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-rw-r--r--source/blender/blenkernel/intern/material.c2
-rw-r--r--source/blender/blenloader/intern/versioning_legacy.c2
-rw-r--r--source/blender/editors/render/render_preview.c2
-rw-r--r--source/blender/editors/space_view3d/drawobject.c2
-rw-r--r--source/blender/makesdna/DNA_material_types.h2
-rw-r--r--source/blender/makesrna/intern/rna_material.c12
-rw-r--r--source/blender/render/intern/raytrace/rayobject.cpp2
-rw-r--r--source/blender/render/intern/source/convertblender.c2
-rw-r--r--source/blender/render/intern/source/shadbuf.c4
-rw-r--r--source/blender/render/intern/source/strand.c2
-rw-r--r--source/blender/render/intern/source/zbuf.c6
11 files changed, 16 insertions, 22 deletions
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 40257141ffa..5f6331315f8 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -202,7 +202,7 @@ void init_material(Material *ma)
ma->game.alpha_blend = 0;
ma->game.face_orientation = 0;
- ma->mode = MA_TRACEBLE | MA_CASTSHADOW | MA_SHADOW | MA_RAYBIAS | MA_TANGENT_STR | MA_ZTRANSP;
+ ma->mode = MA_TRACEBLE | MA_SHADBUF | MA_SHADOW | MA_RAYBIAS | MA_TANGENT_STR | MA_ZTRANSP;
ma->shade_flag = MA_APPROX_OCCLUSION;
ma->preview = NULL;
}
diff --git a/source/blender/blenloader/intern/versioning_legacy.c b/source/blender/blenloader/intern/versioning_legacy.c
index e82e5b21e7f..0283d9b04fb 100644
--- a/source/blender/blenloader/intern/versioning_legacy.c
+++ b/source/blender/blenloader/intern/versioning_legacy.c
@@ -2171,7 +2171,7 @@ void blo_do_versions_pre250(FileData *fd, Library *lib, Main *main)
ma->mode |= MA_TANGENT_STR;
}
if (ma->mode & MA_TRACEBLE)
- ma->mode |= MA_CASTSHADOW;
+ ma->mode |= MA_SHADBUF;
}
}
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index aecd4e1aa17..482c855f067 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -350,7 +350,7 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
if (base->object->id.name[2] == 'c') {
Material *shadmat = give_current_material(base->object, base->object->actcol);
if (shadmat) {
- if (mat->mode & MA_CASTSHADOW) shadmat->septex = 0;
+ if (mat->mode & MA_SHADBUF) shadmat->septex = 0;
else shadmat->septex |= 1;
}
}
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 0a387af7e7e..8a4714eeded 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -3620,7 +3620,7 @@ static bool draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3
if (v3d->flag2 & V3D_RENDER_SHADOW) {
for (i = 0; i < ob->totcol; ++i) {
Material *ma = give_current_material(ob, i);
- if (ma && !(ma->mode & MA_CASTSHADOW)) {
+ if (ma && !(ma->mode & MA_SHADBUF)) {
return true;
}
}
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 8dc46ec95d9..a6478f2ae69 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -267,7 +267,7 @@ typedef struct Material {
#define MA_RAYBIAS 0x400000
#define MA_FULL_OSA 0x800000
#define MA_TANGENT_STR 0x1000000
-#define MA_CASTSHADOW 0x2000000
+#define MA_SHADBUF 0x2000000
/* note; we drop MA_TANGENT_STR later to become tangent_u */
#define MA_TANGENT_V 0x4000000
/* qdn: a bit clumsy this, tangents needed for normal maps separated from shading */
diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c
index 76c115c93d6..807d9fc35e1 100644
--- a/source/blender/makesrna/intern/rna_material.c
+++ b/source/blender/makesrna/intern/rna_material.c
@@ -1937,16 +1937,10 @@ void RNA_def_material(BlenderRNA *brna)
"Force this material to render full shading/textures for all anti-aliasing samples");
RNA_def_property_update(prop, 0, "rna_Material_update");
- prop = RNA_def_property(srna, "use_cast_shadows", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_CASTSHADOW);
- RNA_def_property_ui_text(prop, "Cast Shadows",
- "Allow this material to cast shadows");
- RNA_def_property_update(prop, 0, "rna_Material_update");
-
prop = RNA_def_property(srna, "use_cast_buffer_shadows", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_CASTSHADOW);
- RNA_def_property_ui_text(prop, "Cast Shadows",
- "This is obsolete RNA path, please use 'use_cast_shadows' instead");
+ RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_SHADBUF);
+ RNA_def_property_ui_text(prop, "Cast Buffer Shadows",
+ "Allow this material to cast shadows from shadow buffer lamps");
RNA_def_property_update(prop, 0, "rna_Material_update");
prop = RNA_def_property(srna, "use_cast_approximate", PROP_BOOLEAN, PROP_NONE);
diff --git a/source/blender/render/intern/raytrace/rayobject.cpp b/source/blender/render/intern/raytrace/rayobject.cpp
index fd3d2b5083b..9e639501fdd 100644
--- a/source/blender/render/intern/raytrace/rayobject.cpp
+++ b/source/blender/render/intern/raytrace/rayobject.cpp
@@ -118,7 +118,7 @@ MALWAYS_INLINE int vlr_check_intersect(Isect *is, ObjectInstanceRen *obi, VlakRe
if (is->mode == RE_RAY_MIRROR)
return !(vlr->mat->mode & MA_ONLYCAST);
else
- return (vlr->mat->mode & MA_CASTSHADOW) && (is->lay & obi->lay);
+ return (is->lay & obi->lay);
}
MALWAYS_INLINE int vlr_check_intersect_solid(Isect *UNUSED(is), ObjectInstanceRen *UNUSED(obi), VlakRen *vlr)
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 56080357dce..bcde98aea8f 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -746,7 +746,7 @@ static Material *give_render_material(Render *re, Object *ob, short nr)
if (ma->material_type == MA_TYPE_VOLUME) {
ma->mode |= MA_TRANSP;
- ma->mode &= ~MA_CASTSHADOW;
+ ma->mode &= ~MA_SHADBUF;
}
if ((ma->mode & MA_TRANSP) && (ma->mode & MA_ZTRANSP))
re->flag |= R_ZTRA;
diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c
index 676e0436bfd..0c3bf85cd24 100644
--- a/source/blender/render/intern/source/shadbuf.c
+++ b/source/blender/render/intern/source/shadbuf.c
@@ -660,7 +660,7 @@ static void shadowbuf_autoclip(Render *re, LampRen *lar)
if (vlr->mat!= ma) {
ma= vlr->mat;
ok= 1;
- if ((ma->mode & MA_CASTSHADOW)==0) ok= 0;
+ if ((ma->mode & MA_SHADBUF)==0) ok= 0;
}
if (ok && (obi->lay & lay)) {
@@ -2013,7 +2013,7 @@ static void isb_bsp_fillfaces(Render *re, LampRen *lar, ISBBranch *root)
if (vlr->mat!= ma) {
ma= vlr->mat;
ok= 1;
- if ((ma->mode & MA_CASTSHADOW)==0) ok= 0;
+ if ((ma->mode & MA_SHADBUF)==0) ok= 0;
if (ma->material_type == MA_TYPE_WIRE) ok= 0;
zspanstrand.shad_alpha= zspan.shad_alpha= ma->shad_alpha;
}
diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c
index 6c13bffdd17..f2d4a7afd94 100644
--- a/source/blender/render/intern/source/strand.c
+++ b/source/blender/render/intern/source/strand.c
@@ -860,7 +860,7 @@ int zbuffer_strands_abuf(Render *re, RenderPart *pa, APixstrand *apixbuf, ListBa
/* test if we should skip it */
ma = obr->strandbuf->ma;
- if (shadow && !(ma->mode & MA_CASTSHADOW))
+ if (shadow && !(ma->mode & MA_SHADBUF))
continue;
else if (!shadow && (ma->mode & MA_ONLYCAST))
continue;
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index 6885768261f..a8ccd1f362f 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -2368,7 +2368,7 @@ void zbuffer_shadow(Render *re, float winmat[4][4], LampRen *lar, int *rectz, in
if (vlr->mat!= ma) {
ma= vlr->mat;
ok= 1;
- if ((ma->mode & MA_CASTSHADOW)==0) ok= 0;
+ if ((ma->mode & MA_SHADBUF)==0) ok= 0;
}
if (ok && (obi->lay & lay) && !(vlr->flag & R_HIDDEN)) {
@@ -2421,7 +2421,7 @@ void zbuffer_shadow(Render *re, float winmat[4][4], LampRen *lar, int *rectz, in
if (sseg.buffer->ma!= ma) {
ma= sseg.buffer->ma;
ok= 1;
- if ((ma->mode & MA_CASTSHADOW)==0) ok= 0;
+ if ((ma->mode & MA_SHADBUF)==0) ok= 0;
}
if (ok && (sseg.buffer->lay & lay)) {
@@ -3349,7 +3349,7 @@ static int zbuffer_abuf(Render *re, RenderPart *pa, APixstr *APixbuf, ListBase *
if (vlr->mat!=ma) {
ma= vlr->mat;
if (shadow)
- dofill= (ma->mode & MA_CASTSHADOW);
+ dofill= (ma->mode & MA_SHADBUF);
else
dofill= (((ma->mode & MA_TRANSP) && (ma->mode & MA_ZTRANSP)) && !(ma->mode & MA_ONLYCAST));
}