diff options
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/space_node/add_node_search.cc | 50 |
1 files changed, 45 insertions, 5 deletions
diff --git a/source/blender/editors/space_node/add_node_search.cc b/source/blender/editors/space_node/add_node_search.cc index 101517b8cfb..cdf20f7b76e 100644 --- a/source/blender/editors/space_node/add_node_search.cc +++ b/source/blender/editors/space_node/add_node_search.cc @@ -13,6 +13,7 @@ #include "BKE_context.h" #include "BKE_idprop.h" #include "BKE_lib_id.h" +#include "BKE_main.h" #include "BKE_node_tree_update.h" #include "BKE_screen.h" @@ -95,7 +96,7 @@ static void search_items_for_asset_metadata(const bNodeTree &node_tree, static void gather_search_items_for_asset_library(const bContext &C, const bNodeTree &node_tree, const AssetLibraryReference &library_ref, - const bool skip_local, + Set<std::string> &r_added_assets, Vector<AddNodeItem> &search_items) { AssetFilterSettings filter_settings{}; @@ -107,7 +108,8 @@ static void gather_search_items_for_asset_library(const bContext &C, if (!ED_asset_filter_matches_asset(&filter_settings, &asset)) { return true; } - if (skip_local && ED_asset_handle_get_local_id(&asset) != nullptr) { + if (!r_added_assets.add(ED_asset_handle_get_name(&asset))) { + /* If an asset with the same name has already been added, skip this. */ return true; } search_items_for_asset_metadata(node_tree, library_ref, asset, search_items); @@ -117,6 +119,7 @@ static void gather_search_items_for_asset_library(const bContext &C, static void gather_search_items_for_all_assets(const bContext &C, const bNodeTree &node_tree, + Set<std::string> &r_added_assets, Vector<AddNodeItem> &search_items) { int i; @@ -125,13 +128,45 @@ static void gather_search_items_for_all_assets(const bContext &C, library_ref.custom_library_index = i; library_ref.type = ASSET_LIBRARY_CUSTOM; /* Skip local assets to avoid duplicates when the asset is part of the local file library. */ - gather_search_items_for_asset_library(C, node_tree, library_ref, true, search_items); + gather_search_items_for_asset_library(C, node_tree, library_ref, r_added_assets, search_items); } AssetLibraryReference library_ref{}; library_ref.custom_library_index = -1; library_ref.type = ASSET_LIBRARY_LOCAL; - gather_search_items_for_asset_library(C, node_tree, library_ref, false, search_items); + gather_search_items_for_asset_library(C, node_tree, library_ref, r_added_assets, search_items); +} + +static void gather_search_items_for_node_groups(const bContext &C, + const bNodeTree &node_tree, + const Set<std::string> &local_assets, + Vector<AddNodeItem> &search_items) +{ + const StringRef group_node_id = node_tree.typeinfo->group_idname; + + Main &bmain = *CTX_data_main(&C); + LISTBASE_FOREACH (bNodeTree *, node_group, &bmain.nodetrees) { + if (node_group->typeinfo->group_idname != group_node_id) { + continue; + } + if (local_assets.contains(node_group->id.name)) { + continue; + } + if (!nodeGroupPoll(&node_tree, node_group, nullptr)) { + continue; + } + AddNodeItem item{}; + item.ui_name = node_group->id.name + 2; + item.identifier = node_tree.typeinfo->group_idname; + item.after_add_fn = [node_group](const bContext &C, bNodeTree &node_tree, bNode &node) { + Main &bmain = *CTX_data_main(&C); + node.id = &node_group->id; + id_us_plus(node.id); + BKE_ntree_update_tag_node_property(&node_tree, &node); + DEG_relations_tag_update(&bmain); + }; + search_items.append(std::move(item)); + } } static void gather_add_node_operations(const bContext &C, @@ -152,7 +187,12 @@ static void gather_add_node_operations(const bContext &C, } NODE_TYPES_END; - gather_search_items_for_all_assets(C, node_tree, r_search_items); + /* Use a set to avoid adding items for node groups that are also assets. Using data-block + * names is a crutch, since different assets may have the same name. However, an alternative + * using #ED_asset_handle_get_local_id didn't work in this case. */ + Set<std::string> added_assets; + gather_search_items_for_all_assets(C, node_tree, added_assets, r_search_items); + gather_search_items_for_node_groups(C, node_tree, added_assets, r_search_items); } static void add_node_search_update_fn( |