diff options
Diffstat (limited to 'source/blenderplayer/bad_level_call_stubs/stubs.c')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 2f5d6702e3e..548d272ffd2 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -68,6 +68,7 @@ struct Mesh; struct ModifierData; struct MultiresModifierData; struct NodeBlurData; +struct Nurb; struct Object; struct PBVHNode; struct Render; @@ -135,7 +136,6 @@ int RE_RenderInProgress(struct Render *re){return 0;} struct Scene *RE_GetScene(struct Render *re){return (struct Scene *) NULL;} void RE_Database_Free(struct Render *re){} void RE_FreeRender(struct Render *re){} -void RE_shade_external(struct Render *re, struct ShadeInput *shi, struct ShadeResult *shr){} void RE_DataBase_GetView(struct Render *re, float mat[][4]){} int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta){return 0;} float texture_value_blend(float tex, float out, float fact, float facg, int blendtype, int flip){return 0.0f;} @@ -230,6 +230,7 @@ short ANIM_add_driver(struct ID *id, const char rna_path[], int array_index, sho short ANIM_remove_driver (struct ID *id, const char rna_path[], int array_index, short flag){return 0;} void ED_space_image_release_buffer(struct SpaceImage *sima, void *lock){} struct ImBuf *ED_space_image_acquire_buffer(struct SpaceImage *sima, void **lock_r){return (struct ImBuf *) NULL;} +void ED_space_image_zoom(struct SpaceImage *sima, struct ARegion *ar, float *zoomx, float *zoomy) {} char *ED_info_stats_string(struct Scene *scene){return (char *) NULL;} void ED_area_tag_redraw(struct ScrArea *sa){} void ED_area_tag_refresh(struct ScrArea *sa){} @@ -243,6 +244,7 @@ void ED_node_generic_update(struct Main *bmain, struct bNodeTree *ntree, struct void ED_view3d_scene_layers_update(struct Main *bmain, struct Scene *scene){} int ED_view3d_scene_layer_set(int lay, const int *values){return 0;} void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar){} +void ED_view3d_from_m4(float mat[][4], float ofs[3], float quat[4], float *dist){} void view3d_apply_mat4(float mat[][4], float *ofs, float *quat, float *dist){} int text_file_modified(struct Text *text){return 0;} void ED_node_shader_default(struct Material *ma){} @@ -290,7 +292,8 @@ float ED_rollBoneToVector(struct EditBone *bone, float new_up_axis[3]){return 0. void ED_space_image_size(struct SpaceImage *sima, int *width, int *height){} struct ListBase *ED_curve_editnurbs(struct Curve *cu){return NULL;} -void free_curve_editNurb (struct Curve *cu){}; +void free_curve_editNurb (struct Curve *cu){} +void ED_nurb_set_spline_type(struct Nurb *nu, int type){} void EM_selectmode_set(struct EditMesh *em){} int EM_texFaceCheck(struct EditMesh *em){return 0;} @@ -375,6 +378,7 @@ void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr){} void RE_ReleaseResult(struct Render *re){} void RE_ReleaseResultImage(struct Render *re){} int RE_engine_test_break(struct RenderEngine *engine){return 0;} +void RE_engine_report(struct RenderEngine *engine, int type, const char *msg) {} /* python */ struct wmOperatorType *WM_operatortype_find(const char *idname, int quiet){return (struct wmOperatorType *) NULL;} |