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Diffstat (limited to 'source/gameengine/Converter/BL_ActionActuator.h')
-rw-r--r-- | source/gameengine/Converter/BL_ActionActuator.h | 158 |
1 files changed, 0 insertions, 158 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h deleted file mode 100644 index a1ba2e4a98f..00000000000 --- a/source/gameengine/Converter/BL_ActionActuator.h +++ /dev/null @@ -1,158 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file BL_ActionActuator.h - * \ingroup bgeconv - */ - -#ifndef __BL_ACTIONACTUATOR_H__ -#define __BL_ACTIONACTUATOR_H__ - -#include "CTR_HashedPtr.h" -#include "SCA_IActuator.h" -#include "DNA_actuator_types.h" -#include "MT_Point3.h" - -class BL_ActionActuator : public SCA_IActuator -{ -public: - Py_Header - BL_ActionActuator(SCA_IObject* gameobj, - const STR_String& propname, - const STR_String& framepropname, - float starttime, - float endtime, - struct bAction *action, - short playtype, - short blend_mode, - short blendin, - short priority, - short layer, - float layer_weight, - short ipo_flags, - short end_reset, - float stride); - - virtual ~BL_ActionActuator(); - virtual bool Update(double curtime, bool frame); - virtual CValue* GetReplica(); - virtual void ProcessReplica(); - - void SetBlendTime(float newtime); - void SetLocalTime(float curtime); - void ResetStartTime(float curtime); - - bAction* GetAction() { return m_action; } - void SetAction(bAction* act) { m_action= act; } - - virtual void DecLink(); - -#ifdef WITH_PYTHON - - KX_PYMETHOD_O(BL_ActionActuator,GetChannel) - KX_PYMETHOD_DOC(BL_ActionActuator,setChannel) - - static PyObject* pyattr_get_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static int pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); - static PyObject* pyattr_get_channel_names(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static PyObject* pyattr_get_use_continue(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static int pyattr_set_use_continue(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); - static PyObject* pyattr_get_frame(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static int pyattr_set_frame(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); - - static int CheckBlendTime(void *self, const PyAttributeDef*) - { - BL_ActionActuator* act = reinterpret_cast<BL_ActionActuator*>(self); - - if (act->m_blendframe > act->m_blendin) - act->m_blendframe = act->m_blendin; - - return 0; - } - - static int CheckType(void *self, const PyAttributeDef*) - { - BL_ActionActuator* act = reinterpret_cast<BL_ActionActuator*>(self); - - switch (act->m_playtype) { - case ACT_ACTION_PLAY: - case ACT_ACTION_PINGPONG: - case ACT_ACTION_FLIPPER: - case ACT_ACTION_LOOP_STOP: - case ACT_ACTION_LOOP_END: - case ACT_ACTION_FROM_PROP: - return 0; - default: - PyErr_SetString(PyExc_ValueError, "Action Actuator, invalid play type supplied"); - return 1; - } - } -#endif /* WITH_PYTHON */ - -protected: - MT_Point3 m_lastpos; - float m_blendframe; - int m_flag; - /** The frame this action starts */ - float m_startframe; - /** The frame this action ends */ - float m_endframe; - /** The time this action started */ - float m_starttime; - /** The current time of the action */ - float m_localtime; - - float m_lastUpdate; - float m_blendin; - float m_blendstart; - float m_stridelength; - float m_layer_weight; - short m_playtype; - short m_blendmode; - short m_priority; - short m_layer; - short m_ipo_flags; - struct bAction *m_action; - STR_String m_propname; - STR_String m_framepropname; -}; - -// Not all of these values are used in BL_ActionActuator anymore, -// but BL_ShapeActionActuator still uses them, so we keep them around -// for now. -enum { - ACT_FLAG_REVERSE = 1<<0, - ACT_FLAG_LOCKINPUT = 1<<1, - ACT_FLAG_KEYUP = 1<<2, - ACT_FLAG_ACTIVE = 1<<3, - ACT_FLAG_CONTINUE = 1<<4, - ACT_FLAG_PLAY_END = 1<<5, - ACT_FLAG_ATTEMPT_PLAY = 1<<6, -}; - -#endif - |