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Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.cpp')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp22
1 files changed, 22 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index ac35007129a..859bcab5c6a 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -232,6 +232,16 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
apply=false;
}
break;
+ case ACT_ACTION_PINGPONG:
+ if (bPositiveEvent){
+ if (!(m_flag & ACT_FLAG_LOCKINPUT)){
+ m_flag &= ~ACT_FLAG_KEYUP;
+ m_localtime = m_starttime;
+ m_starttime = curtime;
+ m_flag |= ACT_FLAG_LOCKINPUT;
+ }
+ }
+ break;
case ACT_ACTION_FLIPPER:
if (bPositiveEvent){
if (!(m_flag & ACT_FLAG_LOCKINPUT)){
@@ -306,6 +316,18 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
break;
case ACT_ACTION_LOOP_STOP:
break;
+ case ACT_ACTION_PINGPONG:
+ if (wrap){
+ if (!(m_flag & ACT_FLAG_REVERSE))
+ m_localtime = m_endframe;
+ else
+ m_localtime = m_startframe;
+
+ m_flag &= ~ACT_FLAG_LOCKINPUT;
+ m_flag ^= ACT_FLAG_REVERSE; //flip direction
+ keepgoing = false;
+ }
+ break;
case ACT_ACTION_FLIPPER:
if (wrap){
if (!(m_flag & ACT_FLAG_REVERSE)){