diff options
Diffstat (limited to 'source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp')
-rw-r--r-- | source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp index f00dd279361..40f1701e44a 100644 --- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp +++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp @@ -95,10 +95,6 @@ extern float BKE_screen_view3d_zoom_to_fac(float camzoom); #include "BKE_ipo.h" /***/ -#ifdef WITH_AUDASPACE -# include "AUD_C-API.h" -#endif - //XXX #include "BSE_headerbuttons.h" #include "BKE_context.h" #include "../../blender/windowmanager/WM_types.h" @@ -108,6 +104,11 @@ extern float BKE_screen_view3d_zoom_to_fac(float camzoom); } #endif +#ifdef WITH_AUDASPACE +# include "AUD_C-API.h" +# include "AUD_I3DDevice.h" +# include "AUD_IDevice.h" +#endif static BlendFileData *load_game_data(char *filename) { @@ -186,6 +187,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c #endif bool novertexarrays = (SYS_GetCommandLineInt(syshandle, "novertexarrays", 0) != 0); bool mouse_state = startscene->gm.flag & GAME_SHOW_MOUSE; + bool restrictAnimFPS = startscene->gm.flag & GAME_RESTRICT_ANIM_UPDATES; if(animation_record) usefixed= true; /* override since you's always want fixed time for sim recording */ @@ -235,6 +237,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c ketsjiengine->SetRasterizer(rasterizer); ketsjiengine->SetUseFixedTime(usefixed); ketsjiengine->SetTimingDisplay(frameRate, profile, properties); + ketsjiengine->SetRestrictAnimationFPS(restrictAnimFPS); #ifdef WITH_PYTHON CValue::SetDeprecationWarnings(nodepwarnings); @@ -393,9 +396,13 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext); // initialize 3D Audio Settings - AUD_setSpeedOfSound(scene->audio.speed_of_sound); - AUD_setDopplerFactor(scene->audio.doppler_factor); - AUD_setDistanceModel(AUD_DistanceModel(scene->audio.distance_model)); + AUD_I3DDevice* dev = AUD_get3DDevice(); + if(dev) + { + dev->setSpeedOfSound(scene->audio.speed_of_sound); + dev->setDopplerFactor(scene->audio.doppler_factor); + dev->setDistanceModel(AUD_DistanceModel(scene->audio.distance_model)); + } // from see blender.c: // FIXME: this version patching should really be part of the file-reading code, @@ -580,7 +587,10 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c { delete canvas; canvas = NULL; - } + } + + // stop all remaining playing sounds + AUD_getDevice()->stopAll(); } while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME); |