diff options
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureActuator.h')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureActuator.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureActuator.h b/source/gameengine/Converter/BL_ArmatureActuator.h index ba02c5aa362..3c455498508 100644 --- a/source/gameengine/Converter/BL_ArmatureActuator.h +++ b/source/gameengine/Converter/BL_ArmatureActuator.h @@ -38,8 +38,8 @@ /** * This class is the conversion of the Pose channel constraint. * It makes a link between the pose constraint and the KX scene. - * The main purpose is to give access to the constraint target - * to link it to a game object. + * The main purpose is to give access to the constraint target + * to link it to a game object. * It also allows to activate/deactivate constraints during the game. * Later it will also be possible to create constraint on the fly */ @@ -69,7 +69,7 @@ public: virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map); virtual bool Update(double curtime, bool frame); virtual void ReParent(SCA_IObject* parent); - + #ifdef WITH_PYTHON /* These are used to get and set m_target */ |