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Diffstat (limited to 'source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index d65993581b5..858a5964a52 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -141,10 +141,10 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
BlendFileData *bfd= NULL;
BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
- BLI_strncpy(oldsce, G.sce, sizeof(oldsce));
+ BLI_strncpy(oldsce, G.main->name, sizeof(oldsce));
#ifndef DISABLE_PYTHON
resetGamePythonPath(); // need this so running a second time wont use an old blendfiles path
- setGamePythonPath(G.sce);
+ setGamePythonPath(G.main->name);
// Acquire Python's GIL (global interpreter lock)
// so we can safely run Python code and API calls
@@ -309,10 +309,10 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
startscenename = bfd->curscene->id.name + 2;
if(blenderdata) {
- BLI_strncpy(G.sce, blenderdata->name, sizeof(G.sce));
+ BLI_strncpy(G.main->name, blenderdata->name, sizeof(G.main->name));
BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
#ifndef DISABLE_PYTHON
- setGamePythonPath(G.sce);
+ setGamePythonPath(G.main->name);
#endif
}
}
@@ -573,7 +573,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
if (bfd) BLO_blendfiledata_free(bfd);
- BLI_strncpy(G.sce, oldsce, sizeof(G.sce));
+ BLI_strncpy(G.main->name, oldsce, sizeof(G.main->name));
#ifndef DISABLE_PYTHON
Py_DECREF(pyGlobalDict);