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Diffstat (limited to 'source/blenderplayer/bad_level_call_stubs/stubs.c')
-rw-r--r--source/blenderplayer/bad_level_call_stubs/stubs.c23
1 files changed, 19 insertions, 4 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 893eae8485a..8fbc3c5be9c 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -221,12 +221,20 @@ void EDBM_mesh_normals_update(struct BMEditMesh *em) RET_NONE
void *g_system;
bool EDBM_mtexpoly_check(struct BMEditMesh *em) RET_ZERO
-float *RE_RenderLayerGetPass(struct RenderLayer *rl, int passtype) RET_NULL
+float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL
float RE_filter_value(int type, float x) RET_ZERO
struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name) RET_NULL
void RE_init_texture_rng() RET_NONE
void RE_exit_texture_rng() RET_NONE
+float *RE_RenderViewGetRectf(struct RenderResult *rr, int view_id) {STUB_ASSERT(0); return (float *) NULL;}
+float *RE_RenderViewGetRectz(struct RenderResult *rr, int view_id) {STUB_ASSERT(0); return (float *) NULL;}
+bool RE_layers_have_name(struct RenderResult *result) {STUB_ASSERT(0); return 0;}
+void RE_engine_active_view_set(struct RenderEngine *engine, const char *viewname) {STUB_ASSERT(0);}
+void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Object *camera, float *r_modelmat) {STUB_ASSERT(0);}
+float RE_engine_get_camera_shift_x(struct RenderEngine *engine, struct Object *camera) RET_ZERO
+void RE_SetActiveRenderView(struct Render *re, const char *viewname) {STUB_ASSERT(0);}
+
/* zbuf.c stub */
void antialias_tagbuf(int xsize, int ysize, char *rectmove) RET_NONE
void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) RET_NONE
@@ -250,6 +258,7 @@ void RE_sample_material_color(struct Material *mat, float color[3], float *alpha
/* nodes */
struct Render *RE_GetRender(const char *name) RET_NULL
+struct Object *RE_GetCamera(struct Render *re) RET_NULL
float RE_lamp_get_data(struct ShadeInput *shi, struct Object *lamp_obj, float col[4], float lv[3], float *dist, float shadow[4]) RET_ZERO
/* blenkernel */
@@ -584,9 +593,10 @@ void uiTemplateColormanagedViewSettings(struct uiLayout *layout, struct bContext
void uiTemplateComponentMenu(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *name) RET_NONE
void uiTemplateNodeSocket(struct uiLayout *layout, struct bContext *C, float *color) RET_NONE
void uiTemplatePalette(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname, int color) RET_NONE
+void uiTemplateImageStereo3d(struct uiLayout *layout, struct PointerRNA *stereo3d_format_ptr) RET_NONE
/* rna render */
-struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername) RET_NULL
+struct RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname) RET_NULL
struct RenderResult *RE_AcquireResultRead(struct Render *re) RET_NULL
struct RenderResult *RE_AcquireResultWrite(struct Render *re) RET_NULL
struct RenderStats *RE_GetStats(struct Render *re) RET_NULL
@@ -598,7 +608,7 @@ void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result, int
void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info) RET_NONE
void RE_layer_load_from_file(struct RenderLayer *layer, struct ReportList *reports, const char *filename, int x, int y) RET_NONE
void RE_result_load_from_file(struct RenderResult *result, struct ReportList *reports, const char *filename) RET_NONE
-void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr) RET_NONE
+void RE_AcquireResultImage(struct Render *re, struct RenderResult *rr, const int view_id) RET_NONE
void RE_ReleaseResult(struct Render *re) RET_NONE
void RE_ReleaseResultImage(struct Render *re) RET_NONE
int RE_engine_test_break(struct RenderEngine *engine) RET_ZERO
@@ -713,6 +723,11 @@ struct CCLDeviceInfo *CCL_compute_device_list(int opencl) RET_NULL
/* compositor */
void COM_execute(RenderData *rd, Scene *scene, bNodeTree *editingtree, int rendering,
- const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings) RET_NONE
+ const ColorManagedViewSettings *viewSettings, const ColorManagedDisplaySettings *displaySettings,
+ const char *viewName) RET_NONE
+
+/*multiview*/
+bool RE_RenderResult_is_stereo(RenderResult *res) RET_ZERO
+void uiTemplateImageViews(uiLayout *layout, struct PointerRNA *imfptr) RET_NONE
#endif // WITH_GAMEENGINE