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Diffstat (limited to 'source/gameengine/Converter/BL_ArmatureObject.h')
-rw-r--r--source/gameengine/Converter/BL_ArmatureObject.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_ArmatureObject.h b/source/gameengine/Converter/BL_ArmatureObject.h
index 646e9d45365..525c265d607 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.h
+++ b/source/gameengine/Converter/BL_ArmatureObject.h
@@ -108,14 +108,14 @@ public:
virtual int GetGameObjectType() { return OBJ_ARMATURE; }
-#ifndef DISABLE_PYTHON
+#ifdef WITH_PYTHON
// PYTHON
static PyObject* pyattr_get_constraints(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_channels(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
KX_PYMETHOD_DOC_NOARGS(BL_ArmatureObject, update);
-#endif // DISABLE_PYTHON
+#endif // WITH_PYTHON
protected:
/* list element: BL_ArmatureConstraint. Use SG_DListHead to have automatic list replication */