diff options
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/transform/transform.c | 8 | ||||
-rw-r--r-- | source/blender/editors/util/numinput.c | 6 |
2 files changed, 11 insertions, 3 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index bc721af231e..09e9894dd2d 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -3113,9 +3113,11 @@ static void initResize(TransInfo *t) t->num.flag |= NUM_AFFECT_ALL; if (!t->obedit) { t->flag |= T_NO_ZERO; +#if 0 /* Disabling, since when you type you know what you are doing, and being able to set it to zero is handy. */ t->num.val_flag[0] |= NUM_NO_ZERO; t->num.val_flag[1] |= NUM_NO_ZERO; t->num.val_flag[2] |= NUM_NO_ZERO; +#endif } t->idx_max = 2; @@ -3405,9 +3407,11 @@ static void initSkinResize(TransInfo *t) t->num.flag |= NUM_AFFECT_ALL; if (!t->obedit) { t->flag |= T_NO_ZERO; +#if 0 /* Disabling, since when you type you know what you are doing, and being able to set it to zero is handy. */ t->num.val_flag[0] |= NUM_NO_ZERO; t->num.val_flag[1] |= NUM_NO_ZERO; t->num.val_flag[2] |= NUM_NO_ZERO; +#endif } t->idx_max = 2; @@ -4515,7 +4519,9 @@ static void initCurveShrinkFatten(TransInfo *t) t->num.unit_type[0] = B_UNIT_NONE; t->flag |= T_NO_ZERO; +#if 0 /* Disabling, since when you type you know what you are doing, and being able to set it to zero is handy. */ t->num.val_flag[0] |= NUM_NO_ZERO; +#endif t->flag |= T_NO_CONSTRAINT; } @@ -4590,7 +4596,9 @@ static void initMaskShrinkFatten(TransInfo *t) t->num.unit_type[0] = B_UNIT_NONE; t->flag |= T_NO_ZERO; +#if 0 /* Disabling, since when you type you know what you are doing, and being able to set it to zero is handy. */ t->num.val_flag[0] |= NUM_NO_ZERO; +#endif t->flag |= T_NO_CONSTRAINT; } diff --git a/source/blender/editors/util/numinput.c b/source/blender/editors/util/numinput.c index 2c3dff5ea6a..fd8f16f5d02 100644 --- a/source/blender/editors/util/numinput.c +++ b/source/blender/editors/util/numinput.c @@ -189,15 +189,15 @@ bool applyNumInput(NumInput *n, float *vec) if (n->val_flag[i] & NUM_NO_NEGATIVE && val < 0.0f) { val = 0.0f; } - if (n->val_flag[i] & NUM_NO_ZERO && val == 0.0f) { - val = 0.0001f; - } if (n->val_flag[i] & NUM_NO_FRACTION && val != floorf(val)) { val = floorf(val + 0.5f); if (n->val_flag[i] & NUM_NO_ZERO && val == 0.0f) { val = 1.0f; } } + else if (n->val_flag[i] & NUM_NO_ZERO && val == 0.0f) { + val = 0.0001f; + } } vec[j] = val; } |