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Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureConstraint.h')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureConstraint.h | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureConstraint.h b/source/gameengine/Converter/BL_ArmatureConstraint.h new file mode 100644 index 00000000000..f10849ea05b --- /dev/null +++ b/source/gameengine/Converter/BL_ArmatureConstraint.h @@ -0,0 +1,117 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ +#ifndef __BL_ARMATURECONSTRAINT +#define __BL_ARMATURECONSTRAINT + +#include "DNA_constraint_types.h" +#include "GEN_HashedPtr.h" +#include "GEN_Map.h" +#include "PyObjectPlus.h" + +class SCA_IObject; +class KX_GameObject; +class BL_ArmatureObject; +struct bConstraint; +struct bPoseChannel; +struct Object; +struct bPose; + +/** + * SG_DList : element of controlled constraint list + * head = BL_ArmatureObject::m_controlledConstraints + * SG_QList : not used + */ +class BL_ArmatureConstraint : public PyObjectPlus +{ + Py_Header; + +private: + struct bConstraint* m_constraint; + struct bPoseChannel* m_posechannel; + class BL_ArmatureObject* m_armature; + char m_name[64]; + KX_GameObject* m_target; + KX_GameObject* m_subtarget; + struct Object* m_blendtarget; + struct Object* m_blendsubtarget; + float m_blendmat[4][4]; + float m_blendsubmat[4][4]; + struct bPose* m_pose; + struct bPose* m_subpose; + +public: + BL_ArmatureConstraint(class BL_ArmatureObject *armature, + struct bPoseChannel *posechannel, + struct bConstraint *constraint, + KX_GameObject* target, + KX_GameObject* subtarget); + virtual ~BL_ArmatureConstraint(); + + + virtual PyObject* py_repr(void); + + BL_ArmatureConstraint* GetReplica() const; + void ReParent(BL_ArmatureObject* armature); + void Relink(GEN_Map<GEN_HashedPtr, void*> *map); + bool UnlinkObject(SCA_IObject* clientobj); + + void UpdateTarget(); + void RestoreTarget(); + + bool Match(const char* posechannel, const char* constraint); + const char* GetName() { return m_name; } + + void SetConstraintFlag(int flag) + { + if (m_constraint) + m_constraint->flag |= flag; + } + void ClrConstraintFlag(int flag) + { + if (m_constraint) + m_constraint->flag &= ~flag; + } + void SetWeight(float weight) + { + if (m_constraint && m_constraint->type == CONSTRAINT_TYPE_KINEMATIC && m_constraint->data) { + bKinematicConstraint* con = (bKinematicConstraint*)m_constraint->data; + con->weight = weight; + } + } + void SetTarget(KX_GameObject* target); + void SetSubtarget(KX_GameObject* subtarget); + + // Python access + static PyObject* py_attr_getattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); + static int py_attr_setattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); + +}; + +#endif //__BL_ARMATURECONSTRAINT + |