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Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.cpp')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 18204d1deab..35ee3ac1ca3 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -53,10 +53,6 @@
#include "MT_Matrix4x4.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Move here pose function for game engine so that we can mix with GE objects
* Principle is as follow: