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Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.cpp')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 795a7a9ae87..fb5055c9912 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -230,6 +230,8 @@ BL_ArmatureObject::BL_ArmatureObject(
m_origObjArma = armature; // Keep a copy of the original armature so we can fix drivers later
m_objArma = BKE_object_copy(armature);
m_objArma->data = BKE_armature_copy((bArmature *)armature->data);
+ // During object replication ob->data is increase, we decrease it now because we get a copy.
+ id_us_min(&((bArmature *)m_origObjArma->data)->id);
m_pose = m_objArma->pose;
// need this to get iTaSC working ok in the BGE
m_pose->flag |= POSE_GAME_ENGINE;
@@ -250,8 +252,10 @@ BL_ArmatureObject::~BL_ArmatureObject()
delete channel;
}
- if (m_objArma)
+ if (m_objArma) {
+ BKE_libblock_free(G.main, m_objArma->data);
BKE_libblock_free(G.main, m_objArma);
+ }
}