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-rw-r--r--source/blender/blenkernel/BKE_node.h8
-rw-r--r--source/blender/blenkernel/intern/node.cc8
-rw-r--r--source/blender/makesdna/DNA_node_types.h38
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c90
-rw-r--r--source/blender/nodes/CMakeLists.txt8
-rw-r--r--source/blender/nodes/NOD_geometry.h8
-rw-r--r--source/blender/nodes/NOD_static_types.h8
-rw-r--r--source/blender/nodes/geometry/node_geometry_util.hh13
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc244
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc279
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cube.cc84
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc105
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_ico_sphere.cc91
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc188
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_plane.cc183
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc131
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_transform.cc12
17 files changed, 1492 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 42022cce5a5..f5c617c1d04 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1384,6 +1384,14 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_SUBDIVIDE 1029
#define GEO_NODE_ATTRIBUTE_REMOVE 1030
#define GEO_NODE_ATTRIBUTE_CONVERT 1031
+#define GEO_NODE_MESH_PRIMITIVE_CUBE 1032
+#define GEO_NODE_MESH_PRIMITIVE_CIRCLE 1033
+#define GEO_NODE_MESH_PRIMITIVE_UV_SPHERE 1034
+#define GEO_NODE_MESH_PRIMITIVE_CYLINDER 1035
+#define GEO_NODE_MESH_PRIMITIVE_ICO_SPHERE 1036
+#define GEO_NODE_MESH_PRIMITIVE_CONE 1037
+#define GEO_NODE_MESH_PRIMITIVE_LINE 1038
+#define GEO_NODE_MESH_PRIMITIVE_PLANE 1039
/** \} */
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc
index 66c0e724fdf..bbc655d7fc8 100644
--- a/source/blender/blenkernel/intern/node.cc
+++ b/source/blender/blenkernel/intern/node.cc
@@ -4811,6 +4811,14 @@ static void registerGeometryNodes()
register_node_type_geo_edge_split();
register_node_type_geo_is_viewport();
register_node_type_geo_join_geometry();
+ register_node_type_geo_mesh_primitive_circle();
+ register_node_type_geo_mesh_primitive_cone();
+ register_node_type_geo_mesh_primitive_cube();
+ register_node_type_geo_mesh_primitive_cylinder();
+ register_node_type_geo_mesh_primitive_ico_sphere();
+ register_node_type_geo_mesh_primitive_line();
+ register_node_type_geo_mesh_primitive_plane();
+ register_node_type_geo_mesh_primitive_uv_sphere();
register_node_type_geo_object_info();
register_node_type_geo_point_distribute();
register_node_type_geo_point_instance();
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 967258f1b81..06ee22b1452 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -1258,6 +1258,28 @@ typedef struct NodeAttributeConvert {
int16_t domain;
} NodeAttributeConvert;
+typedef struct NodeGeometryMeshCircle {
+ /* GeometryNodeMeshCircleFillType. */
+ uint8_t fill_type;
+} NodeGeometryMeshCircle;
+
+typedef struct NodeGeometryMeshCylinder {
+ /* GeometryNodeMeshCircleFillType. */
+ uint8_t fill_type;
+} NodeGeometryMeshCylinder;
+
+typedef struct NodeGeometryMeshCone {
+ /* GeometryNodeMeshCircleFillType. */
+ uint8_t fill_type;
+} NodeGeometryMeshCone;
+
+typedef struct NodeGeometryMeshLine {
+ /* GeometryNodeMeshLineMode. */
+ uint8_t mode;
+ /* GeometryNodeMeshLineCountMode. */
+ uint8_t count_mode;
+} NodeGeometryMeshLine;
+
/* script node mode */
#define NODE_SCRIPT_INTERNAL 0
#define NODE_SCRIPT_EXTERNAL 1
@@ -1734,6 +1756,22 @@ typedef enum GeometryNodePointsToVolumeResolutionMode {
GEO_NODE_POINTS_TO_VOLUME_RESOLUTION_MODE_SIZE = 1,
} GeometryNodePointsToVolumeResolutionMode;
+typedef enum GeometryNodeMeshCircleFillType {
+ GEO_NODE_MESH_CIRCLE_FILL_NONE = 0,
+ GEO_NODE_MESH_CIRCLE_FILL_NGON = 1,
+ GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN = 2,
+} GeometryNodeMeshCircleFillType;
+
+typedef enum GeometryNodeMeshLineMode {
+ GEO_NODE_MESH_LINE_MODE_END_POINTS = 0,
+ GEO_NODE_MESH_LINE_MODE_OFFSET = 1,
+} GeometryNodeMeshLineMode;
+
+typedef enum GeometryNodeMeshLineCountMode {
+ GEO_NODE_MESH_LINE_COUNT_TOTAL = 0,
+ GEO_NODE_MESH_LINE_COUNT_RESOLUTION = 1,
+} GeometryNodeMeshLineCountMode;
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 35c319c2f79..04ff181d9b5 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -402,8 +402,15 @@ static const EnumPropertyItem node_cryptomatte_layer_name_items[] = {
{0, "CryptoObject", 0, "Object", "Use Object layer"},
{1, "CryptoMaterial", 0, "Material", "Use Material layer"},
{2, "CryptoAsset", 0, "Asset", "Use Asset layer"},
- {0, NULL, 0, NULL, NULL}};
+ {0, NULL, 0, NULL, NULL},
+};
+static EnumPropertyItem rna_node_geometry_mesh_circle_fill_type_items[] = {
+ {GEO_NODE_MESH_CIRCLE_FILL_NONE, "NONE", 0, "None", ""},
+ {GEO_NODE_MESH_CIRCLE_FILL_NGON, "NGON", 0, "N-Gon", ""},
+ {GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN, "TRIANGLE_FAN", 0, "Triangles", ""},
+ {0, NULL, 0, NULL, NULL},
+};
#endif
#define ITEM_ATTRIBUTE \
@@ -9437,6 +9444,87 @@ static void def_geo_attribute_separate_xyz(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
}
+static void def_geo_mesh_circle(StructRNA *srna)
+{
+ PropertyRNA *prop;
+
+ RNA_def_struct_sdna_from(srna, "NodeGeometryMeshCircle", "storage");
+
+ prop = RNA_def_property(srna, "fill_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, rna_node_geometry_mesh_circle_fill_type_items);
+ RNA_def_property_ui_text(prop, "Fill Type", "");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
+}
+
+static void def_geo_mesh_cylinder(StructRNA *srna)
+{
+ PropertyRNA *prop;
+
+ RNA_def_struct_sdna_from(srna, "NodeGeometryMeshCylinder", "storage");
+
+ prop = RNA_def_property(srna, "fill_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, rna_node_geometry_mesh_circle_fill_type_items);
+ RNA_def_property_ui_text(prop, "Fill Type", "");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
+}
+
+static void def_geo_mesh_cone(StructRNA *srna)
+{
+ PropertyRNA *prop;
+
+ RNA_def_struct_sdna_from(srna, "NodeGeometryMeshCone", "storage");
+
+ prop = RNA_def_property(srna, "fill_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, rna_node_geometry_mesh_circle_fill_type_items);
+ RNA_def_property_ui_text(prop, "Fill Type", "");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
+}
+
+static void def_geo_mesh_line(StructRNA *srna)
+{
+ PropertyRNA *prop;
+
+ static EnumPropertyItem mode_items[] = {
+ {GEO_NODE_MESH_LINE_MODE_OFFSET,
+ "OFFSET",
+ 0,
+ "Offset",
+ "Specify the offset from one vertex to the next"},
+ {GEO_NODE_MESH_LINE_MODE_END_POINTS,
+ "END_POINTS",
+ 0,
+ "End Points",
+ "Specify the line's start and end points"},
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ static EnumPropertyItem count_mode_items[] = {
+ {GEO_NODE_MESH_LINE_COUNT_TOTAL,
+ "TOTAL",
+ 0,
+ "Count",
+ "Specify the total number of vertices"},
+ {GEO_NODE_MESH_LINE_COUNT_RESOLUTION,
+ "RESOLUTION",
+ 0,
+ "Resolution",
+ "Specify the distance between vertices"},
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ RNA_def_struct_sdna_from(srna, "NodeGeometryMeshLine", "storage");
+
+ prop = RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, mode_items);
+ RNA_def_property_ui_text(prop, "Mode", "");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
+
+ prop = RNA_def_property(srna, "count_mode", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, count_mode_items);
+ RNA_def_property_ui_text(prop, "Count Mode", "");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
+}
+
/* -------------------------------------------------------------------------- */
static void rna_def_shader_node(BlenderRNA *brna)
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index bbc14751cdd..baa1f1bc579 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -162,6 +162,14 @@ set(SRC
geometry/nodes/node_geo_edge_split.cc
geometry/nodes/node_geo_is_viewport.cc
geometry/nodes/node_geo_join_geometry.cc
+ geometry/nodes/node_geo_mesh_primitive_circle.cc
+ geometry/nodes/node_geo_mesh_primitive_cone.cc
+ geometry/nodes/node_geo_mesh_primitive_cube.cc
+ geometry/nodes/node_geo_mesh_primitive_cylinder.cc
+ geometry/nodes/node_geo_mesh_primitive_ico_sphere.cc
+ geometry/nodes/node_geo_mesh_primitive_line.cc
+ geometry/nodes/node_geo_mesh_primitive_plane.cc
+ geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
geometry/nodes/node_geo_object_info.cc
geometry/nodes/node_geo_point_distribute.cc
geometry/nodes/node_geo_point_instance.cc
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h
index d28dc8209d4..86d3861c5ba 100644
--- a/source/blender/nodes/NOD_geometry.h
+++ b/source/blender/nodes/NOD_geometry.h
@@ -44,6 +44,14 @@ void register_node_type_geo_collection_info(void);
void register_node_type_geo_edge_split(void);
void register_node_type_geo_is_viewport(void);
void register_node_type_geo_join_geometry(void);
+void register_node_type_geo_mesh_primitive_circle(void);
+void register_node_type_geo_mesh_primitive_cone(void);
+void register_node_type_geo_mesh_primitive_cube(void);
+void register_node_type_geo_mesh_primitive_plane(void);
+void register_node_type_geo_mesh_primitive_cylinder(void);
+void register_node_type_geo_mesh_primitive_ico_sphere(void);
+void register_node_type_geo_mesh_primitive_line(void);
+void register_node_type_geo_mesh_primitive_uv_sphere(void);
void register_node_type_geo_object_info(void);
void register_node_type_geo_point_distribute(void);
void register_node_type_geo_point_instance(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index e9983d7e92c..89144b678e7 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -302,6 +302,14 @@ DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_SEPARATE_XYZ, def_geo_attribute_separat
DefNode(GeometryNode, GEO_NODE_SUBDIVIDE, 0, "SUBDIVIDE", Subdivide, "Subdivide", "")
DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_REMOVE, 0, "ATTRIBUTE_REMOVE", AttributeRemove, "Attribute Remove", "")
DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_CONVERT, def_geo_attribute_convert, "ATTRIBUTE_CONVERT", AttributeConvert, "Attribute Convert", "")
+DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_CUBE, 0, "MESH_PRIMITIVE_CUBE", MeshCube, "Cube", "")
+DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_CIRCLE, def_geo_mesh_circle, "MESH_PRIMITIVE_CIRCLE", MeshCircle, "Circle", "")
+DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_UV_SPHERE, 0, "MESH_PRIMITIVE_UV_SPHERE", MeshUVSphere, "UV Sphere", "")
+DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_CYLINDER, def_geo_mesh_cylinder, "MESH_PRIMITIVE_CYLINDER", MeshCylinder, "Cylinder", "")
+DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_ICO_SPHERE, 0, "MESH_PRIMITIVE_ICO_SPHERE", MeshIcoSphere, "Ico Sphere", "")
+DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_CONE, def_geo_mesh_cone, "MESH_PRIMITIVE_CONE", MeshCone, "Cone", "")
+DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_LINE, def_geo_mesh_line, "MESH_PRIMITIVE_LINE", MeshLine, "Line", "")
+DefNode(GeometryNode, GEO_NODE_MESH_PRIMITIVE_PLANE, 0, "MESH_PRIMITIVE_PLANE", MeshPlane, "Plane", "")
/* undefine macros */
#undef DefNode
diff --git a/source/blender/nodes/geometry/node_geometry_util.hh b/source/blender/nodes/geometry/node_geometry_util.hh
index 271e3771006..8eac8bc0a20 100644
--- a/source/blender/nodes/geometry/node_geometry_util.hh
+++ b/source/blender/nodes/geometry/node_geometry_util.hh
@@ -47,4 +47,17 @@ void update_attribute_input_socket_availabilities(bNode &node,
Array<uint32_t> get_geometry_element_ids_as_uints(const GeometryComponent &component,
const AttributeDomain domain);
+void transform_mesh(Mesh *mesh,
+ const float3 translation,
+ const float3 rotation,
+ const float3 scale);
+
+Mesh *create_cylinder_or_cone_mesh(const float3 location,
+ const float3 rotation,
+ const float radius_top,
+ const float radius_bottom,
+ const float depth,
+ const int verts_num,
+ const GeometryNodeMeshCircleFillType fill_type);
+
} // namespace blender::nodes
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc
new file mode 100644
index 00000000000..6d286a9d583
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_circle.cc
@@ -0,0 +1,244 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_mesh.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_mesh_primitive_circle_in[] = {
+ {SOCK_INT, N_("Vertices"), 32, 0.0f, 0.0f, 0.0f, 3, 4096},
+ {SOCK_FLOAT, N_("Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
+ {SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
+ {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_mesh_primitive_circle_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+static void geo_node_mesh_primitive_circle_layout(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiLayoutSetPropSep(layout, true);
+ uiLayoutSetPropDecorate(layout, false);
+ uiItemR(layout, ptr, "fill_type", 0, nullptr, ICON_NONE);
+}
+
+static void geo_node_mesh_primitive_circle_init(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeGeometryMeshCircle *node_storage = (NodeGeometryMeshCircle *)MEM_callocN(
+ sizeof(NodeGeometryMeshCircle), __func__);
+
+ node_storage->fill_type = GEO_NODE_MESH_CIRCLE_FILL_NONE;
+
+ node->storage = node_storage;
+}
+
+namespace blender::nodes {
+
+static int circle_vert_total(const GeometryNodeMeshCircleFillType fill_type, const int verts_num)
+{
+ switch (fill_type) {
+ case GEO_NODE_MESH_CIRCLE_FILL_NONE:
+ case GEO_NODE_MESH_CIRCLE_FILL_NGON:
+ return verts_num;
+ case GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN:
+ return verts_num + 1;
+ }
+ BLI_assert(false);
+ return 0;
+}
+
+static int circle_edge_total(const GeometryNodeMeshCircleFillType fill_type, const int verts_num)
+{
+ switch (fill_type) {
+ case GEO_NODE_MESH_CIRCLE_FILL_NONE:
+ case GEO_NODE_MESH_CIRCLE_FILL_NGON:
+ return verts_num;
+ case GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN:
+ return verts_num * 2;
+ }
+ BLI_assert(false);
+ return 0;
+}
+
+static int circle_corner_total(const GeometryNodeMeshCircleFillType fill_type, const int verts_num)
+{
+ switch (fill_type) {
+ case GEO_NODE_MESH_CIRCLE_FILL_NONE:
+ return 0;
+ case GEO_NODE_MESH_CIRCLE_FILL_NGON:
+ return verts_num;
+ case GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN:
+ return verts_num * 3;
+ }
+ BLI_assert(false);
+ return 0;
+}
+
+static int circle_face_total(const GeometryNodeMeshCircleFillType fill_type, const int verts_num)
+{
+ switch (fill_type) {
+ case GEO_NODE_MESH_CIRCLE_FILL_NONE:
+ return 0;
+ case GEO_NODE_MESH_CIRCLE_FILL_NGON:
+ return 1;
+ case GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN:
+ return verts_num;
+ }
+ BLI_assert(false);
+ return 0;
+}
+
+static Mesh *create_circle_mesh(const float radius,
+ const int verts_num,
+ const GeometryNodeMeshCircleFillType fill_type)
+{
+ Mesh *mesh = BKE_mesh_new_nomain(circle_vert_total(fill_type, verts_num),
+ circle_edge_total(fill_type, verts_num),
+ 0,
+ circle_corner_total(fill_type, verts_num),
+ circle_face_total(fill_type, verts_num));
+ MutableSpan<MVert> verts{mesh->mvert, mesh->totvert};
+ MutableSpan<MLoop> loops{mesh->mloop, mesh->totloop};
+ MutableSpan<MEdge> edges{mesh->medge, mesh->totedge};
+ MutableSpan<MPoly> polys{mesh->mpoly, mesh->totpoly};
+
+ float angle = 0.0f;
+ const float angle_delta = 2.0f * M_PI / static_cast<float>(verts_num);
+ for (MVert &vert : verts) {
+ copy_v3_v3(vert.co, float3(std::cos(angle) * radius, std::sin(angle) * radius, 0.0f));
+ angle += angle_delta;
+ }
+ if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN) {
+ copy_v3_v3(verts.last().co, float3(0));
+ }
+
+ /* Point all vertex normals in the up direction. */
+ const short up_normal[3] = {0, 0, SHRT_MAX};
+ for (MVert &vert : verts) {
+ copy_v3_v3_short(vert.no, up_normal);
+ }
+
+ /* Create outer edges. */
+ for (const int i : IndexRange(verts_num)) {
+ MEdge &edge = edges[i];
+ edge.v1 = i;
+ edge.v2 = (i + 1) % verts_num;
+ }
+
+ /* Set loose edge flags. */
+ if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_NONE) {
+ for (const int i : IndexRange(verts_num)) {
+ MEdge &edge = edges[i];
+ edge.flag |= ME_LOOSEEDGE;
+ }
+ }
+
+ /* Create triangle fan edges. */
+ if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN) {
+ for (const int i : IndexRange(verts_num)) {
+ MEdge &edge = edges[verts_num + i];
+ edge.v1 = verts_num;
+ edge.v2 = i;
+ }
+ }
+
+ /* Create corners and faces. */
+ if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_NGON) {
+ MPoly &poly = polys[0];
+ poly.loopstart = 0;
+ poly.totloop = loops.size();
+
+ for (const int i : IndexRange(verts_num)) {
+ MLoop &loop = loops[i];
+ loop.e = i;
+ loop.v = i;
+ }
+ }
+ else if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN) {
+ for (const int i : IndexRange(verts_num)) {
+ MPoly &poly = polys[i];
+ poly.loopstart = 3 * i;
+ poly.totloop = 3;
+
+ MLoop &loop_a = loops[3 * i];
+ loop_a.e = i;
+ loop_a.v = i;
+ MLoop &loop_b = loops[3 * i + 1];
+ loop_b.e = verts_num + ((i + 1) % verts_num);
+ loop_b.v = (i + 1) % verts_num;
+ MLoop &loop_c = loops[3 * i + 2];
+ loop_c.e = verts_num + i;
+ loop_c.v = verts_num;
+ }
+ }
+
+ return mesh;
+}
+
+static void geo_node_mesh_primitive_circle_exec(GeoNodeExecParams params)
+{
+ const bNode &node = params.node();
+ const NodeGeometryMeshCircle &storage = *(const NodeGeometryMeshCircle *)node.storage;
+
+ const GeometryNodeMeshCircleFillType fill_type = (const GeometryNodeMeshCircleFillType)
+ storage.fill_type;
+
+ const int verts_num = params.extract_input<int>("Vertices");
+ if (verts_num < 3) {
+ params.set_output("Geometry", GeometrySet());
+ return;
+ }
+
+ const float radius = params.extract_input<float>("Radius");
+ const float3 location = params.extract_input<float3>("Location");
+ const float3 rotation = params.extract_input<float3>("Rotation");
+
+ Mesh *mesh = create_circle_mesh(radius, verts_num, fill_type);
+
+ BLI_assert(BKE_mesh_is_valid(mesh));
+
+ transform_mesh(mesh, location, rotation, float3(1));
+
+ params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_mesh_primitive_circle()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_MESH_PRIMITIVE_CIRCLE, "Circle", NODE_CLASS_GEOMETRY, 0);
+ node_type_socket_templates(
+ &ntype, geo_node_mesh_primitive_circle_in, geo_node_mesh_primitive_circle_out);
+ node_type_init(&ntype, geo_node_mesh_primitive_circle_init);
+ node_type_storage(
+ &ntype, "NodeGeometryMeshCircle", node_free_standard_storage, node_copy_standard_storage);
+ ntype.geometry_node_execute = blender::nodes::geo_node_mesh_primitive_circle_exec;
+ ntype.draw_buttons = geo_node_mesh_primitive_circle_layout;
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
new file mode 100644
index 00000000000..5e5dbd91d31
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc
@@ -0,0 +1,279 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_lib_id.h"
+#include "BKE_mesh.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "bmesh.h"
+
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_mesh_primitive_cone_in[] = {
+ {SOCK_INT, N_("Vertices"), 32, 0.0f, 0.0f, 0.0f, 3, 4096},
+ {SOCK_FLOAT, N_("Radius Top"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
+ {SOCK_FLOAT, N_("Radius Bottom"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
+ {SOCK_FLOAT, N_("Depth"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
+ {SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
+ {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_mesh_primitive_cone_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+static void geo_node_mesh_primitive_cone_layout(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiLayoutSetPropSep(layout, true);
+ uiLayoutSetPropDecorate(layout, false);
+ uiItemR(layout, ptr, "fill_type", 0, nullptr, ICON_NONE);
+}
+
+static void geo_node_mesh_primitive_cone_init(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeGeometryMeshCone *node_storage = (NodeGeometryMeshCone *)MEM_callocN(
+ sizeof(NodeGeometryMeshCone), __func__);
+
+ node_storage->fill_type = GEO_NODE_MESH_CIRCLE_FILL_NGON;
+
+ node->storage = node_storage;
+}
+
+namespace blender::nodes {
+
+static int vert_total(const GeometryNodeMeshCircleFillType fill_type,
+ const int verts_num,
+ const bool top_is_point,
+ const bool bottom_is_point)
+{
+ int vert_total = 0;
+ if (!top_is_point) {
+ vert_total += verts_num;
+ if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN) {
+ vert_total++;
+ }
+ }
+ else {
+ vert_total++;
+ }
+ if (!bottom_is_point) {
+ vert_total += verts_num;
+ if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN) {
+ vert_total++;
+ }
+ }
+ else {
+ vert_total++;
+ }
+
+ return vert_total;
+}
+
+static int edge_total(const GeometryNodeMeshCircleFillType fill_type,
+ const int verts_num,
+ const bool top_is_point,
+ const bool bottom_is_point)
+{
+ if (top_is_point && bottom_is_point) {
+ return 1;
+ }
+
+ int edge_total = 0;
+ if (!top_is_point) {
+ edge_total += verts_num;
+ if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN) {
+ edge_total += verts_num;
+ }
+ }
+
+ edge_total += verts_num;
+
+ if (!bottom_is_point) {
+ edge_total += verts_num;
+ if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN) {
+ edge_total += verts_num;
+ }
+ }
+
+ return edge_total;
+}
+
+static int corner_total(const GeometryNodeMeshCircleFillType fill_type,
+ const int verts_num,
+ const bool top_is_point,
+ const bool bottom_is_point)
+{
+ if (top_is_point && bottom_is_point) {
+ return 0;
+ }
+
+ int corner_total = 0;
+ if (!top_is_point) {
+ if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_NGON) {
+ corner_total += verts_num;
+ }
+ else if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN) {
+ corner_total += verts_num * 3;
+ }
+ }
+
+ if (!top_is_point && !bottom_is_point) {
+ corner_total += verts_num * 4;
+ }
+ else {
+ corner_total += verts_num * 3;
+ }
+
+ if (!bottom_is_point) {
+ if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_NGON) {
+ corner_total += verts_num;
+ }
+ else if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN) {
+ corner_total += verts_num * 3;
+ }
+ }
+
+ return corner_total;
+}
+
+static int face_total(const GeometryNodeMeshCircleFillType fill_type,
+ const int verts_num,
+ const bool top_is_point,
+ const bool bottom_is_point)
+{
+ if (top_is_point && bottom_is_point) {
+ return 0;
+ }
+
+ int face_total = 0;
+ if (!top_is_point) {
+ if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_NGON) {
+ face_total++;
+ }
+ else if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN) {
+ face_total += verts_num;
+ }
+ }
+
+ face_total += verts_num;
+
+ if (!bottom_is_point) {
+ if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_NGON) {
+ face_total++;
+ }
+ else if (fill_type == GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN) {
+ face_total += verts_num;
+ }
+ }
+
+ return face_total;
+}
+
+Mesh *create_cylinder_or_cone_mesh(const float3 location,
+ const float3 rotation,
+ const float radius_top,
+ const float radius_bottom,
+ const float depth,
+ const int verts_num,
+ const GeometryNodeMeshCircleFillType fill_type)
+{
+ float4x4 transform;
+ loc_eul_size_to_mat4(transform.values, location, rotation, float3(1));
+
+ const bool top_is_point = radius_top == 0.0f;
+ const bool bottom_is_point = radius_bottom == 0.0f;
+
+ const BMeshCreateParams bmcp = {true};
+ const BMAllocTemplate allocsize = {
+ vert_total(fill_type, verts_num, top_is_point, bottom_is_point),
+ edge_total(fill_type, verts_num, top_is_point, bottom_is_point),
+ corner_total(fill_type, verts_num, top_is_point, bottom_is_point),
+ face_total(fill_type, verts_num, top_is_point, bottom_is_point)};
+ BMesh *bm = BM_mesh_create(&allocsize, &bmcp);
+
+ const bool cap_end = (fill_type != GEO_NODE_MESH_CIRCLE_FILL_NONE);
+ const bool cap_tri = (fill_type == GEO_NODE_MESH_CIRCLE_FILL_TRIANGLE_FAN);
+ BMO_op_callf(bm,
+ BMO_FLAG_DEFAULTS,
+ "create_cone segments=%i diameter1=%f diameter2=%f cap_ends=%b "
+ "cap_tris=%b depth=%f matrix=%m4 calc_uvs=%b",
+ verts_num,
+ radius_bottom,
+ radius_top,
+ cap_end,
+ cap_tri,
+ depth,
+ transform.values,
+ true);
+
+ Mesh *mesh = (Mesh *)BKE_id_new_nomain(ID_ME, nullptr);
+ BM_mesh_bm_to_me_for_eval(bm, mesh, nullptr);
+ BM_mesh_free(bm);
+
+ return mesh;
+}
+
+static void geo_node_mesh_primitive_cone_exec(GeoNodeExecParams params)
+{
+ const bNode &node = params.node();
+ const NodeGeometryMeshCone &storage = *(const NodeGeometryMeshCone *)node.storage;
+
+ const GeometryNodeMeshCircleFillType fill_type = (const GeometryNodeMeshCircleFillType)
+ storage.fill_type;
+
+ const int verts_num = params.extract_input<int>("Vertices");
+ if (verts_num < 3) {
+ params.set_output("Geometry", GeometrySet());
+ return;
+ }
+
+ const float radius_top = params.extract_input<float>("Radius Top");
+ const float radius_bottom = params.extract_input<float>("Radius Bottom");
+ const float depth = params.extract_input<float>("Depth");
+ const float3 location = params.extract_input<float3>("Location");
+ const float3 rotation = params.extract_input<float3>("Rotation");
+
+ Mesh *mesh = create_cylinder_or_cone_mesh(
+ location, rotation, radius_top, radius_bottom, depth, verts_num, fill_type);
+
+ params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_mesh_primitive_cone()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_MESH_PRIMITIVE_CONE, "Cone", NODE_CLASS_GEOMETRY, 0);
+ node_type_socket_templates(
+ &ntype, geo_node_mesh_primitive_cone_in, geo_node_mesh_primitive_cone_out);
+ node_type_init(&ntype, geo_node_mesh_primitive_cone_init);
+ node_type_storage(
+ &ntype, "NodeGeometryMeshCone", node_free_standard_storage, node_copy_standard_storage);
+ ntype.geometry_node_execute = blender::nodes::geo_node_mesh_primitive_cone_exec;
+ ntype.draw_buttons = geo_node_mesh_primitive_cone_layout;
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cube.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cube.cc
new file mode 100644
index 00000000000..5c32ff6b687
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cube.cc
@@ -0,0 +1,84 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "DNA_mesh_types.h"
+
+#include "BKE_lib_id.h"
+#include "BKE_mesh.h"
+
+#include "bmesh.h"
+
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_mesh_primitive_cube_in[] = {
+ {SOCK_FLOAT, N_("Size"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
+ {SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
+ {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_mesh_primitive_cube_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+namespace blender::nodes {
+
+static Mesh *create_cube_mesh(const float3 location, const float3 rotation, const float size)
+{
+ float4x4 transform;
+ loc_eul_size_to_mat4(transform.values, location, rotation, float3(size));
+
+ const BMeshCreateParams bmcp = {true};
+ const BMAllocTemplate allocsize = {8, 12, 24, 6};
+ BMesh *bm = BM_mesh_create(&allocsize, &bmcp);
+
+ BMO_op_callf(bm,
+ BMO_FLAG_DEFAULTS,
+ "create_cube matrix=%m4 size=%f calc_uvs=%b",
+ transform.values,
+ size,
+ true);
+
+ Mesh *mesh = (Mesh *)BKE_id_new_nomain(ID_ME, nullptr);
+ BM_mesh_bm_to_me_for_eval(bm, mesh, nullptr);
+ BM_mesh_free(bm);
+
+ return mesh;
+}
+
+static void geo_node_mesh_primitive_cube_exec(GeoNodeExecParams params)
+{
+ const float size = params.extract_input<float>("Size");
+ const float3 location = params.extract_input<float3>("Location");
+ const float3 rotation = params.extract_input<float3>("Rotation");
+
+ Mesh *mesh = create_cube_mesh(location, rotation, size);
+ params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_mesh_primitive_cube()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_MESH_PRIMITIVE_CUBE, "Cube", NODE_CLASS_GEOMETRY, 0);
+ node_type_socket_templates(
+ &ntype, geo_node_mesh_primitive_cube_in, geo_node_mesh_primitive_cube_out);
+ ntype.geometry_node_execute = blender::nodes::geo_node_mesh_primitive_cube_exec;
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc
new file mode 100644
index 00000000000..9137be064de
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cylinder.cc
@@ -0,0 +1,105 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_mesh.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_mesh_primitive_cylinder_in[] = {
+ {SOCK_INT, N_("Vertices"), 32, 0.0f, 0.0f, 0.0f, 3, 4096},
+ {SOCK_FLOAT, N_("Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
+ {SOCK_FLOAT, N_("Depth"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
+ {SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
+ {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_mesh_primitive_cylinder_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+static void geo_node_mesh_primitive_cylinder_layout(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiLayoutSetPropSep(layout, true);
+ uiLayoutSetPropDecorate(layout, false);
+ uiItemR(layout, ptr, "fill_type", 0, nullptr, ICON_NONE);
+}
+
+static void geo_node_mesh_primitive_cylinder_init(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeGeometryMeshCylinder *node_storage = (NodeGeometryMeshCylinder *)MEM_callocN(
+ sizeof(NodeGeometryMeshCylinder), __func__);
+
+ node_storage->fill_type = GEO_NODE_MESH_CIRCLE_FILL_NONE;
+
+ node->storage = node_storage;
+}
+
+namespace blender::nodes {
+
+static void geo_node_mesh_primitive_cylinder_exec(GeoNodeExecParams params)
+{
+ const bNode &node = params.node();
+ const NodeGeometryMeshCylinder &storage = *(const NodeGeometryMeshCylinder *)node.storage;
+
+ const GeometryNodeMeshCircleFillType fill_type = (const GeometryNodeMeshCircleFillType)
+ storage.fill_type;
+
+ const int verts_num = params.extract_input<int>("Vertices");
+ if (verts_num < 3) {
+ params.set_output("Geometry", GeometrySet());
+ return;
+ }
+
+ const float radius = params.extract_input<float>("Radius");
+ const float depth = params.extract_input<float>("Depth");
+ const float3 location = params.extract_input<float3>("Location");
+ const float3 rotation = params.extract_input<float3>("Rotation");
+
+ /* The cylinder is a special case of the cone mesh where the top and bottom radius are equal. */
+ Mesh *mesh = create_cylinder_or_cone_mesh(
+ location, rotation, radius, radius, depth, verts_num, fill_type);
+
+ transform_mesh(mesh, location, rotation, float3(1));
+
+ params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_mesh_primitive_cylinder()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_MESH_PRIMITIVE_CYLINDER, "Cylinder", NODE_CLASS_GEOMETRY, 0);
+ node_type_socket_templates(
+ &ntype, geo_node_mesh_primitive_cylinder_in, geo_node_mesh_primitive_cylinder_out);
+ node_type_init(&ntype, geo_node_mesh_primitive_cylinder_init);
+ node_type_storage(
+ &ntype, "NodeGeometryMeshCylinder", node_free_standard_storage, node_copy_standard_storage);
+ ntype.geometry_node_execute = blender::nodes::geo_node_mesh_primitive_cylinder_exec;
+ ntype.draw_buttons = geo_node_mesh_primitive_cylinder_layout;
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_ico_sphere.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_ico_sphere.cc
new file mode 100644
index 00000000000..9aaccb7d805
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_ico_sphere.cc
@@ -0,0 +1,91 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "DNA_mesh_types.h"
+
+#include "BKE_lib_id.h"
+#include "BKE_mesh.h"
+
+#include "bmesh.h"
+
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_mesh_primitive_ico_sphere_in[] = {
+ {SOCK_FLOAT, N_("Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
+ {SOCK_INT, N_("Subdivisions"), 1, 0, 0, 0, 0, 7},
+ {SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
+ {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_mesh_primitive_ico_sphere_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+namespace blender::nodes {
+
+static Mesh *create_ico_sphere_mesh(const float3 location,
+ const float3 rotation,
+ const int subdivisions,
+ const float radius)
+{
+ float4x4 transform;
+ loc_eul_size_to_mat4(transform.values, location, rotation, float3(1.0f));
+
+ const BMeshCreateParams bmcp = {true};
+ const BMAllocTemplate allocsize = {0, 0, 0, 0};
+ BMesh *bm = BM_mesh_create(&allocsize, &bmcp);
+
+ BMO_op_callf(bm,
+ BMO_FLAG_DEFAULTS,
+ "create_icosphere subdivisions=%i diameter=%f matrix=%m4 calc_uvs=%b",
+ subdivisions,
+ std::abs(radius),
+ transform.values,
+ true);
+
+ Mesh *mesh = (Mesh *)BKE_id_new_nomain(ID_ME, nullptr);
+ BM_mesh_bm_to_me_for_eval(bm, mesh, nullptr);
+ BM_mesh_free(bm);
+
+ return mesh;
+}
+
+static void geo_node_mesh_primitive_ico_sphere_exec(GeoNodeExecParams params)
+{
+ const int subdivisions = std::min(params.extract_input<int>("Subdivisions"), 10);
+ const float radius = params.extract_input<float>("Radius");
+ const float3 location = params.extract_input<float3>("Location");
+ const float3 rotation = params.extract_input<float3>("Rotation");
+
+ Mesh *mesh = create_ico_sphere_mesh(location, rotation, subdivisions, radius);
+ params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_mesh_primitive_ico_sphere()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(
+ &ntype, GEO_NODE_MESH_PRIMITIVE_ICO_SPHERE, "Ico Sphere", NODE_CLASS_GEOMETRY, 0);
+ node_type_socket_templates(
+ &ntype, geo_node_mesh_primitive_ico_sphere_in, geo_node_mesh_primitive_ico_sphere_out);
+ ntype.geometry_node_execute = blender::nodes::geo_node_mesh_primitive_ico_sphere_exec;
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc
new file mode 100644
index 00000000000..a7d40571c39
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_line.cc
@@ -0,0 +1,188 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_map.hh"
+#include "BLI_math_matrix.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_mesh.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_mesh_primitive_line_in[] = {
+ {SOCK_INT, N_("Count"), 10, 0.0f, 0.0f, 0.0f, 1, 10000},
+ {SOCK_FLOAT, N_("Resolution"), 1.0f, 0.0f, 0.0f, 0.0f, 0.01f, FLT_MAX, PROP_DISTANCE},
+ {SOCK_VECTOR,
+ N_("Start Location"),
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 1.0f,
+ -FLT_MAX,
+ FLT_MAX,
+ PROP_TRANSLATION},
+ {SOCK_VECTOR, N_("Offset"), 0.0f, 0.0f, 1.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_mesh_primitive_line_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+static void geo_node_mesh_primitive_line_layout(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ uiLayoutSetPropSep(layout, true);
+ uiLayoutSetPropDecorate(layout, false);
+ uiItemR(layout, ptr, "mode", 0, "", ICON_NONE);
+ if (RNA_enum_get(ptr, "mode") == GEO_NODE_MESH_LINE_MODE_END_POINTS) {
+ uiItemR(layout, ptr, "count_mode", 0, "", ICON_NONE);
+ }
+}
+
+static void geo_node_mesh_primitive_line_init(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeGeometryMeshLine *node_storage = (NodeGeometryMeshLine *)MEM_callocN(
+ sizeof(NodeGeometryMeshLine), __func__);
+
+ node_storage->mode = GEO_NODE_MESH_LINE_MODE_OFFSET;
+ node_storage->count_mode = GEO_NODE_MESH_LINE_COUNT_TOTAL;
+
+ node->storage = node_storage;
+}
+
+static void geo_node_mesh_primitive_line_update(bNodeTree *UNUSED(tree), bNode *node)
+{
+ bNodeSocket *count_socket = (bNodeSocket *)node->inputs.first;
+ bNodeSocket *resolution_socket = count_socket->next;
+ bNodeSocket *start_socket = resolution_socket->next;
+ bNodeSocket *end_and_offset_socket = start_socket->next;
+
+ const NodeGeometryMeshLine &storage = *(const NodeGeometryMeshLine *)node->storage;
+ const GeometryNodeMeshLineMode mode = (const GeometryNodeMeshLineMode)storage.mode;
+ const GeometryNodeMeshLineCountMode count_mode = (const GeometryNodeMeshLineCountMode)
+ storage.count_mode;
+
+ node_sock_label(end_and_offset_socket,
+ (mode == GEO_NODE_MESH_LINE_MODE_END_POINTS) ? N_("End Location") :
+ N_("Offset"));
+
+ nodeSetSocketAvailability(resolution_socket,
+ mode == GEO_NODE_MESH_LINE_MODE_END_POINTS &&
+ count_mode == GEO_NODE_MESH_LINE_COUNT_RESOLUTION);
+ nodeSetSocketAvailability(count_socket,
+ mode == GEO_NODE_MESH_LINE_MODE_OFFSET ||
+ count_mode == GEO_NODE_MESH_LINE_COUNT_TOTAL);
+}
+
+namespace blender::nodes {
+
+static void fill_edge_data(MutableSpan<MEdge> edges)
+{
+ for (const int i : edges.index_range()) {
+ edges[i].v1 = i;
+ edges[i].v2 = i + 1;
+ edges[i].flag |= ME_LOOSEEDGE;
+ }
+}
+
+static Mesh *create_line_mesh(const float3 start, const float3 delta, const int count)
+{
+ if (count < 1) {
+ return nullptr;
+ }
+
+ Mesh *mesh = BKE_mesh_new_nomain(count, count - 1, 0, 0, 0);
+ MutableSpan<MVert> verts{mesh->mvert, mesh->totvert};
+ MutableSpan<MEdge> edges{mesh->medge, mesh->totedge};
+
+ short normal[3];
+ normal_float_to_short_v3(normal, delta.normalized());
+
+ float3 co = start;
+ for (const int i : verts.index_range()) {
+ copy_v3_v3(verts[i].co, co);
+ copy_v3_v3_short(verts[i].no, normal);
+ co += delta;
+ }
+
+ fill_edge_data(edges);
+
+ return mesh;
+}
+
+static void geo_node_mesh_primitive_line_exec(GeoNodeExecParams params)
+{
+ const NodeGeometryMeshLine &storage = *(const NodeGeometryMeshLine *)params.node().storage;
+ const GeometryNodeMeshLineMode mode = (const GeometryNodeMeshLineMode)storage.mode;
+ const GeometryNodeMeshLineCountMode count_mode = (const GeometryNodeMeshLineCountMode)
+ storage.count_mode;
+
+ Mesh *mesh = nullptr;
+ const float3 start = params.extract_input<float3>("Start Location");
+ if (mode == GEO_NODE_MESH_LINE_MODE_END_POINTS) {
+ /* The label switches to "End Location", but the same socket is used. */
+ const float3 end = params.extract_input<float3>("Offset");
+ const float3 total_delta = end - start;
+
+ if (count_mode == GEO_NODE_MESH_LINE_COUNT_RESOLUTION) {
+ /* Don't allow asymptotic count increase for low resolution values. */
+ const float resolution = std::max(params.extract_input<float>("Resolution"), 0.0001f);
+ const int count = total_delta.length() / resolution + 1;
+ const float3 delta = total_delta.normalized() * resolution;
+ mesh = create_line_mesh(start, delta, count);
+ }
+ else if (count_mode == GEO_NODE_MESH_LINE_COUNT_TOTAL) {
+ const int count = params.extract_input<int>("Count");
+ if (count > 1) {
+ const float3 delta = total_delta / (float)(count - 1);
+ mesh = create_line_mesh(start, delta, count);
+ }
+ }
+ }
+ else if (mode == GEO_NODE_MESH_LINE_MODE_OFFSET) {
+ const float3 delta = params.extract_input<float3>("Offset");
+ const int count = params.extract_input<int>("Count");
+ mesh = create_line_mesh(start, delta, count);
+ }
+
+ params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_mesh_primitive_line()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_MESH_PRIMITIVE_LINE, "Line", NODE_CLASS_GEOMETRY, 0);
+ node_type_socket_templates(
+ &ntype, geo_node_mesh_primitive_line_in, geo_node_mesh_primitive_line_out);
+ node_type_init(&ntype, geo_node_mesh_primitive_line_init);
+ node_type_update(&ntype, geo_node_mesh_primitive_line_update);
+ node_type_storage(
+ &ntype, "NodeGeometryMeshLine", node_free_standard_storage, node_copy_standard_storage);
+ ntype.geometry_node_execute = blender::nodes::geo_node_mesh_primitive_line_exec;
+ ntype.draw_buttons = geo_node_mesh_primitive_line_layout;
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_plane.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_plane.cc
new file mode 100644
index 00000000000..adb1d4a9eb4
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_plane.cc
@@ -0,0 +1,183 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BLI_map.hh"
+#include "BLI_math_matrix.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_mesh.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_mesh_primitive_plane_in[] = {
+ {SOCK_FLOAT, N_("Size"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
+ {SOCK_INT, N_("Vertices X"), 10, 0.0f, 0.0f, 0.0f, 2, 1000},
+ {SOCK_INT, N_("Vertices Y"), 10, 0.0f, 0.0f, 0.0f, 2, 1000},
+ {SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
+ {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_mesh_primitive_plane_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+namespace blender::nodes {
+
+static void calculate_uvs(Mesh *mesh, Span<MVert> verts, Span<MLoop> loops, const float size)
+{
+ MeshComponent mesh_component;
+ mesh_component.replace(mesh, GeometryOwnershipType::Editable);
+ OutputAttributePtr uv_attribute = mesh_component.attribute_try_get_for_output(
+ "uv", ATTR_DOMAIN_CORNER, CD_PROP_FLOAT2, nullptr);
+ MutableSpan<float2> uvs = uv_attribute->get_span_for_write_only<float2>();
+
+ for (const int i : loops.index_range()) {
+ const float3 &co = verts[loops[i].v].co;
+ uvs[i].x = (co.x + size) / (size * 2.0f);
+ uvs[i].y = (co.y + size) / (size * 2.0f);
+ }
+
+ uv_attribute.apply_span_and_save();
+}
+
+static Mesh *create_plane_mesh(const int verts_x, const int verts_y, const float size)
+{
+ const int edges_x = verts_x - 1;
+ const int edges_y = verts_y - 1;
+ Mesh *mesh = BKE_mesh_new_nomain(verts_x * verts_y,
+ edges_x * verts_y + edges_y * verts_x,
+ 0,
+ edges_x * edges_y * 4,
+ edges_x * edges_y);
+ MutableSpan<MVert> verts{mesh->mvert, mesh->totvert};
+ MutableSpan<MLoop> loops{mesh->mloop, mesh->totloop};
+ MutableSpan<MEdge> edges{mesh->medge, mesh->totedge};
+ MutableSpan<MPoly> polys{mesh->mpoly, mesh->totpoly};
+
+ {
+ const float dx = size * 2.0f / edges_x;
+ const float dy = size * 2.0f / edges_y;
+ float x = -size;
+ for (const int x_index : IndexRange(verts_x)) {
+ float y = -size;
+ for (const int y_index : IndexRange(verts_y)) {
+ const int vert_index = x_index * verts_y + y_index;
+ verts[vert_index].co[0] = x;
+ verts[vert_index].co[1] = y;
+ verts[vert_index].co[2] = 0.0f;
+ y += dy;
+ }
+ x += dx;
+ }
+ }
+
+ /* Point all vertex normals in the up direction. */
+ const short up_normal[3] = {0, 0, SHRT_MAX};
+ for (MVert &vert : verts) {
+ copy_v3_v3_short(vert.no, up_normal);
+ }
+
+ /* Build the horizontal edges in the X direction. */
+ const int y_edges_start = 0;
+ int edge_index = 0;
+ for (const int x : IndexRange(verts_x)) {
+ for (const int y : IndexRange(edges_y)) {
+ const int vert_index = x * verts_y + y;
+ MEdge &edge = edges[edge_index++];
+ edge.v1 = vert_index;
+ edge.v2 = vert_index + 1;
+ }
+ }
+
+ /* Build the vertical edges in the Y direction. */
+ const int x_edges_start = edge_index;
+ for (const int y : IndexRange(verts_y)) {
+ for (const int x : IndexRange(edges_x)) {
+ const int vert_index = x * verts_y + y;
+ MEdge &edge = edges[edge_index++];
+ edge.v1 = vert_index;
+ edge.v2 = vert_index + verts_y;
+ }
+ }
+
+ int loop_index = 0;
+ int poly_index = 0;
+ for (const int x : IndexRange(edges_x)) {
+ for (const int y : IndexRange(edges_y)) {
+ MPoly &poly = polys[poly_index++];
+ poly.loopstart = loop_index;
+ poly.totloop = 4;
+ const int vert_index = x * verts_y + y;
+
+ MLoop &loop_a = loops[loop_index++];
+ loop_a.v = vert_index;
+ loop_a.e = x_edges_start + edges_x * y + x;
+ MLoop &loop_b = loops[loop_index++];
+ loop_b.v = vert_index + verts_y;
+ loop_b.e = y_edges_start + edges_y * (x + 1) + y;
+ MLoop &loop_c = loops[loop_index++];
+ loop_c.v = vert_index + verts_y + 1;
+ loop_c.e = x_edges_start + edges_x * (y + 1) + x;
+ MLoop &loop_d = loops[loop_index++];
+ loop_d.v = vert_index + 1;
+ loop_d.e = y_edges_start + edges_y * x + y;
+ }
+ }
+
+ calculate_uvs(mesh, verts, loops, size);
+
+ return mesh;
+}
+
+static void geo_node_mesh_primitive_plane_exec(GeoNodeExecParams params)
+{
+ const float size = params.extract_input<float>("Size");
+ const int verts_x = params.extract_input<int>("Vertices X");
+ const int verts_y = params.extract_input<int>("Vertices Y");
+ const float3 location = params.extract_input<float3>("Location");
+ const float3 rotation = params.extract_input<float3>("Rotation");
+ if (verts_x < 2 || verts_y < 2) {
+ params.set_output("Geometry", GeometrySet());
+ return;
+ }
+
+ Mesh *mesh = create_plane_mesh(verts_x, verts_y, size);
+ BLI_assert(BKE_mesh_is_valid(mesh));
+
+ transform_mesh(mesh, location, rotation, float3(1));
+
+ params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_mesh_primitive_plane()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype, GEO_NODE_MESH_PRIMITIVE_PLANE, "Plane", NODE_CLASS_GEOMETRY, 0);
+ node_type_socket_templates(
+ &ntype, geo_node_mesh_primitive_plane_in, geo_node_mesh_primitive_plane_out);
+ ntype.geometry_node_execute = blender::nodes::geo_node_mesh_primitive_plane_exec;
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
new file mode 100644
index 00000000000..e164ad247a3
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_uv_sphere.cc
@@ -0,0 +1,131 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BKE_lib_id.h"
+#include "BKE_mesh.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "bmesh.h"
+
+#include "node_geometry_util.hh"
+
+static bNodeSocketTemplate geo_node_mesh_primitive_uv_sphere_in[] = {
+ {SOCK_INT, N_("Segments"), 32, 0.0f, 0.0f, 0.0f, 3, 1024},
+ {SOCK_INT, N_("Rings"), 16, 0.0f, 0.0f, 0.0f, 3, 1024},
+ {SOCK_FLOAT, N_("Radius"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, PROP_DISTANCE},
+ {SOCK_VECTOR, N_("Location"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_TRANSLATION},
+ {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 0.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_mesh_primitive_uv_sphere_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+namespace blender::nodes {
+
+static int sphere_vert_total(const int segments, const int rings)
+{
+ return segments * (rings - 1) + 2;
+}
+
+static int sphere_edge_total(const int segments, const int rings)
+{
+ return segments * (rings * 2 - 1);
+}
+
+static int sphere_corner_total(const int segments, const int rings)
+{
+ const int quad_corners = 4 * segments * (rings - 2);
+ const int tri_corners = 3 * segments * 2;
+ return quad_corners + tri_corners;
+}
+
+static int sphere_face_total(const int segments, const int rings)
+{
+ const int quads = segments * (rings - 2);
+ const int triangles = segments * 2;
+ return quads + triangles;
+}
+
+static Mesh *create_uv_sphere_mesh_bmesh(const float3 location,
+ const float3 rotation,
+ const float radius,
+ const int segments,
+ const int rings)
+{
+ float4x4 transform;
+ loc_eul_size_to_mat4(transform.values, location, rotation, float3(radius));
+
+ const BMeshCreateParams bmcp = {true};
+ const BMAllocTemplate allocsize = {sphere_vert_total(segments, rings),
+ sphere_edge_total(segments, rings),
+ sphere_corner_total(segments, rings),
+ sphere_face_total(segments, rings)};
+ BMesh *bm = BM_mesh_create(&allocsize, &bmcp);
+
+ BMO_op_callf(bm,
+ BMO_FLAG_DEFAULTS,
+ "create_uvsphere u_segments=%i v_segments=%i diameter=%f matrix=%m4 calc_uvs=%b",
+ segments,
+ rings,
+ radius,
+ transform.values,
+ true);
+
+ Mesh *mesh = (Mesh *)BKE_id_new_nomain(ID_ME, nullptr);
+ BM_mesh_bm_to_me_for_eval(bm, mesh, nullptr);
+ BM_mesh_free(bm);
+
+ return mesh;
+}
+
+static void geo_node_mesh_primitive_uv_sphere_exec(GeoNodeExecParams params)
+{
+ const int segments_num = params.extract_input<int>("Segments");
+ const int rings_num = params.extract_input<int>("Rings");
+ if (segments_num < 3 || rings_num < 3) {
+ params.set_output("Geometry", GeometrySet());
+ return;
+ }
+
+ const float radius = params.extract_input<float>("Radius");
+ const float3 location = params.extract_input<float3>("Location");
+ const float3 rotation = params.extract_input<float3>("Rotation");
+
+ Mesh *mesh = create_uv_sphere_mesh_bmesh(location, rotation, radius, segments_num, rings_num);
+ params.set_output("Geometry", GeometrySet::create_with_mesh(mesh));
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_mesh_primitive_uv_sphere()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(
+ &ntype, GEO_NODE_MESH_PRIMITIVE_UV_SPHERE, "UV Sphere", NODE_CLASS_GEOMETRY, 0);
+ node_type_socket_templates(
+ &ntype, geo_node_mesh_primitive_uv_sphere_in, geo_node_mesh_primitive_uv_sphere_out);
+ ntype.geometry_node_execute = blender::nodes::geo_node_mesh_primitive_uv_sphere_exec;
+ nodeRegisterType(&ntype);
+}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_transform.cc b/source/blender/nodes/geometry/nodes/node_geo_transform.cc
index 539a7551be9..ef6f0be40f2 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_transform.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_transform.cc
@@ -57,14 +57,16 @@ static bool use_translate(const float3 rotation, const float3 scale)
return true;
}
-static void transform_mesh(Mesh *mesh,
- const float3 translation,
- const float3 rotation,
- const float3 scale)
+void transform_mesh(Mesh *mesh,
+ const float3 translation,
+ const float3 rotation,
+ const float3 scale)
{
/* Use only translation if rotation and scale are zero. */
if (use_translate(rotation, scale)) {
- BKE_mesh_translate(mesh, translation, true);
+ if (!translation.is_zero()) {
+ BKE_mesh_translate(mesh, translation, true);
+ }
}
else {
float mat[4][4];