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Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.cpp')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index 92d04115f10..fcf09588791 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -96,7 +96,7 @@ BL_ActionActuator::BL_ActionActuator(SCA_IObject* gameobj,
m_userpose(NULL),
m_action(action),
m_propname(propname),
- m_framepropname(framepropname)
+ m_framepropname(framepropname)
{
if (!end_reset)
m_flag |= ACT_FLAG_CONTINUE;
@@ -299,7 +299,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
m_flag |= ACT_FLAG_ATTEMPT_PLAY;
}
else if ((m_flag & ACT_FLAG_ACTIVE) && bNegativeEvent)
- {
+ {
m_flag &= ~ACT_FLAG_ATTEMPT_PLAY;
m_localtime = obj->GetActionFrame(m_layer);
bAction *curr_action = obj->GetCurrentAction(m_layer);
@@ -347,7 +347,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
/* Python functions */
/* ------------------------------------------------------------------------- */
-PyObject* BL_ActionActuator::PyGetChannel(PyObject* value)
+PyObject *BL_ActionActuator::PyGetChannel(PyObject *value)
{
PyErr_SetString(PyExc_NotImplementedError, "BL_ActionActuator.getChannel() no longer works, please use BL_ArmatureObject.channels instead");
return NULL;
@@ -555,7 +555,7 @@ PyAttributeDef BL_ActionActuator::Attributes[] = {
{ NULL } //Sentinel
};
-PyObject* BL_ActionActuator::pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *BL_ActionActuator::pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v);
return PyUnicode_FromString(self->GetAction() ? self->GetAction()->id.name+2 : "");
@@ -589,7 +589,7 @@ int BL_ActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF
}
-PyObject* BL_ActionActuator::pyattr_get_channel_names(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *BL_ActionActuator::pyattr_get_channel_names(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
PyErr_SetString(PyExc_NotImplementedError, "BL_ActionActuator.channelNames no longer works, please use BL_ArmatureObject.channels instead");
return NULL;
@@ -620,7 +620,7 @@ PyObject* BL_ActionActuator::pyattr_get_channel_names(void *self_v, const KX_PYA
#endif
}
-PyObject* BL_ActionActuator::pyattr_get_use_continue(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *BL_ActionActuator::pyattr_get_use_continue(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v);
return PyBool_FromLong(self->m_flag & ACT_FLAG_CONTINUE);
@@ -638,7 +638,7 @@ int BL_ActionActuator::pyattr_set_use_continue(void *self_v, const KX_PYATTRIBUT
return PY_SET_ATTR_SUCCESS;
}
-PyObject* BL_ActionActuator::pyattr_get_frame(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *BL_ActionActuator::pyattr_get_frame(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v);
return PyFloat_FromDouble(((KX_GameObject*)self->m_gameobj)->GetActionFrame(self->m_layer));