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Diffstat (limited to 'source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index ae46f880711..1ede16f017e 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -89,6 +89,8 @@ extern "C" {
#include "DNA_scene_types.h"
/***/
+#include "AUD_C-API.h"
+
//XXX #include "BSE_headerbuttons.h"
#include "BKE_context.h"
#include "../../blender/windowmanager/WM_types.h"
@@ -386,6 +388,11 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, int alw
if(blscene->gm.stereoflag == STEREO_DOME)
ketsjiengine->InitDome(blscene->gm.dome.res, blscene->gm.dome.mode, blscene->gm.dome.angle, blscene->gm.dome.resbuf, blscene->gm.dome.tilt, blscene->gm.dome.warptext);
+ // initialize 3D Audio Settings
+ AUD_set3DSetting(AUD_3DS_SPEED_OF_SOUND, blscene->audio.speed_of_sound);
+ AUD_set3DSetting(AUD_3DS_DOPPLER_FACTOR, blscene->audio.doppler_factor);
+ AUD_set3DSetting(AUD_3DS_DISTANCE_MODEL, blscene->audio.distance_model);
+
if (sceneconverter)
{
// convert and add scene