diff options
Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_ArmatureObject.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index 7174a563efa..da73d7a762a 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -430,7 +430,7 @@ void BL_ArmatureObject::ProcessReplica() m_pose = NULL; m_framePose = NULL; - game_copy_pose(&m_pose, pose, 1); + game_copy_pose(&m_pose, pose, 1); } void BL_ArmatureObject::ReParentLogic() @@ -521,7 +521,7 @@ bool BL_ArmatureObject::SetActiveAction(BL_ActionActuator *act, short priority, SetPose(m_framePose); if (m_activeAct && (m_activeAct!=act)) /* Reset the blend timer since this new action cancels the old one */ - m_activeAct->SetBlendTime(0.0); + m_activeAct->SetBlendTime(0.0); } m_activeAct = act; m_activePriority = priority; @@ -648,12 +648,12 @@ PyAttributeDef BL_ArmatureObject::Attributes[] = { {NULL} //Sentinel }; -PyObject* BL_ArmatureObject::pyattr_get_constraints(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +PyObject *BL_ArmatureObject::pyattr_get_constraints(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { return KX_PythonSeq_CreatePyObject((static_cast<BL_ArmatureObject*>(self_v))->m_proxy, KX_PYGENSEQ_OB_TYPE_CONSTRAINTS); } -PyObject* BL_ArmatureObject::pyattr_get_channels(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) +PyObject *BL_ArmatureObject::pyattr_get_channels(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { BL_ArmatureObject* self = static_cast<BL_ArmatureObject*>(self_v); self->LoadChannels(); // make sure we have the channels |