diff options
Diffstat (limited to 'source/blenderplayer/bad_level_call_stubs/stubs.c')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 560dc0963ce..b8d31e9f751 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -331,8 +331,10 @@ void WM_operator_handlers_clear(wmWindowManager *wm, struct wmOperatorType *ot) bool WM_operator_is_repeat(const struct bContext *C, const struct wmOperator *op) RET_ZERO; void WM_windows_scene_data_sync(const struct ListBase *win_lb, struct Scene *scene) RET_NONE struct Scene *WM_windows_scene_get_from_screen(const struct wmWindowManager *wm, const struct bScreen *screen) RET_NULL +struct WorkSpace *WM_windows_workspace_get_from_screen(const struct wmWindowManager *wm, const struct bScreen *screen) RET_NULL struct bScreen *WM_window_get_active_screen(const struct wmWindow *win) RET_NULL struct Scene *WM_window_get_active_scene(const struct wmWindow *win) RET_NULL +struct WorkSpace *WM_window_get_active_workspace(const wmWindow *win) RET_NULL void WM_window_change_active_scene(struct Main *bmain, struct bContext *C, struct wmWindow *win, struct Scene *scene_new) RET_NONE bool WM_window_is_temp_screen(const struct wmWindow *win) RET_ZERO @@ -610,9 +612,9 @@ bool ED_texture_context_check_others(const struct bContext *C) RET_ZERO bool ED_text_region_location_from_cursor(SpaceText *st, ARegion *ar, const int cursor_co[2], int r_pixel_co[2]) RET_ZERO SnapObjectContext *ED_transform_snap_object_context_create( - struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, int flag) RET_NULL + struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, struct RenderEngineType *engine, int flag) RET_NULL SnapObjectContext *ED_transform_snap_object_context_create_view3d( - struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, int flag, + struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, struct RenderEngineType *engine, int flag, const struct ARegion *ar, const struct View3D *v3d) RET_NULL void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx) RET_NONE bool ED_transform_snap_object_project_ray_ex( |