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Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.cpp')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index 5d87e7fd969..61379209151 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -365,14 +365,14 @@ PyObject* BL_ActionActuator::PyGetChannel(PyObject* value)
bPoseChannel *pchan;
- if(m_userpose==NULL && m_pose==NULL) {
+ if (m_userpose==NULL && m_pose==NULL) {
BL_ArmatureObject *obj = (BL_ArmatureObject*)GetParent();
obj->GetPose(&m_pose); /* Get the underlying pose from the armature */
}
// get_pose_channel accounts for NULL pose, run on both in case one exists but
// the channel doesnt
- if( !(pchan=get_pose_channel(m_userpose, string)) &&
+ if ( !(pchan=get_pose_channel(m_userpose, string)) &&
!(pchan=get_pose_channel(m_pose, string)) )
{
PyErr_SetString(PyExc_ValueError, "channel doesnt exist");
@@ -428,11 +428,11 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
return NULL;
}
- if(PyTuple_Size(args)==2) {
+ if (PyTuple_Size(args)==2) {
if (!PyArg_ParseTuple(args,"sO:setChannel", &string, &pymat)) // matrix
return NULL;
}
- else if(PyTuple_Size(args)==4) {
+ else if (PyTuple_Size(args)==4) {
if (!PyArg_ParseTuple(args,"sOOO:setChannel", &string, &pyloc, &pysize, &pyquat)) // loc/size/quat
return NULL;
}
@@ -441,11 +441,11 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
return NULL;
}
- if(pymat) {
+ if (pymat) {
float matrix[4][4];
MT_Matrix4x4 mat;
- if(!PyMatTo(pymat, mat))
+ if (!PyMatTo(pymat, mat))
return NULL;
mat.getValue((float*)matrix);
@@ -453,14 +453,14 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
BL_ArmatureObject *obj = (BL_ArmatureObject*)GetParent();
if (!m_userpose) {
- if(!m_pose)
+ if (!m_pose)
obj->GetPose(&m_pose); /* Get the underlying pose from the armature */
game_copy_pose(&m_userpose, m_pose, 0);
}
// pchan= verify_pose_channel(m_userpose, string); // adds the channel if its not there.
pchan= get_pose_channel(m_userpose, string); // adds the channel if its not there.
- if(pchan) {
+ if (pchan) {
copy_v3_v3(pchan->loc, matrix[3]);
mat4_to_size(pchan->size, matrix);
mat4_to_quat(pchan->quat, matrix);
@@ -476,7 +476,7 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
// same as above
if (!m_userpose) {
- if(!m_pose)
+ if (!m_pose)
obj->GetPose(&m_pose); /* Get the underlying pose from the armature */
game_copy_pose(&m_userpose, m_pose, 0);
}
@@ -484,14 +484,14 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel,
pchan= get_pose_channel(m_userpose, string); // adds the channel if its not there.
// for some reason loc.setValue(pchan->loc) fails
- if(pchan) {
+ if (pchan) {
pchan->loc[0]= loc[0]; pchan->loc[1]= loc[1]; pchan->loc[2]= loc[2];
pchan->size[0]= size[0]; pchan->size[1]= size[1]; pchan->size[2]= size[2];
pchan->quat[0]= quat[3]; pchan->quat[1]= quat[0]; pchan->quat[2]= quat[1]; pchan->quat[3]= quat[2]; /* notice xyzw -> wxyz is intentional */
}
}
- if(pchan==NULL) {
+ if (pchan==NULL) {
PyErr_SetString(PyExc_ValueError, "Channel could not be found, use the 'channelNames' attribute to get a list of valid channels");
return NULL;
}
@@ -595,9 +595,9 @@ PyObject* BL_ActionActuator::pyattr_get_channel_names(void *self_v, const KX_PYA
bPose *pose= ((BL_ArmatureObject*)self->GetParent())->GetOrigPose();
- if(pose) {
+ if (pose) {
bPoseChannel *pchan;
- for(pchan= (bPoseChannel *)pose->chanbase.first; pchan; pchan= (bPoseChannel *)pchan->next) {
+ for (pchan= (bPoseChannel *)pose->chanbase.first; pchan; pchan= (bPoseChannel *)pchan->next) {
item= PyUnicode_FromString(pchan->name);
PyList_Append(ret, item);
Py_DECREF(item);