diff options
Diffstat (limited to 'source/blenderplayer/bad_level_call_stubs/stubs.c')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 23 |
1 files changed, 19 insertions, 4 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 893eae8485a..8fbc3c5be9c 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -221,12 +221,20 @@ void EDBM_mesh_normals_update(struct BMEditMesh *em) RET_NONE void *g_system; bool EDBM_mtexpoly_check(struct BMEditMesh *em) RET_ZERO -float *RE_RenderLayerGetPass(struct RenderLayer *rl, int passtype) RET_NULL +float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL float RE_filter_value(int type, float x) RET_ZERO struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name) RET_NULL void RE_init_texture_rng() RET_NONE void RE_exit_texture_rng() RET_NONE +float *RE_RenderViewGetRectf(struct RenderResult *rr, int view_id) {STUB_ASSERT(0); return (float *) NULL;} +float *RE_RenderViewGetRectz(struct RenderResult *rr, int view_id) {STUB_ASSERT(0); return (float *) NULL;} +bool RE_layers_have_name(struct RenderResult *result) {STUB_ASSERT(0); return 0;} +void RE_engine_active_view_set(struct RenderEngine *engine, const char *viewname) {STUB_ASSERT(0);} +void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Object *camera, float *r_modelmat) {STUB_ASSERT(0);} +float RE_engine_get_camera_shift_x(struct RenderEngine *engine, struct Object *camera) RET_ZERO +void RE_SetActiveRenderView(struct Render *re, const char *viewname) {STUB_ASSERT(0);} + /* zbuf.c stub */ void antialias_tagbuf(int xsize, int ysize, char *rectmove) RET_NONE void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) RET_NONE @@ -250,6 +258,7 @@ void RE_sample_material_color(struct Material *mat, float color[3], float *alpha /* nodes */ struct Render *RE_GetRender(const char *name) RET_NULL +struct Object *RE_GetCamera(struct Render *re) RET_NULL float RE_lamp_get_data(struct ShadeInput *shi, struct Object *lamp_obj, float col[4], float lv[3], float *dist, float shadow[4]) RET_ZERO /* blenkernel */ @@ -584,9 +593,10 @@ void uiTemplateColormanagedViewSettings(struct uiLayout *layout, struct bContext void uiTemplateComponentMenu(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *name) RET_NONE void uiTemplateNodeSocket(struct uiLayout *layout, struct bContext *C, float *color) RET_NONE void uiTemplatePalette(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname, int color) RET_NONE +void uiTemplateImageStereo3d(struct uiLayout *layout, struct PointerRNA *stereo3d_format_ptr) RET_NONE /* rna render */ -struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername) RET_NULL +struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname) RET_NULL struct RenderResult *RE_AcquireResultRead(struct Render *re) RET_NULL struct RenderResult *RE_AcquireResultWrite(struct Render *re) RET_NULL struct RenderStats *RE_GetStats(struct Render *re) RET_NULL @@ -598,7 +608,7 @@ void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result, int void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info) RET_NONE void RE_layer_load_from_file(struct RenderLayer *layer, struct ReportList *reports, const char *filename, int x, int y) RET_NONE void RE_result_load_from_file(struct RenderResult *result, struct ReportList *reports, const char *filename) RET_NONE -void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr) RET_NONE +void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr, const int view_id) RET_NONE void RE_ReleaseResult(struct Render *re) RET_NONE void RE_ReleaseResultImage(struct Render *re) RET_NONE int RE_engine_test_break(struct RenderEngine *engine) RET_ZERO @@ -713,6 +723,11 @@ struct CCLDeviceInfo *CCL_compute_device_list(int opencl) RET_NULL /* compositor */ void COM_execute(RenderData *rd, Scene *scene, bNodeTree *editingtree, int rendering, - const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings) RET_NONE + const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings, + const char *viewName) RET_NONE + +/*multiview*/ +bool RE_RenderResult_is_stereo(RenderResult *res) RET_ZERO +void uiTemplateImageViews(uiLayout *layout, struct PointerRNA *imfptr) RET_NONE #endif // WITH_GAMEENGINE |