diff options
Diffstat (limited to 'source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp')
-rw-r--r-- | source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp | 683 |
1 files changed, 0 insertions, 683 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp deleted file mode 100644 index 22616458b54..00000000000 --- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp +++ /dev/null @@ -1,683 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - * Blender's Ketsji startpoint - */ - -/** \file gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp - * \ingroup blroutines - */ - - -#include <signal.h> -#include <stdlib.h> -#include <stdio.h> - -#ifdef _MSC_VER - /* don't show stl-warnings */ -# pragma warning (disable:4786) -#endif - -#include "GPU_glew.h" - -#include "KX_BlenderCanvas.h" -#include "KX_BlenderKeyboardDevice.h" -#include "KX_BlenderMouseDevice.h" -#include "KX_BlenderSystem.h" -#include "BL_Material.h" - -#include "KX_KetsjiEngine.h" -#include "KX_BlenderSceneConverter.h" -#include "KX_PythonInit.h" -#include "KX_PyConstraintBinding.h" -#include "KX_PythonMain.h" - -#include "RAS_OpenGLRasterizer.h" -#include "RAS_ListRasterizer.h" - -#include "NG_LoopBackNetworkDeviceInterface.h" - -#include "BL_System.h" - -#include "GPU_extensions.h" -#include "EXP_Value.h" - - -extern "C" { - #include "DNA_object_types.h" - #include "DNA_view3d_types.h" - #include "DNA_screen_types.h" - #include "DNA_userdef_types.h" - #include "DNA_scene_types.h" - #include "DNA_windowmanager_types.h" - - #include "BKE_global.h" - #include "BKE_report.h" - #include "BKE_ipo.h" - #include "BKE_main.h" - #include "BKE_context.h" - #include "BKE_sound.h" - - /* avoid c++ conflict with 'new' */ - #define new _new - #include "BKE_screen.h" - #undef new - - #include "MEM_guardedalloc.h" - - #include "BLI_blenlib.h" - #include "BLO_readfile.h" - - #include "../../blender/windowmanager/WM_types.h" - #include "../../blender/windowmanager/wm_window.h" - -/* avoid more includes (not used by BGE) */ -typedef void * wmUIHandlerFunc; -typedef void * wmUIHandlerRemoveFunc; - - #include "../../blender/windowmanager/wm_event_system.h" -} - -#ifdef WITH_AUDASPACE -# include AUD_DEVICE_H -#endif - -static BlendFileData *load_game_data(const char *filename) -{ - ReportList reports; - BlendFileData *bfd; - - BKE_reports_init(&reports, RPT_STORE); - bfd= BLO_read_from_file(filename, &reports, BLO_READ_SKIP_USERDEF); - - if (!bfd) { - printf("Loading %s failed: ", filename); - BKE_reports_print(&reports, RPT_ERROR); - } - - BKE_reports_clear(&reports); - - return bfd; -} - -static int BL_KetsjiNextFrame(KX_KetsjiEngine *ketsjiengine, bContext *C, wmWindow *win, Scene *scene, ARegion *ar, - KX_BlenderKeyboardDevice* keyboarddevice, KX_BlenderMouseDevice* mousedevice, int draw_letterbox) -{ - int exitrequested; - - // first check if we want to exit - exitrequested = ketsjiengine->GetExitCode(); - - // kick the engine - bool render = ketsjiengine->NextFrame(); - - if (render) { - if (draw_letterbox) { - // Clear screen to border color - // We do this here since we set the canvas to be within the frames. This means the engine - // itself is unaware of the extra space, so we clear the whole region for it. - glClearColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 1.0f); - glViewport(ar->winrct.xmin, ar->winrct.ymin, - BLI_rcti_size_x(&ar->winrct), BLI_rcti_size_y(&ar->winrct)); - glClear(GL_COLOR_BUFFER_BIT); - } - - // render the frame - ketsjiengine->Render(); - } - - wm_window_process_events_nosleep(); - - // test for the ESC key - //XXX while (qtest()) - while (wmEvent *event= (wmEvent *)win->queue.first) { - short val = 0; - //unsigned short event = 0; //XXX extern_qread(&val); - unsigned int unicode = event->utf8_buf[0] ? BLI_str_utf8_as_unicode(event->utf8_buf) : event->ascii; - - if (keyboarddevice->ConvertBlenderEvent(event->type, event->val, unicode)) - exitrequested = KX_EXIT_REQUEST_BLENDER_ESC; - - /* Coordinate conversion... where - * should this really be? - */ - if (event->type == MOUSEMOVE) { - /* Note, not nice! XXX 2.5 event hack */ - val = event->x - ar->winrct.xmin; - mousedevice->ConvertBlenderEvent(MOUSEX, val, 0); - - val = ar->winy - (event->y - ar->winrct.ymin) - 1; - mousedevice->ConvertBlenderEvent(MOUSEY, val, 0); - } - else { - mousedevice->ConvertBlenderEvent(event->type, event->val, 0); - } - - BLI_remlink(&win->queue, event); - wm_event_free(event); - } - - if (win != CTX_wm_window(C)) { - exitrequested= KX_EXIT_REQUEST_OUTSIDE; /* window closed while bge runs */ - } - return exitrequested; -} - - -#ifdef WITH_PYTHON -static struct BL_KetsjiNextFrameState { - class KX_KetsjiEngine* ketsjiengine; - struct bContext *C; - struct wmWindow* win; - struct Scene* scene; - struct ARegion *ar; - KX_BlenderKeyboardDevice* keyboarddevice; - KX_BlenderMouseDevice* mousedevice; - int draw_letterbox; -} ketsjinextframestate; - -static int BL_KetsjiPyNextFrame(void *state0) -{ - BL_KetsjiNextFrameState *state = (BL_KetsjiNextFrameState *) state0; - return BL_KetsjiNextFrame( - state->ketsjiengine, - state->C, - state->win, - state->scene, - state->ar, - state->keyboarddevice, - state->mousedevice, - state->draw_letterbox); -} -#endif - - -extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_frame, int always_use_expand_framing) -{ - /* context values */ - struct wmWindowManager *wm= CTX_wm_manager(C); - struct wmWindow *win= CTX_wm_window(C); - struct Scene *startscene= CTX_data_scene(C); - struct Main* maggie1= CTX_data_main(C); - - - RAS_Rect area_rect; - area_rect.SetLeft(cam_frame->xmin); - area_rect.SetBottom(cam_frame->ymin); - area_rect.SetRight(cam_frame->xmax); - area_rect.SetTop(cam_frame->ymax); - - int exitrequested = KX_EXIT_REQUEST_NO_REQUEST; - Main* blenderdata = maggie1; - - char* startscenename = startscene->id.name+2; - char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE]; - STR_String exitstring = ""; - BlendFileData *bfd= NULL; - - BLI_strncpy(pathname, blenderdata->name, sizeof(pathname)); - BLI_strncpy(oldsce, G.main->name, sizeof(oldsce)); -#ifdef WITH_PYTHON - resetGamePythonPath(); // need this so running a second time wont use an old blendfiles path - setGamePythonPath(G.main->name); - - // Acquire Python's GIL (global interpreter lock) - // so we can safely run Python code and API calls - PyGILState_STATE gilstate = PyGILState_Ensure(); - - PyObject *pyGlobalDict = PyDict_New(); /* python utility storage, spans blend file loading */ -#endif - - // Globals to be carried on over blender files - GlobalSettings gs; - gs.matmode= startscene->gm.matmode; - gs.glslflag= startscene->gm.flag; - - do - { - View3D *v3d= CTX_wm_view3d(C); - RegionView3D *rv3d= CTX_wm_region_view3d(C); - - // get some preferences - SYS_SystemHandle syshandle = SYS_GetSystem(); - bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0); - bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0); - bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0); - bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0); - bool animation_record = (SYS_GetCommandLineInt(syshandle, "animation_record", 0) != 0); - bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0) && GPU_display_list_support(); -#ifdef WITH_PYTHON - bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 0) != 0); -#endif - // bool novertexarrays = (SYS_GetCommandLineInt(syshandle, "novertexarrays", 0) != 0); - bool mouse_state = (startscene->gm.flag & GAME_SHOW_MOUSE) != 0; - bool restrictAnimFPS = (startscene->gm.flag & GAME_RESTRICT_ANIM_UPDATES) != 0; - - short drawtype = v3d->drawtype; - - /* we do not support material mode in game engine, force change to texture mode */ - if (drawtype == OB_MATERIAL) drawtype = OB_TEXTURE; - if (animation_record) usefixed= false; /* override since you don't want to run full-speed for sim recording */ - - // create the canvas and rasterizer - RAS_ICanvas* canvas = new KX_BlenderCanvas(wm, win, area_rect, ar); - - // default mouse state set on render panel - if (mouse_state) - canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL); - else - canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE); - - // Setup vsync - int previous_vsync = 0; - canvas->GetSwapInterval(previous_vsync); - if (startscene->gm.vsync == VSYNC_ADAPTIVE) - canvas->SetSwapInterval(-1); - else - canvas->SetSwapInterval((startscene->gm.vsync == VSYNC_ON) ? 1 : 0); - - RAS_IRasterizer* rasterizer = NULL; - RAS_STORAGE_TYPE raster_storage = RAS_AUTO_STORAGE; - - if (startscene->gm.raster_storage == RAS_STORE_VBO) { - raster_storage = RAS_VBO; - } - else if (startscene->gm.raster_storage == RAS_STORE_VA) { - raster_storage = RAS_VA; - } - //Don't use displaylists with VBOs - //If auto starts using VBOs, make sure to check for that here - if (displaylists && raster_storage != RAS_VBO) - rasterizer = new RAS_ListRasterizer(canvas, true, raster_storage); - else - rasterizer = new RAS_OpenGLRasterizer(canvas, raster_storage); - - RAS_IRasterizer::MipmapOption mipmapval = rasterizer->GetMipmapping(); - - - // create the inputdevices - KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice(); - KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice(); - - // create a networkdevice - NG_NetworkDeviceInterface* networkdevice = new - NG_LoopBackNetworkDeviceInterface(); - - // - // create a ketsji/blendersystem (only needed for timing and stuff) - KX_BlenderSystem* kxsystem = new KX_BlenderSystem(); - - // create the ketsjiengine - KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem); - - // set the devices - ketsjiengine->SetKeyboardDevice(keyboarddevice); - ketsjiengine->SetMouseDevice(mousedevice); - ketsjiengine->SetNetworkDevice(networkdevice); - ketsjiengine->SetCanvas(canvas); - ketsjiengine->SetRasterizer(rasterizer); - ketsjiengine->SetUseFixedTime(usefixed); - ketsjiengine->SetTimingDisplay(frameRate, profile, properties); - ketsjiengine->SetRestrictAnimationFPS(restrictAnimFPS); - ketsjiengine->SetRender(true); - KX_KetsjiEngine::SetExitKey(ConvertKeyCode(startscene->gm.exitkey)); - - //set the global settings (carried over if restart/load new files) - ketsjiengine->SetGlobalSettings(&gs); - -#ifdef WITH_PYTHON - CValue::SetDeprecationWarnings(nodepwarnings); -#endif - - //lock frame and camera enabled - storing global values - int tmp_lay= startscene->lay; - Object *tmp_camera = startscene->camera; - - if (v3d->scenelock==0) { - startscene->lay= v3d->lay; - startscene->camera= v3d->camera; - } - - // some blender stuff - float camzoom = 1.0f; - int draw_letterbox = 0; - - if (rv3d->persp==RV3D_CAMOB) { - if (startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */ - draw_letterbox = 1; - } - else { - camzoom = 1.0f / BKE_screen_view3d_zoom_to_fac(rv3d->camzoom); - } - } - - rasterizer->SetDrawingMode(drawtype); - ketsjiengine->SetCameraZoom(camzoom); - ketsjiengine->SetCameraOverrideZoom(2.0f); - - // if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file - if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME) - { - exitrequested = KX_EXIT_REQUEST_NO_REQUEST; - if (bfd) BLO_blendfiledata_free(bfd); - - char basedpath[FILE_MAX]; - // base the actuator filename with respect - // to the original file working directory - - if (exitstring != "") - BLI_strncpy(basedpath, exitstring.ReadPtr(), sizeof(basedpath)); - - // load relative to the last loaded file, this used to be relative - // to the first file but that makes no sense, relative paths in - // blend files should be relative to that file, not some other file - // that happened to be loaded first - BLI_path_abs(basedpath, pathname); - bfd = load_game_data(basedpath); - - // if it wasn't loaded, try it forced relative - if (!bfd) - { - // just add "//" in front of it - char temppath[FILE_MAX] = "//"; - BLI_strncpy(temppath + 2, basedpath, FILE_MAX - 2); - - BLI_path_abs(temppath, pathname); - bfd = load_game_data(temppath); - } - - // if we got a loaded blendfile, proceed - if (bfd) - { - blenderdata = bfd->main; - startscenename = bfd->curscene->id.name + 2; - - if (blenderdata) { - BLI_strncpy(G.main->name, blenderdata->name, sizeof(G.main->name)); - BLI_strncpy(pathname, blenderdata->name, sizeof(pathname)); -#ifdef WITH_PYTHON - setGamePythonPath(G.main->name); -#endif - } - } - // else forget it, we can't find it - else - { - exitrequested = KX_EXIT_REQUEST_QUIT_GAME; - } - } - - Scene *scene= bfd ? bfd->curscene : (Scene *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) + 2); - - if (scene) - { - int startFrame = scene->r.cfra; - ketsjiengine->SetAnimRecordMode(animation_record, startFrame); - - // Quad buffered needs a special window. - if (scene->gm.stereoflag == STEREO_ENABLED) { - if (scene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED) - rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) scene->gm.stereomode); - - rasterizer->SetEyeSeparation(scene->gm.eyeseparation); - } - - rasterizer->SetBackColor(scene->gm.framing.col); - } - - if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME) - { - if (rv3d->persp != RV3D_CAMOB) - { - ketsjiengine->EnableCameraOverride(startscenename); - ketsjiengine->SetCameraOverrideUseOrtho((rv3d->persp == RV3D_ORTHO)); - ketsjiengine->SetCameraOverrideProjectionMatrix(MT_CmMatrix4x4(rv3d->winmat)); - ketsjiengine->SetCameraOverrideViewMatrix(MT_CmMatrix4x4(rv3d->viewmat)); - ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far); - ketsjiengine->SetCameraOverrideLens(v3d->lens); - } - - // create a scene converter, create and convert the startingscene - KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata, ketsjiengine); - ketsjiengine->SetSceneConverter(sceneconverter); - if (always_use_expand_framing) - sceneconverter->SetAlwaysUseExpandFraming(true); - - sceneconverter->SetMaterials(true); - - if (gs.matmode == GAME_MAT_GLSL) - sceneconverter->SetGLSLMaterials(true); - if (scene->gm.flag & GAME_NO_MATERIAL_CACHING) - sceneconverter->SetCacheMaterials(false); - - KX_Scene* startscene = new KX_Scene(keyboarddevice, - mousedevice, - networkdevice, - startscenename, - scene, - canvas); - -#ifdef WITH_PYTHON - // some python things - PyObject *gameLogic, *gameLogic_keys; - setupGamePython(ketsjiengine, startscene, blenderdata, pyGlobalDict, &gameLogic, &gameLogic_keys, 0, NULL); -#endif // WITH_PYTHON - - //initialize Dome Settings - if (scene->gm.stereoflag == STEREO_DOME) - ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext); - - // initialize 3D Audio Settings - AUD_Device* device = BKE_sound_get_device(); - AUD_Device_setSpeedOfSound(device, scene->audio.speed_of_sound); - AUD_Device_setDopplerFactor(device, scene->audio.doppler_factor); - AUD_Device_setDistanceModel(device, AUD_DistanceModel(scene->audio.distance_model)); - - // from see blender.c: - // FIXME: this version patching should really be part of the file-reading code, - // but we still get too many unrelated data-corruption crashes otherwise... - if (blenderdata->versionfile < 250) - do_versions_ipos_to_animato(blenderdata); - - if (sceneconverter) - { - // convert and add scene - sceneconverter->ConvertScene( - startscene, - rasterizer, - canvas); - ketsjiengine->AddScene(startscene); - - // init the rasterizer - rasterizer->Init(); - - // start the engine - ketsjiengine->StartEngine(true); - - - // Set the animation playback rate for ipo's and actions - // the framerate below should patch with FPS macro defined in blendef.h - // Could be in StartEngine set the framerate, we need the scene to do this - ketsjiengine->SetAnimFrameRate(FPS); - -#ifdef WITH_PYTHON - char *python_main = NULL; - pynextframestate.state = NULL; - pynextframestate.func = NULL; - python_main = KX_GetPythonMain(scene); - - // the mainloop - printf("\nBlender Game Engine Started\n"); - if (python_main) { - char *python_code = KX_GetPythonCode(blenderdata, python_main); - if (python_code) { - // Set python environement variable. - KX_SetActiveScene(startscene); - PHY_SetActiveEnvironment(startscene->GetPhysicsEnvironment()); - - ketsjinextframestate.ketsjiengine = ketsjiengine; - ketsjinextframestate.C = C; - ketsjinextframestate.win = win; - ketsjinextframestate.scene = scene; - ketsjinextframestate.ar = ar; - ketsjinextframestate.keyboarddevice = keyboarddevice; - ketsjinextframestate.mousedevice = mousedevice; - ketsjinextframestate.draw_letterbox = draw_letterbox; - - pynextframestate.state = &ketsjinextframestate; - pynextframestate.func = &BL_KetsjiPyNextFrame; - printf("Yielding control to Python script '%s'...\n", python_main); - PyRun_SimpleString(python_code); - printf("Exit Python script '%s'\n", python_main); - MEM_freeN(python_code); - } - } - else -#endif /* WITH_PYTHON */ - { - while (!exitrequested) - { - exitrequested = BL_KetsjiNextFrame(ketsjiengine, C, win, scene, ar, keyboarddevice, mousedevice, draw_letterbox); - } - } - printf("Blender Game Engine Finished\n"); - exitstring = ketsjiengine->GetExitString(); -#ifdef WITH_PYTHON - if (python_main) MEM_freeN(python_main); -#endif /* WITH_PYTHON */ - - gs = *(ketsjiengine->GetGlobalSettings()); - - // when exiting the mainloop -#ifdef WITH_PYTHON - // Clears the dictionary by hand: - // This prevents, extra references to global variables - // inside the GameLogic dictionary when the python interpreter is finalized. - // which allows the scene to safely delete them :) - // see: (space.c)->start_game - - //PyDict_Clear(PyModule_GetDict(gameLogic)); - - // Keep original items, means python plugins will autocomplete members - PyObject *gameLogic_keys_new = PyDict_Keys(PyModule_GetDict(gameLogic)); - const Py_ssize_t numitems= PyList_GET_SIZE(gameLogic_keys_new); - Py_ssize_t listIndex; - for (listIndex=0; listIndex < numitems; listIndex++) { - PyObject *item = PyList_GET_ITEM(gameLogic_keys_new, listIndex); - if (!PySequence_Contains(gameLogic_keys, item)) { - PyDict_DelItem( PyModule_GetDict(gameLogic), item); - } - } - Py_DECREF(gameLogic_keys_new); - gameLogic_keys_new = NULL; -#endif - ketsjiengine->StopEngine(); -#ifdef WITH_PYTHON - exitGamePythonScripting(); -#endif - networkdevice->Disconnect(); - } - if (sceneconverter) - { - delete sceneconverter; - sceneconverter = NULL; - } - -#ifdef WITH_PYTHON - Py_DECREF(gameLogic_keys); - gameLogic_keys = NULL; -#endif - } - //lock frame and camera enabled - restoring global values - if (v3d->scenelock==0) { - startscene->lay= tmp_lay; - startscene->camera= tmp_camera; - } - - if (exitrequested != KX_EXIT_REQUEST_OUTSIDE) - { - // set the cursor back to normal - canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL); - - // set mipmap setting back to its original value - rasterizer->SetMipmapping(mipmapval); - } - - // clean up some stuff - if (ketsjiengine) - { - delete ketsjiengine; - ketsjiengine = NULL; - } - if (kxsystem) - { - delete kxsystem; - kxsystem = NULL; - } - if (networkdevice) - { - delete networkdevice; - networkdevice = NULL; - } - if (keyboarddevice) - { - delete keyboarddevice; - keyboarddevice = NULL; - } - if (mousedevice) - { - delete mousedevice; - mousedevice = NULL; - } - if (rasterizer) - { - delete rasterizer; - rasterizer = NULL; - } - if (canvas) - { - canvas->SetSwapInterval(previous_vsync); // Set the swap interval back - delete canvas; - canvas = NULL; - } - - // stop all remaining playing sounds - AUD_Device_stopAll(BKE_sound_get_device()); - - } while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME); - - if (bfd) BLO_blendfiledata_free(bfd); - - BLI_strncpy(G.main->name, oldsce, sizeof(G.main->name)); - -#ifdef WITH_PYTHON - PyDict_Clear(pyGlobalDict); - Py_DECREF(pyGlobalDict); - - // Release Python's GIL - PyGILState_Release(gilstate); -#endif - -} |