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Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.cpp')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index c08427c6d27..16bdbe6269b 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -480,7 +480,7 @@ PyObject* BL_ActionActuator::_getattr(const STR_String& attr) {
}
/* setStart */
-char BL_ActionActuator::GetAction_doc[] =
+const char BL_ActionActuator::GetAction_doc[] =
"getAction()\n"
"\tReturns a string containing the name of the current action.\n";
@@ -494,7 +494,7 @@ PyObject* BL_ActionActuator::PyGetAction(PyObject* self,
}
/* getProperty */
-char BL_ActionActuator::GetProperty_doc[] =
+const char BL_ActionActuator::GetProperty_doc[] =
"getProperty()\n"
"\tReturns the name of the property to be used in FromProp mode.\n";
@@ -509,7 +509,7 @@ PyObject* BL_ActionActuator::PyGetProperty(PyObject* self,
}
/* getProperty */
-char BL_ActionActuator::GetFrameProperty_doc[] =
+const char BL_ActionActuator::GetFrameProperty_doc[] =
"getFrameProperty()\n"
"\tReturns the name of the property, that is set to the current frame number.\n";
@@ -524,7 +524,7 @@ PyObject* BL_ActionActuator::PyGetFrameProperty(PyObject* self,
}
/* getFrame */
-char BL_ActionActuator::GetFrame_doc[] =
+const char BL_ActionActuator::GetFrame_doc[] =
"getFrame()\n"
"\tReturns the current frame number.\n";
@@ -539,7 +539,7 @@ PyObject* BL_ActionActuator::PyGetFrame(PyObject* self,
}
/* getEnd */
-char BL_ActionActuator::GetEnd_doc[] =
+const char BL_ActionActuator::GetEnd_doc[] =
"getEnd()\n"
"\tReturns the last frame of the action.\n";
@@ -554,7 +554,7 @@ PyObject* BL_ActionActuator::PyGetEnd(PyObject* self,
}
/* getStart */
-char BL_ActionActuator::GetStart_doc[] =
+const char BL_ActionActuator::GetStart_doc[] =
"getStart()\n"
"\tReturns the starting frame of the action.\n";
@@ -569,7 +569,7 @@ PyObject* BL_ActionActuator::PyGetStart(PyObject* self,
}
/* getBlendin */
-char BL_ActionActuator::GetBlendin_doc[] =
+const char BL_ActionActuator::GetBlendin_doc[] =
"getBlendin()\n"
"\tReturns the number of interpolation animation frames to be\n"
"\tgenerated when this actuator is triggered.\n";
@@ -585,7 +585,7 @@ PyObject* BL_ActionActuator::PyGetBlendin(PyObject* self,
}
/* getPriority */
-char BL_ActionActuator::GetPriority_doc[] =
+const char BL_ActionActuator::GetPriority_doc[] =
"getPriority()\n"
"\tReturns the priority for this actuator. Actuators with lower\n"
"\tPriority numbers will override actuators with higher numbers.\n";
@@ -601,7 +601,7 @@ PyObject* BL_ActionActuator::PyGetPriority(PyObject* self,
}
/* setAction */
-char BL_ActionActuator::SetAction_doc[] =
+const char BL_ActionActuator::SetAction_doc[] =
"setAction(action, (reset))\n"
"\t - action : The name of the action to set as the current action.\n"
"\t - reset : Optional parameter indicating whether to reset the\n"
@@ -640,7 +640,7 @@ PyObject* BL_ActionActuator::PySetAction(PyObject* self,
}
/* setStart */
-char BL_ActionActuator::SetStart_doc[] =
+const char BL_ActionActuator::SetStart_doc[] =
"setStart(start)\n"
"\t - start : Specifies the starting frame of the animation.\n";
@@ -661,7 +661,7 @@ PyObject* BL_ActionActuator::PySetStart(PyObject* self,
}
/* setEnd */
-char BL_ActionActuator::SetEnd_doc[] =
+const char BL_ActionActuator::SetEnd_doc[] =
"setEnd(end)\n"
"\t - end : Specifies the ending frame of the animation.\n";
@@ -682,7 +682,7 @@ PyObject* BL_ActionActuator::PySetEnd(PyObject* self,
}
/* setBlendin */
-char BL_ActionActuator::SetBlendin_doc[] =
+const char BL_ActionActuator::SetBlendin_doc[] =
"setBlendin(blendin)\n"
"\t - blendin : Specifies the number of frames of animation to generate\n"
"\t when making transitions between actions.\n";
@@ -704,7 +704,7 @@ PyObject* BL_ActionActuator::PySetBlendin(PyObject* self,
}
/* setBlendtime */
-char BL_ActionActuator::SetBlendtime_doc[] =
+const char BL_ActionActuator::SetBlendtime_doc[] =
"setBlendtime(blendtime)\n"
"\t - blendtime : Allows the script to directly modify the internal timer\n"
"\t used when generating transitions between actions. This\n"
@@ -731,7 +731,7 @@ PyObject* BL_ActionActuator::PySetBlendtime(PyObject* self,
}
/* setPriority */
-char BL_ActionActuator::SetPriority_doc[] =
+const char BL_ActionActuator::SetPriority_doc[] =
"setPriority(priority)\n"
"\t - priority : Specifies the new priority. Actuators will lower\n"
"\t priority numbers will override actuators with higher\n"
@@ -754,7 +754,7 @@ PyObject* BL_ActionActuator::PySetPriority(PyObject* self,
}
/* setFrame */
-char BL_ActionActuator::SetFrame_doc[] =
+const char BL_ActionActuator::SetFrame_doc[] =
"setFrame(frame)\n"
"\t - frame : Specifies the new current frame for the animation\n";
@@ -779,7 +779,7 @@ PyObject* BL_ActionActuator::PySetFrame(PyObject* self,
}
/* setProperty */
-char BL_ActionActuator::SetProperty_doc[] =
+const char BL_ActionActuator::SetProperty_doc[] =
"setProperty(prop)\n"
"\t - prop : A string specifying the property name to be used in\n"
"\t FromProp playback mode.\n";
@@ -801,7 +801,7 @@ PyObject* BL_ActionActuator::PySetProperty(PyObject* self,
}
/* setFrameProperty */
-char BL_ActionActuator::SetFrameProperty_doc[] =
+const char BL_ActionActuator::SetFrameProperty_doc[] =
"setFrameProperty(prop)\n"
"\t - prop : A string specifying the property of the frame set up update.\n";
@@ -840,7 +840,7 @@ PyObject* BL_ActionActuator::PyGetChannel(PyObject* self,
*/
/* setChannel */
-char BL_ActionActuator::SetChannel_doc[] =
+const char BL_ActionActuator::SetChannel_doc[] =
"setChannel(channel, matrix)\n"
"\t - channel : A string specifying the name of the bone channel.\n"
"\t - matrix : A 4x4 matrix specifying the overriding transformation\n"
@@ -924,7 +924,7 @@ PyObject* BL_ActionActuator::PySetChannel(PyObject* self,
}
/* getType */
-char BL_ActionActuator::GetType_doc[] =
+const char BL_ActionActuator::GetType_doc[] =
"getType()\n"
"\tReturns the operation mode of the actuator.\n";
PyObject* BL_ActionActuator::PyGetType(PyObject* self,
@@ -934,7 +934,7 @@ PyObject* BL_ActionActuator::PyGetType(PyObject* self,
}
/* setType */
-char BL_ActionActuator::SetType_doc[] =
+const char BL_ActionActuator::SetType_doc[] =
"setType(mode)\n"
"\t - mode: Play (0), Flipper (2), LoopStop (3), LoopEnd (4) or Property (6)\n"
"\tSet the operation mode of the actuator.\n";