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Diffstat (limited to 'source/gameengine/BlenderRoutines')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp34
-rw-r--r--source/gameengine/BlenderRoutines/BL_System.cpp10
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.cpp24
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp28
4 files changed, 48 insertions, 48 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index d8bb45707e5..eb31070f265 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -192,7 +192,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
bool mouse_state = startscene->gm.flag & GAME_SHOW_MOUSE;
bool restrictAnimFPS = startscene->gm.flag & GAME_RESTRICT_ANIM_UPDATES;
- if(animation_record) usefixed= true; /* override since you's always want fixed time for sim recording */
+ if (animation_record) usefixed= true; /* override since you's always want fixed time for sim recording */
// create the canvas, rasterizer and rendertools
RAS_ICanvas* canvas = new KX_BlenderCanvas(win, area_rect, ar);
@@ -205,7 +205,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
RAS_IRasterizer* rasterizer = NULL;
- if(displaylists) {
+ if (displaylists) {
if (GLEW_VERSION_1_1 && !novertexarrays)
rasterizer = new RAS_ListRasterizer(canvas, true, true);
else
@@ -263,8 +263,8 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
float camzoom;
int draw_letterbox = 0;
- if(rv3d->persp==RV3D_CAMOB) {
- if(startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
+ if (rv3d->persp==RV3D_CAMOB) {
+ if (startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) { /* Letterbox */
camzoom = 1.0f;
draw_letterbox = 1;
}
@@ -318,7 +318,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
blenderdata = bfd->main;
startscenename = bfd->curscene->id.name + 2;
- if(blenderdata) {
+ if (blenderdata) {
BLI_strncpy(G.main->name, blenderdata->name, sizeof(G.main->name));
BLI_strncpy(pathname, blenderdata->name, sizeof(pathname));
#ifdef WITH_PYTHON
@@ -341,7 +341,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
ketsjiengine->SetAnimRecordMode(animation_record, startFrame);
// Quad buffered needs a special window.
- if(scene->gm.stereoflag == STEREO_ENABLED){
+ if (scene->gm.stereoflag == STEREO_ENABLED){
if (scene->gm.stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) scene->gm.stereomode);
@@ -359,7 +359,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
ketsjiengine->SetCameraOverrideUseOrtho((rv3d->persp == RV3D_ORTHO));
ketsjiengine->SetCameraOverrideProjectionMatrix(MT_CmMatrix4x4(rv3d->winmat));
ketsjiengine->SetCameraOverrideViewMatrix(MT_CmMatrix4x4(rv3d->viewmat));
- if(rv3d->persp == RV3D_ORTHO)
+ if (rv3d->persp == RV3D_ORTHO)
{
ketsjiengine->SetCameraOverrideClipping(-v3d->far, v3d->far);
}
@@ -379,17 +379,17 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
bool usemat = false, useglslmat = false;
- if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
+ if (GLEW_ARB_multitexture && GLEW_VERSION_1_1)
usemat = true;
- if(GPU_glsl_support())
+ if (GPU_glsl_support())
useglslmat = true;
- else if(gs.matmode == GAME_MAT_GLSL)
+ else if (gs.matmode == GAME_MAT_GLSL)
usemat = false;
- if(usemat && (gs.matmode != GAME_MAT_TEXFACE))
+ if (usemat && (gs.matmode != GAME_MAT_TEXFACE))
sceneconverter->SetMaterials(true);
- if(useglslmat && (gs.matmode == GAME_MAT_GLSL))
+ if (useglslmat && (gs.matmode == GAME_MAT_GLSL))
sceneconverter->SetGLSLMaterials(true);
KX_Scene* startscene = new KX_Scene(keyboarddevice,
@@ -406,12 +406,12 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
#endif // WITH_PYTHON
//initialize Dome Settings
- if(scene->gm.stereoflag == STEREO_DOME)
+ if (scene->gm.stereoflag == STEREO_DOME)
ketsjiengine->InitDome(scene->gm.dome.res, scene->gm.dome.mode, scene->gm.dome.angle, scene->gm.dome.resbuf, scene->gm.dome.tilt, scene->gm.dome.warptext);
// initialize 3D Audio Settings
AUD_I3DDevice* dev = AUD_get3DDevice();
- if(dev)
+ if (dev)
{
dev->setSpeedOfSound(scene->audio.speed_of_sound);
dev->setDopplerFactor(scene->audio.doppler_factor);
@@ -457,7 +457,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
if (render)
{
- if(draw_letterbox) {
+ if (draw_letterbox) {
// Clear screen to border color
// We do this here since we set the canvas to be within the frames. This means the engine
// itself is unaware of the extra space, so we clear the whole region for it.
@@ -502,7 +502,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
wm_event_free(event);
}
- if(win != CTX_wm_window(C)) {
+ if (win != CTX_wm_window(C)) {
exitrequested= KX_EXIT_REQUEST_OUTSIDE; /* window closed while bge runs */
}
}
@@ -557,7 +557,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
startscene->camera= tmp_camera;
}
- if(exitrequested != KX_EXIT_REQUEST_OUTSIDE)
+ if (exitrequested != KX_EXIT_REQUEST_OUTSIDE)
{
// set the cursor back to normal
canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
diff --git a/source/gameengine/BlenderRoutines/BL_System.cpp b/source/gameengine/BlenderRoutines/BL_System.cpp
index a97d1a6d5e9..251182a07aa 100644
--- a/source/gameengine/BlenderRoutines/BL_System.cpp
+++ b/source/gameengine/BlenderRoutines/BL_System.cpp
@@ -44,7 +44,7 @@ static SingletonSystem *_system_instance = NULL;
SYS_SystemHandle SYS_GetSystem()
{
- if(!_system_instance)
+ if (!_system_instance)
_system_instance = new SingletonSystem();
return (SYS_SystemHandle)_system_instance;
@@ -52,7 +52,7 @@ SYS_SystemHandle SYS_GetSystem()
void SYS_DeleteSystem(SYS_SystemHandle sys)
{
- if(_system_instance) {
+ if (_system_instance) {
delete _system_instance;
_system_instance = NULL;
}
@@ -61,7 +61,7 @@ void SYS_DeleteSystem(SYS_SystemHandle sys)
int SYS_GetCommandLineInt(SYS_SystemHandle sys, const char *paramname, int defaultvalue)
{
int *result = ((SingletonSystem *)sys)->int_params[paramname];
- if(result)
+ if (result)
return *result;
return defaultvalue;
@@ -70,7 +70,7 @@ int SYS_GetCommandLineInt(SYS_SystemHandle sys, const char *paramname, int defau
float SYS_GetCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float defaultvalue)
{
float *result = ((SingletonSystem *)sys)->float_params[paramname];
- if(result)
+ if (result)
return *result;
return defaultvalue;
@@ -79,7 +79,7 @@ float SYS_GetCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float
const char *SYS_GetCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *defaultvalue)
{
STR_String *result = ((SingletonSystem *)sys)->string_params[paramname];
- if(result)
+ if (result)
return *result;
return defaultvalue;
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
index 7a99a4a1419..19a84acf027 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
@@ -95,34 +95,34 @@ void DisableForText()
{
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); /* needed for texture fonts otherwise they render as wireframe */
- if(glIsEnabled(GL_BLEND)) glDisable(GL_BLEND);
- if(glIsEnabled(GL_ALPHA_TEST)) glDisable(GL_ALPHA_TEST);
+ if (glIsEnabled(GL_BLEND)) glDisable(GL_BLEND);
+ if (glIsEnabled(GL_ALPHA_TEST)) glDisable(GL_ALPHA_TEST);
- if(glIsEnabled(GL_LIGHTING)) {
+ if (glIsEnabled(GL_LIGHTING)) {
glDisable(GL_LIGHTING);
glDisable(GL_COLOR_MATERIAL);
}
- if(GLEW_ARB_multitexture) {
- for(int i=0; i<MAXTEX; i++) {
+ if (GLEW_ARB_multitexture) {
+ for (int i=0; i<MAXTEX; i++) {
glActiveTextureARB(GL_TEXTURE0_ARB+i);
- if(GLEW_ARB_texture_cube_map)
- if(glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
+ if (GLEW_ARB_texture_cube_map)
+ if (glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
- if(glIsEnabled(GL_TEXTURE_2D))
+ if (glIsEnabled(GL_TEXTURE_2D))
glDisable(GL_TEXTURE_2D);
}
glActiveTextureARB(GL_TEXTURE0_ARB);
}
else {
- if(GLEW_ARB_texture_cube_map)
- if(glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
+ if (GLEW_ARB_texture_cube_map)
+ if (glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
- if(glIsEnabled(GL_TEXTURE_2D))
+ if (glIsEnabled(GL_TEXTURE_2D))
glDisable(GL_TEXTURE_2D);
}
}
@@ -261,7 +261,7 @@ void BL_MakeScreenShot(ScrArea *curarea, const char* filename)
int dumpsx, dumpsy;
dumprect= screenshot(curarea, &dumpsx, &dumpsy);
- if(dumprect) {
+ if (dumprect) {
ImBuf *ibuf;
BLI_path_abs(path, G.main->name);
/* BKE_add_image_extension() checks for if extension was already set */
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
index 43166c0698a..9156102ab0d 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
@@ -92,23 +92,23 @@ void KX_BlenderRenderTools::ProcessLighting(RAS_IRasterizer *rasty, bool useligh
int layer= -1;
/* find the layer */
- if(uselights) {
- if(m_clientobject)
+ if (uselights) {
+ if (m_clientobject)
layer = static_cast<KX_GameObject*>(m_clientobject)->GetLayer();
}
/* avoid state switching */
- if(m_lastlightlayer == layer && m_lastauxinfo == m_auxilaryClientInfo)
+ if (m_lastlightlayer == layer && m_lastauxinfo == m_auxilaryClientInfo)
return;
m_lastlightlayer = layer;
m_lastauxinfo = m_auxilaryClientInfo;
/* enable/disable lights as needed */
- if(layer >= 0)
+ if (layer >= 0)
enable = applyLights(layer, viewmat);
- if(enable)
+ if (enable)
EnableOpenGLLights(rasty);
else
DisableOpenGLLights();
@@ -116,7 +116,7 @@ void KX_BlenderRenderTools::ProcessLighting(RAS_IRasterizer *rasty, bool useligh
void KX_BlenderRenderTools::EnableOpenGLLights(RAS_IRasterizer *rasty)
{
- if(m_lastlighting == true)
+ if (m_lastlighting == true)
return;
glEnable(GL_LIGHTING);
@@ -133,7 +133,7 @@ void KX_BlenderRenderTools::EnableOpenGLLights(RAS_IRasterizer *rasty)
void KX_BlenderRenderTools::DisableOpenGLLights()
{
- if(m_lastlighting == false)
+ if (m_lastlighting == false)
return;
glDisable(GL_LIGHTING);
@@ -297,7 +297,7 @@ void KX_BlenderRenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode,
int width,
int height)
{
- if(mode == RAS_IRenderTools::RAS_TEXT_PADDED)
+ if (mode == RAS_IRenderTools::RAS_TEXT_PADDED)
BL_print_gamedebug_line_padded(text, xco, yco, width, height);
else
BL_print_gamedebug_line(text, xco, yco, width, height);
@@ -317,7 +317,7 @@ void KX_BlenderRenderTools::RenderText(
struct MTFace* tface = 0;
unsigned int *col = 0;
- if(flag & RAS_BLENDERMAT) {
+ if (flag & RAS_BLENDERMAT) {
KX_BlenderMaterial *bl_mat = static_cast<KX_BlenderMaterial*>(polymat);
tface = bl_mat->GetMTFace();
col = bl_mat->GetMCol();
@@ -350,7 +350,7 @@ int KX_BlenderRenderTools::applyLights(int objectlayer, const MT_Transform& view
unsigned int count;
std::vector<struct RAS_LightObject*>::iterator lit = m_lights.begin();
- for(count=0; count<m_numgllights; count++)
+ for (count=0; count<m_numgllights; count++)
glDisable((GLenum)(GL_LIGHT0+count));
viewmat.getValue(glviewmat);
@@ -362,7 +362,7 @@ int KX_BlenderRenderTools::applyLights(int objectlayer, const MT_Transform& view
RAS_LightObject* lightdata = (*lit);
KX_LightObject *kxlight = (KX_LightObject*)lightdata->m_light;
- if(kxlight->ApplyLight(kxscene, objectlayer, count))
+ if (kxlight->ApplyLight(kxscene, objectlayer, count))
count++;
}
glPopMatrix();
@@ -374,16 +374,16 @@ void KX_BlenderRenderTools::MotionBlur(RAS_IRasterizer* rasterizer)
{
int state = rasterizer->GetMotionBlurState();
float motionblurvalue;
- if(state)
+ if (state)
{
motionblurvalue = rasterizer->GetMotionBlurValue();
- if(state==1)
+ if (state==1)
{
//bugfix:load color buffer into accum buffer for the first time(state=1)
glAccum(GL_LOAD, 1.0);
rasterizer->SetMotionBlurState(2);
}
- else if(motionblurvalue>=0.0 && motionblurvalue<=1.0)
+ else if (motionblurvalue>=0.0 && motionblurvalue<=1.0)
{
glAccum(GL_MULT, motionblurvalue);
glAccum(GL_ACCUM, 1-motionblurvalue);