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-rw-r--r--source/blender/draw/intern/draw_manager_data.c7
-rw-r--r--source/blender/gpu/GPU_material.h4
-rw-r--r--source/blender/gpu/intern/gpu_node_graph.c5
3 files changed, 11 insertions, 5 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index e71a1298812..f1c13bc039a 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -1364,14 +1364,15 @@ void DRW_shgroup_add_material_resources(DRWShadingGroup *grp, struct GPUMaterial
if (tex->ima) {
/* Image */
GPUTexture *gputex;
+ ImageUser *iuser = tex->iuser_available ? &tex->iuser : NULL;
if (tex->tiled_mapping_name[0]) {
- gputex = BKE_image_get_gpu_tiles(tex->ima, tex->iuser, NULL);
+ gputex = BKE_image_get_gpu_tiles(tex->ima, iuser, NULL);
drw_shgroup_material_texture(grp, gputex, tex->sampler_name, tex->sampler_state);
- gputex = BKE_image_get_gpu_tilemap(tex->ima, tex->iuser, NULL);
+ gputex = BKE_image_get_gpu_tilemap(tex->ima, iuser, NULL);
drw_shgroup_material_texture(grp, gputex, tex->tiled_mapping_name, tex->sampler_state);
}
else {
- gputex = BKE_image_get_gpu_texture(tex->ima, tex->iuser, NULL);
+ gputex = BKE_image_get_gpu_texture(tex->ima, iuser, NULL);
drw_shgroup_material_texture(grp, gputex, tex->sampler_name, tex->sampler_state);
}
}
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index ea3028e539b..f7a01fadadc 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -24,6 +24,7 @@
#pragma once
#include "DNA_customdata_types.h" /* for CustomDataType */
+#include "DNA_image_types.h"
#include "DNA_listBase.h"
#include "BLI_sys_types.h" /* for bool */
@@ -256,7 +257,8 @@ typedef struct GPUMaterialAttribute {
typedef struct GPUMaterialTexture {
struct GPUMaterialTexture *next, *prev;
struct Image *ima;
- struct ImageUser *iuser;
+ struct ImageUser iuser;
+ bool iuser_available;
struct GPUTexture **colorband;
char sampler_name[32]; /* Name of sampler in GLSL. */
char tiled_mapping_name[32]; /* Name of tile mapping sampler in GLSL. */
diff --git a/source/blender/gpu/intern/gpu_node_graph.c b/source/blender/gpu/intern/gpu_node_graph.c
index 50ff450ac79..e0d60aa5fda 100644
--- a/source/blender/gpu/intern/gpu_node_graph.c
+++ b/source/blender/gpu/intern/gpu_node_graph.c
@@ -439,7 +439,10 @@ static GPUMaterialTexture *gpu_node_graph_add_texture(GPUNodeGraph *graph,
if (tex == NULL) {
tex = MEM_callocN(sizeof(*tex), __func__);
tex->ima = ima;
- tex->iuser = iuser;
+ if (iuser != NULL) {
+ tex->iuser = *iuser;
+ tex->iuser_available = true;
+ }
tex->colorband = colorband;
tex->sampler_state = sampler_state;
BLI_snprintf(tex->sampler_name, sizeof(tex->sampler_name), "samp%d", num_textures);