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-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.c3
-rw-r--r--source/blender/makesrna/intern/rna_nodetree_types.h3
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/SHD_node.h1
-rw-r--r--source/blender/nodes/intern/SHD_nodes/SHD_holdout.c63
6 files changed, 70 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index f61231141fd..5b1a80186a6 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -311,6 +311,7 @@ struct ShadeResult;
#define SH_NODE_ADD_CLOSURE 156
#define SH_NODE_TEX_ENVIRONMENT 157
#define SH_NODE_OUTPUT_TEXTURE 158
+#define SH_NODE_HOLDOUT 159
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 927d406eb61..a36032f137e 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3702,10 +3702,11 @@ static void registerShaderNodes(ListBase *ntypelist)
register_node_type_sh_emission(ntypelist);
register_node_type_sh_mix_closure(ntypelist);
register_node_type_sh_add_closure(ntypelist);
+ register_node_type_sh_holdout(ntypelist);
register_node_type_sh_output_lamp(ntypelist);
register_node_type_sh_output_material(ntypelist);
- register_node_type_sh_output_texture(ntypelist);
+ //register_node_type_sh_output_texture(ntypelist);
register_node_type_sh_output_world(ntypelist);
register_node_type_sh_tex_blend(ntypelist);
diff --git a/source/blender/makesrna/intern/rna_nodetree_types.h b/source/blender/makesrna/intern/rna_nodetree_types.h
index 41f1bf2d383..d14e4cd76f2 100644
--- a/source/blender/makesrna/intern/rna_nodetree_types.h
+++ b/source/blender/makesrna/intern/rna_nodetree_types.h
@@ -52,7 +52,7 @@ DefNode( ShaderNode, SH_NODE_COMBRGB, 0, "COMBR
DefNode( ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "" )
DefNode( ShaderNode, SH_NODE_OUTPUT_MATERIAL, 0, "OUTPUT_MATERIAL",OutputMaterial, "Material Output", "" )
DefNode( ShaderNode, SH_NODE_OUTPUT_LAMP, 0, "OUTPUT_LAMP", OutputLamp, "Lamp Output", "" )
-DefNode( ShaderNode, SH_NODE_OUTPUT_TEXTURE, 0, "OUTPUT_TEXTURE", OutputTexture, "Texture Output", "" )
+//DefNode( ShaderNode, SH_NODE_OUTPUT_TEXTURE, 0, "OUTPUT_TEXTURE", OutputTexture, "Texture Output", "" )
DefNode( ShaderNode, SH_NODE_OUTPUT_WORLD, 0, "OUTPUT_WORLD", OutputWorld, "World Output", "" )
DefNode( ShaderNode, SH_NODE_FRESNEL, 0, "FRESNEL", Fresnel, "Fresnel", "" )
DefNode( ShaderNode, SH_NODE_MIX_CLOSURE, 0, "MIX_CLOSURE", MixClosure, "Mix Closure", "" )
@@ -60,6 +60,7 @@ DefNode( ShaderNode, SH_NODE_ADD_CLOSURE, 0, "ADD_C
DefNode( ShaderNode, SH_NODE_ATTRIBUTE, 0, "ATTRIBUTE", Attribute, "Attribute", "")
DefNode( ShaderNode, SH_NODE_BACKGROUND, 0, "BACKGROUND", Background, "Background", "")
+DefNode( ShaderNode, SH_NODE_HOLDOUT, 0, "HOLDOUT", Holdout, "Holdout", "")
DefNode( ShaderNode, SH_NODE_BSDF_ANISOTROPIC, 0, "BSDF_ANISOTROPIC", BsdfAnisotropic, "Bsdf Anisotropic", "")
DefNode( ShaderNode, SH_NODE_BSDF_DIFFUSE, 0, "BSDF_DIFFUSE", BsdfDiffuse, "Diffuse Bsdf", "")
DefNode( ShaderNode, SH_NODE_BSDF_GLOSSY, def_glossy, "BSDF_GLOSSY", BsdfGlossy, "Glossy Bsdf", "")
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 96c59992b25..f4b6a452281 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -128,6 +128,7 @@ set(SRC
intern/SHD_nodes/SHD_emission.c
intern/SHD_nodes/SHD_fresnel.c
intern/SHD_nodes/SHD_geometry.c
+ intern/SHD_nodes/SHD_holdout.c
intern/SHD_nodes/SHD_light_path.c
intern/SHD_nodes/SHD_mix_closure.c
intern/SHD_nodes/SHD_add_closure.c
diff --git a/source/blender/nodes/SHD_node.h b/source/blender/nodes/SHD_node.h
index 7bee0dfb0bb..a939bca161d 100644
--- a/source/blender/nodes/SHD_node.h
+++ b/source/blender/nodes/SHD_node.h
@@ -67,6 +67,7 @@ void register_node_type_sh_bsdf_translucent(ListBase *lb);
void register_node_type_sh_bsdf_transparent(ListBase *lb);
void register_node_type_sh_bsdf_velvet(ListBase *lb);
void register_node_type_sh_emission(ListBase *lb);
+void register_node_type_sh_holdout(ListBase *lb);
void register_node_type_sh_mix_closure(ListBase *lb);
void register_node_type_sh_add_closure(ListBase *lb);
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_holdout.c b/source/blender/nodes/intern/SHD_nodes/SHD_holdout.c
new file mode 100644
index 00000000000..a96b621456a
--- /dev/null
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_holdout.c
@@ -0,0 +1,63 @@
+/**
+ * $Id: SHD_output.c 32517 2010-10-16 14:32:17Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../SHD_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketType sh_node_holdout_in[]= {
+ { -1, 0, "" }
+};
+
+static bNodeSocketType sh_node_holdout_out[]= {
+ { SOCK_CLOSURE, 0, "Holdout", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void node_shader_exec_holdout(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **UNUSED(in), bNodeStack **UNUSED(out))
+{
+}
+
+
+/* node type definition */
+void register_node_type_sh_holdout(ListBase *lb)
+{
+ static bNodeType ntype;
+
+ node_type_base(&ntype, SH_NODE_HOLDOUT, "Holdout", NODE_CLASS_CLOSURE, 0,
+ sh_node_holdout_in, sh_node_holdout_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_exec(&ntype, node_shader_exec_holdout);
+ node_type_gpu(&ntype, NULL);
+
+ nodeRegisterType(lb, &ntype);
+};
+