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Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureActuator.cpp')
-rw-r--r--source/gameengine/Converter/BL_ArmatureActuator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureActuator.cpp b/source/gameengine/Converter/BL_ArmatureActuator.cpp
index f0c4b3d32bb..e38cb6eadaf 100644
--- a/source/gameengine/Converter/BL_ArmatureActuator.cpp
+++ b/source/gameengine/Converter/BL_ArmatureActuator.cpp
@@ -155,7 +155,7 @@ bool BL_ArmatureActuator::Update(double curtime, bool frame)
switch (m_type) {
case ACT_ARM_RUN:
result = true;
- obj->SetActiveAction(NULL, 0, curtime);
+ obj->UpdateTimestep(curtime);
break;
case ACT_ARM_ENABLE:
if (m_constraint)