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-rw-r--r--source/blender/editors/uvedit/uvedit_select.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_select.c b/source/blender/editors/uvedit/uvedit_select.c
index 32e77ef7347..0bc1943802a 100644
--- a/source/blender/editors/uvedit/uvedit_select.c
+++ b/source/blender/editors/uvedit/uvedit_select.c
@@ -1982,6 +1982,13 @@ static int uv_mouse_select_multi(bContext *C,
}
else if (selectmode == UV_SELECT_ISLAND) {
found_item = uv_find_nearest_edge_multi(scene, objects, objects_len, co, &hit);
+
+ if (!found_item) {
+ /* Without this, we can be within the face of an island but too far from an edge,
+ * see face selection comment for details. */
+ hit.dist_sq = FLT_MAX;
+ found_item = uv_find_nearest_face_multi_ex(scene, objects, objects_len, co, &hit, true);
+ }
}
if (!found_item) {