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Diffstat (limited to 'source/blenderplayer/bad_level_call_stubs/stubs.c')
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 560dc0963ce..b8d31e9f751 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -331,8 +331,10 @@ void WM_operator_handlers_clear(wmWindowManager *wm, struct wmOperatorType *ot)
bool WM_operator_is_repeat(const struct bContext *C, const struct wmOperator *op) RET_ZERO;
void WM_windows_scene_data_sync(const struct ListBase *win_lb, struct Scene *scene) RET_NONE
struct Scene *WM_windows_scene_get_from_screen(const struct wmWindowManager *wm, const struct bScreen *screen) RET_NULL
+struct WorkSpace *WM_windows_workspace_get_from_screen(const struct wmWindowManager *wm, const struct bScreen *screen) RET_NULL
struct bScreen *WM_window_get_active_screen(const struct wmWindow *win) RET_NULL
struct Scene *WM_window_get_active_scene(const struct wmWindow *win) RET_NULL
+struct WorkSpace *WM_window_get_active_workspace(const wmWindow *win) RET_NULL
void WM_window_change_active_scene(struct Main *bmain, struct bContext *C, struct wmWindow *win, struct Scene *scene_new) RET_NONE
bool WM_window_is_temp_screen(const struct wmWindow *win) RET_ZERO
@@ -610,9 +612,9 @@ bool ED_texture_context_check_others(const struct bContext *C) RET_ZERO
bool ED_text_region_location_from_cursor(SpaceText *st, ARegion *ar, const int cursor_co[2], int r_pixel_co[2]) RET_ZERO
SnapObjectContext *ED_transform_snap_object_context_create(
- struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, int flag) RET_NULL
+ struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, struct RenderEngineType *engine, int flag) RET_NULL
SnapObjectContext *ED_transform_snap_object_context_create_view3d(
- struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, int flag,
+ struct Main *bmain, struct Scene *scene, struct SceneLayer *sl, struct RenderEngineType *engine, int flag,
const struct ARegion *ar, const struct View3D *v3d) RET_NULL
void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx) RET_NONE
bool ED_transform_snap_object_project_ray_ex(