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Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureChannel.cpp')
-rw-r--r--source/gameengine/Converter/BL_ArmatureChannel.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureChannel.cpp b/source/gameengine/Converter/BL_ArmatureChannel.cpp
index 7344aa9378e..e588d1d310c 100644
--- a/source/gameengine/Converter/BL_ArmatureChannel.cpp
+++ b/source/gameengine/Converter/BL_ArmatureChannel.cpp
@@ -62,7 +62,7 @@ PyTypeObject BL_ArmatureChannel::Type = {
py_base_new
};
-PyObject* BL_ArmatureChannel::py_repr(void)
+PyObject *BL_ArmatureChannel::py_repr(void)
{
return PyUnicode_FromString(m_posechannel->name);
}
@@ -104,8 +104,8 @@ PyMethodDef BL_ArmatureChannel::Methods[] = {
PyAttributeDef BL_ArmatureChannel::Attributes[] = {
// Keep these attributes in order of BCA_ defines!!! used by py_attr_getattr and py_attr_setattr
- KX_PYATTRIBUTE_RO_FUNCTION("bone",BL_ArmatureChannel,py_attr_getattr),
- KX_PYATTRIBUTE_RO_FUNCTION("parent",BL_ArmatureChannel,py_attr_getattr),
+ KX_PYATTRIBUTE_RO_FUNCTION("bone",BL_ArmatureChannel,py_attr_getattr),
+ KX_PYATTRIBUTE_RO_FUNCTION("parent",BL_ArmatureChannel,py_attr_getattr),
{ NULL } //Sentinel
};
@@ -147,7 +147,7 @@ PyAttributeDef BL_ArmatureChannel::AttributesPtr[] = {
{ NULL } //Sentinel
};
-PyObject* BL_ArmatureChannel::py_attr_getattr(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *BL_ArmatureChannel::py_attr_getattr(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
BL_ArmatureChannel* self= static_cast<BL_ArmatureChannel*>(self_v);
bPoseChannel* channel = self->m_posechannel;
@@ -200,7 +200,7 @@ int BL_ArmatureChannel::py_attr_setattr(void *self_v, const struct KX_PYATTRIBUT
return PY_SET_ATTR_FAIL;
}
-PyObject* BL_ArmatureChannel::py_attr_get_joint_rotation(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *BL_ArmatureChannel::py_attr_get_joint_rotation(void *self_v, const struct KX_PYATTRIBUTE_DEF *attrdef)
{
bPoseChannel* pchan = static_cast<bPoseChannel*>(self_v);
// decompose the pose matrix in euler rotation
@@ -223,7 +223,7 @@ PyObject* BL_ArmatureChannel::py_attr_get_joint_rotation(void *self_v, const str
}
// remove the rest pose to get the joint movement
transpose_m3(rest_mat);
- mul_m3_m3m3(joint_mat, rest_mat, pose_mat);
+ mul_m3_m3m3(joint_mat, rest_mat, pose_mat);
joints[0] = joints[1] = joints[2] = 0.f;
// returns a 3 element list that gives corresponding joint
int flag = 0;
@@ -458,7 +458,7 @@ PyObject *BL_ArmatureBone::py_bone_get_children(void *self, const struct KX_PYAT
for (child=(Bone*)bone->childbase.first; child; child=(Bone*)child->next)
count++;
- PyObject* childrenlist = PyList_New(count);
+ PyObject *childrenlist = PyList_New(count);
for (count = 0, child=(Bone*)bone->childbase.first; child; child=(Bone*)child->next, ++count)
PyList_SET_ITEM(childrenlist,count,NewProxyPlus_Ext(NULL,&Type,child,false));