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Diffstat (limited to 'source/gameengine/BlenderRoutines')
-rw-r--r--source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp9
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp10
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.h10
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.cpp10
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.h2
5 files changed, 41 insertions, 0 deletions
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index bb4c3fd2cbc..5703527eae0 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -284,6 +284,14 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
else
canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
+
+ // Setup vsync
+ int previous_vsync = canvas->GetSwapInterval();
+ if (startscene->gm.vsync == VSYNC_ADAPTIVE)
+ canvas->SetSwapInterval(-1);
+ else
+ canvas->SetSwapInterval(startscene->gm.vsync); // VSYNC_OFF == 0, VSYNC_ON == 1, so this works
+
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
RAS_IRasterizer* rasterizer = NULL;
//Don't use displaylists with VBOs
@@ -663,6 +671,7 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
}
if (canvas)
{
+ canvas->SetSwapInterval(previous_vsync); // Set the swap interval back
delete canvas;
canvas = NULL;
}
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
index 3bd1c02f12e..3089b3fd44d 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
@@ -66,6 +66,16 @@ void KX_BlenderCanvas::SwapBuffers()
BL_SwapBuffers(m_win);
}
+void KX_BlenderCanvas::SetSwapInterval(int interval)
+{
+ BL_SetSwapInterval(m_win, interval);
+}
+
+int KX_BlenderCanvas::GetSwapInterval()
+{
+ return BL_GetSwapInterval(m_win);
+}
+
void KX_BlenderCanvas::ResizeWindow(int width, int height)
{
// Not implemented for the embedded player
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
index c201d866efe..c5318b882fa 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
@@ -80,6 +80,16 @@ public:
void
SwapBuffers(
);
+
+ void
+ SetSwapInterval(
+ int interval
+ );
+
+ int
+ GetSwapInterval(
+ );
+
void
ResizeWindow(
int width,
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
index 61598995040..6ed4866579c 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
@@ -98,6 +98,16 @@ void BL_MakeDrawable(wmWindowManager *wm, wmWindow *win)
wm_window_make_drawable(wm, win);
}
+void BL_SetSwapInterval(struct wmWindow *win, int interval)
+{
+ wm_window_set_swap_interval(win, interval);
+}
+
+int BL_GetSwapInterval(struct wmWindow *win)
+{
+ return wm_window_get_swap_interval(win);
+}
+
static void DisableForText()
{
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); /* needed for texture fonts otherwise they render as wireframe */
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.h b/source/gameengine/BlenderRoutines/KX_BlenderGL.h
index 54e76ff6489..8032d9a594a 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.h
@@ -43,6 +43,8 @@ struct wmWindowManager;
// special swapbuffers, that takes care of which area (viewport) needs to be swapped
void BL_SwapBuffers(struct wmWindow *win);
+void BL_SetSwapInterval(struct wmWindow *win, int interval);
+int BL_GetSwapInterval(struct wmWindow *win);
void BL_MakeDrawable(struct wmWindowManager *wm, struct wmWindow *win);