diff options
Diffstat (limited to 'source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp')
-rw-r--r-- | source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp | 22 |
1 files changed, 18 insertions, 4 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp index 571cc9087b3..a3ea85b605c 100644 --- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp +++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp @@ -81,6 +81,8 @@ extern "C" { #include "DNA_windowmanager_types.h" #include "BKE_global.h" #include "BKE_report.h" +/* #include "BKE_screen.h" */ /* cant include this because of 'new' function name */ +extern float BKE_screen_view3d_zoom_to_fac(float camzoom); //XXX #include "BIF_screen.h" @@ -93,7 +95,9 @@ extern "C" { #include "BKE_ipo.h" /***/ -#include "AUD_C-API.h" +#ifdef WITH_AUDASPACE +# include "AUD_C-API.h" +#endif //XXX #include "BSE_headerbuttons.h" #include "BKE_context.h" @@ -248,15 +252,15 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c // some blender stuff float camzoom; + int draw_letterbox = 0; if(rv3d->persp==RV3D_CAMOB) { if(startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */ camzoom = 1.0f; + draw_letterbox = 1; } else { - camzoom = (1.41421 + (rv3d->camzoom / 50.0)); - camzoom *= camzoom; - camzoom = 4.0 / camzoom; + camzoom = 1.0 / BKE_screen_view3d_zoom_to_fac(rv3d->camzoom); } } else { @@ -433,6 +437,16 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c if (render) { + if(draw_letterbox) { + // Clear screen to border color + // We do this here since we set the canvas to be within the frames. This means the engine + // itself is unaware of the extra space, so we clear the whole region for it. + glClearColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 1.0f); + glViewport(ar->winrct.xmin, ar->winrct.ymin, + ar->winrct.xmax - ar->winrct.xmin, ar->winrct.ymax - ar->winrct.ymin); + glClear(GL_COLOR_BUFFER_BIT); + } + // render the frame ketsjiengine->Render(); } |