i]);
+ mul_mat3_m4_v3(fds->imat, vert_normals[i]);
+ normalize_v3(vert_normals[i]);
/* Vertex velocity. */
add_v3fl_v3fl_v3i(co, mvert[i].co, fds->shift);
@@ -1826,6 +1825,7 @@ static void update_distances(int index,
static void sample_mesh(FluidFlowSettings *ffs,
const MVert *mvert,
+ const float (*vert_normals)[3],
const MLoop *mloop,
const MLoopTri *mlooptri,
const MLoopUV *mloopuv,
@@ -1906,7 +1906,7 @@ static void sample_mesh(FluidFlowSettings *ffs,
tree_data->tree, ray_start, &nearest, tree_data->nearest_callback, tree_data) != -1) {
float weights[3];
int v1, v2, v3, f_index = nearest.index;
- float n1[3], n2[3], n3[3], hit_normal[3];
+ float hit_normal[3];
/* Calculate barycentric weights for nearest point. */
v1 = mloop[mlooptri[f_index].tri[0]].v;
@@ -1969,10 +1969,8 @@ static void sample_mesh(FluidFlowSettings *ffs,
/* Apply normal directional velocity. */
if (ffs->vel_normal) {
/* Interpolate vertex normal vectors to get nearest point normal. */
- normal_short_to_float_v3(n1, mvert[v1].no);
- normal_short_to_float_v3(n2, mvert[v2].no);
- normal_short_to_float_v3(n3, mvert[v3].no);
- interp_v3_v3v3v3(hit_normal, n1, n2, n3, weights);
+ interp_v3_v3v3v3(
+ hit_normal, vert_normals[v1], vert_normals[v2], vert_normals[v3], weights);
normalize_v3(hit_normal);
/* Apply normal directional velocity. */
@@ -2022,6 +2020,7 @@ typedef struct EmitFromDMData {
FluidFlowSettings *ffs;
const MVert *mvert;
+ const float (*vert_normals)[3];
const MLoop *mloop;
const MLoopTri *mlooptri;
const MLoopUV *mloopuv;
@@ -2056,6 +2055,7 @@ static void emit_from_mesh_task_cb(void *__restrict userdata,
(data->ffs->behavior == FLUID_FLOW_BEHAVIOR_INFLOW)) {
sample_mesh(data->ffs,
data->mvert,
+ data->vert_normals,
data->mloop,
data->mlooptri,
data->mloopuv,
@@ -2117,7 +2117,6 @@ static void emit_from_mesh(
CustomData_set_layer(&me->vdata, CD_MVERT, me->mvert);
}
- BKE_mesh_ensure_normals(me);
mvert = me->mvert;
mloop = me->mloop;
mlooptri = BKE_mesh_runtime_looptri_ensure(me);
@@ -2140,20 +2139,19 @@ static void emit_from_mesh(
}
}
- /* Transform mesh vertices to domain grid space for fast lookups */
+ /* Transform mesh vertices to domain grid space for fast lookups.
+ * This is valid because the mesh is copied above. */
+ BKE_mesh_vertex_normals_ensure(me);
+ float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(me);
for (i = 0; i < numverts; i++) {
- float n[3];
-
/* Vertex position. */
mul_m4_v3(flow_ob->obmat, mvert[i].co);
manta_pos_to_cell(fds, mvert[i].co);
/* Vertex normal. */
- normal_short_to_float_v3(n, mvert[i].no);
- mul_mat3_m4_v3(flow_ob->obmat, n);
- mul_mat3_m4_v3(fds->imat, n);
- normalize_v3(n);
- normal_float_to_short_v3(mvert[i].no, n);
+ mul_mat3_m4_v3(flow_ob->obmat, vert_normals[i]);
+ mul_mat3_m4_v3(fds->imat, vert_normals[i]);
+ normalize_v3(vert_normals[i]);
/* Vertex velocity. */
if (ffs->flags & FLUID_FLOW_INITVELOCITY) {
@@ -2193,6 +2191,7 @@ static void emit_from_mesh(
.fds = fds,
.ffs = ffs,
.mvert = mvert,
+ .vert_normals = vert_normals,
.mloop = mloop,
.mlooptri = mlooptri,
.mloopuv = mloopuv,
@@ -3265,8 +3264,6 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds,
MVert *mverts;
MPoly *mpolys;
MLoop *mloops;
- short *normals, *no_s;
- float no[3];
float min[3];
float max[3];
float size[3];
@@ -3285,26 +3282,23 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds,
const char mp_flag = mp_example.flag;
int i;
- int num_verts, num_normals, num_faces;
+ int num_verts, num_faces;
if (!fds->fluid) {
return NULL;
}
num_verts = manta_liquid_get_num_verts(fds->fluid);
- num_normals = manta_liquid_get_num_normals(fds->fluid);
num_faces = manta_liquid_get_num_triangles(fds->fluid);
# ifdef DEBUG_PRINT
/* Debugging: Print number of vertices, normals, and faces. */
- printf("num_verts: %d, num_normals: %d, num_faces: %d\n", num_verts, num_normals, num_faces);
+ printf("num_verts: %d, num_faces: %d\n", num_verts, num_faces);
# endif
if (!num_verts || !num_faces) {
return NULL;
}
- /* Normals are per vertex, so these must match. */
- BLI_assert(num_verts == num_normals);
me = BKE_mesh_new_nomain(num_verts, 0, 0, num_faces * 3, num_faces);
if (!me) {
@@ -3334,9 +3328,6 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds,
co_offset[1] = (fds->p0[1] + fds->p1[1]) / 2.0f;
co_offset[2] = (fds->p0[2] + fds->p1[2]) / 2.0f;
- /* Normals. */
- normals = MEM_callocN(sizeof(short[3]) * num_normals, "Fluidmesh_tmp_normals");
-
/* Velocities. */
/* If needed, vertex velocities will be read too. */
bool use_speedvectors = fds->flags & FLUID_DOMAIN_USE_SPEED_VECTORS;
@@ -3350,7 +3341,7 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds,
}
/* Loop for vertices and normals. */
- for (i = 0, no_s = normals; i < num_verts && i < num_normals; i++, mverts++, no_s += 3) {
+ for (i = 0; i < num_verts; i++, mverts++) {
/* Vertices (data is normalized cube around domain origin). */
mverts->co[0] = manta_liquid_get_vertex_x_at(fds->fluid, i);
@@ -3376,12 +3367,6 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds,
mverts->co[2]);
# endif
- /* Normals (data is normalized cube around domain origin). */
- no[0] = manta_liquid_get_normal_x_at(fds->fluid, i);
- no[1] = manta_liquid_get_normal_y_at(fds->fluid, i);
- no[2] = manta_liquid_get_normal_z_at(fds->fluid, i);
-
- normal_float_to_short_v3(no_s, no);
# ifdef DEBUG_PRINT
/* Debugging: Print coordinates of normals. */
printf("no_s[0]: %d, no_s[1]: %d, no_s[2]: %d\n", no_s[0], no_s[1], no_s[2]);
@@ -3425,11 +3410,7 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds,
# endif
}
- BKE_mesh_ensure_normals(me);
BKE_mesh_calc_edges(me, false, false);
- BKE_mesh_vert_normals_apply(me, (short(*)[3])normals);
-
- MEM_freeN(normals);
return me;
}
diff --git a/source/blender/blenkernel/intern/geometry_component_mesh.cc b/source/blender/blenkernel/intern/geometry_component_mesh.cc
index 88a58220b23..11b350ef2be 100644
--- a/source/blender/blenkernel/intern/geometry_component_mesh.cc
+++ b/source/blender/blenkernel/intern/geometry_component_mesh.cc
@@ -128,111 +128,45 @@ void MeshComponent::ensure_owns_direct_data()
namespace blender::bke {
-static VArray<float3> mesh_face_normals(const Mesh &mesh,
- const Span<MVert> verts,
- const Span<MPoly> polys,
- const Span<MLoop> loops,
- const IndexMask mask)
-{
- /* Use existing normals to avoid unnecessarily recalculating them, if possible. */
- if (!(mesh.runtime.cd_dirty_poly & CD_MASK_NORMAL) &&
- CustomData_has_layer(&mesh.pdata, CD_NORMAL)) {
- const void *data = CustomData_get_layer(&mesh.pdata, CD_NORMAL);
-
- return VArray<float3>::ForSpan({(const float3 *)data, polys.size()});
- }
-
- auto normal_fn = [verts, polys, loops](const int i) -> float3 {
- float3 normal;
- const MPoly &poly = polys[i];
- BKE_mesh_calc_poly_normal(&poly, &loops[poly.loopstart], verts.data(), normal);
- return normal;
- };
-
- return VArray<float3>::ForFunc(mask.min_array_size(), normal_fn);
-}
-
-static VArray<float3> mesh_vertex_normals(const Mesh &mesh,
- const Span<MVert> verts,
- const Span<MPoly> polys,
- const Span<MLoop> loops,
- const IndexMask mask)
-{
- /* Use existing normals to avoid unnecessarily recalculating them, if possible. */
- if (!(mesh.runtime.cd_dirty_vert & CD_MASK_NORMAL) &&
- CustomData_has_layer(&mesh.vdata, CD_NORMAL)) {
- const void *data = CustomData_get_layer(&mesh.pdata, CD_NORMAL);
-
- return VArray<float3>::ForSpan({(const float3 *)data, mesh.totvert});
- }
-
- /* If the normals are dirty, they must be recalculated for the output of this node's field
- * source. Ideally vertex normals could be calculated lazily on a const mesh, but that's not
- * possible at the moment, so we take ownership of the results. Sadly we must also create a copy
- * of MVert to use the mesh normals API. This can be improved by adding mutex-protected lazy
- * calculation of normals on meshes.
- *
- * Use mask.min_array_size() to avoid calculating a final chunk of data if possible. */
- Array<MVert> temp_verts(verts);
- Array<float3> normals(verts.size()); /* Use full size for accumulation from faces. */
- BKE_mesh_calc_normals_poly_and_vertex(temp_verts.data(),
- mask.min_array_size(),
- loops.data(),
- loops.size(),
- polys.data(),
- polys.size(),
- nullptr,
- (float(*)[3])normals.data());
-
- return VArray<float3>::ForContainer(std::move(normals));
-}
-
VArray<float3> mesh_normals_varray(const MeshComponent &mesh_component,
const Mesh &mesh,
const IndexMask mask,
const AttributeDomain domain)
{
- Span<MVert> verts{mesh.mvert, mesh.totvert};
- Span<MEdge> edges{mesh.medge, mesh.totedge};
- Span<MPoly> polys{mesh.mpoly, mesh.totpoly};
- Span<MLoop> loops{mesh.mloop, mesh.totloop};
-
switch (domain) {
case ATTR_DOMAIN_FACE: {
- return mesh_face_normals(mesh, verts, polys, loops, mask);
+ return VArray<float3>::ForSpan(
+ {(float3 *)BKE_mesh_poly_normals_ensure(&mesh), mesh.totpoly});
}
case ATTR_DOMAIN_POINT: {
- return mesh_vertex_normals(mesh, verts, polys, loops, mask);
+ return VArray<float3>::ForSpan(
+ {(float3 *)BKE_mesh_vertex_normals_ensure(&mesh), mesh.totvert});
}
case ATTR_DOMAIN_EDGE: {
/* In this case, start with vertex normals and convert to the edge domain, since the
- * conversion from edges to vertices is very simple. Use the full mask since the edges
- * might use the vertex normal from any index. */
- GVArray vert_normals = mesh_vertex_normals(
- mesh, verts, polys, loops, IndexRange(verts.size()));
- Span<float3> vert_normals_span = vert_normals.get_internal_span().typed<float3>();
+ * conversion from edges to vertices is very simple. Use "manual" domain interpolation
+ * instead of the GeometryComponent API to avoid calculating unnecessary values and to
+ * allow normalizing the result more simply. */
+ Span<float3> vert_normals{(float3 *)BKE_mesh_vertex_normals_ensure(&mesh), mesh.totvert};
Array<float3> edge_normals(mask.min_array_size());
-
- /* Use "manual" domain interpolation instead of the GeometryComponent API to avoid
- * calculating unnecessary values and to allow normalizing the result much more simply. */
+ Span<MEdge> edges{mesh.medge, mesh.totedge};
for (const int i : mask) {
const MEdge &edge = edges[i];
edge_normals[i] = math::normalize(
- math::interpolate(vert_normals_span[edge.v1], vert_normals_span[edge.v2], 0.5f));
+ math::interpolate(vert_normals[edge.v1], vert_normals[edge.v2], 0.5f));
}
return VArray<float3>::ForContainer(std::move(edge_normals));
}
case ATTR_DOMAIN_CORNER: {
/* The normals on corners are just the mesh's face normals, so start with the face normal
- * array and copy the face normal for each of its corners. */
- VArray<float3> face_normals = mesh_face_normals(
- mesh, verts, polys, loops, IndexRange(polys.size()));
-
- /* In this case using the mesh component's generic domain interpolation is fine, the data
- * will still be normalized, since the face normal is just copied to every corner. */
- return mesh_component.attribute_try_adapt_domain<float3>(
- std::move(face_normals), ATTR_DOMAIN_FACE, ATTR_DOMAIN_CORNER);
+ * array and copy the face normal for each of its corners. In this case using the mesh
+ * component's generic domain interpolation is fine, the data will still be normalized,
+ * since the face normal is just copied to every corner. */
+ return mesh_component.attribute_try_adapt_domain(
+ VArray<float3>::ForSpan({(float3 *)BKE_mesh_poly_normals_ensure(&mesh), mesh.totpoly}),
+ ATTR_DOMAIN_FACE,
+ ATTR_DOMAIN_CORNER);
}
default:
return {};
@@ -1276,25 +1210,10 @@ class NormalAttributeProvider final : public BuiltinAttributeProvider {
{
const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
const Mesh *mesh = mesh_component.get_for_read();
- if (mesh == nullptr) {
+ if (mesh == nullptr || mesh->totpoly == 0) {
return {};
}
-
- /* Use existing normals if possible. */
- if (!(mesh->runtime.cd_dirty_poly & CD_MASK_NORMAL) &&
- CustomData_has_layer(&mesh->pdata, CD_NORMAL)) {
- const void *data = CustomData_get_layer(&mesh->pdata, CD_NORMAL);
-
- return VArray<float3>::ForSpan(Span<float3>((const float3 *)data, mesh->totpoly));
- }
-
- Array<float3> normals(mesh->totpoly);
- for (const int i : IndexRange(mesh->totpoly)) {
- const MPoly *poly = &mesh->mpoly[i];
- BKE_mesh_calc_poly_normal(poly, &mesh->mloop[poly->loopstart], mesh->mvert, normals[i]);
- }
-
- return VArray<float3>::ForContainer(std::move(normals));
+ return VArray<float3>::ForSpan({(float3 *)BKE_mesh_poly_normals_ensure(mesh), mesh->totpoly});
}
WriteAttributeLookup try_get_for_write(GeometryComponent &UNUSED(component)) const final
diff --git a/source/blender/blenkernel/intern/gpencil_geom.cc b/source/blender/blenkernel/intern/gpencil_geom.cc
index 116d77f1a2a..9abdbceec61 100644
--- a/source/blender/blenkernel/intern/gpencil_geom.cc
+++ b/source/blender/blenkernel/intern/gpencil_geom.cc
@@ -60,6 +60,7 @@
#include "BKE_gpencil_geom.h"
#include "BKE_main.h"
#include "BKE_material.h"
+#include "BKE_mesh.h"
#include "BKE_object.h"
#include "DEG_depsgraph_query.h"
@@ -2350,6 +2351,7 @@ static void gpencil_generate_edgeloops(Object *ob,
if (me->totedge == 0) {
return;
}
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(me);
/* Arrays for all edge vertices (forward and backward) that form a edge loop.
* This is reused for each edge-loop to create gpencil stroke. */
@@ -2364,13 +2366,13 @@ static void gpencil_generate_edgeloops(Object *ob,
MEdge *ed = &me->medge[i];
gped = &gp_edges[i];
MVert *mv1 = &me->mvert[ed->v1];
- normal_short_to_float_v3(gped->n1, mv1->no);
+ copy_v3_v3(gped->n1, vert_normals[ed->v1]);
gped->v1 = ed->v1;
copy_v3_v3(gped->v1_co, mv1->co);
MVert *mv2 = &me->mvert[ed->v2];
- normal_short_to_float_v3(gped->n2, mv2->no);
+ copy_v3_v3(gped->n2, vert_normals[ed->v2]);
gped->v2 = ed->v2;
copy_v3_v3(gped->v2_co, mv2->co);
@@ -2439,7 +2441,7 @@ static void gpencil_generate_edgeloops(Object *ob,
/* Add segment. */
bGPDspoint *pt = &gps_stroke->points[i];
- normal_short_to_float_v3(fpt, mv->no);
+ copy_v3_v3(fpt, vert_normals[vertex_index]);
mul_v3_v3fl(fpt, fpt, offset);
add_v3_v3v3(&pt->x, mv->co, fpt);
mul_m4_v3(matrix, &pt->x);
diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c
index ff199794ab3..0df493e28c0 100644
--- a/source/blender/blenkernel/intern/key.c
+++ b/source/blender/blenkernel/intern/key.c
@@ -2230,13 +2230,20 @@ void BKE_keyblock_mesh_calc_normals(struct KeyBlock *kb,
r_polynors = MEM_mallocN(sizeof(float[3]) * me.totpoly, __func__);
free_polynors = true;
}
- BKE_mesh_calc_normals_poly_and_vertex(
- me.mvert, me.totvert, me.mloop, me.totloop, me.mpoly, me.totpoly, r_polynors, r_vertnors);
+
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
+ if (r_vertnors) {
+ memcpy(r_vertnors, vert_normals, sizeof(float[3]) * me.totvert);
+ }
+
+ const float(*face_normals)[3] = BKE_mesh_poly_normals_ensure(mesh);
+ memcpy(r_polynors, face_normals, sizeof(float[3]) * me.totpoly);
if (r_loopnors) {
short(*clnors)[2] = CustomData_get_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL); /* May be NULL. */
BKE_mesh_normals_loop_split(me.mvert,
+ vert_normals,
me.totvert,
me.medge,
me.totedge,
@@ -2244,7 +2251,7 @@ void BKE_keyblock_mesh_calc_normals(struct KeyBlock *kb,
r_loopnors,
me.totloop,
me.mpoly,
- r_polynors,
+ face_normals,
me.totpoly,
(me.flag & ME_AUTOSMOOTH) != 0,
me.smoothresh,
diff --git a/source/blender/blenkernel/intern/mesh.cc b/source/blender/blenkernel/intern/mesh.cc
index 8ceaced1972..1aa3477437a 100644
--- a/source/blender/blenkernel/intern/mesh.cc
+++ b/source/blender/blenkernel/intern/mesh.cc
@@ -94,6 +94,10 @@ static void mesh_init_data(ID *id)
BKE_mesh_runtime_init_data(mesh);
+ /* A newly created mesh does not have normals, so tag them dirty. This will be cleared
+ * by #BKE_mesh_vertex_normals_clear_dirty or #BKE_mesh_poly_normals_ensure. */
+ BKE_mesh_normals_tag_dirty(mesh);
+
mesh->face_sets_color_seed = BLI_hash_int(PIL_check_seconds_timer_i() & UINT_MAX);
}
@@ -150,12 +154,21 @@ static void mesh_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int
mesh_dst->mselect = (MSelect *)MEM_dupallocN(mesh_dst->mselect);
+ /* Set normal layers dirty, since they aren't included in CD_MASK_MESH and are therefore not
+ * copied to the destination mesh. Alternatively normal layers could be copied if they aren't
+ * dirty, avoiding recomputation in some cases. However, a copied mesh is often changed anyway,
+ * so that idea is not clearly better. With proper reference counting, all custom data layers
+ * could be copied as the cost would be much lower. */
+ BKE_mesh_normals_tag_dirty(mesh_dst);
+
/* TODO: Do we want to add flag to prevent this? */
if (mesh_src->key && (flag & LIB_ID_COPY_SHAPEKEY)) {
BKE_id_copy_ex(bmain, &mesh_src->key->id, (ID **)&mesh_dst->key, flag);
/* XXX This is not nice, we need to make BKE_id_copy_ex fully re-entrant... */
mesh_dst->key->from = &mesh_dst->id;
}
+
+ BKE_mesh_assert_normals_dirty_or_calculated(mesh_dst);
}
static void mesh_free_data(ID *id)
@@ -335,6 +348,10 @@ static void mesh_blend_read_data(BlendDataReader *reader, ID *id)
BLI_endian_switch_uint32_array(tf->col, 4);
}
}
+
+ /* We don't expect to load normals from files, since they are derived data. */
+ BKE_mesh_normals_tag_dirty(mesh);
+ BKE_mesh_assert_normals_dirty_or_calculated(mesh);
}
static void mesh_blend_read_lib(BlendLibReader *reader, ID *id)
@@ -1036,6 +1053,8 @@ void BKE_mesh_copy_parameters_for_eval(Mesh *me_dst, const Mesh *me_src)
BKE_mesh_copy_parameters(me_dst, me_src);
+ BKE_mesh_assert_normals_dirty_or_calculated(me_dst);
+
/* Copy vertex group names. */
BLI_assert(BLI_listbase_is_empty(&me_dst->vertex_group_names));
BKE_defgroup_copy_list(&me_dst->vertex_group_names, &me_src->vertex_group_names);
@@ -1083,6 +1102,18 @@ Mesh *BKE_mesh_new_nomain_from_template_ex(const Mesh *me_src,
mesh_tessface_clear_intern(me_dst, false);
}
+ me_dst->runtime.cd_dirty_poly = me_src->runtime.cd_dirty_poly;
+ me_dst->runtime.cd_dirty_vert = me_src->runtime.cd_dirty_vert;
+
+ /* Ensure that when no normal layers exist, they are marked dirty, because
+ * normals might not have been included in the mask of copied layers. */
+ if (!CustomData_has_layer(&me_dst->vdata, CD_NORMAL)) {
+ me_dst->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
+ }
+ if (!CustomData_has_layer(&me_dst->pdata, CD_NORMAL)) {
+ me_dst->runtime.cd_dirty_poly |= CD_MASK_NORMAL;
+ }
+
/* The destination mesh should at least have valid primary CD layers,
* even in cases where the source mesh does not. */
mesh_ensure_cdlayers_primary(me_dst, do_tessface);
@@ -1882,24 +1913,10 @@ void BKE_mesh_vert_coords_apply_with_mat4(Mesh *mesh,
BKE_mesh_normals_tag_dirty(mesh);
}
-void BKE_mesh_vert_normals_apply(Mesh *mesh, const short (*vert_normals)[3])
-{
- /* This will just return the pointer if it wasn't a referenced layer. */
- MVert *mv = (MVert *)CustomData_duplicate_referenced_layer(
- &mesh->vdata, CD_MVERT, mesh->totvert);
- mesh->mvert = mv;
- for (int i = 0; i < mesh->totvert; i++, mv++) {
- copy_v3_v3_short(mv->no, vert_normals[i]);
- }
- mesh->runtime.cd_dirty_vert &= ~CD_MASK_NORMAL;
-}
-
void BKE_mesh_calc_normals_split_ex(Mesh *mesh, MLoopNorSpaceArray *r_lnors_spacearr)
{
float(*r_loopnors)[3];
- float(*polynors)[3];
short(*clnors)[2] = nullptr;
- bool free_polynors = false;
/* Note that we enforce computing clnors when the clnor space array is requested by caller here.
* However, we obviously only use the auto-smooth angle threshold
@@ -1921,26 +1938,8 @@ void BKE_mesh_calc_normals_split_ex(Mesh *mesh, MLoopNorSpaceArray *r_lnors_spac
/* may be nullptr */
clnors = (short(*)[2])CustomData_get_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL);
- if (CustomData_has_layer(&mesh->pdata, CD_NORMAL)) {
- /* This assume that layer is always up to date, not sure this is the case
- * (esp. in Edit mode?)... */
- polynors = (float(*)[3])CustomData_get_layer(&mesh->pdata, CD_NORMAL);
- free_polynors = false;
- }
- else {
- polynors = (float(*)[3])MEM_malloc_arrayN(mesh->totpoly, sizeof(float[3]), __func__);
- BKE_mesh_calc_normals_poly_and_vertex(mesh->mvert,
- mesh->totvert,
- mesh->mloop,
- mesh->totloop,
- mesh->mpoly,
- mesh->totpoly,
- polynors,
- nullptr);
- free_polynors = true;
- }
-
BKE_mesh_normals_loop_split(mesh->mvert,
+ BKE_mesh_vertex_normals_ensure(mesh),
mesh->totvert,
mesh->medge,
mesh->totedge,
@@ -1948,7 +1947,7 @@ void BKE_mesh_calc_normals_split_ex(Mesh *mesh, MLoopNorSpaceArray *r_lnors_spac
r_loopnors,
mesh->totloop,
mesh->mpoly,
- (const float(*)[3])polynors,
+ BKE_mesh_poly_normals_ensure(mesh),
mesh->totpoly,
use_split_normals,
split_angle,
@@ -1956,12 +1955,8 @@ void BKE_mesh_calc_normals_split_ex(Mesh *mesh, MLoopNorSpaceArray *r_lnors_spac
clnors,
nullptr);
- if (free_polynors) {
- MEM_freeN(polynors);
- }
+ BKE_mesh_assert_normals_dirty_or_calculated(mesh);
- mesh->runtime.cd_dirty_vert &= ~CD_MASK_NORMAL;
- mesh->runtime.cd_dirty_poly &= ~CD_MASK_NORMAL;
mesh->runtime.cd_dirty_loop &= ~CD_MASK_NORMAL;
}
@@ -1989,7 +1984,7 @@ struct SplitFaceNewEdge {
/* Detect needed new vertices, and update accordingly loops' vertex indices.
* WARNING! Leaves mesh in invalid state. */
-static int split_faces_prepare_new_verts(const Mesh *mesh,
+static int split_faces_prepare_new_verts(Mesh *mesh,
MLoopNorSpaceArray *lnors_spacearr,
SplitFaceNewVert **new_verts,
MemArena *memarena)
@@ -2001,8 +1996,9 @@ static int split_faces_prepare_new_verts(const Mesh *mesh,
const int loops_len = mesh->totloop;
int verts_len = mesh->totvert;
- MVert *mvert = mesh->mvert;
MLoop *mloop = mesh->mloop;
+ BKE_mesh_vertex_normals_ensure(mesh);
+ float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(mesh);
BLI_bitmap *verts_used = BLI_BITMAP_NEW(verts_len, __func__);
BLI_bitmap *done_loops = BLI_BITMAP_NEW(loops_len, __func__);
@@ -2046,7 +2042,7 @@ static int split_faces_prepare_new_verts(const Mesh *mesh,
* vnor should always be defined to 'automatic normal' value computed from its polys,
* not some custom normal.
* Fortunately, that's the loop normal space's 'lnor' reference vector. ;) */
- normal_float_to_short_v3(mvert[vert_idx].no, (*lnor_space)->vec_lnor);
+ copy_v3_v3(vert_normals[vert_idx], (*lnor_space)->vec_lnor);
}
else {
/* Add new vert to list. */
@@ -2137,6 +2133,7 @@ static void split_faces_split_new_verts(Mesh *mesh,
{
const int verts_len = mesh->totvert - num_new_verts;
MVert *mvert = mesh->mvert;
+ float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(mesh);
/* Remember new_verts is a single linklist, so its items are in reversed order... */
MVert *new_mv = &mvert[mesh->totvert - 1];
@@ -2145,9 +2142,10 @@ static void split_faces_split_new_verts(Mesh *mesh,
BLI_assert(new_verts->new_index != new_verts->orig_index);
CustomData_copy_data(&mesh->vdata, &mesh->vdata, new_verts->orig_index, i, 1);
if (new_verts->vnor) {
- normal_float_to_short_v3(new_mv->no, new_verts->vnor);
+ copy_v3_v3(vert_normals[i], new_verts->vnor);
}
}
+ BKE_mesh_vertex_normals_clear_dirty(mesh);
}
/* Perform actual split of edges. */
@@ -2235,6 +2233,7 @@ void BKE_mesh_split_faces(Mesh *mesh, bool free_loop_normals)
/* Also frees new_verts/edges temp data, since we used its memarena to allocate them. */
BKE_lnor_spacearr_free(&lnors_spacearr);
+ BKE_mesh_assert_normals_dirty_or_calculated(mesh);
#ifdef VALIDATE_MESH
BKE_mesh_validate(mesh, true, true);
#endif
diff --git a/source/blender/blenkernel/intern/mesh_convert.cc b/source/blender/blenkernel/intern/mesh_convert.cc
index 12fa9d16fd1..cbc772d93a6 100644
--- a/source/blender/blenkernel/intern/mesh_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_convert.cc
@@ -32,6 +32,7 @@
#include "DNA_scene_types.h"
#include "BLI_edgehash.h"
+#include "BLI_index_range.hh"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_string.h"
@@ -65,6 +66,8 @@
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
+using blender::IndexRange;
+
/* Define for cases when you want extra validation of mesh
* after certain modifications.
*/
@@ -85,7 +88,6 @@ void BKE_mesh_from_metaball(ListBase *lb, Mesh *me)
MVert *mvert;
MLoop *mloop, *allloop;
MPoly *mpoly;
- const float *nors, *verts;
int a, *index;
dl = (DispList *)lb->first;
@@ -104,15 +106,8 @@ void BKE_mesh_from_metaball(ListBase *lb, Mesh *me)
me->totvert = dl->nr;
me->totpoly = dl->parts;
- a = dl->nr;
- nors = dl->nors;
- verts = dl->verts;
- while (a--) {
- copy_v3_v3(mvert->co, verts);
- normal_float_to_short_v3(mvert->no, nors);
- mvert++;
- nors += 3;
- verts += 3;
+ for (const int i : IndexRange(dl->nr)) {
+ copy_v3_v3(me->mvert[i].co, &dl->verts[3 * i]);
}
a = dl->parts;
@@ -139,7 +134,7 @@ void BKE_mesh_from_metaball(ListBase *lb, Mesh *me)
BKE_mesh_update_customdata_pointers(me, true);
- BKE_mesh_calc_normals(me);
+ BKE_mesh_normals_tag_dirty(me);
BKE_mesh_calc_edges(me, true, false);
}
@@ -1476,8 +1471,6 @@ void BKE_mesh_nomain_to_mesh(Mesh *mesh_src,
CustomData_reset(&tmp.ldata);
CustomData_reset(&tmp.pdata);
- BKE_mesh_ensure_normals(mesh_src);
-
totvert = tmp.totvert = mesh_src->totvert;
totedge = tmp.totedge = mesh_src->totedge;
totloop = tmp.totloop = mesh_src->totloop;
@@ -1491,6 +1484,18 @@ void BKE_mesh_nomain_to_mesh(Mesh *mesh_src,
tmp.cd_flag = mesh_src->cd_flag;
tmp.runtime.deformed_only = mesh_src->runtime.deformed_only;
+ tmp.runtime.cd_dirty_poly = mesh_src->runtime.cd_dirty_poly;
+ tmp.runtime.cd_dirty_vert = mesh_src->runtime.cd_dirty_vert;
+
+ /* Ensure that when no normal layers exist, they are marked dirty, because
+ * normals might not have been included in the mask of copied layers. */
+ if (!CustomData_has_layer(&tmp.vdata, CD_NORMAL)) {
+ tmp.runtime.cd_dirty_vert |= CD_MASK_NORMAL;
+ }
+ if (!CustomData_has_layer(&tmp.pdata, CD_NORMAL)) {
+ tmp.runtime.cd_dirty_poly |= CD_MASK_NORMAL;
+ }
+
if (CustomData_has_layer(&mesh_src->vdata, CD_SHAPEKEY)) {
KeyBlock *kb;
int uid;
@@ -1614,6 +1619,8 @@ void BKE_mesh_nomain_to_mesh(Mesh *mesh_src,
}
BKE_id_free(nullptr, mesh_src);
}
+
+ BKE_mesh_assert_normals_dirty_or_calculated(mesh_dst);
}
void BKE_mesh_nomain_to_meshkey(Mesh *mesh_src, Mesh *mesh_dst, KeyBlock *kb)
diff --git a/source/blender/blenkernel/intern/mesh_iterators.c b/source/blender/blenkernel/intern/mesh_iterators.c
index 3b6afc1f47a..b77d0e38f0f 100644
--- a/source/blender/blenkernel/intern/mesh_iterators.c
+++ b/source/blender/blenkernel/intern/mesh_iterators.c
@@ -34,14 +34,11 @@
#include "MEM_guardedalloc.h"
-void BKE_mesh_foreach_mapped_vert(Mesh *mesh,
- void (*func)(void *userData,
- int index,
- const float co[3],
- const float no_f[3],
- const short no_s[3]),
- void *userData,
- MeshForeachFlag flag)
+void BKE_mesh_foreach_mapped_vert(
+ Mesh *mesh,
+ void (*func)(void *userData, int index, const float co[3], const float no[3]),
+ void *userData,
+ MeshForeachFlag flag)
{
if (mesh->edit_mesh != NULL) {
BMEditMesh *em = mesh->edit_mesh;
@@ -61,34 +58,37 @@ void BKE_mesh_foreach_mapped_vert(Mesh *mesh,
}
BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) {
const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? vertexNos[i] : NULL;
- func(userData, i, vertexCos[i], no, NULL);
+ func(userData, i, vertexCos[i], no);
}
}
else {
BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) {
const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? eve->no : NULL;
- func(userData, i, eve->co, no, NULL);
+ func(userData, i, eve->co, no);
}
}
}
else {
const MVert *mv = mesh->mvert;
const int *index = CustomData_get_layer(&mesh->vdata, CD_ORIGINDEX);
+ const float(*vert_normals)[3] = (flag & MESH_FOREACH_USE_NORMAL) ?
+ BKE_mesh_vertex_normals_ensure(mesh) :
+ NULL;
if (index) {
for (int i = 0; i < mesh->totvert; i++, mv++) {
- const short *no = (flag & MESH_FOREACH_USE_NORMAL) ? mv->no : NULL;
+ const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? vert_normals[i] : NULL;
const int orig = *index++;
if (orig == ORIGINDEX_NONE) {
continue;
}
- func(userData, orig, mv->co, NULL, no);
+ func(userData, orig, mv->co, no);
}
}
else {
for (int i = 0; i < mesh->totvert; i++, mv++) {
- const short *no = (flag & MESH_FOREACH_USE_NORMAL) ? mv->no : NULL;
- func(userData, i, mv->co, NULL, no);
+ const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? vert_normals[i] : NULL;
+ func(userData, i, mv->co, no);
}
}
}
@@ -310,8 +310,9 @@ void BKE_mesh_foreach_mapped_subdiv_face_center(
const MPoly *mp = mesh->mpoly;
const MLoop *ml;
const MVert *mv;
- float _no_buf[3];
- float *no = (flag & MESH_FOREACH_USE_NORMAL) ? _no_buf : NULL;
+ const float(*vert_normals)[3] = (flag & MESH_FOREACH_USE_NORMAL) ?
+ BKE_mesh_vertex_normals_ensure(mesh) :
+ NULL;
const int *index = CustomData_get_layer(&mesh->pdata, CD_ORIGINDEX);
if (index) {
@@ -324,10 +325,11 @@ void BKE_mesh_foreach_mapped_subdiv_face_center(
for (int j = 0; j < mp->totloop; j++, ml++) {
mv = &mesh->mvert[ml->v];
if (mv->flag & ME_VERT_FACEDOT) {
- if (flag & MESH_FOREACH_USE_NORMAL) {
- normal_short_to_float_v3(no, mv->no);
- }
- func(userData, orig, mv->co, no);
+
+ func(userData,
+ orig,
+ mv->co,
+ (flag & MESH_FOREACH_USE_NORMAL) ? vert_normals[ml->v] : NULL);
}
}
}
@@ -338,10 +340,7 @@ void BKE_mesh_foreach_mapped_subdiv_face_center(
for (int j = 0; j < mp->totloop; j++, ml++) {
mv = &mesh->mvert[ml->v];
if (mv->flag & ME_VERT_FACEDOT) {
- if (flag & MESH_FOREACH_USE_NORMAL) {
- normal_short_to_float_v3(no, mv->no);
- }
- func(userData, i, mv->co, no);
+ func(userData, i, mv->co, (flag & MESH_FOREACH_USE_NORMAL) ? vert_normals[ml->v] : NULL);
}
}
}
@@ -358,8 +357,7 @@ typedef struct MappedVCosData {
static void get_vertexcos__mapFunc(void *user_data,
int index,
const float co[3],
- const float UNUSED(no_f[3]),
- const short UNUSED(no_s[3]))
+ const float UNUSED(no[3]))
{
MappedVCosData *mapped_vcos_data = (MappedVCosData *)user_data;
diff --git a/source/blender/blenkernel/intern/mesh_mirror.c b/source/blender/blenkernel/intern/mesh_mirror.c
index 2d4308945fc..652399a7294 100644
--- a/source/blender/blenkernel/intern/mesh_mirror.c
+++ b/source/blender/blenkernel/intern/mesh_mirror.c
@@ -410,7 +410,6 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
CustomData *ldata = &result->ldata;
short(*clnors)[2] = CustomData_get_layer(ldata, CD_CUSTOMLOOPNORMAL);
MLoopNorSpaceArray lnors_spacearr = {NULL};
- float(*poly_normals)[3] = MEM_mallocN(sizeof(*poly_normals) * totpoly, __func__);
/* The transform matrix of a normal must be
* the transpose of inverse of transform matrix of the geometry... */
@@ -420,16 +419,8 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
/* calculate custom normals into loop_normals, then mirror first half into second half */
- BKE_mesh_calc_normals_poly_and_vertex(result->mvert,
- result->totvert,
- result->mloop,
- totloop,
- result->mpoly,
- totpoly,
- poly_normals,
- NULL);
-
BKE_mesh_normals_loop_split(result->mvert,
+ BKE_mesh_vertex_normals_ensure(mesh),
result->totvert,
result->medge,
result->totedge,
@@ -437,7 +428,7 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
loop_normals,
totloop,
result->mpoly,
- poly_normals,
+ BKE_mesh_poly_normals_ensure(mesh),
totpoly,
true,
mesh->smoothresh,
@@ -463,7 +454,6 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
}
}
- MEM_freeN(poly_normals);
MEM_freeN(loop_normals);
BKE_lnor_spacearr_free(&lnors_spacearr);
}
diff --git a/source/blender/blenkernel/intern/mesh_normals.cc b/source/blender/blenkernel/intern/mesh_normals.cc
index 47ea55be871..08a17060549 100644
--- a/source/blender/blenkernel/intern/mesh_normals.cc
+++ b/source/blender/blenkernel/intern/mesh_normals.cc
@@ -38,7 +38,9 @@
#include "BLI_linklist.h"
#include "BLI_linklist_stack.h"
#include "BLI_math.h"
+#include "BLI_math_vec_types.hh"
#include "BLI_memarena.h"
+#include "BLI_span.hh"
#include "BLI_stack.h"
#include "BLI_task.h"
#include "BLI_utildefines.h"
@@ -50,6 +52,8 @@
#include "atomic_ops.h"
+using blender::Span;
+
// #define DEBUG_TIME
#ifdef DEBUG_TIME
@@ -109,6 +113,52 @@ void BKE_mesh_normals_tag_dirty(Mesh *mesh)
mesh->runtime.cd_dirty_poly |= CD_MASK_NORMAL;
}
+float (*BKE_mesh_vertex_normals_for_write(Mesh *mesh))[3]
+{
+ CustomData_duplicate_referenced_layer(&mesh->vdata, CD_NORMAL, mesh->totvert);
+ return (float(*)[3])CustomData_add_layer(
+ &mesh->vdata, CD_NORMAL, CD_CALLOC, nullptr, mesh->totvert);
+}
+
+float (*BKE_mesh_poly_normals_for_write(Mesh *mesh))[3]
+{
+ CustomData_duplicate_referenced_layer(&mesh->pdata, CD_NORMAL, mesh->totpoly);
+ return (float(*)[3])CustomData_add_layer(
+ &mesh->pdata, CD_NORMAL, CD_CALLOC, nullptr, mesh->totpoly);
+}
+
+void BKE_mesh_vertex_normals_clear_dirty(Mesh *mesh)
+{
+ mesh->runtime.cd_dirty_vert &= ~CD_MASK_NORMAL;
+ BKE_mesh_assert_normals_dirty_or_calculated(mesh);
+}
+
+void BKE_mesh_poly_normals_clear_dirty(Mesh *mesh)
+{
+ mesh->runtime.cd_dirty_poly &= ~CD_MASK_NORMAL;
+ BKE_mesh_assert_normals_dirty_or_calculated(mesh);
+}
+
+bool BKE_mesh_vertex_normals_are_dirty(const Mesh *mesh)
+{
+ return mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL;
+}
+
+bool BKE_mesh_poly_normals_are_dirty(const Mesh *mesh)
+{
+ return mesh->runtime.cd_dirty_poly & CD_MASK_NORMAL;
+}
+
+void BKE_mesh_assert_normals_dirty_or_calculated(const Mesh *mesh)
+{
+ if (!(mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL)) {
+ BLI_assert(CustomData_has_layer(&mesh->vdata, CD_NORMAL) || mesh->totvert == 0);
+ }
+ if (!(mesh->runtime.cd_dirty_poly & CD_MASK_NORMAL)) {
+ BLI_assert(CustomData_has_layer(&mesh->pdata, CD_NORMAL) || mesh->totpoly == 0);
+ }
+}
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -161,8 +211,6 @@ void BKE_mesh_calc_normals_poly(const MVert *mvert,
/* -------------------------------------------------------------------- */
/** \name Mesh Normal Calculation (Polygons & Vertices)
*
- * Implement #BKE_mesh_calc_normals_poly_and_vertex,
- *
* Take care making optimizations to this function as improvements to low-poly
* meshes can slow down high-poly meshes. For details on performance, see D11993.
* \{ */
@@ -253,18 +301,16 @@ static void mesh_calc_normals_poly_and_vertex_finalize_fn(
/* Following Mesh convention; we use vertex coordinate itself for normal in this case. */
normalize_v3_v3(no, mv->co);
}
-
- normal_float_to_short_v3(mv->no, no);
}
-void BKE_mesh_calc_normals_poly_and_vertex(MVert *mvert,
- const int mvert_len,
- const MLoop *mloop,
- const int UNUSED(mloop_len),
- const MPoly *mpoly,
- const int mpoly_len,
- float (*r_poly_normals)[3],
- float (*r_vert_normals)[3])
+static void mesh_calc_normals_poly_and_vertex(MVert *mvert,
+ const int mvert_len,
+ const MLoop *mloop,
+ const int UNUSED(mloop_len),
+ const MPoly *mpoly,
+ const int mpoly_len,
+ float (*r_poly_normals)[3],
+ float (*r_vert_normals)[3])
{
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
@@ -308,12 +354,81 @@ void BKE_mesh_calc_normals_poly_and_vertex(MVert *mvert,
/** \name Mesh Normal Calculation
* \{ */
-void BKE_mesh_ensure_normals(Mesh *mesh)
+const float (*BKE_mesh_vertex_normals_ensure(const Mesh *mesh))[3]
{
- if (mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL) {
- BKE_mesh_calc_normals(mesh);
+ if (!(BKE_mesh_vertex_normals_are_dirty(mesh) || BKE_mesh_poly_normals_are_dirty(mesh))) {
+ BLI_assert(CustomData_has_layer(&mesh->vdata, CD_NORMAL) || mesh->totvert == 0);
+ return (const float(*)[3])CustomData_get_layer(&mesh->vdata, CD_NORMAL);
+ }
+
+ if (mesh->totvert == 0) {
+ return nullptr;
+ }
+
+ ThreadMutex *normals_mutex = (ThreadMutex *)mesh->runtime.normals_mutex;
+ BLI_mutex_lock(normals_mutex);
+ if (!(BKE_mesh_vertex_normals_are_dirty(mesh) || BKE_mesh_poly_normals_are_dirty(mesh))) {
+ BLI_assert(CustomData_has_layer(&mesh->vdata, CD_NORMAL));
+ BLI_mutex_unlock(normals_mutex);
+ return (const float(*)[3])CustomData_get_layer(&mesh->vdata, CD_NORMAL);
}
- BLI_assert((mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL) == 0);
+
+ Mesh &mesh_mutable = *const_cast<Mesh *>(mesh);
+
+ float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(&mesh_mutable);
+ float(*poly_normals)[3] = BKE_mesh_poly_normals_for_write(&mesh_mutable);
+
+ mesh_calc_normals_poly_and_vertex(mesh_mutable.mvert,
+ mesh_mutable.totvert,
+ mesh_mutable.mloop,
+ mesh_mutable.totloop,
+ mesh_mutable.mpoly,
+ mesh_mutable.totpoly,
+ poly_normals,
+ vert_normals);
+
+ BKE_mesh_vertex_normals_clear_dirty(&mesh_mutable);
+ BKE_mesh_poly_normals_clear_dirty(&mesh_mutable);
+
+ BLI_mutex_unlock(normals_mutex);
+ return vert_normals;
+}
+
+const float (*BKE_mesh_poly_normals_ensure(const Mesh *mesh))[3]
+{
+ if (!BKE_mesh_poly_normals_are_dirty(mesh)) {
+ BLI_assert(CustomData_has_layer(&mesh->pdata, CD_NORMAL) || mesh->totpoly == 0);
+ return (const float(*)[3])CustomData_get_layer(&mesh->pdata, CD_NORMAL);
+ }
+
+ if (mesh->totpoly == 0) {
+ return nullptr;
+ }
+
+ ThreadMutex *normals_mutex = (ThreadMutex *)mesh->runtime.normals_mutex;
+ BLI_mutex_lock(normals_mutex);
+ if (!BKE_mesh_poly_normals_are_dirty(mesh)) {
+ BLI_assert(CustomData_has_layer(&mesh->pdata, CD_NORMAL));
+ BLI_mutex_unlock(normals_mutex);
+ return (const float(*)[3])CustomData_get_layer(&mesh->pdata, CD_NORMAL);
+ }
+
+ Mesh &mesh_mutable = *const_cast<Mesh *>(mesh);
+
+ float(*poly_normals)[3] = BKE_mesh_poly_normals_for_write(&mesh_mutable);
+
+ BKE_mesh_calc_normals_poly(mesh_mutable.mvert,
+ mesh_mutable.totvert,
+ mesh_mutable.mloop,
+ mesh_mutable.totloop,
+ mesh_mutable.mpoly,
+ mesh_mutable.totpoly,
+ poly_normals);
+
+ BKE_mesh_poly_normals_clear_dirty(&mesh_mutable);
+
+ BLI_mutex_unlock(normals_mutex);
+ return poly_normals;
}
void BKE_mesh_ensure_normals_for_display(Mesh *mesh)
@@ -321,7 +436,8 @@ void BKE_mesh_ensure_normals_for_display(Mesh *mesh)
switch ((eMeshWrapperType)mesh->runtime.wrapper_type) {
case ME_WRAPPER_TYPE_SUBD:
case ME_WRAPPER_TYPE_MDATA:
- /* Run code below. */
+ BKE_mesh_vertex_normals_ensure(mesh);
+ BKE_mesh_poly_normals_ensure(mesh);
break;
case ME_WRAPPER_TYPE_BMESH: {
struct BMEditMesh *em = mesh->edit_mesh;
@@ -333,47 +449,6 @@ void BKE_mesh_ensure_normals_for_display(Mesh *mesh)
return;
}
}
-
- float(*poly_nors)[3] = (float(*)[3])CustomData_get_layer(&mesh->pdata, CD_NORMAL);
- const bool do_vert_normals = (mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL) != 0;
- const bool do_poly_normals = (mesh->runtime.cd_dirty_poly & CD_MASK_NORMAL ||
- poly_nors == nullptr);
-
- if (do_vert_normals || do_poly_normals) {
- const bool do_add_poly_nors_cddata = (poly_nors == nullptr);
- if (do_add_poly_nors_cddata) {
- poly_nors = (float(*)[3])MEM_malloc_arrayN(
- (size_t)mesh->totpoly, sizeof(*poly_nors), __func__);
- }
-
- /* Calculate poly/vert normals. */
- if (do_vert_normals) {
- BKE_mesh_calc_normals_poly_and_vertex(mesh->mvert,
- mesh->totvert,
- mesh->mloop,
- mesh->totloop,
- mesh->mpoly,
- mesh->totpoly,
- poly_nors,
- nullptr);
- }
- else {
- BKE_mesh_calc_normals_poly(mesh->mvert,
- mesh->totvert,
- mesh->mloop,
- mesh->totloop,
- mesh->mpoly,
- mesh->totpoly,
- poly_nors);
- }
-
- if (do_add_poly_nors_cddata) {
- CustomData_add_layer(&mesh->pdata, CD_NORMAL, CD_ASSIGN, poly_nors, mesh->totpoly);
- }
-
- mesh->runtime.cd_dirty_vert &= ~CD_MASK_NORMAL;
- mesh->runtime.cd_dirty_poly &= ~CD_MASK_NORMAL;
- }
}
void BKE_mesh_calc_normals(Mesh *mesh)
@@ -381,18 +456,10 @@ void BKE_mesh_calc_normals(Mesh *mesh)
#ifdef DEBUG_TIME
TIMEIT_START_AVERAGED(BKE_mesh_calc_normals);
#endif
- BKE_mesh_calc_normals_poly_and_vertex(mesh->mvert,
- mesh->totvert,
- mesh->mloop,
- mesh->totloop,
- mesh->mpoly,
- mesh->totpoly,
- nullptr,
- nullptr);
+ BKE_mesh_vertex_normals_ensure(mesh);
#ifdef DEBUG_TIME
TIMEIT_END_AVERAGED(BKE_mesh_calc_normals);
#endif
- mesh->runtime.cd_dirty_vert &= ~CD_MASK_NORMAL;
}
void BKE_mesh_calc_normals_looptri(MVert *mverts,
@@ -439,8 +506,6 @@ void BKE_mesh_calc_normals_looptri(MVert *mverts,
if (UNLIKELY(normalize_v3(no) == 0.0f)) {
normalize_v3_v3(no, mv->co);
}
-
- normal_float_to_short_v3(mv->no, no);
}
cleanup:
@@ -753,6 +818,7 @@ struct LoopSplitTaskDataCommon {
int (*edge_to_loops)[2];
int *loop_to_poly;
const float (*polynors)[3];
+ const float (*vert_normals)[3];
int numEdges;
int numLoops;
@@ -769,7 +835,6 @@ static void mesh_edges_sharp_tag(LoopSplitTaskDataCommon *data,
const float split_angle,
const bool do_sharp_edges_tag)
{
- const MVert *mverts = data->mverts;
const MEdge *medges = data->medges;
const MLoop *mloops = data->mloops;
@@ -808,7 +873,7 @@ static void mesh_edges_sharp_tag(LoopSplitTaskDataCommon *data,
* this way we don't have to compute those later!
*/
if (loopnors) {
- normal_short_to_float_v3(loopnors[ml_curr_index], mverts[ml_curr->v].no);
+ copy_v3_v3(loopnors[ml_curr_index], data->vert_normals[ml_curr->v]);
}
/* Check whether current edge might be smooth or sharp */
@@ -1533,6 +1598,7 @@ static void loop_split_generator(TaskPool *pool, LoopSplitTaskDataCommon *common
}
void BKE_mesh_normals_loop_split(const MVert *mverts,
+ const float (*vert_normals)[3],
const int UNUSED(numVerts),
MEdge *medges,
const int numEdges,
@@ -1575,7 +1641,7 @@ void BKE_mesh_normals_loop_split(const MVert *mverts,
copy_v3_v3(r_loopnors[ml_index], polynors[mp_index]);
}
else {
- normal_short_to_float_v3(r_loopnors[ml_index], mverts[mloops[ml_index].v].no);
+ copy_v3_v3(r_loopnors[ml_index], vert_normals[mloops[ml_index].v]);
}
}
}
@@ -1633,6 +1699,7 @@ void BKE_mesh_normals_loop_split(const MVert *mverts,
common_data.edge_to_loops = edge_to_loops;
common_data.loop_to_poly = loop_to_poly;
common_data.polynors = polynors;
+ common_data.vert_normals = vert_normals;
common_data.numEdges = numEdges;
common_data.numLoops = numLoops;
common_data.numPolys = numPolys;
@@ -1684,6 +1751,7 @@ void BKE_mesh_normals_loop_split(const MVert *mverts,
* in which case they will be replaced by default loop/vertex normal.
*/
static void mesh_normals_loop_custom_set(const MVert *mverts,
+ const float (*vert_normals)[3],
const int numVerts,
MEdge *medges,
const int numEdges,
@@ -1715,6 +1783,7 @@ static void mesh_normals_loop_custom_set(const MVert *mverts,
/* Compute current lnor spacearr. */
BKE_mesh_normals_loop_split(mverts,
+ vert_normals,
numVerts,
medges,
numEdges,
@@ -1734,7 +1803,7 @@ static void mesh_normals_loop_custom_set(const MVert *mverts,
if (use_vertices) {
for (int i = 0; i < numVerts; i++) {
if (is_zero_v3(r_custom_loopnors[i])) {
- normal_short_to_float_v3(r_custom_loopnors[i], mverts[i].no);
+ copy_v3_v3(r_custom_loopnors[i], vert_normals[i]);
}
}
}
@@ -1837,6 +1906,7 @@ static void mesh_normals_loop_custom_set(const MVert *mverts,
/* And now, recompute our new auto lnors and lnor spacearr! */
BKE_lnor_spacearr_clear(&lnors_spacearr);
BKE_mesh_normals_loop_split(mverts,
+ vert_normals,
numVerts,
medges,
numEdges,
@@ -1918,6 +1988,7 @@ static void mesh_normals_loop_custom_set(const MVert *mverts,
}
void BKE_mesh_normals_loop_custom_set(const MVert *mverts,
+ const float (*vert_normals)[3],
const int numVerts,
MEdge *medges,
const int numEdges,
@@ -1930,6 +2001,7 @@ void BKE_mesh_normals_loop_custom_set(const MVert *mverts,
short (*r_clnors_data)[2])
{
mesh_normals_loop_custom_set(mverts,
+ vert_normals,
numVerts,
medges,
numEdges,
@@ -1944,6 +2016,7 @@ void BKE_mesh_normals_loop_custom_set(const MVert *mverts,
}
void BKE_mesh_normals_loop_custom_from_vertices_set(const MVert *mverts,
+ const float (*vert_normals)[3],
float (*r_custom_vertnors)[3],
const int numVerts,
MEdge *medges,
@@ -1956,6 +2029,7 @@ void BKE_mesh_normals_loop_custom_from_vertices_set(const MVert *mverts,
short (*r_clnors_data)[2])
{
mesh_normals_loop_custom_set(mverts,
+ vert_normals,
numVerts,
medges,
numEdges,
@@ -1983,22 +2057,8 @@ static void mesh_set_custom_normals(Mesh *mesh, float (*r_custom_nors)[3], const
&mesh->ldata, CD_CUSTOMLOOPNORMAL, CD_CALLOC, nullptr, numloops);
}
- float(*polynors)[3] = (float(*)[3])CustomData_get_layer(&mesh->pdata, CD_NORMAL);
- bool free_polynors = false;
- if (polynors == nullptr) {
- polynors = (float(*)[3])MEM_mallocN(sizeof(float[3]) * (size_t)mesh->totpoly, __func__);
- BKE_mesh_calc_normals_poly_and_vertex(mesh->mvert,
- mesh->totvert,
- mesh->mloop,
- mesh->totloop,
- mesh->mpoly,
- mesh->totpoly,
- polynors,
- nullptr);
- free_polynors = true;
- }
-
mesh_normals_loop_custom_set(mesh->mvert,
+ BKE_mesh_vertex_normals_ensure(mesh),
mesh->totvert,
mesh->medge,
mesh->totedge,
@@ -2006,14 +2066,10 @@ static void mesh_set_custom_normals(Mesh *mesh, float (*r_custom_nors)[3], const
r_custom_nors,
mesh->totloop,
mesh->mpoly,
- polynors,
+ BKE_mesh_poly_normals_ensure(mesh),
mesh->totpoly,
clnors,
use_vertices);
-
- if (free_polynors) {
- MEM_freeN(polynors);
- }
}
void BKE_mesh_set_custom_normals(Mesh *mesh, float (*r_custom_loopnors)[3])
diff --git a/source/blender/blenkernel/intern/mesh_remap.c b/source/blender/blenkernel/intern/mesh_remap.c
index 5b5378bd829..a9f61e9827b 100644
--- a/source/blender/blenkernel/intern/mesh_remap.c
+++ b/source/blender/blenkernel/intern/mesh_remap.c
@@ -594,6 +594,7 @@ void BKE_mesh_remap_calc_verts_from_mesh(const int mode,
MPoly *polys_src = me_src->mpoly;
MLoop *loops_src = me_src->mloop;
float(*vcos_src)[3] = BKE_mesh_vert_coords_alloc(me_src, NULL);
+ const float(*vert_normals_src)[3] = BKE_mesh_vertex_normals_ensure(me_src);
size_t tmp_buff_size = MREMAP_DEFAULT_BUFSIZE;
float(*vcos)[3] = MEM_mallocN(sizeof(*vcos) * tmp_buff_size, __func__);
@@ -605,7 +606,7 @@ void BKE_mesh_remap_calc_verts_from_mesh(const int mode,
if (mode == MREMAP_MODE_VERT_POLYINTERP_VNORPROJ) {
for (i = 0; i < numverts_dst; i++) {
copy_v3_v3(tmp_co, verts_dst[i].co);
- normal_short_to_float_v3(tmp_no, verts_dst[i].no);
+ copy_v3_v3(tmp_no, vert_normals_src[i]);
/* Convert the vertex to tree coordinates, if needed. */
if (space_transform) {
@@ -951,6 +952,8 @@ void BKE_mesh_remap_calc_edges_from_mesh(const int mode,
BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_EDGES, 2);
+ const float(*vert_normals_dst)[3] = BKE_mesh_vertex_normals_ensure(me_src);
+
for (i = 0; i < numedges_dst; i++) {
/* For each dst edge, we sample some rays from it (interpolated from its vertices)
* and use their hits to interpolate from source edges. */
@@ -970,8 +973,8 @@ void BKE_mesh_remap_calc_edges_from_mesh(const int mode,
copy_v3_v3(v1_co, verts_dst[me->v1].co);
copy_v3_v3(v2_co, verts_dst[me->v2].co);
- normal_short_to_float_v3(v1_no, verts_dst[me->v1].no);
- normal_short_to_float_v3(v2_no, verts_dst[me->v2].no);
+ copy_v3_v3(v1_no, vert_normals_dst[me->v1]);
+ copy_v3_v3(v2_no, vert_normals_dst[me->v2]);
/* We do our transform here, allows to interpolate from normals already in src space. */
if (space_transform) {
@@ -1242,6 +1245,7 @@ void BKE_mesh_remap_calc_loops_from_mesh(const int mode,
const SpaceTransform *space_transform,
const float max_dist,
const float ray_radius,
+ Mesh *mesh_dst,
MVert *verts_dst,
const int numverts_dst,
MEdge *edges_dst,
@@ -1251,7 +1255,6 @@ void BKE_mesh_remap_calc_loops_from_mesh(const int mode,
MPoly *polys_dst,
const int numpolys_dst,
CustomData *ldata_dst,
- CustomData *pdata_dst,
const bool use_split_nors_dst,
const float split_angle_dst,
const bool dirty_nors_dst,
@@ -1297,9 +1300,9 @@ void BKE_mesh_remap_calc_loops_from_mesh(const int mode,
1) :
0);
- float(*poly_nors_src)[3] = NULL;
- float(*loop_nors_src)[3] = NULL;
- float(*poly_nors_dst)[3] = NULL;
+ const float(*poly_nors_src)[3] = NULL;
+ const float(*loop_nors_src)[3] = NULL;
+ const float(*poly_nors_dst)[3] = NULL;
float(*loop_nors_dst)[3] = NULL;
float(*poly_cents_src)[3] = NULL;
@@ -1356,23 +1359,7 @@ void BKE_mesh_remap_calc_loops_from_mesh(const int mode,
const bool need_pnors_dst = need_lnors_dst || need_pnors_src;
if (need_pnors_dst) {
- /* Cache poly nors into a temp CDLayer. */
- poly_nors_dst = CustomData_get_layer(pdata_dst, CD_NORMAL);
- const bool do_poly_nors_dst = (poly_nors_dst == NULL);
- if (!poly_nors_dst) {
- poly_nors_dst = CustomData_add_layer(
- pdata_dst, CD_NORMAL, CD_CALLOC, NULL, numpolys_dst);
- CustomData_set_layer_flag(pdata_dst, CD_NORMAL, CD_FLAG_TEMPORARY);
- }
- if (dirty_nors_dst || do_poly_nors_dst) {
- BKE_mesh_calc_normals_poly(verts_dst,
- numverts_dst,
- loops_dst,
- numloops_dst,
- polys_dst,
- numpolys_dst,
- poly_nors_dst);
- }
+ poly_nors_dst = BKE_mesh_poly_normals_ensure(mesh_dst);
}
if (need_lnors_dst) {
short(*custom_nors_dst)[2] = CustomData_get_layer(ldata_dst, CD_CUSTOMLOOPNORMAL);
@@ -1387,6 +1374,7 @@ void BKE_mesh_remap_calc_loops_from_mesh(const int mode,
}
if (dirty_nors_dst || do_loop_nors_dst) {
BKE_mesh_normals_loop_split(verts_dst,
+ BKE_mesh_vertex_normals_ensure(mesh_dst),
numverts_dst,
edges_dst,
numedges_dst,
@@ -1394,7 +1382,7 @@ void BKE_mesh_remap_calc_loops_from_mesh(const int mode,
loop_nors_dst,
numloops_dst,
polys_dst,
- (const float(*)[3])poly_nors_dst,
+ poly_nors_dst,
numpolys_dst,
use_split_nors_dst,
split_angle_dst,
@@ -1405,8 +1393,7 @@ void BKE_mesh_remap_calc_loops_from_mesh(const int mode,
}
if (need_pnors_src || need_lnors_src) {
if (need_pnors_src) {
- poly_nors_src = CustomData_get_layer(&me_src->pdata, CD_NORMAL);
- BLI_assert(poly_nors_src != NULL);
+ poly_nors_src = BKE_mesh_poly_normals_ensure(me_src);
}
if (need_lnors_src) {
loop_nors_src = CustomData_get_layer(&me_src->ldata, CD_NORMAL);
@@ -1648,7 +1635,7 @@ void BKE_mesh_remap_calc_loops_from_mesh(const int mode,
if (mesh_remap_bvhtree_query_nearest(
tdata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
float(*nor_dst)[3];
- float(*nors_src)[3];
+ const float(*nors_src)[3];
float best_nor_dot = -2.0f;
float best_sqdist_fallback = FLT_MAX;
int best_index_src = -1;
@@ -2188,41 +2175,24 @@ void BKE_mesh_remap_calc_polys_from_mesh(const int mode,
const SpaceTransform *space_transform,
const float max_dist,
const float ray_radius,
+ Mesh *mesh_dst,
MVert *verts_dst,
- const int numverts_dst,
MLoop *loops_dst,
- const int numloops_dst,
MPoly *polys_dst,
const int numpolys_dst,
- CustomData *pdata_dst,
- const bool dirty_nors_dst,
Mesh *me_src,
MeshPairRemap *r_map)
{
const float full_weight = 1.0f;
const float max_dist_sq = max_dist * max_dist;
- float(*poly_nors_dst)[3] = NULL;
+ const float(*poly_nors_dst)[3] = NULL;
float tmp_co[3], tmp_no[3];
int i;
BLI_assert(mode & MREMAP_MODE_POLY);
if (mode & (MREMAP_USE_NORMAL | MREMAP_USE_NORPROJ)) {
- /* Cache poly nors into a temp CDLayer. */
- poly_nors_dst = CustomData_get_layer(pdata_dst, CD_NORMAL);
- if (!poly_nors_dst) {
- poly_nors_dst = CustomData_add_layer(pdata_dst, CD_NORMAL, CD_CALLOC, NULL, numpolys_dst);
- CustomData_set_layer_flag(pdata_dst, CD_NORMAL, CD_FLAG_TEMPORARY);
- }
- if (dirty_nors_dst) {
- BKE_mesh_calc_normals_poly(verts_dst,
- numverts_dst,
- loops_dst,
- numloops_dst,
- polys_dst,
- numpolys_dst,
- poly_nors_dst);
- }
+ poly_nors_dst = BKE_mesh_poly_normals_ensure(mesh_dst);
}
BKE_mesh_remap_init(r_map, numpolys_dst);
diff --git a/source/blender/blenkernel/intern/mesh_runtime.c b/source/blender/blenkernel/intern/mesh_runtime.c
index 45c84ed0862..39dbd7d66a4 100644
--- a/source/blender/blenkernel/intern/mesh_runtime.c
+++ b/source/blender/blenkernel/intern/mesh_runtime.c
@@ -53,6 +53,8 @@ static void mesh_runtime_init_mutexes(Mesh *mesh)
{
mesh->runtime.eval_mutex = MEM_mallocN(sizeof(ThreadMutex), "mesh runtime eval_mutex");
BLI_mutex_init(mesh->runtime.eval_mutex);
+ mesh->runtime.normals_mutex = MEM_mallocN(sizeof(ThreadMutex), "mesh runtime normals_mutex");
+ BLI_mutex_init(mesh->runtime.normals_mutex);
mesh->runtime.render_mutex = MEM_mallocN(sizeof(ThreadMutex), "mesh runtime render_mutex");
BLI_mutex_init(mesh->runtime.render_mutex);
}
@@ -67,6 +69,11 @@ static void mesh_runtime_free_mutexes(Mesh *mesh)
MEM_freeN(mesh->runtime.eval_mutex);
mesh->runtime.eval_mutex = NULL;
}
+ if (mesh->runtime.normals_mutex != NULL) {
+ BLI_mutex_end(mesh->runtime.normals_mutex);
+ MEM_freeN(mesh->runtime.normals_mutex);
+ mesh->runtime.normals_mutex = NULL;
+ }
if (mesh->runtime.render_mutex != NULL) {
BLI_mutex_end(mesh->runtime.render_mutex);
MEM_freeN(mesh->runtime.render_mutex);
diff --git a/source/blender/blenkernel/intern/mesh_tangent.c b/source/blender/blenkernel/intern/mesh_tangent.c
index c7a1b22dad1..73cef6b925b 100644
--- a/source/blender/blenkernel/intern/mesh_tangent.c
+++ b/source/blender/blenkernel/intern/mesh_tangent.c
@@ -224,7 +224,8 @@ typedef struct {
MLoopUV *mloopuv; /* texture coordinates */
const MPoly *mpoly; /* indices */
const MLoop *mloop; /* indices */
- const MVert *mvert; /* vertices & normals */
+ const MVert *mvert; /* vertex coordinates */
+ const float (*vert_normals)[3];
const float (*orco)[3];
float (*tangent)[4]; /* destination */
int numTessFaces;
@@ -398,8 +399,7 @@ finally:
}
}
else {
- const short *no = pMesh->mvert[pMesh->mloop[loop_index].v].no;
- normal_short_to_float_v3(r_no, no);
+ copy_v3_v3(r_no, pMesh->vert_normals[pMesh->mloop[loop_index].v]);
}
}
@@ -557,6 +557,7 @@ void BKE_mesh_calc_loop_tangent_ex(const MVert *mvert,
bool calc_active_tangent,
const char (*tangent_names)[MAX_NAME],
int tangent_names_len,
+ const float (*vert_normals)[3],
const float (*poly_normals)[3],
const float (*loop_normals)[3],
const float (*vert_orco)[3],
@@ -651,6 +652,7 @@ void BKE_mesh_calc_loop_tangent_ex(const MVert *mvert,
mesh2tangent->num_face_as_quad_map = num_face_as_quad_map;
#endif
mesh2tangent->mvert = mvert;
+ mesh2tangent->vert_normals = vert_normals;
mesh2tangent->mpoly = mpoly;
mesh2tangent->mloop = mloop;
mesh2tangent->looptri = looptri;
@@ -743,7 +745,8 @@ void BKE_mesh_calc_loop_tangents(Mesh *me_eval,
calc_active_tangent,
tangent_names,
tangent_names_len,
- CustomData_get_layer(&me_eval->pdata, CD_NORMAL),
+ BKE_mesh_vertex_normals_ensure(me_eval),
+ BKE_mesh_poly_normals_ensure(me_eval),
CustomData_get_layer(&me_eval->ldata, CD_NORMAL),
CustomData_get_layer(&me_eval->vdata, CD_ORCO), /* may be NULL */
/* result */
diff --git a/source/blender/blenkernel/intern/mesh_validate.c b/source/blender/blenkernel/intern/mesh_validate.c
index ba86c0fd449..f11e8b3f93c 100644
--- a/source/blender/blenkernel/intern/mesh_validate.c
+++ b/source/blender/blenkernel/intern/mesh_validate.c
@@ -303,6 +303,12 @@ bool BKE_mesh_validate_arrays(Mesh *mesh,
recalc_flag.edges = do_fixes;
}
+ const float(*vert_normals)[3] = NULL;
+ BKE_mesh_assert_normals_dirty_or_calculated(mesh);
+ if (!BKE_mesh_vertex_normals_are_dirty(mesh)) {
+ vert_normals = BKE_mesh_vertex_normals_ensure(mesh);
+ }
+
for (i = 0; i < totvert; i++, mv++) {
bool fix_normal = true;
@@ -317,13 +323,13 @@ bool BKE_mesh_validate_arrays(Mesh *mesh,
}
}
- if (mv->no[j] != 0) {
+ if (vert_normals && vert_normals[i][j] != 0.0f) {
fix_normal = false;
break;
}
}
- if (fix_normal) {
+ if (vert_normals && fix_normal) {
/* If the vertex normal accumulates to zero or isn't part of a face, the location is used.
* When the location is also zero, a zero normal warning should not be raised.
* since this is the expected behavior of normal calculation.
@@ -336,7 +342,8 @@ bool BKE_mesh_validate_arrays(Mesh *mesh,
if (!is_zero_v3(mv->co)) {
PRINT_ERR("\tVertex %u: has zero normal, assuming Z-up normal", i);
if (do_fixes) {
- mv->no[2] = SHRT_MAX;
+ float *normal = (float *)vert_normals[i];
+ normal[2] = 1.0f;
fix_flag.verts = true;
}
}
@@ -1003,6 +1010,11 @@ bool BKE_mesh_validate_all_customdata(CustomData *vdata,
mask = CD_MASK_MESH;
}
+ /* Normal data isn't in the mask since it is derived data,
+ * but it is valid and should not be removed. */
+ mask.vmask |= CD_MASK_NORMAL;
+ mask.pmask |= CD_MASK_NORMAL;
+
is_valid &= mesh_validate_customdata(
vdata, mask.vmask, totvert, do_verbose, do_fixes, &is_change_v);
is_valid &= mesh_validate_customdata(
@@ -1098,6 +1110,8 @@ bool BKE_mesh_is_valid(Mesh *me)
bool is_valid = true;
bool changed = true;
+ BKE_mesh_assert_normals_dirty_or_calculated(me);
+
is_valid &= BKE_mesh_validate_all_customdata(
&me->vdata,
me->totvert,
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index f3b6c2544bf..3f9faa415cb 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -984,7 +984,6 @@ struct Mesh *BKE_modifier_modify_mesh(ModifierData *md,
struct Mesh *me)
{
const ModifierTypeInfo *mti = BKE_modifier_get_info(md->type);
- BLI_assert(CustomData_has_layer(&me->pdata, CD_NORMAL) == false);
if (me->runtime.wrapper_type == ME_WRAPPER_TYPE_BMESH) {
if ((mti->flags & eModifierTypeFlag_AcceptsBMesh) == 0) {
@@ -1005,8 +1004,6 @@ void BKE_modifier_deform_verts(ModifierData *md,
int numVerts)
{
const ModifierTypeInfo *mti = BKE_modifier_get_info(md->type);
- BLI_assert(!me || CustomData_has_layer(&me->pdata, CD_NORMAL) == false);
-
if (me && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
modwrap_dependsOnNormals(me);
}
@@ -1021,8 +1018,6 @@ void BKE_modifier_deform_vertsEM(ModifierData *md,
int numVerts)
{
const ModifierTypeInfo *mti = BKE_modifier_get_info(md->type);
- BLI_assert(!me || CustomData_has_layer(&me->pdata, CD_NORMAL) == false);
-
if (me && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
BKE_mesh_calc_normals(me);
}
diff --git a/source/blender/blenkernel/intern/object_dupli.cc b/source/blender/blenkernel/intern/object_dupli.cc
index 05b20a6879c..5dcb753abf4 100644
--- a/source/blender/blenkernel/intern/object_dupli.cc
+++ b/source/blender/blenkernel/intern/object_dupli.cc
@@ -461,6 +461,7 @@ struct VertexDupliData_Mesh {
int totvert;
const MVert *mvert;
+ const float (*vert_normals)[3];
const float (*orco)[3];
};
@@ -558,12 +559,9 @@ static void make_child_duplis_verts_from_mesh(const DupliContext *ctx,
float child_imat[4][4];
mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
- const MVert *mv = mvert;
- for (int i = 0; i < totvert; i++, mv++) {
- const float *co = mv->co;
- float no[3];
- normal_short_to_float_v3(no, mv->no);
- DupliObject *dob = vertex_dupli(vdd->params.ctx, inst_ob, child_imat, i, co, no, use_rotation);
+ for (int i = 0; i < totvert; i++) {
+ DupliObject *dob = vertex_dupli(
+ vdd->params.ctx, inst_ob, child_imat, i, mvert[i].co, vdd->vert_normals[i], use_rotation);
if (vdd->orco) {
copy_v3_v3(dob->orco, vdd->orco[i]);
}
@@ -640,6 +638,7 @@ static void make_duplis_verts(const DupliContext *ctx)
vdd.params = vdd_params;
vdd.totvert = me_eval->totvert;
vdd.mvert = me_eval->mvert;
+ vdd.vert_normals = BKE_mesh_vertex_normals_ensure(me_eval);
vdd.orco = (const float(*)[3])CustomData_get_layer(&me_eval->vdata, CD_ORCO);
make_child_duplis(ctx, &vdd, make_child_duplis_verts_from_mesh);
diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c
index 4c0d0303c1f..904fe9be51f 100644
--- a/source/blender/blenkernel/intern/object_update.c
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -175,6 +175,11 @@ void BKE_object_handle_data_update(Depsgraph *depsgraph, Scene *scene, Object *o
cddata_masks.fmask |= CD_MASK_PROP_ALL;
cddata_masks.pmask |= CD_MASK_PROP_ALL;
cddata_masks.lmask |= CD_MASK_PROP_ALL;
+
+ /* Also copy over normal layers to avoid recomputation. */
+ cddata_masks.pmask |= CD_MASK_NORMAL;
+ cddata_masks.vmask |= CD_MASK_NORMAL;
+
/* Make sure Freestyle edge/face marks appear in DM for render (see T40315).
* Due to Line Art implementation, edge marks should also be shown in viewport. */
#ifdef WITH_FREESTYLE
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 674f264feb7..4dba13ce4c2 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -1674,6 +1674,7 @@ static void interpolate_pathcache(ParticleCacheKey *first, float t, ParticleCach
/************************************************/
void psys_interpolate_face(MVert *mvert,
+ const float (*vert_normals)[3],
MFace *mface,
MTFace *tface,
float (*orcodata)[3],
@@ -1695,13 +1696,13 @@ void psys_interpolate_face(MVert *mvert,
v2 = mvert[mface->v2].co;
v3 = mvert[mface->v3].co;
- normal_short_to_float_v3(n1, mvert[mface->v1].no);
- normal_short_to_float_v3(n2, mvert[mface->v2].no);
- normal_short_to_float_v3(n3, mvert[mface->v3].no);
+ copy_v3_v3(n1, vert_normals[mface->v1]);
+ copy_v3_v3(n2, vert_normals[mface->v2]);
+ copy_v3_v3(n3, vert_normals[mface->v3]);
if (mface->v4) {
v4 = mvert[mface->v4].co;
- normal_short_to_float_v3(n4, mvert[mface->v4].no);
+ copy_v3_v3(n4, vert_normals[mface->v4]);
interp_v3_v3v3v3v3(vec, v1, v2, v3, v4, w);
@@ -2124,13 +2125,13 @@ void psys_particle_on_dm(Mesh *mesh_final,
}
orcodata = CustomData_get_layer(&mesh_final->vdata, CD_ORCO);
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh_final);
if (from == PART_FROM_VERT) {
copy_v3_v3(vec, mesh_final->mvert[mapindex].co);
if (nor) {
- normal_short_to_float_v3(nor, mesh_final->mvert[mapindex].no);
- normalize_v3(nor);
+ copy_v3_v3(nor, vert_normals[mapindex]);
}
if (orco) {
@@ -2161,7 +2162,8 @@ void psys_particle_on_dm(Mesh *mesh_final,
}
if (from == PART_FROM_VOLUME) {
- psys_interpolate_face(mvert, mface, mtface, orcodata, mapfw, vec, tmpnor, utan, vtan, orco);
+ psys_interpolate_face(
+ mvert, vert_normals, mface, mtface, orcodata, mapfw, vec, tmpnor, utan, vtan, orco);
if (nor) {
copy_v3_v3(nor, tmpnor);
}
@@ -2173,7 +2175,8 @@ void psys_particle_on_dm(Mesh *mesh_final,
add_v3_v3(vec, tmpnor);
}
else {
- psys_interpolate_face(mvert, mface, mtface, orcodata, mapfw, vec, nor, utan, vtan, orco);
+ psys_interpolate_face(
+ mvert, vert_normals, mface, mtface, orcodata, mapfw, vec, nor, utan, vtan, orco);
}
}
}
diff --git a/source/blender/blenkernel/intern/particle_distribute.c b/source/blender/blenkernel/intern/particle_distribute.c
index fd4f89e3f6d..ba3f99a2800 100644
--- a/source/blender/blenkernel/intern/particle_distribute.c
+++ b/source/blender/blenkernel/intern/particle_distribute.c
@@ -626,7 +626,8 @@ static void distribute_from_volume_exec(ParticleTask *thread, ParticleData *pa,
/* experimental */
tot = mesh->totface;
- psys_interpolate_face(mvert, mface, 0, 0, pa->fuv, co, nor, 0, 0, 0);
+ psys_interpolate_face(
+ mvert, BKE_mesh_vertex_normals_ensure(mesh), mface, 0, 0, pa->fuv, co, nor, 0, 0, 0);
normalize_v3(nor);
negate_v3(nor);
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 2f22f94d142..ce27fdd28a0 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -32,7 +32,7 @@
#include "DNA_meshdata_types.h"
#include "BKE_ccg.h"
-#include "BKE_mesh.h" /* for BKE_mesh_calc_normals */
+#include "BKE_mesh.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "BKE_subdiv_ccg.h"
@@ -552,7 +552,7 @@ static void pbvh_build(PBVH *pbvh, BB *cb, BBC *prim_bbc, int totprim)
}
void BKE_pbvh_build_mesh(PBVH *pbvh,
- const Mesh *mesh,
+ Mesh *mesh,
const MPoly *mpoly,
const MLoop *mloop,
MVert *verts,
@@ -572,6 +572,8 @@ void BKE_pbvh_build_mesh(PBVH *pbvh,
pbvh->mloop = mloop;
pbvh->looptri = looptri;
pbvh->verts = verts;
+ BKE_mesh_vertex_normals_ensure(mesh);
+ pbvh->vert_normals = BKE_mesh_vertex_normals_for_write(mesh);
pbvh->vert_bitmap = BLI_BITMAP_NEW(totvert, "bvh->vert_bitmap");
pbvh->totvert = totvert;
pbvh->leaf_limit = LEAF_LIMIT;
@@ -1076,7 +1078,6 @@ static void pbvh_update_normals_store_task_cb(void *__restrict userdata,
* so we know only this thread will handle this vertex. */
if (mvert->flag & ME_VERT_PBVH_UPDATE) {
normalize_v3(vnors[v]);
- normal_float_to_short_v3(mvert->no, vnors[v]);
mvert->flag &= ~ME_VERT_PBVH_UPDATE;
}
}
@@ -1087,10 +1088,6 @@ static void pbvh_update_normals_store_task_cb(void *__restrict userdata,
static void pbvh_faces_update_normals(PBVH *pbvh, PBVHNode **nodes, int totnode)
{
- /* could be per node to save some memory, but also means
- * we have to store for each vertex which node it is in */
- float(*vnors)[3] = MEM_callocN(sizeof(*vnors) * pbvh->totvert, __func__);
-
/* subtle assumptions:
* - We know that for all edited vertices, the nodes with faces
* adjacent to these vertices have been marked with PBVH_UpdateNormals.
@@ -1104,7 +1101,7 @@ static void pbvh_faces_update_normals(PBVH *pbvh, PBVHNode **nodes, int totnode)
PBVHUpdateData data = {
.pbvh = pbvh,
.nodes = nodes,
- .vnors = vnors,
+ .vnors = pbvh->vert_normals,
};
TaskParallelSettings settings;
@@ -1112,8 +1109,6 @@ static void pbvh_faces_update_normals(PBVH *pbvh, PBVHNode **nodes, int totnode)
BLI_task_parallel_range(0, totnode, &data, pbvh_update_normals_accum_task_cb, &settings);
BLI_task_parallel_range(0, totnode, &data, pbvh_update_normals_store_task_cb, &settings);
-
- MEM_freeN(vnors);
}
static void pbvh_update_mask_redraw_task_cb(void *__restrict userdata,
@@ -1300,6 +1295,7 @@ static void pbvh_update_draw_buffer_cb(void *__restrict userdata,
case PBVH_FACES:
GPU_pbvh_mesh_buffers_update(node->draw_buffers,
pbvh->verts,
+ pbvh->vert_normals,
CustomData_get_layer(pbvh->vdata, CD_PAINT_MASK),
CustomData_get_layer(pbvh->ldata, CD_MLOOPCOL),
CustomData_get_layer(pbvh->pdata, CD_SCULPT_FACE_SETS),
@@ -2964,6 +2960,9 @@ void pbvh_vertex_iter_init(PBVH *pbvh, PBVHNode *node, PBVHVertexIter *vi, int m
vi->mask = NULL;
if (pbvh->type == PBVH_FACES) {
+ /* Cast away const because sculpt/paint code can adjust normals when restoring mesh data. */
+ vi->vert_normals = pbvh->vert_normals;
+
vi->vmask = CustomData_get_layer(pbvh->vdata, CD_PAINT_MASK);
vi->vcol = CustomData_get_layer(pbvh->vdata, CD_PROP_COLOR);
}
@@ -3037,6 +3036,12 @@ MVert *BKE_pbvh_get_verts(const PBVH *pbvh)
return pbvh->verts;
}
+const float (*BKE_pbvh_get_vert_normals(const PBVH *pbvh))[3]
+{
+ BLI_assert(pbvh->type == PBVH_FACES);
+ return pbvh->vert_normals;
+}
+
void BKE_pbvh_subdiv_cgg_set(PBVH *pbvh, SubdivCCG *subdiv_ccg)
{
pbvh->subdiv_ccg = subdiv_ccg;
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h
index 12c2d7aac78..9562cda5f28 100644
--- a/source/blender/blenkernel/intern/pbvh_intern.h
+++ b/source/blender/blenkernel/intern/pbvh_intern.h
@@ -130,6 +130,9 @@ struct PBVH {
/* Mesh data */
const struct Mesh *mesh;
+
+ /* Note: Normals are not const because they can be updated for drawing by sculpt code. */
+ float (*vert_normals)[3];
MVert *verts;
const MPoly *mpoly;
const MLoop *mloop;
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
index 7618323f488..d51ed2832f0 100644
--- a/source/blender/blenkernel/intern/shrinkwrap.c
+++ b/source/blender/blenkernel/intern/shrinkwrap.c
@@ -75,7 +75,8 @@ typedef struct ShrinkwrapCalcData {
struct Object *ob; /* object we are applying shrinkwrap to */
- struct MVert *vert; /* Array of verts being projected (to fetch normals or other data) */
+ struct MVert *vert; /* Array of verts being projected. */
+ const float (*vert_normals)[3];
float (*vertexCos)[3]; /* vertexs being shrinkwraped */
int numVerts;
@@ -146,7 +147,7 @@ bool BKE_shrinkwrap_init_tree(
}
if (force_normals || BKE_shrinkwrap_needs_normals(shrinkType, shrinkMode)) {
- data->pnors = CustomData_get_layer(&mesh->pdata, CD_NORMAL);
+ data->pnors = BKE_mesh_poly_normals_ensure(mesh);
if ((mesh->flag & ME_AUTOSMOOTH) != 0) {
data->clnors = CustomData_get_layer(&mesh->ldata, CD_NORMAL);
}
@@ -313,18 +314,18 @@ static ShrinkwrapBoundaryData *shrinkwrap_build_boundary_data(struct Mesh *mesh)
MEM_freeN(vert_status);
/* Finalize average direction and compute normal. */
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
for (int i = 0; i < mesh->totvert; i++) {
int bidx = vert_boundary_id[i];
if (bidx >= 0) {
ShrinkwrapBoundaryVertData *vdata = &boundary_verts[bidx];
- float no[3], tmp[3];
+ float tmp[3];
normalize_v3(vdata->direction);
- normal_short_to_float_v3(no, mesh->mvert[i].no);
- cross_v3_v3v3(tmp, no, vdata->direction);
- cross_v3_v3v3(vdata->normal_plane, tmp, no);
+ cross_v3_v3v3(tmp, vert_normals[i], vdata->direction);
+ cross_v3_v3v3(vdata->normal_plane, tmp, vert_normals[i]);
normalize_v3(vdata->normal_plane);
}
}
@@ -540,7 +541,7 @@ static void shrinkwrap_calc_normal_projection_cb_ex(void *__restrict userdata,
* (to get correct normals) for other cases calc->verts contains undeformed coordinates and
* vertexCos should be used */
copy_v3_v3(tmp_co, calc->vert[i].co);
- normal_short_to_float_v3(tmp_no, calc->vert[i].no);
+ copy_v3_v3(tmp_no, calc->vert_normals[i]);
}
else {
copy_v3_v3(tmp_co, co);
@@ -1008,8 +1009,8 @@ static void target_project_edge(const ShrinkwrapTreeData *tree,
CLAMP(x, 0, 1);
float vedge_no[2][3];
- normal_short_to_float_v3(vedge_no[0], data->vert[edge->v1].no);
- normal_short_to_float_v3(vedge_no[1], data->vert[edge->v2].no);
+ copy_v3_v3(vedge_no[0], data->vert_normals[edge->v1]);
+ copy_v3_v3(vedge_no[1], data->vert_normals[edge->v2]);
interp_v3_v3v3(hit_co, vedge_co[0], vedge_co[1], x);
interp_v3_v3v3(hit_no, vedge_no[0], vedge_no[1], x);
@@ -1055,9 +1056,9 @@ static void mesh_looptri_target_project(void *userdata,
}
/* Decode normals */
- normal_short_to_float_v3(vtri_no[0], vtri[0]->no);
- normal_short_to_float_v3(vtri_no[1], vtri[1]->no);
- normal_short_to_float_v3(vtri_no[2], vtri[2]->no);
+ copy_v3_v3(vtri_no[0], tree->treeData.vert_normals[loop[0]->v]);
+ copy_v3_v3(vtri_no[1], tree->treeData.vert_normals[loop[1]->v]);
+ copy_v3_v3(vtri_no[2], tree->treeData.vert_normals[loop[2]->v]);
/* Solve the equations for the triangle */
if (target_project_solve_point_tri(vtri_co, vtri_no, co, raw_hit_co, dist_sq, hit_co, hit_no)) {
@@ -1191,14 +1192,13 @@ void BKE_shrinkwrap_compute_smooth_normal(const struct ShrinkwrapTreeData *tree,
{
const BVHTreeFromMesh *treeData = &tree->treeData;
const MLoopTri *tri = &treeData->looptri[looptri_idx];
+ const float(*vert_normals)[3] = tree->treeData.vert_normals;
/* Interpolate smooth normals if enabled. */
if ((tree->mesh->mpoly[tri->poly].flag & ME_SMOOTH) != 0) {
- const MVert *verts[] = {
- &treeData->vert[treeData->loop[tri->tri[0]].v],
- &treeData->vert[treeData->loop[tri->tri[1]].v],
- &treeData->vert[treeData->loop[tri->tri[2]].v],
- };
+ const uint32_t vert_indices[3] = {treeData->loop[tri->tri[0]].v,
+ treeData->loop[tri->tri[1]].v,
+ treeData->loop[tri->tri[2]].v};
float w[3], no[3][3], tmp_co[3];
/* Custom and auto smooth split normals. */
@@ -1209,9 +1209,9 @@ void BKE_shrinkwrap_compute_smooth_normal(const struct ShrinkwrapTreeData *tree,
}
/* Ordinary vertex normals. */
else {
- normal_short_to_float_v3(no[0], verts[0]->no);
- normal_short_to_float_v3(no[1], verts[1]->no);
- normal_short_to_float_v3(no[2], verts[2]->no);
+ copy_v3_v3(no[0], vert_normals[vert_indices[0]]);
+ copy_v3_v3(no[1], vert_normals[vert_indices[1]]);
+ copy_v3_v3(no[2], vert_normals[vert_indices[2]]);
}
/* Barycentric weights from hit point. */
@@ -1221,7 +1221,11 @@ void BKE_shrinkwrap_compute_smooth_normal(const struct ShrinkwrapTreeData *tree,
BLI_space_transform_apply(transform, tmp_co);
}
- interp_weights_tri_v3(w, verts[0]->co, verts[1]->co, verts[2]->co, tmp_co);
+ interp_weights_tri_v3(w,
+ treeData->vert[vert_indices[0]].co,
+ treeData->vert[vert_indices[1]].co,
+ treeData->vert[vert_indices[2]].co,
+ tmp_co);
/* Interpolate using weights. */
interp_v3_v3v3v3(r_no, no[0], no[1], no[2], w);
@@ -1424,6 +1428,7 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd,
if (mesh != NULL && smd->shrinkType == MOD_SHRINKWRAP_PROJECT) {
/* Setup arrays to get vertexs positions, normals and deform weights */
calc.vert = mesh->mvert;
+ calc.vert_normals = BKE_mesh_vertex_normals_ensure(mesh);
/* Using vertexs positions/normals as if a subsurface was applied */
if (smd->subsurfLevels) {
@@ -1581,6 +1586,7 @@ void BKE_shrinkwrap_remesh_target_project(Mesh *src_me, Mesh *target_me, Object
calc.smd = &ssmd;
calc.numVerts = src_me->totvert;
calc.vertexCos = vertexCos;
+ calc.vert_normals = BKE_mesh_vertex_normals_ensure(src_me);
calc.vgroup = -1;
calc.target = target_me;
calc.keepDist = ssmd.keepDist;
diff --git a/source/blender/blenkernel/intern/subdiv_eval.c b/source/blender/blenkernel/intern/subdiv_eval.c
index 51a2aa673bc..b15e18eaa17 100644
--- a/source/blender/blenkernel/intern/subdiv_eval.c
+++ b/source/blender/blenkernel/intern/subdiv_eval.c
@@ -297,18 +297,6 @@ void BKE_subdiv_eval_limit_point_and_normal(Subdiv *subdiv,
normalize_v3(r_N);
}
-void BKE_subdiv_eval_limit_point_and_short_normal(Subdiv *subdiv,
- const int ptex_face_index,
- const float u,
- const float v,
- float r_P[3],
- short r_N[3])
-{
- float N_float[3];
- BKE_subdiv_eval_limit_point_and_normal(subdiv, ptex_face_index, u, v, r_P, N_float);
- normal_float_to_short_v3(r_N, N_float);
-}
-
void BKE_subdiv_eval_face_varying(Subdiv *subdiv,
const int face_varying_channel,
const int ptex_face_index,
@@ -364,12 +352,6 @@ static void buffer_write_float_value(void **buffer, const float *values_buffer,
memcpy(*buffer, values_buffer, sizeof(float) * num_values);
}
-/* Similar to above, just operates with short values. */
-static void buffer_write_short_value(void **buffer, const short *values_buffer, int num_values)
-{
- memcpy(*buffer, values_buffer, sizeof(short) * num_values);
-}
-
void BKE_subdiv_eval_limit_patch_resolution_point(Subdiv *subdiv,
const int ptex_face_index,
const int resolution,
@@ -444,30 +426,3 @@ void BKE_subdiv_eval_limit_patch_resolution_point_and_normal(Subdiv *subdiv,
}
}
}
-
-void BKE_subdiv_eval_limit_patch_resolution_point_and_short_normal(Subdiv *subdiv,
- const int ptex_face_index,
- const int resolution,
- void *point_buffer,
- const int point_offset,
- const int point_stride,
- void *normal_buffer,
- const int normal_offset,
- const int normal_stride)
-{
- buffer_apply_offset(&point_buffer, point_offset);
- buffer_apply_offset(&normal_buffer, normal_offset);
- const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
- for (int y = 0; y < resolution; y++) {
- const float v = y * inv_resolution_1;
- for (int x = 0; x < resolution; x++) {
- const float u = x * inv_resolution_1;
- short normal[3];
- BKE_subdiv_eval_limit_point_and_short_normal(
- subdiv, ptex_face_index, u, v, point_buffer, normal);
- buffer_write_short_value(&normal_buffer, normal, 3);
- buffer_apply_offset(&point_buffer, point_stride);
- buffer_apply_offset(&normal_buffer, normal_stride);
- }
- }
-}
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.c b/source/blender/blenkernel/intern/subdiv_mesh.c
index 5bf519e5f70..c334d9a2c33 100644
--- a/source/blender/blenkernel/intern/subdiv_mesh.c
+++ b/source/blender/blenkernel/intern/subdiv_mesh.c
@@ -21,6 +21,7 @@
* \ingroup bke
*/
+#include "BKE_mesh.h"
#include "BKE_subdiv_mesh.h"
#include "atomic_ops.h"
@@ -58,23 +59,8 @@ typedef struct SubdivMeshContext {
/* UV layers interpolation. */
int num_uv_layers;
MLoopUV *uv_layers[MAX_MTFACE];
- /* Accumulated values.
- *
- * Averaging is happening for vertices along the coarse edges and corners.
- * This is needed for both displacement and normals.
- *
- * Displacement is being accumulated to a vertices coordinates, since those
- * are not needed during traversal of edge/corner vertices.
- *
- * For normals we are using dedicated array, since we can not use same
- * vertices (normals are `short`, which will cause a lot of precision
- * issues). */
- float (*accumulated_normals)[3];
/* Per-subdivided vertex counter of averaged values. */
int *accumulated_counters;
- /* Denotes whether normals can be evaluated from a limit surface. One case
- * when it's not possible is when displacement is used. */
- bool can_evaluate_normals;
bool have_displacement;
} SubdivMeshContext;
@@ -102,20 +88,12 @@ static void subdiv_mesh_ctx_cache_custom_data_layers(SubdivMeshContext *ctx)
static void subdiv_mesh_prepare_accumulator(SubdivMeshContext *ctx, int num_vertices)
{
- if (!ctx->can_evaluate_normals && !ctx->have_displacement) {
- return;
- }
- /* TODO(sergey): Technically, this is overallocating, we don't need memory
- * for an inner subdivision vertices. */
- ctx->accumulated_normals = MEM_calloc_arrayN(
- num_vertices, sizeof(*ctx->accumulated_normals), "subdiv accumulated normals");
ctx->accumulated_counters = MEM_calloc_arrayN(
num_vertices, sizeof(*ctx->accumulated_counters), "subdiv accumulated counters");
}
static void subdiv_mesh_context_free(SubdivMeshContext *ctx)
{
- MEM_SAFE_FREE(ctx->accumulated_normals);
MEM_SAFE_FREE(ctx->accumulated_counters);
}
@@ -450,48 +428,23 @@ static void subdiv_mesh_tls_free(void *tls_v)
/** \} */
-/* -------------------------------------------------------------------- */
-/** \name Evaluation helper functions
- * \{ */
-
-static void eval_final_point_and_vertex_normal(Subdiv *subdiv,
- const int ptex_face_index,
- const float u,
- const float v,
- float r_P[3],
- short r_N[3])
-{
- if (subdiv->displacement_evaluator == NULL) {
- BKE_subdiv_eval_limit_point_and_short_normal(subdiv, ptex_face_index, u, v, r_P, r_N);
- }
- else {
- BKE_subdiv_eval_final_point(subdiv, ptex_face_index, u, v, r_P);
- }
-}
-
/** \} */
/* -------------------------------------------------------------------- */
/** \name Accumulation helpers
* \{ */
-static void subdiv_accumulate_vertex_normal_and_displacement(SubdivMeshContext *ctx,
- const int ptex_face_index,
- const float u,
- const float v,
- MVert *subdiv_vert)
+static void subdiv_accumulate_vertex_displacement(SubdivMeshContext *ctx,
+ const int ptex_face_index,
+ const float u,
+ const float v,
+ MVert *subdiv_vert)
{
Subdiv *subdiv = ctx->subdiv;
const int subdiv_vertex_index = subdiv_vert - ctx->subdiv_mesh->mvert;
float dummy_P[3], dPdu[3], dPdv[3], D[3];
BKE_subdiv_eval_limit_point_and_derivatives(subdiv, ptex_face_index, u, v, dummy_P, dPdu, dPdv);
- /* Accumulate normal. */
- if (ctx->can_evaluate_normals) {
- float N[3];
- cross_v3_v3v3(N, dPdu, dPdv);
- normalize_v3(N);
- add_v3_v3(ctx->accumulated_normals[subdiv_vertex_index], N);
- }
+
/* Accumulate displacement if needed. */
if (ctx->have_displacement) {
/* NOTE: The subdivided mesh is allocated in this module, and its vertices are kept at zero
@@ -589,13 +542,6 @@ static void evaluate_vertex_and_apply_displacement_copy(const SubdivMeshContext
BKE_subdiv_eval_limit_point(ctx->subdiv, ptex_face_index, u, v, subdiv_vert->co);
/* Apply displacement. */
add_v3_v3(subdiv_vert->co, D);
- /* Copy normal from accumulated storage. */
- if (ctx->can_evaluate_normals) {
- float N[3];
- copy_v3_v3(N, ctx->accumulated_normals[subdiv_vertex_index]);
- normalize_v3(N);
- normal_float_to_short_v3(subdiv_vert->no, N);
- }
/* Remove facedot flag. This can happen if there is more than one subsurf modifier. */
subdiv_vert->flag &= ~ME_VERT_FACEDOT;
}
@@ -622,15 +568,6 @@ static void evaluate_vertex_and_apply_displacement_interpolate(
BKE_subdiv_eval_limit_point(ctx->subdiv, ptex_face_index, u, v, subdiv_vert->co);
/* Apply displacement. */
add_v3_v3(subdiv_vert->co, D);
- /* Copy normal from accumulated storage. */
- if (ctx->can_evaluate_normals) {
- const float inv_num_accumulated = 1.0f / ctx->accumulated_counters[subdiv_vertex_index];
- float N[3];
- copy_v3_v3(N, ctx->accumulated_normals[subdiv_vertex_index]);
- mul_v3_fl(N, inv_num_accumulated);
- normalize_v3(N);
- normal_float_to_short_v3(subdiv_vert->no, N);
- }
}
static void subdiv_mesh_vertex_every_corner_or_edge(const SubdivForeachContext *foreach_context,
@@ -644,7 +581,7 @@ static void subdiv_mesh_vertex_every_corner_or_edge(const SubdivForeachContext *
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MVert *subdiv_mvert = subdiv_mesh->mvert;
MVert *subdiv_vert = &subdiv_mvert[subdiv_vertex_index];
- subdiv_accumulate_vertex_normal_and_displacement(ctx, ptex_face_index, u, v, subdiv_vert);
+ subdiv_accumulate_vertex_displacement(ctx, ptex_face_index, u, v, subdiv_vert);
}
static void subdiv_mesh_vertex_every_corner(const SubdivForeachContext *foreach_context,
@@ -793,8 +730,7 @@ static void subdiv_mesh_vertex_inner(const SubdivForeachContext *foreach_context
MVert *subdiv_vert = &subdiv_mvert[subdiv_vertex_index];
subdiv_mesh_ensure_vertex_interpolation(ctx, tls, coarse_poly, coarse_corner);
subdiv_vertex_data_interpolate(ctx, subdiv_vert, &tls->vertex_interpolation, u, v);
- eval_final_point_and_vertex_normal(
- subdiv, ptex_face_index, u, v, subdiv_vert->co, subdiv_vert->no);
+ BKE_subdiv_eval_final_point(subdiv, ptex_face_index, u, v, subdiv_vert->co);
subdiv_mesh_tag_center_vertex(coarse_poly, subdiv_vert, u, v);
}
@@ -1141,12 +1077,6 @@ static void subdiv_mesh_vertex_of_loose_edge(const struct SubdivForeachContext *
/* TODO(sergey): This matches old behavior, but we can as well interpolate
* it. Maybe even using vertex varying attributes. */
subdiv_vertex->bweight = 0.0f;
- /* Reset normal, initialize it in a similar way as edit mode does for a
- * vertices adjacent to a loose edges.
- * See `mesh_evaluate#mesh_calc_normals_vert_fallback` */
- float no[3];
- normalize_v3_v3(no, subdiv_vertex->co);
- normal_float_to_short_v3(subdiv_vertex->no, no);
}
/** \} */
@@ -1161,8 +1091,8 @@ static void setup_foreach_callbacks(const SubdivMeshContext *subdiv_context,
memset(foreach_context, 0, sizeof(*foreach_context));
/* General information. */
foreach_context->topology_info = subdiv_mesh_topology_info;
- /* Every boundary geometry. Used for displacement and normals averaging. */
- if (subdiv_context->can_evaluate_normals || subdiv_context->have_displacement) {
+ /* Every boundary geometry. Used for displacement averaging. */
+ if (subdiv_context->have_displacement) {
foreach_context->vertex_every_corner = subdiv_mesh_vertex_every_corner;
foreach_context->vertex_every_edge = subdiv_mesh_vertex_every_edge;
}
@@ -1212,8 +1142,6 @@ Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv,
subdiv_context.coarse_mesh = coarse_mesh;
subdiv_context.subdiv = subdiv;
subdiv_context.have_displacement = (subdiv->displacement_evaluator != NULL);
- subdiv_context.can_evaluate_normals = !subdiv_context.have_displacement &&
- subdiv_context.subdiv->settings.is_adaptive;
/* Multi-threaded traversal/evaluation. */
BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY);
SubdivForeachContext foreach_context;
@@ -1227,9 +1155,11 @@ Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv,
Mesh *result = subdiv_context.subdiv_mesh;
// BKE_mesh_validate(result, true, true);
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
- if (!subdiv_context.can_evaluate_normals) {
- BKE_mesh_normals_tag_dirty(result);
- }
+ /* Using normals from the limit surface gives different results than Blender's vertex normal
+ * calculation. Since vertex normals are supposed to be a consistent cache, don't bother
+ * calculating them here. The work may have been pointless anyway if the mesh is deformed or
+ * changed afterwards. */
+ BKE_mesh_normals_tag_dirty(result);
/* Free used memory. */
subdiv_mesh_context_free(&subdiv_context);
return result;
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 2669da98488..9d66c354b54 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -803,17 +803,11 @@ static int ccgDM_getNumLoops(DerivedMesh *dm)
return 4 * ccgSubSurf_getNumFinalFaces(ccgdm->ss);
}
-static void ccgDM_getFinalVert(DerivedMesh *dm, int vertNum, MVert *mv)
+static CCGElem *get_vertex_elem(CCGDerivedMesh *ccgdm, int vertNum)
{
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh *)dm;
CCGSubSurf *ss = ccgdm->ss;
- CCGElem *vd;
- CCGKey key;
int i;
- CCG_key_top_level(&key, ss);
- memset(mv, 0, sizeof(*mv));
-
if ((vertNum < ccgdm->edgeMap[0].startVert) && (ccgSubSurf_getNumFaces(ss) > 0)) {
/* this vert comes from face data */
int lastface = ccgSubSurf_getNumFaces(ss) - 1;
@@ -842,30 +836,24 @@ static void ccgDM_getFinalVert(DerivedMesh *dm, int vertNum, MVert *mv)
offset = vertNum - ccgdm->faceMap[i].startVert;
if (offset < 1) {
- vd = ccgSubSurf_getFaceCenterData(f);
- copy_v3_v3(mv->co, CCG_elem_co(&key, vd));
- normal_float_to_short_v3(mv->no, CCG_elem_no(&key, vd));
+ return ccgSubSurf_getFaceCenterData(f);
}
- else if (offset < gridSideEnd) {
+ if (offset < gridSideEnd) {
offset -= 1;
grid = offset / gridSideVerts;
x = offset % gridSideVerts + 1;
- vd = ccgSubSurf_getFaceGridEdgeData(ss, f, grid, x);
- copy_v3_v3(mv->co, CCG_elem_co(&key, vd));
- normal_float_to_short_v3(mv->no, CCG_elem_no(&key, vd));
+ return ccgSubSurf_getFaceGridEdgeData(ss, f, grid, x);
}
- else if (offset < gridInternalEnd) {
+ if (offset < gridInternalEnd) {
offset -= gridSideEnd;
grid = offset / gridInternalVerts;
offset %= gridInternalVerts;
y = offset / gridSideVerts + 1;
x = offset % gridSideVerts + 1;
- vd = ccgSubSurf_getFaceGridData(ss, f, grid, x, y);
- copy_v3_v3(mv->co, CCG_elem_co(&key, vd));
- normal_float_to_short_v3(mv->no, CCG_elem_no(&key, vd));
+ return ccgSubSurf_getFaceGridData(ss, f, grid, x, y);
}
}
- else if ((vertNum < ccgdm->vertMap[0].startVert) && (ccgSubSurf_getNumEdges(ss) > 0)) {
+ if ((vertNum < ccgdm->vertMap[0].startVert) && (ccgSubSurf_getNumEdges(ss) > 0)) {
/* this vert comes from edge data */
CCGEdge *e;
int lastedge = ccgSubSurf_getNumEdges(ss) - 1;
@@ -879,36 +867,37 @@ static void ccgDM_getFinalVert(DerivedMesh *dm, int vertNum, MVert *mv)
e = ccgdm->edgeMap[i].edge;
x = vertNum - ccgdm->edgeMap[i].startVert + 1;
- vd = ccgSubSurf_getEdgeData(ss, e, x);
- copy_v3_v3(mv->co, CCG_elem_co(&key, vd));
- normal_float_to_short_v3(mv->no, CCG_elem_no(&key, vd));
+ return ccgSubSurf_getEdgeData(ss, e, x);
}
- else {
- /* this vert comes from vert data */
- CCGVert *v;
- i = vertNum - ccgdm->vertMap[0].startVert;
- v = ccgdm->vertMap[i].vert;
- vd = ccgSubSurf_getVertData(ss, v);
- copy_v3_v3(mv->co, CCG_elem_co(&key, vd));
- normal_float_to_short_v3(mv->no, CCG_elem_no(&key, vd));
- }
+ /* this vert comes from vert data */
+ CCGVert *v;
+ i = vertNum - ccgdm->vertMap[0].startVert;
+
+ v = ccgdm->vertMap[i].vert;
+ return ccgSubSurf_getVertData(ss, v);
}
static void ccgDM_getFinalVertCo(DerivedMesh *dm, int vertNum, float r_co[3])
{
- MVert mvert;
+ CCGDerivedMesh *ccgdm = (CCGDerivedMesh *)dm;
+ CCGSubSurf *ss = ccgdm->ss;
- ccgDM_getFinalVert(dm, vertNum, &mvert);
- copy_v3_v3(r_co, mvert.co);
+ CCGElem *vd = get_vertex_elem(ccgdm, vertNum);
+ CCGKey key;
+ CCG_key_top_level(&key, ss);
+ copy_v3_v3(r_co, CCG_elem_co(&key, vd));
}
static void ccgDM_getFinalVertNo(DerivedMesh *dm, int vertNum, float r_no[3])
{
- MVert mvert;
+ CCGDerivedMesh *ccgdm = (CCGDerivedMesh *)dm;
+ CCGSubSurf *ss = ccgdm->ss;
- ccgDM_getFinalVert(dm, vertNum, &mvert);
- normal_short_to_float_v3(r_no, mvert.no);
+ CCGElem *vd = get_vertex_elem(ccgdm, vertNum);
+ CCGKey key;
+ CCG_key_top_level(&key, ss);
+ copy_v3_v3(r_no, CCG_elem_no(&key, vd));
}
void subsurf_copy_grid_hidden(DerivedMesh *dm,
@@ -995,7 +984,6 @@ void subsurf_copy_grid_paint_mask(DerivedMesh *dm,
BLI_INLINE void ccgDM_to_MVert(MVert *mv, const CCGKey *key, CCGElem *elem)
{
copy_v3_v3(mv->co, CCG_elem_co(key, elem));
- normal_float_to_short_v3(mv->no, CCG_elem_no(key, elem));
mv->flag = mv->bweight = 0;
}
diff --git a/source/blender/blenlib/BLI_math_vector.h b/source/blender/blenlib/BLI_math_vector.h
index 5e997d94acf..1ed8d4fc005 100644
--- a/source/blender/blenlib/BLI_math_vector.h
+++ b/source/blender/blenlib/BLI_math_vector.h
@@ -145,7 +145,6 @@ MINLINE void add_v4_v4(float r[4], const float a[4]);
MINLINE void add_v4_v4v4(float r[4], const float a[4], const float b[4]);
MINLINE void add_v3fl_v3fl_v3i(float r[3], const float a[3], const int b[3]);
-MINLINE void add_v3fl_v3fl_v3s(float r[3], const float a[3], const short b[3]);
MINLINE void sub_v2_v2(float r[2], const float a[2]);
MINLINE void sub_v2_v2v2(float r[2], const float a[2], const float b[2]);
diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c
index 648f876acaa..3022dbbe4ff 100644
--- a/source/blender/blenlib/intern/math_vector_inline.c
+++ b/source/blender/blenlib/intern/math_vector_inline.c
@@ -438,13 +438,6 @@ MINLINE void add_v3fl_v3fl_v3i(float r[3], const float a[3], const int b[3])
r[2] = a[2] + (float)b[2];
}
-MINLINE void add_v3fl_v3fl_v3s(float r[3], const float a[3], const short b[3])
-{
- r[0] = a[0] + (float)b[0];
- r[1] = a[1] + (float)b[1];
- r[2] = a[2] + (float)b[2];
-}
-
MINLINE void add_v4_v4(float r[4], const float a[4])
{
r[0] += a[0];
diff --git a/source/blender/bmesh/intern/bmesh_log.c b/source/blender/bmesh/intern/bmesh_log.c
index e667505caca..edcd9159520 100644
--- a/source/blender/bmesh/intern/bmesh_log.c
+++ b/source/blender/bmesh/intern/bmesh_log.c
@@ -109,7 +109,7 @@ struct BMLog {
typedef struct {
float co[3];
- short no[3];
+ float no[3];
char hflag;
float mask;
} BMLogVert;
@@ -200,7 +200,7 @@ static void vert_mask_set(BMVert *v, const float new_mask, const int cd_vert_mas
static void bm_log_vert_bmvert_copy(BMLogVert *lv, BMVert *v, const int cd_vert_mask_offset)
{
copy_v3_v3(lv->co, v->co);
- normal_float_to_short_v3(lv->no, v->no);
+ copy_v3_v3(lv->no, v->no);
lv->mask = vert_mask_get(v, cd_vert_mask_offset);
lv->hflag = v->head.hflag;
}
@@ -294,7 +294,7 @@ static void bm_log_verts_restore(BMesh *bm, BMLog *log, GHash *verts)
BMVert *v = BM_vert_create(bm, lv->co, NULL, BM_CREATE_NOP);
vert_mask_set(v, lv->mask, cd_vert_mask_offset);
v->head.hflag = lv->hflag;
- normal_short_to_float_v3(v->no, lv->no);
+ copy_v3_v3(v->no, lv->no);
bm_log_vert_id_set(log, v, POINTER_AS_UINT(key));
}
}
@@ -329,12 +329,9 @@ static void bm_log_vert_values_swap(BMesh *bm, BMLog *log, GHash *verts)
uint id = POINTER_AS_UINT(key);
BMVert *v = bm_log_vert_from_id(log, id);
float mask;
- short normal[3];
swap_v3_v3(v->co, lv->co);
- copy_v3_v3_short(normal, lv->no);
- normal_float_to_short_v3(lv->no, v->no);
- normal_short_to_float_v3(v->no, normal);
+ swap_v3_v3(v->no, lv->no);
SWAP(char, v->head.hflag, lv->hflag);
mask = lv->mask;
lv->mask = vert_mask_get(v, cd_vert_mask_offset);
@@ -937,7 +934,7 @@ const float *BM_log_original_vert_co(BMLog *log, BMVert *v)
return lv->co;
}
-const short *BM_log_original_vert_no(BMLog *log, BMVert *v)
+const float *BM_log_original_vert_no(BMLog *log, BMVert *v)
{
BMLogEntry *entry = log->current_entry;
const BMLogVert *lv;
@@ -967,7 +964,7 @@ float BM_log_original_mask(BMLog *log, BMVert *v)
return lv->mask;
}
-void BM_log_original_vert_data(BMLog *log, BMVert *v, const float **r_co, const short **r_no)
+void BM_log_original_vert_data(BMLog *log, BMVert *v, const float **r_co, const float **r_no)
{
BMLogEntry *entry = log->current_entry;
const BMLogVert *lv;
diff --git a/source/blender/bmesh/intern/bmesh_log.h b/source/blender/bmesh/intern/bmesh_log.h
index 1cc860beed1..935cb5aba28 100644
--- a/source/blender/bmesh/intern/bmesh_log.h
+++ b/source/blender/bmesh/intern/bmesh_log.h
@@ -196,11 +196,10 @@ void BM_log_before_all_removed(BMesh *bm, BMLog *log);
* Does not modify the log or the vertex */
const float *BM_log_original_vert_co(BMLog *log, BMVert *v);
-/* Get the logged normal of a vertex */
/* Get the logged normal of a vertex
*
* Does not modify the log or the vertex */
-const short *BM_log_original_vert_no(BMLog *log, BMVert *v);
+const float *BM_log_original_vert_no(BMLog *log, BMVert *v);
/* Get the logged mask of a vertex */
/* Get the logged mask of a vertex
@@ -209,7 +208,7 @@ const short *BM_log_original_vert_no(BMLog *log, BMVert *v);
float BM_log_original_mask(BMLog *log, BMVert *v);
/* Get the logged data of a vertex (avoid multiple lookups) */
-void BM_log_original_vert_data(BMLog *log, BMVert *v, const float **r_co, const short **r_no);
+void BM_log_original_vert_data(BMLog *log, BMVert *v, const float **r_co, const float **r_no);
/* For internal use only (unit testing) */
/* For internal use only (unit testing) */
diff --git a/source/blender/bmesh/intern/bmesh_mesh_convert.c b/source/blender/bmesh/intern/bmesh_mesh_convert.c
index 544a81f7020..d99fefbcd02 100644
--- a/source/blender/bmesh/intern/bmesh_mesh_convert.c
+++ b/source/blender/bmesh/intern/bmesh_mesh_convert.c
@@ -208,6 +208,14 @@ void BM_mesh_bm_from_me(BMesh *bm, const Mesh *me, const struct BMeshFromMeshPar
return; /* Sanity check. */
}
+ /* Only copy normals to the new BMesh if they are not already dirty. This avoids unnecessary
+ * work, but also accessing normals on an incomplete mesh, for example when restoring undo steps
+ * in edit mode. */
+ const float(*vert_normals)[3] = NULL;
+ if (!BKE_mesh_vertex_normals_are_dirty(me)) {
+ vert_normals = BKE_mesh_vertex_normals_ensure(me);
+ }
+
if (is_new) {
CustomData_copy(&me->vdata, &bm->vdata, mask.vmask, CD_CALLOC, 0);
CustomData_copy(&me->edata, &bm->edata, mask.emask, CD_CALLOC, 0);
@@ -334,7 +342,9 @@ void BM_mesh_bm_from_me(BMesh *bm, const Mesh *me, const struct BMeshFromMeshPar
BM_vert_select_set(bm, v, true);
}
- normal_short_to_float_v3(v->no, mvert->no);
+ if (vert_normals) {
+ copy_v3_v3(v->no, vert_normals[i]);
+ }
/* Copy Custom Data */
CustomData_to_bmesh_block(&me->vdata, &bm->vdata, i, &v->head.data, true);
@@ -639,6 +649,10 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
CustomData_add_layer(&me->ldata, CD_MLOOP, CD_ASSIGN, mloop, me->totloop);
CustomData_add_layer(&me->pdata, CD_MPOLY, CD_ASSIGN, mpoly, me->totpoly);
+ /* There is no way to tell if BMesh normals are dirty or not. Instead of calculating the normals
+ * on the BMesh possibly unnecessarily, just tag them dirty on the resulting mesh. */
+ BKE_mesh_normals_tag_dirty(me);
+
me->cd_flag = BM_mesh_cd_flag_from_bmesh(bm);
/* This is called again, 'dotess' arg is used there. */
@@ -647,7 +661,6 @@ void BM_mesh_bm_to_me(Main *bmain, BMesh *bm, Mesh *me, const struct BMeshToMesh
i = 0;
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
copy_v3_v3(mvert->co, v->co);
- normal_float_to_short_v3(mvert->no, v->no);
mvert->flag = BM_vert_flag_to_mflag(v);
@@ -1041,6 +1054,8 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
const int cd_edge_bweight_offset = CustomData_get_offset(&bm->edata, CD_BWEIGHT);
const int cd_edge_crease_offset = CustomData_get_offset(&bm->edata, CD_CREASE);
+ BKE_mesh_normals_tag_dirty(me);
+
me->runtime.deformed_only = true;
/* Don't add origindex layer if one already exists. */
@@ -1055,8 +1070,6 @@ void BM_mesh_bm_to_me_for_eval(BMesh *bm, Mesh *me, const CustomData_MeshMasks *
BM_elem_index_set(eve, i); /* set_inline */
- normal_float_to_short_v3(mv->no, eve->no);
-
mv->flag = BM_vert_flag_to_mflag(eve);
if (cd_vert_bweight_offset != -1) {
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh_render_data.c b/source/blender/draw/intern/draw_cache_extract_mesh_render_data.c
index 8b0fbf86360..df1758fc1a2 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh_render_data.c
+++ b/source/blender/draw/intern/draw_cache_extract_mesh_render_data.c
@@ -379,14 +379,15 @@ void mesh_render_data_update_normals(MeshRenderData *mr, const eMRDataType data_
if (mr->extract_type != MR_EXTRACT_BMESH) {
/* Mesh */
+ mr->vert_normals = BKE_mesh_vertex_normals_ensure(mr->me);
if (data_flag & (MR_DATA_POLY_NOR | MR_DATA_LOOP_NOR | MR_DATA_TAN_LOOP_NOR)) {
- BKE_mesh_ensure_normals_for_display(mr->me);
- mr->poly_normals = CustomData_get_layer(&mr->me->pdata, CD_NORMAL);
+ mr->poly_normals = BKE_mesh_poly_normals_ensure(mr->me);
}
if (((data_flag & MR_DATA_LOOP_NOR) && is_auto_smooth) || (data_flag & MR_DATA_TAN_LOOP_NOR)) {
mr->loop_normals = MEM_mallocN(sizeof(*mr->loop_normals) * mr->loop_len, __func__);
short(*clnors)[2] = CustomData_get_layer(&mr->me->ldata, CD_CUSTOMLOOPNORMAL);
BKE_mesh_normals_loop_split(mr->me->mvert,
+ mr->vert_normals,
mr->vert_len,
mr->me->medge,
mr->edge_len,
diff --git a/source/blender/draw/intern/draw_cache_impl_subdivision.cc b/source/blender/draw/intern/draw_cache_impl_subdivision.cc
index 372566a8f90..6eb1fbf26fa 100644
--- a/source/blender/draw/intern/draw_cache_impl_subdivision.cc
+++ b/source/blender/draw/intern/draw_cache_impl_subdivision.cc
@@ -23,6 +23,7 @@
#include "DNA_scene_types.h"
#include "BKE_editmesh.h"
+#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_scene.h"
@@ -1668,6 +1669,7 @@ void draw_subdiv_init_mesh_render_data(DRWSubdivCache *cache,
mr->mvert = mesh->mvert;
mr->mpoly = mesh->mpoly;
mr->mloop = mesh->mloop;
+ mr->vert_normals = BKE_mesh_vertex_normals_ensure(mesh);
mr->vert_len = mesh->totvert;
mr->edge_len = mesh->totedge;
mr->poly_len = mesh->totpoly;
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh.h b/source/blender/draw/intern/mesh_extractors/extract_mesh.h
index 2db8f721e76..7c6f4dea6c9 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh.h
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh.h
@@ -100,8 +100,9 @@ typedef struct MeshRenderData {
BMFace *efa_act_uv;
/* Data created on-demand (usually not for #BMesh based data). */
MLoopTri *mlooptri;
+ const float (*vert_normals)[3];
+ const float (*poly_normals)[3];
float (*loop_normals)[3];
- float (*poly_normals)[3];
int *lverts, *ledges;
struct {
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
index 5ee34d7fdb2..8470a71059f 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
@@ -149,9 +149,8 @@ static void extract_edge_fac_iter_poly_mesh(const MeshRenderData *mr,
const MLoop *ml_next = &mr->mloop[ml_index_other];
const MVert *v1 = &mr->mvert[ml->v];
const MVert *v2 = &mr->mvert[ml_next->v];
- float vnor_f[3];
- normal_short_to_float_v3(vnor_f, v1->no);
- float ratio = loop_edge_factor_get(mr->poly_normals[mp_index], v1->co, vnor_f, v2->co);
+ float ratio = loop_edge_factor_get(
+ mr->poly_normals[mp_index], v1->co, mr->vert_normals[ml->v], v2->co);
data->vbo_data[ml_index] = ratio * 253 + 1;
}
else {
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc
index d30c38ef050..93b94b210b2 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc
@@ -87,7 +87,7 @@ static void extract_lnor_iter_poly_mesh(const MeshRenderData *mr,
*lnor_data = GPU_normal_convert_i10_v3(mr->loop_normals[ml_index]);
}
else if (mp->flag & ME_SMOOTH) {
- *lnor_data = GPU_normal_convert_i10_s3(mr->mvert[ml->v].no);
+ *lnor_data = GPU_normal_convert_i10_v3(mr->vert_normals[ml->v]);
}
else {
*lnor_data = GPU_normal_convert_i10_v3(mr->poly_normals[mp_index]);
@@ -210,7 +210,7 @@ static void extract_lnor_hq_iter_poly_mesh(const MeshRenderData *mr,
normal_float_to_short_v3(&lnor_data->x, mr->loop_normals[ml_index]);
}
else if (mp->flag & ME_SMOOTH) {
- copy_v3_v3_short(&lnor_data->x, mr->mvert[ml->v].no);
+ normal_float_to_short_v3(&lnor_data->x, mr->vert_normals[ml->v]);
}
else {
normal_float_to_short_v3(&lnor_data->x, mr->poly_normals[mp_index]);
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc
index 33a33c81bc2..706c6ad5403 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc
@@ -460,7 +460,7 @@ static void statvis_calc_distort(const MeshRenderData *mr, float *r_distort)
float fac = -1.0f;
if (mp->totloop > 3) {
- float *f_no = mr->poly_normals[mp_index];
+ const float *f_no = mr->poly_normals[mp_index];
fac = 0.0f;
for (int i = 1; i <= mp->totloop; i++) {
@@ -555,7 +555,7 @@ static void statvis_calc_sharp(const MeshRenderData *mr, float *r_sharp)
void **pval;
bool value_is_init = BLI_edgehash_ensure_p(eh, l_curr->v, l_next->v, &pval);
if (!value_is_init) {
- *pval = mr->poly_normals[mp_index];
+ *pval = (void *)mr->poly_normals[mp_index];
/* non-manifold edge, yet... */
continue;
}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
index 00ed4ca6359..5d2ea923658 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
@@ -74,9 +74,8 @@ static void extract_pos_nor_init(const MeshRenderData *mr,
}
}
else {
- const MVert *mv = mr->mvert;
- for (int v = 0; v < mr->vert_len; v++, mv++) {
- data->normals[v].low = GPU_normal_convert_i10_s3(mv->no);
+ for (int v = 0; v < mr->vert_len; v++) {
+ data->normals[v].low = GPU_normal_convert_i10_v3(mr->vert_normals[v]);
}
}
}
@@ -255,7 +254,7 @@ static void extract_pos_nor_init_subdiv(const DRWSubdivCache *subdiv_cache,
}
static void extract_pos_nor_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache,
- const MeshRenderData *UNUSED(mr),
+ const MeshRenderData *mr,
const MeshExtractLooseGeom *loose_geom,
void *buffer,
void *UNUSED(data))
@@ -285,11 +284,11 @@ static void extract_pos_nor_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache
const MVert *loose_vert2 = &coarse_verts[loose_edge->v2];
copy_v3_v3(edge_data[0].pos, loose_vert1->co);
- normal_short_to_float_v3(edge_data[0].nor, loose_vert1->no);
+ copy_v3_v3(edge_data[0].nor, mr->vert_normals[loose_edge->v1]);
edge_data[0].flag = 0.0f;
copy_v3_v3(edge_data[1].pos, loose_vert2->co);
- normal_short_to_float_v3(edge_data[1].nor, loose_vert2->no);
+ copy_v3_v3(edge_data[1].nor, mr->vert_normals[loose_edge->v2]);
edge_data[1].flag = 0.0f;
GPU_vertbuf_update_sub(
@@ -304,7 +303,7 @@ static void extract_pos_nor_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache
const MVert *loose_vertex = &coarse_verts[loose_geom->verts[i]];
copy_v3_v3(vert_data.pos, loose_vertex->co);
- normal_short_to_float_v3(vert_data.nor, loose_vertex->no);
+ copy_v3_v3(vert_data.nor, mr->vert_normals[loose_geom->verts[i]]);
GPU_vertbuf_update_sub(
vbo, offset * sizeof(SubdivPosNorLoop), sizeof(SubdivPosNorLoop), &vert_data);
@@ -380,9 +379,8 @@ static void extract_pos_nor_hq_init(const MeshRenderData *mr,
}
}
else {
- const MVert *mv = mr->mvert;
- for (int v = 0; v < mr->vert_len; v++, mv++) {
- copy_v3_v3_short(data->normals[v].high, mv->no);
+ for (int v = 0; v < mr->vert_len; v++) {
+ normal_float_to_short_v3(data->normals[v].high, mr->vert_normals[v]);
}
}
}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_tan.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_tan.cc
index 7a3b2cf49ff..03d1b327689 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_tan.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_tan.cc
@@ -138,6 +138,7 @@ static void extract_tan_ex_init(const MeshRenderData *mr,
calc_active_tangent,
tangent_names,
tan_len,
+ mr->vert_normals,
mr->poly_normals,
mr->loop_normals,
orco,
diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c
index 990e7589d9d..787d7cbaab0 100644
--- a/source/blender/editors/armature/meshlaplacian.c
+++ b/source/blender/editors/armature/meshlaplacian.c
@@ -1618,8 +1618,7 @@ static void harmonic_coordinates_bind(MeshDeformModifierData *mmd, MeshDeformBin
mdb->cagemesh_cache.mpoly = me->mpoly;
mdb->cagemesh_cache.mloop = me->mloop;
mdb->cagemesh_cache.looptri = BKE_mesh_runtime_looptri_ensure(me);
- /* can be NULL */
- mdb->cagemesh_cache.poly_nors = CustomData_get_layer(&me->pdata, CD_NORMAL);
+ mdb->cagemesh_cache.poly_nors = BKE_mesh_poly_normals_ensure(me);
}
/* make bounding box equal size in all directions, add padding, and compute
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c
index d7d1dc7dcae..0f58752f323 100644
--- a/source/blender/editors/mesh/mesh_data.c
+++ b/source/blender/editors/mesh/mesh_data.c
@@ -1019,11 +1019,6 @@ static int mesh_customdata_custom_splitnormals_add_exec(bContext *C, wmOperator
/* Tag edges as sharp according to smooth threshold if needed,
* to preserve autosmooth shading. */
if (me->flag & ME_AUTOSMOOTH) {
- float(*polynors)[3] = MEM_mallocN(sizeof(*polynors) * (size_t)me->totpoly, __func__);
-
- BKE_mesh_calc_normals_poly(
- me->mvert, me->totvert, me->mloop, me->totloop, me->mpoly, me->totpoly, polynors);
-
BKE_edges_sharp_from_angle_set(me->mvert,
me->totvert,
me->medge,
@@ -1031,11 +1026,9 @@ static int mesh_customdata_custom_splitnormals_add_exec(bContext *C, wmOperator
me->mloop,
me->totloop,
me->mpoly,
- polynors,
+ BKE_mesh_poly_normals_ensure(me),
me->totpoly,
me->smoothresh);
-
- MEM_freeN(polynors);
}
CustomData_add_layer(data, CD_CUSTOMLOOPNORMAL, CD_DEFAULT, NULL, me->totloop);
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index ebe8b758aa2..c9615698c46 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -1363,8 +1363,7 @@ typedef struct VertPickData {
static void ed_mesh_pick_vert__mapFunc(void *userData,
int index,
const float co[3],
- const float UNUSED(no_f[3]),
- const short UNUSED(no_s[3]))
+ const float UNUSED(no[3]))
{
VertPickData *data = userData;
if ((data->mvert[index].flag & ME_HIDE) == 0) {
diff --git a/source/blender/editors/object/object_remesh.cc b/source/blender/editors/object/object_remesh.cc
index 4737de4d8fa..e4103db8e21 100644
--- a/source/blender/editors/object/object_remesh.cc
+++ b/source/blender/editors/object/object_remesh.cc
@@ -168,8 +168,6 @@ static int voxel_remesh_exec(bContext *C, wmOperator *op)
new_mesh = mesh_fixed_poles;
}
- BKE_mesh_calc_normals(new_mesh);
-
if (mesh->flag & ME_REMESH_REPROJECT_VOLUME || mesh->flag & ME_REMESH_REPROJECT_PAINT_MASK ||
mesh->flag & ME_REMESH_REPROJECT_SCULPT_FACE_SETS) {
BKE_mesh_runtime_clear_geometry(mesh);
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index f1e6f02cb39..ea35ad6dcd0 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -1463,26 +1463,28 @@ void recalc_emitter_field(Depsgraph *UNUSED(depsgraph), Object *UNUSED(ob), Part
vec = edit->emitter_cosnos;
nor = vec + 3;
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
+
for (i = 0; i < totface; i++, vec += 6, nor += 6) {
MFace *mface = &mesh->mface[i];
MVert *mvert;
mvert = &mesh->mvert[mface->v1];
copy_v3_v3(vec, mvert->co);
- copy_v3fl_v3s(nor, mvert->no);
+ copy_v3_v3(nor, vert_normals[mface->v1]);
mvert = &mesh->mvert[mface->v2];
add_v3_v3v3(vec, vec, mvert->co);
- add_v3fl_v3fl_v3s(nor, nor, mvert->no);
+ add_v3_v3(nor, vert_normals[mface->v2]);
mvert = &mesh->mvert[mface->v3];
add_v3_v3v3(vec, vec, mvert->co);
- add_v3fl_v3fl_v3s(nor, nor, mvert->no);
+ add_v3_v3(nor, vert_normals[mface->v3]);
if (mface->v4) {
mvert = &mesh->mvert[mface->v4];
add_v3_v3v3(vec, vec, mvert->co);
- add_v3fl_v3fl_v3s(nor, nor, mvert->no);
+ add_v3_v3(nor, vert_normals[mface->v4]);
mul_v3_fl(vec, 0.25);
}
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 27d19532785..ca012f20f01 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -414,6 +414,7 @@ typedef struct ProjPaintState {
int totvert_eval;
const MVert *mvert_eval;
+ const float (*vert_normals)[3];
const MEdge *medge_eval;
const MPoly *mpoly_eval;
const MLoop *mloop_eval;
@@ -1718,10 +1719,10 @@ static float project_paint_uvpixel_mask(const ProjPaintState *ps,
float no[3], angle_cos;
if (mp->flag & ME_SMOOTH) {
- const short *no1, *no2, *no3;
- no1 = ps->mvert_eval[lt_vtri[0]].no;
- no2 = ps->mvert_eval[lt_vtri[1]].no;
- no3 = ps->mvert_eval[lt_vtri[2]].no;
+ const float *no1, *no2, *no3;
+ no1 = ps->vert_normals[lt_vtri[0]];
+ no2 = ps->vert_normals[lt_vtri[1]];
+ no3 = ps->vert_normals[lt_vtri[2]];
no[0] = w[0] * no1[0] + w[1] * no2[0] + w[2] * no3[0];
no[1] = w[0] * no1[1] + w[1] * no2[1] + w[2] * no3[1];
@@ -3871,7 +3872,6 @@ static void proj_paint_state_screen_coords_init(ProjPaintState *ps, const int di
static void proj_paint_state_cavity_init(ProjPaintState *ps)
{
- const MVert *mv;
const MEdge *me;
float *cavities;
int a;
@@ -3891,13 +3891,11 @@ static void proj_paint_state_cavity_init(ProjPaintState *ps)
sub_v3_v3(edges[me->v1], e);
counter[me->v1]++;
}
- for (a = 0, mv = ps->mvert_eval; a < ps->totvert_eval; a++, mv++) {
+ for (a = 0; a < ps->totvert_eval; a++) {
if (counter[a] > 0) {
- float no[3];
mul_v3_fl(edges[a], 1.0f / counter[a]);
- normal_short_to_float_v3(no, mv->no);
/* Augment the difference. */
- cavities[a] = saacos(10.0f * dot_v3v3(no, edges[a])) * (float)M_1_PI;
+ cavities[a] = saacos(10.0f * dot_v3v3(ps->vert_normals[a], edges[a])) * (float)M_1_PI;
}
else {
cavities[a] = 0.0;
@@ -3964,7 +3962,7 @@ static void proj_paint_state_vert_flags_init(ProjPaintState *ps)
ps->vertFlags = MEM_callocN(sizeof(char) * ps->totvert_eval, "paint-vertFlags");
for (a = 0, mv = ps->mvert_eval; a < ps->totvert_eval; a++, mv++) {
- normal_short_to_float_v3(no, mv->no);
+ copy_v3_v3(no, ps->vert_normals[a]);
if (UNLIKELY(ps->is_flip_object)) {
negate_v3(no);
}
@@ -4064,6 +4062,7 @@ static bool proj_paint_state_mesh_eval_init(const bContext *C, ProjPaintState *p
ps->mat_array[totmat - 1] = NULL;
ps->mvert_eval = ps->me_eval->mvert;
+ ps->vert_normals = BKE_mesh_vertex_normals_ensure(ps->me_eval);
if (ps->do_mask_cavity) {
ps->medge_eval = ps->me_eval->medge;
}
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 23e03f3e576..df323baa2a9 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -1735,13 +1735,6 @@ static bool wpaint_stroke_test_start(bContext *C, wmOperator *op, const float mo
return true;
}
-static float dot_vf3vs3(const float brushNormal[3], const short vertexNormal[3])
-{
- float normal[3];
- normal_short_to_float_v3(normal, vertexNormal);
- return dot_v3v3(brushNormal, normal);
-}
-
static void get_brush_alpha_data(const Scene *scene,
const SculptSession *ss,
const Brush *brush,
@@ -1868,7 +1861,7 @@ static void do_wpaint_brush_blur_task_cb_ex(void *__restrict userdata,
if (total_hit_loops != 0) {
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
- dot_vf3vs3(sculpt_normal_frontface, vd.no) :
+ dot_v3v3(sculpt_normal_frontface, vd.no) :
1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
@@ -1948,7 +1941,7 @@ static void do_wpaint_brush_smear_task_cb_ex(void *__restrict userdata,
if (!(use_face_sel || use_vert_sel) || mv_curr->flag & SELECT) {
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
- dot_vf3vs3(sculpt_normal_frontface, vd.no) :
+ dot_v3v3(sculpt_normal_frontface, vd.no) :
1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
@@ -2054,9 +2047,8 @@ static void do_wpaint_brush_draw_task_cb_ex(void *__restrict userdata,
/* If the vertex is selected */
if (!(use_face_sel || use_vert_sel) || v_flag & SELECT) {
float brush_strength = cache->bstrength;
- const float angle_cos = (use_normal && vd.no) ?
- dot_vf3vs3(sculpt_normal_frontface, vd.no) :
- 1.0f;
+ const float angle_cos = (use_normal && vd.no) ? dot_v3v3(sculpt_normal_frontface, vd.no) :
+ 1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
view_angle_limits_apply_falloff(
@@ -2111,7 +2103,7 @@ static void do_wpaint_brush_calc_average_weight_cb_ex(
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
/* Test to see if the vertex coordinates are within the spherical brush region. */
if (sculpt_brush_test_sq_fn(&test, vd.co)) {
- const float angle_cos = (use_normal && vd.no) ? dot_vf3vs3(sculpt_normal_frontface, vd.no) :
+ const float angle_cos = (use_normal && vd.no) ? dot_v3v3(sculpt_normal_frontface, vd.no) :
1.0f;
if (angle_cos > 0.0 &&
BKE_brush_curve_strength(data->brush, sqrtf(test.dist), cache->radius) > 0.0) {
@@ -2895,9 +2887,8 @@ static void do_vpaint_brush_draw_task_cb_ex(void *__restrict userdata,
/* Calc the dot prod. between ray norm on surf and current vert
* (ie splash prevention factor), and only paint front facing verts. */
float brush_strength = cache->bstrength;
- const float angle_cos = (use_normal && vd.no) ?
- dot_vf3vs3(sculpt_normal_frontface, vd.no) :
- 1.0f;
+ const float angle_cos = (use_normal && vd.no) ? dot_v3v3(sculpt_normal_frontface, vd.no) :
+ 1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
view_angle_limits_apply_falloff(
@@ -2990,9 +2981,8 @@ static void do_vpaint_brush_blur_task_cb_ex(void *__restrict userdata,
/* If the vertex is selected for painting. */
if (!use_vert_sel || mv->flag & SELECT) {
float brush_strength = cache->bstrength;
- const float angle_cos = (use_normal && vd.no) ?
- dot_vf3vs3(sculpt_normal_frontface, vd.no) :
- 1.0f;
+ const float angle_cos = (use_normal && vd.no) ? dot_v3v3(sculpt_normal_frontface, vd.no) :
+ 1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
view_angle_limits_apply_falloff(
@@ -3116,7 +3106,7 @@ static void do_vpaint_brush_smear_task_cb_ex(void *__restrict userdata,
* (ie splash prevention factor), and only paint front facing verts. */
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
- dot_vf3vs3(sculpt_normal_frontface, vd.no) :
+ dot_v3v3(sculpt_normal_frontface, vd.no) :
1.0f;
if (((brush->flag & BRUSH_FRONTFACE) == 0 || (angle_cos > 0.0f)) &&
((brush->flag & BRUSH_FRONTFACE_FALLOFF) == 0 ||
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_proj.c b/source/blender/editors/sculpt_paint/paint_vertex_proj.c
index 85cd211367a..9d5fffdcfcc 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex_proj.c
@@ -72,8 +72,10 @@ struct VertProjUpdate {
/* -------------------------------------------------------------------- */
/* Internal Init */
-static void vpaint_proj_dm_map_cosnos_init__map_cb(
- void *userData, int index, const float co[3], const float no_f[3], const short no_s[3])
+static void vpaint_proj_dm_map_cosnos_init__map_cb(void *userData,
+ int index,
+ const float co[3],
+ const float no[3])
{
struct VertProjHandle *vp_handle = userData;
CoNo *co_no = &vp_handle->vcosnos[index];
@@ -86,12 +88,7 @@ static void vpaint_proj_dm_map_cosnos_init__map_cb(
}
copy_v3_v3(co_no->co, co);
- if (no_f) {
- copy_v3_v3(co_no->no, no_f);
- }
- else {
- normal_short_to_float_v3(co_no->no, no_s);
- }
+ copy_v3_v3(co_no->no, no);
}
static void vpaint_proj_dm_map_cosnos_init(struct Depsgraph *depsgraph,
@@ -116,8 +113,10 @@ static void vpaint_proj_dm_map_cosnos_init(struct Depsgraph *depsgraph,
/* Same as init but take mouse location into account */
-static void vpaint_proj_dm_map_cosnos_update__map_cb(
- void *userData, int index, const float co[3], const float no_f[3], const short no_s[3])
+static void vpaint_proj_dm_map_cosnos_update__map_cb(void *userData,
+ int index,
+ const float co[3],
+ const float no[3])
{
struct VertProjUpdate *vp_update = userData;
struct VertProjHandle *vp_handle = vp_update->vp_handle;
@@ -148,12 +147,7 @@ static void vpaint_proj_dm_map_cosnos_update__map_cb(
/* continue with regular functionality */
copy_v3_v3(co_no->co, co);
- if (no_f) {
- copy_v3_v3(co_no->no, no_f);
- }
- else {
- normal_short_to_float_v3(co_no->no, no_s);
- }
+ copy_v3_v3(co_no->no, no);
}
static void vpaint_proj_dm_map_cosnos_update(struct Depsgraph *depsgraph,
diff --git a/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c b/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
index d10a56be866..1dfc4db6ac3 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex_weight_ops.c
@@ -665,8 +665,7 @@ static void gradientVert_update(WPGradient_userData *grad_data, int index)
static void gradientVertUpdate__mapFunc(void *userData,
int index,
const float UNUSED(co[3]),
- const float UNUSED(no_f[3]),
- const short UNUSED(no_s[3]))
+ const float UNUSED(no[3]))
{
WPGradient_userData *grad_data = userData;
WPGradient_vertStore *vs = &grad_data->vert_cache->elem[index];
@@ -681,8 +680,7 @@ static void gradientVertUpdate__mapFunc(void *userData,
static void gradientVertInit__mapFunc(void *userData,
int index,
const float co[3],
- const float UNUSED(no_f[3]),
- const short UNUSED(no_s[3]))
+ const float UNUSED(no[3]))
{
WPGradient_userData *grad_data = userData;
Mesh *me = grad_data->me;
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 02886643cb4..5ac13ebdd93 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -177,11 +177,11 @@ void SCULPT_vertex_normal_get(SculptSession *ss, int index, float no[3])
switch (BKE_pbvh_type(ss->pbvh)) {
case PBVH_FACES: {
if (ss->shapekey_active || ss->deform_modifiers_active) {
- const MVert *mverts = BKE_pbvh_get_verts(ss->pbvh);
- normal_short_to_float_v3(no, mverts[index].no);
+ const float(*vert_normals)[3] = BKE_pbvh_get_vert_normals(ss->pbvh);
+ copy_v3_v3(no, vert_normals[index]);
}
else {
- normal_short_to_float_v3(no, ss->mvert[index].no);
+ copy_v3_v3(no, ss->vert_normals[index]);
}
break;
}
@@ -1387,10 +1387,10 @@ static void paint_mesh_restore_co_task_cb(void *__restrict userdata,
if (orig_data.unode->type == SCULPT_UNDO_COORDS) {
copy_v3_v3(vd.co, orig_data.co);
if (vd.no) {
- copy_v3_v3_short(vd.no, orig_data.no);
+ copy_v3_v3(vd.no, orig_data.no);
}
else {
- normal_short_to_float_v3(vd.fno, orig_data.no);
+ copy_v3_v3(vd.fno, orig_data.no);
}
}
else if (orig_data.unode->type == SCULPT_UNDO_MASK) {
@@ -1689,7 +1689,7 @@ const float *SCULPT_brush_frontface_normal_from_falloff_shape(SculptSession *ss,
static float frontface(const Brush *br,
const float sculpt_normal[3],
- const short no[3],
+ const float no[3],
const float fno[3])
{
if (!(br->flag & BRUSH_FRONTFACE)) {
@@ -1698,10 +1698,7 @@ static float frontface(const Brush *br,
float dot;
if (no) {
- float tmp[3];
-
- normal_short_to_float_v3(tmp, no);
- dot = dot_v3v3(tmp, sculpt_normal);
+ dot = dot_v3v3(no, sculpt_normal);
}
else {
dot = dot_v3v3(fno, sculpt_normal);
@@ -1938,19 +1935,19 @@ static void calc_area_normal_and_center_task_cb(void *__restrict userdata,
float co[3];
/* For bm_vert only. */
- short no_s[3];
+ float no_s[3];
if (use_original) {
if (unode->bm_entry) {
const float *temp_co;
- const short *temp_no_s;
+ const float *temp_no_s;
BM_log_original_vert_data(ss->bm_log, vd.bm_vert, &temp_co, &temp_no_s);
copy_v3_v3(co, temp_co);
- copy_v3_v3_short(no_s, temp_no_s);
+ copy_v3_v3(no_s, temp_no_s);
}
else {
copy_v3_v3(co, unode->co[vd.i]);
- copy_v3_v3_short(no_s, unode->no[vd.i]);
+ copy_v3_v3(no_s, unode->no[vd.i]);
}
}
else {
@@ -1970,11 +1967,11 @@ static void calc_area_normal_and_center_task_cb(void *__restrict userdata,
data->any_vertex_sampled = true;
if (use_original) {
- normal_short_to_float_v3(no, no_s);
+ copy_v3_v3(no, no_s);
}
else {
if (vd.no) {
- normal_short_to_float_v3(no, vd.no);
+ copy_v3_v3(no, vd.no);
}
else {
copy_v3_v3(no, vd.fno);
@@ -2350,7 +2347,7 @@ float SCULPT_brush_strength_factor(SculptSession *ss,
const Brush *br,
const float brush_point[3],
const float len,
- const short vno[3],
+ const float vno[3],
const float fno[3],
const float mask,
const int vertex_index,
@@ -3652,11 +3649,6 @@ void SCULPT_flush_stroke_deform(Sculpt *sd, Object *ob, bool is_proxy_used)
}
MEM_SAFE_FREE(nodes);
-
- /* Modifiers could depend on mesh normals, so we should update them.
- * NOTE: then if sculpting happens on locked key, normals should be re-calculate after applying
- * coords from key-block on base mesh. */
- BKE_mesh_calc_normals(me);
}
else if (ss->shapekey_active) {
sculpt_update_keyblock(ob);
diff --git a/source/blender/editors/sculpt_paint/sculpt_boundary.c b/source/blender/editors/sculpt_paint/sculpt_boundary.c
index e238fafb063..1e41c5cdbdf 100644
--- a/source/blender/editors/sculpt_paint/sculpt_boundary.c
+++ b/source/blender/editors/sculpt_paint/sculpt_boundary.c
@@ -772,12 +772,10 @@ static void do_boundary_brush_inflate_task_cb_ex(void *__restrict userdata,
const float mask = vd.mask ? 1.0f - *vd.mask : 1.0f;
const float automask = SCULPT_automasking_factor_get(ss->cache->automasking, ss, vd.index);
- float normal[3];
- normal_short_to_float_v3(normal, orig_data.no);
float *target_co = SCULPT_brush_deform_target_vertex_co_get(ss, brush->deform_target, &vd);
madd_v3_v3v3fl(target_co,
orig_data.co,
- normal,
+ orig_data.no,
boundary->edit_info[vd.index].strength_factor * disp * mask * automask *
strength);
diff --git a/source/blender/editors/sculpt_paint/sculpt_brush_types.c b/source/blender/editors/sculpt_paint/sculpt_brush_types.c
index 8842d93410c..c2acc361a79 100644
--- a/source/blender/editors/sculpt_paint/sculpt_brush_types.c
+++ b/source/blender/editors/sculpt_paint/sculpt_brush_types.c
@@ -1544,7 +1544,7 @@ static void do_layer_brush_task_cb_ex(void *__restrict userdata,
madd_v3_v3v3fl(final_co, SCULPT_vertex_persistent_co_get(ss, vi), normal, *disp_factor);
}
else {
- normal_short_to_float_v3(normal, orig_data.no);
+ copy_v3_v3(normal, orig_data.no);
mul_v3_fl(normal, brush->height);
madd_v3_v3v3fl(final_co, orig_data.co, normal, *disp_factor);
}
@@ -1623,7 +1623,7 @@ static void do_inflate_brush_task_cb_ex(void *__restrict userdata,
copy_v3_v3(val, vd.fno);
}
else {
- normal_short_to_float_v3(val, vd.no);
+ copy_v3_v3(val, vd.no);
}
mul_v3_fl(val, fade * ss->cache->radius);
@@ -2002,7 +2002,7 @@ static void do_grab_brush_task_cb_ex(void *__restrict userdata,
mul_v3_fl(silhouette_test_dir, -1.0f);
}
float vno[3];
- normal_short_to_float_v3(vno, orig_data.no);
+ copy_v3_v3(vno, orig_data.no);
fade *= max_ff(dot_v3v3(vno, silhouette_test_dir), 0.0f);
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index dcfd7f7bcdc..3ac57d73d37 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -560,13 +560,6 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
thread_id);
float brush_disp[3];
- float normal[3];
- if (vd.no) {
- normal_short_to_float_v3(normal, vd.no);
- }
- else {
- copy_v3_v3(normal, vd.fno);
- }
switch (brush->cloth_deform_type) {
case BRUSH_CLOTH_DEFORM_DRAG:
@@ -621,7 +614,7 @@ static void do_cloth_brush_apply_forces_task_cb_ex(void *__restrict userdata,
mul_v3_v3fl(force, disp_center, fade);
} break;
case BRUSH_CLOTH_DEFORM_INFLATE:
- mul_v3_v3fl(force, normal, fade);
+ mul_v3_v3fl(force, vd.no ? vd.no : vd.fno, fade);
break;
case BRUSH_CLOTH_DEFORM_EXPAND:
cloth_sim->length_constraint_tweak[vd.index] += fade * 0.1f;
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mask.c b/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
index 10f141e2311..cf45e25142b 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
@@ -334,14 +334,7 @@ static float neighbor_dirty_mask(SculptSession *ss, PBVHVertexIter *vd)
if (total > 0) {
mul_v3_fl(avg, 1.0f / total);
- float normal[3];
- if (vd->no) {
- normal_short_to_float_v3(normal, vd->no);
- }
- else {
- copy_v3_v3(normal, vd->fno);
- }
- float dot = dot_v3v3(avg, normal);
+ float dot = dot_v3v3(avg, vd->no ? vd->no : vd->fno);
float angle = max_ff(saacosf(dot), 0.0f);
return angle;
}
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
index ff1a8935ba0..2d8bdc4e4ac 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
@@ -303,7 +303,7 @@ static void mesh_filter_task_cb(void *__restrict userdata,
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_UNIQUE) {
SCULPT_orig_vert_data_update(&orig_data, &vd);
- float orig_co[3], val[3], avg[3], normal[3], disp[3], disp2[3], transform[3][3], final_pos[3];
+ float orig_co[3], val[3], avg[3], disp[3], disp2[3], transform[3][3], final_pos[3];
float fade = vd.mask ? *vd.mask : 0.0f;
fade = 1.0f - fade;
fade *= data->filter_strength;
@@ -339,8 +339,7 @@ static void mesh_filter_task_cb(void *__restrict userdata,
sub_v3_v3v3(disp, val, orig_co);
break;
case MESH_FILTER_INFLATE:
- normal_short_to_float_v3(normal, orig_data.no);
- mul_v3_v3fl(disp, normal, fade);
+ mul_v3_v3fl(disp, orig_data.no, fade);
break;
case MESH_FILTER_SCALE:
unit_m3(transform);
@@ -372,7 +371,8 @@ static void mesh_filter_task_cb(void *__restrict userdata,
mid_v3_v3v3(disp, disp, disp2);
break;
case MESH_FILTER_RANDOM: {
- normal_short_to_float_v3(normal, orig_data.no);
+ float normal[3];
+ copy_v3_v3(normal, orig_data.no);
/* Index is not unique for multires, so hash by vertex coordinates. */
const uint *hash_co = (const uint *)orig_co;
const uint hash = BLI_hash_int_2d(hash_co[0], hash_co[1]) ^
@@ -432,7 +432,6 @@ static void mesh_filter_task_cb(void *__restrict userdata,
/* Intensify details. */
if (ss->filter_cache->sharpen_intensify_detail_strength > 0.0f) {
float detail_strength[3];
- normal_short_to_float_v3(detail_strength, orig_data.no);
copy_v3_v3(detail_strength, ss->filter_cache->detail_directions[vd.index]);
madd_v3_v3fl(disp,
detail_strength,
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index c5abc0b1640..5034251e973 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -262,13 +262,13 @@ typedef struct {
struct SculptUndoNode *unode;
float (*coords)[3];
- short (*normals)[3];
+ float (*normals)[3];
const float *vmasks;
float (*colors)[4];
/* Original coordinate, normal, and mask. */
const float *co;
- const short *no;
+ const float *no;
float mask;
const float *col;
} SculptOrigVertData;
@@ -723,7 +723,7 @@ typedef struct SculptUndoNode {
float (*co)[3];
float (*orig_co)[3];
- short (*no)[3];
+ float (*no)[3];
float (*col)[4];
float *mask;
int totvert;
@@ -967,7 +967,7 @@ float SCULPT_brush_strength_factor(struct SculptSession *ss,
const struct Brush *br,
const float point[3],
float len,
- const short vno[3],
+ const float vno[3],
const float fno[3],
float mask,
int vertex_index,
diff --git a/source/blender/editors/sculpt_paint/sculpt_multiplane_scrape.c b/source/blender/editors/sculpt_paint/sculpt_multiplane_scrape.c
index 05db799cb00..0fec7a9c4bd 100644
--- a/source/blender/editors/sculpt_paint/sculpt_multiplane_scrape.c
+++ b/source/blender/editors/sculpt_paint/sculpt_multiplane_scrape.c
@@ -92,12 +92,7 @@ static void calc_multiplane_scrape_surface_task_cb(void *__restrict userdata,
}
float local_co[3];
float normal[3];
- if (vd.no) {
- normal_short_to_float_v3(normal, vd.no);
- }
- else {
- copy_v3_v3(normal, vd.fno);
- }
+ copy_v3_v3(normal, vd.no ? vd.no : vd.fno);
mul_v3_m4v3(local_co, mat, vd.co);
/* Use the brush falloff to weight the sampled normals. */
const float fade = SCULPT_brush_strength_factor(ss,
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 4a88b75cf25..8819496c168 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -1107,10 +1107,10 @@ static void sculpt_undo_store_coords(Object *ob, SculptUndoNode *unode)
BKE_pbvh_vertex_iter_begin (ss->pbvh, unode->node, vd, PBVH_ITER_ALL) {
copy_v3_v3(unode->co[vd.i], vd.co);
if (vd.no) {
- copy_v3_v3_short(unode->no[vd.i], vd.no);
+ copy_v3_v3(unode->no[vd.i], vd.no);
}
else {
- normal_float_to_short_v3(unode->no[vd.i], vd.fno);
+ copy_v3_v3(unode->no[vd.i], vd.fno);
}
if (ss->deform_modifiers_active) {
diff --git a/source/blender/editors/space_view3d/view3d_iterators.c b/source/blender/editors/space_view3d/view3d_iterators.c
index 16d9b9182cf..990b4fc85b1 100644
--- a/source/blender/editors/space_view3d/view3d_iterators.c
+++ b/source/blender/editors/space_view3d/view3d_iterators.c
@@ -272,8 +272,7 @@ typedef struct foreachScreenFace_userData {
static void meshobject_foreachScreenVert__mapFunc(void *userData,
int index,
const float co[3],
- const float UNUSED(no_f[3]),
- const short UNUSED(no_s[3]))
+ const float UNUSED(no[3]))
{
foreachScreenObjectVert_userData *data = userData;
struct MVert *mv = &((Mesh *)(data->vc.obact->data))->mvert[index];
@@ -322,8 +321,7 @@ void meshobject_foreachScreenVert(
static void mesh_foreachScreenVert__mapFunc(void *userData,
int index,
const float co[3],
- const float UNUSED(no_f[3]),
- const short UNUSED(no_s[3]))
+ const float UNUSED(no[3]))
{
foreachScreenVert_userData *data = userData;
BMVert *eve = BM_vert_at_index(data->vc.em->bm, index);
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c
index e3a2d1f6531..b5a27547e61 100644
--- a/source/blender/editors/transform/transform_snap_object.c
+++ b/source/blender/editors/transform/transform_snap_object.c
@@ -1211,9 +1211,7 @@ static void cb_bvert_co_get(const int index, const void *user_data, const float
static void cb_mvert_no_copy(const int index, const void *user_data, float r_no[3])
{
const BVHTreeFromMesh *data = user_data;
- const MVert *vert = data->vert + index;
-
- normal_short_to_float_v3(r_no, vert->no);
+ copy_v3_v3(r_no, data->vert_normals[index]);
}
static void cb_bvert_no_copy(const int index, const void *user_data, float r_no[3])
diff --git a/source/blender/editors/util/ed_transverts.c b/source/blender/editors/util/ed_transverts.c
index b4a93eb996c..705dfff7260 100644
--- a/source/blender/editors/util/ed_transverts.c
+++ b/source/blender/editors/util/ed_transverts.c
@@ -168,11 +168,7 @@ void ED_transverts_update_obedit(TransVertStore *tvs, Object *obedit)
}
}
-static void set_mapped_co(void *vuserdata,
- int index,
- const float co[3],
- const float UNUSED(no[3]),
- const short UNUSED(no_s[3]))
+static void set_mapped_co(void *vuserdata, int index, const float co[3], const float UNUSED(no[3]))
{
void **userdata = vuserdata;
BMEditMesh *em = userdata[0];
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index a2d5ffb1392..455d3b5b236 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -685,9 +685,7 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
vertices->co[0] = svRep[0]->point2d()[0];
vertices->co[1] = svRep[0]->point2d()[1];
vertices->co[2] = get_stroke_vertex_z();
- vertices->no[0] = 0;
- vertices->no[1] = 0;
- vertices->no[2] = SHRT_MAX;
+
++vertices;
++vertex_index;
@@ -695,9 +693,7 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
vertices->co[0] = svRep[1]->point2d()[0];
vertices->co[1] = svRep[1]->point2d()[1];
vertices->co[2] = get_stroke_vertex_z();
- vertices->no[0] = 0;
- vertices->no[1] = 0;
- vertices->no[2] = SHRT_MAX;
+
++vertices;
++vertex_index;
@@ -713,9 +709,6 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
vertices->co[0] = svRep[2]->point2d()[0];
vertices->co[1] = svRep[2]->point2d()[1];
vertices->co[2] = get_stroke_vertex_z();
- vertices->no[0] = 0;
- vertices->no[1] = 0;
- vertices->no[2] = SHRT_MAX;
++vertices;
++vertex_index;
@@ -821,6 +814,7 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
} // loop over strokes
BKE_object_materials_test(freestyle_bmain, object_mesh, (ID *)mesh);
+ BKE_mesh_normals_tag_dirty(mesh);
#if 0 // XXX
BLI_assert(mesh->totvert == vertex_index);
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index 598d4961e05..0a1d9c3b6d5 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -96,6 +96,7 @@ enum {
*/
void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers,
const struct MVert *mvert,
+ const float (*vert_normals)[3],
const float *vmask,
const struct MLoopCol *vcol,
const int *sculpt_face_sets,
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index bd24616820a..dd53bea4eca 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -210,6 +210,7 @@ static bool gpu_pbvh_is_looptri_visible(const MLoopTri *lt,
void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers,
const MVert *mvert,
+ const float (*vert_normals)[3],
const float *vmask,
const MLoopCol *vcol,
const int *sculpt_face_sets,
@@ -292,7 +293,7 @@ void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers,
copy_v3_v3(GPU_vertbuf_raw_step(&pos_step), v->co);
if (buffers->smooth) {
- copy_v3_v3_short(no, v->no);
+ normal_float_to_short_v3(no, vert_normals[vtri[j]]);
}
copy_v3_v3_short(GPU_vertbuf_raw_step(&nor_step), no);
diff --git a/source/blender/io/alembic/exporter/abc_writer_hair.cc b/source/blender/io/alembic/exporter/abc_writer_hair.cc
index 80f2cadd08c..e8c156a2b8d 100644
--- a/source/blender/io/alembic/exporter/abc_writer_hair.cc
+++ b/source/blender/io/alembic/exporter/abc_writer_hair.cc
@@ -136,6 +136,7 @@ void ABCHairWriter::write_hair_sample(const HierarchyContext &context,
MTFace *mtface = mesh->mtface;
MFace *mface = mesh->mface;
MVert *mverts = mesh->mvert;
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
if ((!mtface || !mface) && !uv_warning_shown_) {
std::fprintf(stderr,
@@ -173,8 +174,17 @@ void ABCHairWriter::write_hair_sample(const HierarchyContext &context,
psys_interpolate_uvs(tface, face->v4, pa->fuv, r_uv);
uv_values.emplace_back(r_uv[0], r_uv[1]);
- psys_interpolate_face(
- mverts, face, tface, nullptr, mapfw, vec, normal, nullptr, nullptr, nullptr);
+ psys_interpolate_face(mverts,
+ vert_normals,
+ face,
+ tface,
+ nullptr,
+ mapfw,
+ vec,
+ normal,
+ nullptr,
+ nullptr,
+ nullptr);
copy_yup_from_zup(tmp_nor.getValue(), normal);
norm_values.push_back(tmp_nor);
@@ -206,10 +216,7 @@ void ABCHairWriter::write_hair_sample(const HierarchyContext &context,
if (vtx[o] == num) {
uv_values.emplace_back(tface->uv[o][0], tface->uv[o][1]);
-
- MVert *mv = mverts + vtx[o];
-
- normal_short_to_float_v3(normal, mv->no);
+ copy_v3_v3(normal, vert_normals[vtx[o]]);
copy_yup_from_zup(tmp_nor.getValue(), normal);
norm_values.push_back(tmp_nor);
found = true;
@@ -250,6 +257,7 @@ void ABCHairWriter::write_hair_child_sample(const HierarchyContext &context,
MTFace *mtface = mesh->mtface;
MVert *mverts = mesh->mvert;
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
ParticleSystem *psys = context.particle_system;
ParticleSettings *part = psys->part;
@@ -281,8 +289,17 @@ void ABCHairWriter::write_hair_child_sample(const HierarchyContext &context,
psys_interpolate_uvs(tface, face->v4, pc->fuv, r_uv);
uv_values.emplace_back(r_uv[0], r_uv[1]);
- psys_interpolate_face(
- mverts, face, tface, nullptr, mapfw, vec, tmpnor, nullptr, nullptr, nullptr);
+ psys_interpolate_face(mverts,
+ vert_normals,
+ face,
+ tface,
+ nullptr,
+ mapfw,
+ vec,
+ tmpnor,
+ nullptr,
+ nullptr,
+ nullptr);
/* Convert Z-up to Y-up. */
norm_values.emplace_back(tmpnor[0], tmpnor[2], -tmpnor[1]);
diff --git a/source/blender/io/alembic/intern/abc_reader_mesh.cc b/source/blender/io/alembic/intern/abc_reader_mesh.cc
index 83ca3399db5..3c1ac8ceeaf 100644
--- a/source/blender/io/alembic/intern/abc_reader_mesh.cc
+++ b/source/blender/io/alembic/intern/abc_reader_mesh.cc
@@ -34,6 +34,7 @@
#include "DNA_object_types.h"
#include "BLI_compiler_compat.h"
+#include "BLI_index_range.hh"
#include "BLI_listbase.h"
#include "BLI_math_geom.h"
@@ -160,27 +161,26 @@ static void read_mverts(CDStreamConfig &config, const AbcMeshData &mesh_data)
return;
}
- read_mverts(mverts, positions, nullptr);
+ read_mverts(*config.mesh, positions, nullptr);
}
-void read_mverts(MVert *mverts, const P3fArraySamplePtr positions, const N3fArraySamplePtr normals)
+void read_mverts(Mesh &mesh, const P3fArraySamplePtr positions, const N3fArraySamplePtr normals)
{
for (int i = 0; i < positions->size(); i++) {
- MVert &mvert = mverts[i];
+ MVert &mvert = mesh.mvert[i];
Imath::V3f pos_in = (*positions)[i];
copy_zup_from_yup(mvert.co, pos_in.getValue());
mvert.bweight = 0;
-
- if (normals) {
+ }
+ if (normals) {
+ float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(&mesh);
+ for (const int i : IndexRange(normals->size())) {
Imath::V3f nor_in = (*normals)[i];
-
- short no[3];
- normal_float_to_short_v3(no, nor_in.getValue());
-
- copy_zup_from_yup(mvert.no, no);
+ copy_zup_from_yup(vert_normals[i], nor_in.getValue());
}
+ BKE_mesh_vertex_normals_clear_dirty(&mesh);
}
}
diff --git a/source/blender/io/alembic/intern/abc_reader_mesh.h b/source/blender/io/alembic/intern/abc_reader_mesh.h
index e78f2186eda..1123616943e 100644
--- a/source/blender/io/alembic/intern/abc_reader_mesh.h
+++ b/source/blender/io/alembic/intern/abc_reader_mesh.h
@@ -81,7 +81,7 @@ class AbcSubDReader final : public AbcObjectReader {
const char **err_str) override;
};
-void read_mverts(MVert *mverts,
+void read_mverts(Mesh &mesh,
const Alembic::AbcGeom::P3fArraySamplePtr positions,
const Alembic::AbcGeom::N3fArraySamplePtr normals);
diff --git a/source/blender/io/alembic/intern/abc_reader_points.cc b/source/blender/io/alembic/intern/abc_reader_points.cc
index 75ed18f57f2..0135e150097 100644
--- a/source/blender/io/alembic/intern/abc_reader_points.cc
+++ b/source/blender/io/alembic/intern/abc_reader_points.cc
@@ -121,7 +121,7 @@ void read_points_sample(const IPointsSchema &schema,
}
}
- read_mverts(config.mvert, positions, vnormals);
+ read_mverts(*config.mesh, positions, vnormals);
}
struct Mesh *AbcPointsReader::read_mesh(struct Mesh *existing_mesh,
diff --git a/source/blender/io/collada/GeometryExporter.cpp b/source/blender/io/collada/GeometryExporter.cpp
index eeee220fd2c..73e3eeda462 100644
--- a/source/blender/io/collada/GeometryExporter.cpp
+++ b/source/blender/io/collada/GeometryExporter.cpp
@@ -631,6 +631,7 @@ void GeometryExporter::create_normals(std::vector<Normal> &normals,
int last_normal_index = -1;
MVert *verts = me->mvert;
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(me);
MLoop *mloops = me->mloop;
float(*lnors)[3] = nullptr;
bool use_custom_normals = false;
@@ -666,7 +667,7 @@ void GeometryExporter::create_normals(std::vector<Normal> &normals,
normalize_v3_v3(normalized, lnors[loop_idx]);
}
else {
- normal_short_to_float_v3(normalized, verts[mloops[loop_index].v].no);
+ copy_v3_v3(normalized, vert_normals[mloops[loop_index].v]);
normalize_v3(normalized);
}
Normal n = {normalized[0], normalized[1], normalized[2]};
diff --git a/source/blender/io/usd/intern/usd_reader_mesh.cc b/source/blender/io/usd/intern/usd_reader_mesh.cc
index 3ad1d4adf18..53dbaac99fd 100644
--- a/source/blender/io/usd/intern/usd_reader_mesh.cc
+++ b/source/blender/io/usd/intern/usd_reader_mesh.cc
@@ -30,6 +30,8 @@
#include "BLI_math.h"
#include "BLI_math_geom.h"
+#include "BLI_math_vec_types.hh"
+#include "BLI_span.hh"
#include "BLI_string.h"
#include "DNA_customdata_types.h"
@@ -527,34 +529,32 @@ void USDMeshReader::process_normals_vertex_varying(Mesh *mesh)
}
if (normals_.empty()) {
- BKE_mesh_calc_normals(mesh);
return;
}
if (normals_.size() != mesh->totvert) {
std::cerr << "WARNING: vertex varying normals count mismatch for mesh " << prim_path_
<< std::endl;
- BKE_mesh_calc_normals(mesh);
return;
}
- for (int i = 0; i < normals_.size(); i++) {
- MVert &mvert = mesh->mvert[i];
- normal_float_to_short_v3(mvert.no, normals_[i].data());
- }
+ MutableSpan vert_normals{(float3 *)BKE_mesh_vertex_normals_for_write(mesh), mesh->totvert};
+ BLI_STATIC_ASSERT(sizeof(normals_[0]) == sizeof(float3), "Expected float3 normals size");
+ vert_normals.copy_from({(float3 *)normals_.data(), static_cast<int64_t>(normals_.size())});
+ BKE_mesh_vertex_normals_clear_dirty(mesh);
}
void USDMeshReader::process_normals_face_varying(Mesh *mesh)
{
if (normals_.empty()) {
- BKE_mesh_calc_normals(mesh);
+ BKE_mesh_normals_tag_dirty(mesh);
return;
}
/* Check for normals count mismatches to prevent crashes. */
if (normals_.size() != mesh->totloop) {
std::cerr << "WARNING: loop normal count mismatch for mesh " << mesh->id.name << std::endl;
- BKE_mesh_calc_normals(mesh);
+ BKE_mesh_normals_tag_dirty(mesh);
return;
}
@@ -592,14 +592,14 @@ void USDMeshReader::process_normals_face_varying(Mesh *mesh)
void USDMeshReader::process_normals_uniform(Mesh *mesh)
{
if (normals_.empty()) {
- BKE_mesh_calc_normals(mesh);
+ BKE_mesh_normals_tag_dirty(mesh);
return;
}
/* Check for normals count mismatches to prevent crashes. */
if (normals_.size() != mesh->totpoly) {
std::cerr << "WARNING: uniform normal count mismatch for mesh " << mesh->id.name << std::endl;
- BKE_mesh_calc_normals(mesh);
+ BKE_mesh_normals_tag_dirty(mesh);
return;
}
@@ -652,14 +652,11 @@ void USDMeshReader::read_mesh_sample(ImportSettings *settings,
}
else {
/* Default */
- BKE_mesh_calc_normals(mesh);
+ BKE_mesh_normals_tag_dirty(mesh);
}
}
- /* Process point normals after reading polys. This
- * is important in the case where the normals are empty
- * and we invoke BKE_mesh_calc_normals(mesh), which requires
- * edges to be defined. */
+ /* Process point normals after reading polys. */
if ((settings->read_flag & MOD_MESHSEQ_READ_VERT) != 0 &&
normal_interpolation_ == pxr::UsdGeomTokens->vertex) {
process_normals_vertex_varying(mesh);
diff --git a/source/blender/io/usd/intern/usd_writer_mesh.cc b/source/blender/io/usd/intern/usd_writer_mesh.cc
index 61b14155dd0..b21dd8ac1fd 100644
--- a/source/blender/io/usd/intern/usd_writer_mesh.cc
+++ b/source/blender/io/usd/intern/usd_writer_mesh.cc
@@ -378,16 +378,15 @@ void USDGenericMeshWriter::write_normals(const Mesh *mesh, pxr::UsdGeomMesh usd_
}
else {
/* Compute the loop normals based on the 'smooth' flag. */
- float normal[3];
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
+ const float(*face_normals)[3] = BKE_mesh_poly_normals_ensure(mesh);
MPoly *mpoly = mesh->mpoly;
- const MVert *mvert = mesh->mvert;
for (int poly_idx = 0, totpoly = mesh->totpoly; poly_idx < totpoly; ++poly_idx, ++mpoly) {
MLoop *mloop = mesh->mloop + mpoly->loopstart;
if ((mpoly->flag & ME_SMOOTH) == 0) {
/* Flat shaded, use common normal for all verts. */
- BKE_mesh_calc_poly_normal(mpoly, mloop, mvert, normal);
- pxr::GfVec3f pxr_normal(normal);
+ pxr::GfVec3f pxr_normal(face_normals[poly_idx]);
for (int loop_idx = 0; loop_idx < mpoly->totloop; ++loop_idx) {
loop_normals.push_back(pxr_normal);
}
@@ -395,8 +394,7 @@ void USDGenericMeshWriter::write_normals(const Mesh *mesh, pxr::UsdGeomMesh usd_
else {
/* Smooth shaded, use individual vert normals. */
for (int loop_idx = 0; loop_idx < mpoly->totloop; ++loop_idx, ++mloop) {
- normal_short_to_float_v3(normal, mvert[mloop->v].no);
- loop_normals.push_back(pxr::GfVec3f(normal));
+ loop_normals.push_back(pxr::GfVec3f(vert_normals[mloop->v]));
}
}
}
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
index efe17c7d1a2..ab1448aa10c 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_mesh.cc
@@ -156,7 +156,6 @@ int OBJMesh::ith_smooth_group(const int poly_index) const
void OBJMesh::ensure_mesh_normals() const
{
- BKE_mesh_ensure_normals(export_mesh_eval_);
BKE_mesh_calc_normals_split(export_mesh_eval_);
}
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h
index 94e88bdaca6..fdd389c9c50 100644
--- a/source/blender/makesdna/DNA_mesh_types.h
+++ b/source/blender/makesdna/DNA_mesh_types.h
@@ -82,6 +82,10 @@ typedef struct Mesh_Runtime {
struct Mesh *mesh_eval;
void *eval_mutex;
+ /* A separate mutex is needed for normal calculation, because sometimes
+ * the normals are needed while #eval_mutex is already locked. */
+ void *normals_mutex;
+
/** Needed to ensure some thread-safety during render data pre-processing. */
void *render_mutex;
@@ -129,6 +133,17 @@ typedef struct Mesh_Runtime {
char wrapper_type_finalize;
/**
+ * Settings for lazily evaluating the subdivision on the CPU if needed. These are
+ * set in the modifier when GPU subdivision can be performed.
+ */
+ char subsurf_apply_render;
+ char subsurf_use_optimal_display;
+ char _pad[2];
+ int subsurf_resolution;
+
+ void *_pad2;
+
+ /**
* Used to mark when derived data needs to be recalculated for a certain layer.
* Currently only normals.
*/
@@ -138,15 +153,6 @@ typedef struct Mesh_Runtime {
int64_t cd_dirty_loop;
int64_t cd_dirty_poly;
- /**
- * Settings for lazily evaluating the subdivision on the CPU if needed. These are
- * set in the modifier when GPU subdivision can be performed.
- */
- char subsurf_apply_render;
- char subsurf_use_optimal_display;
- char _pad[2];
- int subsurf_resolution;
-
} Mesh_Runtime;
typedef struct Mesh {
diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h
index d32470c0dcc..22c523901c0 100644
--- a/source/blender/makesdna/DNA_meshdata_types.h
+++ b/source/blender/makesdna/DNA_meshdata_types.h
@@ -41,12 +41,8 @@ extern "C" {
*/
typedef struct MVert {
float co[3];
- /**
- * Cache the normal, can always be recalculated from surrounding faces.
- * See #CD_CUSTOMLOOPNORMAL for custom normals.
- */
- short no[3];
char flag, bweight;
+ char _pad[2];
} MVert;
/** #MVert.flag */
diff --git a/source/blender/makesrna/intern/rna_mesh.c b/source/blender/makesrna/intern/rna_mesh.c
index 5a937e6b06b..c1aea33b9a5 100644
--- a/source/blender/makesrna/intern/rna_mesh.c
+++ b/source/blender/makesrna/intern/rna_mesh.c
@@ -317,18 +317,26 @@ static void rna_Mesh_update_facemask(Main *bmain, Scene *scene, PointerRNA *ptr)
static void rna_MeshVertex_normal_get(PointerRNA *ptr, float *value)
{
- MVert *mvert = (MVert *)ptr->data;
- normal_short_to_float_v3(value, mvert->no);
+ Mesh *mesh = rna_mesh(ptr);
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
+
+ const int index = (MVert *)ptr->data - mesh->mvert;
+ BLI_assert(index >= 0);
+ BLI_assert(index < mesh->totvert);
+
+ copy_v3_v3(value, vert_normals[index]);
}
static void rna_MeshVertex_normal_set(PointerRNA *ptr, const float *value)
{
- MVert *mvert = (MVert *)ptr->data;
- float no[3];
+ Mesh *mesh = rna_mesh(ptr);
+ float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(mesh);
+
+ const int index = (MVert *)ptr->data - mesh->mvert;
+ BLI_assert(index >= 0);
+ BLI_assert(index < mesh->totvert);
- copy_v3_v3(no, value);
- normalize_v3(no);
- normal_float_to_short_v3(mvert->no, no);
+ copy_v3_v3(vert_normals[index], value);
}
static float rna_MeshVertex_bevel_weight_get(PointerRNA *ptr)
diff --git a/source/blender/modifiers/intern/MOD_array.c b/source/blender/modifiers/intern/MOD_array.c
index fa5149a45ba..56db68b163c 100644
--- a/source/blender/modifiers/intern/MOD_array.c
+++ b/source/blender/modifiers/intern/MOD_array.c
@@ -306,14 +306,14 @@ static void mesh_merge_transform(Mesh *result,
mul_m4_v3(cap_offset, mv->co);
/* Reset MVert flags for caps */
mv->flag = mv->bweight = 0;
+ }
- /* We have to correct normals too, if we do not tag them as dirty later! */
- if (!recalc_normals_later) {
- float no[3];
- normal_short_to_float_v3(no, mv->no);
- mul_mat3_m4_v3(cap_offset, no);
- normalize_v3(no);
- normal_float_to_short_v3(mv->no, no);
+ /* We have to correct normals too, if we do not tag them as dirty later! */
+ if (!recalc_normals_later) {
+ float(*dst_vert_normals)[3] = BKE_mesh_vertex_normals_for_write(result);
+ for (i = 0; i < cap_nverts; i++) {
+ mul_mat3_m4_v3(cap_offset, dst_vert_normals[cap_verts_index + i]);
+ normalize_v3(dst_vert_normals[cap_verts_index + i]);
}
}
@@ -370,7 +370,7 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd,
Mesh *mesh)
{
const MVert *src_mvert;
- MVert *mv, *mv_prev, *result_dm_verts;
+ MVert *result_dm_verts;
MEdge *me;
MLoop *ml;
@@ -582,6 +582,14 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd,
first_chunk_nverts = chunk_nverts;
unit_m4(current_offset);
+ const float(*src_vert_normals)[3] = NULL;
+ float(*dst_vert_normals)[3] = NULL;
+ if (!use_recalc_normals) {
+ src_vert_normals = BKE_mesh_vertex_normals_ensure(mesh);
+ dst_vert_normals = BKE_mesh_vertex_normals_for_write(result);
+ BKE_mesh_vertex_normals_clear_dirty(result);
+ }
+
for (c = 1; c < count; c++) {
/* copy customdata to new geometry */
CustomData_copy_data(&mesh->vdata, &result->vdata, 0, c * chunk_nverts, chunk_nverts);
@@ -589,23 +597,21 @@ static Mesh *arrayModifier_doArray(ArrayModifierData *amd,
CustomData_copy_data(&mesh->ldata, &result->ldata, 0, c * chunk_nloops, chunk_nloops);
CustomData_copy_data(&mesh->pdata, &result->pdata, 0, c * chunk_npolys, chunk_npolys);
- mv_prev = result_dm_verts;
- mv = mv_prev + c * chunk_nverts;
+ const int vert_offset = c * chunk_nverts;
/* recalculate cumulative offset here */
mul_m4_m4m4(current_offset, current_offset, offset);
/* apply offset to all new verts */
- for (i = 0; i < chunk_nverts; i++, mv++, mv_prev++) {
- mul_m4_v3(current_offset, mv->co);
+ for (i = 0; i < chunk_nverts; i++) {
+ const int i_dst = vert_offset + i;
+ mul_m4_v3(current_offset, result_dm_verts[i_dst].co);
/* We have to correct normals too, if we do not tag them as dirty! */
if (!use_recalc_normals) {
- float no[3];
- normal_short_to_float_v3(no, mv->no);
- mul_mat3_m4_v3(current_offset, no);
- normalize_v3(no);
- normal_float_to_short_v3(mv->no, no);
+ copy_v3_v3(dst_vert_normals[i_dst], src_vert_normals[i]);
+ mul_mat3_m4_v3(current_offset, dst_vert_normals[i_dst]);
+ normalize_v3(dst_vert_normals[i_dst]);
}
}
diff --git a/source/blender/modifiers/intern/MOD_build.c b/source/blender/modifiers/intern/MOD_build.c
index 6cd8d70383d..86f0df1418b 100644
--- a/source/blender/modifiers/intern/MOD_build.c
+++ b/source/blender/modifiers/intern/MOD_build.c
@@ -280,9 +280,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, struct
MEM_freeN(edgeMap);
MEM_freeN(faceMap);
- if (mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL) {
- BKE_mesh_normals_tag_dirty(result);
- }
+ BKE_mesh_normals_tag_dirty(result);
/* TODO(sybren): also copy flags & tags? */
return result;
diff --git a/source/blender/modifiers/intern/MOD_displace.c b/source/blender/modifiers/intern/MOD_displace.c
index 07da18f990d..010292d2ebb 100644
--- a/source/blender/modifiers/intern/MOD_displace.c
+++ b/source/blender/modifiers/intern/MOD_displace.c
@@ -177,6 +177,7 @@ typedef struct DisplaceUserdata {
float (*vertexCos)[3];
float local_mat[4][4];
MVert *mvert;
+ const float (*vert_normals)[3];
float (*vert_clnors)[3];
} DisplaceUserdata;
@@ -194,7 +195,6 @@ static void displaceModifier_do_task(void *__restrict userdata,
bool use_global_direction = data->use_global_direction;
float(*tex_co)[3] = data->tex_co;
float(*vertexCos)[3] = data->vertexCos;
- MVert *mvert = data->mvert;
float(*vert_clnors)[3] = data->vert_clnors;
const float delta_fixed = 1.0f -
@@ -272,9 +272,7 @@ static void displaceModifier_do_task(void *__restrict userdata,
add_v3_v3(vertexCos[iter], local_vec);
break;
case MOD_DISP_DIR_NOR:
- vertexCos[iter][0] += delta * (mvert[iter].no[0] / 32767.0f);
- vertexCos[iter][1] += delta * (mvert[iter].no[1] / 32767.0f);
- vertexCos[iter][2] += delta * (mvert[iter].no[2] / 32767.0f);
+ madd_v3_v3fl(vertexCos[iter], data->vert_normals[iter], delta);
break;
case MOD_DISP_DIR_CLNOR:
madd_v3_v3fl(vertexCos[iter], vert_clnors[iter], delta);
@@ -363,6 +361,9 @@ static void displaceModifier_do(DisplaceModifierData *dmd,
data.vertexCos = vertexCos;
copy_m4_m4(data.local_mat, local_mat);
data.mvert = mvert;
+ if (direction == MOD_DISP_DIR_NOR) {
+ data.vert_normals = BKE_mesh_vertex_normals_ensure(mesh);
+ }
data.vert_clnors = vert_clnors;
if (tex_target != NULL) {
data.pool = BKE_image_pool_new();
diff --git a/source/blender/modifiers/intern/MOD_explode.c b/source/blender/modifiers/intern/MOD_explode.c
index 493b59b3a1a..68d6b4a3626 100644
--- a/source/blender/modifiers/intern/MOD_explode.c
+++ b/source/blender/modifiers/intern/MOD_explode.c
@@ -1118,7 +1118,7 @@ static Mesh *explodeMesh(ExplodeModifierData *emd,
/* finalization */
BKE_mesh_calc_edges_tessface(explode);
BKE_mesh_convert_mfaces_to_mpolys(explode);
- explode->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
+ BKE_mesh_normals_tag_dirty(explode);
if (psmd->psys->lattice_deform_data) {
BKE_lattice_deform_data_destroy(psmd->psys->lattice_deform_data);
diff --git a/source/blender/modifiers/intern/MOD_mask.cc b/source/blender/modifiers/intern/MOD_mask.cc
index 28ab25f6a42..0de8b26a1b7 100644
--- a/source/blender/modifiers/intern/MOD_mask.cc
+++ b/source/blender/modifiers/intern/MOD_mask.cc
@@ -427,16 +427,6 @@ static void add_interp_verts_copy_edges_to_new_mesh(const Mesh &src_mesh,
MVert &v2 = src_mesh.mvert[e_src.v2];
interp_v3_v3v3(v.co, v1.co, v2.co, fac);
-
- float no1[3];
- float no2[3];
- normal_short_to_float_v3(no1, v1.no);
- normal_short_to_float_v3(no2, v2.no);
- mul_v3_fl(no1, weights[0]);
- madd_v3_v3fl(no1, no2, weights[1]);
- normalize_v3(no1);
- normal_float_to_short_v3(v.no, no1);
-
vert_index++;
}
}
diff --git a/source/blender/modifiers/intern/MOD_normal_edit.c b/source/blender/modifiers/intern/MOD_normal_edit.c
index db2eedf9c02..61099fedf46 100644
--- a/source/blender/modifiers/intern/MOD_normal_edit.c
+++ b/source/blender/modifiers/intern/MOD_normal_edit.c
@@ -227,7 +227,7 @@ static void normalEditModifier_do_radial(NormalEditModifierData *enmd,
Mesh *mesh,
short (*clnors)[2],
float (*loopnors)[3],
- float (*polynors)[3],
+ const float (*polynors)[3],
const short mix_mode,
const float mix_factor,
const float mix_limit,
@@ -334,14 +334,16 @@ static void normalEditModifier_do_radial(NormalEditModifierData *enmd,
}
if (do_polynors_fix &&
- polygons_check_flip(mloop, nos, &mesh->ldata, mpoly, polynors, num_polys)) {
+ polygons_check_flip(
+ mloop, nos, &mesh->ldata, mpoly, BKE_mesh_poly_normals_for_write(mesh), num_polys)) {
/* XXX TODO: is this still needed? */
// mesh->dirty |= DM_DIRTY_TESS_CDLAYERS;
/* We need to recompute vertex normals! */
- BKE_mesh_calc_normals(mesh);
+ BKE_mesh_normals_tag_dirty(mesh);
}
BKE_mesh_normals_loop_custom_set(mvert,
+ BKE_mesh_vertex_normals_ensure(mesh),
num_verts,
medge,
num_edges,
@@ -349,7 +351,7 @@ static void normalEditModifier_do_radial(NormalEditModifierData *enmd,
nos,
num_loops,
mpoly,
- (const float(*)[3])polynors,
+ polynors,
num_polys,
clnors);
@@ -364,7 +366,7 @@ static void normalEditModifier_do_directional(NormalEditModifierData *enmd,
Mesh *mesh,
short (*clnors)[2],
float (*loopnors)[3],
- float (*polynors)[3],
+ const float (*polynors)[3],
const short mix_mode,
const float mix_factor,
const float mix_limit,
@@ -449,11 +451,13 @@ static void normalEditModifier_do_directional(NormalEditModifierData *enmd,
}
if (do_polynors_fix &&
- polygons_check_flip(mloop, nos, &mesh->ldata, mpoly, polynors, num_polys)) {
+ polygons_check_flip(
+ mloop, nos, &mesh->ldata, mpoly, BKE_mesh_poly_normals_for_write(mesh), num_polys)) {
BKE_mesh_normals_tag_dirty(mesh);
}
BKE_mesh_normals_loop_custom_set(mvert,
+ BKE_mesh_vertex_normals_ensure(mesh),
num_verts,
medge,
num_edges,
@@ -461,7 +465,7 @@ static void normalEditModifier_do_directional(NormalEditModifierData *enmd,
nos,
num_loops,
mpoly,
- (const float(*)[3])polynors,
+ polynors,
num_polys,
clnors);
@@ -545,26 +549,10 @@ static Mesh *normalEditModifier_do(NormalEditModifierData *enmd,
float(*loopnors)[3] = NULL;
short(*clnors)[2] = NULL;
- float(*polynors)[3];
-
CustomData *ldata = &result->ldata;
- /* Compute poly (always needed) and vert normals. */
- CustomData *pdata = &result->pdata;
- polynors = CustomData_get_layer(pdata, CD_NORMAL);
- if (!polynors) {
- polynors = CustomData_add_layer(pdata, CD_NORMAL, CD_CALLOC, NULL, num_polys);
- CustomData_set_layer_flag(pdata, CD_NORMAL, CD_FLAG_TEMPORARY);
- }
- if (result->runtime.cd_dirty_vert & CD_MASK_NORMAL) {
- BKE_mesh_calc_normals_poly_and_vertex(
- mvert, num_verts, mloop, num_loops, mpoly, num_polys, polynors, NULL);
- }
- else {
- BKE_mesh_calc_normals_poly(mvert, num_verts, mloop, num_loops, mpoly, num_polys, polynors);
- }
-
- result->runtime.cd_dirty_vert &= ~CD_MASK_NORMAL;
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
+ const float(*poly_normals)[3] = BKE_mesh_poly_normals_ensure(mesh);
clnors = CustomData_get_layer(ldata, CD_CUSTOMLOOPNORMAL);
if (use_current_clnors) {
@@ -572,6 +560,7 @@ static Mesh *normalEditModifier_do(NormalEditModifierData *enmd,
loopnors = MEM_malloc_arrayN((size_t)num_loops, sizeof(*loopnors), __func__);
BKE_mesh_normals_loop_split(mvert,
+ vert_normals,
num_verts,
medge,
num_edges,
@@ -579,7 +568,7 @@ static Mesh *normalEditModifier_do(NormalEditModifierData *enmd,
loopnors,
num_loops,
mpoly,
- (const float(*)[3])polynors,
+ poly_normals,
num_polys,
true,
result->smoothresh,
@@ -601,7 +590,7 @@ static Mesh *normalEditModifier_do(NormalEditModifierData *enmd,
result,
clnors,
loopnors,
- polynors,
+ poly_normals,
enmd->mix_mode,
enmd->mix_factor,
enmd->mix_limit,
@@ -624,7 +613,7 @@ static Mesh *normalEditModifier_do(NormalEditModifierData *enmd,
result,
clnors,
loopnors,
- polynors,
+ poly_normals,
enmd->mix_mode,
enmd->mix_factor,
enmd->mix_limit,
@@ -641,8 +630,6 @@ static Mesh *normalEditModifier_do(NormalEditModifierData *enmd,
num_polys);
}
- /* Currently Modifier stack assumes there is no poly normal data passed around... */
- CustomData_free_layers(pdata, CD_NORMAL, num_polys);
MEM_SAFE_FREE(loopnors);
result->runtime.is_original = false;
diff --git a/source/blender/modifiers/intern/MOD_ocean.c b/source/blender/modifiers/intern/MOD_ocean.c
index 4566cf93dd7..d821caf25a7 100644
--- a/source/blender/modifiers/intern/MOD_ocean.c
+++ b/source/blender/modifiers/intern/MOD_ocean.c
@@ -376,7 +376,7 @@ static Mesh *doOcean(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mes
if (omd->geometry_mode == MOD_OCEAN_GEOM_GENERATE) {
result = generate_ocean_geometry(omd, mesh, resolution);
- BKE_mesh_ensure_normals(result);
+ BKE_mesh_normals_tag_dirty(result);
}
else if (omd->geometry_mode == MOD_OCEAN_GEOM_DISPLACE) {
result = (Mesh *)BKE_id_copy_ex(NULL, &mesh->id, NULL, LIB_ID_COPY_LOCALIZE);
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index f24f6951690..f5db3bced7a 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -395,6 +395,8 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
medge_orig = mesh->medge;
mvert_new = result->mvert;
+ float(*vert_normals_new)[3] = BKE_mesh_vertex_normals_for_write(result);
+ BKE_mesh_vertex_normals_clear_dirty(result);
mpoly_new = result->mpoly;
mloop_new = result->mloop;
medge_new = result->medge;
@@ -835,7 +837,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
}
normalize_v3(vc->no);
- normal_float_to_short_v3(mvert_new[i].no, vc->no);
+ copy_v3_v3(vert_normals_new[i], vc->no);
/* Done with normals */
}
@@ -884,7 +886,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
mul_v3_m3v3(nor_tx, mat3, vert_connect[j].no);
/* set the normal now its transformed */
- normal_float_to_short_v3(mv_new->no, nor_tx);
+ copy_v3_v3(vert_normals_new[mv_new - mvert_new], nor_tx);
}
/* set location */
diff --git a/source/blender/modifiers/intern/MOD_solidify_extrude.c b/source/blender/modifiers/intern/MOD_solidify_extrude.c
index 20d65b9d9f8..fa8d08bf839 100644
--- a/source/blender/modifiers/intern/MOD_solidify_extrude.c
+++ b/source/blender/modifiers/intern/MOD_solidify_extrude.c
@@ -43,20 +43,6 @@
#endif
/* -------------------------------------------------------------------- */
-/** \name Local Utilities
- * \{ */
-
-/* specific function for solidify - define locally */
-BLI_INLINE void madd_v3v3short_fl(float r[3], const short a[3], const float f)
-{
- r[0] += (float)a[0] * f;
- r[1] += (float)a[1] * f;
- r[2] += (float)a[2] * f;
-}
-
-/** \} */
-
-/* -------------------------------------------------------------------- */
/** \name High Quality Normal Calculation Function
* \{ */
@@ -81,20 +67,18 @@ BLI_INLINE bool edgeref_is_init(const EdgeFaceRef *edge_ref)
* \param poly_nors: Precalculated face normals.
* \param r_vert_nors: Return vert normals.
*/
-static void mesh_calc_hq_normal(Mesh *mesh, float (*poly_nors)[3], float (*r_vert_nors)[3])
+static void mesh_calc_hq_normal(Mesh *mesh, const float (*poly_nors)[3], float (*r_vert_nors)[3])
{
int i, numVerts, numEdges, numPolys;
MPoly *mpoly, *mp;
MLoop *mloop, *ml;
MEdge *medge, *ed;
- MVert *mvert, *mv;
numVerts = mesh->totvert;
numEdges = mesh->totedge;
numPolys = mesh->totpoly;
mpoly = mesh->mpoly;
medge = mesh->medge;
- mvert = mesh->mvert;
mloop = mesh->mloop;
/* we don't want to overwrite any referenced layers */
@@ -105,7 +89,6 @@ static void mesh_calc_hq_normal(Mesh *mesh, float (*poly_nors)[3], float (*r_ver
cddm->mvert = mv;
#endif
- mv = mvert;
mp = mpoly;
{
@@ -171,9 +154,10 @@ static void mesh_calc_hq_normal(Mesh *mesh, float (*poly_nors)[3], float (*r_ver
}
/* normalize vertex normals and assign */
- for (i = 0; i < numVerts; i++, mv++) {
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
+ for (i = 0; i < numVerts; i++) {
if (normalize_v3(r_vert_nors[i]) == 0.0f) {
- normal_short_to_float_v3(r_vert_nors[i], mv->no);
+ copy_v3_v3(r_vert_nors[i], vert_normals[i]);
}
}
}
@@ -220,7 +204,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
int *edge_order = NULL;
float(*vert_nors)[3] = NULL;
- float(*poly_nors)[3] = NULL;
+ const float(*poly_nors)[3] = NULL;
const bool need_poly_normals = (smd->flag & MOD_SOLIDIFY_NORMAL_CALC) ||
(smd->flag & MOD_SOLIDIFY_EVEN) ||
@@ -249,6 +233,8 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
/* array size is doubled in case of using a shell */
const uint stride = do_shell ? 2 : 1;
+ const float(*mesh_vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
+
MOD_get_vgroup(ctx->object, mesh, smd->defgrp_name, &dvert, &defgrp_index);
orig_mvert = mesh->mvert;
@@ -258,14 +244,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
if (need_poly_normals) {
/* calculate only face normals */
- poly_nors = MEM_malloc_arrayN(numPolys, sizeof(*poly_nors), __func__);
- BKE_mesh_calc_normals_poly(orig_mvert,
- (int)numVerts,
- orig_mloop,
- (int)numLoops,
- orig_mpoly,
- (int)numPolys,
- poly_nors);
+ poly_nors = BKE_mesh_poly_normals_ensure(mesh);
}
STACK_INIT(new_vert_arr, numVerts * 2);
@@ -636,7 +615,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
madd_v3_v3fl(mv->co, vert_nors[i], ofs_new_vgroup);
}
else {
- madd_v3v3short_fl(mv->co, mv->no, ofs_new_vgroup / 32767.0f);
+ madd_v3_v3fl(mv->co, mesh_vert_normals[i], ofs_new_vgroup);
}
}
}
@@ -687,7 +666,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
madd_v3_v3fl(mv->co, vert_nors[i], ofs_new_vgroup);
}
else {
- madd_v3v3short_fl(mv->co, mv->no, ofs_new_vgroup / 32767.0f);
+ madd_v3_v3fl(mv->co, mesh_vert_normals[i], ofs_new_vgroup);
}
}
}
@@ -740,7 +719,7 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
if (vert_nors == NULL) {
vert_nors = MEM_malloc_arrayN(numVerts, sizeof(float[3]), "mod_solid_vno");
for (i = 0, mv = mvert; i < numVerts; i++, mv++) {
- normal_short_to_float_v3(vert_nors[i], mv->no);
+ copy_v3_v3(vert_nors[i], mesh_vert_normals[i]);
}
}
@@ -995,8 +974,8 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
uint i;
/* flip vertex normals for copied verts */
mv = mvert + numVerts;
- for (i = 0; i < numVerts; i++, mv++) {
- negate_v3_short(mv->no);
+ for (i = 0; i < numVerts; i++) {
+ negate_v3((float *)mesh_vert_normals[i]);
}
}
@@ -1201,7 +1180,6 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
ed = medge + (numEdges * stride);
for (i = 0; i < rimVerts; i++, ed++, ed_orig++) {
float nor_cpy[3];
- short *nor_short;
int k;
/* NOTE: only the first vertex (lower half of the index) is calculated. */
@@ -1209,11 +1187,10 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
normalize_v3_v3(nor_cpy, edge_vert_nos[ed_orig->v1]);
for (k = 0; k < 2; k++) { /* loop over both verts of the edge */
- nor_short = mvert[*(&ed->v1 + k)].no;
- normal_short_to_float_v3(nor, nor_short);
+ copy_v3_v3(nor, mesh_vert_normals[*(&ed->v1 + k)]);
add_v3_v3(nor, nor_cpy);
normalize_v3(nor);
- normal_float_to_short_v3(nor_short, nor);
+ copy_v3_v3((float *)mesh_vert_normals[*(&ed->v1 + k)], nor);
}
}
@@ -1232,10 +1209,6 @@ Mesh *MOD_solidify_extrude_modifyMesh(ModifierData *md, const ModifierEvalContex
MEM_freeN(old_vert_arr);
}
- if (poly_nors) {
- MEM_freeN(poly_nors);
- }
-
return result;
}
diff --git a/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c b/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c
index 997f5943060..1aa52d44509 100644
--- a/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c
+++ b/source/blender/modifiers/intern/MOD_solidify_nonmanifold.c
@@ -158,7 +158,6 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
const uint numVerts = (uint)mesh->totvert;
const uint numEdges = (uint)mesh->totedge;
const uint numPolys = (uint)mesh->totpoly;
- const uint numLoops = (uint)mesh->totloop;
if (numPolys == 0 && numVerts != 0) {
return mesh;
@@ -170,8 +169,6 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
const short mat_ofs = mat_nrs > 1 ? smd->mat_ofs : 0;
const short mat_ofs_rim = mat_nrs > 1 ? smd->mat_ofs_rim : 0;
- float(*poly_nors)[3] = NULL;
-
/* #ofs_front and #ofs_back are the offset from the original
* surface along the normal, where #oft_front is along the positive
* and #oft_back is along the negative normal. */
@@ -217,10 +214,9 @@ Mesh *MOD_solidify_nonmanifold_modifyMesh(ModifierData *md,
#define MOD_SOLIDIFY_EMPTY_TAG ((uint)-1)
- /* Calculate only face normals. */
- poly_nors = MEM_malloc_arrayN(numPolys, sizeof(*poly_nors), __func__);
- BKE_mesh_calc_normals_poly(
- orig_mvert, (int)numVerts, orig_mloop, (int)numLoops, orig_mpoly, (int)numPolys, poly_nors);
+ /* Calculate only face normals. Copied because they are modified directly below. */
+ float(*poly_nors)[3] = MEM_malloc_arrayN(numPolys, sizeof(float[3]), __func__);
+ memcpy(poly_nors, BKE_mesh_poly_normals_ensure(mesh), sizeof(float[3]) * numPolys);
NewFaceRef *face_sides_arr = MEM_malloc_arrayN(
numPolys * 2, sizeof(*face_sides_arr), "face_sides_arr in solidify");
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index 16ef65f7838..d04aee91c71 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -234,9 +234,11 @@ Mesh *MOD_deform_mesh_eval_get(Object *ob,
}
}
+ /* TODO: Remove this "use_normals" argument, since the caller should retrieve normals afterwards
+ * if necessary. */
if (use_normals) {
if (LIKELY(mesh)) {
- BKE_mesh_ensure_normals(mesh);
+ BKE_mesh_vertex_normals_ensure(mesh);
}
}
diff --git a/source/blender/modifiers/intern/MOD_wave.c b/source/blender/modifiers/intern/MOD_wave.c
index 03f8e3a1dfb..b7ab5dac388 100644
--- a/source/blender/modifiers/intern/MOD_wave.c
+++ b/source/blender/modifiers/intern/MOD_wave.c
@@ -163,8 +163,10 @@ static void waveModifier_do(WaveModifierData *md,
float falloff_fac = 1.0f; /* when falloff == 0.0f this stays at 1.0f */
const bool invert_group = (wmd->flag & MOD_WAVE_INVERT_VGROUP) != 0;
+ const float(*vert_normals)[3] = NULL;
if ((wmd->flag & MOD_WAVE_NORM) && (mesh != NULL)) {
mvert = mesh->mvert;
+ vert_normals = BKE_mesh_vertex_normals_ensure(mesh);
}
if (wmd->objectcenter != NULL) {
@@ -288,13 +290,13 @@ static void waveModifier_do(WaveModifierData *md,
if (mvert) {
/* move along normals */
if (wmd->flag & MOD_WAVE_NORM_X) {
- co[0] += (lifefac * amplit) * mvert[i].no[0] / 32767.0f;
+ co[0] += (lifefac * amplit) * vert_normals[i][0];
}
if (wmd->flag & MOD_WAVE_NORM_Y) {
- co[1] += (lifefac * amplit) * mvert[i].no[1] / 32767.0f;
+ co[1] += (lifefac * amplit) * vert_normals[i][1];
}
if (wmd->flag & MOD_WAVE_NORM_Z) {
- co[2] += (lifefac * amplit) * mvert[i].no[2] / 32767.0f;
+ co[2] += (lifefac * amplit) * vert_normals[i][2];
}
}
else {
diff --git a/source/blender/modifiers/intern/MOD_weighted_normal.c b/source/blender/modifiers/intern/MOD_weighted_normal.c
index 1ee64b935b7..bfe389eb080 100644
--- a/source/blender/modifiers/intern/MOD_weighted_normal.c
+++ b/source/blender/modifiers/intern/MOD_weighted_normal.c
@@ -85,6 +85,7 @@ typedef struct WeightedNormalData {
const int numPolys;
MVert *mvert;
+ const float (*vert_normals)[3];
MEdge *medge;
MLoop *mloop;
@@ -93,7 +94,7 @@ typedef struct WeightedNormalData {
const float split_angle;
MPoly *mpoly;
- float (*polynors)[3];
+ const float (*polynors)[3];
int *poly_strength;
MDeformVert *dvert;
@@ -143,7 +144,7 @@ static void aggregate_item_normal(WeightedNormalModifierData *wnmd,
const float curr_val,
const bool use_face_influence)
{
- float(*polynors)[3] = wn_data->polynors;
+ const float(*polynors)[3] = wn_data->polynors;
MDeformVert *dvert = wn_data->dvert;
const int defgrp_index = wn_data->defgrp_index;
@@ -206,7 +207,7 @@ static void apply_weights_vertex_normal(WeightedNormalModifierData *wnmd,
int *loop_to_poly = wn_data->loop_to_poly;
MPoly *mpoly = wn_data->mpoly;
- float(*polynors)[3] = wn_data->polynors;
+ const float(*polynors)[3] = wn_data->polynors;
int *poly_strength = wn_data->poly_strength;
MDeformVert *dvert = wn_data->dvert;
@@ -234,6 +235,7 @@ static void apply_weights_vertex_normal(WeightedNormalModifierData *wnmd,
* we do not actually care about computed loop_normals for now... */
loop_normals = MEM_calloc_arrayN((size_t)numLoops, sizeof(*loop_normals), __func__);
BKE_mesh_normals_loop_split(mvert,
+ wn_data->vert_normals,
numVerts,
medge,
numEdges,
@@ -360,6 +362,7 @@ static void apply_weights_vertex_normal(WeightedNormalModifierData *wnmd,
}
BKE_mesh_normals_loop_custom_set(mvert,
+ wn_data->vert_normals,
numVerts,
medge,
numEdges,
@@ -390,6 +393,7 @@ static void apply_weights_vertex_normal(WeightedNormalModifierData *wnmd,
}
BKE_mesh_normals_loop_custom_from_vertices_set(mvert,
+ wn_data->vert_normals,
vert_normals,
numVerts,
medge,
@@ -407,6 +411,7 @@ static void apply_weights_vertex_normal(WeightedNormalModifierData *wnmd,
loop_normals = MEM_calloc_arrayN((size_t)numLoops, sizeof(*loop_normals), __func__);
BKE_mesh_normals_loop_split(mvert,
+ wn_data->vert_normals,
numVerts,
medge,
numEdges,
@@ -430,6 +435,7 @@ static void apply_weights_vertex_normal(WeightedNormalModifierData *wnmd,
}
BKE_mesh_normals_loop_custom_set(mvert,
+ wn_data->vert_normals,
numVerts,
medge,
numEdges,
@@ -609,15 +615,6 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
weight = (weight - 1) * 25;
}
- CustomData *pdata = &result->pdata;
- float(*polynors)[3] = CustomData_get_layer(pdata, CD_NORMAL);
- if (!polynors) {
- polynors = CustomData_add_layer(pdata, CD_NORMAL, CD_CALLOC, NULL, numPolys);
- CustomData_set_layer_flag(pdata, CD_NORMAL, CD_FLAG_TEMPORARY);
- }
- BKE_mesh_calc_normals_poly_and_vertex(
- mvert, numVerts, mloop, numLoops, mpoly, numPolys, polynors, NULL);
-
const float split_angle = mesh->smoothresh;
short(*clnors)[2];
CustomData *ldata = &result->ldata;
@@ -641,6 +638,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
.numPolys = numPolys,
.mvert = mvert,
+ .vert_normals = BKE_mesh_vertex_normals_ensure(result),
.medge = medge,
.mloop = mloop,
@@ -649,7 +647,7 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
.split_angle = split_angle,
.mpoly = mpoly,
- .polynors = polynors,
+ .polynors = BKE_mesh_poly_normals_ensure(mesh),
.poly_strength = CustomData_get_layer_named(
&result->pdata, CD_PROP_INT32, MOD_WEIGHTEDNORMALS_FACEWEIGHT_CDLAYER_ID),
@@ -677,9 +675,6 @@ static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *
MEM_SAFE_FREE(wn_data.mode_pair);
MEM_SAFE_FREE(wn_data.items_data);
- /* Currently Modifier stack assumes there is no poly normal data passed around... */
- CustomData_free_layers(pdata, CD_NORMAL, numPolys);
-
result->runtime.is_original = false;
return result;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc
index b07d809a091..b3b11b2e0e9 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc
@@ -138,12 +138,6 @@ static Mesh *create_circle_mesh(const float radius,
copy_v3_v3(verts.last().co, float3(0));
}
- /* Point all vertex normals in the up direction. */
- const short up_normal[3] = {0, 0, SHRT_MAX};
- for (MVert &vert : verts) {
- copy_v3_v3_short(vert.no, up_normal);
- }
-
/* Create outer edges. */
const short edge_flag = (fill_type == GEO_NODE_MESH_CIRCLE_FILL_NONE) ?
ME_LOOSEEDGE :
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
index 2aa9522cf56..e0923344421 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
@@ -676,8 +676,6 @@ static Mesh *create_vertex_mesh()
/* Returns a mesh with a single vertex at the origin. */
Mesh *mesh = BKE_mesh_new_nomain(1, 0, 0, 0, 0);
copy_v3_fl3(mesh->mvert[0].co, 0.0f, 0.0f, 0.0f);
- const short up[3] = {0, 0, SHRT_MAX};
- copy_v3_v3_short(mesh->mvert[0].no, up);
return mesh;
}
@@ -720,8 +718,6 @@ Mesh *create_cylinder_or_cone_mesh(const float radius_top,
calculate_cone_uvs(mesh, config);
calculate_selection_outputs(mesh, config, attribute_outputs);
- BKE_mesh_normals_tag_dirty(mesh);
-
return mesh;
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc
index 2c4b5df6030..ecb3c785212 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc
@@ -89,14 +89,6 @@ Mesh *create_grid_mesh(const int verts_x,
});
}
- /* Point all vertex normals in the up direction. */
- {
- const short up_normal[3] = {0, 0, SHRT_MAX};
- for (MVert &vert : verts) {
- copy_v3_v3_short(vert.no, up_normal);
- }
- }
-
const int y_edges_start = 0;
const int x_edges_start = verts_x * edges_y;
const short edge_flag = (edges_x == 0 || edges_y == 0) ? ME_LOOSEEDGE :
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc
index 8a2b054ece0..691267bccb8 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc
@@ -203,12 +203,8 @@ Mesh *create_line_mesh(const float3 start, const float3 delta, const int count)
MutableSpan<MVert> verts{mesh->mvert, mesh->totvert};
MutableSpan<MEdge> edges{mesh->medge, mesh->totedge};
- short normal[3];
- normal_float_to_short_v3(normal, math::normalize(delta));
-
for (const int i : verts.index_range()) {
copy_v3_v3(verts[i].co, start + delta * i);
- copy_v3_v3_short(verts[i].no, normal);
}
fill_edge_data(edges);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
index 41178d5c4e6..751cf917f6f 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
@@ -71,7 +71,12 @@ static int sphere_face_total(const int segments, const int rings)
return quads + triangles;
}
+/**
+ * Also calculate vertex normals here, since the calculation is trivial, and it allows avoiding the
+ * calculation later, if it's necessary. The vertex normals are just the normalized positions.
+ */
static void calculate_sphere_vertex_data(MutableSpan<MVert> verts,
+ MutableSpan<float3> vert_normals,
const float radius,
const int segments,
const int rings)
@@ -80,7 +85,7 @@ static void calculate_sphere_vertex_data(MutableSpan<MVert> verts,
const float delta_phi = (2.0f * M_PI) / segments;
copy_v3_v3(verts[0].co, float3(0.0f, 0.0f, radius));
- normal_float_to_short_v3(verts[0].no, float3(0.0f, 0.0f, 1.0f));
+ vert_normals.first() = float3(0.0f, 0.0f, 1.0f);
int vert_index = 1;
for (const int ring : IndexRange(1, rings - 1)) {
@@ -92,13 +97,13 @@ static void calculate_sphere_vertex_data(MutableSpan<MVert> verts,
const float x = sin_theta * std::cos(phi);
const float y = sin_theta * std::sin(phi);
copy_v3_v3(verts[vert_index].co, float3(x, y, z) * radius);
- normal_float_to_short_v3(verts[vert_index].no, float3(x, y, z));
+ vert_normals[vert_index] = float3(x, y, z);
vert_index++;
}
}
copy_v3_v3(verts.last().co, float3(0.0f, 0.0f, -radius));
- normal_float_to_short_v3(verts.last().no, float3(0.0f, 0.0f, -1.0f));
+ vert_normals.last() = float3(0.0f, 0.0f, -1.0f);
}
static void calculate_sphere_edge_indices(MutableSpan<MEdge> edges,
@@ -279,7 +284,9 @@ static Mesh *create_uv_sphere_mesh(const float radius, const int segments, const
MutableSpan<MEdge> edges{mesh->medge, mesh->totedge};
MutableSpan<MPoly> polys{mesh->mpoly, mesh->totpoly};
- calculate_sphere_vertex_data(verts, radius, segments, rings);
+ MutableSpan vert_normals{(float3 *)BKE_mesh_vertex_normals_for_write(mesh), mesh->totvert};
+ calculate_sphere_vertex_data(verts, vert_normals, radius, segments, rings);
+ BKE_mesh_vertex_normals_clear_dirty(mesh);
calculate_sphere_edge_indices(edges, segments, rings);
diff --git a/source/blender/render/intern/bake.c b/source/blender/render/intern/bake.c
index 6794a9cd1ad..2d7f964a968 100644
--- a/source/blender/render/intern/bake.c
+++ b/source/blender/render/intern/bake.c
@@ -107,6 +107,7 @@ typedef struct TSpace {
typedef struct TriTessFace {
const MVert *mverts[3];
+ const float *vert_normals[3];
const TSpace *tspace[3];
float *loop_normal[3];
float normal[3]; /* for flat faces */
@@ -241,9 +242,9 @@ static void calc_point_from_barycentric_extrusion(TriTessFace *triangles,
interp_barycentric_tri_v3(data, u, v, coord);
if (is_smooth) {
- normal_short_to_float_v3(data[0], triangle->mverts[0]->no);
- normal_short_to_float_v3(data[1], triangle->mverts[1]->no);
- normal_short_to_float_v3(data[2], triangle->mverts[2]->no);
+ copy_v3_v3(data[0], triangle->vert_normals[0]);
+ copy_v3_v3(data[1], triangle->vert_normals[1]);
+ copy_v3_v3(data[2], triangle->vert_normals[2]);
interp_barycentric_tri_v3(data, u, v, dir);
normalize_v3(dir);
@@ -488,6 +489,7 @@ static TriTessFace *mesh_calc_tri_tessface(Mesh *me, bool tangent, Mesh *me_eval
loop_normals = CustomData_get_layer(&me_eval->ldata, CD_NORMAL);
}
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(me);
for (i = 0; i < tottri; i++) {
const MLoopTri *lt = &looptri[i];
const MPoly *mp = &me->mpoly[lt->poly];
@@ -495,6 +497,9 @@ static TriTessFace *mesh_calc_tri_tessface(Mesh *me, bool tangent, Mesh *me_eval
triangles[i].mverts[0] = &mvert[me->mloop[lt->tri[0]].v];
triangles[i].mverts[1] = &mvert[me->mloop[lt->tri[1]].v];
triangles[i].mverts[2] = &mvert[me->mloop[lt->tri[2]].v];
+ triangles[i].vert_normals[0] = &vert_normals[me->mloop[lt->tri[0]].v][0];
+ triangles[i].vert_normals[1] = &vert_normals[me->mloop[lt->tri[1]].v][1];
+ triangles[i].vert_normals[2] = &vert_normals[me->mloop[lt->tri[2]].v][2];
triangles[i].is_smooth = (mp->flag & ME_SMOOTH) != 0;
if (tangent) {
@@ -878,7 +883,7 @@ void RE_bake_normal_world_to_tangent(const BakePixel pixel_array[],
copy_v3_v3(normals[j], triangle->loop_normal[j]);
}
else {
- normal_short_to_float_v3(normals[j], triangle->mverts[j]->no);
+ copy_v3_v3(normals[j], triangle->vert_normals[j]);
}
}
diff --git a/source/blender/render/intern/multires_bake.c b/source/blender/render/intern/multires_bake.c
index 930c7580f32..d3e7dca2035 100644
--- a/source/blender/render/intern/multires_bake.c
+++ b/source/blender/render/intern/multires_bake.c
@@ -72,6 +72,7 @@ typedef struct MultiresBakeResult {
typedef struct {
MVert *mvert;
+ const float (*vert_normals)[3];
MPoly *mpoly;
MLoop *mloop;
MLoopUV *mloopuv;
@@ -135,10 +136,7 @@ static void multiresbake_get_normal(const MResolvePixelData *data,
}
else {
const int vi = data->mloop[data->mlooptri[tri_num].tri[vert_index]].v;
- const short *no = data->mvert[vi].no;
-
- normal_short_to_float_v3(norm, no);
- normalize_v3(norm);
+ copy_v3_v3(norm, data->vert_normals[vi]);
}
}
diff --git a/source/blender/render/intern/texture_pointdensity.c b/source/blender/render/intern/texture_pointdensity.c
index 8ca1decdea7..683260f86cb 100644
--- a/source/blender/render/intern/texture_pointdensity.c
+++ b/source/blender/render/intern/texture_pointdensity.c
@@ -47,6 +47,7 @@
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_lattice.h"
+#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_scene.h"
@@ -368,19 +369,11 @@ static void pointdensity_cache_vertex_weight(PointDensity *pd,
}
}
-static void pointdensity_cache_vertex_normal(PointDensity *pd,
- Object *UNUSED(ob),
- Mesh *mesh,
- float *data_color)
+static void pointdensity_cache_vertex_normal(Mesh *mesh, float *data_color)
{
- MVert *mvert = mesh->mvert, *mv;
- int i;
-
BLI_assert(data_color);
-
- for (i = 0, mv = mvert; i < pd->totpoints; i++, mv++, data_color += 3) {
- normal_short_to_float_v3(data_color, mv->no);
- }
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
+ memcpy(data_color, vert_normals, sizeof(float[3]) * mesh->totvert);
}
static void pointdensity_cache_object(PointDensity *pd, Object *ob)
@@ -442,7 +435,7 @@ static void pointdensity_cache_object(PointDensity *pd, Object *ob)
pointdensity_cache_vertex_weight(pd, ob, mesh, data_color);
break;
case TEX_PD_COLOR_VERTNOR:
- pointdensity_cache_vertex_normal(pd, ob, mesh, data_color);
+ pointdensity_cache_vertex_normal(mesh, data_color);
break;
}