diff options
Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index fcf09588791..4969eae67f2 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -140,8 +140,7 @@ void BL_ActionActuator::SetLocalTime(float curtime) // Handle wrap around if (m_localtime < min(m_startframe, m_endframe) || m_localtime > max(m_startframe, m_endframe)) { - switch(m_playtype) - { + switch (m_playtype) { case ACT_ACTION_PLAY: // Clamp m_localtime = m_endframe; @@ -196,8 +195,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame) return false; // Convert our playtype to one that BL_Action likes - switch(m_playtype) - { + switch (m_playtype) { case ACT_ACTION_LOOP_END: case ACT_ACTION_LOOP_STOP: playtype = BL_Action::ACT_MODE_LOOP; @@ -312,8 +310,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame) return false; } - switch(m_playtype) - { + switch (m_playtype) { case ACT_ACTION_LOOP_STOP: obj->StopAction(m_layer); // Stop the action after getting the frame |