diff options
Diffstat (limited to 'source/blenderplayer/bad_level_call_stubs/stubs.c')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index fb877bda694..6004eb57000 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -34,6 +34,7 @@ #ifdef WITH_GAMEENGINE #include <stdlib.h> #include "DNA_listBase.h" +#include "BLI_utildefines.h" #include "RNA_types.h" struct ARegion; @@ -345,8 +346,9 @@ void ED_base_object_select(struct Base *base, short mode) {} int ED_object_modifier_remove(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct ModifierData *md) {return 0;} int ED_object_modifier_add(struct ReportList *reports, struct Scene *scene, struct Object *ob, char *name, int type) {return 0;} void ED_object_modifier_clear(struct Main *bmain, struct Object *ob) {} -void ED_object_enter_editmode(struct bContext *C, int flag) {} -void ED_object_exit_editmode(struct bContext *C, int flag) {} +void ED_object_editmode_enter(struct bContext *C, int flag) {} +void ED_object_editmode_exit(struct bContext *C, int flag) {} +bool ED_object_editmode_load(struct Object *obedit) { return false; } int uiLayoutGetActive(struct uiLayout *layout) {return 0;} int uiLayoutGetOperatorContext(struct uiLayout *layout) {return 0;} int uiLayoutGetAlignment(struct uiLayout *layout) {return 0;} @@ -375,8 +377,10 @@ void ED_mesh_vertices_remove(struct Mesh *mesh, struct ReportList *reports, int void ED_mesh_edges_remove(struct Mesh *mesh, struct ReportList *reports, int count) {} void ED_mesh_faces_remove(struct Mesh *mesh, struct ReportList *reports, int count) {} void ED_mesh_material_link(struct Mesh *mesh, struct Material *ma) {} -int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me) {return 0;} -int ED_mesh_uv_texture_add(struct bContext *C, struct Mesh *me) {return 0;} +int ED_mesh_color_add(struct Mesh *me, const char *name, const bool active_set) { return -1; } +int ED_mesh_uv_texture_add(struct Mesh *me, const char *name, const bool active_set) { return -1; } +bool ED_mesh_color_remove_named(struct Mesh *me, const char *name) { return false; } +bool ED_mesh_uv_texture_remove_named(struct Mesh *me, const char *name) { return false; } void ED_object_constraint_dependency_update(struct Scene *scene, struct Object *ob) {} void ED_object_constraint_update(struct Object *ob) {} struct bDeformGroup *ED_vgroup_add_name(struct Object *ob, char *name) {return (struct bDeformGroup *) NULL;} |