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-rw-r--r--source/blender/avi/intern/avi.c2
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c4
-rw-r--r--source/blender/blenkernel/intern/boids.c8
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c8
-rw-r--r--source/blender/blenkernel/intern/context.c2
-rw-r--r--source/blender/blenkernel/intern/curve.c4
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c2
-rw-r--r--source/blender/blenkernel/intern/effect.c2
-rw-r--r--source/blender/blenkernel/intern/image.c2
-rw-r--r--source/blender/blenkernel/intern/implicit.c14
-rw-r--r--source/blender/blenkernel/intern/key.c2
-rw-r--r--source/blender/blenkernel/intern/library.c4
-rw-r--r--source/blender/blenkernel/intern/mball.c2
-rw-r--r--source/blender/blenkernel/intern/mesh_validate.c2
-rw-r--r--source/blender/blenkernel/intern/particle.c8
-rw-r--r--source/blender/blenkernel/intern/particle_system.c2
-rw-r--r--source/blender/blenkernel/intern/pointcache.c8
-rw-r--r--source/blender/blenkernel/intern/seqeffects.c2
-rw-r--r--source/blender/blenkernel/intern/texture.c4
-rw-r--r--source/blender/blenkernel/intern/tracking.c2
-rw-r--r--source/blender/blenlib/intern/scanfill.c2
-rw-r--r--source/blender/blenlib/intern/storage.c2
-rw-r--r--source/blender/blenlib/intern/threads.c12
-rw-r--r--source/blender/blenloader/intern/readfile.c316
-rw-r--r--source/blender/blenloader/intern/writefile.c82
-rw-r--r--source/blender/collada/AnimationExporter.cpp40
-rw-r--r--source/blender/collada/AnimationImporter.cpp14
-rw-r--r--source/blender/collada/ArmatureExporter.cpp20
-rw-r--r--source/blender/collada/ArmatureImporter.cpp6
-rw-r--r--source/blender/collada/DocumentExporter.cpp30
-rw-r--r--source/blender/collada/DocumentImporter.cpp52
-rw-r--r--source/blender/collada/EffectExporter.cpp14
-rw-r--r--source/blender/collada/ExtraHandler.cpp6
-rw-r--r--source/blender/collada/ExtraTags.cpp14
-rw-r--r--source/blender/collada/GeometryExporter.cpp2
-rw-r--r--source/blender/collada/ImageExporter.cpp4
-rw-r--r--source/blender/collada/InstanceWriter.cpp2
-rw-r--r--source/blender/collada/LightExporter.cpp2
-rw-r--r--source/blender/collada/MaterialExporter.cpp4
-rw-r--r--source/blender/collada/MeshImporter.cpp16
-rw-r--r--source/blender/collada/SceneExporter.cpp8
-rw-r--r--source/blender/collada/TransformWriter.cpp6
-rw-r--r--source/blender/collada/collada.cpp6
-rw-r--r--source/blender/collada/collada_internal.cpp2
-rw-r--r--source/blender/collada/collada_utils.cpp4
-rw-r--r--source/blender/editors/curve/editcurve.c4
-rw-r--r--source/blender/editors/interface/interface.c2
-rw-r--r--source/blender/editors/interface/interface_draw.c24
-rw-r--r--source/blender/editors/interface/interface_regions.c4
-rw-r--r--source/blender/editors/interface/interface_templates.c2
-rw-r--r--source/blender/editors/object/object_add.c2
-rw-r--r--source/blender/editors/object/object_relations.c4
-rw-r--r--source/blender/editors/object/object_shapekey.c2
-rw-r--r--source/blender/editors/physics/particle_edit.c32
-rw-r--r--source/blender/editors/screen/screen_edit.c4
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c2
-rw-r--r--source/blender/editors/space_console/console_ops.c12
-rw-r--r--source/blender/editors/space_file/filelist.c4
-rw-r--r--source/blender/editors/space_image/image_ops.c2
-rw-r--r--source/blender/editors/space_info/textview.c2
-rw-r--r--source/blender/editors/space_logic/logic_window.c88
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c10
-rw-r--r--source/blender/editors/space_outliner/outliner_select.c2
-rw-r--r--source/blender/editors/space_sequencer/sequencer_edit.c4
-rw-r--r--source/blender/editors/space_sequencer/sequencer_select.c2
-rw-r--r--source/blender/editors/space_text/text_ops.c6
-rw-r--r--source/blender/editors/space_text/text_python.c4
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c3
-rw-r--r--source/blender/editors/transform/transform_manipulator.c2
-rw-r--r--source/blender/editors/transform/transform_orientations.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c4
-rw-r--r--source/blender/gpu/intern/gpu_material.c4
-rw-r--r--source/blender/ikplugin/intern/itasc_plugin.cpp60
-rw-r--r--source/blender/imbuf/intern/dds/BlockDXT.cpp28
-rw-r--r--source/blender/imbuf/intern/dds/ColorBlock.cpp50
-rw-r--r--source/blender/imbuf/intern/dds/DirectDrawSurface.cpp6
-rw-r--r--source/blender/imbuf/intern/dds/dds_api.cpp4
-rw-r--r--source/blender/imbuf/intern/filter.c4
-rw-r--r--source/blender/imbuf/intern/imageprocess.c4
-rw-r--r--source/blender/imbuf/intern/indexer.c2
-rw-r--r--source/blender/imbuf/intern/iris.c46
-rw-r--r--source/blender/imbuf/intern/moviecache.c4
-rw-r--r--source/blender/imbuf/intern/openexr/openexr_api.cpp114
-rw-r--r--source/blender/imbuf/intern/targa.c14
-rw-r--r--source/blender/imbuf/intern/thumbs_blend.c2
-rw-r--r--source/blender/makesrna/intern/makesrna.c4
-rw-r--r--source/blender/modifiers/intern/MOD_util.c2
-rw-r--r--source/blender/modifiers/intern/MOD_uvproject.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_blur.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_defocus.c4
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_scale.c2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_dynamic.c2
-rw-r--r--source/blender/nodes/texture/nodes/node_texture_output.c4
-rw-r--r--source/blender/render/intern/raytrace/rayobject.cpp104
-rw-r--r--source/blender/render/intern/raytrace/rayobject_blibvh.cpp8
-rw-r--r--source/blender/render/intern/raytrace/rayobject_instance.cpp14
-rw-r--r--source/blender/render/intern/raytrace/rayobject_octree.cpp284
-rw-r--r--source/blender/render/intern/raytrace/rayobject_qbvh.cpp10
-rw-r--r--source/blender/render/intern/raytrace/rayobject_rtbuild.cpp116
-rw-r--r--source/blender/render/intern/raytrace/rayobject_svbvh.cpp14
-rw-r--r--source/blender/render/intern/raytrace/rayobject_vbvh.cpp16
-rw-r--r--source/blender/render/intern/source/convertblender.c16
-rw-r--r--source/blender/render/intern/source/envmap.c6
-rw-r--r--source/blender/render/intern/source/imagetexture.c4
-rw-r--r--source/blender/render/intern/source/occlusion.c4
-rw-r--r--source/blender/render/intern/source/pipeline.c10
-rw-r--r--source/blender/render/intern/source/pixelblending.c2
-rw-r--r--source/blender/render/intern/source/pixelshading.c4
-rw-r--r--source/blender/render/intern/source/render_texture.c6
-rw-r--r--source/blender/render/intern/source/rendercore.c4
-rw-r--r--source/blender/render/intern/source/renderdatabase.c2
-rw-r--r--source/blender/render/intern/source/shadbuf.c4
-rw-r--r--source/blender/render/intern/source/shadeoutput.c10
-rw-r--r--source/blender/render/intern/source/strand.c2
-rw-r--r--source/blender/render/intern/source/volumetric.c2
-rw-r--r--source/blender/render/intern/source/zbuf.c6
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c2
-rw-r--r--source/blender/windowmanager/intern/wm_event_system.c2
-rw-r--r--source/blender/windowmanager/intern/wm_jobs.c4
-rw-r--r--source/blender/windowmanager/intern/wm_operators.c4
120 files changed, 1002 insertions, 1001 deletions
diff --git a/source/blender/avi/intern/avi.c b/source/blender/avi/intern/avi.c
index a58189c6018..1fab96b2075 100644
--- a/source/blender/avi/intern/avi.c
+++ b/source/blender/avi/intern/avi.c
@@ -53,7 +53,7 @@
static int AVI_DEBUG=0;
static char DEBUG_FCC[4];
-#define DEBUG_PRINT(x) if(AVI_DEBUG) printf("AVI DEBUG: " x);
+#define DEBUG_PRINT(x) if (AVI_DEBUG) printf("AVI DEBUG: " x);
/* local functions */
char *fcc_to_char (unsigned int fcc);
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index f05ceb81735..074ea741f3a 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -1165,7 +1165,7 @@ void DM_update_weight_mcol(Object *ob, DerivedMesh *dm, int const draw_flag,
if (indices) {
w = MEM_callocN(sizeof(float)*numVerts, "Temp weight array DM_update_weight_mcol");
i = num;
- while(i--)
+ while (i--)
w[indices[i]] = weights[i];
}
@@ -2906,7 +2906,7 @@ static void navmesh_drawColored(DerivedMesh *dm)
#endif
glDisable(GL_LIGHTING);
- /* if(GPU_buffer_legacy(dm) ) */ { /* TODO - VBO draw code, not high priority - campbell */
+ /* if (GPU_buffer_legacy(dm) ) */ { /* TODO - VBO draw code, not high priority - campbell */
DEBUG_VBO( "Using legacy code. drawNavMeshColored\n" );
//glShadeModel(GL_SMOOTH);
glBegin(glmode = GL_QUADS);
diff --git a/source/blender/blenkernel/intern/boids.c b/source/blender/blenkernel/intern/boids.c
index 993a33ca468..a14988d78b1 100644
--- a/source/blender/blenkernel/intern/boids.c
+++ b/source/blender/blenkernel/intern/boids.c
@@ -83,7 +83,7 @@ static int rule_goal_avoid(BoidRule *rule, BoidBrainData *bbd, BoidValues *val,
pd_point_from_particle(bbd->sim, pa, &pa->state, &epoint);
/* first find out goal/predator with highest priority */
- if (effectors) for(cur = effectors->first; cur; cur=cur->next) {
+ if (effectors) for (cur = effectors->first; cur; cur=cur->next) {
Object *eob = cur->ob;
PartDeflect *pd = cur->pd;
@@ -252,7 +252,7 @@ static int rule_avoid_collision(BoidRule *rule, BoidBrainData *bbd, BoidValues *
//check boids in own system
if (acbr->options & BRULE_ACOLL_WITH_BOIDS) {
neighbors = BLI_kdtree_range_search(bbd->sim->psys->tree, acbr->look_ahead * len_v3(pa->prev_state.vel), pa->prev_state.co, pa->prev_state.ave, &ptn);
- if (neighbors > 1) for(n=1; n<neighbors; n++) {
+ if (neighbors > 1) for (n=1; n<neighbors; n++) {
copy_v3_v3(co1, pa->prev_state.co);
copy_v3_v3(vel1, pa->prev_state.vel);
copy_v3_v3(co2, (bbd->sim->psys->particles + ptn[n].index)->prev_state.co);
@@ -298,7 +298,7 @@ static int rule_avoid_collision(BoidRule *rule, BoidBrainData *bbd, BoidValues *
if (epsys) {
neighbors = BLI_kdtree_range_search(epsys->tree, acbr->look_ahead * len_v3(pa->prev_state.vel), pa->prev_state.co, pa->prev_state.ave, &ptn);
- if (neighbors > 0) for(n=0; n<neighbors; n++) {
+ if (neighbors > 0) for (n=0; n<neighbors; n++) {
copy_v3_v3(co1, pa->prev_state.co);
copy_v3_v3(vel1, pa->prev_state.vel);
copy_v3_v3(co2, (epsys->particles + ptn[n].index)->prev_state.co);
@@ -945,7 +945,7 @@ void boid_brain(BoidBrainData *bbd, int p, ParticleData *pa)
//planned for near future
//cond = state->conditions.first;
- //for(; cond; cond=cond->next) {
+ //for (; cond; cond=cond->next) {
// if (boid_condition_is_true(cond)) {
// pa->boid->state_id = cond->state_id;
// state = get_boid_state(boids, pa);
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index e3be9c4c236..b457e71affd 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -36,7 +36,6 @@
#include "GL/glew.h"
-#include "BLI_scanfill.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_edgehash.h"
@@ -45,6 +44,7 @@
#include "BLI_array.h"
#include "BLI_smallhash.h"
#include "BLI_utildefines.h"
+#include "BLI_scanfill.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_global.h"
@@ -629,13 +629,13 @@ static void cdDM_drawFacesTex_common(DerivedMesh *dm,
else {
if (index) {
orig = *index++;
- if (orig == ORIGINDEX_NONE) { if(nors) nors += 3; continue; }
+ if (orig == ORIGINDEX_NONE) { if (nors) nors += 3; continue; }
if (drawParamsMapped) draw_option = drawParamsMapped(userData, orig);
- else { if(nors) nors += 3; continue; }
+ else { if (nors) nors += 3; continue; }
}
else
if (drawParamsMapped) draw_option = drawParamsMapped(userData, i);
- else { if(nors) nors += 3; continue; }
+ else { if (nors) nors += 3; continue; }
}
if (draw_option != DM_DRAW_OPTION_SKIP) {
diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c
index 9f3f3a7aeb1..a725b5f4c52 100644
--- a/source/blender/blenkernel/intern/context.c
+++ b/source/blender/blenkernel/intern/context.c
@@ -448,7 +448,7 @@ static int ctx_data_get(bContext *C, const char *member, bContextDataResult *res
* loops requesting data from ourselfs in a context callback */
/* Ok, this looks evil...
- * if(ret) done= -(-ret | -done);
+ * if (ret) done= -(-ret | -done);
*
* Values in order of importance
* (0, -1, 1) - Where 1 is highest priority
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index c84db44a674..7aae0d52fe7 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -453,7 +453,7 @@ void freeNurb(Nurb *nu)
nu->knotsu= NULL;
if (nu->knotsv) MEM_freeN(nu->knotsv);
nu->knotsv= NULL;
- /* if(nu->trim.first) freeNurblist(&(nu->trim)); */
+ /* if (nu->trim.first) freeNurblist(&(nu->trim)); */
MEM_freeN(nu);
@@ -1025,7 +1025,7 @@ void makeNurbcurve(Nurb *nu, float *coord_array, float *tilt_array, float *radiu
*fp= basisu[i]*bp->vec[3];
sumdiv+= *fp;
}
- if (sumdiv != 0.0f) if(sumdiv < 0.999f || sumdiv > 1.001f) {
+ if (sumdiv != 0.0f) if (sumdiv < 0.999f || sumdiv > 1.001f) {
/* is normalizing needed? */
fp= sum;
for (i= istart; i<=iend; i++, fp++) {
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index 35824d895db..783652e9a75 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -614,7 +614,7 @@ static void build_dag_object(DagForest *dag, DagNode *scenenode, Scene *scene, O
effectors = pdInitEffectors(scene, ob, psys, part->effector_weights);
- if (effectors) for(eff = effectors->first; eff; eff=eff->next) {
+ if (effectors) for (eff = effectors->first; eff; eff=eff->next) {
if (eff->psys) {
node2 = dag_get_node(dag, eff->ob);
dag_add_relation(dag, node2, node, DAG_RL_DATA_DATA|DAG_RL_OB_DATA, "Particle Field");
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index ff3eea8736d..cb8220c8fb3 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -975,7 +975,7 @@ void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we
/* Cycle through collected objects, get total of (1/(gravity_strength * dist^gravity_power)) */
/* Check for min distance here? (yes would be cool to add that, ton) */
- if (effectors) for(eff = effectors->first; eff; eff=eff->next) {
+ if (effectors) for (eff = effectors->first; eff; eff=eff->next) {
/* object effectors were fully checked to be OK to evaluate! */
get_effector_tot(eff, &efd, point, &tot, &p, &step);
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index b696e10986a..3b91afbc126 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -2055,7 +2055,7 @@ static ImBuf *image_load_sequence_multilayer(Image *ima, ImageUser *iuser, int f
// printf("loaded new result %p\n", ima->rr);
/* free result if new one found */
if (ima->rr) {
- // if(oldrr) printf("freed previous result %p\n", oldrr);
+ // if (oldrr) printf("freed previous result %p\n", oldrr);
if (oldrr) RE_FreeRenderResult(oldrr);
}
else {
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index 2787674036b..32bdac9d35e 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -247,7 +247,7 @@ DO_INLINE float dot_lfvector(float (*fLongVectorA)[3], float (*fLongVectorB)[3],
// due to non-commutative nature of floating point ops this makes the sim give
// different results each time you run it!
// schedule(guided, 2)
-//#pragma omp parallel for reduction(+: temp) if(verts > CLOTH_OPENMP_LIMIT)
+//#pragma omp parallel for reduction(+: temp) if (verts > CLOTH_OPENMP_LIMIT)
for (i = 0; i < (long)verts; i++) {
temp += dot_v3v3(fLongVectorA[i], fLongVectorB[i]);
}
@@ -597,7 +597,7 @@ DO_INLINE void mul_bfmatrix_lfvector( float (*to)[3], fmatrix3x3 *from, lfVector
zero_lfvector(to, vcount);
-#pragma omp parallel sections private(i) if(vcount > CLOTH_OPENMP_LIMIT)
+#pragma omp parallel sections private(i) if (vcount > CLOTH_OPENMP_LIMIT)
{
#pragma omp section
{
@@ -978,7 +978,7 @@ DO_INLINE void BuildPPinv(fmatrix3x3 *lA, fmatrix3x3 *P, fmatrix3x3 *Pinv)
unsigned int i = 0;
// Take only the diagonal blocks of A
-// #pragma omp parallel for private(i) if(lA[0].vcount > CLOTH_OPENMP_LIMIT)
+// #pragma omp parallel for private(i) if (lA[0].vcount > CLOTH_OPENMP_LIMIT)
for (i = 0; i<lA[0].vcount; i++)
{
// block diagonalizer
@@ -1472,7 +1472,7 @@ static void hair_velocity_smoothing(ClothModifierData *clmd, lfVector *lF, lfVec
}
/* gather velocities & density */
- if (smoothfac > 0.0f) for(v = 0; v < numverts; v++) {
+ if (smoothfac > 0.0f) for (v = 0; v < numverts; v++) {
i = HAIR_GRID_INDEX(lX[v], gmin, gmax, 0);
j = HAIR_GRID_INDEX(lX[v], gmin, gmax, 1);
k = HAIR_GRID_INDEX(lX[v], gmin, gmax, 2);
@@ -1486,7 +1486,7 @@ static void hair_velocity_smoothing(ClothModifierData *clmd, lfVector *lF, lfVec
}
/* gather colliders */
- if (colliders && collfac > 0.0f) for(col = colliders->first; col; col = col->next)
+ if (colliders && collfac > 0.0f) for (col = colliders->first; col; col = col->next)
{
MVert *loc0 = col->collmd->x;
MVert *loc1 = col->collmd->xnew;
@@ -1695,7 +1695,7 @@ static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), lfVec
while (search)
{
// only handle active springs
- // if(((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) && !(springs[i].flags & CSPRING_FLAG_DEACTIVATE))|| !(clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED)) {}
+ // if (((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) && !(springs[i].flags & CSPRING_FLAG_DEACTIVATE))|| !(clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED)) {}
cloth_calc_spring_force(clmd, search->link, lF, lX, lV, dFdV, dFdX, time);
search = search->next;
@@ -1706,7 +1706,7 @@ static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), lfVec
while (search)
{
// only handle active springs
- // if(((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) && !(springs[i].flags & CSPRING_FLAG_DEACTIVATE))|| !(clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED))
+ // if (((clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED) && !(springs[i].flags & CSPRING_FLAG_DEACTIVATE))|| !(clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED))
cloth_apply_spring_force(clmd, search->link, lF, lX, lV, dFdV, dFdX);
search = search->next;
}
diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c
index 300198ce7ea..097e7a4eb5e 100644
--- a/source/blender/blenkernel/intern/key.c
+++ b/source/blender/blenkernel/intern/key.c
@@ -410,7 +410,7 @@ static int setkeys(float fac, ListBase *lb, KeyBlock *k[], float *t, int cycl)
k1=k[0]=k[1]=k[2]=k[3]= firstkey;
t[0]=t[1]=t[2]=t[3]= k1->pos;
- /* if(fac<0.0 || fac>1.0) return 1; */
+ /* if (fac<0.0 || fac>1.0) return 1; */
if (k1->next==NULL) return 1;
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index eb28e9f641a..2dcfb744cd2 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -1138,7 +1138,7 @@ static int check_for_dupid(ListBase *lb, ID *id, char *name)
char left[MAX_ID_NAME + 8], leftest[MAX_ID_NAME + 8];
/* make sure input name is terminated properly */
- /* if( strlen(name) > MAX_ID_NAME-3 ) name[MAX_ID_NAME-3]= 0; */
+ /* if ( strlen(name) > MAX_ID_NAME-3 ) name[MAX_ID_NAME-3]= 0; */
/* removed since this is only ever called from one place - campbell */
while (1) {
@@ -1452,7 +1452,7 @@ void test_idbutton(char *name)
/* search for id */
idtest= BLI_findstring(lb, name, offsetof(ID, name) + 2);
- if (idtest) if( new_id(lb, idtest, name)==0 ) sort_alpha_id(lb, idtest);
+ if (idtest) if ( new_id(lb, idtest, name)==0 ) sort_alpha_id(lb, idtest);
}
void text_idbutton(struct ID *id, char *text)
diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c
index fe21295ff83..da5e02c17f1 100644
--- a/source/blender/blenkernel/intern/mball.c
+++ b/source/blender/blenkernel/intern/mball.c
@@ -353,7 +353,7 @@ int is_basis_mball(Object *ob)
}
/* return nonzero if ob1 is a basis mball for ob */
-int is_mball_basis_for(Object *ob1, Object *ob2)
+int is_mball_basis_for (Object *ob1, Object *ob2)
{
int basis1nr, basis2nr;
char basis1name[MAX_ID_NAME], basis2name[MAX_ID_NAME];
diff --git a/source/blender/blenkernel/intern/mesh_validate.c b/source/blender/blenkernel/intern/mesh_validate.c
index c0f488faf3f..cd49002a351 100644
--- a/source/blender/blenkernel/intern/mesh_validate.c
+++ b/source/blender/blenkernel/intern/mesh_validate.c
@@ -93,7 +93,7 @@ static int search_polyloop_cmp(const void *v1, const void *v2)
return sp1->loopstart > sp2->loopstart ? 1 : sp1->loopstart < sp2->loopstart ? -1 : 0;
}
-#define PRINT if(do_verbose) printf
+#define PRINT if (do_verbose) printf
int BKE_mesh_validate_arrays(Mesh *mesh,
MVert *mverts, unsigned int totvert,
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index f9634ef2301..dd1546d694b 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -2135,7 +2135,7 @@ int do_guides(ListBase *effectors, ParticleKey *state, int index, float time)
float guidetime, radius, weight, angle, totstrength = 0.0f;
float vec_to_point[3];
- if (effectors) for(eff = effectors->first; eff; eff=eff->next) {
+ if (effectors) for (eff = effectors->first; eff; eff=eff->next) {
pd = eff->pd;
if (pd->forcefield != PFIELD_GUIDE)
@@ -3747,9 +3747,9 @@ static int get_particle_uv(DerivedMesh *dm, ParticleData *pa, int face_index, co
return 1;
}
-#define SET_PARTICLE_TEXTURE(type, pvalue, texfac) if((event & mtex->mapto) & type) {pvalue = texture_value_blend(def, pvalue, value, texfac, blend);}
-#define CLAMP_PARTICLE_TEXTURE_POS(type, pvalue) if(event & type) { if(pvalue < 0.f) pvalue = 1.f+pvalue; CLAMP(pvalue, 0.0f, 1.0f); }
-#define CLAMP_PARTICLE_TEXTURE_POSNEG(type, pvalue) if(event & type) { CLAMP(pvalue, -1.0f, 1.0f); }
+#define SET_PARTICLE_TEXTURE(type, pvalue, texfac) if ((event & mtex->mapto) & type) {pvalue = texture_value_blend(def, pvalue, value, texfac, blend);}
+#define CLAMP_PARTICLE_TEXTURE_POS(type, pvalue) if (event & type) { if (pvalue < 0.f) pvalue = 1.f+pvalue; CLAMP(pvalue, 0.0f, 1.0f); }
+#define CLAMP_PARTICLE_TEXTURE_POSNEG(type, pvalue) if (event & type) { CLAMP(pvalue, -1.0f, 1.0f); }
static void get_cpa_texture(DerivedMesh *dm, ParticleSystem *psys, ParticleSettings *part, ParticleData *par, int child_index, int face_index, const float fw[4], float *orco, ParticleTexture *ptex, int event, float cfra)
{
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 4a1f0a425cb..445e34e43c7 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -920,7 +920,7 @@ static void distribute_threads_exec(ParticleThread *thread, ParticleData *pa, Ch
cpa->w[i]=0.0f;
}
- if (totw>0.0f) for(w=0; w<4; w++)
+ if (totw>0.0f) for (w=0; w<4; w++)
cpa->w[w]/=totw;
cpa->parent=cpa->pa[0];
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index 643dd217e4d..63135ea8641 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -965,7 +965,7 @@ void BKE_ptcache_ids_from_object(ListBase *lb, Object *ob, Scene *scene, int dup
continue;
/* hair needs to be included in id-list for cache edit mode to work */
- /* if(psys->part->type == PART_HAIR && (psys->flag & PSYS_HAIR_DYNAMICS)==0) */
+ /* if (psys->part->type == PART_HAIR && (psys->flag & PSYS_HAIR_DYNAMICS)==0) */
/* continue; */
if (psys->part->type == PART_FLUID)
@@ -2003,7 +2003,7 @@ static int ptcache_write(PTCacheID *pid, int cfra, int overwrite)
if (cache->flag & PTCACHE_DISK_CACHE) {
error += !ptcache_mem_frame_to_disk(pid, pm);
- // if(pm) /* pm is always set */
+ // if (pm) /* pm is always set */
{
ptcache_data_free(pm);
ptcache_extra_free(pm);
@@ -2839,7 +2839,7 @@ void BKE_ptcache_bake(PTCacheBaker* baker)
cache->flag &= ~PTCACHE_BAKED;
}
}
- else for(SETLOOPER(scene, sce_iter, base)) {
+ else for (SETLOOPER(scene, sce_iter, base)) {
/* cache/bake everything in the scene */
BKE_ptcache_ids_from_object(&pidlist, base->object, scene, MAX_DUPLI_RECUR);
@@ -2928,7 +2928,7 @@ void BKE_ptcache_bake(PTCacheBaker* baker)
BKE_ptcache_write(pid, 0);
}
}
- else for(SETLOOPER(scene, sce_iter, base)) {
+ else for (SETLOOPER(scene, sce_iter, base)) {
BKE_ptcache_ids_from_object(&pidlist, base->object, scene, MAX_DUPLI_RECUR);
for (pid=pidlist.first; pid; pid=pid->next) {
diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c
index 21f724732ec..3aadfa309c5 100644
--- a/source/blender/blenkernel/intern/seqeffects.c
+++ b/source/blender/blenkernel/intern/seqeffects.c
@@ -141,7 +141,7 @@ static void open_plugin_seq(PluginSeq *pis, const char *seqname)
/* clear the error list */
BLI_dynlib_get_error_as_string(NULL);
- /* if(pis->handle) BLI_dynlib_close(pis->handle); */
+ /* if (pis->handle) BLI_dynlib_close(pis->handle); */
/* pis->handle= 0; */
/* open the needed object */
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index cd1b05971f5..3f40c2bd429 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -109,7 +109,7 @@ void open_plugin_tex(PluginTex *pit)
BLI_dynlib_get_error_as_string(NULL);
/* no BLI_dynlib_close! multiple opened plugins... */
- /* if(pit->handle) BLI_dynlib_close(pit->handle); */
+ /* if (pit->handle) BLI_dynlib_close(pit->handle); */
/* pit->handle= 0; */
/* open the needed object */
@@ -376,7 +376,7 @@ int do_colorband(const ColorBand *coba, float in, float out[4])
CBData left, right;
/* we're looking for first pos > in */
- for (a=0; a<coba->tot; a++, cbd1++) if(cbd1->pos > in) break;
+ for (a=0; a<coba->tot; a++, cbd1++) if (cbd1->pos > in) break;
if (a==coba->tot) {
cbd2= cbd1-1;
diff --git a/source/blender/blenkernel/intern/tracking.c b/source/blender/blenkernel/intern/tracking.c
index 24087d625f0..bdecc6884ea 100644
--- a/source/blender/blenkernel/intern/tracking.c
+++ b/source/blender/blenkernel/intern/tracking.c
@@ -1382,7 +1382,7 @@ int BKE_tracking_next(MovieTrackingContext *context)
if (!ibuf_new)
return 0;
- #pragma omp parallel for private(a) shared(ibuf_new, ok) if(map_size>1)
+ #pragma omp parallel for private(a) shared(ibuf_new, ok) if (map_size>1)
for (a= 0; a<map_size; a++) {
TrackContext *track_context = NULL;
MovieTrackingTrack *track;
diff --git a/source/blender/blenlib/intern/scanfill.c b/source/blender/blenlib/intern/scanfill.c
index 90031d961c3..641d0373a64 100644
--- a/source/blender/blenlib/intern/scanfill.c
+++ b/source/blender/blenlib/intern/scanfill.c
@@ -657,7 +657,7 @@ static int scanfill(PolyFill *pf)
ed2= ed1->next;
/* commented out... the ESC here delivers corrupted memory (and doesnt work during grab) */
- /* if(callLocalInterruptCallBack()) break; */
+ /* if (callLocalInterruptCallBack()) break; */
if (totface>maxface) {
/* printf("Fill error: endless loop. Escaped at vert %d, tot: %d.\n", a, verts); */
a= verts;
diff --git a/source/blender/blenlib/intern/storage.c b/source/blender/blenlib/intern/storage.c
index cce1d2136e2..01ebd1dce57 100644
--- a/source/blender/blenlib/intern/storage.c
+++ b/source/blender/blenlib/intern/storage.c
@@ -262,7 +262,7 @@ static void bli_builddir(const char *dirname, const char *relname)
if (files) {
dlink = (struct dirlink *) dirbase->first;
- while(dlink) {
+ while (dlink) {
memset(&files[actnum], 0 , sizeof(struct direntry));
files[actnum].relname = dlink->name;
files[actnum].path = BLI_strdupcat(dirname, dlink->name);
diff --git a/source/blender/blenlib/intern/threads.c b/source/blender/blenlib/intern/threads.c
index 17edc18b7bb..19d9c2a9c65 100644
--- a/source/blender/blenlib/intern/threads.c
+++ b/source/blender/blenlib/intern/threads.c
@@ -79,7 +79,7 @@ static void *thread_tls_data;
* BLI_init_threads(&lb, do_something_func, maxthreads);
*
* while (cont) {
- * if(BLI_available_threads(&lb) && !(escape loop event)) {
+ * if (BLI_available_threads(&lb) && !(escape loop event)) {
* // get new job (data pointer)
* // tag job 'processed
* BLI_insert_thread(&lb, job);
@@ -88,17 +88,17 @@ static void *thread_tls_data;
*
* // find if a job is ready, this the do_something_func() should write in job somewhere
* cont= 0;
- * for(go over all jobs)
- * if(job is ready) {
- * if(job was not removed) {
+ * for (go over all jobs)
+ * if (job is ready) {
+ * if (job was not removed) {
* BLI_remove_thread(&lb, job);
* }
* }
* else cont= 1;
* }
* // conditions to exit loop
- * if(if escape loop event) {
- * if(BLI_available_threadslots(&lb)==maxthreads)
+ * if (if escape loop event) {
+ * if (BLI_available_threadslots(&lb)==maxthreads)
* break;
* }
* }
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 0026f3fa74d..6f4ceb78157 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -432,7 +432,7 @@ static void add_main_to_main(Main *mainvar, Main *from)
set_listbasepointers(mainvar, lbarray);
a= set_listbasepointers(from, fromarray);
- while(a--) {
+ while (a--) {
BLI_movelisttolist(lbarray[a], fromarray[a]);
}
}
@@ -457,11 +457,11 @@ static void split_libdata(ListBase *lb, Main *first)
Main *mainvar;
id= lb->first;
- while(id) {
+ while (id) {
idnext= id->next;
if (id->lib) {
mainvar= first;
- while(mainvar) {
+ while (mainvar) {
if (mainvar->curlib==id->lib) {
lbn= which_libbase(mainvar, GS(id->name));
BLI_remlink(lb, id);
@@ -495,7 +495,7 @@ void blo_split_main(ListBase *mainlist, Main *main)
}
i= set_listbasepointers(main, lbarray);
- while(i--)
+ while (i--)
split_libdata(lbarray[i], main->next);
}
@@ -908,7 +908,7 @@ static int fd_read_from_memfile(FileData *filedata, void *buffer, unsigned int s
chunk= filedata->memfile->chunks.first;
seek= 0;
- while(chunk) {
+ while (chunk) {
if (seek + chunk->size > (unsigned) filedata->seek) break;
seek+= chunk->size;
chunk= chunk->next;
@@ -946,7 +946,7 @@ static int fd_read_from_memfile(FileData *filedata, void *buffer, unsigned int s
totread += readsize;
filedata->seek += readsize;
seek += readsize;
- } while(totread < size);
+ } while (totread < size);
return totread;
}
@@ -1363,7 +1363,7 @@ void blo_add_library_pointer_map(ListBase *mainlist, FileData *fd)
for (ptr= ptr->next; ptr; ptr= ptr->next) {
int i= set_listbasepointers(ptr, lbarray);
- while(i--) {
+ while (i--) {
ID *id;
for (id= lbarray[i]->first; id; id= id->next)
oldnewmap_insert(fd->libmap, id, id, GS(id->name));
@@ -1384,7 +1384,7 @@ static void switch_endian_structs(struct SDNA *filesdna, BHead *bhead)
blocksize= filesdna->typelens[ filesdna->structs[bhead->SDNAnr][0] ];
nblocks= bhead->nr;
- while(nblocks--) {
+ while (nblocks--) {
DNA_struct_switch_endian(filesdna, bhead->SDNAnr, data);
data+= blocksize;
@@ -1423,7 +1423,7 @@ static void link_list(FileData *fd, ListBase *lb) /* only direct data */
lb->first= newdataadr(fd, lb->first);
ln= lb->first;
prev= NULL;
- while(ln) {
+ while (ln) {
ln->next= newdataadr(fd, ln->next);
ln->prev= prev;
prev= ln;
@@ -1446,7 +1446,7 @@ static void link_glob_list(FileData *fd, ListBase *lb) /* for glob data */
ln= lb->first;
prev= NULL;
- while(ln) {
+ while (ln) {
poin= newdataadr(fd, ln->next);
if (ln->next) {
oldnewmap_insert(fd->globmap, ln->next, poin, 0);
@@ -1480,7 +1480,7 @@ static void test_pointer_array(FileData *fd, void **mat)
ipoin=imat= MEM_mallocN( len*4, "newmatar");
lpoin= *mat;
- while(len-- > 0) {
+ while (len-- > 0) {
if ((fd->flags & FD_FLAGS_SWITCH_ENDIAN))
SWITCH_LONGINT(*lpoin);
*ipoin= (int) ((*lpoin) >> 3);
@@ -1495,7 +1495,7 @@ static void test_pointer_array(FileData *fd, void **mat)
lpoin=lmat= MEM_mallocN( len*8, "newmatar");
ipoin= *mat;
- while(len-- > 0) {
+ while (len-- > 0) {
*lpoin= *ipoin;
ipoin++;
lpoin++;
@@ -1724,7 +1724,7 @@ static void lib_link_ipo(FileData *fd, Main *main)
Ipo *ipo;
ipo= main->ipo.first;
- while(ipo) {
+ while (ipo) {
if (ipo->id.flag & LIB_NEEDLINK) {
IpoCurve *icu;
for (icu= ipo->curve.first; icu; icu= icu->next) {
@@ -1744,7 +1744,7 @@ static void direct_link_ipo(FileData *fd, Ipo *ipo)
link_list(fd, &(ipo->curve));
icu= ipo->curve.first;
- while(icu) {
+ while (icu) {
icu->bezt= newdataadr(fd, icu->bezt);
icu->bp= newdataadr(fd, icu->bp);
icu->driver= newdataadr(fd, icu->driver);
@@ -2582,7 +2582,7 @@ static void lib_link_armature(FileData *fd, Main *main)
arm= main->armature.first;
- while(arm) {
+ while (arm) {
if (arm->id.flag & LIB_NEEDLINK) {
if (arm->adt) lib_link_animdata(fd, &arm->id, arm->adt);
arm->id.flag -= LIB_NEEDLINK;
@@ -2636,7 +2636,7 @@ static void lib_link_camera(FileData *fd, Main *main)
Camera *ca;
ca= main->camera.first;
- while(ca) {
+ while (ca) {
if (ca->id.flag & LIB_NEEDLINK) {
if (ca->adt) lib_link_animdata(fd, &ca->id, ca->adt);
@@ -2666,7 +2666,7 @@ static void lib_link_lamp(FileData *fd, Main *main)
int a;
la= main->lamp.first;
- while(la) {
+ while (la) {
if (la->id.flag & LIB_NEEDLINK) {
if (la->adt) lib_link_animdata(fd, &la->id, la->adt);
@@ -2718,7 +2718,7 @@ static void lib_link_key(FileData *fd, Main *main)
Key *key;
key= main->key.first;
- while(key) {
+ while (key) {
/*check if we need to generate unique ids for the shapekeys*/
if (!key->uidgen) {
KeyBlock *block;
@@ -2754,14 +2754,14 @@ static void switch_endian_keyblock(Key *key, KeyBlock *kb)
cp= key->elemstr;
poin= data;
- while( cp[0] ) { /* cp[0]==amount */
+ while ( cp[0] ) { /* cp[0]==amount */
switch(cp[1]) { /* cp[1]= type */
case IPO_FLOAT:
case IPO_BPOINT:
case IPO_BEZTRIPLE:
b= cp[0];
- while(b--) {
+ while (b--) {
SWITCH_INT((*poin));
poin+= 4;
}
@@ -2787,7 +2787,7 @@ static void direct_link_key(FileData *fd, Key *key)
key->refkey= newdataadr(fd, key->refkey);
kb= key->block.first;
- while(kb) {
+ while (kb) {
kb->data= newdataadr(fd, kb->data);
@@ -2806,7 +2806,7 @@ static void lib_link_mball(FileData *fd, Main *main)
int a;
mb= main->mball.first;
- while(mb) {
+ while (mb) {
if (mb->id.flag & LIB_NEEDLINK) {
if (mb->adt) lib_link_animdata(fd, &mb->id, mb->adt);
@@ -2846,7 +2846,7 @@ static void lib_link_world(FileData *fd, Main *main)
int a;
wrld= main->world.first;
- while(wrld) {
+ while (wrld) {
if (wrld->id.flag & LIB_NEEDLINK) {
if (wrld->adt) lib_link_animdata(fd, &wrld->id, wrld->adt);
@@ -2895,7 +2895,7 @@ static void lib_link_vfont(FileData *UNUSED(fd), Main *main)
VFont *vf;
vf= main->vfont.first;
- while(vf) {
+ while (vf) {
if (vf->id.flag & LIB_NEEDLINK) {
vf->id.flag -= LIB_NEEDLINK;
}
@@ -2916,7 +2916,7 @@ static void lib_link_text(FileData *UNUSED(fd), Main *main)
Text *text;
text= main->text.first;
- while(text) {
+ while (text) {
if (text->id.flag & LIB_NEEDLINK) {
text->id.flag -= LIB_NEEDLINK;
}
@@ -2950,7 +2950,7 @@ static void direct_link_text(FileData *fd, Text *text)
text->sell= newdataadr(fd, text->sell);
ln= text->lines.first;
- while(ln) {
+ while (ln) {
ln->line= newdataadr(fd, ln->line);
ln->format= NULL;
@@ -2993,7 +2993,7 @@ static void link_ibuf_list(FileData *fd, ListBase *lb)
lb->first= newimaadr(fd, lb->first);
ln= lb->first;
prev= NULL;
- while(ln) {
+ while (ln) {
ln->next= newimaadr(fd, ln->next);
ln->prev= prev;
prev= ln;
@@ -3046,7 +3046,7 @@ static void lib_link_curve(FileData *fd, Main *main)
int a;
cu= main->curve.first;
- while(cu) {
+ while (cu) {
if (cu->id.flag & LIB_NEEDLINK) {
if (cu->adt) lib_link_animdata(fd, &cu->id, cu->adt);
@@ -3076,13 +3076,13 @@ static void switch_endian_knots(Nurb *nu)
if (nu->knotsu) {
len= KNOTSU(nu);
- while(len--) {
+ while (len--) {
SWITCH_INT(nu->knotsu[len]);
}
}
if (nu->knotsv) {
len= KNOTSV(nu);
- while(len--) {
+ while (len--) {
SWITCH_INT(nu->knotsv[len]);
}
}
@@ -3129,7 +3129,7 @@ static void direct_link_curve(FileData *fd, Curve *cu)
cu->editfont= NULL;
nu= cu->nurb.first;
- while(nu) {
+ while (nu) {
nu->bezt= newdataadr(fd, nu->bezt);
nu->bp= newdataadr(fd, nu->bp);
nu->knotsu= newdataadr(fd, nu->knotsu);
@@ -3152,7 +3152,7 @@ static void lib_link_texture(FileData *fd, Main *main)
Tex *tex;
tex= main->tex.first;
- while(tex) {
+ while (tex) {
if (tex->id.flag & LIB_NEEDLINK) {
if (tex->adt) lib_link_animdata(fd, &tex->id, tex->adt);
@@ -3238,7 +3238,7 @@ static void lib_link_material(FileData *fd, Main *main)
int a;
ma= main->mat.first;
- while(ma) {
+ while (ma) {
if (ma->id.flag & LIB_NEEDLINK) {
if (ma->adt) lib_link_animdata(fd, &ma->id, ma->adt);
@@ -3383,7 +3383,7 @@ static void lib_link_particlesettings(FileData *fd, Main *main)
int a;
part= main->particle.first;
- while(part) {
+ while (part) {
if (part->id.flag & LIB_NEEDLINK) {
if (part->adt) lib_link_animdata(fd, &part->id, part->adt);
part->ipo= newlibadr_us(fd, part->id.lib, part->ipo); // XXX depreceated - old animation system
@@ -3679,7 +3679,7 @@ static void lib_link_mesh(FileData *fd, Main *main)
Mesh *me;
me= main->mesh.first;
- while(me) {
+ while (me) {
if (me->id.flag & LIB_NEEDLINK) {
int i;
@@ -3951,7 +3951,7 @@ static void lib_link_latt(FileData *fd, Main *main)
Lattice *lt;
lt= main->latt.first;
- while(lt) {
+ while (lt) {
if (lt->id.flag & LIB_NEEDLINK) {
if (lt->adt) lib_link_animdata(fd, &lt->id, lt->adt);
@@ -4006,7 +4006,7 @@ static void lib_link_object(FileData *fd, Main *main)
int warn=0, a;
ob= main->object.first;
- while(ob) {
+ while (ob) {
if (ob->id.flag & LIB_NEEDLINK) {
if (ob->id.properties) IDP_LibLinkProperty(ob->id.properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd);
if (ob->adt) lib_link_animdata(fd, &ob->id, ob->adt);
@@ -4095,7 +4095,7 @@ static void lib_link_object(FileData *fd, Main *main)
}
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
for (a=0; a<sens->totlinks; a++)
sens->links[a]= newglobadr(fd, sens->links[a]);
@@ -4112,7 +4112,7 @@ static void lib_link_object(FileData *fd, Main *main)
}
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
for (a=0; a<cont->totlinks; a++)
cont->links[a]= newglobadr(fd, cont->links[a]);
@@ -4127,7 +4127,7 @@ static void lib_link_object(FileData *fd, Main *main)
}
act= ob->actuators.first;
- while(act) {
+ while (act) {
if (act->type==ACT_SOUND) {
bSoundActuator *sa= act->data;
sa->sound= newlibadr_us(fd, ob->id.lib, sa->sound);
@@ -4591,7 +4591,7 @@ static void direct_link_object(FileData *fd, Object *ob)
link_list(fd, &ob->effect);
paf= ob->effect.first;
- while(paf) {
+ while (paf) {
if (paf->type==EFF_PARTICLE) {
paf->keys= NULL;
}
@@ -4674,7 +4674,7 @@ static void direct_link_object(FileData *fd, Object *ob)
link_list(fd, &ob->prop);
prop= ob->prop.first;
- while(prop) {
+ while (prop) {
prop->poin= newdataadr(fd, prop->poin);
if (prop->poin==NULL) prop->poin= &prop->data;
prop= prop->next;
@@ -4682,7 +4682,7 @@ static void direct_link_object(FileData *fd, Object *ob)
link_list(fd, &ob->sensors);
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
sens->data= newdataadr(fd, sens->data);
sens->links= newdataadr(fd, sens->links);
test_pointer_array(fd, (void **)&sens->links);
@@ -4700,7 +4700,7 @@ static void direct_link_object(FileData *fd, Object *ob)
ob->state = 1;
}
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
cont->data= newdataadr(fd, cont->data);
cont->links= newdataadr(fd, cont->links);
test_pointer_array(fd, (void **)&cont->links);
@@ -4711,7 +4711,7 @@ static void direct_link_object(FileData *fd, Object *ob)
link_glob_list(fd, &ob->actuators);
act= ob->actuators.first;
- while(act) {
+ while (act) {
act->data= newdataadr(fd, act->data);
act= act->next;
}
@@ -4793,7 +4793,7 @@ static void lib_link_scene(FileData *fd, Main *main)
TimeMarker *marker;
sce= main->scene.first;
- while(sce) {
+ while (sce) {
if (sce->id.flag & LIB_NEEDLINK) {
/*Link ID Properties -- and copy this comment EXACTLY for easy finding
of library blocks that implement this.*/
@@ -5227,7 +5227,7 @@ static void lib_link_screen(FileData *fd, Main *main)
sc->animtimer= NULL; /* saved in rare cases */
sa= sc->areabase.first;
- while(sa) {
+ while (sa) {
SpaceLink *sl;
sa->full= newlibadr(fd, sc->id.lib, sa->full);
@@ -5398,7 +5398,7 @@ static void *restore_pointer_by_name(Main *mainp, ID *id, int user)
ID *idn= lb->first;
char *name= id->name+2;
- while(idn) {
+ while (idn) {
if (idn->name[2]==name[0] && strcmp(idn->name+2, name)==0) {
if (idn->lib==id->lib) {
if (user && idn->us==0) idn->us++;
@@ -5471,7 +5471,7 @@ void lib_link_screen_restore(Main *newmain, bScreen *curscreen, Scene *curscene)
copy_v3_v3(sc->scene->cursor, oldscene->cursor);
sa= sc->areabase.first;
- while(sa) {
+ while (sa) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
@@ -5906,7 +5906,7 @@ static void direct_link_screen(FileData *fd, bScreen *sc)
link_list(fd, &sconsole->scrollback);
link_list(fd, &sconsole->history);
- //for(cl= sconsole->scrollback.first; cl; cl= cl->next)
+ //for (cl= sconsole->scrollback.first; cl; cl= cl->next)
// cl->line= newdataadr(fd, cl->line);
/*comma expressions, (e.g. expr1, expr2, expr3) evalutate each expression,
@@ -6032,7 +6032,7 @@ static void lib_link_speaker(FileData *fd, Main *main)
Speaker *spk;
spk= main->speaker.first;
- while(spk) {
+ while (spk) {
if (spk->id.flag & LIB_NEEDLINK) {
if (spk->adt) lib_link_animdata(fd, &spk->id, spk->adt);
@@ -6080,7 +6080,7 @@ static void lib_link_sound(FileData *fd, Main *main)
bSound *sound;
sound= main->sound.first;
- while(sound) {
+ while (sound) {
if (sound->id.flag & LIB_NEEDLINK) {
sound->id.flag -= LIB_NEEDLINK;
sound->ipo= newlibadr_us(fd, sound->id.lib, sound->ipo); // XXX depreceated - old animation system
@@ -6103,14 +6103,14 @@ static void lib_link_group(FileData *fd, Main *main)
GroupObject *go;
int add_us;
- while(group) {
+ while (group) {
if (group->id.flag & LIB_NEEDLINK) {
group->id.flag -= LIB_NEEDLINK;
add_us= 0;
go= group->gobject.first;
- while(go) {
+ while (go) {
go->ob= newlibadr(fd, group->id.lib, go->ob);
if (go->ob) {
go->ob->flag |= OB_FROMGROUP;
@@ -6142,7 +6142,7 @@ static void direct_link_movieTracks(FileData *fd, ListBase *tracksbase)
link_list(fd, tracksbase);
track= tracksbase->first;
- while(track) {
+ while (track) {
track->markers= newdataadr(fd, track->markers);
track= track->next;
@@ -6178,7 +6178,7 @@ static void direct_link_movieclip(FileData *fd, MovieClip *clip)
link_list(fd, &tracking->objects);
object= tracking->objects.first;
- while(object) {
+ while (object) {
direct_link_movieTracks(fd, &object->tracks);
direct_link_movieReconstruction(fd, &object->reconstruction);
@@ -6191,7 +6191,7 @@ static void lib_link_movieclip(FileData *fd, Main *main)
MovieClip *clip;
clip= main->movieclip.first;
- while(clip) {
+ while (clip) {
if (clip->id.flag & LIB_NEEDLINK) {
if (clip->adt)
lib_link_animdata(fd, &clip->id, clip->adt);
@@ -6248,7 +6248,7 @@ static BHead *read_data_into_oldnewmap(FileData *fd, BHead *bhead, const char *a
{
bhead = blo_nextbhead(fd, bhead);
- while(bhead && bhead->code==DATA) {
+ while (bhead && bhead->code==DATA) {
void *data;
#if 0
/* XXX DUMB DEBUGGING OPTION TO GIVE NAMES for guarded malloc errors */
@@ -6615,7 +6615,7 @@ static void sort_shape_fix(Main *main)
KeyBlock *kb;
int sorted= 0;
- while(sorted==0) {
+ while (sorted==0) {
sorted= 1;
for (key= main->key.first; key; key= key->id.next) {
for (kb= key->block.first; kb; kb= kb->next) {
@@ -7303,7 +7303,7 @@ static PartEff *do_version_give_parteff_245(Object *ob)
PartEff *paf;
paf= ob->effect.first;
- while(paf) {
+ while (paf) {
if (paf->type==EFF_PARTICLE) return paf;
paf= paf->next;
}
@@ -7324,7 +7324,7 @@ static void do_version_free_effects_245(ListBase *lb)
Effect *eff;
eff= lb->first;
- while(eff) {
+ while (eff) {
BLI_remlink(lb, eff);
do_version_free_effect_245(eff);
eff= lb->first;
@@ -7471,7 +7471,7 @@ static void do_versions_seq_unique_name_all_strips(
{
Sequence * seq = seqbasep->first;
- while(seq) {
+ while (seq) {
seqbase_unique_name_recursive(&sce->ed->seqbase, seq);
if (seq->seqbase.first) {
do_versions_seq_unique_name_all_strips(
@@ -7812,7 +7812,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile == 100) {
/* tex->extend and tex->imageflag have changed: */
Tex *tex = main->tex.first;
- while(tex) {
+ while (tex) {
if (tex->id.flag & LIB_NEEDLINK) {
if (tex->extend==0) {
@@ -7830,7 +7830,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 101) {
/* frame mapping */
Scene *sce = main->scene.first;
- while(sce) {
+ while (sce) {
sce->r.framapto= 100;
sce->r.images= 100;
sce->r.framelen= 1.0;
@@ -7840,7 +7840,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 102) {
/* init halo's at 1.0 */
Material *ma = main->mat.first;
- while(ma) {
+ while (ma) {
ma->add= 1.0;
ma= ma->id.next;
}
@@ -7849,7 +7849,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
/* new variable in object: colbits */
Object *ob = main->object.first;
int a;
- while(ob) {
+ while (ob) {
ob->colbits= 0;
if (ob->totcol) {
for (a=0; a<ob->totcol; a++) {
@@ -7862,7 +7862,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 104) {
/* timeoffs moved */
Object *ob = main->object.first;
- while(ob) {
+ while (ob) {
if (ob->transflag & 1) {
ob->transflag -= 1;
//ob->ipoflag |= OB_OFFS_OB;
@@ -7872,7 +7872,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
if (main->versionfile <= 105) {
Object *ob = main->object.first;
- while(ob) {
+ while (ob) {
ob->dupon= 1; ob->dupoff= 0;
ob->dupsta= 1; ob->dupend= 100;
ob= ob->id.next;
@@ -7881,7 +7881,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 106) {
/* mcol changed */
Mesh *me = main->mesh.first;
- while(me) {
+ while (me) {
if (me->mcol) vcol_to_fcol(me);
me= me->id.next;
}
@@ -7890,12 +7890,12 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 107) {
Object *ob;
Scene *sce = main->scene.first;
- while(sce) {
+ while (sce) {
sce->r.mode |= R_GAMMA;
sce= sce->id.next;
}
ob= main->object.first;
- while(ob) {
+ while (ob) {
//ob->ipoflag |= OB_OFFS_PARENT;
if (ob->dt==0) ob->dt= OB_SOLID;
ob= ob->id.next;
@@ -7905,9 +7905,9 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 109) {
/* new variable: gridlines */
bScreen *sc = main->screen.first;
- while(sc) {
+ while (sc) {
ScrArea *sa= sc->areabase.first;
- while(sa) {
+ while (sa) {
SpaceLink *sl= sa->spacedata.first;
while (sl) {
if (sl->spacetype==SPACE_VIEW3D) {
@@ -7924,7 +7924,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
if (main->versionfile <= 113) {
Material *ma = main->mat.first;
- while(ma) {
+ while (ma) {
if (ma->flaresize==0.0f) ma->flaresize= 1.0f;
ma->subsize= 1.0f;
ma->flareboost= 1.0f;
@@ -7963,21 +7963,21 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
if (main->versionfile <= 153) {
Scene *sce = main->scene.first;
- while(sce) {
+ while (sce) {
if (sce->r.blurfac==0.0f) sce->r.blurfac= 1.0f;
sce= sce->id.next;
}
}
if (main->versionfile <= 163) {
Scene *sce = main->scene.first;
- while(sce) {
+ while (sce) {
if (sce->r.frs_sec==0) sce->r.frs_sec= 25;
sce= sce->id.next;
}
}
if (main->versionfile <= 164) {
Mesh *me= main->mesh.first;
- while(me) {
+ while (me) {
me->smoothresh= 30;
me= me->id.next;
}
@@ -7988,11 +7988,11 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
int nr;
char *cp;
- while(me) {
+ while (me) {
if (me->tface) {
nr= me->totface;
tface= me->tface;
- while(nr--) {
+ while (nr--) {
cp= (char *)&tface->col[0];
if (cp[1]>126) cp[1]= 255; else cp[1]*=2;
if (cp[2]>126) cp[2]= 255; else cp[2]*=2;
@@ -8019,7 +8019,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 169) {
Mesh *me= main->mesh.first;
- while(me) {
+ while (me) {
if (me->subdiv==0) me->subdiv= 1;
me= me->id.next;
}
@@ -8027,11 +8027,11 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 169) {
bScreen *sc= main->screen.first;
- while(sc) {
+ while (sc) {
ScrArea *sa= sc->areabase.first;
- while(sa) {
+ while (sa) {
SpaceLink *sl= sa->spacedata.first;
- while(sl) {
+ while (sl) {
if (sl->spacetype==SPACE_IPO) {
SpaceIpo *sipo= (SpaceIpo*) sl;
sipo->v2d.max[0]= 15000.0;
@@ -8060,11 +8060,11 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 171) {
bScreen *sc= main->screen.first;
- while(sc) {
+ while (sc) {
ScrArea *sa= sc->areabase.first;
- while(sa) {
+ while (sa) {
SpaceLink *sl= sa->spacedata.first;
- while(sl) {
+ while (sl) {
if (sl->spacetype==SPACE_TEXT) {
SpaceText *st= (SpaceText*) sl;
st->lheight= 12;
@@ -8080,7 +8080,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 173) {
int a, b;
Mesh *me= main->mesh.first;
- while(me) {
+ while (me) {
if (me->tface) {
TFace *tface= me->tface;
for (a=0; a<me->totface; a++, tface++) {
@@ -8099,12 +8099,12 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Material *ma = main->mat.first;
/* let faces have default add factor of 0.0 */
- while(ma) {
+ while (ma) {
if (!(ma->mode & MA_HALO)) ma->add = 0.0;
ma = ma->id.next;
}
- while(ob) {
+ while (ob) {
ob->mass= 1.0f;
ob->damping= 0.1f;
/*ob->quat[1]= 1.0f;*/ /* quats arnt used yet */
@@ -8114,7 +8114,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 193) {
Object *ob= main->object.first;
- while(ob) {
+ while (ob) {
ob->inertia= 1.0f;
ob->rdamping= 0.1f;
ob= ob->id.next;
@@ -8124,7 +8124,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 196) {
Mesh *me= main->mesh.first;
int a, b;
- while(me) {
+ while (me) {
if (me->tface) {
TFace *tface= me->tface;
for (a=0; a<me->totface; a++, tface++) {
@@ -8140,7 +8140,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 200) {
Object *ob= main->object.first;
- while(ob) {
+ while (ob) {
ob->scaflag = ob->gameflag & (OB_DO_FH|OB_ROT_FH|OB_ANISOTROPIC_FRICTION|OB_GHOST|OB_RIGID_BODY|OB_BOUNDS);
/* 64 is do_fh */
ob->gameflag &= ~(OB_ROT_FH|OB_ANISOTROPIC_FRICTION|OB_GHOST|OB_RIGID_BODY|OB_BOUNDS);
@@ -8194,9 +8194,9 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Object *ob= main->object.first;
bActuator *act;
bObjectActuator *oa;
- while(ob) {
+ while (ob) {
act= ob->actuators.first;
- while(act) {
+ while (act) {
if (act->type==ACT_OBJECT) {
oa= act->data;
oa->flag &= ~(ACT_TORQUE_LOCAL|ACT_DROT_LOCAL); /* this actuator didn't do local/glob rot before */
@@ -8213,13 +8213,13 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
bActuator *act;
bObjectActuator *oa;
bSound *sound;
- while(ob) {
+ while (ob) {
/* please check this for demo20 files like
* original Egypt levels etc. converted
* rotation factor of 50 is not workable */
act= ob->actuators.first;
- while(act) {
+ while (act) {
if (act->type==ACT_OBJECT) {
oa= act->data;
@@ -8253,7 +8253,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
bEditObjectActuator *oa;
bRaySensor *rs;
bCollisionSensor *cs;
- while(ob) {
+ while (ob) {
/* Set anisotropic friction off for old objects,
* values to 1.0. */
ob->gameflag &= ~OB_ANISOTROPIC_FRICTION;
@@ -8262,7 +8262,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
ob->anisotropicFriction[2] = 1.0;
act= ob->actuators.first;
- while(act) {
+ while (act) {
if (act->type==ACT_EDIT_OBJECT) {
/* Zero initial velocity for newly
* added objects */
@@ -8323,16 +8323,16 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
/* added alpha in obcolor */
ob= main->object.first;
- while(ob) {
+ while (ob) {
ob->col[3]= 1.0;
ob= ob->id.next;
}
/* added alpha in obcolor */
ob= main->object.first;
- while(ob) {
+ while (ob) {
act= ob->actuators.first;
- while(act) {
+ while (act) {
if (act->type==ACT_OBJECT) {
/* multiply velocity with 50 in old files */
oa= act->data;
@@ -8381,7 +8381,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
while (ob) {
prop= ob->prop.first;
- while(prop) {
+ while (prop) {
if (prop->type == GPROP_TIME) {
// convert old GPROP_TIME values from int to float
*((float *)&prop->data) = (float) prop->data;
@@ -8466,7 +8466,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Scene *sce= main->scene.first;
// new variables for std-alone player and runtime
- while(sce) {
+ while (sce) {
sce->r.xplay= 640;
sce->r.yplay= 480;
@@ -8480,7 +8480,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Scene *sce= main->scene.first;
// new variables for std-alone player and runtime
- while(sce) {
+ while (sce) {
sce->r.depth= 32;
@@ -8803,9 +8803,9 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (main->versionfile <= 231) {
/* new bit flags for showing/hiding grid floor and axes */
bScreen *sc = main->screen.first;
- while(sc) {
+ while (sc) {
ScrArea *sa= sc->areabase.first;
- while(sa) {
+ while (sa) {
SpaceLink *sl= sa->spacedata.first;
while (sl) {
if (sl->spacetype==SPACE_VIEW3D) {
@@ -8833,7 +8833,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
World *wrld;
/* introduction of raytrace */
- while(ma) {
+ while (ma) {
if (ma->fresnel_tra_i==0.0f) ma->fresnel_tra_i= 1.25f;
if (ma->fresnel_mir_i==0.0f) ma->fresnel_mir_i= 1.25f;
@@ -8846,12 +8846,12 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
ma= ma->id.next;
}
sce= main->scene.first;
- while(sce) {
+ while (sce) {
if (sce->r.gauss==0.0f) sce->r.gauss= 1.0f;
sce= sce->id.next;
}
la= main->lamp.first;
- while(la) {
+ while (la) {
if (la->k==0.0f) la->k= 1.0;
if (la->ray_samp==0) la->ray_samp= 1;
if (la->ray_sampy==0) la->ray_sampy= 1;
@@ -8862,7 +8862,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
la= la->id.next;
}
wrld= main->world.first;
- while(wrld) {
+ while (wrld) {
if (wrld->range==0.0f) {
wrld->range= 1.0f/wrld->exposure;
}
@@ -8871,9 +8871,9 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
/* new bit flags for showing/hiding grid floor and axes */
- while(sc) {
+ while (sc) {
ScrArea *sa= sc->areabase.first;
- while(sa) {
+ while (sa) {
SpaceLink *sl= sa->spacedata.first;
while (sl) {
if (sl->spacetype==SPACE_VIEW3D) {
@@ -8899,7 +8899,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
bScreen *sc;
Scene *sce;
- while(tex) {
+ while (tex) {
if ((tex->flag & (TEX_CHECKER_ODD+TEX_CHECKER_EVEN))==0) {
tex->flag |= TEX_CHECKER_ODD;
}
@@ -8921,7 +8921,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
tex= tex->id.next;
}
- while(wrld) {
+ while (wrld) {
if (wrld->aodist==0.0f) {
wrld->aodist= 10.0f;
wrld->aobias= 0.05f;
@@ -8950,7 +8950,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
sce= main->scene.first;
- while(sce) {
+ while (sce) {
if (sce->r.ocres==0) sce->r.ocres= 64;
sce= sce->id.next;
}
@@ -8961,7 +8961,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Material *ma= main->mat.first;
/* Object *ob= main->object.first; */
- while(ma) {
+ while (ma) {
if (ma->rampfac_col==0.0f) ma->rampfac_col= 1.0;
if (ma->rampfac_spec==0.0f) ma->rampfac_spec= 1.0;
if (ma->pr_lamp==0) ma->pr_lamp= 3;
@@ -8970,7 +8970,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
/* this should have been done loooong before! */
#if 0 /* deprecated in 2.5+ */
- while(ob) {
+ while (ob) {
if (ob->ipowin==0) ob->ipowin= ID_OB;
ob= ob->id.next;
}
@@ -9024,11 +9024,11 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Sequence *seq;
Editing *ed;
- while(tex) {
+ while (tex) {
if (tex->nabla==0.0f) tex->nabla= 0.025f;
tex= tex->id.next;
}
- while(sce) {
+ while (sce) {
ed= sce->ed;
if (ed) {
SEQ_BEGIN(sce->ed, seq) {
@@ -9047,7 +9047,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Material *ma;
bScreen *sc;
- while(cam) {
+ while (cam) {
if (cam->ortho_scale==0.0f) {
cam->ortho_scale= 256.0f/cam->lens;
if (cam->type==CAM_ORTHO) printf("NOTE: ortho render has changed, tweak new Camera 'scale' value.\n");
@@ -9176,7 +9176,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Key *key;
Scene *sce= main->scene.first;
- while(sce) {
+ while (sce) {
if (sce->toolsettings == NULL) {
sce->toolsettings = MEM_callocN(sizeof(struct ToolSettings),"Tool Settings Struct");
sce->toolsettings->cornertype=0;
@@ -9506,7 +9506,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
for (sc= main->screen.first; sc; sc= sc->id.next) {
ScrArea *sa;
sa= sc->areabase.first;
- while(sa) {
+ while (sa) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
@@ -9832,7 +9832,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
for (sc= main->screen.first; sc; sc= sc->id.next) {
ScrArea *sa;
sa= sc->areabase.first;
- while(sa) {
+ while (sa) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
@@ -10810,7 +10810,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
Sequence *seq;
Editing *ed;
- while(sce) {
+ while (sce) {
ed= sce->ed;
if (ed) {
SEQP_BEGIN(ed, seq) {
@@ -10994,7 +10994,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
//BKE_ptcache_ids_from_object(&pidlist, ob);
- //for(pid=pidlist.first; pid; pid=pid->next)
+ //for (pid=pidlist.first; pid; pid=pid->next)
// pid->cache->flag |= PTCACHE_DISK_CACHE;
//BLI_freelistN(&pidlist);
@@ -11023,7 +11023,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
for (ob = main->object.first; ob; ob = ob->id.next) {
//BKE_ptcache_ids_from_object(&pidlist, ob);
- //for(pid=pidlist.first; pid; pid=pid->next) {
+ //for (pid=pidlist.first; pid; pid=pid->next) {
// if (pid->ptcaches->first == NULL)
// pid->ptcaches->first = pid->ptcaches->last = pid->cache;
//}
@@ -11290,7 +11290,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
/* Assign proper global gravity weights for dynamics (only z-coordinate is taken into account) */
- if (do_gravity) for(part= main->particle.first; part; part= part->id.next)
+ if (do_gravity) for (part= main->particle.first; part; part= part->id.next)
part->effector_weights->global_gravity = part->acc[2]/-9.81f;
for (ob = main->object.first; ob; ob = ob->id.next) {
@@ -11412,7 +11412,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
{
{
Scene *sce= main->scene.first;
- while(sce) {
+ while (sce) {
if (sce->r.frame_step==0)
sce->r.frame_step= 1;
if (sce->r.mblur_samples==0)
@@ -11429,10 +11429,10 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
{
/* ensure all nodes have unique names */
bNodeTree *ntree= main->nodetree.first;
- while(ntree) {
+ while (ntree) {
bNode *node=ntree->nodes.first;
- while(node) {
+ while (node) {
nodeUniqueName(ntree, node);
node= node->next;
}
@@ -11487,7 +11487,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
if (convert) {
- while(ma) {
+ while (ma) {
if (ma->ramp_col) {
ColorBand *band = (ColorBand *)ma->ramp_col;
for (i=0; i<band->tot; i++) {
@@ -11510,7 +11510,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
ma=ma->id.next;
}
- while(tex) {
+ while (tex) {
if (tex->coba) {
ColorBand *band = (ColorBand *)tex->coba;
for (i=0; i<band->tot; i++) {
@@ -11521,7 +11521,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
tex=tex->id.next;
}
- while(wo) {
+ while (wo) {
srgb_to_linearrgb_v3_v3(&wo->ambr, &wo->ambr);
srgb_to_linearrgb_v3_v3(&wo->horr, &wo->horr);
srgb_to_linearrgb_v3_v3(&wo->zenr, &wo->zenr);
@@ -11967,7 +11967,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (scene->nodetree) {
bNode *node=scene->nodetree->nodes.first;
- while(node) {
+ while (node) {
if (node->type == CMP_NODE_COLORBALANCE) {
NodeColorBalance *n= (NodeColorBalance *)node->storage;
n->lift[0] += 1.f;
@@ -11982,7 +11982,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
for (ntree= main->nodetree.first; ntree; ntree=ntree->id.next) {
bNode *node=ntree->nodes.first;
- while(node) {
+ while (node) {
if (node->type == CMP_NODE_COLORBALANCE) {
NodeColorBalance *n= (NodeColorBalance *)node->storage;
n->lift[0] += 1.f;
@@ -12331,7 +12331,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
* since before blender went opensource this strange scalar was used: (1 / 0.02) * 2 * math.pi/360 */
for (ob= main->object.first; ob; ob= ob->id.next) {
bActuator *act= ob->actuators.first;
- while(act) {
+ while (act) {
if (act->type==ACT_OBJECT) {
/* multiply velocity with 50 in old files */
bObjectActuator *oa= act->data;
@@ -12383,7 +12383,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
/* Fix for sample line scope initializing with no height */
for (sc= main->screen.first; sc; sc= sc->id.next) {
sa= sc->areabase.first;
- while(sa) {
+ while (sa) {
SpaceLink *sl;
for (sl= sa->spacedata.first; sl; sl= sl->next) {
if (sl->spacetype==SPACE_IMAGE) {
@@ -12954,7 +12954,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
clip->tracking.camera.pixel_aspect= 1.f;
track= clip->tracking.tracks.first;
- while(track) {
+ while (track) {
if (track->pyramid_levels==0)
track->pyramid_levels= 2;
@@ -13100,7 +13100,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
if (tracking->objects.first == NULL)
BKE_tracking_new_object(tracking, "Camera");
- while(tracking_object) {
+ while (tracking_object) {
if (!tracking_object->scale)
tracking_object->scale= 1.0f;
@@ -13472,7 +13472,7 @@ BlendFileData *blo_read_file_internal(FileData *fd, const char *filepath)
bfd->type= BLENFILETYPE_BLEND;
BLI_strncpy(bfd->main->name, filepath, sizeof(bfd->main->name));
- while(bhead) {
+ while (bhead) {
switch(bhead->code) {
case DATA:
case DNA1:
@@ -13651,7 +13651,7 @@ static void expand_doit(FileData *fd, Main *mainvar, void *old)
if (id==NULL) {
read_libblock(fd, ptr, bhead, LIB_READ+LIB_INDIRECT, NULL);
// commented because this can print way too much
- // if(G.f & G_DEBUG) printf("expand_doit: other lib %s\n", lib->name);
+ // if (G.f & G_DEBUG) printf("expand_doit: other lib %s\n", lib->name);
/* for outliner dependency only */
ptr->curlib->parent= mainvar->curlib;
@@ -13671,7 +13671,7 @@ static void expand_doit(FileData *fd, Main *mainvar, void *old)
change_idid_adr_fd(fd, bhead->old, id);
// commented because this can print way too much
- // if(G.f & G_DEBUG) printf("expand_doit: already linked: %s lib: %s\n", id->name, lib->name);
+ // if (G.f & G_DEBUG) printf("expand_doit: already linked: %s lib: %s\n", id->name, lib->name);
}
MEM_freeN(lib);
@@ -13687,7 +13687,7 @@ static void expand_doit(FileData *fd, Main *mainvar, void *old)
happens which invokes same ID... in that case the lookup table needs this entry */
oldnewmap_insert(fd->libmap, bhead->old, id, 1);
// commented because this can print way too much
- // if(G.f & G_DEBUG) printf("expand: already read %s\n", id->name);
+ // if (G.f & G_DEBUG) printf("expand: already read %s\n", id->name);
}
}
}
@@ -14174,7 +14174,7 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
expand_doit(fd, mainvar, psys->part);
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
if (sens->type==SENS_TOUCH) {
bTouchSensor *ts= sens->data;
expand_doit(fd, mainvar, ts->ma);
@@ -14187,7 +14187,7 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
}
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
if (cont->type==CONT_PYTHON) {
bPythonCont *pc= cont->data;
expand_doit(fd, mainvar, pc->text);
@@ -14196,7 +14196,7 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
}
act= ob->actuators.first;
- while(act) {
+ while (act) {
if (act->type==ACT_SOUND) {
bSoundActuator *sa= act->data;
expand_doit(fd, mainvar, sa->sound);
@@ -14357,14 +14357,14 @@ static void expand_main(FileData *fd, Main *mainvar)
if (fd==NULL) return;
- while(doit) {
+ while (doit) {
doit= 0;
a= set_listbasepointers(mainvar, lbarray);
- while(a--) {
+ while (a--) {
id= lbarray[a]->first;
- while(id) {
+ while (id) {
if (id->flag & LIB_TEST) {
switch(GS(id->name)) {
@@ -14770,7 +14770,7 @@ static int mainvar_count_libread_blocks(Main *mainvar)
int a, tot= 0;
a= set_listbasepointers(mainvar, lbarray);
- while(a--) {
+ while (a--) {
ID *id;
for (id= lbarray[a]->first; id; id= id->next)
@@ -14787,12 +14787,12 @@ static void read_libraries(FileData *basefd, ListBase *mainlist)
ListBase *lbarray[MAX_LIBARRAY];
int a, doit= 1;
- while(doit) {
+ while (doit) {
doit= 0;
/* test 1: read libdata */
mainptr= mainl->next;
- while(mainptr) {
+ while (mainptr) {
int tot= mainvar_count_libread_blocks(mainptr);
// printf("found LIB_READ %s\n", mainptr->curlib->name);
@@ -14810,7 +14810,7 @@ static void read_libraries(FileData *basefd, ListBase *mainlist)
/* allow typing in a new lib path */
if (G.rt==-666) {
- while(fd==NULL) {
+ while (fd==NULL) {
char newlib_path[FILE_MAX] = { 0 };
printf("Missing library...'\n");
printf(" current file: %s\n", G.main->name);
@@ -14857,10 +14857,10 @@ static void read_libraries(FileData *basefd, ListBase *mainlist)
if (fd) {
doit= 1;
a= set_listbasepointers(mainptr, lbarray);
- while(a--) {
+ while (a--) {
ID *id= lbarray[a]->first;
- while(id) {
+ while (id) {
ID *idn= id->next;
if (id->flag & LIB_READ) {
ID *realid= NULL;
@@ -14886,7 +14886,7 @@ static void read_libraries(FileData *basefd, ListBase *mainlist)
/* dang FileData... now new libraries need to be appended to original filedata,
* it is not a good replacement for the old global (ton) */
- while( fd->mainlist.first ) {
+ while ( fd->mainlist.first ) {
Main *mp= fd->mainlist.first;
BLI_remlink(&fd->mainlist, mp);
BLI_addtail(&basefd->mainlist, mp);
@@ -14901,9 +14901,9 @@ static void read_libraries(FileData *basefd, ListBase *mainlist)
/* test if there are unread libblocks */
for (mainptr= mainl->next; mainptr; mainptr= mainptr->next) {
a= set_listbasepointers(mainptr, lbarray);
- while(a--) {
+ while (a--) {
ID *id= lbarray[a]->first;
- while(id) {
+ while (id) {
ID *idn= id->next;
if (id->flag & LIB_READ) {
BLI_remlink(lbarray[a], id);
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index bb66fa2d92c..32af95c3a84 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -267,7 +267,7 @@ static void mywrite( WriteData *wd, void *adr, int len)
writedata_do_write(wd, adr, writelen);
adr = (char*)adr + writelen;
len -= writelen;
- } while(len > 0);
+ } while (len > 0);
return;
}
@@ -853,7 +853,7 @@ static void write_boid_state(WriteData *wd, BoidState *state)
break;
}
}
- //for(; cond; cond=cond->next)
+ //for (; cond; cond=cond->next)
// writestruct(wd, DATA, "BoidCondition", 1, cond);
}
@@ -915,7 +915,7 @@ static void write_particlesettings(WriteData *wd, ListBase *idbase)
int a;
part= idbase->first;
- while(part) {
+ while (part) {
if (part->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_PA, "ParticleSettings", 1, part);
@@ -931,7 +931,7 @@ static void write_particlesettings(WriteData *wd, ListBase *idbase)
dw->index = 0;
if (part->dup_group) { /* can be NULL if lining fails or set to None */
go = part->dup_group->gobject.first;
- while(go && go->ob != dw->ob) {
+ while (go && go->ob != dw->ob) {
go=go->next;
dw->index++;
}
@@ -1004,7 +1004,7 @@ static void write_properties(WriteData *wd, ListBase *lb)
bProperty *prop;
prop= lb->first;
- while(prop) {
+ while (prop) {
writestruct(wd, DATA, "bProperty", 1, prop);
if (prop->poin && prop->poin != &prop->data)
@@ -1019,7 +1019,7 @@ static void write_sensors(WriteData *wd, ListBase *lb)
bSensor *sens;
sens= lb->first;
- while(sens) {
+ while (sens) {
writestruct(wd, DATA, "bSensor", 1, sens);
writedata(wd, DATA, sizeof(void *)*sens->totlinks, sens->links);
@@ -1080,7 +1080,7 @@ static void write_controllers(WriteData *wd, ListBase *lb)
bController *cont;
cont= lb->first;
- while(cont) {
+ while (cont) {
writestruct(wd, DATA, "bController", 1, cont);
writedata(wd, DATA, sizeof(void *)*cont->totlinks, cont->links);
@@ -1105,7 +1105,7 @@ static void write_actuators(WriteData *wd, ListBase *lb)
bActuator *act;
act= lb->first;
- while(act) {
+ while (act) {
writestruct(wd, DATA, "bActuator", 1, act);
switch(act->type) {
@@ -1412,7 +1412,7 @@ static void write_objects(WriteData *wd, ListBase *idbase)
Object *ob;
ob= idbase->first;
- while(ob) {
+ while (ob) {
if (ob->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_OB, "Object", 1, ob);
@@ -1469,7 +1469,7 @@ static void write_vfonts(WriteData *wd, ListBase *idbase)
PackedFile * pf;
vf= idbase->first;
- while(vf) {
+ while (vf) {
if (vf->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_VF, "VFont", 1, vf);
@@ -1495,7 +1495,7 @@ static void write_keys(WriteData *wd, ListBase *idbase)
KeyBlock *kb;
key= idbase->first;
- while(key) {
+ while (key) {
if (key->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_KE, "Key", 1, key);
@@ -1505,7 +1505,7 @@ static void write_keys(WriteData *wd, ListBase *idbase)
/* direct data */
kb= key->block.first;
- while(kb) {
+ while (kb) {
writestruct(wd, DATA, "KeyBlock", 1, kb);
if (kb->data) writedata(wd, DATA, kb->totelem*key->elemsize, kb->data);
kb= kb->next;
@@ -1523,7 +1523,7 @@ static void write_cameras(WriteData *wd, ListBase *idbase)
Camera *cam;
cam= idbase->first;
- while(cam) {
+ while (cam) {
if (cam->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_CA, "Camera", 1, cam);
@@ -1542,7 +1542,7 @@ static void write_mballs(WriteData *wd, ListBase *idbase)
MetaElem *ml;
mb= idbase->first;
- while(mb) {
+ while (mb) {
if (mb->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_MB, "MetaBall", 1, mb);
@@ -1553,7 +1553,7 @@ static void write_mballs(WriteData *wd, ListBase *idbase)
if (mb->adt) write_animdata(wd, mb->adt);
ml= mb->elems.first;
- while(ml) {
+ while (ml) {
writestruct(wd, DATA, "MetaElem", 1, ml);
ml= ml->next;
}
@@ -1575,7 +1575,7 @@ static void write_curves(WriteData *wd, ListBase *idbase)
Nurb *nu;
cu= idbase->first;
- while(cu) {
+ while (cu) {
if (cu->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_CU, "Curve", 1, cu);
@@ -1593,12 +1593,12 @@ static void write_curves(WriteData *wd, ListBase *idbase)
else {
/* is also the order of reading */
nu= cu->nurb.first;
- while(nu) {
+ while (nu) {
writestruct(wd, DATA, "Nurb", 1, nu);
nu= nu->next;
}
nu= cu->nurb.first;
- while(nu) {
+ while (nu) {
if (nu->type == CU_BEZIER)
writestruct(wd, DATA, "BezTriple", nu->pntsu, nu->bezt);
else {
@@ -1705,7 +1705,7 @@ static void write_meshs(WriteData *wd, ListBase *idbase)
#endif
mesh= idbase->first;
- while(mesh) {
+ while (mesh) {
if (mesh->id.us>0 || wd->current) {
/* write LibData */
if (!save_for_old_blender) {
@@ -1837,7 +1837,7 @@ static void write_lattices(WriteData *wd, ListBase *idbase)
Lattice *lt;
lt= idbase->first;
- while(lt) {
+ while (lt) {
if (lt->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_LT, "Lattice", 1, lt);
@@ -1888,7 +1888,7 @@ static void write_images(WriteData *wd, ListBase *idbase)
ima= idbase->first;
- while(ima) {
+ while (ima) {
if (ima->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_IM, "Image", 1, ima);
@@ -1913,7 +1913,7 @@ static void write_textures(WriteData *wd, ListBase *idbase)
Tex *tex;
tex= idbase->first;
- while(tex) {
+ while (tex) {
if (tex->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_TE, "Tex", 1, tex);
@@ -1954,7 +1954,7 @@ static void write_materials(WriteData *wd, ListBase *idbase)
int a;
ma= idbase->first;
- while(ma) {
+ while (ma) {
if (ma->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_MA, "Material", 1, ma);
@@ -1992,7 +1992,7 @@ static void write_worlds(WriteData *wd, ListBase *idbase)
int a;
wrld= idbase->first;
- while(wrld) {
+ while (wrld) {
if (wrld->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_WO, "World", 1, wrld);
@@ -2022,7 +2022,7 @@ static void write_lamps(WriteData *wd, ListBase *idbase)
int a;
la= idbase->first;
- while(la) {
+ while (la) {
if (la->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_LA, "Lamp", 1, la);
@@ -2066,7 +2066,7 @@ static void write_scenes(WriteData *wd, ListBase *scebase)
ToolSettings *tos;
sce= scebase->first;
- while(sce) {
+ while (sce) {
/* write LibData */
writestruct(wd, ID_SCE, "Scene", 1, sce);
if (sce->id.properties) IDP_WriteProperty(sce->id.properties, wd);
@@ -2076,7 +2076,7 @@ static void write_scenes(WriteData *wd, ListBase *scebase)
/* direct data */
base= sce->base.first;
- while(base) {
+ while (base) {
writestruct(wd, DATA, "Base", 1, base);
base= base->next;
}
@@ -2279,7 +2279,7 @@ static void write_screens(WriteData *wd, ListBase *scrbase)
ScrEdge *se;
sc= scrbase->first;
- while(sc) {
+ while (sc) {
/* write LibData */
/* in 2.50+ files, the file identifier for screens is patched, forward compatibility */
@@ -2309,7 +2309,7 @@ static void write_screens(WriteData *wd, ListBase *scrbase)
}
sl= sa->spacedata.first;
- while(sl) {
+ while (sl) {
for (ar= sl->regionbase.first; ar; ar= ar->next)
write_region(wd, ar, sl->spacetype);
@@ -2431,7 +2431,7 @@ static void write_libraries(WriteData *wd, Main *main)
/* test: is lib being used */
foundone= 0;
- while(tot--) {
+ while (tot--) {
for (id= lbarray[tot]->first; id; id= id->next) {
if (id->us>0 && (id->flag & LIB_EXTERN)) {
foundone= 1;
@@ -2444,7 +2444,7 @@ static void write_libraries(WriteData *wd, Main *main)
if (foundone) {
writestruct(wd, ID_LI, "Library", 1, main->curlib);
- while(a--) {
+ while (a--) {
for (id= lbarray[a]->first; id; id= id->next) {
if (id->us>0 && (id->flag & LIB_EXTERN)) {
writestruct(wd, ID_ID, "ID", 1, id);
@@ -2472,7 +2472,7 @@ static void write_bone(WriteData *wd, Bone* bone)
// Write Children
cbone= bone->childbase.first;
- while(cbone) {
+ while (cbone) {
write_bone(wd, cbone);
cbone= cbone->next;
}
@@ -2493,7 +2493,7 @@ static void write_armatures(WriteData *wd, ListBase *idbase)
/* Direct data */
bone= arm->bonebase.first;
- while(bone) {
+ while (bone) {
write_bone(wd, bone);
bone=bone->next;
}
@@ -2512,7 +2512,7 @@ static void write_texts(WriteData *wd, ListBase *idbase)
TextMarker *mrk;
text= idbase->first;
- while(text) {
+ while (text) {
if ( (text->flags & TXT_ISMEM) && (text->flags & TXT_ISEXT)) text->flags &= ~TXT_ISEXT;
/* write LibData */
@@ -2555,7 +2555,7 @@ static void write_speakers(WriteData *wd, ListBase *idbase)
Speaker *spk;
spk= idbase->first;
- while(spk) {
+ while (spk) {
if (spk->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_SPK, "Speaker", 1, spk);
@@ -2574,7 +2574,7 @@ static void write_sounds(WriteData *wd, ListBase *idbase)
PackedFile * pf;
sound= idbase->first;
- while(sound) {
+ while (sound) {
if (sound->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_SO, "bSound", 1, sound);
@@ -2605,7 +2605,7 @@ static void write_groups(WriteData *wd, ListBase *idbase)
if (group->id.properties) IDP_WriteProperty(group->id.properties, wd);
go= group->gobject.first;
- while(go) {
+ while (go) {
writestruct(wd, DATA, "GroupObject", 1, go);
go= go->next;
}
@@ -2663,7 +2663,7 @@ static void write_movieTracks(WriteData *wd, ListBase *tracks)
MovieTrackingTrack *track;
track= tracks->first;
- while(track) {
+ while (track) {
writestruct(wd, DATA, "MovieTrackingTrack", 1, track);
if (track->markers)
@@ -2684,7 +2684,7 @@ static void write_movieclips(WriteData *wd, ListBase *idbase)
MovieClip *clip;
clip= idbase->first;
- while(clip) {
+ while (clip) {
if (clip->id.us>0 || wd->current) {
MovieTracking *tracking= &clip->tracking;
MovieTrackingObject *object;
@@ -2697,7 +2697,7 @@ static void write_movieclips(WriteData *wd, ListBase *idbase)
write_movieReconstruction(wd, &tracking->reconstruction);
object= tracking->objects.first;
- while(object) {
+ while (object) {
writestruct(wd, DATA, "MovieTrackingObject", 1, object);
write_movieTracks(wd, &object->tracks);
@@ -2855,7 +2855,7 @@ static int do_history(const char *name, ReportList *reports)
return 1;
}
- while(hisnr > 1) {
+ while (hisnr > 1) {
BLI_snprintf(tempname1, sizeof(tempname1), "%s%d", name, hisnr-1);
BLI_snprintf(tempname2, sizeof(tempname2), "%s%d", name, hisnr);
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index d6eb406ced7..5f8ceeeebb3 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -40,7 +40,7 @@ void forEachObjectInScene(Scene *sce, Functor &f)
void AnimationExporter::exportAnimations(Scene *sce)
{
- if(hasAnimations(sce)) {
+ if (hasAnimations(sce)) {
this->scene = sce;
openLibrary();
@@ -59,7 +59,7 @@ void AnimationExporter::operator() (Object *ob)
/* bool isMatAnim = false; */ /* UNUSED */
//Export transform animations
- if(ob->adt && ob->adt->action)
+ if (ob->adt && ob->adt->action)
{
fcu = (FCurve*)ob->adt->action->curves.first;
@@ -88,7 +88,7 @@ void AnimationExporter::operator() (Object *ob)
}
//Export Lamp parameter animations
- if( (ob->type == OB_LAMP ) && ((Lamp*)ob ->data)->adt && ((Lamp*)ob ->data)->adt->action )
+ if ( (ob->type == OB_LAMP ) && ((Lamp*)ob ->data)->adt && ((Lamp*)ob ->data)->adt->action )
{
fcu = (FCurve*)(((Lamp*)ob ->data)->adt->action->curves.first);
while (fcu) {
@@ -102,7 +102,7 @@ void AnimationExporter::operator() (Object *ob)
}
//Export Camera parameter animations
- if( (ob->type == OB_CAMERA ) && ((Camera*)ob ->data)->adt && ((Camera*)ob ->data)->adt->action )
+ if ( (ob->type == OB_CAMERA ) && ((Camera*)ob ->data)->adt && ((Camera*)ob ->data)->adt->action )
{
fcu = (FCurve*)(((Camera*)ob ->data)->adt->action->curves.first);
while (fcu) {
@@ -117,11 +117,11 @@ void AnimationExporter::operator() (Object *ob)
}
//Export Material parameter animations.
- for(int a = 0; a < ob->totcol; a++)
+ for (int a = 0; a < ob->totcol; a++)
{
Material *ma = give_current_material(ob, a+1);
if (!ma) continue;
- if(ma->adt && ma->adt->action)
+ if (ma->adt && ma->adt->action)
{
/* isMatAnim = true; */
fcu = (FCurve*)ma->adt->action->curves.first;
@@ -152,7 +152,7 @@ float * AnimationExporter::get_eul_source_for_quat(Object *ob )
{
char * transformName = extract_transform_name( fcu->rna_path );
- if( !strcmp(transformName, "rotation_quaternion") ) {
+ if ( !strcmp(transformName, "rotation_quaternion") ) {
for ( int i = 0 ; i < fcu->totvert ; i++){
*(quat + ( i * 4 ) + fcu->array_index) = fcu->bezt[i].vec[1][1];
}
@@ -184,7 +184,7 @@ std::string AnimationExporter::getObjectBoneName( Object* ob,const FCurve* fcu )
char* boneName = strtok((char *)rna_path.c_str(), "\"");
boneName = strtok(NULL,"\"");
- if( boneName != NULL )
+ if ( boneName != NULL )
return /*id_name(ob) + "_" +*/ std::string(boneName);
else
return id_name(ob);
@@ -257,7 +257,7 @@ void AnimationExporter::dae_animation(Object* ob, FCurve *fcu, char* transformNa
std::string output_id;
//quat rotations are skipped for now, because of complications with determining axis.
- if(quatRotation)
+ if (quatRotation)
{
float * eul = get_eul_source_for_quat(ob);
float * eul_axis = (float*)MEM_callocN(sizeof(float) * fcu->totvert, "quat output source values");
@@ -317,7 +317,7 @@ void AnimationExporter::dae_animation(Object* ob, FCurve *fcu, char* transformNa
target = get_camera_id(ob)
+ "/" + get_camera_param_sid(fcu->rna_path, -1, axis_name, true);
- if( ma )
+ if ( ma )
target = translate_id(id_name(ma)) + "-effect"
+"/common/" /*profile common is only supported */ + get_transform_sid(fcu->rna_path, -1, axis_name, true);
}
@@ -348,7 +348,7 @@ bool AnimationExporter::is_bone_deform_group(Bone * bone)
{
bool is_def;
//Check if current bone is deform
- if((bone->flag & BONE_NO_DEFORM) == 0 ) return true;
+ if ((bone->flag & BONE_NO_DEFORM) == 0 ) return true;
//Check child bones
else
{
@@ -374,11 +374,11 @@ void AnimationExporter::sample_and_write_bone_animation_matrix(Object *ob_arm, B
{
std::string bone_name = getObjectBoneName(ob_arm,fcu);
int val = BLI_strcasecmp((char*)bone_name.c_str(),bone->name);
- if(val==0) break;
+ if (val==0) break;
fcu = fcu->next;
}
- if(!(fcu)) return;
+ if (!(fcu)) return;
bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
if (!pchan)
return;
@@ -779,7 +779,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames , Ob
// SECOND_LIFE_COMPATIBILITY
// AFAIK animation to second life is via BVH, but no
// reason to not have the collada-animation be correct
- if(export_settings->second_life)
+ if (export_settings->second_life)
{
float temp[4][4];
copy_m4_m4(temp, bone->arm_mat);
@@ -788,7 +788,7 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames , Ob
mult_m4_m4m4(mat, mat, temp);
- if(bone->parent)
+ if (bone->parent)
{
copy_m4_m4(temp, bone->parent->arm_mat);
temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
@@ -1134,21 +1134,21 @@ bool AnimationExporter::hasAnimations(Scene *sce)
FCurve *fcu = 0;
//Check for object transform animations
- if(ob->adt && ob->adt->action)
+ if (ob->adt && ob->adt->action)
fcu = (FCurve*)ob->adt->action->curves.first;
//Check for Lamp parameter animations
- else if( (ob->type == OB_LAMP ) && ((Lamp*)ob ->data)->adt && ((Lamp*)ob ->data)->adt->action )
+ else if ( (ob->type == OB_LAMP ) && ((Lamp*)ob ->data)->adt && ((Lamp*)ob ->data)->adt->action )
fcu = (FCurve*)(((Lamp*)ob ->data)->adt->action->curves.first);
//Check for Camera parameter animations
- else if( (ob->type == OB_CAMERA ) && ((Camera*)ob ->data)->adt && ((Camera*)ob ->data)->adt->action )
+ else if ( (ob->type == OB_CAMERA ) && ((Camera*)ob ->data)->adt && ((Camera*)ob ->data)->adt->action )
fcu = (FCurve*)(((Camera*)ob ->data)->adt->action->curves.first);
//Check Material Effect parameter animations.
- for(int a = 0; a < ob->totcol; a++)
+ for (int a = 0; a < ob->totcol; a++)
{
Material *ma = give_current_material(ob, a+1);
if (!ma) continue;
- if(ma->adt && ma->adt->action)
+ if (ma->adt && ma->adt->action)
{
fcu = (FCurve*)ma->adt->action->curves.first;
}
diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp
index 097e9902de5..0e66a292e94 100644
--- a/source/blender/collada/AnimationImporter.cpp
+++ b/source/blender/collada/AnimationImporter.cpp
@@ -119,7 +119,7 @@ void AnimationImporter::animation_to_fcurves(COLLADAFW::AnimationCurve *curve)
bez.vec[1][1] = bc_get_float_value(output, j * dim + i);
- if( curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER ||
+ if ( curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER ||
curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_STEP)
{
COLLADAFW::FloatOrDoubleArray& intan = curve->getInTangentValues();
@@ -132,7 +132,7 @@ void AnimationImporter::animation_to_fcurves(COLLADAFW::AnimationCurve *curve)
// outtangent
bez.vec[2][0] = bc_get_float_value(outtan, (j * 2 * dim ) + (2 * i)) * fps;
bez.vec[2][1] = bc_get_float_value(outtan, (j * 2 * dim )+ (2 * i) + 1);
- if(curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER)
+ if (curve->getInterpolationType() == COLLADAFW::AnimationCurve::INTERPOLATION_BEZIER)
bez.ipo = BEZT_IPO_BEZ;
else
bez.ipo = BEZT_IPO_CONST;
@@ -964,25 +964,25 @@ void AnimationImporter::translate_Animations ( COLLADAFW::Node * node ,
if (ef != NULL) { /* can be NULL [#28909] */
const COLLADAFW::CommonEffectPointerArray& commonEffects = ef->getCommonEffects();
COLLADAFW::EffectCommon *efc = commonEffects[0];
- if((animType->material & MATERIAL_SHININESS) != 0){
+ if ((animType->material & MATERIAL_SHININESS) != 0){
const COLLADAFW::FloatOrParam *shin = &(efc->getShininess());
const COLLADAFW::UniqueId& listid = shin->getAnimationList();
Assign_float_animations( listid, AnimCurves , "specular_hardness" );
}
- if((animType->material & MATERIAL_IOR) != 0){
+ if ((animType->material & MATERIAL_IOR) != 0){
const COLLADAFW::FloatOrParam *ior = &(efc->getIndexOfRefraction());
const COLLADAFW::UniqueId& listid = ior->getAnimationList();
Assign_float_animations( listid, AnimCurves , "raytrace_transparency.ior" );
}
- if((animType->material & MATERIAL_SPEC_COLOR) != 0){
+ if ((animType->material & MATERIAL_SPEC_COLOR) != 0){
const COLLADAFW::ColorOrTexture *cot = &(efc->getSpecular());
const COLLADAFW::UniqueId& listid = cot->getColor().getAnimationList();
Assign_color_animations( listid, AnimCurves , "specular_color" );
}
- if((animType->material & MATERIAL_DIFF_COLOR) != 0){
+ if ((animType->material & MATERIAL_DIFF_COLOR) != 0){
const COLLADAFW::ColorOrTexture *cot = &(efc->getDiffuse());
const COLLADAFW::UniqueId& listid = cot->getColor().getAnimationList();
Assign_color_animations( listid, AnimCurves , "diffuse_color" );
@@ -1185,7 +1185,7 @@ AnimationImporter::AnimMix* AnimationImporter::get_animation_type ( const COLLAD
const COLLADAFW::Effect *ef = (COLLADAFW::Effect *) (FW_object_map[matuid]);
if (ef != NULL) { /* can be NULL [#28909] */
const COLLADAFW::CommonEffectPointerArray& commonEffects = ef->getCommonEffects();
- if(!commonEffects.empty()) {
+ if (!commonEffects.empty()) {
COLLADAFW::EffectCommon *efc = commonEffects[0];
types->material = setAnimType(&(efc->getShininess()),(types->material), MATERIAL_SHININESS);
types->material = setAnimType(&(efc->getSpecular().getColor()),(types->material), MATERIAL_SPEC_COLOR);
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index 47d41a9680f..743d3c2a158 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -193,7 +193,7 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene* sce,
while( i != child_objects.end() )
{
- if((*i)->partype == PARBONE && (0 == strcmp((*i)->parsubstr, bone->name)))
+ if ((*i)->partype == PARBONE && (0 == strcmp((*i)->parsubstr, bone->name)))
{
float backup_parinv[4][4];
copy_m4_m4(backup_parinv, (*i)->parentinv);
@@ -210,7 +210,7 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene* sce,
// TODO: when such objects are animated as
// single matrix the tweak must be applied
// to the result.
- if(export_settings->second_life)
+ if (export_settings->second_life)
{
// tweak objects parentinverse to match compatibility
float temp[4][4];
@@ -274,7 +274,7 @@ void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW:
}
// SECOND_LIFE_COMPATIBILITY
- if(export_settings->second_life)
+ if (export_settings->second_life)
{
// Remove rotations vs armature from transform
// parent_rest_rot * mat * irest_rot
@@ -285,7 +285,7 @@ void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW:
mult_m4_m4m4(mat, mat, temp);
- if(bone->parent)
+ if (bone->parent)
{
copy_m4_m4(temp, bone->parent->arm_mat);
temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
@@ -370,18 +370,18 @@ void ArmatureExporter::export_controller(Object* ob, Object *ob_arm)
for (j = 0; j < vert->totweight; j++) {
int joint_index = joint_index_by_def_index[vert->dw[j].def_nr];
- if(joint_index != -1 && vert->dw[j].weight > 0.0f)
+ if (joint_index != -1 && vert->dw[j].weight > 0.0f)
{
jw[joint_index] += vert->dw[j].weight;
sumw += vert->dw[j].weight;
}
}
- if(sumw > 0.0f)
+ if (sumw > 0.0f)
{
float invsumw = 1.0f/sumw;
vcounts.push_back(jw.size());
- for(std::map<int, float>::iterator m = jw.begin(); m != jw.end(); ++m)
+ for (std::map<int, float>::iterator m = jw.begin(); m != jw.end(); ++m)
{
joints.push_back((*m).first);
weights.push_back(invsumw*(*m).second);
@@ -502,7 +502,7 @@ std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase
float inv_bind_mat[4][4];
// SECOND_LIFE_COMPATIBILITY
- if(export_settings->second_life)
+ if (export_settings->second_life)
{
// Only translations, no rotation vs armature
float temp[4][4];
@@ -560,7 +560,7 @@ std::string ArmatureExporter::add_weights_source(Mesh *me, const std::string& co
source.prepareToAppendValues();
- for(std::list<float>::const_iterator i = weights.begin(); i != weights.end(); ++i) {
+ for (std::list<float>::const_iterator i = weights.begin(); i != weights.end(); ++i) {
source.appendValues(*i);
}
@@ -597,7 +597,7 @@ void ArmatureExporter::add_vertex_weights_element(const std::string& weights_sou
// write deformer index - weight index pairs
int weight_index = 0;
- for(std::list<int>::const_iterator i = joints.begin(); i != joints.end(); ++i)
+ for (std::list<int>::const_iterator i = joints.begin(); i != joints.end(); ++i)
{
weightselem.appendValues(*i, weight_index++);
}
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index 8a5461710f6..50ec2985552 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -278,7 +278,7 @@ void ArmatureImporter::add_leaf_bone(float mat[][4], EditBone *bone, COLLADAFW:
TagsMap::iterator etit;
ExtraTags *et = 0;
etit = uid_tags_map.find(node->getUniqueId().toAscii());
- if(etit != uid_tags_map.end())
+ if (etit != uid_tags_map.end())
{
et = etit->second;
//else return;
@@ -306,7 +306,7 @@ void ArmatureImporter::fix_leaf_bones( )
float vec[3] = {0.0f, 0.0f, 0.1f};
// if parent: take parent length and direction
- if(leaf.bone->parent) sub_v3_v3v3(vec, leaf.bone->parent->tail, leaf.bone->parent->head);
+ if (leaf.bone->parent) sub_v3_v3v3(vec, leaf.bone->parent->tail, leaf.bone->parent->head);
copy_v3_v3(leaf.bone->tail, leaf.bone->head);
add_v3_v3v3(leaf.bone->tail, leaf.bone->head, vec);
@@ -767,7 +767,7 @@ Object *ArmatureImporter::get_armature_for_joint(COLLADAFW::Node *node)
std::map<COLLADAFW::UniqueId, Object*>::iterator arm;
for (arm = unskinned_armature_map.begin(); arm != unskinned_armature_map.end(); arm++) {
- if(arm->first == node->getUniqueId() )
+ if (arm->first == node->getUniqueId() )
return arm->second;
}
return NULL;
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index 6e04a1773bb..647a871e5b1 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -130,7 +130,7 @@ extern char build_rev[];
char *bc_CustomData_get_layer_name(const struct CustomData *data, int type, int n)
{
int layer_index = CustomData_get_layer_index(data, type);
- if(layer_index < 0) return NULL;
+ if (layer_index < 0) return NULL;
return data->layers[layer_index+n].name;
}
@@ -139,7 +139,7 @@ char *bc_CustomData_get_active_layer_name(const CustomData *data, int type)
{
/* get the layer index of the active layer of type */
int layer_index = CustomData_get_active_layer_index(data, type);
- if(layer_index < 0) return NULL;
+ if (layer_index < 0) return NULL;
return data->layers[layer_index].name;
}
@@ -178,30 +178,30 @@ void DocumentExporter::exportCurrentScene(Scene *sce)
switch(RNA_property_enum_get(&unit_settings, system)) {
case USER_UNIT_NONE:
case USER_UNIT_METRIC:
- if(linearmeasure == 0.001f) {
+ if (linearmeasure == 0.001f) {
unitname = "millimeter";
}
- else if(linearmeasure == 0.01f) {
+ else if (linearmeasure == 0.01f) {
unitname = "centimeter";
}
- else if(linearmeasure == 0.1f) {
+ else if (linearmeasure == 0.1f) {
unitname = "decimeter";
}
- else if(linearmeasure == 1.0f) {
+ else if (linearmeasure == 1.0f) {
unitname = "meter";
}
- else if(linearmeasure == 1000.0f) {
+ else if (linearmeasure == 1000.0f) {
unitname = "kilometer";
}
break;
case USER_UNIT_IMPERIAL:
- if(linearmeasure == 0.0254f) {
+ if (linearmeasure == 0.0254f) {
unitname = "inch";
}
- else if(linearmeasure == 0.3048f) {
+ else if (linearmeasure == 0.3048f) {
unitname = "foot";
}
- else if(linearmeasure == 0.9144f) {
+ else if (linearmeasure == 0.9144f) {
unitname = "yard";
}
break;
@@ -211,7 +211,7 @@ void DocumentExporter::exportCurrentScene(Scene *sce)
asset.setUnit(unitname, linearmeasure);
asset.setUpAxisType(COLLADASW::Asset::Z_UP);
- if(U.author[0] != '\0') {
+ if (U.author[0] != '\0') {
asset.getContributor().mAuthor = U.author;
}
else {
@@ -227,13 +227,13 @@ void DocumentExporter::exportCurrentScene(Scene *sce)
asset.add();
// <library_cameras>
- if(has_object_type(sce, OB_CAMERA)) {
+ if (has_object_type(sce, OB_CAMERA)) {
CamerasExporter ce(&sw, this->export_settings);
ce.exportCameras(sce);
}
// <library_lights>
- if(has_object_type(sce, OB_LAMP)) {
+ if (has_object_type(sce, OB_LAMP)) {
LightsExporter le(&sw, this->export_settings);
le.exportLights(sce);
}
@@ -251,7 +251,7 @@ void DocumentExporter::exportCurrentScene(Scene *sce)
me.exportMaterials(sce);
// <library_geometries>
- if(has_object_type(sce, OB_MESH)) {
+ if (has_object_type(sce, OB_MESH)) {
GeometryExporter ge(&sw, this->export_settings);
ge.exportGeom(sce);
}
@@ -262,7 +262,7 @@ void DocumentExporter::exportCurrentScene(Scene *sce)
// <library_controllers>
ArmatureExporter arm_exporter(&sw, this->export_settings);
- if(has_object_type(sce, OB_ARMATURE)) {
+ if (has_object_type(sce, OB_ARMATURE)) {
arm_exporter.export_controllers(sce);
}
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index 4ad79e0b309..9e604978f64 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -126,7 +126,7 @@ bool DocumentImporter::import()
return false;
}
- if(errorHandler.hasError())
+ if (errorHandler.hasError())
return false;
/** TODO set up scene graph and such here */
@@ -161,7 +161,7 @@ void DocumentImporter::start(){}
void DocumentImporter::finish()
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return;
/** TODO Break up and put into 2-pass parsing of DAE */
@@ -339,7 +339,7 @@ Object* DocumentImporter::create_instance_node(Object *source_ob, COLLADAFW::Nod
// transformation matrix and apply it to the newly instantiated
// object to account for node hierarchy transforms in
// .dae
- if(source_node) {
+ if (source_node) {
COLLADABU::Math::Matrix4 mat4 = source_node->getTransformationMatrix();
COLLADABU::Math::Matrix4 bmat4 = mat4.transpose(); // transpose to get blender row-major order
float mat[4][4];
@@ -492,7 +492,7 @@ void DocumentImporter::write_node (COLLADAFW::Node *node, COLLADAFW::Node *paren
\return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeVisualScene ( const COLLADAFW::VisualScene* visualScene )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
// this method called on post process after writeGeometry, writeMaterial, etc.
@@ -515,7 +515,7 @@ bool DocumentImporter::writeVisualScene ( const COLLADAFW::VisualScene* visualSc
\return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeLibraryNodes ( const COLLADAFW::LibraryNodes* libraryNodes )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
Scene *sce = CTX_data_scene(mContext);
@@ -533,7 +533,7 @@ bool DocumentImporter::writeLibraryNodes ( const COLLADAFW::LibraryNodes* librar
\return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeGeometry ( const COLLADAFW::Geometry* geom )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
return mesh_importer.write_geometry(geom);
@@ -543,7 +543,7 @@ bool DocumentImporter::writeGeometry ( const COLLADAFW::Geometry* geom )
\return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeMaterial( const COLLADAFW::Material* cmat )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
const std::string& str_mat_id = cmat->getName().size() ? cmat->getName() : cmat->getOriginalId();
@@ -699,10 +699,10 @@ void DocumentImporter::write_profile_COMMON(COLLADAFW::EffectCommon *ef, Materia
}
}
- if(ef->getOpacity().isTexture()) {
+ if (ef->getOpacity().isTexture()) {
COLLADAFW::Texture ctex = ef->getOpacity().getTexture();
mtex = create_texture(ef, ctex, ma, i, texindex_texarray_map);
- if(mtex != NULL) {
+ if (mtex != NULL) {
mtex->mapto = MAP_ALPHA;
mtex->tex->imaflag |= TEX_USEALPHA;
i++;
@@ -732,7 +732,7 @@ void DocumentImporter::write_profile_COMMON(COLLADAFW::EffectCommon *ef, Materia
bool DocumentImporter::writeEffect( const COLLADAFW::Effect* effect )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
const COLLADAFW::UniqueId& uid = effect->getUniqueId();
@@ -744,7 +744,7 @@ bool DocumentImporter::writeEffect( const COLLADAFW::Effect* effect )
Material *ma = uid_effect_map[uid];
std::map<COLLADAFW::UniqueId, Material*>::iterator iter;
- for(iter = uid_material_map.begin(); iter != uid_material_map.end() ; iter++ )
+ for (iter = uid_material_map.begin(); iter != uid_material_map.end() ; iter++ )
{
if ( iter->second == ma ) {
this->FW_object_map[iter->first] = effect;
@@ -770,7 +770,7 @@ bool DocumentImporter::writeEffect( const COLLADAFW::Effect* effect )
\return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeCamera( const COLLADAFW::Camera* camera )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
Camera *cam = NULL;
@@ -886,7 +886,7 @@ bool DocumentImporter::writeCamera( const COLLADAFW::Camera* camera )
\return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeImage( const COLLADAFW::Image* image )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
// XXX maybe it is necessary to check if the path is absolute or relative
@@ -911,7 +911,7 @@ bool DocumentImporter::writeImage( const COLLADAFW::Image* image )
\return The writer should return true, if writing succeeded, false otherwise.*/
bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
Lamp *lamp = NULL;
@@ -920,7 +920,7 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
TagsMap::iterator etit;
ExtraTags *et = 0;
etit = uid_tags_map.find(light->getUniqueId().toAscii());
- if(etit != uid_tags_map.end())
+ if (etit != uid_tags_map.end())
et = etit->second;
la_id = light->getOriginalId();
@@ -934,7 +934,7 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
}
// if we find an ExtraTags for this, use that instead.
- if(et && et->isProfile("blender")) {
+ if (et && et->isProfile("blender")) {
et->setData("type", &(lamp->type));
et->setData("flag", &(lamp->flag));
et->setData("mode", &(lamp->mode));
@@ -1007,12 +1007,12 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
lamp->b = col.getBlue();
}
- if(IS_EQ(linatt, 0.0f) && quadatt > 0.0f) {
+ if (IS_EQ(linatt, 0.0f) && quadatt > 0.0f) {
att2 = quadatt;
d = sqrt(1.0f/quadatt);
}
// linear light
- else if(IS_EQ(quadatt, 0.0f) && linatt > 0.0f) {
+ else if (IS_EQ(quadatt, 0.0f) && linatt > 0.0f) {
att1 = linatt;
d = (1.0f/linatt);
}
@@ -1041,9 +1041,9 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
lamp->type = LA_SPOT;
lamp->att1 = att1;
lamp->att2 = att2;
- if(IS_EQ(att1, 0.0f) && att2 > 0)
+ if (IS_EQ(att1, 0.0f) && att2 > 0)
lamp->falloff_type = LA_FALLOFF_INVSQUARE;
- if(IS_EQ(att2, 0.0f) && att1 > 0)
+ if (IS_EQ(att2, 0.0f) && att1 > 0)
lamp->falloff_type = LA_FALLOFF_INVLINEAR;
lamp->spotsize = light->getFallOffAngle().getValue();
lamp->spotblend = light->getFallOffExponent().getValue();
@@ -1061,9 +1061,9 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
lamp->type = LA_LOCAL;
lamp->att1 = att1;
lamp->att2 = att2;
- if(IS_EQ(att1, 0.0f) && att2 > 0)
+ if (IS_EQ(att1, 0.0f) && att2 > 0)
lamp->falloff_type = LA_FALLOFF_INVSQUARE;
- if(IS_EQ(att2, 0.0f) && att1 > 0)
+ if (IS_EQ(att2, 0.0f) && att1 > 0)
lamp->falloff_type = LA_FALLOFF_INVLINEAR;
}
break;
@@ -1084,7 +1084,7 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
// this function is called only for animations that pass COLLADAFW::validate
bool DocumentImporter::writeAnimation( const COLLADAFW::Animation* anim )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
// return true;
@@ -1094,7 +1094,7 @@ bool DocumentImporter::writeAnimation( const COLLADAFW::Animation* anim )
// called on post-process stage after writeVisualScenes
bool DocumentImporter::writeAnimationList( const COLLADAFW::AnimationList* animationList )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
// return true;
@@ -1111,7 +1111,7 @@ bool DocumentImporter::writeSkinControllerData( const COLLADAFW::SkinControllerD
// this is called on postprocess, before writeVisualScenes
bool DocumentImporter::writeController( const COLLADAFW::Controller* controller )
{
- if(mImportStage!=General)
+ if (mImportStage!=General)
return true;
return armature_importer.write_controller(controller);
@@ -1129,7 +1129,7 @@ bool DocumentImporter::writeKinematicsScene( const COLLADAFW::KinematicsScene* k
ExtraTags* DocumentImporter::getExtraTags(const COLLADAFW::UniqueId &uid)
{
- if(uid_tags_map.find(uid.toAscii())==uid_tags_map.end()) {
+ if (uid_tags_map.find(uid.toAscii())==uid_tags_map.end()) {
return NULL;
}
return uid_tags_map[uid.toAscii()];
diff --git a/source/blender/collada/EffectExporter.cpp b/source/blender/collada/EffectExporter.cpp
index 0dbd44f2b73..dd20e7b85b0 100644
--- a/source/blender/collada/EffectExporter.cpp
+++ b/source/blender/collada/EffectExporter.cpp
@@ -63,7 +63,7 @@ bool EffectsExporter::hasEffects(Scene *sce)
while(base) {
Object *ob= base->object;
int a;
- for(a = 0; a < ob->totcol; a++)
+ for (a = 0; a < ob->totcol; a++)
{
Material *ma = give_current_material(ob, a+1);
@@ -79,7 +79,7 @@ bool EffectsExporter::hasEffects(Scene *sce)
void EffectsExporter::exportEffects(Scene *sce)
{
- if(hasEffects(sce)) {
+ if (hasEffects(sce)) {
this->scene = sce;
openLibrary();
MaterialFunctor mf;
@@ -129,7 +129,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
ep.setProfileType(COLLADASW::EffectProfile::COMMON);
ep.openProfile();
// set shader type - one of three blinn, phong or lambert
- if(ma->spec>0.0f) {
+ if (ma->spec>0.0f) {
if (ma->spec_shader == MA_SPEC_BLINN) {
writeBlinn(ep, ma);
}
@@ -140,7 +140,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
}
}
else {
- if(ma->diff_shader == MA_DIFF_LAMBERT) {
+ if (ma->diff_shader == MA_DIFF_LAMBERT) {
writeLambert(ep, ma);
}
else {
@@ -177,7 +177,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
// ambient
/* ma->ambX is calculated only on render, so lets do it here manually and not rely on ma->ambX. */
- if(this->scene->world)
+ if (this->scene->world)
cot = getcol(this->scene->world->ambr*ma->amb, this->scene->world->ambg*ma->amb, this->scene->world->ambb*ma->amb, 1.0f);
else
cot = getcol(ma->amb, ma->amb, ma->amb, 1.0f);
@@ -220,7 +220,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
Image *ima = t->tex->ima;
// Image not set for texture
- if(!ima) continue;
+ if (!ima) continue;
std::string key(id_name(ima));
key = translate_id(key);
@@ -266,7 +266,7 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
Image *ima = t->tex->ima;
// Image not set for texture
- if(!ima) continue;
+ if (!ima) continue;
// we assume map input is always TEXCO_UV
diff --git a/source/blender/collada/ExtraHandler.cpp b/source/blender/collada/ExtraHandler.cpp
index d6d3aa87cfd..6606fe1a27b 100644
--- a/source/blender/collada/ExtraHandler.cpp
+++ b/source/blender/collada/ExtraHandler.cpp
@@ -54,7 +54,7 @@ bool ExtraHandler::textData(const char* text, size_t textLength)
{
char buf[1024];
- if(currentElement.length() == 0 || currentExtraTags == 0) return false;
+ if (currentElement.length() == 0 || currentExtraTags == 0) return false;
BLI_snprintf(buf, textLength+1, "%s", text);
currentExtraTags->addTag(currentElement, std::string(buf));
@@ -65,11 +65,11 @@ bool ExtraHandler::parseElement (
const char* profileName,
const unsigned long& elementHash,
const COLLADAFW::UniqueId& uniqueId ) {
- if(BLI_strcaseeq(profileName, "blender")) {
+ if (BLI_strcaseeq(profileName, "blender")) {
//printf("In parseElement for supported profile %s for id %s\n", profileName, uniqueId.toAscii().c_str());
currentUid = uniqueId;
ExtraTags *et = dimp->getExtraTags(uniqueId);
- if(!et) {
+ if (!et) {
et = new ExtraTags(std::string(profileName));
dimp->addExtraTags(uniqueId, et);
}
diff --git a/source/blender/collada/ExtraTags.cpp b/source/blender/collada/ExtraTags.cpp
index b1b1936e254..c5a126894cb 100644
--- a/source/blender/collada/ExtraTags.cpp
+++ b/source/blender/collada/ExtraTags.cpp
@@ -56,7 +56,7 @@ bool ExtraTags::addTag( std::string tag, std::string data)
int ExtraTags::asInt( std::string tag, bool *ok)
{
- if(tags.find(tag) == tags.end()) {
+ if (tags.find(tag) == tags.end()) {
*ok = false;
return -1;
}
@@ -66,7 +66,7 @@ int ExtraTags::asInt( std::string tag, bool *ok)
float ExtraTags::asFloat( std::string tag, bool *ok)
{
- if(tags.find(tag) == tags.end()) {
+ if (tags.find(tag) == tags.end()) {
*ok = false;
return -1.0f;
}
@@ -76,7 +76,7 @@ float ExtraTags::asFloat( std::string tag, bool *ok)
std::string ExtraTags::asString( std::string tag, bool *ok)
{
- if(tags.find(tag) == tags.end()) {
+ if (tags.find(tag) == tags.end()) {
*ok = false;
return "";
}
@@ -89,28 +89,28 @@ void ExtraTags::setData(std::string tag, short *data)
{
bool ok = false;
int tmp = asInt(tag, &ok);
- if(ok)
+ if (ok)
*data = (short)tmp;
}
void ExtraTags::setData(std::string tag, int *data)
{
bool ok = false;
int tmp = asInt(tag, &ok);
- if(ok)
+ if (ok)
*data = tmp;
}
void ExtraTags::setData(std::string tag, float *data)
{
bool ok = false;
float tmp = asFloat(tag, &ok);
- if(ok)
+ if (ok)
*data = tmp;
}
void ExtraTags::setData(std::string tag, char *data)
{
bool ok = false;
int tmp = asInt(tag, &ok);
- if(ok)
+ if (ok)
*data = (char)tmp;
}
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp
index 2af1df90f51..ca112abc0af 100644
--- a/source/blender/collada/GeometryExporter.cpp
+++ b/source/blender/collada/GeometryExporter.cpp
@@ -109,7 +109,7 @@ void GeometryExporter::operator()(Object *ob)
// XXX slow
if (ob->totcol) {
- for(int a = 0; a < ob->totcol; a++) {
+ for (int a = 0; a < ob->totcol; a++) {
createPolylist(a, has_uvs, has_color, ob, geom_id, norind);
}
}
diff --git a/source/blender/collada/ImageExporter.cpp b/source/blender/collada/ImageExporter.cpp
index 3926cb48253..3775a63c71d 100644
--- a/source/blender/collada/ImageExporter.cpp
+++ b/source/blender/collada/ImageExporter.cpp
@@ -51,7 +51,7 @@ bool ImagesExporter::hasImages(Scene *sce)
while(base) {
Object *ob= base->object;
int a;
- for(a = 0; a < ob->totcol; a++)
+ for (a = 0; a < ob->totcol; a++)
{
Material *ma = give_current_material(ob, a+1);
@@ -71,7 +71,7 @@ bool ImagesExporter::hasImages(Scene *sce)
void ImagesExporter::exportImages(Scene *sce)
{
- if(hasImages(sce)) {
+ if (hasImages(sce)) {
openLibrary();
MaterialFunctor mf;
mf.forEachMaterialInScene<ImagesExporter>(sce, *this, this->export_settings->selected);
diff --git a/source/blender/collada/InstanceWriter.cpp b/source/blender/collada/InstanceWriter.cpp
index 40ca1bc3b0e..a605bdeefcc 100644
--- a/source/blender/collada/InstanceWriter.cpp
+++ b/source/blender/collada/InstanceWriter.cpp
@@ -43,7 +43,7 @@
void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial& bind_material, Object *ob)
{
- for(int a = 0; a < ob->totcol; a++) {
+ for (int a = 0; a < ob->totcol; a++) {
Material *ma = give_current_material(ob, a+1);
COLLADASW::InstanceMaterialList& iml = bind_material.getInstanceMaterialList();
diff --git a/source/blender/collada/LightExporter.cpp b/source/blender/collada/LightExporter.cpp
index d74a1d1033d..51242b36b64 100644
--- a/source/blender/collada/LightExporter.cpp
+++ b/source/blender/collada/LightExporter.cpp
@@ -73,7 +73,7 @@ void LightsExporter::operator()(Object *ob)
constatt = 1.0f;
- if(la->falloff_type==LA_FALLOFF_INVLINEAR) {
+ if (la->falloff_type==LA_FALLOFF_INVLINEAR) {
linatt = 1.0f / d;
quadatt = 0.0f;
}
diff --git a/source/blender/collada/MaterialExporter.cpp b/source/blender/collada/MaterialExporter.cpp
index b66779953ef..1e3358c9216 100644
--- a/source/blender/collada/MaterialExporter.cpp
+++ b/source/blender/collada/MaterialExporter.cpp
@@ -35,7 +35,7 @@ MaterialsExporter::MaterialsExporter(COLLADASW::StreamWriter *sw, const ExportSe
void MaterialsExporter::exportMaterials(Scene *sce)
{
- if(hasMaterials(sce)) {
+ if (hasMaterials(sce)) {
openLibrary();
MaterialFunctor mf;
@@ -53,7 +53,7 @@ bool MaterialsExporter::hasMaterials(Scene *sce)
while(base) {
Object *ob= base->object;
int a;
- for(a = 0; a < ob->totcol; a++)
+ for (a = 0; a < ob->totcol; a++)
{
Material *ma = give_current_material(ob, a+1);
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp
index 2539756dbdf..e50005634ba 100644
--- a/source/blender/collada/MeshImporter.cpp
+++ b/source/blender/collada/MeshImporter.cpp
@@ -145,7 +145,7 @@ void WVDataWrapper::print()
void UVDataWrapper::getUV(int uv_index, float *uv)
{
int stride = mVData->getStride(0);
- if(stride==0) stride = 2;
+ if (stride==0) stride = 2;
switch(mVData->getType()) {
case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
@@ -281,7 +281,7 @@ bool MeshImporter::is_nice_mesh(COLLADAFW::Mesh *mesh) // checks if mesh has sup
COLLADAFW::Polygons *mpvc = (COLLADAFW::Polygons*)mp;
COLLADAFW::Polygons::VertexCountArray& vca = mpvc->getGroupedVerticesVertexCountArray();
- for(unsigned int j = 0; j < vca.getCount(); j++){
+ for (unsigned int j = 0; j < vca.getCount(); j++){
int count = vca[j];
if (count < 3) {
fprintf(stderr, "Primitive %s in %s has at least one face with vertex count < 3\n",
@@ -291,7 +291,7 @@ bool MeshImporter::is_nice_mesh(COLLADAFW::Mesh *mesh) // checks if mesh has sup
}
}
- else if(type != COLLADAFW::MeshPrimitive::TRIANGLES && type!= COLLADAFW::MeshPrimitive::TRIANGLE_FANS) {
+ else if (type != COLLADAFW::MeshPrimitive::TRIANGLES && type!= COLLADAFW::MeshPrimitive::TRIANGLE_FANS) {
fprintf(stderr, "Primitive type %s is not supported.\n", type_str);
return false;
}
@@ -310,7 +310,7 @@ void MeshImporter::read_vertices(COLLADAFW::Mesh *mesh, Mesh *me)
// vertices
COLLADAFW::MeshVertexData& pos = mesh->getPositions();
int stride = pos.getStride(0);
- if(stride==0) stride = 3;
+ if (stride==0) stride = 3;
me->totvert = mesh->getPositions().getFloatValues()->getCount() / stride;
me->mvert = (MVert*)CustomData_add_layer(&me->vdata, CD_MVERT, CD_CALLOC, NULL, me->totvert);
@@ -742,12 +742,12 @@ MTex *MeshImporter::assign_textures_to_uvlayer(COLLADAFW::TextureCoordinateBindi
size_t setindex = ctexture.getSetIndex();
std::string uvname = ctexture.getSemantic();
- if(setindex==-1) return NULL;
+ if (setindex==-1) return NULL;
const CustomData *data = &me->fdata;
int layer_index = CustomData_get_layer_index(data, CD_MTFACE);
- if(layer_index == -1) return NULL;
+ if (layer_index == -1) return NULL;
CustomDataLayer *cdl = &data->layers[layer_index+setindex];
@@ -798,7 +798,7 @@ MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmateri
std::multimap<COLLADAFW::UniqueId, COLLADAFW::UniqueId>::iterator it;
it=materials_mapped_to_geom.find(*geom_uid);
while(it!=materials_mapped_to_geom.end()) {
- if(it->second == ma_uid && it->first == *geom_uid) return NULL; // do nothing if already found
+ if (it->second == ma_uid && it->first == *geom_uid) return NULL; // do nothing if already found
it++;
}
// first time we get geom_uid, ma_uid pair. Save for later check.
@@ -913,7 +913,7 @@ Object *MeshImporter::create_mesh_object(COLLADAFW::Node *node, COLLADAFW::Insta
// loop through geom's materials
for (unsigned int i = 0; i < mat_array.getCount(); i++) {
- if(mat_array[i].getReferencedMaterial().isValid()) {
+ if (mat_array[i].getReferencedMaterial().isValid()) {
texture_face = assign_material_to_geom(mat_array[i], uid_material_map, ob, geom_uid,
&color_texture, layername, texture_face,
material_texture_mapping_map, i);
diff --git a/source/blender/collada/SceneExporter.cpp b/source/blender/collada/SceneExporter.cpp
index b6be8a57f7a..9010fd5062a 100644
--- a/source/blender/collada/SceneExporter.cpp
+++ b/source/blender/collada/SceneExporter.cpp
@@ -47,7 +47,7 @@ void SceneExporter::exportHierarchy(Scene *sce)
Object *ob = base->object;
if (!ob->parent) {
- if(sce->lay & ob->lay) {
+ if (sce->lay & ob->lay) {
switch(ob->type) {
case OB_MESH:
case OB_CAMERA:
@@ -144,17 +144,17 @@ void SceneExporter::writeNodes(Object *ob, Scene *sce)
// empty object
else if (ob->type == OB_EMPTY) { // TODO: handle groups (OB_DUPLIGROUP
- if((ob->transflag & OB_DUPLIGROUP) == OB_DUPLIGROUP && ob->dup_group) {
+ if ((ob->transflag & OB_DUPLIGROUP) == OB_DUPLIGROUP && ob->dup_group) {
GroupObject *go = NULL;
Group *gr = ob->dup_group;
/* printf("group detected '%s'\n", gr->id.name+2); */
- for(go = (GroupObject*)(gr->gobject.first); go; go=go->next) {
+ for (go = (GroupObject*)(gr->gobject.first); go; go=go->next) {
printf("\t%s\n", go->ob->id.name);
}
}
}
- for(std::list<Object*>::iterator i= child_objects.begin(); i != child_objects.end(); ++i)
+ for (std::list<Object*>::iterator i= child_objects.begin(); i != child_objects.end(); ++i)
{
writeNodes(*i, sce);
}
diff --git a/source/blender/collada/TransformWriter.cpp b/source/blender/collada/TransformWriter.cpp
index 10a965308b1..f441833233c 100644
--- a/source/blender/collada/TransformWriter.cpp
+++ b/source/blender/collada/TransformWriter.cpp
@@ -95,18 +95,18 @@ void TransformWriter::add_node_transform_ob(COLLADASW::Node& node, Object *ob)
*/
/* Using parentinv should allow use of existing curves */
- if(ob->parent)
+ if (ob->parent)
{
// If parentinv is identity don't add it.
bool add_parinv = false;
- for(int i = 0; i < 16; ++i)
+ for (int i = 0; i < 16; ++i)
{
float f = (i % 4 == i / 4) ? 1.0f : 0.0f;
add_parinv |= (ob->parentinv[i % 4][i / 4] != f);
}
- if(add_parinv)
+ if (add_parinv)
{
double dmat[4][4];
UnitConverter converter;
diff --git a/source/blender/collada/collada.cpp b/source/blender/collada/collada.cpp
index 39114f6543b..70bf0556b5b 100644
--- a/source/blender/collada/collada.cpp
+++ b/source/blender/collada/collada.cpp
@@ -44,7 +44,7 @@ extern "C"
int collada_import(bContext *C, const char *filepath)
{
DocumentImporter imp (C, filepath);
- if(imp.import()) return 1;
+ if (imp.import()) return 1;
return 0;
}
@@ -58,9 +58,9 @@ extern "C"
export_settings.filepath = (char *)filepath;
/* annoying, collada crashes if file cant be created! [#27162] */
- if(!BLI_exists(filepath)) {
+ if (!BLI_exists(filepath)) {
BLI_make_existing_file(filepath); /* makes the dir if its not there */
- if(BLI_file_touch(filepath) == 0) {
+ if (BLI_file_touch(filepath) == 0) {
return 0;
}
}
diff --git a/source/blender/collada/collada_internal.cpp b/source/blender/collada/collada_internal.cpp
index d7263e07eb8..fc4093bd795 100644
--- a/source/blender/collada/collada_internal.cpp
+++ b/source/blender/collada/collada_internal.cpp
@@ -206,7 +206,7 @@ std::string translate_id(const std::string &id)
{
id_translated[i] = translate_name_map[(unsigned int)id_translated[i]];
}
- // It's so much workload now, the if() should speed up things.
+ // It's so much workload now, the if () should speed up things.
if (id_translated != id)
{
// Search duplicates
diff --git a/source/blender/collada/collada_utils.cpp b/source/blender/collada/collada_utils.cpp
index c3aa73510d1..4aed29defbc 100644
--- a/source/blender/collada/collada_utils.cpp
+++ b/source/blender/collada/collada_utils.cpp
@@ -61,8 +61,8 @@ int bc_test_parent_loop(Object *par, Object *ob)
{
/* test if 'ob' is a parent somewhere in par's parents */
- if(par == NULL) return 0;
- if(ob == par) return 1;
+ if (par == NULL) return 0;
+ if (ob == par) return 1;
return bc_test_parent_loop(par->parent, ob);
}
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index fbcda86eb75..aeab4f27179 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -3673,7 +3673,7 @@ static int is_u_selected(Nurb *nu, int u)
/* what about resolu == 2? */
bp= nu->bp+u;
for (v=0; v<nu->pntsv-1; v++, bp+=nu->pntsu) {
- if (v) if(bp->f1 & SELECT) return 1;
+ if (v) if (bp->f1 & SELECT) return 1;
}
return 0;
@@ -6376,7 +6376,7 @@ Nurb *add_nurbs_primitive(bContext *C, float mat[4][4], int type, int newob)
bp->vec[0]+= fac*grid;
fac= (float)b -1.5f;
bp->vec[1]+= fac*grid;
- if (a==1 || a==2) if(b==1 || b==2) {
+ if (a==1 || a==2) if (b==1 || b==2) {
bp->vec[2]+= grid;
}
mul_m4_v3(mat,bp->vec);
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index b9002648709..b6821abf243 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -81,7 +81,7 @@
/* avoid unneeded calls to ui_get_but_val */
#define UI_BUT_VALUE_UNSET DBL_MAX
-#define UI_GET_BUT_VALUE_INIT(_but, _value) if(_value == DBL_MAX) { (_value)= ui_get_but_val(_but); }
+#define UI_GET_BUT_VALUE_INIT(_but, _value) if (_value == DBL_MAX) { (_value)= ui_get_but_val(_but); }
/*
* a full doc with API notes can be found in bf-blender/trunk/blender/doc/guides/interface_API.txt
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 25c616cc67e..a2f253cecaf 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -161,12 +161,12 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl
glGetFloatv(GL_CURRENT_COLOR, color);
/* 'shade' defines strength of shading */
- coltop[0]= color[0]+shadetop; if(coltop[0]>1.0f) coltop[0]= 1.0f;
- coltop[1]= color[1]+shadetop; if(coltop[1]>1.0f) coltop[1]= 1.0f;
- coltop[2]= color[2]+shadetop; if(coltop[2]>1.0f) coltop[2]= 1.0f;
- coldown[0]= color[0]+shadedown; if(coldown[0]<0.0f) coldown[0]= 0.0f;
- coldown[1]= color[1]+shadedown; if(coldown[1]<0.0f) coldown[1]= 0.0f;
- coldown[2]= color[2]+shadedown; if(coldown[2]<0.0f) coldown[2]= 0.0f;
+ coltop[0]= color[0]+shadetop; if (coltop[0]>1.0f) coltop[0]= 1.0f;
+ coltop[1]= color[1]+shadetop; if (coltop[1]>1.0f) coltop[1]= 1.0f;
+ coltop[2]= color[2]+shadetop; if (coltop[2]>1.0f) coltop[2]= 1.0f;
+ coldown[0]= color[0]+shadedown; if (coldown[0]<0.0f) coldown[0]= 0.0f;
+ coldown[1]= color[1]+shadedown; if (coldown[1]<0.0f) coldown[1]= 0.0f;
+ coldown[2]= color[2]+shadedown; if (coldown[2]<0.0f) coldown[2]= 0.0f;
glShadeModel(GL_SMOOTH);
glBegin(mode);
@@ -269,12 +269,12 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float
glGetFloatv(GL_CURRENT_COLOR, color);
/* 'shade' defines strength of shading */
- colLeft[0]= color[0]+shadeLeft; if(colLeft[0]>1.0f) colLeft[0]= 1.0f;
- colLeft[1]= color[1]+shadeLeft; if(colLeft[1]>1.0f) colLeft[1]= 1.0f;
- colLeft[2]= color[2]+shadeLeft; if(colLeft[2]>1.0f) colLeft[2]= 1.0f;
- colRight[0]= color[0]+shadeRight; if(colRight[0]<0.0f) colRight[0]= 0.0f;
- colRight[1]= color[1]+shadeRight; if(colRight[1]<0.0f) colRight[1]= 0.0f;
- colRight[2]= color[2]+shadeRight; if(colRight[2]<0.0f) colRight[2]= 0.0f;
+ colLeft[0]= color[0]+shadeLeft; if (colLeft[0]>1.0f) colLeft[0]= 1.0f;
+ colLeft[1]= color[1]+shadeLeft; if (colLeft[1]>1.0f) colLeft[1]= 1.0f;
+ colLeft[2]= color[2]+shadeLeft; if (colLeft[2]>1.0f) colLeft[2]= 1.0f;
+ colRight[0]= color[0]+shadeRight; if (colRight[0]<0.0f) colRight[0]= 0.0f;
+ colRight[1]= color[1]+shadeRight; if (colRight[1]<0.0f) colRight[1]= 0.0f;
+ colRight[2]= color[2]+shadeRight; if (colRight[2]<0.0f) colRight[2]= 0.0f;
glShadeModel(GL_SMOOTH);
glBegin(mode);
diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c
index ff72c13aa34..13962777da3 100644
--- a/source/blender/editors/interface/interface_regions.c
+++ b/source/blender/editors/interface/interface_regions.c
@@ -1342,8 +1342,8 @@ static void ui_block_position(wmWindow *window, ARegion *butregion, uiBut *but,
dir1 &= (UI_TOP|UI_DOWN);
}
- if (dir2==0) if(dir1==UI_LEFT || dir1==UI_RIGHT) dir2= UI_DOWN;
- if (dir2==0) if(dir1==UI_TOP || dir1==UI_DOWN) dir2= UI_LEFT;
+ if (dir2==0) if (dir1==UI_LEFT || dir1==UI_RIGHT) dir2= UI_DOWN;
+ if (dir2==0) if (dir1==UI_TOP || dir1==UI_DOWN) dir2= UI_LEFT;
/* no space at all? don't change */
if (left || right) {
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index d47bd44d8f7..91ff4000541 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -953,7 +953,7 @@ static void do_constraint_panels(bContext *C, void *ob_pt, int event)
// if there are problems because of this, then rna needs changed update functions.
//
// object_test_constraints(ob);
- // if(ob->pose) update_pose_constraint_flags(ob->pose);
+ // if (ob->pose) update_pose_constraint_flags(ob->pose);
if (ob->type==OB_ARMATURE) DAG_id_tag_update(&ob->id, OB_RECALC_DATA|OB_RECALC_OB);
else DAG_id_tag_update(&ob->id, OB_RECALC_OB);
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index 22ecf6198d7..3717591e412 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -908,7 +908,7 @@ static int object_delete_exec(bContext *C, wmOperator *op)
CTX_DATA_BEGIN(C, Base*, base, selected_bases) {
- /* if(base->object->type==OB_LAMP) islamp= 1; */
+ /* if (base->object->type==OB_LAMP) islamp= 1; */
/* deselect object -- it could be used in other scenes */
base->object->flag &= ~SELECT;
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index 906ee65b45d..341ba368729 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -1115,7 +1115,7 @@ static int move_to_layer_exec(bContext *C, wmOperator *op)
base->object->lay= lay;
base->object->flag &= ~SELECT;
base->flag &= ~SELECT;
- /* if(base->object->type==OB_LAMP) islamp= 1; */
+ /* if (base->object->type==OB_LAMP) islamp= 1; */
}
CTX_DATA_END;
}
@@ -1127,7 +1127,7 @@ static int move_to_layer_exec(bContext *C, wmOperator *op)
local= base->lay & 0xFF000000;
base->lay= lay + local;
base->object->lay= lay;
- /* if(base->object->type==OB_LAMP) islamp= 1; */
+ /* if (base->object->type==OB_LAMP) islamp= 1; */
}
CTX_DATA_END;
}
diff --git a/source/blender/editors/object/object_shapekey.c b/source/blender/editors/object/object_shapekey.c
index 36571fc0ced..959bda22263 100644
--- a/source/blender/editors/object/object_shapekey.c
+++ b/source/blender/editors/object/object_shapekey.c
@@ -227,7 +227,7 @@ static int object_shape_key_mirror(bContext *C, Object *ob)
/* currently editmode isn't supported by mesh so
* ignore here for now too */
- /* if(lt->editlatt) lt= lt->editlatt->latt; */
+ /* if (lt->editlatt) lt= lt->editlatt->latt; */
for (w=0; w<lt->pntsw; w++) {
for (v=0; v<lt->pntsv; v++) {
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 68d464da261..bf3a9fff4e2 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -90,15 +90,15 @@ static void recalc_emitter_field(Object *ob, ParticleSystem *psys);
#define KEY_K PTCacheEditKey *key; int k
#define POINT_P PTCacheEditPoint *point; int p
#define LOOP_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++)
-#define LOOP_VISIBLE_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if(!(point->flag & PEP_HIDE))
-#define LOOP_SELECTED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if(point_is_selected(point))
-#define LOOP_UNSELECTED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if(!point_is_selected(point))
-#define LOOP_EDITED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if(point->flag & PEP_EDIT_RECALC)
-#define LOOP_TAGGED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if(point->flag & PEP_TAG)
+#define LOOP_VISIBLE_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (!(point->flag & PEP_HIDE))
+#define LOOP_SELECTED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (point_is_selected(point))
+#define LOOP_UNSELECTED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (!point_is_selected(point))
+#define LOOP_EDITED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (point->flag & PEP_EDIT_RECALC)
+#define LOOP_TAGGED_POINTS for (p=0, point=edit->points; p<edit->totpoint; p++, point++) if (point->flag & PEP_TAG)
#define LOOP_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++)
-#define LOOP_VISIBLE_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++) if(!(key->flag & PEK_HIDE))
-#define LOOP_SELECTED_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++) if((key->flag & PEK_SELECT) && !(key->flag & PEK_HIDE))
-#define LOOP_TAGGED_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++) if(key->flag & PEK_TAG)
+#define LOOP_VISIBLE_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++) if (!(key->flag & PEK_HIDE))
+#define LOOP_SELECTED_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++) if ((key->flag & PEK_SELECT) && !(key->flag & PEK_HIDE))
+#define LOOP_TAGGED_KEYS for (k=0, key=point->keys; k<point->totkey; k++, key++) if (key->flag & PEK_TAG)
#define KEY_WCO (key->flag & PEK_USE_WCO ? key->world_co : key->co)
@@ -2152,7 +2152,7 @@ static void remove_tagged_keys(Object *ob, ParticleSystem *psys)
hkey= pa->hair;
LOOP_KEYS {
- while(key->flag & PEK_TAG && hkey < pa->hair + pa->totkey) {
+ while (key->flag & PEK_TAG && hkey < pa->hair + pa->totkey) {
key++;
hkey++;
}
@@ -2366,7 +2366,7 @@ static int remove_doubles_exec(bContext *C, wmOperator *op)
/* remove tagged particles - don't do mirror here! */
remove_tagged_particles(ob, psys, 0);
totremoved += removed;
- } while(removed);
+ } while (removed);
if (totremoved == 0)
return OPERATOR_CANCELLED;
@@ -2645,7 +2645,7 @@ static void PE_mirror_x(Scene *scene, Object *ob, int tagged)
newpa->fuv[1]= pa->fuv[1];
newpa->fuv[2]= pa->fuv[0];
newpa->fuv[3]= pa->fuv[3];
- while(rotation-- > 0)
+ while (rotation-- > 0)
if (me->mface[pa->num].v4) {
SHIFT4(float, newpa->fuv[0], newpa->fuv[1], newpa->fuv[2], newpa->fuv[3]);
}
@@ -3214,7 +3214,7 @@ static int brush_add(PEData *data, short number)
for (i=0; i<number; i++) {
if (number>1) {
dmx=dmy=size;
- while(dmx*dmx+dmy*dmy>size2) {
+ while (dmx*dmx+dmy*dmy>size2) {
dmx=(short)((2.0f*BLI_frand()-1.0f)*size);
dmy=(short)((2.0f*BLI_frand()-1.0f)*size);
}
@@ -3891,7 +3891,7 @@ void PE_undo_push(Scene *scene, const char *str)
if (!edit) return;
/* remove all undos after (also when curundo==NULL) */
- while(edit->undo.last != edit->curundo) {
+ while (edit->undo.last != edit->curundo) {
undo= edit->undo.last;
BLI_remlink(&edit->undo, undo);
free_PTCacheUndo(undo);
@@ -3906,13 +3906,13 @@ void PE_undo_push(Scene *scene, const char *str)
/* and limit amount to the maximum */
nr= 0;
undo= edit->undo.last;
- while(undo) {
+ while (undo) {
nr++;
if (nr==U.undosteps) break;
undo= undo->prev;
}
if (undo) {
- while(edit->undo.first!=undo) {
+ while (edit->undo.first!=undo) {
PTCacheUndo *first= edit->undo.first;
BLI_remlink(&edit->undo, first);
free_PTCacheUndo(first);
@@ -3973,7 +3973,7 @@ static void PTCacheUndo_clear(PTCacheEdit *edit)
if (edit==NULL) return;
undo= edit->undo.first;
- while(undo) {
+ while (undo) {
free_PTCacheUndo(undo);
undo= undo->next;
}
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 48b1afad891..9deb64ef60a 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -599,11 +599,11 @@ void select_connected_scredge(bScreen *sc, ScrEdge *edge)
oneselected= 0;
while (se) {
if (se->v1->flag + se->v2->flag==1) {
- if (dir=='h') if(se->v1->vec.y==se->v2->vec.y) {
+ if (dir=='h') if (se->v1->vec.y==se->v2->vec.y) {
se->v1->flag= se->v2->flag= 1;
oneselected= 1;
}
- if (dir=='v') if(se->v1->vec.x==se->v2->vec.x) {
+ if (dir=='v') if (se->v1->vec.x==se->v2->vec.x) {
se->v1->flag= se->v2->flag= 1;
oneselected= 1;
}
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index 3508f8e7f11..8cdacea9bd7 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -229,7 +229,7 @@ static void imapaint_tri_weights(Object *ob,
h[1]= (co[1] - view[1])*2.0f/view[3] - 1;
h[2]= 1.0f;
- /* solve for(w1,w2,w3)/perspdiv in:
+ /* solve for (w1,w2,w3)/perspdiv in:
* h * perspdiv = Project * Model * (w1 * v1 + w2 * v2 + w3 * v3) */
wmat[0][0]= pv1[0]; wmat[1][0]= pv2[0]; wmat[2][0]= pv3[0];
diff --git a/source/blender/editors/space_console/console_ops.c b/source/blender/editors/space_console/console_ops.c
index 1ca3ac1ec9a..425cee38af0 100644
--- a/source/blender/editors/space_console/console_ops.c
+++ b/source/blender/editors/space_console/console_ops.c
@@ -393,7 +393,7 @@ static int console_insert_exec(bContext *C, wmOperator *op)
static int console_insert_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
- // if(!RNA_struct_property_is_set(op->ptr, "text")) { /* always set from keymap XXX */
+ // if (!RNA_struct_property_is_set(op->ptr, "text")) { /* always set from keymap XXX */
if (!RNA_string_length(op->ptr, "text")) {
/* if alt/ctrl/super are pressed pass through */
if (event->ctrl || event->oskey) {
@@ -512,12 +512,12 @@ static int console_clear_exec(bContext *C, wmOperator *op)
/*ConsoleLine *ci= */ console_history_verify(C);
if (scrollback) { /* last item in mistory */
- while(sc->scrollback.first)
+ while (sc->scrollback.first)
console_scrollback_free(sc, sc->scrollback.first);
}
if (history) {
- while(sc->history.first)
+ while (sc->history.first)
console_history_free(sc, sc->history.first);
}
@@ -577,7 +577,7 @@ static int console_history_cycle_exec(bContext *C, wmOperator *op)
{ /* add a duplicate of the new arg and remove all other instances */
ConsoleLine *cl;
- while((cl= console_history_find(sc, ci->line, ci)))
+ while ((cl= console_history_find(sc, ci->line, ci)))
console_history_free(sc, cl);
console_history_add(C, (ConsoleLine *)sc->history.last);
@@ -626,7 +626,7 @@ static int console_history_append_exec(bContext *C, wmOperator *op)
if (rem_dupes) {
ConsoleLine *cl;
- while((cl= console_history_find(sc, ci->line, ci)))
+ while ((cl= console_history_find(sc, ci->line, ci)))
console_history_free(sc, cl);
if (strcmp(str, ci->line)==0) {
@@ -815,7 +815,7 @@ static int console_paste_exec(bContext *C, wmOperator *UNUSED(op))
buf_step= buf_str;
- while((buf_next=buf_step) && buf_next[0] != '\0') {
+ while ((buf_next=buf_step) && buf_next[0] != '\0') {
buf_step= strchr(buf_next, '\n');
if (buf_step) {
*buf_step= '\0';
diff --git a/source/blender/editors/space_file/filelist.c b/source/blender/editors/space_file/filelist.c
index 202a82be4b4..71ead483d06 100644
--- a/source/blender/editors/space_file/filelist.c
+++ b/source/blender/editors/space_file/filelist.c
@@ -1179,7 +1179,7 @@ void filelist_from_main(struct FileList *filelist)
id= lb->first;
filelist->numfiles= 0;
- while(id) {
+ while (id) {
if (!filelist->hide_dot || id->name[2] != '.') {
filelist->numfiles++;
}
@@ -1204,7 +1204,7 @@ void filelist_from_main(struct FileList *filelist)
id= lb->first;
totlib= totbl= 0;
- while(id) {
+ while (id) {
ok = 1;
if (ok) {
if (!filelist->hide_dot || id->name[2] != '.') {
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index 5de0dd3fccd..be53b03bec6 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -2260,7 +2260,7 @@ static int image_record_composite_exec(bContext *C, wmOperator *op)
if (!image_record_composite_init(C, op))
return OPERATOR_CANCELLED;
- while(image_record_composite_apply(C, op))
+ while (image_record_composite_apply(C, op))
;
image_record_composite_exit(C, op);
diff --git a/source/blender/editors/space_info/textview.c b/source/blender/editors/space_info/textview.c
index 04bb97ee431..c55ba069e11 100644
--- a/source/blender/editors/space_info/textview.c
+++ b/source/blender/editors/space_info/textview.c
@@ -292,7 +292,7 @@ int textview_draw(TextViewContext *tvc, int draw, int mval[2], void **mouse_pick
tvc->iter_index++;
- } while(tvc->step(tvc));
+ } while (tvc->step(tvc));
}
tvc->end(tvc);
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index 23272a5d93a..37b284a030d 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -152,22 +152,22 @@ void make_unique_prop_names(bContext *C, char *str)
for (a=0; a<obcount; a++) {
ob= (Object *)idar[a];
prop= ob->prop.first;
- while(prop) {
+ while (prop) {
names[nr++]= prop->name;
prop= prop->next;
}
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
names[nr++]= sens->name;
sens= sens->next;
}
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
names[nr++]= cont->name;
cont= cont->next;
}
act= ob->actuators.first;
- while(act) {
+ while (act) {
names[nr++]= act->name;
act= act->next;
}
@@ -211,10 +211,10 @@ static void old_sca_move_sensor(bContext *C, void *datav, void *move_up)
if (val>0) {
/* now find out which object has this ... */
base= FIRSTBASE;
- while(base) {
+ while (base) {
sens= base->object->sensors.first;
- while(sens) {
+ while (sens) {
if (sens == sens_to_delete) break;
sens= sens->next;
}
@@ -264,10 +264,10 @@ static void old_sca_move_controller(bContext *C, void *datav, void *move_up)
if (val>0) {
/* now find out which object has this ... */
base= FIRSTBASE;
- while(base) {
+ while (base) {
cont= base->object->controllers.first;
- while(cont) {
+ while (cont) {
if (cont == controller_to_del) break;
cont= cont->next;
}
@@ -276,7 +276,7 @@ static void old_sca_move_controller(bContext *C, void *datav, void *move_up)
if ( val==1 && cont->prev) {
/* locate the controller that has the same state mask but is earlier in the list */
tmp = cont->prev;
- while(tmp) {
+ while (tmp) {
if (tmp->state_mask & cont->state_mask)
break;
tmp = tmp->prev;
@@ -288,7 +288,7 @@ static void old_sca_move_controller(bContext *C, void *datav, void *move_up)
}
else if ( val==2 && cont->next) {
tmp = cont->next;
- while(tmp) {
+ while (tmp) {
if (tmp->state_mask & cont->state_mask)
break;
tmp = tmp->next;
@@ -320,10 +320,10 @@ static void old_sca_move_actuator(bContext *C, void *datav, void *move_up)
if (val>0) {
/* now find out which object has this ... */
base= FIRSTBASE;
- while(base) {
+ while (base) {
act= base->object->actuators.first;
- while(act) {
+ while (act) {
if (act == actuator_to_move) break;
act= act->next;
}
@@ -401,7 +401,7 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
case B_CHANGE_SENS:
for (ob=bmain->object.first; ob; ob=ob->id.next) {
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
if (sens->type != sens->otype) {
init_sensor(sens);
sens->otype= sens->type;
@@ -415,7 +415,7 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
case B_DEL_SENS:
for (ob=bmain->object.first; ob; ob=ob->id.next) {
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
if (sens->flag & SENS_DEL) {
BLI_remlink(&(ob->sensors), sens);
free_sensor(sens);
@@ -475,7 +475,7 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
case B_CHANGE_CONT:
for (ob=bmain->object.first; ob; ob=ob->id.next) {
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
if (cont->type != cont->otype) {
init_controller(cont);
cont->otype= cont->type;
@@ -490,7 +490,7 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
case B_DEL_CONT:
for (ob=bmain->object.first; ob; ob=ob->id.next) {
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
if (cont->flag & CONT_DEL) {
BLI_remlink(&(ob->controllers), cont);
unlink_controller(cont);
@@ -519,7 +519,7 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
case B_CHANGE_ACT:
for (ob=bmain->object.first; ob; ob=ob->id.next) {
act= ob->actuators.first;
- while(act) {
+ while (act) {
if (act->type != act->otype) {
init_actuator(act);
act->otype= act->type;
@@ -533,7 +533,7 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
case B_DEL_ACT:
for (ob=bmain->object.first; ob; ob=ob->id.next) {
act= ob->actuators.first;
- while(act) {
+ while (act) {
if (act->flag & ACT_DEL) {
BLI_remlink(&(ob->actuators), act);
unlink_actuator(act);
@@ -551,7 +551,7 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
didit= 0;
for (ob=bmain->object.first; ob; ob=ob->id.next) {
act= ob->actuators.first;
- while(act)
+ while (act)
{
if (act->type==ACT_SOUND)
{
@@ -567,7 +567,7 @@ static void do_logic_buts(bContext *C, void *UNUSED(arg), int event)
break;
}
- while(sound)
+ while (sound)
{
if (nr==sa->sndnr)
break;
@@ -759,12 +759,12 @@ static void set_sca_ob(Object *ob)
bActuator *act;
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
cont->mynew= (bController *)ob;
cont= cont->next;
}
act= ob->actuators.first;
- while(act) {
+ while (act) {
act->mynew= (bActuator *)ob;
act= act->next;
}
@@ -791,7 +791,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
if (scene==NULL) return NULL;
ob= bmain->object.first;
- while(ob) {
+ while (ob) {
ob->scavisflag= 0;
set_sca_ob(ob);
ob= ob->id.next;
@@ -801,7 +801,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
lay= scene->lay;
base= FIRSTBASE;
- while(base) {
+ while (base) {
if (base->lay & lay) {
if (base->flag & SELECT) {
if (scavisflag & BUTS_SENS_SEL) base->object->scavisflag |= OB_VIS_SENS;
@@ -821,16 +821,16 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
/* BUTS_XXX_STATE are similar to BUTS_XXX_LINK for selecting the object */
if (scavisflag & (BUTS_SENS_LINK|BUTS_CONT_LINK|BUTS_ACT_LINK|BUTS_SENS_STATE|BUTS_ACT_STATE)) {
doit= 1;
- while(doit) {
+ while (doit) {
doit= 0;
ob= bmain->object.first;
- while(ob) {
+ while (ob) {
/* 1st case: select sensor when controller selected */
if ((scavisflag & (BUTS_SENS_LINK|BUTS_SENS_STATE)) && (ob->scavisflag & OB_VIS_SENS)==0) {
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
for (a=0; a<sens->totlinks; a++) {
if (sens->links[a]) {
obt= (Object *)sens->links[a]->mynew;
@@ -849,7 +849,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
/* 2nd case: select cont when act selected */
if ((scavisflag & BUTS_CONT_LINK) && (ob->scavisflag & OB_VIS_CONT)==0) {
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
for (a=0; a<cont->totlinks; a++) {
if (cont->links[a]) {
obt= (Object *)cont->links[a]->mynew;
@@ -868,7 +868,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
/* 3rd case: select controller when sensor selected */
if ((scavisflag & BUTS_CONT_LINK) && (ob->scavisflag & OB_VIS_SENS)) {
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
for (a=0; a<sens->totlinks; a++) {
if (sens->links[a]) {
obt= (Object *)sens->links[a]->mynew;
@@ -885,7 +885,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
/* 4th case: select actuator when controller selected */
if ( (scavisflag & (BUTS_ACT_LINK|BUTS_ACT_STATE)) && (ob->scavisflag & OB_VIS_CONT)) {
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
for (a=0; a<cont->totlinks; a++) {
if (cont->links[a]) {
obt= (Object *)cont->links[a]->mynew;
@@ -906,7 +906,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
/* now we count */
ob= bmain->object.first;
- while(ob) {
+ while (ob) {
if ( ob->scavisflag ) (*count)++;
ob= ob->id.next;
}
@@ -925,7 +925,7 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf
nr++;
}
- while(ob) {
+ while (ob) {
if ( (ob->scavisflag) && (ob != obact)) {
idar[nr]= (ID *)ob;
nr++;
@@ -2973,7 +2973,7 @@ static void do_sensor_menu(bContext *C, void *UNUSED(arg), int event)
for (a=0; a<count; a++) {
ob= (Object *)idar[a];
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
if (event==2) sens->flag |= SENS_SHOW;
else if (event==3) sens->flag &= ~SENS_SHOW;
sens= sens->next;
@@ -3022,7 +3022,7 @@ static void do_controller_menu(bContext *C, void *UNUSED(arg), int event)
for (a=0; a<count; a++) {
ob= (Object *)idar[a];
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
if (event==2) cont->flag |= CONT_SHOW;
else if (event==3) cont->flag &= ~CONT_SHOW;
cont= cont->next;
@@ -3071,7 +3071,7 @@ static void do_actuator_menu(bContext *C, void *UNUSED(arg), int event)
for (a=0; a<count; a++) {
ob= (Object *)idar[a];
act= ob->actuators.first;
- while(act) {
+ while (act) {
if (event==2) act->flag |= ACT_SHOW;
else if (event==3) act->flag &= ~ACT_SHOW;
act= act->next;
@@ -4511,20 +4511,20 @@ static void logic_buttons_new(bContext *C, ARegion *ar)
/* clean ACT_LINKED and ACT_VISIBLE of all potentially visible actuators so that we can determine which is actually linked/visible */
act = ob->actuators.first;
- while(act) {
+ while (act) {
act->flag &= ~(ACT_LINKED|ACT_VISIBLE);
act = act->next;
}
/* same for sensors */
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
sens->flag &= ~(SENS_VISIBLE);
sens = sens->next;
}
/* mark the linked and visible actuators */
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
flag = ACT_LINKED;
/* this controller is visible, mark all its actuator */
@@ -4826,13 +4826,13 @@ void logic_buttons(bContext *C, ARegion *ar)
for (a=0; a<count; a++) {
ob= (Object *)idar[a];
act= ob->actuators.first;
- while(act) {
+ while (act) {
act->flag &= ~(ACT_LINKED|ACT_VISIBLE);
act = act->next;
}
/* same for sensors */
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
sens->flag &= ~(SENS_VISIBLE);
sens = sens->next;
}
@@ -4871,7 +4871,7 @@ void logic_buttons(bContext *C, ARegion *ar)
/* note that some of these actuators could be from objects that are not in the display list.
* It's ok because those actuators will not be displayed here */
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
for (iact=0; iact<cont->totlinks; iact++) {
act = cont->links[iact];
if (act)
@@ -4918,7 +4918,7 @@ void logic_buttons(bContext *C, ARegion *ar)
yco -= 6;
}
cont= ob->controllers.first;
- while(cont) {
+ while (cont) {
if (cont->state_mask & (1<<stbit)) {
/* this controller is visible, mark all its actuator */
for (iact=0; iact<cont->totlinks; iact++) {
@@ -5008,7 +5008,7 @@ void logic_buttons(bContext *C, ARegion *ar)
if (ob->scaflag & OB_SHOWSENS) {
sens= ob->sensors.first;
- while(sens) {
+ while (sens) {
if (!(slogic->scaflag & BUTS_SENS_STATE) ||
(sens->totlinks == 0) || /* always display sensor without links so that is can be edited */
(sens->flag & SENS_PIN && slogic->scaflag & BUTS_SENS_STATE) || /* states can hide some sensors, pinned sensors ignore the visible state */
@@ -5088,7 +5088,7 @@ void logic_buttons(bContext *C, ARegion *ar)
if (ob->scaflag & OB_SHOWACT) {
act= ob->actuators.first;
- while(act) {
+ while (act) {
if (!(slogic->scaflag & BUTS_ACT_STATE) ||
!(act->flag & ACT_LINKED) || /* always display actuators without links so that is can be edited */
(act->flag & ACT_VISIBLE) || /* this actuator has visible connection, display it */
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 1c58c4152f0..73289dce968 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -95,7 +95,7 @@
static void outliner_height(SpaceOops *soops, ListBase *lb, int *h)
{
TreeElement *te= lb->first;
- while(te) {
+ while (te) {
TreeStoreElem *tselem= TREESTORE(te);
if (TSELEM_OPEN(tselem,soops))
outliner_height(soops, &te->subtree, h);
@@ -108,7 +108,7 @@ static void outliner_height(SpaceOops *soops, ListBase *lb, int *h)
static void outliner_width(SpaceOops *soops, ListBase *lb, int *w)
{
TreeElement *te= lb->first;
- while(te) {
+ while (te) {
// TreeStoreElem *tselem= TREESTORE(te);
// XXX fixme... te->xend is not set yet
@@ -125,7 +125,7 @@ static void outliner_width(SpaceOops *soops, ListBase *lb, int *w)
static void outliner_rna_width(SpaceOops *soops, ListBase *lb, int *w, int startx)
{
TreeElement *te= lb->first;
- while(te) {
+ while (te) {
TreeStoreElem *tselem= TREESTORE(te);
// XXX fixme... (currently, we're using a fixed length of 100)!
#if 0
@@ -1550,7 +1550,7 @@ static void outliner_back(ARegion *ar)
ystart= (int)ar->v2d.tot.ymax;
ystart= UI_UNIT_Y*(ystart/(UI_UNIT_Y))-OL_Y_OFFSET;
- while(ystart+2*UI_UNIT_Y > ar->v2d.cur.ymin) {
+ while (ystart+2*UI_UNIT_Y > ar->v2d.cur.ymin) {
glRecti(0, ystart, (int)ar->v2d.cur.xmax+V2D_SCROLL_WIDTH, ystart+UI_UNIT_Y);
ystart-= 2*UI_UNIT_Y;
}
@@ -1568,7 +1568,7 @@ static void outliner_draw_restrictcols(ARegion *ar)
ystart= (int)ar->v2d.tot.ymax;
ystart= UI_UNIT_Y*(ystart/(UI_UNIT_Y))-OL_Y_OFFSET;
- while(ystart+2*UI_UNIT_Y > ar->v2d.cur.ymin) {
+ while (ystart+2*UI_UNIT_Y > ar->v2d.cur.ymin) {
glRecti((int)ar->v2d.cur.xmax-OL_TOGW, ystart, (int)ar->v2d.cur.xmax, ystart+UI_UNIT_Y);
ystart-= 2*UI_UNIT_Y;
}
diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c
index e64804b6090..c7aa4dc4e92 100644
--- a/source/blender/editors/space_outliner/outliner_select.c
+++ b/source/blender/editors/space_outliner/outliner_select.c
@@ -631,7 +631,7 @@ static int tree_element_active_sequence_dup(Scene *scene, TreeElement *te, TreeS
// XXX select_single_seq(seq, 1);
p= ed->seqbasep->first;
- while(p) {
+ while (p) {
if ((!p->strip) || (!p->strip->stripdata) || (!p->strip->stripdata->name)) {
p= p->next;
continue;
diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c
index 2486875bc04..bcc2c358529 100644
--- a/source/blender/editors/space_sequencer/sequencer_edit.c
+++ b/source/blender/editors/space_sequencer/sequencer_edit.c
@@ -866,7 +866,7 @@ static void UNUSED_FUNCTION(touch_seq_files)(Scene *scene)
if (ed==NULL) return;
- // XXX25 if(okee("Touch and print selected movies")==0) return;
+ // XXX25 if (okee("Touch and print selected movies")==0) return;
WM_cursor_wait(1);
@@ -1739,7 +1739,7 @@ static int sequencer_separate_images_exec(bContext *C, wmOperator *op)
/* remove seq so overlap tests don't conflict,
* see seq_free_sequence below for the real free'ing */
BLI_remlink(ed->seqbasep, seq);
- /* if(seq->ipo) seq->ipo->id.us--; */
+ /* if (seq->ipo) seq->ipo->id.us--; */
/* XXX, remove fcurve and assign to split image strips */
start_ofs = cfra = seq_tx_get_final_left(seq, 0);
diff --git a/source/blender/editors/space_sequencer/sequencer_select.c b/source/blender/editors/space_sequencer/sequencer_select.c
index c111870b5bb..00c2caea258 100644
--- a/source/blender/editors/space_sequencer/sequencer_select.c
+++ b/source/blender/editors/space_sequencer/sequencer_select.c
@@ -509,7 +509,7 @@ static int sequencer_select_invoke(bContext *C, wmOperator *op, wmEvent *event)
xo= mval[0];
yo= mval[1];
- while(get_mbut()) {
+ while (get_mbut()) {
// getmouseco_areawin(mval);
if (abs(mval[0]-xo)+abs(mval[1]-yo) > 4) {
transform_markers('g', 0);
diff --git a/source/blender/editors/space_text/text_ops.c b/source/blender/editors/space_text/text_ops.c
index 8230da838e7..de26fa1f8ca 100644
--- a/source/blender/editors/space_text/text_ops.c
+++ b/source/blender/editors/space_text/text_ops.c
@@ -2566,10 +2566,10 @@ static void text_cursor_set_to_pos(SpaceText *st, ARegion *ar, int x, int y, int
y-= txt_get_span(text->lines.first, *linep) - st->top;
if (y>0) {
- while (y-- != 0) if((*linep)->next) *linep= (*linep)->next;
+ while (y-- != 0) if ((*linep)->next) *linep= (*linep)->next;
}
else if (y<0) {
- while (y++ != 0) if((*linep)->prev) *linep= (*linep)->prev;
+ while (y++ != 0) if ((*linep)->prev) *linep= (*linep)->prev;
}
@@ -2856,7 +2856,7 @@ static int text_insert_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
int ret;
- // if(!RNA_struct_property_is_set(op->ptr, "text")) { /* always set from keymap XXX */
+ // if (!RNA_struct_property_is_set(op->ptr, "text")) { /* always set from keymap XXX */
if (!RNA_string_length(op->ptr, "text")) {
/* if alt/ctrl/super are pressed pass through */
if (event->ctrl || event->oskey) {
diff --git a/source/blender/editors/space_text/text_python.c b/source/blender/editors/space_text/text_python.c
index f8472a132e1..452f74e8826 100644
--- a/source/blender/editors/space_text/text_python.c
+++ b/source/blender/editors/space_text/text_python.c
@@ -517,8 +517,8 @@ static short UNUSED_FUNCTION(do_textmarkers)(SpaceText *st, char ascii, unsigned
break;
/* Events that should clear markers */
- case UKEY: if(!(qual & LR_ALTKEY)) break;
- case ZKEY: if(evnt==ZKEY && !(qual & LR_CTRLKEY)) break;
+ case UKEY: if (!(qual & LR_ALTKEY)) break;
+ case ZKEY: if (evnt==ZKEY && !(qual & LR_CTRLKEY)) break;
case RETKEY:
case ESCKEY:
if (marker->flags & (TMARK_EDITALL | TMARK_TEMP))
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 082707fbefb..0ec9e9664f6 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -294,7 +294,8 @@ static int set_draw_settings_cached(int clearcache, MTFace *texface, Material *m
if (textured!=c_textured || texface!=c_texface) {
if (textured ) {
c_badtex= !GPU_set_tpage(texface, !(litob->mode & OB_MODE_TEXTURE_PAINT), alphablend);
- }else {
+ }
+ else {
GPU_set_tpage(NULL, 0, 0);
c_badtex= 0;
}
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index e30406ea568..eb1d8e1df5c 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -1289,7 +1289,7 @@ static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int UNUS
/* when called while moving in mixed mode, do not draw when... */
if ((drawflags & MAN_TRANS_C)==0) return;
- // XXX if(moving) glTranslatef(t->vec[0], t->vec[1], t->vec[2]);
+ // XXX if (moving) glTranslatef(t->vec[0], t->vec[1], t->vec[2]);
glDisable(GL_DEPTH_TEST);
qobj= gluNewQuadric();
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index a1d4c3c990d..092b9c27929 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -724,7 +724,7 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
if (nu->type == CU_BEZIER) {
bezt= nu->bezt;
a= nu->pntsu;
- while(a--)
+ while (a--)
{
/* exception */
if ((bezt->f1 & SELECT) + (bezt->f2 & SELECT) + (bezt->f3 & SELECT) > SELECT) {
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 1c5fc18e99f..3e6be67f233 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -1049,7 +1049,7 @@ static int select_edgeloop(Scene *scene, Image *ima, BMEditMesh *em, NearestHit
else looking= 1;
/* iterate */
- while(looking) {
+ while (looking) {
looking= 0;
/* find correct valence edges which are not tagged yet, but connect to tagged one */
@@ -1177,7 +1177,7 @@ static void select_linked(Scene *scene, Image *ima, BMEditMesh *em, float limit[
}
}
- while(stacksize > 0) {
+ while (stacksize > 0) {
int j;
stacksize--;
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index efb931bf8e5..906856cc64c 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -677,7 +677,7 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la
GPU_link(mat, "shade_tangent_v_spec", GPU_attribute(CD_TANGENT, ""), &vn);
#endif
- /* this replaces if(i > 0.0) conditional until that is supported */
+ /* this replaces if (i > 0.0) conditional until that is supported */
// done in shade_visifac now, GPU_link(mat, "mtex_value_clamp_positive", i, &i);
if ((ma->mode & MA_SHADOW) && GPU_lamp_has_shadow_buffer(lamp)) {
@@ -1640,7 +1640,7 @@ void GPU_lamp_free(Object *ob)
for (link=ob->gpulamp.first; link; link=link->next) {
lamp = link->data;
- while(lamp->materials.first) {
+ while (lamp->materials.first) {
nlink = lamp->materials.first;
ma = nlink->data;
BLI_freelinkN(&lamp->materials, nlink);
diff --git a/source/blender/ikplugin/intern/itasc_plugin.cpp b/source/blender/ikplugin/intern/itasc_plugin.cpp
index 0f178366b39..a5e7150328b 100644
--- a/source/blender/ikplugin/intern/itasc_plugin.cpp
+++ b/source/blender/ikplugin/intern/itasc_plugin.cpp
@@ -198,7 +198,7 @@ struct IK_Scene
// delete scene first
if (scene)
delete scene;
- for(std::vector<IK_Target*>::iterator it = targets.begin(); it != targets.end(); ++it)
+ for (std::vector<IK_Target*>::iterator it = targets.begin(); it != targets.end(); ++it)
delete (*it);
targets.clear();
if (channels)
@@ -245,7 +245,7 @@ static int initialize_chain(Object *ob, bPoseChannel *pchan_tip, bConstraint *co
data=(bKinematicConstraint*)con->data;
/* exclude tip from chain? */
- if(!(data->flag & CONSTRAINT_IK_TIP))
+ if (!(data->flag & CONSTRAINT_IK_TIP))
pchan_tip= pchan_tip->parent;
rootbone = data->rootbone;
@@ -256,7 +256,7 @@ static int initialize_chain(Object *ob, bPoseChannel *pchan_tip, bConstraint *co
if (++segcount > 255) // 255 is weak
break;
- if(segcount==rootbone){
+ if (segcount==rootbone){
// reached this end of the chain but if the chain is overlapping with a
// previous one, we must go back up to the root of the other chain
if ((curchan->flag & POSE_CHAIN) && curchan->iktree.first == NULL){
@@ -289,7 +289,7 @@ static int initialize_chain(Object *ob, bPoseChannel *pchan_tip, bConstraint *co
// by contruction there can be only one tree per channel and each channel can be part of at most one tree.
tree = (PoseTree*)pchan_root->iktree.first;
- if(tree==NULL) {
+ if (tree==NULL) {
/* make new tree */
tree= (PoseTree*)MEM_callocN(sizeof(PoseTree), "posetree");
@@ -299,7 +299,7 @@ static int initialize_chain(Object *ob, bPoseChannel *pchan_tip, bConstraint *co
tree->pchan= (bPoseChannel**)MEM_callocN(segcount*sizeof(void*), "ik tree pchan");
tree->parent= (int*)MEM_callocN(segcount*sizeof(int), "ik tree parent");
- for(a=0; a<segcount; a++) {
+ for (a=0; a<segcount; a++) {
tree->pchan[a]= chanlist[segcount-a-1];
tree->parent[a]= a-1;
}
@@ -322,19 +322,19 @@ static int initialize_chain(Object *ob, bPoseChannel *pchan_tip, bConstraint *co
for (;t<tree->totchannel && tree->pchan[t]!=chanlist[segcount-a-1];t++);
if (t>=tree->totchannel)
break;
- for(; a<size && t<tree->totchannel && tree->pchan[t]==chanlist[segcount-a-1]; a++, t++);
+ for (; a<size && t<tree->totchannel && tree->pchan[t]==chanlist[segcount-a-1]; a++, t++);
}
segcount= segcount-a;
target->tip= tree->totchannel + segcount - 1;
if (segcount > 0) {
- for(parent = a - 1; parent < tree->totchannel; parent++)
- if(tree->pchan[parent] == chanlist[segcount-1]->parent)
+ for (parent = a - 1; parent < tree->totchannel; parent++)
+ if (tree->pchan[parent] == chanlist[segcount-1]->parent)
break;
/* shouldn't happen, but could with dependency cycles */
- if(parent == tree->totchannel)
+ if (parent == tree->totchannel)
parent = a - 1;
/* resize array */
@@ -350,7 +350,7 @@ static int initialize_chain(Object *ob, bPoseChannel *pchan_tip, bConstraint *co
MEM_freeN(oldparent);
/* add new pose channels at the end, in reverse order */
- for(a=0; a<segcount; a++) {
+ for (a=0; a<segcount; a++) {
tree->pchan[tree->totchannel+a]= chanlist[segcount-a-1];
tree->parent[tree->totchannel+a]= tree->totchannel+a-1;
}
@@ -401,8 +401,8 @@ int initialize_scene(Object *ob, bPoseChannel *pchan_tip)
/* find all IK constraints and validate them */
treecount = 0;
- for(con= (bConstraint *)pchan_tip->constraints.first; con; con= (bConstraint *)con->next) {
- if(con->type==CONSTRAINT_TYPE_KINEMATIC) {
+ for (con= (bConstraint *)pchan_tip->constraints.first; con; con= (bConstraint *)con->next) {
+ if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
if (constraint_valid(con))
treecount += initialize_chain(ob, pchan_tip, con);
}
@@ -428,12 +428,12 @@ static double EulerAngleFromMatrix(const KDL::Rotation& R, int axis)
if (t > 16.0*KDL::epsilon) {
if (axis == 0) return -KDL::atan2(R(1,2), R(2,2));
- else if(axis == 1) return KDL::atan2(-R(0,2), t);
+ else if (axis == 1) return KDL::atan2(-R(0,2), t);
else return -KDL::atan2(R(0,1), R(0,0));
}
else {
if (axis == 0) return -KDL::atan2(-R(2,1), R(1,1));
- else if(axis == 1) return KDL::atan2(-R(0,2), t);
+ else if (axis == 1) return KDL::atan2(-R(0,2), t);
else return 0.0f;
}
}
@@ -873,7 +873,7 @@ static int convert_channels(IK_Scene *ikscene, PoseTree *tree)
int a, flag, njoint;
njoint = 0;
- for(a=0, ikchan = ikscene->channels; a<ikscene->numchan; ++a, ++ikchan) {
+ for (a=0, ikchan = ikscene->channels; a<ikscene->numchan; ++a, ++ikchan) {
pchan= tree->pchan[a];
ikchan->pchan = pchan;
ikchan->parent = (a>0) ? tree->parent[a] : -1;
@@ -881,17 +881,17 @@ static int convert_channels(IK_Scene *ikscene, PoseTree *tree)
/* set DoF flag */
flag = 0;
- if(!(pchan->ikflag & BONE_IK_NO_XDOF) && !(pchan->ikflag & BONE_IK_NO_XDOF_TEMP) &&
+ if (!(pchan->ikflag & BONE_IK_NO_XDOF) && !(pchan->ikflag & BONE_IK_NO_XDOF_TEMP) &&
(!(pchan->ikflag & BONE_IK_XLIMIT) || pchan->limitmin[0]<0.f || pchan->limitmax[0]>0.f))
flag |= IK_XDOF;
- if(!(pchan->ikflag & BONE_IK_NO_YDOF) && !(pchan->ikflag & BONE_IK_NO_YDOF_TEMP) &&
+ if (!(pchan->ikflag & BONE_IK_NO_YDOF) && !(pchan->ikflag & BONE_IK_NO_YDOF_TEMP) &&
(!(pchan->ikflag & BONE_IK_YLIMIT) || pchan->limitmin[1]<0.f || pchan->limitmax[1]>0.f))
flag |= IK_YDOF;
- if(!(pchan->ikflag & BONE_IK_NO_ZDOF) && !(pchan->ikflag & BONE_IK_NO_ZDOF_TEMP) &&
+ if (!(pchan->ikflag & BONE_IK_NO_ZDOF) && !(pchan->ikflag & BONE_IK_NO_ZDOF_TEMP) &&
(!(pchan->ikflag & BONE_IK_ZLIMIT) || pchan->limitmin[2]<0.f || pchan->limitmax[2]>0.f))
flag |= IK_ZDOF;
- if(tree->stretch && (pchan->ikstretch > 0.0)) {
+ if (tree->stretch && (pchan->ikstretch > 0.0)) {
flag |= IK_TRANSY;
}
/*
@@ -994,7 +994,7 @@ static void convert_pose(IK_Scene *ikscene)
// assume uniform scaling and take Y scale as general scale for the armature
scale = len_v3(ikscene->blArmature->obmat[1]);
rot = &ikscene->jointArray(0);
- for(joint=a=0, ikchan = ikscene->channels; a<ikscene->numchan && joint<ikscene->numjoint; ++a, ++ikchan) {
+ for (joint=a=0, ikchan = ikscene->channels; a<ikscene->numchan && joint<ikscene->numjoint; ++a, ++ikchan) {
pchan= ikchan->pchan;
bone= pchan->bone;
@@ -1035,7 +1035,7 @@ static void rest_pose(IK_Scene *ikscene)
SetToZero(ikscene->jointArray);
// except for transY joints
rot = &ikscene->jointArray(0);
- for(joint=a=0, ikchan = ikscene->channels; a<ikscene->numchan && joint<ikscene->numjoint; ++a, ++ikchan) {
+ for (joint=a=0, ikchan = ikscene->channels; a<ikscene->numchan && joint<ikscene->numjoint; ++a, ++ikchan) {
pchan= ikchan->pchan;
bone= pchan->bone;
@@ -1133,7 +1133,7 @@ static IK_Scene* convert_tree(Scene *blscene, Object *ob, bPoseChannel *pchan)
rest_pose(ikscene);
}
rot = &ikscene->jointArray(0);
- for(a=0, ikchan = ikscene->channels; a<tree->totchannel; ++a, ++ikchan) {
+ for (a=0, ikchan = ikscene->channels; a<tree->totchannel; ++a, ++ikchan) {
pchan= ikchan->pchan;
bone= pchan->bone;
@@ -1500,7 +1500,7 @@ static void create_scene(Scene *scene, Object *ob)
bPoseChannel *pchan;
// create the IK scene
- for(pchan= (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan= (bPoseChannel *)pchan->next) {
+ for (pchan= (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan= (bPoseChannel *)pchan->next) {
// by construction there is only one tree
PoseTree *tree = (PoseTree*)pchan->iktree.first;
if (tree) {
@@ -1515,9 +1515,9 @@ static void create_scene(Scene *scene, Object *ob)
while(tree) {
BLI_remlink(&pchan->iktree, tree);
BLI_freelistN(&tree->targets);
- if(tree->pchan) MEM_freeN(tree->pchan);
- if(tree->parent) MEM_freeN(tree->parent);
- if(tree->basis_change) MEM_freeN(tree->basis_change);
+ if (tree->pchan) MEM_freeN(tree->pchan);
+ if (tree->parent) MEM_freeN(tree->parent);
+ if (tree->basis_change) MEM_freeN(tree->basis_change);
MEM_freeN(tree);
tree = (PoseTree*)pchan->iktree.first;
}
@@ -1528,7 +1528,7 @@ static void create_scene(Scene *scene, Object *ob)
static void init_scene(Object *ob)
{
if (ob->pose->ikdata) {
- for(IK_Scene* scene = ((IK_Data*)ob->pose->ikdata)->first;
+ for (IK_Scene* scene = ((IK_Data*)ob->pose->ikdata)->first;
scene != NULL;
scene = scene->next) {
scene->channels[0].pchan->flag |= POSE_IKTREE;
@@ -1550,7 +1550,7 @@ static void execute_scene(Scene* blscene, IK_Scene* ikscene, bItasc* ikparam, fl
}
else {
// in animation mode, we must get the bone position from action and constraints
- for(i=0, ikchan=ikscene->channels; i<ikscene->numchan; i++, ++ikchan) {
+ for (i=0, ikchan=ikscene->channels; i<ikscene->numchan; i++, ++ikchan) {
if (!(ikchan->pchan->flag & POSE_DONE))
where_is_pose_bone(blscene, ikscene->blArmature, ikchan->pchan, ctime, 1);
// tell blender that this channel was controlled by IK, it's cleared on each where_is_pose()
@@ -1711,8 +1711,8 @@ void itasc_initialize_tree(struct Scene *scene, Object *ob, float ctime)
itasc_clear_data(ob->pose);
// we should handle all the constraint and mark them all disabled
// for blender but we'll start with the IK constraint alone
- for(pchan= (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan= (bPoseChannel *)pchan->next) {
- if(pchan->constflag & PCHAN_HAS_IK)
+ for (pchan= (bPoseChannel *)ob->pose->chanbase.first; pchan; pchan= (bPoseChannel *)pchan->next) {
+ if (pchan->constflag & PCHAN_HAS_IK)
count += initialize_scene(ob, pchan);
}
// if at least one tree, create the scenes from the PoseTree stored in the channels
diff --git a/source/blender/imbuf/intern/dds/BlockDXT.cpp b/source/blender/imbuf/intern/dds/BlockDXT.cpp
index 49ba566b6e8..f5e9e536e41 100644
--- a/source/blender/imbuf/intern/dds/BlockDXT.cpp
+++ b/source/blender/imbuf/intern/dds/BlockDXT.cpp
@@ -90,7 +90,7 @@ uint BlockDXT1::evaluatePalette(Color32 color_array[4]) const
// c.u |= (c.u >> 6) & 0x000300;
// color_array[1].u = c.u;
- if( col0.u > col1.u ) {
+ if ( col0.u > col1.u ) {
// Four-color block: derive the other two colors.
color_array[2].r = (2 * color_array[0].r + color_array[1].r) / 3;
color_array[2].g = (2 * color_array[0].g + color_array[1].g) / 3;
@@ -137,7 +137,7 @@ uint BlockDXT1::evaluatePaletteNV5x(Color32 color_array[4]) const
int gdiff = color_array[1].g - color_array[0].g;
- if( col0.u > col1.u ) {
+ if ( col0.u > col1.u ) {
// Four-color block: derive the other two colors.
color_array[2].r = ((2 * col0.r + col1.r) * 22) / 8;
color_array[2].g = (256 * color_array[0].g + gdiff / 4 + 128 + gdiff * 80) / 256;
@@ -227,8 +227,8 @@ void BlockDXT1::decodeBlock(ColorBlock * block) const
evaluatePalette(color_array);
// Write color block.
- for( uint j = 0; j < 4; j++ ) {
- for( uint i = 0; i < 4; i++ ) {
+ for ( uint j = 0; j < 4; j++ ) {
+ for ( uint i = 0; i < 4; i++ ) {
uint idx = (row[j] >> (2 * i)) & 3;
block->color(i, j) = color_array[idx];
}
@@ -242,8 +242,8 @@ void BlockDXT1::decodeBlockNV5x(ColorBlock * block) const
evaluatePaletteNV5x(color_array);
// Write color block.
- for( uint j = 0; j < 4; j++ ) {
- for( uint i = 0; i < 4; i++ ) {
+ for ( uint j = 0; j < 4; j++ ) {
+ for ( uint i = 0; i < 4; i++ ) {
uint idx = (row[j] >> (2 * i)) & 3;
block->color(i, j) = color_array[idx];
}
@@ -253,7 +253,7 @@ void BlockDXT1::decodeBlockNV5x(ColorBlock * block) const
void BlockDXT1::setIndices(int * idx)
{
indices = 0;
- for(uint i = 0; i < 16; i++) {
+ for (uint i = 0; i < 16; i++) {
indices |= (idx[i] & 3) << (2 * i);
}
}
@@ -423,7 +423,7 @@ void AlphaBlockDXT5::decodeBlock(ColorBlock * block) const
uint8 index_array[16];
indices(index_array);
- for(uint i = 0; i < 16; i++) {
+ for (uint i = 0; i < 16; i++) {
block->color(i).a = alpha_array[index_array[i]];
}
}
@@ -496,7 +496,7 @@ void BlockATI1::decodeBlock(ColorBlock * block) const
uint8 index_array[16];
alpha.indices(index_array);
- for(uint i = 0; i < 16; i++) {
+ for (uint i = 0; i < 16; i++) {
Color32 & c = block->color(i);
c.b = c.g = c.r = alpha_array[index_array[i]];
c.a = 255;
@@ -525,7 +525,7 @@ void BlockATI2::decodeBlock(ColorBlock * block) const
x.evaluatePalette(alpha_array);
x.indices(index_array);
- for(uint i = 0; i < 16; i++) {
+ for (uint i = 0; i < 16; i++) {
Color32 & c = block->color(i);
c.r = alpha_array[index_array[i]];
}
@@ -533,7 +533,7 @@ void BlockATI2::decodeBlock(ColorBlock * block) const
y.evaluatePalette(alpha_array);
y.indices(index_array);
- for(uint i = 0; i < 16; i++) {
+ for (uint i = 0; i < 16; i++) {
Color32 & c = block->color(i);
c.g = alpha_array[index_array[i]];
c.b = 0;
@@ -587,8 +587,8 @@ void BlockCTX1::decodeBlock(ColorBlock * block) const
evaluatePalette(color_array);
// Write color block.
- for( uint j = 0; j < 4; j++ ) {
- for( uint i = 0; i < 4; i++ ) {
+ for ( uint j = 0; j < 4; j++ ) {
+ for ( uint i = 0; i < 4; i++ ) {
uint idx = (row[j] >> (2 * i)) & 3;
block->color(i, j) = color_array[idx];
}
@@ -598,7 +598,7 @@ void BlockCTX1::decodeBlock(ColorBlock * block) const
void BlockCTX1::setIndices(int * idx)
{
indices = 0;
- for(uint i = 0; i < 16; i++) {
+ for (uint i = 0; i < 16; i++) {
indices |= (idx[i] & 3) << (2 * i);
}
}
diff --git a/source/blender/imbuf/intern/dds/ColorBlock.cpp b/source/blender/imbuf/intern/dds/ColorBlock.cpp
index 0b4a7cabf92..42ef799cf3e 100644
--- a/source/blender/imbuf/intern/dds/ColorBlock.cpp
+++ b/source/blender/imbuf/intern/dds/ColorBlock.cpp
@@ -59,7 +59,7 @@ ColorBlock::ColorBlock()
/// Init the color block from an array of colors.
ColorBlock::ColorBlock(const uint * linearImage)
{
- for(uint i = 0; i < 16; i++) {
+ for (uint i = 0; i < 16; i++) {
color(i) = Color32(linearImage[i]);
}
}
@@ -67,7 +67,7 @@ ColorBlock::ColorBlock(const uint * linearImage)
/// Init the color block with the contents of the given block.
ColorBlock::ColorBlock(const ColorBlock & block)
{
- for(uint i = 0; i < 16; i++) {
+ for (uint i = 0; i < 16; i++) {
color(i) = block.color(i);
}
}
@@ -181,7 +181,7 @@ bool ColorBlock::isSingleColorNoAlpha() const
{
Color32 c;
int i;
- for(i = 0; i < 16; i++)
+ for (i = 0; i < 16; i++)
{
if (m_color[i].a != 0) c = m_color[i];
}
@@ -189,7 +189,7 @@ bool ColorBlock::isSingleColorNoAlpha() const
Color32 mask(0xFF, 0xFF, 0xFF, 0x00);
uint u = c.u & mask.u;
- for(; i < 16; i++)
+ for (; i < 16; i++)
{
if (u != (m_color[i].u & mask.u))
{
@@ -207,16 +207,16 @@ bool ColorBlock::isSingleColorNoAlpha() const
uint count = 0;
// @@ This does not have to be o(n^2)
- for(int i = 0; i < 16; i++)
+ for (int i = 0; i < 16; i++)
{
bool unique = true;
- for(int j = 0; j < i; j++) {
- if( m_color[i] != m_color[j] ) {
+ for (int j = 0; j < i; j++) {
+ if ( m_color[i] != m_color[j] ) {
unique = false;
}
}
- if( unique ) {
+ if ( unique ) {
count++;
}
}
@@ -230,7 +230,7 @@ Color32 ColorBlock::averageColor() const
uint r, g, b, a;
r = g = b = a = 0;
- for(uint i = 0; i < 16; i++) {
+ for (uint i = 0; i < 16; i++) {
r += m_color[i].r;
g += m_color[i].g;
b += m_color[i].b;
@@ -258,10 +258,10 @@ void ColorBlock::diameterRange(Color32 * start, Color32 * end) const
Color32 c0, c1;
uint best_dist = 0;
- for(int i = 0; i < 16; i++) {
+ for (int i = 0; i < 16; i++) {
for (int j = i+1; j < 16; j++) {
uint dist = colorDistance(m_color[i], m_color[j]);
- if( dist > best_dist ) {
+ if ( dist > best_dist ) {
best_dist = dist;
c0 = m_color[i];
c1 = m_color[j];
@@ -281,7 +281,7 @@ void ColorBlock::luminanceRange(Color32 * start, Color32 * end) const
maxLuminance = minLuminance = colorLuminance(m_color[0]);
- for(uint i = 1; i < 16; i++)
+ for (uint i = 1; i < 16; i++)
{
uint luminance = colorLuminance(m_color[i]);
@@ -305,7 +305,7 @@ void ColorBlock::boundsRange(Color32 * start, Color32 * end) const
Color32 minColor(255, 255, 255);
Color32 maxColor(0, 0, 0);
- for(uint i = 0; i < 16; i++)
+ for (uint i = 0; i < 16; i++)
{
if (m_color[i].r < minColor.r) { minColor.r = m_color[i].r; }
if (m_color[i].g < minColor.g) { minColor.g = m_color[i].g; }
@@ -339,7 +339,7 @@ void ColorBlock::boundsRangeAlpha(Color32 * start, Color32 * end) const
Color32 minColor(255, 255, 255, 255);
Color32 maxColor(0, 0, 0, 0);
- for(uint i = 0; i < 16; i++)
+ for (uint i = 0; i < 16; i++)
{
if (m_color[i].r < minColor.r) { minColor.r = m_color[i].r; }
if (m_color[i].g < minColor.g) { minColor.g = m_color[i].g; }
@@ -377,14 +377,14 @@ void ColorBlock::boundsRangeAlpha(Color32 * start, Color32 * end) const
void ColorBlock::sortColorsByAbsoluteValue()
{
// Dummy selection sort.
- for( uint a = 0; a < 16; a++ ) {
+ for ( uint a = 0; a < 16; a++ ) {
uint max = a;
Color16 cmax(m_color[a]);
- for( uint b = a+1; b < 16; b++ ) {
+ for ( uint b = a+1; b < 16; b++ ) {
Color16 cb(m_color[b]);
- if( cb.u > cmax.u ) {
+ if ( cb.u > cmax.u ) {
max = b;
cmax = cb;
}
@@ -404,16 +404,16 @@ void ColorBlock::computeRange(Vector3::Arg axis, Color32 * start, Color32 * end)
float min, max;
min = max = dot(Vector3(m_color[0].r, m_color[0].g, m_color[0].b), axis);
- for(uint i = 1; i < 16; i++)
+ for (uint i = 1; i < 16; i++)
{
const Vector3 vec(m_color[i].r, m_color[i].g, m_color[i].b);
float val = dot(vec, axis);
- if( val < min ) {
+ if ( val < min ) {
mini = i;
min = val;
}
- else if( val > max ) {
+ else if ( val > max ) {
maxi = i;
max = val;
}
@@ -429,16 +429,16 @@ void ColorBlock::sortColors(const Vector3 & axis)
{
float luma_array[16];
- for(uint i = 0; i < 16; i++) {
+ for (uint i = 0; i < 16; i++) {
const Vector3 vec(m_color[i].r, m_color[i].g, m_color[i].b);
luma_array[i] = dot(vec, axis);
}
// Dummy selection sort.
- for( uint a = 0; a < 16; a++ ) {
+ for ( uint a = 0; a < 16; a++ ) {
uint min = a;
- for( uint b = a+1; b < 16; b++ ) {
- if( luma_array[b] < luma_array[min] ) {
+ for ( uint b = a+1; b < 16; b++ ) {
+ if ( luma_array[b] < luma_array[min] ) {
min = b;
}
}
@@ -454,7 +454,7 @@ float ColorBlock::volume() const
Box bounds;
bounds.clearBounds();
- for(int i = 0; i < 16; i++) {
+ for (int i = 0; i < 16; i++) {
const Vector3 point(m_color[i].r, m_color[i].g, m_color[i].b);
bounds.addPointToBounds(point);
}
diff --git a/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp b/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp
index f98f37e388c..e2874652f02 100644
--- a/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp
+++ b/source/blender/imbuf/intern/dds/DirectDrawSurface.cpp
@@ -803,7 +803,7 @@ void DDSHeader::swapBytes()
this->depth = POSH_LittleU32(this->depth);
this->mipmapcount = POSH_LittleU32(this->mipmapcount);
- for(int i = 0; i < 11; i++) {
+ for (int i = 0; i < 11; i++) {
this->reserved[i] = POSH_LittleU32(this->reserved[i]);
}
@@ -899,7 +899,7 @@ bool DirectDrawSurface::isValid() const
}
const uint required = (DDSD_WIDTH|DDSD_HEIGHT/*|DDSD_CAPS|DDSD_PIXELFORMAT*/);
- if( (header.flags & required) != required ) {
+ if ( (header.flags & required) != required ) {
return false;
}
@@ -909,7 +909,7 @@ bool DirectDrawSurface::isValid() const
/* in some files DDSCAPS_TEXTURE is missing: silently ignore */
/*
- if( !(header.caps.caps1 & DDSCAPS_TEXTURE) ) {
+ if ( !(header.caps.caps1 & DDSCAPS_TEXTURE) ) {
return false;
}
*/
diff --git a/source/blender/imbuf/intern/dds/dds_api.cpp b/source/blender/imbuf/intern/dds/dds_api.cpp
index b7a3d0e43ba..071d94c2076 100644
--- a/source/blender/imbuf/intern/dds/dds_api.cpp
+++ b/source/blender/imbuf/intern/dds/dds_api.cpp
@@ -81,13 +81,13 @@ struct ImBuf *imb_load_dds(unsigned char *mem, size_t size, int flags)
Color32 pixel;
Color32 *pixels = 0;
- if(!imb_is_a_dds(mem))
+ if (!imb_is_a_dds(mem))
return (0);
/* check if DDS is valid and supported */
if (!dds.isValid()) {
/* no need to print error here, just testing if it is a DDS */
- if(flags & IB_test)
+ if (flags & IB_test)
return (0);
printf("DDS: not valid; header follows\n");
diff --git a/source/blender/imbuf/intern/filter.c b/source/blender/imbuf/intern/filter.c
index a93f47db9a3..0e6567d2c6b 100644
--- a/source/blender/imbuf/intern/filter.c
+++ b/source/blender/imbuf/intern/filter.c
@@ -471,7 +471,7 @@ void IMB_remakemipmap(ImBuf *ibuf, int use_filter)
ibuf->miptot= 1;
- while(curmap < IB_MIPMAP_LEVELS) {
+ while (curmap < IB_MIPMAP_LEVELS) {
if (ibuf->mipmap[curmap]) {
@@ -507,7 +507,7 @@ void IMB_makemipmap(ImBuf *ibuf, int use_filter)
ibuf->miptot= 1;
- while(curmap < IB_MIPMAP_LEVELS) {
+ while (curmap < IB_MIPMAP_LEVELS) {
if (use_filter) {
ImBuf *nbuf= IMB_allocImBuf(hbuf->x, hbuf->y, 32, IB_rect);
IMB_filterN(nbuf, hbuf);
diff --git a/source/blender/imbuf/intern/imageprocess.c b/source/blender/imbuf/intern/imageprocess.c
index 85bd3137ddc..1976242ea4f 100644
--- a/source/blender/imbuf/intern/imageprocess.c
+++ b/source/blender/imbuf/intern/imageprocess.c
@@ -62,7 +62,7 @@ void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf)
if (ibuf->rect) {
size = ibuf->x * ibuf->y;
- while(size-- > 0) {
+ while (size-- > 0) {
rt= cp[0];
cp[0]= cp[3];
cp[3]= rt;
@@ -76,7 +76,7 @@ void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf)
if (ibuf->rect_float) {
size = ibuf->x * ibuf->y;
- while(size-- > 0) {
+ while (size-- > 0) {
rtf= cpf[0];
cpf[0]= cpf[3];
cpf[3]= rtf;
diff --git a/source/blender/imbuf/intern/indexer.c b/source/blender/imbuf/intern/indexer.c
index 33ff769217d..e50f8e16ea5 100644
--- a/source/blender/imbuf/intern/indexer.c
+++ b/source/blender/imbuf/intern/indexer.c
@@ -863,7 +863,7 @@ static int index_rebuild_ffmpeg(FFmpegIndexBuilderContext *context,
frame_rate = av_q2d(context->iStream->r_frame_rate);
pts_time_base = av_q2d(context->iStream->time_base);
- while(av_read_frame(context->iFormatCtx, &next_packet) >= 0) {
+ while (av_read_frame(context->iFormatCtx, &next_packet) >= 0) {
int frame_finished = 0;
float next_progress = (float)((int)floor(((double) next_packet.pos) * 100 /
((double) stream_size)+0.5)) / 100;
diff --git a/source/blender/imbuf/intern/iris.c b/source/blender/imbuf/intern/iris.c
index b4f1415207e..e775d0f7bbd 100644
--- a/source/blender/imbuf/intern/iris.c
+++ b/source/blender/imbuf/intern/iris.c
@@ -196,7 +196,7 @@ static int writetab(FILE *outf, unsigned int *tab, int len)
{
int r = 0;
- while(len) {
+ while (len) {
r = putlong(outf,*tab++);
len -= 4;
}
@@ -205,7 +205,7 @@ static int writetab(FILE *outf, unsigned int *tab, int len)
static void readtab(FILE *inf, unsigned int *tab, int len)
{
- while(len) {
+ while (len) {
*tab++ = getlong(inf);
len -= 4;
}
@@ -222,7 +222,7 @@ static void test_endian_zbuf(struct ImBuf *ibuf)
len= ibuf->x*ibuf->y;
zval= ibuf->zbuf;
- while(len--) {
+ while (len--) {
zval[0]= BIG_LONG(zval[0]);
zval++;
}
@@ -540,7 +540,7 @@ struct ImBuf *imb_loadiris(unsigned char *mem, size_t size, int flags)
static void interleaverow(unsigned char *lptr, unsigned char *cptr, int z, int n)
{
lptr += z;
- while(n--) {
+ while (n--) {
*lptr = *cptr++;
lptr += 4;
}
@@ -549,7 +549,7 @@ static void interleaverow(unsigned char *lptr, unsigned char *cptr, int z, int n
static void interleaverow2(float *lptr, unsigned char *cptr, int z, int n)
{
lptr += z;
- while(n--) {
+ while (n--) {
*lptr = ((cptr[0]<<8) | (cptr[1]<<0)) / (float)0xFFFF;
cptr += 2;
lptr += 4;
@@ -562,14 +562,14 @@ static void expandrow2(float *optr, unsigned char *iptr, int z)
float pixel_f;
optr += z;
- while(1) {
+ while (1) {
pixel = (iptr[0]<<8) | (iptr[1]<<0);
iptr += 2;
if ( !(count = (pixel & 0x7f)) )
return;
if (pixel & 0x80) {
- while(count>=8) {
+ while (count>=8) {
optr[0*4] = ((iptr[0]<<8) | (iptr[1]<<0))/(float)0xFFFF;
optr[1*4] = ((iptr[2]<<8) | (iptr[3]<<0))/(float)0xFFFF;
optr[2*4] = ((iptr[4]<<8) | (iptr[5]<<0))/(float)0xFFFF;
@@ -582,7 +582,7 @@ static void expandrow2(float *optr, unsigned char *iptr, int z)
iptr += 8*2;
count -= 8;
}
- while(count--) {
+ while (count--) {
*optr = ((iptr[0]<<8) | (iptr[1]<<0))/(float)0xFFFF;
iptr+=2;
optr+=4;
@@ -592,7 +592,7 @@ static void expandrow2(float *optr, unsigned char *iptr, int z)
pixel_f = ((iptr[0]<<8) | (iptr[1]<<0))/(float)0xFFFF;
iptr += 2;
- while(count>=8) {
+ while (count>=8) {
optr[0*4] = pixel_f;
optr[1*4] = pixel_f;
optr[2*4] = pixel_f;
@@ -604,7 +604,7 @@ static void expandrow2(float *optr, unsigned char *iptr, int z)
optr += 8*4;
count -= 8;
}
- while(count--) {
+ while (count--) {
*optr = pixel_f;
optr+=4;
}
@@ -617,12 +617,12 @@ static void expandrow(unsigned char *optr, unsigned char *iptr, int z)
unsigned char pixel, count;
optr += z;
- while(1) {
+ while (1) {
pixel = *iptr++;
if ( !(count = (pixel & 0x7f)) )
return;
if (pixel & 0x80) {
- while(count>=8) {
+ while (count>=8) {
optr[0*4] = iptr[0];
optr[1*4] = iptr[1];
optr[2*4] = iptr[2];
@@ -635,14 +635,14 @@ static void expandrow(unsigned char *optr, unsigned char *iptr, int z)
iptr += 8;
count -= 8;
}
- while(count--) {
+ while (count--) {
*optr = *iptr++;
optr+=4;
}
}
else {
pixel = *iptr++;
- while(count>=8) {
+ while (count>=8) {
optr[0*4] = pixel;
optr[1*4] = pixel;
optr[2*4] = pixel;
@@ -654,7 +654,7 @@ static void expandrow(unsigned char *optr, unsigned char *iptr, int z)
optr += 8*4;
count -= 8;
}
- while(count--) {
+ while (count--) {
*optr = pixel;
optr+=4;
}
@@ -764,7 +764,7 @@ static int output_iris(unsigned int *lptr, int xsize, int ysize, int zsize, cons
static void lumrow(unsigned char *rgbptr, unsigned char *lumptr, int n)
{
lumptr += CHANOFFSET(0);
- while(n--) {
+ while (n--) {
*lumptr = ILUM(rgbptr[OFFSET_R],rgbptr[OFFSET_G],rgbptr[OFFSET_B]);
lumptr += 4;
rgbptr += 4;
@@ -782,18 +782,18 @@ static int compressrow(unsigned char *lbuf, unsigned char *rlebuf, int z, int cn
ibufend = iptr+cnt*4;
optr = rlebuf;
- while(iptr<ibufend) {
+ while (iptr<ibufend) {
sptr = iptr;
iptr += 8;
- while((iptr<ibufend)&& ((iptr[-8]!=iptr[-4])||(iptr[-4]!=iptr[0])))
+ while ((iptr<ibufend)&& ((iptr[-8]!=iptr[-4])||(iptr[-4]!=iptr[0])))
iptr+=4;
iptr -= 8;
count = (iptr-sptr)/4;
- while(count) {
+ while (count) {
todo = count>126 ? 126:count;
count -= todo;
*optr++ = 0x80|todo;
- while(todo>8) {
+ while (todo>8) {
optr[0] = sptr[0*4];
optr[1] = sptr[1*4];
optr[2] = sptr[2*4];
@@ -807,7 +807,7 @@ static int compressrow(unsigned char *lbuf, unsigned char *rlebuf, int z, int cn
sptr += 8*4;
todo -= 8;
}
- while(todo--) {
+ while (todo--) {
*optr++ = *sptr;
sptr += 4;
}
@@ -815,10 +815,10 @@ static int compressrow(unsigned char *lbuf, unsigned char *rlebuf, int z, int cn
sptr = iptr;
cc = *iptr;
iptr += 4;
- while( (iptr<ibufend) && (*iptr == cc) )
+ while ( (iptr<ibufend) && (*iptr == cc) )
iptr += 4;
count = (iptr-sptr)/4;
- while(count) {
+ while (count) {
todo = count>126 ? 126:count;
count -= todo;
*optr++ = todo;
diff --git a/source/blender/imbuf/intern/moviecache.c b/source/blender/imbuf/intern/moviecache.c
index 24317278a43..307c634b26a 100644
--- a/source/blender/imbuf/intern/moviecache.c
+++ b/source/blender/imbuf/intern/moviecache.c
@@ -114,7 +114,7 @@ static void check_unused_keys(MovieCache *cache)
GHashIterator *iter;
iter= BLI_ghashIterator_new(cache->hash);
- while(!BLI_ghashIterator_isDone(iter)) {
+ while (!BLI_ghashIterator_isDone(iter)) {
MovieCacheKey *key= BLI_ghashIterator_getKey(iter);
MovieCacheItem *item= BLI_ghashIterator_getValue(iter);
@@ -322,7 +322,7 @@ void IMB_moviecache_get_cache_segments(MovieCache *cache, int proxy, int render_
iter= BLI_ghashIterator_new(cache->hash);
a= 0;
- while(!BLI_ghashIterator_isDone(iter)) {
+ while (!BLI_ghashIterator_isDone(iter)) {
MovieCacheKey *key= BLI_ghashIterator_getKey(iter);
MovieCacheItem *item= BLI_ghashIterator_getValue(iter);
int framenr, curproxy, curflags;
diff --git a/source/blender/imbuf/intern/openexr/openexr_api.cpp b/source/blender/imbuf/intern/openexr/openexr_api.cpp
index bb92bd9cc09..3d90267b030 100644
--- a/source/blender/imbuf/intern/openexr/openexr_api.cpp
+++ b/source/blender/imbuf/intern/openexr/openexr_api.cpp
@@ -187,7 +187,7 @@ static void openexr_header_metadata(Header *header, struct ImBuf *ibuf)
{
ImMetaData* info;
- for(info= ibuf->metadata; info; info= info->next)
+ for (info= ibuf->metadata; info; info= info->next)
header->insert(info->key, StringAttribute(info->value));
}
@@ -231,7 +231,7 @@ static int imb_save_openexr_half(struct ImBuf *ibuf, const char *name, int flags
if (write_zbuf)
frameBuffer.insert ("Z", Slice (FLOAT, (char *)(ibuf->zbuf_float + (height-1)*width),
sizeof(float), sizeof(float) * -width));
- if(ibuf->rect_float) {
+ if (ibuf->rect_float) {
float *from;
for (int i = ibuf->y-1; i >= 0; i--)
@@ -251,7 +251,7 @@ static int imb_save_openexr_half(struct ImBuf *ibuf, const char *name, int flags
else {
unsigned char *from;
- if(ibuf->profile == IB_PROFILE_LINEAR_RGB) {
+ if (ibuf->profile == IB_PROFILE_LINEAR_RGB) {
for (int i = ibuf->y-1; i >= 0; i--)
{
from= (unsigned char *)ibuf->rect + channels*i*width;
@@ -451,7 +451,7 @@ void IMB_exr_add_channel(void *handle, const char *layname, const char *passname
echan= (ExrChannel *)MEM_callocN(sizeof(ExrChannel), "exr tile channel");
- if(layname) {
+ if (layname) {
char lay[EXR_LAY_MAXNAME+1], pass[EXR_PASS_MAXNAME+1];
BLI_strncpy(lay, layname, EXR_LAY_MAXNAME);
BLI_strncpy(pass, passname, EXR_PASS_MAXNAME);
@@ -479,7 +479,7 @@ int IMB_exr_begin_write(void *handle, const char *filename, int width, int heigh
data->width= width;
data->height= height;
- for(echan= (ExrChannel *)data->channels.first; echan; echan= echan->next)
+ for (echan= (ExrChannel *)data->channels.first; echan; echan= echan->next)
header.channels().insert (echan->name, Channel (FLOAT));
openexr_header_compression(&header, compress);
@@ -512,7 +512,7 @@ void IMB_exrtile_begin_write(void *handle, const char *filename, int mipmap, int
data->height= height;
data->mipmap= mipmap;
- for(echan= (ExrChannel *)data->channels.first; echan; echan= echan->next)
+ for (echan= (ExrChannel *)data->channels.first; echan; echan= echan->next)
header.channels().insert (echan->name, Channel (FLOAT));
header.setTileDescription (TileDescription (tilex, tiley, (mipmap)? MIPMAP_LEVELS: ONE_LEVEL));
@@ -529,9 +529,9 @@ int IMB_exr_begin_read(void *handle, const char *filename, int *width, int *heig
{
ExrHandle *data= (ExrHandle *)handle;
- if(BLI_exists(filename) && BLI_file_size(filename)>32) { /* 32 is arbitrary, but zero length files crashes exr */
+ if (BLI_exists(filename) && BLI_file_size(filename)>32) { /* 32 is arbitrary, but zero length files crashes exr */
data->ifile = new InputFile(filename);
- if(data->ifile) {
+ if (data->ifile) {
Box2i dw = data->ifile->header().dataWindow();
data->width= *width = dw.max.x - dw.min.x + 1;
data->height= *height = dw.max.y - dw.min.y + 1;
@@ -554,7 +554,7 @@ void IMB_exr_set_channel(void *handle, const char *layname, const char *passname
ExrChannel *echan;
char name[EXR_TOT_MAXNAME + 1];
- if(layname) {
+ if (layname) {
char lay[EXR_LAY_MAXNAME+1], pass[EXR_PASS_MAXNAME+1];
BLI_strncpy(lay, layname, EXR_LAY_MAXNAME);
BLI_strncpy(pass, passname, EXR_PASS_MAXNAME);
@@ -566,7 +566,7 @@ void IMB_exr_set_channel(void *handle, const char *layname, const char *passname
echan= (ExrChannel *)BLI_findstring(&data->channels, name, offsetof(ExrChannel, name));
- if(echan) {
+ if (echan) {
echan->xstride= xstride;
echan->ystride= ystride;
echan->rect= rect;
@@ -587,7 +587,7 @@ void IMB_exrtile_write_channels(void *handle, int partx, int party, int level)
FrameBuffer frameBuffer;
ExrChannel *echan;
- for(echan= (ExrChannel *)data->channels.first; echan; echan= echan->next) {
+ for (echan= (ExrChannel *)data->channels.first; echan; echan= echan->next) {
float *rect= echan->rect - echan->xstride*partx - echan->ystride*party;
frameBuffer.insert (echan->name, Slice (FLOAT, (char *)rect,
@@ -611,8 +611,8 @@ void IMB_exr_write_channels(void *handle)
FrameBuffer frameBuffer;
ExrChannel *echan;
- if(data->channels.first) {
- for(echan= (ExrChannel *)data->channels.first; echan; echan= echan->next) {
+ if (data->channels.first) {
+ for (echan= (ExrChannel *)data->channels.first; echan; echan= echan->next) {
/* last scanline, stride negative */
float *rect = echan->rect + echan->xstride*(data->height-1)*data->width;
@@ -643,10 +643,10 @@ void IMB_exr_read_channels(void *handle)
const StringAttribute *ta = data->ifile->header().findTypedAttribute <StringAttribute> ("BlenderMultiChannel");
short flip = (ta && strncmp(ta->value().c_str(), "Blender V2.43", 13)==0); /* 'previous multilayer attribute, flipped */
- for(echan= (ExrChannel *)data->channels.first; echan; echan= echan->next) {
+ for (echan= (ExrChannel *)data->channels.first; echan; echan= echan->next) {
- if(echan->rect) {
- if(flip)
+ if (echan->rect) {
+ if (flip)
frameBuffer.insert (echan->name, Slice (FLOAT, (char *)echan->rect,
echan->xstride*sizeof(float), echan->ystride*sizeof(float)));
else
@@ -676,15 +676,15 @@ void IMB_exr_multilayer_convert(void *handle, void *base,
ExrLayer *lay;
ExrPass *pass;
- if(data->layers.first==NULL) {
+ if (data->layers.first==NULL) {
printf("cannot convert multilayer, no layers in handle\n");
return;
}
- for(lay= (ExrLayer *)data->layers.first; lay; lay= lay->next) {
+ for (lay= (ExrLayer *)data->layers.first; lay; lay= lay->next) {
void *laybase= addlayer(base, lay->name);
- if(laybase) {
- for(pass= (ExrPass *)lay->passes.first; pass; pass= pass->next) {
+ if (laybase) {
+ for (pass= (ExrPass *)lay->passes.first; pass; pass= pass->next) {
addpass(base, laybase, pass->name, pass->rect, pass->totchan, pass->chan_id);
pass->rect= NULL;
}
@@ -699,11 +699,11 @@ void IMB_exr_close(void *handle)
ExrLayer *lay;
ExrPass *pass;
- if(data->ifile)
+ if (data->ifile)
delete data->ifile;
- else if(data->ofile)
+ else if (data->ofile)
delete data->ofile;
- else if(data->tofile)
+ else if (data->tofile)
delete data->tofile;
data->ifile= NULL;
@@ -712,9 +712,9 @@ void IMB_exr_close(void *handle)
BLI_freelistN(&data->channels);
- for(lay= (ExrLayer *)data->layers.first; lay; lay= lay->next) {
- for(pass= (ExrPass *)lay->passes.first; pass; pass= pass->next)
- if(pass->rect)
+ for (lay= (ExrLayer *)data->layers.first; lay; lay= lay->next) {
+ for (pass= (ExrPass *)lay->passes.first; pass; pass= pass->next)
+ if (pass->rect)
MEM_freeN(pass->rect);
BLI_freelistN(&lay->passes);
}
@@ -730,11 +730,11 @@ static int imb_exr_split_channel_name(ExrChannel *echan, char *layname, char *pa
{
int plen, len= strlen(echan->name);
- if(len < 4) {
+ if (len < 4) {
printf("multilayer read: name too short: %s\n", echan->name);
return 0;
}
- if(echan->name[len-2]!='.') {
+ if (echan->name[len-2]!='.') {
printf("multilayer read: name has no Channel: %s\n", echan->name);
return 0;
}
@@ -742,19 +742,19 @@ static int imb_exr_split_channel_name(ExrChannel *echan, char *layname, char *pa
len-= 3;
while(len>=0) {
- if(echan->name[len]=='.')
+ if (echan->name[len]=='.')
break;
len--;
}
BLI_strncpy(passname, echan->name+len+1, EXR_PASS_MAXNAME);
plen= strlen(passname);
- if(plen < 3) {
+ if (plen < 3) {
printf("multilayer read: should not happen: %s\n", echan->name);
return 0;
}
passname[plen-2]= 0;
- if(len<1)
+ if (len<1)
layname[0]= 0;
else {
BLI_strncpy(layname, echan->name, EXR_LAY_MAXNAME);
@@ -768,7 +768,7 @@ static ExrLayer *imb_exr_get_layer(ListBase *lb, char *layname)
{
ExrLayer *lay= (ExrLayer *)BLI_findstring(lb, layname, offsetof(ExrLayer, name));
- if(lay==NULL) {
+ if (lay==NULL) {
lay= (ExrLayer *)MEM_callocN(sizeof(ExrLayer), "exr layer");
BLI_addtail(lb, lay);
BLI_strncpy(lay->name, layname, EXR_LAY_MAXNAME);
@@ -781,10 +781,10 @@ static ExrPass *imb_exr_get_pass(ListBase *lb, char *passname)
{
ExrPass *pass= (ExrPass *)BLI_findstring(lb, passname, offsetof(ExrPass, name));
- if(pass==NULL) {
+ if (pass==NULL) {
pass= (ExrPass *)MEM_callocN(sizeof(ExrPass), "exr pass");
- if(strcmp(passname, "Combined")==0)
+ if (strcmp(passname, "Combined")==0)
BLI_addhead(lb, pass);
else
BLI_addtail(lb, pass);
@@ -816,29 +816,29 @@ static ExrHandle *imb_exr_begin_read_mem(InputFile *file, int width, int height)
/* now try to sort out how to assign memory to the channels */
/* first build hierarchical layer list */
- for(echan= (ExrChannel *)data->channels.first; echan; echan= echan->next) {
- if( imb_exr_split_channel_name(echan, layname, passname) ) {
+ for (echan= (ExrChannel *)data->channels.first; echan; echan= echan->next) {
+ if ( imb_exr_split_channel_name(echan, layname, passname) ) {
ExrLayer *lay= imb_exr_get_layer(&data->layers, layname);
ExrPass *pass= imb_exr_get_pass(&lay->passes, passname);
pass->chan[pass->totchan]= echan;
pass->totchan++;
- if(pass->totchan>=EXR_PASS_MAXCHAN)
+ if (pass->totchan>=EXR_PASS_MAXCHAN)
break;
}
}
- if(echan) {
+ if (echan) {
printf("error, too many channels in one pass: %s\n", echan->name);
IMB_exr_close(data);
return NULL;
}
/* with some heuristics, try to merge the channels in buffers */
- for(lay= (ExrLayer *)data->layers.first; lay; lay= lay->next) {
- for(pass= (ExrPass *)lay->passes.first; pass; pass= pass->next) {
- if(pass->totchan) {
+ for (lay= (ExrLayer *)data->layers.first; lay; lay= lay->next) {
+ for (pass= (ExrPass *)lay->passes.first; pass; pass= pass->next) {
+ if (pass->totchan) {
pass->rect= (float *)MEM_mapallocN(width*height*pass->totchan*sizeof(float), "pass rect");
- if(pass->totchan==1) {
+ if (pass->totchan==1) {
echan= pass->chan[0];
echan->rect= pass->rect;
echan->xstride= 1;
@@ -851,14 +851,14 @@ static ExrHandle *imb_exr_begin_read_mem(InputFile *file, int width, int height)
memset(lookup, 0, sizeof(lookup));
/* we can have RGB(A), XYZ(W), UVA */
- if(pass->totchan==3 || pass->totchan==4) {
- if(pass->chan[0]->chan_id=='B' || pass->chan[1]->chan_id=='B' || pass->chan[2]->chan_id=='B') {
+ if (pass->totchan==3 || pass->totchan==4) {
+ if (pass->chan[0]->chan_id=='B' || pass->chan[1]->chan_id=='B' || pass->chan[2]->chan_id=='B') {
lookup[(unsigned int)'R']= 0;
lookup[(unsigned int)'G']= 1;
lookup[(unsigned int)'B']= 2;
lookup[(unsigned int)'A']= 3;
}
- else if(pass->chan[0]->chan_id=='Y' || pass->chan[1]->chan_id=='Y' || pass->chan[2]->chan_id=='Y') {
+ else if (pass->chan[0]->chan_id=='Y' || pass->chan[1]->chan_id=='Y' || pass->chan[2]->chan_id=='Y') {
lookup[(unsigned int)'X']= 0;
lookup[(unsigned int)'Y']= 1;
lookup[(unsigned int)'Z']= 2;
@@ -869,7 +869,7 @@ static ExrHandle *imb_exr_begin_read_mem(InputFile *file, int width, int height)
lookup[(unsigned int)'V']= 1;
lookup[(unsigned int)'A']= 2;
}
- for(a=0; a<pass->totchan; a++) {
+ for (a=0; a<pass->totchan; a++) {
echan= pass->chan[a];
echan->rect= pass->rect + lookup[(unsigned int)echan->chan_id];
echan->xstride= pass->totchan;
@@ -878,7 +878,7 @@ static ExrHandle *imb_exr_begin_read_mem(InputFile *file, int width, int height)
}
}
else { /* unknown */
- for(a=0; a<pass->totchan; a++) {
+ for (a=0; a<pass->totchan; a++) {
echan= pass->chan[a];
echan->rect= pass->rect + a;
echan->xstride= pass->totchan;
@@ -928,8 +928,8 @@ static const char *exr_rgba_channelname(InputFile *file, const char *chan)
/* const Channel &channel = i.channel(); */ /* Not used yet */
const char *str= i.name();
int len= strlen(str);
- if(len) {
- if(BLI_strcasecmp(chan, str+len-1)==0) {
+ if (len) {
+ if (BLI_strcasecmp(chan, str+len-1)==0) {
return str;
}
}
@@ -947,8 +947,8 @@ static int exr_has_zbuffer(InputFile *file)
static int exr_is_renderresult(InputFile *file)
{
const StringAttribute *comments= file->header().findTypedAttribute<StringAttribute>("BlenderMultiChannel");
- if(comments)
-// if(comments->value() == "Blender MultiChannel")
+ if (comments)
+// if (comments->value() == "Blender MultiChannel")
return 1;
return 0;
}
@@ -973,13 +973,13 @@ struct ImBuf *imb_load_openexr(unsigned char *mem, size_t size, int flags)
//printf("OpenEXR-load: image data window %d %d %d %d\n",
// dw.min.x, dw.min.y, dw.max.x, dw.max.y);
- if(0) // debug
+ if (0) // debug
exr_print_filecontents(file);
is_multi= exr_is_renderresult(file);
/* do not make an ibuf when */
- if(is_multi && !(flags & IB_test) && !(flags & IB_multilayer))
+ if (is_multi && !(flags & IB_test) && !(flags & IB_multilayer))
{
printf("Error: can't process EXR multilayer file\n");
}
@@ -993,11 +993,11 @@ struct ImBuf *imb_load_openexr(unsigned char *mem, size_t size, int flags)
if (!(flags & IB_test))
{
- if(is_multi) /* only enters with IB_multilayer flag set */
+ if (is_multi) /* only enters with IB_multilayer flag set */
{
/* constructs channels for reading, allocates memory in channels */
ExrHandle *handle= imb_exr_begin_read_mem(file, width, height);
- if(handle) {
+ if (handle) {
IMB_exr_read_channels(handle);
ibuf->userdata= handle; /* potential danger, the caller has to check for this! */
return ibuf;
@@ -1026,7 +1026,7 @@ struct ImBuf *imb_load_openexr(unsigned char *mem, size_t size, int flags)
frameBuffer.insert ( exr_rgba_channelname(file, "A"),
Slice (FLOAT, (char *) (first+3), xstride, ystride, 1, 1, 1.0f)); /* 1.0 is fill value */
- if(exr_has_zbuffer(file))
+ if (exr_has_zbuffer(file))
{
float *firstz;
@@ -1046,7 +1046,7 @@ struct ImBuf *imb_load_openexr(unsigned char *mem, size_t size, int flags)
//
// Disabling this because the sequencer frees immediate.
//
- // if(flag & IM_rect)
+ // if (flag & IM_rect)
// IMB_rect_from_float(ibuf);
}
}
diff --git a/source/blender/imbuf/intern/targa.c b/source/blender/imbuf/intern/targa.c
index c8c4a4fd38c..7aceb695d00 100644
--- a/source/blender/imbuf/intern/targa.c
+++ b/source/blender/imbuf/intern/targa.c
@@ -153,7 +153,7 @@ static short makebody_tga(ImBuf * ibuf, FILE * file, int (*out)(unsigned int, FI
if (fputc(last-1,file) == EOF) return(0);
do {
if (out(*rect++,file) == EOF) return(0);
- } while(--last != 0);
+ } while (--last != 0);
}
rectstart = rect;
rect = temp;
@@ -204,14 +204,14 @@ static int dumptarga(struct ImBuf * ibuf, FILE * file)
rect = (uchar *) ibuf->rect;
if (ibuf->planes <= 8) {
- while(size > 0) {
+ while (size > 0) {
if (putc(*rect, file) == EOF) return (0);
size--;
rect += 4;
}
}
else if (ibuf->planes <= 16) {
- while(size > 0) {
+ while (size > 0) {
putc(rect[0], file);
if (putc(rect[1], file) == EOF) return (0);
size--;
@@ -219,7 +219,7 @@ static int dumptarga(struct ImBuf * ibuf, FILE * file)
}
}
else if (ibuf->planes <= 24) {
- while(size > 0) {
+ while (size > 0) {
putc(rect[2], file);
putc(rect[1], file);
if (putc(rect[0], file) == EOF) return (0);
@@ -228,7 +228,7 @@ static int dumptarga(struct ImBuf * ibuf, FILE * file)
}
}
else if (ibuf->planes <= 32) {
- while(size > 0) {
+ while (size > 0) {
putc(rect[2], file);
putc(rect[1], file);
putc(rect[0], file);
@@ -384,7 +384,7 @@ static void decodetarga(struct ImBuf *ibuf, unsigned char *mem, size_t mem_size,
cp[0] = 0xff;
cp[1] = cp[2] = 0;
- while(size > 0) {
+ while (size > 0) {
count = *mem++;
if (mem>mem_end)
@@ -502,7 +502,7 @@ static void ldtarga(struct ImBuf * ibuf,unsigned char * mem, size_t mem_size, in
cp[0] = 0xff;
cp[1] = cp[2] = 0;
- while(size > 0) {
+ while (size > 0) {
if (mem>mem_end)
goto partial_load;
diff --git a/source/blender/imbuf/intern/thumbs_blend.c b/source/blender/imbuf/intern/thumbs_blend.c
index 91df1e78f44..2d477a5f43d 100644
--- a/source/blender/imbuf/intern/thumbs_blend.c
+++ b/source/blender/imbuf/intern/thumbs_blend.c
@@ -76,7 +76,7 @@ static ImBuf *loadblend_thumb(gzFile gzfile)
endian_switch = ((ENDIAN_ORDER != endian)) ? 1 : 0;
- while(gzread(gzfile, bhead, sizeof_bhead) == sizeof_bhead) {
+ while (gzread(gzfile, bhead, sizeof_bhead) == sizeof_bhead) {
if (endian_switch)
SWITCH_INT(bhead[1]); /* length */
diff --git a/source/blender/makesrna/intern/makesrna.c b/source/blender/makesrna/intern/makesrna.c
index 473934c3b44..987d7c1ade2 100644
--- a/source/blender/makesrna/intern/makesrna.c
+++ b/source/blender/makesrna/intern/makesrna.c
@@ -2862,7 +2862,7 @@ static const char *cpp_classes = ""
"class CollectionIterator {\n"
"public:\n"
" CollectionIterator() : t(iter.ptr), init(false) { iter.valid= false; }\n"
-" ~CollectionIterator(void) { if(init) Tend(&iter); };\n"
+" ~CollectionIterator(void) { if (init) Tend(&iter); };\n"
"\n"
" operator bool(void)\n"
" { return iter.valid != 0; }\n"
@@ -2876,7 +2876,7 @@ static const char *cpp_classes = ""
"{ return iter.valid != other.iter.valid; }\n"
"\n"
" void begin(const Pointer& ptr)\n"
-" { if(init) Tend(&iter); Tbegin(&iter, (PointerRNA*)&ptr.ptr); t = T(iter.ptr); init = true; }\n"
+" { if (init) Tend(&iter); Tbegin(&iter, (PointerRNA*)&ptr.ptr); t = T(iter.ptr); init = true; }\n"
"\n"
"private:\n"
" const CollectionIterator<T, Tbegin, Tnext, Tend>& operator="
diff --git a/source/blender/modifiers/intern/MOD_util.c b/source/blender/modifiers/intern/MOD_util.c
index 05d1401f8b8..17ff4dd1842 100644
--- a/source/blender/modifiers/intern/MOD_util.c
+++ b/source/blender/modifiers/intern/MOD_util.c
@@ -149,7 +149,7 @@ void get_texture_coords(MappingInfoModifierData *dmd, Object *ob,
void modifier_vgroup_cache(ModifierData *md, float (*vertexCos)[3])
{
- while((md=md->next) && md->type==eModifierType_Armature) {
+ while ((md=md->next) && md->type==eModifierType_Armature) {
ArmatureModifierData *amd = (ArmatureModifierData*) md;
if (amd->multi && amd->prevCos==NULL)
amd->prevCos= MEM_dupallocN(vertexCos);
diff --git a/source/blender/modifiers/intern/MOD_uvproject.c b/source/blender/modifiers/intern/MOD_uvproject.c
index ed74d657cac..1b96c586cbf 100644
--- a/source/blender/modifiers/intern/MOD_uvproject.c
+++ b/source/blender/modifiers/intern/MOD_uvproject.c
@@ -227,7 +227,7 @@ static DerivedMesh *uvprojectModifier_do(UVProjectModifierData *umd,
perspective_m4( perspmat,xmin, xmax, ymin, ymax, cam->clipsta, cam->clipend);
mult_m4_m4m4(tmpmat, perspmat, projectors[i].projmat);
}
- else { /* if(cam->type == CAM_ORTHO) */
+ else { /* if (cam->type == CAM_ORTHO) */
float orthomat[4][4];
orthographic_m4( orthomat,xmin, xmax, ymin, ymax, cam->clipsta, cam->clipend);
mult_m4_m4m4(tmpmat, orthomat, projectors[i].projmat);
diff --git a/source/blender/nodes/composite/nodes/node_composite_blur.c b/source/blender/nodes/composite/nodes/node_composite_blur.c
index 0e09f2d22ee..354bb458ea9 100644
--- a/source/blender/nodes/composite/nodes/node_composite_blur.c
+++ b/source/blender/nodes/composite/nodes/node_composite_blur.c
@@ -306,7 +306,7 @@ static void bloom_with_reference(CompBuf *new, CompBuf *img, CompBuf *UNUSED(ref
x= imgx*imgy;
dest= new->rect;
wb= wbuf->rect;
- while(x--) {
+ while (x--) {
val= 1.0f/wb[0];
dest[0]*= val;
dest[1]*= val;
diff --git a/source/blender/nodes/composite/nodes/node_composite_defocus.c b/source/blender/nodes/composite/nodes/node_composite_defocus.c
index 46b134e4f65..fc6e6847f34 100644
--- a/source/blender/nodes/composite/nodes/node_composite_defocus.c
+++ b/source/blender/nodes/composite/nodes/node_composite_defocus.c
@@ -385,9 +385,9 @@ static void defocus_blur(bNode *node, CompBuf *new, CompBuf *img, CompBuf *zbuf,
// main loop
#ifndef __APPLE__ /* can crash on Mac, see bug #22856, disabled for now */
#ifdef __INTEL_COMPILER /* icc doesn't like the compound statement -- internal error: 0_1506 */
- #pragma omp parallel for private(y) if(!nqd->preview) schedule(guided)
+ #pragma omp parallel for private(y) if (!nqd->preview) schedule(guided)
#else
- #pragma omp parallel for private(y) if(!nqd->preview && img->y*img->x > 16384) schedule(guided)
+ #pragma omp parallel for private(y) if (!nqd->preview && img->y*img->x > 16384) schedule(guided)
#endif
#endif
for (y=0; y<img->y; y++) {
diff --git a/source/blender/nodes/composite/nodes/node_composite_scale.c b/source/blender/nodes/composite/nodes/node_composite_scale.c
index b28f6a91dab..38cce50904b 100644
--- a/source/blender/nodes/composite/nodes/node_composite_scale.c
+++ b/source/blender/nodes/composite/nodes/node_composite_scale.c
@@ -121,7 +121,7 @@ static void node_composit_exec_scale(void *data, bNode *node, bNodeStack **in, b
fp = stackbuf->rect;
a = stackbuf->x * stackbuf->y;
- while(a--) {
+ while (a--) {
copy_v4_v4(fp, in[0]->vec);
fp += 4;
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_dynamic.c b/source/blender/nodes/shader/nodes/node_shader_dynamic.c
index 805a7e54f04..5a6a92b5e27 100644
--- a/source/blender/nodes/shader/nodes/node_shader_dynamic.c
+++ b/source/blender/nodes/shader/nodes/node_shader_dynamic.c
@@ -83,7 +83,7 @@ static bNodeType *node_dynamic_find_typeinfo(ListBase *list, ID *id)
{
bNodeType *ntype = list->first;
- while(ntype) {
+ while (ntype) {
if (ntype->type == NODE_DYNAMIC && ntype->id == id)
break;
ntype = ntype->next;
diff --git a/source/blender/nodes/texture/nodes/node_texture_output.c b/source/blender/nodes/texture/nodes/node_texture_output.c
index 22748fec2ea..2b899fde593 100644
--- a/source/blender/nodes/texture/nodes/node_texture_output.c
+++ b/source/blender/nodes/texture/nodes/node_texture_output.c
@@ -87,7 +87,7 @@ static void unique_name(bNode *node)
char *name = tno->name;
i = node;
- while(i->prev) i = i->prev;
+ while (i->prev) i = i->prev;
for (; i; i=i->next) {
if (
i == node ||
@@ -127,7 +127,7 @@ static void assign_index(struct bNode *node)
int index = 1;
tnode = node;
- while(tnode->prev)
+ while (tnode->prev)
tnode = tnode->prev;
check_index:
diff --git a/source/blender/render/intern/raytrace/rayobject.cpp b/source/blender/render/intern/raytrace/rayobject.cpp
index 3f675a1b9ab..687498ba66e 100644
--- a/source/blender/render/intern/raytrace/rayobject.cpp
+++ b/source/blender/render/intern/raytrace/rayobject.cpp
@@ -60,7 +60,7 @@ MALWAYS_INLINE RayObject* rayface_from_coords(RayFace *rayface, void *ob, void *
copy_v3_v3(rayface->v2, v2);
copy_v3_v3(rayface->v3, v3);
- if(v4)
+ if (v4)
{
copy_v3_v3(rayface->v4, v4);
rayface->quad = 1;
@@ -77,13 +77,13 @@ MALWAYS_INLINE void rayface_from_vlak(RayFace *rayface, ObjectInstanceRen *obi,
{
rayface_from_coords(rayface, obi, vlr, vlr->v1->co, vlr->v2->co, vlr->v3->co, vlr->v4 ? vlr->v4->co : 0);
- if(obi->transform_primitives)
+ if (obi->transform_primitives)
{
mul_m4_v3(obi->mat, rayface->v1);
mul_m4_v3(obi->mat, rayface->v2);
mul_m4_v3(obi->mat, rayface->v3);
- if(RE_rayface_isQuad(rayface))
+ if (RE_rayface_isQuad(rayface))
mul_m4_v3(obi->mat, rayface->v4);
}
}
@@ -109,11 +109,11 @@ MALWAYS_INLINE int vlr_check_intersect(Isect *is, ObjectInstanceRen *obi, VlakRe
{
/* for baking selected to active non-traceable materials might still
* be in the raytree */
- if(!(vlr->flag & R_TRACEBLE))
+ if (!(vlr->flag & R_TRACEBLE))
return 0;
/* I know... cpu cycle waste, might do smarter once */
- if(is->mode==RE_RAY_MIRROR)
+ if (is->mode==RE_RAY_MIRROR)
return !(vlr->mat->mode & MA_ONLYCAST);
else
return (is->lay & obi->lay);
@@ -159,21 +159,21 @@ MALWAYS_INLINE int isec_tri_quad(float start[3], float dir[3], RayFace *face, fl
sub_v3_v3v3(m, start, co3);
det1= dot_v3v3(m, x);
- if(divdet != 0.0f) {
+ if (divdet != 0.0f) {
divdet= 1.0f/divdet;
v= det1*divdet;
- if(v < RE_RAYTRACE_EPSILON && v > -(1.0f+RE_RAYTRACE_EPSILON)) {
+ if (v < RE_RAYTRACE_EPSILON && v > -(1.0f+RE_RAYTRACE_EPSILON)) {
float cros[3];
cross_v3_v3v3(cros, m, t0);
u= divdet*dot_v3v3(cros, r);
- if(u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f+RE_RAYTRACE_EPSILON)) {
+ if (u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f+RE_RAYTRACE_EPSILON)) {
l= divdet*dot_v3v3(cros, t1);
/* check if intersection is within ray length */
- if(l > -RE_RAYTRACE_EPSILON && l < *lambda) {
+ if (l > -RE_RAYTRACE_EPSILON && l < *lambda) {
uv[0]= u;
uv[1]= v;
*lambda= l;
@@ -184,25 +184,25 @@ MALWAYS_INLINE int isec_tri_quad(float start[3], float dir[3], RayFace *face, fl
}
/* intersect second triangle in quad */
- if(quad) {
+ if (quad) {
copy_v3_v3(co4, face->v4);
sub_v3_v3v3(t0, co3, co4);
divdet= dot_v3v3(t0, x);
- if(divdet != 0.0f) {
+ if (divdet != 0.0f) {
divdet= 1.0f/divdet;
v = det1*divdet;
- if(v < RE_RAYTRACE_EPSILON && v > -(1.0f+RE_RAYTRACE_EPSILON)) {
+ if (v < RE_RAYTRACE_EPSILON && v > -(1.0f+RE_RAYTRACE_EPSILON)) {
float cros[3];
cross_v3_v3v3(cros, m, t0);
u= divdet*dot_v3v3(cros, r);
- if(u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f+RE_RAYTRACE_EPSILON)) {
+ if (u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f+RE_RAYTRACE_EPSILON)) {
l= divdet*dot_v3v3(cros, t1);
- if(l >- RE_RAYTRACE_EPSILON && l < *lambda) {
+ if (l >- RE_RAYTRACE_EPSILON && l < *lambda) {
uv[0]= u;
uv[1]= -(1.0f + v + u);
*lambda= l;
@@ -242,38 +242,38 @@ MALWAYS_INLINE int isec_tri_quad_neighbour(float start[3], float dir[3], RayFace
sub_v3_v3v3(m, start, co3);
det1= dot_v3v3(m, x);
- if(divdet != 0.0f) {
+ if (divdet != 0.0f) {
divdet= 1.0f/divdet;
v= det1*divdet;
- if(v < RE_RAYTRACE_EPSILON && v > -(1.0f+RE_RAYTRACE_EPSILON)) {
+ if (v < RE_RAYTRACE_EPSILON && v > -(1.0f+RE_RAYTRACE_EPSILON)) {
float cros[3];
cross_v3_v3v3(cros, m, t0);
u= divdet*dot_v3v3(cros, r);
- if(u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f+RE_RAYTRACE_EPSILON))
+ if (u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f+RE_RAYTRACE_EPSILON))
return 1;
}
}
/* intersect second triangle in quad */
- if(quad) {
+ if (quad) {
copy_v3_v3(co4, face->v4);
sub_v3_v3v3(t0, co3, co4);
divdet= dot_v3v3(t0, x);
- if(divdet != 0.0f) {
+ if (divdet != 0.0f) {
divdet= 1.0f/divdet;
v = det1*divdet;
- if(v < RE_RAYTRACE_EPSILON && v > -(1.0f+RE_RAYTRACE_EPSILON)) {
+ if (v < RE_RAYTRACE_EPSILON && v > -(1.0f+RE_RAYTRACE_EPSILON)) {
float cros[3];
cross_v3_v3v3(cros, m, t0);
u= divdet*dot_v3v3(cros, r);
- if(u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f+RE_RAYTRACE_EPSILON))
+ if (u < RE_RAYTRACE_EPSILON && (v + u) > -(1.0f+RE_RAYTRACE_EPSILON))
return 2;
}
}
@@ -291,24 +291,24 @@ MALWAYS_INLINE int intersect_rayface(RayObject *hit_obj, RayFace *face, Isect *i
int ok= 0;
/* avoid self-intersection */
- if(is->orig.ob == face->ob && is->orig.face == face->face)
+ if (is->orig.ob == face->ob && is->orig.face == face->face)
return 0;
/* check if we should intersect this face */
- if(is->check == RE_CHECK_VLR_RENDER)
+ if (is->check == RE_CHECK_VLR_RENDER)
{
- if(vlr_check_intersect(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face) == 0)
+ if (vlr_check_intersect(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face) == 0)
return 0;
}
- else if(is->check == RE_CHECK_VLR_NON_SOLID_MATERIAL)
+ else if (is->check == RE_CHECK_VLR_NON_SOLID_MATERIAL)
{
- if(vlr_check_intersect(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face) == 0)
+ if (vlr_check_intersect(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face) == 0)
return 0;
- if(vlr_check_intersect_solid(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face) == 0)
+ if (vlr_check_intersect_solid(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face) == 0)
return 0;
}
- else if(is->check == RE_CHECK_VLR_BAKE) {
- if(vlr_check_bake(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face) == 0)
+ else if (is->check == RE_CHECK_VLR_BAKE) {
+ if (vlr_check_bake(is, (ObjectInstanceRen*)face->ob, (VlakRen*)face->face) == 0)
return 0;
}
@@ -318,13 +318,13 @@ MALWAYS_INLINE int intersect_rayface(RayObject *hit_obj, RayFace *face, Isect *i
dist= is->dist;
ok= isec_tri_quad(is->start, is->dir, face, uv, &dist);
- if(ok) {
+ if (ok) {
/* when a shadow ray leaves a face, it can be little outside the edges
* of it, causing intersection to be detected in its neighbor face */
- if(is->skip & RE_SKIP_VLR_NEIGHBOUR)
+ if (is->skip & RE_SKIP_VLR_NEIGHBOUR)
{
- if(dist < 0.1f && is->orig.ob == face->ob)
+ if (dist < 0.1f && is->orig.ob == face->ob)
{
VlakRen * a = (VlakRen*)is->orig.face;
VlakRen * b = (VlakRen*)face->face;
@@ -332,7 +332,7 @@ MALWAYS_INLINE int intersect_rayface(RayObject *hit_obj, RayFace *face, Isect *i
/* so there's a shared edge or vertex, let's intersect ray with
* face itself, if that's true we can safely return 1, otherwise
* we assume the intersection is invalid, 0 */
- if(a->v1==b->v1 || a->v2==b->v1 || a->v3==b->v1 || a->v4==b->v1
+ if (a->v1==b->v1 || a->v2==b->v1 || a->v3==b->v1 || a->v4==b->v1
|| a->v1==b->v2 || a->v2==b->v2 || a->v3==b->v2 || a->v4==b->v2
|| a->v1==b->v3 || a->v2==b->v3 || a->v3==b->v3 || a->v4==b->v3
|| (b->v4 && (a->v1==b->v4 || a->v2==b->v4 || a->v3==b->v4 || a->v4==b->v4))) {
@@ -341,7 +341,7 @@ MALWAYS_INLINE int intersect_rayface(RayObject *hit_obj, RayFace *face, Isect *i
ObjectInstanceRen *ob= (ObjectInstanceRen*)is->orig.ob;
rayface_from_vlak(&origface, ob, (VlakRen*)is->orig.face);
- if(!isec_tri_quad_neighbour(is->start, is->dir, &origface))
+ if (!isec_tri_quad_neighbour(is->start, is->dir, &origface))
{
return 0;
}
@@ -375,7 +375,7 @@ int RE_rayobject_raycast(RayObject *r, Isect *isec)
RE_RC_COUNT(isec->raycounter->raycast.test);
/* setup vars used on raycast */
- for(i=0; i<3; i++)
+ for (i=0; i<3; i++)
{
isec->idot_axis[i] = 1.0f / isec->dir[i];
@@ -388,11 +388,11 @@ int RE_rayobject_raycast(RayObject *r, Isect *isec)
#ifdef RT_USE_LAST_HIT
/* last hit heuristic */
- if(isec->mode==RE_RAY_SHADOW && isec->last_hit)
+ if (isec->mode==RE_RAY_SHADOW && isec->last_hit)
{
RE_RC_COUNT(isec->raycounter->rayshadow_last_hit.test);
- if(RE_rayobject_intersect(isec->last_hit, isec))
+ if (RE_rayobject_intersect(isec->last_hit, isec))
{
RE_RC_COUNT(isec->raycounter->raycast.hit);
RE_RC_COUNT(isec->raycounter->rayshadow_last_hit.hit);
@@ -405,7 +405,7 @@ int RE_rayobject_raycast(RayObject *r, Isect *isec)
isec->hit_hint = 0;
#endif
- if(RE_rayobject_intersect(r, isec))
+ if (RE_rayobject_intersect(r, isec))
{
RE_RC_COUNT(isec->raycounter->raycast.hit);
@@ -420,11 +420,11 @@ int RE_rayobject_raycast(RayObject *r, Isect *isec)
int RE_rayobject_intersect(RayObject *r, Isect *i)
{
- if(RE_rayobject_isRayFace(r))
+ if (RE_rayobject_isRayFace(r))
{
return intersect_rayface(r, (RayFace*) RE_rayobject_align(r), i);
}
- else if(RE_rayobject_isVlakPrimitive(r))
+ else if (RE_rayobject_isVlakPrimitive(r))
{
//TODO optimize (useless copy to RayFace to avoid duplicate code)
VlakPrimitive *face = (VlakPrimitive*) RE_rayobject_align(r);
@@ -433,7 +433,7 @@ int RE_rayobject_intersect(RayObject *r, Isect *i)
return intersect_rayface(r, &nface, i);
}
- else if(RE_rayobject_isRayAPI(r))
+ else if (RE_rayobject_isRayAPI(r))
{
r = RE_rayobject_align(r);
return r->api->raycast(r, i);
@@ -466,11 +466,11 @@ void RE_rayobject_free(RayObject *r)
float RE_rayobject_cost(RayObject *r)
{
- if(RE_rayobject_isRayFace(r) || RE_rayobject_isVlakPrimitive(r))
+ if (RE_rayobject_isRayFace(r) || RE_rayobject_isVlakPrimitive(r))
{
return 1.0f;
}
- else if(RE_rayobject_isRayAPI(r))
+ else if (RE_rayobject_isRayAPI(r))
{
r = RE_rayobject_align(r);
return r->api->cost(r);
@@ -485,16 +485,16 @@ float RE_rayobject_cost(RayObject *r)
void RE_rayobject_merge_bb(RayObject *r, float *min, float *max)
{
- if(RE_rayobject_isRayFace(r))
+ if (RE_rayobject_isRayFace(r))
{
RayFace *face = (RayFace*) RE_rayobject_align(r);
DO_MINMAX(face->v1, min, max);
DO_MINMAX(face->v2, min, max);
DO_MINMAX(face->v3, min, max);
- if(RE_rayface_isQuad(face)) DO_MINMAX(face->v4, min, max);
+ if (RE_rayface_isQuad(face)) DO_MINMAX(face->v4, min, max);
}
- else if(RE_rayobject_isVlakPrimitive(r))
+ else if (RE_rayobject_isVlakPrimitive(r))
{
VlakPrimitive *face = (VlakPrimitive*) RE_rayobject_align(r);
RayFace nface;
@@ -503,9 +503,9 @@ void RE_rayobject_merge_bb(RayObject *r, float *min, float *max)
DO_MINMAX(nface.v1, min, max);
DO_MINMAX(nface.v2, min, max);
DO_MINMAX(nface.v3, min, max);
- if(RE_rayface_isQuad(&nface)) DO_MINMAX(nface.v4, min, max);
+ if (RE_rayface_isQuad(&nface)) DO_MINMAX(nface.v4, min, max);
}
- else if(RE_rayobject_isRayAPI(r))
+ else if (RE_rayobject_isRayAPI(r))
{
r = RE_rayobject_align(r);
r->api->bb(r, min, max);
@@ -518,11 +518,11 @@ void RE_rayobject_merge_bb(RayObject *r, float *min, float *max)
void RE_rayobject_hint_bb(RayObject *r, RayHint *hint, float *min, float *max)
{
- if(RE_rayobject_isRayFace(r) || RE_rayobject_isVlakPrimitive(r))
+ if (RE_rayobject_isRayFace(r) || RE_rayobject_isVlakPrimitive(r))
{
return;
}
- else if(RE_rayobject_isRayAPI(r))
+ else if (RE_rayobject_isRayAPI(r))
{
r = RE_rayobject_align(r);
return r->api->hint_bb(r, hint, min, max);
@@ -535,7 +535,7 @@ void RE_rayobject_hint_bb(RayObject *r, RayHint *hint, float *min, float *max)
int RE_rayobjectcontrol_test_break(RayObjectControl *control)
{
- if(control->test_break)
+ if (control->test_break)
return control->test_break(control->data);
return 0;
@@ -543,7 +543,7 @@ int RE_rayobjectcontrol_test_break(RayObjectControl *control)
void RE_rayobject_set_control(RayObject *r, void *data, RE_rayobjectcontrol_test_break_callback test_break)
{
- if(RE_rayobject_isRayAPI(r))
+ if (RE_rayobject_isRayAPI(r))
{
r = RE_rayobject_align(r);
r->control.data = data;
diff --git a/source/blender/render/intern/raytrace/rayobject_blibvh.cpp b/source/blender/render/intern/raytrace/rayobject_blibvh.cpp
index f5a60308561..165b62cfbe4 100644
--- a/source/blender/render/intern/raytrace/rayobject_blibvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_blibvh.cpp
@@ -102,11 +102,11 @@ static void bvh_callback(void *userdata, int index, const BVHTreeRay *UNUSED(ray
Isect *isec = data->isec;
RayObject *face = data->leafs[index];
- if(RE_rayobject_intersect(face,isec))
+ if (RE_rayobject_intersect(face,isec))
{
hit->index = index;
- if(isec->mode == RE_RAY_SHADOW)
+ if (isec->mode == RE_RAY_SHADOW)
hit->dist = 0;
else
hit->dist = isec->dist;
@@ -154,10 +154,10 @@ static void RE_rayobject_blibvh_free(RayObject *o)
{
BVHObject *obj = (BVHObject*)o;
- if(obj->bvh)
+ if (obj->bvh)
BLI_bvhtree_free(obj->bvh);
- if(obj->leafs)
+ if (obj->leafs)
MEM_freeN(obj->leafs);
MEM_freeN(obj);
diff --git a/source/blender/render/intern/raytrace/rayobject_instance.cpp b/source/blender/render/intern/raytrace/rayobject_instance.cpp
index c7af501a808..2e803ce0fd3 100644
--- a/source/blender/render/intern/raytrace/rayobject_instance.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_instance.cpp
@@ -99,7 +99,7 @@ static int RE_rayobject_instance_intersect(RayObject *o, Isect *isec)
int changed = 0, i, res;
// TODO - this is disabling self intersection on instances
- if(isec->orig.ob == obj->ob && obj->ob)
+ if (isec->orig.ob == obj->ob && obj->ob)
{
changed = 1;
isec->orig.ob = obj->target_ob;
@@ -117,7 +117,7 @@ static int RE_rayobject_instance_intersect(RayObject *o, Isect *isec)
isec->dist *= normalize_v3(isec->dir);
// update idot_axis and bv_index
- for(i=0; i<3; i++)
+ for (i=0; i<3; i++)
{
isec->idot_axis[i] = 1.0f / isec->dir[i];
@@ -132,7 +132,7 @@ static int RE_rayobject_instance_intersect(RayObject *o, Isect *isec)
res = RE_rayobject_intersect(obj->target, isec);
// map dist into original coordinate space
- if(res == 0)
+ if (res == 0)
{
isec->dist = dist;
}
@@ -161,11 +161,11 @@ static int RE_rayobject_instance_intersect(RayObject *o, Isect *isec)
copy_v3_v3(isec->dir, dir);
copy_v3_v3(isec->idot_axis, idot_axis);
- if(changed)
+ if (changed)
isec->orig.ob = obj->ob;
// restore bv_index
- for(i=0; i<3; i++)
+ for (i=0; i<3; i++)
{
isec->bv_index[2*i] = isec->idot_axis[i] < 0.0 ? 1 : 0;
isec->bv_index[2*i+1] = 1 - isec->bv_index[2*i];
@@ -202,9 +202,9 @@ static void RE_rayobject_instance_bb(RayObject *o, float *min, float *max)
RE_rayobject_merge_bb(obj->target, m, M);
//There must be a faster way than rotating all the 8 vertexs of the BB
- for(i=0; i<8; i++)
+ for (i=0; i<8; i++)
{
- for(j=0; j<3; j++) t[j] = i&(1<<j) ? M[j] : m[j];
+ for (j=0; j<3; j++) t[j] = i&(1<<j) ? M[j] : m[j];
mul_m4_v3(obj->target2global, t);
DO_MINMAX(t, min, max);
}
diff --git a/source/blender/render/intern/raytrace/rayobject_octree.cpp b/source/blender/render/intern/raytrace/rayobject_octree.cpp
index 0411173f07f..197b3f14c7a 100644
--- a/source/blender/render/intern/raytrace/rayobject_octree.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_octree.cpp
@@ -133,7 +133,7 @@ static void calc_ocval_face(float *v1, float *v2, float *v3, float *v4, short x,
copy_v3_v3(max, v1);
DO_MINMAX(v2, min, max);
DO_MINMAX(v3, min, max);
- if(v4) {
+ if (v4) {
DO_MINMAX(v4, min, max);
}
@@ -155,7 +155,7 @@ static void calc_ocval_ray(OcVal *ov, float xo, float yo, float zo, float *vec1,
{
int ocmin, ocmax;
- if(vec1[0]<vec2[0]) {
+ if (vec1[0]<vec2[0]) {
ocmin= OCVALRES*(vec1[0] - xo);
ocmax= OCVALRES*(vec2[0] - xo);
}
@@ -165,7 +165,7 @@ static void calc_ocval_ray(OcVal *ov, float xo, float yo, float zo, float *vec1,
}
ov->ocx= BROW16(ocmin, ocmax);
- if(vec1[1]<vec2[1]) {
+ if (vec1[1]<vec2[1]) {
ocmin= OCVALRES*(vec1[1] - yo);
ocmax= OCVALRES*(vec2[1] - yo);
}
@@ -175,7 +175,7 @@ static void calc_ocval_ray(OcVal *ov, float xo, float yo, float zo, float *vec1,
}
ov->ocy= BROW16(ocmin, ocmax);
- if(vec1[2]<vec2[2]) {
+ if (vec1[2]<vec2[2]) {
ocmin= OCVALRES*(vec1[2] - zo);
ocmax= OCVALRES*(vec2[2] - zo);
}
@@ -192,15 +192,15 @@ static Branch *addbranch(Octree *oc, Branch *br, short ocb)
{
int index;
- if(br->b[ocb]) return br->b[ocb];
+ if (br->b[ocb]) return br->b[ocb];
oc->branchcount++;
index= oc->branchcount>>12;
- if(oc->adrbranch[index]==NULL)
+ if (oc->adrbranch[index]==NULL)
oc->adrbranch[index]= (Branch*)MEM_callocN(4096*sizeof(Branch), "new oc branch");
- if(oc->branchcount>= BRANCH_ARRAY*4096) {
+ if (oc->branchcount>= BRANCH_ARRAY*4096) {
printf("error; octree branches full\n");
oc->branchcount=0;
}
@@ -215,10 +215,10 @@ static Node *addnode(Octree *oc)
oc->nodecount++;
index= oc->nodecount>>12;
- if(oc->adrnode[index]==NULL)
+ if (oc->adrnode[index]==NULL)
oc->adrnode[index]= (Node*)MEM_callocN(4096*sizeof(Node),"addnode");
- if(oc->nodecount> NODE_ARRAY*NODE_ARRAY) {
+ if (oc->nodecount> NODE_ARRAY*NODE_ARRAY) {
printf("error; octree nodes full\n");
oc->nodecount=0;
}
@@ -232,7 +232,7 @@ static int face_in_node(RayFace *face, short x, short y, short z, float rtf[][3]
float fx, fy, fz;
// init static vars
- if(face) {
+ if (face) {
normal_tri_v3( nor,rtf[0], rtf[1], rtf[2]);
d= -nor[0]*rtf[0][0] - nor[1]*rtf[0][1] - nor[2]*rtf[0][2];
return 0;
@@ -242,25 +242,25 @@ static int face_in_node(RayFace *face, short x, short y, short z, float rtf[][3]
fy= y;
fz= z;
- if((fx)*nor[0] + (fy)*nor[1] + (fz)*nor[2] + d > 0.0f) {
- if((fx+1)*nor[0] + (fy )*nor[1] + (fz )*nor[2] + d < 0.0f) return 1;
- if((fx )*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d < 0.0f) return 1;
- if((fx+1)*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d < 0.0f) return 1;
+ if ((fx)*nor[0] + (fy)*nor[1] + (fz)*nor[2] + d > 0.0f) {
+ if ((fx+1)*nor[0] + (fy )*nor[1] + (fz )*nor[2] + d < 0.0f) return 1;
+ if ((fx )*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d < 0.0f) return 1;
+ if ((fx+1)*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d < 0.0f) return 1;
- if((fx )*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1;
- if((fx+1)*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1;
- if((fx )*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1;
- if((fx+1)*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1;
+ if ((fx )*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1;
+ if ((fx+1)*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1;
+ if ((fx )*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1;
+ if ((fx+1)*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d < 0.0f) return 1;
}
else {
- if((fx+1)*nor[0] + (fy )*nor[1] + (fz )*nor[2] + d > 0.0f) return 1;
- if((fx )*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d > 0.0f) return 1;
- if((fx+1)*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d > 0.0f) return 1;
+ if ((fx+1)*nor[0] + (fy )*nor[1] + (fz )*nor[2] + d > 0.0f) return 1;
+ if ((fx )*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d > 0.0f) return 1;
+ if ((fx+1)*nor[0] + (fy+1)*nor[1] + (fz )*nor[2] + d > 0.0f) return 1;
- if((fx )*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1;
- if((fx+1)*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1;
- if((fx )*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1;
- if((fx+1)*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1;
+ if ((fx )*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1;
+ if ((fx+1)*nor[0] + (fy )*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1;
+ if ((fx )*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1;
+ if ((fx+1)*nor[0] + (fy+1)*nor[1] + (fz+1)*nor[2] + d > 0.0f) return 1;
}
return 0;
@@ -277,15 +277,15 @@ static void ocwrite(Octree *oc, RayFace *face, int quad, short x, short y, short
br= oc->adrbranch[0];
- if(oc->ocres==512) {
+ if (oc->ocres==512) {
oc0= ((x & 1024)+(y & 512)+(z & 256))>>8;
br= addbranch(oc, br, oc0);
}
- if(oc->ocres>=256) {
+ if (oc->ocres>=256) {
oc0= ((x & 512)+(y & 256)+(z & 128))>>7;
br= addbranch(oc, br, oc0);
}
- if(oc->ocres>=128) {
+ if (oc->ocres>=128) {
oc0= ((x & 256)+(y & 128)+(z & 64))>>6;
br= addbranch(oc, br, oc0);
}
@@ -303,12 +303,12 @@ static void ocwrite(Octree *oc, RayFace *face, int quad, short x, short y, short
br= addbranch(oc, br,oc3);
br= addbranch(oc, br,oc4);
no= (Node *)br->b[oc5];
- if(no==NULL) br->b[oc5]= (Branch *)(no= addnode(oc));
+ if (no==NULL) br->b[oc5]= (Branch *)(no= addnode(oc));
while(no->next) no= no->next;
a= 0;
- if(no->v[7]) { /* node full */
+ if (no->v[7]) { /* node full */
no->next= addnode(oc);
no= no->next;
}
@@ -318,7 +318,7 @@ static void ocwrite(Octree *oc, RayFace *face, int quad, short x, short y, short
no->v[a]= (RayFace*) RE_rayobject_align(face);
- if(quad)
+ if (quad)
calc_ocval_face(rtf[0], rtf[1], rtf[2], rtf[3], x>>2, y>>1, z, &no->ov[a]);
else
calc_ocval_face(rtf[0], rtf[1], rtf[2], NULL, x>>2, y>>1, z, &no->ov[a]);
@@ -336,7 +336,7 @@ static void d2dda(Octree *oc, short b1, short b2, short c1, short c2, char *ocfa
ocx2= rts[b2][c1];
ocy2= rts[b2][c2];
- if(ocx1==ocx2 && ocy1==ocy2) {
+ if (ocx1==ocx2 && ocy1==ocy2) {
ocface[oc->ocres*ocx1+ocy1]= 1;
return;
}
@@ -346,8 +346,8 @@ static void d2dda(Octree *oc, short b1, short b2, short c1, short c2, char *ocfa
ox2= rtf[b2][c1];
oy2= rtf[b2][c2];
- if(ox1!=ox2) {
- if(ox2-ox1>0.0f) {
+ if (ox1!=ox2) {
+ if (ox2-ox1>0.0f) {
labdax= (ox1-ocx1-1.0f)/(ox1-ox2);
ldx= -1.0f/(ox1-ox2);
dx= 1;
@@ -363,8 +363,8 @@ static void d2dda(Octree *oc, short b1, short b2, short c1, short c2, char *ocfa
ldx=0;
}
- if(oy1!=oy2) {
- if(oy2-oy1>0.0f) {
+ if (oy1!=oy2) {
+ if (oy2-oy1>0.0f) {
labday= (oy1-ocy1-1.0f)/(oy1-oy2);
ldy= -1.0f/(oy1-oy2);
dy= 1;
@@ -385,18 +385,18 @@ static void d2dda(Octree *oc, short b1, short b2, short c1, short c2, char *ocfa
while(TRUE) {
- if(x<0 || y<0 || x>=oc->ocres || y>=oc->ocres);
+ if (x<0 || y<0 || x>=oc->ocres || y>=oc->ocres);
else ocface[oc->ocres*x+y]= 1;
labdao=labda;
- if(labdax==labday) {
+ if (labdax==labday) {
labdax+=ldx;
x+=dx;
labday+=ldy;
y+=dy;
}
else {
- if(labdax<labday) {
+ if (labdax<labday) {
labdax+=ldx;
x+=dx;
}
@@ -406,8 +406,8 @@ static void d2dda(Octree *oc, short b1, short b2, short c1, short c2, char *ocfa
}
}
labda=MIN2(labdax,labday);
- if(labda==labdao) break;
- if(labda>=1.0f) break;
+ if (labda==labdao) break;
+ if (labda>=1.0f) break;
}
ocface[oc->ocres*ocx2+ocy2]=1;
}
@@ -416,15 +416,15 @@ static void filltriangle(Octree *oc, short c1, short c2, char *ocface, short *oc
{
int a, x, y, y1, y2;
- for(x=ocmin[c1];x<=ocmax[c1];x++) {
+ for (x=ocmin[c1];x<=ocmax[c1];x++) {
a= oc->ocres*x;
- for(y=ocmin[c2];y<=ocmax[c2];y++) {
- if(ocface[a+y]) {
+ for (y=ocmin[c2];y<=ocmax[c2];y++) {
+ if (ocface[a+y]) {
y++;
while(ocface[a+y] && y!=ocmax[c2]) y++;
- for(y1=ocmax[c2];y1>y;y1--) {
- if(ocface[a+y1]) {
- for(y2=y;y2<=y1;y2++) ocface[a+y2]=1;
+ for (y1=ocmax[c2];y1>y;y1--) {
+ if (ocface[a+y1]) {
+ for (y2=y;y2<=y1;y2++) ocface[a+y2]=1;
y1=0;
}
}
@@ -444,10 +444,10 @@ static void RE_rayobject_octree_free(RayObject *tree)
printf("ray coherent %d \n", coherent_ray);
printf("accepted %d rejected %d\n", accepted, rejected);
#endif
- if(oc->ocface)
+ if (oc->ocface)
MEM_freeN(oc->ocface);
- if(oc->adrbranch) {
+ if (oc->adrbranch) {
int a= 0;
while(oc->adrbranch[a]) {
MEM_freeN(oc->adrbranch[a]);
@@ -459,7 +459,7 @@ static void RE_rayobject_octree_free(RayObject *tree)
}
oc->branchcount= 0;
- if(oc->adrnode) {
+ if (oc->adrnode) {
int a= 0;
while(oc->adrnode[a]) {
MEM_freeN(oc->adrnode[a]);
@@ -520,27 +520,27 @@ static void octree_fill_rayface(Octree *oc, RayFace *face)
copy_v3_v3(co1, face->v1);
copy_v3_v3(co2, face->v2);
copy_v3_v3(co3, face->v3);
- if(face->v4)
+ if (face->v4)
copy_v3_v3(co4, face->v4);
- for(c=0;c<3;c++) {
+ for (c=0;c<3;c++) {
rtf[0][c] = (co1[c] - oc->min[c]) * ocfac[c];
rts[0][c] = (short)rtf[0][c];
rtf[1][c] = (co2[c] - oc->min[c]) * ocfac[c];
rts[1][c] = (short)rtf[1][c];
rtf[2][c] = (co3[c] - oc->min[c]) * ocfac[c];
rts[2][c] = (short)rtf[2][c];
- if(RE_rayface_isQuad(face)) {
+ if (RE_rayface_isQuad(face)) {
rtf[3][c] = (co4[c] - oc->min[c]) * ocfac[c];
rts[3][c] = (short)rtf[3][c];
}
}
- for(c=0;c<3;c++) {
+ for (c=0;c<3;c++) {
oc1= rts[0][c];
oc2= rts[1][c];
oc3= rts[2][c];
- if(!RE_rayface_isQuad(face)) {
+ if (!RE_rayface_isQuad(face)) {
ocmin[c]= MIN3(oc1,oc2,oc3);
ocmax[c]= MAX3(oc1,oc2,oc3);
}
@@ -549,11 +549,11 @@ static void octree_fill_rayface(Octree *oc, RayFace *face)
ocmin[c]= MIN4(oc1,oc2,oc3,oc4);
ocmax[c]= MAX4(oc1,oc2,oc3,oc4);
}
- if(ocmax[c]>oc->ocres-1) ocmax[c]=oc->ocres-1;
- if(ocmin[c]<0) ocmin[c]=0;
+ if (ocmax[c]>oc->ocres-1) ocmax[c]=oc->ocres-1;
+ if (ocmin[c]<0) ocmin[c]=0;
}
- if(ocmin[0]==ocmax[0] && ocmin[1]==ocmax[1] && ocmin[2]==ocmax[2]) {
+ if (ocmin[0]==ocmax[0] && ocmin[1]==ocmax[1] && ocmin[2]==ocmax[2]) {
ocwrite(oc, face, RE_rayface_isQuad(face), ocmin[0], ocmin[1], ocmin[2], rtf);
}
else {
@@ -564,7 +564,7 @@ static void octree_fill_rayface(Octree *oc, RayFace *face)
d2dda(oc, 1,2,0,1,ocface+ocres2,rts,rtf);
d2dda(oc, 1,2,0,2,ocface,rts,rtf);
d2dda(oc, 1,2,1,2,ocface+2*ocres2,rts,rtf);
- if(!RE_rayface_isQuad(face)) {
+ if (!RE_rayface_isQuad(face)) {
d2dda(oc, 2,0,0,1,ocface+ocres2,rts,rtf);
d2dda(oc, 2,0,0,2,ocface,rts,rtf);
d2dda(oc, 2,0,1,2,ocface+2*ocres2,rts,rtf);
@@ -585,14 +585,14 @@ static void octree_fill_rayface(Octree *oc, RayFace *face)
/* init static vars here */
face_in_node(face, 0,0,0, rtf);
- for(x=ocmin[0];x<=ocmax[0];x++) {
+ for (x=ocmin[0];x<=ocmax[0];x++) {
a= oc->ocres*x;
- for(y=ocmin[1];y<=ocmax[1];y++) {
- if(ocface[a+y+ocres2]) {
+ for (y=ocmin[1];y<=ocmax[1];y++) {
+ if (ocface[a+y+ocres2]) {
b= oc->ocres*y+2*ocres2;
- for(z=ocmin[2];z<=ocmax[2];z++) {
- if(ocface[b+z] && ocface[a+z]) {
- if(face_in_node(NULL, x, y, z, rtf))
+ for (z=ocmin[2];z<=ocmax[2];z++) {
+ if (ocface[b+z] && ocface[a+z]) {
+ if (face_in_node(NULL, x, y, z, rtf))
ocwrite(oc, face, RE_rayface_isQuad(face), x,y,z, rtf);
}
}
@@ -601,14 +601,14 @@ static void octree_fill_rayface(Octree *oc, RayFace *face)
}
/* same loops to clear octree, doubt it can be done smarter */
- for(x=ocmin[0];x<=ocmax[0];x++) {
+ for (x=ocmin[0];x<=ocmax[0];x++) {
a= oc->ocres*x;
- for(y=ocmin[1];y<=ocmax[1];y++) {
+ for (y=ocmin[1];y<=ocmax[1];y++) {
/* x-y */
ocface[a+y+ocres2]= 0;
b= oc->ocres*y + 2*ocres2;
- for(z=ocmin[2];z<=ocmax[2];z++) {
+ for (z=ocmin[2];z<=ocmax[2];z++) {
/* y-z */
ocface[b+z]= 0;
/* x-z */
@@ -629,7 +629,7 @@ static void RE_rayobject_octree_done(RayObject *tree)
INIT_MINMAX(oc->min, oc->max);
/* Calculate Bounding Box */
- for(c=0; c<oc->ro_nodes_used; c++)
+ for (c=0; c<oc->ro_nodes_used; c++)
RE_rayobject_merge_bb( RE_rayobject_unalignRayFace(oc->ro_nodes[c]), oc->min, oc->max);
/* Alloc memory */
@@ -642,7 +642,7 @@ static void RE_rayobject_octree_done(RayObject *tree)
oc->ocface= (char*)MEM_callocN( 3*ocres2 + 8, "ocface");
memset(oc->ocface, 0, 3*ocres2);
- for(c=0;c<3;c++) { /* octree enlarge, still needed? */
+ for (c=0;c<3;c++) { /* octree enlarge, still needed? */
oc->min[c]-= 0.01f;
oc->max[c]+= 0.01f;
}
@@ -658,7 +658,7 @@ static void RE_rayobject_octree_done(RayObject *tree)
oc->ocsize= sqrt(t00*t00+t01*t01+t02*t02); /* global, max size octree */
- for(c=0; c<oc->ro_nodes_used; c++)
+ for (c=0; c<oc->ro_nodes_used; c++)
{
octree_fill_rayface(oc, oc->ro_nodes[c]);
}
@@ -686,19 +686,19 @@ static int testnode(Octree *UNUSED(oc), Isect *is, Node *no, OcVal ocval)
short nr=0;
/* return on any first hit */
- if(is->mode==RE_RAY_SHADOW) {
+ if (is->mode==RE_RAY_SHADOW) {
- for(; no; no = no->next)
- for(nr=0; nr<8; nr++)
+ for (; no; no = no->next)
+ for (nr=0; nr<8; nr++)
{
RayFace *face = no->v[nr];
OcVal *ov = no->ov+nr;
- if(!face) break;
+ if (!face) break;
- if( (ov->ocx & ocval.ocx) && (ov->ocy & ocval.ocy) && (ov->ocz & ocval.ocz) )
+ if ( (ov->ocx & ocval.ocx) && (ov->ocy & ocval.ocy) && (ov->ocz & ocval.ocz) )
{
- if( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face),is) )
+ if ( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face),is) )
return 1;
}
}
@@ -707,17 +707,17 @@ static int testnode(Octree *UNUSED(oc), Isect *is, Node *no, OcVal ocval)
{ /* else mirror or glass or shadowtra, return closest face */
int found= 0;
- for(; no; no = no->next)
- for(nr=0; nr<8; nr++)
+ for (; no; no = no->next)
+ for (nr=0; nr<8; nr++)
{
RayFace *face = no->v[nr];
OcVal *ov = no->ov+nr;
- if(!face) break;
+ if (!face) break;
- if( (ov->ocx & ocval.ocx) && (ov->ocy & ocval.ocy) && (ov->ocz & ocval.ocz) )
+ if ( (ov->ocx & ocval.ocx) && (ov->ocy & ocval.ocy) && (ov->ocz & ocval.ocz) )
{
- if( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face),is) )
+ if ( RE_rayobject_intersect( RE_rayobject_unalignRayFace(face),is) )
found= 1;
}
}
@@ -739,43 +739,43 @@ static Node *ocread(Octree *oc, int x, int y, int z)
br= oc->adrbranch[0];
- if(oc->ocres==512) {
+ if (oc->ocres==512) {
oc1= ((x & 1024)+(y & 512)+(z & 256))>>8;
br= br->b[oc1];
- if(br==NULL) {
+ if (br==NULL) {
return NULL;
}
}
- if(oc->ocres>=256) {
+ if (oc->ocres>=256) {
oc1= ((x & 512)+(y & 256)+(z & 128))>>7;
br= br->b[oc1];
- if(br==NULL) {
+ if (br==NULL) {
return NULL;
}
}
- if(oc->ocres>=128) {
+ if (oc->ocres>=128) {
oc1= ((x & 256)+(y & 128)+(z & 64))>>6;
br= br->b[oc1];
- if(br==NULL) {
+ if (br==NULL) {
return NULL;
}
}
oc1= ((x & 128)+(y & 64)+(z & 32))>>5;
br= br->b[oc1];
- if(br) {
+ if (br) {
oc1= ((x & 64)+(y & 32)+(z & 16))>>4;
br= br->b[oc1];
- if(br) {
+ if (br) {
oc1= ((x & 32)+(y & 16)+(z & 8))>>3;
br= br->b[oc1];
- if(br) {
+ if (br) {
oc1= ((x & 16)+(y & 8)+(z & 4))>>2;
br= br->b[oc1];
- if(br) {
+ if (br) {
oc1= ((x & 8)+(y & 4)+(z & 2))>>1;
br= br->b[oc1];
- if(br) {
+ if (br) {
oc1= ((x & 4)+(y & 2)+(z & 1));
return (Node *)br->b[oc1];
}
@@ -791,24 +791,24 @@ static int cliptest(float p, float q, float *u1, float *u2)
{
float r;
- if(p<0.0f) {
- if(q<p) return 0;
- else if(q<0.0f) {
+ if (p<0.0f) {
+ if (q<p) return 0;
+ else if (q<0.0f) {
r= q/p;
- if(r>*u2) return 0;
- else if(r>*u1) *u1=r;
+ if (r>*u2) return 0;
+ else if (r>*u1) *u1=r;
}
}
else {
- if(p>0.0f) {
- if(q<0.0f) return 0;
- else if(q<p) {
+ if (p>0.0f) {
+ if (q<0.0f) return 0;
+ else if (q<p) {
r= q/p;
- if(r<*u1) return 0;
- else if(r<*u2) *u2=r;
+ if (r<*u1) return 0;
+ else if (r<*u2) *u2=r;
}
}
- else if(q<0.0f) return 0;
+ else if (q<0.0f) return 0;
}
return 1;
}
@@ -836,7 +836,7 @@ static int do_coherence_test(int ocx1, int ocx2, int ocy1, int ocy2, int ocz1, i
short *sp;
sp= coh_nodes[ (ocx2 & 15) + 16*(ocy2 & 15) + 256*(ocz2 & 15) ];
- if(sp[0]==ocx1 && sp[1]==ocy1 && sp[2]==ocz1 &&
+ if (sp[0]==ocx1 && sp[1]==ocy1 && sp[2]==ocz1 &&
sp[3]==ocx2 && sp[4]==ocy2 && sp[5]==ocz2) return 1;
return 0;
}
@@ -859,7 +859,7 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
int ocx1,ocx2,ocy1, ocy2,ocz1,ocz2;
/* clip with octree */
- if(oc->branchcount==0) return 0;
+ if (oc->branchcount==0) return 0;
/* do this before intersect calls */
#if 0
@@ -877,22 +877,22 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
u2= 1.0f;
/* clip with octree cube */
- if(cliptest(-ldx, start[0]-oc->min[0], &u1,&u2)) {
- if(cliptest(ldx, oc->max[0]-start[0], &u1,&u2)) {
+ if (cliptest(-ldx, start[0]-oc->min[0], &u1,&u2)) {
+ if (cliptest(ldx, oc->max[0]-start[0], &u1,&u2)) {
ldy= is->dir[1]*is->dist;
- if(cliptest(-ldy, start[1]-oc->min[1], &u1,&u2)) {
- if(cliptest(ldy, oc->max[1]-start[1], &u1,&u2)) {
+ if (cliptest(-ldy, start[1]-oc->min[1], &u1,&u2)) {
+ if (cliptest(ldy, oc->max[1]-start[1], &u1,&u2)) {
ldz = is->dir[2]*is->dist;
- if(cliptest(-ldz, start[2]-oc->min[2], &u1,&u2)) {
- if(cliptest(ldz, oc->max[2]-start[2], &u1,&u2)) {
+ if (cliptest(-ldz, start[2]-oc->min[2], &u1,&u2)) {
+ if (cliptest(ldz, oc->max[2]-start[2], &u1,&u2)) {
c1=1;
- if(u2<1.0f) {
+ if (u2<1.0f) {
end[0] = start[0]+u2*ldx;
end[1] = start[1]+u2*ldy;
end[2] = start[2]+u2*ldz;
}
- if(u1>0.0f) {
+ if (u1>0.0f) {
start[0] += u1*ldx;
start[1] += u1*ldy;
start[2] += u1*ldz;
@@ -904,7 +904,7 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
}
}
- if(c1==0) return 0;
+ if (c1==0) return 0;
/* reset static variables in ocread */
//ocread(oc, oc->ocres, 0, 0);
@@ -924,14 +924,14 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
ocy2= (int)oy2;
ocz2= (int)oz2;
- if(ocx1==ocx2 && ocy1==ocy2 && ocz1==ocz2) {
+ if (ocx1==ocx2 && ocy1==ocy2 && ocz1==ocz2) {
no= ocread(oc, ocx1, ocy1, ocz1);
- if(no) {
+ if (no) {
/* exact intersection with node */
vec1[0]= ox1; vec1[1]= oy1; vec1[2]= oz1;
vec2[0]= ox2; vec2[1]= oy2; vec2[2]= oz2;
calc_ocval_ray(&ocval, (float)ocx1, (float)ocy1, (float)ocz1, vec1, vec2);
- if( testnode(oc, is, no, ocval) ) return 1;
+ if ( testnode(oc, is, no, ocval) ) return 1;
}
}
else {
@@ -945,12 +945,12 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
doy= oy1-oy2;
doz= oz1-oz2;
- if(dox<-FLT_EPSILON) {
+ if (dox<-FLT_EPSILON) {
ldx= -1.0f/dox;
labdax= (ocx1-ox1+1.0f)*ldx;
dx= 1;
}
- else if(dox>FLT_EPSILON) {
+ else if (dox>FLT_EPSILON) {
ldx= 1.0f/dox;
labdax= (ox1-ocx1)*ldx;
dx= -1;
@@ -961,12 +961,12 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
dx= 0;
}
- if(doy<-FLT_EPSILON) {
+ if (doy<-FLT_EPSILON) {
ldy= -1.0f/doy;
labday= (ocy1-oy1+1.0f)*ldy;
dy= 1;
}
- else if(doy>FLT_EPSILON) {
+ else if (doy>FLT_EPSILON) {
ldy= 1.0f/doy;
labday= (oy1-ocy1)*ldy;
dy= -1;
@@ -977,12 +977,12 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
dy= 0;
}
- if(doz<-FLT_EPSILON) {
+ if (doz<-FLT_EPSILON) {
ldz= -1.0f/doz;
labdaz= (ocz1-oz1+1.0f)*ldz;
dz= 1;
}
- else if(doz>FLT_EPSILON) {
+ else if (doz>FLT_EPSILON) {
ldz= 1.0f/doz;
labdaz= (oz1-ocz1)*ldz;
dz= -1;
@@ -1006,7 +1006,7 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
while(TRUE) {
no= ocread(oc, xo, yo, zo);
- if(no) {
+ if (no) {
/* calculate ray intersection with octree node */
copy_v3_v3(vec1, vec2);
@@ -1017,10 +1017,10 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
calc_ocval_ray(&ocval, (float)xo, (float)yo, (float)zo, vec1, vec2);
//is->dist = (u1+ddalabda*(u2-u1))*olabda;
- if( testnode(oc, is, no, ocval) )
+ if ( testnode(oc, is, no, ocval) )
found = 1;
- if(is->dist < (u1+ddalabda*(u2-u1))*olabda)
+ if (is->dist < (u1+ddalabda*(u2-u1))*olabda)
return found;
}
@@ -1030,17 +1030,17 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
/* traversing ocree nodes need careful detection of smallest values, with proper
* exceptions for equal labdas */
eqval= (labdax==labday);
- if(labday==labdaz) eqval += 2;
- if(labdax==labdaz) eqval += 4;
+ if (labday==labdaz) eqval += 2;
+ if (labdax==labdaz) eqval += 4;
- if(eqval) { // only 4 cases exist!
- if(eqval==7) { // x=y=z
+ if (eqval) { // only 4 cases exist!
+ if (eqval==7) { // x=y=z
xo+=dx; labdax+=ldx;
yo+=dy; labday+=ldy;
zo+=dz; labdaz+=ldz;
}
- else if(eqval==1) { // x=y
- if(labday < labdaz) {
+ else if (eqval==1) { // x=y
+ if (labday < labdaz) {
xo+=dx; labdax+=ldx;
yo+=dy; labday+=ldy;
}
@@ -1048,8 +1048,8 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
zo+=dz; labdaz+=ldz;
}
}
- else if(eqval==2) { // y=z
- if(labdax < labday) {
+ else if (eqval==2) { // y=z
+ if (labdax < labday) {
xo+=dx; labdax+=ldx;
}
else {
@@ -1058,7 +1058,7 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
}
}
else { // x=z
- if(labday < labdax) {
+ if (labday < labdax) {
yo+=dy; labday+=ldy;
}
else {
@@ -1069,13 +1069,13 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
}
else { // all three different, just three cases exist
eqval= (labdax<labday);
- if(labday<labdaz) eqval += 2;
- if(labdax<labdaz) eqval += 4;
+ if (labday<labdaz) eqval += 2;
+ if (labdax<labdaz) eqval += 4;
- if(eqval==7 || eqval==5) { // x smallest
+ if (eqval==7 || eqval==5) { // x smallest
xo+=dx; labdax+=ldx;
}
- else if(eqval==2 || eqval==6) { // y smallest
+ else if (eqval==2 || eqval==6) { // y smallest
yo+=dy; labday+=ldy;
}
else { // z smallest
@@ -1085,9 +1085,9 @@ static int RE_rayobject_octree_intersect(RayObject *tree, Isect *is)
}
ddalabda=MIN3(labdax,labday,labdaz);
- if(ddalabda==labdao) break;
+ if (ddalabda==labdao) break;
/* to make sure the last node is always checked */
- if(labdao>=1.0f) break;
+ if (labdao>=1.0f) break;
}
}
diff --git a/source/blender/render/intern/raytrace/rayobject_qbvh.cpp b/source/blender/render/intern/raytrace/rayobject_qbvh.cpp
index f7d38bf0fa3..437d7f433b5 100644
--- a/source/blender/render/intern/raytrace/rayobject_qbvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_qbvh.cpp
@@ -71,14 +71,14 @@ void bvh_done<QBVHTree>(QBVHTree *obj)
//TODO do this in 1 pass (half memory usage during building)
VBVHNode *root = BuildBinaryVBVH<VBVHNode>(arena1, &obj->rayobj.control).transform(obj->builder);
- if(RE_rayobjectcontrol_test_break(&obj->rayobj.control))
+ if (RE_rayobjectcontrol_test_break(&obj->rayobj.control))
{
BLI_memarena_free(arena1);
BLI_memarena_free(arena2);
return;
}
- if(root) {
+ if (root) {
pushup_simd<VBVHNode,4>(root);
obj->root = Reorganize_SVBVH<VBVHNode>(arena2).transform(root);
}
@@ -99,8 +99,8 @@ template<int StackSize>
int intersect(QBVHTree *obj, Isect* isec)
{
//TODO renable hint support
- if(RE_rayobject_isAligned(obj->root)) {
- if(isec->mode == RE_RAY_SHADOW)
+ if (RE_rayobject_isAligned(obj->root)) {
+ if (isec->mode == RE_RAY_SHADOW)
return svbvh_node_stack_raycast<StackSize,true>(obj->root, isec);
else
return svbvh_node_stack_raycast<StackSize,false>(obj->root, isec);
@@ -141,7 +141,7 @@ RayObjectAPI* bvh_get_api(int maxstacksize)
{
static RayObjectAPI bvh_api256 = make_api<Tree,1024>();
- if(maxstacksize <= 1024) return &bvh_api256;
+ if (maxstacksize <= 1024) return &bvh_api256;
assert(maxstacksize <= 256);
return 0;
}
diff --git a/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp b/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
index 6988e3fcc38..54901db8bdd 100644
--- a/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
@@ -54,10 +54,10 @@ static void rtbuild_init(RTBuilder *b)
b->primitives.end = 0;
b->primitives.maxsize = 0;
- for(int i=0; i<RTBUILD_MAX_CHILDS; i++)
+ for (int i=0; i<RTBUILD_MAX_CHILDS; i++)
b->child_offset[i] = 0;
- for(int i=0; i<3; i++)
+ for (int i=0; i<3; i++)
b->sorted_begin[i] = b->sorted_end[i] = 0;
INIT_MINMAX(b->bb, b->bb+3);
@@ -74,7 +74,7 @@ RTBuilder* rtbuild_create(int size)
builder->primitives.begin = builder->primitives.end = memblock;
builder->primitives.maxsize = size;
- for(int i=0; i<3; i++)
+ for (int i=0; i<3; i++)
{
builder->sorted_begin[i] = (RTBuilder::Object**)MEM_mallocN( sizeof(RTBuilder::Object*)*size,"RTBuilder.sorted_objects");
builder->sorted_end[i] = builder->sorted_begin[i];
@@ -86,10 +86,10 @@ RTBuilder* rtbuild_create(int size)
void rtbuild_free(RTBuilder *b)
{
- if(b->primitives.begin) MEM_freeN(b->primitives.begin);
+ if (b->primitives.begin) MEM_freeN(b->primitives.begin);
- for(int i=0; i<3; i++)
- if(b->sorted_begin[i])
+ for (int i=0; i<3; i++)
+ if (b->sorted_begin[i])
MEM_freeN(b->sorted_begin[i]);
MEM_freeN(b);
@@ -107,16 +107,16 @@ void rtbuild_add(RTBuilder *b, RayObject *o)
/* skip objects with invalid bounding boxes, nan causes DO_MINMAX
* to do nothing, so we get these invalid values. this shouldn't
* happen usually, but bugs earlier in the pipeline can cause it. */
- if(bb[0] > bb[3] || bb[1] > bb[4] || bb[2] > bb[5])
+ if (bb[0] > bb[3] || bb[1] > bb[4] || bb[2] > bb[5])
return;
/* skip objects with inf bounding boxes */
- if(!finite(bb[0]) || !finite(bb[1]) || !finite(bb[2]))
+ if (!finite(bb[0]) || !finite(bb[1]) || !finite(bb[2]))
return;
- if(!finite(bb[3]) || !finite(bb[4]) || !finite(bb[5]))
+ if (!finite(bb[3]) || !finite(bb[4]) || !finite(bb[5]))
return;
/* skip objects with zero bounding box, they are of no use, and
* will give problems in rtbuild_heuristic_object_split later */
- if(bb[0] == bb[3] && bb[1] == bb[4] && bb[2] == bb[5])
+ if (bb[0] == bb[3] && bb[1] == bb[4] && bb[2] == bb[5])
return;
copy_v3_v3(b->primitives.end->bb, bb);
@@ -124,7 +124,7 @@ void rtbuild_add(RTBuilder *b, RayObject *o)
b->primitives.end->obj = o;
b->primitives.end->cost = RE_rayobject_cost(o);
- for(int i=0; i<3; i++)
+ for (int i=0; i<3; i++)
{
*(b->sorted_end[i]) = b->primitives.end;
b->sorted_end[i]++;
@@ -141,7 +141,7 @@ int rtbuild_size(RTBuilder *b)
template<class Obj,int Axis>
static bool obj_bb_compare(const Obj &a, const Obj &b)
{
- if(a->bb[Axis] != b->bb[Axis])
+ if (a->bb[Axis] != b->bb[Axis])
return a->bb[Axis] < b->bb[Axis];
return a->obj < b->obj;
}
@@ -149,18 +149,18 @@ static bool obj_bb_compare(const Obj &a, const Obj &b)
template<class Item>
static void object_sort(Item *begin, Item *end, int axis)
{
- if(axis == 0) return std::sort(begin, end, obj_bb_compare<Item,0> );
- if(axis == 1) return std::sort(begin, end, obj_bb_compare<Item,1> );
- if(axis == 2) return std::sort(begin, end, obj_bb_compare<Item,2> );
+ if (axis == 0) return std::sort(begin, end, obj_bb_compare<Item,0> );
+ if (axis == 1) return std::sort(begin, end, obj_bb_compare<Item,1> );
+ if (axis == 2) return std::sort(begin, end, obj_bb_compare<Item,2> );
assert(false);
}
void rtbuild_done(RTBuilder *b, RayObjectControl* ctrl)
{
- for(int i=0; i<3; i++)
- if(b->sorted_begin[i])
+ for (int i=0; i<3; i++)
+ if (b->sorted_begin[i])
{
- if(RE_rayobjectcontrol_test_break(ctrl)) break;
+ if (RE_rayobjectcontrol_test_break(ctrl)) break;
object_sort( b->sorted_begin[i], b->sorted_end[i], i );
}
}
@@ -174,8 +174,8 @@ RTBuilder* rtbuild_get_child(RTBuilder *b, int child, RTBuilder *tmp)
{
rtbuild_init( tmp );
- for(int i=0; i<3; i++)
- if(b->sorted_begin[i])
+ for (int i=0; i<3; i++)
+ if (b->sorted_begin[i])
{
tmp->sorted_begin[i] = b->sorted_begin[i] + b->child_offset[child ];
tmp->sorted_end [i] = b->sorted_begin[i] + b->child_offset[child+1];
@@ -191,9 +191,9 @@ RTBuilder* rtbuild_get_child(RTBuilder *b, int child, RTBuilder *tmp)
void rtbuild_calc_bb(RTBuilder *b)
{
- if(b->bb[0] == 1.0e30f)
+ if (b->bb[0] == 1.0e30f)
{
- for(RTBuilder::Object **index = b->sorted_begin[0]; index != b->sorted_end[0]; index++)
+ for (RTBuilder::Object **index = b->sorted_begin[0]; index != b->sorted_end[0]; index++)
RE_rayobject_merge_bb( (*index)->obj , b->bb, b->bb+3);
}
}
@@ -225,20 +225,20 @@ int rtbuild_mean_split(RTBuilder *b, int nchilds, int axis)
assert(nchilds <= RTBUILD_MAX_CHILDS);
//TODO optimize calc of leafs_per_child
- for(s=nchilds; s<tot_leafs; s*=nchilds);
+ for (s=nchilds; s<tot_leafs; s*=nchilds);
Mleafs_per_child = s/nchilds;
mleafs_per_child = Mleafs_per_child/nchilds;
//split min leafs per child
b->child_offset[0] = 0;
- for(i=1; i<=nchilds; i++)
+ for (i=1; i<=nchilds; i++)
b->child_offset[i] = mleafs_per_child;
//split remaining leafs
missing_leafs = tot_leafs - mleafs_per_child*nchilds;
- for(i=1; i<=nchilds; i++)
+ for (i=1; i<=nchilds; i++)
{
- if(missing_leafs > Mleafs_per_child - mleafs_per_child)
+ if (missing_leafs > Mleafs_per_child - mleafs_per_child)
{
b->child_offset[i] += Mleafs_per_child - mleafs_per_child;
missing_leafs -= Mleafs_per_child - mleafs_per_child;
@@ -252,11 +252,11 @@ int rtbuild_mean_split(RTBuilder *b, int nchilds, int axis)
}
//adjust for accumulative offsets
- for(i=1; i<=nchilds; i++)
+ for (i=1; i<=nchilds; i++)
b->child_offset[i] += b->child_offset[i-1];
//Count created childs
- for(i=nchilds; b->child_offset[i] == b->child_offset[i-1]; i--);
+ for (i=nchilds; b->child_offset[i] == b->child_offset[i-1]; i--);
split_leafs(b, b->child_offset, i, axis);
assert( b->child_offset[0] == 0 && b->child_offset[i] == tot_leafs );
@@ -281,7 +281,7 @@ int rtbuild_median_split(RTBuilder *b, float *separators, int nchilds, int axis)
int size = rtbuild_size(b);
assert(nchilds <= RTBUILD_MAX_CHILDS);
- if(size <= nchilds)
+ if (size <= nchilds)
{
return rtbuild_mean_split(b, nchilds, axis);
}
@@ -293,12 +293,12 @@ int rtbuild_median_split(RTBuilder *b, float *separators, int nchilds, int axis)
//Calculate child offsets
b->child_offset[0] = 0;
- for(i=0; i<nchilds-1; i++)
+ for (i=0; i<nchilds-1; i++)
b->child_offset[i+1] = split_leafs_by_plane(b, b->child_offset[i], size, separators[i]);
b->child_offset[nchilds] = size;
- for(i=0; i<nchilds; i++)
- if(b->child_offset[i+1] - b->child_offset[i] == size)
+ for (i=0; i<nchilds; i++)
+ if (b->child_offset[i+1] - b->child_offset[i] == size)
return rtbuild_mean_split(b, nchilds, axis);
return nchilds;
@@ -313,7 +313,7 @@ int rtbuild_median_split_largest_axis(RTBuilder *b, int nchilds)
rtbuild_calc_bb(b);
la = bb_largest_axis(b->bb,b->bb+3);
- for(i=1; i<nchilds; i++)
+ for (i=1; i<nchilds; i++)
separators[i-1] = (b->bb[la+3]-b->bb[la])*i / nchilds;
return rtbuild_median_split(b, separators, nchilds, la);
@@ -337,23 +337,23 @@ int rtbuild_heuristic_object_split(RTBuilder *b, int nchilds)
assert(size > 1);
int baxis = -1, boffset = 0;
- if(size > nchilds)
+ if (size > nchilds)
{
float bcost = FLT_MAX;
baxis = -1, boffset = size/2;
SweepCost *sweep = (SweepCost*)MEM_mallocN( sizeof(SweepCost)*size, "RTBuilder.HeuristicSweep" );
- for(int axis=0; axis<3; axis++)
+ for (int axis=0; axis<3; axis++)
{
SweepCost sweep_left;
RTBuilder::Object **obj = b->sorted_begin[axis];
// float right_cost = 0;
- for(int i=size-1; i>=0; i--)
+ for (int i=size-1; i>=0; i--)
{
- if(i == size-1)
+ if (i == size-1)
{
copy_v3_v3(sweep[i].bb, obj[i]->bb);
copy_v3_v3(sweep[i].bb+3, obj[i]->bb+3);
@@ -380,9 +380,9 @@ int rtbuild_heuristic_object_split(RTBuilder *b, int nchilds)
sweep_left.bb[5] = obj[0]->bb[5];
sweep_left.cost = obj[0]->cost;
-// right_cost -= obj[0]->cost; if(right_cost < 0) right_cost = 0;
+// right_cost -= obj[0]->cost; if (right_cost < 0) right_cost = 0;
- for(int i=1; i<size; i++)
+ for (int i=1; i<size; i++)
{
//Worst case heuristic (cost of each child is linear)
float hcost, left_side, right_side;
@@ -398,10 +398,10 @@ int rtbuild_heuristic_object_split(RTBuilder *b, int nchilds)
assert(left_side >= 0);
assert(right_side >= 0);
- if(left_side > bcost) break; //No way we can find a better heuristic in this axis
+ if (left_side > bcost) break; //No way we can find a better heuristic in this axis
assert(hcost >= 0);
- if( hcost < bcost
+ if ( hcost < bcost
|| (hcost == bcost && axis < baxis)) //this makes sure the tree built is the same whatever is the order of the sorting axis
{
bcost = hcost;
@@ -412,7 +412,7 @@ int rtbuild_heuristic_object_split(RTBuilder *b, int nchilds)
DO_MAX( obj[i]->bb+3, sweep_left.bb+3 );
sweep_left.cost += obj[i]->cost;
-// right_cost -= obj[i]->cost; if(right_cost < 0) right_cost = 0;
+// right_cost -= obj[i]->cost; if (right_cost < 0) right_cost = 0;
}
//assert(baxis >= 0 && baxis < 3);
@@ -423,12 +423,12 @@ int rtbuild_heuristic_object_split(RTBuilder *b, int nchilds)
MEM_freeN(sweep);
}
- else if(size == 2)
+ else if (size == 2)
{
baxis = 0;
boffset = 1;
}
- else if(size == 1)
+ else if (size == 1)
{
b->child_offset[0] = 0;
b->child_offset[1] = 1;
@@ -441,9 +441,9 @@ int rtbuild_heuristic_object_split(RTBuilder *b, int nchilds)
/* Adjust sorted arrays for childs */
- for(int i=0; i<boffset; i++) b->sorted_begin[baxis][i]->selected = true;
- for(int i=boffset; i<size; i++) b->sorted_begin[baxis][i]->selected = false;
- for(int i=0; i<3; i++)
+ for (int i=0; i<boffset; i++) b->sorted_begin[baxis][i]->selected = true;
+ for (int i=boffset; i<size; i++) b->sorted_begin[baxis][i]->selected = false;
+ for (int i=0; i<3; i++)
std::stable_partition( b->sorted_begin[i], b->sorted_end[i], selected_node );
return nchilds;
@@ -460,13 +460,13 @@ static void split_leafs(RTBuilder *b, int *nth, int partitions, int split_axis)
int i;
b->split_axis = split_axis;
- for(i=0; i < partitions-1; i++)
+ for (i=0; i < partitions-1; i++)
{
assert(nth[i] < nth[i+1] && nth[i+1] < nth[partitions]);
- if(split_axis == 0) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object,0>);
- if(split_axis == 1) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object,1>);
- if(split_axis == 2) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object,2>);
+ if (split_axis == 0) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object,0>);
+ if (split_axis == 1) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object,1>);
+ if (split_axis == 2) std::nth_element(b, nth[i], nth[i+1], nth[partitions], obj_bb_compare<RTBuilder::Object,2>);
}
}
#endif
@@ -500,16 +500,16 @@ int bb_largest_axis(float *min, float *max)
sub[0] = max[0]-min[0];
sub[1] = max[1]-min[1];
sub[2] = max[2]-min[2];
- if(sub[0] > sub[1])
+ if (sub[0] > sub[1])
{
- if(sub[0] > sub[2])
+ if (sub[0] > sub[2])
return 0;
else
return 2;
}
else
{
- if(sub[1] > sub[2])
+ if (sub[1] > sub[2])
return 1;
else
return 2;
@@ -519,11 +519,11 @@ int bb_largest_axis(float *min, float *max)
int bb_fits_inside(float *outer_min, float *outer_max, float *inner_min, float *inner_max)
{
int i;
- for(i=0; i<3; i++)
- if(outer_min[i] > inner_min[i]) return 0;
+ for (i=0; i<3; i++)
+ if (outer_min[i] > inner_min[i]) return 0;
- for(i=0; i<3; i++)
- if(outer_max[i] < inner_max[i]) return 0;
+ for (i=0; i<3; i++)
+ if (outer_max[i] < inner_max[i]) return 0;
return 1;
}
diff --git a/source/blender/render/intern/raytrace/rayobject_svbvh.cpp b/source/blender/render/intern/raytrace/rayobject_svbvh.cpp
index 7ce444a2e99..02821d45c50 100644
--- a/source/blender/render/intern/raytrace/rayobject_svbvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_svbvh.cpp
@@ -79,11 +79,11 @@ void bvh_done<SVBVHTree>(SVBVHTree *obj)
BLI_memarena_use_align(arena2, 16);
//Build and optimize the tree
- if(0)
+ if (0)
{
VBVHNode *root = BuildBinaryVBVH<VBVHNode>(arena1, &obj->rayobj.control).transform(obj->builder);
- if(RE_rayobjectcontrol_test_break(&obj->rayobj.control))
+ if (RE_rayobjectcontrol_test_break(&obj->rayobj.control))
{
BLI_memarena_free(arena1);
BLI_memarena_free(arena2);
@@ -106,14 +106,14 @@ void bvh_done<SVBVHTree>(SVBVHTree *obj)
//TODO this uses quite a lot of memory, find ways to reduce memory usage during building
OVBVHNode *root = BuildBinaryVBVH<OVBVHNode>(arena1,&obj->rayobj.control).transform(obj->builder);
- if(RE_rayobjectcontrol_test_break(&obj->rayobj.control))
+ if (RE_rayobjectcontrol_test_break(&obj->rayobj.control))
{
BLI_memarena_free(arena1);
BLI_memarena_free(arena2);
return;
}
- if(root) {
+ if (root) {
VBVH_optimalPackSIMD<OVBVHNode,PackCost>(PackCost()).transform(root);
obj->root = Reorganize_SVBVH<OVBVHNode>(arena2).transform(root);
}
@@ -135,8 +135,8 @@ template<int StackSize>
int intersect(SVBVHTree *obj, Isect* isec)
{
//TODO renable hint support
- if(RE_rayobject_isAligned(obj->root)) {
- if(isec->mode == RE_RAY_SHADOW)
+ if (RE_rayobject_isAligned(obj->root)) {
+ if (isec->mode == RE_RAY_SHADOW)
return svbvh_node_stack_raycast<StackSize,true>(obj->root, isec);
else
return svbvh_node_stack_raycast<StackSize,false>(obj->root, isec);
@@ -177,7 +177,7 @@ RayObjectAPI* bvh_get_api(int maxstacksize)
{
static RayObjectAPI bvh_api256 = make_api<Tree,1024>();
- if(maxstacksize <= 1024) return &bvh_api256;
+ if (maxstacksize <= 1024) return &bvh_api256;
assert(maxstacksize <= 256);
return 0;
}
diff --git a/source/blender/render/intern/raytrace/rayobject_vbvh.cpp b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
index 75323cfe56a..84395a9ad50 100644
--- a/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
+++ b/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
@@ -87,16 +87,16 @@ void bvh_done<VBVHTree>(VBVHTree *obj)
BLI_memarena_use_malloc(arena1);
//Build and optimize the tree
- if(1)
+ if (1)
{
VBVHNode *root = BuildBinaryVBVH<VBVHNode>(arena1,&obj->rayobj.control).transform(obj->builder);
- if(RE_rayobjectcontrol_test_break(&obj->rayobj.control))
+ if (RE_rayobjectcontrol_test_break(&obj->rayobj.control))
{
BLI_memarena_free(arena1);
return;
}
- if(root) {
+ if (root) {
reorganize(root);
remove_useless(root, &root);
bvh_refit(root);
@@ -137,8 +137,8 @@ template<int StackSize>
int intersect(VBVHTree *obj, Isect* isec)
{
//TODO renable hint support
- if(RE_rayobject_isAligned(obj->root)) {
- if(isec->mode == RE_RAY_SHADOW)
+ if (RE_rayobject_isAligned(obj->root)) {
+ if (isec->mode == RE_RAY_SHADOW)
return bvh_node_stack_raycast<VBVHNode,StackSize,false,true>( obj->root, isec);
else
return bvh_node_stack_raycast<VBVHNode,StackSize,false,false>( obj->root, isec);
@@ -159,9 +159,9 @@ void bvh_hint_bb(Tree *tree, LCTSHint *hint, float *UNUSED(min), float *UNUSED(m
void bfree(VBVHTree *tree)
{
- if(tot_pushup + tot_pushdown + tot_hints + tot_moves)
+ if (tot_pushup + tot_pushdown + tot_hints + tot_moves)
{
- if(G.f & G_DEBUG) {
+ if (G.f & G_DEBUG) {
printf("tot pushups: %d\n", tot_pushup);
printf("tot pushdowns: %d\n", tot_pushdown);
printf("tot moves: %d\n", tot_moves);
@@ -199,7 +199,7 @@ RayObjectAPI* bvh_get_api(int maxstacksize)
{
static RayObjectAPI bvh_api256 = make_api<Tree,1024>();
- if(maxstacksize <= 1024) return &bvh_api256;
+ if (maxstacksize <= 1024) return &bvh_api256;
assert(maxstacksize <= 256);
return 0;
}
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 7dd11dd1fe0..b6a25985d33 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -766,7 +766,7 @@ static int as_testvertex(VlakRen *vlr, VertRen *UNUSED(ver), ASvert *asv, float
if (vlr==0) return 0;
asf= asv->faces.first;
- while(asf) {
+ while (asf) {
for (a=0; a<4; a++) {
if (asf->vlr[a] && asf->vlr[a]!=vlr) {
inp = fabsf(dot_v3v3(vlr->n, asf->vlr[a]->n));
@@ -787,7 +787,7 @@ static VertRen *as_findvertex(VlakRen *vlr, VertRen *UNUSED(ver), ASvert *asv, f
int a;
asf= asv->faces.first;
- while(asf) {
+ while (asf) {
for (a=0; a<4; a++) {
if (asf->vlr[a] && asf->vlr[a]!=vlr) {
/* this face already made a copy for this vertex! */
@@ -844,7 +844,7 @@ static void autosmooth(Render *UNUSED(re), ObjectRen *obr, float mat[][4], int d
ver= RE_findOrAddVert(obr, a);
asf= asv->faces.first;
- while(asf) {
+ while (asf) {
for (b=0; b<4; b++) {
/* is there a reason to make a new vertex? */
@@ -2400,7 +2400,7 @@ static void do_displacement(Render *re, ObjectRen *obr, float mat[][4], float im
/* Object Size with parenting */
obt=obr->ob;
- while(obt) {
+ while (obt) {
mul_v3_v3v3(temp, obt->size, obt->dscale);
scale[0]*=temp[0]; scale[1]*=temp[1]; scale[2]*=temp[2];
obt=obt->parent;
@@ -2913,7 +2913,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
orco= get_object_orco(re, ob);
}
- while(dl) {
+ while (dl) {
if (dl->col > ob->totcol) {
/* pass */
}
@@ -2988,7 +2988,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
startvert= obr->totvert;
nr= dl->nr*dl->parts;
- while(nr--) {
+ while (nr--) {
ver= RE_findOrAddVert(obr, obr->totvert++);
copy_v3_v3(ver->co, fp);
@@ -3583,7 +3583,7 @@ static void initshadowbuf(Render *re, LampRen *lar, float mat[][4])
struct ShadBuf *shb;
float viewinv[4][4];
- /* if(la->spsi<16) return; */
+ /* if (la->spsi<16) return; */
/* memory alloc */
shb= (struct ShadBuf *)MEM_callocN( sizeof(struct ShadBuf),"initshadbuf");
@@ -4025,7 +4025,7 @@ void init_render_world(Render *re)
/* AO samples should be OSA minimum */
if (re->osa)
- while(re->wrld.aosamp*re->wrld.aosamp < re->osa)
+ while (re->wrld.aosamp*re->wrld.aosamp < re->osa)
re->wrld.aosamp++;
if (!(re->r.mode & R_RAYTRACE) && (re->wrld.ao_gather_method == WO_AOGATHER_RAYTRACE))
re->wrld.mode &= ~(WO_AMB_OCC|WO_ENV_LIGHT|WO_INDIRECT_LIGHT);
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c
index 59f8782e816..fa7b9cb7ea1 100644
--- a/source/blender/render/intern/source/envmap.c
+++ b/source/blender/render/intern/source/envmap.c
@@ -399,7 +399,7 @@ static void env_set_imats(Render *re)
float mat[4][4];
base= re->scene->base.first;
- while(base) {
+ while (base) {
mult_m4_m4m4(mat, re->viewmat, base->object->obmat);
invert_m4_m4(base->object->imat, mat);
@@ -519,9 +519,9 @@ void make_envmaps(Render *re)
re->stats_draw(re->sdh, &re->i);
/* 5 = hardcoded max recursion level */
- while(depth<5) {
+ while (depth<5) {
tex= re->main->tex.first;
- while(tex) {
+ while (tex) {
if (tex->id.us && tex->type==TEX_ENVMAP) {
if (tex->env && tex->env->object) {
EnvMap *env= tex->env;
diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c
index 6d8ae20985c..260a2de4858 100644
--- a/source/blender/render/intern/source/imagetexture.c
+++ b/source/blender/render/intern/source/imagetexture.c
@@ -591,7 +591,7 @@ static void boxsample(ImBuf *ibuf, float minx, float miny, float maxx, float max
if (count>1) {
tot= texres->tr= texres->tb= texres->tg= texres->ta= 0.0;
- while(count--) {
+ while (count--) {
boxsampleclip(ibuf, rf, &texr);
opp= square_rctf(rf);
@@ -1639,7 +1639,7 @@ int imagewraposa(Tex *tex, Image *ima, ImBuf *ibuf, const float texvec[3], const
curmap= 0;
previbuf= curibuf= ibuf;
- while(curmap<IB_MIPMAP_LEVELS && ibuf->mipmap[curmap]) {
+ while (curmap<IB_MIPMAP_LEVELS && ibuf->mipmap[curmap]) {
if (maxd < pixsize) break;
previbuf= curibuf;
curibuf= ibuf->mipmap[curmap];
diff --git a/source/blender/render/intern/source/occlusion.c b/source/blender/render/intern/source/occlusion.c
index 532d384ec26..436eaefd155 100644
--- a/source/blender/render/intern/source/occlusion.c
+++ b/source/blender/render/intern/source/occlusion.c
@@ -466,7 +466,7 @@ static void occ_build_split(OcclusionTree *tree, int begin, int end, int *split)
a= begin;
enda= end;
- while(a<enda) {
+ while (a<enda) {
if (tree->co[a][axis] > mid) {
enda--;
SWAP(OccFace, tree->face[a], tree->face[enda]);
@@ -1226,7 +1226,7 @@ static void occ_lookup(OcclusionTree *tree, int thread, OccFace *exclude, float
stack[0]= tree->root;
totstack= 1;
- while(totstack) {
+ while (totstack) {
/* pop point off the stack */
node= stack[--totstack];
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index aa475e8aef0..5db59fcdcc0 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -405,7 +405,7 @@ void RE_FreeRender(Render *re)
/* exit blender */
void RE_FreeAllRender(void)
{
- while(RenderGlobal.renderlist.first) {
+ while (RenderGlobal.renderlist.first) {
RE_FreeRender(RenderGlobal.renderlist.first);
}
}
@@ -811,7 +811,7 @@ static void threaded_tile_processor(Render *re)
else
nextpa= find_next_part(re, 0);
- while(rendering) {
+ while (rendering) {
if (re->test_break(re->tbh))
PIL_sleep_ms(50);
@@ -1030,7 +1030,7 @@ static void do_render_blur_3d(Render *re)
rres= render_result_new(re, &re->disprect, 0, RR_USE_MEM);
/* do the blur steps */
- while(blur--) {
+ while (blur--) {
re->mblur_offs = re->r.blurfac*((float)(re->r.mblur_samples-blur))/(float)re->r.mblur_samples;
re->i.curblur= re->r.mblur_samples-blur; /* stats */
@@ -1743,7 +1743,7 @@ static int check_valid_camera(Scene *scene, Object *camera_override)
check_comp= 0;
- while(seq) {
+ while (seq) {
if (seq->type == SEQ_SCENE && seq->scene) {
if (!seq->scene_camera) {
if (!seq->scene->camera && !scene_find_camera(seq->scene)) {
@@ -1768,7 +1768,7 @@ static int check_valid_camera(Scene *scene, Object *camera_override)
if (scene->r.scemode&R_DOCOMP && scene->use_nodes) {
bNode *node= scene->nodetree->nodes.first;
- while(node) {
+ while (node) {
if (node->type == CMP_NODE_R_LAYERS) {
Scene *sce= node->id ? (Scene*)node->id : scene;
diff --git a/source/blender/render/intern/source/pixelblending.c b/source/blender/render/intern/source/pixelblending.c
index 41b12171b2c..48ce611fed7 100644
--- a/source/blender/render/intern/source/pixelblending.c
+++ b/source/blender/render/intern/source/pixelblending.c
@@ -309,7 +309,7 @@ void add_filt_fmask_coord(float filt[][3], float *col, float *rowbuf, int row_w,
/* loop unroll */
-#define MASKFILT(i, j) val= lfilt[i][j]; if(val!=0.0f) {float *fp= fpoin[i][j]; fp[0]+= val*r; fp[1]+= val*g; fp[2]+= val*b; fp[3]+= val*al; }
+#define MASKFILT(i, j) val= lfilt[i][j]; if (val!=0.0f) {float *fp= fpoin[i][j]; fp[0]+= val*r; fp[1]+= val*g; fp[2]+= val*b; fp[3]+= val*al; }
MASKFILT(0, 0)
MASKFILT(0, 1)
diff --git a/source/blender/render/intern/source/pixelshading.c b/source/blender/render/intern/source/pixelshading.c
index 98578c8dc70..826a31e17a8 100644
--- a/source/blender/render/intern/source/pixelshading.c
+++ b/source/blender/render/intern/source/pixelshading.c
@@ -93,7 +93,7 @@ static void render_lighting_halo(HaloRen *har, float col_r[3])
lar= go->lampren;
/* test for lamplayer */
- if (lar->mode & LA_LAYER) if((lar->lay & har->lay)==0) continue;
+ if (lar->mode & LA_LAYER) if ((lar->lay & har->lay)==0) continue;
/* lampdist cacluation */
if (lar->type==LA_SUN || lar->type==LA_HEMI) {
@@ -186,7 +186,7 @@ static void render_lighting_halo(HaloRen *har, float col_r[3])
inpr*= soft;
}
if (lar->mode & LA_ONLYSHADOW) {
- /* if(ma->mode & MA_SHADOW) { */
+ /* if (ma->mode & MA_SHADOW) { */
/* dot product positive: front side face! */
inp= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2];
if (inp>0.0f) {
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index 7e1ff53d4e7..3346cf3c261 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -140,7 +140,7 @@ void init_render_textures(Render *re)
Tex *tex;
tex= re->main->tex.first;
- while(tex) {
+ while (tex) {
if (tex->id.us) init_render_texture(re, tex);
tex= tex->id.next;
}
@@ -733,7 +733,7 @@ static int texnoise(Tex *tex, TexResult *texres)
val= (ran & 3);
loop= tex->noisedepth;
- while(loop--) {
+ while (loop--) {
ran= (ran>>2);
val*= (ran & 3);
div*= 3.0f;
@@ -3038,7 +3038,7 @@ void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float h
tex= mtex->tex;
if (tex==0) continue;
- /* if(mtex->mapto==0) continue; */
+ /* if (mtex->mapto==0) continue; */
/* which coords */
co= lo;
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 6f0ffcb8470..f5e36125299 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -869,7 +869,7 @@ static void shadeDA_tile(RenderPart *pa, RenderLayer *rl)
rectdaps+= pa->rectx;
offs+= pa->rectx;
- if (y&1) if(R.test_break(R.tbh)) break;
+ if (y&1) if (R.test_break(R.tbh)) break;
}
/* disable scanline updating */
@@ -1328,7 +1328,7 @@ void zbufshade_tile(RenderPart *pa)
zbuffer_solid(pa, rl, NULL, NULL);
- if (!R.test_break(R.tbh)) { /* NOTE: this if() is not consistent */
+ if (!R.test_break(R.tbh)) { /* NOTE: this if () is not consistent */
/* edges only for solid part, ztransp doesn't support it yet anti-aliased */
if (rl->layflag & SCE_LAY_EDGE) {
diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c
index f28931f7b16..d238087cfb1 100644
--- a/source/blender/render/intern/source/renderdatabase.c
+++ b/source/blender/render/intern/source/renderdatabase.c
@@ -1210,7 +1210,7 @@ static int panotestclip(Render *re, int do_pano, float *v)
abs4= fabs(v[3]);
- if (v[2]< -abs4) c=16; /* this used to be " if(v[2]<0) ", see clippz() */
+ if (v[2]< -abs4) c=16; /* this used to be " if (v[2]<0) ", see clippz() */
else if (v[2]> abs4) c+= 32;
if ( v[1]>abs4) c+=4;
diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c
index 25705a9fc99..742d28d89b7 100644
--- a/source/blender/render/intern/source/shadbuf.c
+++ b/source/blender/render/intern/source/shadbuf.c
@@ -1042,8 +1042,8 @@ static float readshadowbuf(ShadBuf *shb, ShadSampleBuf *shsample, int bias, int
char *ct, *cz;
/* simpleclip */
- /* if(xs<0 || ys<0) return 1.0; */
- /* if(xs>=shb->size || ys>=shb->size) return 1.0; */
+ /* if (xs<0 || ys<0) return 1.0; */
+ /* if (xs>=shb->size || ys>=shb->size) return 1.0; */
/* always test borders of shadowbuffer */
if (xs<0) xs= 0; else if (xs>=shb->size) xs= shb->size-1;
diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c
index ece6e464bdf..5951006c7b5 100644
--- a/source/blender/render/intern/source/shadeoutput.c
+++ b/source/blender/render/intern/source/shadeoutput.c
@@ -331,7 +331,7 @@ static void spothalo(struct LampRen *lar, ShadeInput *shi, float *intens)
/* soft area */
/* not needed because t0 has been used for p1/p2 as well */
- /* if(doclip && t0<t2) { */
+ /* if (doclip && t0<t2) { */
/* *intens *= (t0-t1)/(t2-t1); */
/* } */
@@ -736,7 +736,7 @@ static float OrenNayar_Diff(float nl, float *n, float *l, float *v, float rough
normalize_v3(h);
/* nh= n[0]*h[0]+n[1]*h[1]+n[2]*h[2]; */ /* Dot product between surface normal and half-way vector */
- /* if(nh<0.0f) nh = 0.0f; */
+ /* if (nh<0.0f) nh = 0.0f; */
nv= n[0]*v[0]+n[1]*v[1]+n[2]*v[2]; /* Dot product between surface normal and view vector */
if (nv<=0.0f) nv= 0.0f;
@@ -746,7 +746,7 @@ static float OrenNayar_Diff(float nl, float *n, float *l, float *v, float rough
if (nl<0.0f) return 0.0f; /* value from area light */
/* vh= v[0]*h[0]+v[1]*h[1]+v[2]*h[2]; */ /* Dot product between view vector and halfway vector */
- /* if(vh<=0.0f) vh= 0.0f; */
+ /* if (vh<=0.0f) vh= 0.0f; */
Lit_A = saacos(realnl);
View_A = saacos( nv );
@@ -1537,7 +1537,7 @@ static void shade_lamp_loop_only_shadow(ShadeInput *shi, ShadeResult *shr)
/* yafray: ignore shading by photonlights, not used in Blender */
if (lar->type==LA_YF_PHOTON) continue;
- if (lar->mode & LA_LAYER) if((lar->lay & shi->obi->lay)==0) continue;
+ if (lar->mode & LA_LAYER) if ((lar->lay & shi->obi->lay)==0) continue;
if ((lar->lay & shi->lay)==0) continue;
if (lar->shb || (lar->mode & LA_SHAD_RAY)) {
@@ -1759,7 +1759,7 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr)
if (lar->type==LA_YF_PHOTON) continue;
/* test for lamp layer */
- if (lar->mode & LA_LAYER) if((lar->lay & shi->obi->lay)==0) continue;
+ if (lar->mode & LA_LAYER) if ((lar->lay & shi->obi->lay)==0) continue;
if ((lar->lay & shi->lay)==0) continue;
/* accumulates in shr->diff and shr->spec and shr->shad (diffuse with shadow!) */
diff --git a/source/blender/render/intern/source/strand.c b/source/blender/render/intern/source/strand.c
index 9a24e1dbe75..e29623aee22 100644
--- a/source/blender/render/intern/source/strand.c
+++ b/source/blender/render/intern/source/strand.c
@@ -551,7 +551,7 @@ static void do_strand_fillac(void *handle, int x, int y, float u, float v, float
#define CHECK_ADD(n) \
if (apn->p[n]==strnr && apn->obi[n]==obi && apn->seg[n]==seg) \
- { if(!(apn->mask[n] & mask)) { apn->mask[n] |= mask; apn->v[n] += t; apn->u[n] += s; } break; }
+ { if (!(apn->mask[n] & mask)) { apn->mask[n] |= mask; apn->v[n] += t; apn->u[n] += s; } break; }
#define CHECK_ASSIGN(n) \
if (apn->p[n]==0) \
{apn->obi[n]= obi; apn->p[n]= strnr; apn->z[n]= zverg; apn->mask[n]= mask; apn->v[n]= t; apn->u[n]= s; apn->seg[n]= seg; break; }
diff --git a/source/blender/render/intern/source/volumetric.c b/source/blender/render/intern/source/volumetric.c
index 9c4afaea0fe..02dcc72f525 100644
--- a/source/blender/render/intern/source/volumetric.c
+++ b/source/blender/render/intern/source/volumetric.c
@@ -475,7 +475,7 @@ static void vol_shade_one_lamp(struct ShadeInput *shi, const float co[3], const
float hitco[3], *atten_co;
float p, ref_col[3];
- if (lar->mode & LA_LAYER) if((lar->lay & shi->obi->lay)==0) return;
+ if (lar->mode & LA_LAYER) if ((lar->lay & shi->obi->lay)==0) return;
if ((lar->lay & shi->lay)==0) return;
if (lar->energy == 0.0f) return;
diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c
index e3068d12265..74c4bf19faf 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -140,7 +140,7 @@ static void zbuf_add_to_span(ZSpan *zspan, float *v1, float *v2)
if (my0<0) my0= 0;
if (my0>my2) return;
- /* if(my0>my2) should still fill in, that way we get spans that skip nicely */
+ /* if (my0>my2) should still fill in, that way we get spans that skip nicely */
xx1= maxv[1]-minv[1];
if (xx1>FLT_EPSILON) {
@@ -253,7 +253,7 @@ int testclip(const float v[4])
if ( v[1] > abs4) c+=4;
else if ( v[1] < -abs4) c+=8;
- if (v[2] < -abs4) c+=16; /* this used to be " if(v[2]<0) ", see clippz() */
+ if (v[2] < -abs4) c+=16; /* this used to be " if (v[2]<0) ", see clippz() */
else if (v[2]> abs4) c+= 32;
return c;
@@ -1882,7 +1882,7 @@ void zbufclip(ZSpan *zspan, int obi, int zvlnr, float *f1, float *f2, float *f3,
clippyra(labda[2], vlzp[v][2],vlzp[v][0], &b2,&b3, arg, zspan->clipcrop);
if (b2==0 && b3==1) {
- /* completely 'in', but we copy because of last for() loop in this section */;
+ /* completely 'in', but we copy because of last for () loop in this section */;
vlzp[clvl][0]= vlzp[v][0];
vlzp[clvl][1]= vlzp[v][1];
vlzp[clvl][2]= vlzp[v][2];
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 3bf8a3ddf43..588839ad18f 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -775,7 +775,7 @@ void wm_draw_update(bContext *C)
wm_method_draw_overlap_all(C, win, 0);
else if (drawmethod == USER_DRAW_OVERLAP_FLIP)
wm_method_draw_overlap_all(C, win, 1);
- else // if(drawmethod == USER_DRAW_TRIPLE)
+ else // if (drawmethod == USER_DRAW_TRIPLE)
wm_method_draw_triple(C, win);
win->screen->do_draw_gesture= 0;
diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c
index 962a59496ef..fb5a531cc38 100644
--- a/source/blender/windowmanager/intern/wm_event_system.c
+++ b/source/blender/windowmanager/intern/wm_event_system.c
@@ -2305,7 +2305,7 @@ wmEventHandler *WM_event_add_ui_handler(const bContext *C, ListBase *handlers,
return handler;
}
-/* set "postpone" for win->modalhandlers, this is in a running for() loop in wm_handlers_do() */
+/* set "postpone" for win->modalhandlers, this is in a running for () loop in wm_handlers_do() */
void WM_event_remove_ui_handler(ListBase *handlers,
wmUIHandlerFunc func, wmUIHandlerRemoveFunc remove, void *userdata, int postpone)
{
diff --git a/source/blender/windowmanager/intern/wm_jobs.c b/source/blender/windowmanager/intern/wm_jobs.c
index 3b3280a6f62..4cef3f18e14 100644
--- a/source/blender/windowmanager/intern/wm_jobs.c
+++ b/source/blender/windowmanager/intern/wm_jobs.c
@@ -298,7 +298,7 @@ static void wm_jobs_test_suspend_stop(wmWindowManager *wm, wmJob *test)
/* possible suspend ourselfs, waiting for other jobs, or de-suspend */
test->suspended= suspend;
- // if(suspend) printf("job suspended: %s\n", test->name);
+ // if (suspend) printf("job suspended: %s\n", test->name);
}
/* if job running, the same owner gave it a new job */
@@ -459,7 +459,7 @@ void wm_jobs_timer(const bContext *C, wmWindowManager *wm, wmTimer *wt)
steve->run_customdata= NULL;
steve->run_free= NULL;
- // if(steve->stop) printf("job ready but stopped %s\n", steve->name);
+ // if (steve->stop) printf("job ready but stopped %s\n", steve->name);
// else printf("job finished %s\n", steve->name);
steve->running= 0;
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index 6448fc2ac34..a973eb4fe2c 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -1214,7 +1214,7 @@ static int wm_resource_check_prev(void)
char *res= BLI_get_folder_version(BLENDER_RESOURCE_PATH_USER, BLENDER_VERSION, TRUE);
- // if(res) printf("USER: %s\n", res);
+ // if (res) printf("USER: %s\n", res);
#if 0 /* ignore the local folder */
if (res == NULL) {
@@ -1223,7 +1223,7 @@ static int wm_resource_check_prev(void)
}
#endif
- // if(res) printf("LOCAL: %s\n", res);
+ // if (res) printf("LOCAL: %s\n", res);
if (res) {
return FALSE;
}