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Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.cpp')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 79efc8f7586..04618bf9e2d 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -120,8 +120,10 @@ void game_copy_pose(bPose **dst, bPose *src, int copy_constraint)
}
// fails to link, props are not used in the BGE yet.
- /* if(pchan->prop)
- pchan->prop= IDP_CopyProperty(pchan->prop); */
+#if 0
+ if(pchan->prop)
+ pchan->prop= IDP_CopyProperty(pchan->prop);
+#endif
pchan->prop= NULL;
}
@@ -546,11 +548,11 @@ void BL_ArmatureObject::GetPose(bPose **pose)
/* Otherwise, copy the armature's pose channels into the caller-supplied pose */
if (!*pose) {
- /* probably not to good of an idea to
- duplicate everying, but it clears up
- a crash and memory leakage when
- &BL_ActionActuator::m_pose is freed
- */
+ /* probably not to good of an idea to
+ * duplicate everying, but it clears up
+ * a crash and memory leakage when
+ * &BL_ActionActuator::m_pose is freed
+ */
game_copy_pose(pose, m_pose, 0);
}
else {