diff options
Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.cpp | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index c05f763cacb..65d6892fa6d 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -39,10 +39,9 @@ #include "BL_SkinDeformer.h" #include "KX_GameObject.h" #include "STR_HashedString.h" -#include "DNA_action_types.h" #include "DNA_nla_types.h" -#include "DNA_actuator_types.h" #include "BKE_action.h" +#include "DNA_action_types.h" #include "DNA_armature_types.h" #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" @@ -51,7 +50,6 @@ #include "BKE_utildefines.h" #include "FloatValue.h" #include "PyObjectPlus.h" - #include "blendef.h" #ifdef HAVE_CONFIG_H @@ -843,11 +841,11 @@ PyObject* BL_ActionActuator::PySetType(PyObject* self, } switch (typeArg) { - case KX_ACT_ACTION_PLAY: - case KX_ACT_ACTION_FLIPPER: - case KX_ACT_ACTION_LOOPSTOP: - case KX_ACT_ACTION_LOOPEND: - case KX_ACT_ACTION_PROPERTY: + case ACT_ACTION_PLAY: + case ACT_ACTION_FLIPPER: + case ACT_ACTION_LOOP_STOP: + case ACT_ACTION_LOOP_END: + case ACT_ACTION_FROM_PROP: m_playtype = typeArg; break; default: @@ -1033,7 +1031,7 @@ PyAttributeDef BL_ActionActuator::Attributes[] = { KX_PYATTRIBUTE_STRING_RW("frameProperty", 0, 31, false, BL_ActionActuator, m_framepropname), KX_PYATTRIBUTE_BOOL_RW("continue", BL_ActionActuator, m_end_reset), KX_PYATTRIBUTE_FLOAT_RW_CHECK("blendTime", 0, MAXFRAMEF, BL_ActionActuator, m_blendframe, CheckBlendTime), - KX_PYATTRIBUTE_ENUM_RW_CHECK("type",0,100,false,BL_ActionActuator,m_playtype,CheckType), + KX_PYATTRIBUTE_SHORT_RW_CHECK("type",0,100,false,BL_ActionActuator,m_playtype,CheckType), { NULL } //Sentinel }; |