diff options
Diffstat (limited to 'source/blenderplayer')
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 4 |
2 files changed, 2 insertions, 3 deletions
diff --git a/source/blenderplayer/bad_level_call_stubs/CMakeLists.txt b/source/blenderplayer/bad_level_call_stubs/CMakeLists.txt index d2c2129532a..0a50c0876fb 100644 --- a/source/blenderplayer/bad_level_call_stubs/CMakeLists.txt +++ b/source/blenderplayer/bad_level_call_stubs/CMakeLists.txt @@ -33,6 +33,7 @@ set(INC ../../blender/blenlib ../../blender/blenkernel ../../blender/blenloader + ../../blender/depsgraph ../../blender/makesdna ../../blender/makesrna ../../../intern/glew-mx diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 3098bb88cf8..894bad1ab8a 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -280,7 +280,7 @@ int multitex_ext(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3], i int multitex_ext_safe(struct Tex *tex, float texvec[3], struct TexResult *texres, struct ImagePool *pool, bool scene_color_manage, const bool skip_load_image) RET_ZERO int multitex_nodes(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres, const short thread, short which_output, struct ShadeInput *shi, struct MTex *mtex, struct ImagePool *pool) RET_ZERO -struct Material *RE_sample_material_init(struct Material *orig_mat, struct Scene *scene) RET_NULL +struct Material *RE_sample_material_init(const struct EvaluationContext *eval_ctx, struct Material *orig_mat, struct Scene *scene) RET_NULL void RE_sample_material_free(struct Material *mat) RET_NONE void RE_sample_material_color( struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3], @@ -774,8 +774,6 @@ void RE_instance_get_particle_info(struct ObjectInstanceRen *obi, float *index, void RE_FreeAllPersistentData(void) RET_NONE float RE_fresnel_dielectric(float incoming[3], float normal[3], float eta) RET_ZERO void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer, const char *name, int channels, const char *chanid, int type) RET_NONE -struct ViewLayer *RE_engine_get_view_layer(struct Render *re) RET_NULL -void RE_SetDepsgraph(struct Render *re, struct Depsgraph *graph) RET_NONE /* Draw */ void OBJECT_collection_settings_create(struct IDProperty *properties) RET_NONE |