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Diffstat (limited to 'source/gameengine/BlenderRoutines/KX_BlenderCanvas.h')
-rw-r--r-- | source/gameengine/BlenderRoutines/KX_BlenderCanvas.h | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h new file mode 100644 index 00000000000..85b41e37f1d --- /dev/null +++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h @@ -0,0 +1,165 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#ifndef __KX_BLENDERCANVAS +#define __KX_BLENDERCANVAS + +#ifdef WIN32 +#include <windows.h> +#endif +#include <GL/gl.h> + +#include "RAS_ICanvas.h" +#include "RAS_Rect.h" + +#include "KX_BlenderGL.h" + +struct ScrArea; + +/** + * 2D Blender device context abstraction. + * The connection from 3d rendercontext to 2d Blender surface embedding. + */ + +class KX_BlenderCanvas : public RAS_ICanvas +{ +private: + /** Rect that defines the area used for rendering, + relative to the context */ + RAS_Rect m_displayarea; + +public: + /* Construct a new canvas. + * + * @param area The Blender ScrArea to run the game within. + */ + KX_BlenderCanvas(struct ScrArea* area); + ~KX_BlenderCanvas(); + + void + Init( + ); + + void + SwapBuffers( + ); + void + Resize( + int width, + int height + ); + + void + BeginFrame( + ); + + void + EndFrame( + ); + + void + ClearColor( + float r, + float g, + float b, + float a + ); + + void + ClearBuffer( + int type + ); + + int + GetWidth( + ) const ; + + int + GetHeight( + ) const ; + + const + RAS_Rect & + GetDisplayArea( + ) const { + return m_displayarea; + }; + + RAS_Rect & + GetDisplayArea( + ) { + return m_displayarea; + }; + + void + SetViewPort( + int x1, int y1, + int x2, int y2 + ); + + void + SetMouseState( + RAS_MouseState mousestate + ); + + void + SetMousePosition( + int x, + int y + ); + + void + MakeScreenShot( + const char* filename + ); + + /** + * Nothing needs be done for BlenderCanvas + * Begin/End Draw, as the game engine GL context + * is always current/active. + */ + + bool + BeginDraw( + ) { + return true; + }; + + void + EndDraw( + ) { + }; + +private: + /** Blender area the game engine is running within */ + struct ScrArea* m_area; +}; +#endif // __KX_BLENDERCANVAS |