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Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureActuator.h')
-rw-r--r--source/gameengine/Converter/BL_ArmatureActuator.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureActuator.h b/source/gameengine/Converter/BL_ArmatureActuator.h
index ba02c5aa362..3c455498508 100644
--- a/source/gameengine/Converter/BL_ArmatureActuator.h
+++ b/source/gameengine/Converter/BL_ArmatureActuator.h
@@ -38,8 +38,8 @@
/**
* This class is the conversion of the Pose channel constraint.
* It makes a link between the pose constraint and the KX scene.
- * The main purpose is to give access to the constraint target
- * to link it to a game object.
+ * The main purpose is to give access to the constraint target
+ * to link it to a game object.
* It also allows to activate/deactivate constraints during the game.
* Later it will also be possible to create constraint on the fly
*/
@@ -69,7 +69,7 @@ public:
virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
virtual bool Update(double curtime, bool frame);
virtual void ReParent(SCA_IObject* parent);
-
+
#ifdef WITH_PYTHON
/* These are used to get and set m_target */