diff options
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/blenkernel/BKE_DerivedMesh.h | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/BKE_object.h | 2 | ||||
-rw-r--r-- | source/blender/blenlib/intern/listbase.c | 2 | ||||
-rw-r--r-- | source/blender/blenlib/intern/mesh_boolean.cc | 2 | ||||
-rw-r--r-- | source/blender/blenlib/intern/threads.cc | 63 | ||||
-rw-r--r-- | source/blender/draw/engines/gpencil/gpencil_render.c | 2 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_instance_data.c | 2 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager_data.c | 2 | ||||
-rw-r--r-- | source/blender/editors/animation/anim_channels_edit.c | 8 | ||||
-rw-r--r-- | source/blender/editors/screen/screen_edit.c | 2 | ||||
-rw-r--r-- | source/blender/gpu/intern/gpu_material.c | 2 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_object.c | 2 |
12 files changed, 48 insertions, 43 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index 42ce7e06c26..c824ed03ee6 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -215,7 +215,7 @@ struct DerivedMesh { void *(*getPolyDataArray)(DerivedMesh *dm, int type); /** Retrieves the base CustomData structures for - * verts/edges/tessfaces/loops/facdes*/ + * verts/edges/tessfaces/loops/faces. */ CustomData *(*getVertDataLayout)(DerivedMesh *dm); CustomData *(*getEdgeDataLayout)(DerivedMesh *dm); CustomData *(*getTessFaceDataLayout)(DerivedMesh *dm); diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h index 143955e4930..387d3dfc806 100644 --- a/source/blender/blenkernel/BKE_object.h +++ b/source/blender/blenkernel/BKE_object.h @@ -200,7 +200,7 @@ void BKE_object_where_is_calc_time(struct Depsgraph *depsgraph, float ctime); void BKE_object_where_is_calc_mat4(struct Object *ob, float r_obmat[4][4]); -/* possibly belong in own moduke? */ +/* Possibly belong in own module? */ struct BoundBox *BKE_boundbox_alloc_unit(void); void BKE_boundbox_init_from_minmax(struct BoundBox *bb, const float min[3], const float max[3]); void BKE_boundbox_calc_center_aabb(const struct BoundBox *bb, float r_cent[3]); diff --git a/source/blender/blenlib/intern/listbase.c b/source/blender/blenlib/intern/listbase.c index 5e88f8f3e44..acb18d0e53e 100644 --- a/source/blender/blenlib/intern/listbase.c +++ b/source/blender/blenlib/intern/listbase.c @@ -224,7 +224,7 @@ void BLI_listbase_swaplinks(ListBase *listbase, void *vlinka, void *vlinkb) /** * Swaps \a vlinka and \a vlinkb from their respective lists. - * Assumes they are both already in their lista! + * Assumes they are both already in their \a listbasea! */ void BLI_listbases_swaplinks(ListBase *listbasea, ListBase *listbaseb, void *vlinka, void *vlinkb) { diff --git a/source/blender/blenlib/intern/mesh_boolean.cc b/source/blender/blenlib/intern/mesh_boolean.cc index 563742b9274..3b128aba102 100644 --- a/source/blender/blenlib/intern/mesh_boolean.cc +++ b/source/blender/blenlib/intern/mesh_boolean.cc @@ -2425,7 +2425,7 @@ static IMesh gwn_boolean(const IMesh &tm, int other_shape = 1 - shape; /* The point_is_inside_shape function has to approximate if the other * shape is not PWN. For most operations, even a hint of being inside - * givs good results, but when shape is the cutter in a Difference + * gives good results, but when shape is the cutter in a Difference * operation, we want to be pretty sure that the point is inside other_shape. * E.g., T75827. */ diff --git a/source/blender/blenlib/intern/threads.cc b/source/blender/blenlib/intern/threads.cc index 002b78bec39..c206aa8d91f 100644 --- a/source/blender/blenlib/intern/threads.cc +++ b/source/blender/blenlib/intern/threads.cc @@ -65,49 +65,56 @@ extern pthread_key_t gomp_tls_key; static void *thread_tls_data; #endif -/* ********** basic thread control API ************ +/** + * Basic Thread Control API + * ======================== * * Many thread cases have an X amount of jobs, and only an Y amount of - * threads are useful (typically amount of cpus) + * threads are useful (typically amount of CPU's) * * This code can be used to start a maximum amount of 'thread slots', which * then can be filled in a loop with an idle timer. * * A sample loop can look like this (pseudo c); * - * ListBase lb; - * int maxthreads = 2; - * int cont = 1; + * \code{.c} * - * BLI_threadpool_init(&lb, do_something_func, maxthreads); + * ListBase lb; + * int max_threads = 2; + * int cont = 1; * - * while (cont) { - * if (BLI_available_threads(&lb) && !(escape loop event)) { - * // get new job (data pointer) - * // tag job 'processed - * BLI_threadpool_insert(&lb, job); - * } - * else PIL_sleep_ms(50); + * BLI_threadpool_init(&lb, do_something_func, max_threads); + * + * while (cont) { + * if (BLI_available_threads(&lb) && !(escape loop event)) { + * // get new job (data pointer) + * // tag job 'processed + * BLI_threadpool_insert(&lb, job); + * } + * else PIL_sleep_ms(50); * - * // find if a job is ready, this the do_something_func() should write in job somewhere - * cont = 0; - * for (go over all jobs) - * if (job is ready) { - * if (job was not removed) { - * BLI_threadpool_remove(&lb, job); * } - * } - * else cont = 1; * } - * // conditions to exit loop - * if (if escape loop event) { - * if (BLI_available_threadslots(&lb) == maxthreads) { - * break; - * } + * // Find if a job is ready, this the do_something_func() should write in job somewhere. + * cont = 0; + * for (go over all jobs) + * if (job is ready) { + * if (job was not removed) { + * BLI_threadpool_remove(&lb, job); * } + * } + * else cont = 1; * } + * // Conditions to exit loop. + * if (if escape loop event) { + * if (BLI_available_threadslots(&lb) == max_threads) { + * break; + * } + * } + * } * - * BLI_threadpool_end(&lb); + * BLI_threadpool_end(&lb); * - ************************************************ */ + * \endcode + */ static pthread_mutex_t _image_lock = PTHREAD_MUTEX_INITIALIZER; static pthread_mutex_t _image_draw_lock = PTHREAD_MUTEX_INITIALIZER; static pthread_mutex_t _viewer_lock = PTHREAD_MUTEX_INITIALIZER; diff --git a/source/blender/draw/engines/gpencil/gpencil_render.c b/source/blender/draw/engines/gpencil/gpencil_render.c index 1402448a699..5d417d995ac 100644 --- a/source/blender/draw/engines/gpencil/gpencil_render.c +++ b/source/blender/draw/engines/gpencil/gpencil_render.c @@ -101,7 +101,7 @@ void GPENCIL_render_init(GPENCIL_Data *vedata, const bool do_clear_z = !pix_z || do_region; const bool do_clear_col = !pix_col || do_region; - /* FIXME(fclem): we have a precision loss in the depth buffer because of this reupload. + /* FIXME(fclem): we have a precision loss in the depth buffer because of this re-upload. * Find where it comes from! */ /* In multi view render the textures can be reused. */ if (txl->render_depth_tx && !do_clear_z) { diff --git a/source/blender/draw/intern/draw_instance_data.c b/source/blender/draw/intern/draw_instance_data.c index 32060ca02a1..f341d16838e 100644 --- a/source/blender/draw/intern/draw_instance_data.c +++ b/source/blender/draw/intern/draw_instance_data.c @@ -22,7 +22,7 @@ /** * DRW Instance Data Manager - * This is a special memory manager that keeps memory blocks ready to send as vbo data in one + * This is a special memory manager that keeps memory blocks ready to send as VBO data in one * continuous allocation. This way we avoid feeding #GPUBatch each instance data one by one and * unnecessary memcpy. Since we loose which memory block was used each #DRWShadingGroup we need to * redistribute them in the same order/size to avoid to realloc each frame. This is why diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index d92b2fb00d4..a4fc44e9571 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -1756,7 +1756,7 @@ void DRW_view_update(DRWView *view, const float (*culling_winmat)[4]) { /* DO NOT UPDATE THE DEFAULT VIEW. - * Create subviews instead, or a copy. */ + * Create sub-views instead, or a copy. */ BLI_assert(view != DST.view_default); BLI_assert(view->parent == NULL); diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c index d5f68e44ad8..560b14bfd9a 100644 --- a/source/blender/editors/animation/anim_channels_edit.c +++ b/source/blender/editors/animation/anim_channels_edit.c @@ -2735,13 +2735,11 @@ static bool rename_anim_channels(bAnimContext *ac, int channel_index) /* ok if we can get name property to edit from this channel */ if (acf->name_prop(ale, &ptr, &prop)) { - /* actually showing the rename textfield is done on redraw, + /* Actually showing the rename text-field is done on redraw, * so here we just store the index of this channel in the - * dopesheet data, which will get utilized when drawing the - * channel... + * dope-sheet data, which will get utilized when drawing the channel. * - * +1 factor is for backwards compat issues - */ + * +1 factor is for backwards compatibility issues. */ if (ac->ads) { ac->ads->renameIndex = channel_index + 1; success = true; diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c index f534296bd0b..f7c08cff23f 100644 --- a/source/blender/editors/screen/screen_edit.c +++ b/source/blender/editors/screen/screen_edit.c @@ -1484,7 +1484,7 @@ void ED_screen_animation_timer(bContext *C, int redraws, int sync, int enable) screen->animtimer = WM_event_add_timer(wm, win, TIMER0, (1.0 / FPS)); sad->region = CTX_wm_region(C); - /* if startframe is larger than current frame, we put currentframe on startframe. + /* If start-frame is larger than current frame, we put current-frame on start-frame. * note: first frame then is not drawn! (ton) */ if (PRVRANGEON) { if (scene->r.psfra > scene->r.cfra) { diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 0bb9acf257f..011d14673b4 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -123,7 +123,7 @@ GPUTexture **gpu_material_ramp_texture_row_set(GPUMaterial *mat, float *pixels, float *row) { - /* In order to put all the colorbands into one 1D array texture, + /* In order to put all the color-bands into one 1D array texture, * we need them to be the same size. */ BLI_assert(size == CM_TABLE + 1); UNUSED_VARS_NDEBUG(size); diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c index 39e1f17d33d..e98fff13068 100644 --- a/source/blender/makesrna/intern/rna_object.c +++ b/source/blender/makesrna/intern/rna_object.c @@ -403,7 +403,7 @@ static void rna_Object_matrix_local_set(PointerRNA *ptr, const float values[16]) copy_m4_m4(local_mat, (float(*)[4])values); } - /* Don't use compat so we get predictable rotation, and do not use parenting either, + /* Don't use compatible so we get predictable rotation, and do not use parenting either, * because it's a local matrix! */ BKE_object_apply_mat4(ob, local_mat, false, false); } |