diff options
Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 4969eae67f2..0bd09146f3a 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -489,9 +489,9 @@ KX_PYMETHODDEF_DOC(BL_ActionActuator, setChannel, // for some reason loc.setValue(pchan->loc) fails if (pchan) { - pchan->loc[0]= loc[0]; pchan->loc[1]= loc[1]; pchan->loc[2]= loc[2]; - pchan->size[0]= size[0]; pchan->size[1]= size[1]; pchan->size[2]= size[2]; - pchan->quat[0]= quat[3]; pchan->quat[1]= quat[0]; pchan->quat[2]= quat[1]; pchan->quat[3]= quat[2]; /* notice xyzw -> wxyz is intentional */ + pchan->loc[0] = loc[0]; pchan->loc[1] = loc[1]; pchan->loc[2] = loc[2]; + pchan->size[0] = size[0]; pchan->size[1] = size[1]; pchan->size[2] = size[2]; + pchan->quat[0] = quat[3]; pchan->quat[1] = quat[0]; pchan->quat[2] = quat[1]; pchan->quat[3] = quat[2]; /* notice xyzw -> wxyz is intentional */ } } @@ -554,13 +554,13 @@ PyAttributeDef BL_ActionActuator::Attributes[] = { PyObject *BL_ActionActuator::pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v); + BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v); return PyUnicode_FromString(self->GetAction() ? self->GetAction()->id.name+2 : ""); } int BL_ActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v); + BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v); if (!PyUnicode_Check(value)) { @@ -592,7 +592,7 @@ PyObject *BL_ActionActuator::pyattr_get_channel_names(void *self_v, const KX_PYA return NULL; #if 0 // XXX To be removed in a later version (first removed in 2.64) - BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v); + BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v); PyObject *ret= PyList_New(0); PyObject *item; @@ -619,13 +619,13 @@ PyObject *BL_ActionActuator::pyattr_get_channel_names(void *self_v, const KX_PYA PyObject *BL_ActionActuator::pyattr_get_use_continue(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v); + BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v); return PyBool_FromLong(self->m_flag & ACT_FLAG_CONTINUE); } int BL_ActionActuator::pyattr_set_use_continue(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v); + BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v); if (PyObject_IsTrue(value)) self->m_flag |= ACT_FLAG_CONTINUE; @@ -637,13 +637,13 @@ int BL_ActionActuator::pyattr_set_use_continue(void *self_v, const KX_PYATTRIBUT PyObject *BL_ActionActuator::pyattr_get_frame(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v); + BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v); return PyFloat_FromDouble(((KX_GameObject*)self->m_gameobj)->GetActionFrame(self->m_layer)); } int BL_ActionActuator::pyattr_set_frame(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) { - BL_ActionActuator* self= static_cast<BL_ActionActuator*>(self_v); + BL_ActionActuator* self = static_cast<BL_ActionActuator*>(self_v); ((KX_GameObject*)self->m_gameobj)->SetActionFrame(self->m_layer, PyFloat_AsDouble(value)); |