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-rw-r--r--source/blender/blenkernel/BKE_paint.h1
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h1
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c2
-rw-r--r--source/blender/blenkernel/intern/paint.c2
-rw-r--r--source/blender/blenkernel/intern/pbvh.c20
-rw-r--r--source/blender/blenkernel/intern/pbvh_intern.h1
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_ops.c4
-rw-r--r--source/blender/gpu/GPU_buffers.h2
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c49
-rw-r--r--source/blender/makesdna/DNA_scene_types.h3
-rw-r--r--source/blender/makesrna/intern/rna_sculpt_paint.c19
12 files changed, 94 insertions, 14 deletions
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 07c4598c856..cc02d8b547e 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -194,6 +194,7 @@ typedef struct SculptSession {
/* PBVH acceleration structure */
struct PBVH *pbvh;
bool show_diffuse_color;
+ bool show_mask;
/* Painting on deformed mesh */
bool modifiers_active; /* object is deformed with some modifiers */
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 2daa2ef7182..f619133ee4b 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -370,5 +370,6 @@ bool BKE_pbvh_node_vert_update_check_any(PBVH *bvh, PBVHNode *node);
//void BKE_pbvh_node_BB_expand(PBVHNode *node, float co[3]);
void pbvh_show_diffuse_color_set(PBVH *bvh, bool show_diffuse_color);
+void pbvh_show_mask_set(PBVH *bvh, bool show_mask);
#endif /* __BKE_PBVH_H__ */
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 13949e6777d..bbc66b9ecf2 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -287,6 +287,7 @@ static PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm)
ob->sculpt->cd_face_node_offset);
pbvh_show_diffuse_color_set(cddm->pbvh, ob->sculpt->show_diffuse_color);
+ pbvh_show_mask_set(cddm->pbvh, ob->sculpt->show_mask);
}
@@ -317,6 +318,7 @@ static PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm)
looptri, looptris_num);
pbvh_show_diffuse_color_set(cddm->pbvh, ob->sculpt->show_diffuse_color);
+ pbvh_show_mask_set(cddm->pbvh, ob->sculpt->show_mask);
deformed = check_sculpt_object_deformed(ob, true);
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index d1e9516f6d2..c6aa9c40fce 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -884,6 +884,7 @@ void BKE_sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob,
ss->modifiers_active = sculpt_modifiers_active(scene, sd, ob);
ss->show_diffuse_color = (sd->flags & SCULPT_SHOW_DIFFUSE) != 0;
+ ss->show_mask = (sd->flags & SCULPT_HIDE_MASK) == 0;
ss->building_vp_handle = false;
@@ -938,6 +939,7 @@ void BKE_sculpt_update_mesh_elements(Scene *scene, Sculpt *sd, Object *ob,
ss->pmap = (need_pmap && dm->getPolyMap) ? dm->getPolyMap(ob, dm) : NULL;
pbvh_show_diffuse_color_set(ss->pbvh, ss->show_diffuse_color);
+ pbvh_show_mask_set(ss->pbvh, ss->show_mask);
if (ss->modifiers_active) {
if (!ss->orig_cos) {
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 3a7bade1ee3..d926c96c0d8 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -1107,6 +1107,7 @@ static int pbvh_get_buffers_update_flags(PBVH *bvh)
{
int update_flags = 0;
update_flags |= bvh->show_diffuse_color ? GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR : 0;
+ update_flags |= bvh->show_mask ? GPU_PBVH_BUFFERS_SHOW_MASK : 0;
return update_flags;
}
@@ -2109,6 +2110,16 @@ static void pbvh_node_check_diffuse_changed(PBVH *bvh, PBVHNode *node)
node->flag |= PBVH_UpdateDrawBuffers;
}
+static void pbvh_node_check_mask_changed(PBVH *bvh, PBVHNode *node)
+{
+ if (!node->draw_buffers) {
+ return;
+ }
+ if (GPU_pbvh_buffers_mask_changed(node->draw_buffers, bvh->show_mask)) {
+ node->flag |= PBVH_UpdateDrawBuffers;
+ }
+}
+
void BKE_pbvh_draw(PBVH *bvh, float (*planes)[4], float (*fnors)[3],
DMSetMaterial setMaterial, bool wireframe, bool fast)
{
@@ -2116,8 +2127,10 @@ void BKE_pbvh_draw(PBVH *bvh, float (*planes)[4], float (*fnors)[3],
PBVHNode **nodes;
int totnode;
- for (int a = 0; a < bvh->totnode; a++)
+ for (int a = 0; a < bvh->totnode; a++) {
pbvh_node_check_diffuse_changed(bvh, &bvh->nodes[a]);
+ pbvh_node_check_mask_changed(bvh, &bvh->nodes[a]);
+ }
BKE_pbvh_search_gather(bvh, update_search_cb, SET_INT_IN_POINTER(PBVH_UpdateNormals | PBVH_UpdateDrawBuffers),
&nodes, &totnode);
@@ -2367,3 +2380,8 @@ void pbvh_show_diffuse_color_set(PBVH *bvh, bool show_diffuse_color)
bvh->show_diffuse_color = !has_mask || show_diffuse_color;
}
+
+void pbvh_show_mask_set(PBVH *bvh, bool show_mask)
+{
+ bvh->show_mask = show_mask;
+}
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h
index e05a3068682..afd539b2273 100644
--- a/source/blender/blenkernel/intern/pbvh_intern.h
+++ b/source/blender/blenkernel/intern/pbvh_intern.h
@@ -164,6 +164,7 @@ struct PBVH {
bool deformed;
bool show_diffuse_color;
+ bool show_mask;
/* Dynamic topology */
BMesh *bm;
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 1b174cf4654..8bace2a8d65 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -4512,8 +4512,10 @@ static struct PBVH *ccgDM_getPBVH(Object *ob, DerivedMesh *dm)
looptri, looptris_num);
}
- if (ccgdm->pbvh)
+ if (ccgdm->pbvh != NULL) {
pbvh_show_diffuse_color_set(ccgdm->pbvh, ob->sculpt->show_diffuse_color);
+ pbvh_show_mask_set(ccgdm->pbvh, ob->sculpt->show_mask);
+ }
/* For vertex paint, keep track of ccgdm */
if (!(ob->mode & OB_MODE_SCULPT) && ccgdm->pbvh) {
diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c
index 73cb31bb1bd..004d2757a71 100644
--- a/source/blender/editors/sculpt_paint/paint_ops.c
+++ b/source/blender/editors/sculpt_paint/paint_ops.c
@@ -1277,6 +1277,10 @@ void ED_keymap_paint(wmKeyConfig *keyconf)
WM_keymap_add_item(keymap, "PAINT_OT_mask_lasso_gesture", LEFTMOUSE, KM_PRESS, KM_CTRL | KM_SHIFT, 0);
+ /* Toggle mask visibility */
+ kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle", MKEY, KM_PRESS, KM_CTRL, 0);
+ RNA_string_set(kmi->ptr, "data_path", "scene.tool_settings.sculpt.show_mask");
+
/* Toggle dynamic topology */
WM_keymap_add_item(keymap, "SCULPT_OT_dynamic_topology_toggle", DKEY, KM_PRESS, KM_CTRL, 0);
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index 1423361e8cb..6ffaa29ead6 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -239,6 +239,7 @@ GPU_PBVH_Buffers *GPU_pbvh_bmesh_buffers_build(bool smooth_shading);
enum {
GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR = (1 << 0),
+ GPU_PBVH_BUFFERS_SHOW_MASK = (1 << 1),
};
void GPU_pbvh_mesh_buffers_update(
@@ -272,6 +273,7 @@ void GPU_pbvh_BB_draw_init(void);
void GPU_pbvh_BB_draw_end(void);
bool GPU_pbvh_buffers_diffuse_changed(GPU_PBVH_Buffers *buffers, struct GSet *bm_faces, bool show_diffuse_color);
+bool GPU_pbvh_buffers_mask_changed(GPU_PBVH_Buffers *buffers, bool show_mask);
void GPU_pbvh_buffers_free(GPU_PBVH_Buffers *buffers);
void GPU_pbvh_multires_buffers_free(struct GridCommonGPUBuffer **grid_common_gpu_buffer);
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 09d6f80abb8..afe7a4c4d27 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -993,6 +993,8 @@ struct GPU_PBVH_Buffers {
bool smooth;
bool show_diffuse_color;
+ bool show_mask;
+
bool use_matcaps;
float diffuse_color[4];
};
@@ -1037,11 +1039,13 @@ void GPU_pbvh_mesh_buffers_update(
const int update_flags)
{
const bool show_diffuse_color = (update_flags & GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR) != 0;
+ const bool show_mask = (update_flags & GPU_PBVH_BUFFERS_SHOW_MASK) != 0;
VertexBufferFormat *vert_data;
int i;
buffers->vmask = vmask;
buffers->show_diffuse_color = show_diffuse_color;
+ buffers->show_mask = show_mask;
buffers->use_matcaps = GPU_material_use_matcaps_get();
{
@@ -1086,7 +1090,7 @@ void GPU_pbvh_mesh_buffers_update(
for (uint j = 0; j < 3; j++) {
VertexBufferFormat *out = vert_data + face_vert_indices[i][j];
- if (vmask) {
+ if (vmask && show_mask) {
uint v_index = buffers->mloop[lt->tri[j]].v;
gpu_color_from_mask_copy(vmask[v_index], diffuse_color, out->color);
}
@@ -1122,7 +1126,7 @@ void GPU_pbvh_mesh_buffers_update(
}
uchar color_ub[3];
- if (vmask) {
+ if (vmask && show_mask) {
float fmask = (vmask[vtri[0]] + vmask[vtri[1]] + vmask[vtri[2]]) / 3.0f;
gpu_color_from_mask_copy(fmask, diffuse_color, color_ub);
}
@@ -1170,6 +1174,7 @@ GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(
buffers->smooth = mpoly[looptri[face_indices[0]].poly].flag & ME_SMOOTH;
buffers->show_diffuse_color = false;
+ buffers->show_mask = true;
buffers->use_matcaps = false;
/* Count the number of visible triangles */
@@ -1245,10 +1250,12 @@ void GPU_pbvh_grid_buffers_update(
const int update_flags)
{
const bool show_diffuse_color = (update_flags & GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR) != 0;
+ const bool show_mask = (update_flags & GPU_PBVH_BUFFERS_SHOW_MASK) != 0;
VertexBufferFormat *vert_data;
int i, j, k, x, y;
buffers->show_diffuse_color = show_diffuse_color;
+ buffers->show_mask = show_mask;
buffers->use_matcaps = GPU_material_use_matcaps_get();
buffers->smooth = grid_flag_mats[grid_indices[0]].flag & ME_SMOOTH;
@@ -1281,7 +1288,7 @@ void GPU_pbvh_grid_buffers_update(
if (buffers->smooth) {
normal_float_to_short_v3(vd->no, CCG_elem_no(key, elem));
- if (has_mask) {
+ if (has_mask && show_mask) {
gpu_color_from_mask_copy(*CCG_elem_mask(key, elem),
diffuse_color, vd->color);
}
@@ -1476,6 +1483,7 @@ GPU_PBVH_Buffers *GPU_pbvh_grid_buffers_build(
buffers->totgrid = totgrid;
buffers->show_diffuse_color = false;
+ buffers->show_mask = true;
buffers->use_matcaps = false;
/* Count the number of quads */
@@ -1547,7 +1555,8 @@ static void gpu_bmesh_vert_to_buffer_copy(BMVert *v,
const float fno[3],
const float *fmask,
const int cd_vert_mask_offset,
- const float diffuse_color[4])
+ const float diffuse_color[4],
+ const bool show_mask)
{
if (!BM_elem_flag_test(v, BM_ELEM_HIDDEN)) {
VertexBufferFormat *vd = &vert_data[*v_index];
@@ -1556,11 +1565,16 @@ static void gpu_bmesh_vert_to_buffer_copy(BMVert *v,
copy_v3_v3(vd->co, v->co);
normal_float_to_short_v3(vd->no, fno ? fno : v->no);
- gpu_color_from_mask_copy(
- fmask ? *fmask :
- BM_ELEM_CD_GET_FLOAT(v, cd_vert_mask_offset),
- diffuse_color,
- vd->color);
+ float effective_mask;
+ if (show_mask) {
+ effective_mask = fmask ? *fmask
+ : BM_ELEM_CD_GET_FLOAT(v, cd_vert_mask_offset);
+ }
+ else {
+ effective_mask = 0.0f;
+ }
+
+ gpu_color_from_mask_copy(effective_mask, diffuse_color, vd->color);
/* Assign index for use in the triangle index buffer */
/* note: caller must set: bm->elem_index_dirty |= BM_VERT; */
@@ -1618,6 +1632,7 @@ void GPU_pbvh_bmesh_buffers_update(
const int update_flags)
{
const bool show_diffuse_color = (update_flags & GPU_PBVH_BUFFERS_SHOW_DIFFUSE_COLOR) != 0;
+ const bool show_mask = (update_flags & GPU_PBVH_BUFFERS_SHOW_MASK) != 0;
VertexBufferFormat *vert_data;
void *tri_data;
int tottri, totvert, maxvert = 0;
@@ -1627,6 +1642,7 @@ void GPU_pbvh_bmesh_buffers_update(
const int cd_vert_mask_offset = CustomData_get_offset(&bm->vdata, CD_PAINT_MASK);
buffers->show_diffuse_color = show_diffuse_color;
+ buffers->show_mask = show_mask;
buffers->use_matcaps = GPU_material_use_matcaps_get();
/* Count visible triangles */
@@ -1677,13 +1693,15 @@ void GPU_pbvh_bmesh_buffers_update(
GSET_ITER (gs_iter, bm_unique_verts) {
gpu_bmesh_vert_to_buffer_copy(BLI_gsetIterator_getKey(&gs_iter),
vert_data, &v_index, NULL, NULL,
- cd_vert_mask_offset, diffuse_color);
+ cd_vert_mask_offset, diffuse_color,
+ show_mask);
}
GSET_ITER (gs_iter, bm_other_verts) {
gpu_bmesh_vert_to_buffer_copy(BLI_gsetIterator_getKey(&gs_iter),
vert_data, &v_index, NULL, NULL,
- cd_vert_mask_offset, diffuse_color);
+ cd_vert_mask_offset, diffuse_color,
+ show_mask);
}
maxvert = v_index;
@@ -1715,7 +1733,8 @@ void GPU_pbvh_bmesh_buffers_update(
for (i = 0; i < 3; i++) {
gpu_bmesh_vert_to_buffer_copy(v[i], vert_data,
&v_index, f->no, &fmask,
- cd_vert_mask_offset, diffuse_color);
+ cd_vert_mask_offset, diffuse_color,
+ show_mask);
}
}
}
@@ -1810,6 +1829,7 @@ GPU_PBVH_Buffers *GPU_pbvh_bmesh_buffers_build(bool smooth_shading)
buffers->use_bmesh = true;
buffers->smooth = smooth_shading;
buffers->show_diffuse_color = false;
+ buffers->show_mask = true;
buffers->use_matcaps = false;
return buffers;
@@ -2000,6 +2020,11 @@ bool GPU_pbvh_buffers_diffuse_changed(
return !equals_v3v3(diffuse_color, buffers->diffuse_color);
}
+bool GPU_pbvh_buffers_mask_changed(GPU_PBVH_Buffers *buffers, bool show_mask)
+{
+ return (buffers->show_mask != show_mask);
+}
+
void GPU_pbvh_buffers_free(GPU_PBVH_Buffers *buffers)
{
if (buffers) {
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index c9d4a8a5ca3..6535124a1be 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -2119,6 +2119,9 @@ typedef enum eSculptFlags {
/* If set, dynamic-topology detail size will be constant in object space */
SCULPT_DYNTOPO_DETAIL_CONSTANT = (1 << 13),
SCULPT_DYNTOPO_DETAIL_BRUSH = (1 << 14),
+
+ /* Don't display mask in viewport, but still use it for strokes. */
+ SCULPT_HIDE_MASK = (1 << 15),
} eSculptFlags;
typedef enum eImageePaintMode {
diff --git a/source/blender/makesrna/intern/rna_sculpt_paint.c b/source/blender/makesrna/intern/rna_sculpt_paint.c
index 9da27233e0e..6dbfc3634b2 100644
--- a/source/blender/makesrna/intern/rna_sculpt_paint.c
+++ b/source/blender/makesrna/intern/rna_sculpt_paint.c
@@ -287,6 +287,20 @@ static void rna_Sculpt_ShowDiffuseColor_update(Main *UNUSED(bmain), Scene *scene
}
}
+static void rna_Sculpt_ShowMask_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *UNUSED(ptr))
+{
+ Object *object = (scene->basact) ? scene->basact->object : NULL;
+ if (object == NULL || object->sculpt == NULL) {
+ return;
+ }
+ Sculpt *sd = scene->toolsettings->sculpt;
+ object->sculpt->show_mask = ((sd->flags & SCULPT_HIDE_MASK) == 0);
+ if (object->sculpt->pbvh != NULL) {
+ pbvh_show_mask_set(object->sculpt->pbvh, object->sculpt->show_mask);
+ }
+ WM_main_add_notifier(NC_OBJECT | ND_DRAW, object);
+}
+
static char *rna_Sculpt_path(PointerRNA *UNUSED(ptr))
{
return BLI_strdup("tool_settings.sculpt");
@@ -594,6 +608,11 @@ static void rna_def_sculpt(BlenderRNA *brna)
"Show diffuse color of object and overlay sculpt mask on top of it");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Sculpt_ShowDiffuseColor_update");
+ prop = RNA_def_property(srna, "show_mask", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_negative_sdna(prop, NULL, "flags", SCULPT_HIDE_MASK);
+ RNA_def_property_ui_text(prop, "Show Mask", "Show mask as overlay on object");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Sculpt_ShowMask_update");
+
prop = RNA_def_property(srna, "detail_size", PROP_FLOAT, PROP_PIXEL);
RNA_def_property_ui_range(prop, 0.5, 40.0, 10, 2);
RNA_def_property_ui_text(prop, "Detail Size", "Maximum edge length for dynamic topology sculpting (in pixels)");