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Diffstat (limited to 'source/creator')
-rw-r--r--source/creator/CMakeLists.txt81
-rw-r--r--source/creator/creator.c55
-rw-r--r--source/creator/creator_args.c208
-rw-r--r--source/creator/creator_intern.h2
-rw-r--r--source/creator/creator_signals.c8
5 files changed, 89 insertions, 265 deletions
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index d2255bbd894..0e8091944bc 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -76,12 +76,6 @@ if(WITH_HEADLESS)
add_definitions(-DWITH_HEADLESS)
endif()
-if(WITH_GAMEENGINE)
- blender_include_dirs(../gameengine/BlenderRoutines)
-
- add_definitions(-DWITH_GAMEENGINE)
-endif()
-
if(WITH_SDL)
if(WITH_SDL_DYNLOAD)
add_definitions(-DWITH_SDL_DYNLOAD)
@@ -951,53 +945,6 @@ elseif(APPLE)
unset(_py_inc_suffix)
endif()
- # install blenderplayer bundle - copy of blender.app above. re-using macros et al
- # note we are using OSX Bundle as base and copying Blender dummy bundle on top of it
- if(WITH_GAMEENGINE AND WITH_PLAYER)
- set(OSX_APP_PLAYER_SOURCEDIR ${CMAKE_SOURCE_DIR}/release/darwin/blenderplayer.app)
- set(PLAYER_SOURCEINFO ${OSX_APP_PLAYER_SOURCEDIR}/Contents/Info.plist)
- set(PLAYER_TARGETDIR_VER blenderplayer.app/Contents/Resources/${BLENDER_VERSION})
-
-
- # important to make a clean install each time else old scripts get loaded.
- install(
- CODE
- "file(REMOVE_RECURSE ${PLAYER_TARGETDIR_VER})"
- )
-
- # Give the bundle actual creation/modification date
- execute_process(COMMAND SetFile -d ${SETFILE_DATE} -m ${SETFILE_DATE}
- ${EXECUTABLE_OUTPUT_PATH}/blenderplayer.app)
-
- install(
- FILES ${OSX_APP_PLAYER_SOURCEDIR}/Contents/PkgInfo
- DESTINATION blenderplayer.app/Contents
- )
-
- install_dir(
- ${OSX_APP_PLAYER_SOURCEDIR}/Contents/Resources
- blenderplayer.app/Contents/
- )
-
- if(WITH_OPENMP AND CMAKE_C_COMPILER_ID MATCHES "Clang" AND NOT ${CMAKE_C_COMPILER_VERSION} VERSION_LESS '3.4')
- install(
- FILES ${LIBDIR}/openmp/lib/libiomp5.dylib
- DESTINATION blenderplayer.app/Contents/Resources/lib/
- )
- endif()
-
-
- # python
- if(WITH_PYTHON AND NOT WITH_PYTHON_FRAMEWORK)
- # Copy the python libs into the install directory
- install_dir(
- ${PYTHON_LIBPATH}
- ${PLAYER_TARGETDIR_VER}/python/lib
- )
- endif()
-
- endif()
-
endif()
# -----------------------------------------------------------------------------
@@ -1033,6 +980,34 @@ unset(BLENDER_TEXT_FILES_DESTINATION)
# -----------------------------------------------------------------------------
+# Geometry Icons
+
+# Geometry icons.
+get_property(_icon_names GLOBAL PROPERTY ICON_GEOM_NAMES)
+set(_icon_files)
+foreach(_f ${_icon_names})
+ list(APPEND _icon_files
+ "${CMAKE_SOURCE_DIR}/release/datafiles/icons/${_f}.dat"
+ )
+endforeach()
+install(
+ FILES ${_icon_files}
+ DESTINATION ${TARGETDIR_VER}/datafiles/icons
+)
+
+unset(_icon_names)
+unset(_icon_files)
+unset(_f)
+
+# -----------------------------------------------------------------------------
+# Studio Lights
+install(
+ DIRECTORY
+ ${CMAKE_SOURCE_DIR}/release/datafiles/studiolights
+ DESTINATION ${TARGETDIR_VER}/datafiles
+)
+
+# -----------------------------------------------------------------------------
# Setup link libs
add_dependencies(blender makesdna)
diff --git a/source/creator/creator.c b/source/creator/creator.c
index 7576954ae48..fd65943fa64 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -59,16 +59,18 @@
#include "BKE_brush.h"
#include "BKE_cachefile.h"
#include "BKE_context.h"
-#include "BKE_depsgraph.h" /* for DAG_init */
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_material.h"
#include "BKE_modifier.h"
+#include "BKE_gpencil_modifier.h"
#include "BKE_node.h"
+#include "BKE_shader_fx.h"
#include "BKE_sound.h"
#include "BKE_image.h"
#include "BKE_particle.h"
+#include "DEG_depsgraph.h"
#include "IMB_imbuf.h" /* for IMB_init */
@@ -78,6 +80,7 @@
#include "ED_datafiles.h"
#include "WM_api.h"
+#include "WM_toolsystem.h"
#include "RNA_define.h"
@@ -85,13 +88,6 @@
# include "FRS_freestyle.h"
#endif
-/* for passing information between creator and gameengine */
-#ifdef WITH_GAMEENGINE
-# include "BL_System.h"
-#else /* dummy */
-# define SYS_SystemHandle int
-#endif
-
#include <signal.h>
#ifdef __FreeBSD__
@@ -131,11 +127,10 @@ struct ApplicationState app_state = {
},
.exit_code_on_error = {
.python = 0,
- }
+ },
};
/* -------------------------------------------------------------------- */
-
/** \name Application Level Callbacks
*
* Initialize callbacks for the modules that need them.
@@ -191,9 +186,7 @@ static void callback_clg_fatal(void *fp)
/** \} */
-
/* -------------------------------------------------------------------- */
-
/** \name Main Function
* \{ */
@@ -226,7 +219,6 @@ int main(
)
{
bContext *C;
- SYS_SystemHandle syshandle;
#ifndef WITH_PYTHON_MODULE
bArgs *ba;
@@ -243,6 +235,11 @@ int main(
struct CreatorAtExitData app_init_data = {NULL};
BKE_blender_atexit_register(callback_main_atexit, &app_init_data);
+ /* Unbuffered stdout makes stdout and stderr better synchronized, and helps
+ * when stepping through code in a debugger (prints are immediately
+ * visible). */
+ setvbuf(stdout, NULL, _IONBF, 0);
+
#ifdef WIN32
/* We delay loading of openmp so we can set the policy here. */
# if defined(_MSC_VER)
@@ -375,7 +372,9 @@ int main(
BKE_cachefiles_init();
BKE_images_init();
BKE_modifier_init();
- DAG_init();
+ BKE_gpencil_modifier_init();
+ BKE_shaderfx_init();
+ DEG_register_node_types();
BKE_brush_system_init();
RE_texture_rng_init();
@@ -383,12 +382,6 @@ int main(
BLI_callback_global_init();
-#ifdef WITH_GAMEENGINE
- syshandle = SYS_GetSystem();
-#else
- syshandle = 0;
-#endif
-
/* first test for background */
#ifndef WITH_PYTHON_MODULE
ba = BLI_argsInit(argc, (const char **)argv); /* skip binary path */
@@ -396,15 +389,15 @@ int main(
/* ensure we free on early exit */
app_init_data.ba = ba;
- main_args_setup(C, ba, &syshandle);
+ main_args_setup(C, ba);
BLI_argsParse(ba, 1, NULL, NULL);
main_signal_setup();
#else
- G.factory_startup = true; /* using preferences or user startup makes no sense for py-as-module */
- (void)syshandle;
+ /* using preferences or user startup makes no sense for py-as-module */
+ G.factory_startup = true;
#endif
#ifdef WITH_FFMPEG
@@ -472,7 +465,7 @@ int main(
#endif
CTX_py_init_set(C, 1);
- WM_keymap_init(C);
+ WM_keyconfig_init(C);
#ifdef WITH_FREESTYLE
/* initialize Freestyle */
@@ -519,20 +512,6 @@ int main(
WM_exit(C);
}
else {
- if (G.fileflags & G_FILE_AUTOPLAY) {
- if (G.f & G_SCRIPT_AUTOEXEC) {
- if (WM_init_game(C)) {
- return 0;
- }
- }
- else {
- if (!(G.f & G_SCRIPT_AUTOEXEC_FAIL_QUIET)) {
- G.f |= G_SCRIPT_AUTOEXEC_FAIL;
- BLI_snprintf(G.autoexec_fail, sizeof(G.autoexec_fail), "Game AutoStart");
- }
- }
- }
-
if (!G.file_loaded) {
WM_init_splash(C);
}
diff --git a/source/creator/creator_args.c b/source/creator/creator_args.c
index 942f0764087..e4569a7f0c6 100644
--- a/source/creator/creator_args.c
+++ b/source/creator/creator_args.c
@@ -53,16 +53,13 @@
#include "BKE_context.h"
#include "BKE_global.h"
+#include "BKE_image.h"
#include "BKE_library.h"
+#include "BKE_library_override.h"
#include "BKE_main.h"
-#include "BKE_scene.h"
#include "BKE_report.h"
+#include "BKE_scene.h"
#include "BKE_sound.h"
-#include "BKE_image.h"
-
-#include "DNA_screen_types.h"
-
-#include "DEG_depsgraph.h"
#ifdef WITH_FFMPEG
#include "IMB_imbuf.h"
@@ -79,16 +76,7 @@
#include "WM_api.h"
-#include "GPU_basic_shader.h"
#include "GPU_draw.h"
-#include "GPU_extensions.h"
-
-/* for passing information between creator and gameengine */
-#ifdef WITH_GAMEENGINE
-# include "BL_System.h"
-#else /* dummy */
-# define SYS_SystemHandle int
-#endif
#ifdef WITH_LIBMV
# include "libmv-capi.h"
@@ -98,11 +86,14 @@
# include "CCL_api.h"
#endif
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+#include "DEG_depsgraph_debug.h"
+
#include "creator_intern.h" /* own include */
/* -------------------------------------------------------------------- */
-
/** \name Utility String Parsing
* \{ */
@@ -433,9 +424,7 @@ static void arg_py_context_restore(
/** \} */
-
/* -------------------------------------------------------------------- */
-
/** \name Handle Argument Callbacks
*
* \note Doc strings here are used in differently:
@@ -516,11 +505,6 @@ static int arg_handle_print_help(int UNUSED(argc), const char **UNUSED(argv), vo
BLI_argsPrintArgDoc(ba, "--no-native-pixels");
BLI_argsPrintArgDoc(ba, "--no-window-focus");
-
- printf("\n");
- printf("Game Engine Specific Options:\n");
- BLI_argsPrintArgDoc(ba, "-g");
-
printf("\n");
printf("Python Options:\n");
BLI_argsPrintArgDoc(ba, "--enable-autoexec");
@@ -541,6 +525,7 @@ static int arg_handle_print_help(int UNUSED(argc), const char **UNUSED(argv), vo
BLI_argsPrintArgDoc(ba, "--log-level");
BLI_argsPrintArgDoc(ba, "--log-show-basename");
BLI_argsPrintArgDoc(ba, "--log-show-backtrace");
+ BLI_argsPrintArgDoc(ba, "--log-show-timestamp");
BLI_argsPrintArgDoc(ba, "--log-file");
printf("\n");
@@ -583,13 +568,12 @@ static int arg_handle_print_help(int UNUSED(argc), const char **UNUSED(argv), vo
printf("Misc Options:\n");
BLI_argsPrintArgDoc(ba, "--app-template");
BLI_argsPrintArgDoc(ba, "--factory-startup");
+ BLI_argsPrintArgDoc(ba, "--enable-static-override");
printf("\n");
BLI_argsPrintArgDoc(ba, "--env-system-datafiles");
BLI_argsPrintArgDoc(ba, "--env-system-scripts");
BLI_argsPrintArgDoc(ba, "--env-system-python");
printf("\n");
- BLI_argsPrintArgDoc(ba, "-nojoystick");
- BLI_argsPrintArgDoc(ba, "-noglsl");
BLI_argsPrintArgDoc(ba, "-noaudio");
BLI_argsPrintArgDoc(ba, "-setaudio");
@@ -605,10 +589,8 @@ static int arg_handle_print_help(int UNUSED(argc), const char **UNUSED(argv), vo
BLI_argsPrintArgDoc(ba, "--");
- printf("\n");
- printf("Experimental Features:\n");
- BLI_argsPrintArgDoc(ba, "--enable-new-depsgraph");
- BLI_argsPrintArgDoc(ba, "--enable-new-basic-shader-glsl");
+ //printf("\n");
+ //printf("Experimental Features:\n");
/* Other options _must_ be last (anything not handled will show here) */
printf("\n");
@@ -766,6 +748,15 @@ static int arg_handle_log_show_backtrace_set(int UNUSED(argc), const char **UNUS
return 0;
}
+static const char arg_handle_log_show_timestamp_set_doc[] =
+"\n\tShow a timestamp for each log message in seconds since start."
+;
+static int arg_handle_log_show_timestamp_set(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
+{
+ CLG_output_use_timestamp_set(true);
+ return 0;
+}
+
static const char arg_handle_log_file_set_doc[] =
"<filename>\n"
"\n"
@@ -879,7 +870,7 @@ static const char arg_handle_debug_mode_generic_set_doc_events[] =
static const char arg_handle_debug_mode_generic_set_doc_handlers[] =
"\n\tEnable debug messages for event handling.";
static const char arg_handle_debug_mode_generic_set_doc_wm[] =
-"\n\tEnable debug messages for the window manager, also prints every operator call.";
+"\n\tEnable debug messages for the window manager, shows all operators in search, shows keymap errors.";
static const char arg_handle_debug_mode_generic_set_doc_jobs[] =
"\n\tEnable time profiling for background jobs.";
static const char arg_handle_debug_mode_generic_set_doc_gpu[] =
@@ -1020,6 +1011,15 @@ static int arg_handle_factory_startup_set(int UNUSED(argc), const char **UNUSED(
return 0;
}
+static const char arg_handle_enable_static_override_doc[] =
+"\n\tEnable Static Override features in the UI."
+;
+static int arg_handle_enable_static_override(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
+{
+ BKE_override_static_enable(true);
+ return 0;
+}
+
static const char arg_handle_env_system_set_doc_datafiles[] =
"\n\tSet the "STRINGIFY_ARG (BLENDER_SYSTEM_DATAFILES)" environment variable.";
static const char arg_handle_env_system_set_doc_scripts[] =
@@ -1173,36 +1173,6 @@ static int arg_handle_register_extension(int UNUSED(argc), const char **UNUSED(a
return 0;
}
-static const char arg_handle_joystick_disable_doc[] =
-"\n\tDisable joystick support."
-;
-static int arg_handle_joystick_disable(int UNUSED(argc), const char **UNUSED(argv), void *data)
-{
-#ifndef WITH_GAMEENGINE
- (void)data;
-#else
- SYS_SystemHandle *syshandle = data;
-
- /**
- * don't initialize joysticks if user doesn't want to use joysticks
- * failed joystick initialization delays over 5 seconds, before game engine start
- */
- SYS_WriteCommandLineInt(*syshandle, "nojoystick", 1);
- if (G.debug & G_DEBUG) printf("disabling nojoystick\n");
-#endif
-
- return 0;
-}
-
-static const char arg_handle_glsl_disable_doc[] =
-"\n\tDisable GLSL shading."
-;
-static int arg_handle_glsl_disable(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
-{
- GPU_extensions_disable();
- return 0;
-}
-
static const char arg_handle_audio_disable_doc[] =
"\n\tForce sound system to None."
;
@@ -1280,10 +1250,8 @@ static int arg_handle_engine_set(int argc, const char **argv, void *data)
else {
Scene *scene = CTX_data_scene(C);
if (scene) {
- RenderData *rd = &scene->r;
-
if (BLI_findstring(&R_engines, argv[1], offsetof(RenderEngineType, idname))) {
- BLI_strncpy_utf8(rd->engine, argv[1], sizeof(rd->engine));
+ BLI_strncpy_utf8(scene->r.engine, argv[1], sizeof(scene->r.engine));
}
else {
printf("\nError: engine not found '%s'\n", argv[1]);
@@ -1310,7 +1278,7 @@ static const char arg_handle_image_type_set_doc[] =
"\tValid options are 'TGA' 'RAWTGA' 'JPEG' 'IRIS' 'IRIZ' 'AVIRAW' 'AVIJPEG' 'PNG' 'BMP'\n"
"\n"
"\tFormats that can be compiled into Blender, not available on all systems: 'HDR' 'TIFF' 'EXR' 'MULTILAYER'\n"
-"\t'MPEG' 'FRAMESERVER' 'CINEON' 'DPX' 'DDS' 'JP2'"
+"\t'MPEG' 'CINEON' 'DPX' 'DDS' 'JP2'"
;
static int arg_handle_image_type_set(int argc, const char **argv, void *data)
{
@@ -1366,26 +1334,6 @@ static int arg_handle_threads_set(int argc, const char **argv, void *UNUSED(data
}
}
-static const char arg_handle_depsgraph_use_new_doc[] =
-"\n\tUse new dependency graph."
-;
-static int arg_handle_depsgraph_use_new(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
-{
- printf("Using new dependency graph.\n");
- DEG_depsgraph_switch_to_new();
- return 0;
-}
-
-static const char arg_handle_basic_shader_glsl_use_new_doc[] =
-"\n\tUse new GLSL basic shader."
-;
-static int arg_handle_basic_shader_glsl_use_new(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
-{
- printf("Using new GLSL basic shader.\n");
- GPU_basic_shader_use_glsl_set(true);
- return 0;
-}
-
static const char arg_handle_verbosity_set_doc[] =
"<verbose>\n"
"\tSet logging verbosity level."
@@ -1448,76 +1396,6 @@ static int arg_handle_extension_set(int argc, const char **argv, void *data)
}
}
-static const char arg_handle_ge_parameters_set_doc[] =
-"Game Engine specific options\n"
-"\n"
-"\t'fixedtime'\n"
-"\t\tRun on 50 hertz without dropping frames.\n"
-"\t'vertexarrays'\n"
-"\t\tUse Vertex Arrays for rendering (usually faster).\n"
-"\t'nomipmap'\n"
-"\t\tNo Texture Mipmapping.\n"
-"\t'linearmipmap'\n"
-"\t\tLinear Texture Mipmapping instead of Nearest (default)."
-;
-static int arg_handle_ge_parameters_set(int argc, const char **argv, void *data)
-{
- int a = 0;
-#ifdef WITH_GAMEENGINE
- SYS_SystemHandle syshandle = *(SYS_SystemHandle *)data;
-#else
- (void)data;
-#endif
-
- /**
- * gameengine parameters are automatically put into system
- * -g [paramname = value]
- * -g [boolparamname]
- * example:
- * -g novertexarrays
- * -g maxvertexarraysize = 512
- */
-
- if (argc >= 1) {
- const char *paramname = argv[a];
- /* check for single value versus assignment */
- if (a + 1 < argc && (*(argv[a + 1]) == '=')) {
- a++;
- if (a + 1 < argc) {
- a++;
- /* assignment */
-#ifdef WITH_GAMEENGINE
- SYS_WriteCommandLineString(syshandle, paramname, argv[a]);
-#endif
- }
- else {
- printf("Error: argument assignment (%s) without value.\n", paramname);
- return 0;
- }
- /* name arg eaten */
-
- }
- else {
-#ifdef WITH_GAMEENGINE
- SYS_WriteCommandLineInt(syshandle, argv[a], 1);
-#endif
- /* doMipMap */
- if (STREQ(argv[a], "nomipmap")) {
- GPU_set_mipmap(G_MAIN, 0); //doMipMap = 0;
- }
- /* linearMipMap */
- if (STREQ(argv[a], "linearmipmap")) {
- GPU_set_mipmap(G_MAIN, 1);
- GPU_set_linear_mipmap(1); //linearMipMap = 1;
- }
-
-
- } /* if (*(argv[a + 1]) == '=') */
- }
-
- return a;
-}
-
static const char arg_handle_render_frame_doc[] =
"<frame>\n"
"\tRender frame <frame> and save it.\n"
@@ -1551,7 +1429,6 @@ static int arg_handle_render_frame(int argc, const char **argv, void *data)
re = RE_NewSceneRender(scene);
BLI_threaded_malloc_begin();
BKE_reports_init(&reports, RPT_STORE);
-
RE_SetReports(re, &reports);
for (int i = 0; i < frames_range_len; i++) {
/* We could pass in frame ranges,
@@ -1561,7 +1438,7 @@ static int arg_handle_render_frame(int argc, const char **argv, void *data)
}
for (int frame = frame_range_arr[i][0]; frame <= frame_range_arr[i][1]; frame++) {
- RE_BlenderAnim(re, bmain, scene, NULL, scene->lay, frame, frame, scene->r.frame_step);
+ RE_BlenderAnim(re, bmain, scene, NULL, NULL, frame, frame, scene->r.frame_step);
}
}
RE_SetReports(re, NULL);
@@ -1595,7 +1472,7 @@ static int arg_handle_render_animation(int UNUSED(argc), const char **UNUSED(arg
BLI_threaded_malloc_begin();
BKE_reports_init(&reports, RPT_STORE);
RE_SetReports(re, &reports);
- RE_BlenderAnim(re, bmain, scene, NULL, scene->lay, scene->r.sfra, scene->r.efra, scene->r.frame_step);
+ RE_BlenderAnim(re, bmain, scene, NULL, NULL, scene->r.sfra, scene->r.efra, scene->r.frame_step);
RE_SetReports(re, NULL);
BKE_reports_clear(&reports);
BLI_threaded_malloc_end();
@@ -1625,7 +1502,7 @@ static int arg_handle_scene_set(int argc, const char **argv, void *data)
win = CTX_wm_manager(C)->windows.first;
}
if (win != NULL) {
- win->screen->scene = scene;
+ WM_window_set_active_scene(CTX_data_main(C), C, win, scene);
}
}
return 1;
@@ -1746,6 +1623,7 @@ static int arg_handle_python_file_run(int argc, const char **argv, void *data)
BPY_CTX_SETUP(ok = BPY_execute_filepath(C, filename, NULL));
if (!ok && app_state.exit_code_on_error.python) {
printf("\nError: script failed, file: '%s', exiting.\n", argv[1]);
+ BPY_python_end();
exit(app_state.exit_code_on_error.python);
}
return 1;
@@ -1787,6 +1665,7 @@ static int arg_handle_python_text_run(int argc, const char **argv, void *data)
if (!ok && app_state.exit_code_on_error.python) {
printf("\nError: script failed, text: '%s', exiting.\n", argv[1]);
+ BPY_python_end();
exit(app_state.exit_code_on_error.python);
}
@@ -1818,6 +1697,7 @@ static int arg_handle_python_expr_run(int argc, const char **argv, void *data)
BPY_CTX_SETUP(ok = BPY_execute_string_ex(C, NULL, argv[1], false));
if (!ok && app_state.exit_code_on_error.python) {
printf("\nError: script failed, expr: '%s', exiting.\n", argv[1]);
+ BPY_python_end();
exit(app_state.exit_code_on_error.python);
}
return 1;
@@ -1972,7 +1852,7 @@ static int arg_handle_load_file(int UNUSED(argc), const char **argv, void *data)
}
-void main_args_setup(bContext *C, bArgs *ba, SYS_SystemHandle *syshandle)
+void main_args_setup(bContext *C, bArgs *ba)
{
#define CB(a) a##_doc, a
@@ -2004,6 +1884,7 @@ void main_args_setup(bContext *C, bArgs *ba, SYS_SystemHandle *syshandle)
BLI_argsAdd(ba, 1, NULL, "--log-level", CB(arg_handle_log_level_set), ba);
BLI_argsAdd(ba, 1, NULL, "--log-show-basename", CB(arg_handle_log_show_basename_set), ba);
BLI_argsAdd(ba, 1, NULL, "--log-show-backtrace", CB(arg_handle_log_show_backtrace_set), ba);
+ BLI_argsAdd(ba, 1, NULL, "--log-show-timestamp", CB(arg_handle_log_show_timestamp_set), ba);
BLI_argsAdd(ba, 1, NULL, "--log-file", CB(arg_handle_log_file_set), ba);
BLI_argsAdd(ba, 1, "-d", "--debug", CB(arg_handle_debug_mode_set), ba);
@@ -2065,14 +1946,14 @@ void main_args_setup(bContext *C, bArgs *ba, SYS_SystemHandle *syshandle)
CB_EX(arg_handle_debug_mode_generic_set, gpumem), (void *)G_DEBUG_GPU_MEM);
BLI_argsAdd(ba, 1, NULL, "--debug-gpu-shaders",
CB_EX(arg_handle_debug_mode_generic_set, gpumem), (void *)G_DEBUG_GPU_SHADERS);
-
- BLI_argsAdd(ba, 1, NULL, "--enable-new-depsgraph", CB(arg_handle_depsgraph_use_new), NULL);
- BLI_argsAdd(ba, 1, NULL, "--enable-new-basic-shader-glsl", CB(arg_handle_basic_shader_glsl_use_new), NULL);
+ BLI_argsAdd(ba, 1, NULL, "--debug-gpu-force-workarounds",
+ CB_EX(arg_handle_debug_mode_generic_set, gpumem), (void *)G_DEBUG_GPU_FORCE_WORKAROUNDS);
BLI_argsAdd(ba, 1, NULL, "--verbose", CB(arg_handle_verbosity_set), NULL);
BLI_argsAdd(ba, 1, NULL, "--app-template", CB(arg_handle_app_template), NULL);
BLI_argsAdd(ba, 1, NULL, "--factory-startup", CB(arg_handle_factory_startup_set), NULL);
+ BLI_argsAdd(ba, 1, NULL, "--enable-static-override", CB(arg_handle_enable_static_override), NULL);
/* TODO, add user env vars? */
BLI_argsAdd(ba, 1, NULL, "--env-system-datafiles", CB_EX(arg_handle_env_system_set, datafiles), NULL);
@@ -2090,13 +1971,10 @@ void main_args_setup(bContext *C, bArgs *ba, SYS_SystemHandle *syshandle)
BLI_argsAdd(ba, 2, NULL, "--no-native-pixels", CB(arg_handle_native_pixels_set), ba);
/* third pass: disabling things and forcing settings */
- BLI_argsAddCase(ba, 3, "-nojoystick", 1, NULL, 0, CB(arg_handle_joystick_disable), syshandle);
- BLI_argsAddCase(ba, 3, "-noglsl", 1, NULL, 0, CB(arg_handle_glsl_disable), NULL);
BLI_argsAddCase(ba, 3, "-noaudio", 1, NULL, 0, CB(arg_handle_audio_disable), NULL);
BLI_argsAddCase(ba, 3, "-setaudio", 1, NULL, 0, CB(arg_handle_audio_set), NULL);
/* fourth pass: processing arguments */
- BLI_argsAdd(ba, 4, "-g", NULL, CB(arg_handle_ge_parameters_set), syshandle);
BLI_argsAdd(ba, 4, "-f", "--render-frame", CB(arg_handle_render_frame), C);
BLI_argsAdd(ba, 4, "-a", "--render-anim", CB(arg_handle_render_animation), C);
BLI_argsAdd(ba, 4, "-S", "--scene", CB(arg_handle_scene_set), C);
diff --git a/source/creator/creator_intern.h b/source/creator/creator_intern.h
index a972a926677..311c8b74006 100644
--- a/source/creator/creator_intern.h
+++ b/source/creator/creator_intern.h
@@ -33,7 +33,7 @@ struct bContext;
#ifndef WITH_PYTHON_MODULE
/* creator_args.c */
-void main_args_setup(struct bContext *C, struct bArgs *ba, SYS_SystemHandle *syshandle);
+void main_args_setup(struct bContext *C, struct bArgs *ba);
void main_args_setup_post(struct bContext *C, struct bArgs *ba);
diff --git a/source/creator/creator_signals.c b/source/creator/creator_signals.c
index be3650537e0..6908bae2659 100644
--- a/source/creator/creator_signals.c
+++ b/source/creator/creator_signals.c
@@ -64,14 +64,6 @@
#include "BKE_main.h"
#include "BKE_report.h"
-
-/* for passing information between creator and gameengine */
-#ifdef WITH_GAMEENGINE
-# include "BL_System.h"
-#else /* dummy */
-# define SYS_SystemHandle int
-#endif
-
#include <signal.h>
#include "creator_intern.h" /* own include */