diff options
Diffstat (limited to 'source/gameengine/Converter/BL_BlenderDataConversion.cpp')
-rw-r--r-- | source/gameengine/Converter/BL_BlenderDataConversion.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 1b27fde4fa4..eeaffd9005a 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -1513,6 +1513,7 @@ static void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj, objprop.m_softbody = (blenderobject->gameflag & OB_SOFT_BODY) != 0; objprop.m_angular_rigidbody = (blenderobject->gameflag & OB_RIGID_BODY) != 0; objprop.m_character = (blenderobject->gameflag & OB_CHARACTER) != 0; + objprop.m_record_animation = (blenderobject->gameflag & OB_RECORD_ANIMATION) != 0; ///contact processing threshold is only for rigid bodies and static geometry, not 'dynamic' if (objprop.m_angular_rigidbody || !objprop.m_dyna ) |