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Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.cpp')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index 22c6c95b158..ce555fc1aeb 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -43,6 +43,7 @@
#include "BKE_action.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
+#include "DNA_scene_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
@@ -50,7 +51,6 @@
#include "BKE_utildefines.h"
#include "FloatValue.h"
#include "PyObjectPlus.h"
-#include "blendef.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
@@ -371,7 +371,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
obj->GetPose(&m_pose);
/* Override the necessary channels with ones from the action */
- extract_pose_from_action(m_pose, m_action, m_localtime);
+ // XXX extract_pose_from_action(m_pose, m_action, m_localtime);
/* Perform the user override (if any) */
if (m_userpose){
@@ -391,7 +391,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
/* Find percentages */
newweight = (m_blendframe/(float)m_blendin);
- blend_poses(m_pose, m_blendpose, 1.0 - newweight, ACTSTRIPMODE_BLEND);
+ // XXX blend_poses(m_pose, m_blendpose, 1.0 - newweight, ACTSTRIPMODE_BLEND);
/* Increment current blending percentage */
m_blendframe = (curtime - m_blendstart)*KX_KetsjiEngine::GetAnimFrameRate();
@@ -1079,4 +1079,4 @@ int BL_ActionActuator::_setattr(const char *attr, PyObject* value) {
if (ret >= 0)
return ret;
return SCA_IActuator::_setattr(attr, value);
-} \ No newline at end of file
+}