diff options
Diffstat (limited to 'source/gameengine/BlenderRoutines/KX_BlenderGL.h')
-rw-r--r-- | source/gameengine/BlenderRoutines/KX_BlenderGL.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.h b/source/gameengine/BlenderRoutines/KX_BlenderGL.h new file mode 100644 index 00000000000..c3648a21810 --- /dev/null +++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.h @@ -0,0 +1,66 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#ifndef __BLENDERGL +#define __BLENDERGL + +#ifdef __cplusplus +extern "C" { +#endif //__cplusplus + +struct ScrArea; + +// special swapbuffers, that takes care of which area (viewport) needs to be swapped +void BL_SwapBuffers(); + +void BL_warp_pointer(int x,int y); + +void BL_MakeScreenShot(struct ScrArea *area, const char* filename); + +void BL_HideMouse(); +void BL_NormalMouse(); +void BL_WaitMouse(); + +void BL_RenderText(int mode,const char* textstr,int textlen,struct TFace* tface, + float v1[3],float v2[3],float v3[3],float v4[3]); + +void BL_print_gamedebug_line(char* text, int xco, int yco, int width, int height); +void BL_print_gamedebug_line_padded(char* text, int xco, int yco, int width, int height); + + + +#ifdef __cplusplus +} +#endif //__cplusplus + + +#endif //__BLENDERGL + |