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Diffstat (limited to 'source/gameengine/BlenderRoutines/KX_BlenderCanvas.h')
-rw-r--r-- | source/gameengine/BlenderRoutines/KX_BlenderCanvas.h | 222 |
1 files changed, 0 insertions, 222 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h deleted file mode 100644 index 8029360273b..00000000000 --- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h +++ /dev/null @@ -1,222 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file KX_BlenderCanvas.h - * \ingroup blroutines - */ - -#ifndef __KX_BLENDERCANVAS_H__ -#define __KX_BLENDERCANVAS_H__ - -#ifdef WIN32 -#include <windows.h> -#endif - -#include "RAS_ICanvas.h" -#include "RAS_Rect.h" - -#ifdef WITH_CXX_GUARDEDALLOC -#include "MEM_guardedalloc.h" -#endif - -struct ARegion; -struct wmWindow; -struct wmWindowManager; - -/** - * 2D Blender device context abstraction. - * The connection from 3d rendercontext to 2d Blender surface embedding. - */ - -class KX_BlenderCanvas : public RAS_ICanvas -{ -private: - /** - * Rect that defines the area used for rendering, - * relative to the context */ - RAS_Rect m_displayarea; - int m_viewport[4]; - -public: - /* Construct a new canvas. - * - * \param area The Blender ARegion to run the game within. - */ - KX_BlenderCanvas(struct wmWindowManager *wm, struct wmWindow* win, RAS_Rect &rect, struct ARegion* ar); - ~KX_BlenderCanvas(); - - void - Init( - ); - - void - SwapBuffers( - ); - - void - SetSwapInterval( - int interval - ); - - bool - GetSwapInterval( - int &intervalOut - ); - - void GetDisplayDimensions(int &width, int &height); - - void - ResizeWindow( - int width, - int height - ); - - void - SetFullScreen( - bool enable - ); - - bool - GetFullScreen(); - - void - BeginFrame( - ); - - void - EndFrame( - ); - - void - ClearColor( - float r, - float g, - float b, - float a - ); - - void - ClearBuffer( - int type - ); - - int - GetWidth( - ) const; - - int - GetHeight( - ) const; - - int - GetMouseX(int x - ); - - int - GetMouseY(int y - ); - - float - GetMouseNormalizedX(int x - ); - - float - GetMouseNormalizedY(int y - ); - - const - RAS_Rect & - GetDisplayArea( - ) const { - return m_displayarea; - }; - - void - SetDisplayArea(RAS_Rect *rect - ) { - m_displayarea= *rect; - }; - - RAS_Rect & - GetWindowArea( - ); - - void - SetViewPort( - int x1, int y1, - int x2, int y2 - ); - - void - UpdateViewPort( - int x1, int y1, - int x2, int y2 - ); - - const int* - GetViewPort(); - - void - SetMouseState( - RAS_MouseState mousestate - ); - - void - SetMousePosition( - int x, - int y - ); - - void - MakeScreenShot( - const char* filename - ); - - bool - BeginDraw( - ); - - void - EndDraw( - ); - -private: - /** Blender area the game engine is running within */ - struct wmWindowManager *m_wm; - struct wmWindow* m_win; - RAS_Rect m_frame_rect; - RAS_Rect m_area_rect; - int m_area_left; - int m_area_top; - - -#ifdef WITH_CXX_GUARDEDALLOC - MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_BlenderCanvas") -#endif -}; - -#endif /* __KX_BLENDERCANVAS_H__ */ |