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Diffstat (limited to 'source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp683
1 files changed, 0 insertions, 683 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
deleted file mode 100644
index 22616458b54..00000000000
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ /dev/null
@@ -1,683 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- * Blender's Ketsji startpoint
- */
-
-/** \file gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
- * \ingroup blroutines
- */
-
-
-#include <signal.h>
-#include <stdlib.h>
-#include <stdio.h>
-
-#ifdef _MSC_VER
- /* don't show stl-warnings */
-# pragma warning (disable:4786)
-#endif
-
-#include "GPU_glew.h"
-
-#include "KX_BlenderCanvas.h"
-#include "KX_BlenderKeyboardDevice.h"
-#include "KX_BlenderMouseDevice.h"
-#include "KX_BlenderSystem.h"
-#include "BL_Material.h"
-
-#include "KX_KetsjiEngine.h"
-#include "KX_BlenderSceneConverter.h"
-#include "KX_PythonInit.h"
-#include "KX_PyConstraintBinding.h"
-#include "KX_PythonMain.h"
-
-#include "RAS_OpenGLRasterizer.h"
-#include "RAS_ListRasterizer.h"
-
-#include "NG_LoopBackNetworkDeviceInterface.h"
-
-#include "BL_System.h"
-
-#include "GPU_extensions.h"
-#include "EXP_Value.h"
-
-
-extern "C" {
- #include "DNA_object_types.h"
- #include "DNA_view3d_types.h"
- #include "DNA_screen_types.h"
- #include "DNA_userdef_types.h"
- #include "DNA_scene_types.h"
- #include "DNA_windowmanager_types.h"
-
- #include "BKE_global.h"
- #include "BKE_report.h"
- #include "BKE_ipo.h"
- #include "BKE_main.h"
- #include "BKE_context.h"
- #include "BKE_sound.h"
-
- /* avoid c++ conflict with 'new' */
- #define new _new
- #include "BKE_screen.h"
- #undef new
-
- #include "MEM_guardedalloc.h"
-
- #include "BLI_blenlib.h"
- #include "BLO_readfile.h"
-
- #include "../../blender/windowmanager/WM_types.h"
- #include "../../blender/windowmanager/wm_window.h"
-
-/* avoid more includes (not used by BGE) */
-typedef void * wmUIHandlerFunc;
-typedef void * wmUIHandlerRemoveFunc;
-
- #include "../../blender/windowmanager/wm_event_system.h"
-}
-
-#ifdef WITH_AUDASPACE
-# include AUD_DEVICE_H
-#endif
-
-static BlendFileData *load_game_data(const char *filename)
-{
- ReportList reports;
- BlendFileData *bfd;
-
- BKE_reports_init(&reports, RPT_STORE);
- bfd= BLO_read_from_file(filename, &reports, BLO_READ_SKIP_USERDEF);
-
- if (!bfd) {
- printf("Loading %s failed: ", filename);
- BKE_reports_print(&reports, RPT_ERROR);
- }
-
- BKE_reports_clear(&reports);
-
- return bfd;
-}
-
-static int BL_KetsjiNextFrame(KX_KetsjiEngine *ketsjiengine, bContext *C, wmWindow *win, Scene *scene, ARegion *ar,
- KX_BlenderKeyboardDevice* keyboarddevice, KX_BlenderMouseDevice* mousedevice, int draw_letterbox)
-{
- int exitrequested;
-
- // first check if we want to exit
- exitrequested = ketsjiengine->GetExitCode();
-
- // kick the engine
- bool render = ketsjiengine->NextFrame();
-
- if (render) {
- if (draw_letterbox) {
- // Clear screen to border color
- // We do this here since we set the canvas to be within the frames. This means the engine
- // itself is unaware of the extra space, so we clear the whole region for it.
- glClearColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 1.0f);
- glViewport(ar->winrct.xmin, ar->winrct.ymin,
- BLI_rcti_size_x(&ar->winrct), BLI_rcti_size_y(&ar->winrct));
- glClear(GL_COLOR_BUFFER_BIT);
- }
-
- // render the frame
- ketsjiengine->Render();
- }
-
- wm_window_process_events_nosleep();
-
- // test for the ESC key
- //XXX while (qtest())
- while (wmEvent *event= (wmEvent *)win->queue.first) {
- short val = 0;
- //unsigned short event = 0; //XXX extern_qread(&val);
- unsigned int unicode = event->utf8_buf[0] ? BLI_str_utf8_as_unicode(event->utf8_buf) : event->ascii;
-
- if (keyboarddevice->ConvertBlenderEvent(event->type, event->val, unicode))
- exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
-
- /* Coordinate conversion... where
- * should this really be?
- */
- if (event->type == MOUSEMOVE) {
- /* Note, not nice! XXX 2.5 event hack */
- val = event->x - ar->winrct.xmin;
- mousedevice->ConvertBlenderEvent(MOUSEX, val, 0);
-
- val = ar->winy - (event->y - ar->winrct.ymin) - 1;
- mousedevice->ConvertBlenderEvent(MOUSEY, val, 0);
- }
- else {
- mousedevice->ConvertBlenderEvent(event->type, event->val, 0);
- }
-
- BLI_remlink(&win->queue, event);
- wm_event_free(event);
- }
-
- if (win != CTX_wm_window(C)) {
- exitrequested= KX_EXIT_REQUEST_OUTSIDE; /* window closed while bge runs */
- }
- return exitrequested;
-}
-
-
-#ifdef WITH_PYTHON
-static struct BL_KetsjiNextFrameState {
- class KX_KetsjiEngine* ketsjiengine;
- struct bContext *C;
- struct wmWindow* win;
- struct Scene* scene;
- struct ARegion *ar;
- KX_BlenderKeyboardDevice* keyboarddevice;
- KX_BlenderMouseDevice* mousedevice;
- int draw_letterbox;
-} ketsjinextframestate;
-
-static int BL_KetsjiPyNextFrame(void *state0)
-{
- BL_KetsjiNextFrameState *state = (BL_KetsjiNextFrameState *) state0;
- return BL_KetsjiNextFrame(
- state->ketsjiengine,
- state->C,
- state->win,
- state->scene,
- state->ar,
- state->keyboarddevice,
- state->mousedevice,
- state->draw_letterbox);
-}
-#endif
-
-
-extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *cam_frame, int always_use_expand_framing)
-{
- /* context values */
- struct wmWindowManager *wm= CTX_wm_manager(C);
- struct wmWindow *win= CTX_wm_window(C);
- struct Scene *startscene= CTX_data_scene(C);
- struct Main* maggie1= CTX_data_main(C);
-
-
- RAS_Rect area_rect;
- area_rect.SetLeft(cam_frame->xmin);
- area_rect.SetBottom(cam_frame->ymin);
- area_rect.SetRight(cam_frame->xmax);
- area_rect.SetTop(cam_frame->ymax);
-
- int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
- Main* blenderdata = maggie1;
-
- char* startscenename = startscene->id.name+2;
- char pathname[FILE_MAXDIR+FILE_MAXFILE], oldsce[FILE_MAXDIR+FILE_MAXFILE];
- STR_String exitstring = "";
- BlendFileData *bfd= NULL;
-
- BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
- BLI_strncpy(oldsce, G.main->name, sizeof(oldsce));
-#ifdef WITH_PYTHON
- resetGamePythonPath(); // need this so running a second time wont use an old blendfiles path
- setGamePythonPath(G.main->name);
-
- // Acquire Python's GIL (global interpreter lock)
- // so we can safely run Python code and API calls
- PyGILState_STATE gilstate = PyGILState_Ensure();
-
- PyObject *pyGlobalDict = PyDict_New(); /* python utility storage, spans blend file loading */
-#endif
-
- // Globals to be carried on over blender files
- GlobalSettings gs;
- gs.matmode= startscene->gm.matmode;
- gs.glslflag= startscene->gm.flag;
-
- do
- {
- View3D *v3d= CTX_wm_view3d(C);
- RegionView3D *rv3d= CTX_wm_region_view3d(C);
-
- // get some preferences
- SYS_SystemHandle syshandle = SYS_GetSystem();
- bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
- bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
- bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
- bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
- bool animation_record = (SYS_GetCommandLineInt(syshandle, "animation_record", 0) != 0);
- bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0) && GPU_display_list_support();
-#ifdef WITH_PYTHON
- bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 0) != 0);
-#endif
- // bool novertexarrays = (SYS_GetCommandLineInt(syshandle, "novertexarrays", 0) != 0);
- bool mouse_state = (startscene->gm.flag & GAME_SHOW_MOUSE) != 0;
- bool restrictAnimFPS = (startscene->gm.flag & GAME_RESTRICT_ANIM_UPDATES) != 0;
-
- short drawtype = v3d->drawtype;
-
- /* we do not support material mode in game engine, force change to texture mode */
- if (drawtype == OB_MATERIAL) drawtype = OB_TEXTURE;
- if (animation_record) usefixed= false; /* override since you don't want to run full-speed for sim recording */
-
- // create the canvas and rasterizer
- RAS_ICanvas* canvas = new KX_BlenderCanvas(wm, win, area_rect, ar);
-
- // default mouse state set on render panel
- if (mouse_state)
- canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
- else
- canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
-
- // Setup vsync
- int previous_vsync = 0;
- canvas->GetSwapInterval(previous_vsync);
- if (startscene->gm.vsync == VSYNC_ADAPTIVE)
- canvas->SetSwapInterval(-1);
- else
- canvas->SetSwapInterval((startscene->gm.vsync == VSYNC_ON) ? 1 : 0);
-
- RAS_IRasterizer* rasterizer = NULL;
- RAS_STORAGE_TYPE raster_storage = RAS_AUTO_STORAGE;
-
- if (startscene->gm.raster_storage == RAS_STORE_VBO) {
- raster_storage = RAS_VBO;
- }
- else if (startscene->gm.raster_storage == RAS_STORE_VA) {
- raster_storage = RAS_VA;
- }
- //Don't use displaylists with VBOs
- //If auto starts using VBOs, make sure to check for that here
- if (displaylists && raster_storage != RAS_VBO)
- rasterizer = new RAS_ListRasterizer(canvas, true, raster_storage);
- else
- rasterizer = new RAS_OpenGLRasterizer(canvas, raster_storage);
-
- RAS_IRasterizer::MipmapOption mipmapval = rasterizer->GetMipmapping();
-
-
- // create the inputdevices
- KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
- KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
-
- // create a networkdevice
- NG_NetworkDeviceInterface* networkdevice = new
- NG_LoopBackNetworkDeviceInterface();
-
- //
- // create a ketsji/blendersystem (only needed for timing and stuff)
- KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
-
- // create the ketsjiengine
- KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
-
- // set the devices
- ketsjiengine->SetKeyboardDevice(keyboarddevice);
- ketsjiengine->SetMouseDevice(mousedevice);
- ketsjiengine->SetNetworkDevice(networkdevice);
- ketsjiengine->SetCanvas(canvas);
- ketsjiengine->SetRasterizer(rasterizer);
- ketsjiengine->SetUseFixedTime(usefixed);
- ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
- ketsjiengine->SetRestrictAnimationFPS(restrictAnimFPS);
- ketsjiengine->SetRender(true);
- KX_KetsjiEngine::SetExitKey(ConvertKeyCode(startscene->gm.exitkey));
-
- //set the global settings (carried over if restart/load new files)
- ketsjiengine->SetGlobalSettings(&gs);
-
-#ifdef WITH_PYTHON
- CValue::SetDeprecationWarnings(nodepwarnings);
-#endif
-
- //lock frame and camera enabled - storing global values
- int tmp_lay= startscene->lay;
- Object *tmp_camera = startscene->camera;
-
- if (v3d->scenelock==0) {
- startscene->lay= v3d->lay;
- startscene->camera= v3d->camera;
- }
-
- // some blender stuff
- float camzoom = 1.0f;
- int draw_letterbox = 0;
-
- if (rv3d->persp==RV3D_CAMOB) {
- if (startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
- draw_letterbox = 1;
- }
- else {
- camzoom = 1.0f / BKE_screen_view3d_zoom_to_fac(rv3d->camzoom);
- }
- }
-
- rasterizer->SetDrawingMode(drawtype);
- ketsjiengine->SetCameraZoom(camzoom);
- ketsjiengine->SetCameraOverrideZoom(2.0f);
-
- // if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
- if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
- {
- exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
- if (bfd) BLO_blendfiledata_free(bfd);
-
- char basedpath[FILE_MAX];
- // base the actuator filename with respect
- // to the original file working directory
-
- if (exitstring != "")
- BLI_strncpy(basedpath, exitstring.ReadPtr(), sizeof(basedpath));
-
- // load relative to the last loaded file, this used to be relative
- // to the first file but that makes no sense, relative paths in
- // blend files should be relative to that file, not some other file
- // that happened to be loaded first
- BLI_path_abs(basedpath, pathname);
- bfd = load_game_data(basedpath);
-
- // if it wasn't loaded, try it forced relative
- if (!bfd)
- {
- // just add "//" in front of it
- char temppath[FILE_MAX] = "//";
- BLI_strncpy(temppath + 2, basedpath, FILE_MAX - 2);
-
- BLI_path_abs(temppath, pathname);
- bfd = load_game_data(temppath);
- }
-
- // if we got a loaded blendfile, proceed
- if (bfd)
- {
- blenderdata = bfd->main;
- startscenename = bfd->curscene->id.name + 2;
-
- if (blenderdata) {
- BLI_strncpy(G.main->name, blenderdata->name, sizeof(G.main->name));
- BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
-#ifdef WITH_PYTHON
- setGamePythonPath(G.main->name);
-#endif
- }
- }
- // else forget it, we can't find it
- else
- {
- exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
- }
- }
-
- Scene *scene= bfd ? bfd->curscene : (Scene *)BLI_findstring(&blenderdata->scene, startscenename, offsetof(ID, name) + 2);
-
- if (scene)
- {
- int startFrame = scene->r.cfra;
- ketsjiengine->SetAnimRecordMode(animation_record, startFrame);
-
- // Quad buffered needs a special window.
- if (scene->gm.stereoflag == STEREO_ENABLED) {
- if (scene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
- rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) scene->gm.stereomode);
-
- rasterizer->SetEyeSeparation(scene->gm.eyeseparation);
- }
-
- rasterizer->SetBackColor(scene->gm.framing.col);
- }
-
- if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
- {
- if (rv3d->persp != RV3D_CAMOB)
- {
- ketsjiengine->EnableCameraOverride(startscenename);
- ketsjiengine->SetCameraOverrideUseOrtho((rv3d->persp == RV3D_ORTHO));
- ketsjiengine->SetCameraOverrideProjectionMatrix(MT_CmMatrix4x4(rv3d->winmat));
- ketsjiengine->SetCameraOverrideViewMatrix(MT_CmMatrix4x4(rv3d->viewmat));
- ketsjiengine->SetCameraOverrideClipping(v3d->near, v3d->far);
- ketsjiengine->SetCameraOverrideLens(v3d->lens);
- }
-
- // create a scene converter, create and convert the startingscene
- KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata, ketsjiengine);
- ketsjiengine->SetSceneConverter(sceneconverter);
- if (always_use_expand_framing)
- sceneconverter->SetAlwaysUseExpandFraming(true);
-
- sceneconverter->SetMaterials(true);
-
- if (gs.matmode == GAME_MAT_GLSL)
- sceneconverter->SetGLSLMaterials(true);
- if (scene->gm.flag & GAME_NO_MATERIAL_CACHING)
- sceneconverter->SetCacheMaterials(false);
-
- KX_Scene* startscene = new KX_Scene(keyboarddevice,
- mousedevice,
- networkdevice,
- startscenename,
- scene,
- canvas);
-
-#ifdef WITH_PYTHON
- // some python things
- PyObject *gameLogic, *gameLogic_keys;
- setupGamePython(ketsjiengine, startscene, blenderdata, pyGlobalDict, &gameLogic, &gameLogic_keys, 0, NULL);
-#endif // WITH_PYTHON
-
- //initialize Dome Settings
- if (scene->gm.stereoflag == STEREO_DOME)
- ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);
-
- // initialize 3D Audio Settings
- AUD_Device* device = BKE_sound_get_device();
- AUD_Device_setSpeedOfSound(device, scene->audio.speed_of_sound);
- AUD_Device_setDopplerFactor(device, scene->audio.doppler_factor);
- AUD_Device_setDistanceModel(device, AUD_DistanceModel(scene->audio.distance_model));
-
- // from see blender.c:
- // FIXME: this version patching should really be part of the file-reading code,
- // but we still get too many unrelated data-corruption crashes otherwise...
- if (blenderdata->versionfile < 250)
- do_versions_ipos_to_animato(blenderdata);
-
- if (sceneconverter)
- {
- // convert and add scene
- sceneconverter->ConvertScene(
- startscene,
- rasterizer,
- canvas);
- ketsjiengine->AddScene(startscene);
-
- // init the rasterizer
- rasterizer->Init();
-
- // start the engine
- ketsjiengine->StartEngine(true);
-
-
- // Set the animation playback rate for ipo's and actions
- // the framerate below should patch with FPS macro defined in blendef.h
- // Could be in StartEngine set the framerate, we need the scene to do this
- ketsjiengine->SetAnimFrameRate(FPS);
-
-#ifdef WITH_PYTHON
- char *python_main = NULL;
- pynextframestate.state = NULL;
- pynextframestate.func = NULL;
- python_main = KX_GetPythonMain(scene);
-
- // the mainloop
- printf("\nBlender Game Engine Started\n");
- if (python_main) {
- char *python_code = KX_GetPythonCode(blenderdata, python_main);
- if (python_code) {
- // Set python environement variable.
- KX_SetActiveScene(startscene);
- PHY_SetActiveEnvironment(startscene->GetPhysicsEnvironment());
-
- ketsjinextframestate.ketsjiengine = ketsjiengine;
- ketsjinextframestate.C = C;
- ketsjinextframestate.win = win;
- ketsjinextframestate.scene = scene;
- ketsjinextframestate.ar = ar;
- ketsjinextframestate.keyboarddevice = keyboarddevice;
- ketsjinextframestate.mousedevice = mousedevice;
- ketsjinextframestate.draw_letterbox = draw_letterbox;
-
- pynextframestate.state = &ketsjinextframestate;
- pynextframestate.func = &BL_KetsjiPyNextFrame;
- printf("Yielding control to Python script '%s'...\n", python_main);
- PyRun_SimpleString(python_code);
- printf("Exit Python script '%s'\n", python_main);
- MEM_freeN(python_code);
- }
- }
- else
-#endif /* WITH_PYTHON */
- {
- while (!exitrequested)
- {
- exitrequested = BL_KetsjiNextFrame(ketsjiengine, C, win, scene, ar, keyboarddevice, mousedevice, draw_letterbox);
- }
- }
- printf("Blender Game Engine Finished\n");
- exitstring = ketsjiengine->GetExitString();
-#ifdef WITH_PYTHON
- if (python_main) MEM_freeN(python_main);
-#endif /* WITH_PYTHON */
-
- gs = *(ketsjiengine->GetGlobalSettings());
-
- // when exiting the mainloop
-#ifdef WITH_PYTHON
- // Clears the dictionary by hand:
- // This prevents, extra references to global variables
- // inside the GameLogic dictionary when the python interpreter is finalized.
- // which allows the scene to safely delete them :)
- // see: (space.c)->start_game
-
- //PyDict_Clear(PyModule_GetDict(gameLogic));
-
- // Keep original items, means python plugins will autocomplete members
- PyObject *gameLogic_keys_new = PyDict_Keys(PyModule_GetDict(gameLogic));
- const Py_ssize_t numitems= PyList_GET_SIZE(gameLogic_keys_new);
- Py_ssize_t listIndex;
- for (listIndex=0; listIndex < numitems; listIndex++) {
- PyObject *item = PyList_GET_ITEM(gameLogic_keys_new, listIndex);
- if (!PySequence_Contains(gameLogic_keys, item)) {
- PyDict_DelItem( PyModule_GetDict(gameLogic), item);
- }
- }
- Py_DECREF(gameLogic_keys_new);
- gameLogic_keys_new = NULL;
-#endif
- ketsjiengine->StopEngine();
-#ifdef WITH_PYTHON
- exitGamePythonScripting();
-#endif
- networkdevice->Disconnect();
- }
- if (sceneconverter)
- {
- delete sceneconverter;
- sceneconverter = NULL;
- }
-
-#ifdef WITH_PYTHON
- Py_DECREF(gameLogic_keys);
- gameLogic_keys = NULL;
-#endif
- }
- //lock frame and camera enabled - restoring global values
- if (v3d->scenelock==0) {
- startscene->lay= tmp_lay;
- startscene->camera= tmp_camera;
- }
-
- if (exitrequested != KX_EXIT_REQUEST_OUTSIDE)
- {
- // set the cursor back to normal
- canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
-
- // set mipmap setting back to its original value
- rasterizer->SetMipmapping(mipmapval);
- }
-
- // clean up some stuff
- if (ketsjiengine)
- {
- delete ketsjiengine;
- ketsjiengine = NULL;
- }
- if (kxsystem)
- {
- delete kxsystem;
- kxsystem = NULL;
- }
- if (networkdevice)
- {
- delete networkdevice;
- networkdevice = NULL;
- }
- if (keyboarddevice)
- {
- delete keyboarddevice;
- keyboarddevice = NULL;
- }
- if (mousedevice)
- {
- delete mousedevice;
- mousedevice = NULL;
- }
- if (rasterizer)
- {
- delete rasterizer;
- rasterizer = NULL;
- }
- if (canvas)
- {
- canvas->SetSwapInterval(previous_vsync); // Set the swap interval back
- delete canvas;
- canvas = NULL;
- }
-
- // stop all remaining playing sounds
- AUD_Device_stopAll(BKE_sound_get_device());
-
- } while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
-
- if (bfd) BLO_blendfiledata_free(bfd);
-
- BLI_strncpy(G.main->name, oldsce, sizeof(G.main->name));
-
-#ifdef WITH_PYTHON
- PyDict_Clear(pyGlobalDict);
- Py_DECREF(pyGlobalDict);
-
- // Release Python's GIL
- PyGILState_Release(gilstate);
-#endif
-
-}