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Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.h')
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.h158
1 files changed, 0 insertions, 158 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h
deleted file mode 100644
index a1ba2e4a98f..00000000000
--- a/source/gameengine/Converter/BL_ActionActuator.h
+++ /dev/null
@@ -1,158 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file BL_ActionActuator.h
- * \ingroup bgeconv
- */
-
-#ifndef __BL_ACTIONACTUATOR_H__
-#define __BL_ACTIONACTUATOR_H__
-
-#include "CTR_HashedPtr.h"
-#include "SCA_IActuator.h"
-#include "DNA_actuator_types.h"
-#include "MT_Point3.h"
-
-class BL_ActionActuator : public SCA_IActuator
-{
-public:
- Py_Header
- BL_ActionActuator(SCA_IObject* gameobj,
- const STR_String& propname,
- const STR_String& framepropname,
- float starttime,
- float endtime,
- struct bAction *action,
- short playtype,
- short blend_mode,
- short blendin,
- short priority,
- short layer,
- float layer_weight,
- short ipo_flags,
- short end_reset,
- float stride);
-
- virtual ~BL_ActionActuator();
- virtual bool Update(double curtime, bool frame);
- virtual CValue* GetReplica();
- virtual void ProcessReplica();
-
- void SetBlendTime(float newtime);
- void SetLocalTime(float curtime);
- void ResetStartTime(float curtime);
-
- bAction* GetAction() { return m_action; }
- void SetAction(bAction* act) { m_action= act; }
-
- virtual void DecLink();
-
-#ifdef WITH_PYTHON
-
- KX_PYMETHOD_O(BL_ActionActuator,GetChannel)
- KX_PYMETHOD_DOC(BL_ActionActuator,setChannel)
-
- static PyObject* pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- static PyObject* pyattr_get_channel_names(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static PyObject* pyattr_get_use_continue(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_use_continue(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- static PyObject* pyattr_get_frame(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_frame(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-
- static int CheckBlendTime(void *self, const PyAttributeDef*)
- {
- BL_ActionActuator* act = reinterpret_cast<BL_ActionActuator*>(self);
-
- if (act->m_blendframe > act->m_blendin)
- act->m_blendframe = act->m_blendin;
-
- return 0;
- }
-
- static int CheckType(void *self, const PyAttributeDef*)
- {
- BL_ActionActuator* act = reinterpret_cast<BL_ActionActuator*>(self);
-
- switch (act->m_playtype) {
- case ACT_ACTION_PLAY:
- case ACT_ACTION_PINGPONG:
- case ACT_ACTION_FLIPPER:
- case ACT_ACTION_LOOP_STOP:
- case ACT_ACTION_LOOP_END:
- case ACT_ACTION_FROM_PROP:
- return 0;
- default:
- PyErr_SetString(PyExc_ValueError, "Action Actuator, invalid play type supplied");
- return 1;
- }
- }
-#endif /* WITH_PYTHON */
-
-protected:
- MT_Point3 m_lastpos;
- float m_blendframe;
- int m_flag;
- /** The frame this action starts */
- float m_startframe;
- /** The frame this action ends */
- float m_endframe;
- /** The time this action started */
- float m_starttime;
- /** The current time of the action */
- float m_localtime;
-
- float m_lastUpdate;
- float m_blendin;
- float m_blendstart;
- float m_stridelength;
- float m_layer_weight;
- short m_playtype;
- short m_blendmode;
- short m_priority;
- short m_layer;
- short m_ipo_flags;
- struct bAction *m_action;
- STR_String m_propname;
- STR_String m_framepropname;
-};
-
-// Not all of these values are used in BL_ActionActuator anymore,
-// but BL_ShapeActionActuator still uses them, so we keep them around
-// for now.
-enum {
- ACT_FLAG_REVERSE = 1<<0,
- ACT_FLAG_LOCKINPUT = 1<<1,
- ACT_FLAG_KEYUP = 1<<2,
- ACT_FLAG_ACTIVE = 1<<3,
- ACT_FLAG_CONTINUE = 1<<4,
- ACT_FLAG_PLAY_END = 1<<5,
- ACT_FLAG_ATTEMPT_PLAY = 1<<6,
-};
-
-#endif
-