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Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.cpp')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 340ed2b1644..bf774bf7568 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -53,6 +53,7 @@ BL_ArmatureObject::BL_ArmatureObject(
: KX_GameObject(sgReplicationInfo,callbacks),
m_objArma(armature),
+ m_framePose(NULL),
m_lastframe(0.0),
m_activeAct(NULL),
m_activePriority(999),
@@ -123,10 +124,15 @@ bool BL_ArmatureObject::SetActiveAction(BL_ActionActuator *act, short priority,
m_activePriority = 9999;
m_lastframe= curtime;
m_activeAct = NULL;
+ // remember the pose at the start of the frame
+ m_framePose = m_pose;
}
if (priority<=m_activePriority)
{
+ if (priority<m_activePriority)
+ // this action overwrites the previous ones, start from initial pose to cancel their effects
+ m_pose = m_framePose;
if (m_activeAct && (m_activeAct!=act))
m_activeAct->SetBlendTime(0.0); /* Reset the blend timer */
m_activeAct = act;