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-rw-r--r--source/blender/draw/engines/image/image_private.hh4
-rw-r--r--source/blender/editors/space_node/node_intern.hh2
-rw-r--r--source/blender/editors/space_spreadsheet/spreadsheet_intern.hh2
-rw-r--r--source/blender/gpu/intern/gpu_backend.hh14
-rw-r--r--source/blender/gpu/intern/gpu_batch_private.hh2
-rw-r--r--source/blender/gpu/intern/gpu_context_private.hh14
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer_private.hh8
-rw-r--r--source/blender/gpu/intern/gpu_immediate_private.hh8
-rw-r--r--source/blender/gpu/intern/gpu_index_buffer_private.hh8
-rw-r--r--source/blender/gpu/intern/gpu_platform_private.hh2
-rw-r--r--source/blender/gpu/intern/gpu_query.hh4
-rw-r--r--source/blender/gpu/intern/gpu_shader_interface.hh4
-rw-r--r--source/blender/gpu/intern/gpu_shader_private.hh14
-rw-r--r--source/blender/gpu/intern/gpu_state_private.hh8
-rw-r--r--source/blender/gpu/intern/gpu_texture_private.hh22
-rw-r--r--source/blender/gpu/intern/gpu_uniform_buffer_private.hh2
-rw-r--r--source/blender/gpu/intern/gpu_vertex_buffer_private.hh22
-rw-r--r--source/blender/gpu/opengl/gl_backend.hh20
-rw-r--r--source/blender/gpu/opengl/gl_batch.hh8
-rw-r--r--source/blender/gpu/opengl/gl_context.hh14
-rw-r--r--source/blender/gpu/opengl/gl_debug.hh4
-rw-r--r--source/blender/gpu/opengl/gl_drawlist.hh4
-rw-r--r--source/blender/gpu/opengl/gl_framebuffer.hh8
-rw-r--r--source/blender/gpu/opengl/gl_immediate.hh10
-rw-r--r--source/blender/gpu/opengl/gl_index_buffer.hh6
-rw-r--r--source/blender/gpu/opengl/gl_query.hh4
-rw-r--r--source/blender/gpu/opengl/gl_shader.hh10
-rw-r--r--source/blender/gpu/opengl/gl_state.hh16
-rw-r--r--source/blender/gpu/opengl/gl_texture.hh16
-rw-r--r--source/blender/gpu/opengl/gl_uniform_buffer.hh4
-rw-r--r--source/blender/gpu/opengl/gl_vertex_buffer.hh10
31 files changed, 137 insertions, 137 deletions
diff --git a/source/blender/draw/engines/image/image_private.hh b/source/blender/draw/engines/image/image_private.hh
index a62cd882e40..fc3ce72d0aa 100644
--- a/source/blender/draw/engines/image/image_private.hh
+++ b/source/blender/draw/engines/image/image_private.hh
@@ -190,7 +190,7 @@ class AbstractDrawingMode {
/* image_shader.c */
GPUShader *IMAGE_shader_image_get(bool is_tiled_image);
-void IMAGE_shader_library_ensure(void);
-void IMAGE_shader_free(void);
+void IMAGE_shader_library_ensure();
+void IMAGE_shader_free();
} // namespace blender::draw::image_engine
diff --git a/source/blender/editors/space_node/node_intern.hh b/source/blender/editors/space_node/node_intern.hh
index 52dde965114..f3183acda50 100644
--- a/source/blender/editors/space_node/node_intern.hh
+++ b/source/blender/editors/space_node/node_intern.hh
@@ -138,7 +138,7 @@ blender::float2 node_from_view(const bNode &node, const blender::float2 &co);
void node_toolbar_register(ARegionType *art);
-void node_operatortypes(void);
+void node_operatortypes();
void node_keymap(wmKeyConfig *keyconf);
void node_deselect_all(SpaceNode &snode);
diff --git a/source/blender/editors/space_spreadsheet/spreadsheet_intern.hh b/source/blender/editors/space_spreadsheet/spreadsheet_intern.hh
index e62835d5792..64672b919cd 100644
--- a/source/blender/editors/space_spreadsheet/spreadsheet_intern.hh
+++ b/source/blender/editors/space_spreadsheet/spreadsheet_intern.hh
@@ -39,7 +39,7 @@ struct SpaceSpreadsheet_Runtime {
struct bContext;
struct ARegionType;
-void spreadsheet_operatortypes(void);
+void spreadsheet_operatortypes();
void spreadsheet_update_context_path(const bContext *C);
Object *spreadsheet_get_object_eval(const SpaceSpreadsheet *sspreadsheet,
const Depsgraph *depsgraph);
diff --git a/source/blender/gpu/intern/gpu_backend.hh b/source/blender/gpu/intern/gpu_backend.hh
index 73792215569..d472e48776e 100644
--- a/source/blender/gpu/intern/gpu_backend.hh
+++ b/source/blender/gpu/intern/gpu_backend.hh
@@ -42,24 +42,24 @@ class VertBuf;
class GPUBackend {
public:
- virtual ~GPUBackend(){};
+ virtual ~GPUBackend()= default;;
- static GPUBackend *get(void);
+ static GPUBackend *get();
- virtual void samplers_update(void) = 0;
+ virtual void samplers_update() = 0;
virtual void compute_dispatch(int groups_x_len, int groups_y_len, int groups_z_len) = 0;
virtual Context *context_alloc(void *ghost_window) = 0;
- virtual Batch *batch_alloc(void) = 0;
+ virtual Batch *batch_alloc() = 0;
virtual DrawList *drawlist_alloc(int list_length) = 0;
virtual FrameBuffer *framebuffer_alloc(const char *name) = 0;
- virtual IndexBuf *indexbuf_alloc(void) = 0;
- virtual QueryPool *querypool_alloc(void) = 0;
+ virtual IndexBuf *indexbuf_alloc() = 0;
+ virtual QueryPool *querypool_alloc() = 0;
virtual Shader *shader_alloc(const char *name) = 0;
virtual Texture *texture_alloc(const char *name) = 0;
virtual UniformBuf *uniformbuf_alloc(int size, const char *name) = 0;
- virtual VertBuf *vertbuf_alloc(void) = 0;
+ virtual VertBuf *vertbuf_alloc() = 0;
};
} // namespace gpu
diff --git a/source/blender/gpu/intern/gpu_batch_private.hh b/source/blender/gpu/intern/gpu_batch_private.hh
index eed96864f20..4c2f221e9b6 100644
--- a/source/blender/gpu/intern/gpu_batch_private.hh
+++ b/source/blender/gpu/intern/gpu_batch_private.hh
@@ -47,7 +47,7 @@ class Batch : public GPUBatch {
virtual void draw(int v_first, int v_count, int i_first, int i_count) = 0;
/* Convenience casts. */
- IndexBuf *elem_(void) const
+ IndexBuf *elem_() const
{
return unwrap(elem);
}
diff --git a/source/blender/gpu/intern/gpu_context_private.hh b/source/blender/gpu/intern/gpu_context_private.hh
index 82753b44c51..d99555b3bf5 100644
--- a/source/blender/gpu/intern/gpu_context_private.hh
+++ b/source/blender/gpu/intern/gpu_context_private.hh
@@ -75,22 +75,22 @@ class Context {
Context();
virtual ~Context();
- static Context *get(void);
+ static Context *get();
- virtual void activate(void) = 0;
- virtual void deactivate(void) = 0;
+ virtual void activate() = 0;
+ virtual void deactivate() = 0;
/* Will push all pending commands to the GPU. */
- virtual void flush(void) = 0;
+ virtual void flush() = 0;
/* Will wait until the GPU has finished executing all command. */
- virtual void finish(void) = 0;
+ virtual void finish() = 0;
virtual void memory_statistics_get(int *total_mem, int *free_mem) = 0;
virtual void debug_group_begin(const char *, int){};
- virtual void debug_group_end(void){};
+ virtual void debug_group_end(){};
- bool is_active_on_thread(void);
+ bool is_active_on_thread();
};
/* Syntactic sugar. */
diff --git a/source/blender/gpu/intern/gpu_framebuffer_private.hh b/source/blender/gpu/intern/gpu_framebuffer_private.hh
index 2b00c239af4..a936e889e57 100644
--- a/source/blender/gpu/intern/gpu_framebuffer_private.hh
+++ b/source/blender/gpu/intern/gpu_framebuffer_private.hh
@@ -188,24 +188,24 @@ class FrameBuffer {
copy_v4_v4_int(r_scissor, scissor_);
}
- inline bool scissor_test_get(void) const
+ inline bool scissor_test_get() const
{
return scissor_test_;
}
- inline void viewport_reset(void)
+ inline void viewport_reset()
{
int viewport_rect[4] = {0, 0, width_, height_};
viewport_set(viewport_rect);
}
- inline void scissor_reset(void)
+ inline void scissor_reset()
{
int scissor_rect[4] = {0, 0, width_, height_};
scissor_set(scissor_rect);
}
- inline GPUTexture *depth_tex(void) const
+ inline GPUTexture *depth_tex() const
{
if (attachments_[GPU_FB_DEPTH_ATTACHMENT].tex) {
return attachments_[GPU_FB_DEPTH_ATTACHMENT].tex;
diff --git a/source/blender/gpu/intern/gpu_immediate_private.hh b/source/blender/gpu/intern/gpu_immediate_private.hh
index 382f70eeec4..bc1ae403c52 100644
--- a/source/blender/gpu/intern/gpu_immediate_private.hh
+++ b/source/blender/gpu/intern/gpu_immediate_private.hh
@@ -68,11 +68,11 @@ class Immediate {
Immediate(){};
virtual ~Immediate(){};
- virtual uchar *begin(void) = 0;
- virtual void end(void) = 0;
+ virtual uchar *begin() = 0;
+ virtual void end() = 0;
};
} // namespace blender::gpu
-void immActivate(void);
-void immDeactivate(void);
+void immActivate();
+void immDeactivate();
diff --git a/source/blender/gpu/intern/gpu_index_buffer_private.hh b/source/blender/gpu/intern/gpu_index_buffer_private.hh
index adc0145f867..4bb46689727 100644
--- a/source/blender/gpu/intern/gpu_index_buffer_private.hh
+++ b/source/blender/gpu/intern/gpu_index_buffer_private.hh
@@ -77,22 +77,22 @@ class IndexBuf {
void init_subrange(IndexBuf *elem_src, uint start, uint length);
void init_build_on_device(uint index_len);
- uint32_t index_len_get(void) const
+ uint32_t index_len_get() const
{
return index_len_;
}
/* Return size in byte of the drawable data buffer range. Actual buffer size might be bigger. */
- size_t size_get(void) const
+ size_t size_get() const
{
return index_len_ * to_bytesize(index_type_);
};
- bool is_init(void) const
+ bool is_init() const
{
return is_init_;
};
- virtual void upload_data(void) = 0;
+ virtual void upload_data() = 0;
virtual void bind_as_ssbo(uint binding) = 0;
diff --git a/source/blender/gpu/intern/gpu_platform_private.hh b/source/blender/gpu/intern/gpu_platform_private.hh
index f823269ab54..faae7c48588 100644
--- a/source/blender/gpu/intern/gpu_platform_private.hh
+++ b/source/blender/gpu/intern/gpu_platform_private.hh
@@ -49,7 +49,7 @@ class GPUPlatformGlobal {
const char *renderer_str,
const char *version_str);
- void clear(void);
+ void clear();
};
extern GPUPlatformGlobal GPG;
diff --git a/source/blender/gpu/intern/gpu_query.hh b/source/blender/gpu/intern/gpu_query.hh
index 0356e145b00..a004c355c8f 100644
--- a/source/blender/gpu/intern/gpu_query.hh
+++ b/source/blender/gpu/intern/gpu_query.hh
@@ -45,8 +45,8 @@ class QueryPool {
* Will start and end the query at this index inside the pool.
* The pool will resize automatically.
*/
- virtual void begin_query(void) = 0;
- virtual void end_query(void) = 0;
+ virtual void begin_query() = 0;
+ virtual void end_query() = 0;
/**
* Must be fed with a buffer large enough to contain all the queries issued.
diff --git a/source/blender/gpu/intern/gpu_shader_interface.hh b/source/blender/gpu/intern/gpu_shader_interface.hh
index 12a7ffabcc6..a6f0e30b715 100644
--- a/source/blender/gpu/intern/gpu_shader_interface.hh
+++ b/source/blender/gpu/intern/gpu_shader_interface.hh
@@ -74,7 +74,7 @@ class ShaderInterface {
ShaderInterface();
virtual ~ShaderInterface();
- void debug_print(void);
+ void debug_print();
inline const ShaderInput *attr_get(const char *name) const
{
@@ -133,7 +133,7 @@ class ShaderInterface {
/**
* Finalize interface construction by sorting the #ShaderInputs for faster lookups.
*/
- void sort_inputs(void);
+ void sort_inputs();
private:
inline const ShaderInput *input_lookup(const ShaderInput *const inputs,
diff --git a/source/blender/gpu/intern/gpu_shader_private.hh b/source/blender/gpu/intern/gpu_shader_private.hh
index 65720e457d8..8bd1115c731 100644
--- a/source/blender/gpu/intern/gpu_shader_private.hh
+++ b/source/blender/gpu/intern/gpu_shader_private.hh
@@ -53,15 +53,15 @@ class Shader {
virtual void geometry_shader_from_glsl(MutableSpan<const char *> sources) = 0;
virtual void fragment_shader_from_glsl(MutableSpan<const char *> sources) = 0;
virtual void compute_shader_from_glsl(MutableSpan<const char *> sources) = 0;
- virtual bool finalize(void) = 0;
+ virtual bool finalize() = 0;
virtual void transform_feedback_names_set(Span<const char *> name_list,
const eGPUShaderTFBType geom_type) = 0;
virtual bool transform_feedback_enable(GPUVertBuf *) = 0;
- virtual void transform_feedback_disable(void) = 0;
+ virtual void transform_feedback_disable() = 0;
- virtual void bind(void) = 0;
- virtual void unbind(void) = 0;
+ virtual void bind() = 0;
+ virtual void unbind() = 0;
virtual void uniform_float(int location, int comp_len, int array_size, const float *data) = 0;
virtual void uniform_int(int location, int comp_len, int array_size, const int *data) = 0;
@@ -69,9 +69,9 @@ class Shader {
virtual void vertformat_from_shader(GPUVertFormat *) const = 0;
/* DEPRECATED: Kept only because of BGL API. */
- virtual int program_handle_get(void) const = 0;
+ virtual int program_handle_get() const = 0;
- inline const char *const name_get(void) const
+ inline const char *const name_get() const
{
return name;
};
@@ -137,4 +137,4 @@ class GPULogParser {
} // namespace blender
/* XXX do not use it. Special hack to use OCIO with batch API. */
-GPUShader *immGetShader(void);
+GPUShader *immGetShader();
diff --git a/source/blender/gpu/intern/gpu_state_private.hh b/source/blender/gpu/intern/gpu_state_private.hh
index b96b71a7ac4..81d422ff21a 100644
--- a/source/blender/gpu/intern/gpu_state_private.hh
+++ b/source/blender/gpu/intern/gpu_state_private.hh
@@ -159,18 +159,18 @@ class StateManager {
StateManager();
virtual ~StateManager(){};
- virtual void apply_state(void) = 0;
- virtual void force_state(void) = 0;
+ virtual void apply_state() = 0;
+ virtual void force_state() = 0;
virtual void issue_barrier(eGPUBarrier barrier_bits) = 0;
virtual void texture_bind(Texture *tex, eGPUSamplerState sampler, int unit) = 0;
virtual void texture_unbind(Texture *tex) = 0;
- virtual void texture_unbind_all(void) = 0;
+ virtual void texture_unbind_all() = 0;
virtual void image_bind(Texture *tex, int unit) = 0;
virtual void image_unbind(Texture *tex) = 0;
- virtual void image_unbind_all(void) = 0;
+ virtual void image_unbind_all() = 0;
virtual void texture_unpack_row_length_set(uint len) = 0;
};
diff --git a/source/blender/gpu/intern/gpu_texture_private.hh b/source/blender/gpu/intern/gpu_texture_private.hh
index 19d83366e6f..73b59b9f06f 100644
--- a/source/blender/gpu/intern/gpu_texture_private.hh
+++ b/source/blender/gpu/intern/gpu_texture_private.hh
@@ -123,7 +123,7 @@ class Texture {
bool init_cubemap(int w, int layers, eGPUTextureFormat format);
bool init_buffer(GPUVertBuf *vbo, eGPUTextureFormat format);
- virtual void generate_mipmap(void) = 0;
+ virtual void generate_mipmap() = 0;
virtual void copy_to(Texture *tex) = 0;
virtual void clear(eGPUDataFormat format, const void *data) = 0;
virtual void swizzle_set(const char swizzle_mask[4]) = 0;
@@ -138,17 +138,17 @@ class Texture {
int mip, int offset[3], int extent[3], eGPUDataFormat format, const void *data) = 0;
/* TODO(fclem): Legacy. Should be removed at some point. */
- virtual uint gl_bindcode_get(void) const = 0;
+ virtual uint gl_bindcode_get() const = 0;
- int width_get(void) const
+ int width_get() const
{
return w_;
}
- int height_get(void) const
+ int height_get() const
{
return h_;
}
- int depth_get(void) const
+ int depth_get() const
{
return d_;
}
@@ -188,7 +188,7 @@ class Texture {
}
/* Return number of dimension taking the array type into account. */
- int dimensions_count(void) const
+ int dimensions_count() const
{
const int array = (type_ & GPU_TEXTURE_ARRAY) ? 1 : 0;
switch (type_ & ~GPU_TEXTURE_ARRAY) {
@@ -205,7 +205,7 @@ class Texture {
}
}
/* Return number of array layer (or face layer) for texture array or 1 for the others. */
- int layer_count(void) const
+ int layer_count() const
{
switch (type_) {
case GPU_TEXTURE_1D_ARRAY:
@@ -218,15 +218,15 @@ class Texture {
}
}
- eGPUTextureFormat format_get(void) const
+ eGPUTextureFormat format_get() const
{
return format_;
}
- eGPUTextureFormatFlag format_flag_get(void) const
+ eGPUTextureFormatFlag format_flag_get() const
{
return format_flag_;
}
- eGPUTextureType type_get(void) const
+ eGPUTextureType type_get() const
{
return type_;
}
@@ -248,7 +248,7 @@ class Texture {
}
protected:
- virtual bool init_internal(void) = 0;
+ virtual bool init_internal() = 0;
virtual bool init_internal(GPUVertBuf *vbo) = 0;
};
diff --git a/source/blender/gpu/intern/gpu_uniform_buffer_private.hh b/source/blender/gpu/intern/gpu_uniform_buffer_private.hh
index e8fc1343eaf..018b85c865e 100644
--- a/source/blender/gpu/intern/gpu_uniform_buffer_private.hh
+++ b/source/blender/gpu/intern/gpu_uniform_buffer_private.hh
@@ -54,7 +54,7 @@ class UniformBuf {
virtual void update(const void *data) = 0;
virtual void bind(int slot) = 0;
- virtual void unbind(void) = 0;
+ virtual void unbind() = 0;
/** Used to defer data upload at drawing time.
* This is useful if the thread has no context bound.
diff --git a/source/blender/gpu/intern/gpu_vertex_buffer_private.hh b/source/blender/gpu/intern/gpu_vertex_buffer_private.hh
index 2f46295f45a..97514b382b1 100644
--- a/source/blender/gpu/intern/gpu_vertex_buffer_private.hh
+++ b/source/blender/gpu/intern/gpu_vertex_buffer_private.hh
@@ -60,36 +60,36 @@ class VertBuf {
virtual ~VertBuf();
void init(const GPUVertFormat *format, GPUUsageType usage);
- void clear(void);
+ void clear();
/* Data management. */
void allocate(uint vert_len);
void resize(uint vert_len);
- void upload(void);
+ void upload();
virtual void bind_as_ssbo(uint binding) = 0;
virtual void wrap_handle(uint64_t handle) = 0;
- VertBuf *duplicate(void);
+ VertBuf *duplicate();
/* Size of the data allocated. */
- size_t size_alloc_get(void) const
+ size_t size_alloc_get() const
{
BLI_assert(format.packed);
return vertex_alloc * format.stride;
}
/* Size of the data uploaded to the GPU. */
- size_t size_used_get(void) const
+ size_t size_used_get() const
{
BLI_assert(format.packed);
return vertex_len * format.stride;
}
- void reference_add(void)
+ void reference_add()
{
handle_refcount_++;
}
- void reference_remove(void)
+ void reference_remove()
{
BLI_assert(handle_refcount_ > 0);
handle_refcount_--;
@@ -103,10 +103,10 @@ class VertBuf {
virtual void *unmap(const void *mapped_data) const = 0;
protected:
- virtual void acquire_data(void) = 0;
- virtual void resize_data(void) = 0;
- virtual void release_data(void) = 0;
- virtual void upload_data(void) = 0;
+ virtual void acquire_data() = 0;
+ virtual void resize_data() = 0;
+ virtual void release_data() = 0;
+ virtual void upload_data() = 0;
virtual void duplicate_data(VertBuf *dst) = 0;
};
diff --git a/source/blender/gpu/opengl/gl_backend.hh b/source/blender/gpu/opengl/gl_backend.hh
index e9dcdffced0..abac9174d4a 100644
--- a/source/blender/gpu/opengl/gl_backend.hh
+++ b/source/blender/gpu/opengl/gl_backend.hh
@@ -62,12 +62,12 @@ class GLBackend : public GPUBackend {
GLBackend::platform_exit();
}
- static GLBackend *get(void)
+ static GLBackend *get()
{
return static_cast<GLBackend *>(GPUBackend::get());
}
- void samplers_update(void) override
+ void samplers_update() override
{
GLTexture::samplers_update();
};
@@ -77,7 +77,7 @@ class GLBackend : public GPUBackend {
return new GLContext(ghost_window, shared_orphan_list_);
};
- Batch *batch_alloc(void) override
+ Batch *batch_alloc() override
{
return new GLBatch();
};
@@ -92,12 +92,12 @@ class GLBackend : public GPUBackend {
return new GLFrameBuffer(name);
};
- IndexBuf *indexbuf_alloc(void) override
+ IndexBuf *indexbuf_alloc() override
{
return new GLIndexBuf();
};
- QueryPool *querypool_alloc(void) override
+ QueryPool *querypool_alloc() override
{
return new GLQueryPool();
};
@@ -117,12 +117,12 @@ class GLBackend : public GPUBackend {
return new GLUniformBuf(size, name);
};
- VertBuf *vertbuf_alloc(void) override
+ VertBuf *vertbuf_alloc() override
{
return new GLVertBuf();
};
- GLSharedOrphanLists &shared_orphan_list_get(void)
+ GLSharedOrphanLists &shared_orphan_list_get()
{
return shared_orphan_list_;
};
@@ -134,10 +134,10 @@ class GLBackend : public GPUBackend {
}
private:
- static void platform_init(void);
- static void platform_exit(void);
+ static void platform_init();
+ static void platform_exit();
- static void capabilities_init(void);
+ static void capabilities_init();
};
} // namespace gpu
diff --git a/source/blender/gpu/opengl/gl_batch.hh b/source/blender/gpu/opengl/gl_batch.hh
index a2b5f8fc15e..4e6e25cdb0f 100644
--- a/source/blender/gpu/opengl/gl_batch.hh
+++ b/source/blender/gpu/opengl/gl_batch.hh
@@ -91,15 +91,15 @@ class GLVaoCache {
*/
void insert(const GLShaderInterface *interface, GLuint vao_id);
void remove(const GLShaderInterface *interface);
- void clear(void);
+ void clear();
private:
- void init(void);
+ void init();
/**
* The #GLVaoCache object is only valid for one #GLContext.
* Reset the cache if trying to draw in another context;.
*/
- void context_check(void);
+ void context_check();
};
class GLBatch : public Batch {
@@ -113,7 +113,7 @@ class GLBatch : public Batch {
/* Convenience getters. */
- GLIndexBuf *elem_(void) const
+ GLIndexBuf *elem_() const
{
return static_cast<GLIndexBuf *>(unwrap(elem));
}
diff --git a/source/blender/gpu/opengl/gl_context.hh b/source/blender/gpu/opengl/gl_context.hh
index 40107ca9ef7..656f4a1caf2 100644
--- a/source/blender/gpu/opengl/gl_context.hh
+++ b/source/blender/gpu/opengl/gl_context.hh
@@ -50,7 +50,7 @@ class GLSharedOrphanLists {
Vector<GLuint> buffers;
public:
- void orphans_clear(void);
+ void orphans_clear();
};
class GLContext : public Context {
@@ -112,11 +112,11 @@ class GLContext : public Context {
static void check_error(const char *info);
- void activate(void) override;
- void deactivate(void) override;
+ void activate() override;
+ void deactivate() override;
- void flush(void) override;
- void finish(void) override;
+ void flush() override;
+ void finish() override;
void memory_statistics_get(int *total_mem, int *free_mem) override;
@@ -142,11 +142,11 @@ class GLContext : public Context {
void vao_cache_unregister(GLVaoCache *cache);
void debug_group_begin(const char *name, int index) override;
- void debug_group_end(void) override;
+ void debug_group_end() override;
private:
static void orphans_add(Vector<GLuint> &orphan_list, std::mutex &list_mutex, GLuint id);
- void orphans_clear(void);
+ void orphans_clear();
MEM_CXX_CLASS_ALLOC_FUNCS("GLContext")
};
diff --git a/source/blender/gpu/opengl/gl_debug.hh b/source/blender/gpu/opengl/gl_debug.hh
index 3964e5da550..7917c05f94b 100644
--- a/source/blender/gpu/opengl/gl_debug.hh
+++ b/source/blender/gpu/opengl/gl_debug.hh
@@ -91,14 +91,14 @@ void check_gl_resources(const char *info);
/**
* This function needs to be called once per context.
*/
-void init_gl_callbacks(void);
+void init_gl_callbacks();
/**
* Initialize a fallback layer (to KHR_debug) that covers only some functions.
* We override the functions pointers by our own implementation that just checks #glGetError.
* Some additional functions (not overridable) are covered inside the header using wrappers.
*/
-void init_debug_layer(void);
+void init_debug_layer();
void object_label(GLenum type, GLuint object, const char *name);
diff --git a/source/blender/gpu/opengl/gl_drawlist.hh b/source/blender/gpu/opengl/gl_drawlist.hh
index 6f80fdd5a8a..bb7b89ca707 100644
--- a/source/blender/gpu/opengl/gl_drawlist.hh
+++ b/source/blender/gpu/opengl/gl_drawlist.hh
@@ -48,10 +48,10 @@ class GLDrawList : public DrawList {
~GLDrawList();
void append(GPUBatch *batch, int i_first, int i_count) override;
- void submit(void) override;
+ void submit() override;
private:
- void init(void);
+ void init();
/** Batch for which we are recording commands for. */
GLBatch *batch_;
diff --git a/source/blender/gpu/opengl/gl_framebuffer.hh b/source/blender/gpu/opengl/gl_framebuffer.hh
index 21b5931440d..9ebe549efe7 100644
--- a/source/blender/gpu/opengl/gl_framebuffer.hh
+++ b/source/blender/gpu/opengl/gl_framebuffer.hh
@@ -110,12 +110,12 @@ class GLFrameBuffer : public FrameBuffer {
int dst_offset_x,
int dst_offset_y) override;
- void apply_state(void);
+ void apply_state();
private:
- void init(void);
- void update_attachments(void);
- void update_drawbuffers(void);
+ void init();
+ void update_attachments();
+ void update_drawbuffers();
MEM_CXX_CLASS_ALLOC_FUNCS("GLFrameBuffer");
};
diff --git a/source/blender/gpu/opengl/gl_immediate.hh b/source/blender/gpu/opengl/gl_immediate.hh
index b42f439f9ec..235bc1254f2 100644
--- a/source/blender/gpu/opengl/gl_immediate.hh
+++ b/source/blender/gpu/opengl/gl_immediate.hh
@@ -58,21 +58,21 @@ class GLImmediate : public Immediate {
GLImmediate();
~GLImmediate();
- uchar *begin(void) override;
- void end(void) override;
+ uchar *begin() override;
+ void end() override;
private:
- GLuint &vbo_id(void)
+ GLuint &vbo_id()
{
return strict_vertex_len ? buffer_strict.vbo_id : buffer.vbo_id;
};
- size_t &buffer_offset(void)
+ size_t &buffer_offset()
{
return strict_vertex_len ? buffer_strict.buffer_offset : buffer.buffer_offset;
};
- size_t &buffer_size(void)
+ size_t &buffer_size()
{
return strict_vertex_len ? buffer_strict.buffer_size : buffer.buffer_size;
};
diff --git a/source/blender/gpu/opengl/gl_index_buffer.hh b/source/blender/gpu/opengl/gl_index_buffer.hh
index 85d52447bc6..aaec10d43b3 100644
--- a/source/blender/gpu/opengl/gl_index_buffer.hh
+++ b/source/blender/gpu/opengl/gl_index_buffer.hh
@@ -42,7 +42,7 @@ class GLIndexBuf : public IndexBuf {
public:
~GLIndexBuf();
- void bind(void);
+ void bind();
void bind_as_ssbo(uint binding) override;
const uint32_t *read() const override;
@@ -56,12 +56,12 @@ class GLIndexBuf : public IndexBuf {
return (GLushort *)0 + additional_vertex_offset;
}
- GLuint restart_index(void) const
+ GLuint restart_index() const
{
return (index_type_ == GPU_INDEX_U16) ? 0xFFFFu : 0xFFFFFFFFu;
}
- void upload_data(void) override;
+ void upload_data() override;
void update_sub(uint start, uint len, const void *data) override;
diff --git a/source/blender/gpu/opengl/gl_query.hh b/source/blender/gpu/opengl/gl_query.hh
index b4f971f45ee..2848a7abb8b 100644
--- a/source/blender/gpu/opengl/gl_query.hh
+++ b/source/blender/gpu/opengl/gl_query.hh
@@ -50,8 +50,8 @@ class GLQueryPool : public QueryPool {
void init(GPUQueryType type) override;
- void begin_query(void) override;
- void end_query(void) override;
+ void begin_query() override;
+ void end_query() override;
void get_occlusion_result(MutableSpan<uint32_t> r_values) override;
};
diff --git a/source/blender/gpu/opengl/gl_shader.hh b/source/blender/gpu/opengl/gl_shader.hh
index 57e33392d9f..6a424e0c7ee 100644
--- a/source/blender/gpu/opengl/gl_shader.hh
+++ b/source/blender/gpu/opengl/gl_shader.hh
@@ -58,16 +58,16 @@ class GLShader : public Shader {
void geometry_shader_from_glsl(MutableSpan<const char *> sources) override;
void fragment_shader_from_glsl(MutableSpan<const char *> sources) override;
void compute_shader_from_glsl(MutableSpan<const char *> sources) override;
- bool finalize(void) override;
+ bool finalize() override;
/** Should be called before linking. */
void transform_feedback_names_set(Span<const char *> name_list,
const eGPUShaderTFBType geom_type) override;
bool transform_feedback_enable(GPUVertBuf *buf) override;
- void transform_feedback_disable(void) override;
+ void transform_feedback_disable() override;
- void bind(void) override;
- void unbind(void) override;
+ void bind() override;
+ void unbind() override;
void uniform_float(int location, int comp_len, int array_size, const float *data) override;
void uniform_int(int location, int comp_len, int array_size, const int *data) override;
@@ -75,7 +75,7 @@ class GLShader : public Shader {
void vertformat_from_shader(GPUVertFormat *format) const override;
/** DEPRECATED: Kept only because of BGL API. */
- int program_handle_get(void) const override;
+ int program_handle_get() const override;
private:
char *glsl_patch_get(GLenum gl_stage);
diff --git a/source/blender/gpu/opengl/gl_state.hh b/source/blender/gpu/opengl/gl_state.hh
index f5c38a33628..e0c0dab76e1 100644
--- a/source/blender/gpu/opengl/gl_state.hh
+++ b/source/blender/gpu/opengl/gl_state.hh
@@ -71,11 +71,11 @@ class GLStateManager : public StateManager {
public:
GLStateManager();
- void apply_state(void) override;
+ void apply_state() override;
/**
* Will set all the states regardless of the current ones.
*/
- void force_state(void) override;
+ void force_state() override;
void issue_barrier(eGPUBarrier barrier_bits) override;
@@ -85,16 +85,16 @@ class GLStateManager : public StateManager {
*/
void texture_bind_temp(GLTexture *tex);
void texture_unbind(Texture *tex) override;
- void texture_unbind_all(void) override;
+ void texture_unbind_all() override;
void image_bind(Texture *tex, int unit) override;
void image_unbind(Texture *tex) override;
- void image_unbind_all(void) override;
+ void image_unbind_all() override;
void texture_unpack_row_length_set(uint len) override;
- uint64_t bound_texture_slots(void);
- uint8_t bound_image_slots(void);
+ uint64_t bound_texture_slots();
+ uint8_t bound_image_slots();
private:
static void set_write_mask(const eGPUWriteMask value);
@@ -112,8 +112,8 @@ class GLStateManager : public StateManager {
void set_state(const GPUState &state);
void set_mutable_state(const GPUStateMutable &state);
- void texture_bind_apply(void);
- void image_bind_apply(void);
+ void texture_bind_apply();
+ void image_bind_apply();
MEM_CXX_CLASS_ALLOC_FUNCS("GLStateManager")
};
diff --git a/source/blender/gpu/opengl/gl_texture.hh b/source/blender/gpu/opengl/gl_texture.hh
index eb979444f5a..e786eaed38a 100644
--- a/source/blender/gpu/opengl/gl_texture.hh
+++ b/source/blender/gpu/opengl/gl_texture.hh
@@ -69,25 +69,25 @@ class GLTexture : public Texture {
* \warning Depth textures are not populated but they have their mips correctly defined.
* \warning This resets the mipmap range.
*/
- void generate_mipmap(void) override;
+ void generate_mipmap() override;
void copy_to(Texture *dst) override;
void clear(eGPUDataFormat format, const void *data) override;
void swizzle_set(const char swizzle_mask[4]) override;
void mip_range_set(int min, int max) override;
void *read(int mip, eGPUDataFormat type) override;
- void check_feedback_loop(void);
+ void check_feedback_loop();
/* TODO(fclem): Legacy. Should be removed at some point. */
- uint gl_bindcode_get(void) const override;
+ uint gl_bindcode_get() const override;
- static void samplers_init(void);
- static void samplers_free(void);
- static void samplers_update(void);
+ static void samplers_init();
+ static void samplers_free();
+ static void samplers_update();
protected:
/** Return true on success. */
- bool init_internal(void) override;
+ bool init_internal() override;
/** Return true on success. */
bool init_internal(GPUVertBuf *vbo) override;
@@ -97,7 +97,7 @@ class GLTexture : public Texture {
void ensure_mipmaps(int mip);
void update_sub_direct_state_access(
int mip, int offset[3], int extent[3], GLenum gl_format, GLenum gl_type, const void *data);
- GPUFrameBuffer *framebuffer_get(void);
+ GPUFrameBuffer *framebuffer_get();
MEM_CXX_CLASS_ALLOC_FUNCS("GLTexture")
};
diff --git a/source/blender/gpu/opengl/gl_uniform_buffer.hh b/source/blender/gpu/opengl/gl_uniform_buffer.hh
index 6cc525a2b7a..d7b9982dfb8 100644
--- a/source/blender/gpu/opengl/gl_uniform_buffer.hh
+++ b/source/blender/gpu/opengl/gl_uniform_buffer.hh
@@ -48,10 +48,10 @@ class GLUniformBuf : public UniformBuf {
void update(const void *data) override;
void bind(int slot) override;
- void unbind(void) override;
+ void unbind() override;
private:
- void init(void);
+ void init();
MEM_CXX_CLASS_ALLOC_FUNCS("GLUniformBuf");
};
diff --git a/source/blender/gpu/opengl/gl_vertex_buffer.hh b/source/blender/gpu/opengl/gl_vertex_buffer.hh
index 27e4cc4f8e2..d347b6d56ca 100644
--- a/source/blender/gpu/opengl/gl_vertex_buffer.hh
+++ b/source/blender/gpu/opengl/gl_vertex_buffer.hh
@@ -46,7 +46,7 @@ class GLVertBuf : public VertBuf {
size_t vbo_size_ = 0;
public:
- void bind(void);
+ void bind();
void update_sub(uint start, uint len, const void *data) override;
@@ -56,10 +56,10 @@ class GLVertBuf : public VertBuf {
void wrap_handle(uint64_t handle) override;
protected:
- void acquire_data(void) override;
- void resize_data(void) override;
- void release_data(void) override;
- void upload_data(void) override;
+ void acquire_data() override;
+ void resize_data() override;
+ void release_data() override;
+ void upload_data() override;
void duplicate_data(VertBuf *dst) override;
void bind_as_ssbo(uint binding) override;